Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Old Games 8 => Shifting Land Chronicles => Topic started by: VySaika on September 30, 2011, 05:19:06 PM

Title: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on September 30, 2011, 05:19:06 PM
As the topic says, we have some stuff to cover before game can get moving.

The Whens: most important question. What times are we playing. We have 3 PST peeps and 1 EST peep, so schedualling shouldn't be too much of an issue. As the resident unemployed, I'll go on and say the only days I cannot make are weekends. Friday is not a weekend however, it's still good. What days/times(please state whether you're posting times as EST or PST please) are good for you all? I do want this to be a weekly game, same bat-time, same bat-channel, all that stuff, so make sure it's something you can make reliably.

Note: Drac and Tai know me at least, I will need to take occasional breaks for feeling out of sorts or just needing a change of pace before I go mad. That said, DnD is muuuuuuuch easier for me to bs sessions of then tristat, so unprepared usually won't catch me off guard and I will not need to do so as much as I did during Persona.

The Wheres: This is what I'll be taking care of bit by bit over the weekend and next week. The world you're in, where you're starting, etc. I'll try to have something basic done today, to at least give you a feel for the setting.

The Whats: Character concepts! Prolly will have to wait until I get at least some of the wheres up and running, but basics can be talked out at least. Note: I run with a boatload of houserules, so please do not start thinking "hmm, I want to play this specific kind of build" just yet. Especially because I will be having custom content up, some of it I'm sure you will want to use. I will say that I am planning to start at 4th level gestalt. So you will most certainly not be chumps or normal people at all.

I know alot of this is still more waiting on me, but I wanted to get this up so the Whens could be discussed first.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on September 30, 2011, 06:18:58 PM
Monday to Thursday is usually the days I can most reliably manage a time of 7 to 12 PST.  I can see about others, but might as well put what'd be most convenient first and see if I can make if it doesn't match later.

It'll be a pleasure to play with some new folks =)

Yeah, I like waiting to get a feel for the world before I start concept work on a character.  It's just little fun build spinning without it.  Personality wise though, I tend to go for melee types in case that's relevant.  Cool to hear that it's gestalt.  I've  never played in a gestalt game that actually took off so new experience =D.  I'd guess with only 3 players and gestalt, we probably won't have much trouble with stepping on toes.  This is 3.5 right?  Man, weird having to ask but with 3, 3.5, 4 and pathfinder currently seeing games around figure I should make sure =).
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on September 30, 2011, 07:01:53 PM
Yeah, 3.5 is the system.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 01, 2011, 08:03:15 PM
*nods*  Hum, I hope I'm not the only board talkative one. =)  *encourages to not be shy*

Anyhow, starting to think of Rogue/Monk, but hum.  I think too early =)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 01, 2011, 08:28:17 PM
SUDDENLY flat tire yesterday. So stress and fixing that today. Brainded. Will get stuff up over next week, maybe not this weekend.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: firefly23 on October 02, 2011, 02:18:42 PM
I swear I'm here, I swear!  Life doesn't like to do things small for me, so I've been super busy.  For me, I'm pretty flexible.  Really only Tuesdays and Thursdays don't work, and I'm a PST'er.

I will forewarn that I'll probably ask a lot of questions.  My foundation is in free form, so if I break the rules,  it really isn't on purpose.  But I'm at least mostly familiar with 3.5, so I won't be totally lost.  :)

Any advice for getting the right IRC program?  Google fails me, mostly because I'm not sure what I'm looking for.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 02, 2011, 07:50:13 PM
Hey Firefly, welcome to the boards and the game and nice ta meet cha and all that =)

That seems totally fine to me.  First time really playing with either you or Tai, so just hoping we talk a lot and gel well =)

Assuming windows usage:

I use X-chat ( http://www.silverex.org/news/ ).  It's got some weaknesses, but it also will generally Auto-wrap long lines, so that you rarely get cut off when talking too much.  I find that awesome and haven't felt compelled to switch since.

Mirc (http://www.mirc.com/) is a common shareware option.

There's also Chatzilla, or Mibbits as alternative web-only solutions that can help get you in.  If you have trouble lemme know.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 04, 2011, 05:29:07 PM
Yay, details going up.  go Gate~ =)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 04, 2011, 05:58:39 PM
I wasn't aware this was up until today. Sorry!

