General feats
Aura of Allied Defense [Epic]
Prerequisite: Allied Defense, Improved Combat Expertise, cha 25
Benefit: Whenever you use the combat expertise feat, all allies within 20ft of you gain the same bonus to armor class (but not the penalty to attack rolls). This replaces (does not stack) the bonus from allied defense.
Automatic Metamagic [Epic, Metamagic]
Prerequisite: Any metamagic feat, spellcraft 15 ranks, ability to cast 9th level arcane or divine magic.
Benefit: Choose a non-epic metamagic feat you possess. All of your 0, 1st, 2nd and 3rd level spells are automatically affected by this metamagic without using higher level spell slots.
Special: You can gain this feat multiple times. Each time you take this feat, you may either select a different metamagic you possess and apply it to your 0, 1st, 2nd and 3rd level spells or apply it to the next three levels of spells of a metamagic feat that you already possess this feat for.. For example, a sorcerer with Automatic Metamagic(Empowerx2) would automatically empower all spells from 0 to 6th level.
Axiomatic Strike [Axiomatic, Epic]
Prerequisite: Ability to smite chaos, cha 25
Benefit: Any weapon you wield is treated as an axiomatic weapon (is lawfully-aligned and deals an extra 2d6 points of damage against creatures of chaotic alignment). This ability stacks with similar abilities.
Death Poison [Epic]
Prerequisite: Virulent Poison, Deadly Poison, Fast Poison, Relentless Poison.
Benefit: Your poison can now damage creatures otherwise immune to poison. Such creatures are affected, but they gain a +5 bonus to any saving throws to resist the poison and any damage or negative effects are halved. Magic such as delay poison is still effective.
Demonslayer [Epic]
Prerequisites: Str 25, non-chaotic alignment, must have slain a demon with at least 21 hit dice.
Benefit: Any weapon you wield is far more effective against demons. Its enhancement bonus is counted as +2 higher and deals an extra +2d6 damage against demons. This stacks with similar effects. This bonus extends to natural weapons but not to spells or spell-like abilities.
Special: This feat has been developed in the Blood War by the devils, but a few mortals have learned its secrets and spread it to Creation.
Destructive Presence [Epic]
Prerequisite: Able to cause spiritual wounds
Benefit: Your presence is more straining on the Prime than normal. You raise the severity of the spiritual wounds you cause by one category. If you already cause the maximum level of spiritual wound available, increase the effect of the wound in some way (see rules in the spiritual wounds article).
Embrace of the Pale Mother [Epic, Vile, Anarchic]
Prerequisite: Iron Will, Epic Will, wis 29, must have Pale Night as a patron.
Benefit: Pale Night has gifted you with a glimpse of what lies beyond her ever-shifting veil. Through impossible willpower you have survived, mind forever twisted beyond mortal comprehension. You are immune to mind-affecting abilities of all types. In addition you now see flashes of the truth behind things. Once per day as a swift action on your turn, you may gain the benefits of a true seeing spell. This lasts for 6 minutes with a caster level equal to your hit dice.
Enhance Mount [Epic]
Prerequisite: Special Mount
Benefit: Your special mount gains a +2 bonus to Strength and Constitution, as well as a +1 bonus to attack rolls and armor class.
Special: You may select this feat more than once. Its effects stack.
Epic Ability Focus [Epic]
Prerequisite: Ability Focus for the ability you wish to select for Epic Ability Focus.
Benefit: Add +4 to the DC for all saving throws against the special attack on which the creature focuses. This stacks with the benefit from Ability Focus.
Special: A creature can gain this feat multiple times. Its effects do not stack. Each time the creature takes the feat it applies to a different special attack.
Epic Agile Shield Fighter [Epic]
Prerequisite: Agile Shield Fighter
Benefit: When you make a full attack, you may make a second attack with your shield, but with a -5 penalty.
Special: You may select this feat up to three times. The second time grants you a third attack with your shield a -10 penalty and the third time grants you a fourth attack with your shield with a -15 penalty.
Epic Blindsight [Epic]
Prerequisite: Blindsight 30ft or greater.
Benefit: Your blindsight doubles in range.
Special: This feat may be taken more than once. It's effects stack. Remember that two doubling equal a tripling, and so forth.
Epic Cold Focus [Epic]
Prerequisite: Greater Cold Focus
Benefit: Add +2 to the DC for all saving throws against spells you cast with the cold descriptor. This bonus stacks with similar bonuses, such as those granted by Spell Focus and Greater Spell Focus.
Epic Crafting [Epic]
Prerequisite: Any two item creation feats.
Benefit: You can create items that exceed 200,000 gold or items that exceed the normal limits for non-epic equipment. You must still have the normal, non epic feat to create an item in the first place, such as Craft Wondrous Item, Craft Ring and so on.
Epic Disarm [Epic]
Prerequisite: Improved Disarm, dex 23
Benefit: You gain a +6 bonus on the CMB check you make to disarm your opponent, as well as a +6 bonus to CMD to resist being disarmed. This stacks with the bonus from Improved Disarm. When you successfully disarm a foe, you may send the weapon up to 30ft away in a direction of your choice. At your choosing, you may take the weapon if you have a free hand or send it flying at an ally or enemy within 30ft. If sent at an ally and they have a free hand, they may catch the weapon as a free action and use it. If sent at an enemy, it is treated as an improvised weapon. Resolve this as if you had thrown the weapon at them.
Epic Divine Might [Divine, Epic]
Prerequisite: Divine Might, cha 21
Benefit: When you use Divine Might, you deal twice your charisma modifier as bonus damage.
Epic Divine Shield [Epic]
Prerequisite: Blinding Speed, Divine Shield, cha 23
Benefit: You may use divine shield as a swift action.
Epic Favored Dodge [Epic]
Prerequisite: Favored Dodge, at least four favored enemies
Benefit: The benefits of your favored dodge feat apply to all of your favored enemies. You use the bonus for each favored enemy for that respective type of favored enemy.
Epic Inspire Heroics
Prerequisite: Inspire Heroics (4 targets), Perform 24 ranks
Benefit: Inspire Heroics can now be used as a swift action and it now provides all allies with Spell Resistance equal to 11 + your effective bard level for as long as it lasts in addition to its normal effects.
Epic Manifesting [Epic]
Prerequisite: Ability to manifest powers of the normal maximum level in at least one manifesting class.
Benefit: You can manifest powers of a higher level than the normal maximum. See the tables below for further progression. You must still have the requisite ability score (10 + power level) in order to manifest these powers.
Epic Master of Knowledge [Epic]
Prerequisite: Master of Knowledge, int 23
Benefit: You gain a +4 bonus to all knowledge checks. This stacks with the bonus from master of knowledge, skill focus and other such bonuses.
Epic Maximize Spell Like Ability [Epic]
Prerequisites: Maximize Spell Like Ability, cha 23
Benefit: Choose an ability to which you have selected maximize spell like ability for. You may maximize this spell like ability an unlimited amount of times per day.
Special: You can gain this feat multiple times. It's effects do not stack, choose a different qualifying spell each time.
Epic Nemesis [Epic, Exalted]
Prerequisite: Nemesis, at least four favored enemies, wis 25
Benefit: The benefits of your nemesis feat apply to all of your favored enemies. You can discern between different types of favored enemies when you sense them.
Epic Quicken Spell Like Ability [Epic]
Prerequisites: Quicken Spell Like Ability, cha 25
Benefit: Choose an ability to which you have selected quicken spell like ability for. You may use this spell like ability as a swift action an unlimited amount of times per day.
Special: You can gain this feat multiple times. It's effects do not stack, choose a different qualifying spell each time.
Epic Overrun [Epic]
Prerequisite: Improved Overrun, str 23
Benefit: You gain a +6 bonus on the CMB check to overrun a creature, as well as a +6 bonus to CMD to resist being overrun. This stacks with the bonus from Improved Overrun. You may overrun as many creatures as you like during your move, as long as you do not fail a CMB check to overrun a creature.
Epic Rage [Epic]
Prerequisites: Mighty Rage, str 21, con 21
Benefit: The bonuses to strength, constitution and will saves from your rage rise by +4.
Epic Rapidshot [Epic]
Prerequisite: Rapidshot, Improved Rapidshot, dex 25
Benefit: When you use your rapidshot attack, you get a second extra attack. The attack is at your highest base attack bonus and follows all the rules for Rapidshot.
Epic Shieldmate [Epic]
Prerequisite: Improved Shieldmate
Benefit: The shield bonus your shieldmate feat grants friendly adjacent creatures equals your shield bonus to armor class. If you have the shield barrier and shield evasion feats, they apply to friendly adjacent creatures as well.
Epic Spell Capacity [Epic]
Prerequisite: Ability to cast spells of the normal maximum level in at least one spellcasting class.
Benefit: You can cast spells of a higher level than the normal maximum. See the tables below for further progression. You must still have the requisite ability score (10 + spell level) in order to cast any spell stored in these slots. If you have a high enough ability modifier to gain one or more bonus spells for this spell level, you also gain the bonus spells for this spell level. You must use this slot as a member of the class in which you can already cast spells of the normal maximum spell level. You may prepare spells of these new levels or metamagic spells or this level as normal.
