Soulriders 5.0: Legend of the Unending Games

The Gaming Tables => The Role-Playing Codex => Topic started by: Kt3 on June 25, 2012, 09:22:24 PM

Title: Roll20.net - HTML5 + tabletop rpgs?
Post by: Kt3 on June 25, 2012, 09:22:24 PM
Hello all, it's been a while.

I was sitting in a chatroom with another group of people I haven't seen in a while when they mentioned tabletop rpgs and then something called Roll20s.  One of the guys seems to like it a lot, and it was completely new to me.

It looks interesting, and I was wondering your take on it - if you've heard it before, it's plusses and minuses.
Hopefully it's something you can use.  If not, well... eh, it's the thought that counts!

http://roll20.net/
Title: Re: Roll20.net - HTML5 + tabletop rpgs?
Post by: Dracos on June 25, 2012, 09:45:29 PM
I be curious.  Thanks for sharing.  It's a closed beta right now, so we can't really check it out properly.
Title: Re: Roll20.net - HTML5 + tabletop rpgs?
Post by: Carthrat on June 26, 2012, 06:27:03 AM
Seems like it's in open beta, gonna play with it a bit tonight.
Title: Re: Roll20.net - HTML5 + tabletop rpgs?
Post by: Kt3 on July 24, 2012, 11:59:04 PM
Bump, any update?
Title: Re: Roll20.net - HTML5 + tabletop rpgs?
Post by: Dracos on September 25, 2012, 06:42:26 PM
So I got a try of this through playing on the Jade Regent campaign.  So in the interest of educating us all...

Pros:
From the player side, this was the best functioning Virtual Tabletop I've ever seen.  The effort to get the group of folks up and connected seemed minimal and network issues were a non-issue.  That alone is enough for me to strongly recommend it as a go to for getting a decent visual table-top setup going.

It has a chat system, token support, ability for token ownership, and player color tagging and space measuring tools.

It had a pretty decent initiative table support and virtual dice support.

Neutral:
It has a music playing system that's flash based and lacks good clear control aside from 'on/off'.

Cons:
The chat system is one chatroom and has a broken logging system.  I think the most successful route was using IRC for the actual game and just using this for the table and Initiative handling.

The DM seemed to have his personal markers on the board erased between his set up and when we joined the board.  That doesn't sound cool at all.

Setting up characters seemed a struggle.  Not sure if that was just newbieness though.  We got around it by just changing our player names to our character names.

Not sure if it has a notion of fog of war/what you can see.  We didn't have that show up during our game.

Bottom line:
Use IRC as normal and add this as a very useful tabletop.  It really is a great tool in that regard that I'm definitely interested in seeing the other side of the table on.