For everything related to it.
Athear's goblin visit
-10 pints of lamp oil.
-23 gold and 4 silver.
Two goblin javelins were left behind.
One goblin short sword was left behind.
A dirty pouch with 2 silver and 38 copper was left behind.
-30gp for handcart full of food (split so -10gp each)
An old sack besides the tree
43 silver
273 copper
An old dagger
A wood locket carved with the initials M. P.: Fairy's Favor. This locket is said to be made by kindly Seelie Court fey, who place it where mortals will find it. Unseelie fey suffer a -2 penalty to attack rolls against the wearer of this amulet, as well as a -5 penalty to Survival checks to follow a trail they make.
From the goblin shaman's tent
Strange liquid
The liquid is concentrated mercury. It has been purified by magical means and infused with magic. It can be used as an optional material component to a spell to grant it a +3 bonus to caster level. Alternately, if applied to the skin of a creature, it grants them a +1 bonus to Dexterity. However, there's a 20% chance that using the mercury in this way will have unpleasant side effects. What they are, Annerose isn't 100% sure.
Nice stuff!
Athear finds a small dagger that looks fairly well made and kept.
Athear finds a medium ranseur that looks nice.
Athear finds a small set of nunchucks.
Athear will be taking all of these.
Noted. Feel free to get them appraised (or have a PC do it if any have ranks) for more information. Same if you want them DMed.
The mercury would be cool if it has no owners among the villagers.
Noted, we'll cover that in session.
Mercury skin lotion is a go~
[22:35] <@Kotono> roll 1d100 1-20
[22:35] <Serith> Kotono roll for Serith < 33 > [d100=33]
> roll 1d100 1-20
<Serith> Kotono roll for Serith < 33 > [d100=33]
The application goes well. Soon enough Annerose feels faster and nimber. +1 Dex. What's that put your Dex at?
An even 20!
Very good. A nice early bonus for you.
Mysterious gift
2 horses
1 wagon
The wagon has a carrying capacity of 6 tons (12,000 pounds). It is 20ft long and 10ft high, so anything in there has to fit within that.
Inn and parking
3.2 gp total cost for getting a place for your wagon and a nice lunch plus drinks. Post on how you're paying for it/who is paying for it.
I'll cover lunch/parking for today.
-10 gold for directions to a magic identifier type.
Goblin Spear 'Glassbound'
This ranseur was enchanted to begin with. When the unknown magical item of the goblin shaman shattered, somehow a piece of glass from it flew to the ranseur and was absorbed into it, changing its enchantments.
Glassbound is a ranseur+1. Once per day as a standard action, it can emit a 30ft cone of glass shards. These shards deal 5d6 points of slashing and piercing damage (Reflex DC 15 halves).
4,500 gp.
-90 gold for appraisal.
Two goblin javelins were left behind.
One goblin short sword was left behind.
Athear finds a small dagger that looks fairly well made and kept.
Athear will sell these to the large valkyrie since I don't think we need anything with them.
Also, the sizing enchantment is 5000 gold, so it feels like by the time they could afford it, they'd have better. I dunno on that one, though.
Quote<Nephrite> Ko: Does the Wizard we met have any magical items for sale himself?
> Certainly. Anything in mind or just browsing?
<Nephrite> Browsing, but I thought it might not be a bad idea to get a Belt of Healing so Inari doesn't have to worry so much. I was thinking that the ranseur is great, but since I'm not playing Moore by the time we could do anything with it we'd have found an equivalent, so it might just be better to sell.
* Kobrb is now known as Kotono
> I'll post his ship list in a sec.
Sly's Pawn (magical section)
Weapons
Bastard sword+1: 2,000 gold.
Trident+1, unholy: 18,000 gold.
Armor
Leather armor+1, easy travel. 2,500 gold.
Chain mail+2, glamored: 6,700 gold.
Armor of the Lost Mountain: Breastplate+3, heavy fortification. Grants a +6 enhancement bonus to Constitution: 118,000 gold.
Potions
Endure Elements: 50 gold.
Invisibilityx3: 300 gold each.
Cure Light Wounds: 50 gold.
Reduce Person: 250 gold.
Darkvision: 300 gold.
Cure Moderate Woundsx3: 300 gold each.
Other
Drums of marching: 2,200 gold.
If Sly (or whatever the wizard is named) will buy Glassbound then the party will sell it to him.
He'll buy it. Post how you're splitting the wealth.
Athear doesn't mind having spent the money himself so he's fine with just a 1500 split for all three of them.
-10gp each for refugee supplies.
-10 gp each for 30gp of supplies.
-10g sure
Quote from: Nephrite on May 26, 2015, 04:32:41 PM
Two goblin javelins were left behind.
One goblin short sword was left behind.
Goblin weapons are subpar. They're mainly useful as scrap metal, so they'll offer you a flat 7 gold and 3 silver for the trio. The valkyrie does note goblin armor's better quality than their weapons and sells for more (besides the nasty leather standard goblins wear).
QuoteAthear finds a small dagger that looks fairly well made and kept.
It's not masterwork, but it's made by a noted craftsman from Krygur, Lans Pebblebrook. They'll offer you 25 gold for it.
Room and board comes to a total of 2 gold, 1 silver and 8 copper. Up to y'all who pays and how.
I'll cover it
Green abishai's pickings+half dragon's pickings
A pair of bracers
A potion vial
A potion vial
A potion vial
A potion vial
A potion vial
A potion vial
A few assorted coins
A black robe (damaged)
A belt with lots of pouches
A coin pouch with local coins
A small vial of glittering white dust
A potion vial
Half dragon's backpack
A spellbook
A book
A book
A flask
50ft of rope
A potion vial
Iron rations
Waterskins with water inside
Jar of salt
Chalk
Iron earrings
Black robe
Inari will take 10 for 21 on spellcraft for any/everything that's magic. Anything I miss the others can roll for?
Have T Appraise everything, Athear will Aid Annerose (since I'm guessing you can't Aid on a take 10?) for the Detect Magic.
T's taking 10 for a total of 20 on appraise.
QuoteInari's take 10 of 21 isn't sufficient for the bracers. Annerose+Athear come into play.
> roll 1d20+6 Athear attempts to aid
<Serith> Kotono roll for Serith < 22 > [d20=16]
> roll 1d20+13 Annerose aid successful
<Serith> Kotono roll for Serith < 20 > [d20=7]
A pair of bracers - Party can't identify them, but they are magic.
A potion vial - Potion of haste. 750 gold.
A potion vial - Potion of sanctuary. 50 gold.
A potion vial - Oil of darkness. 300 gold.
A potion vial - Potion of cure light wounds. 50 gold.
A potion vial - Potion of magic fang. 50 gold.
A potion vial - Potion of abishai's blood. The effects it'll have if drunk aren't clear. ??? gold.
A few assorted coins - 4 gold, 1 silver, 3 copper.
A black robe (damaged) - Nonmagical and pretty trashed. No value except as a trophy.
A belt with lots of pouches - Spell component belt. None of the components are terribly rare or worthwhile. 10 gold.
A coin pouch with local coins - 54 gold.
A small vial of glittering white dust - Diamond dust used for restoration or similar spells. 100 gold.
A potion vial - Potion of abishai's blood. As above.
A spellbook - 0-acid splash, detect magic, flare, light, mending, prestidigitation. 1-alarm, mage armor, magic missile, sleep, ray of enfeeblement. 2- acid arrow, fog cloud, gust of wind, invisibility, shatter. 1050 gold.
A book - Sigmund's Simple Spell Selector. A guide to selecting the best spell for the situation, based on what you have on hand. A discerning guide to the beginning spellcaster or a useful refresher to an experienced wizard. 200 gold.
A book - Tiamat's Five Verses. A book of unholy prayers to Tiamat. This has value, but are you really going to do anything but destroy it?
Quote> roll 1d20+13 disable device
<Serith> Kotono roll for Serith < 19 > [d20=6]
> roll 1d20+17 disable device inspiration +4 4/5 left
<Serith> Kotono roll for Serith < 22 > [d20=5]
> roll 1d20+17 disable device inspiration +4 3/5 left
<Serith> Kotono roll for Serith < 35 > [d20=18]
A flask - The flask is sealed. It's a trick thing, requiring strong skills in disarming things to open. Within is a paper with the following.
1. 12 miles NW of P's rock.
2. Orin's Folly.
3. Gold.
50ft of rope - 1 gold.
A potion vial - Empty. No value.
Iron rations - 3 gold.
Waterskins with water inside - Minimal value if any.
Jar of salt - Jar of purified sea salt. 10 gold.
Chalk - 1 silver.
Iron earrings - 2 gold.
Black robe - 5 gold.
Does T (or we, I guess) know what P's rock might refer to?
Quote from: Nephrite on June 03, 2015, 12:50:56 PM
Does T (or we, I guess) know what P's rock might refer to?
Quote> roll 1d20+7 K:L
<Myannbot> Kotono rolled 1d20+7 K:L --> [ 1d20=2 ]{9}
Doesn't ring a bell for him. Anyone else with K:L ranks can also make this check.
[13:07] <Kotono> Athear would know that the abishai's blood really should be destroyed. It's the blood of the enemy's servants, full of evil power and Tiamat's wrath. Nothing good will come from it.
Athear would suggest we destroy both vials.
Goblin rider raid
A handful of rough silver coins
A pearl
Some sea shells
A half-eaten bag of beef jerky
T takes 10 on these.
A handful of rough silver coins - These coins aren't Malanese standard, and are much bigger and purer than a typical Malanese silver piece. There's 48 of them in total and each is worth 23 silver, for a total of 1104 silver in value.
A pearl - 120 gold.
Some sea shells - Various sea shells. Pretty so they have a bit of value, but sea shells are common in Malana and thus not worth much. 5 gold.
A half-eaten bag of beef jerky - Valueless.
Bracers are bracers of armor+1. They go for 1k and the appraisal fee is 20 gold.
Go ahead and post what you're selling and the totals for it. If anyone wants to claim anything, now's the time.
No claims.
T'll pass.
Oh, note what money you're giving Anne/Ricard/Anna.
200gp each sound good?
I think bracers of armor, are, in fact useless for someone wearing armor, so Athear doesn't really have any interest either.
I have no frame of reference. How long would 200gp carry them?
T would note that a mere 100 would be more than enough each. You could even cut it down to 50 and they'd be fine, really.
200gp each it is.
Quote from: Corwin on June 08, 2015, 02:52:54 PM
I have no frame of reference. How long would 200gp carry them?
A fairly good while.
I'll break character a moment here, since T's previous post wasn't meant to combo with yours so well. A basic living in town can be bought for perhaps 10 gold a month. Do the math from there.
Bracers of Armor +1 - 1000
A potion vial - Potion of haste. 750 gold.
A potion vial - Potion of sanctuary. 50 gold.
A potion vial - Oil of darkness. 300 gold.
A potion vial - Potion of cure light wounds. 50 gold.
A potion vial - Potion of magic fang. 50 gold.
A belt with lots of pouches - Spell component belt. None of the components are terribly rare or worthwhile. 10 gold.
A coin pouch with local coins - 54 gold.
A small vial of glittering white dust - Diamond dust used for restoration or similar spells. 100 gold.
A handful of rough silver coins - These coins aren't Malanese standard, and are much bigger and purer than
A pearl - 120 gold.
2484 Gold here
A few assorted coins - 4 gold, 1 silver, 3 copper.
2485 gold, 1 silver, 3 copper
a typical Malanese silver piece. There's 48 of them in total and each is worth 23 silver, for a total of 1104 silver in value.
2496 Gold, 5 silver, 3 copper
Some sea shells - Various sea shells. Pretty so they have a bit of value, but sea shells are common in Malana and thus not worth much. 5 gold.
Total is 2501 Gold, 5 Silver, 3 copper
if we substract 600 (and the silver and copper because who gives a f) then we're left with
1901/4
475 gold and 25 silver for the rest of us.
Side question and OOC: You said the bracers were worth 1,000, are we dealing with the 50% sale price of things? I just need to know for the future with regards to my Ancestral item.
We're buying a Water Breathing scroll (CL5, 375gp).
-94gp each PC, -93gp T?
So noted.
Full value, Neph.
-5gp HORSES and WAGON, -100gp up front to the sailors =>
-26gp each PC, -27gp T?
I figure we'll pay the days at sea cost (20gp x days) when we return?
Treasure from the deep
1 pearl
A handful of pearls
Returned to the deep.
1,023.9gp offered up as a fine for Athear's theft.
Who is it coming from?
Me. It's a rough figure because Inari didn't take time to count it all, but she hopes Athear will pay her back the 1000gp she assumes it to be.
Okay.
Deducting 1000 gp to give to Inari.
Skeleton battle
Lots of crunched and crumbled bones
4 falchions
-1 gp for door opening. Who soaks it?
I'll do it.
Good, done.
Payment for cruise
Inari 34gp, Annerose 33gp, T 33gp
-5gp for horses and wagon again
T pays 5 gold for the fancy swordfish dinner.
T gains 80 gold from Inari's dice shenanigans.
Inari gains 155 gold from cheating at gambling.
Inari splits her gambling winnings with Annerose, so both get 77.5gp
Gift from Liza
Dagger, alchemical silver
T can have the dagger since he's a dagger user.
Done.
Necromantic basement
Laboratory equipment: A lot of it is trashed, but some survives. Approximately 500 gold of supplies remain.
Gold-lined beaker: 60 gold.
Silver knife: 30 gold.
Burnt brown cloak: Worthless.
Silver unholy symbol of Auril: 25 gold.
A pearl: 100 gold.
A ring (magical)
A quartz prism, snow white: 70 gold.
Brown cloak, bloodstained: Worthless.
Silver unholy symbol of Auril: 25 gold.
Black onyx gem: 100 gold
Black onyx gem: 50 gold.
Black onyx gem: 400 gold.
Black onyx gem: 200 gold.
Black onyx gem: 50 gold.
Black onyx gem: 25 gold.
Black onyx gem: 100 gold.
Bracelet (Magical)
Boots (Magical)
taking 10 for 22 to id the ring/bracelet/boots.
Also lets melt the unholy symbols and loot the rest.
Seconded. I'll roll for what doesn't get IDd.
Ring is a ring of floating (frostburn). 2000 gold.
Boots are boots of striding and springing: 5,500 gold.
Bracelet is a bracelet of armor+3: 9,000 gold.
I want the armour bracelet, and I'll chuck my bracers of armour +1 into the pile for everyone else assuming no one else gets it.
T and Helena will pass, none of that really hits them.
Pass.
Erad would also like the +3 armor bracers since he doesn't have any, but he'll take Inari's +1 if she needs them, so that's fine.
The house has a great deal of mundane clothing, food, furniture and other household goods. If anything like that interests you, speak up. T'll be grabbing most of the food there, it's several days of free eating. At least the fruits, nuts and vegetables. He's a little wary about the meat on general principals. He'll also take a few barrels to load into wagon to hold all that food. Waste not, want not and all that.
