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Loot (Skaya)

Started by Anastasia, October 26, 2023, 03:09:25 PM

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Nephrite

Quote from: Anastasia on March 31, 2025, 11:36:44 AMThere's been a lot of loot. Before I get started, I have questions.

- What needs to be identified?
- What needs to be sold?
- What needs to be distributed to PCs or NPCs?

https://www.soulriders.net/forum/index.php?msg=1200408

Everything in this post needs to be identified or itemized in some way. If the stuff that's broken can't be fixed at all (we can ask the Mystrans if that's possible) then we just sell it as junk.

Everything has been distributed in terms of magic items, but we need to know what all potions and scrolls we have if anyone's taking them.

Corwin

#121
I'm using Devar's post and just stating all the changes I and our NPCs made thus far to have a single unified version of the magical items of note.

Quote from: Nephrite on March 27, 2025, 10:49:06 PMCompiling all the named magic items into this post as well - bolded items are not claimed by my understanding:

Storm's Eye (Devar)

An intelligent lance. You don't know its powers, but for now treat it as a lance+2, shocking. You can summon it or banish it from your hand as a swift action. It has multiple powers as described below.

Once per encounter as a standard action, it can summon lightning on a single target, dealing 5d8 points of electricity damage (DC 20 Ref halves), this causes it to banish itself and be unavailable for the rest of the encounter.

If you cast a spell that deals electricity damage onto Storm's Eye, it absorbs it harmlessly. The next attack you make deals electricity damage equal to the spell's damage with a -1 penalty per damage die. A spell cast onto Storm's Eye fades after three rounds if you do not strike a creature.

If fed sufficiently powerful magical equipment, Storm's Eye can produce tiny gemstones. Each gemstone, if consumed by a creature, provides resistance to electricity 1. Multiple gemstones stack.

Identify fails on Storm's Eye.


Amulet Of Natural Armor+2 (Devar)

+2 enhancement bonus to natural armor.


Ioun Stone, Incandescent Blue Sphere (Anne)

+2 enhancement bonus to Wisdom.


Bastia's Belt (Skaya)

A plain leather belt with strong enchantments on it. It does not wear down or get dirty, and is durable enough to last for ages. It is a monk's belt. If the wearer has a monk's fast movement class feature, they count as five levels higher for it. Twice per day as a swift action, the wearer can gain the benefits of Presip's Life Walk for three rounds. The wearer ignores difficult terrain, grease spells and other hazards that may make them fall (but not being knocked prone, tripped or similar effects).


Oathstrike (Anne)

A steel heavy mace made entirely of polished steel, it does not stain, dull or get dirty. It is a heavy mace+1. In the hands of a lawful good character, it is a heavy mace+2 that deals triple damage on a critical hit. In the hands of a lawful good character who serves a good or lawfully aligned deity and has the True Believer feat, it is a heavy mace+3 that deals quadruple damage on a critical hit.

Anyone who wields Oathstrike finds themselves unable to lie as long as they wield it.


Oathplate (Anne)

A steel breastplate made entirely of polished steel, it does not stain, dull or get dirty. It is a breastplate+1. In the hands of a lawful good character, it is a breastplate+2 that grants a +5 competence bonus to Heal and Knowledge (Religion) checks. In the hands of a lawful good character who serves a good or lawful aligned deity and has the True Believer feat, it is a breastplate+3 that grants a +10 competence bonus to Heal and Knowledge (Religion) checks.

Anyone who wears Oathplate finds themselves unable to lie as long as they wear it.


Tome of Great Might (Sanda)

This large, heavy book was once a special tome to permanently increase Strength. It was converted into a blessed book, with the most curious results. It functions as a blessed book with 100 pages and all pages empty. Any spell, no matter how complex, only takes one page in this book. Additionally, spells in this book gain various special properties.

