This is what Seira was up to and thus away for a few arcs. Long story short, Cor went on vacation, so...
> ---Seira's radical adventure arc begins!---
> It's not often one is woken before dawn. It's even less often when it's a page, a well groomed servant. His words are quick, informing Seira that Lord Salman wishes to meet her directly. So they meet as Lord Salman arrives in town, setting into a meeting room at the garrison. (more)
> His body is severe, muscled. He wears plate mail despite his standing, a fierce, protective look on his face, black bearded. The gold of the armor is sparse, only a few accents. "Tales of your deeds have stretched all the way to the capital," he begins, "We are pleased with your efforts and successes thus far."
<Seira> "Thank you, Sir," she responds reverently. "How may I be of service?"
> "You are fully aware of the recent incident invovling Malmuth's designs with the elven kingdom. In such a state, we cannot sit by and not attempt our own efforts. In short, we wish to send a diplomatic envoy to Pallanth. To see how the waters are, and if our efforts can bear fruit."
> Lord Salman sits in a high backed chair, leaning forward with his hands together under his chin, balled up. "Obviously, you possess knowledge of the elven lands that no human ambassador would. It makes you a superb choice."
<Seira> "In some ways, it does," Seira agrees, somewhat elusively. "Sir, Malmuth had an offer of a magical item of great value along with their requests for trade," she says then, getting to the heart of the matter. "What would I be bargaining with, and what are to be my goals in these negotiations? Or am I merely to serve in a reconnaissance fashion?"
> "Yes...that is a difficulty," he agrees, solemn. "There are three items we can purchase and obtain from various sources if the elves are interested. A belt of giant's strength, that will enpower the wearer. A bracer that protects better than plate armor and a crossbow that has arrows that cleave through anything. But, our terms are trade. Magic if need be, but simple trade and information is the beginning."
<Seira> "Anything in particular?"
> "Iron, food, some gold, various minerals. Wood resources aren't worth our breath to offer. As for what they have?" Lord Salman looks to you, "Your goal is to profit our nation. Be it economically, militarily or politically. We can't be certain for sure what they have or will be willing to trade, but magic..." Lord Salman considers this a moment, "With the gnomish problems...not only magic, but perhaps they have information about them, being longer lived than us."
> being longer lived than us."
* Seira nods. "I understand, Sir. When am I to leave?"
> "Now. Go home and get your supplies ready." Lord Salman does pause, taking a bag from his belt. "500 gold coins, for expenses and needs on the way and once you reach your destination. We have enlisted the aid of an elf in town to go with you, as another agent. I believe you know him, his name is Quapeth."
<Seira> "Yes, Sir." She nods once more. "Will my friends be notified on my departure?"
> "They will," he says, "I will meet with them this coming day. Now then, when you are ready, Quapeth and horses are waiting for you at the gate."
<Seira> "I have all I need with me," Seira responds. "I shall leave at once, Sir."
> "Very good. Seira, you have served well. I look forward to your good news on return." Lord Salman fleetingly smiles.
* Seira salutes him!
> "Go now," Lord Salman nods once more. "Godspeed."
* Seira goes!
> So Seira goes! As the rays of dawn begin to spill over the horizon, she reaches the gate. A gate manned well, still well kept guards saluting as Seira passes. Just outside Quapeth awaits, three horses, each fine chargers. One is loaded with supplies, but the other has a saddle. "So you were pressed into service?" Quapeth muses.
<Seira> "I am quite the logical choice, from a human standpoint," she offers with a light shrug.
> "So you are," Quapeth agrees, smiling very slightly as his horse takes off at a steady walk. "I have to return regardless, and being a paid escort was quite agreeable. Shall I take the point?"
* Seira nods in agreement. "Are we going by the coast, or straight through the forests?"
> "The coast is longer but perhaps safer. I leave it in your hands," Quapeth allows, a light shrug himself. "I care not either way."
<Seira> "The coast it is, then," she decides, wishing to meet her past head on.
> "Very well then," With that Quapeth leads the way! OOC - Skip ehad some, or do you wish to converse with Mr. Elf?
<Seira> OOC: Does he have nonboring things to say?
> OOC: That depends on you there, really.
<Seira> "I have not been around for the past few years," Seira muses, eyeing Quapeth. "Has the political situation changed any recently?"
> "Somewhat, but not vastly. King Lorthan is content to keep things as they are. The Gaial family continues to struggle...hmmm, I believe that the rumor is that Amaryl Gaial is struggling with inner house intrigue. She's not a strong leader. There's rumors of a half elf in the house of Chillander. Beyond that, the Kingdom lives on, eternal and peaceful."
> Quapeth shakes his head, "All fo this is a tad dated, news travels slowly to the borderlands."
<Seira> "What about the Drake house?" she queries.
> "Quibbling with the Desjardin clan over the northern coastline. Elfsander as well, as per usual. Just the normal back and forth as two old houses grate. Nothing too unusual there, at least the last time I heard. Of course, I'm out of the information loop right now." With that allowance, Quapeth shakes his head.
<Seira> "Elfsander," she muses, thinking back to simpler times. "When were you there last, if I might ask?"
> "
> "I've never been," Quapeth shakes his head again at that, "I suppose I wish to now, after visiting Balmuria. The ocean...." Quapeth's voice trails off, a shiver passing over him. "Most of it is not unpleasing."
<Seira> "Yes, I suppose we'll find the time to visit it now," Seira agrees, having no further questions for the elf.
> With that, the trip ahead reaches out!
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 6." [1d20=6]
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 11." [1d20=11]
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 5." [1d20=5]
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 14." [1d20=14]
> roll 1d100
* Hatbot --> "Kotono rolls 1d100 and gets 13." [1d100=13]
> A week passes, of marshy ways and long riding. The coastline is plain and rugged, but peaceful. Goblins are rarely sighted, but a few abandoned villages are. A week of travel brings you closer, nothing of note happening...
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 1." [1d20=1]
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 4." [1d20=4]
> roll 1d100
* Hatbot --> "Kotono rolls 1d100 and gets 20." [1d100=20]
> More time passes in the endless march towards the elven lands. One day, as you pass through a quiet seaside forest, a cliff showing the way towards the 100 foot plummet below, you find the trail blocked. Two elven warriors in chain emerge from the forest, on guard. "Travelers? Oh. Kinsmen," they nod, "Returning from the wild lands?"
> Quapeth nods once, "I am Ranger Quapeth, returning from investigatory leave in the land of humans. With me is Seira, one of our blood. We come on a diplomatic mission..." With that, he nods and rears his horse back a little ways.
<Seira> "I come from farther still," Seira adds. "The human city of Balmuria. We are traveling to the capital by way of Elfsander."
> "Very well," The two warriors part, "Siayrhaven is three miles ahead if you need to rest. May your travels be safe from here on."
<Seira> "Thank you," she responds, inclining her head and proceeding.
> As you ride past, Quapeth nods. "Home again. It should be another leg until Elfsander. Shall we?"
<Seira> "Did you expect a patrol in these parts?" she asks, nodding at his question.
> "At least to watch us. We do try to prevent goblins or other...problems from crossing into the proper kingdom," Quapeth smiles at that, "The land ahead is safe because of the hard work of the rangers."
<Seira> "Yes, it is quite admirable," she agrees once more, before seizing on his other words. "Other problems?"
> "Trolls," A curt reply, "You remember that they were being stirred up. If a troll got to an unprepared village..." A strong shake of Quapeth's head. "Also other factors - those curious and those who may wish to sneak in with ill intent."
<Seira> "Makes sense," she agrees. "What about elves going off into the human lands? Have you heard of any, by some chance?"
> "A few. It does happen. You'd be one," A delicate cough by Quapeth. "I know a few traders have made money that way. Those that follow Waukeen in particular, but they seem to chase money on any line they can.
> "
<Seira> "Any examples in the past, oh, decade or so? Elves you'd know by name or reputation?" she queries innocently.
> roll 1d20+4
* Hatbot --> "Kotono rolls 1d20+4 and gets 12." [1d20=8]
> "Not offhand," Quapeth considers after thinking. "Looking for compatriots?"
<Seira> "Yes." Seira frowns briefly, before shrugging it off. "I will find out more in Elfsander, surely."
> "Then let us continue," Quapeth nods agreeably again, spurring his horse onward. OOC - Wish to move along?
