For loot, booty and plunder. Get a lot of it!
Clint will offer the following supplies. Post if you want to take any.
Backpackx1
Barrelx3
Basketx2
Bucketx1
Candlex20
Chalkx5
Clay pitcherx1
Fishhookx6
Hammerx1
Hemp ropex2
Sackx1
Shovelx1
Trail rationsx10
Waterskinx2
Winter blanketx3
10gp for the orphans.
101gp and 4sp for the orphans.
Question: Clint had mentioned something for us. Did we miss out on that?
You did. No one ever went back to follow up on it.
Feather Bracers
These feathered bracers are warm and close-fitting. They grant the wearer a bird's agility, giving them a +5 competence bonus to climb checks. These bracers also protect from the pain of falls. When you fall, reduce the distance fallen by 100ft for the sake of damage (minimum 0ft). Thus, falling 100ft or less is harmless when you wear these bracers.
Found on the corpse:
1 damaged longsword
2 waterskins
1 week of preserved trail rations
1 hand mirror
1 dagger
1 backpack
1 herbalist's kit
1 healer's kit
1 flint and tinder
1 silver ring
1 gold nugget
1 scroll of endure elements
35 gold, 14 silver and 23 copper
Taking the scroll and the healer's kit.
Myann's treasures:
Chainmail and longsword of elvish make
Several droplets of amber with sparkly metal or glass trapped within
A cloth wrapped bastard sword, said to be magic.
Taking the amber droplets.
Borrowing the bastard sword
-1 Scroll of Gust of Wind to try and Prevent a Forest Fire.
-12.5gp for half an augury
-12.5 gp as well.
-25 for another.
Myann's lesson grants Feather and Gildas the ability to speak Sylvan.
From the kobold leader's backpack
Loose coins: 12 gold, 49 silver and 105 copper.
Drawstring pouch torn open with 20 silver inside.
Broken short sword
Glass shards
Polished gold nugget
Iron scrap
Sword sheathe with gold thread decoration
Taking the "nugget"
3gp, 17sp, 26cp to us three; 3gp, 18sp, 27cp to Myann.
Thanks Cor.
Bastard sword:
[19:41] <@C2> roll 1d20+9
[19:41] * Hatbot --> "C2 rolls 1d20+9 and gets 26." [1d20=17]
Quote from: Corwin on June 08, 2013, 01:47:14 PM
Bastard sword:
[19:41] <@C2> roll 1d20+9
[19:41] * Hatbot --> "C2 rolls 1d20+9 and gets 26." [1d20=17]
High Justifier: Bastard Sword+1. Grants a +2 bonus to saving throws versus fear. Once per day as an immediate action, the wielder may prevent any secondary effects from an attack. This negates things such as poison, negative levels or extra injury in addition to hit point loss.
Kobold treasure room
Various bits of shiny but worth less things such as glass scrap, metal bits and other similar things.
49 gold, 530 silver and 590 copper coins
Several bits of steel jewelry
Silver pendant
Silver chain
Silver ring
Butterfly pin wrought of gold
A string of silver balls cored out and made into a necklace
A glossy black stone idol of a kobold, three inches tall
Blue gemstone
Red gemstone
Clear gemstone
Clear gemstone
Purple gemstone
Shards of various precious and semi-precious metals
Gold nugget
Gold ingot
9 potions (magical)
If any of have ranks in appraise, you can roll in an attempt to determine values.
[17:31] <Nephrite> roll 1d20+7 spellcraft for kobold potions
[17:31] * Hatbot --> "Nephrite rolls 1d20+7 spellcraft for kobold potions and gets 13." [1d20=6]
To try to identify the potions.
No dice on that. Feel free to glare at Hatbot.
I'd like to get the amber crystals from Myann's original chest appraised, as well as the "Gold Nugget" from the Kobolds.
Also one day we should figure out what all those potions do.
I presume the vast majority of the treasures looted there are in safekeeping at the Holset Farmstead for practical reasons.
Gildas finds an appraiser. He'll do the work but he charges 3% of the item's cost as a fee, rounded to the nearest silver with a minimum of 1 silver cost.
That's fine with me.
Amber shards are...Elvish Amber Droplets. These droplets are a type of collectable art object, worth 120 gold in total. You can sell them without incident and it's also a 3 gold and 6 silver appraisal fee.
The golden nugget is...a golden nugget! It's worth 100 gold. You can sell that without incident and that's a 3 gold appraisal fee.
Assuming you want to sell either of them. Let me know if you're sell/keeping and how you're paying for the appraisals.
Gildas will ask the appraiser if he'd be interested in having the Droplets donated to the town as a gift from the travelers. If not, he'll just take the money and sell them.
He'll take 93 gold for the nugget and tell the shopkeeper to keep the silver.
He will also ask about Masterwork Backpacks, assuming there's probably someone besides the appraiser who sells those.
Quote from: Nephrite on July 05, 2013, 05:14:08 PM
Gildas will ask the appraiser if he'd be interested in having the Droplets donated to the town as a gift from the travelers. If not, he'll just take the money and sell them.
Yes and this would trigger a scene IC.
QuoteHe'll take 93 gold for the nugget and tell the shopkeeper to keep the silver.
He will also ask about Masterwork Backpacks, assuming there's probably someone besides the appraiser who sells those.
There's a few shops around town and Gildas could get them there.
Okay, he'll buy a backpack and we'll do the scene on Tuesday!
EDIT: Well, I guess it makes sense to do the scene first, then the backpack.
Okay, since the IC stuff is over, he will go and buy a backpack from someone in town, assuming they are still 100 gold.
Unless due to the other factors you want me to wait.
Nah, you can make the purchase and it goes without incident. We'll do the magus stuff tomorrow.
Okay, then deducting 5 gold from my sheet, since I'll just use the other 95 from the nugget and talk to Feather and Porridge IC about it since we usually split gold and junk.
Sure, whatever works.
Reciprocal gifts
Potion of Endure Elements
Potion of Cure Light Wounds
Potion of Mage Armor
Gaddse's shop offerings:
Alchemist's Fire: 25 gold per flask.
Thunderstone: 40 gold per stone. Buy two and get a free sunrod included!
Sunrod: 2 gold and 3 silver per rod.
Ditherbomb (Weak)(Races of the Dragon): 90 gold per bomb.
Sundark Goggles: 12 gold 5 copper.
Masterwork Longspear: 300 gold. 25% discount if purchased with masterwork leather armor!
Masterwork Shortsword: 305 gold.
Masterwork Leather Armor: 140 gold.
Masterwork Mundane Crystal Longsword: 350 gold.
Masterwork Deep Crystal Breastplate: 1,200 gold.
Little Avenger: Dagger+1. Deals an extra 1d6 points of damage per size category the target is larger than small. 1d6 to medium creatures, 2d6 to large creatures and so forth: 4,000 gold.
-12g 5cp for goggles that do something.
And just for the notation, I know you did it already but in case anyone forgets, -1 potion, kobold idol, gold nugget for the crystal sword.
Okay. During your building Elya shows up. She's willing to appraise but her fee for a traveling journey rises to 5% of the item's value. In addition, she charges a flat 10 gold fee for traveling in addition to her other expenses. If this is agreeable she'll start the identification.
Gildas is willing to pay.
Several bits of steel jewelry - Assorted steel jewelry. It comes to a total of 39 gold and 4 silver.
Silver pendant - Silver-plated pendant. 10 gold.
Silver chain - Silverlink chain. 45 gold.
Silver ring - Silver and mithril ring. 280 gold.
Butterfly pin wrought of gold - Fake gold butterfly pin. 2 gold.
A string of silver balls cored out and made into a necklace - Silverball necklace. It's noted that design is from the eastern human lands and was in favor with nobles a century ago. 200 gold.
Blue gemstone - Fake sapphire (glass) - 1 gold.
Red gemstone - Fake ruby (glass) - 1 gold.
Clear gemstone - Fake diamond (glass) - 1 gold.
Clear gemstone - Goshenite beryl. 300 gold.
Purple gemstone - Fake amethyst - 1 gold.
Shards of various precious and semi-precious metals - This is hard to price. She'll offer you 50 gold for it all and this write up assumes that you agree to that. She concedes you may be able to get more if you shop the better fragments around to the right sellers. It's a mish-mash as it stands.
Gold ingot - Gold ingot. 500 gold. This ingot isn't stamped (odd) but it's a standardized measure. Unfortunately Elya doesn't know any more about it.
8 potions (magical) - See below.
Potion of Shield of Faith+3 - 300 gold.
Potion of Hide from Undead - 50 gold.
Potion of Hide from Undead - 50 gold.
Potion of Protection from Arrows 10/magic - 300 gold.
Potion of Remove Fear - 50 gold.
Potion of Cat's Grace - 300 gold.
Potion of Cure Light Wounds - 50 gold.
Potion of Eagle's Splendor - 300 gold.
10+1.97+0.50+2.25+14+0.10+10+0.05+0.05+0.05+15+0.05+2.5+25+15+2.5+2.5+15+2.5+15+2.5+15=151.52
Thus her final fee is 152 gold, 5 silver and 2 copper.
Is she willing to take any of the items as payment, or would she prefer gold itself?
She has the funds to make purchases as needed, as long you don't mind gold/platinum coins and trade markers. She can also write a legally binding (within Malaines, though most elven settlements in the area would honor it) demand note for the money if you'd prefer that.
Well, since Gildas basically made the first purchase by himself, he will consult with the others to get their opinions.
For information, a quick primer.
A demand note is a legally binding document, essentially a formal IOU. You can present it at any elven city or settlement that honors it to receive that money on demand. Of course local realities may make this difficult (not many have all that much loose coin sitting around), but they're an extremely simple way to carry a lot of cash. Of course, the downsides are rather obvious. An elven demand note will generally be honored in any elven settlement or city once properly verified. It's possible that elven merchants may accept a verified note in payment, but most of the time a demand note can't be used to buy or sell things.
This is something your town could do one day if you get bigger.
I figure we're best off getting shiny money since the kobolds won't care for paper money, and they're gonna be our biggest trade/labour source at the beginning.
Also having money I can hold would be nice.
Also, are you selling everything or will you be keeping parts of it?
A string of silver balls cored out and made into a necklace - Silverball necklace. It's noted that design is from the eastern human lands and was in favor with nobles a century ago. 200 gold.
Several bits of steel jewelry - Assorted steel jewelry. It comes to a total of 39 gold and 4 silver.
Shards of various precious and semi-precious metals - This is hard to price. She'll offer you 50 gold for it all and this write up assumes that you agree to that. She concedes you may be able to get more if you shop the better fragments around to the right sellers. It's a mish-mash as it stands.
lets sell all these for 289 gp, 4sp, and use that to pay her fee leaving 136gp, 8sp, 8cp for us to divide as money and leave the rest for barter goods?
Let's bring the potion of remove fear with us when we go places, just in case. I also want to keep the CLW potion to see how it might compare to the healing water we have. The rest should be sold, I think, since the kobold trader said prices for gems were dropping and there's no demand for them. If we do get something people want to buy, we can hold off on that.
Okay, per Cor's suggestion we'll keep the following for later bartering or usage:
Silver pendant - Silver-plated pendant. 10 gold.
Silver chain - Silverlink chain. 45 gold.
Silver ring - Silver and mithril ring. 280 gold.
Butterfly pin wrought of gold - Fake gold butterfly pin. 2 gold.
A string of silver balls cored out and made into a necklace - Silverball necklace. It's noted that design is from the eastern human lands and was in favor with nobles a century ago. 200 gold.
Gold ingot - Gold ingot. 500 gold. This ingot isn't stamped (odd) but it's a standardized measure. Unfortunately Elya doesn't know any more about it.
Potion of Remove Fear - 50 gold.
Potion of Cure Light Wounds - 50 gold.
And sell all of these:
Several bits of steel jewelry - Assorted steel jewelry. It comes to a total of 39 gold and 4 silver.
Blue gemstone - Fake sapphire (glass) - 1 gold.
Red gemstone - Fake ruby (glass) - 1 gold.
Clear gemstone - Fake diamond (glass) - 1 gold.
Clear gemstone - Goshenite beryl. 300 gold.
Purple gemstone - Fake amethyst - 1 gold.
Shards of various precious and semi-precious metals - This is hard to price. She'll offer you 50 gold for it all and this write up assumes that you agree to that. She concedes you may be able to get more if you shop the better fragments around to the right sellers. It's a mish-mash as it stands.
8 potions (magical) - See below.
Potion of Shield of Faith+3 - 300 gold.
Potion of Hide from Undead - 50 gold.
Potion of Hide from Undead - 50 gold.
Potion of Protection from Arrows 10/magic - 300 gold.
Potion of Cat's Grace - 300 gold.
Potion of Eagle's Splendor - 300 gold.
Totals up to 1,693gp and 4sp
Less appraisal fee of 152gp, 5sp, 2cp that comes to 1,540gp, 8sp, 8cp
Divided between the four of us we each get 385gp, 2sp, 2cp
That works. I'll update things in a few, pending a chance for any other comments.
Gold ingot from communal loot and 30gp from Porridge monies paid for kobold mined stones.
For bookkeeping purposes:
Gildas
Your unarmed strikes/natural attacks gain the verminbane property. They gain a +1 enhancement bonus.
Feather
Your bastard sword gains the verminbane property. If it isn't already +1, increase to +1.
Porridge
Your axe gains the verminbane property. If it's not +1, increase it to +1.
Myann
Her longsword becomes +1, verminbane.
Everyone got essentially the same thing. Material weapons were prioritized over natural ones when possible, and natural/unarmed strikes were favored over magic. If someone had no magic, natural/unarmed strikes or weapons, they'd lose out entirely. Not that I expected this to happen.
Bringing our potion of remove fear and five 'potions' of fresh lake water.
Porridge fills up the 2 empty bottles from the two CLW potions he had at chargen with spring water. He will hold them.
I think Gildas has one empty potion bottle, so he will fill up one.
Party gains two mysterious kobold bombs.
Amulet of Good Health
This amulet is made from a stone basked in positive energy for countless years. It grants the wearer a +2 bonus to saving throws against disease. Once per day it can be invoked as a full round action to grant fast healing 1 to the wearer for 1 minute. Doing so renders the +2 bonus to saving throws against disease nonfunctional until the next sunrise.
Taking one potion of healing waters.
EDIT: And a waterskin of the water too.
Porridge fills his waterskin with healing water to bribe the druid with.
I'll keep on refilling my 5 potions with healing lake water each time I leave the town or each morning after breakfast, whichever happens.
I've got the second waterskin with the healing water.
Duly noted, all of ya.
Kobold payment 1
100 gold coins
200 silver coins
1000 copper coins
130 gold total.
Strange gift
Ant figurine
Once per day, this figurine can be invoked as a standard action. If so, it becomes a worker mindant. The creature will respond to any order from the creature that invoked it. The ant stays for up to one hour or until its hit points are reduced to zero. Once done, it returns to being a figurine and cannot be used until the after the next sunrise.
Any creature that holds the figurine knows how to use it automatically. The mindant is controlled by the DM.
Are we using the kobold gold as a group reserve for the town?
That's what it sounded like IC, feel free to clarify.
Feather obtains:
2 sets of water lily seeds.
Kobold payment 2
100 gold coins
200 silver coins
1000 copper coins
130 gold total.
Rusted Scepter
An old, rusty scepter that radiates strong necromancy. It seems to be broken and unstable.
Rusted Scepter is currently in Gildas' backpack.
Looting from the enemy party
Orc
Barbed, serrated axe
Destroyed leather and chain mail armor
Rusty iron ring (magic)
Drawstring bag full of coins
Traveling supplies
Hooded Woman
Hidden daggerx2
Cloak (magic)
Drawstring bag full of coins
Traveling supplies
Elf
Spell pouches plus blue gemstone
Silver anklet
Rusty iron ring (magic)
Drawstring bag full of coins
Traveling supplies
Rings of the Eternal Bond
This pair of iron rings appear rusty and otherwise unremarkable. When worn by most people, they have no effect at all. However, if the rings are worn by a married couple, they grant a +1 resistance bonus to saving throws and a +1 deflection bonus to armor class.
Bonuses gained from the wolves:
Feather gains cold res 1.
Porridge's cold res increases to 3.
Bonuses from the white crocodile:
Myann gains cold res 1.
Feather's cold res increases to 2.
Masterwork iron axe
This axe is cruelly designed to deal maximum damage. It deals an extra 1d12 points of damage on a critical hit. 400 gold.
Armor scraps
No value.
Rusty iron ring (magic)
14 gold, 31 silver, 21 copper
Traveling supplies
Worth 38 gold if converted to liquid cash.
Masterwork daggerx2
300 gold each, 600 total.
Cloak of the Hidden Face
This cloak was worn by a gorgorath who was shamed about her appearance from birth. Neither orc or elven, she was eventually driven to scour her face with fire to hide her true race and then took on this cloak to hide her deformity. This cloak grants a +5 competence bonus to disguise checks while worn.
10 gold, 3 silver, 54 copper.
Traveling supplies
Worth 50 gold if converted to liquid cash.
Spell pouches
10 gold.
Aquamarine
150 gold.
Silver anklet
45 gold.
56 gold coins.
Traveling supplies
Worth 20 gold if sold.
Go ahead and calculate total value and what 3% of that is.
Totals up to 1,393.67gp
3% is 41.81
Drop everything after the second decimal. Anything sub-copper isn't worth tracking. Round to the nearest hundredth instead.
Okay, -41.81 for the appraisal. Go ahead and subtract that from the gain from whatever you sell to him.
We sell everything bar the cloak and wedding rings for 1,369.96
Minus fee we have 1,327.15 left, split between us four so 338.79gp each.
He said IC he didn't want to buy the daggers. Probably should have included that in the post.
Doh
Ok 727.15gp get, divided by 4 is 181.79gp
The party obtains the skin, teeth and scales of a dragon giant crocodile! A rudimentary sled system is included to make transport back easier.
Dragon-wolf den treasure
A pile of coins
Silver ring
Gold bracelet
Scroll
Gains from the archer battle:
Myann's cold resistance rises to 2.
