Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Old Games 8 => Final Fantasy: Shadows of Gaya => Topic started by: Anastasia on December 26, 2012, 11:30:09 PM

Title: Pub chat
Post by: Anastasia on December 26, 2012, 11:30:09 PM
For discussion, announcements and whenever we need to chat things over that don't fall into another topic. Generally, if you need to ask me something, post it here. Communication is good!
Title: Re: Pub chat
Post by: Merc on December 26, 2012, 11:33:17 PM
<Merc> On inventory stuff: Do similar items stack at all, Dune?
<Merc> Or is it always one item per slot?
Title: Re: Pub chat
Post by: Anastasia on December 26, 2012, 11:35:57 PM
One item per slot, but equipped items don't count to your ten item inventory max.
Title: Re: Pub chat
Post by: Anastasia on December 26, 2012, 11:36:32 PM
Quick note: #dunes will be our game room. For OOC, do you want to use #elysium or get a new channel for it? Up to y'all.
Title: Re: Pub chat
Post by: Merc on December 26, 2012, 11:38:10 PM
#finaldunes!
Title: Re: Pub chat
Post by: Anastasia on December 26, 2012, 11:39:04 PM
Quote from: Merc on December 26, 2012, 11:38:10 PM
#finaldunes!

Let's not and all glare at Merc instead!

(If we go with a new room for the OOC room, I'd prefer something thematic.)
Title: Re: Pub chat
Post by: Merc on December 26, 2012, 11:41:27 PM
Awwww...

On a different note: Request that you use some extra blank spaces on the headers so things aren't quite as bunched up in the shop tables.

On another note as well: Sheet posted, background posted, post sheet also posted.
Title: Re: Pub chat
Post by: Anastasia on December 26, 2012, 11:43:01 PM
Okay, I'll fiddle with that on the next batch of shop posts.
Title: Re: Pub chat
Post by: Taishyr on December 26, 2012, 11:46:30 PM
#shadowspub ?
Title: Re: Pub chat
Post by: Anastasia on December 26, 2012, 11:46:51 PM
Update: Sprint shoes bumped from 25 gil to 250 gil. My apologies for the typo.
Title: Re: Pub chat
Post by: VySaika on December 26, 2012, 11:50:18 PM
What about goals? Should we post those on our public sheets, or have them privately given to you?
Title: Re: Pub chat
Post by: Anastasia on December 26, 2012, 11:51:28 PM
Public sheet is fine, unless you have a reason for privacy. If so, PM me and we'll talk.
Title: Re: Pub chat
Post by: Merc on December 26, 2012, 11:55:11 PM
Quote<Nephrite> Do you want us to re-name whatever items we have in our sheets to the updated shop list?

*points above since you didn't answer in-chat* Can we keep what we have, or do you want us to use the pre-game shop?
Title: Re: Pub chat
Post by: Anastasia on December 26, 2012, 11:57:08 PM
Quote from: Merc on December 26, 2012, 11:55:11 PM
Quote<Nephrite> Do you want us to re-name whatever items we have in our sheets to the updated shop list?

*points above since you didn't answer in-chat* Can we keep what we have, or do you want us to use the pre-game shop?

Use the in game shop. If you're attached to a name and it's the same thing, whatever. Not a big deal.
Title: Re: Pub chat
Post by: Merc on December 27, 2012, 01:11:26 AM
Updated sheet. Since Tai already grabbed alchemy, I changed my synthesis skill to tinkering.
Title: Re: Pub chat
Post by: Nephrite on December 27, 2012, 06:08:10 PM
Changed my favored terrain to Plains so we have a reliable multitarget healing spell for a while.
Title: Re: Pub chat
Post by: Anastasia on December 27, 2012, 06:08:33 PM
That's likely a good call. Tai or anyone else, is anyone else going to get MT healing?
Title: Re: Pub chat
Post by: Taishyr on December 27, 2012, 09:02:27 PM
I fullheal people at the end of a battle, and can pick up MT healing at level 4. Before that, however, I can't MT heal in a fight.
Title: Re: Pub chat
Post by: Anastasia on December 27, 2012, 09:37:49 PM
Right, noted.
Title: Re: Pub chat
Post by: Anastasia on December 28, 2012, 07:52:04 PM
I'm looking over sheets now. Merc's is the first sheet posted so I'll go with his. Feel free to correct me if I'm wrong about something. It's a new system for all of us.

- 18 HP? Yep, you're a Ninja. Big time.
- I think your ACC is wrong. You get 1/2 your level, rounded down, plus your class bonus. So that should mean 1/2 is rounded down to zero and you get a base of one for ACC.
- May want to change the Paslch goal to something not city specific.

Looks good overall. You're gonna hit hard and go down just as fast.
Title: Re: Pub chat
Post by: Anastasia on December 28, 2012, 07:59:30 PM
Gate's next.

- No armor points? That's gonna get sticky, but at least it was designed around it. Good luck!
- Where's skillful hero in the book? I don't see it in the monk section and a search isn't turning anything up.

Looks good overall.
Title: Re: Pub chat
Post by: Anastasia on December 28, 2012, 08:03:54 PM
Next up is Tai's.

- What exactly do you mean by reaching the limits of healing/wind magic?

Looks fine otherwise.
Title: Re: Pub chat
Post by: Anastasia on December 28, 2012, 08:06:35 PM
Finally we have Neph.

- I don't see your destiny tallied anywhere on your sheet. It should be 1 for your quote.
- Goals too.

Looks good otherwise.
Title: Re: Pub chat
Post by: VySaika on December 28, 2012, 08:07:55 PM
Skillful Hero is in the Shared Skills section, right after WM in the book. Page 98.

And monks get NO armor proficiency, which is why we get so much HP. Like, I can't even wear light armor. Nothing. I'm not sure that's gonna hold up at higher levels, to be honest. But we'll see I guess.
Title: Re: Pub chat
Post by: Anastasia on December 28, 2012, 08:09:02 PM
Quote from: Gatewalker on December 28, 2012, 08:07:55 PM
Skillful Hero is in the Shared Skills section, right after WM in the book. Page 98.

And monks get NO armor proficiency, which is why we get so much HP. Like, I can't even wear light armor. Nothing. I'm not sure that's gonna hold up at higher levels, to be honest. But we'll see I guess.

Okay, duly noted then to both. They're fine.
Title: Re: Pub chat
Post by: Taishyr on December 28, 2012, 08:09:03 PM
[19:00] <Kotono> Posts.
[19:01] > moment
[19:01] > Skillful Hero is after WM
[19:01] > in the general skills section
[19:01] <Nephrite> I think the book says to round things lower than 1 to 1.
[19:02] > And yes, page 5, round down EXCEPT between 0/1 which goes to 1.
[19:02] > I made the same mistake so. >_>
[19:06] > Thiiis being said
[19:06] > I don't know if he rounds down to 1 in that specific case
[19:06] <Kotono> At the risk of being a mean, cruel DM that makes you repeat yourself just to be obstinant, could you post all that instead? <_<
[19:06] > because he technically does have one point
[19:06] > Sure, that's fine


As for "reaching the limits of healing/wind magic", basically attempt to get as good as he can with both of them - reach his limits and then surpass them sorta schtick. Probably includes making his own spells if he can ever figure out how.
Title: Re: Pub chat
Post by: Nephrite on December 28, 2012, 08:16:35 PM
Quote from: Anastasia on December 28, 2012, 08:06:35 PM
Finally we have Neph.

- I don't see your destiny tallied anywhere on your sheet. It should be 1 for your quote.
- Goals too.

Looks good otherwise.

Fixed.
Title: Re: Pub chat
Post by: Merc on December 28, 2012, 08:25:30 PM
Quote
Quote- I think your ACC is wrong. You get 1/2 your level, rounded down, plus your class bonus. So that should mean 1/2 is rounded down to zero and you get a base of one for ACC.
[19:01] <Nephrite> I think the book says to round things lower than 1 to 1.
[19:02] > And yes, page 5, round down EXCEPT between 0/1 which goes to 1.
[19:02] > I made the same mistake so. >_>
[19:06] > Thiiis being said
[19:06] > I don't know if he rounds down to 1 in that specific case
[19:06] <Kotono> At the risk of being a mean, cruel DM that makes you repeat yourself just to be obstinant, could you post all that instead? <_<
[19:06] > because he technically does have one point
Exact text says "You always round down in the FFd6 system, but never round down to zero. Half of one is still considered one."

Accuracy text: "To calculate a character's Accuracy, add half of the character's Level, rounded down, with the bonus granted by their job."

1/2 of level 1 is one per the first text, job bonus is one. Together accuracy is 2. Seems fine to me.

Quote- May want to change the Paslch goal to something not city specific.
Well, I can generalize it to having two girls in the same city. I just picked Palsch because I thought it'd be nice to use the fact that the city is split over the river.
Title: Re: Pub chat
Post by: Anastasia on December 28, 2012, 08:41:16 PM
We'll go with level 1 base ACC bonus being 1 then.

I nod to the rest. Looks good, y'all. Back to making monsters. This is sorta fun once you overcome the clunkiness of it.
Title: Re: Pub chat
Post by: Anastasia on December 29, 2012, 03:21:39 PM
Okay! WE're all getting together faster than anticipated. Can we get together on the 1st of the new year for a combat demo? If so, we'll begin the game on January 8th.
Title: Re: Pub chat
Post by: Taishyr on December 29, 2012, 03:23:44 PM
Quote from: Anastasia on December 29, 2012, 03:21:39 PM
Okay! WE're all getting together faster than anticipated. Can we get together on the 1st of the new year for a combat demo? If so, we'll begin the game on January 8th.

Sure. I think I can do that fine?
Title: Re: Pub chat
Post by: Nephrite on December 29, 2012, 03:27:13 PM
Sounds fine to me.
Title: Re: Pub chat
Post by: VySaika on December 29, 2012, 03:33:43 PM
1st is Kiernan's birthday, so that's a no-go for me. I can swing the 31st or the 2nd easily enough. But nothing doing on the 1st.
Title: Re: Pub chat
Post by: Taishyr on December 29, 2012, 03:37:57 PM
I can swing doing the battle demo a different day as well, if that helps. EDIT: But not the 31st.
Title: Re: Pub chat
Post by: Merc on December 29, 2012, 04:10:33 PM
I can do any day up to the 1st. On the 2nd I'm back at work, so I'd prefer doing demo before then (though evening demo would still work)
Title: Re: Pub chat
Post by: Nephrite on December 29, 2012, 04:15:15 PM
Whatever day is fine, as long as it isn't Wednesday, Thursday or Friday.
Title: Re: Pub chat
Post by: Anastasia on December 29, 2012, 09:47:00 PM
Okay, we'll do it on Tuesday evening, 7 30 PM EST start time. Gate, I'll do something with you a few days after.
Title: Re: Pub chat
Post by: Anastasia on December 29, 2012, 09:48:14 PM
Quote from: Anastasia on December 26, 2012, 11:36:32 PM
Quick note: #dunes will be our game room. For OOC, do you want to use #elysium or get a new channel for it? Up to y'all.

What do y'all want for this? I got a few name suggestions but no actual answers.
Title: Re: Pub chat
Post by: Merc on December 29, 2012, 09:50:39 PM
I really have no preference, honestly.
Title: Re: Pub chat
Post by: Taishyr on December 29, 2012, 09:57:31 PM
#shadowsbar or something else would be preferred.
.
Title: Re: Pub chat
Post by: Nephrite on December 30, 2012, 01:31:29 AM
Whatever is fine.
Title: Re: Pub chat
Post by: VySaika on December 30, 2012, 03:09:02 PM
Quote from: Nephrite on December 30, 2012, 01:31:29 AM
Whatever is fine.
Title: Re: Pub chat
Post by: Taishyr on December 30, 2012, 03:13:59 PM
Gate has said #personador can be used for the OOC chat. For now, that work for everyone?
Title: Re: Pub chat
Post by: Taishyr on December 30, 2012, 04:33:22 PM
Also, regarding the combat tutorial: Do Merc and Neph on Tuesday, me and Gate on Wednesday? That way we can all get used to multiple-people-in-combat sort of things/see how others function in a fight directly?
Title: Re: Pub chat
Post by: Anastasia on December 31, 2012, 03:04:28 AM
That's a fine idea. We'll go with that.
Title: Re: Pub chat
Post by: Merc on January 01, 2013, 09:43:07 PM
Combat Demo #1
Spoiler: ShowHide
[18:41] * Kotono changes topic to 'Santos: 18/18 Morrie 28/28'
[18:41] <Kotono> ---
[18:43] <Kotono> Okay ,for the sake of this. You're in an open field. No defining characteristics since it's a demo field. Within short range are two humanoid skeletons! They're demo bones. I'd normally do descriptive text and the like, but it's a demo so we're keeping this casual. They have nasty looking sabers and are coming right at you! There's two ways to do init in FFd6, we'll try both of them tonight.
[18:43] <Kotono> The first method is that the heroes always go first, so go ahead. Santos, go ahead and open.
[18:44] * Santos attacks the closest of the demo skeletons, bashing his weapons against the opposite sides of its skull!
[18:44] <Santos> roll 2d6+2 accuracy
[18:44] * Hatbot --> "Santos rolls 2d6+2 accuracy and gets 9." [2d6=4, 3]
[18:44] <Santos> I'll reroll the 3
[18:44] <Santos> roll d6
[18:44] <Kotono> Okay ,attack rolls are 2d6+your accuracy. Okay, go for it.
[18:44] * Hatbot --> "Santos rolls d6 and gets 3." [d6=3]
[18:44] <Santos> ooc: boo
[18:45] <Kotono> They have an AVD of 6, so you hit with your first attack.
[18:45] <Santos> roll 2d6+10 damage
[18:45] * Hatbot --> "Santos rolls 2d6+10 damage and gets 21." [2d6=5, 6]
[18:45] <Kotono> WHAM. Okay, solid hit but it's still being all boney and attacky. Make your offhand's attack?
[18:46] <Santos> I just make one attack, dual wielding just lets me reroll one of the rolls
[18:46] <Santos> It's basically an in-built "Reliable" property
[18:46] <Kotono> Oh right, dur. Okay.
[18:47] <Kotono> Morrie, you're up then. One hurt skeleton and one fresh one.
[18:47] <Morrie> Since Geotrances are Medium ranged, I'm going to move away from them.
[18:48] <Morrie> I... think that takes my entire turn but I am not sure.
[18:48] <Santos> You can't attack things that are in short range with medium range attacks?
[18:49] <Kotono> Let me check, but I think you can.
[18:49] <Santos> I think you can, page 149 talks about ranges and it says you can with weapons.
[18:49] <Santos> I can't think why it wouldn't apply to magic too
[18:49] <Morrie> Oh, I thought that was the whole point of the different ranges.
[18:50] <Kotono> I think with magic it's about that you can be disrupted, especially since a lot of them are slow actions.
[18:50] <Kotono> So casting in close range can lead to pain and ruined spells.
[18:50] <Santos> Yeah, that was my opinion on it
[18:51] <Morrie> Oh.
[18:51] <Santos> You can cast it from any range up to whatever the spell is castable, but usually better to cast from range so you don't get disrupted
[18:51] <Morrie> Well since I have the Standard action doohickey, then forget that noise.
[18:51] <Santos> hah
[18:51] <Kotono> Okayo then.
[18:51] <Morrie> So then I just do 1d6+2, right?
[18:52] <Kotono> Which geotrance are you using?
[18:52] <Morrie> The offensive one.
[18:53] <Kotono> Okay. Make your attack roll, 2d6+acc.
[18:53] <Kotono> (Most magic doesn't need attack rolls, but geotrances note that specifically do.)
[18:53] <Morrie> roll 2d6+2 accuracy
[18:53] * Hatbot --> "Morrie rolls 2d6+2 accuracy  and gets 12." [2d6=4, 6]
[18:53] <Kotono> That be a hit. DAmage.
[18:54] <Morrie> roll 2d6+10 damage
[18:54] * Hatbot --> "Morrie rolls 2d6+10 damage and gets 17." [2d6=3, 4]
[18:54] <Kotono> Also which one are you smacking?
[18:54] <Morrie> Oh, I am targetting the weaker one.
[18:54] <Morrie> I guess I should note that before I attack.
[18:55] <Kotono> Okay. WHAM! Wind right up in his bony grill. He's beaten up to high hell but still alive. Or unalive. Whatever, undead. Anyway, the bad guys are up. The injured one takes revenge on Santos and swings that nasty looking iron saber at him.
[18:55] <Kotono> roll 2d6+1 what's your AVD?
[18:55] * Hatbot --> "Kotono rolls 2d6+1 what's your AVD? and gets 6." [2d6=4, 1]
[18:55] <Santos> ooc: 9
[18:56] <Kotono> It misses rather easily, so the ARM/M.ARM tutorial hasn't come up yet. The fresh one is doing something - it's waving and gesturing, as if trying to draw something or someone to you all. Santos, you're up.


[18:56] * Santos attacks the fresh one in case it's casting some magic spell of doomity doom. Morrie can finish off the injured one.
[18:57] <Santos> roll 2d6+2 accuracy
[18:57] * Hatbot --> "Santos rolls 2d6+2 accuracy and gets 7." [2d6=2, 3]
[18:57] <Santos> roll d6 rerolling the 2
[18:57] * Hatbot --> "Santos rolls d6 rerolling the 2 and gets 4." [d6=4]
[18:57] <Kotono> You can reroll one if you like, but you hit anyway and there's no chance for a crit.
[18:57] <Santos> ooc: so 9
[18:57] <Santos> roll 2d6+10 fair enough
[18:57] * Hatbot --> "Santos rolls 2d6+10 fair enough and gets 18." [2d6=6, 2]
[18:59] <Kotono> It takes a good hit but it's still up, and a normal attack doesn't interrupt. Notable for the spellcasters, since I just looked it up. The following things can interrupt: Crits, teamwork attacks, limit break and knockback effects.
[18:59] <Kotono> Morrie, you're up.
[19:00] <Morrie> Might as well pull another Geotrance and see if I can evoke a Maelstrom.
[19:01] <Morrie> Will attack the same target as before.
[19:01] <Kotono> Okay ,that's a slow action so you'll be charging that until just before your next turn.
[19:01] * Kotono nods.
[19:01] <Kotono> The nearly re-dead skeleton gets all swordy up on Santos again.
[19:01] <Morrie> Oh, I have the uh
[19:01] <Kotono> roll 2d6+1
[19:01] <Morrie> thingy
[19:01] * Hatbot --> "Kotono rolls 2d6+1 and gets 5." [2d6=1, 3]
[19:01] <toro-yourethebirds> uh
[19:01] <Kotono> Isn't that once per battle?
[19:01] <Morrie> Geoawareness:
[19:01] <Morrie> Geotrance can now be used as a Standard Action. Also reduces the chances of Pre-emptive attacks on the party at GM Discretion.
[19:01] <toro-yourethebirds> yeah, he does all his Geotrance as a standard action, not OPB
[19:01] <Kotono> Oh.
[19:01] <Kotono> Dur.
[19:01] <Morrie> I don't think so...
[19:01] <Kotono> Thanks, my bad.
[19:01] <toro-yourethebirds> My weapon property is OPB.
[19:01] <Kotono> Go for the attack roll then.
[19:01] <toro-yourethebirds> that may be what you're thinking
[19:01] <Kotono> It was.
[19:02] <Morrie> You mean accuracy?
[19:02] <Kotono> Morrie has arcane too, so I just mixed 'em up.
[19:02] <Kotono> Accuracy yes.
[19:02] <Morrie> roll 2d6+2 accuracy
[19:02] * Hatbot --> "Morrie rolls 2d6+2 accuracy  and gets 9." [2d6=6, 1]
[19:02] <Morrie> curse you
[19:02] <Kotono> That be a hit! DAmage and you're almost certainly gonna crunk it.
[19:02] <Morrie> roll 2d6+10 damage
[19:02] * Hatbot --> "Morrie rolls 2d6+10 damage and gets 16." [2d6=1, 5]
[19:02] <Morrie> wshhhhhhhh
[19:02] <Kotono> WHAM! It's shredded into air and bone and all sorts of shreddy things! It drops a few small coins and now I roll for treasure generation.
[19:02] <Kotono> roll 2#1d100
[19:02] * Hatbot --> "Kotono rolls 2#1d100 and gets 95." [2#1d100 = 6, 89]
[19:03] <Kotono> A potion also drops! The party gets lucky and you'll get a potion to use at the end of the battle.
[19:03] <Morrie> Thank god, a potion
[19:04] <Kotono> The other skeleton's gesturing ceases! Suddenly another skeleton appears! Yep, the bad guys can and do call for help. Back to square one, so the calling skeleton now goes up and tries to put his sword up in Morrie's stomach.
[19:04] <Kotono> roll 2d6+1 AVD, Morrie?
[19:04] * Hatbot --> "Kotono rolls 2d6+1 AVD, Morrie? and gets 8." [2d6=3, 4]
[19:06] <Morrie> 6.
[19:07] <Kotono> Okay, that hits. This is a physical attack so Morrie's ARM reduces the damage. He has 4 ARM so it's 2d6+6 for the base damage and -4 for ARM for a total of...
[19:07] <Kotono> roll 2d6+6-4
[19:07] * Hatbot --> "Kotono rolls 2d6+6-4 and gets 10." [2d6=2, 6]
[19:07] * Kotono changes topic to 'Santos: 18/18 Morrie 18/28'
[19:08] <Kotono> Ouch. Stabby things bad. Avoid stabby things. In another statement of NO DUHNESS, the newly summoned skeleton goes to try and even the score with Santos. What score I dunno, maybe they have a racial hivemind or something.
[19:08] <Kotono> roll 2d6+1
[19:08] * Hatbot --> "Kotono rolls 2d6+1 and gets 6." [2d6=2, 3]
[19:08] <Kotono> But Santos dodges that like something something no metaphor comes to mind. Good guys are up again. To mix it up and since it doesn't matter much, why don't yo ugo first this time, Morrie?


[19:09] <Morrie> Oh no! I have been damaged. I will use my Geomancy to heal myself.
[19:09] <Morrie> Which means I will use the Defensive Geotrance, Sun Bath.
[19:09] <Kotono> Right. Roll the HP healing. Do defensive geotrances have a chance to Maelstrom?
[19:09] <Morrie> No, since there's no accuracy roll.
[19:10] <Morrie> roll 2d6+3 healing
[19:10] * Hatbot --> "Morrie rolls 2d6+3 healing and gets 11." [2d6=2, 6]
[19:10] <Kotono> Okay. Roll yoru healing.
[19:10] * Kotono changes topic to 'Santos: 18/18 Morrie 28/28'
[19:10] <Kotono> Just like that, all better and healedup.
[19:10] <Kotono> Santos, go and get stabby again.
[19:11] * Santos takes a step towards the skeleton that stabbed Morrie, and attacks its ribs and shoulders!
[19:11] <Santos> roll 2d6+2 accuracy
[19:11] * Hatbot --> "Santos rolls 2d6+2 accuracy and gets 7." [2d6=2, 3]
[19:11] <Kotono> That be a hit.
[19:11] <Santos> roll 2d6+10
[19:11] * Hatbot --> "Santos rolls 2d6+10 and gets 14." [2d6=2, 2]
[19:12] <Kotono> That it's second hit and it's looking all beat up now. Shock. Hold there, pizza's here.
[19:12] <Kotono> Back in 10.
[19:18] <Kotono> Okay, dinner's done with.
[19:19] <Kotono> Baddies ar eup again. The injured one that summoned has a Santos pounding on him, so that makes sense to hit him instead of the confusing healing guy.
[19:19] <Kotono> roll 2d6+1
[19:19] * Hatbot --> "Kotono rolls 2d6+1 and gets 11." [2d6=5, 5]
[19:19] <Kotono> That be a hit. What's your ARM, Santos?
[19:20] <Santos> 4
[19:21] <Kotono> roll 2d6+6-4
[19:21] * Hatbot --> "Kotono rolls 2d6+6-4 and gets 11." [2d6=3, 6]
[19:21] * Kotono changes topic to 'Santos: 7/18 Morrie 28/28'
[19:21] <Kotono> OW! Bad pain! BAD!
[19:21] <Santos> ooc: oh no, I'm almost dead~
[19:21] <Kotono> Santos is doing the bleeding samba and the other skeleton decides to get in on that sweet, sweet bloodletting. Two on one!
[19:21] <Kotono> roll 2d6+1
[19:21] * Hatbot --> "Kotono rolls 2d6+1 and gets 8." [2d6=4, 3]
[19:21] <Kotono> But he's just short on his attempts to maim poor Santos! Morrie, go.