---
Living room
Silk pillow: 5 gold
Painting of a field in winter: 25 gold. T'll note that's not badly made, but is a no-name artist. It's average with no name to boost it back up.
Krygurian Blue Vase: 15 gold.
Wooden Unholy Symbol of Auril: Let's be honest, this is getting put to the torch, isn't it?
Kitchen
Various good iron and steel cooking equipment. T will note that they spent a surprising amount of money here for nice steel items instead of common iron ones. It's the sort of investment a noble house or fancy restaurant would make. Maybe they liked to cook? 50 gold.
Bedroom
Silk pillow: 5 gold.
Silk pillow: 5 gold.
Fancy ballgown embroidered with Auril's unholy symbol: 50 gold.
Fancy noble's clothes embroidered with Auril's unholy symbol: 70 gold.
Various high end female lingerie and unmentionables. T will note they're there and that the lady of the house had a taste for fancy things here. He would personally just rather leave it, but it's worth about 120 gold if you can pawn it all. It's not really noblewoman level, but there's some money here.
A large jar full of change, holding 219 copper and 195 silver.
A silver necklace, leaves with blue ice accents: 290 gold.
A silver ring with an engraving of a snowflake: 20 gold.
A mithral choker with decorations of water and wind: 500 gold.
A small jewelry box: 10 gold.
A set of human eyes, preserved in a jar: No value, but T openly wonders how they can be so normal and then be so callous as to have something like this. What the hell?
A potion of cure light wounds: 50 gold.
An oil of grease: 50 gold.
A locked book (magical). It's ice cold to the touch and T would rather someone analyzes it before he tries to pick it open. To be clear, it has a lock built into it.
Book, "Eternal Winter." Various religious hymns and parables to the Frostmaiden. 40 gold to a member of the clergy, but T suspects it's gonna burn instead. It can also be read for information if any of the party wishes to learn about Auril's faith.
Book, "Tributes." A book about Auril and animal sacrifice. T isn't really sure about the value since it has a ritual inside of it, and it's probably burning anyway. It can also be read for information if any of the party wishes to learn about Auril's faith.
Silver unholy symbol of Auril: 25 gold.
Silver unholy symbol of Auril: 25 gold.
Silver unholy symbol of Auril: 25 gold.
Silver unholy symbol of Auril: 25 gold.
Silver unholy symbol of Auril: 25 gold.
Erad would like to read the books to have some insight into the weaknesses of more of Auril's followers. Also to be more angry at Auril.
Make a Will save, Erad? Roll it in #dunes and post it here.
[23:06] <Myannbot> Nephrite rolled 1d20+15 will save +2 if evil spell or supernatural, +2 against evil/chaotic in general, using true believer for another +2 --> [ 1d20=7 ]{22}
Erad feels unsettled by what he read. He has a chill despite the summery warmth.
More information on what you read is coming. I'm composing flavor posts based on the two books.
Books are posted.
I'm interested in desecrating the book of Auril's teachings. The normal one, not the creepy sacrifice one that should be burnt.
Sort of like this but with less autism. (https://www.facebook.com/278661209252/videos/309603745991/)
Erad is all for Annerose's idea, especially the burning part.
Duly noted. What are you going to do with it after you desecrate (would desecrating an evil deity's teachings be consecrating instead? I dunno, but I digress) it, anyway? Burn it, keep it or something else?
Also, anyone going to do with the stuff T took from the main house? He was basically grabbing anything that looked worth the trouble of hauling it away.
Erad wouldn't mind trying to do something religious in the name of some fire dragon to help out with the burning of the stuff, but he'd probably need to do a K:R check on that.
As for the stuff, Erad would suggest they take everything but the Aurilized stuff, so probably:
A large jar full of change, holding 219 copper and 195 silver.
A silver necklace, leaves with blue ice accents: 290 gold.
A silver ring with an engraving of a snowflake: 20 gold.
A mithral choker with decorations of water and wind: 500 gold.
A small jewelry box: 10 gold.
A potion of cure light wounds: 50 gold.
An oil of grease: 50 gold.
A locked book (magical). It's ice cold to the touch and T would rather someone analyzes it before he tries to pick it open. To be clear, it has a lock built into it.
But the book might be bad news, so he'll leave it up to the other two to identify if they want and otherwise leave it.
Inari will read the tribute because it sounds ominous.
Make a Will save in #dunes and post the result here, Inari.
[17:09] <@Ebiris> roll 1d20+9
[17:09] <Myannbot> Ebiris rolled 1d20+9 --> [ 1d20=15 ]{24}
Inari likewise feels unsettled by what she read. Chilled, despite summer's warmth.
(The books are posted on the rules and setting board, by the way.)
Once the book has been fixed to make proper sense, I'll hold onto it until I reach a place with lots of Auril worshipers and give them a gift to educate them.
Neph, I've got the fire dragon part covered, no worries.
A locked book (magical). It's ice cold to the touch and T would rather someone analyzes it before he tries to pick it open. To be clear, it has a lock built into it.
Let me analyze this!
Quote from: Corwin on June 26, 2015, 01:13:54 PM
A locked book (magical). It's ice cold to the touch and T would rather someone analyzes it before he tries to pick it open. To be clear, it has a lock built into it.
Let me analyze this!
Sure. Make with the spellcrafting in #dunes and post it here.
[19:14] <@Annerose> roll 1d20+12 spellcraft
[19:14] <Myannbot> Annerose rolled 1d20+12 spellcraft --> [ 1d20=8 ]{20}
The book is not magical itself. However, it has a nasty trap that has to be disabled at the same time as the lock is opened/picked. It looks like fire trap, but cold. So much more, terribly cold. The magic is strong - stronger than the magic you've seen here so far. Far more refined and potent.
I'll find some solitude to avoid hurting anyone and open the book.
Quote from: Corwin on June 26, 2015, 01:19:34 PM
I'll find some solitude to avoid hurting anyone and open the book.
Got any means of opening the lock? That's contingent for the trap to trigger.
I had two dispels left for the day, and it doesn't look like failed dispelling discharges the fire trap.
[19:27] <@Annerose> roll 1d20+6 dispel
[19:27] <Myannbot> Annerose rolled 1d20+6 dispel --> [ 1d20=8 ]{14}
[19:27] <@Annerose> roll 1d20+6 dispel
[19:27] <Myannbot> Annerose rolled 1d20+6 dispel --> [ 1d20=20 ]{26}
Let's do it this way and T can get the lock.
The second attempt successfully dispels the trap. T gets right down to picking the lock. He'll take 20 since he has plenty of time and there's no danger now.
Orcustome
A copy of a heretical book said to be authored by a demon known as Orcus. It explains the profane rites to animate the dead - or so it goes, since T takes one look at the title and refuses to read further. If any of you are curious, you're welcome to read it.
My vote to burn this.
T wholeheartedly seconds this.
whole lotta burnin' going on.
I assume. Waiting on Neph to chime in before it's officially toasty.
Erad wants nothing to do with demons.
Okay you mentioned some sort of ceremony, Annerose? For the burning.
A magical circle similar in design to those used in MCaE with the four basic elements arranged around it. An application of Cold Fire will make the fire friendly to me, while keeping it burning at a nice and happy gold.
Sounds like a plan.
The book burns. It releases thick plumes of black smoke, smelling like spices and rot. It's choking but doesn't last long, the flames rising higher as the unholy tome is immolated.
Auril's ritual sacrifice book is next~
Quote from: Corwin on June 26, 2015, 02:28:18 PM
Auril's ritual sacrifice book is next~
This one doesn't burn - it explodes into a flower-shape of razor sharp planes of ice. Fortunately it doesn't reach far enough to threaten Annerose.
As an update to the bracers, Erad will just take Inari's +1 and start saving up for some +3 of his own. :)
Oh, as a note Inari will also abstain from receiving any share of the rest of the loot, given the expensive armour bracelet she got, just in case it wasn't obvious.
Duly noted.
-500gp to pay off the pixie bounty hunter.
I'll ask our specialist, T, to check our stuff to make sure nothing got actually stolen before we caught the pixie.
I'll split that with you, Eb.
thanks, +250gp fom Annerose.
-5 gold from T for lodgings, dinner and so forth.
-500gp for MYSTERY SCROLL.
Purchases from the map-seller
1 treasure map: Leads to a tomb-temple south of Arenel. The veracity of it is not known.
1 scroll of Auril's Ice Arrow.
Auril's Ice Arrow
Conjuration (Creation) [Cold]
Level: Sor/Wiz 3
Components: V, S, M, F
Casting Time: 1 standard action
Range: Long (400ft + 40ft/level)
Effect: One icicle arrow
Duration: 1 round + 1 round/three levels
Saving Throw: None
Spell Resistance: No
This spell is similar to acid arrow, but more potent and designed to deal cold damage. It deals cold damage through super-chilled water that clings to the target of the spell. It deals 3d4 points of cold damage per round. Each round the target suffers cold damage from this spell, they suffer a -2 penalty to Dexterity.
Material Component
A snowflake.
Focus
A shard of blue ice worth 20 gold.
-350g (all of my money!!!!!) for treasure map of DRAGON CHURCH
Purchases, v2.
A map: Leads to a ruined monastery between Lemmen and Misty Harbor. Veracity is unknown.
1 spell scroll of Blind the Third Eye
Blind The Third Eye
Abjuration
Level: Sor/Wiz 2
Components: V, S, M
Casting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: 1 day/level
Saving Throw: None
Spell Resistance: No
This spell inhibits divination spells, such as augury, divination and scrying, against the target of the spell. Against spells that give a percentage chance of success or failure (such as divination), this spell inflicts a +25% penalty to those rolls. If the target of this spell is subject to scrying or similar means of divination that allow a saving throw, the target gains a +4 bonus to the saving throw.
This spell is ineffective against contact other plane, commune or more powerful spells (with the exception of greater scrying).
Material Component
A small engraving of a stone eye.
-1,000gp for super-map~
Purchase the third
1 map to Malana's royal vaults: Illustrates a path to the royal vaults- through currents, sea caves and long underground passages. The veracity is unknown.
A large jar full of change, holding 219 copper and 195 silver.
A silver necklace, leaves with blue ice accents: 290 gold.
A silver ring with an engraving of a snowflake: 20 gold.
A mithral choker with decorations of water and wind: 500 gold.
A small jewelry box: 10 gold.
A potion of cure light wounds: 50 gold.
An oil of grease: 50 gold.
Laboratory equipment: A lot of it is trashed, but some survives. Approximately 500 gold of supplies remain.
Gold-lined beaker: 60 gold.
Silver knife: 30 gold.
A pearl: 100 gold.
A quartz prism, snow white: 70 gold.
Black onyx gem: 100 gold
Black onyx gem: 50 gold.
Black onyx gem: 400 gold.
Black onyx gem: 200 gold.
Black onyx gem: 50 gold.
Black onyx gem: 25 gold.
Black onyx gem: 100 gold.
Ring is a ring of floating (frostburn). 2000 gold.
Boots are boots of striding and springing: 5,500 gold.
Total is 10,105 gold, 195 silver and 219 copper, or 10106 gold, 97 silver and 19 copper. Divided by 4 since Inari is abstaining, we get 2526.5 gold each. With the silver and copper, it comes out to
2526 gold, 37 silver and 4 copper. There's an extra 2 remainder silver left over from the math, so T and Helena get 1 extra silver piece, amazing.
T will get 2,000 of his gold converted to a pair of mithral ingots. Easier to carry than all those coins, each one's worth 1k.
Helena will buy the following:
Diamond ring: 1,000 gold.
Silver necklace, in a rose pattern with polished moonstones: 500 gold.
A small collection of cut amber gemstones: 500 gold.
A small collection of silver figurines: 300 gold.
She may as well carry her treasure in a pretty way. She also looked for a mug or cup made of blue ice, but no such luck.
T pays 5 gold for a fancy meal for the three of them.
-10g for Gond, may it serve him well in making a bitching hammer.
-50 to Helena for healing, Erad owes her 25 gold.
-25g back to Helena, he was basically going to see if anything else happened while they were there.
Are there any noteworthy shops or magical items for sale in Lemmen?
EDIT: Erad would be looking for things he can use (monk-related) but he'd let the others know if he found anything for them, too.
-75gp to feed the poor
-5 gold to T for getting oven space.
-10gp for rent
-10gp for a crazy old wizard.
Erad is looking for anything he can wield that will enhance his unarmed attack damage further. This can be through any means, including size increases or just damage increases in general. He'd prefer to stick with using his hands and unarmed attacks for these purposes.
He's also aware he probably doesn't have the cash to actually do anything, but getting a general idea of the cost would help too.
Quote from: Nephrite on July 09, 2015, 03:26:00 PM
Erad is looking for anything he can wield that will enhance his unarmed attack damage further. This can be through any means, including size increases or just damage increases in general. He'd prefer to stick with using his hands and unarmed attacks for these purposes.
He's also aware he probably doesn't have the cash to actually do anything, but getting a general idea of the cost would help too.
Do you have anything in mind? I mean like particular items and so forth.
if we're talking specifics, things like a Necklace of Natural Weapons for fists, Magic Fang/Greater Magic Fang + Permanency (I realize Seth MacClure would disapprove but just so you get a general idea) Monk's Belt (realize this is way out of possibility, but again just giving it for reference)
I'm sure there are other things I could find but I think that covers most of it.
EDIT: Gauntlets of the Talon too, but again, way, way out of price range right now.
T gives up 1k gold (one of those ingots) to upgrade his armor to +1.
Assassin loot
1 dagger
-0.4gp to bribe children
Hidden room treasure
A pile of gold and silver coins
3 potions of cure light wounds
1 oil of invisibility
Monk's belt
I am guessing it will come as no surprise that Erad is interested in the Monk's belt. He will then forego any monetary or otherwise gain from this particular adventure unless other items show up that equal the value (which is a bit unlikely)...
We'll take everything.
How much was there in gold and such, btw?
184 gold, 141 silver.
Altar treasure
1 golden dragon carving
1 scroll of heal
1 scroll of freezing sphere
1 blue ice breastplate+1
1 ring of protection+1
Erad is taking one of the viewing crystals.
Helena's claiming the blue ice breastplate.
Inari will hold onto the Heal scroll since she's the only one who can cast it without UMD.
Erad will take the Ring if no one else wants it.
T sort of wants it, but not enough to protest Erad taking it. So go ahead.
I'll hold onto the freezing sphere scroll, looks like.
Winterspawn treasure
Great scimitar
Ring
Great scimitar+1, frost. Sandstorm is the source for this.
Silver ring.
Treasure is taken.
Assassin loot
A scythe
A scythe
A coinbag
A belt with spell components
A belt with spell components
Black garb (ruined)
Black garb (ruined)
A potion vial
A scroll
[21:21] <@Kotono> The scythes, the vial and the scroll are magical. OOC: Roll spellcraft and post the results.
[21:22] <Annerose> roll 3#1d20+12 in that order
[21:22] <Serith> Annerose roll for Serith < 31, 23, 25 >
[21:24] <Annerose> roll 1d20+12 second scythe
[21:24] <Serith> Annerose roll for Serith < 27 > [d20=15]
Alchemical Silver Scythe+1
Cold Iron Scythe+1
Potion of Cure Light Wounds
Scroll of Orb of Acid, Lesser.