Porridge's cold resistance rises to 4.
What the archer had on him:
Bow and arrows
Black and green clothes
Silver ring with snowflake insignia
A dead, half eaten rabbit kept in a sack
Bow of Dragon's Roar
Longbow+1, frost. If used by a half-dragon or similar draconic creature, it allows focusing a breath weapon. This magic is beyond you to understand. Not out of any skill, but that it's been obscured from the eyes of all but dragons.
Gildas will take the ring for the time being.
I want to shoot things with a bow, at least until we get a decent offer for this one and I can find someone who sells a normal one to me. Any objections?
What was on the scroll from the wolf den, btw? I also presume nothing there was somehow magical?
Battle results against the wolf ambush
Gildas' cold resistance rises to 3.
Dire weasel ambush!
Feather's cold res rises to 3.
Myann's cold res rises to 3.
Gains from mysterious meditations.
Myann gains a +1 dodge bonus to armor class.
Gildas gains a +1 dodge bonus to armor class.
Feather gains a +1 dodge bonus to armor class.
Porridge gains a +1 dodge bonus to armor class.
Gains from the bee swarm.
Gildas' cold res rises to 4.
Porridge's cold res rises to 5.
Gains from the lizard+invisible assassin combo
Feather gains a +1 competence bonus to reflex saves.
Myann's cold resistance rises to 4.
Gains from the nighttime ambush battle!
Gildas gains a +1 competence bonus to reflex saves.
Feather's cold resistance rises to 4.
Porridge has fully adapted to the power of cold used against him! He gains Cold Endurance and Improved Cold Endurance as bonus feats! The resistance from the feat and the bonuses gained stack for cold resistance 10.
Gildas's cold resistance rises to 5.
Looting from the ambush battle
1 blowgun
6 blow darts
3 sealed iron vials of knockout poison. DC 15 Fort, asleep for 1 minute/asleep for 1d4 hours. Each vial has enough to coat 1 melee weapon or 5 ranged weapons such as arrows or darts.
Silver ring with snowflake insignia (magical)
One big maul (magical)
1 sealed glass bottle with blue liquid inside (magical)
Silver ring with snowflake insignia
Results from the ankheg rumble
Myann's cold res rises to 5.
Gains from mushroom snacking.
Gildas has fully adapted to the power of cold used against him! He gains Cold Endurance and Improved Cold Endurance as bonus feats! The resistance from the feat and the bonuses gained stack for cold resistance 10.
Dragon battle! (Porridge gains noted for posterity.)
Porridge feels like he has gained a great insight into how the world works. He gains 1 point of Wisdom!
Feather's cold res rises to 5.
Porridge has greatly toughened up from an absurd amount of abuse! His maximum hit points rise by 3 and he gains damage reduction 1/-
Feather has fully adapted to the power of cold used against him! He gains Cold Endurance and Improved Cold Endurance as bonus feats! The resistance from the feat and the bonuses gained stack for cold resistance 10.
Porridge's axe gains the frost special quality!
Feather's sword gains the frost special quality!
Myann's natural attacks gain the frost special quality!
Gildas's natural attacks gain the frost special quality!
Gildas finds...
1 wrapped bag of coins
Having this stuff Identified.
Silver ring
Gold bracelet
Scroll
Silver ring with snowflake insignia (magical)
One big maul (magical)
1 sealed glass bottle with blue liquid inside (magical)
Appraisal fee is 3%. Tally that up and deduct it after that.
Silver ringx2 - Snowflake Insignia Ring. 50 gold each, total of 100 gold.
Gold Bracelet - 75 gold.
Ring of the Frostfall
This ring grants 1d6 points of bonus cold damage to the wearer's melee attacks. Only functions when it is below freezing or worn by a creature with the cold subtype, white dragon blood or heritage from another cold related creature.
Large Greathammer+1, merciful.
Potion of Frost Breath
As an Elixir of Fire Breath, but cold damage instead.
Selling the rings and the bracelet for a total of 175g.
175 * .03 = 5.25
169g, 7silver, 5copper divided by 3 = 56.583
56g, 5s and 8 copper to Feather, Gildas and Myann. The remaining 1 copper can go to the appraisal fee.
Drop everything after the second decimal place, sub-copper amounts aren't worth tracking.
So 56.58 to each. That's 56 gold, 5 silver and 8 copper.
100 gold coins
200 silver coins
1000 copper coins
Vermin's Nightmare
Longbow+1, verminbane. Has a x4 critical multiplier when used against vermin. This weapon only functions if wielded by Feather, Porridge, Gildas or Myann. In addition, it has special powers for each of them if they wield it.
Feather: Once per day, you may channel as spell into a ranged attack made with Vermin's Nightmare. This functions as arcane channeling, except you can channel the spell into a single arrow. If you miss, the spell and your daily use of this ability are not consumed.
Porridge: If you damage a creature with an arrow from Vermin's Nightmare and then attack them in melee, you gain a +2 bonus to attack and damage rolls against that creature until the end of the encounter.
Gildas: This weapon does not meld into your form when you shapeshift, but instead hangs safely on your back along with any arrows. Three times per day, you may use Vermin's Nightmare to attack while shapeshifted, regardless of your form or any difficulties it would pose. Each instance of this power lasts for 1 round.
Myann: Unclear. All of what our diviners and shamans saw were mushrooms.
Wyvern's Armor
This brown scale armor grants a +6 armor bonus to armor class, has a maximum dex bonus of 3, an armor check penalty of 3, an arcane spell failure chance of 20% and is treated as light armor. Once per day as a swift action, the wearer can imbue his next melee attack with wyvern poison (DC 17 Fort negates, 2d6 Con/2d6 Con primary and secondary damage).
Taking the Wyvern's Armor. Paying 334gp from my gold to Tindas as the third of a spidersilk armor cost.
Paying 166gp more for the armor.
Myann chips in 500 gold. The result is...
Zygraat Spidersilk Armor+1
This light armor resembles a tunic more than armor, made of layers of strong spidersilk. It is light armor that grants a +3 armor bonus (+4 total with +1), a -1 ACP (0 with masterwork), 5% ASF and +8 maximum dexterity. Spidersilk naturally accepts enchantments, reducing the time of enchanting it by half.
Gildas will take the bow until such time as someone else wants to use it.
Myann's equipped the silk armor.
Could someone tally up all the loot y'all currently have?
If I did this correctly, we have...
Kobold payment 1, 2 and 3
100 gold coins x3
200 silver coins x 3
1000 copper coins x 3
390 gold total for the farm, if I am correct.
Pile of coins from wolf den
1 Wrapped bag of coins from under the prickly bed
Scroll
These things I must've missed if they were ID'ed.
Gildas has the Ring of Frostfall and the Verminbane bow.
Other crap:
3 sealed iron vials of knockout poison. DC 15 Fort, asleep for 1 minute/asleep for 1d4 hours. Each vial has enough to coat 1 melee weapon or 5 ranged weapons such as arrows or darts.
Large Greathammer+1, merciful.
Potion of Frost Breath---As an Elixir of Fire Breath, but cold damage instead.
and then from way earlier, we still have all this stuff:
Okay, per Cor's suggestion we'll keep the following for later bartering or usage:
Silver pendant - Silver-plated pendant. 10 gold.
Silver chain - Silverlink chain. 45 gold.
Silver ring - Silver and mithril ring. 280 gold.
Butterfly pin wrought of gold - Fake gold butterfly pin. 2 gold.
A string of silver balls cored out and made into a necklace - Silverball necklace. It's noted that design is from the eastern human lands and was in favor with nobles a century ago. 200 gold.
Gold ingot - Gold ingot. 500 gold. This ingot isn't stamped (odd) but it's a standardized measure. Unfortunately Elya doesn't know any more about it.
Potion of Remove Fear - 50 gold.
Potion of Cure Light Wounds - 50 gold.
Pile of coins from wolf den becomes...
14 gold, 38 silver and 93 copper
1 Wrapped bag of coins from under the prickly bed becomes...
200 gold
Scroll becomes...
A mistake. I think I misidentified this as non-magical at some point, as well as missing getting it appraised last time. So with revisions it is: Scroll of Chill Touch.
From the most recent bout, I'm holding onto the ice-dragon bow, and we still have the dragon-croc skil/scales/teeth to barter with the kobolds over.
Other stuff:
Cloak of the Hidden Face: This cloak was worn by a gorgorath who was shamed about her appearance from birth. Neither orc or elven, she was eventually driven to scour her face with fire to hide her true race and then took on this cloak to hide her deformity. This cloak grants a +5 competence bonus to disguise checks while worn.
Masterwork daggerx2: 300 gold each, 600 total.
Rings of the Eternal Bond: This pair of iron rings appear rusty and otherwise unremarkable. When worn by most people, they have no effect at all. However, if the rings are worn by a married couple, they grant a +1 resistance bonus to saving throws and a +1 deflection bonus to armor class.
This brings us up to the wolf den, where Neph started counting. Are we doing anything with the ring of frosty punches?
I was just going to hold onto it just in case. But if someone else wants to, they're welcome to do so.
Gains from the wyvern bashing
Feather gains Power Critical (Bastard Sword) as a bonus feat!
Loot from the battle
2 wyvern corpses
1 short sword
2 daggers
Traveling clothes
Coin bag full of coins
Trail rations
A small handheld book
Each party member and Myann gets the following:
Dream Slippers
These slippers came from the world of dreams and did not dissipate in the waking realm. As they are made of dreams, they are indestructible and will not wear out. They grant a +4 bonus to saves against sleep effects and any effect related to sleep or dreams (such as a nightmare spell).
-1gp kobold bribe
Kobold payment
100 gold coins
200 silver coins
1000 copper coins
Gains from shocker lizard slaughter
Feather gains a +1 dodge bonus to armor class! (This stacks with other dodge bonuses you may possess.)
Gildas gains a +1 bonus to the DC of his stunning fist attacks! (This does not stack with ability focus(stunning fist). It may grow into that feat in time with further stunning fist usages.)
Gains from post battle healing.
Myann gains a +1 bonus to the caster level of her healing spells.
Within the ancient backpack are the following
Rotten cloth
Spoiled iron rations
3 obsidian arrow heads
Tarnished silver necklace with blue gemstones
-1 Scroll of Soften Earth and Stone
Fireburst Arrowheads
These arrowheads can replace the arrowhead of a normal arrow. They deal an extra 2d6 points of fire damage to the target of the arrow and any creatures adjacent to it in a flash of heat. This heat causes combustible objects adjacent to the target to burst into flames. Once used, the arrow head is reduced to melted slag and is worthless.
IN ADDITION!
Feather gains a +1 competence bonus to spellcraft.
More shocker lizards! Will the battle ever end!?
Myann gains weapon focus(ranged spell) as a bonus feat.
John gains a +1 competence bonus to attack and damage rolls against shocker lizards.
Gains versus the lizard horde! SHOCKER LIZARDS MUST DIE!
Feather's bastard sword gains the shock special quality.
Feather gains a +1 competence bonus to attack and damage rolls against shocker lizards.
Gildas gains a +1 competence bonus to attack and damage rolls against shocker lizards.
Kobold's last stand treasures
8 backpacks
A plethora of preserved kobold rations
6 slings
5 spears
2 daggers
1 greatclub (magical)
4 leather armors
4 padded armors
1 leather armor (magical)
7 potions (magical)
A smile pile of coins - 32 gold, 83 silver, 140 copper
Worthless iron, glass and other shiny scrap
2 gold nuggets
1 scrap of gold
1 silver ring
1 silver wine decanter (magical)
1 green gemstone
1 purple gemstone
1 red gemstone
1 cracked pink gemstone
1 grey stone (magical)
Myann will grab one of the daggers.
1 backpack, filled with:
1 greatclub (magical)
1 leather armor (magical)
7 potions (magical)
A smile pile of coins - 32 gold, 83 silver, 140 copper
2 gold nuggets
1 scrap of gold
1 silver ring
1 silver wine decanter (magical)
1 green gemstone
1 purple gemstone
1 red gemstone
1 cracked pink gemstone
1 grey stone (magical)
And if our guide feels like it, the rest of the space in the backpack can be filled with this:
Worthless iron, glass and other shiny scrap
John just grabs a backpack since Feather's got all the goods.
John, it's a masterwork backpack. See the fluff topic for details.
Giant's Toe: Greatclub+1. Inflicts double damage on creatures one size category or more smaller than you.
Kobold's Boiled Leather: Leather Armor+1.
Potion of Cure Light Wounds
Potion of Hide from Undead
Potion of Haste
Potion of Lesser Restoration
Potion of Shield of Faith+3
Potion of Rage
Potion of Spider Climb
Gold nugget: 40 gold.
Gold nugget: 95 gold.
Gold scrap: 15 gold.
Silver ring: 20 gold.
Decanter of Cooling: This decanter keeps anything in chilled, just above freezing.
Flawed Spinel: 150 gold.
Purple Quartz: 20 gold.
Small Ruby: 850 gold.
Cracked Pink Tourmaline: 20 gold.
Dull Grey Ioun Stone
John:
1 masterwork backpack. See the fluff topic for details.
Giant's Toe: Greatclub+1. Inflicts double damage on creatures one size category or more smaller than you.
Potion of Haste
Guide:
Kobold's Boiled Leather: Leather Armor+1.
Flawed Spinel: 150 gold.
Purple Quartz: 20 gold.
Cracked Pink Tourmaline: 20 gold.
Gildas:
Potion of Cure Light Wounds
Potion of Hide from Undead
Potion of Lesser Restoration
Potion of Shield of Faith+3
Potion of Rage
Potion of Spider Climb
Myann:
Silver ring: 20 gold.
Dull Grey Ioun Stone
Feather:
Decanter of Cooling: This decanter keeps anything in chilled, just above freezing.
Let's split the profits from selling these if we get the chance:
Small Ruby: 850 gold.
Gold nugget: 40 gold.
Gold nugget: 95 gold.
Gold scrap: 15 gold.
We can sell the club too, I'm not proficient with it.
Gold nugget: 40 gold. Used as bribery to the kobold guard.
Loot from the Emperor's tower.
Emperor's Armor, damaged.
The Emperor's armor. It's badly damaged from the battle but it is magical.
Precious metals and gemstones
A dozen cold iron pins, extra long.
Myann would like the pins. That aside, do y'all want Myann to appraise gear now?
Sure, go for it.
Yes please.
> roll 1d20+10 Hatbot
* Hatbot --> "Kotono rolls 1d20+10 Hatbot and gets 30." [1d20=20]
Emperor's Armor, damaged.
This full plate armor is full of enchantments and magic. The problem is that it's damaged. The breastplate is shattered and other parts are dented from the battle against him. It needs serious repairs before it can be used or fully analyzed. While intact, the enchantments are dormant while in such a state. You'd need to find a skilled wizard to repair this.
Dark green alexandrite that refracts light to red: 118 gold.
Uncut red beryl: 20 gold, could be more is properly cut.
Brown topaz: 245 gold.
Yellow-brown citrine: 80 gold.
Blue-green luriyl: 25 gold.
Gold sinhalite: 126 gold.
Tiger-eye agate: 12 gold.
Turritella: 9 gold.
Red tourmaline, uncut: 60 gold. Could be more if properly cut.
Peridot, massive and granular dark green crystals with yellow 'veins': 950 gold.
Gold nugget: 20 gold.
Gold nugget: 45 gold.
Fool's gold: 1 gold.
Small silver bar: 50 gold.
Mithral and darkwood earrings with a rabbit motif: 300 gold.
Tiny platinum nugget: 120 gold.
Strange blue tinted gold: ??? Myann or the Guide have never heard of this. It seems to be gold that's naturally blue tinted. It needs an expert opinion or may simply be too rare to have a known value.
Ivory plaque with gold inlay, showing halflings at war: 400 gold.
A pile of small ivory plaques: 200 gold.
Adamantine ring: 250 gold.
Can Myann also identify the following?
Tarnished silver necklace with blue gemstones
Green stone taken from the shrine underground
Link me to the post where they're from?
http://www.soulriders.net/forum/index.php/topic,102719.msg1047176.html#msg1047176
The green stone came from the statue, I don't think there was ever a loot post for it, but you told me to add it to my sheet at the time. I can go to the log to grab it if you need me to.
No need.
Lifestone: 25 gold. (There was once magic here, but it's long faded.)
Silver necklace with blue gemstones: 300 gold.
What do you guys want to do with this? Myann sort of wants to grab some of the cheaper ones for jewelry, but it's up to you. Obviously you can't sell it yet without a trip to Willowford or another bastion of civilization.
Also, make a grand list of all the things for me.
Gildas will suggest they take the armor to either The Circle or to the Magus in Malaines.
He doesn't care specifically about any of the gems for himself.
Exchanging this for Kral's scimitar:
Giant's Toe: Greatclub+1. Inflicts double damage on creatures one size category or more smaller than you.
Oak Feller
Adamantine scimitar+1. Deals an extra 2d12 points of damage when attacking an object or sundering. This bonus damage also applies against golems, constructs and similar creatures.
-15gp on carnival
-5gp on carnival
Carnival loot
Dragon Plush: This plush is animated with magic to be more lifelike. It also has fire affinity. If exposed to fire, something should happen.
Strongwoman's potion: Functions as a potion of bull's strength and rage, lasts for 10 minutes.
Sword of the Princess: A longsword won from the carnival.
Myann spends 5 gold on carnival stuff.
-5gp on carnival
-10 gold for Gildas and El
Oak Feller (Feather's using it)
Adamantine scimitar+1. Deals an extra 2d12 points of damage when attacking an object or sundering. This bonus damage also applies against golems, constructs and similar creatures.
Carnival loot
Dragon Plush: This plush is animated with magic to be more lifelike. It also has fire affinity. If exposed to fire, something should happen. (Myann's using it. Also, it comes to life and looks cute.)
Strongwoman's potion: Functions as a potion of bull's strength and rage, lasts for 10 minutes. (John has it)
Sword of the Princess: A longsword won from the carnival. (Not Identified yet)
Dark green alexandrite that refracts light to red: 118 gold.
Uncut red beryl: 20 gold, could be more is properly cut.