[19:22] <Morrie> Better heal up my good friend, otherwise this is going to be pretty impossible.
[19:22] <Morrie> roll 2d6+3 healing
[19:22] * Hatbot --> "Morrie rolls 2d6+3 healing and gets 9." [2d6=3, 3]
[19:22] * Kotono changes topic to 'Santos: 16/18 Morrie 28/28'
[19:22] <Kotono> Santos is almost good as new! I'm also finding undead have high HP but crummy attack and so-so evade.
[19:23] <Kotono> Santos, you're up with your tonfa antics.
[19:24] * Santos will first counterattack (property of brawl weapons) against the skeleton, and then attack it again to pound it to dust.
[19:24] <Santos> roll 2d6+2 counterattack accuracy
[19:24] <Kotono> Which skeleton?
[19:24] * Hatbot --> "Santos rolls 2d6+2 counterattack accuracy and gets 9." [2d6=2, 5]
[19:24] <Kotono> That's a hit, any which way.
[19:24] <Santos> ooc: one that attacked me
[19:24] <Santos> roll 2d6+10
[19:24] * Hatbot --> "Santos rolls 2d6+10 and gets 13." [2d6=2, 1]
[19:24] <Kotono> Both did.
[19:24] <Santos> ooc: one that hit me, rather
[19:24] <Santos> ooc: counterattack has to target the one that hits me
[19:25] <Kotono> Right. It's tonfa'd again and while it's not Finnish now, it is in dire straight. All beaten up, chipped and all that good stuff. So since it's a stupid demo monster it just hits Santos again.
[19:25] <Kotono> roll 2d6+1
[19:25] * Hatbot --> "Kotono rolls 2d6+1 and gets 5." [2d6=1, 3]
[19:25] <Santos> ooc: I still get my turn
[19:25] <Santos> ooc: that was the counterattack
[19:25] <Kotono> Oh right, I'm an idiot! Sorry, go.
[19:25] <Kotono> Disregard that roll
[19:25] <Kotono> .
[19:25] <Santos> roll 2d6+2 accuracy
[19:25] * Hatbot --> "Santos rolls 2d6+2 accuracy and gets 7." [2d6=2, 3]
[19:25] <Santos> roll 2d6+10
[19:25] <Kotono> That be a hit.
[19:25] * Hatbot --> "Santos rolls 2d6+10 and gets 15." [2d6=2, 3]
[19:25] <Kotono> With that hit it's now bone kibble and bad dreams. Treasure roll!
[19:25] <Kotono> roll 2#1d100
[19:25] * Hatbot --> "Kotono rolls 2#1d100 and gets 88." [2#1d100 = 63, 25]
[19:26] <Kotono> Nada but a few gil. Incidentally I think I under gil+item drop odded these guys. That's fine, they were my first efforts so they're used for training fodder. Only one left, who will now do that whole Santos stabby thing.
[19:26] <Kotono> roll 2d6+1
[19:26] * Hatbot --> "Kotono rolls 2d6+1 and gets 11." [2d6=5, 5]
[19:26] <Kotono> roll 2d6+6-4 ow
[19:26] * Hatbot --> "Kotono rolls 2d6+6-4 ow and gets 6." [2d6=2, 2]
[19:26] * Kotono changes topic to 'Santos: 10/18 Morrie 28/28'
[19:26] <Santos> ooc: counterattack!
[19:26] <Kotono> Santos is getting that OW IT HURTS fever on thanks to the skeleton. Go for it, Santos.
[19:26] <Santos> roll 2d6+2
[19:27] * Hatbot --> "Santos rolls 2d6+2 and gets 7." [2d6=2, 3]
[19:27] <Santos> roll 2d6+10
[19:27] * Hatbot --> "Santos rolls 2d6+10 and gets 17." [2d6=2, 5]
[19:27] <Kotono> A solid hit and a good step on reducing it to kibble. Morrie, you're up.
[19:28] <Morrie> I'm trying to think of any reason why I'd use my normal attack instead of Geotrance.
[19:29] <Kotono> Someone who can disrupt you, I imagine. They'll exist.
[19:29] <Kotono> Oh wait, dur.
[19:29] <Kotono> Probably not much reason, no.
[19:29] <Kotono> Barring wind resistance.
[19:29] <Kotono> Or really high M.ARM.
[19:31] <toro-yourethebirds> Arcane weapons hit M.Arm exclusively, IIRC
[19:31] <toro-yourethebirds> so only wind resist would change that.
[19:31] <Morrie> Well, whatever. GEOTRACE
[19:32] <Kotono> Then ditch the last one. Of course that varies with the geotrances available on top of plains at any given time.
[19:32] <Morrie> roll 2d6+2 accuracy
[19:32] * Hatbot --> "Morrie rolls 2d6+2 accuracy  and gets 8." [2d6=5, 1]
[19:32] <Kotono> Hit. D
[19:32] <Kotono> Damage.
[19:32] <Morrie> roll 2d6+10 damage
[19:32] * Hatbot --> "Morrie rolls 2d6+10 damage and gets 19." [2d6=5, 4]
[19:32] <Kotono> Wind cutting, skeleton, only one survives - and it's the skeleton, but not by much. He's in a bad way. Go Santos.
[19:33] * Santos crunches its head inbetween both his weapons.
[19:33] <Santos> roll 2d6+2
[19:33] * Hatbot --> "Santos rolls 2d6+2 and gets 5." [2d6=2, 1]
[19:33] <Santos> roll d6 to reroll the 1
[19:33] * Hatbot --> "Santos rolls d6 to reroll the 1 and gets 5." [d6=5]
[19:33] <Kotono> That salvages the hit. Damage.
[19:33] <Santos> roll 2d6+10
[19:33] * Hatbot --> "Santos rolls 2d6+10 and gets 20." [2d6=4, 6]
[19:33] <Kotono> CRUNCH! Toasty! It's way dead, so lemme roll treasure.
[19:33] <Kotono> roll 2#1d100
[19:33] * Hatbot --> "Kotono rolls 2#1d100 and gets 134." [2#1d100 = 44, 90]
[19:34] <Kotono> The party gets: 9 gil and a potion! Dun dun dun dun duuun! Okay, that was a super basic, no complications or variety battle. Do you two feel like yo ugrasp the basics now?


[19:34] <Kotono> And yeah, I under gilled those first few monsters, not gonna lie.
[19:34] <Santos> I think I'm good. I don't exactly have a complicated character.
[19:35] <Kotono> I can run a second battle if you want, something a touch more complicated. That was the vanilla battle of making sure everyone had shit straight. I don't intend for combats to be that simple generally.
[19:35] <Santos> I'm good.
[19:35] <Santos> Dunno about Morrie
[19:36] <Morrie> I do.
[19:36] <Kotono> You grasp it or you want a second battle?
[19:36] <Morrie> Grasp it.
[19:36] <Santos> The one thing I'm concerned about is that avoidance apparently doesn't scale with level as far as I can tell, while accuracy does. Not sure why that is. Not a question for the scope of demo anyway.
[19:37] * Kotono nods to both.
[19:37] <Morrie> Maybe my weapon will get better once we work out the storyline stuff... but those enemies seemed to hit pretty hard.
[19:37] <Kotono> They did, yes. Level one plays into that plus Santos being paper-thin on durability.
[19:38] <Santos> I can die in one round just because I can't get healing between enemy attacks.
[19:38] <Santos> Actually, I think anybody can with how the skeletons were hitting
[19:41] <Kotono> Well, even if KOed you can't die short of a notorious monster or a boss dedicating a turn to it.
[19:41] <Santos> *nods*
[19:41] <Morrie> Out of curiosity, what is my weapon damage anyway?  Oh... hm, it's 2d6+8
[19:42] <Morrie> So... yeah, there's literally no reason to use it at this stage.
[19:42] <Kotono> Soa ny of you hitting zero HP isn't a big deal as long as the party wins. Moreso, with Tai's white mage trait, everyone fullheals HP after battle anyway.
[19:42] * Kotono nods.
Title: Re: Pub chat
Post by: Merc on January 01, 2013, 10:23:52 PM
In case someone misses this in chat channel:

[20:10] * Dracos looks.  Mmm, You know you're not suppose to roll to hit and to damage rolls separately?  The to hit roll is the 2d6 for the damage according to what that book said.
[20:15] <Nephrite> Well in my case my damage is 2d6+10, so... unless you mean you're supposed to carry over that same 2d6?
[20:19] <Merc> Drac's right. I hadn't noticed that until I looked for it. It shows up in page 148, at the very top.
[20:20] <Dracos> It's a clever choice that makes good 'hits' good hits regardless.
[20:20] <Dracos> and removes 1 dice roll per attack phase.
[20:20] <Dracos> No "I roll 2 1s on my critical hit."
Title: Re: Pub chat
Post by: Anastasia on January 02, 2013, 08:09:17 PM
Okay, I'll intro a new rolling method in tonight's combat demo to take that into account.
Title: Re: Pub chat
Post by: Taishyr on January 02, 2013, 09:55:52 PM
Combat Demo #2, In Which Rocks Fall, Everyone Dies
Spoiler: ShowHide

[20:03] <@Kotono> ------
[20:03] <@Kotono> Nick Tai, nick!
[20:03] * Taishyr is now known as Janus
[20:03] <@Kotono> Okay, both of you read last night's combat demo?
[20:03] <AutumnCrow> y
[20:04] > yeah
[20:04] > was here for it
[20:04] <@Kotono> Great. We'll begin now.
[20:04] <AutumnCrow> Crow will be entering combat with fan equipped
[20:07] <@Kotono> Ruins. Lots of crumbling pillars, the ground's stony and rubble filled, and the roof above looks none too stable. Y'know how that goes. In close range are two smelly, small, furry creatures with curved swords, green tunics and caps. Demo imps! At medium range is another imp, hacking at a big support pillar. Every few hacks makes dust come down from the ceiling. That can't be good! We're going
[20:07] <@Kotono> to try the book's other means of determining initiative here: The character with the highest finesse on each side makes a finesse roll, and the highest number wins the the right to go first for their side. What's your two's finesse?
[20:07] <AutumnCrow> 3 Finesse
[20:07] > 3 as well.
[20:07] <@Kotono> One of you roll. Up to y'all which one does.
[20:07] > Go ahead, Gate
[20:07] <AutumnCrow> sure
[20:07] > white mage getting initiative makes little sense. >_>
[20:08] <AutumnCrow> roll 2d6+3 finesse roll
[20:08] * Hatbot --> "AutumnCrow rolls 2d6+3 finesse roll and gets 15." [2d6=6, 6]
[20:08] <@Kotono> roll 2d6+2 bad guys init. They're all imps with 2 finesse and hell, ain't beating that
[20:08] * Hatbot --> "Kotono rolls 2d6+2 bad guys init. They're all imps with 2 finesse and hell, ain't beating that and gets 10." [2d6=2, 6]
[20:08] > that's a good start
[20:08] <AutumnCrow> critnitiative
[20:08] <@Kotono> Okay then. Init doesn't crit, but you all go first. Two imps in close range and Mr. Pillar hacker at medium. Open Gate.
[20:08] <@Kotono> Also.
[20:08] <@Kotono> When you roll your attack, note your damage (as in, result+whatever your damage mod is.)
[20:08] <@Kotono> Since they use the same roll
[20:08] <@Kotono> .
[20:09] > right.
[20:09] * AutumnCrow casually approaches the closest imp in melee, snapping her fan out with lightning speed at the edge of her reach, "I'll handle these two."
[20:09] <AutumnCrow> roll 2d6+2 fan snap(damage is +6)
[20:09] * Hatbot --> "AutumnCrow rolls 2d6+2 fan snap(damage is +6) and gets 10." [2d6=3, 5]
[20:10] <@Kotono> Hit! The imp staggers and stumbles. Doesn't look much for physical defense. Go Janus.
[20:11] <@Kotono> Also ,what are your HPs?
[20:11] > HP: 22
[20:11] <AutumnCrow> 37 hp.
[20:11] > also, moment, checking something
[20:11] * Kotono changes topic to 'Autumn: 37/37  Janus: 22/22'
[20:11] <@Kotono> Sure.
[20:11] <AutumnCrow> Crow, rather then Autumn.
[20:11] * Kotono changes topic to 'Crow: 37/37  Janus: 22/22'
[20:11] <AutumnCrow> ty~
[20:12] <@Kotono> I knew a Crow once. He just died to meet people.
[20:13] > OOC: Okay, stupid question of the night. Can I hit all three with Aero (a group spell) or just either the two in front or one in back?
[20:14] <AutumnCrow> from the book:
[20:14] <AutumnCrow> A Group is the entire formation of monsters or the character and all his allies. A Group should be limited to a dozen
[20:14] <AutumnCrow> or so at most for balance reasons.
[20:14] > Looks like all enemies
[20:14] > alright
[20:14] > yeah
[20:14] <@Kotono> A Group is the entire formation of monsters or the character and all his allies. A Group should be limited to a dozen 
[20:14] <@Kotono> or so at most for balance reasons. 
[20:14] > Sorry, what I thought but was trying to confirm
[20:14] <AutumnCrow> FF style, not DQ style~
[20:14] * @Kotono nods.
[20:14] <@Kotono> Lemme check what it means by formation of monster real quick.
[20:16] <@Kotono> Okay, but gut instinct is that a monster in another distance range doing something unrelated really shouldn't be part of the same formation. That said, this is a combat demo and I don't wanna get house ruley up in here with it, so we'll run with it as written for now. Does Aero require an attack roll?
[20:17] > OOC: No, it doesn't. Magic autohits.
[20:18] <@Kotono> OOC: DAmage then?
[20:18] > Unless I'm horrifically mistaken.
[20:18] * Janus raises his staff and nods. "Sentiment understood. I'll move to try and deal with the distant opponent... after I raise a little mayhem." The staff flashes warmly, as a sharp gust envelops the three imps!
[20:18] > roll 2d6+14
[20:18] * Hatbot --> "Janus rolls 2d6+14 and gets 22." [2d6=3, 5]
[20:18] <@Kotono> roll 2#1d100 Imp 1 is wind food and kibble
[20:18] * Hatbot --> "Kotono rolls 2#1d100 Imp 1 is wind food and kibble and gets 35." [2#1d100 = 27, 8]
[20:19] <@Kotono> The first imp is torn apart all wind like. Ow. He drops a few gil and that's that. The other two are badly injured by the burst of Aero magic but still up! Blah blah blah, not going full descriptive for a demo. They're up, bleeding and all. The close one whimpers and attacks Autumn Crow, since it's a demo and it's not running away from scaaaary wind magic.
[20:19] <@Kotono> roll 2d6+4 4+result damage if it hits, note AVD.
[20:19] * Hatbot --> "Kotono rolls 2d6+4 4+result damage if it hits, note AVD. and gets 13." [2d6=5, 4]
[20:20] * Kotono changes topic to 'Crow: 24/37  Janus: 22/22'
[20:20] <AutumnCrow> OOC: Avd 7, so that's a hit. Counterattack
[20:20] <@Kotono> Go for it.
[20:20] <AutumnCrow> roll 2d6+2 (damage+6)
[20:20] * Hatbot --> "AutumnCrow rolls 2d6+2 (damage+6) and gets 9." [2d6=2, 5]
[20:20] <@Kotono> Imp 2 curls up and DIES. Too much girly fan power for one poor imp to take! It be DEAD. Meanwhile the other imp does that whole hack at the pillar environmental thing.
[20:21] <@Kotono> roll 2d6+4 (results hidden since not a PC target)
[20:21] * Hatbot --> "Kotono rolls 2d6+4 (results hidden since not a PC target) and gets 16." [2d6=6, 6]
[20:21] <@Kotono> OOC: Welp.
[20:21] > ...
[20:21] > <_<
[20:22] <@Kotono> It's not your lucky day. Ceiling chunks are falling! It's raining ceiling! This is not good - suddenly there's a lot of stone coming both your ways!
[20:22] <@Kotono> roll 2d6+6 AVD, both of you? 20+dice total if it hits.
[20:22] * Hatbot --> "Kotono rolls 2d6+6 AVD, both of you? 20+dice total if it hits. and gets 14." [2d6=4, 4]
[20:22] <AutumnCrow> can I athletics to get any kind of evade here?
[20:22] > ditto, because otherwise we both die.
[20:23] > <_<
[20:23] <AutumnCrow> also, Avd 7. Something with +6 to hit litterally cannot miss me
[20:23] > AVD 5, here
[20:24] > even presuming it's physical, I can only shave 2 off and thus still keel over from it
[20:25] <@Kotono> Is there anything in the rules tha tmentions that? I'm reading it and I don't see anythign for it.
[20:26] <AutumnCrow> are there rules for dropping a cieling on people, or did you just wing it? Like 50% of this system is just winging it
[20:26] > On a successful skill check you can perform a difficult feat of agility, such as leaping through a two‐footsquare
[20:26] > window without hurting yourself, scaling a vertical surface, or sliding down a thin cable just in time to crash
[20:26] > a wedding.
[20:26] > also what Gate said.
[20:26] <@Kotono> Probably not, no. I don't want double dipping a skill to get a second shot at evading attacks. It's just layering on another form of defense to a fairly simple system, and it's not a ruling I wanna make before I understand how much that would impact things. Sooo...indeed, rocks fall. PCs are out cold. Imp stares in shock, dances in victory and scurries off before the heroes wake up.
[20:27] <AutumnCrow> double dipping?
[20:29] <@Kotono> Like your AVD failing and then using a skill to have a second shot at dodging. I'm wary of a situation of 'x PC uses a skill to be better at dodging, suddenly it's the new Spot or Tumble where everyone wants it because it's mechanically useful' sorta deal 'cause the DM ruled it serves as another way to boost your defenses.
[20:30] <AutumnCrow> it's only really relevant here because, you know, giant terrain hazzard. It seems something a skill check liek that might help for instead of evade. Evade, outside of Ninjas, is low enough that 2d6+6 will always hit. And Evade does not go up quickly, there's really no way to boost it
[20:31] <AutumnCrow> I'm just @_@ at the "enemy rolls 2 6s, first turn, MT OKHO that the PCs could litterally do nothing to prevent" here
[20:32] <AutumnCrow> I suppose Tai could have ST Aero'd teh dude in the back instead of MTd it
[20:32] <@Kotono> Yeah. That was just fluke luck and I probably over ACC+damaged the trap. It was the first one I did.
[20:32] <AutumnCrow> I could do quite litterally nothing
[20:32] <@Kotono> I'm using all my crappy first effort stuff for the demo.
[20:32] <AutumnCrow> waaaaaaaaay over ACC/Damaged it
[20:32] * @Kotono nods.
[20:32] > Yeah, and I was gauging that it was something that would take time to break
[20:32] <AutumnCrow> +6 is garunteed hit. 20+roll damage is garunteed kill
[20:32] > so I decided to not focus on it
[20:32] > and instead weaken it, then move in and focus on beating it up
[20:33] > apparently a mistake :/
[20:33] <@Kotono> Yeah, I had it in my head hero HP would be higher early on. I found out differently later - as it is first level combat looks fairly lethal.
[20:33] <AutumnCrow> well, my hp is great! Just the whole no armor thing
[20:33] * @Kotono nods.
[20:33] > yeah, first level combat looks really dicey/rocket-taggish
[20:34] <AutumnCrow> oh, on the subject of Monks and survivability
[20:34] <AutumnCrow> is the Unbreakable Form ability retroactive?
[20:34] <@Kotono> Yeah, I'd rule so.
[20:34] <AutumnCrow> cool. so I can take that next level
[20:35] * AutumnCrow is gonna have to stack that a couple times, I can tell. Armor values get big later, so without Ness like HP, with no armor I'll go down like a chump
[20:35] > yeah
[20:36] <@Kotono> Balance is wonky at 1st. A single Aero nearly decimates the field (they had 30ish HP), while bad guys hit insanely hard.
[20:36] > kinda needs to be in order to prevent monks from having to overfocus
[20:36] > Yeah
[20:36] <@Kotono> No one really seems to have much HP.
[20:36] <AutumnCrow> well
[20:36] > To be fair, I burned a skill point on getting a damaging Aero
[20:36] <AutumnCrow> his Aero is only that nasty because he has a wind boosting ability
[20:36] > yeah
[20:36] > and normally it takes a turn
[20:36] <AutumnCrow> otherwise it would not be that nasty at all
[20:36] <@Kotono> Neph helps a lot since he can throw out team healing each round.
[20:36] * @Kotono nods.
[20:36] > but OPB can speed it up
[20:36] <AutumnCrow> toro also full heals party at the end of each battle
[20:37] <AutumnCrow> so Neph isn't stuck on nothing but heals
[20:37] > later on I suspect I'm going to flag behind if I don't find ways to quickcast spells
[20:37] > yeah
[20:37] <@Kotono> Fortunately, a single KO isn't death as long as the party wins. I'm not worried about knocking out a party member or two in a fight. I mean hell, I figure that's mandatory for 18 HP Santos.
[20:37] > the problem is "at end of battle"
[20:37] * @Kotono nods.
[20:37] > I'm really not a good in-battle healer
[20:37] > and I'm not sure I'
[20:37] <AutumnCrow> there is no way for a wm to quickcast
[20:37] > m ever really gonna be too hot, there
[20:37] <AutumnCrow> outside of the OPB weapon effect
[20:37] > only via an arcane weapon, yeah
[20:37] <AutumnCrow> Red Mage is the only mage that gets that
[20:37] > which is painful
[20:37] * Janus nods
[20:37] <AutumnCrow> well, it's the price for autohitting magic
[20:38] > oh, sure
[20:39] > just musing
[20:39] > i guess
[20:39] * AutumnCrow nods
[20:39] <@Kotono> Anyway, we'll see how balance stacks up after a few fights.
[20:39] * Janus nods.
[20:39] <AutumnCrow> the good news, is that magic is not actually all that interuptable
[20:40] > but yeah, the other problem with my healing?
[20:40] <@Kotono> It gets in the way of shield maimings?
[20:40] > basically it takes two turns to go off from the point I notice/decide we need it
[20:40] > enemy hits someone down hard -> I notice, begin charging healing -> enemy gets another hit in/can focus on target -> I finally pull the healing spell out
[20:41] > morrie is basically gonna be invaluable there as a result
[20:41] > and probably stuck on healing more than he'd like later on
[20:41] * AutumnCrow nods
[20:41] <AutumnCrow> well, the PC who needs healing also get sa turn in there
[20:41] <AutumnCrow> they can move away from the enemy, so the enemy has to use thier turn toi move back in
[20:41] <AutumnCrow> if it's melee
[20:42] <AutumnCrow> range is another matter
[20:42] > true
[20:42] <AutumnCrow> but most range is magic
[20:42] <AutumnCrow> and that will have thge same issue
[20:42] > yeah
[20:42] > barring them having quickcasting of their own
[20:42] <AutumnCrow> enemy whaps ally with big spell. -> Janus charges Cure -> enemy charges damage spell -> Janus's cure goes off
[20:43] > Yeah
[20:43] > Well, no.
[20:44] > Not actually how ti works.
[20:44] > Enemy whaps ally with big spell, begins charging next spell -> Janus finishes whatever he's doing, charges Cure -> Enemy gets second big spell off, starts charging again -> Cure goes off
[20:44] <AutumnCrow> ....right.
[20:44] <AutumnCrow> well, we'll see how it works
[20:44] > Slow actions do not take up the turn they go off on
[20:45] > just occur on that action
[20:45] > yeah
[20:45] * @Kotono nods.
[20:45] <@Kotono> Okay, did you two have any more questions?
[20:46] > Not currently, no
[20:46] > Other than that, if you really want formations to be more DQ-like (imps in group A/choppers in group B), please decide ahead of time
[20:46] * AutumnCrow nods.
[20:46] > and make it clear
[20:46] > for my sake and I think Morrie's?
[20:47] > just so that I'm not trying to figure out who all I can hit with a burst.
[20:47] <AutumnCrow> and mine~ I can Group Target a physical if I build 2 chain
[20:47] <AutumnCrow> and I plan to use that whenever available~
[20:47] > (I am not going to heavily object, though I do feel it's a nerf to do this DQ-style - and in this case, oddly, it would have helped as I would've just nuked the guy in back had I not been able to hit all three)
[20:47] * Janus nods to Gate
[20:47] > Yeah
[20:48] * @Kotono nods.
[20:48] <@Kotono> I'm toying with it, mostly for various battle flavoring/shenanigans. Dunno if I wanna change it or roll wtih it. I'll probably keep it as written unless it proves to be bothersome.
[20:48] * Janus nods.
[20:49] <@Kotono> I'm trying to keep house rules to a minimum here.
[20:49] > right
[20:49] > I'm...
[20:49] > not sure how successful we'll be there
[20:49] > but fair enough >_>
[20:51] <@Kotono> Indeeeed.
[20:51] <@Kotono> Anyway, off to walk the dread canine.
[20:52] <@Kotono> Tai could you post all this to the pub?
[20:52] > kay
[20:53] <Nephrite> I think all my Geomancy is single target...? Except the Maelstroms anyway.
Title: Re: Pub chat
Post by: Taishyr on January 02, 2013, 10:55:18 PM
Edited my Goals to include in-game checkpoints of sorts.