Let's take everything magical and the coinpurse, unless the pouches are of any interest to anyone.
Sounds good. I'll also sweep with detect evil to make sure nothing is secretly pinging.
None of it is evil.
Inari pays 17.5gp for a weeks accommodation.
-17.5gp
Which one of you, unless y'all just wanna pay for two weeks.
Okay, two weeks.
-50 gold to T for some unavoidable bribery.
-38gp for Rock's big meal.
-60.6 silver coins to the blind seer
List of stuff to be sold!
Alchemical Silver Scythe+1
Cold Iron Scythe+1
Scroll of Orb of Acid, Lesser.
Great scimitar+1, frost. Sandstorm is the source for this.
Silver ring.
note we have 4 potions of clw and an oil of invis if anyone wants them. They're just cluttering up loot otherwise.
Ninjas!
Let's not sell the 4 potions of heals or the oil of invis, but other than that Eb's list is great.
Up to y'all. Post and let me know about the oil and potions.
Okay. All of those are fairly standard items (besides the ring), so look up prices real quick. Did the silver ring have a price when y'all got it, or is it unappraised?
For healing potions... I'll keep two, Helena and Erad keep one each? T can hold onto the oil of invis as a get out of jail free card if he really messes up gathering info or sneaking some time.
Alchemical Silver Scythe+1 - 2,318go
Cold Iron Scythe+1 - 4,498gp
Scroll of Orb of Acid, Lesser. - 25gp
Great scimitar+1, frost. - 8,500gp
Silver ring - 58gp (56.26gp after deducting appraisal fee)
Appraisal fee is 3%.
Silver ring: 58 gold.
Quote from: Corwin on September 07, 2015, 04:25:08 PM
For healing potions... I'll keep two, Helena and Erad keep one each? T can hold onto the oil of invis as a get out of jail free card if he really messes up gathering info or sneaking some time.
Okay, done. By the way, note to self to update T's spells.
Helena has some shopping to do, since she's tired of her upper body being frozen.
She'll sell her blue ice breastplate+1 for 4000 gold. She'll also sell her diamond ring for 1000 gold. Together they'll pay for a mithral breastplate+1, which she immediately equips. She also has some things she liberated, which she'll get appraised and sell. The rate is 3%.
[Misc]Silver signet ring - 25 gold.
[Misc]Gold necklace - 110 gold.
[Misc]Ball of amber with an insect trapped inside - 21 gold.
[Misc]Silver pin - 15 gold.
171 gold, so she pays 5 gold, 1 silver and 3 copper for appraising. She'll just pay 6 for the sake of easy math. So 165 gold from that.
[Misc]Silver necklace, in a rose pattern with polished moonstones: 500 gold.
[Misc]A small collection of cut amber gemstones: 500 gold.
She'll sell these for 1k and use it to improve her shield's enhancement bonus (not the spikes, the actual shield's shield bonus) to +1.
I'm putting the potion of CLW on my sheet.
We may as well look around Misty Harbor for maybe a collector or some artsy type who would pay well for the dragon statue?
Total of sales comes to 15,397.26gp.
Divided between Annerose, Inari, Erad, T, and Helena we each get 3,079.45gp with one spare gold piece we can spend on a light lunch.
What do people think of using the 15k towards the Lathander church debt repayment? Also, any interest among PCs+T to throw in 2k each towards that same goal?
I'm happy to help them out with that.
In short, Helena's fine with it and T's extremely lukewarm. Extremely so. You'd be best to talk to him IC about it.
Erad has no objections. He'd offer the funds from the dragon statue too, as one good turn deserves another, and all that.
As per Eb's count, total of sales comes to 15,397.26gp. T takes 1,500gp.
The rest plus 2,000gp per PC adds up to 19,897.26gp
Crystal
Once part of a scrying array, now powerless. Worth 50 gold for mineral value or up to 75 to the right collector/spelclaster. That would take legwork, though.
-5gp for Mr. Wiser's analysis.
Apprasial is 2.5%.
Golden Dragon Carving: 545 gold.
-14g for the appraisal.
T's current stash for bribes is 1500 gold. He spends 30 on a bribe.
T's current stash for bribes is 1470 gold. He spends 200 on a pricey bribe. Stupid natural 1. 1270 left.
-15gp on clothes
-2 gp for a tip for a young man.
-7.5gp on clothes.
-30 gold for a wine bottle purchase for T. Long story.
Quote from: Anastasia on September 15, 2015, 02:44:32 PM
-30 gold for a wine bottle purchase for T. Long story.
Again.
T gets 100 gold in dubious tribute. Long story. Relevant rolls included.
> roll 1d20+11 diplo to open T
<Serith> Kotono roll for Serith < 31 > [d20=20]
> roll 1d20+31 diplo to open T crit might matter here
<Serith> Kotono roll for Serith < 51 > [d20=20]
> roll 1d20+51 diplo to open T crit might matter here well then
<Serith> Kotono roll for Serith < 67 > [d20=16]
-50gp to MAD
Group temple-saving fund:
19,897.26gp + 545gp (Erad, dragon mask) + 500gp (Annerose, funds) + 5,000gp (Inari, funds+cloak of charisma +2) = 25,942.26gp available money
Inari sells her cloak of charisma for 4,000gp.
It once belonged to one of her devotees and she's sad about it, but needs must.
Mad's legal bill:
10 hours (including stayover) at 10 gold an hour: 100 gold.
25,942.26gp - 25,148gp - 100gp (more MAD moneys) = 694.26gp public funds left
Monster treasure
1 greataxe
1 loincloth
The loincloth is burned.
We can sell the axe.
Axe is a large masterwork greataxe, you get 340 gold for it.
340 / 4 for Inari/Erad/Rock/Magregor comes to 85gp each.
Inari will advise Rock on how to spend his money.
Are you just giving Rock the money or are you holding onto it?
I'll give him his money along with a nice coinpouch.
He's got to learn how to handle his finances some day.
-8gp for ship+sailor.
T's 'gift'
1 blue ballgown outfit. Grants a +2 circumstance bonus to Charisma based checks when dealing with the upper class and nobles. 100 gold.
-100gp for a boat.
Pirate ship treasures
Various mundane things, including non magical weapons: Approximately 1500 gold in value. Not counting the captured ship.
48 platinum
1493 gold
4911 silver
8205 copper
Sailor's Idol: A gold idol of Umberlee. 300 gold.
Charisma wellspring: This potion can increase a weak creature's Charisma. If drank by a creature with a Charisma score of 11 or less, they gain a permanent +1 bonus to Charisma. Creatures with a Charisma score of 12 or higher are not affected. Ability damage, ability drain and penalties to ability scores are not counted for the sake of this - only the normal, intact ability score is. No gold value.
Burke and crew get half, the heroes get half. Seems fair since they bailed out. If you want to dicker over that, feel free to do so IC.
The Charisma wellspring is open to whomever wants it.
Since Erad is the only one (other than Rock) who can actually use the Wellspring, he'll take it and go from a -1 to 0 on his mod.
He's pretty now.
-500 Gold (I guess magically transmuted or something) for +1 monk punchy things.
Pirate ship profit
5,000 gold.
Stuff from pirates comes to 4,346.15gp, halfing that to get rid of the ship crews share gives the party 2,173.07gp, divided by six is 362.17gp.
5000 divided by 6 is 833.33gp each.
Everyone gets a total of 1,195.5gp.
Inari will suggest Rock hold onto his money until he can buy food with it. Or magic everlasting rations or something. But if he wants to eat the gold more power to him.
Soldier battle
12 longspears - regular longspears, worth 5 gold each.
3 longbows+arrows - regular longbows, worth 75 gold each.
3 longswords - regular longswords, worth 15 gold each.
12 suits of scale mail - regular scale mail, worth 50 gold each.
3 breastplates - regular breastplates, worth 200 gold each.
A small collection of Kabath and Malana coins - 61 gold, 149 silver and 140 copper. T suggests melting down the Kabath coins and selling them for metal value, unless it's sold with this booty to the army. Using those coins in a time of war sends a bad impression, y'know.
5 saddlebags - T wants these, so he'll just keep them.
3 saddles - Military saddles. 20 gold each. T keeps one since he wants to keep the horse he's on.
A good supply of rations and looted food - T shrugs and says you use it instead of selling it. Especially with two more captives to feed.
A silver ring - 25 gold.
A green gemstone - Moss stone, a semi precious stone found in the region. 20 gold.
Some damaged silver wire - 5 gold. Looks like part of something nice that was ripped out.
An iron anklet with a blue stone embedded within - That's some luck - that's a sapphire. A flawed one, but still worth some coin. 500 gold.
A potion vial - Has one dose of oil of taggit. 50 gold.
A wood carving of a bird - 18 gold.
A wrought silver circlet - 100 gold.
Let's offer to sell this to Adamantine? Could always throw stuff out later if there's no buyer.
T wants a longsword and the oil.
Helena wants nothing here. She's good.
Rock's good.
Sure, we might as well just take everything since we have the room for it.
The liberated village
1 ring
1 pendant
8 scrolls
7 potions
Inari takes 10 for 23 to ID all magical things.
Ring and pendant are not identified.
8 scrolls of summon monster 3. 375 gold each.
7 potions of cure light wounds. 50 gold each.
[20:26] <@Kowork> OOC: Anyone else going to hack at the ring or pendant?>
[20:26] <@Erad> OOC: I can't identify anything so I'll leave it up to the experts.
[20:27] <Annerose> roll 1d20+13 ring
[20:27] <Annerose> roll 1d20+13 pendant
[20:27] <Serith> Annerose roll for Serith < 30 > [d20=17]
[20:27] <Serith> Annerose roll for Serith < 28 > [d20=15]
The ring is a ring of protection+1. 2000 gold.
The pendant is a pendant is a pendant of natural armor+1. 2000 gold.
Inari'll take 3 of the summon monster scrolls. I figure Annerose can take 3 and T can take 2?
Works. Also, I already have deflection to AC but I'd appreciate the natural armor amulet.
Since Erad got the monk's belt from the last stuff we did, he's fine with passing on the two items to the others who need them.
T and Helena would both like the ring. Assuming no one else goes for it, they'll determine it by roll of the dice.
Inari isn't interested in either item.
> roll 1d2 1-T 2-Helena
<Serith> Kowork roll for Serith < 1 > [d2=1]
T gets the ring of protection+1.
The pendant thing threw me off, I actually can't use an amulet. If Helena wants it, it can benefit her instead?
I'll also take 3 of the healing potions and add them to the one I already had.
Quote from: Corwin on October 16, 2015, 04:57:48 AM
The pendant thing threw me off, I actually can't use an amulet. If Helena wants it, it can benefit her instead?
I'll also take 3 of the healing potions and add them to the one I already had.
Noted.
Okay, let's sort this out. T gets t2 scrolls of SM3 and he'll also grab 2 of the potions. Helena gets the necklace and will also grab two of the potions - after a few incidents, both of them want emergency healing handy.
Loot from the fortress battle
3 longswords
4 maces
1 dagger
6 sets of full plate in varying states of damage
Several coinbags with mostly Kabathian coins
A spell scroll
A spell scroll
A spell scroll
A blue potion
A green potion
A small gemstone
A silver ring
A gold ring
A gold ring
An iron anklet
A pair of gold earrings
A pair of gold earrings
7 holy symbols of Tempus
This doesn't include anything in the tents.
Tent plunder
Some more coins
A spell scroll
A spell scroll
A bag of gemstones
Various and sundry supplies
Inari casts detect magic and takes 10 for 23 on all spellcraft checks.
Fortress battle loot first.
None of the weapons or armor are magical.
The spell scrolls are all magical. The first is a scroll of ghost touch weapon (SC), the second is a scroll of cure serious wounds and the third is a scroll of divine favor.
The blue potion is a potion of cure light wounds.
The green potion is a potion of aid.
The iron anklet is magical but you can't discern what it does.
---
Tent plunder.
A spell scroll of heal and a spell scroll of magic vestment.
Gift from the deathless
No Regrets
This longsword is filled with the hopes and prayers of a fervent servant of Tyr. While not magical, it counts as a bane weapon against undead creatures. It can strike incorporeal undead as if a ghost touch weapon and ignores any damage reduction (save for epic damage reduction) an undead creature has.
Tail drops
1 new longspear
Can we get a list of anything that we took from the catacombs that might actually be of interest to us?
I'm fine with DM fiat deciding on what that actually is that's worth listing.
Let's revisit this, especially since it might come in handy here.
Noteworthy things you took
Greatsword+1, "Troll Slayer." Penetrates the regeneration of trolls to deal lethal damage. 5500 gold.
Scythe+1, "Gold Reaver." If this weapon slays a foe with a critical hit, the creature's body is converted to gold coins. Stronger creatures generate more coins. 10150 gold.
Deep Crystal Quarterstaff+1, flaming. "Volcano Tongue." 3000 gold.
Longspear+1, "Salvation". One per day as an immediate action (or automatically if the wielder is brought to 0 hit points or less) can release a pulse of healing energy. This heals the wielder and any creatures within 10ft 1d12+5 hit points. This can save a creature from death if used in response to taking lethal damage or automatically if the wielder is wounded. 12000 gold.
Breastplate+5, "Exposure." This armor is cursed, causing any living creature that wears it to appear naked. Once put on, the armor can't be removed. Still, its defensive benefits tempt creatures on occasion. 4000 gold.
Chain Shirt+1, reinforced with Ysgardian Heartwire. "Valor." 2500 gold.
Boiled Topaz Full Plate+1 (Homebrew, see below). "Shiny Bubbles." 12000 gold.
Mithral Tumbler's Breastplate+1, agility. (Races of Stone + MIC) "Acrobat." 5500 gold.
Wand of mirror image, 20 charges left. 1800 gold.
Wand of slow, 7 charges left. 1575 gold.
Wand of magic missile (CL 5th), 24 charges left. 1800 gold.
Wand of Nassrapk's scolding (Homebrew), 3 charges left. 270 gold.
Ring of Land and Sea: Grants a +5 competence bonus to Climb and Swim checks. 5000 gold.
Ring of Counterspells: 4000 gold.
Girdle of Masculinity/Femininity. Does exactly what it sounds like. This is either the worst or best thing possible, depending on your point of view. It's cursed and only works once, so it's a one way trip unless you find another or a powerful spellcaster. 1000 gold.
Wink Brooch (MIC): 600 gold
New Material: Boiled Topaz
This blue-white topaz is found in thick veins full of solid bubbles, named for resembling boiling water. The shape and hardness of it make it seldom used in jewelry, but it has potency when used to make armor. This requires a smith who uses magic to shape and forge the gemstone, as normal methods are generally inadequate to form it. Boiled topaz can be forged into a breastplate or any heavy armor. Armor made of boiled topaz costs an additional 10,000 gold.