Epic Spell Focus (Good) [Epic, Exalted]
Prerequisite: Spell Focus (Good)
Benefit: Add +2 to the DC for any spell you cast with the good descriptor. This stacks with the bonus from Spell Focus (Good).
Epic Sunder [Epic]
Prerequisite: Improved Sunder, str 23
Benefit: You gain a +6 bonus on the CMB check you make to sunder a creature's equipment, as well as a +6 bonus to CMD to resist your equipment being sundered. This stacks with the bonus from Improved Sunder. When you successfully destroy a creature's worn or carried equipment by sundering, you may choose to deal any damage in excess of the amount needed to sunder the equipment to the creature instead.
Epic Tactical Advantage [Epic]
Prerequisite: Tactical Advantage, at least four favored enemies, wis 23
Benefit: The benefits of your tactical advantage feat apply to all of your favored enemies. You use the bonus for each favored enemy on that respective type of favored enemy.
Epic Trip [Epic]
Prerequisite: Improved Trip, str 23
Benefit: You gain a +6 bonus on the CMB check you make to trip your opponent, as well as a +6 bonus to CMD to resist being tripped. This stacks with the bonus from Improved Trip. When you deal damage to a creature you tripped with your extra attack from Improved Trip, they must make a Fortitude save (DC 10 + 1/2 hit dice + strength modifier) or be unable to move or rise from being prone for one round. They may still act otherwise.
Epic Zen Archery [Epic]
Prerequisite: Zen Archery, wis 23
Benefit: You may apply your Wisdom modifier place of your Strength modifier for ranged attack damage rolls.
Fast Poison [Epic]
Prerequisites: Virulent Poison, Blinding Speed
Benefit: Your poison deals secondary damage one round after infection, instead of one minute.
Final Blitz [Epic]
Prerequisite: Rapid Blitz, dex 23
Benefit: You can designate a fourth target for your spring attack feat. In addition to the third attack you gain from your rapid blitz feat, you may make a fourth attack at a -15 penalty.
Heavenly Turning [Epic, Exalted]
Prerequisite: Exalted Turning, cha 25
Benefit: When you channel positive energy, you treat evil outsiders as undead. They take damage from your turning, even if they would normally heal from positive energy.
Honeydip's Charge [Epic]
Prerequisite: Dire Charge, Superior Initiative, dex 25
Benefit: When you charge and a creature makes an attack of opportunity against you, that creature is denied their dexterity bonus to armor class until the beginning of your next turn. Creatures with uncanny dodge are immune to the effects of this feat.
Improved Intuitive Attack [Epic, Exalted]
Prerequisite: Intuitive Attack, wis 19
Benefit: With a simple weapon of your size or a natural weapon, you may use your Wisdom modifier instead of your Strength modifier on weapon damage rolls.
Improved Weapon Finesse [Epic]
Prerequisite: Weapon Finesse, dex 25
Benefit: You may use any one handed weapon with weapon finesse as well as a light weapon. You may use your dexterity modifier instead of your strength modifier for damage.
Normal: You may only use weapon finesse with a light weapon, a rapier, whip or spiked chain of your size category. You use your strength modifier to determine damage.
Inspire Health [Epic]
Prerequisites: Perform 24 ranks
Benefit: You can use song or poetics to draw out the inner health in yourself and your allies within 50ft. Any creature who can hear you perform within that range gains temporary hit points equal to their hit dice x 10, up to a maximum of double their total hit points, for 5 rounds and for 5 rounds after the bard stops singing. In addition, they are healed of effects such as fatigue and exhaustion, and any dying creature who hears this song is stabilized. Inspire Health is a mind-affecting ability.
Inspire Mobility [Epic]
Prerequisite: Perform 24 ranks
Benefit: You can use song or poetics to inspire mobility in yourself and your allies within 50ft. Any creature who can hear you perform within that range gains the benefits of a Haste and Freedom of Movement spells (caster level equal to your bard level). This lasts for as long as you perform and 5 rounds after. Inspire Mobility is a mind-affecting ability.
Jormugandr's Charge [Epic]
Prerequisites: Combat Reflexes, Dire Charge, Epic Overrun, str 31
Benefit: You may overrun opponents as part of a charge. These overrun attempts are free actions as part of your charge. In addition, you may choose to make a melee attack against any creature you successfully overrun in this manner. Make the attack at your highest base attack bonus. Each attack you make in this fashion counts as one of your attacks of opportunity for the round.
Magic Bane [Epic]
Prerequisite: Pierce Magical Concealment, Pierce Magical Protection
Benefit: Your weapons are treated as being magebane. Against any creature with spellcasting, your weapon's enhancement bonus is treated as two points higher and you deal an extra 2d6 points of damage per hit. This stacks with similar abilities.
Special: Taking this feat reduces your caster level for all your spells and spell-like abilities by 4.
Multiaction [Epic]
Prerequisites: Improved Initiative, Blinding Speed, dex 25
Benefit: You gain another swift action per round. This may be spent paying for an immediate action, leaving you with one swift action to use that round or you may take two swift actions in the same round.
Special: This feat replaces multispell.
Order Incarnate [Axiomatic, Epic]
Prerequisite: Spurn disorder, cha 21
Benefit: The powerful order you represent grants you a +6 circumstance bonus to Bluff and Intimidate checks versus chaotic creatures. Such creatures recognize you for what you are and act appropriately.
Persistent Divine Might [Divine, Epic]
Prerequisite: Divine Might, cha 21
Benefit: When you use Divine Might, it lasts for a number of rounds equal to your charisma modifier.
Psionic Crush [Epic, Psionic]
Prerequisite: Greater Psionic Fist, str 21, base attack bonus+21
Benefit: When you use your psionic fist feat, you also deal damage to the target's power point reserve. They take damage to their power point reserve equal to the damage the attack dealt. For example, an attack that deals 50 points of damage also deals 50 points of power point damage.
Pulverize [Epic]
Prerequisites: Great Ability (Strength), Power Attack, base attack bonus+21, str 29
Benefit: You deal 1.5 times your Strength modifier with the damage of melee and ranged attacks. If you use a two handed weapon, you instead deal two times your Strength modifier. If you have secondary natural weapons that deal one half of your Strength modifier to damage, they now deal your full Strength modifier to damage.
Normal: You deal your normal Strength modifier to damage for melee and ranged attacks. If you use a two handed weapon, you deal 1.5 times your Strength modifier for damage.
Relentless Poison [Epic]
Prerequisite: Deadly Poison
Benefit: If the victim of your poison fails it's secondary save against your poison, it must save again in another minute or again suffer secondary damage from the poison. This continues until the victim is incapacitated, killed, is cured of the poison or passes a saving throw against the poison.
Special: If you possess the fast poison feat, the time between saves is reduced to one round.
Selune's Fall [Epic]
Prerequisite: Epic Disarm, Epic Trip
Benefit: Whenever you succeed on a disarm or trip maneuver against a target, you also automatically succeed on the other maneuver. For example, if you successfully trip an opponent, you also disarm them. This counts as making both maneuvers for the sake of benefits from feats, such as the extra attack from improved trip.
Sever the Weave [Epic]
Prerequisite: Mage Slayer, Magic Bane, str 25
Benefit: Spellcasters are not aware that they may not cast defensively near you. In addition, anyone you hit with an attack of opportunity must make a Will save (DC 10 + your Str modifier + 1/2 your hit dice) or be unable to cast spells or spell-like abilities for 1 minute.
Special: Taking this feat reduces your caster level for all your spells and spell-like abilities by 4.
Shield Barrier [Epic]
Prerequisites: Shield Specialization, Shield Ward.
Benefit: You may apply your shield bonus to armor class as a bonus to Reflex saves.
Shield Evasion [Epic]
Prerequisites: Shield Barrier, dex 19
Benefit: Whenever you are using a shield, you are treated as having the evasion special quality. This evasion works in any type of armor, including heavy armor.
Soothing Presence [Epic]
Prerequisite: Able to cause spiritual wounds
Benefit: Your presence is less straining on the Prime than normal. You lower the severity of the spiritual wounds you cause by one category, to a minimum of no wound caused.
Specialized Metamagic [Epic, Metamagic]
Prerequisite: Easy Metamagic, Spellcraft 15 ranks.
Benefit: Select a metamagic feat that you possess. The level adjustment of this metamagic feat decreases by 2, to a minimum of +0. This stacks with the benefit from Easy Metamagic.
Stygian Critical [Epic]
Prerequisites: Overwhelming Critical, Staggering Critical, str 23
Benefit: When you confirm a critical hit with a weapon for which you have the Improved Critical feat, the target is also slowed for 3 rounds. This overlaps (does not stack) with the benefits from the Staggering Critical feat. In addition, the target must make a Will save (DC 10 + 1/2 your hit dice + Strength modifier) or be confused for 3 rounds as well due to sudden, brief amnesia.
Sudden Enhance [Epic, Metamagic]
Prerequisites: Sudden Maximize.
Benefit: Once per day, you may apply the benefits of the Enhance Spell feat to any spell you cast, without increasing its casting time or slot level, or specially preparing it ahead of time. You may still use Enhance Spell normally if you have it.