Also, a proposal: class innates are learnable with a skill point and... 4? Destiny. Gate, myself and Neph are basically class-locked as our class innates basically define and will continue to define our characters, making the class change function pretty unhelpful/non-active for three of the four players. Being able to shift at a high Destiny cost would be a nice alternative to this.
Title: Re: Pub chat
Post by: Merc on January 02, 2013, 10:59:00 PM
[20:28] <Merc> As an aside, there is sort of a way to avoid the rock trap damage. Based on the damage, it looked like a "One-Time Damage" effect challenge, and those you are allowed to avoid through a Force or Finesse check (depending on situation). One time damage is (Tier x 10)+2d6 damage, so that would have been a tier 2 challenge, which is an Easy difficulty challenge, requires a 7 to pass. Assuming Finesse check to dodge the falling rocks, for both of them it's 2d6+3 vs 7 to avoid, so they'd have had an 83% chance of avoiding the rocks. You'd probably want to keep the tier damage and use different difficulty ratings. Challenge rating of "Challenging (11)" would probably have been better. 28% chance of survival then.
[20:29] <Merc> Page 153 for Dune if he wants to look at that stuff.
[20:36] <Kotono> I'll look at it later.
Title: Re: Pub chat
Post by: Anastasia on January 03, 2013, 02:29:31 PM
Quote from: Taishyr on January 02, 2013, 10:55:18 PM
Edited my Goals to include in-game checkpoints of sorts.

Also, a proposal: class innates are learnable with a skill point and... 4? Destiny. Gate, myself and Neph are basically class-locked as our class innates basically define and will continue to define our characters, making the class change function pretty unhelpful/non-active for three of the four players. Being able to shift at a high Destiny cost would be a nice alternative to this.

Houserules about this added.
Title: Re: Pub chat
Post by: Anastasia on January 03, 2013, 02:30:14 PM
Quote from: Merc on January 02, 2013, 10:59:00 PM
[20:28] <Merc> As an aside, there is sort of a way to avoid the rock trap damage. Based on the damage, it looked like a "One-Time Damage" effect challenge, and those you are allowed to avoid through a Force or Finesse check (depending on situation). One time damage is (Tier x 10)+2d6 damage, so that would have been a tier 2 challenge, which is an Easy difficulty challenge, requires a 7 to pass. Assuming Finesse check to dodge the falling rocks, for both of them it's 2d6+3 vs 7 to avoid, so they'd have had an 83% chance of avoiding the rocks. You'd probably want to keep the tier damage and use different difficulty ratings. Challenge rating of "Challenging (11)" would probably have been better. 28% chance of survival then.
[20:29] <Merc> Page 153 for Dune if he wants to look at that stuff.
[20:36] <Kotono> I'll look at it later.

Okay. In that case I'd probably run that as an Athletics check rather than an direct attack against y'all. That's more elegant than what I was using.
Title: Re: Pub chat
Post by: Merc on January 03, 2013, 07:25:42 PM
A comment on house rule #6:
Why not 'Everyone gets Onion Knight ability for free' instead? The reason I say this is because Onion Knight specifically says free job change upon defeating a boss-type monster, you still have to spend 3 destiny otherwise, rather than an overall free job change.

Being able to cherry-pick abilities seems like it will invariably lead to some sort of shenanigans.

Not that Gate would actually do this, but just because it's an easy example: Autumn observes Santos wielding two weapons at the same time, interested she talks to him for a minute, learns the way of the ninja (job changes to ninja), gains ability to dual wield her fan+scarf, then decides it's not the way for her, job changes back to monk. Keeps ability to dual wield fan+scarf due to how job changing works with weapon groups.

Santos could also, if I wanted to, just job change right now to Samurai for extra HP/accuracy and a better innate with zero loss to avoidance, skills, or anything else.
Title: Re: Pub chat
Post by: Nephrite on January 03, 2013, 07:54:11 PM
I would be in favor of that modification.

EDIT: I would also propose, perhaps, we limit the available innates to two? That way there's nothing completely overpowering that can be done, but you'd still have something else to spend Destiny on.
Title: Re: Pub chat
Post by: Anastasia on January 03, 2013, 08:16:53 PM
Sounds good, I'll make this changes later tonight or tomorrow. A bit RL busy at the moment.
Title: Re: Pub chat
Post by: Anastasia on January 07, 2013, 08:36:18 PM
Apologies for delays on certain things. You can blame a vicious head cold that won't quit and other things capturing my limited energies. More posts this evening and early tomorrow.
Title: Re: Pub chat
Post by: Anastasia on January 07, 2013, 09:31:56 PM
House rules updated.
Title: Re: Pub chat
Post by: Merc on January 07, 2013, 10:18:55 PM
Quote7. Rule of more class changes, part 2. When you change class, you may instead spend 4 points of destiny and 1 ability slot. If you do, you learn the innate ability of the previous class. For example, a Thief changing into a Gambler could keep Steal in this manner. You can only have two innate abilities at a time. You can choose to lose an old one if you wish to gain a new one.
Further comments on house rule 7.

If we job change at a point where we have not just gotten a level-up, do we:
1) have to wait until we level up so we have an ability slot to regain the former innate ability?
2) get it immediately because of the destiny points, and we just don't get a new ability upon the next level-up?
3) have to retrain one of our existing job abilities? If this one, do we select which job ability to retrain or does it have to be the newest ability? can we choose to replace the new class' innate ability, leaving us with only one innate ability instead of two?
Title: Re: Pub chat
Post by: VySaika on January 08, 2013, 10:30:18 PM
Standing agreement to keep all gil in a communal batch, then split it up at the end of the dungeon?
Title: Re: Pub chat
Post by: Merc on January 08, 2013, 10:46:56 PM
Works for me.
Title: Re: Pub chat
Post by: Nephrite on January 09, 2013, 07:51:03 PM
I have no objections.
Title: Re: Pub chat
Post by: Anastasia on January 09, 2013, 07:53:31 PM
Sounds good then.
Title: Re: Pub chat
Post by: Anastasia on January 11, 2013, 12:56:30 PM
It seems that I forgot to set someone up to do logs. So does anyone want to volunteer to do our logging?
Title: Re: Pub chat
Post by: Anastasia on January 11, 2013, 01:24:59 PM
There was some discussion as to the Spider being stated as a beast type, so I redid it as a insect type real quick. The only real difference is higher AVD and lower ACC. Compare and contrast with the spider posted in the Bestiary.

Variant Spider

Level 1 Normal Insect

HP 35
MP 4
ACC 1
AVD 10

PWR 2
RES 5
DEX 10
MND 2
Force 1
Finesse 3

ARM 3
M.ARM 2

Destiny -

Earth: - Fire: - Ice: - Lightning: - Water: - Wind: - Holy: - Shadow: -

Status Immunities: -

Biological Attacks: Swift Strikes

Combat Abilities: Poison Touch (100%)

Spiderfang: 2d6+5 and 100% chance of poison
Poison Spit: 2d6+5 and 100% chance of poison, can be used at medium range
Title: Re: Pub chat
Post by: Merc on January 11, 2013, 06:03:07 PM
I was more curious at the imp being a beast actually.

Imps made me think humanoid, though I could see Fiend as well. One of the main reasons I figured this was they used weapons and wore clothes, which I didn't really imagine beasts being able to.
Title: Re: Pub chat
Post by: Taishyr on January 11, 2013, 07:10:28 PM
Quote from: Anastasia on January 11, 2013, 12:56:30 PM
It seems that I forgot to set someone up to do logs. So does anyone want to volunteer to do our logging?
I can, I guess, if I have to.*

*But in all seriousness I can do this.
Title: Re: Pub chat
Post by: Anastasia on January 11, 2013, 11:28:06 PM
Thanks Tai, that would be awesome of you.
Title: Re: Pub chat
Post by: Anastasia on January 11, 2013, 11:32:00 PM
Quote from: Merc on January 11, 2013, 06:03:07 PM
I was more curious at the imp being a beast actually.

Imps made me think humanoid, though I could see Fiend as well. One of the main reasons I figured this was they used weapons and wore clothes, which I didn't really imagine beasts being able to.

My logic didn't even consider Fiend. On consideration I don't feel they're particularly fiendish, so I won't linger on that. As for beast vs humanoid? I imagine them as fairly dim that manage some scraps of civilization. The typical Imp doesn't have tendency for magic, item use or humanoid tricks that a typical humanoid has. I see them as humanoid leaning beasts rather than beast leaning humanoids.

It's close either way.
Title: Re: Pub chat
Post by: Merc on January 11, 2013, 11:49:22 PM
I posted the logs for the first session. Tai is probably better off doing them normally, I'll probably be distracted and fall behind if I'm on the job.
Title: Re: Pub chat
Post by: Merc on January 11, 2013, 11:51:20 PM
Oh, as a warning for Tai on logs: Doublecheck when you post logs that all of it gets posted, otherwise you'll want to hit modify and repost it.

For some reason, the forum doesn't like posts beyond a certain length during initial post, but you can go back and edit the post to make it the full length.
Title: Re: Pub chat
Post by: Anastasia on January 21, 2013, 01:54:49 AM
Re: Geomancy outside of battle. HP restoration is fine and that boat's long sailed with a white mage in party anyway. For game balance reasons I'm going to disallow MP healing geomancy out of battle.
Title: Re: Pub chat
Post by: Anastasia on January 24, 2013, 01:59:49 PM
Two notes. First of all, make sure your sheets on SR are up to date. This is mainly aimed at Merc since he hasn't updated his in two weeks. Secondly, I'll be posting the boss shortly. I didn't realize I forgot to Tuesday night.
Title: Re: Pub chat
Post by: Anastasia on January 28, 2013, 04:00:56 PM
I'll be posting Serrandale shops shortly. You've already been there so you know what's up. This gives y'all a chance to plan your purchases when you get back to town.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 12:31:40 AM
Congratulations! The party has reached level 2! Any questions about leveling up should be posted here.
Title: Re: Pub chat
Post by: VySaika on January 30, 2013, 12:49:51 AM
Autumn Crow has gained a level!

Autumn Crow's Dexterity has increased!

Autumn Crow's Mind has increased!

Autumn Crow has become more skilled! She has gained in Cooking skill! She has gained in Athletic skill!

Autumn Crow has learned [Aura Bolt]! Now she can attack with Ancient EgyptianMartial Arts Laser Beams!

Autumn Crow's HP is now 74!
Title: Re: Pub chat
Post by: Merc on January 30, 2013, 01:01:05 AM
Picking up "Grim Reaper", putting points in PWR+DEX, and skills into inquiry+scavenge. I'd also like to retrain "Beso Toxico" for "Image".

I want to switch to Warrior after next boss fight we have. If we level up before then, I'll pick up Beso Toxico again. On the off-chance we don't fight a boss before two level-ups happen, I'll pick up Unspell for level 4.
Title: Re: Pub chat
Post by: Nephrite on January 30, 2013, 01:50:44 AM
If I were to hypothetically take a weapon with Wind Strike, how would Wind Shear be affected?

Wind Shear (Offensive): Multiple blasts of cutting air are launched through the sky toward the target, dealing (Highest Attribute x Half Level) + 2d6 points of Wind damage to one enemy. If you possess the Wind Strike property, Wind Shear deals an additional two steps of damage.

Would it be (Highest X Half Level X 2) in that case? So it'd get a modest damage increase but really pick up at level 4?

EDIT: Actually, I think it'd be (Highest Attribute X (Half Level + 2)), so it'd be x 3 since it seems that "Two steps" is additive...
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 02:12:42 PM
We'll go with the edit for now. I'm still looking this up since it's unclear and I may wanna fiddle with it in the future. We'll see how that works.
Title: Re: Pub chat
Post by: Nephrite on January 30, 2013, 02:17:01 PM
Okay, we'll see if there's an In-character way for Morrie to use a Fan then.

Anyway, picking up Earth's Embrace and putting my extra 2 skill points (plus the other 2 I had from character creation) into Synthesis: Armor.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 02:17:15 PM
Quote from: Gatewalker on January 30, 2013, 12:49:51 AM
Autumn Crow has gained a level!

Autumn Crow's Dexterity has increased!

Autumn Crow's Mind has increased!

Autumn Crow has become more skilled! She has gained in Cooking skill! She has gained in Athletic skill!

Autumn Crow has learned [Aura Bolt]! Now she can attack with Ancient EgyptianMartial Arts Laser Beams!

Autumn Crow's HP is now 74!

Looks solid. Aura Bolt using MND is sorta dumb, but MNDxtwice level looks like a strong damage curve. I'm not so fond of 1/session usability, since sessions are never any uniform IC time. Is this the only skill  (barring level up thingies coming up) that uses it for y'all?
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 02:18:34 PM
Quote from: Nephrite on January 30, 2013, 02:17:01 PM
Okay, we'll see if there's an In-character way for Morrie to use a Fan then.

Anyway, picking up Earth's Embrace and putting my extra 2 skill points (plus the other 2 I had from character creation) into Synthesis: Armor.

Sounds good.

Speaking of since it came up last night, does this system have any codified retraining rules? I haven't seen any.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 02:21:41 PM
Quote from: Merc on January 30, 2013, 01:01:05 AM
Picking up "Grim Reaper", putting points in PWR+DEX, and skills into inquiry+scavenge. I'd also like to retrain "Beso Toxico" for "Image".

I want to switch to Warrior after next boss fight we have. If we level up before then, I'll pick up Beso Toxico again. On the off-chance we don't fight a boss before two level-ups happen, I'll pick up Unspell for level 4.

For Grim Reaper, make sure you understand that going first=/=pre-emptive round. More on this in a bit since I'm gonna talk about initiative in a few posts. Image looks good except see Aura Bolt about 1/session things. More on this in another post too.

I'm not planning for skimping on boss fights and there's no way you'll gain a level without at least one, and in fact will probably have more. Level 1 was an anomaly since y'all really needed a level up for durability and resources.

Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 02:35:58 PM
Okay, let's talk house rules.

8. Rule of boss HP shenanigans. Notorious monster, boss and final boss HPs are subject to DM discretion. Sometimes I want 'em higher, sometimes I want 'em lower. <--- This one is in house rules now. Doesn't matter for y'all except as a heads up. Normal enemies will continue to use the normal formula. Other enemies will use the normal formulas as a base and then see revision as I deem fit. For example, I modified the Red Bone's hit points. RAW he had 200, but in prep I decided that was too high.

As for new house rules? First of all, how do you all like initiative? We're using a simple system and it moves fast. On the other hand, it doesn't really factor in anything else besides the fact that you're the heroes. Do you all like this or would you prefer another initiative method? I'm fully aware that going first is a distinct advantage for all y'all. While we're on the subject, the turn order has been the order in which your hit points are listed in the #dunes topic. Want me to switch that around at all? It's entirely arbitrary.

Secondly, I'm not so fond of 1/session abilities. While it's a clean and easy way to determine what can be used, it does invite some silliness. For example, only being able to use an ability once a week if that's how long passes in one session, while in another you can use it once an hour if a chain of sessions is full of time consuming combat. Do y'all want this changed? If so, any suggestions on what you'd like?

Third, how have you all liked the enemy drop system so far? I've modeled it after FF4, with several possible drops and the possibility of rare and unusual items. That tent that dropped from an imp was massively useful, for instance. I'm also trying to make enough drops so that the party's total gil is split between enemy gil+treasure chest gil+treasure chest items+dropped items+other things.

Finally, let's talk about summons and limit breaks. It's entirely possible they'll come up, but they're largely in the realm of the DM. If summons come into play, they'll most likely be in a modified form to better handle what fits into the plot. Limit breaks will be relatively unaltered if they come up, but obtaining them is left to the DM. It probably won't be for at least another level or two, as I don't want to add that complication to things yet. I'm also mildly wary of Destiny stockpiling+limit break spam to do hideous things to bosses. Nothing I can't handle, but the thought crossed my mind.
Title: Re: Pub chat
Post by: Nephrite on January 30, 2013, 02:57:14 PM
I'm all for making abilities 1/battle, I think that's more fair.

I'm not sure how I feel about enemy drops, but we've had the incentive of Scavenge and other party abilities, so it may be fine?

I'm not sure what to say about Summons yet.
Title: Re: Pub chat
Post by: VySaika on January 30, 2013, 03:17:30 PM
Re: 1/session abilities - I'm cool with making it 1/in-game day, if you'd rather. Or 1/battle is also fine.

Re: Summons - No real opinion on summons with this char. Crow isn't a summoner.

Re: Wind Strike weapon for Morrie - I think you can try weapon synth even without having a component. Just takes the $$$. I will admit that I'm a big fan of different chars having different weapon types, so someone else using Crow's fan/scarf weapons would irritate me. If you want to go for a wind weapon now, I'd be willing to lend you cash to try and synth a wind crystal rather then have you use a fan.

Re: Limit Breaks - I absolutely love limit breaks, and the fact that they cost so much destiny is sad to me. I really would like to see them in the game though, I've already got plans for what I'd like limits for Crow to be(happy to toss 'em out for you in PM if you want. Buff/Debuff based, not damage limits!). Not sure how to prevent save limits -> smash bosses, since that's kinda the point of limits in the FF games, you know? Well, we can figure something out.

Re: Init - Init's been working for me just fine. So long as we have the option of delaying to let an ally go first(like if Santos needs to delay a second to let me burn my Chain points before finishing off the dude I'd been building them on or something) then I see no need to change.

Re: Enemy Drops - Drops are working out just fine. Getting synth components from notorious/boss monsters is funtimes, so glad to see those are easier to get with the Savange checks. Hope someone keeps good ranks in that!

Re: Boss HP - I assume literally everything about enemy design is subject to GM whim, so this is a non-thing to me. <_<

Re: Boss Fights before levelups - Can I request that I get some advance notice before a level at some point in the future? As I've said before, I want to grab Samurai and get Flawless Form, but until I get that level and take Flawless Form, I am *useless* as a Samurai. Job switching before getting that level could leave me stranded in a class I have crap for value in for who knows how long until the level happens. Unless I can have Draw Out work with Fans or Scarves instead of Blades for her, then I could handle Samurai until the level. No armor and non-Monk HP would still suck, but I'd have huge damage from Draw Out to fall back on.
Title: Re: Pub chat
Post by: Nephrite on January 30, 2013, 03:32:24 PM
I hadn't thought about just synthing a Wind Strike weapon. I'll do that.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 03:42:23 PM
Quote from: Nephrite on January 30, 2013, 03:32:24 PM
I hadn't thought about just synthing a Wind Strike weapon. I'll do that.

Lemme deal with this real quick.

Okay, what tier of weapon do you wanna synth, first of all? You have to pay half of the default cost, pass or fail.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 03:44:46 PM
Quote from: Gatewalker on January 30, 2013, 03:17:30 PM
Re: 1/session abilities - I'm cool with making it 1/in-game day, if you'd rather. Or 1/battle is also fine.

Those are both viable. Lemme see what the others think first.

QuoteRe: Limit Breaks - I absolutely love limit breaks, and the fact that they cost so much destiny is sad to me. I really would like to see them in the game though, I've already got plans for what I'd like limits for Crow to be(happy to toss 'em out for you in PM if you want. Buff/Debuff based, not damage limits!). Not sure how to prevent save limits -> smash bosses, since that's kinda the point of limits in the FF games, you know? Well, we can figure something out.

Yeah, toss me a board PM. I'll look at it and keep 'em in mind.

QuoteRe: Boss Fights before levelups - Can I request that I get some advance notice before a level at some point in the future? As I've said before, I want to grab Samurai and get Flawless Form, but until I get that level and take Flawless Form, I am *useless* as a Samurai. Job switching before getting that level could leave me stranded in a class I have crap for value in for who knows how long until the level happens. Unless I can have Draw Out work with Fans or Scarves instead of Blades for her, then I could handle Samurai until the level. No armor and non-Monk HP would still suck, but I'd have huge damage from Draw Out to fall back on.

Okay, that's fair.
Title: Re: Pub chat
Post by: Nephrite on January 30, 2013, 03:46:10 PM
Quote from: Anastasia on January 30, 2013, 03:42:23 PM
Quote from: Nephrite on January 30, 2013, 03:32:24 PM
I hadn't thought about just synthing a Wind Strike weapon. I'll do that.

Lemme deal with this real quick.

Okay, what tier of weapon do you wanna synth, first of all? You have to pay half of the default cost, pass or fail.

Crystal, all it needs is Wind Strike on it.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 03:49:39 PM
Okay. What tier? I need to know that since it regulates price and damage. Tier 1 would be 75 gil and need a result of 7, while tier 2 would be 350 gil and need a result of 9. Tier 2 weapons have the potential for a second ability if you wanna go for that. I'm assuming you don't have enough gil to make tier 3 or higher realistic.
Title: Re: Pub chat
Post by: Nephrite on January 30, 2013, 03:56:20 PM
Tier one is fine, since I don't really even use the weapon for anything.

EDIT: At least, I don't think weapon strength has any bearing on my abilities, anyway.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 04:01:53 PM
It doesn't, the geomancy abilities don't draw on it. Okay, make your synthesis check in #dunes with Hatbot and post the results. I'll post the expenses and results in loot.
Title: Re: Pub chat
Post by: Nephrite on January 30, 2013, 04:03:33 PM
[15:02] <Nephrite> roll 2d6+4 Tier 1 synthesis weapon check
[15:02] * Hatbot --> "Nephrite rolls 2d6+4 Tier 1 synthesis weapon check and gets 14." [2d6=5, 5]
Title: Re: Pub chat
Post by: VySaika on January 30, 2013, 04:13:40 PM
I will spend 350gp to ask Morrie to make me a Tier 2 scarf with the +2 PWR Attribute Bonus ability! Would I need to spend more to get a second ability?
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 04:15:51 PM
Nah, don't worry about that. I'll handle any secondary stuff. Go ahead and have Morrie roll and post the results then, assuming he's game.
Title: Re: Pub chat
Post by: VySaika on January 30, 2013, 04:20:52 PM
<@Gatewalker> Cool. Game for synthing me up a scarf, Neph?
<Nephrite> No pressure, no pressure...
<Nephrite> roll 2d6+4 Tier 2 Scarf. BIG MONEY BIG MONEY BIG MONEY... STOP!
* Hatbot --> "Nephrite rolls 2d6+4 Tier 2 Scarf. BIG MONEY BIG MONEY BIG MONEY... STOP!  and gets 11." [2d6=4, 3]
<@Gatewalker> ~
Title: Re: Pub chat
Post by: Taishyr on January 30, 2013, 05:36:48 PM
Reber Rup~

+1 Res/Mnd, Shieldbearer get, Shield equipped. HP now at 50, MP at 35.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 07:21:51 PM
The leather shield you guys got, I assume?
Title: Re: Pub chat
Post by: Merc on January 30, 2013, 10:50:34 PM
Quote from: Anastasia on January 30, 2013, 02:21:41 PMFor Grim Reaper, make sure you understand that going first=/=pre-emptive round. More on this in a bit since I'm gonna talk about initiative in a few posts.
I'm aware. It won't be that useful at the moment, however I will be grabbing First Strike after job changing to Warrior. Which -does- let me act in pre-emptive rounds.

Quote from: Anastasia on January 30, 2013, 02:21:41 PMI'm not planning for skimping on boss fights and there's no way you'll gain a level without at least one, and in fact will probably have more. Level 1 was an anomaly since y'all really needed a level up for durability and resources.
Quote from: Anastasia on January 30, 2013, 02:35:58 PM8. Rule of boss HP shenanigans. Notorious monster, boss and final boss HPs are subject to DM discretion. Sometimes I want 'em higher, sometimes I want 'em lower. <--- This one is in house rules now. Doesn't matter for y'all except as a heads up. Normal enemies will continue to use the normal formula. Other enemies will use the normal formulas as a base and then see revision as I deem fit. For example, I modified the Red Bone's hit points. RAW he had 200, but in prep I decided that was too high.
Same as Gate, I don't care what goes behind the screen. If you think you have to mess with stats for DM discretion, go for it. I might question stuff like the imps, but at the end of the day, it's not a huge thing for me either.