<Seira> OOC: Yep
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 2." [1d20=2]
> roll 1d100
* Hatbot --> "Kotono rolls 1d100 and gets 52." [1d100=52]
> The days continue to roll by. But at last your goal is reached! Elfsander is in sight! You come over the last tree lined hill, coming to a natural harbor. Cool, fresh sea breezes remind you of Balmuria, but what lies ahead is a very unhuman city. (More)
> Buildings of the finest cured woods are about, each a different shade. Slender towers are common, rising up from patches of green grass and bush. A grand, vast street runs down from the ungated entrace of the city to the harbor, dozens of high masted ships in port. There is only a short wall, only about ten feet tall. However, statues line it - of dragons in light, clutching balls of fire, and of hourglasses, eternal time flowing. Amid his are vast estates, spread out in magnificent wonder.
> *flight
> Amid this are vast estates, spread out in magnificent wonder.
<Seira> "We should stay here for a brief while," Seira proposes, trying to recall where everything is located.
> Seira can recall that there is only one inn - it's large, but besides for interelf travel, there is very little demand for such. It's simply known as the inn and boarding house, located in the center of the city. Saul's estate is located on the northeastern side, near the docks. Schools...old schools, in town, a tower with a large commons garden around it.
<Seira> "Will you be alright with a room at the inn?" Seira asks her guide. "I have some things I want to check up on, but I could meet you there later."
> "I'll be fine." Quapeth smiles a moment, but it's passing. "Since you seem to have business?" Quapeth leads his horse and the supply horse on, setting his pace.
* Seira does have business! It's time to check up on her old friend, but as she's weary of approaching the Seminary she parted ways with several years ago, Seira decides to check Elfinia's home, first. She could be home on a vacation, or having graduated....
> The streets are full of elves. This is a foregone conclusion, a statement of fact. Many pass by Seira as if she is normal, though one or two do look at her with wide eyes, disdain or even a glint of memory. But the trip to Elfinia's home iswithout interruption. It's a small house but a large lot, three graceful stories. Hedges line the house, grand oak trees growing around it. The door is most formal, ivy growing over itl ike a throw carpet.
* Seira knocks on the door, completely dismissive of the stupid elvish reactions. She is used to far more from the stupid humans who inevitably live in Balmuria along with the decent folk.
> The door opens after a moment, and there she stands. Elfinia has not aged in the least - her almond eyes still lively, her honey blonde hair still tied back to the nape of her neck in a slender ponytail. She wears a beautiful green dress that matches her eyes. "...oh!" she gasps, "Seira?! Is that you?"
<Seira> "Yes," Seira answers curtly, smiling hesitantly. "You haven't changed a bit, you know?"
> "Of course, it's only been a handful of years...oh!" Gasping as she puts her hands to her lips, "Have you found him yet?"
<Seira> Seira's expression sours. "Not yet. But I'm definitely closer now!"
> "That's a wonderful, for that Filetta..." A deep, sad shake of her head. "She's at the Citadel right now, but she's been spending money like water."
* Seira winces. "Dad worked so hard and so honestly to get that money, too...."
> "She doesn't care. She purchased...but oh, come inside!" Gasping, the blonde elf pulls Seira in with amazingly strong hands, nearly lifting her off the ground. "Mother and Father are away, so I came to the door since the only visitor that was due was them. But...oh! I'm so happy to see you!"
* Seira can't really resist even an elf with her strength, and lets herself to be dragged inside. "I'm happy, too," she mentions, looking slightly away. "So, what have you been doing with yourself these past few years?"
> Inside you go, to a lovely sitting room. To a cushioned couch, soft and smelling of leaves. "I finished my schooling, and now..." Blushing a little, "Within a hundred years I'm expected to be married. I would not be surprised if my parents are looking into potential suitors..." A blush at that, Elfinia looking down as well.
<Seira> "That must be rough," Seira comments, taking the proffered seat at the couch. "Got an eye on someone special?"
> "Not yet." Elfinia demures gently, looking down. "I have time and I wish to enjoy my youth until then. I've taken up waterpainting, but...what about you? What have you been doing in this time?"
<Seira> "I've settled down at the human lands for the time being." Seira smirks. "I've actually trained myself to a level where I'm not random goblin bait. If you ever need help with some unwanted fiance, let me know and I'll come and help you out!"
> "Oh!" A deeper blush from that, "You've learned how to fight?" Shaking her head ruefully, "Father had me try a few martial lessons, but the rapier's grip was too fragile. But I'm sure my parents wouldn't have me marry someone I do not wish to."
<Seira> "Yes, though I'm focusing on magic right now." Seira gets a wistful look on her face. "It's sure nice to have such great parents around. I'm happy for you."
> "Oh, you have the gift. You're so fortunate, your father must've passed it onto you. Waving your hand and making what you wish to be true...oh..." Elfinia looks down, hands held to her bosom. "You'll find your father!"
* Seira nods. "And I can only wave my hand and summon things like light or a missile of magic, now, but I'm bound to get better at this."
> "Still far better than most could ever do. So tell me..." Pondering a moment before she cheerily smiles, "Why are ou in Elfsander?"
<Seira> "I wanted to see you," Seira honestly replies. "My work took me to the elf lands, and I took a detour. I hoped you wouldn't mind, even though I'm unannounced."
> The hug is sudden and enfolding, warm. "I don't mind at all!" OWOOWOWOWOWOW. Like a steep clamp crushing your body sort of ow. "Even if it's only for a day or two, it's good to see you again."
* Seira can heal spontaneously, if needed! "Same here," Seira gasps, trying to keep her voice as casual as possible.
> Letting poor Seira go, "Now then, how shall we pass the time...?"
> A day passes, a day of light fun. But the next day brings business. Quapeth meets you outside of town, well rested. "Did your business goes well," he enquires, as the trip begins anew.
<Seira> "I'm still sore, but it'll go away soon enough," Seira responds happily. "Meeting friends is so exciting, isn't it? Did you make one at Elfsander?"
> "...I see." Quapeth muses, "No, I spent the time sleeping, truth be told. Travel is tiring, and the Rangers learn to rest when we can."
<Seira> "Your devotion and professionalism is admirable," she says approvingly. "Far too few humans ever approach their own duties in the military the same way, I find."
> "Humans are humans." Quapeth shrugs lightly. "They are flighty and ephereal, as I saw too well. Even if some are worthy of praise.?
<Seira> "Quite a lot, in their own way," Seira agrees. "Even though I wish my friends took their calling more seriously, at times, I must admit that I find their methods largely successful, and the results quite admirable."
> "Yes. Shamal is an admirable forest guardian, Lyselle is a superb warrior, and Berlioz...is quite good at what he does." A pause at Berlioz, "Even if I find him jarring."
<Seira> "He is jarring. The world itself makes a discordant sound as he makes his way through it."
> "It's as if he disdains his own life as he lives it...strange fellow." With those words, Quapeth takes his horse and hurries on, "But let us go. The capital awaits."
* Seira winces a bit as the saddle tosses her roughly, but follows quietly.
> roll 1d20
* Hatbot --> "Kotono rolls 1d20 and gets 1." [1d20=1]
> roll 1d100
* Hatbot --> "Kotono rolls 1d100 and gets 69." [1d100=69]
> The trip stretches on! Into the very heart of the elven nation Seira and Quapeth go! This trip passes without incident at all, soon the capital reached! On the very edge of the great lake, far ahead the Citadel of Light shining! Boats run back and forth, the final leg to the capital and it's long journey. It's beautiful here, the air fresh and pure, the sky flawless. The great citadel gleams in the sunshine, brilliant.
<Seira> "I don't think it would be a good idea to just try and approach the monarch," Seira muses, sharing her thoughts with the nearby Quapeth. "Gaining an audience with one of the noble houses would do for a better start, I believe. I have my heart set on the House Drake, unless you have ties to any of the others."
> "Then go on," Quapeth nods, "I must admit that there is something I need to do in the city. If you would wait a day, we can go together, or you can go ahead and I can catch up. As for the noble house, it makes no difference to me, I have no ties to any."
<Seira> "As you have been kind enough to show me the way and offer protection, I can delay my mission long enough to help you with your business," Seira offers.
> "Thank you. It's...a family matter," Quapeth delicately goes on, as a boat approaches you. "You can come if you prefer, or wait for me."
<Seira> "I won't come if I'll be in the way," she tells him with a shrug. "Up to you, really."
> Quapeth considers this moment, closing his eyes. "Then...We shall meet at the city's entrance tomorrow morning?"
<Seira> "Alright, take care," she tells him, deciding to try and approach the estate of Drake on her own in the meantime.
> The Drake Estate is a somber building. There is a stone monument here - a sixty foot tall statue of a soaring dragon, just inside closed gates. A vast mansion house of wood spreads behind it, guards in green surcoats and with a quiver and bow on their back at the gate.