Supernatural Disruption [Epic]
Prerequisite: Supernatural Instincts, dex 23
Benefit: When you successfully deal damage on an attack of opportunity caused by a supernatural ability (from your Supernatural Instincts feat), the target must make a concentration check or lose the action, as if it was a disrupted spell. The DC for this check is equal to the damage you inflict with your attack of opportunity. Supernatural abilities disrupted in this way are lost and wasted, plus if the ability has a limited number of uses, this disrupted use counts against the limit for it.
Vile Divine Might [Divine, Epic, Vile]
Prerequisite: Divine Might, cha 25
Benefit: The extra damage from your divine might ability is vile damage.
Vile Sunder [Epic, Vile]
Prerequisite: Epic Sunder, Vile Martial Strike, cha 25
Benefit: Objects that you damage or destroy by sundering are more difficult to repair. Objects that are damaged or destroyed by your sunder can only be repaired within an area that has been consecrated or hallowed. Additionally, the Craft DC to repair the item increases by a number equal to your hit dice. If magic is used to repair the item (including using item creation feats), the caster must succeed on a caster level check with a DC equal to your hit dice to repair the item, otherwise the spell fails.
Vile Sneak Attack [Epic, Vile]
Prerequisite: Sneak attack+6d6, any one of Vile Martial Strike, Vile Ki Attack or Vile Natural Attack
Benefit: The extra damage from your sneak attack is vile damage.
Vivacious Spell [Epic, Exalted, Metamagic]
Prerequisite: Consecrate Spell, Energize Spell
Benefit: A spell modified this feat is transformed into pure bright, life-filled energy. Any damage the spell inflicts becomes divine typed damage and the spell gains the good descriptor. In addition, the spell deals double damage to undead and evil outsiders. A vivacious spell uses a spell slot three levels higher than the actual spell's level.
From epic progressions and epic classes
Adaptable Diplomat [Epic]
Prerequisite: Three or more favored embassies
Benefit: The time needed to change a favored embassy is reduced to one week. In addition, during this time, you do not lose the benefit of the favored embassy you are abandoning. Instead, you lose this benefit when you gain the benefits to your new favored embassy.
Adept Stowaway [Epic]
Prerequisite: Stowaway
Benefit: You gain a +5 bonus to the level check to determine if you can successfully stow away on a conjuration (teleportation) spell or spell-like ability.
Special: You may select this feat more than once. Its effects stack.
Aligned Damage Reduction [Epic]
Prerequisite: Favored Soul level 21st, must worship a deity with a lawful, chaotic, good or evil component to his alignment.
Benefit: Choose a non neutral alignment component you possess. You gain the opposite as a qualifier to bypass your favored soul damage reduction. For example, a lawful good favored soul may choose to add the chaotic or evil qualifier to her favored soul damage reduction.
Arcane Knowledge [Epic]
Prerequisite: Arcane Dilettante (6 spells), int 23
Benefit: You gain an additional two spells per day with Arcane Dilettante.
Special: You may select this feat more than once. Its benefits stack.
Arcane Mastery [Epic]
Prerequisite: Arcane Dilettante (6 spells), int 25
Benefit: Select two spells from an arcane spell list that do not appear on the sorcerer/wizard spell list. You may now prepare these two spells with Arcane Dilettante. You may not select a spell of a higher level than you can cast with Arcane Dilettante.
Archfiend's Gift [Epic]
Prerequisite: Dark Gift, cha 25
Benefit: The bonus to save DCs from your dark gift ability rises by two. In addition, this bonus now applies to your mortalbane shout and condemn mortal abilities.
Armor Mastery [Epic]
Prerequisite: Heavy Armor Optimization, dex 15
Benefit: When you are wearing heavy armor, raise the maximum dexterity bonus of the armor by 3.
Special: You may select this feat more than once. Its benefits stack.
Armor Melter [Epic]
Prerequisite: Dragon's Heat, Searing Dragonfire Strike
Benefit: As a standard action, you may fire a single arrow. If it is a dragonfire strike and activates your dragon's heat ability, the heat metal spell it creates deals damage to anything it heats. The objects take full damage from the fire and ignore the equipment's hardness. Equipment reduced to 0 hit points through this are reduced to molten metal and worthless.
Normal: Heat metal does not deal damage to objects it affects.
Armor of Faith [Epic]
Prerequisite: Armor Skin, Favored Soul level 23rd.
Benefit: The protection of your deity surrounds you at all times. You gain a +2 sacred bonus to armor class if good or neutral. If you are evil, you gain a +2 profane bonus to armor class instead.
Aura of Inspiration [Epic]
Prerequisite: Source of Inspiration, cha 25
Benefit: Your inspiration is like an aura, affecting all those close to you. This functions as Source of Inspiration, except as noted here. All allies within 30ft gain the benefit of your inspiration. Doing this is extraordinarily taxing and requires an additional 6 points of inspiration per use, on top of what the ability already costs.
Aura of Numbers [Epic]
Prerequisite: Share Numerology.
Benefit: All allies within 30ft, including yourself, gain the benefit of a numerology when you use it. Unwilling allies are not affected.
Automatic Quick Cast [Epic]
Prerequisite: Quick Cast 3/day
Benefit: Your 1st and 2nd level duskblade spells are automatically quickened. You need not use a daily use of Quick Cast to cast them as a swift action.
Special: You may select this feat more than once. Each time you do, the next two levels of duskblade spells are automatically quickened.
Barrier Piercer [Epic]
Prerequisite: Epic Dispelling Shot
Benefit: Your dispelling shots ignore various magical barriers that would normally stop them, such as wind wall, wall of force, solid fog, prismatic wall or prismatic sphere, so long as they were cast by one of your favored enemies. This does not apply to barriers created by spells with an instantaneous duration.
Blending the Two Schools of Strategy [Epic]
Prerequisite: Dance of Divine Might (Maximize), cha 25
Benefit: When you use your Dance of Divine Might ability, you may choose to both empower and maximize the divine caster's next spell. You must make a successful Spellcraft check (DC 20 + spell level) to enhance the spell. All other rules regarding this ability follow as described in Dance of Divine Might.
Butcher's Glee [Epic, Vile]
Prerequisite: Mutilation class feature.
Benefit: Whenever you successfully use your scarring strike or mutilation class feature, you gain a +2 profane bonus to armor class, attack rolls, damage rolls and saving throws. This bonus lasts until the end of the encounter. Multiple bonuses from successful scarring strikes or mutilations stack, to a maximum of +8.
Cloak of Numbers [Epic]
Prerequisite: Balance class feature.
Benefit: You gain a new numerology to use. By combining numbers together, you create a shield of numbers to protect you. This functions as a holy aura spell with two exceptions. First, you gain spell resistance 25 against spells with any alignment descriptor (good, evil, lawful and chaotic) or from a non neutral spellcaster (any alignment but neutral). Second, you may select from holy aura, unholy aura, shield of law and cloak of chaos for the effect that happens to creatures who strike you. This effect works any non neutral person that strikes you. This must be chosen at the time of using the numerology. Regardless of your choice, the DC for this ability is 10 + your Charisma modifer + 1/2 your hit dice.
Combat Insight [Epic]
Prerequisite: Sharp-Shooting, Ranged Precision+4d8, wis 19
Benefit: You may add your Wisdom modifier to the damage you deal with successful ranged attacks with your bow.
Crushing Furious Strike [Epic]
Prerequisites: Furious Strike ability, cha 21.
Benefits: You deal an extra 1d6 damage on a successful furious strike. This damage stacks with the normal extra damage dice from furious strike.
Special: This feat may be taken more than once. Its benefits stack.
Curse of the Guilty [Epic]
Prerequisite: Inescapable Guilt, cha 23
Benefit: When you successfully smite the guilty, the target is also cursed, as if by a bestow curse spell. The caster level equals your hit dice. The exact conditions of the curse are chosen at the time of your smite. The target must survive your smite the guilty for this ability to work. Creatures slain by smite the guilty are not affected, even if later raised. Due to the vehemence of your conviction against the guilty, this curse can only be removed by a wish, miracle or a remove curse with a caster level equal to your hit dice. This is a supernatural ability, spell resistance applies.
Dance of the Hunting Raptor [Epic]
Prerequisite: Dance of the Soaring Eagle, Dire Charge, Tumble 24 ranks
Benefit: You are able to swoop down and deliver utterly devastating blows. Whenever you charge an opponent beneath you, the benefit from Dance of the Soaring Eagle improves. Your charge now grants you a +6 bonus to hit and a +4 bonus to damage. If you successfully hit, the target is knocked prone. Further, unless the target passes a will save (DC 10 + 1/2 hit dice + strength modifier), they are shaken for 3 rounds by your fearsome display of martial prowess.
Dawnstrike [Epic]
Prerequisite: Sword of Light, Divine Strike, cha 21
Benefit: Whenever you successfully sneak attack undead with your divine strike ability, you deal an extra point of damage per die of sneak attack. This is a supernatural ability.