Was the Red Bone a boss, out of curiosity, or just a notorious creature? Above implies boss, so wondering if we got destiny points for beating it.

Quote from: Anastasia on January 30, 2013, 02:35:58 PMAs for new house rules? First of all, how do you all like initiative? We're using a simple system and it moves fast. On the other hand, it doesn't really factor in anything else besides the fact that you're the heroes. Do you all like this or would you prefer another initiative method? I'm fully aware that going first is a distinct advantage for all y'all. While we're on the subject, the turn order has been the order in which your hit points are listed in the #dunes topic. Want me to switch that around at all? It's entirely arbitrary.
I like that the system is fast, though I worry about the fact that enemies can gang up on someone without any one of us getting a chance to act in between, like with other systems where init can space characters out. Whenever someone other than Crow gets ganged up on, they're probably going unconscious.

It's working out okay so far anyway.

Quote from: Anastasia on January 30, 2013, 02:21:41 PMImage looks good except see Aura Bolt about 1/session things. More on this in another post too.
Quote from: Anastasia on January 30, 2013, 02:35:58 PMSecondly, I'm not so fond of 1/session abilities. While it's a clean and easy way to determine what can be used, it does invite some silliness. For example, only being able to use an ability once a week if that's how long passes in one session, while in another you can use it once an hour if a chain of sessions is full of time consuming combat. Do y'all want this changed? If so, any suggestions on what you'd like?
I don't have any issue with calling a session just the once a week session we meet, personally, even if time silliness occurs. It jsut means we can use it once every time we meet together, which I'm okay with.

1/in-game day is probably a good way of handling concerns you have though.

I don't particularly think that 1/battle meets the intent of the abilities, and while it'd be -really- nice, and not particularly game breaking, still think I'd disagree with this one.

Quote from: Anastasia on January 30, 2013, 02:35:58 PMThird, how have you all liked the enemy drop system so far? I've modeled it after FF4, with several possible drops and the possibility of rare and unusual items. That tent that dropped from an imp was massively useful, for instance. I'm also trying to make enough drops so that the party's total gil is split between enemy gil+treasure chest gil+treasure chest items+dropped items+other things.
I like it.

Quote from: Anastasia on January 30, 2013, 02:35:58 PMFinally, let's talk about summons and limit breaks. It's entirely possible they'll come up, but they're largely in the realm of the DM. If summons come into play, they'll most likely be in a modified form to better handle what fits into the plot. Limit breaks will be relatively unaltered if they come up, but obtaining them is left to the DM. It probably won't be for at least another level or two, as I don't want to add that complication to things yet. I'm also mildly wary of Destiny stockpiling+limit break spam to do hideous things to bosses. Nothing I can't handle, but the thought crossed my mind.
I don't really care about summons, personally. As with Gate, Santos isn't a summoner.

Limit break spam wouldn't work for more than two rounds anyway, simply because you have to be below 25% HP to use them. Crow is the only tank that'd probably be okay with hanging around 25% or lower HP for a few rounds once we get to higher levels. We could still stockpile so -all- of us limit break around the same time, but that's about the worst of it?

I haven't really looked at the limit break rules yet because I knew they weren't coming for a while, but I'll probably start looking at them after we hit next level. I think they're a cool part of the game.
Title: Re: Pub chat
Post by: Anastasia on January 30, 2013, 11:11:41 PM
Quote from: Merc on January 30, 2013, 10:50:34 PMWas the Red Bone a boss, out of curiosity, or just a notorious creature? Above implies boss, so wondering if we got destiny points for beating it.

He sure was. From the boss fight loot post:

QuoteBoss battle! The Gate of Skeletons opens!

Each member of the party gains 1 point of destiny!
Title: Re: Pub chat
Post by: Merc on January 30, 2013, 11:45:08 PM
I'm a terrible reader. In my defense, that tuesday was sucky as hell for me. =p
Title: Re: Pub chat
Post by: Taishyr on January 31, 2013, 02:51:19 PM
Quote from: Anastasia on January 30, 2013, 07:21:51 PM
The leather shield you guys got, I assume?

Aye.

No problem with you shenaniganing stats as you please/feel is needed. Also zero issue with drop system.

Initiative... I have no issue with how it works right now, though I may be requesting to go first in initiative orders instead of last on a few "rounds" due to Banish, as an example. Would it be alright if I simply requested to go first OOC as monsters were resolving?

1/session changing to 1/in-game day seems the cleanest fit, though I'd honestly not object to them being once a battle. Whatever you're most comfortable with as a DM, I suppose.

Re: summons, Janus would eventually like a "summon"... but if it works more like FF6/7/8/9 as opposed to FF10/12, that's actually preferable. Spending the destiny to summon one could just give a buff that could be turned off to give the Astra Burst skill or whatever it's called.

I also have limit ideas, and outside of one, all of them would be buffs. I don't see any need to add them as a complication yet, either, though. They can wait.
Title: Re: Pub chat
Post by: Merc on February 03, 2013, 01:10:06 AM
Although we aren't there yet, a question on limit breaks:

Status Effect requires an opposed Force or Finesse roll (page 169). Would it be the limit break user that decides which of the two to use, or is it you picking whatever is most beneficial for the target?
Title: Re: Pub chat
Post by: Anastasia on February 03, 2013, 01:18:51 AM
Depends on the status.

Generally it's force unless it's one of the ones suggested for finesse on page 156. If in doubt about a status, ask me.
Title: Re: Pub chat
Post by: Anastasia on February 06, 2013, 03:07:18 AM
Quote from: Merc on January 30, 2013, 01:01:05 AM
Picking up "Grim Reaper", putting points in PWR+DEX, and skills into inquiry+scavenge. I'd also like to retrain "Beso Toxico" for "Image".

I want to switch to Warrior after next boss fight we have. If we level up before then, I'll pick up Beso Toxico again. On the off-chance we don't fight a boss before two level-ups happen, I'll pick up Unspell for level 4.

Going to change, MErc?
Title: Re: Pub chat
Post by: Anastasia on February 06, 2013, 01:20:01 PM
House rules update. The new status is described there, but it's basically an offshoot of sleep with a different resolution method. A consumable exists to cure it, one you'll likely come across sooner rather than later.
Title: Re: Pub chat
Post by: Merc on February 06, 2013, 09:19:09 PM
Nah, I think I'll wait until after this adventure (I'm assuming we're still heading towards Sparrow's Tomb). I think I do want to pick up Beso Toxico before I level-up, this was a lot faster opportunity than I was expecting initially, honestly.
Title: Re: Pub chat
Post by: Merc on February 08, 2013, 09:18:37 PM
Edited sheet, shifting skills based on changes:
Dropped -1 Escape, -2 Lore (General), -1 Scavenge, -3 Tinkering.
Added +4 Alchemy, +1 Inquiry, +1 Athletics, +1 Thievery.
Title: Re: Pub chat
Post by: Anastasia on February 10, 2013, 02:05:32 PM
Okay, with party turnover there's some business we need to take care of. First off, the bag of holding is returned to the party. Who wants to carry it? The items in the bag of holding are also returned to the party, as well as the Phoenix Down Crow claimed at the end of last session. See below for a list of items in the bag and the bag's description.

Second of all, it seems a new initiative system would behoove us. Yeah, having it be all one side and then the other is easy and quick, but it has obvious drawbacks. For the moment we're gonna try this for initiative: Rule of initiative needs to suck less. At the start of combat, everyone rolls 2d10 and initiative goes from low to high. Ties are broken in favor of the PCs. Initiative lasts for the whole combat and cycles at the end of the round.

This system isn't perfect and doesn't take into account any of your stats, but it'll do for now. We'll see how it goes for a few sessions and work from there.

432 gil
4 Magic Tarts(25% MP healing)
Old Robe
Potion
3 Zombie Eye
Antidote
Phoenix Down

Key Item: Bag of Holding

This bag does not take an inventory slot. It can store up to twenty items within it. Such items are securely kept and do not count against your inventory limit. However, it takes a bit of time to get an item out, so you can't take items out of the bag during combat. (Current capacity is 11/20.)
Title: Re: Pub chat
Post by: Iron Dragoon on February 10, 2013, 03:11:19 PM
Uh, Id on't see any reason for me to carry and/or claim any of that. If, however, no one else wants to lug it around, I will. The bag might be semi-useful for my tinkering/cooking supplies. But that depends on how often I use them, which as of now, I have no idea on.
Title: Re: Pub chat
Post by: Nephrite on February 12, 2013, 07:35:59 PM
Morrie would probably take the bag, but not the Phoenix Down.
Title: Re: Pub chat
Post by: Anastasia on February 12, 2013, 08:04:11 PM
Okay, add the bag and any unclaimed contents still in it to your sheet, Morrie. Since the previous adventure is over, feel free to split the gil you won between yourself and Santos. If you want to sell anything or engage in some recreational synthesis, go ahead as well.
Title: Re: Pub chat
Post by: Anastasia on February 16, 2013, 03:57:56 PM
Two points. First, am I due to make rulings on anything I forgot? Second, can I get a volunteer to post logs?
Title: Re: Pub chat
Post by: Iron Dragoon on February 16, 2013, 04:06:08 PM
So. I talked with Dune and did some figuring. Currently, with my +7 tinker bonus, my average roll is about a 14, with a bit of leeway either way. Did a couple test rolls and got this range:

> roll 2d6+7
* Hatbot --> "Iddy rolls 2d6+7 and gets 17."12 [2d6=5, 5]
> roll 2d6+7
* Hatbot --> "Iddy rolls 2d6+7 and gets 17."12 [2d6=6, 4]
> roll 2d6+7
* Hatbot --> "Iddy rolls 2d6+7 and gets 9."12 [2d6=1, 1]

So, even with a total fail of rolling, I can guarantee making anything up to Moderate (9). With a bit of luck, I can make Heroic (17) stuff.

If there's anything you guys want that's up to Heroic let me know so I can start making a list of components I  need to get/find and get the stuff built.
Title: Re: Pub chat
Post by: Anastasia on February 16, 2013, 04:11:23 PM
Not quite. Snake eyes is an automatic failure and complication, remember. So there is a small chance of catastrophe.

For reference, moderate(9) is tier 2, challenging(11) is tier 3, impressive(14) is tier 4 and so on and heroic(17) is tier 5.
Title: Re: Pub chat
Post by: Veryslightlymad on February 19, 2013, 02:35:20 PM
Me and my abysmal HP could stand a protect ring, if you're offering.
Title: Re: Pub chat
Post by: Anastasia on February 21, 2013, 02:50:36 PM
I'll be posting Paslch's shops throughout the afternoon. Just a heads up, y'all.
Title: Re: Pub chat
Post by: Anastasia on February 21, 2013, 05:10:07 PM
Okay, could one of you be nice and round up all the various components the party has handy and list them here?
Title: Re: Pub chat
Post by: Iron Dragoon on February 21, 2013, 05:34:34 PM
Quote from: Anastasia on February 21, 2013, 05:10:07 PM
Okay, could one of you be nice and round up all the various components the party has handy and list them here?

What's left:

Zombie Eye: Tier 2 component, eye.
Zombie Eye: Tier 2 component, eye.
Zombie Eye: Tier 2 component, eye.
Iron Scrap: Tier 2 component, iron/metal.
Glass Scrap: Tier 2 component, glass.

Also, in the future, whenever someone synthesizes something, please be sure to list what component you're using. No one listed anything except gil costs before.
Title: Re: Pub chat
Post by: Anastasia on February 21, 2013, 05:35:10 PM
Okay, so is anyone going to want to synth anything?
Title: Re: Pub chat
Post by: Iron Dragoon on February 21, 2013, 05:37:19 PM
I will. I'll update this post when I think of what.

Update: Wanna make a rifle with Blind Touch from 1x Zombie Eye!

Update Addendum: I would *like* to make the above, but lack weaponcrafting! Anyone with such a skill be willing to give it a whirl for me?
Title: Re: Pub chat
Post by: Nephrite on February 21, 2013, 06:03:17 PM
Consumed 1 Zombie Eye.

[16:54] <Kotono> Actually Iddy, don't you only have ranks in tinkering and cooking? You need weapons to make weapons.
[16:54] <Iddy> Oh shit.
[16:54] <Iddy> You're right.
[16:55] <Iddy> Updated the post asking someone to make it for me >.>
[16:56] <Kotono> Neph has synth(weapons).
[16:57] * Iddy huggles Neph.
[16:57] <Iddy> Please??
[16:59] <Nephrite> Oh dear.
[17:01] <Nephrite> roll 2d6+4 for a Blind Touch weapon via the Zombie Eye
[17:01] <Kobot> Nephrite rolled 2d6+4 for a Blind Touch weapon via the Zombie Eye --> [ 2d6=7 ]{11}
[17:02] <Iddy> Pass?
[17:02] <Kobot> Yes. Post the results in loot and I'll hash itout.
Title: Re: Pub chat
Post by: Iron Dragoon on February 21, 2013, 06:27:37 PM
Hmm. So, I don't have an Accessory and neither does 'Shroom-boy. Was thinking of using the Glass to make 'Shroom-boy a MP Regen Accessory and the Iron for me to get a RES bonus.

But I don't want to just start using everything. So! Input/approval?
Title: Re: Pub chat
Post by: Nephrite on February 21, 2013, 08:38:18 PM
I should probably try and get some +RES accessory, but maybe an armor one wouldn't hurt either.

EDIT: Also, I think we should talk with the shopkeeper to see if we can do something to get that Tier 4 armor for someone.
Title: Re: Pub chat
Post by: Nephrite on February 26, 2013, 07:42:58 PM
Just as a reminder I still think we should talk to the shopkeeper about the armor~
Title: Re: Pub chat
Post by: Merc on February 26, 2013, 08:03:02 PM
We can do that in-game!
Title: Re: Pub chat
Post by: Anastasia on March 01, 2013, 02:50:13 PM
A quick summary of how the fuck summons work.

First of all, read page 114-117 and then Titan's description on page 245. I'll assume you're familiar with this. Got it? Good.

Titan is a rank 2 individual esper. That means that he can be summoned for 2 points of destiny by Mycol. This is a slow action, just like casting a spell. Special rules for them are noted below.

- Titan has HP equal to 2x Mycol's max HP score. Right now Titan would have 76/76 HP if summoned.
- Summons always have zero ARM and M.ARM. They share the same evade as their summoner.
- Summons have the trait impervious, which means they're basically status immune. Some have exceptions to this as noted in their description. They're also immune to knockback, disarm, equipment breaking or targeting, falling damage, can't have their spells interrupted, can't be swayed with skills, can't be intimidated or coerced and can't be affected by haste unless they innately have auto haste.
- A summon acts immediately once they are summoned. Which means you do your slow action and wait a round, it appears when you finish and acts right away.
- Once summoned, a summon takes the place of the summoner. VSM controls the summons in place of Mycol. Mycol's removed from the battle and untargetable/invincible during this time.
- A summon stays for 3 rounds, until it is reduced to zero HP or until it is dismissed by the summoner. At this point the summoner immediately rejoins the battle and becomes vulnerable again.
- A summon that makes it to three rounds can use its Astral Flow ability before leaving. Think of this sort of as a limit break.
- All damage by summons are automatic and deals nonelemental M.ARM damage unless specified otherwise.

As for Titan, he has several abilities to choose from. Let me know if you have any questions about them.
Title: Re: Pub chat
Post by: Merc on March 03, 2013, 10:50:26 PM
This is just random question, I don't have any problems continuing to meet on Tuesdays, but would moving to Thursday (or even Wednesday) be doable for everyone?

Only reason I ask is because mondays/tuesdays tend to be my most mind-numbing work days since that's when I tend to have long business meetings, so I'd rather game on thursday if possible, though even wednesday would be better.

Work's still slowed down and doesn't look to be picking up again any time soon, so again, this is just a preference.

I can still do Tuesdays, but wanted to shoot the question about wed/thu.
Title: Re: Pub chat
Post by: Anastasia on March 04, 2013, 12:30:07 PM
I'm pretty sure Wed-Friday are out for Neph, at least according to the last time I asked about days. Feel free to speak up and clarify, Neph.
Title: Re: Pub chat
Post by: Merc on March 04, 2013, 09:22:35 PM
Ah, sadface. :(

I knew Friday was bad, didn't know about the other days.
Title: Re: Pub chat
Post by: Nephrite on March 05, 2013, 01:45:40 PM
At the current moment Wed-Friday are out for me, unless we made the time earlier, but I don't think that works for others.
Title: Re: Pub chat
Post by: Iron Dragoon on March 05, 2013, 09:56:29 PM
Thursdays are my class day. Though that's only for a few more weeks.
Title: Re: Pub chat
Post by: Anastasia on March 06, 2013, 12:20:42 PM
Split off Gate and Tai's PC sheets to a storage topic. Figure there's no sense having them clutter up the PC topic now.
Title: Re: Pub chat
Post by: Anastasia on March 06, 2013, 01:09:15 PM
Maps! I threw these together with the tiles I had handy. They're obviously abstract and the total size of the map isn't indicative of the size of each basement. The treasure chests are the barrels in case you didn't put that together last night. Distance in feet is relative - this is to provide an overview, not worry if everything's the perfect amount of distance and squares as described.

Basement 1(Starting floor):
Spoiler: ShowHide


(http://i.imgur.com/NnGSZMh.png)


Basement 2 (Second stairway up is the ladder into the shelves):
Spoiler: ShowHide


(http://i.imgur.com/ePQXoyp.png)


Nothing for basement 3 yet, as all you found was one isolated, boxed in dead end.
Title: Re: Pub chat
Post by: Anastasia on March 13, 2013, 02:21:48 PM
Okay, are y'all gonna be going right back in or will you be doing something out of the dungeon first?
Title: Re: Pub chat
Post by: Nephrite on March 13, 2013, 03:19:17 PM
We should probably rest up.
Title: Re: Pub chat
Post by: Anastasia on March 13, 2013, 05:02:09 PM
That's one. What do you the rest of y'all think?
Title: Re: Pub chat
Post by: Iron Dragoon on March 13, 2013, 05:20:46 PM
Eh, I think a quick stop to do some inventory stuff is all we really need before heading back in.
Title: Re: Pub chat
Post by: Nephrite on March 13, 2013, 07:25:58 PM
I only suggest a rest to replenish Mycol's MP. If he doesn't care then we can do whatever.
Title: Re: Pub chat
Post by: Veryslightlymad on March 13, 2013, 11:58:25 PM
I'd prefer a rest. Also, we could use the resting time to talk to Ebenezer about what we saw in the dungeon.
Title: Re: Pub chat
Post by: Anastasia on March 14, 2013, 12:00:08 AM
Okay. Rest and inventory stuff can happen. I'll top off Mycol's MP in #dunes. In the meanwhile, what inventory stuff do y'all need to do?

Shops for Galimond will be posted tonight and tomorrow.
Title: Re: Pub chat
Post by: Anastasia on March 20, 2013, 03:38:54 AM
We missed tonight's session on account of thunderously bad luck. I'd like to make up the session if possible. Is there any chance we can all get together over the weekend, say Saturday or Sunday? I'm free this weekend so I can be flexible on times.
Title: Re: Pub chat
Post by: Merc on March 20, 2013, 12:21:05 PM
saturday is a no go for me. sunday I could do at any time.
Title: Re: Pub chat
Post by: Nephrite on March 20, 2013, 01:42:24 PM
Sunday is fine with me too, anytime.
Title: Re: Pub chat
Post by: Iron Dragoon on March 20, 2013, 05:19:54 PM
Saturday is bad, sunday would depend on what time. Better sometime in the early afternoon for me. Evening might be more difficult.
Title: Re: Pub chat
Post by: Veryslightlymad on March 22, 2013, 05:53:49 AM
Pretty sure Sunday works for me. Saturday is definitely out. Work work.
Title: Re: Pub chat
Post by: Anastasia on March 22, 2013, 12:25:31 PM
Would 1 PM-5PM EST work on Sunday for y'all?
Title: Re: Pub chat
Post by: Nephrite on March 22, 2013, 03:18:29 PM
Fine with me.
Title: Re: Pub chat
Post by: Iron Dragoon on March 22, 2013, 06:37:36 PM
12 to 4 for me.. Should be fine.
Title: Re: Pub chat
Post by: Merc on March 22, 2013, 06:50:01 PM
That's fine
Title: Re: Pub chat
Post by: Merc on March 26, 2013, 11:51:24 PM
Since we just defeated a boss, I'm job changing to warrior.
Title: Re: Pub chat
Post by: Merc on March 27, 2013, 12:00:30 AM
sheet updated with bonus destiny, updates on items (consumables lost and gained), and job change.
Title: Re: Pub chat
Post by: Nephrite on March 27, 2013, 01:51:34 AM
So I might be asking this too early, but what exactly is the criteria for Limit Abilities? There doesn't seem to be any indication in the pdf on when we learn them. Are they basically things we learn at GM discretion, such as "Hey, you guys just did -SOMETHING TOTALLY AWESOME!- Pick a Limit Ability!"
Title: Re: Pub chat
Post by: Anastasia on March 27, 2013, 01:57:04 AM
Quote from: Nephrite on March 27, 2013, 01:51:34 AM
So I might be asking this too early, but what exactly is the criteria for Limit Abilities? There doesn't seem to be any indication in the pdf on when we learn them. Are they basically things we learn at GM discretion, such as "Hey, you guys just did -SOMETHING TOTALLY AWESOME!- Pick a Limit Ability!"

Something like that, only with more plot connotations.
Title: Re: Pub chat
Post by: Nephrite on March 27, 2013, 02:26:39 AM
Am I further correct in that some of them are simply passive? Like the Geomancer's Mineralize -- it seems you just... "get" the ability, without needing to spend Destiny on it.
Title: Re: Pub chat
Post by: Nephrite on March 27, 2013, 05:20:40 PM
As a follow up: It seems there are both Limit BREAKS and Limit ABILITIES.

I assume when the time comes, we'll get to choose an ability as well as come up with a Limit Break? Or maybe we always have the Limit Breaks... this is very fuzzy.
Title: Re: Pub chat
Post by: Anastasia on March 27, 2013, 05:24:12 PM
It'll be clarified when it happens, yeah. Y'all are just starting to deal with summons and I'd rather not throw too many new abilities at you at once.
Title: Re: Pub chat
Post by: Nephrite on March 27, 2013, 05:37:52 PM
That's fine! I'm just making sure I have all my ducks in a row for whenever it does happen.
Title: Re: Pub chat
Post by: Anastasia on March 28, 2013, 01:08:39 PM
Okay, who's looking at job changing? What jobs are you looking at, y'all?
Title: Re: Pub chat
Post by: Iron Dragoon on March 28, 2013, 01:24:59 PM
I'm eyeballing Paladin or Warrior (sticking with ranged). I haven't really had a chance to sit down and weigh the two against each other, though. I'm open to suggestions/opinions, though.
Title: Re: Pub chat
Post by: Anastasia on March 28, 2013, 02:44:22 PM
What exactly do you wanna get out of job changing, Iddy?
Title: Re: Pub chat
Post by: Nephrite on March 28, 2013, 03:46:30 PM
Unsurprisingly, I will not be job changing.
Title: Re: Pub chat
Post by: Anastasia on March 28, 2013, 03:50:32 PM
That's downright shocking!
Title: Re: Pub chat
Post by: Iron Dragoon on March 28, 2013, 04:32:57 PM
Quote from: Anastasia on March 28, 2013, 02:44:22 PM
What exactly do you wanna get out of job changing, Iddy?

Looking for a big more armor access and some better support abilities with a bump to force.
Title: Re: Pub chat
Post by: Anastasia on March 28, 2013, 04:37:20 PM
Both of those do heavy armor just fine. Paladin has better HP and MP while Warrior has better ACC. Paladin comes with spellcasting if you gain levels in it. Dunno about class abilities, though.
Title: Re: Pub chat
Post by: Nephrite on March 28, 2013, 06:12:25 PM
Shield of Light seems really, really good since it's a once-per-combat free Holy damage + Blind attack.  Spirits Within also looks to be pretty amazing, since it's free MP Recovery. Well, almost free.

