Placeholder for spells that are memorized. This way, they're all in one place and are easy to access (we could just edit our posts, too, as we use up/rest up..)
Using a seperate topic is probably far more convienent for all concerned. This is a good idea and we can use this topic for that.
Saul has these spells prepared for the mighty tomb-raiding expedition.
Team Priest! (5/5/3/2)
1x Bless
1x Remove Fear
1x Light
2x Invisibility to Undead
1x Dust Devil
1x Flame Blade
1x Slow Poison
1x Find Traps
1x Augury
2x Dispel Magic
1x Protection From Fire
2x Protection From Evil, 10ft-Radius
Team Mage! (8/3/2/1)
1x Enlarge
1x Read Magic
2x Detect Magic
4x Magic Missile
1x Searing Ashes
1x Flaming Sphere
1x Knock
2x Fireball
1x Wall of Fire
Team Bard!
2x Grease
1x Magic Missile
2x Invisibility
1x Wraithform
Priest Spells:
1st Level
Animal Friendship
Bless
Combine
Command
Create Water
Cure Light Wounds
Detect Evil
Detect Magic
Detect Poison
Detect Snares & Pits
Endure Heat/Endure Cold
Entangle
Faerie Fire
Invisibility to Animals
Invisibility to Undead
Light
Locate Animals or Plants
Magical Stone
Pass Without Trace
Protection From Evil
Purify Food & Drink
Remove Fear
Sanctuary
Shillelagh
2nd Level
Aid
Augury
Barkskin
Chant
Charm Person or Mammal
Detect Charm
Dust Devil
Enthrall
Find Traps
Fire Trap
Flame Blade
Goodberry
Heat Metal
Hold Person
Know Alignment
Messenger
Obscurement
Produce Flame
Resist Fire/Resist Cold
Silence, 15[FM] Radius
Slow Poison
Snake Charm
Speak With Animals
Spiritual Hammer
Trip
Warp Wood
Withdraw
Wyvern Watch
3rd Level
Animate Dead
Call Lightning
Continual Light
Create Food & Water
Cure Blindness or Deafness
Cure Disease
Dispel Magic
Feign Death
Flame Walk
Glyph of Warding
Hold Animal
Locate Object
Magical Vestment
Meld Into Stone
Negative Plane Protection
Plant Growth
Prayer
Protection From Fire
Pyrotechnics
Remove Curse
Remove Paralysis
Snare
Speak With Dead
Spike Growth
Starshine
Stone Shape
Summon Insects
Tree
Water Breathing
Water Walk
Abjure
Animal Summoning I
Call Woodland Beings
Cloak of Bravery
Control Temperature, 10' Radius
Cure Serious Wounds
Detect Lie
Divination
Free Action
Giant Insect
Hallucinatory Forest
Hold Plant
Imbue With Spell Ability
Lower Water
Neutralize Poison
Plant Door
Produce Fire
Protection From Evil, 10' Radius
Protection From Lightning
Reflecting Pool
Repel Insects
Speak With Plants
Spell Immunity
Sticks to Snakes
Tongues