Not really, but I think I'm going to pull the plug on this game. With Cid leaving and with absurd amounts of difficulty even managing a session, I'm going to give up the ghost. It just wasn't meant to be.
This is a no-fault game death. Looming never had a shred of luck but bad luck. But even when one game dies, another one rises from the ashes. In a few weeks I'm going to try and get another night-time game going. Themes and style TBA, but you're all welcome to give me ideas and feedback for it.
The floor is open for questions as well.
"I--" *falls through the open floor and into the abyss*
I don't think I really got the best overview of the entire game, since my experience was ultimately kind of limited (because of the aforementioned luck issues). Even despite that, I had a lot of fun. The characters were cool (both PC and NPC), and most of the fact that Kanae didn't get to do more was because of a reluctance on my part to seize any initiative until she had gotten more established (I swear, I was coming up to a turning point!).
Yeah, I don't think I've quite ever seen a game with luck like this one. Kinda sulky, but mainly since I saw it coming and tried to overwhelm it by adding energy and additional fun stuff. Still, it's been hard to pick up the momentum much. I think the timing was in a dangerous place from the get-go, but we didn't have any good options (Too few players agreed on any specific timeslot).
I really did like the general openness of the game. It was simply a pleasure not worrying about the general rules of it for a while. Kinda sad that we never were able to rocket pass the stutter-start momentum as I still think the general setup is a fun one to play in (and really would be up to spinning again). Free-form city-adventurers with that not being their primary lifestyle is a neat one, and kind of different from the usual "If you adventure and deal with horrible baddies, that's a full time job."
I think it'd be good if you run another tristat to keep the improved EP recovery rate, at least if its a day by day exciting adventure. The default recovery rate simply doesn't allow much room it seems for lots of spells in a combat. I reacted by keeping to low EP effects.
(Further discussion was snipped, if you're curious, go check out Nazis vs Magical girl's ancient discussion topic.)