Having someone else who could potentially heal isn't a bad thing either.
Title: Re: Pub chat
Post by: Iron Dragoon on March 28, 2013, 07:57:06 PM
So, Paladin it looks like, then.
Title: Re: Pub chat
Post by: Anastasia on March 28, 2013, 08:03:10 PM
Okay then, lemme know when you're done. Ask if you need any help with how class change works.
Title: Re: Pub chat
Post by: Merc on March 28, 2013, 08:40:49 PM
If Iddy's job changing to paladin, he actually might like the silver armor trade.
Title: Re: Pub chat
Post by: Anastasia on March 28, 2013, 09:00:18 PM
Increasing your defenses is always nice.
Title: Re: Pub chat
Post by: Anastasia on March 30, 2013, 10:30:29 PM
Since Tuesdays are getting bad for VSM, how do you all feel about playing on Monday nights instead? We'll need to move off them come September, but that's nearly half a year away so no worries. If Mondays aren't possible, are there any other days that are viable for us all?
Title: Re: Pub chat
Post by: Nephrite on March 30, 2013, 10:31:27 PM
Mondays are fine with me.
Title: Re: Pub chat
Post by: Iron Dragoon on March 30, 2013, 11:51:23 PM
Monday's fine.
Title: Re: Pub chat
Post by: Merc on March 31, 2013, 12:31:18 AM
Monday's fine right now.
Title: Re: Pub chat
Post by: Anastasia on March 31, 2013, 01:25:19 AM
Clarification: Not for this week but for the week of the 8th.
Title: Re: Pub chat
Post by: Veryslightlymad on April 01, 2013, 04:53:47 PM
Mondays work much better for me than Tuesdays for the time being. Watch, I'll say that and then BAMMO, everything will change for at least one of us.
Title: Re: Pub chat
Post by: Anastasia on April 01, 2013, 04:54:30 PM
That's how it usually works! Okay, after this Tuesday's session we'll switch to Mondays.
Title: Re: Pub chat
Post by: Anastasia on April 03, 2013, 01:16:56 AM
Right. A series of questions for next week.

1. What are your plans? There's events with Ebenzer you can do when you're done with everything else in Galimond, as it takes him time to research. You can also do that feast thing IC if you like, but no obligation if you don't want to.

2. You got your asses beat by Shiva. Any ideas for a strategy for round 2? Speaking of, do you want to try to fight her again? If you do, when?

3. As far as duel wielding and Lehko go, remember you need two distinct weapons. So you'll need to buy/find/make two pistols.
Title: Re: Pub chat
Post by: Nephrite on April 03, 2013, 11:42:58 AM
1. I think we should see if he has any leads after we're done with trying what there is to try, if our journey with him is over. Doing the feast IC is fine with me.

2. If we can find some ice-resistant accessories or equipment, that would help a lot. We could also try Silence/Seal or whatever. I think we need to do this sooner rather than later, because it seems like she'd lead us somewhere else.
Title: Re: Pub chat
Post by: Iron Dragoon on April 03, 2013, 12:51:39 PM
Flower/Fruit/Mossy 3 Confuse Touch, Spellburst (Pollen), HP Restore, MP Restore, Variable

Quote from: Anastasia on April 03, 2013, 01:16:56 AM
Right. A series of questions for next week.

1. What are your plans? There's events with Ebenzer you can do when you're done with everything else in Galimond, as it takes him time to research. You can also do that feast thing IC if you like, but no obligation if you don't want to.

2. You got your asses beat by Shiva. Any ideas for a strategy for round 2? Speaking of, do you want to try to fight her again? If you do, when?

3. As far as duel wielding and Lehko go, remember you need two distinct weapons. So you'll need to buy/find/make two pistols.

1.) I want to try purifying that armband. If that works, I want to try purifying those glowing green runes. I get the feeling that there's probably something cool (or horrible) in those chests. Either way, I wanna find out. If we *do* end up being successful with the runes, I'll have something to discuss with Dune, concerning my character goals.

As for the feast thing, I don't mind doing it IC.

2.) The strategy that'll do the most good, I think, is spend the first round hammering the Zombies. We don't need to kill all of them, I don't think, but we need to keep the numbers manageable. Also, we *can't* ignore the charging. We can't really stop Shiva from casting an AoE, but if we can keep the zombie numbers at 2 or less, we can stop them from doing it. I have something of an idea on how to keep Shiva occupied, but that falls under point 3.

I think our biggest issue was that everyone had a plan of their own on how to fight this, but no one really said anything about it until *after* someone had already taken their turn. I understand it's frustrating when things don't go the way you see them, but if you have an idea, then speak up.

The problem with that is that it usually ends up slowing the game down. Someone steps away from the computer without saying anything and everyone else is left hanging. There's really no good way to deal with that, but I at least will ask if anyone has suggestions at the start of my turn. If no one says anything inside 10-15 seconds (even if it's, "Yeah, give me a sec to type."), I'm going to do whatever. If you don't say anything, you lose the right to complain about whatever action I take. I'll give everyone else the same consideration I'm asking for here.

2B) I think a small investment of Gil will go a long way in this fight. For 200g, we can either buy, or I can try to cook, an equivalent item to a Spicy Kabob (grants fire immunity), aimed at Ice immunity. For a lesser investment, we can go after an Ice element ward item. Similarly, we need to look at who does the least damage (I think it's me). That person needs to be in charge of using the bomb fragments we have.

3) I plan on upgrading my weapons. How I do this depends on a discussion I need to have with Dune. My goal is going to be either to DW weapons that give a status effect of Confuse Touch or Stop Touch. Like I said, I have a couple quick questions on this, but I have a fair chunk of gil saved up, so barring great failures, I should be okay, after selling my current weapon.
Title: Re: Pub chat
Post by: Anastasia on April 03, 2013, 02:12:51 PM
Quote from: Iron Dragoon on April 03, 2013, 12:51:39 PM
Flower/Fruit/Mossy 3 Confuse Touch, Spellburst (Pollen), HP Restore, MP Restore, Variable

Whazzat? Some planning you forgot to delete?

Quote1.) I want to try purifying that armband. If that works, I want to try purifying those glowing green runes. I get the feeling that there's probably something cool (or horrible) in those chests. Either way, I wanna find out. If we *do* end up being successful with the runes, I'll have something to discuss with Dune, concerning my character goals.

Okay. Has Neph bought the armband officially yet?

Quote2B) I think a small investment of Gil will go a long way in this fight. For 200g, we can either buy, or I can try to cook, an equivalent item to a Spicy Kabob (grants fire immunity), aimed at Ice immunity. For a lesser investment, we can go after an Ice element ward item. Similarly, we need to look at who does the least damage (I think it's me). That person needs to be in charge of using the bomb fragments we have.

Wow, element blockers are cheap as all hell. As literally not expensive to make with cooking.

Quote3) I plan on upgrading my weapons. How I do this depends on a discussion I need to have with Dune. My goal is going to be either to DW weapons that give a status effect of Confuse Touch or Stop Touch. Like I said, I have a couple quick questions on this, but I have a fair chunk of gil saved up, so barring great failures, I should be okay, after selling my current weapon.

Sounds solid. One point of note. On page 128 it mentions that weapon properties don't stack. So you can have two types of status touch (one on each weapon), but you'd have to choose which one you're using at any given time. So okay, you wanna do some synthing?
Title: Re: Pub chat
Post by: Nephrite on April 03, 2013, 02:49:46 PM
I have purchased the Armband.
Title: Re: Pub chat
Post by: Anastasia on April 03, 2013, 02:50:43 PM
Okay. Iddy, how are you trying to purify it? Innate magic?
Title: Re: Pub chat
Post by: Iron Dragoon on April 03, 2013, 03:03:44 PM
Yeah. Idea is to spend some time using Innate magic with the help of Morrie and Mycol. Morrie's got the healing/sun ability. I'm hoping I can sort of use that to bolster my own innate magic, with Mycol using time magic to 'speed things up.'
Title: Re: Pub chat
Post by: Anastasia on April 03, 2013, 03:15:33 PM
Okay. The party spends some time with the Cursed Armband! You're able to weaken the curse! You don't dispel it, but you understand how you can. If someone wears the Cursed Armband for an entire boss battle and the battle is won, there are two benefits. Whomever wears the armband gets a bonus +1 destiny on top of whatever destiny the boss grants. Secondly, the curse will be broken and the armband will become the following:

Glorious Armband: Tier 2 accessory, 1,000 gil, +1 PWR plus +1 RES plus +1 DEX plus +1 MND plus SOS-Shell plus SOS-Protect. An purified armband that strengthens and protects the wearer.
Title: Re: Pub chat
Post by: Anastasia on April 03, 2013, 07:43:25 PM
Trade post updated for the silver sword/armor trade.
Title: Re: Pub chat
Post by: Merc on April 05, 2013, 12:04:46 AM
Logs are caught up.
Title: Re: Pub chat
Post by: Anastasia on April 05, 2013, 12:07:20 AM
Thanks Merc!
Title: Re: Pub chat
Post by: Merc on April 05, 2013, 12:58:06 AM
I'm an idiot. I'm doing my sheet update and I just realized the flame saber gives me element ward (ice). I should have taken half damage from every single attack in the Shiva fight.
Title: Re: Pub chat
Post by: Merc on April 05, 2013, 01:02:44 AM
Sheet's up to date.
Title: Re: Pub chat
Post by: Anastasia on April 05, 2013, 01:04:41 AM
Quote from: Merc on April 05, 2013, 12:58:06 AM
I'm an idiot. I'm doing my sheet update and I just realized the flame saber gives me element ward (ice). I should have taken half damage from every single attack in the Shiva fight.

Yes, yes you are an idiot. That would have helped a lot!
Title: Re: Pub chat
Post by: Nephrite on April 05, 2013, 06:52:24 PM
Question on Teamwork Attacks:

1) Can more than one person participate in a team attack?
1a) If yes, do all parties need to match rolls, or just two?

Example: Morrie, Santos, and Lehko team attack.

Morrie rolls 1, 2
Santos rolls 3, 4
Lehko rolls 3, 5

Does the team attack succeed, or fail?
Title: Re: Pub chat
Post by: Nephrite on April 05, 2013, 07:16:12 PM
Another question: Does a Warrior's Trauma work with Berserk? I.e. can you get the bonus of ignoring half ARM while also getting the one step damage bonus from having a negative status effect?
Title: Re: Pub chat
Post by: Anastasia on April 05, 2013, 07:31:08 PM
Quote from: Nephrite on April 05, 2013, 07:16:12 PM
Another question: Does a Warrior's Trauma work with Berserk? I.e. can you get the bonus of ignoring half ARM while also getting the one step damage bonus from having a negative status effect?

It does.
Title: Re: Pub chat
Post by: Anastasia on April 05, 2013, 09:45:52 PM
Quote from: Nephrite on April 05, 2013, 06:52:24 PM
Question on Teamwork Attacks:

1) Can more than one person participate in a team attack?
1a) If yes, do all parties need to match rolls, or just two?

Example: Morrie, Santos, and Lehko team attack.

Morrie rolls 1, 2
Santos rolls 3, 4
Lehko rolls 3, 5

Does the team attack succeed, or fail?

It says two or more can participate, so yes. To the second point, it's a little vague. It refers to matching pairs but doesn't really address if this applies to 3+ people teamups. I'll say you just need one pair for now, since it involves holding in combat anyway.
Title: Re: Pub chat
Post by: Merc on April 05, 2013, 10:14:22 PM
I read it somewhere on the game thread actually.

The consensus is that for a teamwork attack to succeed, all attacks must hit and that two numbers must match. So more people participating gives you more chances at matching die. The issue is that if you don't have an automatic hit attack like a spell, there's more chances to fail, and when you fail with a teamwork attack, everyone misses.

So in Neph's example, the team work attack would fail, because Morrie would presumably fail with a roll of 2d6+1, giving him 4 ACC roll. Even though Santos and Lehko both have a matching number, even if they both hit, the teamwork attack would fail.

It's worth noting as well that teamwork attacks will work with spells according to that thread, so Mycol could cast a spell and Santos attack, call it a teamwork attack, and in the case of the spell since they're auto-hits, you compare the damage die with Santos' attack roll.

So generally, low accuracy players either need to use auto-success moves in teamwork attacks, or stay out of them.
Title: Re: Pub chat
Post by: Anastasia on April 05, 2013, 10:30:45 PM
Right-o then.
Title: Re: Pub chat
Post by: Nephrite on April 05, 2013, 10:43:07 PM
That is really stupid! (and gives us less reason to use those attacks...)
Title: Re: Pub chat
Post by: Merc on April 05, 2013, 10:48:29 PM
Dust has said he plans to do some rework on them.

But there's a reason why I was thinking of going for Synergist on paradigm shift. If a teamwork attack fails, only mine fails then, other attacks that would hit still hit.

And again, note that we have two dual wielders, so we have reroll abilities. Mycol is a spellcaster too, so he has stuff that can auto-hit.

You're the one that's generally in the crappiest position due to needing attack rolls and having low accuracy.
Title: Re: Pub chat
Post by: Nephrite on April 05, 2013, 11:15:01 PM
I can always just heal during those times, it's not a really big issue.
Title: Re: Pub chat
Post by: Nephrite on April 06, 2013, 09:38:42 PM
Does the party plan on taking on Shiva in the next session? If so, we should get some Ice Ward stuff made before then.
Title: Re: Pub chat
Post by: Merc on April 07, 2013, 12:16:54 AM
I say we might as well check and see if we can hit a level-up before we leave the area, otherwise sure? Dune did mention we might get one more before they started slowing up more.

Ebenezer's still researching around though, so I'm sure we'll be in the area for a while still.
Title: Re: Pub chat
Post by: Nephrite on April 07, 2013, 12:24:35 AM
I just didn't want to waste time deciding in-character if we all agree out of character to go back and try again.
Title: Re: Pub chat
Post by: Merc on April 07, 2013, 12:30:44 AM
Well, I'm up for it if people want to.

I'll actually be better in this fight simply because of the ice ward on the flame saber that I was dumb about last time, and we do have better strategy with the bomb fragments and such.
Title: Re: Pub chat
Post by: Nephrite on April 07, 2013, 12:32:51 AM
I say we do the feast if we all agree to do it, then rest up and go back.
Title: Re: Pub chat
Post by: Merc on April 08, 2013, 11:12:05 AM
Since I know I almost forgot...  Reminder! We game tonight, not Tuesday!

Dune/Neph will probably want to remind VSM since he doesn't frequent the boards heavily.
Title: Re: Pub chat
Post by: Iron Dragoon on April 08, 2013, 01:24:24 PM
I'm down for re-doing the Shiva fight. We need to buy, or I need to make, some Ice Ward/Immunity food before then.

I burnt through a decent bit of Gil making weapons, so let me look up and discuss with Dune how to get it done before game start.
Title: Re: Pub chat
Post by: Anastasia on April 08, 2013, 01:35:06 PM
This came up in PM with a few people, so I'll make this ruling now. As it stands, 200 gil can make you a session long status immunity food. General agreement was that this wasn't well balanced, so I'm changing that to resistance instead.
Title: Re: Pub chat
Post by: Nephrite on April 08, 2013, 01:37:05 PM
Does that make 4, like the other foodstuff creations?
Title: Re: Pub chat
Post by: Anastasia on April 08, 2013, 01:54:57 PM
No, as that only applies to when you make food/items with components.
Title: Re: Pub chat
Post by: Nephrite on April 08, 2013, 02:16:14 PM
Okay. Well I don't mind spending the 200.
Title: Re: Pub chat
Post by: Anastasia on April 08, 2013, 02:17:51 PM
Sure. Iddy can roll for it when he gets back.
Title: Re: Pub chat
Post by: Iron Dragoon on April 09, 2013, 12:15:34 AM
Post of intent to purify the armor when we can. Same basic idea of how with the armband.
Title: Re: Pub chat
Post by: Nephrite on April 09, 2013, 12:16:39 AM
I suggest we trade the X-Potion for another HP Source.

I also suggest Mycol take the Water tome so he can have a source of offense that isn't Maracas (not that there isn't anything wrong with the Maracas).
Title: Re: Pub chat
Post by: Iron Dragoon on April 09, 2013, 12:27:13 AM
Cursed item rolls:

Lehko> roll 2d6+6 Finesse: Cursed Armor
* Hatbot --> "Lehko rolls 2d6+6 Finesse: Cursed Armor and gets 11." [2d6=1, 4]

<Morrie> roll 2d6+3 finesse check for the tragedy mail
* Hatbot --> "Morrie rolls 2d6+3 finesse check for the tragedy mail and gets 9."12 [2d6=4, 2]

<Mycol> roll 2d6+5
* Hatbot --> "Mycol rolls 2d6+5 and gets 11."12 [2d6=1, 5]

And this, if it applies, since he rolled anyway.
<Santos> roll 2d6+3 finesse even though I don't get it?
* Hatbot --> "Santos rolls 2d6+3 finesse even though I don't get it? and gets 14."12 [2d6=5, 6]
Title: Re: Pub chat
Post by: Nephrite on April 09, 2013, 05:57:16 PM
Does anyone have interest in the HP Sources? I have plenty of it, so I don't mind passing to someone else.
Title: Re: Pub chat
Post by: Iron Dragoon on April 09, 2013, 06:02:32 PM
Quote from: Nephrite on April 09, 2013, 05:57:16 PM
Does anyone have interest in the HP Sources? I have plenty of it, so I don't mind passing to someone else.

I'm with you. I've got a fair bit of HP. Only reason I'd be interested is because of Cover.

So, saying that, I guess if *no one else* wants it, I'll snag it.
Title: Re: Pub chat
Post by: Veryslightlymad on April 09, 2013, 06:38:00 PM
I figure my fair share is (gold) plus one of the spells, of which, I'd prefer to have Water. I have really bad HP, but my M.ARM is enormous and I have the Mana shield for physical damage, so I'm tankier than I look.
Title: Re: Pub chat
Post by: Anastasia on April 09, 2013, 07:18:15 PM
Once y'all figure out an item split, post it in items so I have a reference.

Anyway, as far as purification goes, you find out the following. The armor can be purified by wearing it in battle, being reduced to zero hit points and having monster attempt to kill you off. The armor will transform into glorious mail, avert the strike and restore you to 1 hit point. Whomever does it will also gain a point of destiny for the deed.

Title: Re: Pub chat
Post by: Nephrite on April 09, 2013, 07:51:13 PM
I'll volunteer for the task.

EDIT: But I have a question. Can it be any monster, despite the fact that monsters inherently cannot kill PCs?
Title: Re: Pub chat
Post by: Iron Dragoon on April 10, 2013, 07:18:03 PM
I should probably take the Poisona book if no one else wants it. It's on my spell list, but it'll let me use my slots for other things.
Title: Re: Pub chat
Post by: Anastasia on April 10, 2013, 07:24:06 PM
Quote from: Nephrite on April 09, 2013, 07:51:13 PM
I'll volunteer for the task.

EDIT: But I have a question. Can it be any monster, despite the fact that monsters inherently cannot kill PCs?

It would have to be at least a notorious monster, since a normal monster can't attempt to kill a PC.
Title: Re: Pub chat
Post by: Nephrite on April 10, 2013, 08:36:08 PM
Okay. Then we'll have to work something out for that.
Title: Re: Pub chat
Post by: Anastasia on April 12, 2013, 03:11:43 PM
Any resolutions on item/loot splitting yet?
Title: Re: Pub chat
Post by: Merc on April 12, 2013, 03:14:33 PM
I have resolved to procrastinate and let someone else handle loot splitting.
Title: Re: Pub chat
Post by: Anastasia on April 12, 2013, 06:04:59 PM
I'll admire your sense of sloth...tomorrow.
Title: Re: Pub chat
Post by: Merc on April 12, 2013, 06:06:28 PM
That's the spirit!
Title: Re: Pub chat
Post by: Nephrite on April 13, 2013, 11:47:47 PM
Question on the Fragile property: Whenever the wearer of Fragile equipment deals a critical hit or is dealt critical damage, suffers falling damage or is reduced to zero hit points, the Fragile equipment is instantly destroyed.

Do Geotrace Maelstroms count as critical hits? The book specifically says "Such Geotrances cannot be critical hits" and goes on to say the Maelstrom is used.

Title: Re: Pub chat
Post by: Anastasia on April 13, 2013, 11:54:39 PM
As written no, but I'd rule yes since it's the same thing in spirit.

This arguably means that your Maelstrom against the Dark Elf should have broken Mycol's vest, as he was technically affected by it. I wouldn't make that ruling since I think it's a shitty way to punish the party for rolling a crit.
Title: Re: Pub chat
Post by: Nephrite on April 14, 2013, 12:03:20 AM
Okay, in that case I'll just make some Ice Ward armor and hope I can get some Resistance as flavor for it being sturdy and made of ice. =p
Title: Re: Pub chat
Post by: Anastasia on April 14, 2013, 12:09:05 AM
Right-o, Mer-er, Neph. That Merc-ism's throwing me off! Anyway, roll for it as you please and post results.
Title: Re: Pub chat
Post by: Nephrite on April 14, 2013, 12:22:19 AM
[23:21] <Nephrite> roll 2d6+4 Synthesis, Tier 2 Vanilla Ice armor
[23:21] * Hatbot --> "Nephrite rolls 2d6+4 Synthesis, Tier 2 Vanilla Ice armor and gets 12." [2d6=5, 3]
Title: Re: Pub chat
Post by: Merc on April 14, 2013, 12:22:24 AM
I know you've already ruled that it wouldn't break the vest, but why would it be the same thing in spirit?

It wasn't triggered by Mycol, nor did any damage to Mycol, which are the break conditions. All it did was a short range knockback. And it's not like the knockback caused him any falling damage either.
Title: Re: Pub chat
Post by: Anastasia on April 21, 2013, 05:08:22 PM
Based in discussion in the feedback topic, we'll be trying this for the next couple of sessions.

10. Rule of initiative needs to suck less. At the start of combat, everyone rolls 2d6 plus their finesse and initiative goes from low to high. Ties are broken in favor of the PCs. Initiative lasts for the whole combat and cycles at the end of the round.

We'll see how it goes.
Title: Re: Pub chat
Post by: Anastasia on April 24, 2013, 03:18:23 PM
New house rule regarding vile poison is up. The name comes from Wild Arms 2's vile poison status and the idea comes from the rulebook mentioning poisons that can't be easily cured or dealt with. So I figured I'd codify it so it's available and a known factor.

While they didn't inflict it on y'all, the Demon Asps are the first enemy to have that ability. As it's extra nasty, don't expect to see it too often.
Title: Re: Pub chat
Post by: Nephrite on April 24, 2013, 03:40:37 PM
I would like to promote the following change to the Plains Maelstrom:

Tempest (Maelstrom): An unstoppable cyclone fills the area, bolts of thunder crisscrossing the sky. Tempest inflicts Seal status upon all enemies with no roll to resist as well as the Blind status with an opposed force roll. In addition, anyone with Flying will lose their property during the Tempest. Furthermore, the Elemental Field of the current combat then becomes Lightning. All Lightning damage deals an additional two steps of damage.


I would also like to propose that Sun Bath be allowed to be used on a single target, with a (Finesse x (Level x 2)) increase to its healing.


EDIT: Changed the Maelstrom to include allies losing flying too.
Title: Re: Pub chat
Post by: Anastasia on April 24, 2013, 03:45:10 PM
That's all fine. How much healing would an ST Sun Bath do?

E: OH GOD STEALTH IDDIES WE'RE ALL GONNA DIE!
Title: Re: Pub chat
Post by: Nephrite on April 24, 2013, 03:46:25 PM
Right now, it would be (3 x 4)+2d6, for a maximum of... 23, because if I think if I rolled 6, 6 I'd get a Maelstrom.
Title: Re: Pub chat
Post by: Anastasia on April 24, 2013, 03:47:34 PM
Maelstroms don't trigger on defensive geomancy, I think. But anyway, it's fine.
Title: Re: Pub chat
Post by: Nephrite on April 24, 2013, 03:50:17 PM
If you want to rule that way just in practice I have no objections!
Title: Re: Pub chat
Post by: Anastasia on April 24, 2013, 04:02:06 PM
It's how I've been running it, anyway. So yes.
Title: Re: Pub chat
Post by: Anastasia on April 26, 2013, 09:03:57 PM
Has anyone seen VSM since Sunday's session? He's been incommunicado since then, near as I can tell.
Title: Re: Pub chat
Post by: Anastasia on April 29, 2013, 11:58:21 PM
Congratulations on leveling up! Post your level up here when it's done. No hurry but try to have it done by Sunday evening so I can do prep around it.
Title: Re: Pub chat
Post by: Iron Dragoon on April 30, 2013, 12:07:40 AM
So, Lehko's level up grants him +1 RES, +35 HP (+32 Paladin, +11 RES), +10 MP, +8 skill points (retraining 5 from scavenging).