* Seira makes her way towards the gate, where a guard or several would surely be.
> There are four. They look at Seira, up and down. "Yes?" One asks, waiting. "What is your business at the Drake Manor?"
<Seira> "It is my hope to meet with Celebrimbor Drake or a representative for him," she responds. "My name is Seira. I believe he knew my father, Saul. Would you be kind enough to relay that to him and see whether my request would get approved?"
> "Very well," One of the guards goes and touches the gate, closing his eyes and murmuring. "...hm?" he cocks his head, before turning. "He'll see you."
* Seira bows in gratitude. "Thank you."
> The guards open the gate, a lovely garden ahead. It's built around the statue, vast and winding. "He's in the garden's northern area. He'll see you when you get there."
* Seira nods at that, and proceeds quietly towards the area. She doesn't hurry, keeping a normal pace, and observing the surroundings as she walks.
> It's a rainbow garden of flowers and blooms. It's stunning to view, everything perfectly in order, yet sprawling naturally. Roses, a sea of roses. Of green roses, unnatural but like emeralds in flower form. They surround a veranda, a domed enclosure. Here you can see chairs, one filled...
<Seira> That is her destination, and she walks towards it steadily!
> As you approach, you can see him. He wears plain breeches and a shirt, a floating book at eye level for him. The old elf reclines deeply in his chair, as teaming cup of tea at his side. "Oooh, Seira, is it?" he looks you over, "If you're throwing around your father's name, you must be serious."
<Seira> "My name carries no weight, especially around these parts," she responds honestly, greeting the man with a respectful bow. "I must admit that even with my father's name, I wasn't certain I would get an audience with you."
> Waving his hand dismissively, "Yes, yes, yes. Please, spare me the pleasantries of station. Did your father send you here?"
* Seira shakes her head. "No. We fell out of touch a few years ago. I remembered your name mentioned from our time together, and part of me was hoping you would have more recent information about his whereabouts, or the reasons for his sudden departure."
> "...heh, heh. You don't know?" Cocking his head to the side, "Here I'd jumped to the conclusion that you had come in his name. I should know better."Clicking his tongue, "Honestly, I haven't heard from him except in passing, but what he's on could be revolutionary."
* Seira twitches despite herself. "I would very much like to know more about this, Sir."
> "It's all second hand, but my contact is extremely sure of it. He dealt with Saul directly and was able to infer information." Smiling at this, Celebrimbor holds his hand out. With a wink a small clear diamond appears in his hand, soon held and hidden, hand closed around it. "Magic's always relied on a gift for spellcasting, making it elite and rare. Your father has dug up a way to circumvent that directly."
<Seira> "So it seems," she agrees. "I have come to the same conclusion myself. But who is he working with? And why is there all this urgency?"
> "That I'm not certain about," Confessing that, "But I can't imagine he's the only one that wants the secret of these. If you consume this gem, and it's only a minor spell, you can mend objects nearly at will. That alone makes many types of work obsolete."
<Seira> "May I ask how you came by this gem, Sir?" Seira inquires. "And do you have any others?"
> "He was willing to trade a minor one for something he needed," A shrug, "I wish I did, but I can't make a thing about how it works. A contact of mine was the person to do the trade - he was in a desert kingdom in the human lands, I believe, but this was some time ago."
<Seira> "In this instance, I believe I hold more information than you, Sir," Seira voices. "It would be quite simple to show you how to use the gem, if you so wish."
> "As I said, you consume it," A thin, faint smile on Celebrimbor's face, "We were able to figure that out. I'm keeping it as a curiosity as it stands. The magic is meaningless to myself, only the mystery of how int he devil they're created is."
<Seira> "That knowledge is also something I believe I have," Seira tells him, "and that brings me to the other reason for my visit, Sir. At the moment, I am employed in the service of the human-ruled land of the United Baronies. They wish to open routes of trade for both goods and information with Pallanth, and some of the latter is relevant to the mystery you have just mentioned."
> "Well then," An eyebrow is raised, curious. "Humans have discovered the secret of this magic?" A snort, loud. "Saul would be a part of that. He is always overly fond of them." Steepling his hands together and leaning forward, gem placed aside, "If you can tell us the secret to producing them...perhaps we can come to some sort of arraingement. If I have that information, I'll be perfectly willing to speak on your causes' behalf to the King."
<Seira> "The humans do not have the method to reproducing them just yet," Seira says, shaking her head, "but they do hold the key, and it is only a matter of time, now. What I could tell you right now is the background, what is known and what my friends and I speculate. Would that be enough for a start?"
> "Hmm. Very well. As your father is a friend, let us talk of this." Nodding as he settles back, "Sit and speak, Seira. What is it the humans have that we do not?"
* Seira takes the seat, nodding. "First, Sir, I must ask you... what do you know of the gnomish civilization of old?"
> "...gnomes?" Celebrimbor frowns, "Just old trickers of an old age."
<Seira> "They were a strong, sprawling civilization," Seira begins her tale. "commanding many great fortresses and cities, mostly underground. They were cruel and evil in their ways, making war on elves and humans alike, among others, from what I have been able to establish. They even grew enough in their arrogance to challenge the natural order of things, which caused the Gods themselves to take action and send their avatars to strike them all do
<Seira> which caused the Gods themselves to take action and send their avatars to strike them all down, which they did with great prejudice. However... among their wondrous discoveries was the gift of magic to others. I believe that my father and several others working both with him and independantly have stumbled upon the process." (more)
* Seira continues to speak, detailing the culture further and describing the man she had met with the others as well as Irenes and his somewhat successful human experiments. "Finally, Sir, comes the part of why the humans indeed hold the key. There are two reasons for that. One is that they sit on most of the last remaining ruins of the gnomes, some of which still hold their artifacts and wisdom. The other is that Helm himself has deigned
<Seira> The other is that Helm himself has deigned to communicate with us on separate occasions, naming the humans as this key to things. Should they fall, the heathen god-king of the gnomes is likely to return, unopposed, and this time the Gods may not intervene. If for nothing else, that is why the elven nation has it in its best interest to build better ties with the United Baronies, Sir!"
> Celebrimbor strokes his chin, eyes narrowed as he gazes at you. An extreme of narrow eyes and pointed ears, everything angular. "Your words speak of things that I would scarcely believe. The Gods interveining this directly, the secret to true magical power a grasp away and in the hands of humans? A foretelling of a loathesome force returning to this world? Your words are strong indeed. "Your words have merit if they are true. Therefore..." Pausing to think, "This exceptional story requires simple verification. But..." The floating book walls with a murmured word to the ground, landing softly. "As an official capacity, I will take you to the Council tomorrow and request a meeting with His Majesty."
> Therefore..." Pausing to think, "This exceptional story requires simple verification. But..." The floating book walls with a murmured word to the ground, landing softly. "As an official capacity, I will take you to the Council tomorrow and request a meeting with His Majesty."
* Seira inclines her head. "Thank you, Sir. If this verification concerns my words, I would submit to whatever testing of their truthfulness you would put me through."
> "It will. If you speak both truly and with accuracy, you may indeed be listened to. I cannot guarantee the King and Council will agree even so, but your Kingdom will be granted this audience. Come now, I'll prepare a room for you here."
* Seira nods once more, before glancing at the elf hesitantly. "Sir..." she says, pausing briefly. "Now that I have delivered the official message, may I ask you something of a more personal nature?"
> "About your father?" Celebrimbor asks, a wave of his hand. "If you like."
<Seira> "In a way," Seira agrees, frowning. "Would it not be common knowledge to all who knew my father that he had no other living relatives? How is it possible that his holdings and fortune are being usurped so by a pretender?"
> The old elf frowns at that, a curt, careful inclination of his head. "Be that as it may, her information was in order. If you wish to imply the proof is incorrect...then you have a very difficult path ahead of you."
> There's a tiny pause after, "It may be that she is truthful, and it is merely a misfortune. Saul is the only one who can easily undo this matter."
<Seira> "It would really help to know what evidence I am to disprove, if I am to make the attempt, Sir," Seira voices.
> "If you want to find out, you'd have to ask her, petition the King or..." Celebrimbor pauses, "I could find out in due time."
<Seira> "There is no great urgency. This has gone on for years," she says bitterly, before shaking her head. "If you could help me here, Sir, I would remain in your debt."
> "We shall see," Celebrimbor murmurs thoughtfully, getting up and walking. "Now then, let's get you to a suite. You'll need to be rested and at your best if you're going to go to His Majesty tomorrow."
* Seira nods.
