Soulriders 5.0: Legend of the Unending Games

The Thunder of Gaming => Balmuria 6: The Answer => Border City of Balmuria => The Cauldron => Topic started by: Anastasia on July 19, 2019, 02:35:32 PM

Title: A new sultan?
Post by: Anastasia on July 19, 2019, 02:35:32 PM
Thus Seira, Moore and Alicia meet deep in the Cauldron, along with...

Just note who you brought or invited, all. This will mostly be directed by the three of you and take as little or as much time here as you want. Assuming an offensive happens with no interrupts, this will be directing your next challenges, so work under that assumption.
Title: Re: A new sultan?
Post by: Ebiris on July 19, 2019, 02:37:26 PM
Alicia arrives with Syala and Antenora in tow, Sylica left under the watchful care of her and Syala's avatars as well as Jessica, Latha, and Marie.

"Seira, first of all congratulations," Alicia greets her friend. "But there's no time to properly celebrate, is there? I can feel that the City of Brass has changed hands, and devils were deeply involved."
Title: Re: A new sultan?
Post by: Nephrite on July 19, 2019, 02:39:28 PM
Moore will arrive with Cresiel and Xandra and nod to all the others gathered.
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 02:41:14 PM
Seira greets her guests with Valar and Honeydip! "Thanks!" she tells Alicia. "And you're right, there's no time for conventional celebrations. So I was thinking that we all celebrate by hitting the largest efreet slave camps and taking them over as our bastions upon Fire."
Title: Re: A new sultan?
Post by: Ebiris on July 19, 2019, 02:44:42 PM
"So you're not expecting the new regime to sue for peace?" Alicia asks. She doesn't mind continuing the fight of course, devils just make them more reprehensible. "We were planning on assaulting one of their ship-building installations if hostilities resumed."
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 02:47:28 PM
Quick note: Storms in case I vanish, Neph.

Once everyone gets comfortable, "That is a concern," Antenora says, "But do we think there's any chance Hell will surrender, just like that that?"
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 02:48:01 PM
"I fully expect them to make us an offer," Seira responds. "However, how good the offer is would depend on our relative strengths, and we would be fools not to press ahead while they are fighting amongst themselves for control. And if devils are involved as much as I fear, their offer might be unacceptable."

She nods slowly, musing out loud, "Taking away their ability to make ships and do maintenance on them would be pretty great. I think we should hear from Valar on other possible targets as well...."
Title: Re: A new sultan?
Post by: Ebiris on July 19, 2019, 02:49:50 PM
"If it means they can consolidate their puppet ruler on Fire for a few decades they might," Alicia points out reasonably. "Give up on the slaves to mollify us, get the efreet working for them with 'contracted' labour instead, and take their time solidifying before the next inevitable conflict? It works out in the long term better than throwing themselves into a proxy war right now."
Title: Re: A new sultan?
Post by: Nephrite on July 19, 2019, 02:51:07 PM
Moore nods to all that. "My team is at your disposal for this. I'm sure we will meet Commander Nasir whenever we go."
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 03:00:01 PM
"I might be able to live with that," Seira tells Alicia, flashing a smile at Moore. "In that case, however, having a foothold from which to run future campaigns becomes even more important."

And my previous post was a prod to Valar to elaborate on available targets.
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 03:01:25 PM
Short delay, stomach and I are having a quarrel.
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 03:31:18 PM
.
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 03:37:46 PM
"They might," Valar agrees, "Alicia, I was informed you already have a target?"
Title: Re: A new sultan?
Post by: Ebiris on July 19, 2019, 03:39:01 PM
"The Blackstone Galleys," Alicia supplies for Valar. "Where they make their floating ships. It has light defences and relies primarily on the environment, a local blue flame that only creatures native to fire are immune to."
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 03:50:24 PM
Meanwhile, Seira is aware of something - her avatar is given a report that a squad of nine efreet approach the Cauldron, bearing a white flag of truce.

"A fine target," Xandra speaks up, "If you can endure the flames."

Antenora's gaze is quickly on her, "You're aware of it, Xandra?"

"I came across stories of it researching the efreet recently," she says respectfully, "Blue flames that burn hotter than anything else on Fire."
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 03:53:59 PM
"Nine efreet are coming over with a flag of truce," Seira announces. "If that's not indicative of their allegiance I don't know what is."

She shakes her head. "Let's receive them at the throne room and see what they have to say."
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 03:57:30 PM
"Already?" Cresiel scowls, "Swift of them, far too swift."

Syala stands, "Nine of them? Slapping us in the face with it without a word being spoken."
Title: Re: A new sultan?
Post by: Ebiris on July 19, 2019, 03:57:38 PM
"This should give us one perspective on what happened at least," Alicia says, content to follow along and observe as Seira receives her guests.
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 04:00:02 PM
The throne room in question sees little use, given that Seira prefers a more intimate setting for meeting her friends, but on the rare occasions she hosts a neutral or hostile figure to impress it can certain get the job done! Gold and opulence is everywhere to be seen, and the throne chief amongst them, prominent as it is. And extremely comfortable for dragons, which is a must for when she actually is forced to use it.
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 04:05:26 PM
Moore?
Title: Re: A new sultan?
Post by: Nephrite on July 19, 2019, 04:07:11 PM
going along with the watching
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 04:12:33 PM
Thus everyone mitigates to the throne room. The efreet who delivers the message is slender and short, more like a jet of flame than anything else. He has a thin pencil mustache, curled upwards and wears fine chain armor and silks. He wears an open face helmet and jewelry all over. A bow from him, "My Lady Seira and friends," he says, a pleasing voice, masculine and cultured. "Greetings from the the Most Puissant of Hunters. I come with documents stamped by the Grand Sultan."

Cresiel stands right at Moore's side, arms crossed.

Antenora watches him silently, intently.

Amaryl is there, awaiting with grace and dignity.
Title: Re: A new sultan?
Post by: Ebiris on July 19, 2019, 04:13:57 PM
Would a new grand sultan keep that puissant hunters title or get a new one? Alicia wonders but keeps quiet since they're here for Seira.
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 04:15:11 PM
"Approach," Seira bids him, ready to receive the communique.
Title: Re: A new sultan?
Post by: Nephrite on July 19, 2019, 04:16:01 PM
Moore just waits patiently to see what's going to happen!
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 04:34:05 PM
The efreet does so, presenting Seira with a sealed and wrapped scroll.
Title: Re: A new sultan?
Post by: Corwin on July 19, 2019, 04:34:44 PM
Seira breaks the seal and takes a look.
Title: Re: A new sultan?
Post by: Anastasia on July 19, 2019, 10:30:58 PM
It reads as follows:

Seira, I wish to negotiate agreeable terms to end this war as soon as possible. Please give my agents a copy of your demands and we will see to ending this war quickly and swiftly. My agent has a great deal of liberty to agree to matters in my name, though any final treaty will need to be signed by all relevant parties.

My predecessor made certain mistakes that I wish to remedy in a forthright and effective manner. I yearn to hearing your words soon, my friend.
Title: Re: A new sultan?
Post by: Corwin on July 20, 2019, 04:33:36 AM
"Who wrote this?" Seira asks, raising an eyebrow at the efreet delivering the scroll.

If it's been signed or if I can tell by the handwriting, let's use that. Prime candidate is Akil, then Nasir, but it could be anyone!
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 12:09:24 PM
"The Grand Sultan of course," he says, for a moment smiling in a simple, knowing way. "Ah but of course, I understand the question. You know him as Akil bin Faheem."
Title: Re: A new sultan?
Post by: Corwin on July 21, 2019, 12:42:11 PM
Seira laughs. She can't help her amusement at the way the deck got stacked. If it had been a sudden thing... but no, they all knew it, the previous Sultan amongst them. And still!

"I'm glad negotiations had become easier, then," she voices, finally getting her mirth under control. "My terms for the cessation of hostilities are the immediate freedom for all efreet-held slaves and the outlawing of the establishment of slavery in the Efreet Empire. We'll put the best lawyers on both sides towards covering the fine print, but one particular aspect would be that slavers or slave owners caught in the act after the ban on such things goes in place will have any protection by the Efreet Empire removed from them, being such clear and dishonorable outlaws." She directs her attention to the diplomat. "If you agree to these terms in his name, we will effectively end the war here and now. If you feel the need to deliberate with the Grand Sultan, that too is your prerogative, though I'm afraid there will be no further cease fires during such deliberations. Which is it?"
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 01:12:09 PM
"May I have a moment to confer with the Grand Sultan on one point?" the emissary asks, "It will take less than a minute."
Title: Re: A new sultan?
Post by: Corwin on July 21, 2019, 01:16:24 PM
"Certainly."
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 01:43:56 PM
As he does so, head bowed and holding something small and metallic in hand?

'...I find myself more galled by the moment. Has all of this simply been a plot to work to Hell's advantage?' Antenora sends to Alicia. She is silent otherwise, watching with an unwavering intensity.

Cresiel's gaze is focused and intent, waiting, body growing visibly tense to Moore. He looks ready to pounce, yet moves not a muscle forward.

Valar keeps his own council, but Honeydip looks less amused as he goes on.

"For the sake of clarity," Is the reply soon after, "What is intended by effectively ending the war, and on what timeframe could we see to a formal treaty?"
Title: Re: A new sultan?
Post by: Ebiris on July 21, 2019, 01:49:54 PM
'If you're going to think like that, at least content yourself with the blow Asmodeus suffered yesterday,' Alicia sends back mildly. 'The goal here was always freedom for the millions suffering under the efreet yoke. If they want to become puppets of Hell after freeing their slaves, it's tomorrow's problem.'
Title: Re: A new sultan?
Post by: Corwin on July 21, 2019, 02:02:01 PM
"The timetable would be as follows," Seira specifies. "Your agreement on behalf of the Grand Sultan would immediately set in motion a ceasefire between the Cauldron and its allies and the efreets and their own. We will then proceed to negotiate an agreement here, at the Cauldron, starting an hour from now. There is no need to wait, since our positions have been laid out for a considerable time and all that's changed are the strength of our negotiating positions. The timeframe for negotiations will be twenty four hours, most of which taken by the lawyers arguing the finer details. We already know what we each want and can get out of the deal, so there's no need to drag this out. I'm sure the Sultan will appreciate the efficiency."
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 02:16:06 PM
"That is acceptable, with two adjustments," Is the answer, "We request three hours instead of one before meeting and the time for an agreement adjusted to twenty seven hours from twenty four to adjust for this increase of time."
Title: Re: A new sultan?
Post by: Ebiris on July 21, 2019, 02:18:14 PM
Alicia looks singularly unimpressed at this dull numerology theme. "Actually Sylica needs a little extra time too, why don't we make it three and a half hours?" she speaks up.

She can be petty sometimes.
Title: Re: A new sultan?
Post by: Corwin on July 21, 2019, 02:23:55 PM
"The Cauldron will happily accommodate these requests," Seira responds.
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 03:24:47 PM
"Then it is agreed," The diplomat says, bowing, "In three and one half hours time, the Grand Sultan will arrive."
Title: Re: A new sultan?
Post by: Corwin on July 21, 2019, 03:27:01 PM
Seira nods, clapping her hands. "Vayley will show you to your accommodations," she says, although the gesture itself is theatrics. She'd already mentally contacted Vayley with this task. The efreet will stay in opulent guest quarters and discouraged by Vayley from venturing from them until the Sultan's arrival, and that should make everyone happy.
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 03:39:47 PM
Once he's gone, Lady Honeydip is the first to speak. "Just like that?" she asks.
Title: Re: A new sultan?
Post by: Ebiris on July 21, 2019, 03:42:46 PM
"We get to free the slaves, and the efreet become a client of Hell. Everyone wins except from the efreet, really. That's what the previous Sultan's pride has won for his people," Alicia says, crossing her arms.
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 03:49:54 PM
"Hell used all of us," Antenora says, voice angry, hands balled into fists. "Our efforts and our shed blood is not so that they can expand, and what's worse, they give us a treat so that we swallow it down and say thank you!"

"I don't like it, either," Cresiel speaks up here, "But a triumph is a triumph and a step forward is a step forward. It is a bitter taste to triumph along with Hell, but our goal for this war has been achieved."

"It's a good outcome from a risky war," Xandra adds, "I have no doubt the rulers of Hell feel pleased with themselves, but let us not neglect the good in favor of chasing the perfect. Besides," Here Xandra turns to Seira, "What of Razalim and its curse?"
Title: Re: A new sultan?
Post by: Nephrite on July 21, 2019, 03:54:23 PM
"Hell's pride will see that they make another blunder in all of this anyway." Moore says. "For right now, freeing slaves and removing them from the equation entirely is worth Asmodeus getting what he wants in the short term. Alicia is right -- the previous Sultan is the one who this should be pinned on. I wonder if he's even still alive, to be honest."

Moore looks over at Xandra's question, since this isn't something he's too familiar with.
Title: Re: A new sultan?
Post by: Anastasia on July 21, 2019, 04:06:49 PM
"I doubt he survived if the efreet and Fire itself turned against him," Syala speaks up, "Somehow, the efreet always have these turnovers of power and they go smoothly. All the genies do. He will not be lamented."
Title: Re: A new sultan?
Post by: Corwin on July 21, 2019, 11:34:10 PM
Seira bites down on her first impulse to publicly disagree with Antenora's view of things, and says calmly to Honeydip, "I'm in complete agreement with Alicia and Cresiel. We're getting all our goals for this war except educating the efreet, which was always a distant chance. The devils think they're getting what they want, but given their claim of literally everything being a win for Hell I don't care to measure myself by their standards."

She shakes her head, standing up from her decorative throne. "What we need to do is focus all our efforts into ensuring all our terms are stated clearly in the signed treaty and don't allow the other side too much wiggle room. We'll need to define slaves properly, so there would be no indentured servants taking their place, abolition to apply to all so that devil visitors to the Efreet Empire couldn't merely show up with their own slaves and so on. In the end, the clause of us executing justice over any proven transgression would be necessary to keep them honest, and I think I can get Mechanus to officiate the signing to give the efreet and their new masters pause before breaking it too blatantly."

At Xandra's question, Seira can only shrug. "The curse is certainly a factor, and should destabilize Akil's regime which is to our benefit. Of course, should this be another delaying trick we'll just have to fight, so this is our last attempt to reach an accord."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 01:03:44 PM
"Then we'll need to be prepared," Syala agrees, "I'm not the best legal mind, how good are yours, Seira?"

Antenora stays quiet, not arguing it further, but her expression stays tense.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 01:06:11 PM
"I think it would be best to retain the services of Celestia's lawyers," Seira responds. "I'm pretty good for an amateur, but we've already worked with a professional during the dao negotiations and why change something that works? That shouldn't take too long, and then all that remains is getting to an accord and contacting Primus to ask for his seal of approval on it."
Title: Re: A new sultan?
Post by: Nephrite on July 22, 2019, 01:10:01 PM
Moore looks over at Antenora with a smile. He's seen -that- expression a few times.

'Come to Hope's Landing after all of this, please. I think we're over due for a talk.' He sends to her.

At Seira's words he nods in agreement. "Yes, that sounds fine. I will ask if Lord Barachiel wishes to participate at all as well." Moore says.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 01:17:33 PM
"Primus? Why Primus?" Syala asks at that.

Meanwhile, 'I will visit,' Antenora agrees plainly.

We're mostly just setting up for the next segment, so say what you need to say and say ready to move on when you are.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 01:20:02 PM
"I expect the devils to try and cheat, and I expect them to try and cheat less if they risk offending Mechanus by flaunting a treaty officiated in this manner," Seira responds. "Plus it would keep them guessing endlessly, I'm sure."

Ready to move on! I think we'll have our Int/Wis/Cha-boosting auras to help us navigate this, but no actual booster spells in public. Mine is a +18 to int-based checks aura.
Title: Re: A new sultan?
Post by: Nephrite on July 22, 2019, 01:22:05 PM
Im fine to move on. Moore will reach out to Barachiel if he wants to participate.
Title: Re: A new sultan?
Post by: Ebiris on July 22, 2019, 01:24:02 PM
Alicia's mostly along for the ride. Good to go.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 01:27:56 PM
Okay then, go ahead and set up for receiving the new Grand Sultan, Seira. This sort of impression may well matter, so choose as you see fit.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 01:44:30 PM
Discarding the obvious ideas, Seira uses the time she has to prepare a temple hidden near the top of the volcano. As she had recently suggested to Ajan, Seira has decided to make use of the outer slopes. The path begins as a cavern, difficult to spot from any sort of distance unless one knows it is present. Once within, however, the cavern is well lit, allowing one to see hieroglyphs depicting Seira's triumphs over the years drawn expertly over the walls. Inlaid with gems and precious metals, they place a heavier focus on opposition to the Hells and her victories in that area, culminating with the Judgement of Asmodeus on behalf of her trio of heroic followers.

The cavern widens afterwards, and as an invisible threshold is passed, the hidden temple is revealed to all visitors. Solid gold, and appearing moving as if animated when the adamantine making up the decorations intermittently shifts into liquid and flows into a different configuration. Their own research into the efreet efforts in that area is only in its infancy, but she can flaunt it a bit here. It's only the equivalent of a cantrip, after all.

There is no table inside, but rather seats that are arranged in a circle around a golden flame that is an extension of the one burning in the main temple above her palace. As with that one, it is harmless and safe to pass through, albeit those of a nastier inclination might be hit with regrets should they choose to do so, albeit Seira had arranged for more transparency to allow her guests to see each other through it.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 01:49:43 PM
Really stupid but needed question: How do you intend for Akil to get there/where will be be met?
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 01:52:20 PM
The efreet came through the Astral to the mouth of the volcano and gained entrance within. Once the Sultan's party does likewise, they will instead be guided a short distance down the slopes. Lagann will be my guide. Of those present at the meeting, it'd be Valar and Honeydip as before, although Amaryl is welcome to join us if she likes.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 01:59:28 PM
What about Moore and Alicia's groups?
Title: Re: A new sultan?
Post by: Ebiris on July 22, 2019, 02:01:24 PM
Alicia will arrive with Syala and Antenora at the appointed time three and a half hours after we arranged this.

If the efreet arrive half an hour early they can wait for us!
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 02:04:37 PM
I will of course have a cute girl waiting to lead Celestia and Sylica's groups! And they will be seated at the sides of my group, with the Sultan opposite me and so on. Seems easiest. There will be the exact amount of seats needed regardless of how many people show up.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 02:10:56 PM
Fantastic, let's get this on the road pending Moore.
Title: Re: A new sultan?
Post by: Nephrite on July 22, 2019, 02:12:16 PM
Moore will show up with Xandra, Cresiel, the lawyer, and Barachiel if he wanted to go.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 02:19:03 PM
Thus the groups arrive and settle in, awaiting. The room is indeed broad as the doors open. Akil bin Faheem enters, dressed splendidly in golden clothes, virtually dripping jewelry and walking with a triumphant strut. His sense of being is far expanded, a sense of him palpable to all in the room. His face is locked in a smile, wide and triumphant. With him are two pit fiends, clad head to toe in armor, only their burning red eyes visible. At the Grand Sultan's side is Razalim, Akil's hand hovering just above the hilt, occasionally going down to caress it.

"Seira," Akil's voice is nothing but pleasant warmth, "It seems we've both risen in the world."

Barachiel is silent at this, hands steepled as he watches the entry. Donyas has a polite and entirely pleasant expression on his face, but little more.

Cresiel keeps his expression netural, while Xandra focuses on him silently, leaning forward.

Antenora's expression is controlled now, Syala even smiling a little bit - but not one of her nice smiles.

Honeydip doesn't hide her disdain, while Valar is more appraising, unexpressive.
Title: Re: A new sultan?
Post by: Ebiris on July 22, 2019, 02:21:22 PM
Alicia looks quite placid, but if one could see through her nondetection spell they'd see she's fully empowered with all the magic she can muster. You never know when someone might break a truce and for someone drunk on the power of becoming Grand Sultan they might think this a good chance at a coup de main against all their primary opposition clustered together, and even a chance at inflicting final death on Seira.
Title: Re: A new sultan?
Post by: Nephrite on July 22, 2019, 02:25:25 PM
'Risen' is such an incorrect word to use, given that Akil now exists under the boot of the Serpent Throne, Moore thinks to himself. He simply waits with a neutral expression himself.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 02:25:57 PM
"I did expect to see you in that position," Seira amiably agrees, gesturing across the golden flame at the cushion opposite her own. "Please have a seat."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 02:31:43 PM
Akil sits, his fiends sitting on at either side of him.

"Our lamented friend rather bumbled this war, didn't he?" Akil agrees, "Though who could have predicted the loss of Eblis?" He considers this, fingers drumming on the hilt of Razalim. "A defeat in the Battle of Father and Son could be anticipated, planned for and was. But the day is yours for removing Eblis from the board at a critical time."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 02:34:50 PM
"Since we seem to be in so much agreement, the full twenty four hours are likely unnecessary," Seira says brightly. "I believe your representative adequately presented you with my terms for the immediate cessation of hostilities?"
Title: Re: A new sultan?
Post by: Ebiris on July 22, 2019, 02:35:39 PM
Alicia smiles ever so faintly, content to let them think it was all part of a grand plan to win the war. "There is far more to do than simply moving soldiers around," she says. "And just as he has come to see the wisdom he once blinded himself to, I hope the rest of Fire will follow suit."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 02:42:09 PM
"Yes, but I'd like to see a formal copy of it," Akil requests, "Do you have one prepared?"
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 02:53:16 PM
Seira hands a bound scroll to Vayley, who has always been standing there behind her like a proper, dutiful maid. It should be the work of a moment to have it delivered, and in the meantime Seira goes over the big things in her mind in a last moment check to make sure she hadn't forgotten anything.

Complete freedom for all slaves in the Efreet Empire, with a definition of slave that covers indentured workers and other common workarounds they'd all had a chance to witness across Creation. Specifically, of all the slaves currently held and all those that were slaves in efreet hands at the time negotiations started with the previous Sultan four days ago, to prevent hijinks like selling most of them to Hell in the interim.

Abolition of slavery in the Efreet Empire, by all efreet who are a part of it and any and all visitors to it. Any slave as defined painstakingly previously setting foot in efreet lands is immediately freed. Any efreet not part of the Empire are not covered by the Empire, be it legally or for protection. The process of joining or leaving said Empire in legal terms would take a full week, and only be finalized on completion.

Failure to abide by this agreement would see the efreet or any other constituent of the Efreet Empire stripped of all protections by the Empire immediately. Such accusations may be challenged within Mechanus's legal framework, to prevent abuse.

In exchange, the Cauldron and its allies will sign a peace treaty lasting a century with the efreet and any of their allies that wish to join this framework (and follow its specified rules for abolition of slavery in the process, if so). The treaty would be up for renewal every century afterwards.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 03:00:26 PM
"This is acceptable," Akil says, "With a few ...small modifications. There were a few deals delayed by the war, but already legally binding, regarding a few handful of slaves. An exemption is desired, or at least compensation in those cases. By abolition of slavery, the definition needs to be adjusted to exclude visitors passing through, but make provision for longer term residents instead. We do, however, reject any imposition of Mechanus onto our affairs, but are open to some sort of joint tribunal to resolve these matters in an agreeable way."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 03:06:03 PM
Seira looks over at Akil's companions, musing, "In my experience, Mechanus had always been fair and held the greatest respect for law and order. I am quite honestly surprised to hear criticism of it from such quarters."

She taps her finger on her knee, before voicing, "I would need to view the records of those deals prior to commenting there, although it's fine if the names are edited out."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 03:07:34 PM
"It's not a matter of trust for Mechanus," Akil says with a smooth smile, "But of the independence of the Efreet Empire."

The pit fiends don't show the slightest reaction to anything, unnaturally skill. Magical or special training - they're not even moving slightly, perfectly statue like. It's not normal.

"That's entirely acceptable," Akil says.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 03:10:08 PM
"How about we take care of that little detail now, before proceeding?" Seira offers. The dao provided information on everything within moments, so it shouldn't take long.