Boiled topaz is found in and around ley lines that channel the power of Fire, but that pass close to sources of water or places with ties to Water. Armor made of boiled topaz retains some of that power, granting the wearer resistance to fire 10. Armor made of such has the same resistance to fire, apply this after the armor's hardness reduces damage.
Due to being filled with natural power, druids can use armor made of boiled topaz without penalty.
Boiled topaz has the same hardness and hit points as steel.
Ice lake battle
935 gold coins
Full plate armor - Full plate+1, cold resistance 10. The favored armor of soldiers loyal to Jack 'Silver' Maggen. 13000 gold.
Iceaxe
A potion - Potion of cure light wounds. 50 gold.
A gold ring with a blue gemstone - Ring of Protection+1, +3 vs creatures with the fire subtype. 8000 gold.
A silver unholy symbol of Auril
Erad's taking everything but the unholy symbol which he destroys.
[22:15] <@Ebiris> Did icegirl drop her scythe or was it converted into gp?
[22:16] <Erad> How many coins did we get, anyway?
[22:16] <@Kotono> The scythe was a projection so it wasn't a real item to drop..
[22:16] <@Kotono> 935.
One bag of moldy cheese coins.
Lost city treasure
1 bag of crusty coins
A weathered stone key
A glass decanter
5 half completed tomes of mind sharpening.
Erad's taking all the black stones from the top of Tower Creepy.
We should read the tomes.
Who is reading them?
Okay, Erad will read one and see where that gets him.
Make an Int check, Erad.
[16:26] <Erad> roll 1d20+1
[16:26] <Serith> Erad roll for Serith < 20 > [d20=19]
Erad studies for a good time and manages to puzzle out the secrets of the book. He gains a +1 bonus to Intelligence. What's that put your Int at?
14.
Since he's gained something from the books, he'll leave the rest to Annerose or the others.
The party loses all of the treasures taken from the cache.
The party gains the following:
5 months worth of preserved rations for the road. It's meant to feed you no matter where you are in your new mission, but you can use it as you please.
Papers: These papers identify you as servants of House Househaven. They provide you with practical immunity with most problems and obstacles, as to defy them directly picks a fight with Lord Househaven.
5,000 gold to be spent as the party sees fit. This is for supplies and preparation, as well as if you need bribes in Maggen's land. Use it as you see fit.
Am I safe to get a humanoid (human) bane enchantment? Ideally it'd be "Evil humanoid bane" but that doesn't exist so whatever!
In addition to this, does my Holy Strike class feature count if I wanted to buy Holy Surge for my weapons?
In addition to THAT, would it be reasonable to change the terms of use on Holy Surge to be Wisdom-based for someone with Serenity? It lists it as Charisma-based.
Also, Erad got rid of the obsidian via the church in Adamantine.
How much preserved rations will 1,000gp buy, to get a sense of things?
Also, I think I'll go for the maybe-int books now.
Oh, can we get the coins and everything from the ruins ID'ed at Adamantine?
Quote from: Corwin on January 29, 2016, 03:16:59 PM
How much preserved rations will 1,000gp buy, to get a sense of things?
Also, I think I'll go for the maybe-int books now.
5 sp for one person per day. This is basic trail rations. Note that there is a limit to how much you can buy, as there's only so much for sale. You can buy up to 426 gold worth of rations.
Make an Int check on the books.
T would like to remind the party that buying shovels is a wise choice.
[19:39] <@Annerose> roll 1d20+3 int
[19:39] <Rei-chan> Annerose rolled : 1d20+3 int --> [ 1d20=5 ]{8}
What the hell, let's buy those rations. By a rough calculation, it'd double our 5 months allotment and allow us to share a lot more with the people we meet.
Purchases are without incident.
Annerose studies the books but gets nothing out of them except a headache.
Hey, listen!
I have some questions on the previous page that have not been answered yet.
Quote them for me?
Am I safe to get a humanoid (human) bane enchantment? Ideally it'd be "Evil humanoid bane" but that doesn't exist so whatever!
In addition to this, does my Holy Strike class feature count if I wanted to buy Holy Surge for my weapons?
In addition to THAT, would it be reasonable to change the terms of use on Holy Surge to be Wisdom-based for someone with Serenity? It lists it as Charisma-based.
Oh, can we get the coins and everything from the ruins ID'ed at Adamantine?
1. Yes, it's safe. Unless you hit yourself or something, then it would apply.
2. No, as it's a special quality and not a weapon property.
3. What book is Holy Surge in?
Quote the goodies you want identified.
In the case of #2, if I also augment my fists to be Holy, does it stack? So in effect I'd do 3d6 damage to evildoers? (1d6 from what I have and then 2d6 from the Holy enchantment?)
Holy Surge is in MIC, page 36.
Lost city treasure
1 bag of crusty coins
A glass decanter
1. Yes, 3d6 total.
2. Yes, but you'd need to find someone to make the varaint.
3. Coins are worth 93 gold and the decanter's worth 104 gold.
In the case of enchanting my weapons myself via Kensai, would that possibly involve finding another good-aligned monk or something along those lines?
Maybe a personal quest????
It could, sure.
Quote from: Anastasia on January 30, 2016, 01:37:26 PM
T would like to remind the party that buying shovels is a wise choice.
T would like to remind people that there's feet of snow out there and more in the drifts. Shovels would help your speed greatly!
Assuming such things can be requisitioned at Adamantine Inari spends 50gp on a masterwork shovel.
T'll suggest just using the money they're given to buy a bunch of masterwork shovels for everyone. Annerose and Helena don't need them, but that means you have a few extra in case of breakage.
Let's officially say 6 then?
So 426 for the food, 300 for the shovels, leaves us
4274 which we can just keep on hand for Do-Gooding emergencies?
Oh, + 197 from the coins and stuff, so we have
4471, unless we wanted to split the coins and decanter money within ourselves.
Rock's gift
Gem of Power
This gemstone is a focus of cold power and the converted remnants of a retriever's cold eye. When held by the following person, it grants the following ability.
Annerose or Helena: You can use polar ray in place of cone of cold SLA. The daily uses do not change, so it's one or the other.
Erad: Draconic fist deals cold instead of acid damage.
Inari: Your foxfire can deal cold damage instead of fire damage.
Umba's gift
Non magical things first.
An ornate jewelry box, decorated with gold leaves
A silver ring with purple gemstones
A gold chain necklace
A gold ring
A wooden pendant with a thin platinum coating around the circular pendant
A silver hairpin with red gemstone decorations
Magical things below here.
A tiara of blue ice
Winter's Tiara
A tiara made of blue ice carved into the shape of flames. Winter's tiara shows cold's dominance over heat, freezing it solid and hinting at its secondary power. This tiara can be worn by any creature, but those not immune to cold find it quickly induces a state of mental numbness. Thinking becomes difficult and a deep, shivering lethargy overtakes them.
Winter's tiara grants the wearer a +2 enhancement bonus to Charisma at all times. Once per day as an immediate action, the wearer may draw on the tiara's power to create a fire shield effect (warm only) for 5 rounds.
It's part of a magical item set called the Snow Queen's Regalia. It's worth 16,000 gold.
A blue gemstone teardrop necklace
Necklace of Grace
Grants a +2 insight bonus to Acrobatics checks. Once per day as an immediate action, you can increase this bonus to +5, but you're fatigued for 1 minute after. 8,000 gold.
An ornate jewelry box, decorated with gold leaves
A silver ring with purple gemstones
A gold chain necklace
A gold ring
A wooden pendant with a thin platinum coating around the circular pendant
A silver hairpin with red gemstone decorations
All to be sold for cold hard cash.
So interested in the Snow Queen Regalia~
Helena takes the necklace of grace.
holding onto jewellery for better prices, ignore previous pst
T spends 5 gold on GI/bribery.
Dragonman loot liberated for bahamut:
short sword
pouch of coins
scroll of sleep
signet ring
From the skies:
1 meteorite
Rock claims the following from the strange cave:
1 longsword
1 hammer
1 dagger
> This sword was once a longsword+2, holy, with an additional power related to dragons. Unfortunately, the magic has been badly damaged and it only exists as a ghost of itself. It would need to be repaired and reconsecrated.
Chest from the strange cave:
Full of treasure and a half eaten golden chalice.
Quote from: Anastasia on March 24, 2016, 05:33:58 PM
Chest from the strange cave:
Full of treasure and a half eaten golden chalice.
T takes 10 on Appraise and gets the following results
A pearl choker: 240 gold.
Silver ring with diamond chips: 580 gold.
Gold nugget: 105 gold.
Strange silver and purple agate that glows in the dark: 150 gold.
Gold necklace: 120 gold.
2491 gold in loose coins.
How much was the chalice worth originally, T figures?
Erad would like to (at a later time) use the sword in his meditation for his Kensai abilities. Basically, his hope is that he can effectively consume the weapon, gain Holy for his fists, and then also gain the other dragon ability.
This will have to wait until Level 9, since he can't afford the Holy slot right now since he only has +2 enhancement to work with, and +1 is taken up by his regular bonus.
This of course also depends on if Bahamut is kosher with this particular idea, which he'll pray and meditate on in the future. I just wanted to post the intent anyway.
Dragon drops
1 artifact staff attuned to dragons. Nothing else is known.
1 set of dragon scales, scuffed up.
1 dragon's robe. Grants the dragontouched feat when worn.
Dragon bone fragments for a dagger.
Section 1-1: Normal Coins
145 platinum
1927 gold
9090 silver
11129 copper
The coins are in a pile for the dragon to lay on. They're layered, so the gold and platinum ones are on top, while the lesser coins are used as filler.
Section 1-2 Special Coins
18 ceramic coins: From a faraway land. 10 gold value as a curiosity to the right buyer.
9 Baatorian greensteel coins from Caina: 90 gold in value in metal value. Coin value varies.
10 coins made of dragonscale: 20 gold.
3 steel coins. Used as security tokens rather than coins. 1 gold.
These coins are kept aside in neat piles.
Section 2-1 Treasure Chests
The dragon keeps all his smaller things sorted in chests. Each chest is made of sturdy wood and leather. Enchantments in the hoard room prevent decay. Each chest is worth 25 gold.
Chest 1
A small fragment of meteor iron: 15 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
A piece of blank paper transmuted into iron: 10 gold
Iron cork: 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron chain: 8 gold
Iron chain: 8 gold
Miscellaneous iron scrap: 60 gold
Chest 2
Filled with 500 sheets of high quality paper. 4 sp per sheet for a total of 200 gold.
Chest 3
Filled with 500 sheets of high quality parchment. 2 sp per sheet for a total of 100 gold.
Chest 4
Wood earring, carved with an acorn motif: 10 gold
A plain wood earring: 5 silver
Wooden bracelet, carved with an acorn motif: 12 gold
Wooden shoes: 1 gold
Wooden high-heeled shoes (broken): 2 copper
A wood flute: 5 gold
A wooden mask, painted like a clown's face: 7 gold
A wooding carving of a squirrel: 12 gold
Chest 5
Silver earring: 10 gold
Silver earring: 10 gold
Silver ring: 15 gold
Silver ring with a dragon motif: 20 gold
Silver ring with a maple leaf motif: 28 gold
Silver ring with a small bloodstone: 40 gold.
Silver ring, braided, set with a polished howlite: 46 gold, 5 silver, 1 copper.
Silver pendant: 20 gold
Silver pendant, decorated with golden glitter: 21 gold
Silver anklet, set with yellow topazolites: 120 gold
Silver anklet, decorated with the image of a nymph and set with red sardonyx: 145 gold, 8 copper
Silver potion vial (empty): 20 gold.
Silver potion vial (empty): 20 gold.
Silver flask, decorated with rune-like patterns: 190 gold.
A set of 10 silver shot glasses: 10 gold each, total of 100 gold.
Miscellaneous silver scrap: 201 gold, 2 silver
Chest 6
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Chest 7
Filled with preserved allamay, a rare spice from the far west: 1200 gold.
Chest 8
Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (average): 40 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (amazing): 150 gold.
Lock (amazing): 150 gold.
Chest 9
Filled with 137 thunderstones. 30 gp each, total of 4110 gold.
Chest 10
Yellow amber: 28 gold, 3 silver, 9 copper
Fire opal: 340 gold
Pink topaz: 423 gold, 8 copper
Satin spar stone: 8 gold, 3 silver, 5 copper
Yellow zoisite: 49 gold
Green-black anyolite: 59 gold
Ruby: 580 gold
Green sphene: 94 gold, 1 silver
Lilac spinel: 739 gold
Moonstone: 492 gold
Cracked agate: 2 gold
Chest 11
Noble's outfit: 75 gold
Noble's outfit: 75 gold
Noble's outfit: 75 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Chest 12
Filled with trail rations. There's enough to feed one person for 100 days, two people for 50 day sand so forth. 50 gold.
Chest 13
Small platinum ingot: 100 gold
Platinum ring with amber decorations: 425 gold
Platinum potion vial (empty): 100 gold
Platinum shards: 45 gold
Chest 14
Caltrops: 2 gold
Caltrops: 2 gold
Caltrops: 2 gold
Crowbar: 2 gold
Small steel mirror: 10 gold
Thieves' tools: 10 gold
Masterwork lute: 50 gold
Masterwork oboe: 50 gold
Masterwork flute: 50 gold
Chest 15
Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Gwynharwyf: 25 gold
Silver holy symbol of Queen Morwel: 25 gold
Silver holy symbol of Chauntea
Silver holy symbol of Raziel: 25 gold
Silver holy symbol of Oghma: 25 gold
Silver holy symbol of The Red Knight: 25 gold
Silver holy symbol of Renbuu: 25 gold
Silver unholy symbol of Talona: 25 gold
Silver unholy symbol of Auril: 25 gold
Silver unholy symbol of Beshaba: 25 gold
Silver unholy symbol of Dispater: 25 gold
Silver unholy symbol of Pale Night: 25 gold
Chest 16
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Section 2-2: Weapon Racks
Weapon racks are kept on the back wall hold up to 5 weapons each. A rack is worth 10 gold.
