News:

"Destiny Challenged us and so we chose to end the world.  There was nothing to regret.  Nothing."

Main Menu

Recent posts

#21
Balmuria Mini Games / Re: Not here days
Last post by Anastasia - March 21, 2024, 01:05:04 PM
Okay, it's game time start and neither of you have made it in yet. Normally I'd linger for a half hour but I'm tired, so I'm going to call today a wash.
#22
Old Otik's Table / Re: There's not enough bitchin...
Last post by Anastasia - March 21, 2024, 11:50:21 AM
At least it's progress, right? That's what I tell myself, anyway.
#23
Balmuria Mini Games / Re: NPCs (Skaya)
Last post by Anastasia - March 21, 2024, 11:28:54 AM
Anne

Cleric 4//Fighter 4

Size/Type: Medium Humanoid (Human)
Hit Dice: 4d10+12 (45 hp)
Initiative: +2
Speed: 30ft
Armor Class: 20 (+2 dex, +5 armor, +3 shield)
Base Attack/CMB/CMD: +4/+6/21
Attack: Heavy Mace+7 (1d8+2)
Full Attack: Heavy Mace+7 (1d8+2)
Space/Reach: 5ft/5ft
Special Attacks: Spells, channel energy 10/day (2d6*1.5; DC 15, move action, spend two turns to use as free action).
Special Qualities: Domains, eldritch grace (evasion).
Saves: Fort +7, Ref +3, Will +5 (evasion, partial, see eldritch grace)
Abilities: Str 15, Dex 14, Con 16, Int 13, Wis 18, Cha 16
Skills: Acrobatics+9, Diplomacy+12, Heal+10, Intimidate+10, Knowledge(Planes)+8, Knowledge(Religion)+8, Profession(Matron)+10, Spellcraft+8, Swim+9
Feats: Extra Turning(1),  Quicken Turning(H), Shield Specialization(F1), Shield Ward(F2), Empower Turning(3)
Epic Feats: -
Alignment: Lawful Good

Cleric powers:
Spoiler: ShowHide


Domains

Community: Use calm emotions as a spell-like ability once per day. Gain a +2 bonus on Diplomacy checks.
Hope: Grants a +4 to any one attack roll, skill check or saving throw once per day as the domain power. This must be declared before you make the roll.

Spells

Anne casts as a 4th level cleric with access to the Community and Hope domains. The save DCs are 14 + spell level.

[5/day]0: Create Water, Cure Minor Woundsx2, Detect Magic, Mending
[4+1/day]1: (Bless), Cure Light Wounds, Divine Favor, Endure Elements, Shield Of Faith
[3+1/day]2: (Aid), Cure Moderate Wounds, Make Whole, Sound Burst



Gear:
Spoiler: ShowHide


Masterwork heavy mace
Breastplate
Heavy steel shield

Holy symbol



Vow:
Spoiler: ShowHide


Anne has taken a vow to tend to the poor. While she is not under a vow of poverty, she has promised to use her skills to provide for the lowest in society. She must uphold this whenever possible and spend at least 50% of her income on support for the poor. Likewise, she honors this vow by serving at an orphanage.  Through this vow she spreads hope in a better tomorrow for those who otherwise would have none.

Additionally, Anne has taken a vow of chastity until marriage. Should she marry and start her own family, she is eligible to have her vows reviewed and changed. Anne has no plans to marry as of now, though the option is left open for the future.

These vows provides Anne relatively few restrictions on her behavior, but in exchange is a large drain on her finances.

#24
Balmuria Mini Games / Re: NPCs (Skaya)
Last post by Anastasia - March 21, 2024, 11:28:31 AM
Sanda Weathers

Wizard 4//Duskblade 4

Size/Type: Medium Humanoid (Human)
Hit Dice: 4d8+8+4 (29 hp)
Initiative: +0
Speed: 25ft
Armor Class: 15 (+1 dodge, +4 armor)
Base Attack/CMB/CMD: +4/+6/16
Attack: Quarterstaff+7 (1d6+2)
Full Attack: Quarterstaff+7 (1d6+2)
Space/Reach: 5ft/5ft
Special Attacks:  Spells, arcane channeling.
Special Qualities: Arcane attunement, armored mage (medium).
Saves: Fort +6, Ref +5, Will +5
Abilities: Str 14, Dex 10, Con 15, Int 18, Wis 8, Cha 12   
Skills: Knowledge(Arcana)+11, Knowledge(Dungeoneering)+11, Knowledge(Geography)+11, Knowledge(History)+11, Knowledge(Nature)+11, Knowledge(Local: Mellanics)+11, Knowledge(Planes)+11, Knowledge(Religion)+11, Profession(Herbalist)+6, Profession(Shopkeeper)+6, Spellcraft+11 
Feats: Toughness(1), Iron Will(H), Dodge(W1), Combat Casting(D2), Insightful Reflexes(3)
Epic Feats: -
Alignment: Neutral

Racial powers:
Spoiler: ShowHide


Limp (Ex)

Sanda has an old limp that hobbles her movements. This decreases her movement speed by 5ft and she cannot make a charge.

Unusual Talent (Ex)

Unlikely as it is, Sanda is a natural at martial pursuits. She gains a +2 bonus to weapon attack rolls.


Wizard powers:
Spoiler: ShowHide


Sanda casts as a 4th level wizard. The save DCs are 14 + spell level.