Re: when, I'm the EST dude. Mon-Thurs works well, I can do most any evening/night time so long as I -know- I'm doing it. (Translation: let's try to keep to a scheduled time, as I tend to get drowsy suddenly). Otherwise, I'm cool with whatevs. (So, as a proposal... either 9:00 PM my time starting, or 11:00? Well aware you guys may want to get home and do stuff before gaming, and I'm going through an insomnia jag so I can try to set my sleep schedule to whatever).

To firefly23: Good to meetcha! I use mIRC, and while in theory it's shareware I haven't paid yet and still use it fine. (I... really need to pay up now that I have a part-time job...) Freeform's fine, while I'm best with some system I tend to try and do strange stuff with the systems so.

I play most anything (thus far have had the evade tank, the "doesn't die ever" dude and basically tactician+orbital nuke mage in notable 3.5 games) so whatever ends up working, I fill in gaps fine. >_>
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 04, 2011, 10:37:32 PM
Shall we try to meet at a game appropriate time this week?  Get a chance to chitchat on ideas and stuffs?  Verify 'hey we can all show up' and hash out any problems with that (helping folks get where they need to and all?)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 05, 2011, 12:42:28 PM
Sure, we can aim for that. What time (I presume tomorrow night?) do we want to try for this?
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 05, 2011, 03:02:33 PM
7PM PST is the best time for me, and for Firefly as well. In #personador, of course.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 05, 2011, 03:20:44 PM
Encouragement for not another night past 8 pm at work?  Fantastic.  Will try to be there timely.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 05, 2011, 05:46:45 PM
Bits about ARMs and Seru posted. No these things are not particularly balanced, nor are they intended to be. Stuff about the actual cultures(and the races/classes/etc) will be posted tomorrow, though i'll be able to give barebones descriptions and such of them tonight.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: firefly23 on October 05, 2011, 11:02:39 PM
Ok, so if anyone is around, I think I have IRC, using the silvernet thingy, but I don't know if it's working right.  I'm in #personador, I think, but no one else is.  So if I'm just early, great.  And if I'm lost...help!
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 05, 2011, 11:07:27 PM
Ah. we have you lost :)

go to irc.svartalfheim.net for a server.  Pinging others, let's get you in there :)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: firefly23 on October 05, 2011, 11:08:58 PM
Thanks!  I'm trying, but I'm COMPLETELY new to IRC, so I have no idea what I'm doing...
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 05, 2011, 11:09:10 PM
Gate is looking for you on aim to help you out.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 05, 2011, 11:09:55 PM
If you can't get on aim, let me know which program you're using and I'll walk you through it.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 05, 2011, 11:10:04 PM
Easier to direct you via AIM instead of board. Mainly, it's irc.lunarnet.org, not silvernet. That's probably your problem. If changing that doesn't help, AIM me.

EDIT: Drac's suggestion of server apparently also works

EDIT 2: Oh, silvernet is a program, not a server? Uh...I have no idea how to help you on that program. You may need to get a program we know how to use. I use mIRC, and iirc Drac uses xchat.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 05, 2011, 11:16:39 PM
http://cbe001.chat.mibbit.com/

Okay, make sure javascript's enabled, then use that link. In the second box, there's a mibbit [webirc] dropdown box - don't click that, but instead click "servers" next to it. You'll get a text box; type in "irc.lunarnet.org" (or just C+P that minus the quotes).

Nick is your username. Channel is #personador. Once everything's filled in, click connect.