> It is indeed a suite. Luxury and several perfumed rooms are made avaliable to Seira, larger than most houses. A night passes in rest and recovery. The next morning, a beautiful set of noble clothes and jewels are laid out for Seira. After being garbed in the lovely clothes, a servant fetches Seira. Meeting at the gates to the mansion, Celebrimbor Drake is there. A score of servants trail behind him, a notable entourage. "Now then. Let us go," he says, "The King and Council await."
> he says, "The King and Council await."
* Seira inclines her head simply, and follows.
> Through the elven Citadel of Light Seira walks. It's a beautiful trip, the capital's towers and broad streets well displayed. Here elves live freely, the pressure of humanity far removed, the ravages of goblins and trolls held far away and at bay. To the Citadel itself, gleaming like a second sun in the morning air. Gates taller than a ten story tower open by hundreds of chains, a detachment of elven guards saluting as you head inside. (More)
> Floors of pure stone marbled with flecks of earth brown gems and leaf green metals, the walls inlaid with precious woods. Chandaliers of impossibly delicate crystal hang, smokeless torches hanging on the walls. Past grand halls capable of holding thousands, past monuments to the long forgotten past. To eventually the nexus of the very kingdom - it is a vast, wide open room. Dozens of colored curtains hang, ten feet up and rippling in the air. A single red carpet path leads directly from the door to the faraway throne, only splitting into a circle around a table in the very center of the room. At this table are eight seats, each facing the King. (More)
> A single red carpet path leads directly from the door to the faraway throne, only splitting into a circle around a table in the very center of the room. At this table are eight seats, each facing the King. (More)
> The King himself inspires the most attention. A delicate brocade of autumn colors adorns him, clothing of yellows, oranges and forest reds. His hair is the same color as the red leaves when the seasons change, kept short and back with a wire thin gold circlet. A green jewel rests at it's center, over his forehead and above his nose. HIs face is lean, head resting in a hand. (More)
> Five of the eight seats are filled. On a chair backed with an emblem of the blazing sun, a vital, robust elf sits, hand playing over the hilt of his longsword. The next chair has a spheremap of the world on it's back, a young, fidgety female elf sitting there. Her eyes dart to you as she turns her head around. The next is kept with an elf with a long white beard, body showing the signs of countless years lived, the only identification an overflowing hourglass on the back of his chair. (More)
> overflowing hourglass on the back of his chair. (More)
> Sitting in a deep chair with a silver veined leaf embossed on the back is the fourth. The elf here does not even turn, face and body hidden by his seat. The fifth has a dragon clutching a fireball on it's back, empty. The last as a silverwhite pine tree on it's back, an elf with long, flowing black hair sitting there. As you enter in, "To his Majesty and Protector of Pallanth, Seira, daughter of Saul and the Scion of the House of Drake, Celebrimbor!"
> Celebrimbor!"
> Celebrimbor briefly bows towards the throne, "Go stand past the table and in front of his Majesty," he murmurs, heading towards his seat at the table.
* Seira nods her head ever so slightly in the affirmative, and moves past the table without curious glances at those seated at it, finally coming to step into the place Celebrimbor had told her to take, and sketching a bow for the monarch.
> "Young half child of our kingdom," King Lorthan intones, voice imperious yet distant, detached. "We welcome you to Our Throne. We shall hear your request and your words."
<Seira> "Thank you, Majesty," Seira addresses the monarch, having been given permission to speak. "I have traveled back from the lands of the humans, specifically the one they call the United Baronies. All human lands wish for better ties with your kingdom, so in that they are not unique. There is, however," she continues, firming her features,
<Seira> "something the human Baronies have over their brethen. They have been selected to play a crucial part in future events concerning the world at large. Whether be it by divine design, a fluke of geography, the pureness of their spirits, I cannot tell you, King Lorthan.
<Seira> But their destiny is to face the ancient God-King of the Gnomes, Daa-vid. Alone, they may well fall. The other human kingdoms are greedy and short-sighted;
<Seira> rather than reach out a hand and help, they would rather focus on the short-term gains and stir up unrest and trouble had they heard all that we know of the gnomes and of the future to come. Pallanth is different, and thus it is Pallanth that they come to with a request for assistance."
<Seira> Seira pauses then, considering her next words. "Self-preservation is not the only reason, of course, Majesty. As you have no doubt heard by now, the humans of the United Baronies are close to discovering the very secret to magic, by means of the imbued gems.
<Seira> That and other lore, long thought lost to time, will be shared freely with the kingdom. Even now, the humans are prepared to offer a great deal of what is currently in their possession as a show of good faith."
> As Seira finishes, Celebrimbor clears his throat. "I have spoken to Your Majesty on the subject of the imbued gems. I believe them to be one in the same, and that Seira's words may indeed hold veracity and compelling reasons."
> Before another speaks, "Truly?!" Amaryl Gaial says with a moment of open shock. "Humans are that close to this secret? Impossible!"
> After, a snort sounds. Juai Desjardin clears his throat, a harsh laugh. "I would not be so hasty to believe any story dragged in by humans."
<Seira> "Fairly simple spells exist which can confirm the veracity of my words," Seira offers, not looking back at the gathered nobles. "I would submit to any you wish, Majesty."
> His Majesty holds a hand up, a quiet inclination of his head forward. "We hear your words, petitioner. Scions of the Council, speak and spread your divine and hard earned wisdom to Our ears."
> Idril Silverleaf grumbles from his seat, "I do not believe your words easily, even if magic claims you are telling the truth. If the Gods are invovled, I do not believe they would choose the humans."
> Kortan Chillander chuckles at that, "Come, Idril. The Gods are mysterious in their ways," When he waves his left hand, you notice he is missing two fingers, his pinky and ring fingers in particular. "I would say perhaps it is time that they did something, or that they helped the humans? After all, were you not about to call them inferior and thus more in need of guidance?"
> Idril turns, eyes narrow. "Sophistry does not suit you, Kortan."
> "You act like children. Bad enough Amaryl is still but a babe in the woods," Ambrose Highsun laughs, "His Majesty needs advice free of these petty shackles. What of you, Juai?"
> Amaryl Gaial turns, shooting Ambrose a hurt look and then looking down at her hands.
> "...I wish to hear more of this, young Seira." Juai Desjardin says, flatly looking at her. "What subjects of history compel your hands? The gnomes? As the holder of the Great Elven Records, I find this to be little more than-"
> This is interrupted by the King speaking. "Silence. There is another who is to enter now. A new advistor in one of the two rotating seats. Be at peace."
> "To his Majesty and Protector of Pallanth, Councilwoman Filetta!" The doors to the rooms wing open, a sole single elf entering! She has a haughty, smiling face, a green floor length dress worn.
<Seira> Oh, the hate, it comes so freely only years of training stop it from showing!
> As many turn to look at her, she smiles and sketches a quick curtesy to His Majesty. As she walks to one of the two open seats, she carefully pauses. Her eyes alight on Seira, before she smiles and sits, folding her hands in her lap.
* Seira settles herself to wait, her mission too important to ruin by ongoing personal vendettas, no matter how just.
> "Now then, Seira." The King speaks, "We value Our peaceful solitude greatly. Our seclusion from the other worlds - the paramount question must be Why? Why do we break it? Daughter of Saul, We wish to hear your own words."
<Seira> "The war is coming, Majesty," Seira responds simply. "Helm himself told that to us -- my friends and I -- both in person, via images of this future to come, and via a divine messanger he sent to meet with us. It will be coming to the humans of the United Baronies, first, but the ambition of the God-King Daa-vid would not stop there, Highness. As the holder of the Great Elven Records, I imagine that Lord Desjardin can confirm that which I s
<Seira> I imagine that Lord Desjardin can confirm that which I said about his past atrocities... at least those relating to elves." She straightens her gaze. "If war is to come, then, would you not rather fight it on your terms, Your Highness?
<Seira> And rather than let it come here, involving Pallanth and its citizens directly, would it not be better to be prepared to respond and fight the decisive battle away from here, on the human lands and without involving any of the civillians?"
> "Your words are wise. We find them compelling in your feeling and reasonings." the King speaks, choosing his words with each one being a delicate, carefully weighed statement. "Advisors, We value each of your words. Before our consideration, speak your minds in turn."
> Ambrose Highsun rises and bows, speaking first. "If all of this is true, then I bid you to at the least consider further contact to establish more information. While we are isolated, we cannot ignore a threat outside our borders, be it goblin, troll or even gnome."
> Amaryl Gaial stands next, taking a deep breath before she speaks. "The..The house of Gaial finds the words of the House of Highsun agreeable to us."
