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Started by Anastasia, August 09, 2005, 12:54:33 PM

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Anastasia

I'll deal with Mako's newest EC comments below. As for the Eyes of True Death? Mmmm. Uh, lemme mull that over and see where I end up with it. Also to give me some time, since my first reaction to that triggered my bullshit alarm as to it's mechanics. Dunno what, so I'll spend some time with it.

But anyway!

---

I spent most of last night thinking the concepts herein over, and many of them feel as if they could be tied into a 'loose EC'. Namely, giving the players X level of EC, letting them have a lot of leeway of what they can do within that defined sphere of control. EC offers both flexibility and options to the PCs, and seems about the best way to do this.

If I do go with this, however, I'll probably want to review and perhaps tweak the description of EC.  Suggestions on this and feedback are more than welcome, ladies.

EDIT - In fact, it does look like I'll be fiddling with EC a fair deal. Just sayin'.

On more individual points that may not be covered by this:

- Subspace pocket. I'll admit I'm torn here, as I have mixed feelings that are also shared by a few of the PCs. One suggestion is to have a single pocket possessed by one PC/NPC, and also attach a stipulation to it. Mind, a pocket could be very useful with what's ahead, as I think most of us are aware.

- The various missing item of power stats will be distrubuted shortly, with the general update.

- Broached briefly with the Silence Wall and Usagi's staff comments, but suggestions on new Senshi attacks and even stats are more than welcome. They may not happen right off, granted, but I'm certainly open to ideas.

- Usagi, care to brainstorm on Purity EC? This one's more abstract, and I could use some ideas here.

- I also again comment on the 'draw something up with EC' to Hotaru. I'm fiddling with that myself now, and comparing notes would be nice.

---

Anyway, on a rough guess on EC spheres?

Usagi - Purity, assuming we can get a worked out sphere here.

Ami - Water, Ice. Off associations of illusion or mirage?

Mako-Mako - Lighting, Thunder. Lesser in wood, and maaaybe nature? I dunno about the range here, so mmm.

Hotaru - Destruction, mainly. Probably needs some flushing out, a solidifacation of all that destruction may entail.

Rei - Fire. Uh....past that? Lemme get my shit together on her.

TBD Pluto - Time and maybe Space?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Ebiris

Okay, Purity EC.

I think the general gist of it is that I want to play up the Miraculous rather than the Magical, if you see where I'm going. For contrast with the last game, where Usagi was on track to being Sorceress Supreme of the Silver Millenium, I want to evolve my Usagi more towards the Messiah of Light archetype. The D&D comparison of Cleric vs Mage works as well, I guess.

As for specific abilities in that vein, well I'll repeat what was in my last post and try to come up with some more examples.

Moon Restoration. I've already got that, and it's nifty. It also covers a few things - it deyoumafies, but it also let Miss Kannako walk. For five minutes, anyway. So I'll break things down a bit as I go on, here. Some things would be the standard 'lose 1 EP permanently' stuff, but I hope others could be used at a more temporary cost.

So, we've got the deyoumafication covered. Although I'd like if there was a more involved and lengthy process I could do on willing subjects under controlled circumstances that doesn't cripple me - Jadeite has resources, why can't I?

On a similar note, banishing evil spirits/defeating mind control would work similarly. That'd be the weaker non-crippling version of Moon Restoration I mentioned.

Then there's my Mass Rejuve, which I have and adore. As a sort of halfway house between it and Moon Restoration, how about curing? Hotaru heals injuries, so how about if I can remove... well, status ailments, in Japanese RPG terms? Maybe actual physical diseases, too, though I'm a bit iffy on that, at least for now - although it's somewhat in the same vein as letting Miss Kannako walk again. Honestly, on that topic, I dislike losing permanent EP for a non-permanent effect. Permanently removing an inborn demonic taint is fine if it's costly, but something that'll only last five minutes or until the evil spirit recovers enough to try and possess the target again should not have such a high price.

Resistance to Dark/Evil energy-type attacks has already been mentioned. Thinking about it, how about maybe expanding it at some point to give everyone around me a temporary DCV boost against similar attacks, or create a barrier against same? Ami made a good point about there being more shield users, especially if the person with the strong generic shield (Hotaru) is out of the fray in artillery-support mode.