All Spells: The caster may use their Strength modifier in place of their Intelligence, Wisdom or Charisma modifiers to determine the save DC of the spell.
Every 5th Spell: The caster may use their BAB in place of caster level. Any bonuses to caster level still apply.
Every 10th Spell: The caster may add their Strength modifier in addition to their Intelligence, Wisdom or Charisma modifiers to determine the save DC of the spell.
Every 25th Spell: On inscribing this spell, the caster may choose to sacrifice one point of Intelligence, Wisdom or Charisma. They gain a +1 bonus to Strength if they do. This loss and gain is permanent, and reversing the loss negates the gain.
Every 50th Spell: The spell may be delivered as if it were a touch spell that affects a single target. How this interacts with spells not suited to this varies wildly from spell to spell.
Every 100th Spell: For filling the entire book, the caster gains a +1 bonus to Strength. If the caster has sacrificed one or more points of Intelligence, Wisdom and Charisma, they gain an additional +1 Strength.

A scribed spell gains all benefits it counts for. The 10th spell in the book counts as every 5th and 10th spell, for example.


Ring Of Sure Strikes (Rina)

This ring negates the miss chance from concealment, including total, as well as invisibility, mirror image, blur and even blink.


Bearheart Pendant (Anne)

A silver, heart shaped locket with the image of a bear within. Grants a +2 enhancement bonus to Constitution. If the wearer is a spellcaster who has Bear's Endurance prepared (if a prepared caster such as a wizard or cleric) or known (if a spontaneous caster such as a sorcerer or favored soul), grants an additional +2 enhancement bonus to Strength and Dexterity.


Goldenfang (Devar)

This sword seems to be made of pure gold, but is strong as steel. It is a longsword+1 that grants a +2 enhancement bonus to Constitution. Any creature that attacks the wielder when it is drawn must make a DC 24 Will save or be dazzled for the rest of the encounter. Unlike the normal dazzled condition, this inflicts a -3 penalty attack rolls and Perception checks. Finally, twice per day the wielder may use glitterdust as a standard action and a 20ft area radius spread (DC 24).


Armor of Purity (Anne)

Armor purified of a wretched taint of disease and Ooze, this armor protects the wearer's purity.  It is full plate armor+1 that grants immunity to diseases and poisons of all kind, as well as a +4 bonus to saving throws against curses. Once per day as an immediate action when the wearer dips below 50% hit points, and automatically if reduced to 0 or less hit points, the armor can cast a cure critical wounds spell (caster level 10th). This can prevent death if it heals sufficiently. Finally, any tainted food or water the wearer touches is purified and safe for consumption.


Icewind Tear (Skaya)

This blue tear shaped gemstone is intensely cold, enough to cause frostbite with only minutes of exposure to bare skin. However, when worn around the neck as part of a pendant or necklace, it grants resistance to cold 10 and a +2 competence bonus to attack and weapon damage rolls versus dragons.


Yuki Onna's Sword (Rina)

A slender short sword that is constantly chilled. It counts as a cold iron short sword+1, frost. The extra damage from frost repeats the following round at the start of a damaged creature's turn. This also applies for any other cold damage the weapon deals. The wielder also gains resistance to cold 10 as long as it's on their person.


Ring of Sustenance. (Group)

As the SRD.


Dusk And Dawn (Rina)

This pair of short swords are engraved with defaced Sharran iconography, turning dark works of art into mere weapons. This pair of short swords+1 the wielder give the wearer perfect darkvision out to 120ft. This vision is always as if the dawn had just risen or the sun had just set, fading back into darkness beyond 120ft. Unlike normal darkvision, this vision is in full color.


Laremy's Helmet (Sanda)

An ancient full face helmet once owned by the royal family of Laremy. Grants a +1 bonus to armor class when worn, as well immunity to critical hits. However, the design of the helmet heavily restricts vision, which inflicts a -4 penalty to any skill checks that directly involve sight, such as some Perception checks.


Aulie (Group)

This pendant in the shape of a wing has a profound, permanent effect if worn by a living creature. The creature's body mutates over several minutes to grow full wings. These wings allow the creature to hover as well as fly with a speed of 10ft (clumsy). This mutation is traumatic and deals 5d12 points of damage (DC 30 Fort for half).


Potions (Group)

Potion of Cure Moderate Wounds

Potion of Darkvision

A potion that's now spoiled and acts as a poison (DC 18 Fort, 1d2 Con plus sickened/1d4 Con plus nauseated).