Brown topaz: 245 gold.
Yellow-brown citrine: 80 gold.
Blue-green luriyl: 25 gold.
Gold sinhalite: 126 gold.
Tiger-eye agate: 12 gold.
Turritella: 9 gold.
Red tourmaline, uncut: 60 gold. Could be more if properly cut.
Peridot, massive and granular dark green crystals with yellow 'veins': 950 gold.
Gold nugget: 20 gold.
Gold nugget: 45 gold.
Fool's gold: 1 gold.
Small silver bar: 50 gold.
Mithral and darkwood earrings with a rabbit motif: 300 gold.
Tiny platinum nugget: 120 gold.
Strange blue tinted gold: ??? Myann or the Guide have never heard of this. It seems to be gold that's naturally blue tinted. It needs an expert opinion or may simply be too rare to have a known value.
Ivory plaque with gold inlay, showing halflings at war: 400 gold.
A pile of small ivory plaques: 200 gold.
Adamantine ring: 250 gold.
Lifestone: 25 gold. (There was once magic here, but it's long faded.)
Silver necklace with blue gemstones: 300 gold.
Kobold payment
100 gold coins
200 silver coins
1000 copper coins
Headringer
Cold iron quarterstaff +1/+1. The first critical hit in a round dealt by Headringer has an x4 critical hit multiplier. This shot invariably hits the head or some other, similar part of the target's body and results the sound of a bell being rung. If the target survives the critical hit, it must make a Will save (DC = damage dealt by the crit) or be confused for one round.
staff +1/+1 and bracers +1 traded for heavy staff
Book of the Duskblade
Reading this book grants a duskblade a new spell known. This may be any spell a duskblade can learn of a spell level they have access to. This must be a duskblade spell.
Longbow
A plain longbow Feather requested.
-Bow of Dragon's Roar: Longbow+1, frost. If used by a half-dragon or similar draconic creature, it allows focusing a breath weapon. This magic is beyond you to understand. Not out of any skill, but that it's been obscured from the eyes of all but dragons.
Dark green alexandrite that refracts light to red: 118 gold.
Yellow-brown citrine: 80 gold.
Blue-green luriyl: 25 gold.
Gold sinhalite: 126 gold.
Tiger-eye agate: 12 gold.
Turritella: 9 gold.
Peridot, massive and granular dark green crystals with yellow 'veins': 950 gold.
Gold nugget: 20 gold.
Gold nugget: 45 gold.
Fool's gold: 1 gold.
Small silver bar: 50 gold.
Mithral and darkwood earrings with a rabbit motif: 300 gold.
Tiny platinum nugget: 120 gold.
Ivory plaque with gold inlay, showing halflings at war: 400 gold.
A pile of small ivory plaques: 200 gold.
Silver necklace with blue gemstones: 300 gold.
Brown topaz: 245 gold.
Adamantine ring: 250 gold.
Gold nugget: 40 gold.
Gold nugget: 95 gold.
Gold scrap: 15 gold.
Uncut red beryl: 20 gold, could be more is properly cut.
Red tourmaline, uncut: 60 gold. Could be more if properly cut.
Silver pendant - Silver-plated pendant. 10 gold.
Silver chain - Silverlink chain. 45 gold.
Silver ring - Silver and mithril ring. 280 gold.
Butterfly pin wrought of gold - Fake gold butterfly pin. 2 gold.
A string of silver balls cored out and made into a necklace - Silverball necklace. It's noted that design is from the eastern human lands and was in favor with nobles a century ago. 200 gold.
Gold ingot - Gold ingot. 500 gold. This ingot isn't stamped (odd) but it's a standardized measure. Unfortunately Elya doesn't know any more about it.
4518 total
Keeping
Lifestone: 25 gold. (There was once magic here, but it's long faded.)
Strange blue tinted gold: ??? Myann or the Guide have never heard of this. It seems to be gold that's naturally blue tinted. It needs an expert opinion or may simply be too rare to have a known value.
Small Ruby: 850 gold.
The kobolds could. Fair warning: If they fuck up it's not on them. Gemcutting's an art, not a science.
We'll just sell the uncut ones.
Okay then. Make a final post with purchases, selling and total GP everyone gets when it's all over.
These are the items that we had listed as "being used for later bartering or sale," do we want to just sell them?
Silver pendant - Silver-plated pendant. 10 gold.
Silver chain - Silverlink chain. 45 gold.
Silver ring - Silver and mithril ring. 280 gold.
Butterfly pin wrought of gold - Fake gold butterfly pin. 2 gold.
A string of silver balls cored out and made into a necklace - Silverball necklace. It's noted that design is from the eastern human lands and was in favor with nobles a century ago. 200 gold.
Gold ingot - Gold ingot. 500 gold. This ingot isn't stamped (odd) but it's a standardized measure. Unfortunately Elya doesn't know any more about it.
Potion of Remove Fear - 50 gold.
Potion of Cure Light Wounds - 50 gold.
That's fine. Myann'll want some, but she'll just buy them back if she does.
Okay, 4518 all said and done.
How's that divide up? What about any purchases y'all are making, if any?
I believe it's 1129 gold and 50 silver per person.
Let's get a 850gp topaz and 850gp's worth of adamantium, then see if along with our 850gp topaz it can make awesome armor?
Okay. Assuming Cor's suggestion carries, what's that make the payout to everyone?
704g, 50 silver.
Topaz - 850 gold.
Block of adamantine - 850 gold.
Use them wisely.
Myann purchases the following:
Silver pendant - Silver-plated pendant. 10 gold.
Silver chain - Silverlink chain. 45 gold.
Silver ring - Silver and mithril ring. 280 gold.
Butterfly pin wrought of gold - Fake gold butterfly pin. 2 gold.
Silver necklace with blue gemstones: 300 gold.
Leaves her with 187 gold and her silver+copper is untouched.
Bonuses from the skull battle
Gildas gains a +1 competence bonus to heal checks.
John gains a +1 competence bonus to heal checks.
Learning swift fly with the duskblade book.
Gifts from the strange deer
John gains a +1 luck bonus to attack rolls.
Feather gains a +1 luck bonus to attack rolls.
Gildas gains a +1 luck bonus to the DCs of his druid spells.
Myann gains a +1 luck bonus to the DCs of her witch spells.
-5gp for lodgings in Westenmark
Bone dragon battle bonuses
Feather gains +1 maximum hit points.
Gildas gains +1 maximum hit points.
John gains +1 maximum hit points.
Myann gains +1 maximum hit points.
Bonuses from the undead stairway battle
The arcane spell failure of Myann's armor decreases to 0%.
Bonuses from Johann's battle
Gildas has learned to endure a great amount of crippling abuse. He reduces the penalties from serious injures by 1.
John's weapon gains the undead bane special quality.
Feather gains weapon focus(bastard sword) as a bonus feat. (If you already have this as a feat, you can retrain the now free feat slot once you have a night's rest)
Both ends?
Yes, that's correct.
Misc bonus (Posted outside of the normal post-fight release schedule so it's not forgotten)
Feather's competence bonus to spellcraft checks rises to +2.
Jeweled fingerbone: 250 gold.
Stuffed bear head: 30 gold.
Stuffed deer head: 10 gold.
Stuffed wyvern head: 50 gold.
Stuffed cougar head: 20 gold.
A collections of writing regarding necromancy: 1,000 gold.
Silk curtains: 85 gold.
Wood carving of a sparrow: 25 gold.
3 doses of shadow essence poison: 750 gold.
A thick encyclopedia that grants a +2 bonus to knowledge checks: 200 gold.
Short sword: 10 gold.
Quarterstaff: 1 gold.
Gauntlet: 2 gold.
Light mace: 5 gold.
Morningstar: 12 gold.
Light crossbow: 35 gold.
10 darts: 5 gold.
Throwing axe: 8 gold.
Kukri: 8 gold.
Sap: 1 gold.
Trident: 15 gold.
Glaive: 8 gold.
Dwarven waraxe: 30 gold.
10 shuriken: 2 gold.
Bone knife: Dagger+1. Casts vampiric touch on critical hits, caster level 5th.
Ring of Defense+1. Grants a +1 deflection bonus to armor class, a +1 resistance bonus to saving throws and damage reduction 1/-. Deals 1d8 points of damage to the wearer at sunrise. The ring must be worn 24 hours to become active.
Scroll of animate dead.
Deadman's Mail: Chain mail+2, grants resistance to cold 5.
Glass energy ball: Unidentified.
48 copper
130 silver
382 gold
41 platinum
A box with 49 black onyx gemstones: 6,550 gold.
I don't really want the stuffed heads, and other than the dwarven waraxe none of the mundane weapons are interesting. Let's grab the rest?
That's fine with me.
My proposal comes down to:
Quote from: Anastasia on December 17, 2013, 02:23:03 PM
Jeweled fingerbone: 250 gold.
A collections of writing regarding necromancy: 1,000 gold.
Silk curtains: 85 gold.
Wood carving of a sparrow: 25 gold.
3 doses of shadow essence poison: 750 gold.
A thick encyclopedia that grants a +2 bonus to knowledge checks: 200 gold.
Dwarven waraxe: 30 gold.
Bone knife: Dagger+1. Casts vampiric touch on critical hits, caster level 5th.
Ring of Defense+1. Grants a +1 deflection bonus to armor class, a +1 resistance bonus to saving throws and damage reduction 1/-. Deals 1d8 points of damage to the wearer at sunrise. The ring must be worn 24 hours to become active.
Scroll of animate dead.
Deadman's Mail: Chain mail+2, grants resistance to cold 5.
Glass energy ball: Unidentified.
48 copper
130 silver
382 gold
41 platinum
A box with 49 black onyx gemstones: 6,550 gold.
Myann would like to take the darts, shiruken and trident for herself. Otherwise she's fine with that.
Can't decide on a feat for now, so I'm retraining for Power Attack as a placeholder.
That's fine.
I'm not sure what we want to do with the encyclopedia, but we can probably pass it around as necessary for various checks if we want to? Otherwise, Gildas can just hold onto it.
Stone scimitar+1, flaming.
Stone quarterstaff+1, flaming.
Stone claws: Grant Gildas's unarmed attacks the flaming property.
Everyone in the party gains a stat point, to spend as you see fit. Post what stat you're choosing to raise and what that raises the stat to.
+1 str, up to 20.
Myann goes for +1 con for a total of 18.
+1 dex, up to 15
+1 Wis to 18.
Quote the first
Quote from: Anastasia on December 17, 2013, 02:23:03 PM
130 silver
41 platinum
Kobold payment links:
#1 (http://www.soulriders.net/forum/index.php/topic,102719.msg1045581/topicseen.html#msg1045581)
#2 (http://www.soulriders.net/forum/index.php/topic,102719.msg1046128/topicseen.html#msg1046128)
#3 (http://www.soulriders.net/forum/index.php/topic,102719.msg1047140/topicseen.html#msg1047140)
#4 (http://www.soulriders.net/forum/index.php/topic,102719.msg1047719/topicseen.html#msg1047719)
200 silver x4 = 800 silver
Personal cash:
153 silver coins.
I keep mine separated since that's how we usually get it. I figure everyone can get in on this, from the other PCs to Myann to anyone else who has silver/platinum and care.
Let's convert it all to gold.
I believe I have 38 silver to add to this.
Myann has 82 silver to add. Right now 3.2 silver=1 gold. Y'all can do the math from there to how much this converts to, post the results.
Edit: 1 platinum coin is trading for 14.8 gold. Work from there.
I just count all my money aside from fractions as gold, so I'll stay out of this.
Shared stuff.
Platinum: 41 x 14.8 = 606.8 gold
Silver: 130 / 3.2 = 40.625 gold
Comes up to 647 gold and 1 silver left
Kobold payment stuff.
Silver: 800 / 3.2 = 250 gold
Feather.
Silver: 153 / 3.2 = 47.8125 gold
Comes up to 47 gold and 2 silver left
Myann.
Silver: 82 / 3.2 = 25.625 gold
Comes up to 25 gold and 2 silver left
Gildas.
Silver: 38 / 3.2 = 11.875 gold
Comes up to 11 gold and 2 silver left
We're losing a few fractions, it's no big deal.
Quote from: Anastasia on December 17, 2013, 02:23:03 PM
48 copper
382 gold
Quote from: Corwin on December 30, 2013, 05:25:30 PM
Shared stuff.
Platinum: 41 x 14.8 = 606.8 gold
Silver: 130 / 3.2 = 40.625 gold
Comes up to 647 gold and 1 silver left
So we have the following to split 4 ways:
1029 gold = 647 gold + 382 gold
1 silver
48 copper
=>
257 gold and 12 copper each
Extra 1 gold and 1 silver go to Myann
The price of silver returns to normal after this. Y'all have flooded the market for silver shinies, well done.
Bonuses from the great ambush
Feather gains a +1 bonus to the caster level of shocking grasp.
John gains a +1 bonus to the DC of his stunning fist attacks! (This does not stack with ability focus(stunning fist). It may grow into that feat in time with further stunning fist usages.)
Items on the dead man
Wandering Knight's Armor: Full Plate+2. Grants a +20 enhancement bonus to movement speed. Armor used by a forever wandering human knight in ages past. It grants speed beyond speed. Said to be from a land or realm far away.
Morning star
Coin bag
Signet ring
Gold ring
50ft rope
Backpack (magical)
Rations
Potion of Cure Serious Wounds
Potion of Bear's Endurance+6: As bear's endurance, but grants a +6 enhancement bonus instead.
Sealed clay jar
Scroll of Reincarnate
Items on young man
Chain mail
Heavy mace
Dagger
Coin bag
Backpack
Clothes
Signet ring
Small book
Gildas will take the scroll of Reincarnate and the magical backpack, assuming no one else wants it.
He will also take the potions if no one wants them.
Myann takes 10.
Items on the dead man
Wandering Knight's Armor: Full Plate+2. Grants a +20 enhancement bonus to movement speed. Armor used by a forever wandering human knight in ages past. It grants speed beyond speed. Said to be from a land or realm far away.
Morning star - 8 gold.
Coin bag - Has 49 gold, 12 silver and 43 copper in it.
Signet ring - Iron signet ring of a faraway house. 20 gold.
Gold ring - Golden wedding ring. 100 gold.
50ft rope - Silk rope. 10 gold.
Backpack (magical)
Rations - 2 weeks of preserved rations. No real GP value beyond being food.
Potion of Cure Serious Wounds
Potion of Bear's Endurance+6: As bear's endurance, but grants a +6 enhancement bonus instead.
Sealed clay jar - Empty clay jar. 1 gold.
Scroll of Reincarnate
Items on young man
Chain mail - Masterwork chain mail. 300 gold.
Heavy mace - 12 gold.
Dagger - 2 gold.
Coin bag - Has 3 gold, 93 silver and 18 copper.
Backpack - Normal backpack. 2 gold.
Clothes - Unremarkable clothes.
Signet ring - Iron signet ring of a faraway house. 20 gold.
Small book - Religious book. 10 gold.
Gildas is also taking:
Potion of Cure Serious Wounds
Potion of Bear's Endurance+6: As bear's endurance, but grants a +6 enhancement bonus instead.
EDIT: Also taking
Signet ring - Iron signet ring of a faraway house. 20 gold.
Gold ring - Golden wedding ring. 100 gold.
Myann wants to take the morning star and silk rope. Those aside, she thinks the armor is worth getting. However, it's a pain in the ass to haul around. She'd propose stashing it somewhere nearby and picking it up on the way back.
Seems like we're taking the cash.
The armor will get buried deep enough animals won't casually get to it and covered with rocks.
Bomber skeleton battle
John gains a +1 competence bonus to reflex saves.
Ambush skeleton's gear
Bow
13 arrows - Acid arrows. Each arrow deals an extra 1d6 points of acid damage. The arrow is ruined after being shot from the acid.
Metal belt - Belt of Mental Awakening. This belt, if worn by a mindless creature or a creature with 1-2 intelligence, increases their intelligence to 10. They can speak dwarven automatically. With time they will gestalt, gain feats and develop as any other intelligent creature. There's also a curse tied to the belt, but Feather can't decipher it.
Gildas is taking the belt.
Myann'll grab the longbow.
13 arrows - Acid arrows.
Suicide skeletons, round 2! Fight!
Feather's weapon gains the undead bane special quality.
Treasure from the hello, it's the tower! battle
Warhammer
Glaive
The horde of the restless dead!
Gildas's unarmed attacks gain the undead bane special quality.
John's weapon (both sides) gains fiercebane(undead) special quality. Note that it constantly glows within this tower, so keep that in mind.
Myann's weapon gains the undead bane special quality.
Mouth overload! The trapped door to horror!
Feather's dodge bonus to armor class increases by 1. (This was meant to be in the last battle, but I miscounted.)
Fat zombies, the rise of the well fed nightmares!
John gains a +1 competence bonus to climb checks.
Feather gains a +1 competence bonus to climb checks. (This overlaps with the bonus from your feather bracers.)
From the herb room
3 jars of herbs. (DM note: 20, 6, 17)
Vs Johann!
The enhancement bonus of Myann's sword increases by 1.
The enhancement bonus of Myann's armor increases by 1.
The enhancement bonus of John's quarterstaff increases by 1 (both ends).
John gains a +1 bonus to natural armor.
The enhancement bonus of Feather's sword increases by 1.
The enhancement bonus of Feather's armor increases by 1.
The enhancement bonus of Gildas's shapeshift forms increases by 1 (stacks with the bonus gained through levels in shapeshift).
Gildas gains a +1 bonus to natural armor.
Strange fey offering gifts
John gains Great Fortitude as a bonus feat. His maximum hit points increase by 1.
Gildas gains Great Fortitude as a bonus feat. His maximum hit points increase by 1.
Feather gains Great Fortitude as a bonus feat. His maximum hit points increase by 1.
If you already have Great Fortitude, you can retrain the freed-up feat at your next rest.
Okay, could someone gather up all the gear/treasure that's unsold and post it here? Also note if any needs appraise/magical ID or whatever.
From the herb room
3 jars of herbs. (DM note: 20, 6, 17) (one of them got used for Grah)
Signet ring - Iron signet ring of a faraway house. 20 gold.
