Marion "Mare" Eldesul
Talkyr Empath 5//Warlock 5
CG (Bad Idea Master)
Deity: Sath/Weeping Lady
Female, age 43
5'9", 110 lb
Deep red fur/mane, equine face
Stats:
HP: 32
AC: 17 (14 flatfooted, 13 touch)
Str: 11 (+0)
Dex: 16 (+3)
Con: 16 (+3)
Int: 16 (+3)
Wis: 13 (+1)
Cha: 18 (+4)
App: 16 (+3)
Init: +3
Speed: 30 ft
Fort: 7
Refl: 4
Will: 5
Combat:
BAB: +3
Melee: Spiritender, +4, 1d6+1, 19-20/x2, Ghost touch, +2 to attack/damage vs. incorporeal enemies.
Ranged: Eldritch Blast, touch, +9, 3d6+1 damage, x2 crit, 250ft ray, Will DC 17 or be shaken.
Magic, Maneuvers, or Powers
Warlock level 5
Eldritch Blast: 3d6 damage, range 60ft ray.
Beguiling Influence: +6 to Bluff/Diplomacy/Intimidate
Frightful Blast: Will DC or be shaken on Eldritch Blast hit. Invocation (does not stack with Eldesul abilities)
Eldritch Spear: 250ft range on Eldritch Blast.
Empath level 4.
Essentia: 5.
Soulmelds: 2 available
Chakra Binds: 1 available.
Available Chakra: Crown, Feet, Hands
Can cast Status at will.
Sighting Gloves: +2 to ranged attack rolls, benefits from Precise Strike as though she had it
Wind Cloak: DR 4/magic vs. ranged.
ACF: Eldesul Blood
Loses: Fast Healing, DR (Warlock)
Gains:
Eldesul Talent: Essentia may be invested in the eldritch blasts. At base, they gain +1 damage for each point. Eldesul talents also require a certain amount of Essentia invested.
Reverse Blast: Mare may use her powers to heal allies at the expense of her own life. She may roll up to her max number of dice, healing any ally hit by that amount. Mare takes damage equal to half the amount healed, rounded up. This is an invocation.
Parasitic Blast: Mare may make her eldritch blast steal essence from her enemies, healing her equal to her essentia invested in Eldesul Talent plus the number of dice (currently 3). Enemies without a soul or chi cannot be affected by this. This is an invocation.
Skills:
Appraise: 8 (5r)
Balance: 4 (1r)
Bluff: 14 (4r)
Climb: 1 (1r)
Concentration: 3
Decipher Script: 4 (1r)
Diplomacy: 18 (8r)
Disguise: 6 (3r)
Forgery: 6 (3r)
Gather Information: 11 (7r)
Heal: 3 (2r)
Intimidate: 13 (3r)
K: Arcana: 8 (5r)
K: Local: 4 (1r)
K: Nobility: 8 (5r)
K: Religion: 8 (5r)
Notice: 8 (7r)
Ride: 4 (1r)
Search: 5 (2r)
Sense Motive: 5 (4r)
Sleight of Hand: 7 (4r)
Spellcraft: 7 (4r)
Stealth: 9 (6r)
Survival: 2 (1r)
Swim: 1 (1r)
Tumble: 8 (5r)
UMD: 10 (6r)
Use Rope: 4 (1r)
Equipment:
Short Sword: Spiritender, +4, 1d6+1, 19-20/x2, Ghost touch, +2 to attack/damage vs. incorporeal enemies.
Masterwork Small Steel Shield: 1 AC, 0 ACP
Masterwork Studded Leather: 3 AC, 5 max Dex bonus, 0 ACP
Pendant of the Eldesuls: +2 Diplo, +1 DC to Warlock invocations
Feats:
1st: Weapon Focus (Eldritch)
1st Bonus: PB Shot
3rd: Precise Shot
Regional: Swift and Silent
Weapon Proficiencies
Basic, Light Blades
Abilities:
Status: at will.
Goals
???