The group of nine gathers in the Graceful Blow's tower garden, a small picnic laid out for everyone. The ladies of the Graceful Blow set it up then head upstairs, leaving the party be. Mirima's standing over it all, while Adrian kicks back. Hanna and Mirajane follow Jaela, while Vivantha and Moonlight are in quiet conversation. Mei kneels and waits, eyes closed in what is probably silent prayer.
"AHEM." Adrian clears his throat, "So has anyone here been to Vacuum before? Anyone?"
Vacuum (9) - Jaela, Adrian, Hanna, Mirajane, Candy, Vivantha, Moonlight, Mei, Mirima - Posted for reference.
Okay, this one needs to start with an OOC discussion. This is 1 PC and 8 NPCs. That's simply an unmanageable load for me, so you're going to need to run some of them in combat. I'm going to claim Adrian and Canderella. I know the first one well and he's fairly simple to run, while Canderella's in a new build for the first time and I'd like to r un her for the sake of playtesting. Choose some you'll run in combat. I'd like you to grab 4, though if you want more, that's fine too.
Alternately, with only one PC in this thread, if another PC wants to run an NPC here full time, say so and we'll talk about it.
I can probably handle Vivantha since she's pretty similar in build to Moore, just more offensive.
I could run Hanna and Mirajane in combat if you'd like me to.
I could run Mirima. She's a lot like Afina in her style.
Okay. It looks like this now:
Jaela: Hanna and Mirajane.
Moore: Vivantha.
Afina: Mirima.
Me: Adrian, Canderella, Moonlight, Mei. That's manageable, though if another PC wants to grab one they're welcome to it.
Feel free to respond to Adrian IC, Jaela.
"I'd be surprised if anyone has," Jaela tells Adrian with a grin. "From the way I hear it, there's nothing there. Unless Candy has something to share?" she muses, eyeing the resident succubus in contemplation.
"I've been to Vacuum, yes." Canderella says, "Not for long, because it's really hostile to life. There's no air, so if you need to breathe, you'll suffocate. There's no water, so you'll die of thirst if you need to drink. It's viciously cold, though it's more an absence of any heat than purposeful cold. Plus the vacuum constantly tears at you, ripping you apart and boiling your blood in your veins. Now typical planar protection spells are sufficient to stop all that, though they tend to erode far faster than they should. It's unpredictable, so redundancy is crucial to survival."
Pausing for just one moment to snatch a pear slice and nibble on it. "What's worse is that the vacuum destroys objects as well. Planar protection magic is effective for your own possessions, but as the spells wear down fast, sometimes they'll be affected before the magic collapses. It reminds me of stories about Thanatos, the realm of Orcus. Aaah..." Canderella smiles and sighs, "Good times, good times."
Adrian crosses his arms, "I'm not worried about myself, but the rest of you will be relying on magic that expires. So the big question - can the undead survive safely there? Will Lixer's outpost be warded?"
"They can," Canderella agrees, "It's a fairly hospitable place for them. Will they?" She hmmms slowly, "Depends if he has any devil servants there that need the protection. I doubt he does."
"But otherwise, it's a void?" Mirima asks, "It sounds boring. I've had enough of boring in my life to last to the end."
"Oh yeah, it's bad." Moonlight speaks up, "So we'll need to go in strong and not give our magic enough time to decay, plus reserves in case our magic collapses or dispels. Say, you've fought Lixer's forces before, do they dispel magic often?"
"Actually, the only persistent dispelling I've seen is from Salandariel," Jaela tells Moonlight, shaking her head in amusement. "Okay, so most effective protection spells are daylong. How soon can we expect them to start breaking down on their own?" She glances over at Mirajane. "Could you tell when they're about to, before they start to erode our gear?"
Looking at Canderella next, she asks, "Undead might be fine with the conditions, but their gear surely won't be. Even phylacteries, if there's a lich present. Do you know if they use anything to protect their things?"
"Tough to say," Mirajane says, "I get the impression it's not static."
"They probably do, but I don't know it. I didn't visit that long." Canderella explains.
"So nothing that conveniently erodes more quickly than other substances, and we could bring with us? That's a shame."
