Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Mystics of Ifurita => Old Games 6 => At the temple of the Nine Suns => Topic started by: Dracos on September 25, 2007, 03:21:28 AM

Title: Character Concepts
Post by: Dracos on September 25, 2007, 03:21:28 AM
For quick pitches so I can get them when I'm not at home =)
Title: Character Concepts
Post by: Ebiris on September 25, 2007, 11:55:21 AM
The concept I'm going for is a trickster priest type - think Xellos from Slayers, but more openly sinister and less jocular than he portrays himself.

Mechanically I think I'll play a Conjurer (banning evocation and enchantment). I'd also like to use this variant http://www.d20srd.org/srd/variant/classes/specialistWizardVariants.htm#rapidSummoning if allowed. Next level I'll take Malconvoker and stick with that class till I complete it.

Without knowing more about the setting and such I can't really flesh it out too much, but I figure my guy will be a distrusted and openly disdained, but nonetheless necessary, part of the church hierarchy for his dealings with demons and his skill at manipulating them. If we're using clans like in the Oriental Adventures book, he'd probably be a Scorpion or some similarly nefarious clan.
Title: Character Concepts
Post by: Dracos on September 25, 2007, 02:04:52 PM
I'll be getting more on the setting soon, though sinister is probably the wrong feel and thematic.  We can talk about it, but generally I think that sort of behavior and goals wouldn't actually involve the type of distrust that'd merit becoming harsh.  Those who can commune and call spirits will be a living part of the empire, one that readily and commonly admits the near touch of such things in their everyday lives.

Clans are avaliable and will be a part of the world set, but will be of lesser importance to the PCs.  You may have your clan and family, but your first duty is to the temple and in effect, that acts as your clan.

Anyhow, willing to be flexible here and a conjurer/summoner type will definitely fit.  Mechanically, I don't have a problem, let's just make sure it fits well and theme it good :)

Dracos
Title: Character Concepts
Post by: Ebiris on September 25, 2007, 02:45:14 PM
Well, I'm not shooting for evil or anything, just somewhat creepy and having a notable fascination with evil creatures that would necessitate a degree of wariness from anyone who knows him.

Anyway, I'll work on a sheet tonight and more detailed background once we have more setting info.
Title: Character Concepts
Post by: Dracos on September 25, 2007, 04:44:29 PM
Creepy works, untoward fascination with the dark that has the elder monks worried about you and probably regularly sentencing you to extra prayers and sessions, yeah, that can work.  =)  

And I will as I can.

Dracos
Title: Character Concepts
Post by: Corwin on September 25, 2007, 05:04:57 PM
My concept is Shizuru, serving a particular family in the Crane clan. May she have exciting naginata/unarmed combos and be devoted and ruthless without crossing into evil!
Title: Character Concepts
Post by: Dracos on September 25, 2007, 05:07:31 PM
We've talked about this.  It's fine.  =)

Remember, you guys aren't part of the military, army or anything like that.  You are spiritual guardians. =P  More Miko/Priest in theme, less Ruthless dealer of death. =)  After all, if you were inclined that way, you would've gained acclaim in the army expanding the empire or defending it, rather than tending to the spiritual wellbeing of the nation. =)

Dracos
Title: Character Concepts
Post by: Corwin on September 25, 2007, 05:18:40 PM
I deliver spiritual guidance the way Nanoha befriends people!
Title: Character Concepts
Post by: JusticeFishy on September 30, 2007, 11:24:48 PM
My idea is an aasimar warlock.  Basically, the progeny of a half celestial exorcist and a tiefling <.<
Title: Character Concepts
Post by: Sierra on October 01, 2007, 01:24:40 AM
Post of official interest, go!

I was inclined to play a short, excitable, green-haired spellcaster of some sort (the person I have in mind seems like she'd like making things go Boom), but if Justice is going to play a mage then maybe that's redundant. Well, I can be flexible in regards to class.

At any rate, she's most likely human, probably from some rural area, and Neutral Good or Chaotic Good (more likely the latter, but I can easily go with Neutral if Chaotic's problematic in this type of religious order). As a quirk, she really likes lizards and amphibians. No reason, really, she just thinks they're neat. She is almost terminally curious.
Title: Character Concepts
Post by: Sierra on October 03, 2007, 03:45:40 AM
Yeah, pretty much decided here: Chaotic Good Human Sorcerer. Sorc fits better with the character concept then the other spellcasting classes.
Title: Character Concepts
Post by: Dracos on October 03, 2007, 12:14:26 PM
Eb:

Read over Malcovian.  It will be fine, given you theme it up well for the setting...which I should get finished soon.

As far as Rapid Summoning goes...  to my eyes, that's a lot better than the practical liability you give up for it.  I'm leaning towards letting you have it, but at the cost of a feat in addition to the lost familiar.

And I'm a little bit uncomfortable with what seems to be 3/4ths of the party playing wizard types.  I see Eb is playing a very specialized varient and that's okay.  I'll glance over warlock again and whatnot.  Just consider: Do you really want to have a party that's so heavily focused wizardry wise?
Title: Character Concepts
Post by: Dracos on October 03, 2007, 12:16:30 PM
Quote from: JusticeFishyMy idea is an aasimar warlock.  Basically, the progeny of a half celestial exorcist and a tiefling <.<

Bad fishy.  *sprays with water can*  Pick a template and stick to the general setup of that template.  Not "I'm related to a tiefling and a half celestial".  That's too wacky.  More plain.  The interesting side should come from personality, character, and background.  Not that you're practically a genetic circus.