[4/day]0: Detect Poison, Mending, Prestidigitation, Ray Of Frost
[4/day]1: Color Spray, Magic Missilex2, Mage Armor
[3/day]2: Knock, Mirror Image, Spider Climb



Duskblade powers:
Spoiler: ShowHide


Sanda casts as a 4th level duskblade. The save DCs are 14 + spell level.

[6/day]0: Acid Splash, Disrupt Undead, Ray Of Frost, Touch Of Fatigue
[6/day]1: Burning Hands, Chill Touch, Shocking Grasp, Swift Expeditious Retreat, True Strike



Gear:
Spoiler: ShowHide


Masterwork Quarterstaff

#25
Balmuria Mini Games / NPCs (Skaya)
Last post by Anastasia - March 21, 2024, 11:28:20 AM
First post reserved if needed.
#26
Old Otik's Table / Re: Appreciations of the day
Last post by Dracos - March 21, 2024, 04:01:52 AM
Well, he hopefully still lives.
#27
Old Otik's Table / Re: There's not enough bitchin...
Last post by Dracos - March 21, 2024, 04:01:33 AM
Yes.  Forever back -_-
#28
Balmuria Mini Games / Re: Mini naggings
Last post by Anastasia - March 20, 2024, 12:09:09 AM
Custom PrC is up. I'll work on Sanda tomorrow and get her+Anne posted.
#29
Balmuria: Rules and Setting / Re: Homebrew
Last post by Anastasia - March 20, 2024, 12:06:32 AM
A new PrC, most likely for Anne in the future. It's strong, but most healing focused classes/PrCs tend to be when I write them. That's intentional. This can make channel energy fearsome at 10th level, but at that point you're nearly in range of mass heal, which outdoes it in most ways.

This PrC is a creation of Jetina and her followers. It's not restricted to them, but it does come with a fitting alignment restriction as a result of that. Anyone who wants this class is welcome to it as far as Jetina's concerned, the alignment prerequisite keeps it set on channel positive energy rather than someone perverting it into channeling negative energy instead.


Lifespark

Hit Die

d8

Requirements

Alignment

Lawful good or neutral good

Skills

Heal 8 ranks, Knowledge (Planes) 8 ranks

Feats

Empower Turning, Extra Turning

Spells

Able to cast 2nd level divine spells

Special

Channel energy class feature

Class Skills

The lifespark's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Heal (Wis), Knowledge (Arcana) (Int), Knowledge (History) (Int), Knowledge (Planes) (Int), Knowledge (Religion) (Int), Profession (Wis) and Spellcraft (Int).

LevelBase Attack BonusFortitude SaveReflex SaveWill SaveSpecialSpells
1+0+2+0+2Channel energy, improved radius (10ft)-
2+1+3+0+3Selective healing+1 divine
3+2+3+1+3Improved radius (20ft)+1 divine
4+3+4+1+4Greater channeling+1 divine
5+3+4+1+4Improved radius (30ft)+1 divine
6+4+5+2+5Healer's grace+1 divine
7+5+5+2+5Improved radius (40ft)+1 divine
8+6+6+2+6Rejuvenation+1 divine
9+6+6+3+6Greater channeling, improved radius (50ft)+1 divine
10+7+7+3+7Maximized channeling+1 divine

Channel Energy (Su)

A lifespark's class level stacks with any other classes that grant channel energy. A 10th level cleric/1st level lifespark channels energy as an 11th level cleric, for example.

Improved Radius (Ex)

As a lifespark delves into the secrets of positive energy, she learns how to propel that energy further and increase the area channel energy affects by 10ft. At 3rd level and every two levels thereafter, the area increases by an additional 10ft. Should the lifespark have any other means to increase the area of channel energy, these effects stack.

Selective Healing (Ex)

A 2nd level lifespark can direct the energy she channels so that it aids her allies and not her enemies. She may exclude any creatures she wishes from the effects of her channel energy.

Greater Channeling (Ex)

As a lifespark grows in skill, so does the potency of their channel energy ability. At 4th level, she increases the die of her channel energy ability by one step. This goes in progression from d4 to d6 to d8 to d10 to d12. If the lifespark already has a d12, she instead converts each d12 to 2d6 and repeats this pattern (2d8, 2d10, 2d12). For example, a cleric 5/lifespark 4 would normally channel energy for 5d6, but with this they'd channel for 5d8 instead.

At 9th level the lifespark again increases the dice of her channel energy ability by one step.

Healer's Grace (Ex)

At 6th level, the lifespark's channel energy ability encompasses even herself. She gains the benefits of channel energy when she uses it. She may choose to exclude herself from the effects if she wishes.

Rejuvenation (Ex)

When the lifespark channels energy, her power heals deeper injuries. For each die of channel energy, 1 point of ability damage is restored. For example, a lifespark who heals 5d6 points of damage with channel energy would heal 5 points of ability damage. The lifespark may choose how this healing is distributed for each creature affected.

Maximized Channeling (Ex)

An advanced lifespark's channel energy is far more powerful than that of a lesser lifespark. The result of any use of channel energy is maximized. The results of empower turning apply afterwards as normal. For example, a lifespark who heals 10d6 points of damage with channel energy would heal 60 points of damage, then 90 after empower turning is applied.
#30
Balmuria Mini Games / Re: Mini naggings
Last post by Anastasia - March 19, 2024, 12:01:33 PM
Anne's done as is a custom PrC for her (well the first draft anyway) once she hits level 6. Sanda's next, she'll be done tonight or more likely tomorrow. I'll post then, I want Sanda to be posted first even though I worked Anne out first.