Jaela shrugs. "We'll have to make do, then. The usual recourse of bringing backups in scroll or other item form sounds like it would be a bad idea, so we need redundancies for protections and means of retreat. I can provide those. Who else?"
"Harder things last longer by being tougher," Canderella points out. "But it can take out strong things quickly or unevenly. It's vexing."
"I'm safe, I know how to get by," Adrian says, rubbing his chin.
"Lots of protections. I can cast them several times if I prepare and so can Mirajane. If you pitch in as well, three people having them prepared shoudl be enough." Hanna says. "We shouldn't be there that long."
"We'll also want to get Tepen to put us in telepathic contact for the duration," Jaela says, moving on to the next topic. "And one of us in contact with Aurora and the other teams, across the planes. Mirajane, I want that to be you. Any objections?" She glances over at Mei, asking, "Any problems being part of the link so long as you don't think anything our way?"
Mei nods shortly.
"That's fine, mother," Mirajane says.
Okay, so assuming no additions, run down your plan for me so I can have a copy for reference.
"We have enough capable people along that I want to play it safe to start with," Jaela tells the group. "The attack will be spearheaded by me and Adrian. Mirajane will be in close proximity, to either make use of Twin Gambit or support. Mirima will skirmish and harass the enemies. Mom, you're in reserve, which means the 'making sure no one dies' duty, be it through healing or braining the enemies with an axe if they get a good combination attack going on some unlucky soul. Vivantha and Mei, stick with how you usually fight. Candy, I want you to crush their magic, then them when it crumbles." Her gaze wanders across the group as she speaks, before finally landing on Moonlight. "Since we never got a chance to see each other fight before and there's no time to do it properly, I want you initially in reserve as well. Stand ready and interrupt any of their mages who are about to mess us up. Since you won't be tied down in melee you'd have the best chance of putting a stop to that bullshit."
Jaela looks at Mirajane again, adding, "If Mirajane sounds off a warning act upon it, all of you, don't daydream." She pauses long enough to make sure it has sunk in before asking, "Are we good on the various utility magics we might need? So that we don't need to spend valuable time breaking down doors, to think of one example? If not, we need to grab a few of the relevant spells in scroll forms. Candy, Mirima and I could use them if the need appears. Finally, we have a large enough strike force that we could split in two groups if it is advantageous. Adrian, you and Mom will form the core of the second group in such a case, so think of who would work best for the approach you like to take in assaults and let me know. We'll sort it out before we head out."
She nods to herself. "That seems to cover the actual action plan. Any ideas for learning more about our target within a short time frame, or shall we go in blindly? And any questions, suggestions, reservations and the like? Now's the time to air it all."
Go ahead and list the spells you want memorized so I can get to that, Jaela.
Okay, the spells I want to have available are: a few Knock spells, a Find the Path, Attune Form precast on all those who need it, and enough in reserve to recast it if dispelled, Avoid Planar Effects for an emergency, a few Life's Grace or similar but longer-duration spells that immune drain or negative energy. Then, Telepathic Bond on us, and Interplanar Telepathic Bond on Mirajane, a representative with each departing group if they agree with the suggestion, and someone on Aurora (Tepen works).
I've got Mass Death Ward covered for when we'll need it, and Planar Bubble for emergencies.
Can I also get a list of known Vacuum planar traits to see if I missed something?
Hanna's the only prepared caster and she can manage attune forms, avoid planar effects and life graces. The rest you'll need to rely on scrolls or precasts for.
Who do you want each group to be hooked up to Mirajane?
Finally, Canderella gave you a fairly good run down of Vacuum's traits. If you want the raw, mechanical version, I'll post that in a little while for the compendium thread.
Quote from: Anastasia on February 04, 2016, 08:14:19 PM
Also, from the department of delegation: If you're running an NPC in combat, I'd like it if you kept track of their spoiler block for this adventure. Easier this way and lessens my heavy work load for this.
If you are running one, quote this so that I know you saw this and know what's up.