Gold ring - Golden wedding ring. 100 gold.
Magical Backpack
The Wandering Knight's armor will get buried deep enough animals won't casually get to it and covered with rocks. (Still need to go get this) Just kidding.
Bow (Myann has this)
13 arrows - Acid arrows. Each arrow deals an extra 1d6 points of acid damage. The arrow is ruined after being shot from the acid. (Feather has these)
Metal belt - Belt of Mental Awakening. This belt, if worn by a mindless creature or a creature with 1-2 intelligence, increases their intelligence to 10. They can speak dwarven automatically. With time they will gestalt, gain feats and develop as any other intelligent creature. There's also a curse tied to the belt, but Feather can't decipher it. (Gildas has this, we should try and figure out the Curse)
And finally, the Coin bag - Has 49 gold, 12 silver and 43 copper in it that we pilfered from Maren.
I believe that is everything. We never fully identified the magical backpack specifically but we have a good idea of what it can do.
It was mentioned the party grabbed the armor on the way back, so go ahead and include it.
Edit: Want to start Iding/appraising/spellcrafting things? If so, which things?
Let's get the herbs completely sorted out just in case, the backpack all sorted out in case there's more to it, and the belt, if possible.
Myann'll take 10 for 31 on appraising.
Jar of Cottonmouth Herbs (23 doses)
These herbs, if administered orally, cause dehydration (Sandstorm, page 15) with a DC 17 Fortitude save to negate. Cottonmouth Herbs are also useful in cooking certain types of cooking, preservation and similar fields. Each dose can sell for 10 gold on the open market.
Jar of Mixed Herbs (49 doses)
This jar is nothing but mixed herbs. It looks like a blend useful in specific magic rituals. These would go for up to 5 gold per dose on the open market.
Jar of Thornwert (29 doses)
Thornwert is a powerful stimulant. One dose properly administered (DC 15 profession: herbalist check required) wakes the target. This negates magical sleep effects of a non-permanent duration. As a stimulant, it is harsh on the body and deals 1 point of nonlethal damage per dose. More than one dose per day can cause permanent damage and possibly death. A single dose would go for 20 gold on the open market.
The backpack is beyond Myann's skill in spellcraft, as she has none at all. Her magic is entirely natural with her mantle anyway, she's no good at this fancy lernin' and castin'. Both you and Feather leveled up, so you can both take new cracks at spellcrafting it. Ditto with the belt. Feel free to roll for those in #elysium (note which bot you're using when you roll) and post the results here.
Gildas will take 10 on the Backpack for 23, and he got a 16 for the belt, which I don't think tells us anything new.
Swing and a miss on the backpack. Feather can try if he likes too.
Doing Cor a favor real quick since he's in a weird computer situation.
<Feather> roll 1d20+14 belt
* Hatbot --> "Feather rolls 1d20+14 belt and gets 27." [1d20=13]
<Feather> roll 1d20+14 backpack Hat
* Hatbot --> "Feather rolls 1d20+14 backpack Hat and gets 21." [1d20=7]
I'll reply to this with results shortly.
Feather can tell the belt's curse with time to study it in depth. The belt ensures the creature that wears it is fanatically loyal to Ardaman of Bluespire. They will do anything that person asks, even unsafe or suicidal orders.
Backpack still eludes Feather. The magic is complicated.
Task from the Circle:
Bloody Blade
A strange cursed longsword that seeps blood.
John's stone touch
John gains Toughness as a bonus feat. If you already have this feat, you may retrain the now freed up feat.
Gemstone of Life
This gemstone has been super-charged with countless years of exposure to the energy beneath the healing spring. Three times per day, it may be used to heal a creature touching it 3d8+10 points of damage. Alternately, if broken against the body of a creature, all the stored energy will flow into the creature. The effects of this are uncertain but likely to be spectacular.
Stone box goodies
A scattering of coins
A few pieces of jewelry
A silver dagger
Found in a cloth pouch
Several small gemstones, as follows.
Red quartz: 15 gold.
Agate: 5 gold.
Bright red almandine: 135 gold.
Snow white natrolite: 40 gold.
Polished white onyx shard: 60 gold.
Orange wulfenite: 85 gold.
Stone treasure chest
A heap of coins
A purple potion
Raptorian's treasure chest
A silver-chain pendant decorated with blue and red crystals.
Another treasure chest
Cloth wrapped scythe
Stacks of coins
A few gemstones
A blue potion
Several bits of jewelry
Spellcrafting excellence is a go!
Gildas gains a +1 competence bonus to spellcraft checks.
Old backpack's treasures (all magic 'cept the coins)
3 coinpouches full of coins
An old drawstring pouch, full of oddly fresh bread
A green potion
A green potion with red streaks
A magnifying glass - Sun Scorcher. 1/day can mimic a 3 beam scorching ray. Sets things its focused at on fire.
A set of merchant's clothes
Course clear bonuses!
John gains a +1 competence bonus to acrobatics checks.
Feather gains a +1 competence bonus to acrobatics checks.
Invisible chest's contents
Greataxe - Subterranean Pride: Greataxe+2, increases the bonuses granted by rage by +2. Only functions underground.
Griffon helmet
A handful of loose coins
Hidden cache
Two scimitars
A pile of coins
Squares of red, blue and yellow cloth
Several crystals
Plus the white control crystal you nabbed.
The secret treasure
Silk pouch full of clear gemstones
Blue potion
Orange potion - Potion of Fox's Cunning
Wooden flute, beautifully made
Cherrywood wand
What all is the party taking? Make one master list for it. For bundles of uncounted coins and unidentified valuables, use the exact phrasing I used so I can reference which lot you're referring to.
Do we have free reign to just go back inside and pick everything up if we so choose?
Yes. You've overcome all the dangers and there's nothing recurring. The golems are even done with now.
We are taking everything. I am putting all the coins into the magical backpack, along with pretty much all the gems and jewelry. I'll just hold onto the weapons myself.
Stone box goodies
A scattering of coins
A few pieces of jewelry
A silver dagger
Found in a cloth pouch
Several small gemstones, as follows.
Red quartz: 15 gold.
Agate: 5 gold.
Bright red almandine: 135 gold. (Myann wanted this one, if I recall)
Snow white natrolite: 40 gold.
Polished white onyx shard: 60 gold.
Orange wulfenite: 85 gold.
Stone treasure chest
A heap of coins
A purple potion
Raptorian's treasure chest
A silver-chain pendant decorated with blue and red crystals.
Another treasure chest
Cloth wrapped scythe
Stacks of coins
A few gemstones
A blue potion
Several bits of jewelry
Old backpack's treasures (all magic 'cept the coins)
3 coinpouches full of coins
An old drawstring pouch, full of oddly fresh bread
A green potion
A green potion with red streaks
A magnifying glass - Sun Scorcher. 1/day can mimic a 3 beam scorching ray. Sets things its focused at on fire.
A set of merchant's clothes
Invisible chest's contents
Greataxe - Subterranean Pride: Greataxe+2, increases the bonuses granted by rage by +2. Only functions underground.
Griffon helmet
A handful of loose coins
Hidden cache
Two scimitars
A pile of coins
Squares of red, blue and yellow cloth
Several crystals
Plus the white control crystal you nabbed.
The secret treasure
Silk pouch full of clear gemstones
Blue potion
Orange potion - Potion of Fox's Cunning
Wooden flute, beautifully made
Cherrywood wand
Myann is taking 10 on these unless noted otherwise. She's also using appraising touch for a total of 30.
Stone box goodies
12 copper, 32 silver and 9 gold.
Gold anklet with purple ribbons: 150 gold.
Signet ring decorated with a lion and eel: 40 gold.
Ceremonial silver dagger: Not suitable to be a weapon, 50 gold.
Found in a cloth pouch
Red quartz: 15 gold.
Agate: 5 gold.
Bright red almandine: 135 gold. (Myann wanted this one, if I recall)
Snow white natrolite: 40 gold.
Polished white onyx shard: 60 gold.
Orange wulfenite: 85 gold.
Stone treasure chest
45 copper, 63 silver and 50 gold coins.
9 gold plated lead coins. These forgeries are only worth 1 copper. However, it requires a DC 25 Appraise check for the nature of the coins to be detected.
Potion of Lesser Vigor
Raptorian's treasure chest
Pendant of Mental Potency: This pendant boosts the wearer's psionic reserves. For the sake of determining bonus power points based on a high key manifesting ability, the wearer may count his ability score as 4 points higher. For example, a psychic warrior with a wisdom of 14 would count as having a wisdom of 18 to determine bonus power points.
Another treasure chest
Masterwork scythe: 300 gold.
17 copper, 94 silver and 46 gold coins.
4 gold plated lead coins. See above.
Nephrite jade: 40 gold. (This was rolled randomly, by the by.)
Refined tabasheer gem: 170 gold.
Beautiful violet topaz: 900 gold.
Potion of Conviction
Silver beaded pouch: 67 gold.
Silver and amber earrings: 100 gold.
Iron choker set with a large moss green opal: 350 gold.
Old backpack's treasures (all magic 'cept the coins)
23 copper, 36 silver and 12 gold.
14 gold plated lead coins. See above.
Everful Bounty: This pouch produces 2d6 chunks of fresh bread per day. Each chunk functions as a berry enchanted by the goodberry spell. The bag replenishes itself each dawn. Myann notes that if she holds it at dawn, it will produce mini-mushrooms that do the same thing. It's most likely an item of Sidhe construction according to her.
Potion of Endure Elements
Potion of Resist Energy 10 (Electricity)
A magnifying glass - Sun Scorcher. 1/day can mimic a 3 beam scorching ray. Sets things its focused at on fire.
Clothes of Prosperity: These clothes grant a +5 competence bonus to appraise, bluff, profession(merchant) and sense motive checks. However, they turn the wearer into a pathological liar that only cares about gaining wealth.
Invisible chest's contents
Greataxe - Subterranean Pride: Greataxe+2, increases the bonuses granted by rage by +2. Only functions underground.
Griffon helmet: 80 gold.
39 copper, 12 silver and 2 gold.
Hidden cache
Question: Scimitar+1. If used to wound a creature, it enables Answer's power. See below.
Answer: Scimitar+1. If used to slay a creature already wounded by Question, the wielder may ask a single question as an immediate action. The dying creature will answer it truthfully and to the best of its ability. A question must be reasonably brief or the creature will finish dying before it can answer the question.
349 copper, 58 silver, 124 gold
23 gold plated lead coins. See above.
Squares of red, blue and yellow cloth - Not enchanted. The magic is in the crystals. The cloth is plain and not worth anything in particular.
15 relay crystals. These crystals can be used to control certain mechanisms. This would take a load more study as they're part of a greater design. It looks quite possible to learn, but it's specialized knowledge.
Control crystal. As above, tied to control the magic of the underground shrine.
The secret treasure
6 small diamonds, each worth 500 gold. Alternately, each may be swallowed whole. What will happen isn't clear, but it's evident that consuming them all at once will have a stronger effect than consuming only one. It's likely some sort of permanent effect, but you aren't sure.
Potion of Owl's Wisdom
Potion of Fox's Cunning
Furious Flute: If played (a standard action) and the player succeeds on DC 15 Perform(wind instruments) check, a creature within 30ft gains a +4 bonus to strength and constitution for 1 minute. The flute may be used at will, but each time per day it is used past the first, the perform DC increases by 5.
Eternal Lance: This wand may be used by any creature with spellcasting or manifesting to emit a bolt of force. This is a standard action and requires a ranged touch roll. The bolt of force does 2d8 damage and has a range of 80ft.
John wants the psychic magic pendant.
Gildas would very much like to get the diamonds figured out before they decide to do anything with them, which I would assume would require a trip somewhere.
The same for the other crystals.
He isn't really interested in any of the equipment specifically.
EDIT: Also, I assume the clothes would probably make the wearer not be honest about the price of the goods?
Quite possibly, insofar as he'd want to get more money out of them.
Is it at all possible to divorce the bonus from the downside?
It's a package deal. Unless you're already a pathological liar with a greed complex, I suppose.
Ooh! Strange expensive food with dubious side-effects! Sign me up!
I'm fine with trying the mystery diamonds, so if it's just down to myself and Neph we could flip a coin there?
The scimitars amused me, but they are creepy in practice so I don't want them. The rest holds no interest to me (cash is good if I lose the diamond bid).
Myann wants the following (and can be deducted from her cut of the gold). If she runs over the split, let me know.
Ceremonial silver dagger: Not suitable to be a weapon, 50 gold.
Red quartz: 15 gold.
Agate: 5 gold.
Bright red almandine: 135 gold.
10 of the fake gold coins, to keep as a novelty. (1 sp in actual value)
Silver and amber earrings: 100 gold.
Iron choker set with a large moss green opal: 350 gold.
In addition, the sun scorcher and eternal lance are ranged attack options and should be kept around, in her opinion.
More on the diamond stuff and more sorting. Typing's still really slow.
Items can be sold down below through the kobolds without incident. If you want to try and take advantage of any trends or bartering, it'll need to be IC. Up to y'all.
John gets the pendant of +PP without incident.
Gildas wants to get more diamond info and Feather wants to eat them. Flipping a coin there's fine if you two are fine with it. Just roll a d2 with Hatbot or whatever and post the results.
I want to figure out what they do before we eat them. If they benefit Feather more than Gildas, I'm fine passing on them.
Oh yeah, I forgot about it, but we have the healing crystal thing too. I assume we just want to hold onto that?
Yeah, definitely, the healing crystal is still there. You and Myann have heals so it makes sense if either I or Eb holds onto it. Whichever works best?
I think figuring out the diamonds loses part of the charm, but if you have an actual angle on them rather than 'let's ask mages we know' I'm cool with a quest to find that out.
Furious Flute: If played (a standard action) and the player succeeds on DC 15 Perform(wind instruments) check, a creature within 30ft gains a +4 bonus to strength and constitution for 1 minute. The flute may be used at will, but each time per day it is used past the first, the perform DC increases by 5.
Eternal Lance: This wand may be used by any creature with spellcasting or manifesting to emit a bolt of force. This is a standard action and requires a ranged touch roll. The bolt of force does 2d8 damage and has a range of 80ft.
Everful Bounty: This pouch produces 2d6 chunks of fresh bread per day. Each chunk functions as a berry enchanted by the goodberry spell. The bag replenishes itself each dawn. Myann notes that if she holds it at dawn, it will produce mini-mushrooms that do the same thing. It's most likely an item of Sidhe construction according to her.
A magnifying glass - Sun Scorcher. 1/day can mimic a 3 beam scorching ray. Sets things its focused at on fire.
Clothes of Prosperity: These clothes grant a +5 competence bonus to appraise, bluff, profession(merchant) and sense motive checks. However, they turn the wearer into a pathological liar that only cares about gaining wealth.
Can't hurt to keep these until we get a good buyer or a better use for them, and the greataxe is something we can probably try to sell to the kobolds?
I don't really have any angle on them since I'm not sure how else we'd sort them out. I don't mind just passing on them.
John now has compelling reasons to take the gold anklet with purple ribbons (150gp).
'Gift' from Prince Broadpyne
Gildas, John and Feather each gain the ability to cast shield other 1/day as a spell-like ability.
Kobold payment
100 gold coins
200 silver coins
1000 copper coins
Goods to get the job done
3 kobold bombs from Shaman Ten'ten'tal.
Gildas is taking a piece of Shocker Crystal.
Ants! Ants ever-BOOOOOM!
Feather gains the following ability:
Bombardier (Ex)
You're really good with explosives. You have a +1 bonus to ranged attack rolls with bombs, alchemist's fire and other explosives. Such projectiles deal an extra 1d4 points of damage to the target and any within the blast radius or splash radius.
Vs the great ecto-mind ants!
Feather gains Improved Critical as a bonus feat. He may select bastard sword or scimitar as he sees fit.
John's staff (both ends) gains the mindcrusher special property.
John gains Crystal Shard as a bonus power known. (1st level psychic warrior)
Gildas has matched the power of a bear and a bear's heart to his own. He may cast bear's endurance once per day a spell-like ability.
Scimitars.
More ant boom!
Gildas gains the following ability:
Bombardier (Ex)
You're really good with explosives. You have a +1 bonus to ranged attack rolls with bombs, alchemist's fire and other explosives. Such projectiles deal an extra 1d4 points of damage to the target and any within the blast radius or splash radius.
Except for the following items:
Masterwork Scythe
Griffon Helmet
Clothes of Prosperity
Question
Answer
Gildas would like to put everything they found from the temple in the bag. Will that all fit?
I'd also like to remind everyone we never sold the stuff from the Johann excursion or actually went and fixed the magic armor, correct?
We also have the Wandering Knight's armor laying around for a rainy day, if I recall.
Feather can eat the diamonds or whatever needs to happen with that. After the incident with the crystal dust, he'd rather not put anything else like that in his system.
EDIT: Also, who is officially carrying the Healing Stone around with them? We probably ought to sort that out.
EDIT 2: If we total all the gold and gems up, including a few items not sold from the Necromancer run (gold ring et. al from Maren) then the total is 1964. If we include Myann's items as well, the total is 2619 in gold only. That split comes out to 654.75, which is actually... exactly as much as Myann's items taken out is. it's 655 gold, so close enough.
There are a total of 307 silver coins, which if divided total 76.75, so i'd just round it up to 77 and take 76 silver for myself.
I am not including any of the potions in this, as I will keep all of them unless someone else wants them.
I also agree we should keep all the magical items, just in case. Except maybe the weapons?
QuoteGildas would like to put everything they found from the temple in the bag. Will that all fit?
Which bag?
QuoteEDIT: Also, who is officially carrying the Healing Stone around with them? We probably ought to sort that out.
Discussion at the time suggested that it should be John or Feather, as Myann and Gildas can already heal.
QuoteEDIT 2: If we total all the gold and gems up, including a few items not sold from the Necromancer run (gold ring et. al from Maren) then the total is 1964. If we include Myann's items as well, the total is 2619 in gold only. That split comes out to 654.75, which is actually... exactly as much as Myann's items taken out is. it's 655 gold, so close enough.
