Soulriders 5.0: Legend of the Unending Games

The Testing Grounds => That Old Bulletin Board => Topic started by: Anastasia on November 27, 2012, 08:55:33 PM

Title: Final Fantasy d6 game
Post by: Anastasia on November 27, 2012, 08:55:33 PM
System: Final Fantasy d6 (A link to it can be found here (http://www.giantitp.com/forums/showthread.php?t=173958), using version 1.3 for now.)
Number of players: 4. Possibly 5 if I feel I have an extremely strong group.
Times: Once a week on a day to be determined, with game time sometime in the evening (EST) to be determined.

I'm looking to run a Final Fantasy flavored game come January. This will be a homage to the older school Final Fantasy games, and in particular I draw from Final Fantasy 1, 4, 5, 6 and FFT. Minor elements from Final Fantasy 7-10 may occur, but they aren't the focus nor should they be common.

What I'm looking for right now is interested parties. This isn't a commitment, but instead a declaration of interest. Let me know if you're game, download the book and take a gander at things. I'm not looking for completed character sheets yet or anything like that. You're welcome to make characters if you want, but there's no obligation to yet. Sometime around Christmas I'll be posting campaign information and see to figuring out a gaming group from the various interested parties.

Declarations of interest and questions welcome.

Title: Re: Final Fantasy d6 game
Post by: Nephrite on November 27, 2012, 10:56:34 PM
I am interested.
Title: Re: Final Fantasy d6 game
Post by: Merc on November 27, 2012, 11:44:09 PM
Tentative interest.

It depends mostly on work load come January for me, and what day gets selected for gaming, so I may bow out later on.

System looks kinda interesting to try out though, and it sounds like you're doing fun stuff preparing like an 8-bit overworld map and such. And maybe this will encourage me to actually dig out games from my collection and finishing an FF game.
Title: Re: Final Fantasy d6 game
Post by: Iron Dragoon on November 28, 2012, 01:37:59 AM
I have tentative interest in your new game.

However, as school proved in Planar 2, my class schedule changes every 9 weeks or so. As I only have 6 classes left, I have very little choice in this; if a class is on game day, and there aren't any other classes I need, I have to take it.

Also, I've had an interview for a job, but it's a 2nd shift job. 3pm to Midnight. I won't know if I got the job until Dec. 10, and if I do, I imagine it'll be an issue.

That be where I stand. Like I said, I have interest, but also potential problems. If nothing else, keep it in mind for later on or something, I guess.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on November 28, 2012, 07:47:02 PM
Statement of potential interest submitted.
Title: Re: Final Fantasy d6 game
Post by: VySaika on November 29, 2012, 10:03:18 PM
Definitely interested~ Usual "can play any day but weekends" thing goes here.

Also I checked over the system, and it looks pretty decent. Lot of work for the GM, but pretty smooth on the player end.
Title: Re: Final Fantasy d6 game
Post by: Zephyrus on November 29, 2012, 11:14:14 PM
Tentative interest. Graduation and job search looms.
Title: Re: Final Fantasy d6 game
Post by: Dracos on November 30, 2012, 02:09:28 AM
Tentative.  Depends on the group.  I've glanced over a bit of the system.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 01, 2012, 04:00:07 PM
Nice. Thanks to everyone so far that's shown interest. If anyone else is interested, feel free to speak up.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 13, 2012, 03:26:24 PM
Okay. I will be posting the next information update on the 24th or 25th of December. Merry Christmas! In the meantime, a quick pair of announcements.

The first session will likely be a combat tutorial. It will only partially be in character, as I'd like a chance for us to familiarize ourselves with things before we begin. Nothing there will count for the real game, so don't worry about dying or anything like that.

The game will begin in Glacierwind Valley. It's a remote kingdom in a tucked away valley. Why, if it wasn't for those old ruins left behind from a millenia old empire and the monsters coming from the mountains, it would be downright sleepy! Bear this in mind for your prep. You don't need to be from there, but you need to be there and not going anywhere anytime soon for game start.
Title: Re: Final Fantasy d6 game
Post by: VySaika on December 13, 2012, 07:20:00 PM
So to toss this out there for the other folks thinking about joining, any thoughts as to what class you'll be going for?

