Soulriders 5.0: Legend of the Unending Games

The Thunder of Gaming => Border City of Balmuria => Balmuria 4: Slaad Dungeons => Topic started by: Anastasia on February 05, 2015, 12:26:44 AM

Title: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 12:26:44 AM
For whatever random stuff that needs to be said, but doesn't fit into other topics. In other words, DM nagging.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 12:50:17 AM
[21:34] <Merc> !rollchar
[21:34] <Serith> 2, 5, 5, 6, 2 = 16
[21:34] <Serith> 4, 1, 1, 4, 2 = 10
[21:34] <Serith> 5, 2, 4, 2, 5 = 14
[21:34] <Serith> 6, 4, 4, 4, 2 = 14
[21:34] <Serith> 3, 5, 3, 3, 5 = 13
[21:34] <Serith> 6, 2, 1, 6, 1 = 14
[21:34] <Serith> Merc's Scores: 16, 14, 14, 14, 13, 10
[21:35] <Merc> !rollchar
[21:35] <Serith> 5, 3, 1, 3, 3 = 11
[21:35] <Serith> 3, 3, 2, 3, 6 = 12
[21:35] <Serith> 6, 4, 3, 1, 3 = 13
[21:35] <Serith> 2, 3, 6, 4, 6 = 16
[21:35] <Serith> 5, 4, 2, 4, 6 = 15
[21:35] <Serith> 1, 3, 1, 6, 6 = 15
[21:35] <Serith> Merc's Scores: 16, 15, 15, 13, 12, 11

Not sure which set. Probably set #1, but still a bit undecided. May depend on class selection.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 05, 2015, 01:31:04 AM
[22:30] <Yuthirin> !rollchar
[22:30] <Serith> 1, 3, 1, 1, 3 = 7
[22:30] <Serith> 2, 3, 5, 5, 4 = 14
[22:30] <Serith> 2, 2, 5, 4, 4 = 13
[22:30] <Serith> 2, 5, 6, 5, 2 = 16
[22:30] <Serith> 2, 6, 6, 1, 6 = 18
[22:30] <Serith> 5, 2, 3, 4, 6 = 15
[22:30] <Serith> Yuthirin's Scores: 18, 16, 15, 14, 13, 7
[22:30] <Yuthirin> !rollchar
[22:30] <Serith> 4, 6, 1, 1, 1 = 11
[22:30] <Serith> 4, 1, 2, 5, 4 = 13
[22:30] <Serith> 4, 3, 5, 1, 2 = 12
[22:30] <Serith> 2, 2, 6, 3, 3 = 12
[22:30] <Serith> 1, 2, 2, 1, 5 = 9
[22:30] <Serith> 1, 6, 3, 1, 6 = 15
[22:30] <Serith> Yuthirin's Scores: 15, 13, 12, 12, 11, 9
[22:30] <Yuthirin> Dat first set
[22:30] <@Kotono> Yep, gotta be that first set.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 01:31:53 AM
A quick question to get us started: Do y'all have any ideas on a builds yet?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 09:51:39 AM
Sent you an SR PM with a random thought to muse on, maybe, Dune.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 11:23:50 AM
Quote from: Merc on February 05, 2015, 09:51:39 AM
Sent you an SR PM with a random thought to muse on, maybe, Dune.

Got it and replied.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 11:37:05 AM
Alrighty then!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 01:02:46 PM
A few words of DMly advice.

1. Adaptability is good. The slaad's dungeons will be chaotic and random, so try to have options.

2. Athletic skills like climb, jump, swim, tumble and so forth may well be useful. The slaad's dungeons tend to be athletic at times.

3. Flight is useful and can mitigate some of the above concerns, but be aware it won't always save your bacon. Also note that teleportation abilities and spells won't work in the slaad's dungeons. This is a standard feature.

4. You'll want at least one capable healer. Having a secondary healer able to do some patching is a neat idea if possible.

5. Just to be clear, none of you will be anarchs or have the potential for it. While fun for Ithea, that's really not what I'm going for here.

6. Death may well happen. While this isn't meant to be hyper-lethal like 9 to 5, dying is a possibility. Be prepared.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on February 05, 2015, 01:59:35 PM
I'll move my rolls when I'm not on lunch, but to answer the char idea: Cleric 7/Ranger 5/Horizon Walker 2. Take my typical rolls into consideration for how much I'll be able to heal (a wand or two of healz0rs might not be a bad idea to cover the spread). Terrain Masteries haven't been decided on yet.

I also plan to do some kind of rangey-diviney-simitey type deal. I expect the damage to be middling unless we encounter EVIL (note the capitals). I'll have most of the knowledge's covered thanks to, well, Cleric/HW. I'm not a skill tank, so that and some athletic type stuff will be about all I have.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 03:52:38 PM
QuoteFavored Soul: Favored Souls gain channel energy at first level, as a normal cleric does.

Above is from house rules. Channel Energy = Turn Undead? Or something else?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 04:11:56 PM
The houserules thread for your lost realm game resolved question above as a "yes they are the same". Next question: does BAB and saves all have to come from same side or just all saves must come from same side and BAB can be other side? I couldnt find anywhere the revised gestalt you are wanting to use, only the example I gave Rukatin which assumes all bonuses must be from same side.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 04:23:46 PM
Quote from: Merc on February 05, 2015, 03:52:38 PM
QuoteFavored Soul: Favored Souls gain channel energy at first level, as a normal cleric does.

Above is from house rules. Channel Energy = Turn Undead? Or something else?

The houseruled turn undead clerics get.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 04:24:37 PM
Quote from: Merc on February 05, 2015, 04:11:56 PM
The houserules thread for your lost realm game resolved question above as a "yes they are the same". Next question: does BAB and saves all have to come from same side or just all saves must come from same side and BAB can be other side? I couldnt find anywhere the revised gestalt you are wanting to use, only the example I gave Rukatin which assumes all bonuses must be from same side.

They all have to come from the same side.

For example, a ranger 7//wizard 7 could have a wizard's saves/BAB or a ranger's saves/BAB, but not intermixed.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 08:01:12 PM
Quote from: Anastasia on February 05, 2015, 01:31:53 AM
A quick question to get us started: Do y'all have any ideas on a builds yet?

I recalled a PrC that I've been interested in earlier today. The build that I'm musing on right now is built around that PrC and would end up being LN or LE.

Since you also asked for a cohesive unit, I suppose a question to Yuth/Iddy would be if LE would be an issue (I could still do LN with that build, but I kinda feel like playing evil if that won't be an issue).

For Dune, the PrC in question is from an Eberron book (Five Nations) called Bone Knight. As far as I could tell, the only thing you will probably care about is the level 9 ability "Death Strike" since you dislike death effects, but I linked it for perusal in case anything else pops out to you. I mostly figure the game won't last long enough to get to that ability though (and if it somehow does, we can always discuss some homebrew ACF).

The build I am leaning towards: paladin of tyranny X / favored soul Y / bone knight 2-3 // dread necromancer 7

I'd play the build around debuffs/minions, and abusing minions for setting off traps and the like. As a secondary role, could also be sort of tankish (probably, depends on HP rolls too).
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 09:32:25 PM
This depends on if it meshes with the rest of the party.

That aside, it's fine for now. Death strike can be changed when it comes up. I'm more concerned about getting a workable party than anything else here.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 09:37:17 PM
I asked Iddy if he had any issues with LE, and he's said no.

I did also mention what sorts of roles I can work in for that build in the post. So waiting on turtle, I guess.

We only really know that Yuth wants an arcane caster, and as long as he's not looking for flanking as a rogue, or something like that, we're probably okay whatever he picks to go with arcane.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 05, 2015, 09:40:32 PM
Alrighty then.

Exactly how much paladin and favored soul are you taking?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on February 05, 2015, 09:45:00 PM
Stats:

<Serith> 1, 2, 3, 5, 3 = 11
<Serith> 4, 2, 4, 6, 5 = 15
<Serith> 2, 6, 3, 6, 5 = 17
<Serith> 3, 3, 5, 5, 1 = 13
<Serith> 3, 4, 4, 5, 5 = 14
<Serith> 4, 5, 4, 4, 6 = 15
<Serith> Iddy's Scores: 17, 15, 15, 14, 13, 11
> !rollchar
<Serith> 5, 6, 2, 2, 5 = 16
<Serith> 3, 2, 1, 5, 6 = 14
<Serith> 2, 5, 3, 1, 1 = 10
<Serith> 6, 4, 4, 3, 6 = 16
<Serith> 2, 4, 1, 3, 1 = 9
<Serith> 1, 2, 5, 3, 1 = 10
<Serith> Iddy's Scores: 16, 16, 14, 10, 10, 9

Set 1: 17, 15, 15, 14, 13, 11

HP:

> Can I go ahead and roll HP? All three classes use d8, so what the hell. Get it out of the way.
<Kotono> Sure. Post that too.
<Kotono> First hit die is max, remember.
> roll 6d8+8 8 for level 1
<Serith> Iddy roll for Serith < 40 > [d8=6,8,1,7,8,2]
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 05, 2015, 09:53:28 PM
I'm trying to figure out whether to go full favored soul, full paladin, or a mix of the two. Either one can qualify me for Bone Knight, just trying to figure out what'd work best though. I'm thinking right now that the best option may be Favored Soul 1 / Paladin 4 / BK 2.

I also just realized a bit ago that I might need to dip once for spellsword 1 due to arcane spell failure, since if I make bone armor, I can't use mithril to lower ASF. Alternatively the battlecaster feat. Or both.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on February 05, 2015, 09:56:27 PM
> 19k gp starting, right?
<Kotono> Yes. Post this for confirmation.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 12:05:02 AM
Yuth, we need to have a talk about your character sheet.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 07, 2015, 12:40:39 AM
Does the talk involve the slaad swooning over Guy Mandude?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 12:52:41 AM
Potentially.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 07, 2015, 11:54:10 AM
>_>
It's just temporary until I actua fill it in. Haven't had time. Will today.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 07, 2015, 01:14:51 PM
Okay, so some questions:
1) Would the Magic-Blooded/Spark template be allowed? I was interested in human with that template. 3rd party source: Dragon 306
"Template Effects": ShowHide

Racial Adjustment: CHA+2, WIS-2
Vision: Lose any special vision from base race, gain low-light vision
Skills: +2 racial Knowledge (arcana) / Spellcraft. Sparks can use these skills untrained.
SLAs: Can use 1/day (each) Detect Magic, Magic Aura, Read Magic (CL = character level)
LA: +0


2) I just noticed the house rule saying that PrCs cannot be entered before 6th without permission. Since we can't take prestige classes on the same level, requesting permission to take Spellsword at level 5. Bone Knight can be entered at level 5, Spellsword can be entered at level 6. I'm switching the level that I enter each in this build.

Bone Knight's armor class ability is only medium/heavy, not light. Dread Necromancer can only use light armor without ASF triggering, and I can't make mithral bones (Alternatively, if there is some sort of mithral bones equivalent for reducing ASF 10%, that'd be awesome).
"Class Breakdown": ShowHide

1: Paladin / Dread Necromancer
2: Paladin / DN
3: Paladin / DN
4: Paladin / DN
5: Favored Soul / Spellsword
6: Bone Knight / DN
7: BK / DN


3) Since Turn/Rebuke Undead was rewritten to be more in line with Pathfinder, how does the Command portion of Rebuke work in this case? Would I need to pick up the corresponding pathfinder feat (http://www.d20pfsrd.com/feats/general-feats/command-undead---final)? Do I still do a turning check in that case? Or do I just fully lose ability to try and gain control of enemy undead?

3b) What happens with abilities involving turn resistance? As an example, Master of the White Banner grant controlled undead turn resistance equal to CHA. Would turn resistance just turn into a bonus to the undead's saves, AC, other?

4) Would the slaad generally be accommodating to mounted combat in his dungeons? I pick up a phantom steed from Bone Knight, but I don't want to invest in mounted combat feats if I'll have to keep dispelling/summoning to get him into rooms, getting on him, and generally being off him during combat that starts as soon as we enter a room.

4b) If mounted combat will be fairly situational, would I have the option of replacing special mount with typical paladin ACFs? Would Bone Knight + Paladin stack for ACFs that depend on paladin level?

5) Since I channel negative energy, will I be hurting my allies every time I use it, or can I avoid them? Potentially related to option 3, if we encounter enemy undead, do I inadvertently heal them if I channel energy or can I ignore them? If the answer is yes to both, is there a way to not do so? The closest equivalent I've seen is Extraordinary Spell Aim feat, which is for mass area destruction spells for level 12+ characters. But also too high level for this.

6) Since I'd get Rebuke Undead from three sources (well, four, but one stacks), can I replace with any turning ACF, or do I have to follow class-specific requirement? As an example, Dread Necromancer doesn't have any ACFs, but wondering if I could replace their Rebuke with Divine Counterspell (paladin/cleric ACF). Alternatively: Could I replace with turning-centric feats?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 07, 2015, 03:12:44 PM
I'm considering Nightmare Spinner. Thoughts?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on February 07, 2015, 03:13:34 PM
Any input on animal companion? I know there are things that get kinda hijinky in what you can pick, so I just want to know if there's anything you want me to avoid.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 03:19:12 PM
Merc's post last since it's huge.

Quote from: Yuthirin on February 07, 2015, 03:12:44 PM
I'm considering Nightmare Spinner. Thoughts?

Capstone would need to be revised, but it's good otherwise. It's mind-affecting by and large, which will run into some stoppers.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 03:19:44 PM
Quote from: Iron Dragoon on February 07, 2015, 03:13:34 PM
Any input on animal companion? I know there are things that get kinda hijinky in what you can pick, so I just want to know if there's anything you want me to avoid.

It depends. How many levels of ranger are you looking at here?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on February 07, 2015, 03:36:04 PM
Quote from: Anastasia on February 07, 2015, 03:19:44 PM
Quote from: Iron Dragoon on February 07, 2015, 03:13:34 PM
Any input on animal companion? I know there are things that get kinda hijinky in what you can pick, so I just want to know if there's anything you want me to avoid.

It depends. How many levels of ranger are you looking at here?

I've got 5 ATM. I doubt we'll be playing long enough to max out HW, so unless there's a compelling reason to switch back from HW to Ranger, that'll probably be it.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 07, 2015, 03:54:49 PM
Quote from: Anastasia on February 07, 2015, 03:19:12 PM
Merc's post last since it's huge.

Quote from: Yuthirin on February 07, 2015, 03:12:44 PM
I'm considering Nightmare Spinner. Thoughts?

Capstone would need to be revised, but it's good otherwise. It's mind-affecting by and large, which will run into some stoppers.
Even at this level? We're not looking at mid-high levels yet. We're still in the mid-low range.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 04:21:31 PM
Quote from: Merc on February 07, 2015, 01:14:51 PM
Okay, so some questions:
1) Would the Magic-Blooded/Spark template be allowed? I was interested in human with that template. 3rd party source: Dragon 306
"Template Effects": ShowHide

Racial Adjustment: CHA+2, WIS-2
Vision: Lose any special vision from base race, gain low-light vision
Skills: +2 racial Knowledge (arcana) / Spellcraft. Sparks can use these skills untrained.
SLAs: Can use 1/day (each) Detect Magic, Magic Aura, Read Magic (CL = character level)
LA: +0
[/spoiler]

Seems innocent enough, though as a rule of thumb, I won't allow more than one +0 template.

