Spells as 3rd level Cleric, with 19 Wisdom (4 bonus spells).
At the beginning of the Adventure, she has memorised:
Level 0 (4): Create Water, Resistance, Light, Purify Food and Drink
Level 1 (2+1+1): Command, Magic Weapon, Protection from Evil, Obscuring Mist
Level 2 (1+1+1): Enthrall, Bull's Strength, Wind Wall
Domain Spells
Air & Protection
Level 1: Obscuring Mist & Sanctuary
Level 2: Wind Wall & Shield Other
Before entering the Matsu camp, Fuu has memorised:
Level 0 (4): Detect Magic, Guidance, Light, Read Magic
Level 1 (2+1+1): Command, Comprehend Languages, Detect Evil, Obscuring Mist
Level 2 (1+1+1): Remove Paralysis, Silence, Wind Wall
On the way to Otsu, Fuu has memorised:
Level 0 (4): Resistance, Guidance, Light, Read Magic
Level 1 (2+1+1): Command, Magic Weapon, Shield of Faith, Sanctuary
Level 2 (1+1+1): Sound Burst, Summon Monster II, Wind Wall
On the way to the capital, Fuu has memorised:
Level 0 (4): Resistance, Detect Magic, Light, Read Magic
Level 1 (2+1+1): Command, Comprehend Languages, Shield of Faith, Obscuring Mist
Level 2 (1+1+1): Sound Burst, Summon Monster II, Wind Wall
After resting in Cephiro castle, Fuu has memorised:
Level 0 (4): Detect Magic (x4)
Level 1 (2+1+1): Command, Bless, Shield of Faith, Obscuring Mist
Level 2 (1+1+1): Sound Burst, Summon Monster II, Wind Wall
After the mission to rescue Sakura, Fuu has memorised:
Level 0 (4): Read Magic (x4)
Level 1 (3+1+1): Bless, Doom, Magic Weapon, Shield of Faith, Obscuring Mist
Level 2 (2+1+1): Hold Person, Sound Burst, Spiritual Weapon, Wind Wall
On the mission to harry the Matsu, Fuu has memorised:
Level 0 (4): Detect Magic, Light, Resistance, Create Water
Level 1 (3+1+1): Bless, Doom, Magic Weapon, Shield of Faith, Obscuring Mist
Level 2 (2+1+1): Hold Person, Sound Burst, Spiritual Weapon, Wind Wall