Monk is my first choice, with Samurai as my second.
Title: Re: Final Fantasy d6 game
Post by: Dracos on December 13, 2012, 10:37:00 PM
What sort of time of day are we thinking of? :) 

And I'll have to refamiliarize.  Been a couple weeks since I looked.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 14, 2012, 12:04:50 AM
We'll figure that out come Christmas time when I get a player base. Probably a weekday evening.
Title: Re: Final Fantasy d6 game
Post by: Nephrite on December 18, 2012, 12:22:30 AM
For whatever it's worth for early consideration, Mondays and Tuesdays would work best for me.

As for my character, I'd like to play a Geomancer.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 18, 2012, 12:30:21 AM
Generally all classes should be okay and can be worked in. As long as we have a decent party and probably a healer. Unless y'all wanna rely on items.
Title: Re: Final Fantasy d6 game
Post by: Zephyrus on December 18, 2012, 02:45:27 AM
I'm withholding class suggestions until Dune can give me a better idea of what days/times he's considering. Don't want to count myself in only to find that I can't make it due to work/school. D:
Title: Re: Final Fantasy d6 game
Post by: Merc on December 18, 2012, 09:55:15 PM
I don't think it matters what day it is, I'll potentially be late if it starts at 6pm. If it starts at 6:30 or 7pm, I'm probably okay. Hopefully.

Work does seem to be winding down a bit at least, though not my need to stay late these past few days apparently.

I'm probably planning on a Warrior depending how this goes. Second choices include Ranger, Ninja, and Time Mage.
Title: Re: Final Fantasy d6 game
Post by: Dracos on December 23, 2012, 03:32:16 PM
Merc, to include me, it has to start at least that late :P
Title: Re: Final Fantasy d6 game
Post by: Dracos on December 23, 2012, 06:52:44 PM
Thinking Red mage, second choice thief.

Gotta admit, it feels less coherent/directional the further in I get.  Fuu.  Seems like it at least has rules for everything.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 24, 2012, 01:01:03 AM
(http://i.imgur.com/EgaU8.jpg)

Oh wow, a new Final Fantasy! This is a great Christmas!

Chapter 1: Humble Beginnings.

Introduction

Long ago on the world of Gaya, there is a valley on the edge of civilization. Glacierwind Valley is a pleasant place to life, full of life and joy. Yet, the last few years have seen a rise in monsters coming from the mountains. Further, friendly monsters have grown hostile, resulting in yet more tragedies. Heroes gather to Glacierwind Valley to protect the innocent. Why are the monsters increasing? Does it have anything to do with the forgotten ruins of the Mysta Empire that are said to dot the mountains?

Glacierwind Valley

Map:
Spoiler: ShowHide


(http://i.imgur.com/5ehNi.png)


Glacierwind Valley is a free kingdom. The capital is Serrendale and it is ruled by King Grannot. It is split by the Zamarck River. Boats go as far south as Palsch before the river south becomes difficult to sail, and the southern swamps are unexplored due to a Malboro infestation. To the north lies the Zamarck Kingdom.

Serrandale (Riverside castle with docks): Capital and port of Glacierwind Valley. Best shopping in the valley, but the high quality shops require a special permit.
Sparrow's Tomb (Tomb in the western mountains, surrounded by snowy trees): Resting place of an unnamed hero of the Mystra Empire. Said to be haunted. At the least, it is known that zombies and ghouls favor the cave passage to Sparrow's Tomb.
Paslch (Two sided river town with the bridge): Ramshackle town of settlers. The bridge is patrolled by the military, but the town on either side of the river is much less regulated.
Pasturburg (Town in the southeastern plains): Largest collection of farms in the area. Generally quiet unless monsters come on down to make trouble.
Galimond (Forest castle): Old fortress left behind by the Mysta Empire, converted into a regional focus for the logging trade. The fortress is made of stone, but it's said that the inner parts are made of metal, of all things! But the common folk are banned from going deep within, so it's probably just bar gossip.
Various caves: The mountains of Glacierwind Valley are lousy with caves of all type. It's said they contain monsters, treasure and even unknown ruins of the Mysta Empire. The only thing for certain is the monsters, since many people who go exploring never come back.
Pasturburg Fens: To the south is swamps and rapids, infested by Malboros. There's little exploration of these lands for that reason. Malboros are powerful monsters, but they stay in their swamps.