Quote2) I just noticed the house rule saying that PrCs cannot be entered before 6th without permission. Since we can't take prestige classes on the same level, requesting permission to take Spellsword at level 5. Bone Knight can be entered at level 5, Spellsword can be entered at level 6. I'm switching the level that I enter each in this build.

No, sorry. You'll have to set things back a level or work something out in that case.

QuoteBone Knight's armor class ability is only medium/heavy, not light. Dread Necromancer can only use light armor without ASF triggering, and I can't make mithral bones (Alternatively, if there is some sort of mithral bones equivalent for reducing ASF 10%, that'd be awesome).
"Class Breakdown": ShowHide

1: Paladin / Dread Necromancer
2: Paladin / DN
3: Paladin / DN
4: Paladin / DN
5: Favored Soul / Spellsword
6: Bone Knight / DN
7: BK / DN

I'd just recommend grabbing the twilight armor enhancement. It's a +1 equivalent and you can slap it onto your bone armor.

Quote3) Since Turn/Rebuke Undead was rewritten to be more in line with Pathfinder, how does the Command portion of Rebuke work in this case? Would I need to pick up the corresponding pathfinder feat (http://www.d20pfsrd.com/feats/general-feats/command-undead---final)? Do I still do a turning check in that case? Or do I just fully lose ability to try and gain control of enemy undead?

To be totally honest, I never use rebuke undead, so it's never come up. The feat's a fine substitute.

Quote3b) What happens with abilities involving turn resistance? As an example, Master of the White Banner grant controlled undead turn resistance equal to CHA. Would turn resistance just turn into a bonus to the undead's saves, AC, other?

Each 1 point of turn resistance becomes resistance to positive energy 5. For example, an undead creature with turn resistance 3 has resistance to positive energy 15. This stacks with any pre-existing resistance to positive energy that the creature has.

Quote4) Would the slaad generally be accommodating to mounted combat in his dungeons? I pick up a phantom steed from Bone Knight, but I don't want to invest in mounted combat feats if I'll have to keep dispelling/summoning to get him into rooms, getting on him, and generally being off him during combat that starts as soon as we enter a room.

Varies wildly. That said, the default format is a dungeon, so going for mounts may not be the wisest move. But with slaad, there's certainly going to be unexpected times where it's useful.

Quote4b) If mounted combat will be fairly situational, would I have the option of replacing special mount with typical paladin ACFs? Would Bone Knight + Paladin stack for ACFs that depend on paladin level?

PrCs generally don't get ACFs. ACFs are the domain of base classes. PrCs are usually taken as is.

Quote5) Since I channel negative energy, will I be hurting my allies every time I use it, or can I avoid them? Potentially related to option 3, if we encounter enemy undead, do I inadvertently heal them if I channel energy or can I ignore them? If the answer is yes to both, is there a way to not do so? The closest equivalent I've seen is Extraordinary Spell Aim feat, which is for mass area destruction spells for level 12+ characters. But also too high level for this.

Yes, you'd potentially damage nearby allies and heal nearby hostile undead. A feat that allows you to aim is perfectly reasonable, homebrew one up and I'll go with it.

Quote6) Since I'd get Rebuke Undead from three sources (well, four, but one stacks), can I replace with any turning ACF, or do I have to follow class-specific requirement? As an example, Dread Necromancer doesn't have any ACFs, but wondering if I could replace their Rebuke with Divine Counterspell (paladin/cleric ACF). Alternatively: Could I replace with turning-centric feats?

Depends. What classes ahve redundant channel energy that you'd like to trade out?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 04:22:39 PM
Quote from: Iron Dragoon on February 07, 2015, 03:36:04 PM
Quote from: Anastasia on February 07, 2015, 03:19:44 PM
Quote from: Iron Dragoon on February 07, 2015, 03:13:34 PM
Any input on animal companion? I know there are things that get kinda hijinky in what you can pick, so I just want to know if there's anything you want me to avoid.

It depends. How many levels of ranger are you looking at here?

I've got 5 ATM. I doubt we'll be playing long enough to max out HW, so unless there's a compelling reason to switch back from HW to Ranger, that'll probably be it.

Not a whole lot, since I usually ACF animal companions out. This is purely so I have less overhead in running things. If you don't take any more ranger levels, your companion will fall behind, though. Up to you if you think it's still worth it.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 04:23:17 PM
Quote from: Yuthirin on February 07, 2015, 03:54:49 PM
Quote from: Anastasia on February 07, 2015, 03:19:12 PM
Merc's post last since it's huge.

Quote from: Yuthirin on February 07, 2015, 03:12:44 PM
I'm considering Nightmare Spinner. Thoughts?

Capstone would need to be revised, but it's good otherwise. It's mind-affecting by and large, which will run into some stoppers.
Even at this level? We're not looking at mid-high levels yet. We're still in the mid-low range.

This level? Not so much beyond creatures innately immune. But it's worth mentioning since it is one of the things often stopped or guarded against. Just fair warning.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 07, 2015, 06:53:59 PM
Quote from: Anastasia on February 07, 2015, 04:21:31 PM
Quote from: Merc on February 07, 2015, 01:14:51 PM
Okay, so some questions:
1) Would the Magic-Blooded/Spark template be allowed? I was interested in human with that template. 3rd party source: Dragon 306
"Template Effects": ShowHide

Racial Adjustment: CHA+2, WIS-2
Vision: Lose any special vision from base race, gain low-light vision
Skills: +2 racial Knowledge (arcana) / Spellcraft. Sparks can use these skills untrained.
SLAs: Can use 1/day (each) Detect Magic, Magic Aura, Read Magic (CL = character level)
LA: +0
[/spoiler]

Seems innocent enough, though as a rule of thumb, I won't allow more than one +0 template.
That's fine, I wasn't planning on any other templates. I'd thought about asking Necropolitan instead, but figured that was too much.

Quote
Quote2) I just noticed the house rule saying that PrCs cannot be entered before 6th without permission. Since we can't take prestige classes on the same level, requesting permission to take Spellsword at level 5. Bone Knight can be entered at level 5, Spellsword can be entered at level 6. I'm switching the level that I enter each in this build.

No, sorry. You'll have to set things back a level or work something out in that case.

QuoteBone Knight's armor class ability is only medium/heavy, not light. Dread Necromancer can only use light armor without ASF triggering, and I can't make mithral bones (Alternatively, if there is some sort of mithral bones equivalent for reducing ASF 10%, that'd be awesome).
"Class Breakdown": ShowHide

1: Paladin / Dread Necromancer
2: Paladin / DN
3: Paladin / DN
4: Paladin / DN
5: Favored Soul / Spellsword
6: Bone Knight / DN
7: BK / DN

I'd just recommend grabbing the twilight armor enhancement. It's a +1 equivalent and you can slap it onto your bone armor.

Unfortunately, breastplates are 25% ASF so twilight alone won't cut it. Plan was twilight for -10%, Thistledown Padding for -5%, and Spellsword for -10%. Normally I would use mithral for -10%, but obviously, can't, because bone. Alternatively I could have used feycraft/githcraft for -5% each...but I am neither fey nor githyanki. I suppose I could have had a fey bone knight and a githyanki bone knight help me...but that seems like it's really stretching it.

So as of now I am deciding between replacing dread necromancer or the bone knight. Or Battle Caster feat, but I'm feeling feat-starved too right now.

Quote
Quote3) Since Turn/Rebuke Undead was rewritten to be more in line with Pathfinder, how does the Command portion of Rebuke work in this case? Would I need to pick up the corresponding pathfinder feat (http://www.d20pfsrd.com/feats/general-feats/command-undead---final)? Do I still do a turning check in that case? Or do I just fully lose ability to try and gain control of enemy undead?

To be totally honest, I never use rebuke undead, so it's never come up. The feat's a fine substitute.

I will keep this in mind.

Quote
Quote3b) What happens with abilities involving turn resistance? As an example, Master of the White Banner grant controlled undead turn resistance equal to CHA. Would turn resistance just turn into a bonus to the undead's saves, AC, other?

Each 1 point of turn resistance becomes resistance to positive energy 5. For example, an undead creature with turn resistance 3 has resistance to positive energy 15. This stacks with any pre-existing resistance to positive energy that the creature has.

Good to know. That makes sense.

Quote
Quote4) Would the slaad generally be accommodating to mounted combat in his dungeons? I pick up a phantom steed from Bone Knight, but I don't want to invest in mounted combat feats if I'll have to keep dispelling/summoning to get him into rooms, getting on him, and generally being off him during combat that starts as soon as we enter a room.

Varies wildly. That said, the default format is a dungeon, so going for mounts may not be the wisest move. But with slaad, there's certainly going to be unexpected times where it's useful.

I knew it was a dungeon, but again, slaad. Plus from memory of Ithea's adventures, the only times a mount didn't seem like it would have worked was the corridor with the rolling boulder of doom/sea of hot liquid gold.

Quote
Quote4b) If mounted combat will be fairly situational, would I have the option of replacing special mount with typical paladin ACFs? Would Bone Knight + Paladin stack for ACFs that depend on paladin level?

PrCs generally don't get ACFs. ACFs are the domain of base classes. PrCs are usually taken as is.

I'll keep this in mind.

Quote
Quote5) Since I channel negative energy, will I be hurting my allies every time I use it, or can I avoid them? Potentially related to option 3, if we encounter enemy undead, do I inadvertently heal them if I channel energy or can I ignore them? If the answer is yes to both, is there a way to not do so? The closest equivalent I've seen is Extraordinary Spell Aim feat, which is for mass area destruction spells for level 12+ characters. But also too high level for this.

Yes, you'd potentially damage nearby allies and heal nearby hostile undead. A feat that allows you to aim is perfectly reasonable, homebrew one up and I'll go with it.

*nods* I'll keep this in mind. I have a thought for this.

Quote
Quote6) Since I'd get Rebuke Undead from three sources (well, four, but one stacks), can I replace with any turning ACF, or do I have to follow class-specific requirement? As an example, Dread Necromancer doesn't have any ACFs, but wondering if I could replace their Rebuke with Divine Counterspell (paladin/cleric ACF). Alternatively: Could I replace with turning-centric feats?

Depends. What classes have redundant channel energy that you'd like to trade out?

Well, I was probably going to trade out the dread necromancer/paladin ones out and keep the bone knight stacked on favored soul. As it is, if I take out the dread necromancer or bone knight and rebuild, it's probably not an issue since it'd just be just the paladin side, which is where most turn undead ACFs are from anyway.


I am actually leaning more towards trimming out the bone knight, ironically, as its the features from level 1-2 that are causing trouble, and levels 3+ is where it starts feeling interesting. I can still do a necromancer build without it, even if it was my initial inspiration.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 07, 2015, 10:40:58 PM
QuoteUnfortunately, breastplates are 25% ASF so twilight alone won't cut it. Plan was twilight for -10%, Thistledown Padding for -5%, and Spellsword for -10%. Normally I would use mithral for -10%, but obviously, can't, because bone. Alternatively I could have used feycraft/githcraft for -5% each...but I am neither fey nor githyanki. I suppose I could have had a fey bone knight and a githyanki bone knight help me...but that seems like it's really stretching it.

So as of now I am deciding between replacing dread necromancer or the bone knight. Or Battle Caster feat, but I'm feeling feat-starved too right now.

If you can free up another feat (woof), Battle Caster probably makes the most sense. But yeah, you're going to be feat starved as hell.

QuoteI knew it was a dungeon, but again, slaad. Plus from memory of Ithea's adventures, the only times a mount didn't seem like it would have worked was the corridor with the rolling boulder of doom/sea of hot liquid gold.

Pretty much. Up to you on that one, really.

QuoteWell, I was probably going to trade out the dread necromancer/paladin ones out and keep the bone knight stacked on favored soul. As it is, if I take out the dread necromancer or bone knight and rebuild, it's probably not an issue since it'd just be just the paladin side, which is where most turn undead ACFs are from anyway.


I am actually leaning more towards trimming out the bone knight, ironically, as its the features from level 1-2 that are causing trouble, and levels 3+ is where it starts feeling interesting. I can still do a necromancer build without it, even if it was my initial inspiration.

Okay, let me know when you finalize and we'll work something out for ACFing.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 10, 2015, 05:29:52 PM
Okay, I'd like charsheets done by the end of this weekend if at all possible. Ideally we'll begin next week.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 11, 2015, 02:15:02 AM
Current plan is to trade away Ranger casting for Champion of the Wilds (CC) and animal companion for I dunno yet. Might trade it for Urban Companion and trade my Sorcerer familiar for Metamagic Specialist (PHB2) Thoughts?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 11, 2015, 02:20:08 AM
Quote from: Yuthirin on February 11, 2015, 02:15:02 AM
Current plan is to trade away Ranger casting for Champion of the Wilds (CC) and animal companion for I dunno yet. Might trade it for Urban Companion and trade my Sorcerer familiar for Metamagic Specialist (PHB2) Thoughts?

Why Ranger? Just curious.

Metamagic specialist is solid if you have metamagic to use it with. Companions are a weak point of mine, so whatever works.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 11, 2015, 02:39:04 AM
Ranged touch/attack spells. Sorcerer. Blaster. Kablammo.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 11, 2015, 02:42:14 AM
Quote from: Yuthirin on February 11, 2015, 02:39:04 AM
Ranged touch/attack spells. Sorcerer. Blaster. Kablammo.

Okay, I follow that, but why ranger?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 11, 2015, 05:39:24 PM
Wanted to get ranged bonuses and stay viable if I run out of spells. Do you think Fighter would be better?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 11, 2015, 06:41:43 PM
Depends if you're using the rest of ranger well or not.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 12, 2015, 08:08:07 PM
I noticed that Yuth's character is taking Nightmare Spinner on the ranger side, despite it advancing arcane spellcasting.

Dune, are you doing something where someone can take levels of things in different sides to avoid lost spellcasting levels or something? I know Corwin did so with Aaeru back in B2, but I figured that was one of the things that went away when you simplified gestalt houserules to just take things from a certain side (figured you'd have to take classes on same sides).

I do suppose Yuth could just be ignoring the spellcasting, but would be useful to know either way.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 13, 2015, 12:23:10 AM
First level does not advance spellcasting.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 13, 2015, 01:03:01 PM
I know that. That's what I was asking about though. As an example to hopefully clarify what I am talking about, going to use Aaeru's build from B2 for reference:
"From Aaeru's Character Sheet": ShowHide
BAB   Fort   Ref   Will

Lvl1: Sorceror/Paladin

Sorc1:
+0   +0   +0   +2
Pal1:
+1   +2   +0   +0

Lvl2: Sorceror/Monk

Sorc2:
+1   +0   +0   +1
Monk1:
+1   +2   +2   +2

Lvl3: Sorcerer/Paladin

Sorc3:   
+0   +1   +1   +0
Pal2:   
+1   +1   +0   +0

Lvl4: Sorcerer/Human Paragon

Sorc4:   
+1   +0   +0   +1
Par1:
+0   +0   +0   +2

Lvl5: Sorcerer/Monk

Sorc5:   
+0   +0   +0   +0
Monk2:   
+1   +1   +1   +1

Lvl6: Paladin/Human Paragon

Pal3:   
+1   +0   +1   +1
Par2:   
+1   +0   +0   +1

Lvl7: Paladin/Human Paragon

Pal4:
+1   +1   +0   +0
Par3:
+1   +1   +1   +0

Lvl8: Divine Crusader/Sorcerer
DC1:
+0   +2   +0   +2
Sorc6:
+1   +1   +1   +1


BAB: +8
Fort: +2+2+1+0+1+0+1+2 =9+1res+5cha+3con =18
Ref:  +0+2+1+0+1+1+1+1 =7+1res+5cha+3dex+2weasel familiar =18
Will: +2+2+0+2+1+1+0+2 =8+1res+5cha+0wis =16
Touch AC: 10+3dex+5cha/monk+1nontyped/Gracel+1deflection =20
AC: 20+6armor+1nat armor =27

Paragon skills: Diplomacy, Gather Information, Intimidate, Knowledge/Local, Knowledge/N&R, Knowledge/The Planes, Listen, Sense Motive, Spot, Tumble


Aaeru had full sorc spellcasting. Assuming she took sorceror on side A from levels 1-5, and paladin/monk/human paragon on the other side, then at level 6, the only way to take paladin/human paragon would have been to switch human paragon from side B to side A to continue full arcane spellcasting.