Mirima 285+16/285, heroes feast (CL 20), greater mage armour (CL 9)
AC 49 (53 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/7/5
Hanna casts attune form twice to bestow it on everyone (even Adrian, just in case). That's done. CL for her spells is 22. Tepen does the same, casting telepathic bond on the party and interplanar telepathic bond, CL 22. Tepen will note he doesn't expect it to work, especially if the devils learn from Castle Crumbling and/or have beefed up defenses.
I think we're good here, so I assume you'll go post expenses for scrolls in loot. In the meantime, expect my big opening post plus stat block soon.
The Positive Energy Plane swirls around the party as they step out, only to be replaced with a swirling portal of gray and black. "This is it, aiming in there." She declares, before going through. The party follows one after one, through the rift in reality and into...emptiness. Nothing. No light, no dark. There is nothing to cling to and nothing to see. It is simply an absence of any and everything, stretching in every direction as far as you can see. Silent winds rip at every inch of your body, constantly battering you and yet held back by your protective magics.
"Welcome to Vacuum," Canderella announces, voice watery and distorted.
Moonlight shivers intensely and rubs her shoulders, huddling in on herself. "How miserable a place. Where's the sunshine and good times?"
Mei just looks around impassively, bowing her head in silent prayer. She clutches her wooden holy symbol of the Triune.
"Alright, enough gaping. We've dealt with worse. The sooner we reach Lixer's playpen, the sooner we get this done and go back to somewhere less miserable."
[spoiler]
Adrian
HP: 325+17/325
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates.
Resources used: -
Other: -
Canderella
HP: 261+13/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396+14/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates.
Resources used: -
Other: -
Mei
HP: 295+16/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates.
Resources used: -
Other: -
Vivantha's block
Vivantha
301+13 (heroes feast, attune form, telepathic bond)
+10 Init, 110 ft fly (good)
52 AC
psychic aura 10ft (+2 morale init, spot, listen
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31
Spells: 4/7/7/7/6/6/6
"I think can't get over the part that someone's living here," Jaela admits, doing her best to drive off the cold darkness with her own glow. "Alright, first thing's first. Let's try the spell and see if we get a direction. If that fails, Mirajane picks a direction for us and we head that way."
You forgot to have Hanna memorize Find the Path, which could go instead of one of her three extended Righteous Mights. I want to try it, and there were no objections during planning so might as well.
[15:45] <@Annerose> roll 1d10+10 heroes's feast, Jaela
[15:45] <Rei-chan> Annerose rolled : 1d10+10 heroes's feast, Jaela --> [ 1d10=8 ]{18}
[15:59] <@Annerose> roll 1d10+10 heroes's feast, Mirajane
[15:59] <Rei-chan> Annerose rolled : 1d10+10 heroes's feast, Mirajane --> [ 1d10=7 ]{17}
[16:06] <@Annerose> roll 1d10+10 heroes's feast, Hanna
[16:06] <Rei-chan> Annerose rolled : 1d10+10 heroes's feast, Hanna --> [ 1d10=1 ]{11}Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/7/7/3/9/8/8/7/8//5
Resources: 2/3 Extend charges remaining.
Mirajane
HP: 283+17/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: -
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2.
Other: -
For bookkeeping, let's say Mirajane, Tepen, Rosa and Sylvie are under an interplanar telepathic bond.
That's fine, just note it in her spoiler block since you're managing that for her.
Hanna floats in the void and casts, before shaking her head. "Nothing," she reports.
Vacuum traits, as requested: [spoiler]
- Subjective Directional Gravity: As the Elemental Plane of Air.
- Normal Time.
- Infinite Size.
- Alterable Morphic.
- Void-Dominant: Creatures within Vacuum take 10d6 points of cold damage per round. In addition, they must make a Fortitude save (DC 20) each round or be ravaged by the vacuum, suffering 20d6 points of damage. Regardless if the save is passed or failed, the save DC rises by 1 for each round a creature stays in Vacuum. Additionally, there is no air in Vacuum, so creatures that survive this are still subject to suffocation. Undead are immune to these planar traits. Avoid planar effects or similar magic protects against this trait.
- Magic Degeneration: Magic that protects creatures against the effects of Vacuum last a far shorter amount of time than usual. This varies and is unpredictable (DM discretion), but the durations are at least halved. Such spells can also partially fail or act in unpredictable ways in Vacuum.
