In case you want to save any previous used avatars for later, or just to keep them around, feel free to toss them in here. One per post, please.
Lord Flasheart the half-elf aristocrat who's luck ran out when a junk golem fell on him. While on fire.
Really, it doesn't get any more metal than that.
Size/Type: Medium Humanoid (Elf)
Hit Dice: 3d8-3 (13 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 13 (-1 Dex, +4 armour), touch 9, flat-footed 13
Base Attack/Grapple: +2/+3
Attack: Rapier, +4 (1d6+1 18-20/x2)
Full Attack: Rapier, +4 (1d6+1 18-20/x2)
Space/Reach: 5 ft./5 ft.
Special Qualities: Low-Light Vision, Immunity to Sleep, +2 save vs Enchantment
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 13, Dex 8, Con 8, Int 8, Wis 8, Cha 16
Skills: Bluff +10, Diplomacy +21, Sense Motive +8
Feats: Negotiator, Skill Focus (Diplomacy)
Gear: Masterwork Rapier, Masterwork Chain Shirt
Ramaru Mori, Human Warrior.
Died in honorable solo combat against the knight of the Marsh.
Current record holder for shortest time between Spawning and Death.
HP: 26
Str: 14/+2
Dex: 10/+0
Con: 14/+2
Int: 8/-1
Wis: 9/-1
Cha: 8/-1
Combat
Warhammer +6 melee 20/x3 (1d8+2)
Throwing Axe +3 ranged 20/x3 (1d6+2)
Initiative +4
Saves: +5/+1/+0
AC: 19/FF19/T10
Skills
Intimidate +5/+8
Climb +8
Feats
1st-Improved Initiative
Human-Weapon Focus(Warhammer)
3rd-Toughness
Equipment
Masterwork Warhammer
Throwing Axe x2
Half Plate Armor
Heavy Steel Shield
Basic Gear Set
Lord Flasheart the human Adept, who was killed by an electrified door without ever casting a single spell. And all this after he survived being at the centre of an exploding steel mill.
Size/Type: Medium Humanoid (Human)
Hit Dice: 18
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 14 (+1 Dex, +3 Armour), touch 11, flat-footed 13
Base Attack/Grapple: +1/+0
Attack: +3 Heavy Crossbow (1d10 19-20/x2)
Full Attack: +3 Heavy Crossbow (1d10 19-20/x2)
Space/Reach: 5 ft./5 ft.
Saves: Fort +2, Ref +2, Will +4
Abilities: Str 9, Dex 12, Con 12, Int 10, Wis 12, Cha 8
Skills: Concentration +7, Heal +7, Spellcraft +6
Feats: Spell Focus (Evocation), Toughness, Improved Familiar (Celestial Hawk)
Gear: Acid, Alchemist's Fire, Masterwork Heavy Crossbow, Masterwork Studded Leather Armour
Spells: Cure Minor Wounds x2, Touch of Fatigue (DC 11), Burning Hands x3 (DC 13)
Ranmaru Mori, Dwarf Warrior
Killed by failing one too many swim checks and falling on a grue. At least he fell lance first~
HP: 22
Str: 14/+2
Dex: 12/+1
Con: 14/+2
Int: 9/-1
Wis: 8/-1
Cha: 6/-2
Combat
Lance +5 melee 20/x3 (1d8+3)
Dagger +4 ranged 19-20/x2 (1d4+2)
Unarmed Strike +5 (1d3+2)
Grapple +9
AC: 17/16FF/11T
Saves: +5/+2/+0
Skills
Swim +8 (+2 w/ACP)
Feats
1st-Improved Unarmed Strike
3rd-Improved Grapple
Special Qualties
Stonecunning
Stability(+4 vs rush/trip/etc)
+2 Saves vs Poison
+2 Saves vs Spells/Spell Likes
+1 Atk vs Goblinoids/Orcs
+4 AC vs Giants
Equipment
Masterwork Lance
Dagger x2
Banded Mail Armor
Basic Equipment Set
Lord Flasheart the tiefling Expert who sadly misunderstood Occam's Razor.
Size/Type: Medium Outsider (Native)
Hit Dice: 2d6+3 (12)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 13 (+3 armour) touch 10, flat footed 13
Base Attack/Grapple: +1/+1
Attack: Light Crossbow +2 (1d8 19-20/x2)
Special Attacks: Darkness
Special: Darkvision 60, Resistance to Cold/Electricity/Fire 5
Space/Reach: 5 ft./5 ft.
Saves: Fort +0, Ref +0, Will +3
Abilities: Str 10, Dex 11, Con 10, Int 18, Wis 8, Cha 6
Skills: Appraise +9, Balance +5, Climb +5, Disable Device +9, Escape Artist +5, Jump +5, Open Lock +5, Search +9, Swim +5, Use Rope +5
Feats: Toughness
Gear: Acid, Alchemist's Fire, Masterwork Light Crossbow, Masterwork Studded Leather Armour