The Heroes

You'll all start as level 1 heroes. You'll get a shop list to choose gear from once I know what equipment the party is going to use. Your background can be whatever you wish, as long as it reasonably fits into the setting and has you within the Glacierwind Valley. All classes are available to select. You can be any race you want, just run it by me first and take the Unusual Species ability if it's not humanoid.

I encourage all of you to work out a shared background so you're already grouped together. This is not essential and I'm willing to *coughrailroadcough* nudge you into a group, but I'd prefer it if all of you get together and work something out. You don't have to be childhood friends from the orphanage, just together now. Maybe you've formed an adventuring group or stay at the same inn or whatever.

House Rules

1. Rule of monster drops are special. Equipment dropped or stolen from monsters may be special and break the usual rules for equipment.
2. Rule of the drop system sucks. I'm using my own, d100 based percentile drop system in place of the flat 50% drop system. The exact numbers will be adjusted as I come to grasps with the system.
3. Rule of no grinding. You level up at fitting plot points and XP is not tallied. If this screws up any subsystems you're interested in, let me know and we'll work something out.
4. Rule of quotes and destiny. Everyone gets the 1 bonus point of destiny, as a quote is mandatory. I'd rather all of you get the point or none of you, rather than leaving it optional. It's not much effort anyway.

DM rulings

In the event of the DM needing to make a rules call, I'll generally take a quick look and make a ruling for the session. After the session I'll review it and change if it I was wrong or I feel it was a bad ruling. During the session I'm concerned with keeping things flowing, not getting into arguments over rule interpretations.

Scheduling

We'll run one day a week during the evenings. I'd like to aim for 7 PM as a starting time and 11 PM as an ending time, though this can be altered a bit. Monday through Friday our the days we have to choose from, let me know what days are good and bad for all of you. Advance warning, if we go with Monday or Thursday, we may need to change days come September. That's about 3/4ths of a year away, so just bear that in mind.

A tentative schedule is having character sheets done by January 6th. There's plenty of time as I know the holidays can be hectic. Sometime in the next week and a half will be a combat demo, and then we'll roll into the actual game.

In a related matter, I'd like us all to try and miss as few sessions as possible. Planar 2 died in a large part due to absenteeism. Let's not repeat that, y'all. If half or more of the PCs are absent from a session, or a PC that wholly has the spotlight that session and at my discretion, a session will be canceled. If you know you're going to miss a session at least a day before the session, you are responsible for arranging another PC to control your character in combat. I will not be running any PCs if the players are missing; they'll be handwaved away for the session instead. In the event of a sudden (day of session) absence and you don't have a chance to set up someone to run your PC, I'll set up something on your behalf.

I encourage all of you to bear this in mind and have arrangements set up and ready to go in case you miss a session.

DM nagging

Please post any questions you have to this thread (or our general discussion thread once we move to the game forum) instead of bothering me on IRC. This makes it easier for me to organize and harder to miss a question. It also saves me from answering the same question more than once in different PMs. You'd be surprised how often that happens. This doesn't apply during sessions, obviously.

Questions welcomed. So who's interested?
Title: Re: Final Fantasy d6 game
Post by: VySaika on December 24, 2012, 01:12:59 AM
Definitely in, of course.

I would prefer not wednesdays, but that's not a hard rule for me. Tuesday would be overall best, I think.

Primary char idea is a Monk, who fights with Battle Fan(Brawling class) and Scarf/Silk(Reach class) weapons. Has a very dance based martial art. Will be from the Autumn Temple, a training ground for monks and such in a far distant region, she's come to Glacierwind Valley as a good starting point for her big training journey. Grouping up with anyone else who isn't local would be easy for her, she'd cheerfully travel with anyone going the same direction. Grouping up with locals also easy, she's probably been bouncing from inn to inn dancing to entertain the patrons to pay for her room and socializing with p.much anyone who wants to talk to her(or looks interesting). If there's another warrior type, she could easily have gone "hey, you look strong! Let's have a match and see if it's just looks." and made friends after fighting in classic anime style.

Title: Re: Final Fantasy d6 game
Post by: Nephrite on December 24, 2012, 01:14:49 AM
I'd be fine with Tuesday. Monday would be all right, as well as the weekends.

I'm going to go with a Geomancer, the actual job skills TBD.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 24, 2012, 01:19:06 AM
Okay, Tuesdays are off to an early lead.

