The reports come as quickly scribed copies of the original ones.
Report 1:
The ruins begin with a cave like edifice. It's just a little tear in the ground leading to a half crumbled stairway. This goes down a bit and you find yourself in a small room. The ruins of...something, but it's too far gone to tell. In the back is a door - Mercur cracked it open.
On opening, we found ourselves assaulted. A large rush of undeath came out - skeletons prancing around and swinging greatswords, bloated corpses and a phantasm leading the attack. We won thanks to Logres, Blessed of Tymora. Past the doors is a narrow, winding path into the dirt. Mercur took the lead - but about 50 feet down, past several turns, the very walls contracted. Mercur saw it but a moment too late. He was...smashed. With such resistance we retreated.
Jaques of Hanton.
Report 2:
None. The second group that went in did not come back.
Report 3:
The entrance is a cave - it looks like it's an intersection of an ancient room or hallway? It starts with stairs and leads to a nearly destroyed old room. There was a door there, but it wasn't locked. Inside was a straight hall with candles burning. There was a large creature down it, charging us. We were able to smash it - it's tusks were taken for the money.
Past that we came to a stairway starting to go down - about six steps, and then a indentation where a door was. A knight in armor was there. We smashed him but got hurt moderately. This door wasn't locked, either. Inside was a larger ruined room, in better shape. There were marble pillars and carvings. In here were men in light armor but they cast magic. We had to retreat, nearly burned alive by giant explosions of fire.
Report 4:
You want me to describe everything? Fine. It starts with a stairway - there's a little crook where the earth breaks and you can just walk right in. Down an old, mostly merged into the dirt stairway, there's an ancient room. The door down there was locked and trapped - I picked the lock and disabled a spring loaded needle full of likely poison.
Past this door was a dark cave - stalagmites and all of that. It was easy to hide in the shadows, which worked wonderfully when I went down a ways. There were strange little men wandering, glowing blue and transparent. I don't know what they were, but the old chain armor they were wearing or being transparent didn't stop a stab in the back from making them vanish. Eventually, I came to a short stairway leading to another door. Yep, traps. The stairs were trapped to collapse but I was able to just jump down them. The door had some sort of mystic trap, but I was able to circumvent it. Past this was another ruined chamber. Full of pillars with some sort of runes or carvings in them, but I didn't take time to inspect them. There were wolves here - about two dozen. They started sniffing even as I hid, and no matter how well they found me. However, I was able to defeat them and drunk a healing draught after.
Down here I searched and found a trapped pillar, but I wasn't able to detrap it, so I left it be. Past here were two doors, both holding stairs going down. I heard stomping sounds coming from the left and rumbling from the right. While interesting, I decided this would be a good time to go and lick my wounds in peace. This place..it is not natural.
Siliard of the 3rd Battlion, Scouts.
Report 5:
The fifth trip did not have anyone return.
Report 6:
The sixth trip did not have anyone return.
Report 7:
Let it be said that even from the first step inside the dilapidated stairway that magic could be seen. Small, subtle dweomers, like a leak in a giant tub. The door radiated magic, but a simple spell of entrance and knocking opened the way. Past this ruined room were large men wearing full plate armor. My hired vassals could barely chip past it with their swords and axes, but pointed spells won the day. Down this way was a catwalk over a long pit, we crossed it without incident until a gap. I had to expend my greatest scroll to fly over alone. Past this I scanned for magic - there was strong magic in the entire area, the strongest I have ever seen. When I saw it and breathed in, I could almost feel my pores strain and open to absorb all the strong magickry here.
Past the gap and the catwalk was a tiny fragment of a stairway, perhaps six steps. There was a door in a recess down here and a grand room inside. Everything glowed with magic I have never seen before, and inside was nothing but a long chamber of pillars, with two doors at the far end. The pillars were engraved with runes, but I could not read them. I speak Common, the tongue of the elves, dwarven, the enlightened words of the angels and the fiery raspings of fire aligned creatures, but I have never seen such words nor did I have the means on me to decode these words. On searching the room I found a recess in a pillar, hidden and untrapped. Inside was a pair of warmaces* that I took.
I chose the lefthand stair at random. It winded down a way until I came to a small room. A magical circle was engraved here, but I could not understand what was written. I chose to cease here and return.
*Later, testing determined that the mace was indeed magical. It grands the holder the ability to smite evil and one that protected the holders a ring of protection, respectively. Why have such treasures there? I do not understand this place.
Past the reports is a fresh scroll. Written in Commander Oberuth's large, looping letters:
"This is not information for public consumption. While we do inform anyone who wishes to pursue entering, that we are sitting on such a unique, strange ruin is not well advertised.