I am asking if that is what is intended with Guy Mandude to continue full sorc spellcasting, which basically avoids the lost dead spellcasting level 1 from Nightmare Spinner.

(As an aside, I seriously hope you stick with that name.)
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on February 13, 2015, 01:52:33 PM
I haven't been able to think of anything better!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 13, 2015, 09:19:14 PM
[19:15] <Sailor_Mercury> roll 6d10 HP
[19:15] <Myannbot> Sailor_Mercury rolled 6d10 HP --> [ 6d10=34 ]{34}

Posting for HP.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 13, 2015, 11:04:53 PM
Two questions:
1) I've noticed that you modified domains with rerolls. I was considering grabbing Domain Paladin ACF (replace Special Mount) with Destiny domain, but that's a reroll domain. For reference: "Once per day as an immediate action, you can grant a willing creature within 30 feet the ability to re-roll an attack, save, ability check, or skill check. You must be able to see the creature to be affected. You cannot use this power on yourself. This is a supernatural ability."

Any issue with this? It's a 1/day reroll for Iddy/Yuth (doesn't affect me) if they're within 30 ft and visible to me. Alternatively, if you would modify the domain granted power, any thoughts of what to?

2) Going back to old question on ACF'ing Rebuke: Can I ACF the necromancer's Rebuke Undead (from level 1) to Divine Counterspell (Complete Mage, page 33)? The book lists it for Cleric/Paladin, but it's the same Turn/Rebuke ability.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 13, 2015, 11:26:40 PM
Quote from: Merc on February 12, 2015, 08:08:07 PM
I noticed that Yuth's character is taking Nightmare Spinner on the ranger side, despite it advancing arcane spellcasting.

Dune, are you doing something where someone can take levels of things in different sides to avoid lost spellcasting levels or something? I know Corwin did so with Aaeru back in B2, but I figured that was one of the things that went away when you simplified gestalt houserules to just take things from a certain side (figured you'd have to take classes on same sides).

I do suppose Yuth could just be ignoring the spellcasting, but would be useful to know either way.

Either side can advance casting. You just can't double dip - like taking sorc and a PrC class to gain two casting levels in the same progression in the same level.

Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 13, 2015, 11:27:28 PM
Quote from: Merc on February 13, 2015, 11:04:53 PM
Two questions:
1) I've noticed that you modified domains with rerolls. I was considering grabbing Domain Paladin ACF (replace Special Mount) with Destiny domain, but that's a reroll domain. For reference: "Once per day as an immediate action, you can grant a willing creature within 30 feet the ability to re-roll an attack, save, ability check, or skill check. You must be able to see the creature to be affected. You cannot use this power on yourself. This is a supernatural ability."

Any issue with this? It's a 1/day reroll for Iddy/Yuth (doesn't affect me) if they're within 30 ft and visible to me. Alternatively, if you would modify the domain granted power, any thoughts of what to?

Not sure offhand. Since it's destiny, maybe a 1/day immediate action bonus to a roll instead.

Quote2) Going back to old question on ACF'ing Rebuke: Can I ACF the necromancer's Rebuke Undead (from level 1) to Divine Counterspell (Complete Mage, page 33)? The book lists it for Cleric/Paladin, but it's the same Turn/Rebuke ability.

Sure, we'll see how it works out.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 13, 2015, 11:30:22 PM
Third question: Paladin's Turn/Rebuke is originally used as cleric -3 levels. For Channel Energy, is this still the case or are you following Pathfinder there, where paladin level counts as cleric level?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 13, 2015, 11:36:26 PM
Quote from: Merc on February 13, 2015, 11:30:22 PM
Third question: Paladin's Turn/Rebuke is originally used as cleric -3 levels. For Channel Energy, is this still the case or are you following Pathfinder there, where paladin level counts as cleric level?

Still -3. There's an ACF for special mount that changes this to paladin level over in homebrew.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 14, 2015, 12:07:52 AM
Posted preliminary sheet. Still need to flesh out the details...tomorrow though.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 14, 2015, 02:53:53 AM
Sheet audits will be Sunday.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 14, 2015, 06:12:19 PM
Okay, my sheet is ready for auditing. I still have to type up background and appearance, but it's pretty much ready otherwise, outside of cosmetic clean-up.

I intend to add links for feats, and clean up the special abilities section so that I can remember to apply effects and not just forget I have them.

Spells section is light since I don't have to worry about Spells Known, though I do need to figure out what 3 paladin spells to prepare, since Paladin is a prepared caster.

Question: Are we meant to be from the same world/know each other, or are we just thrown together?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 17, 2015, 09:40:12 PM
Sheet audits tomorrow. I'd like to also do Coda arc wrapup tomorrow evening for Iddy/Yuth. I figure we can start this game Thursday or Friday, as circumstances permit. Sound good?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 18, 2015, 07:52:37 AM
Friday I have class in the evenings, as a reminder.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on February 18, 2015, 11:48:51 AM
I work Friday.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 18, 2015, 11:50:26 AM
Oh right, I forgot. We'll see if we can get this sorted for Thursday then. Is that viable for all of us?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 18, 2015, 12:08:57 PM
Sheet audit time. Yuth is first since he has the first post in that topic.

- Could you choose a name besides Guy Mandude? It's funny the first time but I can't really take it seriously.

- Int:   11   (+1) - That should be +0 instead.

- Saves are in order. Using your ranger side for them?

- Languages: Common, - Choosing any more or is that all you're going with?

- You're short two feats. By houserules, sorcs get Eschew Materials at level 1 and a bonus feat at level 5 (and 10, 15, and 20). From houserules:

QuoteSorcerers: Sorcerers gain eschew materials as a bonus feat at 1st level. They gain a bonus metamagic feat at 5th level and every 5 levels thereafter.

So enjoy those and select. Likewise, I don't see your bonus ranger feats anywhere. Make sure to note those somewhere.

- Oh, and note which feat is your human bonus feat.

- Attack: +6, 1d8 - Assuming that's your crossbow, you should add your Dex mod to your ranged attack rolls here. Since it's +3, you should have a to-hit of +9.

- Your familiar's hit points are wrong, as they get 1/2 the master's total. There may be other errors here, check it over.

- In your misc/syn bonuses for bluff, where do you get a +3 bonus? I imagine 2 of that is a synergy bonus, but I'm not sure where the last point comes from.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 18, 2015, 12:20:20 PM
Next up is Iddy.

- Everything up until feats looks fine. I do wonder where your damage per arrow is. How much do you do on a normal arrow shot, anyway?

- No to persistent spell+divine metamagic. That's not happening since I feel it's badly imbalanced. I'm not opposed to another feat to combo with divine metamagic, but persistent spell is out.

- Also, your feats are wrong. You get feats at level 1, 3, 6 (9, 12 and so on). I think you're using Pathfinder's feat progression instead.

- Re: Horizon walker. Make sure to note your terrain bonus somewhere, since that applies to a bunch of stuff when it does apply.

- Spells look fine. You'll find out quickly what works for you and what doesn't.

- Quick note: Max ranks for a skill at level 7 is 10. All of yours cap out at 9. I don't know if that's intentional or a mistake.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 18, 2015, 12:40:01 PM
Last and possibly least, we get to kitty no really a kitty Merc's PC.

- Choose someone besides Zarus as a deity, he's not specific to this campaign setting.

- What books are your armor's special properties from?

- Which side are you suing for saves/BAB?

- Please don't like to dndtools-alikes on board, thanks.

Everything else looks good.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 18, 2015, 07:47:55 PM
Quote from: Anastasia on February 18, 2015, 12:08:57 PM
Sheet audit time. Yuth is first since he has the first post in that topic.

- Could you choose a name besides Guy Mandude? It's funny the first time but I can't really take it seriously.

Awwwww!!!!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 18, 2015, 08:04:46 PM
Quote from: Anastasia on February 18, 2015, 12:40:01 PM- Choose someone besides Zarus as a deity, he's not specific to this campaign setting.
Pity, I liked him. He seemed like such a human god. I'll have to see who fits for lawful evil, has war domain for a weapon I think fits character, and generally has a personality that wouldn't cause me to rewrite mental picture of my character.

Quote- What books are your armor's special properties from?
Restful is a property from Dungeonscape, page 39.

Sanctified armor is a modification, also from Dungeonscape, page 34.

Quote- Which side are you suing for saves/BAB?
I wouldn't get much for suing my character! He doesn't have real money!

And I'm using the paladin/pious templar side, naturally. Only way to get full BAB.

Paladin 5: +5/+4/+1/+1
Pious Templar 2: +2/+3/+0/+3
Divine Grace -/+5/+5/+5

BAB: +7
Fort: +12 (+2 CON) = +14
Ref: +6 (+3 DEX) = +9
Will: +9 (+0 WIS) = +9

Quote- Please don't like to dndtools-alikes on board, thanks.
Unfortunate, since it's handy to be able to click on something for reference, but understandable with what happened to dndtools.eu.

I'll do that soon. After dinner/church probably.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 18, 2015, 08:27:18 PM
Quote from: Merc on February 18, 2015, 08:04:46 PMPity, I liked him. He seemed like such a human god. I'll have to see who fits for lawful evil, has war domain for a weapon I think fits character, and generally has a personality that wouldn't cause me to rewrite mental picture of my character.

Bel offers the War domain (as well as the Destruction, Evil, Hatred, Law and Planning domains), if you can stomach working for a devil. The Red Knight does, she's LN but takes LE worshipers. Bane doesn't offer it in the canon books, but he does in Balmuria (at least in my notes), so you could go in that direction.

QuoteRestful is a property from Dungeonscape, page 39.

Sanctified armor is a modification, also from Dungeonscape, page 34.

Thanks. Both of those look fine.

QuoteAnd I'm using the paladin/pious templar side, naturally. Only way to get full BAB.

Right, thanks.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 18, 2015, 10:17:50 PM
Red knight was whom I was initially following before I found Zarus, so she may be my fallback. I'll look at Bel and Bane later.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 18, 2015, 10:38:30 PM
Sure, just let me know.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 19, 2015, 12:30:28 AM
Removed links in sheet. I'll think over faith on the weekend. Bel and Bane both seem like they wouldn't really fit. If I somehow need to have deity firmed up before game session (which I dunno if it's happening tomorrow or not since I didn't see CODA finishing up today), I'll pick Red Knight. If I have the weekend, I'll pick something then.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 19, 2015, 08:17:29 AM
Quote from: Merc on February 19, 2015, 12:30:28 AM
Removed links in sheet. I'll think over faith on the weekend. Bel and Bane both seem like they wouldn't really fit. If I somehow need to have deity firmed up before game session (which I dunno if it's happening tomorrow or not since I didn't see CODA finishing up today), I'll pick Red Knight. If I have the weekend, I'll pick something then.

Yeah, Yuth's sick so it ended up not happening last night. Ideally tonight.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 19, 2015, 09:01:32 AM
Sickness is going around. Woke up with my throat trying to murder me. Taking today off myself.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 19, 2015, 09:12:41 AM
Hope you feel better, Merc.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on February 22, 2015, 08:56:01 PM
Quote from: Anastasia on February 18, 2015, 12:20:20 PM
Next up is Iddy.

- Everything up until feats looks fine. I do wonder where your damage per arrow is. How much do you do on a normal arrow shot, anyway?

1d8+1 stock, I think. My str is 13, which is +0, but with Bull's Str, it bumps to +4.

Quote from: Anastasia on February 18, 2015, 12:20:20 PM
- No to persistent spell+divine metamagic. That's not happening since I feel it's badly imbalanced. I'm not opposed to another feat to combo with divine metamagic, but persistent spell is out.

Rats. Was going to use it with bull's strength for above. I'll have to find a solution somewhere else. Replaced Persistant Spell with Divine Defiance and some shuffling. Divine Defiance is in prep for getting Dispel.

Quote from: Anastasia on February 18, 2015, 12:20:20 PM
- Also, your feats are wrong. You get feats at level 1, 3, 6 (9, 12 and so on). I think you're using Pathfinder's feat progression instead.

Fixed.

Quote from: Anastasia on February 18, 2015, 12:20:20 PM
- Re: Horizon walker. Make sure to note your terrain bonus somewhere, since that applies to a bunch of stuff when it does apply.

Noted.

Quote from: Anastasia on February 18, 2015, 12:20:20 PM
- Quick note: Max ranks for a skill at level 7 is 10. All of yours cap out at 9. I don't know if that's intentional or a mistake.

Yep. I have a lot of skills, and I just didn't have the points for it.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 25, 2015, 08:48:28 PM
Okay, it's a little late, but switching Zarus to Red Knight on sheet.

Correspondingly, to minimize changes with feats and so forth, switching elven courtblade for elven thinblade (equivalent to a longsword instead of greatsword), which is 50 gp cheaper, so get that back.

Also, I realized that mithral cost apparently includes masterwork cost from SRD, so I get 150 gp back from that too on my armor.

Since I have a hand free and I picked up Goad, I figure I'll pick up a shield as well. Removing the +1 from my armor (get back 1,000 gp).

So I have 1,200 gp + 25 gp from leftover wealth.

A githcraft mithral heavy shield would cost 1,620 gp (600 githcraft + 1000 mithral + 20 shield), and effectively add +1 to my AC (I lost +1 from removing bonus from armor, gained +2 from shield). Shield also has -15% ASF to counter the 15% ASF, so 0% ASF. Since I don't have enough, giving up restful property from armor (500 gp) to have enough.

Note that githcraft is a template from DMG II (costs 600 gp and reduces ASF 5%, as well as +1 on concentration checks).

