Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Old Games 8 => Glaring Fate => Topic started by: Ebiris on August 25, 2010, 02:15:59 PM

Title: Rules Debate
Post by: Ebiris on August 25, 2010, 02:15:59 PM
First of all, I'm killing Alignments. Any spells, abilities, or items that rely on alignment can be considered to not exist, although I may allow for replacements on a case by case basis (like if someone wants to play a paladin I might give them bonus feats, we'll see if it comes up). Damage Reduction is changed so that DR/Lawful or Chaotic becomes DR/Cold Iron, and DR/Good or Evil becomes DR/Silver.

Ability score boosting items are as prevalent as in 3.5, and most people hate them for being boring and mandatory. So do you guys want to wipe them out of existence in exchange for larger level up ability score increases and more common inherent bonuses?
Title: Re: Rules Debate
Post by: Corwin on August 25, 2010, 02:20:01 PM
Yes.
Title: Re: Rules Debate
Post by: Carthrat on August 25, 2010, 04:47:20 PM
Yes.

(This is a robust debate, eh?)
Title: Re: Rules Debate
Post by: Carthrat on August 25, 2010, 05:12:07 PM
Actually maybe it is!

I think this game will have a lot of summoned shit in it, and most summoned animals gain an alignment-baesd template, which I believe come with things like smite and probably other alignment-specific abilities too. Any thoughts on what will happen to them? (PF summons, for the record, are nerfed from the original in that you generally need to be a step higher to get the same monster, e.g. bisons come at summon monster IV, not III.) Obviously I think they should gain something from what they lose, since being able to pick creatures to oppose the alignments whatever you're fighting is plenty useful.
Title: Re: Rules Debate
Post by: Carthrat on August 25, 2010, 05:16:17 PM
Ok, I just actually read the template and smite is in fact the only really specific thing they get (the other stuff is DR and resistances, which is covered already.)

Smite is rather badass, though, since it's more a combat-long buff than a one-attack thing.
Title: Re: Rules Debate
Post by: Ebiris on August 25, 2010, 05:21:05 PM
For smites I was planning to have them just work on everything.

As for the aligned animals, we can still keep the two seperate versions since they do have different energy resistances/damage reductions, and just because cosmic constant alignments don't exist doesn't mean you can't have  nice celestial bisons and asshole fiendish ones.
Title: Re: Rules Debate
Post by: Merc on August 25, 2010, 06:27:29 PM
I don't mind either way on the stat boosting thing.

Since there's no alignments, do cleric/paladin auras even matter/exist in any form?
Title: Re: Rules Debate
Post by: Ebiris on August 25, 2010, 06:36:44 PM
The auras only matter for spells like Detect Evil, and since said spells don't exist... um, what noise does a tree make if it falls in the woods and no one is there to hear it?
Title: Re: Rules Debate
Post by: Merc on August 25, 2010, 06:46:36 PM
It makes a big WOOSH noise! =p
Title: Re: Rules Debate
Post by: Carthrat on August 26, 2010, 07:32:54 AM
Oh, I take back what I said about summon monster being weaker. Should've actually looked at them bison stats. Wow!
Title: Re: Rules Debate
Post by: Corwin on August 26, 2010, 10:25:38 AM
Moo~
Title: Re: Rules Debate
Post by: Carthrat on August 26, 2010, 09:25:45 PM
Your contribution has been noted