Sensitivity to evil. I don't want any kind of aura sense like the last game, but it'd be nice to get a 'bad feeling' whenever nastiness is afoot in the vicinity. Mainly because I did have that at the start then it vanished fairly abruptly.

Hmm... Appeal to Goodness? This one's a bit iffy, I guess, since it's something that should be RP'd out rather than rolled for. But since we have Art of Distraction... Basically just something to add some strength to my words when I try to convince someone to rethink their evil ways.

As for the Crystal item of power. I'm happy enough to leave that as a plot device, but... well, we'll see. It was my stated assumption at the beginning that I'd never use it except for big plot events, but if I'm having to use it just to keep up, we might have to figure something out.

Lunar Staff as an item of power? It kinda gets used for a lot of the EC things I listed above... and that senshi attack I asked for earlier. Beyond that... well, I'd rather the GM just surprise me if it has other powers. It is a long lost relic I know little about, after all!

Asrana

Mmm...okay, now to try and summarize the little talk on Hotaru's EC.

The conclusion we came to was that Hotaru channels energy, and in the process of doing so, turns it intoa  destructive force. Abstract, yes, but details don't really work here.

Thus, with EC, she can mold said energy into a number of forms, for example: a simple beam of destructive energy manifested as purple/black; a slight glow around an object as it withers away; a ceramic mug shattering out of nowhere; or something similar.

Given relatively free reign within a limit, with the consumption of EP and effort ebing determined yb the size of the effect, so such, yadda yadda yadda...

Okay, that's my best attempt, fill in holes as necessary Dune. >_>;
lt;Kotono>  (Currently looks like a 16-year-old girl):I walk up to the leader and say, "Are you so sure you want our money?" and use my alter self ability to grow a massive bulge in my pants.

Bean Bandit

Added clarification to the 'Eyes of True Death' definition, since it was lacking, as May pointed out.

Secondly...How fine would my control be? Electricty has lots of fun uses, and if I can drain it, in theory, Draining it from a human would cause unconsciousness...maybe even flatlining the brain. >_>;

*Pictures Makoto being cajoled into holding a television plug so the senshi can watch TV while camping*

Also, in theory, fill the air with enough static (Electricity) and you start affecting kinetics. Like, for example, the velocity of bullets.

THough, I really have to know what I'm allowed to effect before I can offer more.
---
I love the games I've played here.

Anastasia

Quote from: EbirisOkay, Purity EC. Moon Restoration. I've already got that, and it's nifty. It also covers a few things - it deyoumafies, but it also let Miss Kannako walk. For five minutes, anyway. So I'll break things down a bit as I go on, here. Some things would be the standard 'lose 1 EP permanently' stuff, but I hope others could be used at a more temporary cost.

So, we've got the deyoumafication covered. Although I'd like if there was a more involved and lengthy process I could do on willing subjects under controlled circumstances that doesn't cripple me - Jadeite has resources, why can't I?

Yeah, the deyoumafication stuff is well in hand. I won't linger there too much at the moment, and instead focus on the other points of interest. I did want to begin to work on Usagi being able to do some fitting odds and ends with the Moon Restoration, without having to break out the Crystal. That was pretty much a start on that, couched with the fact that Usagi had EP coming to more than recoup from the loss.

Even if some of the visible effect was temporary, though that's a comment I'll get into below.

Anyway, that's not an unreasonable idea at all. So far, Usagi's mostly worked on flash bang on demand deevilling. Something slower but less draining on the rabbit could certainly be worth considering. But, to be fair, Usagi does have some resources as well. <_<

QuoteOn a similar note, banishing evil spirits/defeating mind control would work similarly. That'd be the weaker non-crippling version of Moon Restoration I mentioned.

That's worth considering, yeah, and maybe rolling into the Purity EC.

QuoteThen there's my Mass Rejuve, which I have and adore. As a sort of halfway house between it and Moon Restoration, how about curing? Hotaru heals injuries, so how about if I can remove... well, status ailments, in Japanese RPG terms? Maybe actual physical diseases, too, though I'm a bit iffy on that, at least for now - although it's somewhat in the same vein as letting Miss Kannako walk again. Honestly, on that topic, I dislike losing permanent EP for a non-permanent effect. Permanently removing an inborn demonic taint is fine if it's costly, but something that'll only last five minutes or until the evil spirit recovers enough to try and possess the target again should not have such a high price.

