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Afterwards - The Thieves Guild, treasure and -you-.

Started by Anastasia, March 15, 2006, 10:37:13 AM

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Anastasia

In the aftermath of a terrible, difficult battle, succor came in the form of your allies. Sir Anitoch brought a cleric and then emergency reinforcements, mending the grevious wounds of Seryf and Darius. While he cannot do anything for the half elf's lost finger, his body is otherwise put back on a path to recovery. However, between the exhaustion and wounds suffered by both Darius and Serith, the two are shunted back to the Broken Bow to recuperate.  Sir Anitoch is unmovably firm on this point - he looks quietly guilty but resolved on the matter. Seryf is spirited away as well - to the Broken Bow or an elven location is up for debate, but Fiera goes with her.

Meanwhile, the other PCs deal with the threat below. It is not difficult to restain the few that are left - like rats into the sewers, many seem to have simply faded away at the first sign of trouble. This includes Jeras Ironmelt, his rat like face and gray cloaked body unseen. Before the knights remove the six captives, Saul, Gavin, Elaine and the others interrogate them. The treasure room is 'Off limits!', or so the thieves say. He tells a lurid tale, of 'Greedy Esteban the new cripple', cut down by fell magery when he attempted to steal from the guild.

If Saul or the others wish, they can further pump him for information in this topic and I'll reply in kind.

A search of the complex shows it to be disturbingly well established.  Rooms full fo stolen good and trade materials are found, cells with bodies left to rot in there, and a connection to a natural sea cave. This loops around to the stairway path Darius and Serith chased Jeras down, through several nasty fortification and misdirection points. There is even a small natural harbor, enhanced by good wood and vanish. However, the mooring is empty.

Yet there is much treasure here as the search goes on, much information to be gleamed?

OOC - Seryf and Darius are off resting, as is Serith. Elaine, Gavin or Saul are free to interrogate the prisoner or do other matters in this topic. More information will come as you explore, interrogate or whatever.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

Saul takes his time wandering around the guild, using his magical detection skills to check for signs of all magical equipment or spells in place, as well as checking the whole guild out for traps. Likewise, he carefully looks out for secret doors as well.

OOC: i.e. I want to know where magic is, where traps are, how they get set off, and if there are any secret doors.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

OOC - Describe how through you're going to be and also roll a d20 for me.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

OOC: [00:59] * Serith bats the dice around, getting a roll for Carthrat : [ 1d20=18 ]{18}

Pretty through. I'd likely do it in stages- I'd check for traps and secret doors at the same time, carefully scanning each room.

I'd detect for magic last, scanning everywhere I can. Obviously, this sort of thing would probably take all afternoon and evening. I'd try to get the layout of the joint down straight away.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

Okay.

The central, large door leads to the docks, past fortifications (Pit traps, porticulluses, arrow closets, and so on. Nasty stuff.), and to the harbor, and eventually to a path that leads along back to the original descending stair. Such a path straight ahead would be overwhelmingly lethal - in fact, it is still dangerous. Only Saul's magic keeps him fully safe - for there is one very nasty trick. A seemingly innocent bit of hallway has an illusion, fake floor created over a sharp pit of rusty metal pikes. Such a fall would be certainly fatal, but it's simple enough to avoid once you know what it is.

This segment, at least, is very straightforward.

Go ahead and react to this and do anything you want to do, Saul, then we'll cover the other two directions.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

Saul makes sure to let Gavin, Elaine, and any knights know of the trap, getting one of them to clearly mark it so nobody falls in by accident regardless. He frowns at the propensity of illusions in this area- and as he explores, he keeps a hand on all the walls, always shoving slightly to see if one is a mere illusionary wall, rather than solid stone.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

Quick question - are you going to go west, in the direction where Darius was, or strike out east for nwe ranges altogether?
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

Both, eventually, but let's say 'where Darius was' for now.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

Continuing on, you find the two treasure rooms. One sparkles with what must be thousands of coins, the other laden with stolen merchandise. Stolen trade goods, taken brazenly from traders only living to much of Waukeen's word?

Past this are cells - 10 in total. A few decaying bodies are found in a couple, but most are far enough along to where the stench isn't that bad. Past this are a few cubbyhole closets, and a discovery! The room which Jeras went into is an empty little recess, but the wall is fake! A sliding secret door is found in the rock, leading to a long, curving hallway. It eventually empties into what appears to be more sea caves, the soft trickling of water heard. There are several directions one could go from here, and too many to be easily searched. There is also no trace of Jeras Ironmelt, only the eternal flow of water.

Back in the hall the closets have a few little things - a couple of well kept leather whips, chains, and a heavy blackjack. Beyond here is a small kitchen, then an armory. The former has foodstuffs, enough capacity here to serve ten or so  people easily enough, and up to fifteen if one squeezed it out. The actual armory has mostly passable equipment - an assortment of daggers, small swords, a single heavy polearm, and a couple of whips and lassos. There isn't any armor to be had, but the gears looks salable.

There is little else in this direction of note. It comes to a dead end eventually, coastal rock reasserting itself.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

Saul frowns at these discoveries, writing a tally of all the equipment and weapons he locates. He takes careful note of the treasure rooms that he knows to be trapped, using his magic to figure out how they would be triggered before heading to the other corridor (hand still on the wall).
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

I'll post a full tally in a bit, Rat.

---

As far as Saul can divine, taking the goods from the room would trigger it. It is magical, however.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

Saul frowns, and stares at the gold, activating his magical senses to see what kind of trap it is, as well as if the gold itself is an illusion or not.

Assuming the gold actually is gold, he runs back to grab the polearm he saw earlier. Using it as a sort of scoop, he stands side-on to the doorframe, and tries to pull out the gold that way, assuming that the trap will only cover people inside the room, rather than not. He's not interested in getting a huge portion of gold- just enough to set off the trap.

OOC: Can it be done? You try! Grab a broom, stick something a broom's-length in from the door, stand side on to the door, and try dragging it out with the broom- slowly backing away from the frame of the door as you go.


After I've done this, I'm not going to stay with the gold- I'm going to check the other hallway for stuff. Then I'll inventory everything I've found, take some stuff (at least 200 gold for me to pay for identify and for a pearl, along with (obviously) any magical gear/books/etc, and we'll divide it all up later.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

It does appear to be real cash and coin. Standing at the edge of the doorway, Saul wiggles and shimmers! Leaning in with his polearm, he brushes a few stray coins on the floor! A silver, a gold and a copper, each lured closer! It's when the coins reach the door that something happens - a red flash in the room, magical detection flaring up strongly! When it is gone nothing visible has happened, however. The coins are retreieved from there.

OOC - Go ahead and react to this, then we'll get to part two of your post.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?

Carthrat

Saul frowns, making a mental note of the proceedings. Done with this room, he turns to inspect the room full of goods, magical sensors on alert.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Anastasia

Quote from: CarthratSaul frowns, making a mental note of the proceedings. Done with this room, he turns to inspect the room full of goods, magical sensors on alert.

This room is less intense - while there is magicc, you aren't getting a trap vibe now. There's a very faint magic to be had - one of the boxes has an aura around it.
<Afina> Imagine a tiny pixie boot stamping on a devil's face.
<Afina> Forever.

<Yuthirin> Afina, giant parasitic rainbow space whale.
<IronDragoon> I mean, why not?