38 assorted potions. We can go into details if you need any in particular, but it's quite a collection. You note that about a third of them have gone bad according to analysis. - Let's ID them.


Scrolls (Group)

Spell scrolls (19 1st, 17 2nd, 6 3rd).

Scroll of Cone Of Cold
Scroll of Hallucinatory Terrain
Scroll of Dream Casting
Scroll of Mass Darkvision
Scroll of True Seeing

===

Yet another quoted post!

Quote from: Nephrite on March 20, 2025, 04:00:59 PMThe icy plants aren't magical, merely strange.
The plant that produces acid

Dragon Loot (I am not sure if any of the below is a duplicate of the above, but they were in separate posts)

Short version since you're under possible time constraints. If you want to spend the time appraising and identifying things, say so, but this is a lot and isn't a small time investment.

Several bookshelves of books. Casual examination of a few suggests a great variety of topics.

Spilled potions and vials. You find seven on the floor that are intact, still stoppered. There's also racks for potions and some assorted potion making materials.

Lots of scrap paper and writing instruments. However, mixed amid them look to be some manner of notes about the arcane.

Under a table you find a large bag of good silverware. It looks fancy, designed with the motifs of yellow roses and small birds.

Several familiar heavy gold coins, from your mountain treasure hunting.
Gold and orange gemstone pendant, not magical.
Small black smooth stone sphere, shiny and cold to the touch, not magical.
Dire bear's armor/barding/whatever it was, not magical.
Broken and ruined tiara, gemstone destroyed, no longer magical.
A few dozen tiny, sparkling gemstones of various colors, no longer magical.
4 salamander spears, not magical.
1 armored salamander's armor, not magical.

===

Tiny Gems x 3 - Right, so I'm perfectly fine with eating them until I reach Elec Res +10

Each gemstone, if consumed, grants resistance to electricity 1. Multiple gems stack.

<Steph> I might have made a terrible mistake

Corwin

#122
Is the Fanged Ring from Dragon Magic (page 101) in existence to be purchased?

FANGED RING
Spoiler: ShowHide

This item is useful to any character who frequently finds
herself unarmed, though monks and similar martial artists
prize it most highly.
Description: Protruding 3 inches above its setting,
this gray fang dragon scale is set in a heavy gold band. The
ring appears cumbersome but does not interfere with any
actions.
Activation: A fanged ring functions continuously while
worn. Anyone donning the ring receives mental instruc-
tions in Draconic on the effects of the item and how to
activate it.
Effect: A fanged ring grants its wearer the Improved
Unarmed Strike feat and the Improved Natural Attack
(unarmed strike) teat. It the wearer deals a critical hit with
an unarmed strike, he also deals 1 point of Constitution
damage to the creature struck.
Aura/Caster Level: Strong transmutation; CL 12th.
Construction: Forge Ring, divine power, poison. 5.000 gp,
400 XP, 10 days.
Weight: —.
Price: 10,000 gp.


What about the Scorpion Kama from the MIC?
<Steph> I might have made a terrible mistake

Anastasia

Sanda will sort out her new spellbook after that, since it's a whole thing for me to look up and set straight.

Potions list. Any in strikethrough have gone bad and won't get you much of anything but regrets.