Gee, I feel like I need it put in Japanese RPG terms. <_< Joking aside, mmm. Dunno if I'd move Mass Rejuv into the Purity EC, but that's a minor quibble. As for the rest, I understand the complaint. In my defense, it was in a situation where the loss was comforted by gaining more EP than was used for it, and helping obtain the first part of the Silver Crystal. Finding and getting that hopefully isn't a temporary effect. Just sayin'.  

But as a rule, using the Crystal is meant to cause permanent, altering, palpable effects. For example, I wanted Beck to last more than one encounter, but since Usagi fired her Crystal at it? Zap it goes, a notable cost and very notable effect.

Resistance to Dark/Evil energy-type attacks has already been mentioned.

It's under consideration, yeah. That one may be a bit more on the fence depending, so I'll get back to you on it.

Thinking about it, how about maybe expanding it at some point to give everyone around me a temporary DCV boost against similar attacks, or create a barrier against same? Ami made a good point about there being more shield users, especially if the person with the strong generic shield (Hotaru) is out of the fray in artillery-support mode.

Mmm. Something to consider, though I'd like to try to keep DCVs at least a little lower on the Senshi side this game. I'm inclined to give the baddies higher DCVs if anything as needed, since it's basically often 4/5 on 1. So...mm. I'm not so hot on a straight DCV boost, though I'm probably more receptive to other ideas.

By all means, get creative or crafty here. <_<

Quote]Sensitivity to evil. I don't want any kind of aura sense like the last game, but it'd be nice to get a 'bad feeling' whenever nastiness is afoot in the vicinity. Mainly because I did have that at the start then it vanished fairly abruptly.

*Raises hand*

Okay, that one was my fault. Dropped the ball there, so yeah, it's being fiddled with.

QuoteHmm... Appeal to Goodness? This one's a bit iffy, I guess, since it's something that should be RP'd out rather than rolled for. But since we have Art of Distraction... Basically just something to add some strength to my words when I try to convince someone to rethink their evil ways.

Mmm.

I'm split here. On one hand, for Joe X. Youma, I don't have a huge problem with it. On the other hand, I don't want it used to fudge about serious NPCs or villians with just a roll, either. Suggestions?

QuoteAs for the Crystal item of power. I'm happy enough to leave that as a plot device, but... well, we'll see. It was my stated assumption at the beginning that I'd never use it except for big plot events, but if I'm having to use it just to keep up, we might have to figure something out.

Basically, yeah. To be honest, you rather surprised me with using it against Beck, even with the situation as it was. I've been trying pretty hard to sell it's prices to the girls, and didn't anticipate Usagi being quite so free to use it. (Moreso after a few conversations with Luna about it.) If Usagi's intending to use it in spite of the costs, I'd probably better set it up more. If not? Mmm. It's defined fairly well if vaguely, so we'll see.

QuoteLunar Staff as an item of power? It kinda gets used for a lot of the EC things I listed above... and that senshi attack I asked for earlier. Beyond that... well, I'd rather the GM just surprise me if it has other powers. It is a long lost relic I know little about, after all!

I was planning to include that in the list o' updates, so yeah. At least the basics, anyway.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: AsranaMmm...okay, now to try and summarize the little talk on Hotaru's EC.

The conclusion we came to was that Hotaru channels energy, and in the process of doing so, turns it into a destructive force. Abstract, yes, but details don't really work here.

Basically. To be a little more precise, she forms an abstract concept 'Destruction' into a palpable force to manifest. I personally envision Hotaru's violet/black energy her way of giving such a formless sphere of influence a physical incarnation.

As a note before I go on? On these speculative matters about cause and effect, I'm not automatically talking in the voice of the GM. Just sayin', since this is purely speculation right now.

QuoteThus, with EC, she can mold said energy into a number of forms, for example: a simple beam of destructive energy manifested as purple/black; a slight glow around an object as it withers away; a ceramic mug shattering out of nowhere; or something similar.