If there's an issue with this, I'll simply keep armor as is, and pocket 225 gp. Otherwise, my AC goes up by +1, I lose restful on my armor, and my wealth pocket changes to 105 gp.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 25, 2015, 08:51:58 PM
That all is fine.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 25, 2015, 08:59:34 PM
Sheet updated
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on February 26, 2015, 12:14:29 AM
Quote from: Anastasia on February 25, 2015, 11:51:17 PM
For dead PCs and dead NPCs of note. While none of you died in session 1, I suspect it's only a matter of time with that showing.
We're going to have NPCs?!? o_o
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on February 26, 2015, 11:04:56 AM
Quote from: Merc on February 26, 2015, 12:14:29 AM
Quote from: Anastasia on February 25, 2015, 11:51:17 PM
For dead PCs and dead NPCs of note. While none of you died in session 1, I suspect it's only a matter of time with that showing.
We're going to have NPCs?!? o_o

You never know.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on March 12, 2015, 11:36:57 PM
Number of sessions so far: 2
Has Anders hit negative hit points each session: Yes.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on March 13, 2015, 12:32:45 AM
You forget the best part! He's hitting negative points on a polynomial curve! Next session he'll hit it three times, just you watch!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 01, 2015, 11:39:08 PM
[19:34] <Serith> 5, 6, 5, 3, 6 = 17
[19:34] <Serith> 6, 5, 5, 3, 5 = 16
[19:34] <Serith> 2, 3, 4, 5, 1 = 12
[19:34] <Serith> 6, 3, 6, 5, 1 = 17
[19:34] <Serith> 1, 4, 6, 2, 1 = 12
[19:34] <Serith> 4, 6, 2, 1, 1 = 12
[19:34] <Serith> Anders's Scores: 17, 17, 16, 12, 12, 12

yay for rerolls
Also, HEY LOOK YUTH'S FIRST CHARACTER DIED. THAT'S NEVER HAPPENED BEFORE.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 01, 2015, 11:40:03 PM
Never let it be said that the slaad overlord isn't considerate. After an honest death, he makes sure to choose someone else with a little more kick. Roll 1d100 and post the result here, Yuth.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 01, 2015, 11:41:35 PM
[19:41] <Serith> Anders roll for Serith < 97 >12 [d100=97]
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 01, 2015, 11:44:36 PM
Congratulations! One of your ancestors got a little too close to a dragon. You get the draconic creature template (Races of the Dragon) as a bonus template. You don't need to pay the level adjustment for it.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 01, 2015, 11:45:33 PM
WOOP
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 01, 2015, 11:46:55 PM
Was it a gold dragon? Eh? Eh?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 01, 2015, 11:47:23 PM
Quote from: Merc on April 01, 2015, 11:46:55 PM
Was it a gold dragon? Eh? Eh?

You know what? Yes it was.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 01, 2015, 11:47:59 PM
=D
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 01, 2015, 11:48:06 PM
So much approval.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 01, 2015, 11:48:21 PM
Excellent. Any ideas on a new PC, Yuth?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 01, 2015, 11:49:11 PM
None! I'll work it out tomorrow, got the day off.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 01, 2015, 11:50:49 PM
Excellent. G'luck.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 07, 2015, 10:54:02 AM
As a reminder if we are gaming tomorrow, Yuth still needs to finish his charsheet (and I assume by today so Dune can review/plan?)

Also, should there be a graveyard thread for Guy Mandude?

And do we want to possibly have some charsheets premade for quick plug and play since schedule is so irregular, to avoid lost days if someone dies in the future?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 07, 2015, 11:35:34 AM
There's already a graveyard thread. Try clicking the afterlife thread.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 07, 2015, 11:36:03 AM
Quote from: Merc on April 07, 2015, 10:54:02 AMAnd do we want to possibly have some charsheets premade for quick plug and play since schedule is so irregular, to avoid lost days if someone dies in the future?

That's not a bad idea. Feel free to prep one up, just have me around and !rollchar, then post the results as normal.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 07, 2015, 02:15:58 PM
Quote from: Anastasia on April 07, 2015, 11:35:34 AM
There's already a graveyard thread. Try clicking the afterlife thread.
Ah, it went below scheduling/nagging before i even had a chance to see it and missed it that way. Thanks!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 07, 2015, 02:22:17 PM
Quote from: Merc on April 07, 2015, 02:15:58 PM
Quote from: Anastasia on April 07, 2015, 11:35:34 AM
There's already a graveyard thread. Try clicking the afterlife thread.
Ah, it went below scheduling/nagging before i even had a chance to see it and missed it that way. Thanks!

Sure, nothing like pointing out the way to errant and confused Mercuries.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 07, 2015, 03:33:04 PM
I am indeed often errant and confused!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 08, 2015, 09:50:36 PM
[19:49] <Merc> !rollchar
[19:49] <Serith> 3, 5, 6, 4, 6 = 17
[19:49] <Serith> 1, 5, 6, 5, 5 = 16
[19:49] <Serith> 2, 6, 2, 4, 2 = 12
[19:49] <Serith> 6, 3, 3, 4, 3 = 13
[19:49] <Serith> 4, 5, 5, 4, 5 = 15
[19:49] <Serith> 4, 1, 5, 5, 5 = 15
[19:49] <Serith> Merc's Scores: 17, 16, 15, 15, 13, 12
[19:49] <Merc> !rollchar
[19:49] <Serith> 1, 4, 1, 3, 6 = 13
[19:49] <Serith> 3, 3, 4, 3, 1 = 10
[19:49] <Serith> 3, 3, 5, 1, 4 = 12
[19:49] <Serith> 5, 3, 5, 2, 2 = 13
[19:49] <Serith> 1, 3, 2, 5, 6 = 14
[19:49] <Serith> 1, 6, 4, 1, 2 = 12
[19:49] <Serith> Merc's Scores: 14, 13, 13, 12, 12, 10
[19:49] <Merc> Well that's an easy choice
[19:49] <Kotono> Post 'em.

For some future character that I'll probably work on over the weekend (or tonight if Iddy cancels). Set #1.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 12, 2015, 08:12:51 PM
So not high priority questions since you're busy with Paragons and Luther's still alive, but I figured I'd let you muse over them:

1) I was considering Druid/Totemist for the back-up character (Totemist being from Magic of Incarnum). Would incarnum work in shapeshift form, or is it treated like magic and not accessible?

2) Would racial substitutions that involve wildshape be unavailable for those races or can some variant for shapeshift be introduced? An example being Shifter Druid RSLs.

3) Lastly, if I considered Wildshape Ranger instead of Druid, would Ranger's wildshape also be replaced with the shapeshift variant, or continue to function as wildshape?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 12, 2015, 09:27:47 PM
We can't be trusted with wild shape.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 12, 2015, 10:24:03 PM
Is it your fault we can't be trusted, Muirfinn? =p
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2015, 10:37:26 PM
1. I'd have to review incarnum.

2. They'd use shapeshift and be altered to match that. Case by case basis.

3. Yes, it would be replaced by shapeshift.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 12, 2015, 11:28:57 PM
1. Alrighty! About what I expected!

2. Good to know!

3. Good to know!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2015, 11:29:42 PM
1. Good.

2. Noted.

3. Noted.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 16, 2015, 04:32:54 PM
Okay, so I owe Iddy something for that whole Lost Realm logging thing. Since he's not in the new day game, I'm going to offer it to him here.

Choose one of the following, Iddy. A, B, C, or D.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 16, 2015, 06:02:10 PM
A
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 16, 2015, 06:39:24 PM
You didn't ask Kotono to give you the D! =p
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 16, 2015, 10:34:20 PM
Quote from: Iron Dragoon on April 16, 2015, 06:02:10 PM
A

Congratulations, you win....+2 Wisdom! That's right! Kev immediately gains 2 points of Wisdom! Enjoy it.

Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 16, 2015, 10:34:44 PM
Quote from: Merc on April 16, 2015, 06:39:24 PM
You didn't ask Kotono to give you the D! =p

I feel like I should be offended, like I'm missing a reference.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 16, 2015, 11:28:31 PM
Quote from: Anastasia on April 16, 2015, 10:34:44 PM
Quote from: Merc on April 16, 2015, 06:39:24 PM
You didn't ask Kotono to give you the D! =p
I feel like I should be offended, like I'm missing a reference.

Lets just say its probably inappropriate and leave it at that? =p
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 16, 2015, 11:34:56 PM
Probably for the best.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 30, 2015, 12:07:28 AM
Yuth is going to die so much. How Rhayser still draws breath is a mystery or perhaps a miracle.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on May 06, 2015, 10:11:04 PM
I'm really sad that I need to be an 11th level caster to play a lich.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on May 07, 2015, 03:11:00 PM
Quote from: Anastasia on April 30, 2015, 12:07:28 AM
Yuth is going to die so much. How Rhayser still draws breath is a mystery or perhaps a miracle.

Praise be unto turning-to-healing house rules.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 07, 2015, 03:11:37 PM
Quote from: Iron Dragoon on May 07, 2015, 03:11:00 PM
Quote from: Anastasia on April 30, 2015, 12:07:28 AM
Yuth is going to die so much. How Rhayser still draws breath is a mystery or perhaps a miracle.

Praise be into turning-to-healing house rules.

Yes, that is true. Lucky Yuth.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 07, 2015, 03:13:09 PM
Quote from: Yuthirin on May 06, 2015, 10:11:04 PM
I'm really sad that I need to be an 11th level caster to play a lich.

Worry about it if Rhayser dies. If he does, we'll see if we can work something out.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 21, 2015, 12:06:19 AM
The party is now level 8. Enjoy and post your level up summaries.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on May 21, 2015, 12:10:09 AM
> roll 1d100 Dune Bonus Roll
<Serith> Kevamros roll for Serith < 45 > [d100=45]
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 21, 2015, 12:12:21 AM
Quote from: Iron Dragoon on May 21, 2015, 12:10:09 AM
> roll 1d100 Dune Bonus Roll
<Serith> Kevamros roll for Serith < 45 > [d100=45]

The experiences here have sharpened Kev's survival instincts. He gains a +1 dodge bonus to armor class, since getting out of the way of attacks is wise. He's met Rhayser and knows what happens when you don't.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 21, 2015, 12:17:12 AM
Level Classes: Pious Templar 3 // Necromancer 6

Gain:
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 21, 2015, 12:18:27 AM
Quote from: Merc on May 21, 2015, 12:17:12 AM
  • [22:13] <Luther> roll d100 Dune Bonus Roll
    [22:13] <Serith> Luther roll for Serith < 73 > [d100=73]

Luther's gotten tougher from his trials. He gains a +1 bonus to Constitution.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 21, 2015, 12:19:50 AM
Convinient!

Luther will gain 1 HP from roll, 3 from CON, and then 7 more from CON going up to 16.

For a total of +11 HP.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 21, 2015, 01:04:40 PM
Quote from: Merc on May 21, 2015, 12:17:12 AM
Level Classes: Pious Templar 3 // Necromancer 6

  • 4x Level 3 Necromancer Spells

Correction - I forgot that I already have level 3 spells since human paragon raised my spellcasting. Duh, especially since I cast lv 3 spells last night. I blame sleepiness.

Luther actually gets 1x lv 2 and 1x lv 3 spells from the dread necromancer class.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 21, 2015, 01:40:08 PM
Dungeon 1 is clear!

Dungeon Theme: No overarching theme, though there was an emphasis on culling the weak and foolish. The fact that Rhayser is still alive suggests this may not have been fully effective.

Dungeon Difficulty: 3/5. Hard but not unfair.

Percentage of Loot Recovered: 53%

Secret Slaad Found: No.

Total Grade: B-. Not a bad first effort, just a hair above average. Keep improving!

Bonus Hint: You may want to invest in more hit points, Rhayser. If you get a feat this level, take toughness. If not, consider retraining something for it. Put your level 8 stat point in Con. Consider picking up powers like Vigor and Body Adjustment.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on May 21, 2015, 02:35:09 PM
Psychic Warrior 8//Fighter 7

BAB +1

+6 skill points

Bonus Feat (Toughness) +8 HP

+4 Power Points from level

+2 Power Points from bonus PP

+1 Power (Vigor)

+1 hp because Hatbot's ghost is haunting.

+1 ability point (Constitution) +8 HP
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on May 21, 2015, 02:40:38 PM
Level 8 Cleric/Level 3 Horizon Walker

Dune Bonus: +2 Wis (Lost game); +1 dodge AC
+1 Cha
Retrained Devine Defiance to Empower Turning
> roll 1d8 HP
<Serith> Iddy roll for Serith < 6 > [d8=6]

Cleric 8:
+1 3rd level spell
+1 4th level spell

Horizon Walker 3:
+7 Skill Points (Concentration, K:D, K:H, K:R, K:G, K:N, K:P)
+1 Terrain Mastery (Aquatic)
+1 BAB
+1 Ref Save
+1 Will Save
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 21, 2015, 03:41:56 PM
And because I still seem to have forgotten stuff, Luther gains +1 WIS for level 8, to help him spot/listen for danger. It seems wise to invest a bit there.

Also, he gets +1 BAB from templar along with the +1 reflex.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 22, 2015, 10:48:26 PM
> roll 1d100
<Serith> Kotono roll for Serith < 13 > [d100=13]

Tortle stuff.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on May 22, 2015, 10:51:30 PM
Asplosions.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 22, 2015, 10:54:42 PM
Quote from: Yuthirin on May 22, 2015, 10:51:30 PM
Assplosions.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 23, 2015, 02:29:13 PM
So what happened with the d100?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 23, 2015, 02:31:19 PM
Quote from: Merc on May 23, 2015, 02:29:13 PM
So what happened with the d100?

That's a good question. You'll find out one day. Maybe.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 23, 2015, 04:54:08 PM
Is Rhayser going to fuse with Anders, and become the ultimate gestalt, to help him not die?!?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on May 23, 2015, 04:57:38 PM
Quote from: Merc on May 23, 2015, 04:54:08 PM
Is Rhayser going to fuse with Anders, and become the ultimate gestalt, to help him not die?!?

I'm Troy McClure and I approve of this idea.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 27, 2015, 09:46:19 PM
Sheet has been updated.

While we wait on Yuth and his dog: Since Luther picked up the book, what's the flavor text?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 27, 2015, 09:50:39 PM
I thought you all sold it. If I'm wrong, I'll post it in a day or two.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on May 27, 2015, 10:00:48 PM
Yuth wanted to sell it originally, but I wanted to claim something, so I did!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on June 04, 2015, 01:19:18 AM
Sets for back up character:

> !rollchar
<Serith> 5, 2, 1, 4, 6 = 15
<Serith> 1, 4, 2, 3, 3 = 10
<Serith> 2, 3, 5, 6, 6 = 17
<Serith> 3, 2, 1, 1, 3 = 8
<Serith> 2, 1, 6, 6, 1 = 14
<Serith> 4, 6, 4, 3, 5 = 15
<Serith> Iddy's Scores: 17, 15, 15, 14, 10, 8
> !rollchar
<Serith> 5, 6, 6, 3, 1 = 17
<Serith> 4, 4, 6, 3, 5 = 15
<Serith> 3, 5, 6, 6, 3 = 17
<Serith> 4, 5, 5, 5, 1 = 15
<Serith> 4, 4, 5, 3, 2 = 13
<Serith> 5, 4, 6, 5, 1 = 16
<Serith> Iddy's Scores: 17, 17, 16, 15, 15, 13
<Kotono> Go ahead and do your two rollchars and post 'em along with your choice as normal.

Going with set 2: 17, 17, 16, 15, 15, 13
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on June 04, 2015, 08:33:18 AM
...Speaking of back-up characters!

Quote from: Merc on April 12, 2015, 08:12:51 PM
So not high priority questions since you're busy with Paragons and Luther's still alive, but I figured I'd let you muse over them:

1) I was considering Druid/Totemist for the back-up character (Totemist being from Magic of Incarnum). Would incarnum work in shapeshift form, or is it treated like magic and not accessible?

2) Would racial substitutions that involve wildshape be unavailable for those races or can some variant for shapeshift be introduced? An example being Shifter Druid RSLs.

3) Lastly, if I considered Wildshape Ranger instead of Druid, would Ranger's wildshape also be replaced with the shapeshift variant, or continue to function as wildshape?

Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on June 05, 2015, 01:24:05 AM
Test post for formatting and future approval/audit.