- Item Degeneration: Items wear out quickly in Vacuum. Unprotected items take 1d10 points of damage per round, this ignores hardness. Items on a creature protected from void's traits are not affected.
"As expected," Jaela muses. "Pick a direction you like," she then tells Mirajane.
Is it possible to have everyone that doesn't have Cold Res 20 under a precast Resist Energy/Cold?Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/7/7/3/9/8/8/7/8//5
Resources: 2/3 Extend charges remaining.
Mirajane
HP: 283+17/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: -
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path.
Other: -
If you want them to be, sure. If you want this precast from Aurora, say so now. The startup was a bit disjointed so I'll give you some leeway there. Past this next post, that option will be closed to y'all and someone will have to cast it themselves.
"So wait," Mirima stops, "Do we actually know where this fortress is or have some clue at all?"
"Of course we do. The portal was aimed in the vicinity of it, but," The succubus gestures all about, a wide, sweeping gesture, "Up is down here. Direction matters little. Without magic to point us more precisely, we'll need to search the hard way."
"That," Adrian says, "We've done it before and we'll do it today, too."
"Still..." Mirajane murmurs, closing her eyes. "So many futures that lead to nothing but oblivion. It's all this place can comprehend." Nonetheless, the seer starts to drift in one direction, a bit downwards and to Jaela's left.
Yes, rather be safe than sorry. I wasn't sure from the desc if cold was a mechanical or flavor thing. We'll all get Cold Res 20 at CL22 from Aurora before going."They can obscure the place from sixth circle divination magic and we can't rely on our senses much in this place," Jaela voices her own opinion, before asking Mirajane and Hanna, "Unless True Seeing is giving you more?"
Does having my light give me more of a range to see around us? Also, blindsight spots nothing?Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/7/7/3/9/8/8/7/8//5
Resources: 2/3 Extend charges remaining.
Hidden Dawn at CR30 (http://www.soulriders.net/forum/index.php/topic,101729.msg1041342.html#msg1041342)
Mirajane
HP: 283+17/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30 (http://www.soulriders.net/forum/index.php/topic,101729.msg1041342.html#msg1041342)
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path.
Other: -
"It's just empty," Hanna remarks, "Nothing everywhere and that's the truth of it. I can think of a certain bitch who would love it here." She readies her axe in the meantime, following Mirajane.
Jaela can get the same thing from her blindsight. It's just empty, so achingly empty. There's nothing here but all of you.
[spoiler]
Adrian
HP: 325+17/325
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 261+13/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396+14/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 295+16/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
"Better bring up the rear," Jaela tells Hanna, sticking close to Mirajane with Gae Dearg drawn. "True Seeing would be our best defense if we get attacked."
Mirajane has Sharp Sunshine at the ready. "I think so, too," Mirajane whispers to Jaela. "I feel the main question is if Lixer felt threatened enough to go to absurd levels of warding. I don't know if Lixer himself can stop true seeing, but I think his father could."
Mei floats along near the back, eyes open and sweeping about. Moonlight settles in next to her, "So I heard you have a vow of silence? That's pretty neat, but that has to be tough. What do you do when you need to tell someone something? Or what about when you're talking to someone and nature calls, and you have to get out of the con-oh wait. Well, not talking, but maybe listening to someone? I bet you can hear the Triune really well, like the solars can hear Lathander."
"If he's done it then Mom will take one for the team, and being an angel will just reform. No one ever goes to Vacuum so it won't inconvenience her that much. But let's keep that from happening?"
"That sounds much like what an archon would say," Hanna calls over, "Distressingly so."
"If you say so!"
Giving Jaela a level look, "You're also far too cavalier about the prospect of my demise. Which I'm not sure how it follows from your previous statement, by the way." Hanna says.
"Just doing my part to lighten the mood in this creepy place," Jaela cheerfully tells her.
Hanna foregoes further comment there, the party starting to travel.
> roll 1d100 vs ???
<Kobot> Kotono rolled 1d100 vs ??? --> [ 1d100=48 ]{48}
> roll 1d100 vs ???
