Large Construct
Construct 33//Fighter 33
Hit Dice: 33d10+30+33+66 (459hp)
Initiative: +3
Speed: 30 ft
Armor Class: 50 (–1 size, –1 Dex, +42 natural), touch 8, flat-footed 50
Base Attack/CMB/CMD: +33/+61/71
Attack: Bite +61 melee (2d10+22)
Full Attack: Bite +61 melee (2d10+22) and 2 claws +61 melee (2d8+12) and 2 wings +61 melee (2d6+12) and tail slap +61 melee (2d8+32)
Space/Reach: 10 ft./5 ft.
Special Attacks: Breath weapon (20d10 fire DC 26), aligned strike, earth devotion, sense weakness (ignores 5 points of dr)
Special Qualities: Construct traits, damage reduction 15/magic and adamantine, immunity to magic, immunity to rust, fast healing 10, epic construct
Saves: Fort +16, Ref +9, Will +11
Abilities: Str 51, Dex 8, Con —, Int 14, Wis 13, Cha 19
Skills: Acrobatics +32, Appraise +34, Climb +57, Intimidate +40, Knowledge (Arcana) +34, Knowledge (Planes) +34, Perception +34, Sense Motive +34
Feats: Toughness (B), Improved Sunder (B), Improved Initiative, Power Attack (F1), Weapon Focus (Bite) (F2), Multiattack, Improved Multiattack, Weapon Focus (Claws) (F6), Weapon Focus (Wings) (F8), Combat Expertise, Weapon Focus (Tail Slap) (F10), Earth Devotion, Blind Fight, Weapon Specialisation (Bite) (F14), Sense Weakness, Weapon Specialisation (Claws) (F16), Combat Reflexes, Weapon Specialisation (Wings) (F18), Weapon Specialisation (Tail) (F20)
Epic Feats: Epic Toughness (B), Penetrate Damage Reduction (Silver), Epic Prowess (F22), Spellcasting Harrier, Epic Prowess (F24), Epic Prowess (F26), Penetrate Damage Reduction (Adamantine), Epic Prowess (F28), Epic Prowess, Epic Prowess (F30), Epic Prowess (F32), Epic Prowess
Languages: Common, Sylvan, Draconic
Alignment: Chaotic Good
Breath Weapon (Su): 60-ft. cone, every 1d4 rounds, 20d10 fire, Reflex DC 26 half.
Immunity to Magic (Ex):An ironwyrm golem is immune to all spells, spell-like abilities, and supernatural effects, except as follows. A cold effect slows it (as the slow spell) for 3 rounds, with no saving throw. A fire effect breaks any slow effect on the golem and cures 1 point of
damage for each 3 points of damage it would otherwise deal. For example, an ironwyrm golem hit by a delayed blast fireball cast by a 15th-level wizard that would normally deal 52 points of damage instead gains back 17 hit points. The golem gets no saving throw against fire effects.
Immunity to Rust (Ex): An ironwyrm golem is immune to rust attacks, whether magical or not.
Smrgol's Hoard
[spoiler]
45,507.28gp