Gate: Are you thinking dual wielding or having multiple weapon options? Sounds good otherwise.
Neph: Duly noted. I'd like to avoid the weekends for myriad reasons, so that tilts us towards Monday-Tuesday so far.
Title: Re: Final Fantasy d6 game
Post by: VySaika on December 24, 2012, 01:24:24 AM
Multiple weapon options. Definitely not dual wielding, though some ability to swap weapons without taking a turn so I can basically keep one of each on me and attack with either at any given time(though only one at a time) would be awesome. That can totally be something gotten later, though.
Title: Re: Final Fantasy d6 game
Post by: Merc on December 24, 2012, 09:31:13 PM
Quote from: Anastasia on December 24, 2012, 01:01:03 AM
Pasturburg Fens: To the south is swamps and rapids, infested by Marlboros. There's little exploration of these lands for that reason. Marlboros are powerful monsters, but they stay in their swamps.
Damn those chain smoking monsters, ruining the south for everyone else!

Quote from: Anastasia on December 24, 2012, 01:01:03 AMYou'll get a shop list to choose gear from once I know what equipment the party is going to use.
Just to clarify: We don't get to pick out starting gear and we actually have to shop it in the valley?

Or did you mean that you'll start generating shops once you know the kind of gear we're picking for our characters?

Quote from: Anastasia on December 24, 2012, 01:01:03 AM4. Rule of quotes and destiny. Everyone gets the 1 bonus point of destiny, as a quote is mandatory. I'd rather all of you get the point or none of you, rather than leaving it optional. It's not much effort anyway.
As I know your general opinion on things like hero points, which these also function as, how easy/hard will it be to get destiny in case we want to job change in the future?


Quote from: Anastasia on December 24, 2012, 01:01:03 AMI'd like to aim for 7 PM as a starting time and 11 PM as an ending time, though this can be altered a bit. Monday through Friday our the days we have to choose from, let me know what days are good and bad for all of you. Advance warning, if we go with Monday or Thursday, we may need to change days come September. That's about 3/4ths of a year away, so just bear that in mind.
My preference would be Thursday evening, although I can do any evening.

Assuming that the times are EST (safe bet), I'd also have a preference for starting 30 minutes later if possible, to help hedge bets for the days where I'm kept at work and still being able to make it on time or reasonably close anyway.

Quote from: Anastasia on December 24, 2012, 01:01:03 AMIn a related matter, I'd like us all to try and miss as few sessions as possible. Planar 2 died in a large part due to absenteeism. Let's not repeat that, y'all.
As you've requested 4-5 players, I'd like to hold myself as a reserve player, I'll grab a slot if there's any open at the end. I can't wholly guarantee full availability due to work suckiness, although it should be clearing up around the time this game gets off the ground and running.

Quote from: Anastasia on December 24, 2012, 01:01:03 AMQuestions welcomed.
Can we get dual wielding through the "Weapon Training" ability? The ability lets you get additional weapon categories, but Dual wielding section claims it's not a weapon category itself.

Then again, it also claims that besides Ninja, there's some job abilities that grant it...but I couldn't see any others from the universal list, and if one has to job change to pick up ability to dual wield (only ability I saw that grants dual wield was "Double Up" from Gambler btw), why not just go Ninja in the first place and not have to use up a job ability to get access to it? Seems odd.

Quote from: Gatewalker on December 24, 2012, 01:24:24 AMMultiple weapon options. Definitely not dual wielding, though some ability to swap weapons without taking a turn so I can basically keep one of each on me and attack with either at any given time(though only one at a time) would be awesome. That can totally be something gotten later, though.

The Homebrew (http://www.giantitp.com/forums/showthread.php?t=175844) thread for that system has a Quick Draw property, though it's tier 2. You'd also need it on both weapons to get use out of both the way you want to.

Another option is the Gemini property, treating the fan and the silk are part of the same item...say, that the fan is the weighted end that does damage when the silk is used at a range. Gemini is not written very well, but it seems like it lets you get other weapon group properties as part of the weapon.

This also lets you consider the silk portion as a Ranged weapon instead of Reach weapon, which is probably what you would prefer if Monk normally had access to Ranged weapons. "Distance" property probably makes more sense for your intended use of a scarf/silk than "Critical Attack", I think?