Rack 1
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Rack 2
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Alchemical Silver Longsword: 105 gold
Longsword: 15 gold
Rack 3
Throwing Axe: 8 gold
Throwing Axe: 8 gold
Masterwork Throwing Axe: 308 gold
Greataxe: 20 gold
Cold Iron Greataxe: 40 gold
Rack 4
Longspear: 5 gold
Masterwork Trident: 315 gold
Glaive: 8 gold
Halberd: 10 gold
Lance: 10 gold
Rack 5
Ranseur: 10 gold
Ranseur: 10 gold
Light pick: 4 gold
Heavy pick: 8 gold
Heavy pick: 8 gold
Rack 6
Warhammer: 12 gold
Masterwork Heavy Mace: 312 gold
Khopesh (Sandstorm): 16 gold
Dwarven Double Spear (Races of Stone): 115 gold
Entangling Pole (Book of Exalted Deeds) : 4 gold
Rack 7
Cutlass (Stormwrack): 15 gold
Cutlass (Stormwrack): 15 gold
Blue Ice Cutlass (Stormwrack + Frostburn): 515 gold
Bastard Sword: 35 gold
Falchion: 75 gold
Rack 8
Masterwork Elven Courtblade (Races of the Wild): 450 gold
Masterwork Adamantine Greatsword: 3350 gold
Shiftsilver Shortsword (Dragon 355): 1510 gold
Starmetal Heavy Flail (Complete Arcane): 4015 gold
Rack 9
Masterwork Bastard Sword: 335 gold
Dwarvencraft Adamantine Fullhammer (Homebrew + Races of Stone): 3750 gold
Longaxe (CAdv): 35 gold
Maul (CW): 15 gold
Rapier: 20 gold
Rack 10
Tigerskull Club (Frostburn): 15 gold
Siangham: 3 gold
Whip: 1 gold
Masterwork Ice Axe: 310 gold
Warhammer: 12 gold
Rack 11
Nunchaku: 2 gold
Scythe: 18 gold
Guisarme: 9 gold
Masterwork Short Sword: 310 gold
Punching Dagger: 2 gold
Section 2-3 Armor Racks
Each armor rack holds one set of armor. An armor rack is worth 10 gold. As it is one for every suit of armor, these are listed together.
Large Leather Armor: 40 gold
Leather Armor: 10 gold
Leather Armor: 10 gold
Cord Armor (Stormwrack): 20 gold
Studded Leather: 25 gold
Studded Leather. The studs are made of cold iron and the leather is stitched with strands of cold iron. It grants a +2 bonus to saving throws against attacks from fey: 500 gold
Masterwork Sharkskin Armor (Stormwrack): 235 gold
Chain Shirt: 100 gold
Tentacle Hide (Underdark): 315 gold
Bronzewood Scale Mail (Ebberon): 4050 gold
Chainmail: 150 gold
Chainmail: 150 gold
Breastplate: 200 gold
Dragonhide Breastplate: 400 gold
Breastplate with Netcutter Spikes (Races of the Wild): 400 gold
Dwarvencraft Breastplate (Races of Stone): 800 gold
Large Wildwood Breastplate (Races of the Wild): 800 gold
Splint Mail: 200 gold
Masterwork Splint Mail: 350 gold
Small Masterwork Full Plate Armor: 900 gold
Battle Plate (Races of Stone): 2500 gold
Section 2-4 Shields
The shields are kept behind the armor, resting on the walls.
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Light Wooden Shield: 3 gold
Darkwood Light Wooden Shield: 53 gold
Light Wooden Shield: 3 gold
Light Steel Shield: 9 gold
Heavy Spiked Wooden Shield: 17 gold
Heavy Wooden Shield: 7 gold
Heavy Steel Shield: 20 gold
Masterwork Heavy Steel Shield: 170 gold
Heavy Steel Shield: 20 gold
Mithral Heavy Steel Shield: 1020 gold
Tower Shield: 30 gold
Steel Tower Shield: 75 gold
Extreme Steel Shield (Races of Stone): 30 gold
Section 3-1 Art
These are kept in a side room, hung or otherwise on display.
Red vase: 30 gold
Wood carving of a snail: 10 gold
Painting of a field of flowers: 50 gold
Purple-white crystal vase, decorated with engravings of snowflakes: 400 gold
Death mask of a female elf, inlaid with gold and tourmalines: 530 gold
Tapestry "Tornado Storm", shows a tornado ripping through a village: 100 gold
A dart set made of polished darkwood, adamantine and gold: 2,000 gold
Bucket drizzled with gold: 28 gold
Painting "Coronation", shows the coronation of Dynast George I: 650 gold
Tan carpet, thick and soft: 255 gold
Painting "Shapes" shows various abstract and odd shapes: 10 gold
Sculpture of a nude man: 400 gold
Sculpture of a nude woman: 500 gold
Tapestry "Fox and Hound" shows riders using hounds to chase foxes. 200 gold.
Rabbit-fur gloves of the highest quality: 50 gold
Human skull, inlaid with onyx and gold: 357 gold
Crystal perfume bottle: 15 gold
Section 4-1 Magical Weapons
These are kept in a separate room, each on on display.
Greatsword+2, "Sleffan." 8,000 gold.
Kukri+1, keen. "Stabber." This weapon is noteworthy for the leather wrapped around the hilt, which is said to be made from the flesh of a hezrou demon. 8,000 gold.
Section 4-2 Magical Armor
These are kept in the same room as the weapons.
Splint Mail+1, cursed. Melee attraction, -15 to melee AC. Attacks curve to you and any creature within 30ft will automatically attack you (DC 23 Will negates). "Hated." 400 gold.
Full Plate+1, cold resistance 10. "Merciless Winter." The armor of elite soldiers that serve Lord Jack Maggen. 13000 gold.
Section 4-3 Magical Shields
These are kept side by side with the magical armor.
Buckler+1: 1000 gold.
Heavy Steel Shield+1, deals 1d2 point of damage to creatures that attack and miss the wielder. "Thorns." 3000 gold.
Extreme Wood Shield+1. 1000 gold.
Section 4-4 Magical Wands, Rods and Staves
Wand of cure light wounds, 50 charges left. 750 gold.
Section 4-5 Magical rings and wondrous items
Ring of Protection+1. 2000 gold.
Syla the Unlucky's Ring: Grants a +5 deflection bonus to armor class but inflicts a -10 luck penalty to saving throws. 500 gold.
Ring of the Perverse Maiden: Grants the wearer a +2 bonus to Charisma based checks against women of evil alignment. 4000 gold.
Amulet of Natural Armor+3. 18000 gold.
Universal Solvent: 50 gold.
Section 4-6 Potions
Potion of cure light wounds: 50 gold
Potion of jump: 50 gold
Potion of bless: 50 gold
Potion of endure elements: 50 gold
Potion of remove fear: 50 gold
Potion of jump: 50 gold
Potion of remove paralysis: 300 gold
Potion of tongues: 750 gold
Section 4-7 Scrolls
Scroll of mage armor: 25 gold
Scroll of chill metal: 150 gold
Scroll of Sandalphon's unerring projectile (Homebrew): 25 gold
Scroll of fleeting fortune (Champions of Valor): 25 gold
Scroll of cat's grace: 150 gold
Scroll of impede (CC): 25 gold
Scroll of frost armor (Homebrew): 375 gold
Scroll of form of the threefold beast (CM): 1125 gold
Scroll of desecrate: 150 gold
Scroll of greater angelskin (Homebrew): 700 gold
Scroll of embrace of endless day (Faiths of Eberron): 700 gold
Scroll of cure light wounds: 25 gold
Scroll of black karma curse (PHB2): 150 gold
Scroll of erinyes tangle (Homebrew): 1650 gold
Scroll of prestidigitation: 12 gold, 5 silver
Scroll of electric loop (SC): 150 gold
Scroll of magic missile: 25 gold
Scroll of badgerform (Homebrew): 25 gold
Scroll of wreath of flames (Dragon Magic): 375 gold
Scroll of breeze (Homebrew, see below) 12 gold, 5 silver
Scroll of shield: 25 gold
Scroll of foresight: 3825 gold
Scroll of path of frost (Dragon Magic): 25 gold
Scroll of summon nature's ally 5: 1125 gold
Scroll of bear's endurance: 150 gold
Scroll of net of shadows (SC): 25 gold
Scroll of greater blindsight (SC): 700 gold
Scroll of cure serious wounds: 375 gold
Scroll of splinterbolt (SC): 150 gold
Scroll of whirling blade (SC): 150 gold
Scroll of unholy blight: 700 gold
Scroll of Umut's greater magical missile (Homebrew): 375 gold
Scroll of heat metal: 150 gold
Scroll of scorching ray: 150 gold
Scroll of smite soul (Homebrew): 1125 gold
Scroll of chaos ripple (Homebrew): 12 gold, 5 silver
Section 4-8 Magical Miscellanea
Angel radiance (BoED): 20 gold.
Spellbook (3rd: fireball, lightning bolt. 4th: repair critical damage. 5th: greater reduce person. 15/100 pages used. 1500 gold.
Liquid Night alchemical substance (Libris Mortis): 150 gold.
Weeping stone (BoVD): 100 gold.
Strength wellspring: This potion can increase a weak creature's strength. If drank by a creature with a Strength score of 11 or less, they gain a permanent +1 bonus to Strength. Creatures with a Strength score of 12 or higher are not affected. Ability damage, ability drain and penalties to ability scores are not counted for the sake of this - only the normal, intact ability score is. No gold value.
Dexterity wellspring: As above, but for Dexterity. No gold value.
Constitution wellspring: As above, but for Constitution. No gold value.
Intelligence wellspring: As above, but for Intelligence. No gold value.
Wisdom wellspring: As above, but for Wisdom. No gold value.
Charisma wellspring: As above, but for Charisma. No gold value.
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Endurance elixir (CS): 25 gold
Blessed bandage (MIC): 20 gold
Breeze
Evocation [Air]
Level: Drd 0, Sor/Wiz 0
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
This spell causes a soft, persistent breeze to blow over you. You and everything within 10ft of you feel a cooling breeze that takes the edge of warm weather.
Breeze only works when the air around you is still and lacks any sort of wind. Stronger wind conditions than a breeze take precedence over this spell.
This spell was created to help endure summer for both the caster and those around him.
Inari claims the following:
Tapestry "Fox and Hound" shows riders using hounds to chase foxes. 200 gold.
Amulet of Natural Armor+3. 18000 gold.
She'll deface the tapestry and ditch it in the wild somewhere.
These would do as souvenirs!
Purple-white crystal vase, decorated with engravings of snowflakes: 400 gold
A dart set made of polished darkwood, adamantine and gold: 2,000 gold
Painting "Coronation", shows the coronation of Dynast George I: 650 gold
Dragon's hidden room
Rod of Metamagic, Empower: 32500 gold
Scroll of mass heal: 3825 gold
Spear+2, dragonbane: "Wyrmbane." Grants immunity to dragonfear. The spear's enhancement bonus counts as a luck bonus to armor class against attacks from dragons: 50000 gold.
Dragonsblood Potion: This potent potion empowers the imbiber, granting them a +2 bonus to Strength and Constitution.
Blue Ice Breastplate+2: 7000 gold.
Gloves of Cold: Swift action, makes your ranged and melee attacks count as frost, dealing 1d6 extra points of cold damage. This also applies to melee touch attacks. 8000 gold.
I like the gloves and the potion of stats.
I would be interested in the Natural Armor Necklace and the +strength and con potion.
I'll take the scroll of mass heal but given I'm the party healbot that's not really as much a claim for me as a nice thing for everyone that only I can use.
Okay, up to y'all to sort out the necklace and potion. You can negotiate amid yourselves or do a roll off for it, up to you.
NPCs won't contest anything claimed, so I'll sort them out later.
Erad has the lower AC, he can take the amulet. I'll take the ring of protection +1 instead.
Considering Inari's HP, I don't mind on passing on the necklace to her.
So that just leaves the potion for me.
Okay, I'll take the amulet.
[16:27] <Nephrite> roll 1d100
[16:27] <Kobot> Nephrite rolled 1d100 --> [ 1d100=32 ]{32}
[16:50] <Nephrite> roll 1d100 for Cor
[16:50] <Kobot> Nephrite rolled 1d100 for Cor --> [ 1d100=46 ]{46}
Annerose gets the potion.
Final question: Are you keeping the staff on you, Neph?
I had intended to keep trying to figure it out and see what else it could do, yes.
Okay, head on over to misc and we'll sort it out there.
Quote from: Nephrite on March 24, 2016, 06:47:35 PM
Erad would like to (at a later time) use the sword in his meditation for his Kensai abilities. Basically, his hope is that he can effectively consume the weapon, gain Holy for his fists, and then also gain the other dragon ability.
This will have to wait until Level 9, since he can't afford the Holy slot right now since he only has +2 enhancement to work with, and +1 is taken up by his regular bonus.
This of course also depends on if Bahamut is kosher with this particular idea, which he'll pray and meditate on in the future. I just wanted to post the intent anyway.
Posting since this is relevant now. He'd like to use the sword and consume it (if the value is enough) and see if he's able to gain the sword's properties per the Kensai class feature.
First of all, there's a matter of transporting all of this. The wagon has space and the horses can pull far more than they should be able to, but it's still a ton of stuff to haul back. T's take is this:
1. Use the chests (except for ones that have things that can't easily be transferred out, such as the allamay) for the coins. Platinum, gold and the odd ones first, then add as much of the silver ones as you can fit in. The copper coins can be left unless there's excess space at the end. Save one chest for all the little chest things (gems, iron/silver/gold/platinum trinkets) that are now chestless.
2. The weapons are nice, but the weapon racks aren't needed. They're space hogs that make a poor use of space. He's say just stack the weapons wherever you can fit them and save a lot of space. 10 gold per rack just isn't worth the trouble of moving them for T and the space trade off is really bad. Likewise, take the armor and leave the racks for the same reason.
3. Fragile art that's small enough to be carried should be carried on person and sold ASAP, even if it means taking less than full value. Things have a way of breaking, though admittedly Inari can mitigate that problem. The rest of the art should be taken.
4. Magic weapons/armor goes with the normal stuff.
5. Other magic items are stored in the wagon wherever, with extra care to all those potions.
6. With whatever space remains, add copper coins. If space somehow remains after that, add racks. The copper coins are a pain, but they're legal tender that's easier for T to deal with than a bunch of secondhand racks.
T isn't sure how far the space will go. It'll depend on loading all of it and setting it up. The party can carry some extra as well, which will help.
Finally, selling all of this will take time. While bits of it could be sold in villages, most of it will need to go to a big city. Allam's the closest and makes the most sense to go to, though local conditions may make it dicey. Thinking on it, T has to admit he likes the idea of taking the dragon's head after all. Give it to Knight Windor and tell him to shut the hell up or complain to Lord Househaven. Taking this much cargo and loot farther along presents logistical difficulties. Taking it further south to Luremdale could work, though it's a longer trip. T heartily recommends not taking it into the mountains.
Plus it makes you all a huge target for bandits and thieves if word gets out. Manageable, but still an annoyance you don't need right now. No, glibly saying that they're bringing you their treasure isn't going to fly, being a target going into Jacky boy's territory is unacceptable. It's just asking for something to go wrong. Also, if something does go wrong, do you want a bunch of filthy Aurilites getting your hard earned treasures?
Claims:
T: Strength wellspring. He'd also like the silver flask and shot glasses. He might keep the gold ingots or get them melted together into one larger ingot, but that's purely him condensing his wealth into easier to manage forms. He also may grab some of the holy/unholy symbols later.
Helena: Blue ice breastplate+2 is a gimme for her. She also wants the blue ice cutlass as a reserve weapon. She also notes it may be worth keeping the starmetal flail, since between that and the meteorite, the party has a decent quantity of it. Maybe something can be done with it? Speaking of, maybe Erad could take the Charisma one?
Rock: Doesn't care, though Helena points otu feeding him some of those sources might help?