I'm looking for an idea, really, of how many really are 'a handful'.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 03:15:23 PM
"About 14 deals in total, covering 49 slaves in total," Akil says, "As well as some unrelated goods not impacted by this treaty."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 03:20:29 PM
"Since it's such a small amount of out the millions of slaves you currently hold, it shouldn't be hard to convince the sellers to see the greater good in falling in line," Seira voices. "Visitors make for an interesting question. After all, they would either travel by magic and no more than a minute's grace would be necessary for them to go on their way, or would be leading caravans the normal way. And if it's the latter, whyever would these non-citizens of the Efreet Empire be headed for the Empire, where slavery has been outlawed? The whole thing feels silly, quite honestly."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 03:35:53 PM
"Why, trade and travel." Akil says quite reasonably, "There are many reasons they may visit, and such a ban is impractical and impossible to enforce, as well as a gross violation of the sovereignty of other nations."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 03:40:13 PM
"I have a massive hoard but I don't travel with it everywhere," Seira counters. "Neither should those outsiders that choose this sort of trade bring their slaves with them as they stop by. I do see the difficulty in enforcing such matters, and would be happy to offer the Cauldron's services in ensuring that such unlawful guests of the Efreet Empire see the error of their ways and find a renewed respect for its laws and customs."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 03:43:43 PM
"Ah," Akil says, "I believe I have our misunderstanding. You intent for it to apply to slaves brought, not to slaves owned by visitors but no tin the Efreet Empire?"
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 03:49:28 PM
"Correct. I could hardly expect a visiting Lixer to be educated enough to free his own slaves, but he could pay the Efreet Empire the bare minimum of courtesy and respect its laws, therefore visiting without any slaves present. Should he commit such a faux pas, I envision him being informed that those slaves are now freed." Her smile shows teeth as Seira adds, "And naturally, I'm volunteering my help in showing him the error of his ways should he be further belligerent."

Tilting her head, she muses, "So we have the domain of the Empire, which is any and all piece of land the Empire claims including its sovereign ground used as embassies in other realms, which must be freed of slaves, the sole exception being visitors who are not citizens of the Empire passing through it with slaves for a combined time of one minute during a twenty four hour period. And we have the citizens of the Empire, who are likewise barred by law from owning or otherwise being involved in the trade of slaves, regardless of their location, lest they too be in violation of the Abolition Law. Their households, naturally, would fall under the same law. Is this clearer?"
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 03:52:41 PM
With his hand on Razalim, Akil finally nods, "It is," he finally says, "I can sign that treaty once it's fully written out and bring an end to this war."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 03:56:56 PM
"It will take a few minutes to make the adjustments," Seira voices, leaving the matter to the lawyers. "One last thing is the logistics. The ceasefire goes into effect at the moment of signing. As for the freed slaves, I presume you are capable of shifting them in their entirety to the entrance of the Cauldron? Many must be rather fragile and wouldn't do well if tossed out into Fire by their erstwhile owners, so it's best that I receive them all as guests and take it upon myself to send them towards their next destination."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:00:48 PM
"Oh, we'll take care of that in time, but it won't be instant. Such matters take time, but I assure you they'll be freed," Akil says, "They are not centralized in such a manner."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:02:47 PM
"In that case, I won't trouble you over such trifling matters and deal with them myself. After all, you'll need to consolidate your rule properly, and I'll have a lot of free time, so what better use for it? Merely provide orders to the efreet, and me with a list of the slaves, and I'll take them off your hands."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:05:15 PM
"We'll muster them to you," Akil says reasonably, "You will have permission to take them from those muster points."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:08:01 PM
"That can work," Seira cautiously allows. "How soon will that be? And how long would it take to repatriate all of the slaves?"
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:14:23 PM
"Several days," Akil says, "As well as slowly shifting from a war footing. I can have an exact schedule delivered soon."
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:18:29 PM
"Acceptable for those held in the City of Brass or the many country mansion," Seira responds after a brief moment of thought. "The slave camps, however, could be repatriated immediately after the signing of the treaty. Those held there are already gathered properly in one place, and your representatives would be able to handle matters swiftly there. It would also go a long way towards convincing my friends from Celestia to fall in line on the rest. I'm certain that you didn't mistake their constant frowning throughout our negotiations, so I would appreciate this gesture."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:22:30 PM
"That...is entirely acceptable," Akil stands at this, reaching over to offer you his hand.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:23:33 PM
Seira matches him, stating, "We have an accord, then."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:28:13 PM
With that, a handshake heralds the end of a war and a victory, which...

First of all, does anyone have anything to add here on the negotiations side, be it personal matters or things they'd like to deal with?
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:29:44 PM
I'd just like a clarification on whether the dao are interested in using the same framework, as was made possible by the write-up. Purely so I know what my IC focus is after.
Title: Re: A new sultan?
Post by: Ebiris on July 22, 2019, 04:30:51 PM
Nothing to add myself, lets see how well this sticks.
Title: Re: A new sultan?
Post by: Nephrite on July 22, 2019, 04:33:01 PM
Nothing here.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:37:01 PM
You'd have to ask the dao, or perhaps Akil would have an idea there, Seira.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:38:28 PM
That's fine, if he doesn't volunteer which of his allies are signing the peace treaty beyond the obvious I'll check in with the dao after.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:44:33 PM
Over haggling, the question comes up, "What of the dao?" Akil asks, "I sign this for my nation, now the Great Dismal Delve?"
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:46:17 PM
"The option is there for them to join under the same framework," Seira readily responds. "I will approach them and inquire about it. It is my hope that they see reason and are as easy to make a deal with as you have been."
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 04:52:05 PM
A nod and...

Okay, there's a lot of little dickering but this is purely offscreen bait. In that case, do any of you want to do anything here with the people assembled?
Title: Re: A new sultan?
Post by: Ebiris on July 22, 2019, 04:52:40 PM
Not me.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 04:53:10 PM
I'm good.
Title: Re: A new sultan?
Post by: Nephrite on July 22, 2019, 04:53:25 PM
Nothing to add.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 05:05:04 PM
Thus the treaty is signed - and at least one part of the war is over.

In light of that, with that done now...

What's everyone doing? I assume you're all going to your own affairs and there's some afterwards to cover, but that's in individual topics.
Title: Re: A new sultan?
Post by: Nephrite on July 22, 2019, 05:06:37 PM
Moore will offer Hopes Landing as a place Seira can bring any slaves she would like to as needed, but he doesn't have anything else to add to this.
Title: Re: A new sultan?
Post by: Ebiris on July 22, 2019, 05:07:50 PM
Basically sit tight in Sylica a little and be ready in case of expected betrayal or anyone asking for our help in pushing Shar over for a couple days.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 05:12:53 PM
With the treaty signed, Seira addresses all those still enslaved in efreet hands. A moment ago, a treaty freeing all of you was signed between myself and the new Grand Sultan. Though it may take up to a week until you all see freedom, please hold on to that hope. We shall not leave any of you behind!

If freeing the camps requires IC action, that's what I'm doing. If not, I'll wait until the seven days have passed and meet with the dao again.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 11:40:47 PM
This is largely OOC bait. One question since it'll matter: How do you plan to present yourself whenever you see slaves and former slaves?
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 11:43:35 PM
What, appearance-wise? My adventuring outfit as depicted on my sheet.
Title: Re: A new sultan?
Post by: Anastasia on July 22, 2019, 11:52:51 PM
Okay, didn't know if you'd go all RAWR dragon or not. Thanks.

Okay, with that aside, go ahead and reach out to the Great Khan as you see fit and we'll start from that.
Title: Re: A new sultan?
Post by: Corwin on July 22, 2019, 11:56:24 PM
Ah, I see! Yes, excellent idea, let's go dragon instead. I could bring my prismatic pals!

I believe we are ready for negotiations to resume, Seira speaks politely to the Great Khan.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 12:06:23 AM
Impressive and showy huh? We'll touch on that a little later.

'Seira,' No colored words, simple telepathy this time. 'Faheem rules - something that makes you wroth?'
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 01:19:17 AM
Ideologically, I'm appalled, Seira admits. It shouldn't be a surprise. In practical terms, however, he acceded to my terms. All slaves will be freed, and slavery itself will be abolished in the Efreet Empire. Given that it was the explicit reason for the war, I cannot see it as anything but a complete victory. I think Alicia put it best, their recent change in management means it is a situation where everyone wins but the efreet.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 01:22:58 PM
'You should be appalled because he's a worthless pustule of a genie.' The Great Khan retorts, 'We'll all have to tolerate his odious presence.'
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 01:28:36 PM
I had to decide between my personal feelings and between the well-being of those I wish to see freed, Seira says, her mental tone reluctant. It is also why, while I have a considerable amount of respect to you, that I cannot accept anything less. Our military situation couldn't be better, though it is through no fault of yours. Can we end the war on those terms?
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 01:36:55 PM
'I believe we can come to better terms,' The Great Khan says, 'Neither of us have any love for Akil. A white peace in exchange for cooperation in undermining Akil, as well as a share of treasures from various caches Akil has, that are about to be confiscated.'
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 01:44:01 PM
As before, I want to see any and all slaves kept by the dao freed, and slavery itself to be outlawed by your people, Seira stresses. Many other matters may return to the pre-War status quo, or even find that situation improved, but neither I nor my allies can settle for less.

And the military option is far more plausible now, with the efreet out of the picture, she doesn't have to say.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 01:54:13 PM
'Then you'll find I have not been idle,' The Great Khan says, 'You shall receive many messages. Listen to them as you should listen to the rumblings of the earth. We will talk again once that is done.'
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 01:57:38 PM
Perhaps he hadn't been, but just who could he have gotten in bed with? Seira decides to wait and see, so she could receive at least one such message.

And puts her forces on high alert, in case the message is an attack at her interests.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 02:10:59 PM
Rumbles.

It's the rumbling of the earth that stirs you barely a moment later. You know this presence: Ogremoch.

Seira.
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 02:11:57 PM
Ogremoch
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 02:38:27 PM
There will be great war if you do not stop rocking Earth.
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 02:42:54 PM
The dao attacked me, not the other way around, Seira responds. There will be many wars that rock Earth if you set the precedent that the dao are allowed to go off on foreign adventures in other planes but run and hide behind you when things go badly for them.

As compensation to the attacked party, I want the dao to free their slaves, the majority of which are xorn and earth elementals, who are of Earth. They should find their own path to earthen enlightenment than be stifled by serving at dao whims. That would end all conflict satisfactorily, and prevent future wars as well.

Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 02:56:20 PM
Then there will be war.
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 02:57:49 PM
So be it. Seira isn't going to respond to that.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 03:18:42 PM
'A taste,' The Great Khan says as you ruminate on that in moments. 'I will not roll over like the Efreet did - but.' A moment's pause, 'I am still willing to free the Xorn and meet you half way as discussed before, as well as agree to cooperation against Akil. Our people understand mazes and the earth, and all of the hidden treasures, dangers and wonders that reside in it. The revelation of one shows the truth of many more.'
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 03:24:23 PM
I'm sorry, I honestly thought he was already fighting against us, Seira says apologetically. It's an awkward admission, made no easier by the fact that the Khan cannot see her face. Since this is a negotiation, I'm willing to simplify it. Freedom for all of the slaves, who will be repatriated safely to the Cauldron. I'll drop the demand that you outlaw slavery outright, if I receive your assurance that it will be strongly and quietly discouraged. I'm further willing to support your efforts against Akil to such a degree that does not breach the Cauldron's treaty with the Efreet Empire. If you agree to these revised terms, we can end the fighting in our current positions and have a hundred years to cool off and consider our next moves.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 03:40:31 PM
A pause, 'With compensation for slave owners as well as one thousand years of peace, rather than one hundred,' Is the reply.
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 03:43:33 PM
A symbolic compensation of a gold coin per slave, Seira allows, before insisting, A hundred years, but renewable indefinitely if both sides wish for it each century.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 03:56:37 PM
A consideration, '100 gold per slave, and 800 years before renewals.'
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 04:01:05 PM
Eight hundred years is a ridiculous time for a treaty, Seira insists. If it's that important to you, we'll stick to the symbolic price of one gold, and I'd like the information on the daoin.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 04:04:25 PM
Do you mean sticking to the 800 years?
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 04:05:24 PM
I mean that if he wants the 800 years so much, he'll be agreeing to the 1 gold per slave.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 04:06:44 PM
Thought so, just a case where I needed to be OOC clear on it.

'I'll have a treaty drawn up,' The Great Khan says, 'It will be delivered soon.'
Title: Re: A new sultan?
Post by: Corwin on July 23, 2019, 04:16:04 PM
Very well. I will be expecting it.

As she settles to wait for the Grand Khan's treaty proposal, Seira communicates to her allies in this war, from close like Barachiel, Romiel and Moore of Celestia, the elemental princes and princesses of Good and Sylica's leadership through those fitting more the roles of patrons like Lathander and Queen Morwel and all the way to allies of convenience like Yan C Bin or Istishia.

On the heels of the efreet capitulation, the dao have made a barely acceptable offer to end the war. I hope to deliver good news to all soon.
Title: Re: A new sultan?
Post by: Ebiris on July 23, 2019, 04:18:15 PM
Do let me know if I have to tidy up the Abyssal Lake, thank you.
Title: Re: A new sultan?
Post by: Anastasia on July 23, 2019, 04:21:02 PM
Barachiel's reply is first.

Then it is done.

Another step forward in the purification of Fire. This will not be the reckoning with my father, but one day.

More in the next post, merely keeping it reasonable than having to write a bunch at once.
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 12:40:58 AM
All that remains is to receive the treaty draft, vet it for anything out of the ordinary and share a copy with Barachiel to allow her most invested allies to do likewise.
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 12:44:25 PM
Sure, looking to focus on this at all or move along?
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 12:46:16 PM
I want this dealt with. However, if the draft is exactly what we discussed and nothing further, we can move along and have Celestia's lawyers look over it off-screen.
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 12:52:09 PM
To your surprise and pleasure, it's exactly what you discussed. It needs to be combed for loopholes of course, but you're confident on handing it off.

As you do Donald's there and adds, "What I want to know is, what exactly forced their hands?" he muses once it's the two of you. "We have an idea with the efreet, but not so much the dao. They wanted out of that war even before a new sultan rose. Think I'm going to try and get some more insights from the dao court."
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 12:55:25 PM
"My opinion is that they had an inkling that the efreet were about to have a change in management and sell them out." She snorts. "An 'inkling', eh? Everyone knew, including the previous Sultan. Because we told him, and made no secret of it."

Shaking her head, she says, "How about you grab Elle and visit Romiel with this? Have his lawyers take a glance, or Barachiel's if he wishes it kicked upwards. Ask them who wants to be at the signing for them, and we'll have it done."
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 01:18:39 PM
Donald goes and...

You have lots to dos and a possible interruption coming up. Which do you want first?
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 01:21:24 PM
Just to list to dos, I want to proxy Ranbar, visit the gem dragon god, follow that list of portal archmages I got from Oghma and pursue the hidden safe the key to which is in the ever-changing parchment.

It'll all take a lot of time, so I'd prefer to for now keep up my studies of Primus's prophecy.
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 01:27:43 PM
Sure, getting the gang back together for it? Go ahead and set up your routine for it and link me to the last result you got?
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 01:34:45 PM
Last rolls: http://www.soulriders.net/forum/index.php/topic,104321.msg1151600.html#msg1151600

My approach would be as I posted in that thread before a Kascha interrupt:

That makes no sense. Sure, perhaps the anal-retentive inevitables don't care about the finer details this time around, but that would still only cover deities and deity-level beings acting in Creation itself. What if Sylian or Io are skulking outside Creation, making their own? Recruiting champions in the Beyond, or those originating from other Creations who might ascend to divine status via One or similar means? The very nature of the Beyond is chaotic, which is why those from it are templated as demons when they enter Creation. Did Primus truly calculate every possible traveler from Beyond and their affects on Creation's path?

I'd like to have Honeydip, Kascha and Thurmar. Let's give Honeydip +8 to cha, which should make her +Wis aura +18, I believe. Let's give me +4 to int, which should put my +Int aura at +20. I intend to spam Good Hope and Greater Heroism throughout the day for as many of us as needed, it's literally effortless for me.
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 01:48:53 PM
Sure, go for it. Make your set of rolls with that focus, good luck!
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 01:52:43 PM
19:51 <Seira> roll 1d20+65+4+18+4+1 researcher
19:51 <Penuche2> Seira invokes Penuche's magic: < 109 > [d20=17]
19:52 <Seira> roll 1d20+20+3+2+20+4+1 int
19:52 <Penuche2> Seira invokes Penuche's magic: < 66 > [d20=16]
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 02:11:37 PM
It doesn't seem to be individual on that level - perhaps it can't, being an analysis of Creation. It does seem to be about covering what they could reasonably, especially destruction. The Prophecy is proofed against them well, but you're starting to see something. A glimmer of light perhaps, or a theoretical that could crack it. But you need more, more effort in working this angle and maybe, just maybe.

Assuming what you're assuming is true and that there are both 1. Other Creations and 2. Creatures who become One and can even meaningfully interact with Creation at all, which are question marks.
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 02:17:47 PM
Seira feels rather confident about her assumptions, all things considered. She continues her exploration of the possibilities, this time with information only she and a select few hold.

Namely, the Arbiter. She focuses on him, for Alicia, Io and Zaphkiel seem to believe that the Arbiter is either one of the other two Incarnations, most likely of Balance, or that he is a being from outside Creation equivalent to an Incarnation. Shar's true power comes from the support of the Incarnation of Chaos, Ao, but the Prophecy only works when that boundless power is unopposed. Yet what about the Arbiter's efforts to counter it? If the two superpowers take each other off the board, Shar is left as merely a very powerful deity. And less powerful, recently, given Oberuth, Marianne and Lyris's efforts! So Shar can be weakened, Shar can be chastised, and Shar can certainly be defeated!
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 02:36:53 PM
Gimme another round of checks then, good luck!
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 02:37:32 PM
20:37 <Seira> roll 1d20+65+4+18+4+1 researcher
20:37 <Seira> roll 1d20+20+3+2+20+4+1 int
20:37 <Penuche2> Seira invokes Penuche's magic: < 108 > [d20=16]
20:37 <Penuche2> Seira invokes Penuche's magic: < 63 > [d20=13]
Title: Re: A new sultan?
Post by: Anastasia on July 24, 2019, 03:15:34 PM
It seems to be the crux of the question, doesn't it?

If the Arbiter is the Incarnation of Law or Balance, then he's accounted for as much as such a being can be. The interlocking of the Prophecy can only go far if admittedly an omnipotent being can just flip the table, so to speak. Your logic does seem to be getting sounder, though the Prophecy's core of normality as well as interlocking nature seems to resist it, to provide reasons and arguments against it, showing Shar's waxing power instead.
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 03:22:17 PM
But Shar's power is waning right now. In fact, isn't it by the Arbiter's power that judgement was passed on Shar to weaken her? And Shar has been losing a lot, lately. To Seira herself, where one of her proxies found her death. To Alicia, who outright captured another. Selune's elevation at the same time Shar was slapped in the face is just the icing on that cake.

Primus's hypothesis is very beautiful and elegant, Seira would be the first to admit, but reality supplies data countering the very premise of ever-ascending Shar that will inevitably outstrip any and all other powers, even should they band together against her. By however metric one might use, Shar today is weaker than the Shar that got her mother and Alicia's first family killed, before Seira's friends helped turn Kesse around, before Emmaline was rescued from Shar's plots, before Helm ascended to his new role and put a stop to Shar's blatant cheating, nevermind the recent series of upsets for that bitch....
Title: Re: A new sultan?
Post by: Corwin on July 24, 2019, 03:26:37 PM
Figured I'd roll again.

21:26 <Seira> roll 1d20+65+4+18+4+1 researcher
21:26 <Penuche2> Seira invokes Penuche's magic: < 100 > [d20=8]
21:26 <Seira> roll 1d20+20+3+2+20+4+1 int
21:26 <Penuche2> Seira invokes Penuche's magic: < 57 > [d20=7]
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 12:44:42 PM
It comes down to one factor: How weakened is Shar? Will this permanently weakened her and disrupt the entire thing, or is it a setback? You need information you simply don't have to go further. As you chew on that?

'Seira.'

Selune's voice, clear and pure.
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 12:45:57 PM
Hello! And congratulations!
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 01:05:54 PM
'Tomorrow we shall sally into the Plane of Shadow. The divine only, a test of how weak Shar has become. Are you and yours interested?' Selune sends.
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 01:07:07 PM
I'll happily bring Ranbar along with me to bond over fighting Sharrans. Give me the when and where, and we'll be there to help!
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 01:16:02 PM
'Then be prepared,' Selune says, 'Come to the Gates of the Moon.'
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 01:16:53 PM
We'll be there, Seira assures Selune.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 01:20:09 PM
Okay then, going to go talk to Ranbar?
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 01:24:00 PM
Let's
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 01:45:36 PM
Ranbar is found in the library. Her head is bowed, a prayer murmured. Checking, it's to you.

'Lady Seira, guard and protect this knowledge that I am about to read, so that it may return in the investment of learning it.'
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 01:46:33 PM
"I have a little something to help with that," Seira responds, materializing at her side.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 01:53:20 PM
"Ma l-ah." A clearing o her throat, "Seira," she stands and bows to that, "Bibliotheca Arcana? That is a marvelous spell, or so I've heard."
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 02:05:18 PM
"It's very useful for retention, but no. I'm here to give you a taste of your eventual destination, what exactly you must aspire to reach on your own one day."

Seira reaches to grasp Ranbar's shoulder, and nominates her as a divine proxy.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 02:08:15 PM
Ranbar stops a moment, wobbly on her feet. She sinks back into her chair, "...just like that, again?" she whispers. "My lady, what did I do to deserve all of this?" Her eyes are wide and expression open.
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 02:13:37 PM
"You've been a good and worthy student of my teachings, which is how you were nominated for the role of high priestess," Seira responds. "I'll admit nominating one myself is not very traditional, but you know me well enough to tell I'm not one for tradition. Afterwards? It's merely an extension of that trust. If I chose you, via your virtues, wisdom and actions, to serve as my voice for the rest of my faithful, making you a literal voice for me is a logical next step. Now you speak for me de jure and de facto."

Seira smiles down at her. "Do the right thing and make it your own justification. And in fact, one such opportunity is upon us! Selune has invited me on a punitive expedition into Shadow."
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 02:34:04 PM
"Yes, Seira," Ranbar manages after that, then looks up. "Into Shadow itself? To strike at Shar then?"
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 02:37:37 PM
"Yes. Whether it's to assist Selune against Shar herself, or face off an avatar of Shar with a few of us... we hope to achieve great things. If it's a proxy, even better! And it's about time we thinned out Shar's minions."
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 02:50:56 PM
"I'll be prepared, my la-Seira." Ranbar rises at this, "I promise you I'll be ready. Who will I be battling with, so I can be prepared to aid them?"
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 02:53:09 PM
"I thought the two of us could make an outing of it," Seira responds. "I'm sure we'll find a few friends to watch our back at the Gates of the Moon, however."

Incidentally, I think Automatic Metamagic will be the best SDA for her via the proxy template.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 02:58:50 PM
I'll figure that out on her end later, but I have an idea. Okay, any prep?
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 03:12:23 PM
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning

Numerical benefits:
AC: +15 normal/+15 touch (+2 insight Foresight, +2 dodge Visions of the Future, +5 sacred Shield of Warding, +6 morale Glorious Rally)
Attack: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Damage: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Fort and Will Saves: +10 (+4 sacred Celestial Valor, +6 morale Glorious Rally)
Ref Save +13 (+5 sacred Shield of Warding, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +2 (+2 morale from Good Hope)
Init: +2/+6 (+2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana

I intend to cast Celestial Valor and Glorious Rally before we set off from Gates of the Moon, so that anyone who fights alongside me and wishes to benefit from them would get the chance. The rest are precast, and Ranbar can have any and all of the spells listed. I'd like her to manage Mind Blank for herself, too.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 03:32:24 PM
Sure, easy enough. Any other spells you want Ranbar to cast in prep?
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 03:41:29 PM
Nothing comes to mind.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 03:47:02 PM
And thus it's time to open a portal - and one that opens to the Gates of the Moon, awaiting the two of you.