Deathless Body [Epic]
Prerequisite: Deathless Frenzy, con 25
Benefit: You are much harder to kill. Lower the amount of damage needed to kill you by 40 points. For example, taking this feat means that you do not die until you reach -50 hit points, rather than -10 hit points. All other rules for being reduced to below zero hit points continue to apply.
Special: You may select this feat more than once. Its benefits stack.
Divine Rejection [Epic]
Prerequisite: Divine Interference, cha 19
Benefit: The DC to cast a divine spell within 30ft of you increases by 4. If a divine spell fails due to this ability, the caster is momentarily stunned and drops his defenses. Treat this as the caster provoking an attack of opportunity.
Special: This feat may be taken more than once. The increase to the DC to cast a divine spell stacks.
Divine Temptation [Epic]
Prerequisite: Eternal Control, cha 25
Benefit: Your charm, suggestion, adjust morality and domination temptation abilities can affect creatures immune to mind-affecting abilities. They gain a +5 bonus to any saving throw the ability allows.
Draconic Fortitude [Epic]
Prerequisite: Dragonshape, con 25
Benefit: Your study of draconic power floods the natural resiliency of dragons into your body. You gain immunity to paralysis and sleep effects.
Emergency Skirmish [Epic]
Prerequisite: Skirmish+4d6/+4 AC, dex 25
Benefit: Once per day you may make an emergency skirmish. On your turn you may declare an emergency skirmish. You count as having moved 10ft for the sake of skirmish, even if you do not move that round.
Special: This feat may be taken more than once. Each time you take it, you may use emergency skirmish another time per day.
Embrace of Wings [Epic]
Prerequisite: Dragonshape, con 19
Benefit: You blur the line between your normal form and your draconic form, causing you to sprout dragon wings. This grants you a fly speed equal to two times your base land speed.
Endless Cuts [Epic]
Prerequisite: A Thousand Cuts, dex 21
Benefit: You may use your a thousand cuts ability an additional two times per day.
Special: You may select this feat more than once. Its benefits stack.
Epic Ability Boon [Epic]
Prerequisite: Ability Boon+6
Benefit: The ability score bonus from Ability Boon rises by 2.
Special: You may select this feat more than once. Its benefits stack.
Epic Coordinate [Epic]
Prerequisites: Coordinate+3
Benefit: The bonus you grant with your coordinate ability rises by 2.
Special: You may select this feat more than once. Its benefits stack.
Epic Dancer's Strike [Epic]
Prerequisite: Dancer's Strike, cha 21
Benefit: You now gain the benefit of your Dancer's Strike ability at all times. You do not need to use a standard action to activate it. In addition, your Dancer's Strike now counts as epic to bypass damage reduction.
Epic Dispelling Shot [Epic]
Prerequisite: Greater Dispelling Shot
Benefit: Your dispel check for greater dispelling shot gains a +2 bonus.
Special: You may select this feat more than once. Its benefits stack.
Epic Enchant Weapon [Epic]
Prerequisite: Enchant Weapon+2
Benefit: The enchantment bonus that Enchant Weapon grants rises by 2.
Special: You may select this feat more than once. Its benefits stack.
Epic Favor [Epic]
Prerequisites: Favor+4
Benefit: You gain a +2 bonus to checks to call in a favor with your favor ability. In addition, you may call in an additional favor per week.
Special: You may select this feat more than once. Its benefits stack.
Epic Fiendslaying [Epic]
Prerequisite: Fiendslaying +3/+3d6
Benefit: Your fiendslaying bonuses increase by +1 and +1d6.
Special: You may select this feat more than once. Its benefits stack.
Epic Font of Inspiration [Epic]
Prerequisite: Font of Inspiration, int 19
Benefit: Your maximum inspiration rises by four points.
Special: You may select this feat more than once. Its benefits stack.
Epic Heavy Armor Optimization [Epic]
Prerequisite: Greater Heavy Armor Optimization, con 19
Benefit: When you are wearing heavy armor, lessen the armor check penalty of the armor by 4 and increase the armor bonus by 3. Both of these effects stack with the benefit of the Heavy Armor Optimization and Greater Heavy Armor Optimization feats, for a total lessening of the armor check penalty by 7 and a total increase to the armor bonus of 5.
Epic Knowledge of the Wyrm [Epic]
Prerequisite: Knowledge of the Wyrm, int 23
Benefit: Choose two knowledge skills besides knowledge: arcana. These two knowledge skills now gain the benefit of your knowledge of the wyrm ability.
Epic Mortal Hunting [Epic]
Prerequisite: Mortal Hunting+3
Benefit: Your mortal hunting bonuses rises by two.
Special: You may select this feat more than once. Its benefits stack.
Epic Poison Touch [Epic]
Prerequisite: Poison Touch, reached maximum level on the Poison Touch table, con 21
Benefit: The poison you can generate with poison touch and related abilities that use the poisons from it increases. See the table below.
Str or Dex damage | Con damage | Int, Wis or Cha damage |
2d6 | 1d6 | 2d4 |
Epic Power Dive [Epic]
Prerequisite: Power Dive, Dire Charge, dex 25
Benefit: Whenever you make a Power Dive, you deal triple normal damage at the end of your charge. This replaces the benefit of double normal damage from Dire Charge.
Epic Rip Portal [Epic]
Prerequisite: Rip Portal, str 23
Benefit: When you rip a portal open, you show expert precision. When you use rip portal, you may choose an exact location and your portal will take you there, instead of 5-500 miles away.
Epic Shield Ally [Epic]
Prerequisite: Improved Shield Ally
Benefit: You may now absorb all the damage directed at an adjacent ally. You need not use an immediate action to use your shield ally ability and may choose to absorb an attack as a free action. In addition, you now have the ability to absorb damage from spells and other effects (but not ongoing effects, such as being on fire or poisoned).
Epic Skirmish [Epic]
Prerequisite: Skirmish+3d6/+3 AC
Benefit: If the bonus to AC granted when you use your skirmish ability is equal to or higher than the number of dice of extra damage granted by your skirmish ability, your extra damage on skirmish attacks increases by 1d6. If the bonus to AC granted by your skirmish ability is less than the number of dice of extra damage granted by your skirmish ability, the bonus to AC when skirmishing increases by 1 instead.
Special: This feat may be taken more than once. Its effects stack.
Epic Swoop [Epic]
Prerequisite: Swoop, dex 23
Benefit: Your swoop ability improves in two aspects. You may now move double your normal movement speed when making a swoop. Each attack after the first no longer suffers a cumulative -1 penalty to hit.
Epic Vision of the Skies [Epic]
Prerequisite: Vision of the Skies
Benefit: The blindsight granted from Vision of the Skies increases by 120ft.
Special: You may select this feat more than once. Its benefits stack.
Eternal Dragonshape [Epic]
Prerequisite: Dragonshape 2/day, Extra Dragonshape
Benefit: You may use your dragonshape ability at will and its duration does not expire. The temporary hit points you gain by transforming only function a number of times per day equal to the number of dragonshape transformations you could make without this feat.
Expanded Esoterica [Epic]
Prerequisite: Major School Esoterica, int 19
Benefit: You may use your major school esoterica and your epic school esoterica (if you have that feat) an additional three times per day.
Special: You may select this feat more than once. Its benefits stack.
Extended Numerology [Epic]
Prerequisite: Numerology 6/day, Extend Spell.
Benefit: Your numerology ability now lasts for one hour instead of ten minutes.
Extra Confidence [Epic]
Prerequisite: Confidence of the Fated 2/day
Benefit: You may use your confidence of the fated ability 1 additional time per day.
Special: You can gain this feat multiple times. Its effects stack.
Extra Deific Foe [Epic]
Prerequisite: 3th Deific Foe
Benefit: You may select a new deific foe.
Special: You may select this feat more than once. Its benefits stack.
Extra Dragonshape [Epic]
Prerequisite: Dragonshape
Benefit: You may use your dragonshape an additional two times per day.
Extra Meltdowns [Epic]
Prerequisite: Cleansing Meltdown
Benefit: You may use your cleansing meltdown ability an additional two times per day.
Extra Mimic Class Feature [Epic]
Prerequisite: Mimic Class Feature 3/day
Benefit: You may use your Mimic Class Feature ability an additional two times per day.
Special: You may select this feat more than once. Its benefits stack.
Extra Missiles [Epic]
Prerequisite: Magic Missile Mastery
Benefit: You now produce another missile when you cast magic missile. This is identical to magic missile mastery, raising the number of missiles you can produce by one and the caster level needed to do so by 2. For example, a caster who can produce up to 6 missiles at caster level 11th can now produce up to 7 missiles at caster level 13th.
Special: You may select this feat more than once. Its benefits stack.
Extra Rip Portal [Epic]
Prerequisite: Rip Portal, str 21
Benefit: You may use your rip portal ability two more times per day.
Special: You can gain this feat multiple times. Its effects stack.
Extra Speed Burst [Epic]
Prerequisite: Speed Burst 2/day, dex 23
Benefit: You may use your speed burst ability an additional two times per day.
Special: You can gain this feat multiple times. Its effects stack.
