From this point on, for the sake of simplicity, I have decided that we will be running this game in GURPS. Also, we're going to be using the Bunnies and Burrows (http://en.wikipedia.org/wiki/Bunnies_and_Burrows)expansion.
Please revise your characters accordingly.
KILL DA WABBIT
No, Elmmmmeeeeeeeer
Important note:
TIME KOMPRESSION
I did not line up all of the entry points to be at the exact same time. Just so you're aware. I'll admit this is a bit of cheating/laziness on my part, but it also gives me leeway to have some players take more/less time and still arrive at the same point. This is intended to let you all relax, and not worry about when you meet up.
Don't think about it too hard; it's only a coincidence (http://www.rpgdl.com/wiki/index.php?title=Coincidence_is_merely_a_contrivance).
Today, you all gain +20 influence, and +5 CP.
Go to town, and please reply with CP expenditures here.
Okay, silly as it is, I don't remember having a pocket watch.
So what I'm clearly going to do is try and get to my character sheet and refresh it with a reread of the area.
I'll probably get to distributing points then. ^^;; *hasn't looked at it in a while sadly*
I would like to use 3 CP to purchase Intimidate, at (9+Pre)/5, I believe? I'll spend the other 2 CP buying a point of recovery.
I'm not sure if these apply to our *base* selves or or *fire-dream* selves but the purchases are good for either of 'em (especially with the influence boost.)
I believe they can apply to 'either' but not both. But using it on your base self involves stealing from your fire dream self. But then, kinda so does influence.
Carthrat: For practical purposes, you want to spend these points on your Fire-dream self.
Dracos: Yes, you have a pocket watch. Please do re-read the last page of the thread leading to where you are now. SO MUCH HATE. That'd be swell.
Sorry. @_@ I am rereading threads. I'll hopefully have my head in the game soon.
I would like to buy 1 CP presence. 1 cp comeliness.
and 3 CP of either Knowledge or Science "Gates".
These things can be done. It will be the KNO skill to know about the gates, the SCI skill to be able to use them (no). You won't be able to make rolls on this new skill until the end of the scene, because while indifiBjorn looks around, you're actively soaking up everything the junior technicians babble.
Also, you can attempt to steal further knowledge with DARK MIND CONTROL POWERS.
Okay, my sheet is updated with such.
And foo to figuring out how to use them. @_@