Aahahhahahahahaha, nailed it!
I have no idea how I managed that.
In the meantime I'll add those items to Myann's sheet.
The yet-to-be-officially-named Bag of Holding.
Y'all have one of those? Do you mean that backpack or am I missing something?
Backpack, bag, it's the magic thing we put stuff in.
Right.
Not to be (further) obtuse, but what are are you trying to get in the bag? Could you link me to the post in question that lists all of the things you got in there, sans what you want? Alternately, just post that?
I had asked, but now that I think about it, if we're intending to sell everything it's sort of a moot point.
These are the items we'd put in the Backpack of Not-Holding-But-Probably:
Everful Bounty: This pouch produces 2d6 chunks of fresh bread per day. Each chunk functions as a berry enchanted by the goodberry spell. The bag replenishes itself each dawn. Myann notes that if she holds it at dawn, it will produce mini-mushrooms that do the same thing. It's most likely an item of Sidhe construction according to her.
A magnifying glass - Sun Scorcher. 1/day can mimic a 3 beam scorching ray. Sets things its focused at on fire.
Furious Flute: If played (a standard action) and the player succeeds on DC 15 Perform(wind instruments) check, a creature within 30ft gains a +4 bonus to strength and constitution for 1 minute. The flute may be used at will, but each time per day it is used past the first, the perform DC increases by 5.
Eternal Lance: This wand may be used by any creature with spellcasting or manifesting to emit a bolt of force. This is a standard action and requires a ranged touch roll. The bolt of force does 2d8 damage and has a range of 80ft.
And sell everything else, unless we have reason to hold onto it. The kobolds mentioned something about gem prices being lower right now though, so would that impact this?
How about I go for the healing stone and John for the eternal lance, both as backup?
Sure, John'll take the eternal lance.
All of that's pretty light and carryable in it then, Gildas.
Also, Myann'll take the everful bag if you want. It's less that it's useful to her and more that she may as well carry any (potentially) Sidhe items. If they have hidden downsides or courses, they're far less likely to impede her than y'all.
That's fine. Gildas will hold onto the actual backpack in that case. As a reminder, it also contains the Encyclopedia that offers +2 circumstance checks for knowledge.
Gildas would like to learn some languages from the Kobolds if such a thing is possible.
Sure. What languages do you want to learn?
(Quick. Eb and/or Cor, how does learning languages work in Pathfinder's system?)
Dwarven for sure. Do Kobolds have their own language?
I'm not sure what other options there might be.
Okay, took a read of linguistics. Each time you invest a rank into the skill, you learn a new language. Pretty simple. You could learn most any underground based language from the kobolds, are you looking for any in particular?
Go ahead and post any replies in general chatter, this is getting well away from loot.
John gains the following.
Draught of Potential
This strange potion is said to be able to unlock hidden talents within the imbiber.
Traded stone staff +1 flaming/+1 flaming for potion of potential.
The draught of potential is drank!
John's competence bonus to Acrobatics checks increases to +2.
John gains Up the Walls as a bonus feat.
John gains Spectral Skirmisher as a bonus feat.
John's maximum hit points increase by 1.
-1 Ant Figurine from some crazy Nymphs in the sky.
The ant figurine is traded for the following.
Ring of Amorphous Form
This ring is said to allow the transformation into an ooze-like state. Further magical analysis is needed.
Ring of Amorphous Form
Twice per day as an immediate action, this ring can change the wearer's body into liquid stone. This functions as an amorphous form spell and lasts for one minute.
This item cannot be used while shapeshifted, but the amorphous form will carry over into shapeshift.
Fireheart Draught
This draught deals 4d6 points of fire damage when drunk. It grants the following benefits for 10 minutes after.
+4 bonus to Strength
+4 bonus to Constitution
Fire resistance 30
Immunity to fear
-potions of conviction, shield of faith+3 and mage armor
-Shocker Crystal from the ant battle
-Jar of Mixed Herbs
Trading for beeeeeeeoooooooooooks.
Pile of books
This pile of books is a fine start to a library. It offers no direct, mechanical benefit yet, but get more books and this will change. Translating the books you can't read would help as well.
300 gold for the ring, Feather. Platinum's pricey.
-60g for learning Dwarven, Draconic and Kobold languages.
Taking 3 skill points out of Swim and putting them into Linguistics for this purpose.
The wood titan rises again!
Gildas gains power critical(unarmed strikes) as a bonus feat.
Myann's caster level gains a +1 bonus when casting mushroom spells.
Feather's maximum hit points increase by 1.
Gildas found a coin block. He gets six twisted mushroom coins and chooses to take 1. Add it to your sheet.
Removing the following for the Armor:
Topaz - 850 gold.
Block of adamantine - 850 gold.
Rebuilt Emperor's Armor
This armor functions as full plate armor+2. The armor is heavily reinforced with adamantine, granting the wearer damage reduction 3/-. The gauntlets are reinforced with rubies that can channel fire. Once per day as a standard action, the wearer can emit a 30ft cone of fire. This deals 6d8 damage and allows a Reflex save DC 20 to halve. The helmet is inlaid with topaz that channels the inner charisma of the wearer, granting a +3 bonus to Charisma-based checks.
Gildas was sorting through the party's things and came across this:
Sword of the Princess: A longsword won from the carnival.
He'd like to try and identify it if it is magical.
He'd also like to try and re-identify the backpack.
Okay Gildas, make spellcraft on the sword.
[12:55] * Hatbot --> "Nephrite rolls 1d20+15 spellcraft for the sword Hatebot and gets 33." [1d20=18]
Sword of the Princess
Longsword+1. Grants a +2 bonus to Charisma while brandished.
Gildas will also take another crack at the backpack since he raised his spellcraft level.
Roll and post results.
[13:02] * Hatbot --> "Nephrite rolls 1d20+15 spellcraft for the backpack Hatbooty and gets 32." [1d20=17]
Fairy's Backpack
This backpack was created by a mage who studied the secrets of the fey. Before he went mad, he created a backpack with the principals of space in the fey realm. This backpack has no extra space in it, but it can hold up to 50 pounds of goods without it counting against a person's encumbrance. It's an unfinished product and could likely be improved further. As of now, it's a highly useful luxury for travel.
Versus the taffy man!
Gildas gains resistance to fire 1.
Feather's competence bonus to reflex saves rises to +2.
Myann gains resistance to fire 1.
Gildas's competence bonus to reflex saves rises to +2.
Feather gains resistance to fire 1.
-2gp to hungry ghost.
Charge of the ghost brigade!
You don't have this yet, but noting it here so it's not forgotten.
Feather gains weapon focus(scimitar) as a bonus feat.
John gains deft opportunist as a bonus feat.
Gildas's maximum hit points increase by 1.
Myann's maximum hit points increase by 1.
The strange carosel
Gildas's competence bonus to spellcraft rises to +2.
-1 Scroll of Earth and Stone to the Golem Guardian in Scrolls and Curios.
Scrolls for sale. Prices are SRD standard, check there for prices.
Cantrips/Orisons
Acid Splash
Daze
Touch of Fatigue
Virtue
1st level scrolls
Animate Rope
Color Spray
Animate Rope
Alarm
Alarm
Entropic Shield
Bless
Command
2nd level scrolls
Spider Climb
Eagle's Splendor
Eagle's Splendor
Animal Trance
Bull's Strength
Flame Blade
Eagle's Splendor
Hold Person
3rd level scrolls
Nondetection
Prayer
4th level scrolls
Wall of Ice
Lesser Globe of Invulnerability
Secure Shelter
Restoration
Freedom of Movement
Command Plants
5th level scrolls
Transmute Mud to Rock
Wall of Force
True Seeing
Awaken
The scroll's are the party's to take as they see fit. Let me know who's taking what.
I'll take any cleric scrolls since I can UMD them. That's.. Entropic shield, bless, command, hold person, prayer, restoration, and true seeing.
-1 Scroll of Reincarnate.
Myann will grab Awaken, Wall of Force and Transmute Mud to Rock.
Gildas will take everything that is not taken by anyone else and put them into the Fairy's Backpack.
Exploring a wizard's laboratory!
John gets a +1 competence bonus to K:A checks.
Feather gets a +1 competence bonus to K:A checks.
Myann gets a +1 competence bonus to K:A checks.
-1 Restoration Scroll for Gildas' borked arm.
John takes a tiny statuette of a bird of prey of some kind.
Myann grabs stone figurines of a pixie+mushroom, a dragon, a bear and a panther.
Gildas will take figurine of a dwarf and a bear. Possibly a dwarf riding a bear. Probably just a dwarf and a bear though.
A figurine of a dragon and another of a human dual-wielding scimitars!
Ghost dwarf barbarian battle!
Feather's armor now applies 1 point of its armor bonus vs incorporeal attacks. This may improve to ghost touch in time.
In addition, the ghost dropped a ring.
Signet ring with crossed hammers and axes. It appears to be the key to a vault.
Artisan Granite's counting room
Magnifying glass
Measuring scale
Tweezers
Iron weights
Brass weights
Jar of white powder
Compartment full of coins, mostly gold with some silver and platinum mixed in.
They get it into the backpack and then move it!
From the stone tannery
A large quantity of stone cloth that may be able to be used to make garments or other things.
Vs a horde of undead animals!
John gains a +1 bonus to initiative.
Gildas's natural attacks gain the fiercebane(undead) special quality. Congratulations, you now sparkle around the undead. Especially vampires.
Myann gains Transdimensional Spell as a bonus feat.
-1 Scroll of Lesser Restoration.
Cubbyhole exploration
2 silver flasks
Versus the ghosts dwarf murder squad and commander
John gains weapon focus(unarmed strike) as a bonus feat.
Gildas's rate of natural healing has increased. He now heals 2 points of ability damage per damaged ability per night. This increases to 3 points per ability and per day for complete bed rest.
Feather's armor now applies 2 points of its armor bonus vs incorporeal attacks. This may improve to ghost touch in time.
---
The following item was dropped
Commander's greatsword
The fall of Thane Stonar!
Feather's maximum hit points rise by 2.
John's maximum hit points rise by 2.
Gildas's maximum hit points rise by 2.
Myann's maximum hit points rise by 2.
Gildas's unarmed attacks gain the ghost touch special property.
Also, the thane dropped a wand.
Preparation for looting is a go. Since most of this won't be opposed, I need the following things from you:
How you're planning to loot in the palace. EDIT: We'll deal with any non-palace areas later. This just concerns the palace.
What sort of goods you're looking for in particular.
General searching philosophy and goals.
Relevant modifiers to appraise, perception and any relevant knowledge skills. Also note if anyone has trapfinding. I'd like these for the whole party. If your style of searching begs any other modifiers (such as stealth if you're trying to be sneaky, for example), list those too.
Any spells/abilities/ect that might matter.
Commander's Sword
Greatsword+2, ghost touch. Three times per day as a swift action, grants 10 temporary hit points to the wielder. These hit points vanish if the sword is no longer being used.
Thane's Wand
Wand of Lightning Bolt (8d6), 9 charges left.
Perception +15 and I do have trapfinding. Potentially relevant are knowledge (arcana) +6, use magic device +12, heal +15, and profession (farmer) +15.
Priority for loot is magic items > portable valuables > exotic if not necessarily valuable stuff > everything else
Basically do a room by room search, taking 10 and quickly tearing the place apart, grabbing anything shiny and having Myann appraising anything borderline, then moving on.
Works?
I am fine with Eb's suggestion.
I don't mind using my Wand of Detect Magic for this if we need to, by the way. It has 42 charges.
Relevant modifiers to appraise, perception and any relevant knowledge skills. Also note if anyone has trapfinding. I'd like these for the whole party. If your style of searching begs any other modifiers (such as stealth if you're trying to be sneaky, for example), list those too. +12 Perception, +6 Alchemy, +12 K:N and +12 Profession (Herbalism)
Any spells/abilities/ect that might matter. Detect Secret Doors maybe?
Quick question: DM lasts 1 min/level. Assuming this search takes over an hour (highly likely), you'll be dipping into wand charges then. How many charges does your wand have, Gildas? Just edit it into your post.
Myann goes along with it. Her relevant mods are: Appraise+10, Knowledge(Arcana)+12, Knowledge(Nature)+12, Perception+14, Profession(Cook)+4, Profession(Herbalist)+10
Eb's suggestion is quite reasonable.
I have trapfinding, Detect Magic 4/day (giving me 36 minutes of detection) and flawless stride so that any rubble in the place doesn't impede me.
Skills: Acrobatics (9) +16, Climb (4) +15, Knowledge/Arcana (9) +14, Knowledge/Dungeoneering (9), Knowledge/Nature (9) +13, Knowledge/Religion (9) +13, Perception (9) +13, Profession/Herbalism (9) +13, Spellcraft (9) +15
As discussed with you previously, I would like to fix the lvl9 feat to http://dndtools.eu/feats/players-handbook-ii--80/two-weapon-pounce--2999/
Forgot to list -1gp for the gem tree shrine.
Okay, so y'all are searching for treasures. Things that aren't portable will be disregarded unless they're exceptional or otherwise noteworthy. You can assume this includes a lot of stonework and larger pieces of art. If there's something oversized you want to keep an eye out for, speak up and I'll mention if you saw anything that fits that bill.
The palace is sprawling and well designed. It has four stories and several interconnecting subbasements.
Fourth Floor
This is mainly viewing rooms, entertainment and suites of rooms. The back windows show an excellent view of a magma-fall plunging into a lake of lava farther down. Despite the relative closeness, it's not any warmer there; the back walls look to be enchanted to redirect the heat. Treasures are found here and there, in little cubbies mixed with trinkets lying in the open.
Treasures here are:
Magic Items
Unidentified potion
Mace of Blood: As SRD. Note this is a cursed item and further handling it is at your peril.
Ring of Salvation: Grants a +1 deflection bonus to armor class. This bonus increases to +3 deflection if the wearer is below 50% hit points.
Spellcraftings for this set of magic items:
> roll 1d20+15 Feather Spellcraft vs potion
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs potion and gets 20." [1d20=5]
> roll 1d20+12 Gildas Spellcraft vs potion
* Hatbot --> "Kotono rolls 1d20+12 Gildas Spellcraft vs potion and gets 14." [1d20=2]
> roll 1d20+15 Feather Spellcraft vs mace
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs mace and gets 26." [1d20=11]
> roll 1d20+12 Gildas Spellcraft vs mace
* Hatbot --> "Kotono rolls 1d20+12 Gildas Spellcraft vs mace and gets 28." [1d20=16]
> roll 1d20+15 Feather Spellcraft vs ring
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs ring and gets 27." [1d20=12]
> roll 1d20+12 Gildas Spellcraft vs ring
* Hatbot --> "Kotono rolls 1d20+12 Gildas Spellcraft vs ring and gets 25." [1d20=13]
Portable valuables
36 platinum coins. This platinum emits a constant, low level hum and is of amazing purity. Each coin is worth 1.40 of the face value, for a total of 50.4 platinum.
96 gold coins. These coins are slightly less bulky than surface standard coins but made of purer gold. The difference equals out to a 1.07 modifier, so the coins are worth a total of 102.72 gold. Oddly, several of the coins have irregular mushrooms engravings instead of the face of the deceased thane, these coins notably lack the dust the other coins have accumulated. Myann scowls and mutters about Sidhe, but the gold content isn't changed.
172 silver coins. In comparison to the above, the local silver coins are alloyed with copper. This results in coins only worth 0.85 of the face value, for a total of 146.2 silver.
120 copper coins. These coins are made of a rich, pure copper worth 1.39 the normal value of a copper piece. These coins are worth 166.8 copper.
84 rustless steel coins. While this currency has no value in the Vastwoods, the metal is worth about 65 gold if brought up and melted down. Note that these were found in one cache and nowhere else.
Amber and gold earrings: 99 gold.
A ceremonial gauntlet made of wrought silver and gold: 320 gold.
Carved ivory statuette. Where the dwarves got ivory is anyone's guess: 70 gold.
Silver knife with an emerald pommel stone: 518 gold.
A set of 5 belt buckles made of polished electrum: 20 gold each, 100 gold total.
A talisman of beaten gold: 140 gold.
Dragon comb, a gold dragon with ruby eyes: 698 gold.
Miniature sailing ship, made of darkwood: 50 gold.
Exotic objects
14 feathers from an unknown bird. They are a vivid purple.
A shrunken chair small enough to fit into your hand.
A map of the shrikes. Based on a cursory examination, the city's layout has changed since the fall.
Misc
Nothing. No traps of trouble this floor. Next floor shortly.
Myann's appraise rolls: [spoiler]
> roll 1d20+20 Myann appraise (+10 since appraising touch is hour/level) gold coins
* Hatbot --> "Kotono rolls 1d20+20 Myann appraise (+10 since appraising touch is hour/level) gold coins and gets 33." [1d20=13]
> roll 1d20+20 earrings
* Hatbot --> "Kotono rolls 1d20+20 earrings and gets 40." [1d20=20]
The rest were 21 and below so auto-pass.
Third Floor
This floor is less opulent and is mostly rooms. Nothing too fancy here but it's not the working areas, either.
Magic Items
Club+1, animalbane.
Portable valuables
68 gold coins. With the modifiers above, it comes to a total of 72.76 gold.
160 silver. With the modifiers above, it comes to a total of 136 silver.
109 copper. With the modifiers above, it comes to a total of 151.51 copper.
A book on dwarvish lore: 25 gold.
Stone statuette studded with opal: 235 gold.
Exotic objects
-
Misc
Searching about, the party finds a secret compartment in the back of a closet. It has a trap, but the mechanical spring has long since given. You find the following gemstones inside.
Elbaite: 505 gold.
Dark green lazulite: 36 gold.
Orange spinel: 739 gold.
Strawberry red quartz: 50 gold.
Violane: 76 gold.
Yellow spinel: 140 gold.
Second floor next.