Extra Telekinetic Overload [Epic]
Prerequisite: Telekinetic Overload
Benefit: You may use your telekinetic overload special ability an additional time per day.
Special: You may select this feat more than once. Its benefits stack.
Extra Terrain [Epic]
Prerequisite: Any planar terrain mastery
Benefit: You may select a new planar or non-planar terrain mastery.
Special: You may select this feat more than once. Each time you take this feat, select a new mastery.
Extra Thralls [Epic]
Prerequisite: Eternal Control, cha 25
Benefit: The number of creatures you can affect at one time with eternal control rises by 2.
Special: You may select this feat more than once. Its benefits stack.
Far Reaching Assistance [Epic]
Prerequisite: Skill Assistance (20ft), int 19
Benefit: The range of your skill assistance ability is doubled.
Special: You may select this feat more than once. Its benefits stack. Remember that two doubling equal a tripling and so forth.
Favored Hunter [Epic]
Prerequisite: Favored Enemy, Track, Survival 15 ranks, wis 21
Benefit: You gain a +10 bonus to Survival checks to track creatures that are one of your favored enemies. This stacks with the bonus to Survival checks from favored enemy. You may track creatures protected by a pass without trace spell or similar measures, so long as they are one of your favored enemies.
Fiendstriker [Epic]
Prerequisites: Crushing Furious Strike, cha 25.
Benefits: When a fiend takes damage from your furious strike, they must make a saving throw (DC 10 + 1/2 your hit dice + your Cha modifier) or be unable to use spell-like abilities for one round per hellreaver level you possess.
Special: This does not prevent the fiend from using any innate spellcasting it has or any supernatural abilities.
Fire Terrain Master [Epic]
Prerequisite: Desert terrain mastery, fiery planar terrain mastery
Benefit: You no longer require water to survive.
Fist of Anarchy [Epic]
Prerequisite: Dancer's Strike (Chaotic)
Benefit: Your fists are imbued with a shard of pure chaos, as wild and unpredictable as your dances. Your unarmed strikes count as anarchic weapons, dealing an extra 2d6 points to creatures of lawful alignment. This ability stacks with similar abilities.
Flood [Epic]
Prerequisite: Melody of Water (Rise), cha 25
Benefit: You are more than you were before when you are within your melody of water. You gain a +4 bonus to all ability scores when in melody of water. This stacks with the other benefits of melody of water.
Foebane [Epic]
Prerequisite: 3rd Deific Foe
Benefit: When you attack creatures who qualify for your deific foe ability, you treat any weapon you wield (including natural weapons) as a bane weapon. This stacks with bane weapons and similar abilities.
Force Breaker [Epic]
Prerequisite: Unstoppable 2/day, str 25
Benefit: You can break walls of force and similar force effects without using unstoppable. The DC to do so remains the same, though you do not gain unstoppable's +20 bonus when doing so. In addition, a successful melee attack against a creature with a force effect granting it a bonus to armor class automatically ends the effect.
Great Ability [Epic]
Benefit: Choose any ability score. You gain a +2 bonus to that ability score.
Special: You may select this feat multiple times. You may choose a different ability score each time or the same one. If you choose the same ability score more than one, the effects stack.
Great Ego [Epic]
Prerequisite: Ego Manifestation 1/day.
Benefit: The power of your ego can overwhelm your lessers. You may use your ego manifestation power as a swift action and the bonus to Intimidate checks rises by +4 to a total of +8.
Greater Blur [Epic]
Prerequisite: Blur class feature, cha 23
Benefit: When you use your blur class feature from Arcane Duelist, the miss chance it grants is now 50%. Further, creatures who bypass this miss chance with special senses, such as tremorsense or blindsight, suffer a 20% miss chance against you. True Seeing still overcomes this effect.
Greater Mirror Image [Epic]
Prerequisite: Mirror Image class ability, cha 21
Benefit: Your mirror image ability is now treated as greater mirror image. It is now an immediate action to use and each round on your turn, another image is created up to the maximum of eight images.
Greater Poison Gaze [Epic]
Prerequisite: Poison Gaze, con 19
Benefit: Select a single type of poison you can generate from the poison touch table. Any creature that comes within 30ft of you is affected by this poison and must save as normal. A creature must save against this poison each round it remains within 30ft of you. This follows all the rules for gaze attacks. You may deactivate or activate your gaze as a free action at any time.
Greater Shadow Servant [Epic]
Prerequisite: Improved Shadow Servant.
Benefit: The shadows you summon gain the benefit of the evolved template. These shadows always gain unholy blight as a spell-like ability, do not roll to determine what spell-like ability they gain.
Great Wyrm's Might [Epic]
Prerequisite: Dragonshape, con 23
Benefit: When you use your dragonshape ability, increase the form's age category by one. Increase hit dice and all abilities as normal. For example, selecting this feat once would change your dragonshape from a mature red dragon to an old red dragon. If you
Special: You may select this feat more than once. Its benefits stack.
Group Aid [Epic]
Prerequisite: Inspire Confidence 3/day, cha 21
Benefit: The amount of people you can affect with Inspire Confidence and Inspire Greatness is doubled. This is applied after all other modifiers to the number of people you can affect.
Improved Aligned Strike [Epic]
Prerequisite: Aligned Strike 2/day, cha 19
Benefit: When you align a weapon with align strike, you may choose two alignments (chaotic, evil, good or lawful) for the weapon to count as. You may not choose opposing alignments (good and evil, lawful and chaotic). In addition, the duration of aligned strike is doubled.
Improved Aura of Confidence [Epic]
Prerequisite: Aura of Confidence (+2), cha 21
Benefit: The benefit granted by your aura of confidence increases by +1.
Special: You can gain this feat multiple times. Its effects stack.
Improved Aura of Entropy [Epic]
Prerequisite: Aura of Entropy, cha 25
Benefit: Your aura of entropy causes a -2 penalty on all saving throws and armor class.
Improved Banishment [Epic]
Prerequisite: Censure Demons, cha 25
Benefit: When you censure demons, you may attempt to dismiss as many demons as you stun. In addition, demons of any hit dice are eligible to be dismissed if they fail the Will save versus stunning.
Improved Cunning Insight [Epic]
Prerequisite: Cunning Insight, int 21
Benefit: The bonus you gain from using Cunning Insight now equals your Intelligence modifier + 2.
Special: You may select this feat more than once. Each time you choose this feat, the bonus to Cunning Insight rises by 2.
Improved Cunning Knowledge [Epic]
Prerequisite: Cunning Knowledge, int 23
Benefit: You may now use your Cunning Knowledge skill up to three times per day on a single skill.
Normal: You can only use Cunning Knowledge once per day on a particular skill.
Improved Deific Foe [Epic]
Prerequisite: 3th Deific Foe
Benefit: Your morale bonus to attack and damage rolls against deific foes rises by 2.
Special: You may select this feat more than once. Its benefits stack.
Improved Discoveries [Epic]
Prerequisite: Draconic Discovery (4th), Improved Metamagic
Benefit: You may select any metamagic as the metamagic that draconic discoveries applies to your chosen spells.
Normal: You many only select a metamagic with a level adjustment of 4 or less.
Improved Dispelling Shot [Epic]
Prerequisite: Epic Dispelling Shot, dex 25
Benefit: Your dispelling shots ignore miss chance from spells, such as from a blur or displacement spell. Spells that produce multiple illusory targets, such as mirror image, do not affect your dispelling shot.
Improved Divine Cancellation [Epic]
Prerequisite: Divine Cancellation, cha 21
Benefit: You may use your divine cancellation ability without readying an action to do so. You may use it as many times per round as you wish, even if you are flat footed. Doing so does not count against your next turn's actions.
Improved Elemental Fury Form [Epic, Shapeshift]
Prerequisite: Shapeshift ability, Elemental Fury form with great cleave, wis 27
Benefit: Your elemental fury form gains even greater powers. While in elemental fury form, the bonuses to Strength, Fortitude saves, Reflex saves, Will saves and natural armor rise by 4.
Improved Embassy [Epic]
Prerequisite: Three or more favored embassies
Benefit: Add +2 to the bonus on Diplomacy, Gather Information, Knowledge(nobility and royalty) and Sense Motive for all your Favored Embassies.
Special: You can select this feat more than once. Its effects stack.
Improved Enchant Chosen Weapon [Epic]
Prerequisite: Enchant Chosen Weapon+3, cha 23
Benefit: The enhancement bonus for your chosen weapon rises by one.
Special: This feat may be selected more than once. Its benefits stack.
Improved Favor [Epic]
Prerequisite: Favor+4, cha 21
Benefit: You may re-attempt a failed favor check, consuming another weekly use of your favor ability.
Normal: You may only attempt a particular favor once, and may not try again on failure.
Improved Favored Plane [Epic]
Prerequisite: Three or more favored planes
Benefit: Add +2 to the bonus on Bluff, Diplomacy, Gather Information, Listen, Sense Motive, Spot, and Survival checks and damage rolls to all of your favored planes.
Special: You can gain this feat multiple times. Its effects stack.
Improved Fling Skyward [Epic]
Prerequisite: Fling Skyward
Benefit: You fling creatures skyward with vast force. A creature you fling skyward now takes 1d8 points of damage per 10ft fallen. This damage is no longer limited by the maximum falling damage.