EDIT: This is just one suggestion. I looked through silvernet, not sure how to connect to Lunarnet from there, so tossing you this instead as maybe a way to get you in.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 05, 2011, 11:20:13 PM
<Dracos> Oh, xchat.
<Dracos> Yeah, I can.
<Dracos> Go to the top menu, Click Xchat, "New"
<Dracos> "Server Tab'
<Dracos> type: /server irc.svartalfheim.net
* torotesting (~Error@adsl-76-236-176-150.dsl.klmzmi.sbcglobal.net) has joined #personador
<Dracos> hit enter
<Dracos> type /join #personador
<Dracos> hit enter
<Dracos> that should get her here
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 07, 2011, 01:34:49 PM
Well, keeping to talking some =)

Thanks gate for going over the races.  Good to be forthright with likes/dislikes, so halfling thiefy is vanishing from mind.  Thinking a Linsara brawler/soulshifter at the moment, focusing on sort of a rush in type, low int build, wild ranging type.  What can I saw, I'm easily drawn to unique classes that I haven't even seen =P

Anyhow, anyone else starting to feel toward anything? =)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 07, 2011, 08:05:58 PM
Probably going to go with something that gets some druidic magic. Not sure if it'll be druid or what, but. Second half of the combo I'm not sure on yet.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 07, 2011, 09:23:17 PM
Drac: note that Brawler/Soulshifter is a horrible, horrible combination. You pretty much have to choose between unarmed attacking in human form or shifting and doing animal fighting. It's not something I'd reccomend. Soulshifter goes much, much better with Ranger, Rogue or Fighter.

I'll go ahead and attach Soulshifter as a word doc to a post up in housrules now so you can look it over. Brawler needs some work to adapt it for this setting first.
EDIT: This has been done. Edited into the second post in Houserules.

Tai: Wanderer will be on the table, probably Veinswei. Though if you want to be from somewhere else and still have it, there's always Half-blood.

Brainded yesterday and today has kinda led to not getting much done, and I'm usually off the internet on weekends. I'll dedicate monday to getting the regions up.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 07, 2011, 10:56:56 PM
Hahah =)  Okay.  We'll see where my silly takes me.  It goes without saying that I nose around a lot and can flip on a dime.  I shall go read =D
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 08, 2011, 11:25:06 AM
Ah, I was thinking more werewolf styled.  *nods thinkingly*
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 10, 2011, 09:13:47 PM
Less done today then I wanted, but Brawler uploaded and basic mechanics notes on the races and allowed classes up. Some are using different flavors then you'd expect(like the Tellanthi Samurai class. It's...the honor bound warrior archetype, not the full on japanese samurai).

More to come, with houserules and homebrew and descriptions oh my.

Also, do we want to try and meet up again this week to talk about char concepts?
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 10, 2011, 09:40:38 PM
*looks and goes to nom on details*

I'm not opposed.  We can roll stats or whatnot perhaps?  Even if it is a short chat, it's still good to get us on the same page of 'We show up at some standard time each week, in some standard room'.  More times that happens, less chance of surprise during the actual game kickoff :)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 10, 2011, 11:51:29 PM
Let's see, try 2, not from office :)

1)Brawler I assume also has the Wisdom based AC bonus?  Asking since it isn't specified.  Also, how does flurry work with weapon groups?  Monk weapon group only?

2)Karm, Kala, Karta?  Ah ye answered it already.  Paste for board accessibility to others.
Oct 05 21:20:08 <Gatewalker>   I have to transcribe from chatblather to coherent descripted paragraphs
Oct 05 21:20:58 <Gatewalker>   The Linsetti are...well, catgirls/wolfgirls/etc(and boys). They come in three varieties
Oct 05 21:22:14 <Gatewalker>   the Karm'Linsetti, which tend to be wirey and fast, but rather small. The Kala'Linsetti, which are magnetic and beautiful, but also rather small. And the Karta'Linsetti which are big, strong and tend towards enjoying violence quite a bit.
Oct 05 21:23:45 <Gatewalker>   Karms generally have small feline or wolf features, Kalas have lion/cheetah/etc(plains cats, basically) or fox features, Kartas have tiger or really BIG wolf features.
Oct 05 21:23:58 <Gatewalker>   some have features of animals besides cats and dogs, but those are more rare
Oct 05 21:24:22 <Gatewalker>   what determines a Linsetti's features and exact race is thier spirit. Two Karm can have a Karta child, etc
Oct 05 21:24:38 <Gatewalker>   who resembles a giant bloody wolf while both parents are catlike
Oct 05 21:24:47 <Gatewalker>   it just means the child has the spirit of the wolf

*Goes reading and considering*
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 10, 2011, 11:55:06 PM
How will prestige classes work with the class limitations?  Note: I don't mind at all if the answer is 'no prestige classes', just asking to understand if they're there.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 11, 2011, 12:01:07 AM
Yeah, Brawler gets wis to AC. Did I really forget to put that in there? Derp.