> Juai Desjardin does not stand, instead speaking with nearly whispered words. "Our house most vigorously advises you against any course of action as such, Your Majesty, for reasons we wish to impart to you directly on the adjournment of this meeting."
> Next the House of Silverleaf's scion rises, a quick bow. "Our house finds these words unbelievable and disagreeable to us." With that he speaks little, sitting back down.
> Celebrimbor smiles briefly as he rises, "I will join with the House of Highsun and House of Gaial. At worst, if this is a trap or a lie, we lose little as long as we exercise correct caution. We are a long lived people; graced by our Gods. Is it not our duty to help those that many of us may hold to be weaker? Should heaven not reach down to earth?"
> He pauses, another breath. "Or are we equal? Our isolation is our own; regardless of reasonings. Yet no beliefs will turn a tide of calamity away without action." With that, he sits again.
> "The house of Chillander finds this to be a matter best handled by those who have stakes closer to the human lands. Our affairs matter little in this regard, we do not feel adequate to fully address the situation." The House of Chillander speaks, not rising.
> Finally, Filetta smiles and rises, a grand bow to the King. "Majesty...I must confess that I find the words of a lost child far from assuring. While she is my flesh and blood, I have no reason to trust her, past history asserts a...unwillingness and a foolhardiness. I find this diplomatic vessel lacking, it's message as suspect as a goblin's peace flag."
> "We have heard your words. Seira, We bade of you to undergo a test at Our insistance, then to spend an evening in Our hospitality while we consider your words," The King rises and stands, raising his hand. "This matter shall be addressed at noon tomorrow."
<Seira> "Thank you, Your Highness," Seira responds, bowing respectfully.
> "Go now." The King rises, "Celebrimbor, see her back to your estate?" With this, the advidsors rise and bow as one...OOC - Ball's in your court at the moment.
<Seira> Once they are away from the Citadel, Seira allows some of her displeasure to appear on her face. "Must that woman seek to destroy all that she touches?" she asks quietly, a note of anger in her voice.
> Celebrimbor and his entourage walk with you, the latter keeping a loose circle around the pair. "Pitable timing. That surprised myself as well." Clicking his tongue, "She does have influence, so it's not a great surprise on it's own. Merely unfortunate."
<Seira> "Her influence is undeserved, ill gains from father's hard work." Seira glances at Celebrimbor. "As there is another seat on the council, Sir, perhaps I could appeal to them in person? Or is it currently unoccupied?"
> "It's currently in flux. Not uncommon - there's a bit of quiet discussion on who deserves it, but a decision won't be likely for another few months." Celebrimbor returns the glance coolly, "Three houses support, two oppose, and the one unaligned seat opposes. An even split of advice, with Highsun and Desjardin on opposite sides. Hm."
<Seira> "I am confident that his majesty would see the logic and truthfulness of my words," Seira muses, "but perhaps, an easier way would be to meet with some of the opposing houses and find out the reasons for their opposition. Do you believe they would grant me an audience if I asked?"
> "I can inquire," Celebrimbor muses, "Desjardin...Juai spoke of matters to be addressed in private. As the heir to the Elven Records, this could be a matter for your concern. As for Silverleaf? You can try, but he'll likely brush you off. Not uncommon, Idril is not the best example of elven virtues in his way."
<Seira> "I had my eyes set on Lord Desjardin as well, Sir," Seira agrees. "As the deadline is for tomorrow at noon, I would appreciate any help you could make with your inquiries."
> "Very well. I'll have a servant take you to your suite until then." With that, Celebrimbor speaks to one of his men, two going with him and the rest taking you back...OOC - Want to skip ahead?
> The afternoon passes in rest. Come early evening, Seira's door is opened, a servant announcing Celebrimbor. He looks tired and irritated, sitting in the first chair he sees. "Well."
<Seira> "Bad news, I take it?"
> "The House of Desjardin is being very defensive on this matter. A direct conversation is not in the cards as it stands." Shaking his head in ruement, "Whatever the reasons, they're cast their lot there."
<Seira> "I find this a bit strange, Sir," Seira responds with a frown. "If by some twist of fate the humans and myself have misread the signs, and the Desjardin have knowledge that conclusively proves this, would it not be in everyone's best interest to share just enough with us and place us back on the right track?"
> "It would depend what it is." Heavily sighing, "We'll find out tomorrow, perchance."
<Seira> "And what do you believe to be the reason for Silverleaf's objection, Sir?" she questions next. "Is this a matter of not seeing the potential benefits in what the humans are offering?"
> "Idril Silverleaf is a disillusioned old elf. He reached the highest levels of magic, but..." Celebrimbor shakes his head. "Such that his reasons are his own. From what he said, I do not believe he puts faith in your words."
<Seira> "I see." Seira grimaces. "Then I suppose my options are to sit and wait, or try to reason with the fraud. I believe I will attempt the latter. Can she really endanger our collective future over a personal feud?"
> This gets the elder elf to smile darkly. "If you are correct and she's stolen Saul's fortune, are you surprised?"
<Seira> "If I'm right, then she has a goal, some angle she's trying to promote," Seira counters. "Perhaps, she is waiting for me to visit as we speak, ready to set out her terms for a sudden change of heart tomorrow."
> "I assume you know where Saul's small estate here is," Celebrimbor smiles ruefully a moment, "If you wish to go, I wish you well.
> "
* Seira nods.
> OOC - Did you want to meet Quapeth midway?
<Seira> OOC: Yep
> Meeting with Quapeth is a small side trip to the city entrance. He awaits, wearing a finer tunic of leafy green, cleaned up and wearing his sword with an almost detached, formal air. He pulls at his collar a moment, "Ah. How goes your business so far?"
<Seira> "As you may deduce from my dress," she tells him, "I managed to get an audience with the King and the Council. Unfortunately, however, some on the Council opposed the proposal I delivered. I plan on visiting one of them, the Councilwoman Filetta, and would like to have you accompany me there if it not too much trouble."
> "Councilwoman Filetta? One of the rotating seats, I presume? But as you wish." Quapeth agrees, falling in step with Seira.
<Seira> "Yes," she agrees. "Have you heard of her?"
> "The name is very dimly familiar," The allowance you get as you walk down a tree lined avenue is careful and considering, "If she's been moving up, her name has probably floated in the rumor pool before."
<Seira> "I see." Seira nods, and glances at him. "And how did your visit to the family go?"
> "My grandmother is well. My father's woodcraft is well." He smiles slightly at this, "My mother is...well. A very...well and good visit."
<Seira> "That good?" she echoes, wondering whether this lead to his career as a ranger, far away from civilization in general and home in particular.
> "It's...well." Quapeth smiles at that, slight and mysterious, unexplained. "My mother chided me about being careful against any goblins. She wanted me to do what my father did, but..." The elf just shrugs fluidly.
<Seira> "I think I understand," she tells him. "It's not quite wanderlust, but there's just something... and woodcraft lacks that special thing."
> "Yes..." As you walk closer you begin to reconize parts of the city. Soon, tucked away from the bustle, a relatively small but still grand estate. Beautiful, always kept well, one of Father's homes. "Even with the danger, I enjoy the battle and the knowledge that it keeps the people behind us safe."
* Seira nods, before a smile comes onto her face, unbidden. "Home-sweet-summer-home," Seira murmurs, and walks up to the doorway.
> The lawn is beautiful and long, tall and majestic trees at intervals. The gardens can't be seen from the front, walk in only from the back. But the windows are there, even if drapes hide the innards of the house. At the front door are four elven guards, stern faced. "State your business," one says, the guards unfamiliar to Seira.
<Seira> "Please tell the lady of the house that Seira is feeling homesick and wishes to visit," she tells the guards sweetly, adding a curtsey.
> One nods and goes inside, while the other three stare impassively at you. Quapeth returns the look a moment, before turning to Seira. "Your house?"
<Seira> "De jure, if not de facto," she murmurs in response, waiting. "The law can be so complicated, at times."
> "A pity we have to have it, but such is the limitations of wealth?" Quapeth murmurs right back. "Give me the smaller settlements."
<Seira> "My wealth is all invested in a small hotel back in Balmuria," she returns. "You are welcome to visit, of course."
> "I may one day. I've used up all my leave for a goodly time." Quapeth makes a nasty face at that, but stops as the fourth guard returns. "The Lady Filetta asks what business you have with her."
<Seira> "I only wish to talk, after our long period of separation," Seira responds, spreading out her arms in a gesture of harmlessness. "Will my only next of kin turn me away?"