Spoiler: ShowHide

Character
Name: Surraruthru
Class: Side 1: Faerie Dragon 8; Side 2: Beguiler 8
Race: Faerie Dragon
Size: Small
Speed: 30 ft./ 100 ft. fly
Faith:
Alignment: Chaotic Good
Gender: Male
Age: 15
Height: 2.5 ft. long
Weight: 12
Eyes: Red
Hair: Red
Scales: Sliver/Blue

Face
[spoiler](http://vignette4.wikia.nocookie.net/dndawokenheroes/images/8/84/Faerie_Dragon.png/revision/latest?cb=20100423215256)


Stats
HP: 61
Ability Scores:
Str:13(+1)
Dex:16(+3)
Con:17(+3)
Int:20(+5)
Wis:15(+2)
Cha:18(+4)
Spoiler: ShowHide
+1 level point to Int, +1 level point into Cha, +2 item to Int, +2 item to Cha

Initiative: +7
Saves: Fort 9/Ref 9/Will 8 (Side 1)
Spoiler: ShowHide
6/6/6base


AC: 19
Spoiler: ShowHide
10+3dex+4Natural+1Bracers+1Size

  Touch: 13
  Flat-footed: 16
BAB: +8/+3
CMD: 23
Spoiler: ShowHide
10+8bab+1str+3dex+1bracers

CMB: 9
Spoiler: ShowHide
8bab+1str

Land Speed: 30ft
Fly Speed: 100ft
Languages: Draconic, Sylvan, common, Abyssal, Infernal, Speak With Animals

Attacks
Attack:


Feats
Spoiler: ShowHide
Feats From Levels
Level 1: Darkstalker
Level 3: Spell Focus: Illusion (+1 DC to Illusion spells)
Leavl 6: Spell Focus: Enchantment (+1 DC to Enchantment spells)

Class Feats
Beguiler 8:
Trapfinding: Beguilers can use the Search skill to locate traps when the task has a Difficulty Class higher than 20. Finding a nonmagical trap has a DC of at least 20, or higher if it is well hidden. Finding a magic trap has a DC of 25 + the level of the spell used to create it.
Silent Spell: A silent spell can be cast with no verbal components. Spells without verbal components are not affected. A silent spell uses up a spell slot one level higher than the spell's actual level.


Racial/Class Abilities
Spoiler: ShowHide

Faerie Dragon
Breath Weapon (Su): Euphoria Gas, 20 ft. cone, DC 17
Spell Resistance: 18
Immunity: Magic Sleep Effects, Paralysis
Low-Light Vision
Darkvision: 60 ft.
Scent: Detect opponents within 30 ft., 60 ft. if upwind, 15 ft. if downwind.
Water Breathing: Breathe water freely.
Swimming: Faerie Dragons gain a +8 bonus to all swim checks, can always take 10, and can use run while swimming as long as they are traveling in a straight line.
Flyby Attack: When flying, the creature can take a move action (including a dive) and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
Improved Initiative: +4 to Initiative rolls.
Weapon Finesse

Racial SLAs
[spoiler]
At Will:
Dancing Lights
Detect Magic
Ghost Sound (DC 18)

3/day:
Charm Monster
Entangle
Glitterdust
Invisibility
Major Image
Obscuring Mist

1/day:
Animate Objects
Mind Fog
Project Image
Summon Nature's Ally VI

1/month:
Commune With Nature


Beguiler 8
Armored Mage: Not subject to spell failure as long as you restrict yourself to light armor.
Cloaked Casting (2nd level): A beguiler's spells become more effective when cast against an unwary foe. You gain a +1 bonus to the spell's save DC when you cast a spell that targets any foe who would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not).
Surprise Casting: when you successfully use the Bluff skill to feint in combat, your target is denied its Dexterity bonus (if it has one) to AC for the next melee attack you make against it or the next spell you cast. You must remain in melee with the target, and the attack must be made or the spell cast on or before your next turn.
Advanced Learning: Net of Shadows
Surpise Casting (Move): You gain the ability to feint in combat as a move action instead of a standard action. If you have the Improved Feint feat, you can now feint in combat as a swift action.
Advanced Learning: Shadow Well
Cloaked Casting (8th level): You gain a +2 bonus on rolls made to overcome the spell resistance of any affected target.
[/spoiler]

Magic
Spoiler: ShowHide
Beguiler Spells Per Day
Caster Level: 8th


   
   
   
   
   
   
Spell LevelSpells Per DayBonus Spells
0
6
-
-
1
6
2
2
6
1
3
5
1
4
3
1


Skills
Spoiler: ShowHide

Class Skills


   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Skill NameRanksAbility ModifierTotal
Appraise (Int)10512
Bluff (Cha)10414
Concentration (Con)11314
Escape Artist (Dex)10313
Hide (Dex)11314
Knowledge: Arcana (Int)10515
Listen (Wis)11213
Move Silently (Dex)11314
Sleight of Hand (Dex)10313
Spellcraft (Int)11516
Search (Int)10515
Spot (Wis)11213
Swim (Str)61Str+8Racial15
Tumble (Dex)10313
Use Magic Device (Cha)10414

Skill Tricks
Conceal Spellcasting: Sleight of Hand to conceal Spellcasting. Ignores attack provocation and denies counter-spelling.


Weapons & Gear
Spoiler: ShowHide
Weapons:

Gear:
Handy Haversack: Side Pouches hold 2 cubic feet or 20 pounds in weight, large pouch up to 8 cubic feet or 80 pounds, never weighs more than 5 pounds, 2000 gp.
-Everfull Mug: 3/day fill with 12 ounces of water or cheap ale, 200 gp
-Everlasting Rations: Every morning at sunrise the pouch magically creates another day's worth of rations. 350 gp
-Heward's Fortifying Bedroll: Allows you to regain spells with 1 hour of rest instead of 8. 3000 gp
-Eternal Wand of Fox's Cunning: 2 charges/day, grants an enhancement bous to Intelligence of +4 points. 1 min/level. 4420 gp
-Metamagic Rod (Enlarge, Lesser): 3 charges/day, enlarged as though using the Enlarge Spell feat, does not increase the level of the spell. 3000 gp
-Wand of Cure Light Wounds: 50 charges, 1d8+1 healing. 750 gp
-Feather Token Swan Boat: A token that forms a swanlike boat capable of moving on water at a speed of 60 feet. It can carry eight horses and gear or thirty-two Medium characters or any equivalent combination. The boat lasts for one day. 450 gp
-Feather Token Tree: A token that causes a great oak to spring into being (5-foot diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect. 400 gp

Worn:
Headband of Intelligence: +2 bonus to Intelligence. 4000 gp
Ring of Charisma: +2 bonus to Charisma. 4000 gp
Ring of the Darkhidden: Renders its wearer invisible to Darkvision. 2000 gp
Bracers of Armor: +1 bonus to Armor. 1000 gp
Gloves of the Starry Sky: Emit Light as the spell, 3/day spontaneously cast Magic Missile at character Caster Level, consumes 1st level spell slot. 1100 gp

Weights, Max Carry, Etc.
[spoiler]Light Load: Max 50 lbs
Medium Load: Max 100 lbs
Heavy Load: Max 150 lbs
Lift Over Head: 150 lbs
Lift Off Ground: 300 lbs
Push or Drag: 750 lbs


Total weight: 5 lbs
Money: 330 gp
-[/spoiler]

Background
Spoiler: ShowHide
 WRITE BACKGROUND

[/spoiler]
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 05, 2015, 01:21:59 PM
Quote from: Merc on April 12, 2015, 08:12:51 PM
So not high priority questions since you're busy with Paragons and Luther's still alive, but I figured I'd let you muse over them:

1) I was considering Druid/Totemist for the back-up character (Totemist being from Magic of Incarnum). Would incarnum work in shapeshift form, or is it treated like magic and not accessible?

Very tentatively I'd say it wouldn't. I'd have to read a lot of MoI to brush up on it and form a concrete opinion.

Quote2) Would racial substitutions that involve wildshape be unavailable for those races or can some variant for shapeshift be introduced? An example being Shifter Druid RSLs.

Case by case basis. Talk to me, it'll depend on the ACF in question.

Quote3) Lastly, if I considered Wildshape Ranger instead of Druid, would Ranger's wildshape also be replaced with the shapeshift variant, or continue to function as wildshape?

Replaced.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on June 05, 2015, 02:52:12 PM
*nods* Okay, about what I expected since magic/incarnum are supposedly similar enough that I could see the restriction, but I wanted to check before I get started.

If you change your mind after brushing up on it, I might go back to a shapeshift druid, but for now I'll build the back-up assuming that shapeshift is useless since it'd block out what I want most out of the gestalt (incarnum).
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on June 05, 2015, 10:31:34 PM
Hrm... Could I take other wild shape ACFs besides shapeshifter, such as Aspect of the Dragon? (Dragon Magic ACF, page 11)
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 10, 2015, 02:01:15 PM
Since we missed a session, the party gets a hint for the next one.

Secret Slaad Hint 1: Don't be afraid to get wet.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 17, 2015, 11:01:08 PM
Never let it be said that the slaad overlord isn't considerate. After an honest death, he makes sure to choose someone else with a little more kick. In addition, he respects your sacrifice. Roll 1d100 two times and post the results here.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on June 17, 2015, 11:10:04 PM
I didn't even get a chance to use the hint!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on June 17, 2015, 11:23:08 PM
[19:22] <Serith> Rhayser roll for Serith < 8 >12 [d100=8]
[19:22] <Serith> Rhayser roll for Serith < 34 >12 [d100=34]
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 17, 2015, 11:23:33 PM
Your new PC is stronger than usual. He gains a +1 bonus to Strength.

Your new PC is tougher than usual. He gains a +1 bonus to Constitution.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on June 17, 2015, 11:25:45 PM
[19:27] <Serith> 4, 3, 3, 3, 5 = 12
[19:27] <Serith> 3, 3, 1, 3, 1 = 9
[19:27] <Serith> 3, 4, 6, 1, 1 = 13
[19:27] <Serith> 6, 3, 4, 2, 6 = 16
[19:27] <Serith> 6, 6, 6, 3, 5 = 18
[19:27] <Serith> 5, 1, 5, 1, 4 = 14
[19:27] <Serith> Yuthirin's Scores: 18, 16, 14, 13, 12, 9
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 23, 2015, 05:05:55 PM
Secret Slaad Hint 2: Be afraid of fire.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yulia on June 23, 2015, 05:07:46 PM
Too bad Rhayser already figured that one out.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on June 23, 2015, 05:08:36 PM
Fire is cool.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yulia on June 23, 2015, 05:09:14 PM
So how's that lava bath treating you, Rhayser?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on June 23, 2015, 05:17:43 PM
Let's go live to Rhayser in the field!

Rhayser, how's that lava feel?

"..."

Oh, that's right. He can't say anything. HE'S FUCKIN' DEAD!

You murdered him!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yulia on June 23, 2015, 05:27:57 PM
I did not! I'm just an innocent little fairy!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 23, 2015, 05:28:34 PM
Besides, the official position I take is that Rhayser killed Rhayser. The poor DM is blameless, as always.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on June 24, 2015, 04:20:03 PM
Quote from: Anastasia on June 17, 2015, 11:23:33 PM
Your new PC is stronger than usual. He gains a +1 bonus to Strength.

Your new PC is tougher than usual. He gains a +1 bonus to Constitution.

Considering Yuth's PC's name and the bonuses, I feel this is appropriate: https://www.youtube.com/watch?v=ZTidn2dBYbY
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 24, 2015, 05:01:05 PM
Yes, it couldn't hurt.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 29, 2015, 01:50:25 PM
Secret Slaad Hint 3: It never hurts to have extra.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 04, 2015, 10:40:22 PM
Merc, did you trade away Rebuke Undead as an ACF or am I stupid?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 04, 2015, 11:06:28 PM
I'm at work, making double time and a half. The most productive thing I've done in the last four hours is make minor updates to my character sheet.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 04, 2015, 11:46:28 PM
Quote from: Yuthirin on July 04, 2015, 11:06:28 PM
I'm at work, making double time and a half. The most productive thing I've done in the last four hours is make minor updates to my character sheet.

Aren't you lucky?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 07, 2015, 05:35:11 PM
Make sure to have your sheet done by tomorrow, Yuth. I still see ??? 2 in your class spread.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 07, 2015, 06:03:45 PM
I'll finish it tonight
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 08, 2015, 09:21:11 AM
From PM with Yuth since I fell asleep early.

<Yuthirin> 1. Archivist spell DCs based on Int, but bonus based on Wis. Can we roll that all into Int?
<Yuthirin> 2. Fiendish Summoning Specialist feat from Planar Handbook. Yes or no?
<Yuthirin> 3. Sorry to spring this on you now. It's been a very unpleasant last few weeks.

Yes, yes and no problem. You'll need to run options from that feat by me ahead of time, preferably with time to look them up.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 08, 2015, 02:04:50 PM
Quote from: Anastasia on July 08, 2015, 09:21:11 AM
From PM with Yuth since I fell asleep early.

<Yuthirin> 1. Archivist spell DCs based on Int, but bonus based on Wis. Can we roll that all into Int?
<Yuthirin> 2. Fiendish Summoning Specialist feat from Planar Handbook. Yes or no?
<Yuthirin> 3. Sorry to spring this on you now. It's been a very unpleasant last few weeks.

Yes, yes and no problem. You'll need to run options from that feat by me ahead of time, preferably with time to look them up.

Awesome, thanks. I'll come up with options by next game session. Far too late to use the option right now.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 10, 2015, 01:17:13 PM
Sure. Start hammering them out, tortle. Hurry hurry hurry! Vast tortle production powers, go!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 10, 2015, 01:58:20 PM
They'll be up here today.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 10, 2015, 02:05:16 PM
That's great! I can't wait to see them after work.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 10, 2015, 09:44:19 PM
Identify: Oracle Domain (SpC)
Mage Armor: Force Domain (SpC)
Warning Shout: Paladin (SpC)
Winged Watcher: Druid (CSc)
Creeping Cold (DruidSpC)
Mass Snake's Swiftness (DruidSpC)
Primal Instinct (RangerDM)
Haste (TimeSpC)PHB
Restoration (HealerPHB)
Good Hope (CharmSpC)PHB
Summon Giants (Disciple of ThrymFrost)
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 10, 2015, 10:46:07 PM
Quote from: Yuthirin on July 10, 2015, 09:44:19 PM
Identify: Oracle Domain (SpC)

Sure.

QuoteMage Armor: Force Domain (SpC)

Okay.

QuoteWarning Shout: Paladin (SpC)

Sure.

QuoteWinged Watcher: Druid (CSc)

Sure.

QuoteCreeping Cold (DruidSpC)

Sure.

QuoteMass Snake's Swiftness (DruidSpC)

Sure.

QuotePrimal Instinct (RangerDM)

Nope! Time to refer to a relevant houserule.

QuoteArchivist: When determining the level of a spell for the sake of Archivist spellcasting, you use the most common source in the following priority: Cleric, druid, paladin, ranger, other. This is to prevent abusing niche sources that give spells at a lower than usual level.

It can be taken from druid, which in that case it's a third level spell.

QuoteHaste (TimeSpC)PHB

Okay.

QuoteRestoration (HealerPHB)

No, as it comes from cleric and cleric has priority. See primal senses.

QuoteGood Hope (CharmSpC)PHB

Sure.

QuoteSummon Giants (Disciple of ThrymFrost)

No. Another relevant houserule about archivists.