Spells:
+Dia

Skill Points:
Scavenge: 0 (-5)
Awareness: 6 (+1)
Mercantile: 7 (+3)
Cooking: 5 (+1)
Tinkering: 9 (+3)
Title: Re: Pub chat
Post by: Nephrite on April 30, 2013, 01:27:58 AM
Morrie will be using his free job change to go into Blue Mage, then use 4 points of Destiny to go back to Geomancer while keeping Observe from the Blue Magic skill list.

At level up, the following things happen:

+1 RES, +2 into Lore (Monster)

HP is now 96
MP is now 27 (unless I get the 2 from Blue Magic, in which case it would be 33!)

EDIT: Oh yes, I can also now use Blade and Concealed weapon types.
Title: Re: Pub chat
Post by: Anastasia on May 06, 2013, 08:08:42 PM
Did anyone equip the Ice Materia?
Title: Re: Pub chat
Post by: Iron Dragoon on May 06, 2013, 08:09:45 PM
Nope. I chose not to take it because of the Res hit.
Title: Re: Pub chat
Post by: Anastasia on May 14, 2013, 06:34:47 PM
So we missed another session yesterday. This isn't cool, guys. Missing sessions for a weekly game kills it faster than anything else. I understand that things happen occasionally, but it feels like this is getting worse.

Do we need to change our day again? Would this help? Secondly, can we all commit to making this game every week or is this becoming a problem?
Title: Re: Pub chat
Post by: Nephrite on May 14, 2013, 06:36:48 PM
Monday & Tuesdays are still fine with me, as are weekends.
Title: Re: Pub chat
Post by: Merc on May 14, 2013, 08:26:33 PM
Monday, Wednesday and Thursday evenings are all fine for me. Tuesdays I could do, but I'd rather keep those open if possible. Friday and Sunday are excellent, and I could really do Sunday at any time. Saturday is terrible and not happening with me.

I usually post if I'm going to be late, don't think I've been fully absent in general...with the exception of yesterday, which I gave my reason for afterwards.
Title: Re: Pub chat
Post by: Iron Dragoon on May 14, 2013, 10:54:17 PM
It looks like for my next semester I'll be doing classes on Tuesday, Thursday and maybe Mondays. Note, however that Thursday and Monday would both be virtual classes, and as such, I'd still be on.

Might be a bit slow on response occasionally, but I'd still be there, since the virtual class is basically just a video web chat that I have running on my other screen.
Title: Re: Pub chat
Post by: Merc on May 14, 2013, 11:00:59 PM
When does the next semester start for you? Summer classes (June) or Fall classes (August)?
Title: Re: Pub chat
Post by: Veryslightlymad on May 14, 2013, 11:11:01 PM
Quote from: Anastasia on May 14, 2013, 06:34:47 PM
So we missed another session yesterday. This isn't cool, guys. Missing sessions for a weekly game kills it faster than anything else. I understand that things happen occasionally, but it feels like this is getting worse.

Do we need to change our day again? Would this help? Secondly, can we all commit to making this game every week or is this becoming a problem?

Monday is still prolly the best day for me. I should have posted in here what I told you in chat--- this week has me getting out of work late and I've been really tired when I get in.
Title: Re: Pub chat
Post by: Iron Dragoon on May 15, 2013, 12:10:58 PM
Quote from: Merc on May 14, 2013, 11:00:59 PM
When does the next semester start for you? Summer classes (June) or Fall classes (August)?

June, I believe. Semester lasts 9 weeks.
Title: Re: Pub chat
Post by: Nephrite on May 17, 2013, 12:09:35 PM
Do we want to try and have a make-up session on Sunday?
Title: Re: Pub chat
Post by: Merc on May 17, 2013, 04:07:43 PM
I can do Sunday.
Title: Re: Pub chat
Post by: Iron Dragoon on May 17, 2013, 04:09:54 PM
I probably can't do a make up session this week. Going to be ripping apart a shed in the back, fixing the fence, and leveling out the ground.

Feel free to run without me, though.
Title: Re: Pub chat
Post by: Anastasia on May 17, 2013, 04:18:29 PM
I can't manage one this weekend. The reason I didn't bring it up is because of that.
Title: Re: Pub chat
Post by: Anastasia on June 04, 2013, 02:29:15 PM
Rundown time!

1. Shiva will be needed in the path to Ifrit. She'll be keeping busy in the productive pursuit of preventing y'all from frying like an egg. What this does is stops a difficult terrain effect of fire damage every round. Doing so will prevent Shiva from much in the way of banter and places a problem with her being summoned. While she can be summoned, doing so will prevent her from shielding the party from the difficult terrain for as long as she's summoned. Bear in this in mind. Also, if Lehko is KO'd in a battle, Shiva will no longer be able to protect the party until he recovers from KO. Note that Shiva can keep the protection up while he's asleep, just not when he's been knocked the fuck out.

2. The path ahead is one filled with fire. The ogres don't know much of what's down there since it's sealed. However, it is known that bombs frequent the path, so be on guard. In general, expect fire-themed monsters and prepare appropriately. Remember what happened the first time you fought Shiva? Learn from it. Likewise, the ogres know it's a long path. Make sure to have your bag in order, both for supplies you need and for space to carry back treasure. This is a good time to free up bag and inventory space.

3. If one of you chooses to use the Ice Materia ahead - and if using ice equipment in a fire dungeon is a spoiler, then you're playing the wrong game - make sure to keep a tally of the number of battles you have it equipped in. Be able to produce this number on request.

4. Iddy, would you run down the adjustments you made to your wolf?
Title: Re: Pub chat
Post by: Iron Dragoon on June 04, 2013, 04:36:02 PM
Quote from: Anastasia on June 04, 2013, 02:29:15 PM
4. Iddy, would you run down the adjustments you made to your wolf?

I put the +2 into PWR, raised it from 9, which bumped HP from 74 to 82. I *think* that's all it did.
Title: Re: Pub chat
Post by: Anastasia on June 04, 2013, 05:20:41 PM
Check again; see chat. Post when you've fixed it.
Title: Re: Pub chat
Post by: Iron Dragoon on June 04, 2013, 05:48:31 PM
Done.
Title: Re: Pub chat
Post by: Anastasia on June 04, 2013, 05:58:35 PM
Quote from: Iron Dragoon on June 04, 2013, 05:48:31 PM
Done.

Okay. It's PWR rose by 2, so the damage it does with Hamstring and Bite rises by 2 to 2d6+11. Everything else is correct.
Title: Re: Pub chat
Post by: Merc on June 05, 2013, 01:12:13 AM
Dune, any ruling on the whole destiny for other people's rolls, retraining alchemy>weapons or Neph's comment about destiny+synthesis in general?
Title: Re: Pub chat
Post by: Anastasia on June 05, 2013, 01:22:51 AM
No to using destiny on other people's rolls. It just creates too many weird-ass issues.

Retraining is fine.

What did Neph say about synth and destiny?
Title: Re: Pub chat
Post by: Nephrite on June 05, 2013, 01:28:11 AM
My general feeling is that it's too easy to game the system using Destiny on synthesis rolls. Like, all Santos has to do is put one point into Weapon Synthesis, then he can make a Tier (whatever) weapon and burn all his Destiny on it if he has to.
Title: Re: Pub chat
Post by: Merc on June 05, 2013, 01:28:45 AM
[21:32] <Nephrite> Sadly, you might just have better luck picking up the Weapon Synthesis and Destiny-scumming until you can make the roll you need.
[21:34] <Nephrite> I dunno, Destiny just really messes with the crafting system.

Concern was if you want to deal with destiny scumming when it comes to crafting, since it's a way to guarantee high tier items, assuming we have the cash.
Title: Re: Pub chat
Post by: Anastasia on June 05, 2013, 01:32:51 AM
Quote from: Nephrite on June 05, 2013, 01:28:11 AM
My general feeling is that it's too easy to game the system using Destiny on synthesis rolls. Like, all Santos has to do is put one point into Weapon Synthesis, then he can make a Tier (whatever) weapon and burn all his Destiny on it if he has to.

The system's limited by the gil investment. Barring having a component of the right level and power, you have to pay half the listed price to make something. The prices start to rise drastically past tier 3 or so; ergo, I'm not too worried. If it does become problematic, I'll institute a cap based on the party's level.

For reference, a tier 3 weapon is a base of 2400 gil and tier 4 is 8500. If there's damage to be done, it's in the less expensive things, like shields and possibly consumables. Other things rise in price too much to make gaming the system easily practical.

I hope.

Edit: At worst, I'll thwap someone if it gets out of line and roll with the idea about a level based cap above.
Title: Re: Pub chat
Post by: Nephrite on June 05, 2013, 01:35:44 AM
Wait, Tier 4 weapons in shops have been like 11,000, so shouldn't they be more around 5500?

I mean, I still understand your point, the actual inflation per tier is kind of massive and it does make sense, at least in how long you spend "per tier," let's say...

I dunno, it just seems to me like the actual risk vs. reward really isn't there on synthesizing things, but maybe that's an entirely different problem.
Title: Re: Pub chat
Post by: Anastasia on June 05, 2013, 01:43:45 AM
Quote from: Nephrite on June 05, 2013, 01:35:44 AM
Wait, Tier 4 weapons in shops have been like 11,000, so shouldn't they be more around 5500?

Shops aren't obligated to sell at the default price. Generally, anything beyond an absolute bare-bones weapon of the tier is going to cost more. Likewise with any equipment. I'm using the book standard values for this for the sake of example.

QuoteI mean, I still understand your point, the actual inflation per tier is kind of massive and it does make sense, at least in how long you spend "per tier," let's say...

I dunno, it just seems to me like the actual risk vs. reward really isn't there on synthesizing things, but maybe that's an entirely different problem.

Yeah. As said on IRC, the skill system has some problems.
Title: Re: Pub chat
Post by: Nephrite on June 06, 2013, 11:49:45 PM
Question about Black Mage's Specialization

It says "Whenever you deal elemental damage of the chosen type" but seems to indicate it only works if you're attacking with a weapon.

Could I potentially take this with a job change? It isn't a passive innate, technically, but I assume I couldn't either way.
Title: Re: Pub chat
Post by: Anastasia on June 10, 2013, 01:47:45 PM
Okay, VSM misread the Bomb stat block and thought bombs were resistant to water instead of weak to it. It read as follows:

Earth: Resists Fire: Absorb Ice: Vulnerable Lightning: Resists Water: Weakness Wind: Vulnerable Holy: Resists Shadow: Resists

You can see where a glance could read 'resists water' rather than 'lighting: resists water: weakness'. Would color coding resists and weaknesses help y'all? Here's an example.

Earth: Resists Fire: Absorb Ice: Vulnerable Lightning: Resists Water: Weakness Wind: Vulnerable Holy: Resists Shadow: Resists

I can do this if you all use the bestiary and think this would be a useful function. I just don't wanna have to go to the effort if no one's going to benefit from it. But if any of you appreciate it, I'll do it. Previous entries will be likewise updated, albeit I'll want a volunteer to check my tagging and colors after me. Tagging posts is tedious work and invites errors due to waning focus.
Title: Re: Pub chat
Post by: Nephrite on June 10, 2013, 02:33:42 PM
It takes me a second read sometimes to determine it, but I haven't had any trouble figuring it out.

Alternatively, you could just do

Resists: (Elements)   Vulnerable: (Elements) 

Or something like that, but if it saves time to do it your way then just keep doing it your way.
Title: Re: Pub chat
Post by: Anastasia on June 24, 2013, 04:56:36 PM
Limit break house rule added.

Also, anyone else have an opinion about the elemental affinity coloring above? If you don't, at least say so.
Title: Re: Pub chat
Post by: Anastasia on June 24, 2013, 05:01:14 PM
Also, someone asked if stealing is worthwhile. In the interests of this, here's a spoiler on what various enemies have had to steal for the last several sessions.

Lesser Vampire: Mage's Hat
Ogre: Huge Club
Ghast: Zombie Eye
Lesser Archaic Demon: Shadow
Grey Bomb: Bomb Fragment
Agama: Tent
Red Giant: Fire Ore
Ifrit: PWR Source
Title: Re: Pub chat
Post by: Nephrite on June 24, 2013, 05:41:33 PM
I have no trouble with the current layout of elemental resistances.
Title: Re: Pub chat
Post by: Nephrite on June 24, 2013, 05:59:12 PM
Are the rules for Limit ABILITIES the same as Limit BREAKS?
Title: Re: Pub chat
Post by: Anastasia on June 24, 2013, 06:38:01 PM
Quote from: Nephrite on June 24, 2013, 05:59:12 PM
Are the rules for Limit ABILITIES the same as Limit BREAKS?

More or less. You'll gain them in essentially the same way. They may have mechanical differences to deal with the fact that they're not quite the same thing, but fundamentally, I feel it's two rule sets doing largely the same thing. I'd rather have one expansive category than two smaller categories here and take what I like from each one.

Your first limit break (and the first given out) is largely vanilla and uses the normal limit break rules. I'll go ahead and spoil that unlocking new limit breaks can upgrade old ones as well. This includes reducing the destiny burden of various limit break. 3 destiny makes the typical limit break a rare thing to see.

This gives me a lot of latitude to fine-tune the system as we gain more experience with limit breaks. So if this isn't working, it won't be difficult to make changes to fix things.
Title: Re: Pub chat
Post by: Nephrite on June 24, 2013, 06:39:40 PM
I like the sound of it.
Title: Re: Pub chat
Post by: Anastasia on June 24, 2013, 06:40:48 PM
Cooooool.

I'm pretty much resigned to liberally houseruling FFd6 now, so it's all good. Helps keep me busy.

I like the system, but it's clearly a work in progress.
Title: Re: Pub chat
Post by: Merc on June 25, 2013, 11:17:08 PM
Quote from: Anastasia on June 10, 2013, 01:47:45 PM
Okay, VSM misread the Bomb stat block and thought bombs were resistant to water instead of weak to it. It read as follows:

Earth: Resists Fire: Absorb Ice: Vulnerable Lightning: Resists Water: Weakness Wind: Vulnerable Holy: Resists Shadow: Resists

You can see where a glance could read 'resists water' rather than 'lighting: resists water: weakness'. Would color coding resists and weaknesses help y'all? Here's an example.

Earth: Resists Fire: Absorb Ice: Vulnerable Lightning: Resists Water: Weakness Wind: Vulnerable Holy: Resists Shadow: Resists

I can do this if you all use the bestiary and think this would be a useful function. I just don't wanna have to go to the effort if no one's going to benefit from it. But if any of you appreciate it, I'll do it. Previous entries will be likewise updated, albeit I'll want a volunteer to check my tagging and colors after me. Tagging posts is tedious work and invites errors due to waning focus.
Dune wanted me to reply! So doing so!

...so yeah, I don't really check bestiary entries besides the loot part of their entries. So I don't care about the colored elemental traits either way?

Whatever's easier for you, man.
Title: Re: Pub chat
Post by: Iron Dragoon on June 26, 2013, 01:00:52 AM
Looks fine to me!
Title: Re: Pub chat
Post by: Nephrite on June 30, 2013, 01:28:43 AM
Question regarding Synthesis, Spellburst and Melt.

Spellburst is an ability you can make with any consumable that allows that consumable to be used to cast a spell based on the property of the item. It states that you can't use a consumable to cast a spell unless you know it, which to me seems preposterous. But either way, assuming that we could cast melt, would you see it as incurring the backlash damage as stated below? I mean, if Lehko makes a 'Melt Bomb' or something, I don't see him holding onto it.

Melt (25 MP)
Target: Single
Type: Effect
Reflectable
This powerful and unique spell allows the caster to channel white-hot heat into an inanimate object – usually armor – and render it twisted and worthless until the magick ends.
If cast on a weapon or other held object, Melt deals (PWR x 2) + 2d6 points of Fire damage to the item's holder every round until the spell ends, or until the item is dropped. If cast on armor, in
addition to the damage taken each round, the target's ARM score is reduced to zero as fabrics ignite and metal becomes fragile. Melt lasts for a total of three rounds, and is therefore incredibly useful to neutralize foes with high physical defenses. Regardless if the spell is effective – or even if it is reflected or otherwise negated

– the caster of Melt deals themselves (PWR x 2) + 2d6 points of Fire damage due to the incredible heat channeled by this spell.
Melt cannot be re-cast on the same target until the effects have worn off.
Title: Re: Pub chat
Post by: Anastasia on June 30, 2013, 01:42:00 AM
There's two issues here that are only loosely connected.

Firstly, Spellburst as written has issues. So I'm going to revise it to the following:

Spellburst Tier 2/4/6/8

Upon a critical hit, a weapon with spellburst will cast a specific magic spell. The user may also choose to cast the spell from the item as a standard action. Doing so destroys the item unless it has the indestructible property or is noted otherwise. Only one spell may be cast per critical hit. A tier 2 weapon is needed for novice level spells, tier 4 for intermediate, tier 6 for expert and tier 8 for superior. Ancient magic or greater spells with spellburst may exist, but are always found and never created. Spellburst weapons require DM approval before creation.

Think FF5/6 rods and FF6 critical hit weapons like Illumina or Ragnarok. Trying to apply indestructible to a weapon you forge yourself isn't likely to be approved. That's more the domain of something special you find or make with an unique component. Otherwise it risks turning into using spellburst weapons to inflate your ability/spell selection and that's not a road I want to go down.

Secondly, for the sake of consumables and odd effects, talk to me. I'm generally going to rule that spells function as written unless there's a compelling reason otherwise so as to not further rock game balance. In any case, I'd like to be consulted before making consumables that mimic spell effects. There's going to be some DM eyeballing going on.

That sound good to everyone? Questions?
Title: Re: Pub chat
Post by: Nephrite on June 30, 2013, 02:23:37 AM
Changing Synthesis: Weapons to Synthesis: Alchemy.
Title: Re: Pub chat
Post by: Anastasia on June 30, 2013, 02:24:33 AM
Righto. Goes without incident.
Title: Re: Pub chat
Post by: Anastasia on June 30, 2013, 09:20:50 PM
Congratulations, you've unlocked a helper!

Helpers are NPCs who travel with you and fulfill a specific purpose in and/or out of battle. This is expressed by several different functions.

Ebenezer

Lore: On request, Ebenezer can make a 2d6+5 lore (monsters) or lore (magic) check about a matter at hand.
Chemist: Ebenezer can carry up to 10 items on his person. At the end of a round of battle, he may use an item on request.
Fire Support: At the end of a round, Ebenzer can be called on to cast a powerful fire spell. This deals 2d6+50 points of fire damage to a single target but disables him for the rest of the day. His various functions cannot be used until he gets a night's rest.

Inventory: Empty

Edit for clarity: If you want to give him items, post about it in the item thread.
Title: Re: Pub chat
Post by: Anastasia on June 30, 2013, 09:59:27 PM
Houserule posted.
Title: Re: Pub chat
Post by: Merc on July 01, 2013, 12:09:53 AM
Posting about retraining: Santos will want to retrain Chambara (ability gives +1 avd for fighting humanoids and swarms. We've faced all of one of those).

Question is if I should retrain to ninja ability (since Chambara is one), or to warrior (since that's what Santos is now). I figured it'd be a ninja ability, but I wanted to clarify and make sure.
Title: Re: Pub chat
Post by: Anastasia on July 01, 2013, 01:26:49 AM
That would be correct. Whatever you retrain it into, it would need to be a ninja ability.
Title: Re: Pub chat
Post by: Nephrite on July 05, 2013, 10:14:53 PM
Out of curiosity, could you look through the Blue Magic available and see if there might be something to be done about making some of them not as reliant on PWR? I realize it's a selfish request, but I figure I'd ask since it seems like most of the offense skills are just useless at the moment.
Title: Re: Pub chat
Post by: Anastasia on July 05, 2013, 10:18:11 PM
Yeah, you're in a weird-ass situation with them.

I'll probably do something about this since it's crippling, in the same way limited spell choices was crippling to casters and variety. I'm not sure quite what yet, I'm waiting for Blue Magic to get a bit more use in game first.
Title: Re: Pub chat
Post by: Anastasia on July 07, 2013, 03:13:20 PM
Iddy, when does your Monday class end?
Title: Re: Pub chat
Post by: Iron Dragoon on July 07, 2013, 03:16:22 PM
Quote from: Anastasia on July 07, 2013, 03:13:20 PM
Iddy, when does your Monday class end?

Umm.. July 29th, I think.
Title: Re: Pub chat
Post by: Anastasia on July 07, 2013, 03:17:44 PM
Okay thanks.

I'll probably want to switch days once that's done, so keep that in mind, y'all. More on this as we get through July.
Title: Re: Pub chat
Post by: Merc on July 07, 2013, 03:40:56 PM
Santos is switching Chambara for Beso Toxico.

On a different note for switching days: They've recently changed my work schedule from the 9-80 schedule (every other friday is off), to a 4x10 schedule (all fridays off). Since I'm working longer hours, I'd be getting home later, meaning I'd have less time to game during weekdays. I'm okay with people starting without me, or if we have shorter sessions, but fair warning in advance there.
Title: Re: Pub chat
Post by: Anastasia on July 07, 2013, 03:50:18 PM
Okay, thanks for the heads up. We'll sort out scheduling issues come later in the month.

What's Beso Toxico do?
Title: Re: Pub chat
Post by: Merc on July 07, 2013, 03:53:22 PM
Get spellburst:virus on all my weapons (if they're non-improbable), and can cast Hex as a slow action for no MP.
Title: Re: Pub chat
Post by: Anastasia on July 07, 2013, 04:42:34 PM
You do notice Hex says that it only works on humanoids, right? (I think this is sorta dumb, incidentally.)
Title: Re: Pub chat
Post by: Merc on July 07, 2013, 10:35:18 PM
[20:31] <Santos> oh, huh. I just looked up the teamwork attacks, they do do more than that. One of the minus sides though: Apparently dual wielding's reroll doesn't apply to teamwork attacks.
[20:32] <Kotono> REally? Where's it say that?
[20:32] <Santos> Page 123.
[20:32] <Santos> The dual wielding section, third paragraph.
[20:32] <Santos> it's not in the teamwork section, strangely.
[20:34] * Kotono nods.
[20:34] <Kotono> I sorta like it working with them since they're enough of a gamble as it is.
[20:34] <Santos> Houserule it~
[20:34] <Kotono> I may. Post about it in the pub and I'll deal with it post session.
Title: Re: Pub chat
Post by: Anastasia on July 11, 2013, 06:08:52 PM
Houseruled that.
Title: Re: Pub chat
Post by: Anastasia on July 11, 2013, 06:11:42 PM
Also added instant death status to house rules. Avoid any ice caverns.
Title: Re: Pub chat
Post by: Nephrite on July 14, 2013, 11:02:55 AM
Are we able to do any Geomancy/White/Red magic nonsense with the Staff of the Marsh to figure out if there's more to it?
Title: Re: Pub chat
Post by: Anastasia on July 14, 2013, 01:29:37 PM
This doesn't turn up anything interesting. The staff feels wrong, but magicking it doesn't provide anything more useful.
Title: Re: Pub chat
Post by: Nephrite on July 15, 2013, 02:28:42 AM
Since we may come across another one for next session, would Melt work on the Wizards to negate their ARM? I'm not really clear on whether their protections come from something on them or not, so if it isn't from 'armor,' then I wouldn't see the Meltbombs working.
Title: Re: Pub chat
Post by: Anastasia on July 15, 2013, 02:32:43 AM
They wear robes, so you could use that to have it work on them.
Title: Re: Pub chat
Post by: Nephrite on July 15, 2013, 02:34:01 AM
Fantastic. Time to get out some Melt Bombs.
Title: Re: Pub chat
Post by: Anastasia on July 18, 2013, 06:58:02 PM
Merc, are you going to have logs up by this weekend? I ask since I want to grab VSM and catch him up on what he missed. If not, I'll need to whip up something for him.
Title: Re: Pub chat
Post by: Merc on July 18, 2013, 07:58:41 PM
I'll post them up tomorrow evening or saturday morning.
Title: Re: Pub chat
Post by: Anastasia on July 18, 2013, 08:52:40 PM
Okay then, thanks!
Title: Re: Pub chat
Post by: Merc on July 18, 2013, 09:58:38 PM
You're welcome.
Title: Re: Pub chat
Post by: Anastasia on July 21, 2013, 07:10:43 PM
Right. After the session after this one (July 28th), we're going to swap days again. As you might recall, Sundays were a temporary measure while Iddy had a Monday class. So what days are good for you all? I'd personally prefer Friday, Saturday, Tuesdays or Wednesdays.