Flurry works with unarmed strikes and stuff from Monk weapon group, yeah. Honestly...the Monk weapon group isn't a very widely taken one. Most Brawlers in this setting just use unarmed or quarterstaff. If someone actually does the Monk weapons, they're probably a Spirit Kanda artist who was trained with exotic foriegn shit. Someone who does Veinsgrei or Abrare likely doesn't know what the crap a kama or a sai even is, much less use them. <_<

PRCs are looked at on a simple case by case basis. Those tend to be things you learn during your career as a drifter, so there are some that are region specific, but it's more that you'd need to be trained it in there and less that you'd have to be born there to do it. If that makes any sense. I do have a pissload of custom PRCs that I'll post here periodically as I tidy them up, any I post will be fair game, just talk to me about wanting the opportunities to learn it happen in game. I'll make sure to get some up soon, a couple personal favorites.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 11, 2011, 12:01:19 AM
hum, Flurry doesn't lose its -2 penalty with brawler at higher level?  I suppose with the extra BaB it's less of an issue (it's still 18 versus 15), but just curious on it.  (No rush, I yammer as I look over classes and understand them)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 11, 2011, 12:05:25 AM
Quote from: Gatewalker on October 11, 2011, 12:01:07 AM
Yeah, Brawler gets wis to AC. Did I really forget to put that in there? Derp.

Flurry works with unarmed strikes and stuff from Monk weapon group, yeah. Honestly...the Monk weapon group isn't a very widely taken one. Most Brawlers in this setting just use unarmed or quarterstaff. If someone actually does the Monk weapons, they're probably a Spirit Kanda artist who was trained with exotic foriegn shit. Someone who does Veinsgrei or Abrare likely doesn't know what the crap a kama or a sai even is, much less use them. <_<

PRCs are looked at on a simple case by case basis. Those tend to be things you learn during your career as a drifter, so there are some that are region specific, but it's more that you'd need to be trained it in there and less that you'd have to be born there to do it. If that makes any sense. I do have a pissload of custom PRCs that I'll post here periodically as I tidy them up, any I post will be fair game, just talk to me about wanting the opportunities to learn it happen in game. I'll make sure to get some up soon, a couple personal favorites.

Cool.  =)  And yeah, it's been a long time since I can recall playing a monk who's made that choice.  Even with Sai (perhaps the most technically interesting of the lot), the disarm bonus just gets you to what you'd have with a simple longsword or quarter staff anyway.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 11, 2011, 12:12:32 AM
Yeah, that's exactly it. The full BAB means it doesn't lose the penalty.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 11, 2011, 08:09:22 PM
So we're talking about meeting Wednesday at the same time, then? Just clarifying now so I can nap up beforehand. >_>
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 11, 2011, 08:45:00 PM
That's it, yeah.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 11, 2011, 10:50:07 PM
Dracos: You're considering a druidic mage class? I'm kinda eyeing Wanderer myself, and while not heavily invested in it I might end up using it (if I do it's likely to be either Brawler/Wanderer or ???physical/Wanderer. Don't want to tread on your toes, however. It's something we can discuss tomorrow. (Druidic spell selection's decently diverse, enough so that we could probably theme totally differently, but again, we'd need to discuss it and Gate would need to approve it.)

EDIT: Changed to likely be Bard (or variant)/Wanderer. firefly23, if you've any interest in either class, let me know - my character concept is pretty flexible right now, so!
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 12, 2011, 12:38:45 PM
Discussion tonight right? :)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 12, 2011, 10:52:10 PM
Gonna be a little late if it is.  Hammering on something I want to close out tonight.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 13, 2011, 01:14:05 PM
Haven't seen it asked but:

Ages of races in this world?  They're mostly variant humans, so I expect the usual 0-100ish range, but just figured I would ask and check.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 13, 2011, 01:21:31 PM
Other things of pending curiousity:
Regional feats?
Start equip guidelines/advice?
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 13, 2011, 05:45:19 PM
Some mangling done for you gate :)  Feel free to erase, and no one should take it as real until Gate gives a lookover, but trying to help so we don't end up with rules all over the place.

