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Started by Carthrat, October 15, 2006, 01:28:30 PM

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Carthrat

Thank Laggy. >_>

Lucia (Medium Humanoid)

"I.. I think I understand a little more, now."

Hit Dice: 3d8+2d4+10 (34 hp)
Initiative: +7
Speed: 30ft
Armour Class: 19 (Luck of Heroes +1, Mithril Chain Shirt, Dex +3, Ring of Protection +1)
Base Attack/Grapple: (+3/+3)
Attack: Light Mace +3, 1d6+1, 20/x2
Full Attack: Light Mace +3, 1d6+1 20/x2
Special Attacks: Turn Undead
Special Qualities: Magic
Space/Reach: 5ft/5ft
Saves: Fort +6, Ref +5, Will +10
Abilitiles: Str 10, Dex 16, Con 14, Int 16, Wis 18, Cha 14
Skills: Concentration: +9, Knowledge: Arcana: +10, Knowledge: Religion: +10, Knowledge: The Planes: +10, Spellcraft: +12, Heal: +10
Feats: Scribe Scroll, Luck of Heroes, Improved Initiative
Equipment: Light Mace, Mithril Chain, Ring of Protection +1, Wand of Cure Light Wounds, Healer's Kit

Wizard Spells Prepared: 4/3 (DC 13+Spell Level)
Priest Spells Prepared: 4+1/3+1/2+1 (DC 14+Spell Level), Magic and Good Domains

Spells: Lucia has access to virtually every 1st-level Wizard spell, having been copying them out of Maz's spellbooks. She never prepares spells that deal damage, preferring to ready spells that aid her own companions.

Shadow-Touched (Su): Even though it wasn't for very long, and she has few other abilities, Lucia was touched by the stuff of dreams and nightmares in a very deep way. Having seen what lies outside reality, she's become better at discerning what's really there. She gets a +2 bonus vs all Illusion spells, and an aditional +2 vs Shadow Conjuraiton/Evocation type spells.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up

Carthrat

Gale (Medium Humanoid)

"I was going to let you go in first."

Hit Dice: 6d6+12+6 (41 HP)
Initiative: +3
Speed: 30ft
Armour Class 18 (Chain Shirt +1, Dex +3)
Base Attack/Grapple: (+4/+7)
Attack: Archon Edge +9, 1d8+5
Full Attack: Archon Edge +9, 1d8+5
Special Attacks: Smite
Special Qualities: Aasimar Traits, Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1, Inspire Competence, Suggestion, Spells
Space/Reach: 5ft/5ft
Saves: Fort +4, Refl +8, Will +6
Abilities: Str 16, Dex 16, Con 14, Int 12, Wis 12, Cha 17
Skills: Perform (Harp): +20, Perform (Recital): +12, Bluff: +12, Knowledge: The Planes +7, Spellcraft +7, Diplomacy: +12, Tumble: +12, Sense Motive +12
Feats: Skill Focus Perform(Harp), Weapon Focus: Longsword, Improved Toughness
Equipment: Archon Edge (Longsword +1, grants Smite), Chain Shirt +1, Heaven Chord

Bard Spells Per Day: 3/4/3
Bard Spells Known
0th: Dancing Lights, Daze, Detect Magic, Lullaby, Mending, Prestidigitation
1st: Cure Light Wounds, Magic Mouth, Sleep, Unseen Servant
2nd: Sound Burst, Tounges, Cure Moderate Wounds

Archon Edge: This ornate Longsword +1 grants a good wielder the ability to make a holy smiting attack once per day, as if they were a Paladin.

Heaven Chord: This harp plays notes with such perfect clarity that it grants a +5 to any perform checks made by the user. Any bard using it to inspire courage grants an additional +1 to the relevent rolls.
[19:14] <Annerose> Aww, mouth not outpacing brain after all?
[19:14] <Candide> My brain caught up