Normal: A creature takes 1d6 points of damage per 10ft fallen. The maximum damage for this or any fall is 20d6 damage.
Improved Insightful Acclimation [Epic]
Prerequisite: Insightful Acclimation, wis 23
Benefit: You only need one minute of engaged conversation or close observation to use your Insightful Acclimation ability.
Improved Magic Missiles [Epic]
Prerequisite: Missile Might
Benefit: You gain a +1 bonus to the caster level of magic missile. This stacks with the bonus from missile might.
Special: You may select this feat more than once. Its benefits stack.
Improved Manifest Elemental [Epic]
Prerequisite: Manifest Elemental (Huge)
Benefit: When you use your manifest elemental ability, you may instead summon a greater earth elemental. This is the equivalent of an 8th level spell.
Improved Opportunistic Shot [Epic]
Prerequisite: Opportunistic Shot, Combat Reflexes, Extended Precision
Benefit: You threaten a range of 60 feet around you with your bow. You may make ranged attacks of opportunity with your bow in this range, by any action that would normally provoke an attack of opportunity. You may only shoot arrows to take these attacks of opportunity.
Improved Passionate Aura [Epic]
Prerequisite: Passionate Aura, cha 23
Benefit: The morale bonuses to attack rolls, weapon damage rolls and saving throws from your passionate aura increase to +6.
Improved Precise Strike [Epic]
Prerequisite: Precise strike+2d6
Benefit: Add 1d6 to your precise strike damage.
Benefit: You can select this feat more than once. Its benefits stack.
Improved Pyrosynthesis [Epic]
Prerequisite: Pyrosynthesis, con 19
Benefit: The amount of hit points restored by pyrosynthesis increases to three times the level of the fire descriptor spell cast. For example, casting fireball heals nine hit points.
Improved Quick Search and Hide [Epic]
Prerequisite: Quick Hide, Quick Search, dex 21
Benefit: You may search a 5-foot-by-5-foot area or a volume of goods 5 feet on a side or use Bluff to create a diversion to hide as a swift action, instead of a move action.
Improved Ranged Precision [Epic]
Prerequisite: Ranged Precision+3d8
Benefit: Your ranged precision damage rises by 1d8.
Special: You may select this feat more than once. It's benefits stack.
Improved Rapid Mutilation [Epic]
Prerequisite: Rapid Mutilation
Benefit: When making a full attack action, you may declare any one attack to be a mutilating attack. This functions as normal for a mutilating attack.
Improved Scarring Strike [Epic]
Prerequisite: Scarring Strike (2d4)
Benefit: Your scarring strikes no longer suffer a -2 penalty to hit and now deals 2d6 points of Charisma damage.
Improved Shadow Servant [Epic]
Prerequisite: Shadow Servant (Greater Shadow), cha 25
Benefit: You now summon 1d4+1 greater shadows with your shadow servant ability.
Normal: You can only summon 1 greater shadow with your shadow servant ability.
Improved Shapeshift Size [Epic, Shapeshift]
Prerequisite: Shapeshift ability
Benefit: When you shapeshift, you may choose to become one size larger than normal. This stacks with any size increases a shapeshift grants, up to a maximum size of Colossal.
Special: You can select this feat more than once. Its benefits stack.
Improved Song of Life [Epic, Exalted]
Prerequisite: Celestial Music (Song of Life), cha 23
Benefit: When you sing the song of life, your Singer of the Celestial Choir level is considered four levels higher to determine the fast healing rate it bestows.
Special: This feat can be selected more than once. Its effects stack.
Improved Strike of Oblivion [Epic]
Prerequisite: Strike of Oblivion (2d4)
Benefit: Add +1d4 to your strike of oblivion damage.
Special: You may select this feat more than once. Its benefits stack.
Improved Swift Surge [Epic]
Prerequisite: Swift Surge+2/20ft/+2d6
Benefit: Your swift surge improves by one step. If your dodge bonus and bonus damage are equal, your bonus to attack rolls and dodge bonuses increases by one. If your dodge bonus is higher than your bonus damage, your bonus damage and speed increases by +1d6 and 10ft, respectively.
Special: You can gain this feat multiple times. Its effects stack.
Improved Temptation [Epic]
Prerequisite: Temptation (Adjust Morality), cha 21
Benefit: Add +2 to the save DC of your temptation abilities.
Special: You may select this feat more than once. Its benefits stack.
Improved Terrain Bonus [Epic]
Prerequisite: Terrain bonus+2
Benefit: Your terrain bonus increases by 1.
Special: You may select this feat more than once. Its benefits stack.
Improved Terrifying Shriek [Epic]
Prerequisite: Terrifying Shriek, Ability Focus (Terrifying Shriek)
Benefit: Your Terrifying Shriek ability now affects all creatures within 150ft of your first target.
Inescapable Guilt [Epic]
Prerequisite: Smite the Guilty 3/day, cha 21
Benefit: Whenever you successfully smite the guilty, the target is also affected by a mark of justice spell. The exact mark and conditions to manifest it are chosen at the time of your smite. The target must survive your smite the guilty for this ability to work. Creatures slain by smite the guilty are not affected, even if later raised. This is a supernatural ability, spell resistance applies.
Inspire Nobility [Epic]
Prerequisite: Inspire Greatness (3 allies), cha 25
Benefit: You can inspire the essence of nobility within allies, granting them great ability. This functions similarly to Inspire Confidence, except that you can affect one person per 3 Noble levels (round down). Each ally to be inspired gains a +4 competence bonus to the same ability score, which you must choose before you begin inspiring. You may Inspire Nobility once for every 5 levels of Noble you have (round down).
Special: If you have the Noble's Ego feat, you may affect yourself with Inspire Nobility.
Integrate Class Feature [Epic]
Prerequisite: Mimic Class Feature 3/day
Benefit: For the sake of prerequisites for feats and prestige classes, you are treated as having the following class features: evasion, rage, smite, sneak attack xd6(x=Chameleon level/3) and turn undead. Feats and class features that augment these abilities do so when you use them with Mimic Class Feature. For example, Great Smiting makes your smites more effective and you could use a use of your Mimic Class Feature to power a divine feat. Feats and class features that grant extra uses of one of these abilities do not grant extra uses of Mimic Class Feature.
Integrated Aptitude Focus [Epic]
Prerequisite: Aptitude Focus 3/day, int 21.
Benefit: Select an aptitude focus. You gain the matching benefit below. You do not need to have this aptitude chosen to gain the benefits of this feat.
Arcane Focus: You may use your arcane spellcasting from Chameleon to qualify for feats and prestige classes. For example, an 11th level Chameleon has a caster level of 21 to qualify for feats and can qualify for a prestige class that has 4th level arcane casting as a prerequisite. If you take a prestige class that advances arcane spellcasting, it may either stack with pre-existing arcane spellcasting and progress it, such as if you have levels in wizard; if you do not have previous arcane spellcasting progression, you do not gain it, but you may stack levels of that prestige class with your Chameleon level to determine your Chameleon caster level for Arcane Focus.
Combat Focus: You gain an effective Fighter level equal to your Chameleon level to qualify for feats and prestige classes. For example, an 11th level Chameleon may qualify for Greater Weapon Focus. If you possess Fighter levels or levels in another class that stack with Fighter levels to determine your total Fighter level for feats, they stack with this feat. For example, an 11th level Chameleon and 2nd level Fighter would have an effective Fighter level of 13.
Divine Focus: You may use your divine spellcasting from Chameleon to qualify for feats and prestige classes. For example, an 11th level Chameleon has a caster level of 21 to qualify for feats and can qualify for a prestige class that has 4th level divine casting as a prerequisite. If you take a prestige class that advances divine spellcasting, it may either stack with pre-existing divine spellcasting and progress it, such as if you have levels in cleric; if you do not have previous divine spellcasting progression, you do not gain it, but you may stack levels of that prestige class with your Chameleon level to determine your Chameleon caster level for Divine Focus.
Stealth Focus: You gain an effective Rogue level equal to your Chameleon level to qualify for feats and prestige classes. For example, an 11th level Chameleon could successfully flank a 7th level rogue with Improved Uncanny Dodge. If you possess Rogue levels or levels in another class that stack with Rogue levels to determine your total Rogue level, they stack with this feat. For example, an 11th level Chameleon and 2nd level Rogue would have an effective Rogue level of 13. In addition, you gain an effective amount of virtual sneak attack dice equal to one half of your Chameleon level. This does not bestow actual sneak attack to you, but allows you to qualify for feats and prestige classes that require sneak attack, such as Arcane Trickster.
Wild Focus: You may use your Wild Empathy and Woodland Stride abilities to qualify for feats and prestige classes.
Knight's Presence [Epic]
Prerequisite: Fighting Challenge (Daunting Challenge), cha 19
Benefit: The DCs from your various fighting challenge abilities rises by 2. In addition, you may reduce the minimum Intelligence for your fighting challenge abilities to work by 1.
Special: You can select this feat more than once. The bonus to DCs stack. The bonus to minimum Intelligence stacks, to a minimum of 1.