'Come,' Selune sends, her words saying it all. A drift of breeze comes through the portal, smelling of the sea and wildflowers together.
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 03:50:37 PM
Seira steps through the portal normally, but what emerges alongside Ragnar is her draconic self! Majestic and fire-red, with bits of color all over. A nice choker, black streaks down her arms, a diamond embedded in her forehead... all of her artifacts, adjusted to this form with perfect aesthetics.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 04:02:38 PM
It's cool here, the breeze blowing as the moon is so full above. It is bright as the sun, shining down on all.

Selune is before you, an old woman with a cane, hunched over as her youthful face and clear eyes meet yours. "Seira," The child declares, "Soon we will strike at Shar and hurt her, see how vulnerable she has become."
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 04:04:59 PM
"Here's hoping you drain a divine spark from her!" Seira says cheerfully. "Getting our measure of Shar's state of mind is important, but let's put the fear of us into her a bit while we do it?"
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 04:14:31 PM
"We will triumph and take something from her, see if how weakened she is," Selune agrees, "It is only the two of you? Would you like reinforcements?" Selune asks, "What needs do you have?"
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 04:17:07 PM
"I did imagine many of us will be working together," Seira admits.

I can summon Elle and Donald if Selune thinks I should, I just figured there'd be enough people here as it is and we would form groups.
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 04:26:42 PM
"Then you will," Selune says, "What needs to you have that the two of you do not cover?"
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 04:30:13 PM
"I do like working with bards when I get the chance," Seira muses. "And a charger type would give us another reliable meleer to round us out."
Title: Re: A new sultan?
Post by: Anastasia on July 25, 2019, 04:40:28 PM
"Well chosen," The crone says, as the youthening woman vanishes. "Selune called me, and I come forth," The man says. A man in full armor head to toe, shining with moonlight. He carries a mace in each hand, no shield to complement his armor. He's close to six and a half feet tall, an imposing man. He is utterly solid, like a mountain. He simply seems to be there, as permanent as the stones of the Gates of the Moon. His armor is engraved with the sigil of Selune, which fades and glows regularly.

"Luneli," he introduces himself, "Proxy of Selune."

Beyond this you cans ee patches of moonlight across the area, groups in each one. Indistinct for the moment, rapidly becoming more and more clear.
Title: Re: A new sultan?
Post by: Corwin on July 25, 2019, 04:43:35 PM
"Well met," Seira greets him. She initially wants to speak for Ranbar to introduce her, but ends up deciding to leave it to her proxy.
Title: Re: A new sultan?
Post by: Anastasia on July 26, 2019, 12:39:55 PM
"Ranbar of Aryn," Ranbar comes forward.

"You wanted a bard and someone to attack the enemy directly, I can do both," Luneli says, "What can the two of you do?"
Title: Re: A new sultan?
Post by: Corwin on July 26, 2019, 12:44:44 PM
"As a wizard I can do anything," Seira responds with a draconic smile. "But today I'm going to focus on overwhelming power, while keeping the ability to annihilate everything miles around me in reserve. If we do end up facing an army, I'd appreciate the two of you retreating at top speed to give me space to work with. I intend to stick to goldenfire, force and anti-undead spells in combat, in case you have something to boost offensive magic. I usually arrange my own distractions for my enemies, but if you have an opportunity to arrange a charge so that you flank a particularly troublesome foe with me, that would go nicely."
Title: Re: A new sultan?
Post by: Anastasia on July 26, 2019, 12:56:01 PM
A short nod from Luneli before...

"We will leave shortly," Selune's voice booms, "Be prepared!"

Last chance for any prep.
Title: Re: A new sultan?
Post by: Corwin on July 26, 2019, 12:57:42 PM
"Leave defending to me, if we get to a tough spot," Seira concludes. Ranbar hadn't introduced her abilities, but that just means she'll have to work on her cleric's shyness.

Intention to cast Glorious Rally and Celestial Valor as we head out. If we're going as a trio, then on us. If we'll be with others, then to share with said others as well.
Title: Re: A new sultan?
Post by: Anastasia on July 26, 2019, 01:41:05 PM
Okay, are those bonuses included in the big block from earlier? I'm doing your spoiler blocks after this post - Luneli ran just a little long - so I want to get it done in one fell swoop.

And thus they open - great portals, yawning wide and true. Portals that lead into absolute shadow, endless night ahead of you.

Ranbar holds her holy symbol tightly. "Seira," she whispers, "As you stood before the Song of Shar before, stand with me this time." She strides forward with Luneli, who simply says, "Selune is with us. We will not fail." Thus darkness falls as all of you proceed. Darkness eternal, a shadow without beginning or end. Seira cannot even see her friends, barely able to see her hands in this gloom. All is shadow once more, all has returned to nothing.

The Song of Shar is the only sound. It cajoles you, calls to you. You feel your posture slackening. How long has it been since you rested, since you forgot everything else and put aside your burdens? No one should have to labor under what you've struggled with. You've come so far and it's been so hard. No further.

It's time to sleep. Come to my embrace, Seira.

It's finally time to sleep.

Awaken!

Selune's voice is like a great chime being rang, stirring you from slumber. Your eyes open wide as the realm of Shadow is revealed to you. Endless dark now, only faint images and hints of natural terrain features glimpsed. Gloomy mountains, lines that may be trees, sketches of darkness that may be paths.

Above you this illumination comes from the light of the full moon, which shines brilliantly above Shadow. Sacred power fills all the party, bolstering you beyond words.

We're coming to free Creation from you, Shar. Flee.

To this all the darkness begins to writhe, indistinct for now as...

Selune's light gives a +17 sacred bonus to all rolls, except rank checks. Chance to react.
Title: Re: A new sultan?
Post by: Corwin on July 26, 2019, 01:50:06 PM
That's correct, although the +4 sacred from it is now overwritten by Selune~

Thus!

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp


Time to burn, Shar! Seira responds, her entire body igniting with righteous fury and goldenfire!
Title: Re: A new sultan?
Post by: Anastasia on July 26, 2019, 02:02:04 PM
More in the next post, just spoiler blocking in this post.

[spoiler]

Ranbar
HP: 494/494
Negative Conditions:
Aura:
Bonuses: Attack+23, (+17 sacred, +6 morale) Damage+23 (+17 sacred, +6 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale)
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used:
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on July 26, 2019, 02:06:52 PM
Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 26, 2019, 02:21:50 PM
Challenges, battlecries. They all echo amid them, and you hear a few familiar voices.

"We will not be lulled astray!" Empress Sulia is heard, her voice mixing with so many others.

Give me a chance to claw you apart, Shar!

Forward!

Before you the endless shadows begin to rise up. 30ft away from all as the Song of Shar is heard, a mournful dirge that yet draws you in. Great, looming shadows, faceless and bigger than any others. They appear by the hundreds, blending together and becoming a coherent whole, separate at the same time as they advance towards the party in all directions. Shadow itself rises against you as...!!!

We'll begin with this. Initiative.
Title: Re: A new sultan?
Post by: Corwin on July 26, 2019, 02:25:46 PM
20:25 <Seira> roll 1d20+23
20:25 <Penuche2> Seira invokes Penuche's magic: < 38 > [d20=15]
Title: Re: A new sultan?
Post by: Anastasia on July 26, 2019, 02:44:18 PM
> roll 1d20+38 Ranbar
<Penuche2> Kotono invokes Penuche's magic: < 48 > [d20=10]
> roll 1d20+40 Shadows
<Penuche2> Kotono invokes Penuche's magic: < 44 > [d20=4]

Init is Luneli (Supreme Init) > Ranbar (48) > Great Wall of Shadows (44) > Seira (38)

Did you include the +17 to init, Seira?
Title: Re: A new sultan?
Post by: Corwin on July 26, 2019, 02:46:37 PM
Yes, my gargantuan dragon self is just lacking in dex. Although you're right, I did miscalculate some other stuff. Should've been +13+6+17, so my init should be 38+13=51.

Also, I am never flat-footed and will counterspell/AoO if the opportunity arises.
Title: Re: A new sultan?
Post by: Anastasia on July 26, 2019, 03:01:19 PM
Init is Luneli (Supreme Init) > Seira (51) > Ranbar (48) > Great Wall of Shadows (44)

I figured that was too low, even with dragon form.

Luneli will hold a moment pending mages doing mage things, so he doesn't get in the way of radiuses quite yet.
Title: Re: A new sultan?
Post by: Corwin on July 26, 2019, 03:13:00 PM
Seira decides to try a different opening and warps the spells she calls upon to only affect the incorporeal. It might be a bit lackluster, but the opener is where she can test things out best.

Using Miracle for a Widened Ghost Touch Spell of Seira's Healing Flames. Only hits incorporeal, reaches out for a radius of 3 miles around me.

21:09 <Seira> roll 3#1d20+39+3+17 SR
21:09 <Penuche2> Seira invokes Penuche's magic: < 60, 69, 74 >
21:09 <Seira> roll 3#5d8 goldenfire
21:09 <Penuche2> Seira invokes Penuche's magic: < 26, 28, 25 >

Damages evil, heals good; neutral enemies get half damage, neutral allies heal half. Goldenfire/divine damage, Ref DC 41 half.

Ending my turn in gambit, to hopefully use my larger reach and ghost touch weapon to smack them if they come in range.
Title: Re: A new sultan?
Post by: Anastasia on July 29, 2019, 11:56:40 AM
> roll 1d20+30
> roll 1d20+30
> roll 1d20+30
<Penuche2> Kotono invokes Penuche's magic: < 47 > [d20=17]
<Penuche2> Kotono invokes Penuche's magic: < 50 > [d20=20]
<Penuche2> Kotono invokes Penuche's magic: < 48 > [d20=18]


Goldenfire spreads from you, washing out and yet - it's wrong somehow. Within 30ft by people shadows form and are buffeted by your magic, yet any place there isn't is simply shadow. Shadow that is momentarily lit and nothing else, no great extermination of it. Instead some of the shadows within 30ft fall, only for more shadows to instantly emerge once the goldenfire is passed, quickly filling in the ranks of the fallen. Shadows come uncaringly of your reach as...

They provoke an AoO filling in the ranks, if you would like to make it.
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 12:21:13 PM
I have over a dozen AoOs.

18:18 <Seira> roll 1d20+71+23-33 PA
18:18 <Penuche2> Seira invokes Penuche's magic: < 75 > [d20=14]
18:19 <Seira> roll 6d10+95+33+1d6+23
18:19 <Penuche2> Seira invokes Penuche's magic: < 184 > [d10=10,3,4,3,7,3][d6=3]

Also, how is Shar negating my SDA and restricting me to 30ft? My K:A, K:P, K:R and Spellcraft are ridiculously high, easily over 120 by taking 10.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 29, 2019, 12:40:02 PM
As near as you can tell, the shadows themselves aren't forming enough to be creatures, you suspect, until they get that close. Some mass that is a thing rather than an creature, or perhaps some primal force similar to that. It is the Plane of Shadow after all. It may simply be an extension of the plane's nature and will, as natural to occur here (and under Shar's touch) as the sun and water are on the Prime.

Your spell isn't being limited at all. It's simply not working, it's not a question of your SDA being negated.

Meanwhile, your rip through yet more shadows only to find more come, claws and fang dispersing them easy as can be.

More will come and provoke, how many AoOs do you get per round and do you want to spend all of them?
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 12:43:34 PM
7 in dragon form and I'll take them all now, my counterspells don't take AoOs.

18:42 <Seira> roll 6#1d20+71+23-33 PA
18:42 <Penuche2> Seira invokes Penuche's magic: < 69, 63, 64, 77, 68, 72 >
18:43 <Seira> roll 6#6d10+95+33+1d6+23
18:43 <Penuche2> Seira invokes Penuche's magic: < 194, 194, 180, 184, 183, 186 >
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 12:56:07 PM
+17x3 damage to all the shadows present from my spells (30ft radius).
Title: Re: A new sultan?
Post by: Anastasia on July 29, 2019, 01:31:14 PM
Init is Luneli (Supreme Init) > Seira (51) > Ranbar (48) > Great Wall of Shadows (44)

Ranbar is at your side, saving resources for now, her longspear radiant with the power given as...

> roll 1d20+67
<Penuche2> Kotono invokes Penuche's magic: < 70 > [d20=3]
> roll 1d8+45+1d6
<Penuche2> Kotono invokes Penuche's magic: < 57 > [d8=8][d6=4]


A quick thrust impales a shadow rising up as your rampage tears others up around it, getting it in the throat and causing flames to erupt out from the wound. As it grasps at its neck in vain, meanwhile...

Luneli will go now.

"Stay close," Luneli calls, going to take your left flank, charging in to meet the shadows before him head on.

> roll 1d20+84
> roll 1d20+84
<Penuche2> Kotono invokes Penuche's magic: < 93 > [d20=9]
<Penuche2> Kotono invokes Penuche's magic: < 96 > [d20=12]
> roll 3d12+153+2d6
> roll 3d12+153+2d6
<Penuche2> Kotono invokes Penuche's magic: < 194 > [d12=11,12,12][d6=2,4]
<Penuche2> Kotono invokes Penuche's magic: < 179 > [d12=8,10,5][d6=2,1]


A rising shadow is ripped in three by a swipe of his dual maces, tearing through shadowstuff like a sword. Moonfire bursts in the wake of his swings, another down and another coming. As he holds the line, the shadows erupt out, coming at all of you endlessly, like night everlasting.

> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC
<Penuche2> Kotono invokes Penuche's magic: < 92 > [d20=12]

Touch AC?


[spoiler]

Ranbar
HP: 494/494
Negative Conditions:
Aura:
Bonuses: Attack+23, (+17 sacred, +6 morale) Damage+23 (+17 sacred, +6 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale)
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used:
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 01:36:44 PM
80 touch/88 vs incorporeal in dragon form.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 29, 2019, 02:17:26 PM
> roll 10d6 and nothing else, everything else is blocked due to DvR/spells active
<Penuche2> Kotono invokes Penuche's magic: < 27 > [d6=2,2,1,6,3,1,4,2,2,4]

27 damage all.


Shadows savage all of you - it's like shadow stuff and hunger, tearing away at you. Something hungry, expressionless shadows assailing you. Amid it all you hold your own, the wounds minor indeed, nothing more than the fury of a power beneath your own - for now.

A flash of light. A column of flame and light cascades ahead, as meanwhile you hear Empress Sulia call, "Forward! Courage and bravery ahead, in the name of tomorrow!"

Advance. Push forward as you can.

In the skies above great shadows go to clash against the light of the moon, twisting into reality. Creatures of all kind of shadow, from dragons to griffons to great, looming fiends with swords of shadowstuff. They all rush to the moon as beams of moonfire lance out, striking back against them.

Rise.

The same horrors rise up around Seira. Amid all the shadows are more - a great wyrm like herself of pure shadow, snarling defiance and with a breath of oblivion. With it rises something that stops your heart for one moment - a shadow-woman of black hair, a phantasm in leathers and with twin short swords. Her eyes of nothing are closed and yet there is a smile on her face. You know this image too well - Shar. Some form of her? Some phantasmal image? A mere shadow copy? Perhaps even an avatar? Even as you hear Shar's voice, from the shadow's mouth comes the Song of Shar, louder now, clearer.

The Song will not be denied this time, Seira. You will not be saved this time. The end comes this time.

The wyrm is 50ft up and 50ft away, rising from the shadows like steam. Shar is 50ft away, below it, swords brought up as...

> roll 1d20+29 shadow wyrm
<Penuche2> Kotono invokes Penuche's magic: < 49 > [d20=20]
> roll 1d20+40 ???
<Penuche2> Kotono invokes Penuche's magic: < 48 > [d20=8]

Init is Seira (51) > Shadow Wyrm (49) > Ranbar = Shar...? (48) > Luneli (47) > Great Wall of Shadows (44)

Fair warning: I won't reply back to you until Alicia's done with her turn, since I need to keep you all in rough sync.

[spoiler]

Ranbar
HP: 494+41/494
Negative Conditions:
Aura:
Bonuses: Attack+23, (+17 sacred, +6 morale) Damage+23 (+17 sacred, +6 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale)
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used:
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 02:45:00 PM
Seira charges in to get this party started!

Swift to activate Armbands of the Spark, swift to Fiery Leap through the shadow dragon. Then full attack!

20:43 <Seira> roll 1d20+39+17 SR
20:43 <Penuche2> Seira invokes Penuche's magic: < 66 > [d20=10]
20:43 <Seira> roll 10d6 Ref DC 37 half
20:43 <Penuche2> Seira invokes Penuche's magic: < 33 > [d6=6,4,2,1,4,1,4,1,4,6]

20:36 <Seira> roll 4#1d20+71+23
20:36 <Penuche2> Seira invokes Penuche's magic: < 96, 107, 95, 109 >
20:36 <Seira> roll 1d20+66+23
20:37 <Penuche2> Seira invokes Penuche's magic: < 103 > [d20=14]
20:37 <Seira> roll 1d20+61+23
20:37 <Penuche2> Seira invokes Penuche's magic: < 94 > [d20=10]
20:37 <Seira> roll 1d20+56+23
20:37 <Penuche2> Seira invokes Penuche's magic: < 80 > [d20=1]
20:38 <Seira> roll 5#1d20+66+23
20:38 <Penuche2> Seira invokes Penuche's magic: < 103, 109, 92, 99, 101 >
20:38 <Seira> roll 1d20+66+23 crit?
20:38 <Penuche2> Seira invokes Penuche's magic: < 93 > [d20=4]

20:40 <Seira> roll 7#6d10+95+23+1d6
20:40 <Penuche2> Seira invokes Penuche's magic: < 150, 154, 157, 162, 149, 163, 151 >
20:41 <Seira> roll 4d6+95+23+1d6
20:41 <Penuche2> Seira invokes Penuche's magic: < 136 > [d6=3,6,5,2,2]
20:42 <Seira> roll 4d8+170+46+1d6 crit
20:42 <Penuche2> Seira invokes Penuche's magic: < 240 > [d8=5,6,6,4][d6=3]
20:42 <Seira> roll 2#2d6+85+23+1d6
20:42 <Penuche2> Seira invokes Penuche's magic: < 121, 124 >
20:42 <Seira> roll 2d8+105+23+1d6
20:42 <Penuche2> Seira invokes Penuche's magic: < 144 > [d8=5,8][d6=3]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 02:48:59 PM
As before forgot the +17 damage to the fire leap spell.
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 03:13:36 PM
And continuing with Gambit until further notice.
Title: Re: A new sultan?
Post by: Anastasia on July 29, 2019, 03:47:34 PM
It's simplicity to tear through the shadow dragon, fires and claws and teeth rending shadow stuff apart. Golden flames trail away from you as you rip it apart, sundering it into nothingness once more. A pale imitation of you clearly, nothing more - just a shadow. Your wrath triumphs over a mere image as the last bits burn away, but yet more shadows loom, seemingly infinite from the shadowstuff as...

Init is Seira (51) > Ranbar = Shar...? (48) > Luneli (47) > Great Wall of Shadows (44)

For long moments Ranbar looks on in terror, in simple fear - that fades as she takes a breath, a whispered prayer. She stands firm against the onrushing shadows, as at the same time the image of Shar advances for you. She moves like the wind, coming at you as Ranbar begins to cast, light gathering and...

AoO is provoked. Taking?
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 03:50:38 PM
Seira smacks at the approaching Shar with her tail!

Sure, why not?

21:49 <Seira> roll 1d20+71+23 impromptu sneak attack, denies dex
21:49 <Penuche2> Seira invokes Penuche's magic: < 104 > [d20=10]
21:50 <Seira> roll 6d10+95+23+1d6+16d6
21:50 <Penuche2> Seira invokes Penuche's magic: < 212 > [d10=1,3,1,9,10,10][d6=1,1,5,6,1,4,2,3,2,6,5,6,2,5,6,2,3]
Title: Re: A new sultan?
Post by: Anastasia on July 29, 2019, 03:57:49 PM
The shadow moves around your tail with the speed of a thousand horses, blurring past and diving at you. Yet claw isn't stopped, coming over and managing to gouge into the side of the shadow, ripping but barely slowing it at all.

Her blades are out as she leaps onto your tail, using it as a springboard to lunge at your back.

> roll 1d20+99 (+19 ???)
<Penuche2> Kotono invokes Penuche's magic: < 112 > [d20=13]

AC?
Title: Re: A new sultan?
Post by: Corwin on July 29, 2019, 04:11:00 PM
Dragon AC is 92+27=119, due to Gambit she'd have a +4 bonus to her attack. Thanks, Selune, now I retaliate!

22:04 <Seira> roll 1d20+71+23 impromptu sneak attack #2, denies dex
22:04 <Penuche2> Seira invokes Penuche's magic: < 105 > [d20=11]
22:05 <Seira> roll 6d10+95+23+1d6+16d6
22:05 <Penuche2> Seira invokes Penuche's magic: < 196 > [d10=2,1,3,2,6,8][d6=6,4,5,2,4,3,6,3,1,3,5,2,2,2,1,5,2]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
41 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 30, 2019, 01:48:33 PM
Yet somehow Seira dodges it, retorting back and slicing into the Shar-shadow's side. More shadowstuff is torn away, yet it's still going without any signs of pain as darkness envelopes you and...

Fortitude save, -19 penalty.
Title: Re: A new sultan?
Post by: Corwin on July 30, 2019, 01:55:04 PM
19:53 <Seira> roll 1d20+70+23
19:53 <Penuche2> Seira invokes Penuche's magic: < 101 > [d20=8]

I forgot to note it, but I'd like to negate scary penalties with MoP. So if you're allowing it, final result of 101-19+25=107


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
41 temp hp

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 31, 2019, 01:06:16 PM
Sure.

400 damage since maximized+empowered. Your successful save halves this.

Init is Seira (51) > Ranbar = Shar...? (48) > Luneli (47) > Great Wall of Shadows (44)


A sharp, screaming pain flares in your body. It's oddly intense and numb at once, like feeling something that never was, but was agonizingly painful if it was real. You yet hold your ground from that as lightning strikes. Somewhere far away, a lightning bolt so vast and thick as to surpass a tower. It casts everything in the electric glow of lightning for one intense moment, as Ranbar begins to pray. Seira feels the pull, the pull of her prayer, gathering and shaping magic from you, forging it into a righteos smite that slams down over the Shar assaulting you that...

> roll 1d20+53 vs SR
<Penuche> Kotono invokes Penuche's magic: < 54 > [d20=1]

> roll 1d20+53 vs SR
<Penuche> Kotono invokes Penuche's magic: < 54 > [d20=1]

Not Ranbar's day. That's legitimately terrible luck.


Bursts of holy power burst around the two of you - and yet not a one slows the shadow assaulting you. The Shadow Shar is not slowed or stopped, pressing on you despite the wounds you've inflicted on it. Luneli meanwhile turns from that, parrying a shadow reaching for him before he sings. It is a loud, manly song of combat and battle, of bravery and courage. It echos amid the field, filling and bolstering the two of you.

WoC boosted Inspire Courage. +16 morale to attacks/weapon damage/saves vs fear.

> roll 3d4
<Penuche> Kotono invokes Penuche's magic: < 7 > [d4=4,2,1]


Amid all of that, as Shadow's darkness thickens, the shadows erupt forth violently, suddenly. They're coming at the party again, refusing to be stopped.

You can AoO if you like, Seira.

[spoiler]

Ranbar
HP: 494+41/494
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale)
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Barraged Vivacious Twinned Maximized Righteous Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on July 31, 2019, 01:13:47 PM
I always like!

19:10 <Seira> roll 7#1d20+71+33 AoOs
19:10 <Penuche> Seira invokes Penuche's magic: < 119, 105, 116, 107, 123, 122, 105 >
19:11 <Seira> roll 1d20+71+33 AoO crit?
19:11 <Penuche> Seira invokes Penuche's magic: < 117 > [d20=13]

19:11 <Seira> roll 6#6d10+95+33+1d6+16d6 hits
19:11 <Penuche> Seira invokes Penuche's magic: < 228, 232, 232, 208, 212, 218 >
19:11 <Seira> roll 12d10+190+66+1d6+16d6 crit
19:11 <Penuche> Seira invokes Penuche's magic: < 382 > [d10=2,7,10,7,3,9,10,5,5,9,4,2][d6=5,5,2,6,2,3,4,2,2,2,1,4,2,4,2,2,5]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage

159 damage

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 31, 2019, 01:28:39 PM
The shadows around Seira are shredded, but they refill instantly. At the same time they close in on Luneli and Ranbar, who...

> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 93 > [d20=13]
> roll 10d6 and nothing else, DvR+spells block the rest
<Penuche> Kotono invokes Penuche's magic: < 30 > [d6=4,3,2,2,2,6,3,2,5,1]


The savage shadows against strike swiftly, the two holding their own against it. As they do, Ranbar's holy symbol glowing bright and Luneli dodging and singing.

You have no idea of the power I have here. Nothing can oppose me in Shadow, not even you.

Above, a twisting mass is birthed in the air 100ft above you and then another. Two of them total - great shadow-squids, swimming in the air like water, tendrils twitching and lashing out.

In the sky above the horrors are held at bay by the wrath of the moon, each blast from it coring dozens of them out at once. Flying up to join them is a massive man, broad bodied and bearded, armored in solid silver all over. He rides on a massive chariot pulled by hounds slavering and slobbering, charging to Selune's aid. His voice is like a trumpet's blast, heard over all the battlefield.

"COME AT ME, YOU SNIVELING COWARDS!"

> roll 1d20+32 squid 1
> roll 1d20+32 squid 2
<Penuche> Kotono invokes Penuche's magic: < 49 > [d20=17]
<Penuche> Kotono invokes Penuche's magic: < 49 > [d20=17]

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar = Shar...? (48) > Luneli (47) > Great Wall of Shadows (44)

You're up, but bear in mind I won't reply until Alicia's caught up. The way init is structure there along with Marie means you'll probably be a bit ahead here.

[spoiler]

Ranbar
HP: 494+11/494
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale)
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Barraged Vivacious Twinned Maximized Righteous Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on July 31, 2019, 01:41:08 PM
I beg to differ! Seira responds to Shar cheerfully, flashing across to her before striking with all her magically-augmented might.

Swift to Fiery Leap through 'Shar', swift to summon a bunch of fire elementals to provide me flanking, then full attack!

19:31 <Seira> roll 1d4+1 elementals
19:31 <Penuche> Seira invokes Penuche's magic: < 5 > [d4=4]

Fiery leap:
19:41 <Seira> roll 1d20+39+17 SR
19:41 <Penuche> Seira invokes Penuche's magic: < 66 > [d20=10]
19:41 <Seira> roll 10d6 Ref DC41 half
19:41 <Penuche> Seira invokes Penuche's magic: < 33 > [d6=6,2,1,6,2,3,1,6,1,5]
Forgot 17 to damage again, so damage is 50.

19:34 <Seira> roll 1d20+75+33
19:34 <Penuche> Seira invokes Penuche's magic: < 111 > [d20=3]
19:35 <Seira> roll 4#1d20+75+33 and +30 more MMoP if 111 missed 'Shar'
19:35 <Penuche> Seira invokes Penuche's magic: < 126, 122, 111, 126 >
Minor mistake, the last roll would've been at +70 and not +75, so it's 121 (151 if 111 on the first strike missed)

19:36 <Seira> roll 1d20+65+33
19:36 <Penuche> Seira invokes Penuche's magic: < 114 > [d20=16]
19:36 <Seira> roll 1d20+60+33
19:36 <Penuche> Seira invokes Penuche's magic: < 105 > [d20=12]
19:37 <Seira> roll 4#1d20+70+33
19:37 <Penuche> Seira invokes Penuche's magic: < 113, 111, 120, 113 >
19:37 <Seira> roll 1d20+70+33 impromptu sneak attack #3, denies dex
19:37 <Penuche> Seira invokes Penuche's magic: < 107 > [d20=4]

19:38 <Seira> roll 7#6d10+95+33+1d6+16d6
19:38 <Penuche> Seira invokes Penuche's magic: < 203, 217, 234, 210, 214, 234, 228 >
19:38 <Seira> roll 4d6+113+33+1d6+16d6
19:38 <Penuche> Seira invokes Penuche's magic: < 217 > [d6=1,6,3,1,3,1,5,6,5,3,4,1,3,2,5,5,3,3,1,6,4]
19:39 <Seira> roll 2d8+103+33+1d6+16d6
19:39 <Penuche> Seira invokes Penuche's magic: < 202 > [d8=6,1][d6=1,3,4,2,3,2,4,4,5,2,6,5,4,1,5,6,2]
19:39 <Seira> roll 2#2d6+103+33+1d6+16d6
19:39 <Penuche> Seira invokes Penuche's magic: < 201, 212 >

Impromptu SA strike damage:
19:39 <Seira> roll 2d8+123+33+1d6+16d6
19:39 <Penuche> Seira invokes Penuche's magic: < 230 > [d8=2,1][d6=2,5,1,6,6,4,4,4,4,6,6,6,5,3,2,3,4]
Title: Re: A new sultan?
Post by: Anastasia on July 31, 2019, 02:33:55 PM
This time, you are not stopped. You burn through the shadow and then tear into it, assaulting it with deadly speed. You rip it asunder, and even as it burns away in goldenfire? Hands come from it, reaching for you, trying to grasp you as - !

Fort.
Title: Re: A new sultan?
Post by: Corwin on July 31, 2019, 02:36:35 PM
Bad time to run out of MoP....

20:36 <Seira> roll 1d20+70+23
20:36 <Penuche> Seira invokes Penuche's magic: < 112 > [d20=19]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage

159 damage

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Many Moments of Prescience, Moment of Prescience, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 31, 2019, 02:42:18 PM
200 damage halved, so 100 damage. Additional statuses negated by save.

The hands claw and reach for you, scoring wounds, touching through your scales as the Shadow Shar is no more. Got it! As you revel in that momentary triumph...

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44)

Be strong, Seira!

The squids begin to descend down, coming for you from above. It's like swimming in the dark air, descending down for you as if underwater.

What's your reach, Seira?
Title: Re: A new sultan?
Post by: Corwin on July 31, 2019, 02:46:59 PM
I'm kicking ass!

20ft
Title: Re: A new sultan?
Post by: Anastasia on July 31, 2019, 02:53:50 PM
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 114 > [d20=14]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 119 > [d20=19]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 118 > [d20=18]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 112 > [d20=12]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge)
<Penuche> Kotono invokes Penuche's magic: < 120 > [d20=20]
<Penuche> Kotono invokes Penuche's magic: < 108 > [d20=8]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge) in case 19 is a hit, crit threat
<Penuche> Kotono invokes Penuche's magic: < 108 > [d20=8]
> roll 1d20+100 (+19 ???, +3 ???, +8 ???, +1 ???, +2 charge) in case 20 is a hit, crit threat
<Penuche> Kotono invokes Penuche's magic: < 107 > [d20=7]

AC?
Title: Re: A new sultan?
Post by: Corwin on July 31, 2019, 02:59:52 PM
Dragon AC is 92+27=119, due to Gambit they have a +4 bonus to attacks. Three hits, no crits.

20:57 <Seira> roll 6#1d20+75+33 AoOs
20:57 <Penuche> Seira invokes Penuche's magic: < 126, 122, 124, 125, 123, 127 >
20:57 <Seira> roll 1d20+75+33 AoO crit?
20:57 <Penuche> Seira invokes Penuche's magic: < 126 > [d20=18]
20:58 <Seira> roll 5#6d10+95+33+1d6+16d6 hits
20:58 <Penuche> Seira invokes Penuche's magic: < 225, 219, 223, 217, 215 >
20:58 <Seira> roll 12d10+190+66+1d6+16d6 crit
20:58 <Penuche> Seira invokes Penuche's magic: < 372 > [d10=3,5,3,8,2,3,2,7,6,1,5,7][d6=3,2,6,2,5,5,4,6,3,4,4,4,6,5,1,1,3]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage

259 damage

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on July 31, 2019, 05:24:10 PM
> roll 3d8+81 DR applies
> roll 3d8+81 DR applies
> roll 3d8+81 DR applies
<Penuche> Kotono invokes Penuche's magic: < 102 > [d8=7,6,8]
<Penuche> Kotono invokes Penuche's magic: < 96 > [d8=7,3,5]
<Penuche> Kotono invokes Penuche's magic: < 93 > [d8=6,1,5]

Ow.


Chaos. Squids descend on Seira's draconic form, even as she feels it. A pulse of eneryg, a pulse of raw healing touching her, soothing her injuries. It travels everywhere, a benediction from one of your allies, surely.

50 HP healing all.

The grapple of tentacles on scales, of breath and bite against the assault, distracts you. It's nothing but chaos as you hold against them, keeping your position despite the assault. They're trying to latch onto you, to get you good as...

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44)

Ranbar, who knows when to heal the dragon, is up.


Ranbar flies forward, to your underside, amid the shadows. She touches your rear leg as healing flows through you, and a moment later more power yet. Your own power called on, filling all of you with added endurance.

Barraged heal and barrage endurance of the dragon princess. +150 HP healing to you.

As that fills you Luneli changes his tune. It instead becomes an upbeat ballad, filling the air and your ears, as you feel more, feel mightier yet.

> roll 18d4
<Penuche> Kotono invokes Penuche's magic: < 48 > [d4=1,1,4,2,2,3,4,1,2,4,4,4,3,2,3,1,3,4]

Song of Heroics on you with WoC. +8 morale on saves and more importantly, +8 dodge to AC since you're being squidded.

> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 85 > [d20=5]

Touch AC?


[spoiler]

Ranbar
HP: 560+11/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory,
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 01:07:21 AM
First, HP.
Spoiler: ShowHide

102-15=87
96-15=81
93-15=78
Damage is 259+87+81+78 = 505

Healing is +200
Endurance is +66

HP: 421/726


Touch AC is 88 with Lunali's help, but I'm still in Gambit so they get +4 to attack. If it's incorporeal, I get +8 more to AC.

Also, retaliation!

07:06 <Seira> roll 1d20+75+33 AoO
07:06 <Penuche> Seira invokes Penuche's magic: < 109 > [d20=1]
07:06 <Seira> roll 6d10+95+33+1d6+16d6
07:06 <Penuche> Seira invokes Penuche's magic: < 213 > [d10=5,5,6,5,4,1][d6=1,3,6,6,6,1,5,5,1,2,3,3,4,3,4,4,2]

Did my Gambit before hit the squids properly? Any of them near death?

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC

HP: 421/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 01:16:44 PM
Yes, wounded but not down territory. You're narrowly missed, the others are hit by this.

> roll 10d6 and nothing else, DvR+spells block the rest
<Penuche> Kotono invokes Penuche's magic: < 39 > [d6=3,3,3,3,2,6,2,6,6,5]


The shadows continue to assail you, an endless tide of them for which you can only hold the line. Amid this, as you hear Ranbar cry your name out softly?

Is that all, Seira? We've barely begun.

40ft from you another Shadow Shar rises, blades nothing but empty shadows.

Song can stop the Song, stand against her waves and advance!

Meanwhile, you can see something on the horizon - some vast tide of shadow, stretching as far as you can see, silently gliding forward.

> roll 1d20+40
<Penuche> Kotono invokes Penuche's magic: < 43 > [d20=3]

Init is Seira (51) > Squid 1 = Squid 2 (49) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Shadow Shar (43)

Go.

[spoiler]

Ranbar
HP: 532/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory,
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 01:40:25 PM
You bet we're advancing!

Seira can sing, but it's probably not what Selune has in mind. Still, why not? Shrugging, she calls out to Luneli, "How about it? I've got just the song for it. Wanna try a duet?"

It's fine if he doesn't, of course. Seira will just perform for Ranbar in thanks for her efforts at keeping Seira alive and in fighting condition, even as Seira cuts apart shadowy squids while her elementals harass them.

"♪ When I am down and, oh my soul, so weary; when troubles come and my heart burdened be. Then, I am still and wait here in the silence, until you come and sit awhile with me. ♪"

Swift for Fire Devotion, swift for Heal, full attack on the squids!

19:30 <Seira> roll 4#1d20+75+40
19:30 <Penuche> Seira invokes Penuche's magic: < 125, 127, 124, 116 >
19:30 <Seira> roll 1d20+70+40
19:30 <Penuche> Seira invokes Penuche's magic: < 118 > [d20=8]
19:30 <Seira> roll 1d20+65+40
19:30 <Penuche> Seira invokes Penuche's magic: < 117 > [d20=12]
19:30 <Seira> roll 1d20+60+40
19:30 <Penuche> Seira invokes Penuche's magic: < 109 > [d20=9]
19:31 <Seira> roll 5#1d20+70+40
19:31 <Penuche> Seira invokes Penuche's magic: < 118, 120, 114, 119, 115 >

19:31 <Seira> roll 7#6d10+95+40+1d6+16d6
19:31 <Penuche> Seira invokes Penuche's magic: < 238, 237, 234, 229, 243, 221, 245 >
19:32 <Seira> roll 4d6+113+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 222 > [d6=6,1,5,4,6,3,1,1,6,1,6,1,5,3,6,2,2,6,2,1,1]
19:32 <Seira> roll 2d8+103+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 209 > [d8=2,5][d6=1,5,5,5,6,6,4,3,5,6,2,1,5,1,2,1,1]
19:32 <Seira> roll 2#2d6+103+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 225, 196 >
19:32 <Seira> roll 2d8+123+40+1d6+16d6
19:32 <Penuche> Seira invokes Penuche's magic: < 223 > [d8=2,2][d6=5,3,2,4,3,3,4,2,6,6,2,1,3,4,4,2,2]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 8/10 rounds
Fire Devotion 10/10 rounds

HP: 571/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 02:26:05 PM
Seira is a wyrm of flame, erupting with it as she stands against the squids. It is a savage, clawing war, flaming bites tearing them apart and claws ripping them asunder. Seira is able to hold her ground, wounds healing as with a surge, she rips them apart. The shadows return to nothing, crumbling away under Seira's assault - she's safe again, at least for now. As she holds her ground.

Seira, Selune suggests I have an avatar at the Cauldron while you're occupied. Do you object?
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 02:29:46 PM
You're always welcome at the Cauldron, Seira responds to Waukeen without stopping singing. Here's hoping Luneli picks the song up!
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 02:55:45 PM
Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Shadow Shar (43)

> roll 1d20+53
> roll 1d20+53
<Penuche> Kotono invokes Penuche's magic: < 69 > [d20=16]
<Penuche> Kotono invokes Penuche's magic: < 61 > [d20=8]
> roll 20*6
<Penuche> Kotono invokes Penuche's magic: < 120 >
> roll 120+60
<Penuche> Kotono invokes Penuche's magic: < 180 >
> roll 360*2
<Penuche> Kotono invokes Penuche's magic: < 720 >
> roll 1d20+38 (-5 Ranbar's Smite)
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=12]


Holy power strikes down at the Shadow Shar, hitting her hard, knocking her back a moment. Powerful bursts of holy energy, Ranbar's smites gathered to strike her. That's enough for Luneli to stop his previous song, letting his countersong be heard, loud and clear.

> roll 1d20+59
<Penuche> Kotono invokes Penuche's magic: < 60 > [d20=1]


The song of Shar is quieted, countered as it comes out of the Shadow Shar's mouth. It's enough to buy you a respect as she dives forward - and as she does, the ground beneath you opens wide, hundreds of hissing black spirits erupting out at you.

Ref.

[spoiler]


Ranbar
HP: 532/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 02:58:06 PM
20:57 <Seira> roll 1d20+58+27 improved evasion
20:57 <Penuche> Seira invokes Penuche's magic: < 95 > [d20=10]


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 8/10 rounds
Fire Devotion 10/10 rounds

HP: 571/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 03:13:54 PM
Yet you dodge that all as they swoop past you, looping over to Ranbar and Luneli. Amid the shadow swarm they strike, as at the same time the endless swarms of shadows come forth once more.

> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 97 > [d20=17]
> roll 10d6 all
<Penuche> Kotono invokes Penuche's magic: < 36 > [d6=4,5,2,4,2,6,1,1,6,5]

> roll 1d20+80
<Penuche> Kotono invokes Penuche's magic: < 95 > [d20=15]


Yet Seira is prepared for that, dodging to the side as...

Gambit it.

[spoiler]

Ranbar
HP: 498/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 03:21:04 PM
21:20 <Seira> roll 1d20+75+40
21:20 <Penuche> Seira invokes Penuche's magic: < 135 > [d20=20]
21:20 <Seira> roll 6d10+95+40+1d6+16d6
21:20 <Penuche> Seira invokes Penuche's magic: < 218 > [d10=9,9,4,4,3,5][d6=1,3,1,2,6,1,3,2,1,2,4,1,3,5,5,3,6]
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 03:41:24 PM
Seira slashes into the Shadow Shar, a solid wound as she dodges it - only for a moment later for a shattering roar, before a wave of pure power and pressure washes over the battlefield.

"What the f-" Is all Luneli can getout, as - !

Fort all, including the Shadow Shar.
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 03:42:39 PM
21:42 <Seira> roll 1d20+70+25
21:42 <Penuche> Seira invokes Penuche's magic: < 96 > [d20=1]
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 04:00:43 PM
> roll 1d20+52 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 71 > [d20=19]
> OOC: -7, grabbed the wron gsave.
> roll 1d20+54 Luneli
<Penuche> Kotono invokes Penuche's magic: < 73 > [d20=19]
> roll 1d20+43
<Penuche> Kotono invokes Penuche's magic: < 46 > [d20=3]

> roll 20d6
<Penuche> Kotono invokes Penuche's magic: < 89 > [d6=1,5,6,3,4,5,5,4,6,2,6,6,6,6,6,2,6,3,1,6]

All three of you halve this damage.


The blast is massive, leavign the ground shaking and the Shadow Shar reeling back. Whatever that was has your ears ringing, as amid the lunar battle above, horrors held back? The wave is getting closer. It's roaring in fast and atop it you see them standing atop it. Hundreds of warriors clad in armor and arms, all night black and riding in. Sharran dark justicars, Seira's knowledge tells her, warriors dedicated to Shar's service.

Selune!

Let the light of the moon vanquish every shadow before me!

Far above you see it - a warrior clad in darkness, flickering. A dancer, erotic and stunning. A creeping shadow, hands outreaching. So many and more, for you feel it. An avatar of Shar, approaching Selune.

Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Shadow Shar (43) > Wave (0)

Note the addition to init. Go.

[spoiler]

Ranbar
HP: 454/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 04:09:41 PM
Hey, it's the head night walker!

Since things seem to be heating up, Seira does her best to help that along by setting herself on fire and striking at Shar's pale shadow!

Swift for Heal, swift for Dragonfire Wrath, full attack shadow 'Shar'!

22:05 <Seira> roll 4#1d20+75+40
22:05 <Penuche> Seira invokes Penuche's magic: < 120, 118, 118, 118 >
22:05 <Seira> roll 1d20+70+40
22:05 <Penuche> Seira invokes Penuche's magic: < 117 > [d20=7]
22:05 <Seira> roll 1d20+65+40
22:05 <Penuche> Seira invokes Penuche's magic: < 109 > [d20=4]
22:05 <Seira> roll 1d20+60+40
22:05 <Penuche> Seira invokes Penuche's magic: < 107 > [d20=7]
22:06 <Seira> roll 5#1d20+70+40
22:06 <Penuche> Seira invokes Penuche's magic: < 125, 118, 111, 114, 123 >

22:06 <Seira> roll 7#6d10+95+40+1d6+16d6+3d8
22:06 <Penuche> Seira invokes Penuche's magic: < 248, 241, 247, 238, 239, 256, 230 >
22:07 <Seira> roll 4d6+113+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 225 > [d6=2,1,4,5,1,1,2,4,3,1,5,5,3,2,2,5,3,2,4,5][d8=4,4,2][d6=2]
22:07 <Seira> roll 2d8+103+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 226 > [d8=5,3][d6=5,1,6,5,5,2,1,5,5,3,4,3,6,2,2,4][d8=1,5,5][d6=5]
22:07 <Seira> roll 2d6+103+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 219 > [d6=5,5,3,4,5,3,1,5,1,2,3,6,5,5,1,3,6,1][d8=3,5,3][d6=1]
22:07 <Seira> roll 2d6+103+16d6+40+3d8+1d6
22:07 <Penuche> Seira invokes Penuche's magic: < 243 > [d6=5,4,6,4,1,6,1,6,4,6,5,2,6,5,5,5,2,4][d8=6,7,6][d6=4]
22:08 <Seira> roll 2d8+123+16d6+40+3d8+1d6
22:08 <Penuche> Seira invokes Penuche's magic: < 249 > [d8=6,3][d6=3,2,1,6,2,1,2,2,2,4,6,3,3,5,2,6][d8=8,6,7][d6=6]


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 7/10 rounds
Fire Devotion 9/10 rounds
Dragonfire Wrath 10/10 rounds

HP: 677/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 04:21:06 PM
Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > Wave (0)

With full savagery and wrath, Seira grabs the Shadow Shar and tears it apart in both claws, again sundering it. This buys her a moment to heal further, calling on more of her power, gathering more of it deeply inside of her.

"We have to do something about the wave," Luneli shouts, "Can you?"
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 04:28:38 PM
"Yes, as it happens," Seira calls back. "The two of you, stick together. Ranbar go for magic-boosted melee to try it out."
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 04:36:37 PM
Ranbar nods nad braces then, ready to intercept the wave when it comes.

Luneli does the same, bracing as, "Then we break the wall when it gets to us."

Okay, Alicia needs to catch up since the wall shenanigans and how you all deal with this needs to be in tandem. More after that.
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 04:40:10 PM
Seira prepares to get some distance from her two companions so that she could use her more explosive spells at leisure....

Incidentally, distance to the wave and its apparent speed of movement per round would be useful.
Title: Re: A new sultan?
Post by: Anastasia on August 01, 2019, 05:08:05 PM
It's 3000ft away and closing in -fast-. This round fast.
Title: Re: A new sultan?
Post by: Corwin on August 01, 2019, 05:09:27 PM
Since I already killed stuff this round, unless Luneli can grant me an extra action as the wave approaches I can only hope it doesn't arrive entirely this round.
Title: Re: A new sultan?
Post by: Anastasia on August 02, 2019, 01:46:17 PM
Flashes of light. Ahead, radiant storms slam into the wave as part of is gone, expanding as an assault from many comes. A flash of light as another radiant storm bursts, Empress Sulia glimpsed in the air standing tall. A silver blast of moonlight disintegrates more of the wall, and then it comes.

Fire, ice, lightning, winds, force, stone. Walls, blasts, bursts. A steady barrage batters the wall amid this all. With the army holding well, no one overwhelmed? It is enough. The wave putters out, broken, dark justicars taking to the battlefield amid it all.

A gruff voice is heard now, yet undeniably commanding. Fight with all the strength of the stones.

Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44)

Go Seira, you have a relative lull in combat. Dark justicars range from 3000ft away to 1000ft away - they're scattered. For reference, Alicia's 3000ft ahead facing down a fuck off huge army.
Title: Re: A new sultan?
Post by: Corwin on August 02, 2019, 01:52:16 PM
Since the battlefield got reshuffled and I can both see and affect other teams, I would appreciate some information.

-You said the army is roughly 2 miles across in #e, but here the enemies are listed as 1000ft to 3000ft away. Which is it?
-Since the wave is broken and everyone is scattered, is there a spot where all/most of the enemies can be hit except those directly in melee with others? Assuming I can travel there, of course.
Title: Re: A new sultan?
Post by: Anastasia on August 02, 2019, 02:03:39 PM
The army ahead is an army of Faces of Loss, the dark justicars are scattered about from the wave and another force altogether.

If you mean the dark justicars, they're fairly scattered and tough to get too many of them in a radius unless you're taking huge radius spells.
Title: Re: A new sultan?
Post by: Corwin on August 02, 2019, 02:55:42 PM
Seira stops time.

At her speed, catching up to Alicia is the work of moments, and Seira leaves a few surprises past her friend's range that would explode against fresh enemies as time resumes before dropping back to the midway spot between Alicia's group and Luneli and Ranbar.

And then, as time resumes, a great deal explodes in fire!