Also since we keep talking about it, my own suggestions from Dune's list:
   All: All classes gain an additional 4 skill points per level.  - Actually I think you said in chat you roll with +2 or something.  I am foggy and don't have it in front of me. 
Open Lock: Open Lock is folded into Disable Device.
Spellcraft: A new function is added to spellcraft:

Identify Properties of Magic Item: DC 15 + item's caster level. (DC varies for artifacts)

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Artifacts may be identified in this manner, but the DC is higher. The exact DC varies from artifact to artifact.

Acrobatic [General]
Benefit: You get a +2 bonus on all Jump checks and Tumble checks. Once per day you may choose to reroll any roll for these two skills, the second roll always taken.
Special: All other similar feats to Acrobatic are also altered. They are not all listed for the sake of brevity.


Diehard [General]
Prerequisite: Endurance
Benefit:  When reduced to between -1 and -9 hit points, you automatically become stable. You don't have to roll a d100 to see if you lose 1 hit point each round.

When reduced to negative hit points, you may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.

When using this feat, you can take either a single move or standard action each turn, but not both, and you cannot take a full round action. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some free actions, swift actions, or immediate actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If you reach -10 hit points, you immediately die.
Special: A fighter may select diehard as a fighter bonus feat.

Dodge [General]
Prerequisite: Dex 13
Benefit: You gain a +1 dodge bonus to armor class. This is active at any time you are not flatfooted.
Special: A fighter may select dodge as a fighter bonus feat.

Endurance [General]
Benefit:  You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage, Constitution checks made to continue running, Constitution checks made to avoid nonlethal damage from a forced march, Constitution checks made to hold your breath, Constitution checks made to avoid nonlethal damage from starvation or thirst, Fortitude saves made to avoid nonlethal damage from hot or cold environments, and Fortitude saves made to resist damage from suffocation. Also, you may sleep in light or medium armor without becoming fatigued.
Special: A fighter may select endurance as a fighter bonus feat.

Skill Focus [General]
Benefit: Choose a skill. You get a +3 bonus on all checks involving that skill. Once per day you may take 10 on any roll related to this skill, regardless of circumstances.
Special: You gain select this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new skill.

Toughness [General]
Benefit: Your constitution modifier is considered one point higher to determine your hit points. In essence, you gain 1 hit point per hit die.
Special: Unlike normal toughness, this feat may only be selected once.
Special: A fighter may select toughness as a fighter bonus feat.



Whirlwind Attack [General]
Prerequisite: Dex 13, Int 13, Base Attack Bonus+6
Benefit: When you use the full attack action, you can give up your regular attacks and instead make one melee attack at your full base attack bonus against each opponent within reach. When you use the Whirlwind Attack feat, you also forfeit any bonus or extra attacks granted by other feats, spells, or abilities.
Special: A fighter may select Whirlwind Attack as one of his fighter bonus feats.


Subduing Strike [General]
Benefit: You can use any weapon to deal nonlethal damage with no penalty on your attack roll, including ranged weapons. If you deal precision damage, such as sneak attack or skirmish, you can deal nonlethal damage even if you are using a normal weapon.
Special: A fighter may select subduing strike as a fighter bonus feat.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 13, 2011, 09:12:24 PM
A bunch of stuff added in house rules. Should be enough to get us started, I can add more as they come up.

Regional Feats: Will be added when I do the region info.

Equip Guidlines: mundane gear. You guys have been in a slump and haven't had the money to even get masterwork stuff yet. I will, however, toss you some coin and a random magic consumable(potion, scroll or wand with a few charges left) each as we get closer to having chars done.

Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 13, 2011, 10:47:14 PM
*nods*

Also on a style of play thing (first time with you as the DM, the others already know), but how gritty do you tend to go on misc gear (or weight)?

E.g.:
Lazy Pack - Yeah, look don't just write down a quarter of the mundane gear that adds up to like 8 gp total.
Hey guys, make sure to have a detailed set of adventuring gear?
Okay, we count every copper and make sure to have regular food and water in your gear?

