For dead PCs, PCs that aren't going to be played and other character sheets that need to be removed. Consider this cold storage.
Rukatin's proposed PC. Stored here in case he ever can make the times.Name: Of Steel Wings, Sidriel
Gender: Male
Race: Half-Celestial, Half-Human Good Outsider
Alignment: Neutral Good
Age: Unknown
Height: 6'6"
Weight: 157 Ibs
Hair and Wing Color: Steel
Eyes: Silver
Personality:
(http://i681.photobucket.com/albums/vv180/Kayte_kat182/Anime/Angels/017.jpg)
Sidriel is a mature warrior who holds his beliefs in high regard. He's the type of person who won't be a bystander to wrongs done in front of his eyes, and in a world of Black and White morality, Sidirel would be the perfect hero. But as issues get increasingly grey, so does his views. He has a sense of honor, but one that's warped to his views, and that he is able to ignore under the circumstances.
Level 8 Duskblade, Level 4 Fighter, Level 4 Half-Celestial
Ability Scores:
STR: 22 (+6)
DEX: 16 (+3)
CON: 20 (+5)
INT: 20 (+5)
WIS: 16 (+3)
CHA: 17 (+3)
HP: 90
Rolls:
4d8: 8, 6, 8, 1 = 23
4d10: 10, 6, 2, 9 = 27
Con Mod +5
5X8=40
23+27+32=90
AC:
Initiative: +3
Speed: 60 (flight) 30 (base)
B.A.B. +8/+3
Attack Modifiers: +14/+9 (Melee) +11/+6 (Ranged)
CMB: +14
CMD: +27
Spell-like Abilities:
Protection from Evil 3/day, Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease
Special Attacks: Daylight, Smite Evil (1/day)
Special Qualities: Darkvision 60 ft, Immunity to disease, resistance to acid 10, cold 10, & electricity 10, +4 to fortitude saves against Poison, Damage reduction 5/Magic, Natural Weapons
Special Abilities: Arcane Channeling, Armored Mage (Light, Medium, Heavy Shield), Arcane Channeling, Quick cast 1/day, Spell power +2
Languages: Common, Celestial, Infernal, Abyssal, Elven, Auran
Saving Throws: Fort +11 Ref +5 Will +9
Feats:
Combat Casting, Power Attack, Cleave, Arcane Strike, Obtain Familiar, Improved Familiar, Celestial Bloodline, Hover
Spells Per Day: Level 0: 6 Level 1: 9 Level 2: 7
Spells:
Level 0: Acid Splash, Disrupt Undead, Ray of Frost, Touch of Fatigue
Level 1: Burning Hands, Chill Touch, Kelgore's Firebolt, Shocking Grasp, Resist Energy, Ray of Enfeeblement
Level 2: Dimension Hop, Ghoul Touch, Scorching Ray, Swift Invisibility, Touch of Idiocy
Level 3: Vampiric Touch
Level 4: Dispell magic
Level 5: Disintegrate
Skills: *Acrobatics +3 Appraise +5 Bluff +3 *Climb +6 *Craft +5 Diplomacy +3 Disable Device +3 Disguise +3 Escape Artist +3 Fly +3 Handle Animal +3 Heal +3 Intimidate +3 *Linguistics +5 Perception +3 Perform +3 Profession +3 *Ride +3 *Sense Motive +3 Sleight of Hand +3 *Spellcraft +5 Stealth +3 Survival +3 *Swim +6 Use Magic Device +3
(* = Trained)
Equipment: (WIP)
Weapons: (70 gp) Cold Iron Bastard Sword (used as two handed martial weapon), (30 gp) Silver Short-sword, (2 gp) Dagger, (50 gp) Heavy Crossbow
Armor: Mithral Breast plate, Animated Heavy Steel Shield
While no sheet comes with it, I light a candle here for Bolt. Rest well, lizard.