1. Resist Energy (Cold 10) - 300 gold.
2. Cat's Grace - 300 gold.
3. Barkskin+2 - 300 gold.
4. Misdirection - 300 gold.
5. Cure Light Wounds - 50 gold.
6. Delay Poison - 300 gold.
7. Aid - 300 gold.
8. Sanctuary - 50 gold.
9. Remove Paralysis - 300 gold.
10. Bull's Strength - 300 gold.
11. Cure Light Wounds - 50 gold.
12. Cure Light Wounds - 50 gold.
13. Spider Climb - 300 gold.
14. Blur - 300 gold.
15. Aid - 300 gold.
16. Cure Moderate Wounds - 300 gold.
17. Cure Moderate Wounds - 300 gold.
18. Cure Moderate Wounds - 300 gold.
19. Cure Serious Wounds - 750 gold.
20. Haste - 750 gold.
21. Cure Moderate Wounds - 300 gold.
22. Owl's Wisdom - 300 gold.
23. Swim - 300 gold.
24. Razorfangs - 300 gold.
25. Levitate (oil) - 300 gold.
26. Cure Serious Wounds - 750 gold.
27. Aid - 300 gold.
28. Repair Moderate Damage - 300 gold.
29. Water Breathing - 750 gold.
30. Resist Energy (Cold 20) - 700 gold.
31. Fly - 750 gold.
32. False Gravity (oil) - 750 gold.
33. Dragonskin (oil) - 750 gold.
34. Displacement - 750 gold.
35. Diamondsteel (oil) - 800 gold.
36. Air Breathing - 750 gold.
37. Rage - 750 gold.
38. A strange combined potion that grants a permanent +1 bonus to a random ability score.

That was a lot of work. More in the next post, no posts until then, please.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Spell scrolls (19 1st, 17 2nd, 6 3rd).

These are SRD standard prices, so that's a total of...

19*25=475 gold.
17*150=2550 gold.
6*375=2250 gold.

Scroll of Cone Of Cold - 1125 gold.
Scroll of Hallucinatory Terrain - 700 gold.
Scroll of Dream Casting - 1650 gold.
Scroll of Mass Darkvision - 700 gold.
Scroll of True Seeing - 1900 gold.

The icy plants aren't magical, merely strange. + The plant that produces acid - These are unique and could go for quite a lot to the right buyer. However, this would take some time and effort to shop them. The Mystrans will offer you 2000 gold for the lot as is.

Several bookshelves of books. Casual examination of a few suggests a great variety of topics. - Individually books here range from 20 to 50 gold on average, but a few spike higher, into the low 100s per book. Altogether it comes to a total of 6404 gold. These are fairly defined and can be sold as is, and with a temple to Mystra in down, there's always going to be a market for books.

Spilled potions and vials. You find seven on the floor that are intact, still stoppered. There's also racks for potions and some assorted potion making materials. - I believe you identified the potions on the floor, correct me if I'm wrong. The rest of it could go for 330 gold for supplies.

Lots of scrap paper and writing instruments. However, mixed amid them look to be some manner of notes about the arcane. - These notes are worth a lot to the right researcher, but it's one of those you'd have to spend a lot of time running it down. The Mystrans will offer you 3500 for the notes. They'll find someone they're useful for (and doubtlessly copy them).

Under a table you find a large bag of good silverware. It looks fancy, designed with the motifs of yellow roses and small birds. - It's all real silver and high quality, a total of 5000 gold.

Several familiar heavy gold coins, from your mountain treasure hunting. - 39 on of them total at 50 gold per, that's worth 1950 gold.

Gold and orange gemstone pendant, not magical. - 974 gold.

Small black smooth stone sphere, shiny and cold to the touch, not magical - 250 gold.

Dire bear's armor/barding/whatever it was, not magical. - Mostly scrap in the shape it's in, but you can get 300 gold for it all.

Broken and ruined tiara, gemstone destroyed, no longer magical. - Not worth much of anything.

A few dozen tiny, sparkling gemstones of various colors, no longer magical. - 4347 gold of various gemstones.

4 salamander spears, not magical. - Each one is a masterwork of unusual quality, worth 400 gold each, for 1600 gold total.

1 armored salamander's armor, not magical. - Too damaged to be worth much more than 80 gold.

---

Anything else that needs to be identified?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Corwin on March 31, 2025, 12:39:14 PMIs the Fanged Ring from Dragon Magic (page 101) in existence to be purchased?