> The guard nods quickly, "Wait." With that simple instruction he heads back inside, leaving Seira to wait.
* Seira waits, having no plans until the next afternoon.
> About ten minutes pass. Quapeth paces a bit, but finally the guard returns. "Enter," he allows, "We will guide you to the minor sitting room."
* Seira can find the way there on her own, surely, but merely nods and follows.
> It's indeed the small sitting room. Before it was decorated with taste, but now the comfortable chairs are overwhelmed by one thing - over the fireplace is a giant portrait of Filetta, dominating the room. Notably, said woman isn't in here. "The Lady will be with you soon." The guard nods once, before closing the door in.
<Seira> "Nice decor," Seira comments, glancing around the room as she makes herself comfortable in one of the chairs.
> "Is your father like her?" Quapeth inquires curiously, going to sit.
<Seira> "He is the greatest wizard alive!" Seira says dreamily.
> "Aaah. Is that why you went to see Councilman Drake?" Quapeth asks, as the minutes drag by, no sign of Filetta.
<Seira> "Our line, perhaps even our destiny, is intertwined with dragons," Seira responds, recalling the tales her father used to tell her.
> You hear a laughing to that as the door opens. "Indeed, we are dragons," Filetta speaks as she sashays in, coming down and slowly sitting on the couch opposite Seira.
<Seira> "It has been a while," Seira greets her with a nod. "How have you been?"
> "My fortunes rise, as you saw. It is an honor to sit at the Council's table. I see you have been reasonably well?" She return it with her own neutral nod.
<Seira> "Yes. I'm living with the humans now, as must be readily apparent. My home is there, now."
> "You do take after dearest Saul." Filetta smiles, a slow littlet hing that spreads across her face with effort, like oil poured upward a hill. "You've become important in the human lands?"
<Seira> "I have not been idle all these years," Seira chooses to say. "And now that we've touched upon the subject, would you mind terribly enlightening me as to the reasons behind your objection to further interaction with the human nation?"
> "Mmmm, what are we to gain? Your words are...unproven and I worry that your fondness for humans and inexperience with the world leads you to a mistake." Filetta slowly cracks her knuckles, "Though perhaps you have at least chosen an elf, even in your young age?" A curious glance at Quapeth.
> Quapeth very pointedly coughs, "I am a friend, a Ranger." With that, Quapeth quite pointedly looks away. "Please, such an inference was completely uncalled for."
<Seira> "Yes, a friend," Seira confirms with a smile. "Our first meeting was pretty dramatic!"
> "I'm sure," Filetta smlies shallowly, "Regardless of that or other matters, let us move on. Why did you come here, Seira?"
<Seira> "To reminisce and to ask what I had a short while ago," she responds smoothly. "I must admit I was a bit worried the message was not heard clearly on behalf of the messenger's fault." Seira shrugs. "Regardless of my view on things, that the humans are interested in talking to elves officially is a truity that needs no messengers to convey. And they are even prepared to part with tangible magical items of moderate value to establish this, i
<Seira> And they are even prepared to part with tangible magical items of moderate value to establish this, in case mere words are not enough or are cast in doubt. Naturally, they are willing to submit themselves to any conditions the elven nation would place to gain this honor, so what is there truly to lose?" Seira pauses, then.
<Seira> "I would like to understand the reasonings behind declining to such an offer from the humans, that is all, not convince you to act against your conscience."
> "Who wishes to get invovled in the chaotic human world? We have paradise, what do we gain by throwing it into jeopardy?" Filetta replies solemnly. "Waht the humans can offer is normally of trivial value. Though, your offer does tempt..."
* Seira matches her tone. "Even in the land of the elves, magic is not to be taken lightly. And magical items of such magnitude as these -- plural, I might add -- usually tend to have a name to them, not just a bland magical category."
> "True, true..." Filetta considers, eyeing Seira. "Hmph. You make an interesting, appealing case. You're also something to come here directly and ask it of me."
<Seira> "I'll take it as a compliment," Seira tells her, inclining her head.
> "I suppose I could go to His Majesty tomorrow and tell him I've had a change of heart..." Filletta goes on, considering this. "Hm, child?"
<Seira> "Yes?"
> "...I suppose it would be most amusing to hold you in my debt," Filetta chuckles, "Something you will not escape from easily."
<Seira> "I'm afraid I have to return to my life in the human world in a short while," Seira says regretfully.
> "Then I suppose that my idea will have to suffice soon. Very well, I'll talk to his Majesty at the dawn." Filetta smiles, but it's not a very nice smile at all. "Well then, I know you know the way out."
<Seira> "I have been known to traverse it, occasionally," Seira agrees, and takes Quapeth's arm. "I suppose we should be on our way, now," she says to him as she begins to lead him outside. "Do tell me more about your family...."
> Quapeth murmurs something as you walk out, "Well...I suppose you got your change of heart?"
* Seira nods. "Only the test remains, whatever his majesty wishes it to be. Do you plan on coming to support me? I'm afraid the amount of supporters I have in the capital may just amount to two, including yourself."
> "I will," Quapeth smiles, "I owe all of you much."
<Seira> "It'd have made me happier if you did it out of friendship," Seira says teasingly, "but I suppose this'll do."
> With that, Quapeth laughs, the two heading back to rest. Another night passes, the morning bringing sunshine and rest. Celebrimbor waits for you at the front room of your suite, solemn. "His Majesty has requrested that you come with me to the Seven Fold Temple of Elysium."
* Seira takes in Celebrimor's appearance, asking, "Am I to wear practical clothing, or what is custom when attending a court?"
> He wears a simple red robe today, tied at the center with a silk belt. "Practical is fine for now. We can change before we meet His Majesty. This is purely a hurdle to be crossed."
* Seira nods. "I'm ready, then."
> "Come then," Celebrimbor nods, "It's not a long walk." OOC - Skip ahead?
<Seira> OOC: Sure
> The Temple is vast. Altars to all the Gods are in the grand room and entrance, but Seira barely sees it. She is taken to a side room, cleaned up and sanctified. A simple wooden chair is here, Celebrimbor leading you on. Waiting here is Ambrose Highsun and Kortan Chillander, the latter leaning on a wall with his arms crossed. "Sit down. His Majesty wanted at least one of us tow alk you through this, but there were crossed wires. Anyway, this room is enchanted, so tell us your story."
> Anyway, this room is enchanted, so tell us your story."
* Seira repeats the details of her mission, and then the details of her story she is absolutely certain are true or have been verified by her personally, keeping to the facts. She doesn't attempt to embellish, guesstimate or be overly verbose.
> As you go, Ambrose Highsun nods a few times. As you come to an end, "Very well. That's enough, the point is made. If you are not correct, then it is by no fault of your own."
* Seira nods. "The rest is in part the conjuncture of myself and my friends. However, I have already spoken of that in great detail previously, and felt no need to rehash things."
> "For what it's worth, I don't think you're lying," Kortan Chillander adds, "You don't look the type. Too serious by half a yard, but I'm not convinced of what we should do even if you are right. Regardless, it doesn't involve my house except in only the most distant way, so I wish you well regardless."
<Seira> "It would have been nice to have your support in this, Sir," she tells him, "but it is, of course, your decision to make. I personally view information and intelligence as paramount and key in surpassing any coming trials, but this is not a universal opinion, I understand."
> "Be his choice as it may...I believe his Majesty will choose for what he feels is best for our kingdom," Ambrose smiles slightly, "If he does not favor your request, I ask of you to still do your best with the humans."
<Seira> "I will not run," she affirms.
> With those words, Ambrose nods once more, "Then, we shall see each other again at noon. Until then..."
* Seira inclines her head, and leaves the temple after paying her respects to Corellon and Waukeen.
> OOC - Skip ahead?
<Seira> OOC: Skippery galore
> So the hour of noon arrives! It is time now, finery worn again. Seira hears her name announced, walking in last. The others already sit, the King solemnly on his throne. "Seira of the United Baronies!" King Lorthan's voice booms, "Come forth!"
* Seira comes forth, as summoned, and bows.
> "There has been much discussion, of many matters. There are many that have courted our interest - most recently the Empire of Malmuth. Yet they came with lies, claming that we had an emblem we did not, accusing us of perfidy. But you come with information and in friendship instead. We have found your words compelling, but yet you ask a difficult thing." (More)
> "As an able warrior and as one of our blood...to test the purity of your words and feeling, I wish to test you directly." The King looks at Seira. "Single combat against a powerful foe, to happen at sunset. If I find your will and vitality as strong as your conviction, We shall be pleased and We will send an ambassador to your Baronies."