QuoteArchivist: Archivists may gain divine spells from base classes only. Prestige classes are not eligible, nor are alternate class features and options, such as divine bard. Yes, Archivist can be abused. Don't.

Also, it's a cleric 8 spell, so it's open then. As a rule of thumb, I'm not going to allow discounting a spell that many levels, doubly so by grabbing it from an obscure source.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 11, 2015, 03:08:44 AM
I knew you'd nix Summon Giants. I just wanted to see your reaction. Thanks!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 11, 2015, 11:48:57 AM
Sure. My general thought processes are going to be like this:

Is it a divine spell that appears on a core divine casting class spell list? Yes, barring something unusual.
Is it a spell that appears on a domain? Yes, assuming the domain's one that's not terribly obscure, broken or otherwise out of order.
Is it a divine spell that appears on a non-core divine casting class spell list? Probably. There's not a lot of base classes that cover new divine casting ground, but this is here just in case.
Is it a divine spell from a prestige class, alternate class feature or other non-standard thing? No. That's one of the points I draw the line. Summon giants is one of the biggest examples of how this can be abused.
Is it a spell that's not normally divine, but you come across an example of it being a divine spell? Possibly. Case by case basis.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 11, 2015, 04:12:25 PM
Taking Primal Instinct at 3rd level is acceptable. List of all purchases will be up in Loot later today for final approval. Rolls to learn spells begin tomorrow.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on July 11, 2015, 09:15:48 PM
So I just realized that I should have gotten into Malconvoker at level 6, not 7. I'll be making the appropriate adjustments to levels.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 11, 2015, 11:32:57 PM
Duly noted.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on July 25, 2015, 01:31:20 PM
Finally went and posted last three logs, before it gets really out of control like it usually does when they start getting missed.

So we're caught up.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 25, 2015, 01:53:28 PM
You're a good Mercury!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 20, 2015, 11:55:53 PM
So it's time for that question: Another slaad dungeon or back to B3 for awhile?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on August 20, 2015, 11:59:28 PM
I'm up for either, how 'bout the two of you?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 21, 2015, 12:59:31 PM
Minor preference for B3, but more B4 is fine.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 21, 2015, 01:28:17 PM
That's two. What say you, dread Idward?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on August 21, 2015, 05:30:18 PM
B3, I suppose. I honestly don't care either way, but having actual goals to accomplish is nice.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 21, 2015, 05:32:44 PM
Okay, cool. I'll be posting about this in a day or two. Until then, just focus on getting your level up details down here. I'd like to have this in order before we hop back.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 21, 2015, 10:26:58 PM
Okay, I'll have instructions for y'all once you finish your level ups and post level up summaries. If you're going to make any purchases, note so and make a separate post in loot for them. In the meantime, I'll start B3 NPC level ups. Y'all are starting with a level up over there, but don't start yours until I all this is sorted.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 21, 2015, 11:18:12 PM
I'll do the level up for Luther this weekend. When would be the plan for starting with B3 again?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 12:06:42 AM
Quote from: Merc on August 21, 2015, 11:18:12 PM
I'll do the level up for Luther this weekend. When would be the plan for starting with B3 again?

Ideally this week, but realistically we may miss a week due to prep. We'll see how fast our leveling up here and over there goes. At worst, I may run a fluff, no combat session this week rather than miss a session.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 22, 2015, 04:41:04 PM
Any issues with skill retraining? I was thinking of retraining Luther's skills since there's so many that really just don't work in a dungeon game.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 05:15:42 PM
Quote from: Merc on August 22, 2015, 04:41:04 PM
Any issues with skill retraining? I was thinking of retraining Luther's skills since there's so many that really just don't work in a dungeon game.

Knock yourself out.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 22, 2015, 05:18:10 PM
Awesome. Will do, chief!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 05:43:44 PM
Superb. Keep me updated, agent Mercury.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 22, 2015, 10:35:36 PM
I'll update sheet later, but tentative update summary:
- Pious Templar 4 / Human Paragon 3
- Gain +1 BAB, +1 Fort, +1 Will (paladin/templar side)
- Gain 1 bonus feat (templar): Melee Weapon Mastery (slashing)
- Gain 1 bonus feat (level 9): Probably Arcane Strike (might go with Skill Focus [Jump], if I can't afford skill boosters)
- Gain +1 level of spellcasting (necromancer side only): gain level 3 spell +1, gain level 4 spells (+4)
- Gain +2 ability score (paragon): Debating DEX or CHA. Leaning towards CHA.
- Gain 10 HP (2 roll + 3 con + 5 scroll)
- Gain 10 skill points (4 paragon + 1 human + 1 int + 4 houserule) / NOTE: Rebuilding skill points, so total of 100 skill points (90+10).

Gain 9122.05 gold (Total: 9227.05 gold).
-Probably spending on Nimbleness enchantment for armor and skill boosters.

***

Two questions for Dune:
- What is the cost of skill booster items? I've never bought 'em, and all I could find was this (http://www.dandwiki.com/wiki/Skill_Boosting_Items_%283.5e_Other%29), which I'm unsure of since it's dandwiki.

- Could I switch last level's ability score bonus of +1 wisdom to +1 strength? I only just realized that if I did that, it drops me to below medium capacity and gets rid of -3 ACP, which is one of the things killing my skill checks.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on August 22, 2015, 10:42:45 PM
http://www.d20srd.org/srd/magicItems/creatingMagicItems.htm

Specifically,

Skill bonus (competence) = Bonus squared × 100 gp
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 10:59:36 PM
Yuth is correct. If yo udo the math, you find out a +5 booster matches a cloak of elvenkind or boots of the same.

Stat booster items come in 3 flavors pre-epic: +5, +10 and +15. The prices are 2500, 10000 and 22500, respectively. Going past +15 requires an epic magic item, this is mostly to keep skill bonuses saner than anything else. They're already easy to game with custom magical items.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 11:00:07 PM
Quote
- Could I switch last level's ability score bonus of +1 wisdom to +1 strength? I only just realized that if I did that, it drops me to below medium capacity and gets rid of -3 ACP, which is one of the things killing my skill checks.

What was the bonus from?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 22, 2015, 11:27:28 PM
Level up (level 8)
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 11:32:18 PM
Quote from: Merc on August 22, 2015, 11:27:28 PM
Level up (level 8)

Okay.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 22, 2015, 11:36:12 PM
Is that just an acknowledgement of the source, a reply to the original query, or a 'yes'?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 11:41:33 PM
It's a yes. You can do it. DO IT!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 22, 2015, 11:44:00 PM
Alrightythen
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 11:48:23 PM
Quote from: Merc on August 22, 2015, 11:44:00 PM
Alrightythen

Enjoy it. Hopefully Luther will live long enough to.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 22, 2015, 11:51:37 PM
Well, Yuth is very good at saving him from himself.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 22, 2015, 11:55:50 PM
Quote from: Merc on August 22, 2015, 11:51:37 PM
Well, Yuth is very good at saving him from himself.

Usually by dying in Luther's place.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 23, 2015, 12:03:04 AM
The key thing to take away from all this is that Luther lives as long as Yuth is around.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on August 23, 2015, 01:44:37 AM
I'm a self-sacrificing toolbox.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 23, 2015, 08:38:13 AM
And we all love you for it. In a very platonic fashion.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 23, 2015, 10:19:14 AM
It's an honorable role that is surely rewarding for the 1.5 seconds before you turn into chunky salsa.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 23, 2015, 05:06:14 PM
Quote from: Merc on August 22, 2015, 10:35:36 PM
I'll update sheet later, but tentative update summary:
- Pious Templar 4 / Human Paragon 3
- Gain +1 BAB, +1 Fort, +1 Will (paladin/templar side)
- Gain 1 bonus feat (templar): Melee Weapon Mastery (slashing)
- Gain 1 bonus feat (level 9): Probably Arcane Strike (might go with Skill Focus [Jump], if I can't afford skill boosters)
- Gain +1 level of spellcasting (necromancer side only): gain level 3 spell +1, gain level 4 spells (+4)
- Gain +2 ability score (paragon): Debating DEX or CHA. Leaning towards CHA.
- Gain 10 HP (2 roll + 3 con + 5 scroll)
- Gain 10 skill points (4 paragon + 1 human + 1 int + 4 houserule) / NOTE: Rebuilding skill points, so total of 100 skill points (90+10).

Gain 9122.05 gold (Total: 9227.05 gold).
-Probably spending on Nimbleness enchantment for armor and skill boosters.

Implemented almost all of above, with skill boosters being boots for +5 to jump/climb. Still need to rebuild skills.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 23, 2015, 07:33:35 PM
Cooool. How's your level up coming, Yuth? Iddy, I know you're probably stalled until after the work week.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 23, 2015, 11:45:55 PM
Okay, done with sheet. Ithea will probably be next weekend.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 24, 2015, 01:18:26 AM
That's fine, just wait until I give word for B3 level ups anyway.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on August 24, 2015, 01:27:59 PM
I'll try to put up a thing today or tonight, just been busy. Mine is mostly done.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 24, 2015, 01:30:19 PM
Quote from: Yuthirin on August 24, 2015, 01:27:59 PM
I'll try to put up a thing today or tonight, just been busy. Mine is mostly done.

Cool. I'm just starting B3 NPCs, so you have time yet.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 27, 2015, 01:50:21 PM
Iddy and Yuth, how go level ups?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on August 27, 2015, 02:59:03 PM
I probably won't be able to get it done until Sunday evening at the earliest.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on August 27, 2015, 04:02:54 PM
Tonight. Maybe.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 27, 2015, 04:07:39 PM
Okay, get it done when you can.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on August 27, 2015, 11:38:33 PM
Rolls for 5th level spell scrolls, DC 20
[19:34] <Serith> Muirfinn roll for Serith < 31 >12 [d20=12]
[19:34] <Serith> Muirfinn roll for Serith < 24 >12 [d20=5]
[19:34] <Serith> Muirfinn roll for Serith < 24 >12 [d20=5]
[19:34] <Serith> Muirfinn roll for Serith < 35 >12 [d20=16]
[19:34] <Serith> Muirfinn roll for Serith < 21 >12 [d20=2]
[19:34] <Serith> Muirfinn roll for Serith < 39 >12 [d20=20]
[19:34] <Serith> Muirfinn roll for Serith < 31 >12 [d20=12]
[19:34] <Serith> Muirfinn roll for Serith < 31 >12 [d20=12]
[19:34] <Serith> Muirfinn roll for Serith < 24 >12 [d20=5]
[19:34] <Serith> Muirfinn roll for Serith < 31 >12 [d20=12]

Rolls for 4th level spell scrolls, DC 19
[19:35] <Serith> Muirfinn roll for Serith < 30 >12 [d20=11]
[19:35] <Serith> Muirfinn roll for Serith < 27 >12 [d20=8]
[19:35] <Serith> Muirfinn roll for Serith < 25 >12 [d20=6]
[19:35] <Serith> Muirfinn roll for Serith < 35 >12 [d20=16]
[19:35] <Serith> Muirfinn roll for Serith < 22 >12 [d20=3]
[19:35] <Serith> Muirfinn roll for Serith < 28 >12 [d20=9]
[19:35] <Serith> Muirfinn roll for Serith < 37 >12 [d20=18]
[19:35] <Serith> Muirfinn roll for Serith < 26 >12 [d20=7]
Title: Blatantly Stolen
Post by: Yuthirin on August 27, 2015, 11:50:47 PM
- Malconvoker 4 / Archivist 9
- Gain +1 Reflex
- Gain Dark Knowledge +1/day (Archivist)
- Gain Deceptive Summons (fury) (Malconvoker)
- Gain +1 level of spellcasting (Archivist): gain level 2 spell +1, gain level 5 spells (+2)
- Gain 9 HP (6 roll + 3 con)
- Gain 15 skill points (4 Archivist + 7 int + 4 houserule)
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 27, 2015, 11:59:56 PM
*eyes Yuth's post's header* You've got issues, turtle.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on August 28, 2015, 12:42:53 AM
Quote from: Merc on August 27, 2015, 11:59:56 PM
*eyes Yuth's post's header* You've got issues, turtle.
Yes, and?7
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 28, 2015, 01:14:00 PM
Looks good.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on September 02, 2015, 10:44:41 PM
Kev: LEVEL UP!
+1 Feat! (Quicken Turning)
+6 HP! (> roll 1d8 HP reroll
<Serith> Kevamros roll for Serith < 4 >12 [d8=4])

Cleric: 9
+1 2nd level spell
+1 5th level spell (+1 Domain Spell)

Horizon Walker: 4
+1 BAB
+1 Fort Save
+1 Terrain Mastery (Mountains)
+12 Skill Points (6HR+4class+2int)
Spoiler: ShowHide
+1 Concentration, +1 Heal, +1 Hide, +1K:D/H/R/G/N/P, +1 Listen, +1 Move Silently, +1 Spot
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on September 02, 2015, 10:46:21 PM
Awesome. Finish up your spell list and we'll put this game to sleep until we return to it.

Last call for anything related to this game until we pick it back up.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 06, 2018, 10:22:40 AM
----

The dividing line between B4 and B4's side story.

----

Okay, anything after this post should be about the new game.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 06, 2018, 10:25:00 AM
A bunch of old topics are locked. For this game don't worry about them, this is just DM upkeep.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 06, 2018, 10:30:43 AM
QuoteQuestion, what are the best ways to get a spell as an SLA?

From Iddy, pretty sure this is related to this game.

Getting it as a natural SLA from a template, a race or a class feature's the easiest, but most of those are set SLAs. The Archmage PrC has an ability that allows you to convert spells to SLAs, investigate that as well.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 06, 2018, 04:25:44 PM
Quote from: Iron Dragoon on April 04, 2018, 11:18:14 PM
> !rollchar
<Serith> 1, 2, 4, 1, 3 = 9
<Serith> 4, 1, 5, 4, 3 = 13
<Serith> 6, 5, 6, 5, 2 = 17
<Serith> 3, 5, 4, 1, 6 = 15
<Serith> 4, 1, 5, 6, 6 = 17
<Serith> 6, 5, 2, 3, 2 = 14
<Serith> Iddy's Scores: 17, 17, 15, 14, 13, 9
> !rollchar
<Serith> 6, 1, 5, 5, 3 = 16
<Serith> 1, 1, 6, 2, 2 = 10
<Serith> 6, 1, 1, 5, 6 = 17
<Serith> 2, 2, 1, 5, 1 = 9
<Serith> 3, 3, 6, 3, 1 = 12
<Serith> 5, 5, 2, 4, 5 = 15
<Serith> Iddy's Scores: 17, 16, 15, 12, 10, 9
> Well shit. Guess it's 1.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 06, 2018, 04:44:35 PM
Thanks Iddy.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 06, 2018, 10:01:08 PM
Do I even need to do a sheet for this?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 06, 2018, 10:09:15 PM
If you're just playing Iddy's familiar, no. You and him would talk that over and figure out how you're doing it, but the stat work would be Iddy's responsibility.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 06, 2018, 10:12:32 PM
neato
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 07, 2018, 02:14:42 PM
We aren't on a tight schedule here, but I would like to see basic outlines in about a week's time. If you get more done then that's even better of course, and if you need more time speak up.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 08, 2018, 01:54:45 AM
Okay, question.

