Character creation guidelines

Started by Anastasia, October 05, 2004, 01:00:42 PM

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Anastasia

This assumes you possess the Sailor Moon RPG sourcebook thingy we use. If not, go ahead and talk to one of us before going on.

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The stats are as follows:

18 points to be put into your 3 statistics as you see fit.

10 points to spend on neutral attributes.

A cap of 5 points from defects. If you particularly wish, you may take unpointed defects, should you go over but feel that one is needed for the PC. Within reason, still.

---Senshi attributes and skills will be given out in a package. The PCs will not pay for these from their starting costs and cannot purchase any with the 10 points they are given---

As for your senshi abilities, I'd like your suggestions on what you'd like to see or start with in particular. I have some lined up already, mind, but feedback is great, especially if you'd rather have a different first level attack. Bear in mind you'll have to live with it for awhile, though. So please, fire away.

LIST OF RESTRICTED/BANNED ATTRIBUTES

Combat Mastery - Not outright banned, but again, bear in mind these are young girls. How many of them are skilled warriors at the start of the canon? Limited to 1 level on creation, assuming a non twinkish way to write it into the PC is accoplished.

Extra Attacks - Banned, banned, banned. This ban will probably extend to the villians a a general rule, too. I may end up using it at some point, but...we'll see. It's still badly fucking broken.

Focused Attacks - Banned to start with it pointing for Senshi abilities. You may purchase it for something else - Say, Makoto has one level for fistfights, if you like.

Heightend Senses - Moved to the Senshi/Dark Kingdom Attributes Sections. Unselectable on those grounds. It may show up, however.

Heightend Senshi/Knight Power - Banned for the obvious reason that the GM is dealing with the Senshi points.

Speed - IS being broken up into two seperate traits, Agility and Fast Reaction. A post will come later today or tomorrow detailing these.

Supernatural training - The level 6 ability of this is altered. See me if this may affect you.

RESTRICTED DEFECTS

Ageism - This is limited to 1 BP at the current time, as I don't want this to turn into a group of teenagers babysitting a runt, aka Chibi Usa syndrome. On the off chance this one may crimp your plans, talk to me.

Attack Gesture, etc all, known as the Senshi defects - The GM will deal with these for your powers. If you want one for something unrelated to those, talk to me.

Taint of the Negaverse/Touched by Positive Energy - Both are off the table, since neither are relevant  to your starting character with a 99% chance.

Transformation Loss - Into the Senshi abilities, unselectable.

Weakened Senshi/Knight powers - Again, since the GM is handling those issues...
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Agility - 1 point/level

This expresses that a person can move faster than normal, perhaps stunningly faster when pressed.

Level 1 - Moves 1.33 times as fast as a normal human. A speed runner may possess this level, for example.  Gives a +2 to any body checks invovling running, sprinting or racing an opponent on foot. Does not apply in a car race or anything where the person's natural speed will not apply.

Level 2 - Moves 1.5 times as fast as a normal human. Such a person may be seen as having fast and fluid motions, or being speedily twitchy. A very good sprinter may possess this level of skill. Gives an additional +1 to any of the related checks above and should the character have room to run considerably, a +1 bonus to DCV.

Level 3 - Moves 2 times as fast as a normal human. The highest Olympic level sprinters may reach this pinnacle. As above, with automatically winning any races that anyone without speed tries against them, unless something evens the playing field.

Level 4 - Moves 2.5 as fast as a normal human, and crosses into the realm of the supernatural.  Gives a permanent +1 to DCV if the person can move reasonably to take advantage of it, and a +2 when running effectively.

Level 5 - Moves 3 times as fast as a normal human. Only magical creatures can manage this, and can automatically outrace anyone below level four of Agility short of amazing circumstances.  Should they be affected by magic that slows movement, they only drop as far as the normal human movement rate and suffer no other penalties. This does not apply, say, if they were covered in Eudial's Pink Goo, as thi sis clearly a more physical and throughly binding mess.

Level 6 - Moves 4 times as fast as a normal human. Sparks fly and windows break when the person with his runs all out, clothes smoking and shoes breaking apart as they sprint. Gives a +2 to DCV, and a +4 if running. Cannot be kept up with barring someone with level 5 or higher Speed. Can move so fast that only a faint blur is seen when they run in earnest, which can be used as semi effective invisibility if visiblity is impared.

Note that the DCV benefits are lost if the person in question cannot move enough to take advantage of their massive speed. Also, they do not automatically have super reflexes - they can merely move much faster, they can be caught off guard and take just as long to react and recover as the next. PCs are limited to only 2 levels of this on starting, max.

Fast Reflexes 1 point/level

This expresses greatly honed reflexes and reactive ability. Persons possessing this recover much faster and react swiftly.

Level 1 - Moderately good reaction speed. Wins any ties in the initiative order automatically over someone without Fast Reflexes. Will generally have some skill in video games or sililar mediums that require this skill.

Level 2 - Notably good reaction speed. Person is generally quick enough to hide surprise when they are caught off guard and to appear not to be. +1 to initiative.

Level 3 - Very good reaction speed. Person is known as being 'quick on their feet' 'hard to surprise' and just generally not being caught off guard. Gets a Body check to null the effects or penalties to a surprise attack or action.

Level 4 - Epically good reaction speed. Gains a +2 to the body check above, and a +2 to initiative.

Level 5 - Stunning reaction speed. Is not penalized by surprises and wins initiative ties with anyone below level 3 of Fast Reflexes.

Level 6 - Inhuman reaction speed. +3 to initiative, can hold actions to react to an attack at the same time.

PCs are limited to level 3 of this to start.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Another thing -

When you make your bio, sketch out a few NPCs you know - family members, friends, role models, a favorite old teacher you keep in touch with, whatever. They aren't meant to be NPCs you'll see often, but merely ways to build on the game world, give me easy NPCs for you when they are needed, and probably some victim of the day bait.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Okay.

This one should have been mentioned to begin with specifically. For your NPCs, if you haven't already, mention a few cardinal traits of how they appear. Not a full on description if you don't want to, but something so that we have an image to work with.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?