<Kobot> Kotono rolled 1d100 vs ??? --> [ 1d100=35 ]{35}
> roll 1d100 vs ???
<Kobot> Kotono rolled 1d100 vs ??? --> [ 1d100=8 ]{8}
The party travels for a few hours. The conversations of the party slowly die down. Jaela's throat becomes dry and unresponsive, as if her vocal cords are shriveled up. Just a long, silent trip, even Moonlight falling into reverie. As you go, 'Mother,' Mirajane sends through her telepathic bond, 'I think we're getting close to something.'
'Alright, time to take this seriously,' Jaela sends to the entire group. 'Looks like we're close. Stick to the formation and battle plan we discussed, and no stupid risks.'
For her part, she decides to take a minute to prepare in case they end up running into opposition soon.
Casting Turn Anathema, Spell Turning and Foresight on self, Fortunate Fate on everyone (x9), channeling Bolt of Glory into Gae Dearg
~2.5hr since leaving Aurora, for spell durations.
Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/8//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 283+17/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path.
Other: -
'Right,' Moonlight sends back, readying her mace.
Adrian hefts his sword, 'Remember our formation,' he sends.
Mirima just smirks, sword at the ready.
Okay, refresh on your planned formation, Jaela?
[spoiler]
Adrian
HP: 325+17/325
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 261+13/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396+14/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 295+16/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
[/quote]
Adrian and I at the front, taking on any enemies we come across. Mirajane right next to me, so we could use Twin Gambit if the situation allows for it, and so she could support us otherwise. Hanna bringing in the rear, using True Seeing to ensure no one comes at us from behind and ready to support with healing, while Moonlight's with her and supporting by interrupting any casting or particularly successful full attacks. Mirima using skirmish tactics, Vivantha and Mei doing their thing, Canderella dispelling/counterspelling the first round and using her judgement afterwards.
Also, I want Hanna to precast Foresight.
Foresight is so cast. Update her spoiler block, Cor.
The party quickly falls into formation. It's silent now as you go on - barely another 100ft before Mirajane thinks, 'Stop. I see a hidden barrier ahead. It's holding something back, a great tempest of winds.'
'Oh, does little Lixer want to play at storms?' Canderella purrs in your minds, 'How cute.'
[spoiler]
Adrian
HP: 325+17/325
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 261+13/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396+14/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 295+16/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
'How about Freedom of Movement as a counter?' Jaela thinks back. 'Unless you've got a better idea, Candy?'
~2.5hr since leaving Aurora, for spell durations.
Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/8//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 283+17/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight.
Other: -
'That would probably work if it's just wind. I'm not sure if it's some sort of vacuum,' she confesses, 'But I think it would.'
'Let's go with that. Mom, can you cover all of us? If someone's got a Wall of Force or the Prismatic variant, we'll put that ahead of us for good measure. Once ready, get the barrier, Mirajane.'
The one preparation Jaela can make is by casting Sublime Revelry upon all of them to ward against the possible ravages of vacuum!
Sublime Revelry (CL26) on all of us, and I want Hanna to cast her Mass Freedom of Movement on us all as well.~2.5hr since leaving Aurora, for spell durations.
Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/7//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 283+17/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight.
Other: -
Hanna does just that, praying to Lady Gwynharwyf for protection for all.'
Mei flies over and lays a hand on Jaela's shoulder. She gestures ahead, a momentary shimmering the only sign of anything.
'Wall of force?' Mirajane questions in your minds, 'I see it, Mother. It's right ahead of us, if any of us want to use it as cover.'
[spoiler]
Adrian
HP: 325+17/325
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 261+13/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396+14/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 295+16/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Perhaps all her preparations will end up wasted, but she doesn't intend to lose anyone on this trip. Grinning at everyone who pitched in, she gestures for everyone to take cover behind the wall of force as she waits for Mirajane to break the barrier she had spotted.
Everyone huddles behind the barrier, 'Good luck,' Mirima calls to Mirajane, a chorus following from the others. Mirajane comes out from behind the barrier and advances, then suddenly WOOSH! She advances to the barrier, which promptly collapses. About 300ft ahead is a massive stone building, a mausoleum writ large. You barely have a chance to see it, as an absolute tornado tempest of winds blast out.
