For when I need a place to note NPC spell layouts. I prefer to use this for dynamic spell choices and use character sheets to house default sets.
Sylvie:
Sylvie casts as a 1st level arcane chameleon(Caster level 2nd). The save DCs are 16+spell level. This is her default set, assume this unless she specially prepares for a given day under this focus.
0: Detect Magic, Detect Poison, Prestidigitationx2.
1: Shield, Improvisationx2, Magic Missile.
2: Mirror Image, Resist Energy(Cold)
Inspiration:
Sylvie has 4 inspiration points per encounter.
Cunning Insight: Free action, gain a competence bonus equal to your intelligence modifier to an attack roll, damage roll or saving throw. Cost: 1 point.
Cunning Knowledge: Free action, gain a bonus on a skill check equal to your factotum level. A skill can only be boosted once per day with this ability. Cost: 1 point.
Arcane Dilettante: See below. Cost: 1 point.
Cunning Defense: Free action, gain a dodge bonus to AC against one target for one round. Cost: 1 point.
Cunning Strike: Free action, gain 1d6 points of sneak attack. Cost: 1 point.
Opportunistic Piety: Standard action, 4/day can turn undead or heal wounds. Cost: 1 point.
Arcane Dilettante:
Sylvie uses SLAs as a 6th level caster.
Shield, Resist Energy(Cold).
Stunning Fist:
DC 21, 4 uses per day.
Used: 0.
Josa casts as a 7th level wizard.
Spell Slots: 4/6/5/3/2
0: Dancing Lights, Mending, Prestidigitation, Ray of Frost
1: Charm Person, Expeditious Retreat, Grease, Magic Missile, Magic Missile, Shield.
2: Resist Energy(Cold)x4, Scorching Ray, Scorching Ray.
3: Fireball, Dispel Magic, Haste.
4: Orb of Fire, Summon Monster 4
Candymancy charges per day: 2
Used: 1
Reserved for Balyss, she'll probably need this sooner or later.
Orval:
Wizard spells
0: Detect Magic, Detect Poison, Prestidigation, Ghost Sound
1: Magic Missile, Shield, Magic Missile, Magic Missile, Grease
2: Scorching Ray, Blur, Tasha's Hideous Laughter, Scorching Ray
3: Fireball, Haste, Dispel Magic
4: Leomund's Secure Shelter, Empowered Scorching Ray
Cleric:
0: Purify Food/Water, Mending, Create Water, Read Magic, Guidance
1: Protection from Evil, Bless, Divine Favor, Shield of Faith, Obscuring Mist
2: Bull's Strength, Cure Moderate Wounds, Cure Moderate Wounds, Lesser Restoration
3: Meld Into Stone, Magic Circle Against Evil, Prayer
4: Summon Monster IV, Dismissal
Stickying.