Yeeep. Most of the visual effects are mainly either eye candy filler or subtle shading in. (Hotaru's comments on the coloring of Destruction Burst versus Crisis Thrust hits the money here.)

QuoteGiven relatively free reign within a limit, with the consumption of EP and effort ebing determined yb the size of the effect, so such, yadda yadda yadda...

This plays into what I'm probably going to do with EC, so I won't go into depth here. But it's not too terribly inaccurate.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Bean BanditAdded clarification to the 'Eyes of True Death' definition, since it was lacking, as May pointed out.

Alright. Read it, will add that to my considerations on the matter.

Secondly...How fine would my control be? Electricty has lots of fun uses, and if I can drain it, in theory, Draining it from a human would cause unconsciousness...maybe even flatlining the brain. >_>;

Heh, heh. It's funny. I'll probably invoke something called 'The rule of Sanity/Magneto'. It's two fold in reference - one, to keep things balanced enough to be fun without being crazy. Secondly, are you familiar with Magneto from the X Men comic books? If you are, you may be aware that he's done some pretty fuckin' insane shit over the years. A relevant example to this is that he stopped the flow of iron in a brain/body, causing all sorts of wackiness. This happened over a period of several days/weeks as I recall, done all the time.

As you can tell, that's some pretty crazy fuckin' shit. The sort of stuff that breaks loose abilities and gives GMs those pressure headaches right where they count. Superpowered things, like stopping the electricity in a man's brain to kill him, or freezing his blood to ice. While I fully admit they're stylistically cool as hell, it's just a huge mess to deal with for a GM, and really rather broken.  For the sake of balanced gaming and sanity for all concerned, I'll impose some common sense limits to keep sanity.

Quote*Pictures Makoto being cajoled into holding a television plug so the senshi can watch TV while camping*

...heh....hehheh....haha...ha....HAHAHAHAHAHAHAHA!

Uh...Sparky-chan! I dunno, I got nothin'.

QuoteAlso, in theory, fill the air with enough static (Electricity) and you start affecting kinetics. Like, for example, the velocity of bullets.

THough, I really have to know what I'm allowed to effect before I can offer more.

For the moment, I'd like to keep it to fairly creative but focused applications of a proposed sphere of EC. That one strikes me as reaching a bit, though admittely the science of it isn't my strong point.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Asrana

Mmm...first comments on  Hotaru:

Yeah, forgot about to add in the coloring thoughts. In that...it's firstly personal control, so the weakest, msot controlled attack (Destruction Burst), has always been primarily violet, Hotaru's control of it.

Add the glaive, and you get more black, more power, more wanton destruction.

The crisis thrust is based  in pain, fear, darkness, terror, and unleased, rampant energy, so it's practically all black, embodying those worse aspects. Just throwing it out for comment.

But yeah, just kind of...emphasizing that it's the senshi's will and perception imposing itself on and working with a more formless energy.


About some of Usagi's points....handling them in random order here, really. >_>;;

Shields? Mmm...well, on multiples of Usagi's note, I could see her projecting a positive energy field. Horribly expensive as far as EP, but it might cause dark energy attacks (including Hotaru's) to go awry, act as a sort of tear gas with really low level youma, and in general act as cover. Just a random thought.

Ami having a more limited duration ice shield might work, but you'd have to treat it as just that: ice, and more limited because of it...

Also, I'm pretty sure Usagi didn't use the crystal just 'cause. She used it because Beck had shrugged off the regular, and Balder was there about to start killing things, Ami was on the ground, and she didn't know Mako and I were about to show up.Rather nastily desperate situation.
lt;Kotono>  (Currently looks like a 16-year-old girl):I walk up to the leader and say, "Are you so sure you want our money?" and use my alter self ability to grow a massive bulge in my pants.

Anastasia

Quote from: AsranaBut yeah, just kind of...emphasizing that it's the senshi's will and perception imposing itself on and working with a more formless energy.

Quoting this one, simply because it's on target and probably relevant to the upcoming events. That's partially true with some of the Senshi attacks - some from column A, some from column B. Good examples of will are Hotaru's coloring and Mako's thundering sword outburst.