Quote from: Nephrite on April 04, 2016, 08:17:01 PM
Quote from: Nephrite on March 24, 2016, 06:47:35 PM
Erad would like to (at a later time) use the sword in his meditation for his Kensai abilities. Basically, his hope is that he can effectively consume the weapon, gain Holy for his fists, and then also gain the other dragon ability.
This will have to wait until Level 9, since he can't afford the Holy slot right now since he only has +2 enhancement to work with, and +1 is taken up by his regular bonus.
This of course also depends on if Bahamut is kosher with this particular idea, which he'll pray and meditate on in the future. I just wanted to post the intent anyway.
Posting since this is relevant now. He'd like to use the sword and consume it (if the value is enough) and see if he's able to gain the sword's properties per the Kensai class feature.
It is.
Maybe some of us can go back for the head and look for the sack, while the others load the wagon and make sure the kobolds don't return to loot?
We could probably load up the horses, too, at least with the copper coins.
Everyone should search the wagon since we leveled (I mean, killed an ancient dragon) and so it might have powered up as well.
Quick related note: You'll be at least a few days identifying, sorting and loading everything into the wagon.
T approves of loading the horses, so long as it doesn't slow them down any more than putting it on the wagon. Since it's magic horses he has no idea and he'll check it out.
Now that he thinks of it, T'll also search those hallways that are on the other side of the murder holes. Doing so got lost in the awe of finding the dragon's hoard but it's only prudent to check them out. He finds the following:
Lots of short bows and arrows, build for kobold-sized creatures
Oil flasks
Torches and tinder
Kobold slings
Kobold daggers
Abandoned kobold dens. There's food (T recommends not trying kobold cuisine) and all sorts of minor supplies.
18 gold, 42 silver and 194 copper.
T suggests taking the coins and leaving the rest, unless any of this looks good to any PC.
Edit: T will take a kobold dagger, purely as a memento.
Quote from: Anastasia on April 04, 2016, 10:18:42 PM
Quote from: Nephrite on April 04, 2016, 08:17:01 PM
Quote from: Nephrite on March 24, 2016, 06:47:35 PM
Erad would like to (at a later time) use the sword in his meditation for his Kensai abilities. Basically, his hope is that he can effectively consume the weapon, gain Holy for his fists, and then also gain the other dragon ability.
This will have to wait until Level 9, since he can't afford the Holy slot right now since he only has +2 enhancement to work with, and +1 is taken up by his regular bonus.
This of course also depends on if Bahamut is kosher with this particular idea, which he'll pray and meditate on in the future. I just wanted to post the intent anyway.
Posting since this is relevant now. He'd like to use the sword and consume it (if the value is enough) and see if he's able to gain the sword's properties per the Kensai class feature.
It is.
Okay, then he'll spend the time while the looting is on to get this done. So he'll add Holy and see if he can also absorb whatever extra property the sword had.
There's something else there, but he's not strong enough to harness it. Yet.
Whatever it is is a +1 equivalent. When you get another level in kensai, you can choose to take this and find out what it is.
Okay, sounds good!
Erad will take the charisma booster thing and bump his score to 11.
EDIT: He's also fine with Rock eating the other ones. Hey, he could even use the Int and Wis ones himself!
Rock sniffs both of them and makes a face. "Why eat? Smell bad. Bad." Rock looks to them, while T quietly sighs and closes his eyes.
If any of you want to try and talk him into using them, feel free.
I want to talk him into it. My main argument is that he eats everything, and how can he know it's bad without first trying to drink it properly?
Make an IC argument and post it.
Inari supports T's plan. All the bulky valuables can be stashed in the hidden rooms and we can just keep food and shit in the main body of the wagon. And it can keep there until we return to Misty Harbour or Warmfolk where it can be sold.
Erad would suggest perhaps looking into one of those bag of holding things he's heard about, or some other kind of container.
OOC, a Handy Haversack would help a great deal with some of the stuff but I don't know if it's actually needed. I guess we can see how much space we have and then go to town to buy one or two if we need it?
"Remember back at the other cave, when Inari stopped you to tell you eating the dragon might change you? Make you more like the dragon?" Annerose reminds Rock. "Well, it's the same here. It doesn't smell as good, and it doesn't taste as good, I'm sure, but it's still the same as drinking the dragon's power." She gestures at herself, where her form had acquired a more fit look just earlier. "It made me stronger, and Erad drank from the pools and it helped him as well. The smell and taste might be unpleasant for a few moments, but getting stronger and better is for the rest of your life."
Annerose points out the springs for sharpening mental disciplines, but leaves the final decision with Rock, as had taken place previously. If he doesn't want to listen to her advice, that's his choice and she won't push him.
Okay, make a diplo check and post it. +5 bonus.
7:14 PM <Rin> roll 1d20+25
7:14 PM <Kobot> Rin rolled 1d20+25 --> [ 1d20=18 ]{43}
Rock gives you a long look, but finally eats the damn things.
Annerose is the very image of satisfied innocence!
Updating sheets for claims now. They're below.
Claims:
T: Strength wellspring. He'd also like the silver flask and shot glasses. He might keep the gold ingots or get them melted together into one larger ingot, but that's purely him condensing his wealth into easier to manage forms. He also may grab some of the holy/unholy symbols later.
Helena: Blue ice breastplate+2 is a gimme for her. She also wants the blue ice cutlass as a reserve weapon. She also notes it may be worth keeping the starmetal flail, since between that and the meteorite, the party has a decent quantity of it. Maybe something can be done with it? Speaking of, maybe Erad could take the Charisma one?
Rock: Doesn't care, though Helena points otu feeding him some of those sources might help?
Erad takes the Charisma booster (11 Charisma now)
Unless people are replacing items that they won't use anymore, I don't think he's getting anything else.
T is able to get everything in there except 3,204 copper coins and the weapon/armor racks.
Erad has two sets of scales and dragon bones on his person.
HEY LISTEN!
You know what needs to be here? That post about selling and consolidating the treasures you've gotten! So hurry up and get it done! If it's not done by tomorrow, guess what happens? That's right, Tear becomes Tia, the constantly nagging and advising pixie! So unless you want it to become Balmuria 5: NAGGING, I suggest you get this done.
Now I want to see Tia.
Before I do anything, are we under any limitations? Would it be easier if I just type out the amount and what everything costs and what we want to do with it?
That's fine, I can handle any nitty-gritty due to supplies and other local issues.
145 platinum
1927 gold
9090 silver
11129 copper
All of the below (minus the picks and the starmetal, which I think we should keep) come to 25440 gold.
Can we get all of the silver and copper turned into gold and then perhaps as much gold turned into platinum as possible? Whatever's left over we can buy gems for if they're available.
We can sell more things afterwards but I think this gets rid of a vast portion of the actual things taking up space.
So, to be clear, we're selling everything below except the 2 Heavy Picks, 1 Regular Pick, and Starmetal Flail.
Rack 1
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
75
Rack 2
Longsword: 15 gold
Longsword: 15 gold
Longsword: 15 gold
Alchemical Silver Longsword: 105 gold
Longsword: 15 gold
165
Rack 3
Throwing Axe: 8 gold
Throwing Axe: 8 gold
Masterwork Throwing Axe: 308 gold
Greataxe: 20 gold
Cold Iron Greataxe: 40 gold
384
Rack 4
Longspear: 5 gold
Masterwork Trident: 315 gold
Glaive: 8 gold
Halberd: 10 gold
Lance: 10 gold
348
Rack 5
Ranseur: 10 gold
Ranseur: 10 gold
Light pick: 4 gold
Heavy pick: 8 gold
Heavy pick: 8 gold
20
Let's keep all the picks, since we found we had actual need of those.
Rack 6
Warhammer: 12 gold
Masterwork Heavy Mace: 312 gold
Khopesh (Sandstorm): 16 gold
Dwarven Double Spear (Races of Stone): 115 gold
Entangling Pole (Book of Exalted Deeds) : 4 gold
459
Rack 7
Cutlass (Stormwrack): 15 gold
Cutlass (Stormwrack): 15 gold
Blue Ice Cutlass (Stormwrack + Frostburn): 515 gold
Bastard Sword: 35 gold
Falchion: 75 gold
140
Rack 8
Masterwork Elven Courtblade (Races of the Wild): 450 gold
Masterwork Adamantine Greatsword: 3350 gold
Shiftsilver Shortsword (Dragon 355): 1510 gold
Starmetal Heavy Flail (Complete Arcane): 4015 gold
5310
Let's keep the Starmetal since we have another chunk of it, we might be able to melt them both down into something.
Rack 9
Masterwork Bastard Sword: 335 gold
Dwarvencraft Adamantine Fullhammer (Homebrew + Races of Stone): 3750 gold
Longaxe (CAdv): 35 gold
Maul (CW): 15 gold
Rapier: 20 gold
4155
Rack 10
Tigerskull Club (Frostburn): 15 gold
Siangham: 3 gold
Whip: 1 gold
Masterwork Ice Axe: 310 gold
Warhammer: 12 gold
341
Rack 11
Nunchaku: 2 gold
Scythe: 18 gold
Guisarme: 9 gold
Masterwork Short Sword: 310 gold
Punching Dagger: 2 gold
341
Section 2-3 Armor Racks
Each armor rack holds one set of armor. An armor rack is worth 10 gold. As it is one for every suit of armor, these are listed together.
Large Leather Armor: 40 gold
Leather Armor: 10 gold
Leather Armor: 10 gold
Cord Armor (Stormwrack): 20 gold
Studded Leather: 25 gold
Studded Leather. The studs are made of cold iron and the leather is stitched with strands of cold iron. It grants a +2 bonus to saving throws against attacks from fey: 500 gold
Masterwork Sharkskin Armor (Stormwrack): 235 gold
Chain Shirt: 100 gold
Tentacle Hide (Underdark): 315 gold
Bronzewood Scale Mail (Ebberon): 4050 gold
Chainmail: 150 gold
Chainmail: 150 gold
Breastplate: 200 gold
Dragonhide Breastplate: 400 gold
Breastplate with Netcutter Spikes (Races of the Wild): 400 gold
Dwarvencraft Breastplate (Races of Stone): 800 gold
Large Wildwood Breastplate (Races of the Wild): 800 gold
Splint Mail: 200 gold
Masterwork Splint Mail: 350 gold
Small Masterwork Full Plate Armor: 900 gold
Battle Plate (Races of Stone): 2500 gold
12155
Section 2-4 Shields
The shields are kept behind the armor, resting on the walls.
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Buckler: 15 gold
Light Wooden Shield: 3 gold
Darkwood Light Wooden Shield: 53 gold
Light Wooden Shield: 3 gold
Light Steel Shield: 9 gold
Heavy Spiked Wooden Shield: 17 gold
Heavy Wooden Shield: 7 gold
Heavy Steel Shield: 20 gold
Masterwork Heavy Steel Shield: 170 gold
Heavy Steel Shield: 20 gold
Mithral Heavy Steel Shield: 1020 gold
Tower Shield: 30 gold
Steel Tower Shield: 75 gold
Extreme Steel Shield (Races of Stone): 30 gold
1547
Quick note, Helena claimed the blue ice cutlass.
Neph, what does that leave us with? The stuff we claimed + all the magical items? Or something else?
My own count for the above question:
18 gold, 42 silver and 194 copper. (Kobolds)
Section 1-2 Special Coins
18 ceramic coins: From a faraway land. 10 gold value as a curiosity to the right buyer.
9 Baatorian greensteel coins from Caina: 90 gold in value in metal value. Coin value varies.
10 coins made of dragonscale: 20 gold.
3 steel coins. Used as security tokens rather than coins. 1 gold.
Section 2-1 Treasure Chests
The dragon keeps all his smaller things sorted in chests. Each chest is made of sturdy wood and leather. Enchantments in the hoard room prevent decay. Each chest is worth 25 gold.
Chest 1
A small fragment of meteor iron: 15 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
A piece of blank paper transmuted into iron: 10 gold
Iron cork: 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron chain: 8 gold
Iron chain: 8 gold
Miscellaneous iron scrap: 60 gold
Chest 2
Filled with 500 sheets of high quality paper. 4 sp per sheet for a total of 200 gold.
Chest 3
Filled with 500 sheets of high quality parchment. 2 sp per sheet for a total of 100 gold.
Chest 4
Wood earring, carved with an acorn motif: 10 gold
A plain wood earring: 5 silver
Wooden bracelet, carved with an acorn motif: 12 gold
Wooden shoes: 1 gold
Wooden high-heeled shoes (broken): 2 copper
A wood flute: 5 gold
A wooden mask, painted like a clown's face: 7 gold
A wooding carving of a squirrel: 12 gold
Chest 5
Silver earring: 10 gold
Silver earring: 10 gold
Silver ring: 15 gold
Silver ring with a dragon motif: 20 gold
Silver ring with a maple leaf motif: 28 gold
Silver ring with a small bloodstone: 40 gold.
Silver ring, braided, set with a polished howlite: 46 gold, 5 silver, 1 copper.
Silver pendant: 20 gold
Silver pendant, decorated with golden glitter: 21 gold
Silver anklet, set with yellow topazolites: 120 gold
Silver anklet, decorated with the image of a nymph and set with red sardonyx: 145 gold, 8 copper
Silver potion vial (empty): 20 gold.
Silver potion vial (empty): 20 gold.
Silver flask, decorated with rune-like patterns: 190 gold. - Claimed by T
A set of 10 silver shot glasses: 10 gold each, total of 100 gold. - Claimed by T
Miscellaneous silver scrap: 201 gold, 2 silver
Chest 6
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Chest 7
Filled with preserved allamay, a rare spice from the far west: 1200 gold.
Chest 8
Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (average): 40 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (amazing): 150 gold.
Lock (amazing): 150 gold.
Chest 9
Filled with 137 thunderstones. 30 gp each, total of 4110 gold.
Chest 10
Yellow amber: 28 gold, 3 silver, 9 copper
Fire opal: 340 gold
Pink topaz: 423 gold, 8 copper
Satin spar stone: 8 gold, 3 silver, 5 copper
Yellow zoisite: 49 gold
Green-black anyolite: 59 gold
Ruby: 580 gold
Green sphene: 94 gold, 1 silver
Lilac spinel: 739 gold
Moonstone: 492 gold
Cracked agate: 2 gold
Chest 11
Noble's outfit: 75 gold
Noble's outfit: 75 gold
Noble's outfit: 75 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Chest 12
Filled with trail rations. There's enough to feed one person for 100 days, two people for 50 day sand so forth. 50 gold.
Chest 13
Small platinum ingot: 100 gold
Platinum ring with amber decorations: 425 gold
Platinum potion vial (empty): 100 gold
Platinum shards: 45 gold
Chest 14
Caltrops: 2 gold
Caltrops: 2 gold
Caltrops: 2 gold
Crowbar: 2 gold
Small steel mirror: 10 gold
Thieves' tools: 10 gold
Masterwork lute: 50 gold
Masterwork oboe: 50 gold
Masterwork flute: 50 gold
Chest 15
Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Gwynharwyf: 25 gold
Silver holy symbol of Queen Morwel: 25 gold
Silver holy symbol of Chauntea
Silver holy symbol of Raziel: 25 gold
Silver holy symbol of Oghma: 25 gold
Silver holy symbol of The Red Knight: 25 gold
Silver holy symbol of Renbuu: 25 gold
Silver unholy symbol of Talona: 25 gold
Silver unholy symbol of Auril: 25 gold
Silver unholy symbol of Beshaba: 25 gold
Silver unholy symbol of Dispater: 25 gold
Silver unholy symbol of Pale Night: 25 gold
Chest 16
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Section 3-1 Art
These are kept in a side room, hung or otherwise on display.