In tangentially related news, if we haven't switched after that session, the next session (August 4th) will be canceled. This isn't related to any of this, I just have obligations that day. If we've gotten our schedule switch worked out by then, this won't apply.
Title: Re: Pub chat
Post by: Nephrite on July 21, 2013, 07:27:44 PM
Saturday or Tuesdays are fine with me.
Title: Re: Pub chat
Post by: Iron Dragoon on July 21, 2013, 07:42:50 PM
Dunno yet. Registration hasn't gone through yet. I'll post on this once it has.
Title: Re: Pub chat
Post by: Anastasia on July 21, 2013, 07:49:28 PM
Quote from: Iron Dragoon on July 21, 2013, 07:42:50 PM
Dunno yet. Registration hasn't gone through yet. I'll post on this once it has.

Do you know when it'll go through?
Title: Re: Pub chat
Post by: Iron Dragoon on July 21, 2013, 08:02:46 PM
Quote from: Anastasia on July 21, 2013, 07:49:28 PM
Quote from: Iron Dragoon on July 21, 2013, 07:42:50 PM
Dunno yet. Registration hasn't gone through yet. I'll post on this once it has.
Do you know when it'll go through?

Nope. They have a tendency to merge classes, so what days I register for may not be what I actually get. Won't find out until they close registration.
Title: Re: Pub chat
Post by: Anastasia on July 21, 2013, 08:13:01 PM
Okay. Merc and VSM? Go ahead and reply anyway. Let me see where you two are at before we worry about Iddy's class shenanigans.
Title: Re: Pub chat
Post by: Merc on July 21, 2013, 09:01:18 PM
Saturday won't work for me. I can do it on ocassion, but not regularly. The exception is if you're willing to switch to a morning schedule (ending by 12:30pm EST at latest).

I'm still free all of sunday and friday afternoon for same start time.

For monday through thursday, as I've mentioned before, my work schedule has changed and I will regularly be late with the current time schedule starting at 7:30pm EST. You're free to start without me, or start an hour later and go for shorter sessions. Either way, I'm okay with any day for those given conditions.
Title: Re: Pub chat
Post by: Nephrite on July 21, 2013, 09:02:35 PM
If we were to go earlier (and end around 8:30 EST) I could do things during the week with no issues.
Title: Re: Pub chat
Post by: Merc on July 21, 2013, 09:39:31 PM
I'll fix the cut-off log when I post the one from today, which will likely be friday.  I'll probably do the spacing stuff I do on logs then as well.
Title: Re: Pub chat
Post by: Merc on July 21, 2013, 09:59:38 PM
-1 destiny
Title: Re: Pub chat
Post by: Soul on July 23, 2013, 02:43:06 PM
I'm available any day except for Wednesday evenings at the moment.
Title: Re: Pub chat
Post by: Anastasia on July 23, 2013, 03:10:28 PM
Cool.

We're waiting on VSM to post and for Iddy to find out about his class schedule.
Title: Re: Pub chat
Post by: Veryslightlymad on July 29, 2013, 05:39:31 PM
Oh lord. Yeah, any day but Sunday is damn fine. I'm very, very happy to be moving away from Sunday.

You guys probably noticed, but I've missed a lot of sessions lately. I thought Sunday was going to be fine, but my brain completely shuts down after work on Sundays and I come home, sit on my bet for what I think is a minute and wake up after midnight. This has happened two or three times now. This is what happened yesterday.
Title: Re: Pub chat
Post by: Anastasia on July 30, 2013, 10:10:56 PM
I'm going to float an extra scheduling idea here. Let me know what you think.

If all else fails and our schedules aren't compatible, it may be worth converting this game to a play by post format. Rather than a session once a week, we make posts every day to keep the game going. The format gets less done per day but runs most day. It has the advantage that it can fit into everyone's schedules as needed.

This would entail me being all DM naggy up in here since keeping people posting at a decent rate is important to the format working. It also requires checking the board a fair deal to keep up with it. If checking this board and possibly posting multiple times a day isn't realistic for you, you should say so since it makes you a poor fit for a play by post format.
Title: Re: Pub chat
Post by: Nephrite on July 30, 2013, 10:44:21 PM
I can do it this way, but I prefer the current way.
Title: Re: Pub chat
Post by: Anastasia on July 30, 2013, 10:46:01 PM
Quote from: Nephrite on July 30, 2013, 10:44:21 PM
I can do it this way, but I prefer the current way.

About my opinion, but I feel it's worth having the option available.
Title: Re: Pub chat
Post by: Merc on July 30, 2013, 10:46:54 PM
I don't think PBP would work very well for this game, honestly. I wouldn't be able to post during work (well, I -would-, since the board is accessible, I just wouldn't want to, that's just asking for people looking over my shoulder and asking what I'm doing), and PBP probably works best either with people that have similar schedules in the first place, or low number of players (and we have five).
Title: Re: Pub chat
Post by: Soul on July 30, 2013, 10:47:23 PM
I'm personally very bad at using forums. I'm not a social media junkie and I don't check something unless someone nudges me and I imagine it'd get tiresome to keep poking me. I'd much prefer the one session a week.
Title: Re: Pub chat
Post by: Iron Dragoon on July 31, 2013, 10:22:29 AM
I'm horrible at anything that's PBP. Every time I've tried it, I've utterly failed at it.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 01:08:33 AM
Okay, post any questions or things you want to know here. I'll get to them in a day or two, as well as some comments of my own.
Title: Re: Pub chat
Post by: Nephrite on August 06, 2013, 01:22:37 AM
Staff of the Marsh -- anything about these change?

Explore the other directions -- Reminder to do this next session.



Hi‐Potion 200g Restores 50% of a target's maximum HP Challenging (11)

Hi Potions are 200g, or 100g to Alchemize. The same items to make with Cooking at 600. Just wondering if we could get some sort of price-matching since it seems kind of silly and weird.

Can we get a price change on the auto status items? It seems weird to have them be Tier 6...

Can we use Black Market goods without being a Ninja if we make them?
Title: Re: Pub chat
Post by: Iron Dragoon on August 06, 2013, 03:09:00 PM
Quote from: Anastasia on August 06, 2013, 12:40:51 AM
S&W Magi, tier 2 ranged, 1200 gil, distance plus quick cast plus special.

Special

The S&W Magi increases the damage of the wielder's spells by one step.

Is the one-step increase for offensive spells only, or does it also apply to healing type spells?
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 03:12:29 PM
Quote from: Nephrite on August 06, 2013, 01:22:37 AM
Staff of the Marsh -- anything about these change?

Morrie checks the staves. They don't seem different at all.

QuoteExplore the other directions -- Reminder to do this next session.

A quick check shows that Lich's final burst of power collapsed the stairway leading back up. Everything above you is gone, so you have a path straight up and out, however. You'd need to climb or manage some other shenanigans to get up and out.

QuoteHi‐Potion 200g Restores 50% of a target's maximum HP Challenging (11)

Hi Potions are 200g, or 100g to Alchemize. The same items to make with Cooking at 600. Just wondering if we could get some sort of price-matching since it seems kind of silly and weird.

Assuming it's single-target healing, that's fine.

QuoteCan we get a price change on the auto status items? It seems weird to have them be Tier 6...

I'm fiddling with those still. I'll get back to you.

QuoteCan we use Black Market goods without being a Ninja if we make them?

Four of them are used with a Ninja's throw command, so unless you have access to that, you can't. The fireworks and toxin can still be used normally without being a Ninja. I don't really want to diminish the ninja's innate job ability by letting its custom tricks go free. At least not cheaply, anyhow.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 03:12:38 PM
Quote from: Iron Dragoon on August 06, 2013, 03:09:00 PM
Quote from: Anastasia on August 06, 2013, 12:40:51 AM
S&W Magi, tier 2 ranged, 1200 gil, distance plus quick cast plus special.

Special

The S&W Magi increases the damage of the wielder's spells by one step.

Is the one-step increase for offensive spells only, or does it also apply to healing type spells?

Any spell.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 03:26:44 PM
Various miscellaneous notes.

1. Merc, can you catch up with logs? They're getting behind again. Also, can you check out past logs for cut-offs? I know the most recently posted log cuts off early.

2. We've had a lot of late session starts lately. This is caused by people being late (or no-showing entirely) and it's starting to become a problem. People, could you try and not schedule things that could run over just before the session? We have one shot at this a week and I'd rather not waste it like that. I understand that shit happens sometimes, but this is getting to be a real problem.

3. The party levels up to 4! This goes as normal, make sure to post summaries of what you gain from the level up.

4. Bjomolf levels up as well. He is now level 3. In addition to the normal HP/MP/ACC/AVD recalculations, he gains +1 stat point to be distributed as Iddy sees fit. His pool for ARM/M.ARM rises by 2 points, assign these as you please. He loses his vulnerability to fire and is now neutral to it. He also gains resistance to wind. He gains counterattack(25%) for his bite. The damage of his attacks rise by one step, to 2d6+18 (barring any increase in power, which would increase it to 2d6+20).

5. Re: Shiva bitching at Lehko. I felt bad OOC about it, but I just couldn't imagine Shiva tolerating that when so much was at stake. Sorry Lehko.

6. Iddy, do you know your class schedule yet?

7. All the party (besides Penelo, but she's new so no limit break is immediately forthcoming while she learns the ropes) now a summon and their first limit break. Any comments on either of these so far? I know limit breaks haven't had a chance to come up yet. I thought Dynamite may have against Lich, since he had the damage and was weak to fire, but it didn't work out.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 03:43:37 PM
So y'all killed Lich. I'm rather pleased the group came in with a coherent plan and executed it well. After a few previous beatings it's good to see y'all excel. The chance of getting a Fire Stone around Ifrit was wholly designed to give you this possibility against Lich (or another fire-weak boss). The lapises (lapii?) in Pasturburg were there with hints that you'd want them. They were the key to fighting a slower battle against Lich form 2, since otherwise he'd bowl you over with pure offense.

It's a shame that Quickening's HP cost finally caught up to Mycol. It sucks he was down for most of the boss fight, but it was due to happen sooner or later. Heavy MT damage shreds y'all up like cabbage. Speaking of that, Lich's Nuke phase was skipped entirely. Here's what you missed.

<insert after description of attack that reduced Lich below the HP trigger> Lich rears back, his voice booming, "I won't be defeated this time! Carve this sigil into the body of the rotting god!" Huge orbs of burning silver-blue energy gather all around Lich, the arcane energy surrounding him flaring into an inferno! It forms a barrier around him!

<Change if Lekho is down or Shiva is summoned right now> Shiva's voice suddenly erupts from Lehko's mouth, "This spell, it's Ultima's chant, but he's changed it! If you get hit by this, you're dead! Finish it or swap us in!"
Title: Re: Pub chat
Post by: Nephrite on August 06, 2013, 03:57:05 PM
I think it might be time for us to try and invest in some Tier 3 armor, I think the extra defensive stats on those would've saved us a bit.
Title: Re: Pub chat
Post by: Soul on August 06, 2013, 04:32:51 PM
Added Blizzara, Ice Specialization, 1 to Awareness, 1 to Escape.
Added 1 to PWR, 1 to MND. Added 2 destiny points.
HP now 76 and mp now 72.
Title: Re: Pub chat
Post by: Nephrite on August 06, 2013, 05:49:45 PM
+1 RES, +1 MND

+1 to both Synth: Alchemy and Synth: Armor, bringing them to 5.

Taking the Force of Nature ability with Auto Flight.


Do you think we could get AVD to be based on Finesse instead of DEX? I understand where they were going but it seems weird to have one stat determine something defensive like that.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 05:54:30 PM
What would that change the relevant formula to, Neph?
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 06:22:25 PM
Ebenezer's Fire Support damage has risen to 2d6+60.
Title: Re: Pub chat
Post by: Nephrite on August 06, 2013, 06:24:29 PM
I'd have it be Job AVD Bonus + Finesse = AVD. It's more or less the same calculation, but it scales off of Finesse instead of off DEX, so everyone can benefit rather than just Lehko.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 06:25:31 PM
Let me run some numbers real quick, I'll get back to you in a day or so. If I haven't posted about it by Thursday, club me to stop slacking.

Incidentally, could you list what blue magics you know and what damage/effects they do?
Title: Re: Pub chat
Post by: Nephrite on August 06, 2013, 06:37:00 PM
Goblin Bomb (3 MP)
Target: Single
Type: Non-elemental
The caster conjures forth a black metallic sphere topped with a lit fuse. It explodes instantly, dealing (PWR x 4) + 2d6 points of M.ARM Fire damage unless the target is of a lower level than
the caster. In such a situation, the attack inflicts (PWR x 8) +2d6 damage instead. There is a 25% chance that Goblin Bomb will explode prematurely, dealing damage to the caster of this spell
as well as the intended target.

For me, this does 12+2d6 damage.

Flash (7 MP)
Target: Single
Type: Non-elemental
Resistible
The caster creates a sudden explosion of searing phosphorescent light, inflicting (DEX x 3) + 2d6 damage to one enemy and inflicting the target with the negative status effect
Blind for one round with a successful opposed roll.

This is 12+2d6 damage. I'd assume the opposed roll is Force.


Poison Breath (6 MP)
Target: Single
Type: Status
Resistible
A morass of multicolored toxins is exhaled in a sickly plume. The target is affected by Poison, and the caster gains a +2 bonus on the opposed resist roll to apply this status effect.

No damage. Again, guessing Force.

Flamethrower (20 MP)
Target: Single
Type: Elemental (Fire)
Reflectable
The caster releases a blistering stream of fire from their mouth or fingers, scorching their intended target for (PWR x 7) + 2d6 Fire damage.

This does 21+2d6 damage.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 06:42:04 PM
Thanks. Yeah, the opposed rolls are force.
Title: Re: Pub chat
Post by: Merc on August 06, 2013, 09:34:49 PM
Quote from: Anastasia on August 06, 2013, 03:26:44 PM1. Merc, can you catch up with logs? They're getting behind again. Also, can you check out past logs for cut-offs? I know the most recently posted log cuts off early.
I'll do that some time this week.

Quote2. We've had a lot of late session starts lately. This is caused by people being late (or no-showing entirely) and it's starting to become a problem. People, could you try and not schedule things that could run over just before the session? We have one shot at this a week and I'd rather not waste it like that. I understand that shit happens sometimes, but this is getting to be a real problem.
I've said it before, the new work schedule means I'm pretty much guaranteed to be late on a number of occassions during weekday sessions. I'll warn as usual by post, but not something that's gonna get better for me.

Quote3. The party levels up to 4! This goes as normal, make sure to post summaries of what you gain from the level up.
The only thing of note for Santos is that he finally picks up First Strike. His accuracy also goes up, which doesn't mean much since he rarely misses already. I'm debating putting points into Dex since I don't get anything out of it now, but it pays off next level, whenever the hell that comes up. That said, I waited through three levels so I could pick up First Strike, so it's not something new to be playing a waiting game on Santos.

Quote7. All the party (besides Penelo, but she's new so no limit break is immediately forthcoming while she learns the ropes) now a summon and their first limit break. Any comments on either of these so far? I know limit breaks haven't had a chance to come up yet. I thought Dynamite may have against Lich, since he had the damage and was weak to fire, but it didn't work out.
I probably won't use the limit break through the 3 destiny cost method. I might through crits, though it's hard to get to it since have to be below 25% HP without destiny expenditure. The times I do, I always end up unconscious by my next turn, or healed up out of that range.

Could we perhaps trigger for 1 destiny in place of a crit above, or something as such? I know you said you were going to mess with limit breaks and limit abilities.

Speaking of which, are you doing anything with limit abilities for this game?
Title: Re: Pub chat
Post by: Merc on August 06, 2013, 09:38:08 PM
Quote from: Anastasia on August 06, 2013, 03:43:37 PM<Change if Lekho is down or Shiva is summoned right now> Shiva's voice suddenly erupts from Lehko's mouth, "This spell, it's Ultima's chant, but he's changed it! If you get hit by this, you're dead! Finish it or swap us in!"
WOULD we have been able to teamwork attack against Nuke? If not, whatever Shiva says, as soon as he starts casting it if we don't have summons we're fucked -anyway-, since summoning is a slow action, meaning he'd get spell off before summoning would work.

Also, I was getting the impression that he was casting spells as standard actions, same as espers/summons, not slow attacks, so I never even bothered trying a teamwork attack.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 09:44:14 PM
Nuke has two rounds of charge-up. See his battle strategy section on his sheet.
Title: Re: Pub chat
Post by: Merc on August 06, 2013, 09:48:13 PM
Quote from: Nephrite on August 06, 2013, 05:49:45 PMDo you think we could get AVD to be based on Finesse instead of DEX? I understand where they were going but it seems weird to have one stat determine something defensive like that.

Quote from: Nephrite on August 06, 2013, 06:24:29 PMI'd have it be Job AVD Bonus + Finesse = AVD. It's more or less the same calculation, but it scales off of Finesse instead of off DEX, so everyone can benefit rather than just Lehko.

+Finesse is (Dex+Mind)/4 vs +Dex/4. So basically, it comes out to me gaining +1 avoidance, Penelo gets +3, everyone else gets +2. That makes me, as a ninja and the guy who's bitched about the avoidance system from before we even started SUPER SAD.

It's still a slight fix, and I'll take it, but that just means everyone now gets easier access to boosting avoidance since Mind is a helpful stat every time any of you guys boost it, dex is still a helpful stat for Lehko whenever he boosts it...and mind is useless to me, and dex only helps me every 2-3 levels if I boost nothing BUT dex.

That means in a couple of levels, instead of everyone but Lehko hating avoidance...it'll just be me.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 10:47:20 PM
QuoteI've said it before, the new work schedule means I'm pretty much guaranteed to be late on a number of occassions during weekday sessions. I'll warn as usual by post, but not something that's gonna get better for me.

Yeah, I'm not faulting you for that. We'll see what days look realistic once Iddy gets info about his class schedule.

QuoteThe only thing of note for Santos is that he finally picks up First Strike. His accuracy also goes up, which doesn't mean much since he rarely misses already. I'm debating putting points into Dex since I don't get anything out of it now, but it pays off next level, whenever the hell that comes up. That said, I waited through three levels so I could pick up First Strike, so it's not something new to be playing a waiting game on Santos.

Fair enough. First Strike's shiny at least.

QuoteI probably won't use the limit break through the 3 destiny cost method. I might through crits, though it's hard to get to it since have to be below 25% HP without destiny expenditure. The times I do, I always end up unconscious by my next turn, or healed up out of that range.

Yeah. As you gain more powers/limits I'm going to be tweaking those factors. I don't disagree, I'm just taking the long view.

QuoteSpeaking of which, are you doing anything with limit abilities for this game?

They'll appear via DM fiat, items and possibly achieving goals. They're a mixed bag and I'd rather control them while ensuring you get them all for free instead of spending precious job abilities.
Title: Re: Pub chat
Post by: Anastasia on August 06, 2013, 10:51:40 PM
Quote from: Merc on August 06, 2013, 09:48:13 PM
Quote from: Nephrite on August 06, 2013, 05:49:45 PMDo you think we could get AVD to be based on Finesse instead of DEX? I understand where they were going but it seems weird to have one stat determine something defensive like that.

Quote from: Nephrite on August 06, 2013, 06:24:29 PMI'd have it be Job AVD Bonus + Finesse = AVD. It's more or less the same calculation, but it scales off of Finesse instead of off DEX, so everyone can benefit rather than just Lehko.

+Finesse is (Dex+Mind)/4 vs +Dex/4. So basically, it comes out to me gaining +1 avoidance, Penelo gets +3, everyone else gets +2. That makes me, as a ninja and the guy who's bitched about the avoidance system from before we even started SUPER SAD.

It's still a slight fix, and I'll take it, but that just means everyone now gets easier access to boosting avoidance since Mind is a helpful stat every time any of you guys boost it, dex is still a helpful stat for Lehko whenever he boosts it...and mind is useless to me, and dex only helps me every 2-3 levels if I boost nothing BUT dex.

That means in a couple of levels, instead of everyone but Lehko hating avoidance...it'll just be me.

Basically. Inclusive to Neph's post with that suggestion, I'm going to table this until the next update for FFd6 comes out later this month. I want to see what tweaks they make in regard to AVD. That should be 2-3 sessions most likely, and the next few may well be more RP focused anyway. So this shouldn't be a big deal with any luck.

If the update gets pushed back any farther, I'll make my own houserule regarding it.
Title: Re: Pub chat
Post by: Nephrite on August 08, 2013, 06:51:57 PM
This is just an FYI to Dune, I'd like to take the Staves to the Serrendale White Wizards and see if anything can be done to remove their tainted-ness. Obviously we need to make the trip IC, I just wanted to note it is something I'd like to do.
Title: Re: Pub chat
Post by: Anastasia on August 08, 2013, 07:05:46 PM
Quote from: Nephrite on August 08, 2013, 06:51:57 PM
This is just an FYI to Dune, I'd like to take the Staves to the Serrendale White Wizards and see if anything can be done to remove their tainted-ness. Obviously we need to make the trip IC, I just wanted to note it is something I'd like to do.

Sure, I'll tab that down for later reference.
Title: Re: Pub chat
Post by: Anastasia on August 08, 2013, 07:25:12 PM
Okay, speaking of that, Neph raises a good point. Y'all are going back to Serrendale for the first time since you left for Galimond. It's been awhile! Is there anything you want to do in town or the area around it? Let me know so I can plan accordingly.
Title: Re: Pub chat
Post by: Iron Dragoon on August 08, 2013, 07:27:45 PM
Quote from: Anastasia on August 08, 2013, 07:25:12 PM
Okay, speaking of that, Neph raises a good point. Y'all are going back to Serrendale for the first time since you left for Galimond. It's been awhile! Is there anything you want to do in town or the area around it? Let me know so I can plan accordingly.

I'd like to hit the White Wizards myself, just for story interaction stuff. I think we still have some side-quests to do, don't we? From the feast?

Barring that, is there like a Paladin guild or something? Or like a temple to Shiva or something? Or an engineer guild?
Title: Re: Pub chat
Post by: Anastasia on August 08, 2013, 07:33:42 PM
Quote from: Iron Dragoon on August 08, 2013, 07:27:45 PMI'd like to hit the White Wizards myself, just for story interaction stuff. I think we still have some side-quests to do, don't we? From the feast?

Entirely possible, and Mycol also got a promise (later) of audience, I believe.

QuoteBarring that, is there like a Paladin guild or something? Or like a temple to Shiva or something? Or an engineer guild?

You'd need to poke around town a bit for the first two. The third you already know there is one; you'd know since you spent time as an engineer in Serrendale.
Title: Re: Pub chat
Post by: Nephrite on August 08, 2013, 07:52:40 PM
I'd like to do some research on Marilith and see if we might be able to get an idea of where she might be hiding. If we can find the location sooner, rather than later, the fight might be a bit easier to deal with.

Perhaps see if there are any legends on other Espers... or just ask the Espers themselves. Not that we want more, but they might know other things.
Title: Re: Pub chat
Post by: Iron Dragoon on August 08, 2013, 07:54:03 PM
I'll hit the engineer guild just as a check-in, since I'm still advancing my Tinkering, and then try to find the Paladin guild. Since I'm a 'new' paladin, I figure I should register or something. Same for the temple of Shiva.
Title: Re: Pub chat
Post by: Soul on August 08, 2013, 09:38:33 PM
I'm sure Penelo is just going to try to get some fire resist gear since they're off to fight against a Fire based boss. Maybe she'll assist people in gearing up by looking at the trade market a bit. She's not going to do anything in depth.
Title: Re: Pub chat
Post by: Iron Dragoon on August 11, 2013, 12:15:03 AM
'Dun got told to post about turning the wolf into something.... ELSE. Paladin familiar. Or rather:

<Iddy> Make him like... A soul consuming dire wolf hellhound?
<Kotono> Iddy: He'll gain more as he levels up. Otherwise post about it and let me get back to you on it. DMing right now.
Title: Re: Pub chat
Post by: Merc on August 11, 2013, 10:53:03 PM
Santos' sheet is updated, raw logs dumped on board (not cleaned up, but they're up to date at least, and fixed the cutoff in log #27).

I'm not a hundred percent if I added the 357 gil portion from before Lich or not, but right now I'm assuming I had since my gil should be around 500-1000 gil higher than Iddy and VSM by my estimates, which it is right now. If I didn't, oh well. Not really gonna audit my gil from start to now to account for those 357 honestly.
Title: Re: Pub chat
Post by: Anastasia on August 12, 2013, 02:25:16 AM
Iddy's interested in upgrading gear rather than getting something new (his silver armor). I'm toying with this right now and thinking of the armor being a sort of component. You offer it up and the price of it is used as a discount to the total cost of synthing the improvement. If you succeed you get powered up equipment and if you fail your gear's all snappy, broken and all that.