QuoteShields? Mmm...well, on multiples of Usagi's note, I could see her projecting a positive energy field. Horribly expensive as far as EP, but it might cause dark energy attacks (including Hotaru's) to go awry, act as a sort of tear gas with really low level youma, and in general act as cover. Just a random thought.

Mmm. That's something. Usagi-chan, any comment here?

QuoteAmi having a more limited duration ice shield might work, but you'd have to treat it as just that: ice, and more limited because of it...

I see a shield of ice more as a one hit barrier unless the attack is feeble or purely low/mid range piercing or slashing. Anything crushing would probably cause it to go up in so many crystals of moisture, and fire or light might just burst through. On the other hand, I'm inclined to see an ice shield as cheaper than a Silence Wall or a more abstract field.

QuoteAlso, I'm pretty sure Usagi didn't use the crystal just 'cause. She used it because Beck had shrugged off the regular, and Balder was there about to start killing things, Ami was on the ground, and she didn't know Mako and I were about to show up.Rather nastily desperate situation.

Oh, I'm not arguing that at all. I am saying that based on everything that happened to that point, I didn't think she'd have used it. Granted, that was something of a worse case scenario, or nearly. I had expected her to stall a bit or even consider trying to run instead, as her position seemed pretty firm.

But hey, even the GM gets surprised. Quite often, as a fact.

EDIT - Running with Ami. I'm not saying she'd leave Ami-chan behind! We all love Ami-chan, right? RIGHT?!
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Merc

As I mentioned in the chatroom just a lil while ago, Usagi's line of RPG status ailments made me think of how each senshi could pull off a 'status ailment spell' equivalent on baddies.

List of basic RPG Status Ailments (wear off):
Confuse - Character sometimes attacks allies or himself.
Paralyze - Character cannot move until effect wears off.
Petrify - Character is unable to move until effect wears off.
Slow - Character moves slower (less turns) until effect wears off.
Silence - Character becomes unable to cast magic, until effect wears off.

List of basic RPG Status Ailments (must be removed):
Darkness - Character cannot see, is more likely to miss.
Poison - Character continues to lose HP until effect is removed.
Sleep - Character has Zzz over his head and will not act until awakened.
Stop - Character becomes unable to move until effect is removed.
Death - Character is taken out of the fight, unless revived.

Characters who could cast something to that effect:
Ami - Darkness & Sleep. Sleep is an effect of hypothermia, an effect of freezing. Gonna leave Slow for Pluto and take Darkness (which'd have to be renamed Fog really), which is already what Shabon Spray does. >_>
Makoto - Confuse & Paralyze, both could be done by manipulating an enemies' nervous system.
Hotaru - Death & Silence. Silence's not particularly destructive, but it'd be pretty damaging against non-ninjas-who-cast-spells. She can also cast Death, except it only works on things like Mau and rats and minor youma! It obviously never works against "boss monsters", same as in a game. ^_-
Rei - Poison & Petrify. Petrify would really be the ofuda stuck on a youma's head. Poison would be renamed Burn, which fits better, and well, you -do- have continual damage if you're on fire and no one puts it out. >_>;
Kotono/Setsuna? - Slow & Stop, duh.

Usagi doesn't cast status ailments, but does have the ability to remove them, so it works out. A lot of those ailments really could be shifted around, I was just playing to get two per senshi. ^^;
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Merc

Quote from: AnastasiaAs you can tell, that's some pretty crazy fuckin' shit. The sort of stuff that breaks loose abilities and gives GMs those pressure headaches right where they count. Superpowered things, like stopping the electricity in a man's brain to kill him, or freezing his blood to ice. While I fully admit they're stylistically cool as hell, it's just a huge mess to deal with for a GM, and really rather broken. For the sake of balanced gaming and sanity for all concerned, I'll impose some common sense limits to keep sanity.

Enemy does Soul (for brain fry), or Body (for freeze blood) Check with -4 (or some decent number that'll make it that much harder to pull off except against really weak youmas) bonus to roll check?

Edit: or better yet, instead of picking between Soul/Body, any EC that affects something in the body of someone is rolled against their highest stat of the two stats, with that roll bonus.
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Bean Bandit

As far as all the Magneto stuff goes...If I'm stuck with mostly lightning powers, I'll want to stretch them as far as I plausibly can. >_> However, if You expand the realm into plants and Animals, I'll be content with the more limited ones.

