For your spell casting and spell sorting needs, by request of the dread Iddy.
Wizard:
CL: 14
+3 Evocation Bonus (EB) Slots per Level
Prepared Spells
Level 0: 3EB+3
[spoiler]Ray of Frost (EB), Ray of Frost (EB), Ray of Frost (EB), Prestidigitation, Detect Magic, Detect Magic
Level 1: 3EB+3+2Int
Magic Missile (EB), Magic Missile (EB), Shocking Grasp (EB), Shield, True Strike, True Strike, Magic Missile, Shield
Level 2: 3EB+3+2Int
Scorching Ray (EB), Scorching Ray (EB), Shatter (EB), Resist Energy, Sure Strike, Mirror Image, Scorching Ray, Sure Strike
Level 3: 3EB+3+1Int
Lightning Bolt (EB), Resonating Bolt (EB), Resonating Bolt (EB), Greater Mage Armor, Fly, Fly, Resonating Bolt
Level 4: 3EB+3+1Int
Ice Storm (EB), Shout (EB), Shout (EB), Stone Skin, Greater Mirror Image, Assay Resistance, Shout
Level 5: 3EB+3+1Int
Resounding Thunder (EB), Coat of Arms (EB), Shrieking Blast (EB), Improved Blink, Dance of Blades, Improved Blink, Shrieking Blast
Level 6: 3EB+3+1Int
Chain Lightning (EB), Storm of Fire and Ice (EB), Chain Lightning (EB), Repulsion, Antimagic Field, Disintegrate, Disintegrate
Level 7: 3EB+0
Delayed Blast Fireball (EB), Delayed Blast Fireball (EB), Forcecage (EB)
[/spoiler]
Gwyn's Soulmelds: (WIP)
Soulmelds: 7
Essentia: 14
Essentia Capacity: 4 (+1 for one Soulmeld)
Chakra Binds: 4
Soulmelds:
(Essentia in parenthesis)
- Bluesteel Bracers (+2 insight to Initiative), Chakra Bind (Allies within 30ft also get +2 insight to Initiative)
- Crystal Helm (+2 resistance to compulsion/charm will saves, does not stack with vest), Essentia +4 (+4 deflection to AC).
- Impulse Boots (Gain Uncanny Dodge ability), Essentia +4 (+4 enhancement to Reflex saves), Chakra Bind (Gain Evasion ability)
- Pauldrons of Health (Immunity to disease and to being sickened/nauseated)
- Keen Eye Lenses (+4 insight Spot checks), Chakra Bind (See Invisibility spell effect)
- Spellward Shirt (SR+5), Essentia +2 (add +8 to SR)
- Vitality Belt (Gain +4 morale to Con checks and Con-based skills like Concentration, but not Fort), Essentia +4 (+56 HP), Chakra Bind (Immune to Con damage/drain)
Gwyn's Cleric Spells (Prepared): (WIP)
Domains: Knowledge (http://www.d20srd.org/srd/spellLists/clericDomains.htm#knowledgeDomain) & Travel (http://www.d20srd.org/srd/spellLists/clericDomains.htm#travelDomain)
Spells: (Lv 0) 6, (Lv 1) 6+1, (Lv 2) 6+1, (Lv 3) 5+1, (Lv 4) 5+1, (Lv 5) 3+1, (Lv 6) 3+1, (Lv 7) 2+1
Create Water x2, Detect Magic x2, Mending, Read Magic
Domain: Longstrider
Comprehend Languages x1, Endure Elements x2, Divine Favor x2, Conviction x1
Domain: Detect Thoughts
Bear's Endurance x3, Divine Insight, Lesser Restoration x2
Domain: Fly
Dispel Magic x3, Mass Conviction x3
Domain: Dimension Door
Death Ward x1, Divine Power x3, Recitation
Domain: True Seeing
True Seeing x3
Domain: Find the Path
Greater Dispel Magic, Heal x2
Domain: Greater Teleport
Greater Restoration x2
Spells Prepared
0: Detect Magicx7
1: SM 1, SM 1, Bless, Winged Watcher, Obscuring Mist, Mage Armor, Warning Shout
2: SM 2, SM 2, SM 2, Lore of the Gods, Bear's Endurance, Spiritual Weapon, Mass Snake's Swiftness
3: SM 3, SM 3, SM 3, SM 3, Mass Conviction, Haste, Dispel Magic
4: SM 4, SM 4, SM 4, Mass Shield of Faith, Vortex of Teeth, Good Hope
5: SM 5, SM 5, SM 5, Phantom Stag, RWotF
6: SM 6, SM 6, SM 6, Mass Bull's Strength, Greater Dispel Magic
7: SM 7, SM 7, SM 7, SM 7
Spell-like Abilities
At will: Produce Flame, Pyrotechnics
3/day: Flaming Sphere
Charged Items
Staff of Conjuration: 47/50