20:40 <Seira> roll 1d4+1
20:40 <Penuche> Seira invokes Penuche's magic: < 4 > [d4=3]

Round 1: Run for 1,400ft, one swift to emulate Arcane Spellsurge, one swift for Arcane Thesis
Round 2: Run for 1,400ft, two swifts for Widened Maximized Delayed Blast Fireball x2 (distance for them ~1,160ft from Alicia and friends, that's also their radius)
Round 3: Move for 350ft further, two swifts for Widened Enhanced Maximized Delayed Blast Fireball x2 (distance for them ~1,510ft from Alicia and friends, that's also their radius), move for 350ft back
Round 4: Run for 1,400ft back, swift for Spell Enhancer, swift for True Casting; predicting the use of Widened Enhanced Maximized Empowered Twinned Greater Fireburst

Time resumes: Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2 (radius ~1,400ft, enough to not hit my guys or Alicia due to stopping midway between them)

No longer using Gambit.
Title: Re: A new sultan?
Post by: Anastasia on August 02, 2019, 03:08:20 PM
Okay, that looks fine. How many saves do I need?
Title: Re: A new sultan?
Post by: Corwin on August 02, 2019, 03:19:52 PM
On the far side from Alicia:

Widened Maximized Delayed Blast Fireball x2 (distance for them ~1,160ft from Alicia and friends, that's also their radius):
21:17 <Seira> roll 1d20+66 SR
21:17 <Seira> roll 1d20+66 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 85 > [d20=19]
21:17 <Penuche> Seira invokes Penuche's magic: < 82 > [d20=16]

Spell 1: 137 goldenfire damage, Ref DC 46 half
Spell 2: 137 goldenfire damage, Ref DC 46 half

Widened Enhanced Maximized Delayed Blast Fireball x2 (distance for them ~1,510ft from Alicia and friends, that's also their radius):
21:17 <Seira> roll 1d20+66 SR
21:17 <Seira> roll 1d20+66 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 73 > [d20=7]
21:17 <Penuche> Seira invokes Penuche's magic: < 69 > [d20=3]

Spell 1: 197 goldenfire damage, Ref DC 47 half
Spell 2: 197 goldenfire damage, Ref DC 47 half

On the in-between range from Alicia to my original location:

Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2 (radius ~1,400ft, enough to not hit my guys or Alicia due to stopping midway between them):
21:17 <Seira> roll 1d20+78 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 82 > [d20=4]
21:17 <Seira> roll 1d20+66 SR
21:17 <Penuche> Seira invokes Penuche's magic: < 73 > [d20=7]

Spell 1: 834 goldenfire damage, Ref DC 52 half
Spell 2: 834 goldenfire damage, Ref DC 51 half

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 7/10 rounds
Fire Devotion 9/10 rounds
Dragonfire Wrath 10/10 rounds

HP: 677/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Title: Re: A new sultan?
Post by: Anastasia on August 05, 2019, 12:36:15 PM
One post to get this above the IRC scenes post in most recent posts. Next post incoming momentarily.
Title: Re: A new sultan?
Post by: Anastasia on August 05, 2019, 12:54:09 PM
> > roll 1d20+34
> > roll 1d20+34
> <Penuche> Kotono invokes Penuche's magic: < 50 > [d20=16]
> <Penuche> Kotono invokes Penuche's magic: < 37 > [d20=3]
> roll 1d20+34
<Penuche> Kotono invokes Penuche's magic: < 50 > [d20=16]
> roll 1d20+34
> roll 1d20+34
> roll 1d20+34
<Penuche> Kotono invokes Penuche's magic: < 46 > [d20=12]
<Penuche> Kotono invokes Penuche's magic: < 52 > [d20=18]
<Penuche> Kotono invokes Penuche's magic: < 52 > [d20=18]


In a flash of gold the dark justicars are immolated all around you and then some. A zone of goldenfire channeled clears the way ahead, as you see glimpsed.

Empress Sulia holds her grounds as her allies rally around her, advancing against the shadows.

Alicia far ahead, glimpsed amid the goldenfire, her allies at war with her.

A dwarf amid many dwarves, leading them onward slowly but inevitably. An example of all dwarven kind, a warrior leading many warriors bravely, resolutely. You feel the power and presence of Moradin, advancing against this darkness.

As dark justicars scream as goldenfire finds them, you see the moon and the shadows wage war above, seemingly endless now.

Chance to react since that was a long post and I want to get Alicia's first post out.
Title: Re: A new sultan?
Post by: Corwin on August 05, 2019, 01:00:47 PM
Onwards! Seira cheers, urging her companions to catch up to her. Let Shar do her worst, and let her fail!
Title: Re: A new sultan?
Post by: Anastasia on August 05, 2019, 01:30:34 PM
Just so I'm clear on it after a weekend interruption, where did you position at the end of your time stop move?
Title: Re: A new sultan?
Post by: Corwin on August 05, 2019, 01:32:14 PM
About 1,400ft ahead of Ranbar and Luneli. And about 1,400ft behind Alicia who hopped ahead with her team.
Title: Re: A new sultan?
Post by: Anastasia on August 05, 2019, 01:33:53 PM
Awesome, thanks.

Init is Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44)

Okay, just to speed this along - are you going to AoO attacking shadows this round? If so roll it up.



Title: Re: A new sultan?
Post by: Corwin on August 05, 2019, 01:36:13 PM
Sure, why not? I'm just not in Gambit, but I surely have reach over them.

19:35 <Seira> roll 7#1d20+71+40
19:35 <Penuche> Seira invokes Penuche's magic: < 129, 119, 130, 127, 127, 119, 128 >
19:35 <Seira> roll 7#6d10+95+40+1d6+3d8
19:35 <Penuche> Seira invokes Penuche's magic: < 191, 197, 194, 191, 188, 195, 178 >
Title: Re: A new sultan?
Post by: Anastasia on August 05, 2019, 01:56:40 PM
> roll 1d20+80 (+19 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 88 > [d20=8]
> roll 10d6
<Penuche> Kotono invokes Penuche's magic: < 44 > [d6=6,3,1,5,6,5,6,4,4,4]


You tear asunder shadows that emerge from the darkness around you, as yet more relentlessly attack, relentlessly assault you. You're awash in seemingly endless shadows. You withstand this as you can, unbowed in defiance of Shar's spite. The moon and Shar above you do war - blade against blade, shadows against silvery moonlight. You can feel each blow and parry, each one crackling in your bones like forceful thunder.

Somehow Shar strikes true on each blow, tiny things yet effective against Selune as she is. Blasts likewise strike Shar despite her defenses, her avatar being struck in return. A savage battle for certain as...

Your turn, Seira. Go.

[spoiler]

Ranbar
HP: 410/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 05, 2019, 02:05:11 PM
Seira summons fire elementals who take positions all around her to support her better, while a crown of flames appears upon her head! Waiting for her companions, Seira shines brightly for miles across to harass the shadows around here!

Widened Crown of Flames for 3 miles radius, damages evil outsiders, evil undead and evil fey each round, no save.

19:59 <Seira> roll 1d20+39+17 SR
19:59 <Penuche> Seira invokes Penuche's magic: < 63 > [d20=7]
20:00 <Seira> roll 2d6+17 goldenfire
20:00 <Penuche> Seira invokes Penuche's magic: < 27 > [d6=4,6]

Widened Ghost Touch Body of the Sun for 3 mile radius, damages ghosts each round, ref save listed.

20:01 <Seira> roll 1d20+39+17 SR
20:01 <Penuche> Seira invokes Penuche's magic: < 58 > [d20=2]
20:02 <Seira> roll 5d4+17 Ref DC53 half
20:03 <Penuche> Seira invokes Penuche's magic: < 29 > [d4=2,1,4,2,3]

20:04 <Seira> roll 1d4+1 elementals
20:04 <Penuche> Seira invokes Penuche's magic: < 5 > [d4=4]
Title: Re: A new sultan?
Post by: Anastasia on August 05, 2019, 02:30:30 PM
Give me a CL on Crown of Flames, would you? Just referencing for something.
Title: Re: A new sultan?
Post by: Corwin on August 05, 2019, 02:33:05 PM
20:32 <Seira> roll 1d20+39+17+3
20:32 <Penuche> Seira invokes Penuche's magic: < 78 > [d20=19]
Title: Re: A new sultan?
Post by: Anastasia on August 05, 2019, 02:50:47 PM
Your flames burn bright and powerful, radiant against the shadows. They war against it, holding its own for now. As they do the shadows recoil back - they aren't attacking, at least for the moment, as Luneli and Ranbar reach you.

"I can still fight," Ranbar says right away, while Luneli trots up to you.
Title: Re: A new sultan?
Post by: Corwin on August 05, 2019, 02:52:40 PM
"I should hope so! We've been winning all over, and Selune's going evenly with Shar up above," Seira tells her cheerfully. "Let's press on and crush any opposition. Even if it's effortless for Shar, it's still distracting and mental fatigue accumulates no matter how many avatars you offload this task to."

We will advance!
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 01:02:23 PM
Next round begins since everyone went and just waiting on that.

It is then you see them, winking into reality over two miles away. Spheres of nothing, a dozen - three dozen - twelve dozen - hundreds. More and more Eyes of Shar are appearing ahead, gathering. At the same time the ground abruptly erupts, great yearning chasms lined with teeth. They rise up, space twisting as they pursue you, looking to pull you into the earth and consume you whole. So many of them, more by the moment, multiplying rapidly.

Yet in the distance you see it. A tower. Some sort of tower, some sort of edifice. It is hazy even to your divine vision, a promise of something as the Song of Shar rallies, growing stronger.

> roll 1d20+53 The Chasms
<Penuche> Kotono invokes Penuche's magic: < 60 > [d20=7]
> roll 1d20+20 The Tower
<Penuche> Kotono invokes Penuche's magic: < 38 > [d20=18]

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Chance to react Seira since I need a sec.
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 01:17:03 PM
"Let me protect you for a moment," Seira tells Ranbar and Luneli, placing a resilient sphere around them before exploding in massive blasts of flames!

The largest radius to hit as much as I can without getting allies: Widened Greater Fireburst x2

19:13 <Seira> roll 2#1d20+39+3+17 SR
19:14 <Penuche> Seira invokes Penuche's magic: < 64, 71 >
SR roll should be +10 higher, so 74 and 81

19:14 <Seira> roll 2#15d10+17 Ref DC 43 half
19:14 <Penuche> Seira invokes Penuche's magic: < 104, 92 >

This continues:

Widened Crown of Flames for 3 miles radius, damages evil outsiders, evil undead and evil fey each round, no save.
19:15 <Seira> roll 2d6+17
19:15 <Penuche> Seira invokes Penuche's magic: < 23 > [d6=5,1]

Widened Ghost Touch Body of the Sun for 3 mile radius, damages ghosts each round, Ref DC53 half.
19:15 <Seira> roll 5d4+17
19:15 <Penuche> Seira invokes Penuche's magic: < 28 > [d4=2,1,3,4,1]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 5/10 rounds
Fire Devotion 7/10 rounds
Dragonfire Wrath 8/10 rounds

HP: 726/726 (forgot I had sensual blessing)

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 01:55:53 PM
Just to react Seira, not take a turn. The Chasms beat you in init, though keep that turn handy to paste if nothing changes after this.

The great maws are coming at all of you now, a great storm of them, closing in as...

AoOing?
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 01:59:31 PM
19:58 <Seira> roll 7#1d20+75+33 AoO
19:58 <Penuche> Seira invokes Penuche's magic: < 118, 125, 116, 115, 118, 124, 118 >
+7 to each attack there

19:58 <Seira> roll 7#6d10+95+40+1d6+16d6
19:58 <Penuche> Seira invokes Penuche's magic: < 227, 216, 235, 245, 227, 216, 224 >
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 02:11:32 PM
Seira's quick wrath is sufficient - she tears apart the maws coming at her, giving her a moment of reprieve, stopping the assault cold - for now.

Now it's your turn, Seira.
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 02:12:21 PM
"Let me protect you for a moment," Seira tells Ranbar and Luneli, placing a resilient sphere around them before exploding in massive blasts of flames!

The largest radius to hit as much as I can without getting allies: Widened Greater Fireburst x2

19:13 <Seira> roll 2#1d20+39+3+17 SR
19:14 <Penuche> Seira invokes Penuche's magic: < 64, 71 >
SR roll should be +10 higher, so 74 and 81

19:14 <Seira> roll 2#15d10+17 Ref DC 43 half
19:14 <Penuche> Seira invokes Penuche's magic: < 104, 92 >

This continues:

Widened Crown of Flames for 3 miles radius, damages evil outsiders, evil undead and evil fey each round, no save.
19:15 <Seira> roll 2d6+17
19:15 <Penuche> Seira invokes Penuche's magic: < 23 > [d6=5,1]

Widened Ghost Touch Body of the Sun for 3 mile radius, damages ghosts each round, Ref DC53 half.
19:15 <Seira> roll 5d4+17
19:15 <Penuche> Seira invokes Penuche's magic: < 28 > [d4=2,1,3,4,1]
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 02:28:25 PM
> roll 1d20+33
> roll 1d20+33
<Penuche> Kotono invokes Penuche's magic: < 48 > [d20=15]
<Penuche> Kotono invokes Penuche's magic: < 42 > [d20=9]


Flames come gushing out, relentless and burning. The maws are all burnt away from that, wiped out all around you and more, your flames burning bright. Just in time for...

The earth will never serve you.

> roll 1d20+19
<Penuche> Kotono invokes Penuche's magic: < 22 > [d20=3]
> roll 1d20+19
<Penuche> Kotono invokes Penuche's magic: < 37 > [d20=18]


There's a roar, a sudden shudder in the earth - before nothing else happens as Ranbar gawks at it all, Luneli holding position as...

How long will the sphere be around them?
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 02:32:19 PM
It'll take a while, although I'm dropping it my next go. It'd be best if they held their turn and then we'll all act on my init.
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 02:53:19 PM
Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

The shadows yet come, held back from Ranbar and Luneli, swarming around Seira.

Your AoOs refreshed, using?
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 02:55:05 PM
Of course.

20:54 <Seira> roll 7#1d20+75+40
20:54 <Penuche> Seira invokes Penuche's magic: < 127, 126, 129, 127, 117, 116, 133 >
20:54 <Seira> roll 7#6d10+95+40+1d6+3d8
20:54 <Penuche> Seira invokes Penuche's magic: < 175, 174, 171, 176, 173, 197, 197 >
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 03:09:00 PM
Shadows are torn apart, but they still come. Are they infinite? Endless? As you consider that and dodge, more attack and...

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 111 > [d20=12]
> roll 20d6 assuming a hit
<Penuche> Kotono invokes Penuche's magic: < 76 > [d6=2,4,4,1,4,2,3,6,5,5,3,6,2,6,5,5,2,5,2,4]


The shadows continue to assault you, finding ways to pain you, hit you, hurt you. You stand amid them as...

Tower is end of turn stuff that needs to happen in sync, so waiting for Alicia to catch up there. Feel free to react if you like in the meantime.
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 03:13:14 PM
Adopting a mocking tone of voice in the face of that unending assault, Seira calls out, Infinite shadows, all useless. Are you even trying, Shar?

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 5/10 rounds
Fire Devotion 7/10 rounds
Dragonfire Wrath 8/10 rounds

HP: 650/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 03:45:24 PM
Ahead, the tower pulses with the emptiness, the void, nothingness. It is like seeing a hole in Creation, reaching out across all the battlefield.

Shar leaps back as she battles Selune, letting this creep forth towards the Moon.

All light seems to fade as...

Fortitude saves all, Luneli partially blocks for your side so -19 penalty only.
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 03:49:13 PM
21:48 <Seira> roll 1d20+70+25
21:48 <Penuche> Seira invokes Penuche's magic: < 111 > [d20=16]

-19 for 92
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 04:07:10 PM
> roll 1d20+26 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 42 > [d20=16]
> roll 1d20+35 Luneli
<Penuche> Kotono invokes Penuche's magic: < 48 > [d20=13]

Give me a secondary Fortitude save for something this provoked, Seira.

[spoiler]

Ranbar
HP: 410/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 04:08:16 PM
22:07 <Seira> roll 1d20+70+25
22:07 <Penuche> Seira invokes Penuche's magic: < 96 > [d20=1]

Luckily, no failures on a 1. If -19 again, then 77.
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 04:24:36 PM
Ranbar is still after this. She goes slack and empty faced, not a single word uttered or the slightest bit of reaction from her.

Luneli's posture droops, his gaze faraway, maces lowered and song silenced.

Seira feels alright, a feeling of something passing over her but nothing more.

Chance to react, then both of you are getting posts.
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 04:29:38 PM
It is a lie, Seira speaks directly to Ranbar's soul. That feeling of void is a lie Shar is trying to impose on reality. It will only work if you let it affect you! So resist it, or power through it until you can throw it off!

"Hey, Luneli," she says at the same time. "You've stopped singing. Are you giving up while Selune is going toe to toe with Shar up above? I refuse to believe anyone she personally chose is a quitter!"
Title: Re: A new sultan?
Post by: Anastasia on August 06, 2019, 04:36:30 PM
The battlefield feels darker after that, everything dimmer. There seems to be silence more than anything else, just the distant sounds of war as silently, the maws gather and reform again, more shadows restoring themselves from obliteration.

Reactions on their turns, to be clear.

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Going to AoO as the Chasms come again?
Title: Re: A new sultan?
Post by: Corwin on August 06, 2019, 04:38:49 PM
Yes. Also, I'll counterspell anything.

22:38 <Seira> roll 6#1d20+75+40
22:38 <Penuche> Seira invokes Penuche's magic: < 132, 132, 117, 131, 120, 135 >
22:38 <Seira> roll 6#6d10+95+40+1d6+3d8
22:38 <Penuche> Seira invokes Penuche's magic: < 178, 186, 187, 196, 185, 179 >
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 12:47:33 PM
Again you hold the chasms at bay, bites tearing them apart, range letting you protect you and yours from them - at least for now. For the moment you're safe.

Go.
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 12:56:19 PM
Due to the wonders of parallel evolution, Seira's idea is similar to Alicia's. With the enemies driven away, she casts the barrier she had erected earlier to protect her companions. Then, she calls upon her divine power to grant them hope as she prepares to advance once more on Shar's manse!

Swift to cast dispel magic and kill my spell, swift to emulate Mass Improvisation on Luneli and Ranbar via Miracle, move to channel Many Moments of Prescience, standard to smack Ranbar and channel the spell into her.

+17 luck to a roll for Luneli and Ranbar, 2 uses total each.
+30 insight to a roll for Ranbar, 4 uses total.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 5/10 rounds
Fire Devotion 7/10 rounds
Dragonfire Wrath 8/10 rounds

HP: 650/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 01:17:34 PM
> roll 1d20+73 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 85 > [d20=12]
> roll 1d20+81 Luneli
<Penuche> Kotono invokes Penuche's magic: < 98 > [d20=17]


Ranbar shudders deeply at this, "S-Seira!" She looks up in unhidden relief, eyes wet with tears.

Luneli shakes his head, "Damn," he mutters, "Sharran tricks everywhere."

Shadow hell is up.

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 112 > [d20=13]
> roll 20d6
<Penuche> Kotono invokes Penuche's magic: < 69 > [d6=2,4,2,4,4,4,1,4,1,5,6,3,3,5,6,2,3,5,3,2]


Again they tear at you, ever striking and ever hungry, ever assaulting you as...

Tower, letting Alicia catch up.

[spoiler]

Ranbar
HP: 331/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 01:27:10 PM
Shar plays games with our hearts, but what she tries to take I'll be here to protect. Believe in me!

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 4/10 rounds
Fire Devotion 6/10 rounds
Dragonfire Wrath 7/10 rounds

HP: 581/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 01:36:27 PM
Give me Diplo here on that, just for my own reference.
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 01:40:26 PM
19:39 <Seira> roll 1d20+73+6+17+17 Diplo, +2 vs men
19:39 <Penuche> Seira invokes Penuche's magic: < 116 > [d20=3]

Gonna use some of my precast Improvisation myself, here.
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 02:29:12 PM
Missiles fly true as in the sky above Shar and Selune battle. Shar races in towards the moon as a beam of moonfire flies, then splits into two. Shar jukes to one side, taking a hit to her hip, the avatar struck. At the same time the other is deflected away, suffused with dark energy as you see it split into many, raining down on the battlefield.

> roll 1d20 this is purely a crit check since as a greater deity she maximizes her rolls
<Penuche> Kotono invokes Penuche's magic: < 20 > [d20=20]

Auto hit. Anyone have miss chance or any protection against rays?
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 02:34:52 PM
I do!

Aegis of the Tarrasque
The most powerful aspect of the shield is it's ability to reflect lines, cones and rays. Any such attack targeted at the user has a 50% chance of being harmlessly deflected away.

If this misses I'm totally using an immediate to hit Shar with its reflection instead. If it does hit, I'll remind you that I have Spell Turning. Ranbar, too, has Spell Turning.

Spell Reflection
You gain the supernatural ability to reflect magical attacks back on their caster. If an enemy misses with a spell or spell-like ability aimed at you you can use an immediate action to redirect the effect back at its original caster. This effect only applies to spells and spell-like abilities that require an attack roll. Other spells and spell-like abilities that affect a target aren't subject to spell reflection.
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 02:46:26 PM
Sure, gimme the percentile roll for it.
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 02:47:02 PM
20:46 <Seira> roll 1d100
20:46 <Penuche> Seira invokes Penuche's magic: < 68 > [d100=68]
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 03:20:27 PM
360 damage all. OW.

Ranbar pops fortunate fate, being put to -29 from the crit. Ow.


Pain. All the world is pain for Seira as she's hit, Ranbar screaming as her chest is just gone and Luneli's left side is a massacre of blood. Yet a flare of magic restored enough, Ranbar gasping and coughing as....the Tower.

The Tower is glowing again - this time a dozen shadows briefly flare around Seira as...

Run, little dragon.

Help comes, Seira.

Yet even amid this, amid screams of battle from that strike? The Chasms are coming for you again and...

AoOs?

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Ranbar
HP: 121/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 03:21:33 PM
No.
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 03:27:43 PM
Change of heart.

21:26 <Seira> roll 6#1d20+75+33 AoO
21:26 <Penuche> Seira invokes Penuche's magic: < 126, 125, 110, 109, 126, 119 >
+7 to all attacks

21:26 <Seira> roll 6#6d10+95+40+1d6+16d6
21:26 <Penuche> Seira invokes Penuche's magic: < 244, 225, 215, 238, 240, 215 >

Also, that diplo should've been at +10, so 126 (128 vs men!)
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 03:30:38 PM
Seira's bites again keep the chasms at bay, holding her ground for her wounded friends. Her words echo across the battlefield as she holds her position as...

Well spoken. Stay in contact with the ground just a little longer, make sure your injured are as well.

The gruff voice of a dwarf, of a commander. Fatherly, assuring, confident.

Go.
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 03:41:03 PM
Since she'd noticed that Ranbar's spell shot off, she reaches out to recast it in her priestess. Seira further heals both Luneli and Ranbar, telling the the latter, "We don't need spells to evacuate, so sacrifice one of yours. I'll grant you Mass Heal, so drop it on us and the shadows around us."

Fortunate Fate recast on Ranbar, Heal cast on Ranbar for 150hp, Heal cast on Luneli for 150hp. Ranbar is asked to spontaneously cast Mass Heal instead of one of her Gates.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 4/10 rounds
Fire Devotion 6/10 rounds
Dragonfire Wrath 7/10 rounds

HP: 221/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 03:55:46 PM
Quick question, do you have any extraordinary senses right now?
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 04:19:45 PM
I haven't rolled them in a couple rounds, though the result would roughly be like this:

22:17 <Seira> roll 2d6+17
22:17 <Penuche> Seira invokes Penuche's magic: < 27 > [d6=5,5]
22:17 <Seira> roll 5d4+17
22:17 <Penuche> Seira invokes Penuche's magic: < 26 > [d4=4,2,1,1,1]

Also, I have sensual blessing so scent, low-light vision, darkvision, blindsight and tremorsense
Title: Re: A new sultan?
Post by: Anastasia on August 07, 2019, 04:28:53 PM
Thanks.