But. As for electrical powers I really, REALLY want:

Immunity. >_> Duh.

Draining and storing - This would also be an interest defect to RP. "That Kino girl is bad luck! Whenever she gets mad, the school has power brownouts!"

Discharge - Not the magical kind i.e THUNDA HAMMA!  But a release of the stuff she's drained. (As a side note, being able to contain it in her hands and shock what she punches would be cool.)

Usage - Being able to bolster her EP with ambient electricity would be fun. HP is a bit iffier, so I won't ask for that unless you lead me to believe I can get away with it. The electrical field magnetic throwing and power line surfing, I will push for, though. >_>

Anything after this is cake....but if you want to contain it there...Plant and Animal powers, or a Wind Cutter for My sword, or something like that. Give me an idea where I can play, ok?
---
I love the games I've played here.

Merc

Electricity, Plant, Animal -and- Wind as well? That's kinda broken, don't you think?
<Cidward> God willing, we'll all meet in Buttquest 2: The Quest for More Butts.

Anastasia

Environmental Control

Relevant Stat - Varies, usually Soul.

Environment Control is the affinity a Sailor Senshi has to her 'sphere' of influence. To be more  precise, each Sailor has a 'grouping' or 'sphere' that they draw effects and power from. Sailor  Jupiter throws lighting, Sailor Mars throws fire and Kotonos, Sailor Mercury tosses ice cubes and  water. While some are often more abstract concepts, each functioning Sailor has such a leaning.  Beginning Sailor Senshi can usually only express this with Senshi attacks, and perhaps a minor  deviation or two. However, more advanced Senshi gain more direct controls over the powers they  call their own, able to forge them into many more effects than just Sailor Senshi attacks. While  not as often rawly damaging or destructive as the set attacks, they possess far greater  versatility and capacity for applied applications.

A set of examples follow, to further help define the ability.

Level 1 - A beginning, basic and rudimentary control over an element. To set the example of  water, Sailor Mercury could stir a cup of tea by merely willing it to be stirred at this level,  or have a puddle of water splash someone out of the blue, with seemingly no reason or rhyme to  it.

Level 2 - A generally elementary control over a sphere. With water, Ami could make notable waves  in the apartment swimming pool, make a sudden undercurrent to whip off the bathing suits of  Mamoru and Usagi, or have a small pipe burst from water pressure.

Level 3 - A solid grasp of her sphere, capable of notable effects. With this, Sailor Mercury  could cause rainclouds in summer to start raining in a few block area, have a sturdy pipe set  explode open with raging water, or have a small torrent of aqua come outta nowhere to soak Umino.

Level 4 - An advanced skill with an element. With this, a massive wave could slam into a beach  should Ami will it(Not Tsunami level, but pretty damn beach assaulting.), pipes all over her  apartment could burst and go crazy, or Tokyo could suddenly have rainclouds form and engage in a  soaking cloudburst.

Level 5 - An extreme mastery of a sphere. With this, Ami could have Tsunamis ravage a coastline  or two, cause a whirlpool in the ocean big enough to consume a cruise ship, or drain a large lake  of water.

Level 6 - A primal level of control. An ocean could drop several hundred feet in water level or  raise, all the water in Tokyo could vanish, or all of a nation could have massive groundswell  flooding. In other words, nearly godlike control over water.


This is a vanilla, basic description, but it's a nice sliding scale to illustrate where the  levels have you stand.

Now, as you can see, EC gives a fairly broad range of capacity within the sphere of ability.  There isn't an outright 'you can/can't do it' line beyond broad statements of relative power.  Therefore, this ability invites GM/Player interaction and mediatation. I'd like to handle it in  the following way, and get to the mechanics of EC now.

The first and most important factor of the EC is the level that the Sailor possesses. This is the  maximum level of effect she can cause - as a general rule, I'm not intending for effects to go  past that without some sort of outside aide to amplify that girl's innate talent. A level 2 EC of  Water can't cause a level 3 effect as a general statement, no matter how much Ami tries. This is  generally and for the moment, so I'd like to ask for this to simply be taken and accepted on the  surface for now.