Opinions?
Title: Re: Pub chat
Post by: Iron Dragoon on August 12, 2013, 02:30:33 AM
Quote from: Anastasia on August 12, 2013, 02:25:16 AM
Iddy's interested in upgrading gear rather than getting something new (his silver armor). I'm toying with this right now and thinking of the armor being a sort of component. You offer it up and the price of it is used as a discount to the total cost of synthing the improvement. If you succeed you get powered up equipment and if you fail your gear's all snappy, broken and all that.

Opinions?

Sounds fair. But just to make sure I'm understanding it, in the case of the armor, it'd be the armor + 225g (half of Tier 2 armor). With the cost of Tier 3 armor being 750g, that means in the case of the upgrade, the actual cost would be 750g - 225g = 525g + Silver Armor?
Title: Re: Pub chat
Post by: Nephrite on August 12, 2013, 02:38:27 AM
Quote from: Anastasia on August 12, 2013, 02:25:16 AM
Iddy's interested in upgrading gear rather than getting something new (his silver armor). I'm toying with this right now and thinking of the armor being a sort of component. You offer it up and the price of it is used as a discount to the total cost of synthing the improvement. If you succeed you get powered up equipment and if you fail your gear's all snappy, broken and all that.

Opinions?

I'd be fine with that.
Title: Re: Pub chat
Post by: Soul on August 12, 2013, 05:46:32 PM
fine here
Title: Re: Pub chat
Post by: Anastasia on August 12, 2013, 06:13:34 PM
Quote from: Iron Dragoon on August 12, 2013, 02:30:33 AM
Quote from: Anastasia on August 12, 2013, 02:25:16 AM
Iddy's interested in upgrading gear rather than getting something new (his silver armor). I'm toying with this right now and thinking of the armor being a sort of component. You offer it up and the price of it is used as a discount to the total cost of synthing the improvement. If you succeed you get powered up equipment and if you fail your gear's all snappy, broken and all that.

Opinions?

Sounds fair. But just to make sure I'm understanding it, in the case of the armor, it'd be the armor + 225g (half of Tier 2 armor). With the cost of Tier 3 armor being 750g, that means in the case of the upgrade, the actual cost would be 750g - 225g = 525g + Silver Armor?

Right.
Title: Re: Pub chat
Post by: Anastasia on August 13, 2013, 12:53:51 AM
Good news, everyone!  Ebenezer has an idea! With all the travel the party is doing, you could sure use a better means of transportation. Enter Ebenezer and Lehko! Between magic and engineering know-how, they could whip up a special floating wagon! This wagon would make travel easier, give you more storage room on the road and more!

- Increase speed of overland travel except for difficult terrain!
- Decrease the rate of random encounters!
- Offer 40 additional item slots on the wagon!
- Less need for tents at night, saving the party money in consumables!
- A good buildup and practice for Lehko making an airship!

All this could be yours for a mere 6,000 gil!

Wagon cannot travel over water and makes no claims of protection when traveling over difficult terrain. Not all encounters are random and thus not all can be avoided. The wagon cannot be taken into most dungeons, and the ones that it can are at the party's own risk. This wagon in no way protects the party from getting into normal hijinks. This wagon makes no claim that it makes it easier to pick up women. Warning: Wagons are known to have an elevated rate of break down in plot-convenient situations. There will probably be some requisite gotta fix it quest at some point if you get this. Please drive carefully.
Title: Re: Pub chat
Post by: Iron Dragoon on August 13, 2013, 12:54:54 AM
'Murica, fuck yeah. I'm down for it.
Title: Re: Pub chat
Post by: Soul on August 13, 2013, 12:55:34 AM
I'm down for it, too.
Title: Re: Pub chat
Post by: Iron Dragoon on August 13, 2013, 11:49:46 AM
Okay, so, this has been mentioned multiple times by pretty much the entire group. I think I've even heard Dune mention it once.

Any chance of changing cover to use *my* stats instead of the intended target? No one really understands how my diving in front of them changes the armor I'm wearing into the same armor they're wearing.
Title: Re: Pub chat
Post by: Yulia on August 13, 2013, 07:10:28 PM
HEY LISTEN!

Go check out the Ebenezer posts above and answer to it!

HEY LISTEN!

So check this out. We have -two- possibilities for our next gaming session! They are as follows:

1. Tuesdays from 7:30 PM to 11:30 PM EST. This is our current game time, just switched to Tuesdays.
2. Fridays from 4:00 PM to 8:00 PM EST. This is a day and time move.

The reason for the options are two fold. Tuesdays are the only evening that works for all of us. However, that means Merc will miss the start of every session since his job runs late. This is shitty for him. However, we might be able to run the second time as an alternative. If this isn't possible for one of you, say so. Otherwise, post and vote for which time you prefer. You can say either if you don't care; if all five of you pass the buck I'll choose.
Title: Re: Pub chat
Post by: Iron Dragoon on August 13, 2013, 07:12:39 PM
I would prefer Tuesdays. Fridays work fine, too, though.
Title: Re: Pub chat
Post by: Nephrite on August 13, 2013, 07:13:56 PM
I am fine with the wagon stuff.

I can do either Tuesdays or Fridays, makes no difference to me.

Cover should really use Lehko's stats.
Title: Re: Pub chat
Post by: Anastasia on August 13, 2013, 07:18:30 PM
Cover houseruled. I have some mild reservations about how this might work out (and I suspect they're the reason why it works like it does RAW), but we'll see how it works out for balance.
Title: Re: Pub chat
Post by: Merc on August 13, 2013, 10:12:44 PM
Either is fine, friday's preferred obviously.
Title: Re: Pub chat
Post by: Soul on August 13, 2013, 11:31:44 PM
I'm curious how Cover works fully before I put in my own word on it.

When you cover, what happens to the hit that should be coming for you, if say, it's an aoe cast meant to hit everyone?

The only reason I ask is if you somehow dodge that to take someone else's hit to save them, that could be going against why it was set this way RAW.

Also: I am good for Tuesday or Friday.
Title: Re: Pub chat
Post by: Veryslightlymad on August 13, 2013, 11:39:15 PM
I'd prefer Tuesdays, honestly. Friday I guess works, but it's more likely that something is going on then.
Title: Re: Pub chat
Post by: Anastasia on August 14, 2013, 06:32:06 PM
Okay, we're going to go with Tuesdays.

I feel for you Merc, and I'll see about doing something nice for you to make up for this. You're getting the shaft on this one so you deserve something for it.
Title: Re: Pub chat
Post by: Anastasia on August 19, 2013, 07:41:20 PM
Wagon passes, going to post the expense in loot.
Title: Re: Pub chat
Post by: Anastasia on August 21, 2013, 11:30:06 PM
The goals of Santos.

Quote#1 - Have a monument named in his honor. A parade would be neat too.
#2 - Gain a notoriously awesome nickname, like "Thousand Man Slayer".
#3 - Have more than one lover in a town. Not get into trouble for it.
Lifetime - Be knighted/gain a position of nobility for services beyond measure.

Congratulations, you satisfied a goal! Your lifetime goal first, strangely enough. Turns out being knighted is quicker/easier than monuments. Who would've thought? This is mostly a result of monuments taking a lot of time to build. No matter. I don't feel comfortable giving you five destiny for the lifetime goal in this situation, it's worked out strangely. I'll split the difference and add something to the first goal when you achieve that down the line.

Santos gains 3 points of destiny! In addition, Santos' fame follows him all around now. He gains a +1 bonus to inquiry, mercantile and negotiation skill checks.


Title: Re: Pub chat
Post by: Merc on August 25, 2013, 09:39:09 PM
Cleaned up logs 27-30, and posted 30-31 raw.
Title: Re: Pub chat
Post by: Anastasia on August 26, 2013, 09:34:48 PM
I gave y'all a week to think over what you want to do next. What do each of you want to do and what plots do you want to chase?
Title: Re: Pub chat
Post by: Soul on August 26, 2013, 09:47:07 PM
For an original plot for me to push for? I have nothing in that regard to suggest. My character is rather simple minded in some aspects and is just wanting to see the world.

With the options currently available to us? I want to go to the swamp and then see about finding that snowy mountain.
Title: Re: Pub chat
Post by: Anastasia on August 26, 2013, 09:50:09 PM
1. Go visit the white mages about Aquarius.
2. Visit the snowy mountains in regards to the vision. Find/confirm the location would be nice too.
3. Investigate cave near swamp and exterminate malboro infestation.

So far and not in the order that you may do them, just a list for now.
Title: Re: Pub chat
Post by: Nephrite on August 26, 2013, 10:19:39 PM
I want to do everything we can with Aquarius before we go anywhere.
Title: Re: Pub chat
Post by: Anastasia on August 26, 2013, 10:55:06 PM
1. Go visit the white mages about Aquarius along with 'anything else', whatever that entails.
2. Visit the snowy mountains in regards to the vision. Find/confirm the location would be nice too.
3. Investigate cave near swamp and exterminate malboro infestation.

Is everything pending on what the white mages say, or do y'all have ideas of your own?
Title: Re: Pub chat
Post by: Merc on August 26, 2013, 11:11:31 PM
I don't really care. I'm leaning towards #3 so Santos can kill stuff, but otherwise, don't care when/what order/etc.
Title: Re: Pub chat
Post by: Iron Dragoon on August 26, 2013, 11:51:38 PM
I have no strong opinion one way or the other.
Title: Re: Pub chat
Post by: Merc on August 30, 2013, 04:31:52 PM
Any chance of a taking advantage of labor day (I'm assuming even VSM would hopefully have that day off) and gaming a longer/earlier session on monday, instead of normal tuesday?
Title: Re: Pub chat
Post by: Anastasia on August 30, 2013, 04:40:36 PM
Not realistic since I have things to do and holiday obligations.
Title: Re: Pub chat
Post by: Merc on August 30, 2013, 04:46:20 PM
Damn you! *shakes fist at you*
Title: Re: Pub chat
Post by: Anastasia on September 10, 2013, 08:14:49 PM
Berserk houseruled.
Title: Re: Pub chat
Post by: Anastasia on September 17, 2013, 06:46:57 PM
Merc, when are you going to catch up on logs? If you need a break, say so and I'll see about getting someone to help you or take it over for awhile.
Title: Re: Pub chat
Post by: Merc on September 17, 2013, 08:39:40 PM
I'll post them before I head out to SR Gathering. I really just forgot to do so on Sunday, even though I had all the time to do so then.
Title: Re: Pub chat
Post by: Anastasia on September 19, 2013, 12:06:02 AM
Reminder: Next session we're down Iddy and Merc due to SR Gathering. It'll likely be a relatively quiet session on account of that. If we lose a third we'll cancel instead.
Title: Re: Pub chat
Post by: Merc on September 22, 2013, 04:44:48 PM
Raw logs posted. Rushing off to SR Gathering~
Title: Re: Pub chat
Post by: Soul on September 24, 2013, 06:46:07 PM
Modified Penelo's Goals and stats after playing a few sessions to something that makes more sense to me.

-------------------------------------
Old Stuff

Goals:
* #1: Obtain a powerful staff.
* #2: Not be made fun of about her height.
* #3: Become very rich through the means of adventure.
* Lifetime: Be recognized as a powerful mage that leaves a mark on history in some fashion.

Skills:
* Awareness: 3
* Escape: 3
* Language - Common: 4
* Lore - Magic: 4
* Mercantile: 2
* Stealth - 4 (6 with unusual species)
* Thievery - 4

-------------------------------------
Changes Made

Goals:
* #1: Obtain a powerful staff.
* #2: Show the prowess of a Moogle, so that people see Moogles as more than a lesser race.
* #3: Discover a rare artifact that shows some hint to a lost history of the past.
* Lifetime: Be recognized as a powerful mage that leaves a mark on history in some fashion.

Skills:
* Awareness: 3
* Escape: 3
* Language - Common: 4
* Lore - Magic: 5
* Inquiry: 5
* Stealth - 4 (6 with unusual species)
Title: Re: Pub chat
Post by: Nephrite on September 26, 2013, 06:20:43 PM
Let's look around Serrendale next time for a pawn/trade shop!
Title: Re: Pub chat
Post by: Soul on September 26, 2013, 08:39:43 PM
Agreed! Penelo will inquire about pawn shops.
Title: Re: Pub chat
Post by: Anastasia on September 26, 2013, 08:41:24 PM
Okay, y'all are in Serrendale right now so make an inquiry roll in #dunes (use Hatbot) and post it here, Soul.
Title: Re: Pub chat
Post by: Soul on September 26, 2013, 08:42:36 PM
[6:42] <Soul> roll 2d6+5 Inquiring on Pawn Shops in Serrendale!
[6:42] * Hatbot --> "Soul rolls 2d6+5 Inquiring on Pawn Shops in Serrendale! and gets 14." [2d6=4, 5]
Title: Re: Pub chat
Post by: Anastasia on October 05, 2013, 11:19:40 AM
Sorry about the delay, shit happened.

Penelo finds a pawn shop deep within Serrendale. It's posted.
Title: Re: Pub chat
Post by: Soul on October 05, 2013, 11:52:47 AM
That's fine. Things happen! At least you remembered.
Title: Re: Pub chat
Post by: Merc on October 05, 2013, 06:53:50 PM
Reminder: I can't log today's or next week's sessions as my computer at home is offline and obviously can't do so from Hawaii. Also, last week's logs ARE saved but still need to be posted.
Title: Re: Pub chat
Post by: Anastasia on October 05, 2013, 07:18:28 PM
Okay. Does anyone want to pick up logging? If not I can do it.
Title: Re: Pub chat
Post by: Nephrite on October 06, 2013, 11:57:57 AM
I can do it, just let me know If I need to format anything.
Title: Re: Pub chat
Post by: Anastasia on October 11, 2013, 08:14:38 PM
As discussed in chat at the end of the last session, I'm going to be trying some houserules regarding AVD and ACC. Each one will be given a week's time to see the impact (or multiple weeks if little/no combat occurs in a session) and then we'll try another. The point of this is to figure out what sort of rebalancing will work for us. If one we try doesn't work? No big, it's gone at the end of the session.

We'll start simple. For the next session, PCs and monsters all gain +1 AVD. We're starting simple to see how much a little more evasion tweaks with the system.

For simplicity, don't update your sheets with this, as it's only a one week rule. I'll have a reminder about it during the session.
Title: Re: Pub chat
Post by: Anastasia on October 21, 2013, 02:11:34 AM
Quote from: Anastasia on October 11, 2013, 08:14:38 PM
As discussed in chat at the end of the last session, I'm going to be trying some houserules regarding AVD and ACC. Each one will be given a week's time to see the impact (or multiple weeks if little/no combat occurs in a session) and then we'll try another. The point of this is to figure out what sort of rebalancing will work for us. If one we try doesn't work? No big, it's gone at the end of the session.

We'll start simple. For the next session, PCs and monsters all gain +1 AVD. We're starting simple to see how much a little more evasion tweaks with the system.

For simplicity, don't update your sheets with this, as it's only a one week rule. I'll have a reminder about it during the session.

We're going to run this another session, since last week's first battle went long and we paused early. So we'll have +1 AVD again this week.
Title: Re: Pub chat
Post by: Anastasia on October 22, 2013, 06:47:55 PM
I'm thinking about moving the HP counts for monsters out of the #dunes topic. It's slowing me down to constantly fiddle with the topic for every hit you land. Do you all mind or care? I can keep doing it or work something out if you'd prefer to keep it that way, so long as you accept slower DMing on my part.

What do you all think?
Title: Re: Pub chat
Post by: Nephrite on October 22, 2013, 07:49:55 PM
I think it's fair to move it out, we really shouldn't know anyway.

EDIT: Maybe use descriptions like "Looks like it's on its last legs!" or something if it's appropriate.
Title: Re: Pub chat
Post by: Iron Dragoon on October 22, 2013, 08:08:48 PM
Works for me.
Title: Re: Pub chat
Post by: Soul on October 22, 2013, 08:14:46 PM
Fine with me. Keep it mysterious!
Title: Re: Pub chat
Post by: Anastasia on October 23, 2013, 12:26:27 PM
We tried that this session and it worked fine. If anyone has any comments to add, feel free.

---

Okay, what did you all think of +1 AVD? Any changes that you noticed on your ends? I don't think it made a huge difference offhand. I think, without checking logs, that it caused a miss or two. None were battle changing.
Title: Re: Pub chat
Post by: Soul on October 23, 2013, 12:30:50 PM
I'll field this for Merc, since I feel I agree that Santos should have been able to counter all three attacks.
If it strikes three times, you should be able to counter all three.

That's how I personally feel on it.
Title: Re: Pub chat
Post by: Anastasia on October 23, 2013, 12:33:07 PM
Quote from: Soul on October 23, 2013, 12:30:50 PM
I'll field this for Merc, since I feel I agree that Santos should have been able to counter all three attacks.
If it strikes three times, you should be able to counter all three.

That's how I personally feel on it.

Fair enough. Let me wait on Merc to chime in before saying anything definitive here. It's his beef, I'd like for him to have a chance to express himself before anything else.
Title: Re: Pub chat
Post by: Nephrite on October 24, 2013, 07:13:03 PM
Yeah, I didn't really notice a change. It probably impacted us more than the monsters, since I don't think any of them did miss.
Title: Re: Pub chat
Post by: Anastasia on October 26, 2013, 06:00:15 PM
Is the inventory and gil up to date?
Title: Re: Pub chat
Post by: Nephrite on October 26, 2013, 07:17:21 PM
It is now.
Title: Re: Pub chat
Post by: Anastasia on October 26, 2013, 07:34:49 PM
Thanks.
Title: Re: Pub chat
Post by: Merc on October 27, 2013, 12:51:20 AM
+1 avd made zero difference on my end.

As for the hydra, given that my armor took effect three times, I tend to see it as three attacks. So yes, I still feel I should have gotten all the counterattacks on the hydra.

It's a rare surprise round also, I mean really, they've come come up what, four times total not counting the use of first strike?

The situation where it comes up is only where enemies gang up on me on a surprise round, and that's really where I'm most dangerous after all. I don't feel that its unbalanced, and if the enemy manages to take out Santos in the opening gambit in exchange for the wounds? Well hey, good for them...

Anyhow, middle of gaming, DM always has the right of it, and I bowed down on that ruling, but I still feel otherwise.

Apologies for not catching up on logging. I'll post the last two logs tomorrow. I saw Soul and Neph posted the ones I missed on vacation.
Title: Re: Pub chat
Post by: Anastasia on October 27, 2013, 02:11:02 AM
Fair enough then, Merc. If you run into that sort of attack again, I'll allow the counters to apply to all of the hits.
Title: Re: Pub chat
Post by: Soul on October 27, 2013, 03:33:36 AM
I agree, the +1 AVD didn't change much. I find it weird that you roll to hit but you don't roll to dodge... or that dodging looks to be such a low stat. Even if you have 10 AVD, the enemies rolls 2d6+Somenumber, which could potentially be twice your dodge.

I'm not sure what to suggest, though.
Title: Re: Pub chat
Post by: Anastasia on October 28, 2013, 04:44:20 PM
+1 AVD didn't change much, so we'll try a session of +3 AVD for everyone. That should, ideally, provide everything with an elevated chance of dodging. See how it plays out and how y'all feel after.

I suspect this will hurt low ACC monsters and PCs and not terribly slow down warrior-types, but we'll see.
Title: Re: Pub chat
Post by: Anastasia on October 30, 2013, 01:06:37 PM
How did you all like +3 AVD? It caused some misses in the Ocho battle. Did you all like that or dislike it?'

Just feeling out opinions, one normal enemy battle isn't much of a sample size.
Title: Re: Pub chat
Post by: Iron Dragoon on October 30, 2013, 02:49:39 PM
It appears to have saved my life from laser death, so I approve >.>;
Title: Re: Pub chat
Post by: Nephrite on October 30, 2013, 06:27:19 PM
I wasn't even attacked, so I can't comment really. The low rolls usually end up missing anyway.
Title: Re: Pub chat
Post by: Anastasia on October 30, 2013, 07:19:22 PM
Yeah. It's worth mentioning that we'll use this next week, since we only had one combat this week. Y'all short circuited a few possible encounters.
Title: Re: Pub chat
Post by: Anastasia on November 05, 2013, 05:21:10 PM
REMINDER: We'll be using +3 AVD again this session. Good luck!
Title: Re: Pub chat
Post by: Anastasia on November 06, 2013, 01:09:00 PM
1. As mentioned last night, the swamp dragon was a boss and you did defeat it, sort of. You can class change if you please.
2. The stats for the swamp dragon won't be posted since you didn't kill it. It was a multiphase boss with escalating counters as hinted in its first shift. Esper blitzing rather neutered the battle.
3. Make sure to update your sheets with new spells/abilities that you got. I noticed some of you haven't yet, so make sure it's done soon.
4. Dragon loot will be posted tonight or possibly tomorrow.
5. How was AVD+3 for y'all? Opinions?
Title: Re: Pub chat
Post by: Iron Dragoon on November 06, 2013, 01:10:31 PM
Can't really say about the AVD. The Hydras got nuked too fast, and I shifted to Shiva, so it didn't matter.

Penelo can probably give a good opinion, though!
Title: Re: Pub chat
Post by: Soul on November 06, 2013, 01:14:55 PM
As a mage I have a low AVD so I can't speak for myself. I think the AVD would be a bigger thing for those who try to get into melee, really. I still got hit.

Maybe enemies hitting should be a 1d6+bonus. :D
(I'm not serious on that.)
Title: Re: Pub chat
Post by: Nephrite on November 06, 2013, 01:41:01 PM
I didn't hit with any of my attacks during the session. Likewise, we weren't really attacked, either...  so it's hard to say exactly, but of the three (?) times I attacked, I missed all of them. I think two were because of the AVD?
Title: Re: Pub chat
Post by: Anastasia on November 06, 2013, 01:43:02 PM
That sounds correct, Neph.  Observation suggests that low ACC monsters and PCs will be hit by this the worst. Morrie and Mycol seem like the two bruised here.
Title: Re: Pub chat
Post by: Nephrite on November 06, 2013, 04:38:44 PM
I guess, ultimately, the question becomes "What should average evasion for monsters be?" and "What should average evasion for PCs be?"

At 9 AVD, sans any shenanigans, a Hydra is going to evade, let's say Santos, a potential 9/17 times, or 53% of the time. Hydras don't really strike me as monsters that should be that evasive, really.

I realize for Santos and Lehko, they have the reroll/reliable stuff to use, but it doesn't really feel that fair to require that on weapons if people want to try and increase their accuracy.

I guess my ultimate question is "Should Monsters evade 50% of the attacks that are thrown at them?" And I think I can pretty easily say that, to me, that number seems REALLY high.

Obviously, Hydras are an outlier, but I thought I'd use them as an example nonetheless.

Title: Re: Pub chat
Post by: Anastasia on November 06, 2013, 10:38:23 PM
More on AVD+3 later.

Dragon's treasure is up. Morrie, update the inventory and gil totals? Also post in loot if you're using the bag expander.
Title: Re: Pub chat
Post by: Nephrite on November 06, 2013, 10:50:38 PM
I will have it done by the weekend.
Title: Re: Pub chat
Post by: Soul on November 08, 2013, 01:07:55 PM
Penelo has changed to Red Mage! With this comes a few changes!

Her innate ability has been replaced. (She is not keeping her old one.)
Her mana has dropped to 118 mana instead of 134.
Her skills have slightly changed. Her magic lore is replaced with everything lore.
Her awareness is now 5, escape 4, language 5 and lore everything is 5.
Her accuracy is now 3 but her avoidance is now 7 (10 if we keep the +3 rule).

Her new innate:
* Innate Ability: Encyclopedia: The character may invest
   into a unique skill known as Lore (Everything) so long as they
   remain a Red Mage, which they may roll in place of any
   specialized Lore check. This even includes nonexistant Lore
   types such as Lore (Animal Husbandry) or Lore (Embarassing
   Childhood Nicknames for Members of the Royal Family).

Edit: Did not properly think of accuracy. It's 3 now, not 2.
Title: Re: Pub chat
Post by: Anastasia on November 08, 2013, 10:02:32 PM
No special accuracy rules this week. Since I have so much going on in RL combined with possible game instability due to my new job, I'd rather not complicate things any more than I have to. We'll play this session out and start sorting things once I have my schedule later in the week.
Title: Re: Pub chat
Post by: Soul on November 12, 2013, 10:24:53 PM
-2 Destiny on Force Check.