FANGED RING
Spoiler: ShowHide

This item is useful to any character who frequently finds
herself unarmed, though monks and similar martial artists
prize it most highly.
Description: Protruding 3 inches above its setting,
this gray fang dragon scale is set in a heavy gold band. The
ring appears cumbersome but does not interfere with any
actions.
Activation: A fanged ring functions continuously while
worn. Anyone donning the ring receives mental instruc-
tions in Draconic on the effects of the item and how to
activate it.
Effect: A fanged ring grants its wearer the Improved
Unarmed Strike feat and the Improved Natural Attack
(unarmed strike) teat. It the wearer deals a critical hit with
an unarmed strike, he also deals 1 point of Constitution
damage to the creature struck.
Aura/Caster Level: Strong transmutation; CL 12th.
Construction: Forge Ring, divine power, poison. 5.000 gp,
400 XP, 10 days.
Weight: —.
Price: 10,000 gp.


What about the Scorpion Kama from the MIC?

No on the ring, yes on the kama.

(Please don't link D&Dtools.)
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Nephrite

Heaps of things about, from gold coins to potions to arms and armor, to even heaping chests full of coins and treasure. Books too, a great many books all about in piles and stacks.


This was specifically mentioned separately from the room the dragon was ransacking, the "hidden hidden hoard," if you will.

Anastasia

Quote from: Nephrite on March 31, 2025, 02:56:41 PMHeaps of things about, from gold coins to potions to arms and armor, to even heaping chests full of coins and treasure. Books too, a great many books all about in piles and stacks.


This was specifically mentioned separately from the room the dragon was ransacking, the "hidden hidden hoard," if you will.

Okay, and was any of that identified now or previously?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Also, the cold liquid jars Devar took from the trap. I think we pulled what, a hundred? However much we could get within an hour? Can we ID those?
<Steph> I might have made a terrible mistake

Nephrite

Quote from: Anastasia on March 31, 2025, 02:57:59 PM
Quote from: Nephrite on March 31, 2025, 02:56:41 PMHeaps of things about, from gold coins to potions to arms and armor, to even heaping chests full of coins and treasure. Books too, a great many books all about in piles and stacks.


This was specifically mentioned separately from the room the dragon was ransacking, the "hidden hidden hoard," if you will.

Okay, and was any of that identified now or previously?

No, I do not believe it was. I think all the potions and scrolls came from the first encounter after he turned himself into a statue.

Anastasia

Quote from: Corwin on March 31, 2025, 02:59:28 PMAlso, the cold liquid jars Devar took from the trap. I think we pulled what, a hundred? However much we could get within an hour? Can we ID those?

Frozen Alchemist's Fire

Each jar of this is like alchemist's fire, except it deals 1d8 points of cold damage. This material is notably unstable and prone to explosions, and this tendency multiplies when it's in warmer temperatures (anything above freezing). Multiple jars make bigger and more damaging explosions, though the rate of improvement isn't linear. Each jar is worth 55 gold, though obviously these provide certain difficulties. Namely that it's summer and selling unstable, prone to explode goods is frowned on by everyone.

There's a great deal of mundane goods, coins and things of value. Normally I'd write out an entire dragon's hoard, but this has been an absurdly long adventure as it is. So I'm going to summarize all of this.

Dragon's hoard: 93202 gold.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Corwin

Quote38. A strange combined potion that grants a permanent +1 bonus to a random ability score.

I want this a lot! Like a lot!

QuoteTiny Gems x 3

Each gemstone, if consumed, grants resistance to electricity 1. Multiple gems stack.

I'm perfectly fine with eating them until I reach Elec Res +10 unless someone not Rina wants it first.
<Steph> I might have made a terrible mistake

Nephrite

Devar's fine passing the random stat potion to Skaya.

Nephrite

Plants - 2000 gold
Books - 6404 gold
Spilled Potions - 330 gold
Arcane Notes - 3500 gold
Silverware - 5000 gold
Coins, gems, spears etc - 9501
Hoard itself - 93202

This totals out to 119,937 gold. Devar's just going to give up 63 gold of his share to call this 120,000 so it can be split evenly to everyone as 24000 gold.

To be clear, this total does not include money from the potions or scrolls.

Anastasia

Quote from: Corwin on March 31, 2025, 03:50:39 PM
Quote38. A strange combined potion that grants a permanent +1 bonus to a random ability score.

I want this a lot! Like a lot!

So do Sanda and Rina. Up to y'all how you settle this one.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?