Red vase: 30 gold
Wood carving of a snail: 10 gold
Painting of a field of flowers: 50 gold
Purple-white crystal vase, decorated with engravings of snowflakes: 400 gold - Claimed by Annerose
Death mask of a female elf, inlaid with gold and tourmalines: 530 gold
Tapestry "Tornado Storm", shows a tornado ripping through a village: 100 gold
A dart set made of polished darkwood, adamantine and gold: 2,000 gold - Claimed by Annerose
Bucket drizzled with gold: 28 gold
Painting "Coronation", shows the coronation of Dynast George I: 650 gold - Claimed by Annerose
Tan carpet, thick and soft: 255 gold
Painting "Shapes" shows various abstract and odd shapes: 10 gold
Sculpture of a nude man: 400 gold
Sculpture of a nude woman: 500 gold
Tapestry "Fox and Hound" shows riders using hounds to chase foxes. 200 gold. - Claimed by Inari
Rabbit-fur gloves of the highest quality: 50 gold
Human skull, inlaid with onyx and gold: 357 gold
Crystal perfume bottle: 15 gold
Section 4-1 Magical Weapons
These are kept in a separate room, each on on display.
Greatsword+2, "Sleffan." 8,000 gold.
Kukri+1, keen. "Stabber." This weapon is noteworthy for the leather wrapped around the hilt, which is said to be made from the flesh of a hezrou demon. 8,000 gold.
Section 4-2 Magical Armor
These are kept in the same room as the weapons.
Splint Mail+1, cursed. Melee attraction, -15 to melee AC. Attacks curve to you and any creature within 30ft will automatically attack you (DC 23 Will negates). "Hated." 400 gold.
Full Plate+1, cold resistance 10. "Merciless Winter." The armor of elite soldiers that serve Lord Jack Maggen. 13000 gold.
Section 4-3 Magical Shields
These are kept side by side with the magical armor.
Buckler+1: 1000 gold.
Heavy Steel Shield+1, deals 1d2 point of damage to creatures that attack and miss the wielder. "Thorns." 3000 gold.
Extreme Wood Shield+1. 1000 gold.
Section 4-4 Magical Wands, Rods and Staves
Wand of cure light wounds, 50 charges left. 750 gold.
Section 4-5 Magical rings and wondrous items
Ring of Protection+1. 2000 gold.
Syla the Unlucky's Ring: Grants a +5 deflection bonus to armor class but inflicts a -10 luck penalty to saving throws. 500 gold.
Ring of the Perverse Maiden: Grants the wearer a +2 bonus to Charisma based checks against women of evil alignment. 4000 gold.
Amulet of Natural Armor+3. 18000 gold. Claimed by Inari
Universal Solvent: 50 gold.
Section 4-6 Potions
Potion of cure light wounds: 50 gold
Potion of jump: 50 gold
Potion of bless: 50 gold
Potion of endure elements: 50 gold
Potion of remove fear: 50 gold
Potion of jump: 50 gold
Potion of remove paralysis: 300 gold
Potion of tongues: 750 gold
Section 4-7 Scrolls
Scroll of mage armor: 25 gold
Scroll of chill metal: 150 gold
Scroll of Sandalphon's unerring projectile (Homebrew): 25 gold
Scroll of fleeting fortune (Champions of Valor): 25 gold
Scroll of cat's grace: 150 gold
Scroll of impede (CC): 25 gold
Scroll of frost armor (Homebrew): 375 gold
Scroll of form of the threefold beast (CM): 1125 gold
Scroll of desecrate: 150 gold
Scroll of greater angelskin (Homebrew): 700 gold
Scroll of embrace of endless day (Faiths of Eberron): 700 gold
Scroll of cure light wounds: 25 gold
Scroll of black karma curse (PHB2): 150 gold
Scroll of erinyes tangle (Homebrew): 1650 gold
Scroll of prestidigitation: 12 gold, 5 silver
Scroll of electric loop (SC): 150 gold
Scroll of magic missile: 25 gold
Scroll of badgerform (Homebrew): 25 gold
Scroll of wreath of flames (Dragon Magic): 375 gold
Scroll of breeze (Homebrew, see below) 12 gold, 5 silver
Scroll of shield: 25 gold
Scroll of foresight: 3825 gold
Scroll of path of frost (Dragon Magic): 25 gold
Scroll of summon nature's ally 5: 1125 gold
Scroll of bear's endurance: 150 gold
Scroll of net of shadows (SC): 25 gold
Scroll of greater blindsight (SC): 700 gold
Scroll of cure serious wounds: 375 gold
Scroll of splinterbolt (SC): 150 gold
Scroll of whirling blade (SC): 150 gold
Scroll of unholy blight: 700 gold
Scroll of Umut's greater magical missile (Homebrew): 375 gold
Scroll of heat metal: 150 gold
Scroll of scorching ray: 150 gold
Scroll of smite soul (Homebrew): 1125 gold
Scroll of chaos ripple (Homebrew): 12 gold, 5 silver
Section 4-8 Magical Miscellanea
Angel radiance (BoED): 20 gold.
Spellbook (3rd: fireball, lightning bolt. 4th: repair critical damage. 5th: greater reduce person. 15/100 pages used. 1500 gold.
Liquid Night alchemical substance (Libris Mortis): 150 gold.
Weeping stone (BoVD): 100 gold.
Strength wellspring: This potion can increase a weak creature's strength. If drank by a creature with a Strength score of 11 or less, they gain a permanent +1 bonus to Strength. Creatures with a Strength score of 12 or higher are not affected. Ability damage, ability drain and penalties to ability scores are not counted for the sake of this - only the normal, intact ability score is. No gold value.
Dexterity wellspring: As above, but for Dexterity. No gold value.
Constitution wellspring: As above, but for Constitution. No gold value.
Intelligence wellspring: As above, but for Intelligence. No gold value.
Wisdom wellspring: As above, but for Wisdom. No gold value.
Charisma wellspring: As above, but for Charisma. No gold value.
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Endurance elixir (CS): 25 gold
Blessed bandage (MIC): 20 gold
Dragon's hidden room
Rod of Metamagic, Empower: 32500 gold
Scroll of mass heal: 3825 gold - 'Claimed' by Inari
Spear+2, dragonbane: "Wyrmbane." Grants immunity to dragonfear. The spear's enhancement bonus counts as a luck bonus to armor class against attacks from dragons: 50000 gold.
Dragonsblood Potion: This potent potion empowers the imbiber, granting them a +2 bonus to Strength and Constitution. - Claimed by Annerose
Blue Ice Breastplate+2: 7000 gold. - Claimed by Helena
Gloves of Cold: Swift action, makes your ranged and melee attacks count as frost, dealing 1d6 extra points of cold damage. This also applies to melee touch attacks. 8000 gold. - Claimed by Annerose
Dragon drops
1 artifact staff attuned to dragons. Nothing else is known. - Claimed by Erad
1 set of dragon scales, scuffed up. - Claimed by Erad
1 dragon's robe. Grants the dragontouched feat when worn.
Dragon bone fragments for a dagger.
+1 more set of dragon scales. - Claimed by Erad
Quote from: Corwin on April 21, 2016, 02:28:01 AM
Neph, what does that leave us with? The stuff we claimed + all the magical items? Or something else?
Yes, I just took out all the mundane weapons and armor.
I also updated the total on the previous page by taking the cutlass out.
Are we selling the stuff listed in my post? Or waiting for a larger city and better prices?
I had presumed that we weren't selling any of the magical stuff or art until we got to a bigger town.
I don't know how much space all the mundane stuff frees up but I'd imagine it's about half? Especially the coins.
Coin conversion and selling goes without incident, go ahead and make the relevant updates.
Scroll of heal and scroll of Summon Monster 3 added back to party loot.
Question for the loot, the only things we can really get better prices for elsewhere is the art, right? The magic items are all pretty much set in price?
Usually, yes. It's not impossible but usually takes effort is all. The base prices are usually used for ease of gameplay.
Okay, so since there's rather a rather unique situation here, this is the way I think is best to handle things:
Total will be split up between Erad, Annerose, Helena, T and Rock, with the caveat that I currently do not see any gold listed on Rock's sheet, which I presume is an error. Either way, Erad will be happy to help him manage it, if he wishes.
I will be ignoring all the claims, simply due to, again, the rather unique nature of this loot dolling out, which is happening after most claims were made but has some high-impact ones. It's just going to be easier in the long run, I think.
Coverting this to gold first, then platinum -
145 platinum
1927 gold
9090 silver - 909 gold
11129 copper - 111 gold, 29 silver
total of 2947
Mundane coins - 139 gold, 43 silver, 94 copper
18 gold, 42 silver and 194 copper. (Kobolds)
18 ceramic coins: From a faraway land. 10 gold value as a curiosity to the right buyer.
9 Baatorian greensteel coins from Caina: 90 gold in value in metal value. Coin value varies.
10 coins made of dragonscale: 20 gold.
3 steel coins. Used as security tokens rather than coins. 1 gold.
http://www.soulriders.net/forum/index.php/topic,103554.msg1068973.html#msg1068973 Everything listed here, which is 25540 Gold.
All of this which is a total of 116185 gold, 27 silver, 11 copper. I will provide the gold raw numbers for someone to check my math.
146
300
47
763
650
800
4110
50
670
178
350
120
34400
6550
300
14936
1815
50000
116185
The Other Stuff so as not to make this post forever huge
Chest 1 - 146 Gold
[spoiler]A small fragment of meteor iron: 15 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
A plain iron ring: 5 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
Iron stud earring: 3 gold
A piece of blank paper transmuted into iron: 10 gold
Iron cork: 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron potion vial (empty): 2 gold
Iron chain: 8 gold
Iron chain: 8 gold
Miscellaneous iron scrap: 60 gold
Chests 2 and 3 - 300 Gold
Chest 2
Filled with 500 sheets of high quality paper. 4 sp per sheet for a total of 200 gold.
Chest 3
Filled with 500 sheets of high quality parchment. 2 sp per sheet for a total of 100 gold.
Chest 4 - 47 Gold, 5s, 2c
Wood earring, carved with an acorn motif: 10 gold
A plain wood earring: 5 silver
Wooden bracelet, carved with an acorn motif: 12 gold
Wooden shoes: 1 gold
Wooden high-heeled shoes (broken): 2 copper
A wood flute: 5 gold
A wooden mask, painted like a clown's face: 7 gold
A wooding carving of a squirrel: 12 gold
Chest 5
Chest 5 - 763 7 silver, 9 copper
Silver earring: 10 gold
Silver earring: 10 gold
Silver ring: 15 gold
Silver ring with a dragon motif: 20 gold
Silver ring with a maple leaf motif: 28 gold
Silver ring with a small bloodstone: 40 gold.
Silver ring, braided, set with a polished howlite: 46 gold, 5 silver, 1 copper.
Silver pendant: 20 gold
Silver pendant, decorated with golden glitter: 21 gold
Silver anklet, set with yellow topazolites: 120 gold
Silver anklet, decorated with the image of a nymph and set with red sardonyx: 145 gold, 8 copper
Silver potion vial (empty): 20 gold.
Silver potion vial (empty): 20 gold.
Silver flask, decorated with rune-like patterns: 190 gold. - Claimed by T
A set of 10 silver shot glasses: 10 gold each, total of 100 gold. - Claimed by T
Miscellaneous silver scrap: 201 gold, 2 silver
Chest 6 - 650 gold
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Small gold ingot: 50 gold.
Erad says they keep the spice in Chest 7, since mundane food gets boring after a while.
Chest 8 - 800 gold
Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (very simple): 20 gold.
Lock (average): 40 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (good): 80 gold.
Lock (amazing): 150 gold.
Lock (amazing): 150 gold.
Chest 9
Filled with 137 thunderstones. 30 gp each, total of 4110 gold.
Skipping Chest 10 will ask in a follow-up post
Chest 11 - Erad thinks the outfits may come in handy, or simply can be worn if they attend anything with Lord Househaven for those who cannot simply alter their appearances. If there's disagreement on this one then they can be sold, or maybe he'll just keep one or two.
Chest 12 - 50 gold, not worth mentioning
Chest 13 - 670 gold
Small platinum ingot: 100 gold
Platinum ring with amber decorations: 425 gold
Platinum potion vial (empty): 100 gold
Platinum shards: 45 gold
Chest 14 - 178
Caltrops: 2 gold
Caltrops: 2 gold
Caltrops: 2 gold
Crowbar: 2 gold
Small steel mirror: 10 gold
Thieves' tools: 10 gold
Masterwork lute: 50 gold
Masterwork oboe: 50 gold
Masterwork flute: 50 gold
Chest 15 - making the assumption the unlisted price for the holy symbol is also 25, 350 gold
Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Tyr: 25 gold
Silver holy symbol of Gwynharwyf: 25 gold
Silver holy symbol of Queen Morwel: 25 gold
Silver holy symbol of Chauntea
Silver holy symbol of Raziel: 25 gold
Silver holy symbol of Oghma: 25 gold
Silver holy symbol of The Red Knight: 25 gold
Silver holy symbol of Renbuu: 25 gold
Silver unholy symbol of Talona: 25 gold
Silver unholy symbol of Auril: 25 gold
Silver unholy symbol of Beshaba: 25 gold
Silver unholy symbol of Dispater: 25 gold
Silver unholy symbol of Pale Night: 25 gold
Chest 16 - 120
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Blank spellbook: 15 gold
Keeping the art, it doesn't take up much room and might be worth more somewhere else to a collector. Or they can donate it to Shining Light or something to help spruce it up.
Magical Weapons, Armor and Shields - 34400 gold
Section 4-1 Magical Weapons
These are kept in a separate room, each on on display.
Greatsword+2, "Sleffan." 8,000 gold.
Kukri+1, keen. "Stabber." This weapon is noteworthy for the leather wrapped around the hilt, which is said to be made from the flesh of a hezrou demon. 8,000 gold.
Section 4-2 Magical Armor
These are kept in the same room as the weapons.
Splint Mail+1, cursed. Melee attraction, -15 to melee AC. Attacks curve to you and any creature within 30ft will automatically attack you (DC 23 Will negates). "Hated." 400 gold.
Full Plate+1, cold resistance 10. "Merciless Winter." The armor of elite soldiers that serve Lord Jack Maggen. 13000 gold.
Section 4-3 Magical Shields
These are kept side by side with the magical armor.
Buckler+1: 1000 gold.