The party, protected by magic and an invincible barrier, are shielded from them. Mirajane is not so lucky. Winds tear at her viciously, an absolute hellstorm of winds to put to shame the greatest tornadoes of the moral world.
Make a Fortitude save, Mirajane. Note if you have mettle.
[spoiler]
Adrian
HP: 325+17/325
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 261+13/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396+14/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 295+16/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
[20:47] <@Rin> roll 1d20+29+7+7 hidden dawn, visions
[20:47] <Kobot> Rin rolled 1d20+29+7+7 hidden dawn, visions --> [ 1d20=20 ]{63}
> roll 18d10 halve this Mirajane, damage reduction does not apply
<Kobot> Kotono rolled 18d10 halve this Mirajane, damage reduction does not apply --> [ 18d10=78 ]{78}
Mirajane stands in the wind, arms crossed over her face to shield her. It slices her skin like razors, dozens of cuts bleeding. Any blood that comes out is immediately blown away, faster than any of you can follow. The winds blow and blow and blow - they're still blowing!
'They're not stopping!' Mirajane sends to the party, 'I can hold my position here and maybe advance, but it's like razors!'
She's basically waiting for a command here.
'Put a barrier at the halfway mark, Mei!' Jaela commands, gesturing towards the building up ahead. 'Everyone, get ready. Once this wall goes down, rush to the new one. Mom, look after Mei. Mijarane, aim for it too!'
I want Mei to dispel this barrier and put one at 150ft away from the building directly between the building and us (including Mirajane), so that even if some winds get us it won't be the full force. Then I want all of us to make haste towards it. Mei doesn't have the speed for it, especially if she needs to put it up, so Hanna's in charge of making sure she makes it over.~2.5hr since leaving Aurora, for spell durations.
Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/7//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 283+17/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement.
Other: -
Actually, I'll try to used quickened Dimension Door to get all of us but Mirajane over to the other wall. If that fails, then we'll dash. Mirajane still needs to dash over there since she's not next to us.
Mei nods decisively, before gesturing and pointing. Her old wall vanishes, the winds blasting the party. Your magic keeps you from being hopelessly blown away, but razor winds buffet the party relentlessly as they advance on.
Fortitude saves, all. +2 bonus thanks to a bit of wall protection. Also Cor, update Mirajane's hit points for the damage she took from the wind.
Did the teleport work? As I'm timing it with Mei, are we still getting hit by the winds?
[06:54] <@Rin> roll 1d20+45 Mirajane
[06:54] <Serith> Rin roll for Serith < 48 > [d20=3]
[06:54] <@Rin> roll 1d20+33 Hanna
[06:54] <Serith> Rin roll for Serith < 48 > [d20=15]
[06:54] <@Rin> roll 1d20+55 Jaela
[06:54] <Serith> Rin roll for Serith < 64 > [d20=9]~2.5hr since leaving Aurora, for spell durations.
Jaela
HP: 318+18/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/7//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 261/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 335+11/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement.
Other: -
It did not. Thank you for catching that, it somehow got lost in posting. It was suppressed, Jaela knows general anti teleport measures when she sees them. Probably an expanded dimensional lock effect or even astral severing.
Just to be clear on this: Eb, roll Mirima and Neph, roll Vivantha. If this were a thread in the middle of a posting run I'd do it myself, but I'm not up much longer so it can hold for y'all to do it.