Rolls: [spoiler]
> roll 1d20+20 Myann book
* Hatbot --> "Kotono rolls 1d20+20 Myann book and gets 40." [1d20=20]
Spellcraft rolls: [spoiler]
> roll 1d20+15 Feather Spellcraft vs club
* Hatbot --> "Kotono rolls 1d20+15 Feather Spellcraft vs club and gets 34." [1d20=19]
> roll 1d20+14 Gildas Spellcraft vs club, largely academic here
* Hatbot --> "Kotono rolls 1d20+14 Gildas Spellcraft vs club, largely academic here and gets 31." [1d20=17]
> roll 1d20+20 Myann statue
* Hatbot --> "Kotono rolls 1d20+20 Myann statue and gets 28." [1d20=8]
> roll 1d20+15 perception John
* Hatbot --> "Kotono rolls 1d20+15 perception John and gets 29." [1d20=14]
Second Floor
This floor is dedicated to the palace guards by and large. Stairways skirt around the edges of it and go onto higher floors.
Magic Items
Steel Extreme Shield (RoS 158; magical and unidentified).
Mountain's Might: Dwarvencraft Mountain Plate+3 (RoS 158) The weight (225 pounds) makes it highly problematic, but I'm listing it here in case y'all wanna get creative.
Apelleon: Dwarvencraft Greataxe+1. Grants a +2 enhancement bonus to Intelligence and Wisdom when wielded. The bonus to Intelligence and Wisdom increases to +6 if a dwarf wieldes Apelleon.
Spellcraft:
* Hatbot --> "Kotono rolls 1d20+15 Feather vs shield and gets 20." [1d20=5]
> roll 1d20+14 Gildas vs shield
* Hatbot --> "Kotono rolls 1d20+14 Gildas vs shield and gets 23." [1d20=9]
> roll 1d20+15 Feather vs armor
* Hatbot --> "Kotono rolls 1d20+15 Feather vs armor and gets 21." [1d20=6]
> roll 1d20+14 Gildas vs armo
* Hatbot --> "Kotono rolls 1d20+14 Gildas vs armo and gets 32." [1d20=18]
> roll 1d20+15 Feather vs axe
* Hatbot --> "Kotono rolls 1d20+15 Feather vs axe and gets 33." [1d20=18]
> roll 1d20+14 Gildas vs axe
* Hatbot --> "Kotono rolls 1d20+14 Gildas vs axe and gets 18." [1d20=4]
Portable valuables
A tome on dwarven warfare: 35 gold
A tome on dwarven tactics: 45 gold
Ceremonial dagger, inlaid with chrysoprase: 300 gold
A tome on dwarven military organization: 20 gold.
Exotic objects
There's a collection of dwarvencraft(RoS 159) weapons. This covers most everything that's eligible in the SRD for weapons, feel free to take one or two if you want. Myann probably will for her collection. Post what you want once I'm done with all these looting posts.
Appraise rolls:
> roll 1d20+20 Myann book
* Hatbot --> "Kotono rolls 1d20+20 Myann book and gets 27." [1d20=7]
> roll 1d20+20 Myann book 2
* Hatbot --> "Kotono rolls 1d20+20 Myann book 2 and gets 31." [1d20=11]
> roll 1d20+20 Myann book 3
* Hatbot --> "Kotono rolls 1d20+20 Myann book 3 and gets 38." [1d20=18]
Misc
About halfway through, the party begins to feel tired. Yesterday's battles have taken a toll and the party is deeply fatigued. The party is fatigued. In addition, this inflicts a -1 on further rolls for the rest of the treasure hunting. This will reflected in further rolls from the first floor and lower.
Saves:
> roll 1d20+12 fort John
* Hatbot --> "Kotono rolls 1d20+12 fort John and gets 15." [1d20=3]
> roll 1d20+9 fort Feather (-3 con damage)
* Hatbot --> "Kotono rolls 1d20+9 fort Feather (-3 con damage) and gets 17." [1d20=8]
> roll 1d20+14 Gildas (-1 con damage)
* Hatbot --> "Kotono rolls 1d20+14 Gildas (-1 con damage) and gets 15." [1d20=1]
> roll 1d20+10 Myann
* Hatbot --> "Kotono rolls 1d20+10 Myann and gets 15." [1d20=5] KO NOTE: Forgot a +4 for Endurance, as it grants a bonus to this. She still fails since the DC's above 19.
First Floor
This is a mix of opulence and the mundane. The path to the throne room and the throne room (which is subtly walled off from the rest of the second floor and thus counts here) contrast with kitchens, servant's quarters and storerooms.
Magic Items
-
Portable valuables
18 gold. At the modified rate, that comes out to 19.26 gold.
59 silver. At the modified rate, that comes out to 50.15 silver.
583 copper, almost all of it in the servant's rooms. At the modified rate, that comes out to 810.37 copper.
Exotic objects
-
Misc
John finds a hidden panel in the side of the throne. Within is the following.
Silk and ermine cape: 200 gold.
Golden crown: 500 gold.
Scepter: 200 gold.
John finds a hidden cache in one of the servant's quarters, within a bed frame. It has the following.
248 gold. At the current rate, that comes to 265.36 gold.
A small book. It's in dwarven and in shorthand. Gildas can't puzzle it out.
Myann finds a hidden door tucked away in a dark side passage. It leads...to a laboratory! The lab of an alchemist and a mage. Unfortunately it seems there was an explosion here and much of the contents are destroyed. The following can be salvaged.
1/2 of an alchemist's lab: 250 gold.
Antitoxin: 50 gold.
Antitoxin: 50 gold.
Acid: 10 gold.
Hearthfire (RoS 159): 20 gold.
Rolls: [spoiler]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 26." [1d20=12] (success, no further rolls for this one)
> roll 1d20+20 cape
* Hatbot --> "Kotono rolls 1d20+20 cape and gets 35." [1d20=15]
> roll 1d20+20 crown
* Hatbot --> "Kotono rolls 1d20+20 crown and gets 35." [1d20=15]
> roll 1d20+20 spectre and yes I typoed it most likely, shut up
* Hatbot --> "Kotono rolls 1d20+20 spectre and yes I typoed it most likely, shut up and gets 27." [1d20=7]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 30." [1d20=16] (success, no further rolls for this one. John's killing the perception checks so far, even with the -1)
> roll 1d20+2 Gildas linguistics, he's the only shot since he's the only one that groks dwarven
* Hatbot --> "Kotono rolls 1d20+2 Gildas linguistics, he's the only shot since he's the only one that groks dwarven and gets 11." [1d20=9]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 16." [1d20=2]
> roll 1d20+11 perception Gildas
* Hatbot --> "Kotono rolls 1d20+11 perception Gildas and gets 20." [1d20=9]
> roll 1d20+13 mushrooms see all?
* Hatbot --> "Kotono rolls 1d20+13 mushrooms see all? and gets 26." [1d20=13] (success, hypothesis confirmed to great horror)
> roll 1d20+5 K:A John
* Hatbot --> "Kotono rolls 1d20+5 K:A John and gets 22." [1d20=17] (success, no further rolls needed)
Basements
Magic Items
Cold Iron Full Plate+1. Grants a +2 bonus to intimidate vs fey. It goes without saying that Myann instinctively dislikes it.
Longsword. Myann feels ill after touching it. (magical and unidentified)
Portable valuables
-
Exotic objects
-
Spellcraft:
> roll 1d20+14 Feather vs armor
* Hatbot --> "Kotono rolls 1d20+14 Feather vs armor and gets 21." [1d20=7]
> roll 1d20+13 Gildas vs armor
* Hatbot --> "Kotono rolls 1d20+13 Gildas vs armor and gets 29." [1d20=16]
> roll 1d20+14 Feather vs sword
* Hatbot --> "Kotono rolls 1d20+14 Feather vs sword and gets 16." [1d20=2]
> roll 1d20+13 Gildas vs sword
* Hatbot --> "Kotono rolls 1d20+13 Gildas vs sword and gets 20." [1d20=7]
Misc
Feather finds a long-forgotten stairway, tucked away behind great mounds of broken barrels and long lost trash. It leads to a single, simple room. There is a stone dais and sitting on it is a treasure chest. The entire setup radiates strong magic. Feather can figure out the dais and chest are trapped ten ways from Sunday. It will take some intensely good disarming to open that safely. If the traps are sprung, the following will happen all at once:
- The room instantly fills with acid, dealing 10d6 damage per round.
- The room's air vanishes. Anyone in the room must hold their breath.
- The room's temperature rises to blistering hot, dealing 10d6 points of fire damage per round.
- Currents of electricity travel through the acid, shock-frying everyone in the room for 10d6 points of electricity damage per round.
- A bevy of uncertain creatures are immediately summoned around the offender.
- A thin ray fires out at any creature in the room. This seems to be an enervation or similar spell.
- Walls of stone seal off the exit and entrance.
- The chest radiates a powerful fear effect. All creatures within the chamber must make a Will save each round (DC uncertain) or be panicked. Once panicked, the panic lasts for 4d6 rounds.
- Due to the absurd number of spells triggering at once, the room's magic is overstrained. Any spells not cast by the traps or the summoned creatures require a caster level check (DC uncertain) or they fizzle due to magic overload.
- The room's wall are warded against ethereal creatures.
What y'all want to do with that clusterfuck is up to y'all.
John finds a hidden passage! It leads to a room with a heavy, barred steel door that's closed firmly shut. There's magic here but it can't be puzzled out. The door may be able to be forced, it's up to y'all how to proceed there as well.
Rolls: [spoiler]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 19." [1d20=5]
> roll 1d20+11 Gildas perception
* Hatbot --> "Kotono rolls 1d20+11 Gildas perception and gets 19." [1d20=8]
> roll 1d20+13 Myann
* Hatbot --> "Kotono rolls 1d20+13 Myann and gets 23." [1d20=10]
> roll 1d20+12 Feather perception
* Hatbot --> "Kotono rolls 1d20+12 Feather perception and gets 28." [1d20=16] (success, saved the day)
> roll 1d20+14 Feather spellcraft vs dais
* Hatbot --> "Kotono rolls 1d20+14 Feather spellcraft vs dais and gets 30." [1d20=16]
> roll 1d20+13 Gildas vs dais
* Hatbot --> "Kotono rolls 1d20+13 Gildas vs dais and gets 18." [1d20=5]
> roll 1d20+14 John perception
* Hatbot --> "Kotono rolls 1d20+14 John perception and gets 26." [1d20=12] (success, no further rolls needed)
> roll 1d20+14 feather spellcraft
* Hatbot --> "Kotono rolls 1d20+14 feather spellcraft and gets 18." [1d20=4]
> roll 1d20+13 Gildas
* Hatbot --> "Kotono rolls 1d20+13 Gildas and gets 17." [1d20=4]
That's all for the posts. Gildas used 18 charges from his wand of detect magic. This search took roughly half the day when it's all said and done. What you do from here is up to y'all.
Myann will grab a dwarvencraft short sword and heavy mace.
Right, I say we take all the money, jewellery, and wondrous items. Those are all high value and easily portable after all.
Weapons might be trickier but I say we at least try and take them all.
Armour I think can be left behind unless anyone actually plans on wearing it.
Anything else can be taken on an individual caring basis so long as it doesn't impede our ability to take the rest?
Okay. Assuming that no one adds anything dissenting to that (speak up now, ect ect), tally up a list of what y'all are taking?
How about this?
Wand of Lightning Bolt (8d6), 9 charges left.
Greatsword+2, ghost touch. Three times per day as a swift action, grants 10 temporary hit points to the wielder. These hit points vanish if the sword is no longer being used.
Ring of Salvation: Grants a +1 deflection bonus to armor class. This bonus increases to +3 deflection if the wearer is below 50% hit points.
36 platinum coins. This platinum emits a constant, low level hum and is of amazing purity. Each coin is worth 1.40 of the face value, for a total of 50.4 platinum.
96 gold coins. These coins are slightly less bulky than surface standard coins but made of purer gold. The difference equals out to a 1.07 modifier, so the coins are worth a total of 102.72 gold. Oddly, several of the coins have irregular mushrooms engravings instead of the face of the deceased thane, these coins notably lack the dust the other coins have accumulated. Myann scowls and mutters about Sidhe, but the gold content isn't changed.
172 silver coins. In comparison to the above, the local silver coins are alloyed with copper. This results in coins only worth 0.85 of the face value, for a total of 146.2 silver.
120 copper coins. These coins are made of a rich, pure copper worth 1.39 the normal value of a copper piece. These coins are worth 166.8 copper.
84 rustless steel coins. While this currency has no value in the Vastwoods, the metal is worth about 65 gold if brought up and melted down. Note that these were found in one cache and nowhere else.
Amber and gold earrings: 99 gold.
Silver knife with an emerald pommel stone: 518 gold.
A set of 5 belt buckles made of polished electrum: 20 gold each, 100 gold total.
A talisman of beaten gold: 140 gold.
Dragon comb, a gold dragon with ruby eyes: 698 gold.
Club+1, animalbane.
68 gold coins. With the modifiers above, it comes to a total of 72.76 gold.
160 silver. With the modifiers above, it comes to a total of 136 silver.
109 copper. With the modifiers above, it comes to a total of 151.51 copper.
Elbaite: 505 gold.
Dark green lazulite: 36 gold.
Orange spinel: 739 gold.
Strawberry red quartz: 50 gold.
Violane: 76 gold.
Yellow spinel: 140 gold.
Apelleon: Dwarvencraft Greataxe+1. Grants a +2 enhancement bonus to Intelligence and Wisdom when wielded. The bonus to Intelligence and Wisdom increases to +6 if a dwarf wieldes Apelleon.
Ceremonial dagger, inlaid with chrysoprase: 300 gold
18 gold. At the modified rate, that comes out to 19.26 gold.
59 silver. At the modified rate, that comes out to 50.15 silver.
583 copper, almost all of it in the servant's rooms. At the modified rate, that comes out to 810.37 copper.
Golden crown: 500 gold.
Scepter: 200 gold.
248 gold. At the current rate, that comes to 265.36 gold.
Longsword. Myann feels ill after touching it. (magical and unidentified)
What about the wand the thane's ghost dropped? That seems within your parameters but I don't see it in there.
I didn't think it was worth taking to be honest, but sure I'll edit it in.
+wand
+2 dwarven make scimitars for me and a bastard sword
Gildas is taking all the books, which I believe is the following:
A tome on dwarven warfare: 35 gold
A tome on dwarven tactics: 45 gold
A tome on dwarven military organization: 20 gold.
A small book. It's in dwarven and in shorthand. Gildas can't puzzle it out.
A book on dwarvish lore: 25 gold.
EDIT: Also the unidentified potion.
Sure thing, Cor. Just add the scimitars and bastard sword to your sheet since they're individual grabs.
Noted, Gildas. I figured you might.
Palace treasury
582 platinum coins
9930 gold coins
Approximately 60k silver coins
Approximately 700k copper coins
The same modifiers as to the previous coins in the palace apply to these.
From the trapped chest
A simple knife(?)
The simple knife is getting stashed in one of the untouched guano barrels!
Noted.
Dumoin family vault
Gold barx10: 300 gold each.
Silver barx30: 100 gold each.
Mithral barx5: 500 each.
1,000 gold coins. These are of surface make and have normal values, unlike the coins in the palace
Approximately 10,000 silver coins
Approximately 100,000 copper coins
Tome of Intelligence: Grants a permanent +1 to Intelligence when read. Crumbles to dust after use.
Gildas is taking the book, not to use right now but just to take.
Taking all the bars and the gold coins. We'll leave the silver and copper coins.
For the record, we're taking any platinum/gold/mithral/other unique metals with us, even if it means several trips. Same for gems, and the magical items listed previously. The other precious metals and magical items will be stored in Forgar's place. The knife will be stored in a guano vat.
Vs the spiritmen!
Myann's resistance to fire increases to 2.
Gildas gains Ability Focus(Stunning Fist) as a bonus feat. This replaces the previous +1 bonus to stunning fist.
It sounds like Feather wants the book. I have no objections to letting him have it.
Preliminary Loot Consolidation Post:
Compartment full of coins, mostly gold with some silver and platinum mixed in.
[16:52] <Kotono> 9 platinum, 134 gold 45 silver. Same mods as the coins in the palace. Go ahead and attach a note that I clarified it here for reference.
36 platinum coins. This platinum emits a constant, low level hum and is of amazing purity. Each coin is worth 1.40 of the face value, for a total of 50.4 platinum. (504 gold)
582 platinum coins (814.8) (8148 gold?)
9 coins, 12.6 platinum (126 gold)
8778 In gold from the platinum
9930 gold coins (10625.1)
The same modifiers as to the previous coins in the palace apply to these.
96 gold coins. These coins are slightly less bulky than surface standard coins but made of purer gold. The difference equals out to a 1.07 modifier, so the coins are worth a total of 102.72 gold. Oddly, several of the coins have irregular mushrooms engravings instead of the face of the deceased thane, these coins notably lack the dust the other coins have accumulated. Myann scowls and mutters about Sidhe, but the gold content isn't changed.
18 gold. At the modified rate, that comes out to 19.26 gold.
68 gold coins. With the modifiers above, it comes to a total of 72.76 gold.
248 gold. At the current rate, that comes to 265.36 gold.
134, 143.38 total
Total 11228.58 gold in these coins.
172 silver coins. In comparison to the above, the local silver coins are alloyed with copper. This results in coins only worth 0.85 of the face value, for a total of 146.2 silver.
160 silver. With the modifiers above, it comes to a total of 136 silver.
59 silver. At the modified rate, that comes out to 50.15 silver.
45 silver, 38.25 total silver
Total of 370.6 Silver
120 copper coins. These coins are made of a rich, pure copper worth 1.39 the normal value of a copper piece. These coins are worth 166.8 copper.
109 copper. With the modifiers above, it comes to a total of 151.51 copper.
583 copper, almost all of it in the servant's rooms. At the modified rate, that comes out to 810.37 copper.
Total of 1128.68 Copper
Amber and gold earrings: 99 gold.
Silver knife with an emerald pommel stone: 518 gold.
A set of 5 belt buckles made of polished electrum: 20 gold each, 100 gold total.
A talisman of beaten gold: 140 gold.
Dragon comb, a gold dragon with ruby eyes: 698 gold.
Elbaite: 505 gold.