As you stand there, you can feel two things from the ground. A deep, heavy warmth, welling up as you also feel vibrations 40ft below Ranbar and rising rapidly. Based on the speeds, you'd guess the second is going to hit a moment before the first. It's human sized or so and moving -fast-.

Chance to react, shout a warning, whatever.

[spoiler]

Ranbar
HP: 271/560
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 07, 2019, 04:31:00 PM
Something's coming from below. Ranbar, move!
Title: Re: A new sultan?
Post by: Corwin on August 08, 2019, 01:03:12 AM
From the spoiler:
Ranbar
HP: 271/560

From the Proxy Ranbar sheet:
Hit Dice: 28d8+5d6+198+33+132 (683 hp)

Seems like her current and top hp needs to go up by 683-560=123

Also, wouldn't that mean her Fortunate Fate wasn't triggered? In that case, I'd rather use a second Heal (for 150hp) on her rather than recast Fortunate Fate.

Another thing is that I told Ranbar to cast Greater Divine Power a few rounds ago when we decided to advance, and it seemed like she cast it but I don't see it on her cheat sheet.
Title: Re: A new sultan?
Post by: Anastasia on August 08, 2019, 02:10:56 PM
I'll sort it out, but I don't think Greater Divine Power got cast. Rest is valid, adjusting. One moment.
Title: Re: A new sultan?
Post by: Anastasia on August 08, 2019, 02:12:12 PM
Good catch, it never got adjusted for proxy status.

That look right?


[spoiler]

Ranbar
HP: 544/683
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp
Title: Re: A new sultan?
Post by: Corwin on August 08, 2019, 02:15:48 PM
HP looks fine. The spell thing is referenced here: http://www.soulriders.net/forum/index.php/topic,104330.msg1154031.html#msg1154031
If she didn't cast it, what did she do that round?

Anyways, it's fine if we move on to exciting combat!
Title: Re: A new sultan?
Post by: Anastasia on August 08, 2019, 02:49:57 PM
Just in time. Ranbar moves out of sheer instinct, getting out of the way as the ground erupts. He lands on all fours - a humanoid, clad in darkness and glaring, bald. Around his neck is a steel choker with a black gemstone larger than Hanna's fist. He's looking around rapidfire as...

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Bald Man > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

"Seira!" Ranbar finishes her spell, power erupting around her in a torrent, flooding her. Holy energy resonates within her all over as...

Greater divine power + grater visage of the deity.

Gimme K:A here.

[spoiler]

Ranbar
HP: 544/683
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 08, 2019, 03:08:44 PM
Ranbar should actually get more hp due to the +4 con from Greater Visage of the Deity.

K:A 10 for 133
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 12:46:14 PM
Thanks, I haven't adjusted for it quite yet.

The creature before you is some sort of twisted humanoid, a Sharran monster. It's the gemstone that catches your attention. It's a remarkably big and powerful container for souls, likely able to hold dozens and dozens.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 544/683
Negative Conditions:
Aura:
Bonuses: Attack+33, (+17 sacred, +16 morale) Damage+33 (+17 sacred, +16 morale) AC+27 (+17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 12:48:21 PM
That vile gemstone in the choker is a soul container. That's our priority, Seira thinks in Ranbar and Luneli's minds.
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 01:08:05 PM
> roll 1d20+89 AoO
<Penuche> Kotono invokes Penuche's magic: < 101 > [d20=12]
> roll 1d20+84
<Penuche> Kotono invokes Penuche's magic: < 97 > [d20=13]
> roll 1d20+84
<Penuche> Kotono invokes Penuche's magic: < 90 > [d20=6]
> roll 3d12+153
> roll 3d12+153
<Penuche> Kotono invokes Penuche's magic: < 168 > [d12=12,1,2]
<Penuche> Kotono invokes Penuche's magic: < 177 > [d12=3,9,12]


In a flash Luneli is there - sidestepping a grasping, clawing hand to bring his light maces together on that gemstone. There's a loud CRACK as fields of force intercept it, shattering before the maces slam into the gem together. Perhaps one would have been merely enough to crack it, but two together are too much. The gem breaks apart with that slam, a dozen and then more impressions of relief, of escape, of joy. Souls passing you by in an instant, fleeing from it.

The bald man howls in fury, reaching out for them as they escape, even as the shadows continue, relentless on you all. Even as more souls start to escape the gem, you notice it's moving together, the pieces reassembling before your eyes.

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 117 > [d20=18]
> roll 20d6 ow
<Penuche> Kotono invokes Penuche's magic: < 71 > [d6=5,1,3,4,3,5,4,5,4,1,5,5,1,4,5,5,2,1,5,3]


The pain continues to come as Ranbar surges with power, while...

Okay, tower is up, in a dual post for the two of you shortly.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 610+28/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 01:11:24 PM
Nicely done!
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 01:13:12 PM
Luneli manages to turn and flash you a smile, just for a moment. Amid the pain and the shadows, a rumbling. Healing energies erupt out from the ground, restoring the party greatly. IT's as if the vitality of the stones has filled you, reinvigorated you.

500 HP healing, just covering this real quick since I meant to last post.

[spoiler]


TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 749+28/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 01:17:12 PM
With Sensual Blessing I'm at max, and Ranbar was close as is. Is Luneli at top? I should probably be able to estimate from what I see. Wouldn't affect my actions now, so we can go on.
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 01:29:27 PM
Yes.

From the tower it comes - an absolute of nothing, of sheer emptiness, a blank in Creation. It flies far and true, coming right at you like nothing else. It's enveloping you, crushing you and - !!!!

First of all, give me a Fort save with a -38 penalty or note any defenses you think may be relevant.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 01:43:25 PM
Stand fast! Seira calls out, her own divine power reaching out to protect her companions.

Ranbar has +30 from MMoP and she better use it! She and Luneli also have a +17 from Improvisation, and I was wrong last time, they originally got 4 rather than 2 uses of it. Finally, they get +20 from the 'bonus to save' my Stand Fast ability provides them.

My relevant defenses are the divine immunities (such as against mind-affecting) and Mind Blank. I don't know whether Aura of Courage will be of use, or being a living divine altar.

19:42 <Seira> roll 1d20+63+25-38
19:42 <Penuche> Seira invokes Penuche's magic: < 61 > [d20=11]
Apologies, forgot to add the +17 from my own (Greater) Improvisation.
Result should be 78

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 4/10 rounds
Fire Devotion 6/10 rounds
Dragonfire Wrath 7/10 rounds

HP: 726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 01:45:29 PM
Ugh, rolled Will and not Fort. Should be +7 higher, so 85.
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 01:49:19 PM
It's just aimed at you, Seira, the other two are off the hook.

600 damage, but you made the save so it's halved. Additionally, all spells active on you are hit with the equivalent of a superb dispelling, with a dispel check result of 60. That won't hit your bardic music since that's not a spell, but I assume that hits a lot of spells for you?
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 01:51:13 PM
I have instant counterspell. If it's the equivalent of superb dispelling, can I toss out my own superb dispelling to have them both cancel out?
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 02:02:13 PM
It's not a spell so normally not, but this has a clause that allows it. However it requires a caster level check, so give me one.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 02:07:28 PM
I'm countering with Superb Dispelling! And since only I was targeted and I misunderstood, there's no need for Stand Fast for Luneli and Ranbar.

20:06 <Seira> roll 1d20+44+17
20:06 <Penuche> Seira invokes Penuche's magic: < 80 > [d20=19]
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 02:15:28 PM
You stand amid the storm of it, pain. So much pain as you protect yourself - you fling the spell out, shielding your magic. When it passes you ache but stand triumphant, as...

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Bald Man > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

AoOing the Chasms?
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 02:17:55 PM
Correct!

20:16 <Seira> roll 6#1d20+75+40
20:16 <Penuche> Seira invokes Penuche's magic: < 121, 118, 126, 133, 129, 123 >
20:17 <Seira> roll 6#6d10+95+40+1d6+3d8
20:17 <Penuche> Seira invokes Penuche's magic: < 194, 189, 161, 189, 175, 173 >

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 4/10 rounds
Fire Devotion 6/10 rounds
Dragonfire Wrath 7/10 rounds

HP: 426/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 02:29:18 PM
Againclaw and fang is enough, enough to clear them away momentarily, protecting you and yours as...

Go.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 02:38:27 PM
A Heal takes care of her lingering aches, and Seira closes in! The would-be assassin is focused on Luneli, and that would be his downfall!

I feel I'm close enough due to originally being within touch range to channel a spell into Ranbar, so a 5ft step would get me into position and flanking with Luneli so he'd get the benefit if this isn't enough.

20:32 <Seira> roll 4#1d20+75+40
20:32 <Penuche> Seira invokes Penuche's magic: < 127, 132, 133, 123 >
20:32 <Seira> roll 1d20+70+40
20:32 <Penuche> Seira invokes Penuche's magic: < 127 > [d20=17]
20:32 <Seira> roll 1d20+65+40
20:32 <Penuche> Seira invokes Penuche's magic: < 120 > [d20=15]
20:33 <Seira> roll 1d20+60+40
20:33 <Penuche> Seira invokes Penuche's magic: < 106 > [d20=6]
20:33 <Seira> roll 5#1d20+70+40
20:33 <Penuche> Seira invokes Penuche's magic: < 122, 117, 112, 126, 119 >

20:34 <Seira> roll 7#6d10+95+40+1d6+3d8
20:34 <Penuche> Seira invokes Penuche's magic: < 173, 173, 190, 188, 195, 190, 198 >
20:34 <Seira> roll 4d6+113+40+16d6+1d6+3d8
20:34 <Penuche> Seira invokes Penuche's magic: < 240 > [d6=3,6,4,6,2,2,4,4,2,1,1,6,5,1,2,5,3,6,4,1,5][d8=3,6,5]
20:34 <Seira> roll 2d8+103+40+16d6+1d6+3d8
20:34 <Penuche> Seira invokes Penuche's magic: < 233 > [d8=4,8][d6=4,2,6,5,4,4,6,6,1,3,3,6,3,3,3,4,1][d8=4,3,7]
20:35 <Seira> roll 2d6+103+40+16d6+1d6+3d8
20:35 <Penuche> Seira invokes Penuche's magic: < 214 > [d6=4,5,1,2,1,4,3,4,2,2,3,5,1,6,2,4,2,4,6][d8=3,1,6]
20:35 <Seira> roll 2d6+103+40+16d6+1d6+3d8
20:35 <Penuche> Seira invokes Penuche's magic: < 232 > [d6=3,1,2,5,5,3,6,6,5,3,1,6,1,6,5,6,4,3,3][d8=8,6,1]
20:35 <Seira> roll 2d8+123+40+16d6+1d6+3d8
20:35 <Penuche> Seira invokes Penuche's magic: < 244 > [d8=7,4][d6=4,1,6,3,4,4,4,6,1,1,4,3,5,1,1,1,6][d8=2,7,6]

Swift on Heal, which with Sensual Blessing brings me to full again. The other swift would be used on something to break the gem. What do I think would work best there? Violence? Disintegrate? Miracle to bring the souls freedom?

Also, if the attacks are enough to put this guy down I'll switch the rest on the gem.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC
Armbands of the Spark 4/10 rounds
Fire Devotion 6/10 rounds
Dragonfire Wrath 7/10 rounds

HP: 726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 02:45:02 PM
Quick followup K:A in this case, Seira.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 02:47:29 PM
Taking 10 for 131
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 03:06:37 PM
Disintegration may work, or barring that a wish or miracle may be needed. Probably the latter with how powerful it is, and you may need to be a particularly strong spellcaster to do so.

You have time however - for as fast as he is he's not fast enough. His body tries to heal but it's too much, ripping him apart in claw and blow. He falls before you, body broken, soul gem yours to take. Got him!

"Seira," Ranbar hurries over, "Do you need help?"
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 03:10:38 PM
Seira attempts a disintegration!

21:08 <Seira> roll 1d20+44+10+17 SR
21:08 <Penuche> Seira invokes Penuche's magic: < 91 > [d20=20]
Should've been +3 rather than +10, so 84

21:08 <Seira> roll 1d20 crit check
21:08 <Penuche> Seira invokes Penuche's magic: < 6 > [d20=6]
21:09 <Seira> roll 40d6
21:09 <Penuche> Seira invokes Penuche's magic: < 137 > [d6=3,6,1,5,5,5,5,4,3,3,4,4,1,3,5,2,5,3,1,3,3,1,6,1,6,3,1,4,1,3,1,1,3,2,4,6,4,5,5,6]

Fort DC 49 for 5d6 instead:

21:09 <Seira> roll 5d6
21:09 <Penuche> Seira invokes Penuche's magic: < 18 > [d6=5,4,5,3,1]
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 03:17:16 PM
It's disintegrated, gone - and in moments begins to reappear, rebuilding itself as a burst of souls fly free, only to cry out as most are sucked back in as it reassembles.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 03:19:58 PM
"I'm fine, but this vile thing needs to break," Seira tells Ranbar. "I'll provide the consecrated environment, try to eradicate it with a sacred spell."
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 03:25:56 PM
"Whatever spell you like," Ranbar offers right back.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 03:28:37 PM
You should choose yourself, Ranbar! But let's do the vivacious lucent lance and righteous smite barrage. Maybe they'll be enough to stop this.

If I think that won't be enough, I'd like her to wait on my turn and we'll just act together.
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 03:53:58 PM
You're pretty sure based on your knowledge that it's likely the wish/miracle situation as you thought before.

On your word Ranbar holds a moment, as Luneli looks up, "We have a moment, look!" he points up. In the sky Shar and Selune still do war - but darkness is gathering around Shar, slowly pushing back against the light of the moon.

"We need more," Luneli cries, as he sings. Power fills all of you, raw strength.

+4 competence strength with inspire excellence.

Above, a figure rises up on a platform of solid stone. A dwarf clad in gold and bronze colored armor, decorated with smooth red gemstones. His gray beard is long and full, a great warhammer in hand as the stone platform grows up from the ground, a SHINK of shifting stone, almost like metal, as it becomes a solid iron anvil. He stands right between Shar and Selune, "SHAR!" Moradin roars, in a voice that covers the battlefield. "Too long have you profaned caves and taken the earth. No more!"

Come and die, Soul Forger.

Amid all of this is the endless assault, forever going on, an attack against you all.

Init is The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 107 > [d20=8]
> roll 20d6
<Penuche> Kotono invokes Penuche's magic: < 69 > [d6=1,4,4,3,4,2,1,1,4,5,6,4,5,5,5,4,1,6,2,2]


Not that you have long to suffer, for it's coming again. The Tower glows, pulses with the emptiness, the void, nothingness. It is like seeing a hole in Creation, reaching out across all the battlefield.

Fort save, -19 penalty, all.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 708/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 24/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 03:59:06 PM
21:56 <Seira> roll 1d20+70+25-19
21:56 <Penuche> Seira invokes Penuche's magic: < 94 > [d20=18]

Going to use Stand Fast here for +18 to the save for Luneli and Ranbar. Along with the +17 from Improvisation it'll hopefully be enough for them. Ranbar's still got MMoP for +30.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 04:23:30 PM
> roll 1d20+87 Ranbar
<Penuche> Kotono invokes Penuche's magic: < 93 > [d20=6]
> roll 1d20+70 Luneli
<Penuche> Kotono invokes Penuche's magic: < 78 > [d20=8]


And yet time time you all endure, endure and survive as...

"Seira."

Shar's voice, close. She is near, 60ft away. A shadow, an dark dancer clad in shadowy silks. Her voice is the sweetest honey, her gesture enthralling. She crooks a finger towards you, "Come to me." Her hair is the darkest black, flowing loose around her.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Before you Shar dances. It is movements that are beautiful and yet profoundly wrong, yet so beautiful, luring you and...

Will saves all, -19.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 04:27:06 PM
You are the worst! Seriously, I've never come across anyone worse and I'm well-traveled. Why can't you just go away?

22:26 <Seira> roll 1d20+63+25+17-19
22:26 <Penuche> Seira invokes Penuche's magic: < 103 > [d20=17]
This is worth an improvisation.
Title: Re: A new sultan?
Post by: Anastasia on August 09, 2019, 04:35:19 PM
> roll 1d20+101 Ranbar using it all because fuuuck whatever this is
<Penuche> Kotono invokes Penuche's magic: < 115 > [d20=14]
> roll 1d20+63
<Penuche> Kotono invokes Penuche's magic: < 79 > [d20=16]


Whatever it is, your heart skips a beat and then another. So beautiful, so alluring...but you pull your gaze away. As you all do, darkness comes, darkness everlasting, surrounding you in one great burst of power.

Fort all.
Title: Re: A new sultan?
Post by: Corwin on August 09, 2019, 04:37:20 PM
Thanks, but already taken. Also, you're terrible.

This one they'll have the +18 from Stand Fast for, at least!

2:36 <Seira> roll 1d20+70+25+17-19
22:36 <Penuche> Seira invokes Penuche's magic: < 110 > [d20=17]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 12, 2019, 12:47:07 PM
> roll 1d20+46 Ranbar fort
<Penuche> Kotono invokes Penuche's magic: < 56 > [d20=10]
> roll 1d20+56 Luneli fort
<Penuche> Kotono invokes Penuche's magic: < 57 > [d20=1]

Do any of your protections thrown for everyone protect against blindness, first of all?
Title: Re: A new sultan?
Post by: Corwin on August 12, 2019, 12:48:44 PM
Correct. Vision of the Omniscient Eye grants immunity to blindness. Ranbar and I have it, Luneli can have it if he wanted any of my spells after we met up.
Title: Re: A new sultan?
Post by: Anastasia on August 12, 2019, 12:56:30 PM
Darkness comes and yet it does not envelope you, as instead from above cold, cloying nothingness settles over you, chilling and rotting your bones.

Ref all.
Title: Re: A new sultan?
Post by: Corwin on August 12, 2019, 12:59:17 PM
18:58 <Seira> roll 1d20+58+27 improved evasion
18:58 <Penuche> Seira invokes Penuche's magic: < 86 > [d20=1]


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 12, 2019, 01:34:10 PM
> roll 1d20+57 Ranbar inspiration
<Penuche> Kotono invokes Penuche's magic: < 62 > [d20=5]
> roll 1d20+35 Luneli
<Penuche> Kotono invokes Penuche's magic: < 54 > [d20=19]

400 damage all. Both Ranbar and Luneli failed the save, while you made ti and take no damage.


What happens is agonizing, a feeling of decay and rotting, yet you resist. You dodge the darkness, a dragon blur as Ranbar doubles over while Luneli drops to a kneel, coughing up blood that vanishes before it hits the ground. Yet you stand firm at this as the chasms assault you and...

AoOing?

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 308/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 23/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 12, 2019, 01:36:04 PM
19:35 <Seira> roll 6#1d20+75+40
19:35 <Penuche> Seira invokes Penuche's magic: < 117, 119, 116, 121, 128, 133 >
19:35 <Seira> roll 6#6d10+95+40+1d6+3d8
19:35 <Penuche> Seira invokes Penuche's magic: < 183, 198, 180, 174, 179, 168 >
Title: Re: A new sultan?
Post by: Anastasia on August 12, 2019, 01:56:54 PM
Yet your wrath tears them apart, sunders the chasms utterly. You again break them as Luneli and Ranbar reel, a moment of action, a chance to surge forward.

Your turn, go.
Title: Re: A new sultan?
Post by: Corwin on August 12, 2019, 02:17:13 PM
We can't turtle up and stay defensive. Not against Shar, Seira speaks into Ranbar and Luneli's minds. Let's take her out in a combo attack! Ranbar, you're with me. If you have any spells for self-medication along the way, do that, but focus on putting her down with all you have!

And then Seira flashes the two of them towards and through the dark dancer, leaving Luneli a clear path for his attack while positioning them to strike!

Ranbar and I are in melee with Shar. This is the time to see what greater divine power and many moments of prescience (+30, I think she has 2 left?) and improvisation (+17, likewise 2?) can do for Ranbar. Maybe with Selune's boosting and the bardic stuff it'll be enough!

Coordination-wise, let's go on the same init. Maybe a genuine combo attack will help. At least it'll give Luneli +2 for flanking?

Fiery Leap:
20:13 <Seira> roll 1d20+39+17+10 SR
20:13 <Penuche> Seira invokes Penuche's magic: < 73 > [d20=7]
20:14 <Seira> roll 15d6 Ref DC53 half
20:14 <Penuche> Seira invokes Penuche's magic: < 42 > [d6=6,1,4,2,2,4,2,2,2,4,3,1,3,5,1]

3 mile radius spells:
20:13 <Seira> roll 5d4
20:13 <Penuche> Seira invokes Penuche's magic: < 11 > [d4=1,3,3,2,2]
20:13 <Seira> roll 2d6
20:13 <Penuche> Seira invokes Penuche's magic: < 12 > [d6=6,6]

Full attack routine:
20:07 <Seira> roll 1d20+75+40
20:07 <Penuche> Seira invokes Penuche's magic: < 128 > [d20=13]
20:07 <Seira> roll 1d20+75+40 +17 improvisation if 128 missed
20:07 <Penuche> Seira invokes Penuche's magic: < 127 > [d20=12]
20:08 <Seira> roll 1d20+75+40 +17 improvisation and impromptu sneak attack if 144 missed, +17 improvisation if 128 missed
20:08 <Penuche> Seira invokes Penuche's magic: < 124 > [d20=9]
20:08 <Seira> roll 1d20+75+40 +17 improvisation and impromptu sneak attack if 144 missed, +17 improvisation if 128 missed
20:08 <Penuche> Seira invokes Penuche's magic: < 130 > [d20=15]
20:09 <Seira> roll 1d20+70+40 +17 improvisation and impromptu sneak attack if 144 missed, +17 improvisation if 128 missed
20:09 <Penuche> Seira invokes Penuche's magic: < 120 > [d20=10]
20:09 <Seira> roll 1d20+65+40
20:09 <Penuche> Seira invokes Penuche's magic: < 116 > [d20=11]
20:09 <Seira> roll 5#1d20+70+40
20:09 <Penuche> Seira invokes Penuche's magic: < 117, 113, 127, 130, 112 >
20:10 <Seira> roll 1d20+70+40 wing2 crit?
20:10 <Penuche> Seira invokes Penuche's magic: < 126 > [d20=16]

20:11 <Seira> roll 7#6d10+95+40+1d6+3d8
20:11 <Penuche> Seira invokes Penuche's magic: < 183, 185, 185, 189, 179, 177, 177 >
20:11 <Seira> roll 4d6+113+40+16d6+1d6+3d8
20:11 <Penuche> Seira invokes Penuche's magic: < 242 > [d6=2,3,5,4,6,6,4,3,6,1,2,5,3,2,1,5,4,5,1,4,4][d8=4,7,2]
20:12 <Seira> roll 2d8+103+40+16d6+1d6+3d8
20:12 <Penuche> Seira invokes Penuche's magic: < 232 > [d8=7,1][d6=5,4,3,2,6,4,4,1,6,4,4,2,4,5,6,3,3][d8=6,4,5]
20:12 <Seira> roll 2d6+103+40+16d6+1d6+3d8 wing1
20:12 <Penuche> Seira invokes Penuche's magic: < 218 > [d6=2,3,2,2,1,5,6,5,3,3,6,4,2,1,4,2,6,2,3][d8=4,2,7]
20:12 <Seira> roll 2d6+103+40+16d6+1d6+3d8 wing2 if hit
20:12 <Penuche> Seira invokes Penuche's magic: < 214 > [d6=2,6,1,1,4,5,2,5,1,1,1,6,5,5,4,5,3,4,1][d8=1,1,7]
20:12 <Seira> roll 4d6+206+80+16d6+1d6+3d8 wing2 if crit
20:12 <Penuche> Seira invokes Penuche's magic: < 370 > [d6=2,2,6,4,4,6,1,3,5,4,2,1,2,3,3,3,1,2,4,6,6][d8=7,5,2]
20:13 <Seira> roll 2d8+123+40+16d6+1d6+3d8
20:13 <Penuche> Seira invokes Penuche's magic: < 252 > [d8=4,3][d6=1,2,1,5,6,2,4,2,4,2,6,4,6,6,5,5,4][d8=8,4,5]

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 3/10 rounds
Fire Devotion 5/10 rounds
Dragonfire Wrath 6/10 rounds

HP: 657/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 12, 2019, 03:23:40 PM
Can't fail the save for Fiery Leap clone.

