Soulriders 5.0: Legend of the Unending Games

The Burial Grounds => Old Games 8 => Planar 2 => Topic started by: Anastasia on June 01, 2012, 01:45:30 AM

Title: Houserules
Post by: Anastasia on June 01, 2012, 01:45:30 AM
Houserules and DM rulings as follows.

1. http://www.soulriders.net/forum/index.php/topic,102402.msg1037110.html#msg1037110 <--- Refer to this topic for several basic tidbits of information.
2. Dodge is a flat +1 dodge bonus to AC at all times. You lose it when you are flatfooted.
3. Toughness is +1 HP per hit die.
4. +4 skill points per level, quadrupled at level 1.
5. Cid is not allowed access to a Gnome Deflowerer. Anything like that is right out.
6. Monks get full BAB.
7. We are using the weapon groups variant from UA. Choose one base class from your gestalt and go with that.
8. The Marshal's adrenaline ACF has a duration of 1 hour.
9. Cid may not refer to himself in the third person.
10. Using the channel positive energy turning variant. TODO: Add more here later.
11. Augment Healing applies to Lesser Restoration and similar conjuration(healing) spells.
12. Identify Properties of Magic Item: DC 15 + item's caster level. (DC varies for artifacts) Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Artifacts may be identified in this manner, but the DC is higher. The exact DC varies from artifact to artifact.
13. If you're making a new character, have it posted the morning before the day of the session. Right now that means Tuesday morning before a Wednesday evening session. I need this time to familiarize myself with the PC and go over it.
14. Wealth by level will be reduced for new characters from now on out, as I'm not using standard items/wealth in this game.

Any other suggestions or questions welcomed.
Title: Re: Houserules
Post by: VySaika on June 01, 2012, 02:43:49 AM
I am a big fan of Weapon Groups, personally.
Title: Re: Houserules
Post by: Anastasia on June 04, 2012, 03:41:07 PM
Quote from: Gatewalker on June 01, 2012, 02:43:49 AM
I am a big fan of Weapon Groups, personally.

Got a link for them or a book they're in?
Title: Re: Houserules
Post by: Merc on June 04, 2012, 04:32:30 PM
Its from UA, and is also in the SRD (http://www.d20srd.org/srd/variant/buildingCharacters/weaponGroupFeats.htm).
Title: Re: Houserules
Post by: Anastasia on June 04, 2012, 09:54:13 PM
Thanks. Sure, we can use that if you guys want.
Title: Re: Houserules
Post by: Merc on June 04, 2012, 10:43:24 PM
I don't care either way! I'd use a scimitar either way.
Title: Re: Houserules
Post by: Yuthirin on June 05, 2012, 09:56:19 PM
Weapon Groups sound like they could be cool.
Title: Re: Houserules
Post by: Anastasia on June 06, 2012, 11:18:47 PM
Okay, we'll use weapon groups. People, make sure to adjust your sheets for them.
Title: Re: Houserules
Post by: Anastasia on June 27, 2012, 02:25:39 PM
Added a ruling about marshal's temp HP ACF. 1 hour feels fair without it lasting forever. If you wanna argue it or feel this is unfair, feel free to do so, Merc.
Title: Re: Houserules
Post by: Merc on June 27, 2012, 04:15:26 PM
Seems perfectly fine. I didn't think letting it last eternally made sense myself and I figured it should get a duration just wasn't sure how long.
Title: Re: Houserules
Post by: VySaika on July 03, 2012, 01:58:09 AM
<@Gatewalker> Favored Soul: Favored Souls gain knowledge: religion and knowledge: planes as a class skill.
<@Gatewalker> Favored Soul: Favored Souls use charisma in all aspects of spellcasting, including calculating save DCs.
<@Gatewalker> Favored Soul: Favored Souls gain turn undead at first level, as a normal cleric does. This advances as normal.
<@Gatewalker> found in the Bal3 houserules thread
<@Gatewalker> these apply here?

EDIT: Also, digging through the Bal3 board for paladin ACFs. Those good?
Title: Re: Houserules
Post by: Anastasia on July 03, 2012, 01:59:05 AM
Yeah, that's fine, barring anyone speaking up.
Title: Re: Houserules
Post by: Merc on July 03, 2012, 01:27:40 PM
D'oh! Wish I'd remembered those. I might have grabbed the wings ACF then. :/
Title: Re: Houserules
Post by: Merc on July 03, 2012, 11:32:10 PM
Post of interest in the turn undead houserule. While I don't think we need it between Morana's LoH, Cid's opportunistic piety and Fiora's everything (not to mention some wands), it does give it more uses, which is always nice.
Title: Re: Houserules
Post by: Anastasia on July 17, 2012, 07:57:12 PM
Oh balls, I forgot about this!

Yeah, that's fine. Adding to houserules.
Title: Re: Houserules
Post by: Anastasia on July 18, 2012, 01:22:45 PM
Ruling on Augment Healing+ability damage via lesser restoration.
Title: Re: Houserules
Post by: Sierra on July 18, 2012, 04:48:18 PM
A thing was mentioned in chat about spellcraft and/or appraise applying to the identification of magical objects. Obligatory formal repetition of said thing here. Evidently this has been a houserule elsewhere.
Title: Re: Houserules
Post by: Anastasia on July 18, 2012, 04:49:14 PM
This.

Identify Properties of Magic Item: DC 15 + item's caster level. (DC varies for artifacts)

Attempting to ascertain the properties of a magic item takes 3 rounds per item to be identified and you must be able to thoroughly examine the object. Artifacts may be identified in this manner, but the DC is higher. The exact DC varies from artifact to artifact.

Yay or nay, guys?
Title: Re: Houserules
Post by: Sierra on July 18, 2012, 04:49:55 PM
The team mage obviously says Yay.
Title: Re: Houserules
Post by: VySaika on July 18, 2012, 04:53:51 PM
Identify costing 100gp a pop is kinda lame, so I'm all for it.
Title: Re: Houserules
Post by: Iron Dragoon on July 18, 2012, 05:00:13 PM
Sounds more efficient to me. Go for it.
Title: Re: Houserules
Post by: Anastasia on July 18, 2012, 05:04:44 PM
Okay, barring Merc/Zeph speaking up against it, and I doubt they will, it's in. Make a spellcraft check about the dagger and post it in loot, Cideon.
Title: Re: Houserules
Post by: Anastasia on October 10, 2012, 07:28:54 PM
Two new houserules related to future character creation.