Knight's Defense [Epic]
Prerequisite: Shield Block+3, Shield Evasion
Benefit: Your bonus from shield block rises by 2 and you gain a 25% miss chance whenever you use a shield. This applies to all attacks that target you, including spells, but not effects such as a spread or area attack.
Special: You can select this feat more than once. The bonus to shield block stacks. The miss chance stacks twice, to a maximum of 50%.
Knight's Will [Epic]
Prerequisite: Fighting Challenge (Loyal Beyond Death), con 25
Benefit: You may use your loyal beyond death ability to delay the effects of abilities that would utterly destroy you, such as disintegration. While you are under the effect of loyal beyond death, effects that would destroy your body do not do so until you cease to use loyal beyond death. You still take the damage these effects would deal, and sufficient healing will still prevent your death.
Knight's Endurance [Epic]
Prerequisite: One of Epic Fortitude, Reflexes or Will, Impetuous Endurance
Benefit: Instead of automatically failing a saving throw on a natural 1, you treat the result as a 10 instead.
Lasting Aid [Epic]
Prerequisite: Inspire Confidence 3/day, cha 21
Benefit: The benefits of your Inspire Confidence and Inspire Greatness abilities last ten times as long.
Madalani's Skill [Epic]
Prerequisite: Melody of Water (Trickle), cha 25
Benefit: You gain a +2 bonus to the Constitution check at the end of melody of water. Additionally, you reduce the ability burn by 1 point (minimum 1 point of ability burn) on a failed Constitution check.
Magic Circle Against Evil [Epic]
Prerequisite: Protection from Evil, Skullclan Hunter level 4th, cha 21
Benefit: You now benefit from a permanent magic circle against evil effect centered on yourself. This replaces (does not stack with) your protection from evil class ability. This is a supernatural ability.
Mass Stowaway [Epic]
Prerequisite: Stowaway
Benefit: When you use your stowaway ability, you may take other creatures with you. The number of creatures you may take is equal to your Hellbreaker level divided by three, and no creature can be more than one size larger than you. All creatures to be stowed away must be within 30ft of the caster of the conjuration (teleportation) effect and they must be willing.
Mastery of the Elemental Dances [Epic]
Prerequisite: Dancing with the Elements+8, Dodge, cha 23
Benefit: You apply the bonus from Dancing with the Elements to your armor class (including touch armor class) as an insight bonus against spells and spell-like abilities. This applies only to spells or spell-like abilities that require an attack roll, such as shocking grasp or enervation.
Mighty Frenzy [Epic]
Prerequisite: Greater Frenzy, str 21
Benefit: Your bonus to strength during a frenzy increases to +14 from +10.
Mindless [Epic]
Prerequisite: Perfect Moment of All and Nothing, cha 29
Benefit: You have reached a state where your mind is naught, one with your instincts and faith. As a result, you gain the benefit of a mind blank spell at all times, with a caster level equal to your War Dancer level. This is a supernatural ability.
Mindless Fury [Epic]
Prerequisite: Greater Frenzy, Iron Will
Benefit: While in a frenzy your mind can only perceive violence and rage. As a result of this, you are immune to mind-affecting effects, save for those that directly lead to more violence. You would be immune to calm emotions or charm person, but not to a suggestion to kill a nearby goblin. You are still entitled to any saving throw as normal for abilities that still affect you.
Mislead [Epic]
Prerequisite: Greater Blur, cha 25
Benefit: Your arts of trickery grow greater, revealing to you another secret. You may use Mislead as a spell-like ability a number of times per day equal to your Arcane Duelist class level.
Natural Missiles [Epic]
Prerequisite: Combat Casting, Combat Reflexes, Innate Missiles
Benefit: In place of a melee attack, you may use your magic missile spell-like ability when a creature provokes an attack of opportunity from you.
No Escape for the Wicked [Epic]
Prerequisite: Curse of the Guilty, cha 25
Benefit: Your curses are almost impossible to remove. The caster level needed for remove curse to remove your curse rises by five. In addition, the caster of wish or miracle must make an opposed caster level check against your curse to remove the curse. Failure results in the curse not being removed.
Noble's Ego [Epic]
Prerequisite: Inspire Confidence 3/day, cha 25
Benefit: You may affect yourself with your Inspire Confidence and Inspire Greatness abilities.
Opportunistic Shot [Epic]
Prerequisite: Combat Archery, Ranged Precision+3d8
Benefit: You effectively threaten adjacent enemies with your bow. You can make attacks of opportunity using a ranged weapon.
Order Incarnate [Axiomatic, Epic]
Prerequisite: Spurn disorder, cha 21
Benefit: The powerful order you represent grants you a +6 circumstance bonus to bluff and intimidate checks versus chaotic creatures. Such creatures recognize you for what you are and act appropriately.
Perfect Parry [Epic]
Prerequisite: Elaborate Parry, dex 21
Benefit: The bonus granted to armor class from elaborate parry increases to +8.
Planar Bubble [Epic]
Prerequisite: Shared Planar Survival.
Benefit: Through long training at protecting others from the planes, you have developed the ability to project the qualities of the planes. You may use planar bubble three times per day as a spell-like ability. You may emulate your home plane or any of your favored planes with this ability, chosen at the time of casting. The protections of your planar survival ability still apply as normal.
Planar Diplomat [Epic]
Prerequisite: Three or more favored embassies, outsider or elemental type.
Benefit: You have trained yourself in the delicate art of negotiating with opposed primal forces. You gain a +4 bonus to Bluff, Diplomacy and Sense Motive checks against creatures part of courts that oppose your own. For the sake of this, the following alignments and elemental forces oppose each other: good and evil, law and chaos, fire and water, earth and air. For example, a diplomat from Arborea would gain this bonus when dealing with members of courts from Mount Celestia or Hades.
Planar Travel Master [Epic]
Prerequisite: Aligned planar terrain mastery, transitive planar terrain mastery, weightless terrain mastery, 3 other planar terrain masteries, cha 19
Benefit: You have figured out how outsiders cross distance in the blink of an eye. You may use greater teleport in place of dimension door with your transitive planar terrain mastery.
Precision Speed [Epic]
Prerequisite: Explosive Acceleration, dex 27
Benefit: You have superior control over your body, allowing you to control the shockwaves your speed causes. You may exclude any creatures you wish from your explosive acceleration.
Purified Blood [Epic]
Prerequisite: Perfect Health, Burn Impurity (Good Descriptor)
Benefit: You have channeled so much holy power that your blood has become sanctified. Whenever you take slashing or piercing melee damage from an evil creature within 10ft, a spray of your blood burns the wicked. This deals 2d6 points of fire damage. All the effects of burn impurity apply to this damage.
Quick Poison Creation [Epic]
Prerequisite: Blinding Speed
Benefit: You may now generate poison with poison touch as a swift action.
Quickened Numerology [Epic]
Prerequisite: Numerology 6/day, Quicken Spell.
Benefit: You may use your numerology ability as a swift action.
Rapid Mutilation [Epic]
Prerequisite: Mutilation class ability, Blinding Speed.
Benefit: Using your mutilation ability is is now only a standard action.
Rapture of the Prophet [Epic]
Prerequisite: Prophet's Sight 3/day, wis 19
Benefit: You are attuned to Selune's will, granting you visions and knowledge beyond mortal ken. Once per day as a swift action, you may ask a single question to Selune. It is answered as if by a commune spell.
Special: You may select this feat more than once. Each time you do, you gain another use of Rapture of the Prophet per day.
Return Mortal Magic [Epic]
Prerequisite: Spurn Mortal Magic, cha 23
Benefit: When you successfully make a saving throw against a spell or spell-like ability spurn mortal magic applies to, you may choose to reflect it back at the caster. This functions exactly like spell turning, except that the spell is always fully turned. The normal limitations of spell turning apply, you may not turn an effect, area or touch spells.
Sacred Moonfire [Epic]
Prerequisite: Moonfire 2/day, Consecrate Spell.
Benefit: Your moonfire ability is treated as being consecrated. In addition, the damage it causes raises by 10d8; living creatures take 20d8 damage and undead and shapechangers take 30d8 damage.
Sacred Spell [Epic]
Prerequisite: Favored Soul level 25th, cha 21.
Benefit: Select one spell you know from your favored soul spell list; it's spell level must not be greater than your favored soul level divided by 5. You gain a +2 bonus to caster level and DCs for this spell; further, you may once per day cast it without expending a spell slot.
Special: You may select this feat more than once. Each time you do, you must choose a different spell.
Share Numerology [Epic]
Prerequisite: Numerology 6/day.
Benefit: You may now apply your numerology ability on other people instead of yourself. You need not touch them, but they must be within 30 feet of you and willing. All other qualities of the numerology are unaffected. You may still choose to apply numerology to yourself.
Shared Planar Survival [Epic]
Prerequisite: Planar Survival, Knowledge(Planes) 15 ranks.
Benefit: Your ability to survive on the planes extends to your friends and allies. All friendly creatures within 60ft gain the benefit of your planar survival ability. You may choose to suppress or resume this ability as a free action. If you choose to suppress it, you do not lose the personal benefit of planar survival.