Dark green lazulite: 36 gold.
Orange spinel: 739 gold.
Strawberry red quartz: 50 gold.
Violane: 76 gold.
Yellow spinel: 140 gold.
Ceremonial dagger, inlaid with chrysoprase: 300 gold
Golden crown: 500 gold.
Scepter: 200 gold.
4101 Gold total here
Total Platinum: 877.8 (219.45 p each)
Total Gold: 25,954.68 (6488.67 g each)
Total Silver: 370.6 (92.65s each)
Total Copper: 1128.68 (282.17 each)
Gold barx10: 300 gold each. (3000)
Silver barx30: 100 gold each. (3000)
Mithral barx5: 500 each. (2500)
8500 gold here
1,000 gold coins. These are of surface make and have normal values, unlike the coins in the palace
9500 / 5 = 1900 for everyone + Forgar
84 rustless steel coins. While this currency has no value in the Vastwoods, the metal is worth about 65 gold if brought up and melted down. Note that these were found in one cache and nowhere else.
These seem more novelty than anything, but I included it in case anyone wants to do anything with them.
Loot Consolidation Part 2 (Magic items)
Please post if you want any of the below. Gildas would take the Ring of Salvation if it worked while Shapeshifted!!!
Wand of Lightning Bolt (8d6), 9 charges left.
Greatsword+2, ghost touch. Three times per day as a swift action, grants 10 temporary hit points to the wielder. These hit points vanish if the sword is no longer being used.
Ring of Salvation: Grants a +1 deflection bonus to armor class. This bonus increases to +3 deflection if the wearer is below 50% hit points.
Club+1, animalbane.
Apelleon: Dwarvencraft Greataxe+1. Grants a +2 enhancement bonus to Intelligence and Wisdom when wielded. The bonus to Intelligence and Wisdom increases to +6 if a dwarf wieldes Apelleon.
Longsword. Myann feels ill after touching it. (magical and unidentified)
Greatsword+2, ghost touch. Three times per day as a swift action, grants 10 temporary hit points to the wielder. These hit points vanish if the sword is no longer being used.
+2 dwarven make scimitars for me and a bastard sword (Feather has this)
Loot Consolidation 3: Mundane Stuff
A tome on dwarven warfare: 35 gold
A tome on dwarven tactics: 45 gold
A tome on dwarven military organization: 20 gold.
A small book. It's in dwarven and in shorthand. Gildas can't puzzle it out.
A book on dwarvish lore: 25 gold.
Gildas is taking the books.
EDIT: Also the unidentified potion.
Artisan Granite's counting room
Magnifying glass
Measuring scale
Tweezers
Iron weights
Brass weights
Jar of white powder
From the stone tannery
A large quantity of stone cloth that may be able to be used to make garments or other things.
Cubbyhole exploration
2 silver flasks, 20 Gold Each
John will give the dragon comb to Missy-Anne, so that's -698 from his share.
Is a third post coming? I was waiting for that, since I was under the impression there was.
Sorry, I just appended it to the second.
Myann would like the following:
Amber and gold earrings: 99 gold.
Silver knife with an emerald pommel stone: 518 gold.
One of the electrum belt buckles: 20 gold.
A talisman of beaten gold: 140 gold.
Dark green lazulite: 36 gold.
Orange spinel: 739 gold.
Strawberry red quartz: 50 gold.
Ceremonial dagger, inlaid with chrysoprase: 300 gold
5x gold bars: 1500 gold. Since who doesn't want gold bars on hand?
5x silver bars: 500 gold. See above.
84 rustless steel coins. While this currency has no value in the Vastwoods, the metal is worth about 65 gold if brought up and melted down. Note that these were found in one cache and nowhere else: 65 gold.
She'd like the supplies from Artisan Granite, her and Forgar can set something up with it.
This assumes her share covers all that. In case it doesn't, I'll edit this post to sort it out.
Those items come to a total of 3967.
Could Myann please officially appraise:
2 silver flasks, nonmagical (Used a DM on them!)
And let's see if we can get the stone cloth enchanted or something somewhere? Maybe Forgar would know more about it since he did have a business right next door?
Silver flasks: 20 gold each.
Also, Feather, do not forget about eating those diamonds, if you still want to. Gildas will eat them if you don't, since he thinks they're just enchanted diamond fruits now.
And the +1 Int book also goes to Feather, for record-keeping's sake.
Bonus from the first diamond
Feather's resistance to fire rises to 2.
Bonuses from the rest of the diamonds
Feather gains damage reduction 2/-.
New Location: Forgar's Shop
You can do a few things here.
1. Buy scrolls. The selection is limited and generally no higher than 5th level. Forgar's working out some issues right now (read as: racial hit dice) so ask if you want a particular scroll. There won't be any official shop listing, just ask if you're interested in one.
2. Appraise items. The faculties here grant a +2 bonus to appraise checks. Useful for Myann's at-home appraising.
3. Magic item analysis. If you fail a Spellcraft check to identify a magic item, you can use the tools here to try again with a +2 bonus. Doing so takes three hours of work.
Longsword update.
The longsword that sickened Myann is a cold iron longsword+1. The sword grants an additional +2 bonus to damage rolls against the fey. Fey injured by the blade have to make a DC 20 Fortitude save or contract cackle fever.
8778+11228.58+37.06+11.29+4101=24,155.93
Divide by 4 for 6,038.98
Add the 1900 from the mansion
7,938.98 for everyone!
Minus any particular stuff they grabbed.
John gets 7,240.98.
125 for the books Gildas is taking, so he gets 7813.98
Myann takes the following:
Amber and gold earrings: 99 gold.
Silver knife with an emerald pommel stone: 518 gold.
One of the electrum belt buckles: 20 gold.
A talisman of beaten gold: 140 gold.
Dark green lazulite: 36 gold.
Orange spinel: 739 gold.
Strawberry red quartz: 50 gold.
Ceremonial dagger, inlaid with chrysoprase: 300 gold
5x gold bars: 1500 gold. Since who doesn't want gold bars on hand?
5x silver bars: 500 gold. See above.
84 rustless steel coins. While this currency has no value in the Vastwoods, the metal is worth about 65 gold if brought up and melted down. Note that these were found in one cache and nowhere else: 65 gold.
So her share is....3971.98 gold. She may convert more of this into lighter things later, will worry post-session.
As a point of reference, the party also has the following items still stored down below:
Dumoin Vault Coins
Approximately 10,000 silver coins
Approximately 100,000 copper coins
Palace Treasury Coins
Approximately 60k silver coins
Approximately 700k copper coins
The same modifiers as to the previous coins in the palace apply to these.
-250 gold for Revelations x5
Mantle Peep Show
> roll 1d100
* Hatbot --> "Kotono rolls 1d100 and gets 54." [1d100=54]
Gildas has gained a greater clarity to how the world works. His Wisdom score rises by 1. There was something there, wonderful and horrible at the same time. A depth that terrifies as much as it entices, a vision of something beyond the awareness of a normal human. Something impossibly vast, staggeringly so. Even that glimpse clarifies the world in ways Gildas wasn't aware it could be clarified in.
Gildas has gained a greater clarity to how the world works, and it's all fucked up. His sanity has a nice little ding in it now. Gildas suffers a -3 penalty to mind-affecting spells and effects. Sometimes things happen to him and it's easier to embrace it than turn away. Sometimes it's just too easy to succumb to the charm spell or mental influence. Like the mushrooms are there, talking to him again.
-150gp for Missy-Anne's jewellery.
-68 gold for 2 pounds of awesome pepper and some freakin' amazing garlic.
-200gp for fabric
Myann pays -200 for fabric. Feather'n'Myann get 4 yards of airweave fabric. Add it to your sheet, Cor.
-120gp for headband of perfect clothes-fitting.
-Ring of Amorphous Form for the Shapeshifting Clasp.
Gildas gets the following:
Wilding Clasp
As the MIC item, except it works on shapeshift. Choose your item wisely.
John gets the following:
Headband of Fitting
When worn, any clothes the wearer holds adjust to fit him.
- Greatsword+2, ghost touch. Three times per day as a swift action, grants 10 temporary hit points to the wielder. These hit points vanish if the sword is no longer being used.
+ This anklet allows sneak attack, skirmish or other damage to be inflicted on creatures immune to it. However, you have to be using a weapon made of alchemical silver.
Feather gets the following:
An'kalar Anklet
This anklet allows sneak attack, skirmish or other damage to be inflicted on creatures immune to it. However, you have to be using a weapon made of alchemical silver.
-150g for three reference books of only the finest quality.
Okay, add those to your collection. They don't put you over the edge, but it's a fine boost.
Okay, I'm also adding all the Dwarven books to it.
-30 gold for a wooden carving of a log with mushrooms growing near it and birds perched atop the log.
-125gp from everyone to pay off Esha's group.
Myann makes the following purchase to convert her wealth into things easier to deal with than heaps of coins. These come from the kobolds unless noted otherwise.
x5 silver bars at 100 gold each.
x5 gold bars at 300 gold each.
x1 heavy steel shield at 20 gold. Mostly a just in case she needs a shield sort of purchase.
x10 caltrops at 1 gold each. Esha gave her an idea and it never hurts to be prepared.
She'll commission one large treasure chest, decorated with mushrooms and gold. This holds the rest of her coins and some other things and costs 400 gold.
The party is given the following:
Book of Realized Fantasies
It is said this crystalline book can make reality from fantasy. The details are not known.
-2000 gp for recordkeeping for the Enchanted Stonecloth Cloak for Gildas.
Wedding gift to Myann and Feather
Scroll of Heal
Myann will buy 600 gold worth of diamond dust.
Gildas is taking 20 Wolfsbane for later use.
Vs the kingmaker!
John gains resistance to fire 1.
Gildas's fire resistance rises to 2.
Myann's fire resistance rises to 5. In addition, she gains heat endurance and improved heat endurance as bonus feats.
Feather gains a new special ability.
Heart Blow (Ex)
As a full round action, you may make a single attack at your highest base attack bonus. If you hit, you deal 10d6 points of damage and the target must make a Fortitude save. If it fails, it cannot breath and begins to suffocate. A DC 20 Heal check or 10 points of magical healing negate this and allow the target to breathe again.
Creatures that do not need to breathe or that cannot breathe still take damage from this, but are not at risk of suffocation.
Gildas gains a new special ability.
Knife Slash (Ex)
As a full round action, you may make a single attack at your highest base attack bonus. If you hit, you deal 10d6 points of damage and the target suffers a bleeding wound that deals 2 damage per round. A DC 20 Heal check or 10 points of magical healing negate this and cease the ongoing damage.
John gains a new special ability.
Dragon Blast
Dragon Blast (Ex)
As a standard action, you may unleash a dragon-blast of force from your open palm. This deals 6d6 to all creatures in a 20ft cone in front of you. A Reflex save (DC 10 + 1/2 your hit dice + your Strength modifier) allows half damage.
Apologies for the lateness of this, blame the mushrooms.
The Kingmaker has the following items on him
A golden ring
A golden mushroom crown (dropped to the side)
A scroll
A strange little wood carving of a block, painted gold.
Gildas would want to see if any of them are magic.
They're all magic. Make spellcraft.
[11:59] <Nephrite> roll 4#1d20+17 Hatbot
[11:59] * Hatbot --> "Nephrite rolls 4#1d20+17 Hatbot and gets 107." [4#1d20+17 = 20, 22, 35, 30]
Whiff on the ring and crown.
Scroll of Sidhe Knowledge
This scroll is cursed. Reading it will bestow a great deal of Sidhe knowledge, but shatter the reader's mind into insanity. The likely result is that the reader eventually becomes a fey. However, it does grant a +4 insight bonus to Knowledge (Nature) and Survival checks after reading.
Mystery Block
This block is designed to be linked to Myann. It allows her to generate golden blocks (as seen before) that have various mushroom spells within them, which emerge on being struck. However, it greatly amplifies the Sidhe energy around her, resulting in creatures nearby slowly slipping into madness. While using it on rare occasion may be safe, it is overall a path to madness.
Gildas wouldn't mind trying to break the curse on the items, but he'll leave it up to the others to decide what to do!
[20:12] <Feather> roll 2#1d20+16 ring, crown, Hatbot
[20:12] * +Hatbot --> "Feather rolls 2#1d20+16 ring, crown, Hatbot and gets 48." [2#1d20+16 = 18, 30]
Crown of the Fairy Princess
This crown is geared for Myann. If she wears this, it will greatly enlarge the connection between her and her mantle. Madness is a certainty, as well as increased power.
Gildas takes the four items.
The Enforcer's Gift, part 1
John gains the following ability.
Counterattack (Ex)
As a swift action, John may make an attack of opportunity against a creature that attacks him in melee. He must be able to perceive the creature and be able to strike it.
The Enforcer's Gift, part 2
Feather gains a +2 bonus to Dexterity.
The Enforcer's Gift, part 3
Gildas loses the -3 penalty to mind-affecting saves. As you probably figured out, this also required periodic Will saves to prevent it from getting worse. You were one failed save away from this increasing to -4 and requiring more frequent saves.
The Enforcer's Gift, part 4
Myann gains a +2 bonus to Will saves.
The party gains a map of the layer below, leading from the shrikes to the location of a lava-faring ship.
Battle vs Slayer!
Feather's resistance to fire increases to 3.
Gildas's resistance to fire increases to 3.
John's resistance to fire increases to 2.
John's competence bonus to reflex saves increases to 2.
Dragon's heart
Gildas's fire resistance rises to 5. In addition, he gains heat endurance and improved heat endurance as bonus feats. (Sandstorm) This results in a total fire resistance of 10.
Old fey's blessing
The enhancement bonus of your weapons and armors all increase by +2.
Misc bonus
The party has learned teleportation magic exists and has studied it. They may now learn and/or prepare teleportation spells. Do run them by me first, though.
Edit: This includes any teleportation psionics in John's case.
Gildas gains the following cloak.
Smoothrock Cloak
This cloak grants a +4 armor bonus to armor class. It does not count as armor or interfere with a monk's abilities in any way. If paired with a wilding clasp, it does not interfere with his shapeshifted forms and changes to match.
Congratulations, you're now a caped dire bear. Terrifying.
There's more books in the kobold camp if you want to buy them, Gildas. 350 gold total. Interested? They cover a variety of subjects.
Yes.
-350 gp for those books.
Can I add the Encyclopedia we have that adds +2 to Knowledge checks to the library pile in general, or is it a standalone benefit?
-Potion of Cure Serious Wounds.
-2x Potions of Cure Light Wounds.
Vs Nightfall and Revelation!
Gildas gains darkvision 60ft.
Gildas gains a new ability.
Darkness Parry (Su)
As an immediate action once per encounter, Gildan can cloak an attacking opponent in darkness. This grants him a +4 circumstance bonus to armor class against that attack.
In addition, the entire party gains a +2 enhancement bonus to all ability scores.
Map of the World from the Evil Castle of the Fellowship.
EDIT: And some books.
Vs the Seer!
Feather gains a new ability.
Momentary Glimpse (Su)
As a swift action on his turn, Feather can see a glimpse of the future. This grants him a +2 insight bonus to all rolls for 2 rounds. This ability may be used twice per day.
Looks like I forgot to actually post about buying the masterwork alchemical silver scimitars from the caravan. (300+20+15)x2 = 670gp.
Current cash: 7,582gp 162sp 82sp.
Sure thing. Enjoy your scimitars.
Mushroom Gold.
There are the following mushroom stamped gold coins in the converted castle:
2385 gold coins
592 double mushrooms - these are thicker than gold coins and equal out to 2.5 gp per coin.
94 full mushrooms - these are huge coins worth 18 gp per coin.
Up to y'all what you want to do with them.
Versus the wood knight!
Gildas gains extra stunning as a bonus feat.
---
The knight dropped its wood lance, if the party cares to take it.
The lance is a wood lance+1. In the hands of a creature made of wood, it functions as a lance+2, keen.
Battle on the run versus the vines:
Feather's competence bonus to reflex saves rises to +3.
Outrunning those vines!
Feather gains Run as a bonus feat.
Myann gains a +10 enhancement bonus to her land speed.
Gildas gains Run as a bonus feat.
John gains Run as a bonus feat.
A kobold army! Terrifying!
Myann gains a +1 competence bonus to reflex saves.
John gains Extra Stunning as a bonus feat.
DM note: Myann also triggered a bonus spell, but apparently I didn't save it and/or can't find it. I'll update this tonight with what she got in another post. This works for now.
Kobold treasures
A bunch of damaged crossbows
Several damaged and possibly unstable bombs
39 copper
24 silver
32 gold
A bunch of kobold-sized armor and cloaks
Cloak (magical)
Circlet of Kobold Charisma: Grants a +2 bonus to Charisma based checks, but only functions while underground. If the wearer is also wearing 10,000 gold of mundane jewelry and the like, the bonus increases to +4.
Lets take the circlet/cloak, and the cash?
Done.
Treasures of the spike passage!
One iron key
One set of silver bracers
The whirlwind minotaur's wrath!
John's maximum hit points rise by 1.
Feather's maximum hit points rise by 1.
Gildas's maximum hit points rise by 1.
Myann's maximum hit points rise by 1.
Feather's dodge bonus to armor class increases by 1.
Mid-battle pause, so these aren't official yet.
Shocker Lizard Ragnarok
John's competence bonus to attack and damage rolls against shocker lizards rises to +3.
John's unarmed attacks now count as a bane weapon against magical beasts.
John's unarmed attacks enhancement bonus rises by 1.
John gains Mobility as a bonus feat.
Feather's competence bonus to attack and damage rolls against shocker lizards rises to +3.
Feather's scimitars Stone and Oak Feller gain the magical beast bane special ability.
Feather's scimitars enhancement bonus rises by 1.
Feather gains Mobility as a bonus feat. (You can retrain mobility from your level 1 feat when you have some downtime.)
Myann gains a +1 competence bonus to attack and damage rolls against shocker lizards.
Myann gains bane magic (magical beasts) as a bonus feat.
Myann's bonus to caster level when casting mushroom spells increases to +2.
Gildas gains resistance to electricity 1.