Anyway, moving on. I'm looking at a sliding scale for EC - abilities below your level will be  easier and less straining than something at your max level. A level 1 ability will be cheaper and  simpler than a level 2 ability with a level of 2. With a level of 3, a level 1 ability should be  child's play, and a level 2 ability easier. In other words, an ability one level down from the  girl's max will be at a cut EP rate and with a bonus to the roll, and something two or more  levels will be even cheaper, as well as not needing a role if not in active combat or under some  kind of noticiable strain or pressure.

I envision certain 'forms' of EC. Forms are tricks or applications of EC that the Sailor uses  more than a time or two, and are described and generally worked out on both PC and GM ends. For  uses of EC a girl intends to use, I'd like to create a form for it. There isn't a practical limit  to the number of forms, they are merely a useful sorting tool for the GM and player, and help  create a guideline on how to judge and adapt new uses of EC.

EC costs 5 EP per level of the ability used. An ability that ranks at level 2 would be ten EP, a  level 3 one 15, and so on. For an ability that ranks one under the girl's maximum level, a 25% EP  reduction applies, rounded up. For one 2 or more levels under, a 50% EP reduction applies, also  rounded up.

Damagewise? As a rule of thumb, EP deals 5 damage per level of the ability, max. (ACV damage  addition for weapons directly wielded this way may or may not apply, I'm honestly not sure yet.)  As a general rule, while capable of some harm, EC lacks the massive impact of the spectacular  Senshi attacks. It offers no addition to the ACV or DCV check, save if circumstances or the  application would notably call for it. (GM discretion, here.) There's a mix of common sense with  the damage notes here, mind. If you manage to EC a situation where it would clearly be causing  lethal or potentially lethal effects, like drowning, the GM will arbitrate that situation  differently, applying damage and effects as he sees fit.

As a general rule, using an element or sphere on someone of the same element or EC tends to fail.  Applying EC to something that would be greatly effected by it(Water on Fire, for example) tends  to have amplified damages and effects.

For an EC ability one level under a girl's maximum, a bonus of -2 is applied to her roll to  check. In a case of two or below, the bonus may range from -4 to no roll needed, depending on the  circumstances of the power. Not having to roll is often mitigated if the Senshi is under  considerable strain, threat, or injured seriously or worse.

The relevant stat is -usually- Soul for EC. However, it may occasionally be another stat under  two circumsances. If the EC's sphere would clearly favor another stat more (Say, Strength or  Psycho Power), a more fitting stat may be used at the GM's discretion. Secondly, girls with  extremely low Souls may sometimes be able to shift some of the more bodily or mentally based  abilites of her sphere into checks on those stats instead, though this varies on the application  and the will of the GM.

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This is long and rambling, so feel free to comment, point out errors or ask for clarification, or just throw Midis at me.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Anastasia

Quote from: Bean BanditAs far as all the Magneto stuff goes...If I'm stuck with mostly lightning powers, I'll want to stretch them as far as I plausibly can. >_> However, if You expand the realm into plants and Animals, I'll be content with the more limited ones.

Mmm. Let me reserve this - would you rather have more and less power in each, or one and be focused?

Immunity. >_> Duh.

<_<

Draining and storing - This would also be an interest defect to RP. "That Kino girl is bad luck! Whenever she gets mad, the school has power brownouts!"

That might be something to play with, yeah.

Discharge - Not the magical kind i.e THUNDA HAMMA!  But a release of the stuff she's drained. (As a side note, being able to contain it in her hands and shock what she punches would be cool.)

Interesting idea for the EC, maybe. <_<

Usage - Being able to bolster her EP with ambient electricity would be fun. HP is a bit iffier, so I won't ask for that unless you lead me to believe I can get away with it. The electrical field magnetic throwing and power line surfing, I will push for, though. >_>

Hmm. Or at least able to use an open power line as fuel, perhaps.

QuoteAnything after this is cake....but if you want to contain it there...Plant and Animal powers, or a Wind Cutter for My sword, or something like that. Give me an idea where I can play, ok?

I'm fairly open here. My only real criteria is to try and keep it from going to crazy afar field, as I do have to balance these for each girl. Suggestions are fine, suggest away. I just can't guarantee I'll use every single one.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?