At level 14, my progression looks like this:



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Side 1Side 2
Wizard 1Factotum 1
Wizard 2Factotum 2
Wizard 3Factotum 3
Wizard 4Factotum 4
Wizard 5Factotum 5
Wizard 6Horizon Walker 1
Wizard 7Horizon Walker 2
Wizard 8Horizon Walker 3
Wizard 9Horizon Walker 4
MotUH 1Factotum 6
MotUH 2Factotum 7
MotUH 3Factotum 8
MotUH 4Factotum 9
MotUH 5Factotum 10

Now, I know you said not to ultra optimize, but I was trying to figure out if there's a reasonable way to make up the dead caster progression for MotUH 1. I had the idea to do a 1 level dip into a PrC that advances caster progression on side 2, but I'm not sure how the advancement would work. I'd have to take it concurrently with a Wizard Level, so the advancement it gives would be effectively non-existant at the level I took it, but it would still be there on paper.

So my real question is, would that caster progression advancement kick in when I did lose the level from MotUH?  Like this:



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Side 1Side 2
Wizard 1Factotum 1
Wizard 2Factotum 2
Wizard 3Factotum 3
Wizard 4Factotum 4
Wizard 5Factotum 5
Wizard 6Horizon Walker 1
Wizard 7Horizon Walker 1
Wizard 8Horizon Walker 2
Wizard 9Master Specialist 1
MotUH 1Factotum 6
MotUH 2Factotum 7
MotUH 3Factotum 8
MotUH 4Factotum 9
MotUH 5Factotum 10

Master Specialist gives +1 advancement to an existing spellcasting class. Normally the solution would be to just take it on side 2 after MotUH finishes to get it back, but I can't get into it until I'm level 9 Wiz due to TK's spell level. If we were doing level 15, I could just take it that level, but I dunno if there's a way to make it back at the 14 levels we're doing.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 08, 2018, 10:01:53 AM
Focus Specialist takes a spell slot from me and gives me 2.
For level 7 spells, I have 1 slot. This reduces me to 0+3 bonus. This is legal/acceptable?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 08, 2018, 10:35:21 AM
Quote from: Iron Dragoon on April 08, 2018, 10:01:53 AM
Focus Specialist takes a spell slot from me and gives me 2.
For level 7 spells, I have 1 slot. This reduces me to 0+3 bonus. This is legal/acceptable?

Yes.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 09, 2018, 01:39:47 PM
Quote from: Iron Dragoon on April 08, 2018, 01:54:45 AM
Okay, question.

At level 14, my progression looks like this:



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Side 1Side 2
Wizard 1Factotum 1
Wizard 2Factotum 2
Wizard 3Factotum 3
Wizard 4Factotum 4
Wizard 5Factotum 5
Wizard 6Horizon Walker 1
Wizard 7Horizon Walker 2
Wizard 8Horizon Walker 3
Wizard 9Horizon Walker 4
MotUH 1Factotum 6
MotUH 2Factotum 7
MotUH 3Factotum 8
MotUH 4Factotum 9
MotUH 5Factotum 10

Now, I know you said not to ultra optimize, but I was trying to figure out if there's a reasonable way to make up the dead caster progression for MotUH 1. I had the idea to do a 1 level dip into a PrC that advances caster progression on side 2, but I'm not sure how the advancement would work. I'd have to take it concurrently with a Wizard Level, so the advancement it gives would be effectively non-existant at the level I took it, but it would still be there on paper.

So my real question is, would that caster progression advancement kick in when I did lose the level from MotUH?  Like this:



   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
Side 1Side 2
Wizard 1Factotum 1
Wizard 2Factotum 2
Wizard 3Factotum 3
Wizard 4Factotum 4
Wizard 5Factotum 5
Wizard 6Horizon Walker 1
Wizard 7Horizon Walker 1
Wizard 8Horizon Walker 2
Wizard 9Master Specialist 1
MotUH 1Factotum 6
MotUH 2Factotum 7
MotUH 3Factotum 8
MotUH 4Factotum 9
MotUH 5Factotum 10

Master Specialist gives +1 advancement to an existing spellcasting class. Normally the solution would be to just take it on side 2 after MotUH finishes to get it back, but I can't get into it until I'm level 9 Wiz due to TK's spell level. If we were doing level 15, I could just take it that level, but I dunno if there's a way to make it back at the 14 levels we're doing.

It does not. You can't take a double advancement in one level and store one level that would be wasted.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 09, 2018, 03:58:23 PM
Do you have a suggestion on how to make it work to get full casting? I've picked at it and can't get it, but you're way better at it than I am.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 11, 2018, 11:17:46 AM
How are sheets going, y'all? Just a check in.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 11, 2018, 11:22:31 AM
Mine won't change much anymore outside of spending money.

Since rat is also planning to play a caster, could we get a spells topic like B3?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 11, 2018, 11:25:04 AM
Sure thing. Going to make it now.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 11, 2018, 11:25:44 AM
It's up.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 12, 2018, 12:46:38 AM
Quote from: Merc on April 12, 2018, 12:32:02 AM
Quote from: Anastasia on April 04, 2018, 10:42:33 PM
Balmuria 4 Side Story: Dungeon Survivor.
Players: 1-4
Themes: Survival, getting back on your feet, recovering after a tragedy.
Posting Style: Daily (except Sundays, which are optional and at each person's discretion). I'm not looking for getting everyone together for long posting runs or anything, but instead steady progress each day. 1-2 posts a person a day is entirely reasonable. Think slow and steady wins the race.
Level: 14.
Duration: None, as long or as short as it goes.

Dune poked me about this on IRC. I'll join up.

[22:30] <Merc> !rollchar
[22:30] <Serith> 2, 3, 2, 1, 3 = 8
[22:30] <Serith> 6, 4, 6, 1, 6 = 18
[22:30] <Serith> 3, 5, 1, 5, 3 = 13
[22:30] <Serith> 5, 4, 2, 5, 5 = 15
[22:30] <Serith> 3, 5, 2, 5, 5 = 15
[22:30] <Serith> 4, 3, 3, 3, 4 = 11
[22:30] <Serith> Merc's Scores: 18, 15, 15, 13, 11, 8
[22:30] <Merc> !rollchar
[22:30] <Serith> 2, 4, 4, 2, 5 = 13
[22:30] <Serith> 4, 4, 6, 6, 4 = 16
[22:30] <Serith> 5, 1, 5, 3, 3 = 13
[22:30] <Serith> 2, 6, 3, 3, 4 = 13
[22:30] <Serith> 3, 1, 1, 3, 5 = 11
[22:30] <Serith> 3, 3, 6, 2, 4 = 13
[22:30] <Serith> Merc's Scores: 16, 13, 13, 13, 13, 11
[22:30] <Merc> Well, not that exciting but okay.

Choice 1.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 12, 2018, 01:02:54 AM
Not really sure what to play yet, but here are thoughts of where I might head for:

[22:55] <Merc> I was pondering on totemist / barbarian to avoid an all caster group.
[22:55] <Merc> And just being a tank.
[22:57] <Kotono> Not a bad idea.
[22:58] <Merc> Also debating zen archer cleric (with ranger probably?) or a favored soul/dread necromancer
[23:00] <Kotono> Both also very doable.
[23:02] <Merc> I'll just post those ideas for now. Cleric's lower on preference list, mostly just because I can't recall ever playing an archer. Necromancer's just because I remember enjoying that throwaway dungeon character that was evil. Totemist/Barbarian's because I liked incarnum concept and it varies it up with the current caster composition.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2018, 01:09:50 AM
As said, glad to have you and glad to have another player. Rat, Yuth and Iddy, any preferences?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Carthrat on April 12, 2018, 03:17:16 AM
Can we not have evil characters, and instead have good/neutral characters with character flaws?

I don't have a preference on what other people play and plan to stick with lots of spells all the time. If our DM thinks we should make sure our party has certain abilities, please let us know, though.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2018, 09:26:13 AM
Do you mean for PCs or NPCs or what, Rat?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Carthrat on April 12, 2018, 09:28:10 AM
For PCs, there. Although a game about moral people being unable to agree or get on, resulting in mad violence, is fine with me too.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2018, 09:34:22 AM
Quote from: Carthrat on April 12, 2018, 09:28:10 AM
For PCs, there. Although a game about moral people being unable to agree or get on, resulting in mad violence, is fine with me too.

Oh okay, wasn't sure who that was aimed at. Carry on then and noted.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 12, 2018, 07:34:30 PM
(https://i.imgur.com/ByBYBxk.gif)

Anyway, I probably lean towards chaotic neutral with good tendencies.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2018, 10:24:17 PM
Sounds good. What alignment are you going to play, Rat and Iddy?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 12, 2018, 10:25:20 PM
Probably CN or CG.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2018, 10:26:05 PM
Getting awfully chaotic in here.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 12, 2018, 11:05:18 PM
Blame the influence of Aurora on the vast cosmos
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 12, 2018, 11:05:46 PM
Quote from: Merc on April 12, 2018, 11:05:18 PM
Blame the influence of Aurora on the vast cosmos

Well, I'm terrified.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Carthrat on April 13, 2018, 03:02:45 AM
gonna drop from this
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 13, 2018, 08:02:41 AM
That sucks Rat, was looking forward to playing with you.

I plan to have a rough draft of a wiz/rogue/spell warp sniper/archmage thing by tomorrow.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 13, 2018, 09:01:09 AM
Quote from: Carthrat on April 13, 2018, 03:02:45 AM
gonna drop from this

I understand, life happens. G'luck, Rat.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 13, 2018, 09:01:19 AM
Quote from: Iron Dragoon on April 13, 2018, 08:02:41 AM
That sucks Rat, was looking forward to playing with you.

I plan to have a rough draft of a wiz/rogue/spell warp sniper/archmage thing by tomorrow.

Okay, sounds good, Iddy.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 13, 2018, 05:46:59 PM
Would you be willing to continue Spellwarp Sniper advancement past 5 levels?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 13, 2018, 05:51:10 PM
You'd really need to make it a full PrC at that point. What do you want from it?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 13, 2018, 05:53:15 PM
I dunno that I'd want anything super fancy, but advancing the spell level for stuff to be turned into rays, primarily. Maybe another bonus feat that's ray focused? Split Ray or something? A second Ray Mastery? I dunno.

Primarily just to continue upping the level of spells I can make into rays.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 13, 2018, 06:17:25 PM
Whip up something real quick for it, then.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 13, 2018, 07:37:13 PM
Changes Made:
Added Sudden raystrike advancement via same route as Rogue.
Added Improved Precise Shot and Penetrating Shot as bonus feats.
Added an additional instance of Ray Mastery.


Spellwarp Sniper

The spellwarp sniper contorts spells, changing area effects into rays that deliver precise, devastating attacks.

Requirements
Skills: Concentration 8 ranks , Spellcraft 8 ranks

Feats: Point Blank Shot

Spellcasting: Ability to cast 3rd-level spells.
Special: Sneak attack or sudden strike +1d6.


Hit die
d6

Class skills

The spellwarp sniper's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Hide (Dex), Intimidate (Cha), Knowledge (Arcana) (Int), Move Silently (Dex), Profession (Wis), Spellcraft (Int), Spot (Wis)

Skill points
4 + Int

Class Features
Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a spellwarp sniper, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Spellwarp (Ex): You can alter the form of certain area spells into rays as you cast them. As a free action, you can warp a 1st-level area spell with instantaneous duration and a range greater than touch. The spell's level, components, range, and damage (if any) remain unchanged. However, the spell's area entry is replaced by an effect entry of "ray." The spell acts in all ways as a ray, and is considered a ray for the purpose of effects that modify or depend on rays (such as the other abilities of this prestige class). You must succeed on a ranged touch attack to affect an opponent with the spell. Even if the original spell allowed a Reflex save to reduce or negate its effect, the ray does not. However, if the original spell allowed a Fortitude or Will save to reduce or negate the spell's effect, the save still applies.

You must decide to warp the spell as you cast it. You do not need to prepare it as a warped spell. You can apply metamagic feats as normal to the spell, as long as they can affect ray spells.

Each time you advance a level in this class, the maximum level of spell that you can affect increases by one. For example, a 3rd-level spellwarp sniper can warp spells of up to 3rd level.

Sudden Raystrike (Ex): If you can catch an opponent when he is unable to defend himself effectively from your ray attack, you can strike a vital spot for extra damage. Whenever the target of one of your ray spells is denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus of not), you deal an extra 1d6 points of damage with your ray spell. (If your ray spell doesn't deal hit point damage, this extra damage doesn't apply.) This extra damage is 1d6 at 2nd level, and it increases by 1d6 every two Spellwarp sniper levels thereafter. If you get a sneak attack or sudden strike bonus from another source (such as rogue or ninja levels), the bonuses on damage stack whenever both abilities would apply to the same target. This damage applies only to targets within 30 feet. Creatures with concealment, creatures without discernible anatomies, and creatures immune to extra damage from critical hits are all immune to your sudden raystrikes.

Precise Shot: At 3rd level, you gain Precise Shot as a bonus feat. If you already have Precise Shot, you can select any other feat that has Point Blank Shot as a prerequisite, as long as you meet the prerequisite for the chosen feat.

Ray Mastery (Ex): At 5th level, you attain unequaled control over your ray spells. This control manifests in three ways:

You can apply the extra damage from the sudden raystrike ability (as well as any additional sneak attack or sudden strike damage from other sources) to ray attacks against a target within 60 feet, instead of 30 feet.
You can deliver a coup de grace with a ray spell that deals hit point damage. You must be adjacent to your target to deliver the coup de grace.
Once per day, you can empower a single ray spell, as though with the Empower Spell feat, without any adjustment to the spell's level or casting time. This effect applies equally to spells that are already rays and those you warp into rays.

At 10th level, you may select a second Ray Mastery ability.

Improved Precise Shot: At 7th level, you gain Improved Precise Shot as a bonus feat. If you already have Improved Precise Shot, you can select any other feat that has Point Blank Shot as a prerequisite, as long as you meet the prerequisite for the chosen feat.

Penetrating Shot: At 9th level, you gain Penetrating Shot as a bonus feat. If you already have Penetrating Shot, you can select any other feat that has Point Blank Shot as a prerequisite, as long as you meet the prerequisite for the chosen feat.

Advancement



   
   
   
   
   
   
   
   
   
   
   
LevelBABFortRefWillSpecialSpellcasting
1st+0+0+0+2Spellwarp+1 level of existing spellcasting class
2nd+1+0+0+3Sudden raystrike +1d6+1 level of existing spellcasting class
3rd+2+1+1+3Precise Shot+1 level of existing spellcasting class
4th+3+1+1+4Sudden raystrike +2d6+1 level of existing spellcasting class
5th+3+1+1+4Ray mastery+1 level of existing spellcasting class
6th+4+2+2+5Sudden raystrike +3d6+1 level of existing spellcasting class
7th+5+2+2+5Improved Precise Shot+1 level of existing spellcasting class
8th+6/+1+2+2+6Sudden raystrike +4d6+1 level of existing spellcasting class
9th+6/+1+3+3+6Penetrating Shot+1 level of existing spellcasting class
10th+7/+2+3+3+7Ray mastery, Sudden raystrike +5d6+1 level of existing spellcasting class
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 13, 2018, 09:10:40 PM
Let me know when you're done futzing with it.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 13, 2018, 11:56:05 PM
Rough outline of character updated to new Spellwarp build. Only included up to Spellwarp 5 until approval for above. Which I'm done fiddling with.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 14, 2018, 08:44:48 AM
By a second ray mastery, do you mean a second empower per day?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 14, 2018, 09:50:40 AM
That or select one of the other mastery features.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 14, 2018, 09:57:40 AM
Sure, that's fine.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 14, 2018, 11:27:58 AM
Okay Merc, how goes? Just checking in.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 14, 2018, 04:05:37 PM
At parents so haven't really worked on this much. I wanted to ask your opinion on warforged race and on ACF for raging monk.