Heavy Steel Shield+1, deals 1d2 point of damage to creatures that attack and miss the wielder. "Thorns." 3000 gold.
Extreme Wood Shield+1. 1000 gold.
Let's keep the wand, you never know.
4-5 6550 gold
4-6 Potions - Keep tongues and remove paralysis, sell the others for 300 gold.
4-7 Scrolls - If the party caster doesn't want any of them, then Erad's fine with getting rid of them. 14936, 15 silver
Scroll of mage armor: 25 gold
Scroll of chill metal: 150 gold
Scroll of Sandalphon's unerring projectile (Homebrew): 25 gold
Scroll of fleeting fortune (Champions of Valor): 25 gold
Scroll of cat's grace: 150 gold
Scroll of impede (CC): 25 gold
Scroll of frost armor (Homebrew): 375 gold
Scroll of form of the threefold beast (CM): 1125 gold
Scroll of desecrate: 150 gold
Scroll of greater angelskin (Homebrew): 700 gold
Scroll of embrace of endless day (Faiths of Eberron): 700 gold
Scroll of cure light wounds: 25 gold
Scroll of black karma curse (PHB2): 150 gold
Scroll of erinyes tangle (Homebrew): 1650 gold
Scroll of prestidigitation: 12 gold, 5 silver
Scroll of electric loop (SC): 150 gold
Scroll of magic missile: 25 gold
Scroll of badgerform (Homebrew): 25 gold
Scroll of wreath of flames (Dragon Magic): 375 gold
Scroll of breeze (Homebrew, see below) 12 gold, 5 silver
Scroll of shield: 25 gold
Scroll of foresight: 3825 gold
Scroll of path of frost (Dragon Magic): 25 gold
Scroll of summon nature's ally 5: 1125 gold
Scroll of bear's endurance: 150 gold
Scroll of net of shadows (SC): 25 gold
Scroll of greater blindsight (SC): 700 gold
Scroll of cure serious wounds: 375 gold
Scroll of splinterbolt (SC): 150 gold
Scroll of whirling blade (SC): 150 gold
Scroll of unholy blight: 700 gold
Scroll of Umut's greater magical missile (Homebrew): 375 gold
Scroll of heat metal: 150 gold
Scroll of scorching ray: 150 gold
Scroll of smite soul (Homebrew): 1125 gold
Scroll of chaos ripple (Homebrew): 12 gold, 5 silver
4-8 Magical Misc - 1815, keeping angel radiance and blessed bandage
Spellbook (3rd: fireball, lightning bolt. 4th: repair critical damage. 5th: greater reduce person. 15/100 pages used. 1500 gold.
Liquid Night alchemical substance (Libris Mortis): 150 gold.
Weeping stone (BoVD): 100 gold.
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Bitterleaf oil (Races of the Dragon): 10 gold
Endurance elixir (CS): 25 gold
Keeping the Rod of Metamagic Empower because someone can surely use it at some point
Spear+2, dragonbane: "Wyrmbane." Grants immunity to dragonfear. The spear's enhancement bonus counts as a luck bonus to armor class against attacks from dragons: 50000 gold. - Alas, Erad would love it but noooo anyway we're selling this.
keeping these
2 different sets of Dragonscales, one from each dragon
2 sets of bones from each dragon also
[/spoiler]
Will make a second post to detail what we're still keeping
Stuff we're keeping in my opinion:
Chest 7
Filled with preserved allamay, a rare spice from the far west: 1200 gold.
Chest 11 - Clothes
Noble's outfit: 75 gold
Noble's outfit: 75 gold
Noble's outfit: 75 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Royal outfit: 200 gold
Art
Red vase: 30 gold
Wood carving of a snail: 10 gold
Painting of a field of flowers: 50 gold
Death mask of a female elf, inlaid with gold and tourmalines: 530 gold
Tapestry "Tornado Storm", shows a tornado ripping through a village: 100 gold
Bucket drizzled with gold: 28 gold
Tan carpet, thick and soft: 255 gold
Painting "Shapes" shows various abstract and odd shapes: 10 gold
Sculpture of a nude man: 400 gold
Sculpture of a nude woman: 500 gold
Rabbit-fur gloves of the highest quality: 50 gold
Human skull, inlaid with onyx and gold: 357 gold
Crystal perfume bottle: 15 gold
Wand of cure light wounds, 50 charges left. 750 gold.
Potion of remove paralysis: 300 gold
Potion of tongues: 750 gold
Angel radiance (BoED): 20 gold.
Blessed bandage (MIC): 20 gold
Rod of Metamagic Empower, 32500 gold
2 different sets of Dragonscales, one from each dragon
2 sets of bones from each dragon also
Strength wellspring: This potion can increase a weak creature's strength. If drank by a creature with a Strength score of 11 or less, they gain a permanent +1 bonus to Strength. Creatures with a Strength score of 12 or higher are not affected. Ability damage, ability drain and penalties to ability scores are not counted for the sake of this - only the normal, intact ability score is. No gold value. -- Did T take this?
Dexterity wellspring: As above, but for Dexterity. No gold value.
Constitution wellspring: As above, but for Constitution. No gold value.
Intelligence wellspring: As above, but for Intelligence. No gold value. Did Rock drink this? If not, he should take this and the Wisdom one too.
Wisdom wellspring: As above, but for Wisdom. No gold value.
The Dexterity and Con wellsprings can't be used by anyone.
I see. Are you done now, Neph?
Rock doesn't have gold since he tends to eat what he gets.
Okay, so as to avoid adding anything else to the loot post, the gold totals are as follows:
145 platinum
2947 gold
139 gold, 43 silver, 94 copper
116185 gold, 27 silver, 11 copper.
25540 Gold
Grand total of 144811 gold, 71 silver (wow) and 5 copper (wow)
If we convert it all to platinum, we get 14626 p, 1g, 71 s and 5c
I think it's easier to keep track of things in gold, though, so for the ease of that, the total is
146,261 gold, 71s and 5c. I say just get rid of the copper and silver, let's say we spent it and some other money giving to the homeless or something.
So if we divide by 5 (Tear, Annerose, Erad, Rock, Helena) that's 29252.2, let's just take all the silver and give it to charity. So 29252 for each individual.
I would suggest someone double check my numbers but -wow- I don't feel like trying that right now.
I am done now yes.
I forgot to ask about this one:
Chest 10
Yellow amber: 28 gold, 3 silver, 9 copper
Fire opal: 340 gold
Pink topaz: 423 gold, 8 copper
Satin spar stone: 8 gold, 3 silver, 5 copper
Yellow zoisite: 49 gold
Green-black anyolite: 59 gold
Ruby: 580 gold
Green sphene: 94 gold, 1 silver
Lilac spinel: 739 gold
Moonstone: 492 gold
Cracked agate: 2 gold
Does T think there's any use in having the gems cut and made into jewelry and then sold back to have any profit at all in it, or should they just get rid of them?
Also, did we want to get the actual money converted to gems in some capacity? (perhaps so if we die we don't drop them and can then sell them back?? sorry, that is a bad joke from a bad game)
Yes, but not in the timeframe you have. Under the circumstances, it's probably best to just sell them.
There's really no rush to sell these, I think. It isn't like we need to get rid of them for any real reason, so we may as well just hold onto them. We've probably made back about 90% of the space in the wagon, give or take!
Sure, up to y'all.
Is there anyone in Luremdale who would be able to fully identify the dragon artifact?
Possibly you'd need to look around.
-200 gp for dragon rod licking.
-13k on boosting Winter's Tiara
-4.5k on amulet of increased health
From the giant:
armor
cloak
ring
Bag is some food and several handfuls of gold coins.
-350 gp for T not to die after I tried to feed him raw meat and burn him alive to heal him from the flu.
From the 4 guardsmen:
2x plate mail
2x heavy flails
some coins
some food
Let's destroy the wooden symbols.
I don't know if there's anything else of note from the others but this is what was posted.
1 ring of wizardry 1 from the cultist.
Does the Ioun Stone have an actual name besides Erad's made up name for it?
Only what it told you when you used it.
Oh that. It doubles damage against dragons.
As Jay Sherman, The Critic would say: Hachi machi!
I can go into details in categories if you wish.
Auril Loot
Staff of fell wnter: It allows the following spells: Chill touch (1 charge), frostball (2 charges) and cone of cold (piercing, 3 charges). All are CL10th. 4 charges are left.
481.73 gold in loose coins, mostly copper and silver.
55694.39 gold in various treasures, jewelry and trinkets.
1852.54 gold in books and literature.
8500 gold in potions.
Greataxe+1, frost.
Scythe+1, frost.
Dagger+1, frost.
Gauntlets of Ogre Strength+2
Belt of Magnificence+2. Curse: Only functions at night.
Evil Loot
5 books that radiate evil. Details can be found if you're willing to read them, but do you really want to?
3 evil scrolls. Same as above for details.
1 longsword+1, frost and unholy.
Erad says we perform some sort of ritual dedicated to Not-Auril and burn all the evil crap.
Have we had a chance to look around the palace yet in addition to this?
That's coming after this, I have a lot of DM posting to do.
Palace Loot
10000 gold in the treasury (total, not all in gold coins). Largely a token amount, it appears.
A great deal of luxury items, wealth and art. Sorting and appraising all of this is the work of months, not to mention some of it is old and hails from well before Maggen's reign. A conservative estimate places the value at hundreds of thousands of gold.
A well equipped alchemical and magical laboratory. Lots here, though it's primarily been cordoned off because it looks to be Maggen's and more magic could be active.
The noble armory, sealed by magic.
The noble library, full of rare books. Appraising this would take months as well.
In short, lots of goods and little liquid treasure. Up to you what is done with it all.
Let's get into the armory, the rest can wait.
Did we manage to find out, with the help of local authorities, if there's any mages and/or bags of holding?
Who administers the nearby realms?
What are the distances? To where Amanna's friends are delivering food, to the capital, to Househaven's realm? Can I cover them with a single teleport?
Armory will be done IC since it requires player input.
> roll 1d100 higher is better here
<Rei-chan> Ko-KappafromPlanetKappa rolled : 1d100 higher is better here --> [ 1d100=98 ]{98}
You're lucky. There's two bags of holding - one wizard even offers his for free, in exchange for a vow of being left alone in the regime change. Your call if you accept it. The other's for sale for 10,000 gold.
So long as he's not guilty of murder or kidnapping it's a deal. We'll buy the other one.
Quote from: Corwin on January 07, 2017, 01:00:46 PM
So long as he's not guilty of murder or kidnapping it's a deal. We'll buy the other one.
Cool. Going to investigate that or take it on his word?
T will investigate that with the help of the locals! Unless he thinks Amanna and Zone of Truth will be the better option. I'll just leave it to the NPCs.
T will take 10: Guy checks out, greedy but not a killer.
Let's get the armory ID'ed by someone, either by bag wizard or Amanna if she can.
Is it possible in this game to combine a Belt of Magnificence and a Monk's Belt? Or would it just be easier to get the BoM made into a hat or something (if that's even an option)
EDIT: Also, did Bag Wizard ID all the armor yet?!
-500 gold to hopefully not have his staff licked this time.
- value to the art horde.
Erad gets Gauntlets of the Talon (MIC).
Since the Gauntlets of the Talon and Monk's belt (sadly) do not stack with each other, would anyone be interested in the monk's belt?
-5 gp for a bar talker
Annerose gets:
Royal Gown
This is an aquamarine evening gown that matches the gloves, joined with a gossamer cloak and snowflake pauldrons. This gown embodies the snow queen's true nature as the lord of winter and shows that its power comes at her command.
The wearer is surrounded by a constant control temperatures effect (caster level 15th). This can be lowered or raised as a free action on the wearer's turn, and the wearer can choose to exclude creatures from the effect as desired.
Strong transmutation; CL 15th; Craft Wondrous Item, control temperature; price 100,000 gp
donating 53 gold and some change to Shining Light when Erad gets back.
Also, he's got tons of jarred spices and the other stuff from the ship except the crummy ship food.
-1 jar of each spice to the Dawnlord.
478gp spent on lots and lots of accessories and jewelry fit for a super-rich noble!
-20,000gp to upgrade the tiara from +4 to +6.
Annerose borrows 3k from Erad!
We never actually split this loot up properly, as far as I can tell. If anyone has logs showing otherwise please let me know. Does anyone want the weapons / armor? Erad would like the belt.
If no one wants the weapons can we get a price check on them? Also, can you elaborate on what all the potions are? Is there anything useful in the "treausres, jewelry and trinkets" section or is that already listed?
Erad will probably ask someone hold onto the staff unless we just want some jingly coins for it.
Auril Loot
Staff of fell wnter: It allows the following spells: Chill touch (1 charge), frostball (2 charges) and cone of cold (piercing, 3 charges). All are CL10th. 4 charges are left.
481.73 gold in loose coins, mostly copper and silver.
55694.39 gold in various treasures, jewelry and trinkets.
1852.54 gold in books and literature.
8500 gold in potions.
Greataxe+1, frost.
Scythe+1, frost.
Dagger+1, frost.
Gauntlets of Ogre Strength+2
Belt of Magnificence+2. Curse: Only functions at night.
All the Evil Stuff was destroyed.
The frost weapons are SRD standard, as are the gauntlets. The belt is half of a Belt+2. The staff is worth 1,100 gold.
Um, lessee. Items...T will pass, he wants money. Rock wants the gauntlets for smash. Cylen's fine.
In that case then:
481.73 gold in loose coins, mostly copper and silver.
55694.39 gold in various treasures, jewelry and trinkets.
1852.54 gold in books and literature.
8500 gold in potions.
Greataxe+1, frost. 8000
Scythe+1, frost. 8000
Dagger+1, frost. 8000
All of this comes to 90528.66.
Annerose, Cylen, Erad... and Rock were the ones at this particular endeavor. Is it fair to split things among them or do we want to go with everyone?
If we split it 4 ways it's 22632.16
If we split it with everyone (Annerose/Erad/T/Helena/Rock/Amanna/Cylen) then that's 7: 12932.67
Everyone works.
Everyone it is then!
So I don't go and forget, Erad will pay the 25,000 gold to purify the belt.
He's going to sell his Monk's belt for 13,000 so this costs him 12,000.
Does anyone want the +2 Wis or +2 CON items he has? One is a periapt of wisdom and the other is an amulet of health.
Presuming someone takes both, he's left with: 23680 gold, 4 silver and 4 copper
Post of looting the clerics and dead dwarves and overseers from the spooky evil caves,
9,932.67gp as funds after paying 3k back to Erad.
Selling Blue Ice Breastplate +1 (4,200gp; +6, 4 max dex, -2 ACP, 25% ACF/cold, light) and Heavy Blue Ice Shield +1 (1,770gp; +3, 5% ACF/cold) since I now adventure in style
Boosting Necklace of Natural Weapons +1 (2,800gp; SS p58) to Necklace of Natural Weapons +2 (8,800gp; SS p58) for 6,000gp.
FUNDS: 15,902.67gp - 6,000gp = 9,902.67gp
Taking spider venom vial and Longsword +1 deadly precision off the shapeshifter