<Seira> "As you will it, Majesty," Seira responds with another deep bow. "The longbow is my weapon of choice, however. Would that qualify?"
> "You may bring the weapons you please. Now, retire and prepare, young one. Come here when the sun paints the sky crimson and prove yourself." The King rises at this, "So We have spoken. Go."
* Seira leaves, showing him proper respect.
> OOC - Prepare your spells. Also, anything you want to do IC before this?
<Seira> OOC: Let's bravely go fight crazy elves
> So you gather back, back into the throne room. The great table is gone, the throne holding the king in it's seat. Surrounding him are the seven council members, a shimmering sphere of translucent force around them. Celebrimbor chants softly, attention occupied. "Come, Seira!" The King's voice booms. "Celebrimbor shall summon your foe. Prepare yourself and do battle!"
* Seira has given up her ordinary shield and armor this time, opting to go for their magical variants. Her bow is ready, wand close at hand, and an assortment of scrolls and potions alike strive to make this more of a fair fight for her.
> To Celebrimbor's chant, a whirling portal of air opens! From the freshest breezes and violent gales it comes! A hawk, but not any hawk! It's body moves like the wind, like an arrow in flight! It's long and quick, body a mottled gray! It comes screetching out of the portal, ready to do battle! OOC - React and initiative.
<Seira> roll 1d20+9 nerveskitter
* Hatbot --> "Seira rolls 1d20+9 nerveskitter and gets 10." [1d20=1]
* Seira casts a quick spell, clearing her mind in preparation of battle.
> roll 1d20+5
* Hatbot --> "Kotono rolls 1d20+5 and gets 25." [1d20=20]
* Retrieving #dunes modes...
> With expert speed, the hawk dives down, right at Seira! It's beak attempts to take a chomp out of her as it soars by her, arcing back up after towards the roof!
> roll 1d20+!2
* Hatbot --> "Kotono rolls 1d20+!2 and gets Error: Numeric values only." [1d20=6]
> But the quick attack fails, chomping only on magical, protective force!
* Seira returns fire with a pair of arrows, probing at the creature's defenses.
<Seira> roll 1d20+7 a1
* Hatbot --> "Seira rolls 1d20+7 a1 and gets 22." [1d20=15]
<Seira> roll 1d20+7 a2
* Hatbot --> "Seira rolls 1d20+7 a2 and gets 18." [1d20=11]
> OOC - First hits.
<Seira> roll 1d8+1
* Hatbot --> "Seira rolls 1d8+1 and gets 2." [1d8=1]
> One of the arrows flies true, a grazing blow against the hawk's wings! Not a great shot, but it still connected and inflicted harm! The hawk rights itself int he air, black eyes fixiated on you as it swoops down again!
> roll 1d20+12
* Hatbot --> "Kotono rolls 1d20+12 and gets 19." [1d20=7]
> But again, Seira's shield holds true! This time the hawk bounces off, flying back straight and making distance away from Seira! OOC - Your go.
* Seira looks around for ways to use the terrain to her benefit, if at all possible.
> It's a fairly flat throne room. The table has been removed, so there's a ton of space to workw ith. Not much in the way of lumps or nooks, it's not designed as such.
<Seira> Then the battle of attrition seems like the best choice for now, she muses, an arrow sent flying towards her opponent, another soon following.
<Seira> roll 1d20+7 a1
* Hatbot --> "Seira rolls 1d20+7 a1 and gets 10." [1d20=3]
<Seira> roll 1d20+7 a2
* Hatbot --> "Seira rolls 1d20+7 a2 and gets 22." [1d20=15]
<Seira> roll 1d8+1
* Hatbot --> "Seira rolls 1d8+1 and gets 6." [1d8=5]
> This arrow flies truer, the hawk stopping as one buries itself in it's tail plumage! Flapping back, it's wings begin to spark with electricity! A ray of lighting comes forth from the creature, arcing in the air towards Seira!
> roll 1d20+12
* Hatbot --> "Kotono rolls 1d20+12 and gets 18." [1d20=6]
<Seira> Dodging the electricity, Seira switches tracks and tosses a smokestick in the other direction from the bird, following it herself and trying to lose it in the smoke's depth.
<Seira> OOC: Strike that~
> roll 2d8
* Hatbot --> "Kotono rolls 2d8 and gets 5." [2d8=3, 2]
> The shock embeds into Seira's left arm, making it twitch and convulse! Her fair flesh is fried fiercely, foul magic damaging her!
<Seira> Trailing electricity, Seira switches tracks and tosses a smokestick in the other direction from the bird, following it herself and trying to lose it in the smoke's depth!
> With this smokestick, thick, foggy smoke fills the area besides Seira! The fog is thick and heady, the elf running into it! Meanwhile the bird swoops back and away, distancing itself from the thick smoke! OOC - Your turn again, Seira. It's about 50 feet away now. You have total cover in this miasma as lon gas it lasts.
* Seira takes a deep breath, and then drinks a dim, nondescript liquid, her form becoming more ethereal at the edges, trying to blend in with the grey smoke. Satisfied, she steps to thr right so that she is outside the smokescreen and takes a brief look to spot the strange hawk once more, taking care to not alert it to her movement.
> OOC - Hide check, Seira, all things considered now.
<Seira> roll 1d20+21 hide
* Hatbot --> "Seira rolls 1d20+21 hide and gets 27." [1d20=6]
> roll 1d20+11
* Hatbot --> "Ko-breakfast rolls 1d20+11 and gets 17." [1d20=6]
> The hawk is peering from a good distance away, on guard but not seeming to see anything! OOC - go, Seira.
<Seira> OOC: How far?
> OOC - Were you moving back towards it when you stepped out of the fog?
<Seira> OOC: I only moved a step, so basically 5ft to the side.
> OOC - Then still 50 feet away.
* Seira continues moving towards the hawk cautiously.
<Seira> Feeling herself to be close enough to snipe at the thing, Seira feels there is no better chance to get the upper hand on the hawk, and sends a pair of arrows into its hopefully unguarded flank!
<Seira> roll 1d20+7
* Hatbot --> "Seira rolls 1d20+7 and gets 26." [1d20=19]
<Seira> roll 1d20+7
* Hatbot --> "Seira rolls 1d20+7 and gets 11." [1d20=4]
> OOC - OOC - First hits.
<Seira> roll 1d8+1+2d6
* Hatbot --> "Seira rolls 1d8+1+2d6 and gets 13." [1d8=7][2d6=3, 2]
> This arrow is shot with immaculate skill, whizzing past the throne and assembled scions! As they watch the duel with interest of various ranges, you see Celebrimbor smiles faintly! But this is lost as the arrow hits the hawk's chest, going a foot in and greatly impaling the airy beast! Yet it stays in the air, even as it's lifeblood dribbles out! Flapping, the bird turns silently goes for Seira, a bolt o flighting coming from it's wingtips, looking to sear the half elf!
> roll 1d20+12
* Hatbot --> "Ko-breakfast rolls 1d20+12 and gets 22." [1d20=10]
> wingtips, looking to sear the half elf!
> roll 2d8
* Hatbot --> "Ko-breakfast rolls 2d8 and gets 7." [2d8=2, 5]
> The zap shocks Seira from the tip of her head to the bottom of her feet, making her body convulse! Despite this she is not slain or disabled, only moderately wounded! OOC - Seira is up.
<Seira> A parting arrow at it, shot spitefully, as Seira returns to the protective cover of the smoke to regain her breath!
<Seira> roll 1d20+9
* Hatbot --> "Seira rolls 1d20+9 and gets 19." [1d20=10]
> This arrow whizzes a little too much to the side, Seira returning to the fog's cover! Inside she is protected, the hawk backing off again! It flies warily, the arrow in it's chest ample proof of how deadly Seira is!
* Seira takes the time gained to heal up some, and try to approach the hawk once more, stepping out of the smoke in a different direction and taking a more circular route this time around.
<Seira> roll 2d8+5
* Hatbot --> "Seira rolls 2d8+5 and gets 13." [2d8=7, 1]
<Seira> roll 1d20+21 hide anew
* Hatbot --> "Seira rolls 1d20+21 hide anew and gets 33." [1d20=12]
> From the cover of the barrier, you see Ambrose watch, Amaryl staring in wide eyed shock! Filetta smirks as the battle goes on, eyes dark. As Seira routes around, attempting to hide, the hawk is on look for her!
> roll 1d20+11
* Hatbot --> "Ko-breakfast rolls 1d20+11 and gets 29." [1d20=18]
> But it can't see her! It's still lost and without a clue, as Seira uses the slowly fading smoke as cover!