You strike and strike and strike again.

Trying to strike her is like trying to slay the night, to conquer the shadows. Her laughter echos in your head as your claws and bite all fail to touch her, a whisper-soft murmuring of hot breath against your ear as with a final surge, you lung forward. A blow that strikes and shuts Shar up for one moment, a wingblow that knocks her back entirely, stops her dance for a precious few seconds.

> roll 1d100 miss chance
<Penuche> Kotono invokes Penuche's magic: < 64 > [d100=64]


Ranbar takes this chance, bringing down her spear with a battlecry as...

> roll 1d20+114 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 129 > [d20=15]
> roll 1d20+114 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 134 > [d20=20]
> roll 1d20+109 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 113 > [d20=4]
> roll 1d20+104 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 114 > [d20=10]
> roll 1d20+99 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 108 > [d20=9]
> roll 1d20+114 (+47 various, +23 inspiration) crit check on natural 20
<Penuche> Kotono invokes Penuche's magic: < 124 > [d20=10]
> roll 1d100 vs 50 miss chance
<Penuche> Kotono invokes Penuche's magic: < 88 > [d100=88]
> roll 1d20+114 (+47 various, +23 inspiration)
<Penuche> Kotono invokes Penuche's magic: < 132 > [d20=18]
> OOC: +11 more since greater divine power fixes up BAB.
> roll 1d8+90 (+23 inspiration, cunning breach)
<Penuche> Kotono invokes Penuche's magic: < 92 > [d8=2]


It is nothingness.

A piercing of Shar's forearm reveals nothingness. No blood, utter emptiness within glimpsed. Ranbar's strike at least hits true once, this void spilling out from her arm, spreading around her, seeming to make everything nearby fade away save the three of you.

You refuse to run?

Ranbar's eyes are wide at this moment, frozen as her spear hovers in place, her movements stilled. Then her expression sets in determination, "That's because I'm with Seira. I'm her spear to pierce you!"

Chance to react, Luneli's turn in the next post along with something else.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 308/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.

Title: Re: A new sultan?
Post by: Corwin on August 12, 2019, 03:42:46 PM
Hey, Shar. Just a month ago, I bet I wouldn't have hit you. Just a year ago, I wouldn't have come here with Selune. A mere couple of decades ago I wouldn't have even considered opposing you so directly. What have you been doing in that time? Are you sure you've got the leisure to take it easy and let me catch up?
Title: Re: A new sultan?
Post by: Anastasia on August 12, 2019, 04:09:20 PM
Then let me show you loss, little dragon.

> roll 1d20+53
<Penuche> Kotono invokes Penuche's magic: < 68 > [d20=15]


From above it comes - a lance of light that fizzles out, a thump as a figure lands by Luneli. A dwarf with long white hair and matching beard, clad in heavy armor and with an open faced helm, "Moradin sends his regards and his reinforcements!" He's very dwarven overall, but with one notable feature - his eyes are pure liquid gold, droplets occasionally spilling out and dissolving in the air.

A moment later healing washes over all of you, rejuvenating the party.

Mass Heal. Chance to react as I do the math. +250 HP all.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 658/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+47, (+2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 12, 2019, 04:13:19 PM
You dodged it! You totally dodged the question! Show you loss this, little that, it's your standard fallback when you can't find any purchase! Well screw you, Shar, and I hope Selune fumigates this place after she evicts you!

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str
Armbands of the Spark 2/10 rounds
Fire Devotion 4/10 rounds
Dragonfire Wrath 5/10 rounds

HP: 726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Lunali)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +25 (+17 sacred Selune, +8 morale via Lunali)
Ref Save +27 (+17 sacred Selune, +8 morale via Lunali, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 12, 2019, 07:53:41 PM
I've tolerated you far too long, Seira.

That ends now. I will show you why all of Creation fears me.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 01:37:04 AM
Okay, that was a little scary, in a creepy stalker way. See? You can do it if you try! Although I somehow feel it's still a stock reply....

Even as Seira foolishly tries to draw Shar's attention to herself, she hopes that Luneli aided by Moradin's friend can actually bring something nasty to the fight on their side.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 12:20:11 PM
Also please tell me what I require to see her spells.
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 12:39:07 PM
CL check on Greater Arcane Sight. That's what you're using, right?
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 12:40:12 PM
Correct.

18:39 <Seira> roll 1d20+34+3+17
18:39 <Penuche2> Seira invokes Penuche's magic: < 73 > [d20=19]
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 12:57:15 PM
The following spells are active: Epic Shadow Armor, The End, Essence of the End, Final Tears, Shadow Queen, Phantasm's Victory, Daeral's Moonbane, True Haste, Deepwater Benediction, Two Blades One Mind.

Does that change anything or require comment, or is Luneli good to go?
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 01:00:45 PM
Good to go. Do I actually know what those spells are?
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 01:02:12 PM
Gimme K:A, I suppose? This is more to know if know any of them already.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 01:03:40 PM
Taking 10 for 141
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 01:10:15 PM
You recall Daeral's Moonbane, a spell made by an ancient Sharran to repel moonlight and stop its effects on the caster. It's a 15th level spell, purely because as you recall, it's reinforced to be almost impossible to overcome. Selune could, but you doubt anyone else could besides perhaps a greater power trying hard.

I can write up the rest if you want them, but it's going to take awhile since they're DM notes. I didn't think you'd manage to see them, frankly.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 01:11:29 PM
It'll help. Just short summaries would be enough.
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 01:21:48 PM
Epic Shadow Armor: Huge bonus to AC, enhances defenses against light, holy and good magic, makes undead immune to positive energy (if the target is undead).
The End: Creatures slain are dead for good.
Essence of the End: Become an avatar of oblivion, gain huge bonuses to combat.
Final Tears: Slaying creatures vastly rejuvenates you.
Shadow Queen: Empowers shadows under your command.
Phantasm's Victory: You have supreme combat power against incorporeal creatures.
True Haste: As haste, but far more powerful.
Deepwater Benediction: You are the lord of the dark depths, control them, gain massive benefits to fighting in them.
Two Blades One Mind: Vastly enhances two weapon fighting.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 01:23:38 PM
Let's go!
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 01:45:27 PM
The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Luneli stumbles back as he begins to sing - a rough ballad but a powerful one, further daring an dbravery filling all of you.

Boosted Inspire Greatness. That's 4d10 bonus hit dice, with the HP from those + Con modifier each hit die added as temporary hit points.

> roll 4d10
<Penuche2> Kotono invokes Penuche's magic: < 18 > [d10=5,7,5,1]

That's 18 + con mods temp HP for everyone.

Additionally, it gives +10 competence attack rolls and +8 competence on Fortitude saves.

> roll 15d4
<Penuche2> Kotono invokes Penuche's magic: < 39 > [d4=2,3,1,2,1,1,4,3,4,1,3,3,4,4,3]


Amid this the endless shadows howl and attack, charging endlessly, heedlessly.

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche2> Kotono invokes Penuche's magic: < 114 > [d20=15]
> roll 20d6 owwies
<Penuche2> Kotono invokes Penuche's magic: < 60 > [d6=6,5,3,3,5,1,3,2,2,2,2,3,3,5,3,2,3,3,1,3]


As you withstand the endless shadow assault, faraway the Tower...

Go ahead and update your math, you and Alicia are both getting a Tower post next.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 658+62/749 (Greater visage activated)
Negative Conditions:
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 01:55:15 PM
18+15x4 temp hp - 60 damage = 18 temp hp left

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 2/10 rounds
Fire Devotion 4/10 rounds
Dragonfire Wrath 5/10 rounds

HP: 18+726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 02:00:07 PM
This time the Tower's silent, no immediate attack - but dozens of dark, twisted souls fly up around Alicia, just as they did against Seira a little while ago.

"Above!" Ranbar manages to call out, as you see it.

Up in the sky Shar and Selune clash - and Selune shifts. Her light continues as she becomes humanoid, a mature battle maiden with mace in hand. The two glare at each other across the battle - only for a dwarf to be there. Moradin attacks Shar headlong, Selune rushing in to press the advantage. Yet farther ahead, past even the army of Eye sof Shar, another wave of darkness is coming. This one is vastly larger, vastly bigger, the only thing it doesn't blot out is the Tower.

Cry.

Absolute darkness comes forth from Shar, washing over all of you, spreading out and enveloping all around her.

This is actually a spell if you want to try and counter.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 02:02:25 PM
Seira tries! To counter, not to cry.

20:01 <Seira> roll 1d20+35+3+17 chain counterspell via instant counterspell
20:01 <Penuche2> Seira invokes Penuche's magic: < 73 > [d20=18]
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 02:13:05 PM
The spell is like an inevitability, crushing through your magic as...

Fort all.

You made a pretty good effort there.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 02:15:13 PM
Is she rolling the CL for it so we can tell what it is?  >_>

20:14 <Seira> roll 1d20+70+33
20:14 <Penuche2> Seira invokes Penuche's magic: < 123 > [d20=20]
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 02:46:06 PM
It's not an opposed check unless I'm going dumb - no reason for her to role. Even if she had to, she maximizes results anyway barring rank checks.

> roll 1d20+78 Ranbar inspiration
<Penuche2> Kotono invokes Penuche's magic: < 79 > [d20=1]
> roll 1d20+67 Luneli
<Penuche2> Kotono invokes Penuche's magic: < 71 > [d20=4]


The darkness passes and yet Ranbar's eyes are empty and black. She slumps, still and unreacting. As this happens the Dark Dancer turns to you, a crackle before suddenly...

Will on you.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 02:49:10 PM
20:48 <Seira> roll 1d20+63+25
20:48 <Penuche2> Seira invokes Penuche's magic: < 108 > [d20=20]
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 03:15:13 PM
Whatever it was, it passes leaving you feeling dismayed, but nothing else. An odd feeling as the Dark Dancer turns to Ranbar, reeling and blind, shadowy blades slashing into her.

> roll 1d20 just a 20 check
<Penuche2> Kotono invokes Penuche's magic: < 13 > [d20=13]

478 damage to Ranbar. Is any of the buff array on her explicitly blocking ability damage, first of all?

[spoiler]


TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 242/749 (Greater visage activated)
Negative Conditions: Blinded, Lost
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 03:19:48 PM
DvR0 explicitly does that. Also, didn't she still have spell turning? Might help vs the spell that hit her.
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 03:27:41 PM
I mean besides that, since it can be overcome with a rank check.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 03:29:05 PM
Just death ward.
Title: Re: A new sultan?
Post by: Anastasia on August 13, 2019, 03:39:48 PM
Death ward is dispelled.

Spell turning would not apply, it was an area spell not targeted that zapped her before and messed up her eyes.


The blades tear into Ranbar, a single slash that leaves her bleeding terribly, stomach torn open. She just stands there and cries out, "Seira, where are you," she calls, as...

Going to AoO Chasms? If so do that and declare your turn since you should be able to knock them out again.
Title: Re: A new sultan?
Post by: Corwin on August 13, 2019, 03:43:26 PM
I'm right by your side, Ranbar! You don't need your eyes to see that!

21:42 <Seira> roll 5#1d20+75+52
21:42 <Penuche2> Seira invokes Penuche's magic: < 140, 128, 134, 141, 141 >
21:42 <Seira> roll 5#6d10+95+42+1d6+3d8
21:42 <Penuche2> Seira invokes Penuche's magic: < 171, 190, 182, 190, 173 >

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 2/10 rounds
Fire Devotion 4/10 rounds
Dragonfire Wrath 5/10 rounds

HP: 18+726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x1
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 12:55:07 PM
"Seira! Seira!" Ranbar calls, as you tear through the chasms, ripping them apart and...

Go, stopped them again.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 12:58:46 PM
Can you help her? Seira asks the dwarf with the glowing eyes, even as she focuses her magic on Shar!

Superb Dispelling:
18:57 <Seira> roll 10#1d20+44+3+17
18:57 <Penuche2> Seira invokes Penuche's magic: < 80, 75, 82, 84, 72, 67, 80, 76, 76, 80 >

I'll act again after this resolves.


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 2/10 rounds
Fire Devotion 4/10 rounds
Dragonfire Wrath 5/10 rounds

HP: 18+726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x2
Stand Fast x1 (saves)
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 01:27:14 PM
Under the moon's light, a pair of spells sunder apart, a moment where...

Go, you got two of them.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 01:31:20 PM
Which two spells?
Also, can the dwarf please answer me so I decide my action?

Some burning in the meantime:
19:29 <Seira> roll 2d6+17
19:29 <Penuche2> Seira invokes Penuche's magic: < 21 > [d6=2,2]
19:30 <Seira> roll 5d4+17 Ref DC53 half
19:30 <Penuche2> Seira invokes Penuche's magic: < 31 > [d4=3,4,3,2,2]
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 01:32:57 PM
Essence of the End and Final Tears.

"By Moradin's oath, I will," The dwarf agrees with you there.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 01:51:54 PM
A wooden staff materializes above Seira's head, discharging its energies into Shar, and then Seira is tearing into the avatar anew!

Spellstaff: Superb Dispelling (slightly boosted)
19:37 <Seira> roll 8#1d20+47+3+17
19:37 <Penuche2> Seira invokes Penuche's magic: < 76, 76, 75, 79, 86, 70, 78, 70 >

Which spell did that get?

And now, my full attack! Sacrificing Maximized Twinned Enervation for my first ever B6 use of Arcane Strike!

19:47 <Seira> roll 1d20+75+52+6
19:47 <Penuche2> Seira invokes Penuche's magic: < 150 > [d20=17]
19:47 <Seira> roll 1d20+75+52+6
19:47 <Penuche2> Seira invokes Penuche's magic: < 138 > [d20=5]
19:47 <Seira> roll 1d20+75+52+6
19:47 <Penuche2> Seira invokes Penuche's magic: < 139 > [d20=6]
19:47 <Seira> roll 1d20+75+52+6
19:47 <Penuche2> Seira invokes Penuche's magic: < 142 > [d20=9]
19:47 <Seira> roll 1d20+70+52+6
19:47 <Penuche2> Seira invokes Penuche's magic: < 137 > [d20=9]
19:48 <Seira> roll 1d20+65+52+6
19:48 <Penuche2> Seira invokes Penuche's magic: < 130 > [d20=7]
19:48 <Seira> roll 1d20+60+52+6
19:48 <Penuche2> Seira invokes Penuche's magic: < 119 > [d20=1]
19:48 <Seira> roll 1d20+70+52+6
19:48 <Penuche2> Seira invokes Penuche's magic: < 146 > [d20=18]
19:48 <Seira> roll 1d20+70+52+6
19:48 <Penuche2> Seira invokes Penuche's magic: < 132 > [d20=4]
19:48 <Seira> roll 1d20+70+52+6
19:48 <Penuche2> Seira invokes Penuche's magic: < 135 > [d20=7]
19:48 <Seira> roll 1d20+70+52+6
19:48 <Penuche2> Seira invokes Penuche's magic: < 143 > [d20=15]
19:48 <Seira> roll 1d20+70+52+6
19:48 <Penuche2> Seira invokes Penuche's magic: < 145 > [d20=17]

No 20s. I'm slipping into Gambit, come at me Shar! Ranbar needs to hold a sec so that hero dwarf fixes her up, and then either heal if she's low or try her attack routine again.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 1/10 rounds
Fire Devotion 3/10 rounds
Dragonfire Wrath 4/10 rounds

HP: 18+726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Maximized Twinned Enervation x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x2
Stand Fast x1 (saves)
Spellstaff: Superb Dispelling
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 02:15:43 PM
True haste.

> roll 1d100
<Penuche2> Kotono invokes Penuche's magic: < 90 > [d100=90]

First attack hit, roll damage.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 02:17:06 PM
Glorious!

20:16 <Seira> roll 6d10+95+40+1d6+3d8+6d4
20:16 <Penuche2> Seira invokes Penuche's magic: < 195 > [d10=9,6,9,1,1,7][d6=1][d8=3,5,4][d4=1,2,1,4,3,3]
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 02:31:18 PM
Your teeth tear into Shar - into nothing, into everything. You bite her, somehow only getting a bit of her side despite the size difference. She flows perfectly, body turning into liquid shadow to avoid the rest, reforming nigh instantly.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Ranbar holds.


The dwarf holds up a holy symbol of an anvil, glowing bright before a wave of luxurious warmth spreads up from the ground, into all of your bodies.

300 hit points healing, needs a CL check for Ranbar.

> roll 1d20+56
<Penuche2> Kotono invokes Penuche's magic: < 68 > [d20=12]


The healing touches all of you, yet Ranbar's eyes do not return, still as they were before. "Seira," she cries out, as...

She can't do much blind, but if you have suggestions she's all ears. Otherwise Luneli will go in the next post.

[spoiler]



TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 542/749 (Greater visage activated)
Negative Conditions: Blinded, Lost
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 02:34:23 PM
I'll be your eyes! Move back, one foot after the other. I'll guide you! Seira's voice sounds in Ranbar's head.

I want her to use the withdraw action, she can do it and retreat to stay with the dwarf. I'll abuse the free action of talking to her in her mind to guide her across.
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 02:47:54 PM
Okay, this is pure DM judgment territory, so quick question: Do you have any particular skill relevant to this? I'm fishing here as I make up my mind on how to handle this.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 02:52:31 PM
I thought it was just fluff, honestly.
The withdrawal action allows you to leave a threatened square without drawing attack. You can move while blinded. So she needs to step back, and then be guided 'step forward' and 'step to the right' and 'no, too much, half a step to the left'. Since we also can all fly she won't even stumble and fall.
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 03:03:59 PM
She's also blind and unable to see what she needs to do to properly protect herself is the problem.

I'm just going to call this one a coinflip since I'm not wanting a stall over this. If this sort of situation comes up a second time I'll do more rules checking and make a ruling as needed. I don't think it will, but if it does, I'll sort this out then.

Heads yes, tails no.

> roll 1d2
<Penuche2> Kotono invokes Penuche's magic: < 1 > [d2=1]


Stumbling and blind, Ranbar is able to withdraw away before abruptly Luneli goes to protect her, flying to shield her from the shadows as best he can.

As she does?

Endure and fight. Retreat if you must - we have had a chance to obtain something worthwhile thanks to your gallantry, Seira. Should Alicia fell the tower ahead, we will begin a retreat - we cannot win this battle forever, and lesser allies begin to weaken.

Luneli in the next post, chance to react.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 03:08:37 PM
I'll do my best to draw her ire for as long as you need me to!

Hope for a heroic Luneli charge~
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 03:28:41 PM
WIth nothing to lose, "Selune protect me," he cries, before charging in with all he has, going to meet the Dark Dancer.

> roll 1d20 max PA he's 20 fishing and everyone knows it
> roll 1d20 max PA he's 20 fishing and everyone knows it
<Penuche2> Kotono invokes Penuche's magic: < 13 > [d20=13]
<Penuche2> Kotono invokes Penuche's magic: < 18 > [d20=18]


Yet both blows are errant as the shadows strike, still seeking blood and life. He swings with moonlight but Shar is far too fast, as...

<Penuche2> Kotono invokes Penuche's magic: < 104 > [d20=5]
> roll 20d6
<Penuche2> Kotono invokes Penuche's magic: < 61 > [d6=1,4,3,2,3,2,1,3,4,2,6,4,5,2,2,3,4,6,3,1]


The shadows strike as from the Tower you see it come again - absolute nothing, but aimed at Alicia this time as...

More as Alicia's post resolves, you can react if you want.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP: 481/749 (Greater visage activated)
Negative Conditions: Blinded, Lost
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 03:31:00 PM
Resist!
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 04:29:58 PM
As this all happens the massive wave advances impossibly fast, putting Alicia and friends behind it, coming for everything as...

Shar is there. Her wounds are healing, nothingness becoming more as swords appear in her hand. Two steel blades, seeming to be nothing but an image of shadow. She turns to Luneli first, blades striking out.

Watch as you can't protect him, Seira.

First roll is a total of 173, rolling to check for crit threat.

> roll 1d20 crit threat check
<Penuche2> Kotono invokes Penuche's magic: < 12 > [d20=12]

189 damage.

Second roll is a total of 168, rolling to check for crit threat.

> roll 1d20 crit threat check
<Penuche2> Kotono invokes Penuche's magic: < 3 > [d20=3]

189 damage.

Third roll is a total of 163, rolling to check for crit threat.

> roll 1d20 crit threat check
<Penuche2> Kotono invokes Penuche's magic: < 5 > [d20=5]

189 damage.

Fourth roll is a total of 158, rolling to check for crit threat.

> roll 1d20 crit threat check
<Penuche2> Kotono invokes Penuche's magic: < 20 > [d20=20]

> roll 1d20+81 fort
<Penuche2> Kotono invokes Penuche's magic: < 96 > [d20=15]

378 damage. Dead.


One blade cleaves through Luneli - in moments his body is severed into dozens of pieces, not a single drop of blood. He simply collapses, dead meat without vitality, a heap on the ground. The Dark Dancer then turns to you, her other blade coming, promising your own demise.

Okay, so I can do this in one stretch: AC and any miss chance, Seira, and any relevant interrupts?

Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 04:33:27 PM
I can't grant myself more AC, sadly. Did Fortunate Fate discharge on Luneli?

AC is 92+35 = 127. I'm in gambit, so she gets +4 to attack and damage on me, and I get to retaliate.

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 1/10 rounds
Fire Devotion 3/10 rounds
Dragonfire Wrath 4/10 rounds

HP: 18+726/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Maximized Twinned Enervation x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x2
Stand Fast x1 (saves)
Spellstaff: Superb Dispelling
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 04:42:19 PM
Yes, he didn't die by much.

Okay then, we'll go attack by attack.

First roll is a total of 177, rolling to check for crit threat.

> roll 1d20
<Penuche2> Kotono invokes Penuche's magic: < 8 > [d20=8]

193 damage. One AoO provoked.

Second roll is a total of 172, rolling to check for crit threat.

> roll 1d20
<Penuche2> Kotono invokes Penuche's magic: < 16 > [d20=16]

193 damage. Two AoOs provoked.

Third roll is a total of 167, rolling to check for crit threat.

> roll 1d20
<Penuche2> Kotono invokes Penuche's magic: < 1 > [d20=1]

193 damage. Three AoOs provoked.

> roll 1d20
<Penuche2> Kotono invokes Penuche's magic: < 8 > [d20=8]

193 damage. Four AoOs provoked.

What's your HP after that, and what's your DR since it'll matter.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 04:46:58 PM
My AoOs:

22:45 <Seira> roll 1d20+75+52+6
22:45 <Penuche2> Seira invokes Penuche's magic: < 149 > [d20=16]
22:45 <Seira> roll 1d20+75+52+6
22:45 <Penuche2> Seira invokes Penuche's magic: < 147 > [d20=14]
22:45 <Seira> roll 1d20+75+52+6
22:45 <Penuche2> Seira invokes Penuche's magic: < 137 > [d20=4]
22:45 <Seira> roll 1d20+75+52+6
22:45 <Penuche2> Seira invokes Penuche's magic: < 142 > [d20=9]

My DR: 15/adamantine and epic
My HP: 18+726/726
I do naturally have Fortunate Fate
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 04:48:31 PM
DR applies. Total HP after that?
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 04:49:41 PM
18+726-712=32hp
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 05:05:52 PM
The agony is overwhelming.

> roll 1d100
<Penuche2> Kotono invokes Penuche's magic: < 6 > [d100=6]

Alas.


You are cut, slashed. Blood. Wings broken, scales torn. Each blow is an agony that echos with the agony you felt at the hands of Kesse's royal family. It echos with the pain of eyeless captives, limbs gone and bodies broken. It resonates with a pain of a thousand crying widows, of husbands lost in despair and alone. Every blade is a touch of Shar, a touch of a horror and misery so profound that your mind would break were you but mortal.