Trades Flurry, Greater Flurry, Still Mind and Quivering Palm for Rage/Greater Rage/Mighty Rage as Barbarian.

Currently considering Warforged Incarnate 14// Raging Monk 9/Kensai 5.

If no to warforged, swap to dwarf and if no to raging monk, then probably Incarnate/Barbarian/Ironsoul Forgemaster.

Decided I didnt really want to do Totemist type character.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 14, 2018, 04:11:43 PM
Quote from: Merc on April 14, 2018, 04:05:37 PM
At parents so haven't really worked on this much. I wanted to ask your opinion on warforged race and on ACF for raging monk.

Trades Flurry, Greater Flurry, Still Mind and Quivering Palm for Rage/Greater Rage/Mighty Rage as Barbarian.

Currently considering Warforged Incarnate 14// Raging Monk 9/Kensai 5.

If no to warforged, swap to dwarf and if no to raging monk, then probably Incarnate/Barbarian/Ironsoul Forgemaster.

Decided I didnt really want to do Totemist type character.

No warforged but raging monk is fine. I used it on Dana's rebuild today, ironically. (She had a spare level and needed a save boost at 20, so that instead of Ardent.)
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 15, 2018, 05:48:14 PM
Question, would Repeat Spell feat function with Archmage's Arcane Reach?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 15, 2018, 08:14:05 PM
Another question: Is there any response to Ray Deflection? I really like Spellwarp Sniper, but having a 4th level spell automatically disable the entire class is pretty cringy.

If not, would you consider some kind of custom feat investment for it?

Also, if anyone has any suggestions for improvement on the build and the survivalist thing, please throw them at me.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 15, 2018, 09:55:52 PM
Quote from: Iron Dragoon on April 15, 2018, 05:48:14 PM
Question, would Repeat Spell feat function with Archmage's Arcane Reach?

Run me through how you expect them to interact and what the problem may be?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 15, 2018, 10:02:18 PM
Well, Arcane Reach makes Touch range spells work up to 30 ft away, so technically I guess they then become ranged touch spells. Repeat spell says touch range spells can't be affected by it. So once I use Arcane Reach on a Touch Spell, it then becomes a 30 ft range spell, so wouldn't Repeat Spell be viable for it?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 15, 2018, 10:04:13 PM
I think it would, yes. Gray area, admittedly.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 15, 2018, 10:05:10 PM
Quote from: Iron Dragoon on April 15, 2018, 08:14:05 PM
Another question: Is there any response to Ray Deflection? I really like Spellwarp Sniper, but having a 4th level spell automatically disable the entire class is pretty cringy.

If not, would you consider some kind of custom feat investment for it?

Also, if anyone has any suggestions for improvement on the build and the survivalist thing, please throw them at me.

Have a few backup options in case you run into it. It's not the most common spell, being non core and all, so while you may come across it, I wouldn't consider it a huge concern.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 16, 2018, 12:38:18 AM
Decided not to go with raging monk or any multiclassing. Went with an Incarnate 14 / Cleric 14 build. Posted preliminary sheet.

Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 16, 2018, 04:23:53 PM
Okay. Let me know when y'all are done so I can do sheet reviews in earnest, but good progress all around.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 16, 2018, 04:45:21 PM
I'm done aside from fluff and gear.  Do you want us to do gear since we're doing minimalist stuff? Or any restrictions on what we start with?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 16, 2018, 06:41:50 PM
My sheet should pretty much be ready. I do need to do spells/soulmelds and to buy knick-knacks to stick in my bag of holding, as well as background stuff, but the rest should be fairly firm.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 16, 2018, 07:58:48 PM
Here we go!

Pavel gains a level! He reaches level 10!
He selects Malconvoker 5 and Archivist 10.
From Malconvoker, he gains Fiendish Legion and +1 level of his existing spellcasting class.
From Archivist, he gains a bonus feat and advances in spellcasting.
Spellcasting levels don't stack, so he progresses as normal.
Pavel learns two divine spells. He selects divine agility and mystic aegis.
Pavel selects Skill Focus (Knowledge: Arcana) for his bonus feat.
Skills go up as normal.

Pavel gains a level! He reaches level 11!
He selects Cleric and Archivist 11.
From Cleric, he gains channel energy (turn/rebuke replacement), Cleric casting, and two domains. He selects Knowledge and Trickery.
From Archivist, he gains dark knowledge (dread secret) and advances in spellcasting.
Pavel learns two divine spells. He selects heal and greater dispel magic.
Skills go up as normal.

Pavel gains a level! He reaches level 12!
He selects Master of Shrouds 1 and Archivist 12.
From Master of Shrouds, he gains extra rebuking, rebuke undead.
From Archivist, he gains an additional use of dark knowledge and advances in spellcasting.
Pavel learns two divine spells. He selects death ward and divine insight.
Skills go up as normal.
He gains an ability point. It goes into Int.
He gains a feat and selects Improved Initiative.

Pavel gains a level! He reaches level 13!
He selects Master of Shrouds 2 and Archivist 13.
From Master of Shrouds, he gains summon undead (shadow).
From Archivist, he gains lore mastery and advances in spellcasting. For his lore mastery specialization, he selects Religion.
Pavel learns two divine spells. He selects summon monster VI and summon monster VII.
Skills go up as normal.

Pavel gains a level! He reaches level 14!
He selects Master of Shrouds 3 and Archivist 14.
From Archivist, he gains dark knowledge (foreknowledge) and advances in spellcasting.
Pavel learns two divine spells. He selects banishment and mass bull's strength.
Skills go up as normal.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 17, 2018, 02:07:33 PM
Say, does Oghma have any other domains than Knowledge?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 17, 2018, 02:17:05 PM
Of course. I haven't done his stat block so this isn't fully official, but here's the ones he has from FR.

Balance, Charm, Knowledge, Luck, Travel, Trickery.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 17, 2018, 02:36:00 PM
Thanks
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 17, 2018, 02:37:15 PM
Quote from: Yuthirin on April 17, 2018, 02:36:00 PM
Thanks

Glad to help.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 17, 2018, 04:47:58 PM
Those are the same ones I'd seen for Ohgma. Note also a good reference for deities and their domains can be found at:
http://chet.kindredcircle.org

That also lists Pride as a domain.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 17, 2018, 04:50:33 PM
Quote from: Merc on April 17, 2018, 04:47:58 PM
Those are the same ones I'd seen for Ohgma. Note also a good reference for deities and their domains can be found at:
http://chet.kindredcircle.org

That also lists Pride as a domain.

Entirely possible.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 17, 2018, 04:51:00 PM
Okay, ideally Yuth finishes by this weekend, I review over the weekend and we start next Monday or Tuesday. How does this sound, y'all?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 17, 2018, 04:51:51 PM
Sure
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 17, 2018, 06:27:43 PM
Quote from: Anastasia on April 17, 2018, 04:51:00 PM
Okay, ideally Yuth finishes by this weekend, I review over the weekend and we start next Monday or Tuesday. How does this sound, y'all?

Sounds good to me. You still didn't answer me about gear from here: http://www.soulriders.net/forum/index.php/topic,103421.msg1109269.html#msg1109269
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 17, 2018, 06:39:33 PM
Dune, if I'm boosting up Pavel from level 9, would I get additional gold to spend or no?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 17, 2018, 10:24:57 PM
Quote from: Iron Dragoon on April 16, 2018, 04:45:21 PM
I'm done aside from fluff and gear.  Do you want us to do gear since we're doing minimalist stuff? Or any restrictions on what we start with?

Do gear, since depending on luck you may keep some of it.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 17, 2018, 10:25:24 PM
Quote from: Yuthirin on April 17, 2018, 06:39:33 PM
Dune, if I'm boosting up Pavel from level 9, would I get additional gold to spend or no?

You would. Check what the difference between the two levels is for starting gold and apply it. Bear in mind you'll probably lose some things due to premise anyway.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 19, 2018, 11:33:00 PM
Quote from: Anastasia on April 17, 2018, 10:24:57 PM
Quote from: Iron Dragoon on April 16, 2018, 04:45:21 PM
I'm done aside from fluff and gear.  Do you want us to do gear since we're doing minimalist stuff? Or any restrictions on what we start with?

Do gear, since depending on luck you may keep some of it.

What's our starting wealth since you don't use the scale in the book?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 21, 2018, 11:37:34 AM
Reading sheets. Iddy is first.

1. Split Ray can't be your wizard 1 feat. That's Scribe Scroll, it's not a free feat like the rest of the wizard bonus feats. This messed up Easy Metamagic for it, since you have to select a metamagic feat you already have. Let alone if you trade away scribe scroll for a different ACF.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 21, 2018, 11:39:01 AM
Yuth, yours looks fine at the moment.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 21, 2018, 11:40:15 AM
Merc, you look fine at the moment.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 21, 2018, 06:34:30 PM
Quote from: Anastasia on April 21, 2018, 11:37:34 AM
Reading sheets. Iddy is first.

1. Split Ray can't be your wizard 1 feat. That's Scribe Scroll, it's not a free feat like the rest of the wizard bonus feats. This messed up Easy Metamagic for it, since you have to select a metamagic feat you already have. Let alone if you trade away scribe scroll for a different ACF.

Fixed.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 22, 2018, 11:48:15 AM
Quote from: Iron Dragoon on April 19, 2018, 11:33:00 PM
Quote from: Anastasia on April 17, 2018, 10:24:57 PM
Quote from: Iron Dragoon on April 16, 2018, 04:45:21 PM
I'm done aside from fluff and gear.  Do you want us to do gear since we're doing minimalist stuff? Or any restrictions on what we start with?

Do gear, since depending on luck you may keep some of it.

What's our starting wealth since you don't use the scale in the book?

I believe I used standard starting gold in this game, so run with that.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 22, 2018, 07:49:28 PM
Quote from: Anastasia on April 21, 2018, 11:39:01 AM
Yuth, yours looks fine at the moment.
I still need to buy a couple things, but otherwise done. What's our start date?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 22, 2018, 08:21:23 PM
In a few days, 1-3, pending on Merc and Iddy finishing spells and any last details.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 22, 2018, 11:26:23 PM
Added Called enchantment on armor, changed Bag of Holding from Type IV to III, purchased adventuring goods.

Updating spells. Soulmelds I'll probably do tomorrow or Tuesday.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 23, 2018, 01:03:23 AM
Did a preliminary pass of default soulmelds.

Two questions on magic items and slots, since Chakra Binds apparently deactivate magic items in the same slot.

I know that you've allowed Belt of Magnificence in head slot without the x1.5 cost modifier, for Afina's hat. Do you allow it anywhere else without modifier? I know I saw an Ioun Stone version as well for someone as well, though I don't recall if that had the cost modifier.

What about the Strongarm Bracers? Can those be in a glove form for the hands slot? Do they require the x1.5 cost modifier?

I've also swapped Vest of Resistance for a Cloak of Resistance.

Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 23, 2018, 06:33:34 AM
I'll generally allow it anywhere any of the canon stat booster items go.

I'd allow the bracers in glove form, sure.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 23, 2018, 08:36:28 AM
Let me know when each of you are done.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 23, 2018, 09:23:34 AM
Cool. I'm not 100% decided, but I'm considering changing the belt to necklace form, similar to Periapt of Wisdom.

Definitely changing the bracers to glove form.

I'd say I'm about 95% done at least. *rolls a d20, gets a 1*

Still want to go over list of Incarnum spells and magic items more closely to see if anything there grabs me, and I'm not 100% decided on Cobalt Power as a feat.

Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 23, 2018, 10:38:20 AM
Okay, try and get done tonight, as I'd like to start in a day or two.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 24, 2018, 01:40:47 AM
I'm done. I changed Cobalt Power to Combat Brute. I tweaked soulmelds and spells.

Incarnum spells require a feat, so I passed on those. Magic items...there's some nice ones, but too expensive compared to other stuff I'd rather keep as I had it.

I'll note for Iddy and Yuth that one of my class features lets me give you guys +3 AC if you're Good (goes to +4 at level 15), for 7 rounds 3/day (though I fatigue for 10 min afterwards at least until lv 17). Dunno if that makes a difference to you guys since you're both CN right now.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 24, 2018, 02:03:07 AM
Hrm...I forgot to pack a kitchen sink. Oh well.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 24, 2018, 10:00:11 AM
Okay, that's one. Iddy and Yuth, how go you?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 24, 2018, 01:36:24 PM
Little bit of gear buying left, then just picking spells. Should be no later than tomorrow afternoon.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 24, 2018, 09:37:07 PM
Will be done tonight.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 24, 2018, 10:20:03 PM
Great, let me know when, you two.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on April 24, 2018, 10:41:13 PM
Quote from: Iron Dragoon on April 24, 2018, 01:36:24 PM
Little bit of gear buying left, then just picking spells. Should be no later than tomorrow afternoon.

Don't forget the kitchen sink! I unfortunately did!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 25, 2018, 05:38:57 PM
Obligatory nagging of how's it going, you two.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 25, 2018, 06:14:14 PM
Skills then I'm done.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 25, 2018, 09:27:09 PM
I had some personal business come up today that I had to take care of through out the course of the afternoon and evening, so I wasn't able to work on my character. I will hopefully be able to get to it tomorrow after work.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 25, 2018, 10:34:08 PM
Okay, Iddy. We'll aim for starting on Friday then.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 26, 2018, 05:13:13 PM
Let me know when you two are done. Good luck, Iddy and Yuth!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Iron Dragoon on April 27, 2018, 12:09:06 AM
Gear's done.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 27, 2018, 10:21:46 AM
Awesome, that's two. You done yet or do you need more time, Yuth?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on April 27, 2018, 02:27:09 PM
I'm done.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 27, 2018, 03:14:33 PM
Yaaaay!

We begin soon.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on April 27, 2018, 03:16:02 PM
And it begins. Good luck, everyone!
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on May 22, 2018, 10:43:46 AM
With the proviso I understand Yuth's life has been a disaster the past half week and I'm not blaming him? Let's try and run combat a little faster, y'all. Make damage rolls just in case, generally, so we can get melee/ranged attacks done in one post.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on May 22, 2018, 12:24:51 PM
Will do
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Yuthirin on June 12, 2018, 01:36:50 PM
So I'm looking for ways to heal without healing spells, and I found in the Summoner's Desk Reference (handily PMed to you here on the forum) that Energons from Manual of the Planes can be substituted into a Summon Monster 5 spell.

Your thoughts, Dune?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on June 12, 2018, 01:43:07 PM
It would work. I mean, they exist, but few adventures happen in the Positive Energy Plane, so they rarely come up.
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on July 27, 2018, 01:37:35 PM
You alive, Yuth?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Anastasia on August 01, 2018, 11:01:38 AM
Okay, we finally got a Yuth post. Is anyone else gonna post or should I assume this experiment isn't working out?
Title: Re: Random DM nagging 3: NO ESCAPE
Post by: Merc on August 01, 2018, 11:47:37 AM
I'll go grab the portal I guess. Honestly tried to involve others more instead of just doing stuff on my own, wasn't exactly planning on playing someone who took charge, but whatever, it'll get us moving again.