<Seira> Time to try this method of shooting and retreating while she still has use of the cover, Seira muses, notching another arrow. She's out of convenient methods of healing now, after all.
<Seira> roll 1d20+9
* Hatbot --> "Seira rolls 1d20+9 and gets 29." [1d20=20]
<Seira> roll 1d20+9 confirm
* Hatbot --> "Seira rolls 1d20+9 confirm and gets 28." [1d20=19]
> OOC - Crit.
<Seira> OOC: Glee
<Seira> roll 3d8+3+2d6 die~
* Hatbot --> "Seira rolls 3d8+3+2d6 die~ and gets 28." [3d8=4, 7, 6][2d6=4, 4]
> Aiming with flawless accuracy, Seira kneels and fires! It's a shot that will be told in tales for a long time, fired perfectly! The arrowhawk is unaware of what happens even when th earrow slams into the side of it's head, spearing it all the way through! It doesn't feel it's body carried like the wind on the arrow, form fading away even as the arrow slams it into the wall thirty feet back!
<Seira> Brushing stray strands of hair out of her face, Seira comes to face the elven monarch and bows before him, remaining on one knee as she lays down her bow before her.
> "So it is done," The King declares, a moment later the barrier lowered. Idril looks away, muttering something dark under his breath. Juai Desjardin looks at Seira balefully, but holds his tongue. "The blood of our people truly flows within you. Such a shot would be worthy of the greatest elf marksman." As the King continues to speak, Celebrimbor just shakes his head in wry amusement.
> "Rise, Seira," The King speaks once more, "As We gave Our word, we shall live up to it. On the morrow, we shall facilitate your return to the United Baronies, a diplomat brought with you." Lorthan speaks, "This session is done. Seira has proven her valor beyond any reasonable doubt. There can be no questions on her motives now."
<Seira> "Thank you, Majesty," she responds simply. Her goals had been achieved. All she must do now is retain her courteous, respectable manner.
> "Now then, go rest." With that Lorthan nods and the people begin to disperse...OOC - Do you want to skip ahead, or do you want to nab someone?
<Seira> OOC: I'd like to have a chat with Amaryl some time before I leave, and another with the nice old elf who supported me~
> OOC - Okay. That can happen in the morning, since there's also a few other things. Shall we move along?
<Seira> OOC: No objections
> The next morning comes, Seira rested and recovered. Sleep was peaceful and without incident, but on waking up? A liviered elven servant awaits, a large golden treasure chest sitting at his feet. On Seira comin gout to the front of the suite, he bows. "His Majesty wishes to pass along his apprecation of your display of skill, of all types. Also, a first offering of goodwill towards your country."
<Seira> Though her first instinct is to raise an eyebrow, Seira conceals the motion with a respectful nod. "Please convey my gratitude to His Majesty."
> The servant nods and bows, "Please open the chest, then."
* Seira does so!
> Inside lies a deep, green felt interior. A pair of delicate green boots sits above a sheathed shortsword, and dotted around them are six glass bottles, each with a different colored liquid. Atop the short sword is a small scroll.
* Seira takes hold of the scroll gingerly, examining who it is addressed to before she would try something like breaking the wax.
> Atop the seal 'Seira' has been carefully engraved.
<Seira> It's for her! Seira breaks through the seal and unfurls it, reading.
> "Seira: As a token of my esteem and your success, these boots are yours. They our the boots of our Elvenkind, part of our heritage. From your battle style, I believe you will use them well. The short sword is enchanted, making the one whom holds it a superior leader and more charismatic. This and the six potions are a gift to your kindgom to show our desire to learn the secret of magic they sleep on." Below that, there is a list of the potions and details on the equipment.
> there is a list of the potions and details on the equipment.
> Boots of Elvenkind
> Short Sword +1, grants a +3 bonus to charisma. "Flash of Heaven."
> Potion of Cure Moderate Wounds
> Potion of Blur
> Potion of Bull's Strength
> Potion of Delay Poison
> Potion of Hide from Animals
> Potion of Pass Without Trace.
<Seira> "I will deliver this gracious gift to the humans without fail," Seira tells the servant, raising her eyes to meet his. "Is there anything else His Majesty wishes of me before I am to leave?"
> "Scion Celebrimbor shall have more details," The servant bows, "Please leave the chest here, but feel free to take everything inside." With that, the servant bows once more and leaves.
> *Scion Drake
* Seira packs the potions away with her own, securing them, and places the letter among her other important papers, moderately protected from water or other calamities.
<Seira> The boots she puts on without delay, testing them, and finally the sword is placed in a sheathe on her person, unwilling as Seira is to get it out of her sight and protection.
> As Seira prepares, the door is briefly knocked on before Celebrimbor Drake enters. He wears plaing green clothes today, coming to sit in the room. "His Majesty was kind," he observes, "Congratulations. You reminded me of Saul more than I care to admit."
<Seira> "With all due respect, Sir, it was merely a hawk, not a dragon," she protests.
> "I meant more in how you handled yourself," Celebrimbor snorts, "No matter. Come noon you will return on the wings of magic to your kingdom. If you have any business you wish to attend to, now is the time."
* Seira nods thoughtfully. "Would it be possible of me to meet with Lady Gaial before I depart?" she asks at last.
> "Amaryl Gaial? I can inquire. Then, excuse me while I go to the proper channels," Celebrimbor rises up, "Rest here until then."
* Seira does so. Though she'd like to say her goodbye to Quapeth, that can happen as she is leaving.
> A short amount of time passes before Celebrimbor returns. He shakes his head once, "Lady Gaial is indisposed due to...family matters." Celebrimbor muses a moment on that, "The word of your success is spreading like oil atop water. She may very well be dealing with elements of her family that did not agree with her support."
<Seira> "Another time, then, perhaps," Seira says, disheartened. "There seemed to be something kindred about her. I think I would have liked to make her acquaintance." She gives Celebrimbor a smile. "If just these feelings could come across, along with my sincere thanks for going out on a limb and supporting me, I would be happy, Sir."
> "I can pass on a message to her?" He suggests, "Quill and scroll is easily obtained."
* Seira inclines her head. "Thank you. Other than that, all I have left to do in Pallanth is to thank you once more for believing in me and helping me all this time, Sir." She bows this time.
> "Well then, write your message and we shall go." With that, Celebrimbor waits...
* Seira puts down her gratitude to parchment, being sincere rather than gushing. She notes that it was a shame she could not meet an outstanding elf like her in person and talk to her this time around, and shares her hope of getting a chance to do that upon the next time she is in Pallanth, and ending the letter with an invitation for Amaryl Gaial to visit Balmuria if it becomes possible for her.
<Seira> Thinking of what her father would do, Seira writes letters of gratitude for their support to all others who made this possible, as well.
> With the letters taken and sent, Seira returns to the throne room. This time it is quieter, Celebrimbor coming with you. Quapeth waits there, and besides him, only King Lorthan awaits. Quapeth smiles to you, as the King clears his throat. "We will send you home via potent magic. One of our treasures, a pair of teleportation rings, will help you arrive home in an instant."
* Seira nods at his words. "Thank you, Your Highness," she says, and returns Quapeth's smile at last. "Is this the ambassador being sent to the United Baronies?"
> "No," Celebrimbor speaks up, "I simply did my homework on the matter. Besides, while learned of human ways, a Ranger does not have the diplomatic skill needed. I suppose that makes the one coming with you obvious now?"
> Quapeth shakes his head, "I only requested to see you off. My duties at the borderlands are overdue. Even if cowed by the troll incidents, the goblins won't stay down long, and the trolls never go away entirely. Orcs, half orcs, dire animals out of control...all sorts of problems."
* Seira nods once more, staying quiet this time around.
> Celebrimbor closes his eyes, murmuring a word. His clothing changes, to a cowled white robe, a gnarled old staff in his hand. A golden ring appears on one finger, another clutched in his hand. "Wear this and concentrate, Seira. With your knowledge of Balmuria, I will guide us there in an instant."
<Seira> "I suggest that we appear a short distance outside the city walls," she proposes, "unless you plan to keep your presence in the city a secret known to a select few, Sir."
> "I care little for that. That is a matter of your kingdom." Celebrimbor merely passes the ring to Seira.
<Seira> Better err on the side of caution, then, Seira muses inwardly. They can always announce the visit later, should it be important. "I will focus on my home, then," she tells Celebrimbor, and with a respectful bow at the monarch and a nod and a smile at Quapeth, she concentrates on the already-built private chambers of her inn, located on the ground floor of the building.