Gildas's competence bonus to attack and damage rolls against shocker lizards rises to +2.
Gildas's natural attacks now count as bane weapons against magical beasts.
Gildas's competence bonus to Reflex saves rises to +3.
Shocker Lizard Ragnarok v 2!
John's competence bonus to attack and damage rolls against shocker lizards rises to +4.
John's competence bonus to reflex saves increases to 3.
John gains a +1 bonus to CMB and CMD.
Lizard Extermination
Feather gains a +1 bonus to Wisdom.
Lizard treasure chest
An iron key
A sharp-looking scimitar
Vs the MUMMY OF DOOM!
John's maximum hit points rise by 1.
Feather's maximum hit points rise by 1.
Gildas's maximum hit points rise by 1.
Myann's maximum hit points rise by 1.
Gildas gains resistance to negative energy 5.
In addition, the creature dropped the purple fire ankh it used.
[15:53] <Gildas> roll 4d20+18 Anhk, Bracers, Axe, Scimitar
[15:53] * Hatbot --> "Gildas rolls 4d20+18 Anhk, Bracers, Axe, Scimitar and gets 84." [4d20=18, 14, 15, 19]
[15:54] <Gildas> OOC: That can't be right...
[15:54] <Kotono> OOC: Use 4#1d20+18.
[15:54] <Gildas> OOC: Oh, I see what happened.
[15:54] <Gildas> OOC: It just rolled the four of them independently, will that work anyway? I can add the number to the four if you want.
[15:54] <Kotono> OOC: That's fine.
[15:55] <Gildas> OOC: Okay. 36, 32, 33 and 37
Ankh of the Second Life
This ankh increases the wearer's channel energy damage by 1d6. If used by an undead creature, it grants them fast healing 2.
Bracers of Discipline
These bracers hone a monk's ability to parry. If a character with at least 1 level of monk wears these, they gain a +2 shield bonus to armor class. If they have 5 levels or more, this bonus increases to +3. Ten levels of monk increases this bonus to +4.
Minotaur's Axe
Large greataxe+2, keen. If used by a creature large or larger, it grants a +4 bonus to damage rolls with it. This stacks with the enhancement bonus to damage.
Sure Slicer
Scimitar+3. In the hands of a dervish, they may count their dervish level as 3 higher to determine the bonus to attack and damage rolls while in a dervish dance.
Myann'll pass on any claims, since none of that gear is useful to her.
The bracers of discipline look neat.
Psionic fist progresses a bunch of monk stuff. Would its levels count for the bonus on the bracers?
What exactly does it progress?
A Psionic Fist's class levels stack with his monk levels for the purpose of determining his unarmed damage and bonuses to Armor Class and unarmored speed. His class levels do not apply to other monk abilities such as flurry of blows, slow fall, and so on.
It would since it progresses AC. Seems reasonable enough.
Awesome. Anyway, yeah, staking claim.
John can have them, I have the super cloak anyway.
Done. Enjoy your new bracers. Feather, are you taking the scimitar?
Scimitar is shiny, I'll just need to rename it!
Done, enjoy your new scimitar. Any thoughts on a name?
Hay Devil!
Sure, whatever works.
taking the mysterious dorje
Taking the less mysterious sedative.
The quiz results!
Gildas gains a +1 competence bonus to Profession (Herbalist) checks.
Feather gains a +1 competence bonus to Profession (Herbalist) checks.
John gains a +1 competence bonus to Psicraft checks.
Feather gains a +1 competence bonus to Perform (Dance) checks.
Myann gains a +1 competence bonus to Profession (Cook) checks.
John's staff gains the animalbane special property (both sides).
Treasure chest
1 strange potion
1 silver necklace
Gildas takes the two treasures and also the herbs from the herb room including his sedative.
Vs the dragonspawn rehash!
John's maximum hit points rise by 1.
Feather's maximum hit points rise by 1.
Gildas's maximum hit points rise by 1.
Myann's maximum hit points rise by 1.
Feather's damage reduction increases to 3/-.
Treasure box
1 key
A bit of wood with EMERGENCY BRIDGE written on paper attached to it.
Vs Johann 3.0!
John gains a new special ability.
Undead Hunter (Ex)
You're really good at putting down the living dead. You gain a +2 bonus to damage rolls against undead, as well as to saving throws against attacks and abilities from the undead.
Feather gains Iron Will as a bonus feat.
Myann's favored enemy(undead) bonus rises by 2.
Gildas's competence bonus to Reflex saves rises to +4.
John's maximum hit points rise by 2.
Feather's maximum hit points rise by 2.
Gildas's maximum hit points rise by 2.
Myann's maximum hit points rise by 2.
-1 diamond dust for Myann.
Treasure boxes
Key
A slender book labeled, "Offensive Excellence."
[14:47] <Gildas> roll 1d20+18 Book
[14:47] <Rei-chan> Gildas rolled : 1d20+18 Book --> [ 1d20=7 ]{25}
[14:47] <Gildas> roll 1d20+18 Necklace
[14:47] <Rei-chan> Gildas rolled : 1d20+18 Necklace --> [ 1d20=19 ]{37}
Necklace of Blessings
This necklace grants a +2 deflection bonus to armor class and a +2 resistance bonus to saving throws. In addition, once per day when the wearer is reduced to 0 HP or lower, it automatically casts mass cure light wounds (caster level 15th), with all allies within range being targeted. This includes the wearer.
Tome of Offensive Excellence
A single person can read this tome in an hour and gain the following benefits:
- Proficiency with all simple and martial weapons.
- Exotic Weapon Proficiency as a bonus feat. The weapon is the reader's choice.
- Power Attack and Improved Sunder as bonus feats.
If the reader already has proficiency with all simple and martial weapons, exotic weapon proficiency in one weapon and power attack and sunder as bonus feats, he instead gains +2 Strength. The book can be read once before the magic is expended.
Myann could go for the necklace or the tome. Up to y'all.
Gildas can't really use either.
Interested in the Necklace of Blessings.
post of no interest
Right. Necklace to Feather and book to Myann.
The knowledge quiz!
Feather's competence bonus to spellcraft checks rises to +4.
Gildas's competence bonus to spellcraft checks rises to +4.
Myann gains a +2 competence bonus to spellcraft.
John's competence bonus to psicraft checks rises to +3.
There's also a key in the treasure box.
Vs the wolf!
John gains Ability Focus (Stunning Fist) as a bonus feat. This overlaps with the previous +1 bonus.
Feather gains an extra 2d6 points of fire damage when using fire mushroom's fireballs. This stacks with skirmish.
John gains a +2 bonus vs mind-affecting magic and abilities.
John's maximum hit points rise by 2.
Feather's maximum hit points rise by 2.
Gildas's maximum hit points rise by 2.
Myann's maximum hit points rise by 2.
Vs Ally, the terrifying plush dragon!
Gildas's competence bonus to Reflex saves rises to +5. He has mastered the art of evasion, his evasion becomes improved evasion.
John's competence bonus to Reflex saves rises to +4.
Feather's competence bonus to reflex saves rises to +4.
Feather gains a +1 bonus to Intelligence.
John's maximum hit points rise by 2.
Feather's maximum hit points rise by 2.
Gildas's maximum hit points rise by 2.
Myann's maximum hit points rise by 2.
Treasure boxes again.
1 glowing key
A strange pin, designed to look like a bear on fire
Pin analysis
Gildas's competence bonus to spellcraft checks rises to +5. He gains skill focus(spellcraft) as a bonus feat.
Pin of the Burning Bear
This pin is worn on the clothes and melds in when shapeshifted. When the wearer takes dire bear form, they can use the following ability as a standard action.
Fire Breath (Su)
Deals 1d6 points of fire damage per hit die in a 60ft cone, Reflex save (DC 10 + 1/2 Gildas's hit dice + Gildas's Con mod) halves.
Gildas is taking the Burning Bear pin, unsurprisingly.
Vs the honey-beast!
Gildas gains a +1 competence bonus to perception checks.
Feather gains a +1 bonus to ranged attack rolls with Fire Mushroom's fireball attack. In addition, he can choose to have the spell not absorb an attack if he'd rather keep the spell.
John gains Ability Focus (Dragon Blast) as a bonus feat.
Gildas gains a +1 bonus to saves against poison.
Myann's competence bonus to reflex saves rises to +2.
John's competence bonus to Reflex saves rises to +5. He has mastered the art of evasion, his evasion becomes improved evasion.
Feather's competence bonus to Reflex saves rises to +5. He has mastered the art of evasion, his evasion becomes improved evasion.
John's maximum hit points rise by 3.
Feather's maximum hit points rise by 3.
Gildas's maximum hit points rise by 3.
Myann's maximum hit points rise by 3.
Beestone Boost
Gildas gains a +1 bonus to Dexterity.
Edit:
Gildas is immune to poison, so just change that to a flat +1 competence bonus to fortitude.
The starry night sky's wrath.
Feather gains Telling Blow as a bonus feat.
Myann's competence bonus to reflex saves rises to +3.
Feather's armor gains the ghost touch special property.
John gains a +1 bonus to Charisma.
John's maximum hit points rise by 3.
Feather's maximum hit points rise by 3.
Gildas's maximum hit points rise by 3.
Myann's maximum hit points rise by 3.
Star boss treasure box
A ring decorated with a red and white mushroom design.
Ring of the Mushrooms
When the wearer of this ring casts a mushroom spell (such as growth mushroom), they generate two mushrooms instead of one. They may have the second mushroom go to themselves or any other creature within 30ft of the target of the first mushroom.
Taking some obscure plants for later!
Lady Valisha shakedown!
Feather gains a +1 competence bonus to Intimidate checks.
Myann gains a +1 competence bonus to Intimidate checks.
Versus the Undying!
Feather's competence bonus to spellcraft checks rises to +5. He gains skill focus(spellcraft) as a bonus feat.
John gains a +1 bonus to his manifester level when manifesting crystal shard.
Gildas gains weapon focus(unarmed strike) as a bonus feat.
Myann's bonus to caster level with mushroom magic increases to +3.
Feather's resistance to fire increases to 4.
Feather gains Improved Sunder as a bonus feat.
Myann gains the ability to cast Resurrection once per day as a spell-like ability. The material component of 10,000 gold worth of diamonds must still be provided.
John's maximum hit points rise by 3.
Feather's maximum hit points rise by 3.
Gildas's maximum hit points rise by 3.
Myann's maximum hit points rise by 3.
Treasure chest
A transparent, ghostly leather belt.
Spirit Monk's Belt
In addition to counting as a monk's belt, this belt augments the powers of an invisible fist. They may use their invisibility ability at will and need not wait three rounds to use it again.
The strange pool of magic.
Headringer now functions as a staff of healing with 15 charges. This ability is lost when the charges are expended, but it may be possible to restore the charges. John is capable of using the staff normally, with a caster level equal to his hit dice.
The cliffside treasure chest
The enhancement bonus of Feather's armor increases by 1.
The enhancement bonus of Myann's armor increases by 1.
Versus the End of the Stratum.
Feather gains Searing Light as a spell like ability, once per day.
Gildas gains Blindness/Deafness as a spell like ability, once per day.
Myann gains Rage as a spell-like ability, once per day.
John gains Blindness/Deafness as a spell like ability, once per day.
Feather gains Hidden Talent as a bonus feat. (Let me know what power you chose.)
John's maximum hit points rise by 5.
Feather's maximum hit points rise by 5.
Gildas's maximum hit points rise by 5.
Myann's maximum hit points rise by 5.
Let's go with Force Screen.
Sure thing, hope it works well for you.
Quote from: Anastasia on June 19, 2014, 02:31:56 PMDM note: Myann also triggered a bonus spell, but apparently I didn't save it and/or can't find it. I'll update this tonight with what she got in another post. This works for now.
This slipped through the wickets awhile, so let's solve it now.
Golden Mushroom
Evocation/Transmutation [Fire]
Level: Sor/Wiz 4
Components: V, S, Special
Casting Time: 1 standard action
Range: Close (25ft + 5ft/2 levels)
Target: One creature
Duration: 1 min/level (D)
Saving Throw: None
Spell Resistance: No
This spell functions as fire mushroom, except as noted here. The target emits golden fireballs that do 5d6 points of damage. In addition, when powerful enemies are defeated with that fireball, gold coins appear.
Note: For the sake of Feather's bonuses, this spell counts as fire mushroom. Likewise if anyone else obtains similar bonuses.
Versus the Lost Half.
The enhancement bonus of Feather's two scimitars (the ones wielded at the end of the battle) increases by 1.
The enhancement bonus of Feather's armor increases by 1.
The enhancement bonus of Myann's sword increases by 1.
The enhancement bonus of Myann's armor increases by 1.
The enhancement bonus of John's staff increases by 1.
John gains a +1 natural armor bonus to armor class.
Gildas gains a +2 natural armor bonus to armor class.
Gildas's natural attacks gain the dragonbane special property.
Myann's competence bonus to reflex saves increases to +3.
John gains a +1 bonus to Strength.
John's maximum hit points rise by 5.
Feather's maximum hit points rise by 5.
Gildas's maximum hit points rise by 5.
Myann's maximum hit points rise by 5.
Stone Scimitar +5 main/Hay Devil +4 secondary
Finale!
'Wizard's Book'
This odd book seems to be written by Young Hubert. It talks a lot about magic and it makes a lot of sense to John. He may select any two powers from any manifesting class list and gain those as powers known. He can't select powers of a higher level than he can manifest. In addition, he gains a permanent +5 bonus to power points.
Wild Amplifier
This clasp is identical to a wild clasp. In addition, it grants a +2 bonus to Strength, Dexterity and Constitution while the wearer is shapeshifted.
Ring of Mushroom Wizardry
Myann gains double the normal of spell charges when this ring is worn.
Dragon's Gem
When applied to Feather's wyvern armor, this gem dissolves and grants the following benefits: A +2 increase to the enhancement bonus of the armor and the wyvern poison ability gains a +4 bonus to the DC. In addition, the wyvern poison ability may be used at will now (no more than once per turn).
John's maximum hit points rise by 20.
Feather's maximum hit points rise by 20.
Gildas's maximum hit points rise by 20.
Myann's maximum hit points rise by 20.
Old treasure chest in the house ruin
A pile of gold coins
Several minor gemstones
Putting those into the Fairy Backpack.
Statue guardians.
3 spears
A handful of golden mushroom coins
Gildas grabs the three spears for now!
Myann will take the coins, since coins can equal diamonds and she needs a lot now.
[18:07] <Feather> Our goal is 7500+7000+4000+8000
[18:07] <~Kotono> roll 7500+7000+4000+8000
[18:07] <Serith> Kotono roll for Serith < 26500 >
[18:07] <Feather> So 26,500gp
[18:07] <@John> roll 8581+7582+1086+5459+4000
[18:07] <Serith> John roll for Serith < 26708 >
[18:07] <@John> We barely cover it if Gil can sell his ores at full price.
[18:07] <~Kotono> He can.
208 left split four ways for 52gp each.
[16:16] <Nephrite> roll 3#1d20+25 for the three spears too because I never actually identified them
[16:16] <Serith> Nephrite roll for Serith < 40, 32, 45 >
[16:11] <Nephrite> roll 1d20+25 for the kobold cloak we never identified
[16:11] <Serith> Nephrite roll for Serith < 26 > [d20=1]
[16:12] <Ko-DireBearsequal2Hannas> Congratulations, your dire bear from is 2 Hannas tall. So it is ruled.
[16:12] <Ko-DireBearsequal2Hannas> Now work.
[16:12] * Ko-DireBearsequal2Hannas is now known as Kowork
[16:12] <Nephrite> roll 1d20+25+2 using Forgar's doodliedoo thing because c'mon Serith
[16:12] <Serith> Nephrite roll for Serith < 35 > [d20=8]
Where are those spears from?
Shaman's Cloak
This cloak grants a +2 bonus to Charisma when worn, as well as resistance to fire 10. It grants a +4 bonus to any saving throws against explosions, bombs or similar things.
The three statues.
Spears+1. Each of these spears have powers that can only be unlocked by properly programmed constructs - the ability to hurl ice and wind, among others.
Party loses the shaman's cloak, gains 3k gp (which goes to improving the claws) and 3 of the following.
Super Kobold BOOOMS!
These bombs are thrown and require a ranged touch attack to hit. They can be thrown up to 100ft. They deal 12d6 points of fire damage to the creature struck and all creatures within 20ft of the target. If the creature is missed, the bomb explodes 1d6*5ft past the target.
Gildas, list the stats on your claws real quick?
Stone claws: Grant Gildas's unarmed attacks the flaming property. (worn)
Okay. The upgrade improves this to flaming burst.
Taking one cold iron pin just in case.
-1 diamond dust for Myann.
Feather gains the following mantle. It sets ins low and won't be a factor in the post game, as there's not likely to be any combat. It's here for posterity.
Wolf [Animal]
Prerequisite: Str 13
Benefits: You gain the scent special quality. In addition, you gain a bite natural attack that deals 1d4 points of damage (1d3 if small, 1d6 if large).
Lifebringer
Longsword+2. Lifebringer has a pool of 100 hit points. When the wielder of Lifebringer takes damage, they may use an immediate action to shift the damage to the sword instead. This damage is subtracted from the pool and the wielder takes no damage. If the pool is fully expended, Lifebringer shatters. Lifebringer's hit point pool replenishes each day at dawn.
This is purely for posterity, but is all loot sorted, distributed and updated?
Barring things like the coins we left back in the shrikes, yes.
Quote from: Anastasia on June 13, 2014, 03:21:33 AM
Mushroom Gold.
There are the following mushroom stamped gold coins in the converted castle:
2385 gold coins
592 double mushrooms - these are thicker than gold coins and equal out to 2.5 gp per coin.
94 full mushrooms - these are huge coins worth 18 gp per coin.
Up to y'all what you want to do with them.
Including these? I recall these weren't ever sorted.
I thought those were used for the submarine? If not, then yes, it would appear we have a treasure trove. I mean, it's kind of irrelevant with the magic money pixie around, but...
It really is irrelevant, yes. I'm just doing this now so it's sorted in case I need to come back to it one day.