Pepo left the Lost Realm and regained his life, the memories of his time spent there now gone.Name: Pepo
Class: Dark 1/Spellwarped 3/Rogue 6//Telepath 5/Anarchic Initiate 5
Deity: Unknown
Alignment: Chaotic Neutral
Race: Tibbit
Gender: Male
Age: Young, exact unknown
Height: 10" (3'2" in humanoid form)
Weight: 11lbs (34lbs in humanoid form)
Eyes: Green
Hair: Black
Description
(http://i.imgur.com/Fl1YRyI.jpg)
A somewhat thickly set feline with a coat of medium-long shiny black fur, Pepo is an exemplar of cat-kind. No doubt the much-loved familiar of a kind mage, explaining both his prodigious intellect and mental powers, and a propensity for high class food. Not that he's averse to snacking on a passing mouse now and then. Quite vocal in both purring and miaows, he also speaks with a telepathic 'voice' rich and deep in timbre when he feels the need to surpass the limits of interspecies communication.
He also has another form, that of a small man of sharp features, with ash-coloured skin and hair the same glossy black of his fur.
Tiny Aberration
HP: 98
Initiative: +6
Speed: 40
AC: 24 (+2 size, +6 dex, +2 natural, +4 armour) flat footed 18, touch 18
Base attack/CMB/CMD: +7/+11/21
Attack: Claw +15 (1d2-1)
Full attack: 2 claws +15 (1d2-1) and bite +10 (1d3-1)
Space/Reach: 2.5/0
Special Attacks: Feline transformation, spell absorption, hide in plain sight, chaotic surge, anarchic grace, wild surge +1, sneak attack +3d6, penetrating strike, soothing ministrations
Special Qualities: Darkvision 60, scent, spell resistance 21, superior low-light vision, cold resistance 10, telepathy 50ft, psychic enervation, trapfinding, evasion, uncanny dodge, clarity of confusion
Saves: Fort: +10, Ref: +14, Will: +9 (+2 vs compulsion/lawful)
Abilities: Str 6, Dex 22, Con 22, Int 27, Wis 17, Cha 15
Skills: Acrobatics +21, Appraise +21, Climb +19, Disable Device +19, Knowledge (Dungeoneering) +21, Knowledge (Engineering) +21, Knowledge (Geography) +21, Knowledge (Local) +21, Knowledge (Nature) +21, Knowledge (Psionics) +21, Sense Motive +16, Perception +18, Psicraft +21, Stealth +35, Survival +16, Swim +19
Feats: Overchannel, extend power (b), weapon finesse, expanded knowledge (astral construct), darkstalker
Language: Common, Feline, Elven, Dwarven, Orcish, Goblin, Giant, Draconic, Sylvan
Psion Powers
Power Points: 88+40
DC 18 + level
Concentration +18
Manifester Level: 10
Powers manifested every morning: inertial armour, adapt body (-9pp assuming wild surge on adapt body)
1. Astral construct (b), attraction, detect psionics, inertial armour, control light, energy ray
2. Aversion, read thoughts, crystalstorm, control sound, earth walk
3. Dispel psionics, energy wall, time hop, hostile empathic transfer
4. Psionic freedom of movement, psionic dominate, psionic divination, intellect fortress
5. Psionic major creation, psionic true seeing, adapt body, cranial deluge
Spell Absorption
Might: The spellwarped creature gains a +4 enhancement bonus to Strength for 1 minute.
Agility: The spellwarped creature gains a +4 enhancement bonus to Dexterity for 1 minute.
Endurance: The spellwarped creature gains a +4 enhancement bonus to Constitution for 1 minute.
Life: The spellwarped creature gains temporary hit points equal to 5 x the level of the failed spell.
Speed: The spellwarped creature's base speed increases by a number of feet equal to 5 x the level of the failed spell.
Resistance: The spellwarped creature gains resistance 10 to one energy type (acid, cold, electricity, fire, or sonic).
Soothing Ministrations
By licking a wound, Pepo can create any of the following effects one time per each individiual per day: cure light wounds, remove disease, slow poison. These are treated as Caster Level 12th
Inventory
Collar of Magnificence and Resistance +2/+1
Cat-sized light veil
Misc
Original abilities: 17, 16, 15, 15, 13, 12
Level bonuses: 4 +1 int, 8 +1 int
HP rolls: 4, 3, 3, 6, 3, 1, 4, 6, 2
I light a candle here for Little, who was disintegrated. Rest well.