I tend to prefer somewhere between 1 and 2, some folks prefer between 2 and 3, but just asking so it's not a surprise. :)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 13, 2011, 10:48:44 PM
Is anyone looking at a class with domains? *curious*
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 14, 2011, 03:50:48 AM
Any tidbits on religions/deities of the Lin'setti?
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 14, 2011, 12:39:19 PM
a) It's just Linsetti. The apostraphe comes between the type and the race, Karm'Linsetti, Kala'Linsetti, Karta'Linsetti.

b) they have three deities. The Mother, who serves as thier goddess of life, creation, motherhood and all those nice things, and is the water goddess. The Daughter who is the sky goddess and the goddess of freedom, wandering, music and also the closest thing they have to a war god. And finally The Sister, who is thier earth goddess, and the keeper of secrets, tender of the earth and wood, and the closest thing they have to a god of magic. The Linsetti don't worship only one specific deity, they worship all three as a set, this includes spirit shamans. The Linsetti religion also doesn't believe in an afterlife, they believe in reincarnation.

As a general thing...religion isn't a very big deal to the Linsetti. The trio created them, they worship them...but it's not a "church on sundays" thing, it's more just doing traditional dances at festivals and such. And even the Linsetti preists aren't exclusively preists. They put on thier sacred robes and adornments when it's time to preside over a festival or bless a newborn or commit a fallen soul to the gods, and then take them off and go about thier day jobs the rest of the year.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 14, 2011, 01:25:44 PM
Also, languages?  How do dem work in de world? :)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: firefly23 on October 17, 2011, 12:45:21 PM
I swear I'm still around!  I swear!  >.<  Life likes to eat me from time to time.  I plan to spend some significant time on the board today, catching up and throwing in my two cents for character.  Sorry for the MIA-ness. 
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 17, 2011, 02:52:33 PM
Welcome back, Firefly~! =)  Gate said life had devoured you, so hopefully he awards XP for surviving :P
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 18, 2011, 01:35:20 PM
How big are you on Traps, Gate?  I wonder since trapfinding(search) is on my skill set, but I went with Knowledge:Nature instead for a bit more flavor.  If it's rare I don't mind, but don't want to screw the group basically if it's an expected 'have'.

First draft up.  Wouldn't be surprised if it entirely gets wiped away at some point, but gotta start somewhere and hopefully it can help the others to have something else in view :3.  Dunno how languages work still and I gotta write a story for it now. =)
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 18, 2011, 01:52:53 PM
There are points I will use them, yes. If you go delving into ancient ruins they're to be expected really. Really depends on what kind of drifts you go on if you're going to want a mechanist(the drifter term for thief) along for the ride.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: VySaika on October 18, 2011, 10:03:19 PM
Unfortunate warning to folks. It's looking very real that I'm going to have to spend alot of time job hunting soon, and if lucky, working. So the start date for this is going to likely be pushed a little further back then I wanted, and we may have to have another conversation about the game's timeslot.

Nothing to panic about, it's not going to die before it gets moving or anything, but I did want to toss this out there to let you three know.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 18, 2011, 10:07:44 PM
That's terrible.  Hunt well, Gate.

We'll find something to yammer about in the meantime.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 19, 2011, 12:29:59 AM
G'luck there, Gate.

Firefly23: any idea what classes you're looking at, out of total curiosity? Alternately, any idea on a character idea? For what it's worth, I'm working with a primarily Veinswei male with Seru.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: firefly23 on October 19, 2011, 07:47:29 PM
Gate: luck on the job hunt!  I know how ugly it is out there..

Taishyr:  I was thinking a female Linsetti (not sure which one yet) with a Seru...beyond that, I think I need to look it over again.  I had an idea, but it's now buried deep beneath the 12 other games I'm in, plus work, and life in general.  I'll find it!  Hopefully tonight, actually...
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Taishyr on October 19, 2011, 10:49:34 PM
Fair enough! We'll leave Dracos to his ARM, then. But yeah, I know how busy-ness gets.
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 20, 2011, 04:16:26 PM
Don't go crazy on me =P

Well, we clearly have plenty of time to get going. :P
Title: Re: Pre-game discussion: the whens, wheres and whats.
Post by: Dracos on October 31, 2011, 07:44:42 PM
Just glancing in, seeing how things are going.