The Song of Shar becomes even louder in your ears, threatening to drown out all other noise. It is beautiful and horrible, as Shar's blade comes clean before she flows back in an instant, wounds healing fast as you can see, restored in a moment of divine will. The wave is coming faster and faster, Shar 60ft away again.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Luneli (47) > Great Wall of Shadows (44) > The Tower (38)

Chasms. Got AoOs to spend on them and do you want to?
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 05:11:04 PM
23:07 <Seira> roll 1d20+75+52+6
23:07 <Penuche2> Seira invokes Penuche's magic: < 151 > [d20=18]
23:07 <Seira> roll 1d20+75+52+6
23:07 <Penuche2> Seira invokes Penuche's magic: < 141 > [d20=8]

23:07 <Seira> roll 1d20+75+52+6
23:07 <Penuche2> Seira invokes Penuche's magic: < 152 > [d20=19]
23:08 <Seira> roll 1d20+75+52+6 crit?
23:08 <Penuche2> Seira invokes Penuche's magic: < 153 > [d20=20]
I have my armband of the spark activated, which allows me to deal critical hits and precision damage to creatures normally immune to such.

23:08 <Seira> roll 6d10+95+42+16d6+1d6+3d8+6d4
23:08 <Penuche2> Seira invokes Penuche's magic: < 277 > [d10=8,7,3,8,2,6][d6=3,6,4,3,6,4,6,3,5,1,5,4,4,5,3,6,5][d8=7,5,6][d4=2,3,1,3,3,3]
23:08 <Seira> roll 6d10+95+42+16d6+1d6+3d8+6d4
23:08 <Penuche2> Seira invokes Penuche's magic: < 266 > [d10=4,8,3,5,1,2][d6=2,4,5,3,4,6,2,1,4,5,6,6,3,5,6,6,4][d8=1,7,6][d4=3,2,4,3,4,4]

If hit:
23:08 <Seira> roll 6d10+95+42+16d6+1d6+3d8+6d4
23:08 <Penuche2> Seira invokes Penuche's magic: < 238 > [d10=5,4,2,5,5,7][d6=4,3,2,1,5,2,5,3,4,2,5,3,1,1,3,6,5][d8=2,5,3][d4=1,1,1,2,1,2]

If crit:
23:09 <Seira> roll 12d10+190+84+16d6+1d6+3d8+6d4
23:09 <Penuche2> Seira invokes Penuche's magic: < 433 > [12d10=58][16d6=66][d6=6][d8=14][d4=15]
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 05:13:24 PM
The Chasms are cleared away again, broken by your bloodied fangs and bleeding claws, as the battle above rages. Shar faces the two, blade on hammer and blade on mace. It is simple, bloody melee combat above, as...

Go.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 05:18:58 PM
My head is bloody, but unbowed! Seira declares to Shar, her magic lashing out even as fire consumes everything for miles!

23:15 <Seira> roll 2d6+17
23:15 <Penuche2> Seira invokes Penuche's magic: < 26 > [d6=6,3]
23:15 <Seira> roll 5d4+17 Ref DC53 half
23:15 <Penuche2> Seira invokes Penuche's magic: < 26 > [d4=1,1,3,2,2]
23:15 <Seira> roll 7#1d20+44+3+17
23:15 <Penuche2> Seira invokes Penuche's magic: < 66, 65, 68, 69, 82, 79, 67 >

To recap, Shar is 60ft away and healed up again. Luneli is dead. Is his gear still here? Ranbar and the dwarf are together. How far from me, and how far from Shar? Ranbar is still blinded. The gem that Luneli and I broke which contains souls is floating somewhere near them?
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 05:22:27 PM
Gear is there. 30ft behind you. Ranbar is still blinded. And correct on the gem.
Title: Re: A new sultan?
Post by: Anastasia on August 14, 2019, 05:23:22 PM
Another spell goes down to your magic, crumbling away as...

Finish your turn if you have anything, go  ahead.
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 05:39:20 PM
Beyond this place of wrath and tears
      Looms but the Horror of the shade,
And yet the menace of the years
      Finds and shall find me unafraid.

Shar is the worst, Seira thinks, even as she draws back to stand her ground before Ranbar and the heroic dwarf. In fact, she belongs in a cage, and Seira makes it so by calling upon an ancient spell she recalls reading in musty, crumbling texts. Let's see how Shar likes it! Meanwhile, she gathers Luneli's body and possessions, along with that cursed gem closer to her, in case they need to retreat in a hurry.

Twinned Sekhmid's Trap on Shar, Miracle to grab everything there a la Moore. Healer dwarf, please heal me back to max or we all die next round!

[spoiler]
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 0/10 rounds
Fire Devotion 2/10 rounds
Dragonfire Wrath 3/10 rounds

HP: 32/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Maximized Twinned Enervation x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x3
Twinned Sekhmid's Trap x1
Stand Fast x1 (saves)
Spellstaff: Superb Dispelling
Title: Re: A new sultan?
Post by: Corwin on August 14, 2019, 05:53:57 PM
Oh, and per our discussion, can you determine whether Greater True Seeing will give Ranbar a mode of perception? If so, she should cast it since she's been holding. If not, I want her to cast mass death ward since hers got dispelled.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 01:16:57 PM
Greater True Seeing does not help. Nothing about it or true seeing helps with being blind, it only enhances existing sight.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Great Wall of Shadows (44) > The Tower (38)


"Moradin's power, restore!" The dwarf chants again, another pulse of pure power filling the party. At the same time, "Seira?" Ranbar cries, sounding lost, desperate. "It's so beautiful, Seira. I'm sorry. I'm so sorry."

Where is your bravado now, Seira? We've barely begun to play with this mere shadow of myself. You break so easily.

Come. I've been waiting so long to embrace you. You can sleep forever with Ranbar at your side.

You won't even miss Amaryl for long, because I'll bring her to you.

400 HP healing all. Were you going to try and direct Ranbar again this round?

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP:749/749 (Greater visage activated)
Negative Conditions: Blinded, Lost
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 01:29:43 PM
I break, and I get put together again. By my friends, which I have.

And you don't. Have you ever had one?

As her body is restored with Moradin's might, Seira tells Ranbar, She is forever alone. The beauty is only skin-deep. Remember my teachings, or the dangers of not looking past the outer shell. Of my travails, when people only saw my scales and not the person I was. Of when I faced down monsters beautiful and terrible beyond belief. You know this in your very soul!

Is that an ongoing spell? She's acting weird for mere blindness. I'd like to find out all I can about it, including methods of mitigation.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 01:38:23 PM
Toss in an K:P check, would you?
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 01:39:19 PM
19:39 <Seira> roll 1d20+131
19:39 <Penuche> Seira invokes Penuche's magic: < 144 > [d20=13]
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 01:46:15 PM
This reminds you of both the Song of Shar and a particular spell, Sharran Nightfall. In particular...

All living creatures within the radius (except for worshipers of Shar and servants of Shar) are permanently blinded and deafened. Those blinded forever see the unholy symbol of Shar and nothing else, while those deafened only hear a song that beckons everything towards oblivion. Creatures subjected to either of these for over a month's time inevitably turn suicidal and seek to act on those urges.

"I'm so sorry," Ranbar whispers back, "I know that...but I can't stop hearing her or seeing her, Seira. I'm sorry. It's telling me I have to sleep. Help."

Anyway, anything else there or onto the shadow's turn?
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 01:50:32 PM
We'll deal with that, Seira tells Ranbar. However Shar manages this isolation, she cannot touch the bond between a deity and her follower, and it is that link Seira uses to convey her desires. Wait for my signal. When I say so, plane shift us back to the Gates of the Moon.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 02:05:10 PM
You feel Ranbar's agreement more than anything else, as the shadows again attack, forever assaulting you.

> roll 1d20+99 (+38 ???, +3 ???, +10 ???, +1 ???) touch AC.
<Penuche> Kotono invokes Penuche's magic: < 118 > [d20=19]
> roll 20d6
<Penuche> Kotono invokes Penuche's magic: < 65 > [d6=1,3,4,6,1,1,2,1,1,5,5,6,5,4,3,1,3,6,4,3]


Tower is up, will do that in a separate post for the both of you.

[spoiler]

TODO BEFORE NEXT MEANINGFUL ROLL: FACTOR IN GREATER VISAGE AND GREATER DIVINE POWER.

Ranbar
HP:684/749 (Greater visage activated)
Negative Conditions: Blinded, Lost
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 02:09:39 PM
You don't see anything direct from the Tower, not with the wave and everything going on. But you have bigger concerns, anyway.

The Dark Dancer raises her arm up as the wave comes fast and faster, covering miles in the blink of an eye, before crashing down on all of you.

Ref all.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 02:12:13 PM
Dodge! Seira warns Ranbar, doing as she preaches.

20:11 <Seira> roll 1d20+58+27 improved evasion
20:11 <Penuche> Seira invokes Penuche's magic: < 104 > [d20=19]


Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 0/10 rounds
Fire Devotion 2/10 rounds
Dragonfire Wrath 3/10 rounds

HP: 661/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Maximized Twinned Enervation x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x3
Twinned Sekhmid's Trap x1
Stand Fast x1 (saves)
Spellstaff: Superb Dispelling
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 02:41:05 PM
> roll 1d20+57 dwarf
<Penuche> Kotono invokes Penuche's magic: < 76 > [d20=19]
> roll 1d20+77 Ranbar inspiration used
<Penuche> Kotono invokes Penuche's magic: < 81 > [d20=4]

Seira negates and takes none thanks to evasion. Ranbar and the dwarf can choose one of the two options.

1. Take 300 damage but not be swept away.
1. Take 150 damage but be swept away by the wave.

Both select option 1.

The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Great Wall of Shadows (44) > The Tower (38)

You have Ranbar waiting on your word. Is that going to come before or during Shar's turn?

[spoiler]

Ranbar
HP:384/749 (Greater visage activated)
Negative Conditions: Blinded, Lost
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 02:42:41 PM
During. That said, I do have counterspells and an immediate action option that might protect us, so if there are iterations let's pause at them. I'm still gambiting if she does feel like getting out of her cage and coming after me.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 02:50:10 PM
The Dark Dancer sashays forward - a shake of her hips, her entire body gyrating in a dance. There is something nakedly erotic about it, drawing your eye and quickening your pulse. She moves through the cage of force as if it wasn't there, stopping just beyond it before darkness wells out again, immolating all of you in eternal night.

Fort.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 02:51:57 PM
20:51 <Seira> roll 1d20+70+33
20:51 <Penuche> Seira invokes Penuche's magic: < 122 > [d20=19]
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 03:09:57 PM
> roll 1d20+57 dwarf
<Penuche> Kotono invokes Penuche's magic: < 77 > [d20=20]
> roll 1d20+78 Ranbar more inspiration used
<Penuche> Kotono invokes Penuche's magic: < 91 > [d20=13]

400 damage. All of you halve this.


The darkness comes, eroding as you feel Shar's power, a wellspring of magic as...

Now she is casting a spell, if you want to try and counter.

[spoiler]

Ranbar
HP: 184/749 (Greater visage activated)
Negative Conditions: Blinded, Lost
Aura:
Bonuses: Attack+57, (+10 competence, +2 visage, +10 enhancement, +17 sacred, +16 morale) Damage+45 (+2 visage, +10 enhancement, +17 sacred, +16 morale) AC+28 (+1 visage, +17 sacred, +2 insight, +2 dodge, +6 morale), Saves+23 (+25 ref, +33 fort)(+17 sacred, +6 morale), Skills+23 (+17 sacred, +6 morale), Checks+19 (+17 sacred, +2 morale) +4 insight Con.
Resources: Channel Energy 12/12 Inspiration 14/24 Cunning Save 4/4
Spells Used: Factotum: Barraged Endurance of the Dragon Princess Cleric:Barraged Heal Greater Visage of the Deity, Barraged Vivacious Twinned Maximized Righteous Smitex2, Vivacious Burst of Glory, Barraged Vivacious Twinned Maximized Ranbar's Smitex2, Greater Divine Power
SLAs Used:
Spells Active: See bookmarked post until I have a few to transcribe, going to skip it for the sec to keep things moving.
Notes: Baseline cunning insight is +4 from feats, exalted adds +6, total of +10 if used in tandem with that. +2 more from higher int, reminder.

Numerical benefits:
AC: +27 normal/+27 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally)
Attack: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Damage: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Fort and Will Saves: +23 (+17 sacred Selune, +6 morale Glorious Rally)
Ref Save +25 (+17 sacred Selune, +6 morale Glorious Rally, +2 insight Foresight)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)
68 temp hp

Great visage + greater divine power, look up in a sec.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 03:12:28 PM
I will attempt to counter with Mage's Disjunction.

21:11 <Seira> roll 1d20+40+3+17+10
21:11 <Penuche> Seira invokes Penuche's magic: < 84 > [d20=14]

Using my 1/week +10 bonus.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 03:14:46 PM
There is a sonic CRACK as the spell is blocked, shaking all the shadows about you as a flare of magic momentarily stops Shar's assault, buying you a precious moment as...

Chasms are up, unless Ranbar's going to get instructions to go?
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 03:18:51 PM
Don't write me off just yet, Shar! Seira roars, lashing out at the attackers to get her companions some breathing room. If you wanted to finish the job, you should've come after me properly instead!

Not at this time, Ranbar is to hold.

AoOs:
21:17 <Seira> roll 4#1d20+75+52
21:17 <Penuche> Seira invokes Penuche's magic: < 136, 144, 133, 136 >
21:18 <Seira> roll 4#6d10+95+42+16d6+1d6+3d8
21:18 <Penuche> Seira invokes Penuche's magic: < 232, 236, 251, 248 >

Spoiler: ShowHide
CL 34 spells for all who wish to receive them:
Overall: Glorious Rally, Celestial Valor, Ghost Touch (Armor, Shield and Weapons)
Defensive: Shield of Warding, Foresight, Visions of the Future, Foresight
Perception Modes and Protections: True Seeing, Vision of the Omniscient Eye, Detect Scrying, Greater Arcane Sight
Movement Modes and Protections: Freedom of Movement, Pass Without Trace, Greater Anticipate Teleport
Skill Checks: Greater Heroism, Voice of the Dragon
Ability Checks: Good Hope, Sign
Immunities and Resistances: Nondetection, Mass Death Ward, Heroes's Feast, Energy Res 30 (all)
Esoteric Boosters: Fortunate Fate, Spell Turning
*Selune added +17 sacred to everything except rank checks.
*Luneli added +16 morale to attack/damage, +8 morale to saves, +8 dodge to AC, +4 competence to Str, +10 competence to attack, +8 competence to Fort save
Armbands of the Spark 0/10 rounds
Fire Devotion 2/10 rounds
Dragonfire Wrath 3/10 rounds

HP: 461/726

Numerical benefits:
AC: +35 normal/+35 touch (+2 insight Foresight, +2 dodge Visions of the Future, +17 sacred Selune, +6 morale Glorious Rally, 8 dodge via Luneli)
Attack: +52 (+17 sacred Selune, +16 morale Luneli, +10 competence Luneli, +7 fire devotion, +2 from str via Luneli)
Damage: +42 (+17 sacred Selune, +16 morale Luneli, +7 fire devotion, +2 from str via Luneli)
Fort Save: +33 (+17 sacred Selune, +8 morale via Luneli, +8 competence via Luneli)
Ref Save +27 (+17 sacred Selune, +8 morale via Luneli, +2 insight Foresight)
Will Save: +25 (+17 sacred Selune, +8 morale via Luneli)
Ability Checks: +19 (+17 sacred Selune, +2 morale from Good Hope)
Init: +19/+23 (+17 sacred Selune, +2 morale from Good Hope, +4 one-time bonus from Sign)

Also immunity to all death spells, magical death effects, energy drain, and any negative energy effects (Mass Death Ward), immunity to poison and fear (Heroes's Feast), energy resistance 30 to fire/cold/acid/elec/sonic (Energy Resistance x5), being a difficult target to divination (Nondetection), becoming impossible to track without magic, and limiting the usefulness of scent (Pass Without Trace), moving and attacking normally everywhere, as well as receiving +15 to CMD vs grapples (Freedom of Movement), being healed with 150hp once if dropped below 0 (Fortunate Fate), reflecting 1d4+6 spell levels of spells that have you as a target and aren't touch spells (Spell Turning), +10 enhancement bonus on Bluff, Diplomacy, and Intimidate checks and a really nice and deep commanding voice (Voice of the Dragon), true seeing, +10 to perception and immunity to being dazzled or blinded (Vision of the Omniscient Eye), immediate ability to analyze magic (Greater Arcane Sight) and our favorite combo of detecting when someone's scrying on you and blocking their teleport for 3 rounds any time they try to teleport within a 170ft radius of you.

Personal only spells:
Sensual Blessing, Mind Blank, Bibliotheca Arcana

Used up resources:
Soothsayer's Spite uses x2
Time Stop x1
Arcane Thesis x1
Maximized Twinned Enervation x1
Widened Greater Fireburst x2
Widened Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Delayed Blast Fireball x2
Widened Enhanced Maximized Empowered Twinned Greater Fireburst x2
Many Moments of Prescience x2
Moment of Prescience x1
Superb Dispelling x3
Twinned Sekhmid's Trap x1
Stand Fast x1 (saves)
Spellstaff: Superb Dispelling
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 03:29:30 PM
Again you clear out the chasms, bleeding and aching, body throbbing as...

Go.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 03:48:34 PM
Seira looks at Shar almost longingly, eager to throw herself into the fight. It doesn't have to be a foolish suicide mission, not if she flashes ahead to strike her again and again only to use magic and regain some distance afterwards. But wouldn't that be catering to her pride, as some navies in nations she oversees do by firing a single salvo for their honor prior to disengaging?

She returns her attention to Ranbar, realizing that this situation cannot continue even a second longer if she has the power to affect it. Ranbar shouldn't suffer like that!

A touch of magic alters Seira's vocal cords, and then she blesses her efforts before breathing a cone of holy, golden flames at her priestess in an attempt to drive Shar's vileness out of her mind and body!

Swift for Greater Dispelling Breath, standard to breath on Ranbar. Due to phrasing in the spell it only works if she fails the save against my breath, not if it actually does damage, so I'd like her to choose to fail said save. Then, it is my understanding that this spell by Shar is the strongest one on her, so it'll be challenged first. I'm hopeful that having holy flames here will help the process. My last swift is used to support my course of action. I'd basically like to use a Miracle to support my cleansing attempt, specifically to turn the breath into (still non-harmful to good) Fire and Light so it's a lvl12 Fire/Light spell and thus counters Shar's darkness. If that's not a thing, spell enhancer for +2 to CL will have to do, unless this Miracle can give me more of a bonus.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 04:01:54 PM
Okay sure, show me a dispel check.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 04:03:31 PM
22:03 <Seira> roll 1d20+49+3+17
22:03 <Penuche> Seira invokes Penuche's magic: < 73 > [d20=4]
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 04:21:45 PM
It's not enough - Ranbar's eyes do not improve even to that, unrelenting darkness. Ranbar shivers, "S-seira...I can feel you," she says. "Protect me, please!"

Anything else to add here for your turn?
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 04:22:55 PM
No.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 04:26:24 PM
The Dark Dancer (Supreme Init) > The Chasms (60) > Seira (51) > Ranbar (48) > Dwarf > Great Wall of Shadows (44) > The Tower (38)

Ranbar is battered, empty eyed, while the dwarf stays with you, as...

A wave of wind, a feeling of pressure.

The Tower has fallen. Withdraw. Do you need aid in escaping, Seira?
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 04:27:05 PM
Now, Ranbar. Take us away!
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 04:35:39 PM
How often do you rail at others fleeing, yet you run like a coward?

Shar's laughter echos in your ears as Ranbar begins to cast, praying to you, invoking divine magic. There is a thrill of something as Ranbar gasps, struggling, trying. "I..."

> roll 1d20+51
<Penuche> Kotono invokes Penuche's magic: < 55 > [d20=4]


Dimensions distort and shadows howl as suddenly...

A shudder.

The moonlight. You stand amid the Gates of the Moon, amid fields of ethereal white flowers. Ranbar promptly collapses, while your dwarven companion stumbles over to her. "Here," he says, "Damn, did I even introduce myself in all that?"
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 04:39:19 PM
"We never got the chance," Seira admits. "Crazy times."

Shar's right, in a sense. It's always extremely annoying. However, putting Shar through that somehow feels right.

"I... guess we can call it a draw, this time?"

She decides to try curing Ranbar anew, hoping that the home advantage of the Gates of the Moon would give her an edge.

22:36 <Seira> roll 1d20+49+3+17
22:36 <Penuche> Seira invokes Penuche's magic: < 71 > [d20=2]
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 04:49:17 PM
"Brockel," The dwarf answers, "Of House Thunderstrike."

Nothing. The wound refuses to heal. Ranbar just grasps for your claw, holding onto one oversized claw like a lifeline. "Please, make it stop," Ranbar begs.

The +17 bonus from Selune is gone now that you're back.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 04:52:02 PM
"Well met," Seira says, reverting to her usual self and picking Ranbar up in a princess carry with a sigh. "I'd love to stay and get to know you better, but any moment Ranbar suffers is a moment Shar wins a little."

Selune, could I gain your personal aid? she addresses their hostess.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 04:55:34 PM
Shortly. Rest a time until then.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:01:36 PM
"Sleep for now," Seira tells Ranbar, retrieving some of her black rose incense and lighting it up while her magic puts the priestess to sleep.

"Did you get a chance to see how the others were doing?" she asks Brockel. "Were there more avatars of Shar popping up here and there?"

I'd like to emulate the opposite to Nightmare, for dreamless sleep.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:11:01 PM
Sure.

"I saw a few," he admits, "I saw Empress Sulia fighting some manner of shadow knight, and her chosen standing with her. I saw Selunites battling a small cadre of Sharran priests who emerged from the shadows." Staying standing even now, "Little enough time to see with all we battled."
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:14:29 PM
"I'm glad I got that dubious honor, then," Seira mutters. "Ah, geez. You know how you do almost everything right and intellectually realize you gave a good showing but feel terrible? Shar's a genius at making you feel that way."
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:22:49 PM
"Aye." A single nod at that, "She spoke to you?"
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:23:55 PM
"She always does. I'd say it's personal, but she's like that a lot. I wish I got to stab her more...."
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:27:55 PM
Clutching at his holy symbol, "Earth's bones," Brockel says. "I hear those she talks to go mad or become unresponsive until they slay themselves."
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:30:51 PM
"It happens a lot, true, but hardly to everyone. I've had good friends and comrades in arms who weathered her taunts and invitations without gaining an obsession for her. How about you? She kept it short and to the point? Loss, failure, tears?"
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:33:14 PM
A short nod, nothing else. "I am the stones." He says after a silence.

'Seira? Are you well?' Empress Sulia's voice in your mind.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:34:44 PM
Just angry and dissatisfied. How about yourself?

Even as Seira responds to Sulia and nods at Brockel, she decides to try and break the pilfered gem and free those trapped souls, at least.

Miracle! Let's do this.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:37:38 PM
'We survived, though Martan needs urgent attention,' Empress Sulia says, a hint of worry in her voice.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:38:35 PM
Was he blinded, too? Can I be of aid?
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:41:16 PM
'Yes, and perhaps,' Empress Sulia considers.
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:41:59 PM
CL check for the gemstone.
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:42:40 PM
"Let's make our way to Sulia. Looks like she also has walking wounded, and unlike Ranbar it's a bit time-sensitive."

23:42 <Seira> roll 1d20+37
23:42 <Penuche> Seira invokes Penuche's magic: < 56 > [d20=19]
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:43:35 PM
With a focus of will, the gem shatters. More souls escape - and this time it stays shattered, a torrent freeing themselves.

How are you getting to her?
Title: Re: A new sultan?
Post by: Corwin on August 15, 2019, 05:46:18 PM
Seira is all too happy to purify those who need it, wishing them all well on their way to freedom.

Smiling now, she asks Sulia, Where are you? I'll make my way over.

I presume she can send me a picture/description. Then I'll greater plane shift to astral and again to Sulia's location, unless it's close enough (where I'd be able to see her anyway with my 3 mile perception).
Title: Re: A new sultan?
Post by: Anastasia on August 15, 2019, 05:47:04 PM
Based on Alicia chat she now wants to go to where everyone gathered, which makes sense. I'll handwave the transport so everyone gets there since everyone has means. Lemme move you over to Alicia's thread.