Shatter Armor [Epic]
Prerequisite: Sunder Specialist (+3/+3d4), Epic Sunder.
Benefit: You may now sunder worn armor. Half the damage you deal to worn armor is also dealt to the wearer. This stacks with the overflow damage from Epic Sunder.
Shatter Golem [Epic]
Prerequisite: Sunder Specialist (+3/+3d4), str 19
Benefit: Your skill at destroying objects extends into animated objects and golems. You add your bonus to sunder attempts from sunder specialist as a bonus to attack rolls against constructs, as well as the bonus damage from sunder specialist to damage rolls against constructs.
Shatter Spell Resistance [Epic]
Prerequisite: Break Spell Resistance
Benefit: Whenever you remove an opponent's spell resistance through your break spell resistance ability, you remove it for a number of minutes equal to the level of the prepared spell sacrificed.
Source of Inspiration [Epic]
Prerequisite: Font of Inspiration, cha 19
Benefit: Your inspiration is potent enough to aid other people. You may give the benefit of the following abilities to any ally within 30ft: Cunning Insight, Cunning Knowledge, Cunning Defense, Cunning Strike and Cunning Breach. You use your Intelligence or Factotum level where appropriate to determine bonuses from these abilities, not the target's. Using inspiration in this way is intensive and requires an additional 3 points of inspiration per use, on top of what the ability already costs. You can use the abilities in question at the appropriate time, such as when an ally attacks for Cunning Insight or when an ally makes a skill check for Cunning Knowledge.
Spell Parry [Epic]
Prerequisite: Elaborate Parry, Exceptional Deflection, dex 25
Benefit: Once per round as an immediate action, you may parry a spell cast at you. You may only parry spells that have you as a target. Effect and area spells are not affected, nor are touch range spells. A spell that is parried does not affect you.
Spread Holy Fury [Epic]
Prerequisites: Divine Succor ability, cha 23.
Benefits: Anyone healed by your divine succor ability gains some the benefit of your holy fury. Any weapons they use count as good aligned and they are immune to fear. Both of these benefits last for the duration of the encounter.
Superior Explosive Acceleration [Epic]
Prerequisite: Explosive Acceleration, dex 31
Benefit: Your explosive acceleration ability now deals 3/4ths of the shattering blow's damage. For example a shattering blow that travels 200ft deals 20d6 points of bonus damage to the target and 15d6 damage through explosive acceleration.
Superior Senses [Epic]
Prerequisite: Keen Senses, wis 21
Benefit: Your darkvision granted from Keen Senses increases in range to 120ft. In addition, you gain blindsense 60ft as your senses become incredibly sharp.
Superior Shattering Blow [Epic]
Prerequisite: Greater Shattering Blow, con 23
Benefit: You take no damage from a missed shattering blow.
Superior Telekinesis [Epic]
Prerequisite: Telekinesis as a spell-like ability at will, Telekinetic Focus+1
Benefit: You may use your choice of your Intelligence, Wisdom or Charisma modifiers to determine the DC of your telekinesis spell like ability.
Superior Telekinetic Force [Epic]
Prerequisite: Greater Force
Benefit: Double the amount of weight you can move with telekinesis, such as with the sustained force or violent thrust usage of telekinesis.
Special: You may select this feat more than once. Its benefits stack. Remember that two doublings equal a tripling and so forth.
Supreme Confidence [Epic]
Prerequisite: Aura of Confidence (+4), cha 25
Benefit: Your confidence is so great that it rallies those close to you to greater heights. Your aura of confidence ability now applies to weapon damage rolls and armor class.
Surpassing the Two Schools of Strategy [Epic]
Prerequisite: Blending the Two Schools of Strategy, cha 27
Benefit: You gain another option for your Dance of Divine Might. You may instead choose to intensify the divine caster's next spell. You must make a successful Spellcraft check (DC 50 + spell level) to enhance the spell. All other rules regarding this ability follow as described in Dance of Divine Might.
Supreme Lore [Epic]
Prerequiste: Analyze Arms Dweomer, wis 21
Benefit: As a standard action, you may fully discern the lore of a weapon or set of armor (including shields, helms and gauntlets). This functions as a combined Analyze Dweomer and Legend Lore spell, and you may also ask one question about the object and have it answered, as if by a Commune spell. You may use this ability a number of times per day equal to your Charisma modifier (minimum 1).
Swift Refocus [Epic]
Prerequisite: Rapid Refocus
Benefit: You now only need 1 minute to change your aptitude focus.
Sword of Twilight [Epic]
Prerequisite: Sword of Darkness
Benefit: Any weapon you wield is treated as an undead bane weapon, increasing the enchantment bonus by two and dealing an extra 2d6 points of damage against creatures of the undead type. This ability stacks with similar abilities. This is a supernatural ability.
Telepathic Sting [Epic]
Prerequisite: Telepathic Static, cha 21
Benefit: Creatures who attempt to use telepathy or divination spells or spell-like abilities are mentally damaged by your mental static. They take two points of intelligence damage. Additionally, the spellcraft DC to successfully cast a divination spell or spell-like ability within the static rises by 5. A creature can only be damaged by this feat once per round. A creature who takes damage from this ability is aware of what caused the damage.
Triple Focus [Epic]
Prerequisite: Aptitude Focus 3/day, Double Aptitude, int 21.
Benefit: You may select up to three aptitudes at once, in the time it takes you to select two. This follows all the other guidelines of Double Aptitude.
True Strike [Epic]
Prerequisite: Combat Insight, Ranged Precision+6d8, wis 21
Benefit: You become highly aware of your surroundings, gaining a intuitive insight into the future. Once per day as a free action, you may gain a +20 insight bonus to a single ranged attack roll with your bow, as per the spell true strike.
Special: You may select this feat more than once. Each time you select this feat, you may use this ability an additional time per day.
Unbound Prophet's Sight [Epic]
Prerequisite: Prophet's Sight 4/day, wis 25
Benefit: You are treated as always being under the effect of prophet's sight. This gives you true seeing at all times.
Unstoppable Crusade [Epic]
Prerequisites: Spread Holy Fury, cha 31.
Benefits: Allies within a 30 foot radius of you are shielded against evil. As an immediate action, you may spend 5 holy fury points to energize allies within 30ft. They gain the benefits of improved divine shield, improved divine resolve and divine succor (including the benefits granted from spread holy fury). The benefits of improved divine resolve and improved divine shield last for one round or until the next attack received or saving throw required expends them, whichever comes first.
Untouchable [Epic]
Prerequisite: Dervish Dance 3/day, Epic Dodge, dex 25
Benefit: You are not subject to attacks of opportunity provoked from moving while you are in a dervish dance.
Versatile Assistance [Epic]
Prerequisite: Skill Assistance (20ft), int 25
Benefit: Select any two skills. You may now use these skills with your skill assistance ability. You may select skills that are otherwise ineligible for skill assistance with this feat.
Vile Oblivion [Epic, Vile]
Prerequisite: Strike of Oblivion (2d4), Vile Martial Strike or Vile Natural Attack
Benefit: Your extra damage dice from strike of oblivion are treated as vile damage. This stacks with other sources of bonus vile damage, such as vile martial strike.
Vision of the Skies [Epic]
Prerequisite: Momentum+3
Benefit: Your ability to control and sense aerial currents grants you incredible sensitivity. You gain blindsight 120ft, but only while airborne. Solid ground foils this ability, as does solid matter 5ft thick or more (but not living creatures).
Water Terrain Master [Epic]
Prerequisite: Aquatic terrain mastery, marsh terrain mastery, watery planar terrain mastery
Benefit: You are treated as being under the effects of freedom of movement in regards to dealing with liquids. This also applies to your ranged attacks, such as arrows, but not to spells and supernatural abilities.
Widen Aura of Entropy [Epic]
Prerequisite: Aura of Entropy, 25 cha
Benefit:Your aura of entropy's radius affects all creatures (save for servants of Shar) within 100ft.
Widen Courage of Heaven [Epic]
Prerequisite: Courage of Heaven (Radius), cha 23
Benefit: The radius of your courage of heaven ability increases to 100ft. All allies within that range gain the benefits of that ability.
Widen Explosive Flames [Epic]
Prerequisite: Explosive Flames
Benefit: The radius of the explosion from your explosive flames ability increases by 30ft.
Special: You may select this feat more than once. Its benefits stack.
Widen Telepathic Static [Epic]
Prerequisite: Telepathic Static, cha 19
Benefit: Your Telepathic Static extends out to a range of 100ft.
Widen Words [Epic]
Prerequisite: Voice of the Triune, cha 25.
Benefit: The range of the various effects of your Words of the Triune abilities increases to 100ft. This has no effect on abilities that do not have a range or that target yourself. Abilities that have multiple ranges apply this section by section, as eligible.
Words of Salvation [Epic]
Prerequisite: Voice of the Triune(Words of Glory), cha 25
Benefit: You gain a new use of Words of the Triune. This ability has three effects, which occur at the same time and target all allies within 30ft. These effects are life's grace, restoration and heal. All three abilities have a caster level equal to the Voice of the Triune's hit dice.