Anyway, while Gemini is tier 2, because you're dealing with just one weapon now, you can combine it with the Heirloom job ability to let you get a tier 2 weapon and because it comes with two properties... Get gemini as one of the properties to get the scarf's default property, and the fan's default weapon property as the other property.

Lets you get both the scarf and fan at level 1, and later on when there's access to tier 2+ weapons, you can split them up and rely on quick draw instead so you can start to differentiate them. Has the minus side of eating up one of your job abilities though.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 24, 2012, 11:53:00 PM
Quote from: Merc on December 24, 2012, 09:31:13 PMDamn those chain smoking monsters, ruining the south for everyone else!

Fixed. Thanks!

QuoteJust to clarify: We don't get to pick out starting gear and we actually have to shop it in the valley?

Or did you mean that you'll start generating shops once you know the kind of gear we're picking for our characters?

Level 1 characters start with 500 gil. You'll be able to buy your gear and supplies with that.

QuoteAs I know your general opinion on things like hero points, which these also function as, how easy/hard will it be to get destiny in case we want to job change in the future?

There are built in ways to gain destiny points. Page 110 goes into detail here, but defeating a boss, job abilities, dramatic heroism (okay, that one is at my discretion), and goals all provide destiny points. I'm generally inclined to play destiny points as written, rather than hacking at the system with houserules. We'll see where we're at after the first chapter regarding destiny points. I may, and I emphasize may, allow class change with a reduced or eliminated destiny point cost.

QuoteAssuming that the times are EST (safe bet), I'd also have a preference for starting 30 minutes later if possible, to help hedge bets for the days where I'm kept at work and still being able to make it on time or reasonably close anyway.

That's fine with me. 7 to 11 or 730-1130 makes no practical difference for me.

QuoteCan we get dual wielding through the "Weapon Training" ability? The ability lets you get additional weapon categories, but Dual wielding section claims it's not a weapon category itself.

Then again, it also claims that besides Ninja, there's some job abilities that grant it...but I couldn't see any others from the universal list, and if one has to job change to pick up ability to dual wield (only ability I saw that grants dual wield was "Double Up" from Gambler btw), why not just go Ninja in the first place and not have to use up a job ability to get access to it? Seems odd.

No, Weapon Training doesn't allow dual wielding as far as I can determine. I agree it's odd but fitting with the games.
Title: Re: Final Fantasy d6 game
Post by: Merc on December 25, 2012, 12:27:35 AM
Quote from: Anastasia on December 24, 2012, 11:53:00 PMNo, Weapon Training doesn't allow dual wielding as far as I can determine. I agree it's odd but fitting with the games.

*nods* I will probably be playing a ninja and job changing to warrior first chance then.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 25, 2012, 08:52:45 PM
Post of interest being dropped. Debating between White Mage, Samurai and Dragoon Entertainer on my end - willing to hear arguments either way. (If I run White Mage, it's going to be somewhat offense-oriented.)

EDIT: Myeh, overdebating myself. Uncertain right now what I'm going with.

EDIT 2: White Mage it is, actually. For now.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 25, 2012, 09:24:01 PM
As a note, I'd like to remind you all this is a new system for everyone. If your build ends up falling flat or not working how you thought it was going to, I'll allow tweaking at level up. So don't sweat experimenting with the system.
Title: Re: Final Fantasy d6 game
Post by: Nephrite on December 25, 2012, 09:24:39 PM
For the weapons, I have written down for myself a Tier 1 weapon and Tier 1 armor which comes out to 250, I assume that's just going to be the case regardless of what actual items you come up with?
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 25, 2012, 09:25:35 PM
Quote from: Nephrite on December 25, 2012, 09:24:39 PM
For the weapons, I have written down for myself a Tier 1 weapon and Tier 1 armor which comes out to 250, I assume that's just going to be the case regardless of what actual items you come up with?

More or less. Items may vary slightly in cost, but it shouldn't matter much here. No more than a 5-15 gil range either way.
Title: Re: Final Fantasy d6 game
Post by: Merc on December 25, 2012, 09:45:00 PM
Quote from: Nephrite on December 25, 2012, 09:24:39 PMFor the weapons, I have written down for myself a Tier 1 weapon and Tier 1 armor which comes out to 250, I assume that's just going to be the case regardless of what actual items you come up with?