Dracos
Title: Character Concepts
Post by: Sierra on October 03, 2007, 02:28:10 PM
Well, I've noted that I'm willing to be flexible for the sake of party balance. If there's a concensus that the party's missing a particular type of class, I can try something else.
Title: Character Concepts
Post by: Dracos on October 04, 2007, 12:05:20 AM
Cid: Noted.  You guys should talk it over.

Eb:

Want to talk over with you malcovians and their summoning.  I really have one concern which may already be handled but:
Reading it, it feels too safe.  I'd have to look, but I'm pretty sure that by level 2 of malcovian you don't really have much of a chance of failing by 5 or more a bluff check versus them or other checks to go wild.

I'm going to read over them more carefully, but I'd like the theme with them to be: You can do it, but summoning demons is dangerous.  There's a reason folks don't just do it willy nilly.  They can break free sometimes, and having to deal with that is part of the danger.

Your thoughts?
Title: Character Concepts
Post by: Ebiris on October 04, 2007, 03:26:56 AM
It's an opposed bluff/sense motive check, and by level 7 my bluff check should be +13, so yes, against some retard demon with a +0 sense motive, I have to roll a 2 or less to fail by more than 5, but that really just applies to fiendish animals and stupid demons - so most of them will be fine, up until say Summon Monster 5 when I can get Bearded Devils which have sense motive checks of +9, or Acherai with +11. It's a small chance against most summons, to be sure, but who would want an ability with a 50/50 chance of backfiring?

Anyway, I don't mind giving up a feat as well as my familiar for rapid summoning. You're giving us more feats than normal, anyway.

edit: On further consideration, if the devil summoner idea is too troublesome, I don't mind playing something else like a ranger, so don't be afraid to knock it on the head if you don't like it.

further edit: Actually, I'm feeling inspired now, I think I will play a ranger. Vague concept is archer dude with some improvements to the animal companion (I might take the Beastmaster PrC or something like that). Will come up with a more fleshed out concept tonight once I have my books to hand.
Title: Character Concepts
Post by: Dracos on October 06, 2007, 06:14:40 PM
My tentative intended start date is the 14th.
I'll be trying to finish all of the background soon.

The first adventure, to bend the hand a bit, will be your arrival and trials at the temple, where you earn your right to be a divine.

Types of tests I'm intending:
Moral aptitude and kindness
History
Valor
Religion
Oneness with nature
Social

Please try and aim that you can succeed in at least one of these tests superlatively and preferrably in two or more.  It will assist narratively and help us work together to make it feel natural that you attain the role you do.  I will be unhappy if anyone hands me a character that is likely to fail horribly in multiple tests and not succeed well in one.

As far as the tests for the divines go, this is all of your first times taking it.   You have heard of them, but not witnessed them.  It is well known that you will only have one shot through them, which is why folks who are trying are rarely in a rush, and often at least somewhat mature.
Title: Re: Character Concepts
Post by: Dracos on October 13, 2007, 02:47:22 AM
Current status as I see it:

Eb and Cor are through status approval.  Cor's sheet is good and background is in final stages.  Eb, please get me a sheet and a then a background in that order.  I'll be around saturday morning if you want to roll hp.

Cid, if you're playing a sorcerer, that's fine, I'd like to hear a bit more on your concept and see a sheet soon though.

Justice, pitch your toned down aasimar warlock if you want it.  Pending approval on warlock of course.
Title: Re: Character Concepts
Post by: Dracos on October 13, 2007, 02:56:46 AM
Read over warlock.

I do not think this fits the campaign intent and more clearly looks like it'd be a constant chunk of work to properly rework.  Please choose something else.
Title: Re: Character Concepts
Post by: Dracos on October 17, 2007, 05:39:20 PM
Navi is going to attempt to join in replacement of JusticeFishy.

Please try and finalize sheets by friday.  I'm around by gtalk if folks have questions, or pm.

Dracos
Title: Re: Character Concepts
Post by: Ebiris on November 04, 2007, 07:04:10 PM
With Hayato swiftly retiring, I think I'd like to try playing a Spirit Shaman (page 14, Complete Divine).

Neither Keylin nor Sara really fit, so I suppose we'll have to assume my new character showed up late on the first day or something. Anyway, plan here is to play a guy who seems a bit crazy from his tendency to talk to spirits that may or may not be there. I'll flesh it out a bit more as I get into chargen, but that's basically the gist.
Title: Re: Character Concepts
Post by: Dracos on November 05, 2007, 11:12:26 AM
Reading over the class, I'm fine with it.  Sounds witchdoctorish in a way.  You should probably be a spiritfolk, to push the one foot in the realm of spirits.

For your spirit guide, you can use the existing ones or theme it more directly to the setting or background you have.  The setting has spirits, natural guardians, little gods and other things as far more common than otherwise, so it more believable that you might have a dolphin or a water nymph or a kappa or something, if you so choose.  This has no in game difference aside from theming.

Really cool level 19 ability.  Too bad we likely won't go there.