Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => The Day After Tomorrow => Old Games 7 => A Sasparilla for the Road => Topic started by: Dracos on January 30, 2007, 06:05:16 PM

Title: Influence
Post by: Dracos on January 30, 2007, 06:05:16 PM
It's been a while?  How's that working in the real world?

Do we assign influence level of points to the other side and borrow influence back?  Or do we just borrow influence?

Dracos
Title: Influence
Post by: Bjorn on January 30, 2007, 07:20:36 PM
Brian can correct me if I get something wrong, but... X points of Influence can be spent to bring across X CP from your other-self.

All of this is subject to a major condition: when you borrow something via Influence, you are denying this thing to your other-self.  In practice, this means that the GM gets to decide what you can spend your Influence on, as there are going to be times that your other-self will not want to give up whatever it is you want to borrow.  So, for example, in the current moment, Rez' other-self isn't using his Dive For Cover skills (meaning Rez can use Influence to bring them across), because he is kicking ass with his Ancestral Buster Sword and has no need for puny coward moves (which in turn means that Rez will not be allowed to borrow either the Ancestral Buster Sword or the sword skills).
Title: Influence
Post by: Brian on January 31, 2007, 03:45:34 AM
Pretty much.  However:
And ... Hal currently has 50 Dreaming/Reality influence (of questionable use at this exact moment -- development to come).

The other use of Dream-powers is that you can buy them as your own powers (paying the normal cost for powers) or use them as justification to develop similar powers of your own devising.

Hopefully you can all see what my intent with the Influence system was and how it should work ideally, though it may take, erm, some cludging.  Generally, check with me if it's not clear here, as it may be a special case.
Title: Influence
Post by: Bjorn on January 31, 2007, 09:18:48 AM
Quote from: BrianPretty much.  However:

  • Unless you are a Dreamer, anything you pull from a Dream into Reality costs double.  Normal transfer rates apply within the Dreaming proper, or when pulling powers from Reality into Dreams (no disbelief tax on power-imports).

Okay, point of clarification for character sheets and the like.  Currently, the Influence Table is set up with two columns, one headed Dream and one headed Reality, with the latter being half the value of the former -- so I, for example, for the Earth Dream row, have 61 under Dream and 30 under Reality.  I think this is the inclusion of what you're talking about here.  Or, in other words, I can currently borrow 30 CP worth of stuff from my Earth-self, and not just 15 CP?

Couple more clarification points: When we buy Influence, do we specify which Dream we're attaching the Influence to?  And can General Dream Influence be used to supplement specific Dream Influence?  Does "Hal earns double Influence" refer to the fact that the above-mentioned "no halving for pulling Dream into Reality," or does he also get to 4 points of Influence for every 1 CP spent?  (Asking the latter because I think I might have misunderstood things when I made up Hal's sheet. >.< )
Title: Influence
Post by: Brian on January 31, 2007, 12:53:07 PM
Quote from: BjornOkay, point of clarification for character sheets and the like.  Currently, the Influence Table is set up with two columns, one headed Dream and one headed Reality, with the latter being half the value of the former -- so I, for example, for the Earth Dream row, have 61 under Dream and 30 under Reality.  I think this is the inclusion of what you're talking about here.  Or, in other words, I can currently borrow 30 CP worth of stuff from my Earth-self, and not just 15 CP?
This is correct.
Quote from: BjornCouple more clarification points: When we buy Influence, do we specify which Dream we're attaching the Influence to?  And can General Dream Influence be used to supplement specific Dream Influence?  Does "Hal earns double Influence" refer to the fact that the above-mentioned "no halving for pulling Dream into Reality," or does he also get to 4 points of Influence for every 1 CP spent?  (Asking the latter because I think I might have misunderstood things when I made up Hal's sheet. >.< )
Uh ... let me try and remember.  So the way that it works is when you get general influence, it's 1 CP per two points.  With purchasing influence for a specific dream (in this instance, Earth), you get 1 influence for it, and 1 general (you cannot raise subdream influence without also gaining standard influence.  This is to keep you from accidentally flinging your makeup into the far reaches of the cosmos, thus feeding the Enemy).  To get 2 Influence in the Earth Dream, you would need to spend 2 CP.  And you would also gain 2 regular influence.
Title: Influence
Post by: Dracos on May 08, 2007, 12:46:17 PM
Okay, there's been a considerable amount of rumormongering and passing so, jotting down my understanding after a long talk with brian on it here for general reference.

----------------

While in the Real World:

You have several pools of influence that are dedicated to either general or specific dreams and are defined in the REALITY column.

 Influence can be bought at 1 cp per 2 general influence while in the real world.

 The general pool can be used towards any dream's cp.  It can also be used to pull abilities out of the aether, via training with the brothers of Morpheus in your sleep.  That mainly is important to Halbarad, who has tremendous amounts he can use in that way.

 These pools for dreams are always 1/2 their dream size to represent the difficulty of pulling from them, excepting for Hal who gets them full as a dreamer.  They can only be used  towards that specific dream and with GM approval that the other character is willing to give them up for a bit.

You default have access to all skills and powers on your real world character sheet and need to buy access with influence to anything else.  Influence points can be used to borrow skills or powers or equipment or physical capabilities.  

If physical capabilities, you pay the difference, not the total (e.g. going from 10 dex to 15 dex costs 15 points, not 45 points).  They do not stack.  Everything that is not physical capabilities DO stack (So you can draw sword skill from 3 dreams and have it stack)

While in a Dream:

You have several pools of influence defined in the DREAM column.

Influence in dreams can be  bought at a rate of 1 cp per 1 influence in that dream and 1 influence in general.  The purchase in general adds to both columns (So if you were 5 and 0, you'd move to 6 and 1).

General: Can be applied to either real world or this current dream.  It cannot be applied to other dreams.

Current Dream: Can be applied to either real world or this current dream.  Cannot be applied to other dreams.

Other dreams: Can be applied at 1/4 value to things in its dream.  So if you wanted a 10 cp ability from the earth dream, it would cost 40 earth dream influence.  Basically, exactly like drawing said powers in the real world, despite it apparently being even farther away. =)  I'm not entirely sure I have this one right.

You default have access to all skills on your dream world character sheet and nothing else (no powers).  These points can be used to borrow skills or powers or equipment or physical stats and also need to be spent to use the powers available within the dream.  

If physical capabilities, you pay the difference, not the total (e.g. going from 10 dex to 15 dex costs 15 points, not 45 points).  They do not stack.  Everything that is not physical capabilities DO stack (So you can draw sword skill from 3 dreams and have it stack)

--------------------

I think that covers everything.  If I'm missing something, let me know so I can edit it and have one clean post with it.
Title: Influence
Post by: Brian on May 08, 2007, 12:53:35 PM
That's correct, with a minor adjustment.

The halving penalty on imports is levied twice when going from Earth-Reality-Fire (for example).  I may not have been clear about this.
Title: Influence
Post by: Bjorn on June 04, 2007, 12:50:16 PM
For clarification, following a discussion with Brian:

What you don't need to spend Influence on:

What you DO need to spend Influence on:
The powers of any other body, regardless of what body you're in.
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So for me to use the Summon power of the Witch Doctor, I have to spend 9 Influence, regardless of the fact that I'm actually in the Witch Doctor's body at the moment.