Yeah, you're pretty limited in options for level 1, pretty much everyone is going to pick up one of the following:
***

On a different note, I've been building an excel character sheet for this game. Not sure why, since I tend to prefer notepad character sheets, let's chalk it up to whimsy.

Someone test it out to see if functionality from conditional formatting and active x combo boxes is working out okay. Not sure how much more effort I'll put into it at this point, but suggestions to improving it are also welcome.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 25, 2012, 10:23:52 PM
Dune DM question: would taking Shieldbearer for one of my early skills and declaring shields as my Huge weapon category permit me to use a tower shield as my weapon from L1, or would I have to wait until L2 equipment was affordable and pull stuff like the Gemini shenanigans Merc was talking about?

EDIT: This is actually gonna mainly be relevant for when we first level up, as I'm switching my skill order to have Reckoning L1/MP Stroll L1 first.

EDIT 2: It does basically look like Gemini shenanigans are needed, so it can wait until then.
Title: Re: Final Fantasy d6 game
Post by: Dracos on December 26, 2012, 09:18:36 PM
Mmm...   :(

Well, got a sheet mostly ready but
Quote
* dracos_ blinks and realizes something:  7 pm what time zone?
<toro-yourethebirds> ... this is a very pertinent point. >_>
<Kotono> EST...which is probably too early for you so we can push it up a bit.
<dracos_> waaaay too early :(.  but like 3 hours.
<Kotono> Wow, you can't make it until 10 PM EST? I thought you were earlier than that.
<toro-yourethebirds> ... :/ and starting at 10 plays hell with my own sleep schedule.
<Kotono> Well fuckballs. Post about that and I'll see what we can do.
<dracos_> 10 PM EST = 7 pm PST.  I wouldn't feel comfortable promising any hour before then because the odds are always good that there's some mess at work that requires my attention still at by 6 pm.
<dracos_> Was why I was worried about timing before anything else early on.

It appears I am a timing issue for the game schedule.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 09:19:48 PM
Okay, what's the latest everyone can stay up to? Let's start there and see.
Title: Re: Final Fantasy d6 game
Post by: Dracos on December 26, 2012, 09:21:22 PM
4 am EST? :P  Sorry, I just had to put the silly end point.  Hopefully something works out, if not though, I wouldn't want to drag everyone else superlate just so I could join.
Title: Re: Final Fantasy d6 game
Post by: Nephrite on December 26, 2012, 09:30:11 PM
At the moment, 2 am EST is my max, but that may change depending on job-related things.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 26, 2012, 09:34:27 PM
I... can't promise consistency if we try starting at 10:00 PM, due to my own sleep schedule needing to be reasonably strict lest I lapse back into insomniac phases. The latest I could probably do is midnight - 1 AM EST is a possibility, but that's pretty pushing it.
Title: Re: Final Fantasy d6 game
Post by: VySaika on December 26, 2012, 09:34:55 PM
3AM EST is my latest, I'd prefer to stop around 2. That's 12AM PST, preferring to stop at 11PM PST.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 09:38:18 PM
Assuming a moment that Merc can swing 1 AM EST as an end point, we'd need to start at 9 PM EST, which is 6 PM PST for Drac. Drac, is that realistic for you at all?
Title: Re: Final Fantasy d6 game
Post by: Merc on December 26, 2012, 09:53:20 PM
No way, unfortunately I won't be able to stay up that late, not unless we game on a Friday.

I'd get 5 hours of sleep at best (assuming I dropped unconscious right at game end) before going to work otherwise.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 09:58:05 PM
Okay then, we have two options. Lemme know which ones you prefer, y'all. Majority will carry.

1. We game from 9 PM EST to 1 AM EST. This excludes Merc from playing.
2. We game from 7 PM (ish or so) to 11 PM EST. This excludes Drac from playing.

There's no good choice here and it sucks having to choose, but so it goes. Which one do you all want?
Title: Re: Final Fantasy d6 game
Post by: Nephrite on December 26, 2012, 10:02:21 PM
I don't have a preference.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 26, 2012, 10:07:14 PM
Sadly have to vote for the earlier game time; as I mentioned, I can't really be confident I can stay up until 1 AM, myself.

