Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Post gaming => Old Games 7 => OOC board => Topic started by: Anastasia on March 22, 2010, 09:45:40 PM

Title: Char-gen
Post by: Anastasia on March 22, 2010, 09:45:40 PM
1. 5d6 drop two lowest with Hatbot, best of two sets.

2. +2 skill points per level for everyone with x4 at 1st level. This basic houserule will be in effect.

3. All books besides ToB are fair game. Anything 3.0, 3rd party or custom is by DM approval.

4. Don't open up the uber-cheese. We all know ways to wreck things so let's not. If in doubt ask me.

5. Starting GP is 5,400. Spend it on whatever you want. Bear in mind this will be a frontier/colony situation so resupply may be difficult.

6. No XP, XP->GP conversion at a rate of 1->5 can be assumed as a general rule for spells that require XP components.

Any other questions ask away.
Title: Re: Char-gen
Post by: VySaika on March 22, 2010, 10:42:31 PM
> !rollchar 6x 3d6/5d6
<Hatbot>  [5d6=2, 3, 3, 1, 5] -> 11
<Hatbot>  [5d6=5, 4, 2, 1, 3] -> 12
<Hatbot>  [5d6=3, 4, 4, 3, 5] -> 13
<Hatbot>  [5d6=6, 5, 2, 6, 6] -> 18
<Hatbot>  [5d6=4, 6, 2, 5, 3] -> 15
<Hatbot>  [5d6=2, 1, 3, 4, 5] -> 12
<Hatbot> Gatewalker: 18, 15, 13, 12, 12, 11
> Not bad
> set 2
> !rollchar 6x 3d6/5d6
<Hatbot>  [5d6=6, 4, 3, 1, 6] -> 16
<Hatbot>  [5d6=5, 5, 3, 4, 3] -> 14
<Hatbot>  [5d6=1, 4, 3, 1, 1] -> 8
<Hatbot>  [5d6=2, 1, 4, 2, 3] -> 9
<Hatbot>  [5d6=5, 2, 4, 6, 5] -> 16
<Hatbot>  [5d6=2, 4, 2, 3, 2] -> 9
<Hatbot> Gatewalker: 16, 16, 14, 9, 9, 8
<Infinite_Blondezilla_Army> Not a hard call.
> Uh
> Yeaaaaaaah

Set one, clearly.
Title: Re: Char-gen
Post by: Taishyr on March 22, 2010, 10:44:54 PM
[21:43] * @Infinite_Blondezilla_Army nods.
[21:43] > !rollchar 6x 3d6/5d6
[21:43] <Hatbot>  [5d6=3, 2, 4, 4, 1] -> 11
[21:43] <Hatbot>  [5d6=2, 6, 4, 5, 4] -> 15
[21:43] <Hatbot>  [5d6=1, 4, 2, 2, 2] -> 8
[21:43] <Hatbot>  [5d6=3, 2, 2, 1, 2] -> 7
[21:43] <Hatbot>  [5d6=1, 4, 2, 1, 5] -> 11
[21:43] <Hatbot>  [5d6=6, 3, 5, 4, 1] -> 15
[21:43] <Hatbot> Mykasi: 15, 15, 11, 11, 8, 7
[21:43] <Gatewalker> ow
[21:43] <@Infinite_Blondezilla_Army> Ew.
[21:44] <@Infinite_Blondezilla_Army> Set 2 go!
[21:44] > !rollchar 6x 3d6/5d6
[21:44] <Hatbot>  [5d6=5, 2, 3, 6, 6] -> 17
[21:44] <Hatbot>  [5d6=2, 1, 3, 6, 5] -> 14
[21:44] <Hatbot>  [5d6=3, 4, 4, 4, 3] -> 12
[21:44] <Hatbot>  [5d6=6, 6, 6, 1, 3] -> 18
[21:44] <Hatbot>  [5d6=3, 2, 6, 1, 1] -> 11
[21:44] <Hatbot>  [5d6=6, 2, 3, 1, 6] -> 15
[21:44] <Hatbot> Mykasi: 18, 17, 15, 14, 12, 11
[21:44] > ...kay
[21:44] <@Infinite_Blondezilla_Army> Niiiice.
[21:44] <Gatewalker> Sweet
[21:44] > Set 2 go
[21:44] <@Infinite_Blondezilla_Army> Post 'em whenever, Tai, same as I told Gate.

Karma Houndini'd.
Title: Re: Char-gen
Post by: VySaika on April 01, 2010, 03:30:44 PM
So I don't lose track of this again, and so I only have to write(Adventurer's Kit) on my sheet:

<Kotono> ADVENTURER's KIT - 25gp (52lbs)
<Kotono> These premium branded items are sold at an exorbitant overhead to prey on lazy and dimwitted adventurers who generally make enough money from looting corpses not to care. It includes the following:
<Kotono> Backpack
<Kotono> Bedroll
<Kotono> Winter blanket
<Kotono> Chalk
<Kotono> Empty Flask
<Kotono> Flint & Steel
<Kotono> Mirror
<Kotono> 10 foot pole
<Kotono> Iron pot
<Kotono> Rations x3
<Kotono> 50ft Hemp Rope
<Kotono> Soap
<Kotono> Torch x3
<Kotono> Waterskin
<Kotono> Whetstone
<Kotono> All items are branded with a snazzy logo so that all who see you will know that you are a discerning customer who does not settle for anything less than the most expensive.
Title: Re: Char-gen
Post by: Anastasia on April 02, 2010, 01:21:52 PM
The cloak Gate wanted is fine. Any other item/feat/whatever questions, post them in here?
Title: Re: Char-gen
Post by: Taishyr on April 02, 2010, 08:34:06 PM
Just posting gear here for general review.

Worn:
Wyrmfang Amulet (natural weapons/unarmed strikes count as magic for overcoming DR) (1350 GP)
Explorer's Outfit (mainly just vest/breeches/sandals, rest carried in pack if needed)

Carried:
Adventurer's Kit (replace metal with rock where possible, otherwise remove item) (25 GP)
Everfull Mug (3/day, get mug of water/cheap booze) (200 GP)
Sending Stone (Druid superior has partner stone)* (unsure if this counts as expense on my part) (1400 GP)
Pearl of Power (L1 spell) (1000 GP)
Wand of Cure Light Wounds (50 uses) (750 GP)


Wyrmfang Amulet/Everfull Mug/Sending Stone are all MIC. Everything else is SRD. Does the Sending Stone count against my GP, and are those items OK for their price or would they need readjustment?