Sorry, Dracos. :/
Title: Re: Final Fantasy d6 game
Post by: Dracos on December 26, 2012, 10:09:55 PM
What about Friday?  Does that work?
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 26, 2012, 10:17:20 PM
Friday's fine for me but sounds like Neph can't do it.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:19:42 PM
Okay then, in that case and on further discussion with all concerned, we'll be taking option 2. More information coming in the next post.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:26:01 PM
Right now we have four people. I know Gate wants to use scarves and battle fans. What type of weapons are each of you going to use and how are they gonna be? Like is Merc using ninja knives or broadswords or what? Doesn't need to be a lot here, just enough to fit in the right types in the shop post coming up.
Title: Re: Final Fantasy d6 game
Post by: Nephrite on December 26, 2012, 10:27:49 PM
I'd like to start off with an Arcane weapon and then possibly branch out by using the unified property.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:29:37 PM
Okay, what exactly would it look like and be? A staff? A magical glowing crystal thingy? Just some basic details are fine and it can be fantastical if you like.
Title: Re: Final Fantasy d6 game
Post by: Nephrite on December 26, 2012, 10:32:33 PM
To start, a magic crystal, which that might end up being part of his hands (maybe changing his skin depending on the Geotrance available)
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:32:50 PM
Sure, that works.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 26, 2012, 10:33:59 PM
Starting with an Arcane staff on loan. Eventually going to be looking at an Shield with Gemini, doubling as an Arcane weapon.

Any opinion on "improving current item" versus "buying new items"? (I imagine the cost will be the same, as will be the gameplay effect, but if someone wanted to stick with one weapon and have that be improved instead of having what's storywise a new weapon every upgrade, would that be doable?)
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:35:15 PM
Quote from: Taishyr on December 26, 2012, 10:33:59 PM
Starting with an Arcane staff on loan. Eventually going to be looking at an Shield with Gemini, doubling as an Arcane weapon.

Any opinion on "improving current item" versus "buying new items"? (I imagine the cost will be the same, as will be the gameplay effect, but if someone wanted to stick with one weapon and have that be improved instead of having what's storywise a new weapon every upgrade, would that be doable?)

Yeah, we can work something out there if you like. Is there something in the book you saw for this or are you spinning it outta whole cloth?
Title: Re: Final Fantasy d6 game
Post by: Merc on December 26, 2012, 10:35:59 PM
I'll be starting out with armblades / bladed tonfa type weapons.

Ninja knives, scimitars, katanas, other curved blades, sickles, punching daggers, claws, etc are also fair game upgrades.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 26, 2012, 10:37:05 PM
Totally whole cloth. The book mentions using applying Gemini to shields to make them weapons - I was thinking (for the first level of the shield) a simple wooden shield with metal engravings on it, arguably blood-coated.
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:37:14 PM
Sounds good, Merc. What weapon category?
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:37:54 PM
Quote from: Taishyr on December 26, 2012, 10:37:05 PM
Totally whole cloth. The book mentions using applying Gemini to shields to make them weapons - I was thinking (for the first level of the shield) a simple wooden shield with metal engravings on it, arguably blood-coated.

Okay. I'll talk to you about it more a bit down the line, since it wouldn't be a session 1 thing. Let me get the basics in order before messing around with that.
Title: Re: Final Fantasy d6 game
Post by: Taishyr on December 26, 2012, 10:38:46 PM
Sure thing. I can't actually use the shield until I level up, anyway.
Title: Re: Final Fantasy d6 game
Post by: Merc on December 26, 2012, 10:42:04 PM
Quote from: Anastasia on December 26, 2012, 10:37:14 PM
Sounds good, Merc. What weapon category?
Blade, of course. I will generally work entirely with Blade category. I may occassionally look at concealed or brawl weapons if it's a significant upgrade, but otherwise, probably only if they're gemini weapons with Blade group as one component.

Gemini Blade/Ranged for chain/snake swords would be awesome as legendary weapon types for later on.

One of the main reasons I want blade is for the reliable property. Hell, one of the reasons I went for dual wielding was the ability to get an extra roll.

I know how my rolling will go if I don't take steps to improve it. >_>
Title: Re: Final Fantasy d6 game
Post by: Anastasia on December 26, 2012, 10:45:30 PM
Okay! I'll start posting on the board tonight along with a go ahead when it's good to post there. I'm going to lock this topic for now.