> roll 1d20+32 Adrian (+2 wall, does not autofail Fort saves on a natural 1)
<Serith> Kotono roll for Serith < 35 > [d20=3]
> roll 1d20+37 Canderella (+2 wall)
<Serith> Kotono roll for Serith < 56 > [d20=19]
> roll 1d20+32 Moonlight (+2 wall)
<Serith> Kotono roll for Serith < 50 > [d20=18]
> roll 1d20+38 Mei (+2 wall)
<Serith> Kotono roll for Serith < 49 > [d20=11]
[spoiler]
Adrian
HP: 325+17/325
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 261+13/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396+14/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 295+16/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
[00:02] <Nephrite> roll 1d20+36+2 Vivantha
[00:02] <Serith> Nephrite roll for Serith < 46 > [d20=8]Vivantha
301+13 (heroes feast, attune form, telepathic bond)
+10 Init, 110 ft fly (good)
52 AC
psychic aura 10ft (+2 morale init, spot, listen
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31
Spells: 4/7/7/7/6/6/6
[11:02] <@Ebiris> roll 1d20+33 Mirima fort
[11:02] <Rei-chan> Ebiris rolled : 1d20+33 Mirima fort --> [ 1d20=20 ]{53}
As a note, when Mei creates a new wall the old one vanishes, so she doesn't have to take the time to dispel the first. Line of effect is an issue since the old could block where she wants the new to be, but if she makes them only partially overlap like so...
------new wall----------
---------old wall-----
party
Then she has line of effect to make a new wall while still receiving protection from the old wall.
Yeah, that was about what I was imagining, with Mirajane being to the left of the party and 50ft ahead.
I'm factoring that into it, yes. There's still enough distance and the winds are wild enough that being 50ft away from cover doesn't stop damage. It helps, but it's not enough here.
> roll 10d10
<Kobot> Kotono rolled 10d10 --> [ 10d10=65 ]{65}
It shaves off 8d10 damage, but 10d10 remains. All of you passed the save and halve this damage. Mettle negates it if any of you have that. Moonlight has a partial version that doesn't apply here, unfortunately. 32 damage total. Damage reduction does not apply.
The party flies through Vacuum as fast as they can, through hungry nothingness that slices them like razor blades. They reach the next barrier with Mirajane, who winces and rubs her arms. 'Everyone alright?'
'Fine here,' Adrian sends back, his wounds slowly closing the bleeding has already stopped for him. 'I heal fast these days.'
'No time for idle chatter,' Vivantha sharply sends into your minds. 'We have no element of surprise now. We need to hurry before we face down terrible odds.'
[spoiler]
Adrian
HP: 311/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 242/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 378/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 279/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Just keeping track of HP:
Vivantha
282/301 (heroes feast, attune form, telepathic bond)
+10 Init, 110 ft fly (good)
52 AC
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31
Spells: 4/7/7/7/6/6/6
Please use a spoiler block for that, thanks. More for in the future than anything else, and so that I know where they are are in posts without having to hunt them down. Thanks.
Sorry, it was and then I unspoilered it somehow.
The protections of Death Ward settle over everyone with her with just a thought, while Jaela switches weapons to Gae Dioltas. 'Another wall, Mei,' she mentally commands. 'Right by the crypt, a bit to the side. Mirajane, heal everyone while I make a way in!'
Then, as the protective wall of force drops, Jaela charges straight at the mausoleum ahead!
I'm making the assumption that if an entrance to the structure was there, it would be visible from our location 150ft away and so noted. Thus, I'm seeking to make my own with Gae Dioltas. If this is a mistaken assumption, let me know so I can reline.
Intention is that I cast a quickened Mass Death Ward (CL25) and charge the mausoleum walls. Mei makes another partially overlapping wall 120ft ahead/30ft away from said walls. Everyone rushes there but Mirajane, who moves 100ft closer and then casts Mass Heal to repair the damage from the previous rounds and that one. I would be outside the range for that, as I'd be attacking the mausoleum walls.
8:12 AM <Rin> roll 1d20+40-21 charge, 21pa
8:12 AM <Serith> Rin roll for Serith < 29 > [d20=10]
8:12 AM <Rin> roll 3d8+8
8:12 AM <Serith> Rin roll for Serith < 22 > [d8=8,5,1]
8:15 AM <Rin> roll 2d6
8:15 AM <Serith> Rin roll for Serith < 6 > [d6=5,1]
Premature enter on the roll, which should be 3d8+84+63+2d6, so damage tally of 14+84+63+6=167 on the wall. (piercing, silver, last 2d6 is goldenfire)
~2.5hr since leaving Aurora, for spell durations.
Jaela
HP: 304/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 229/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 314/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement.
Other: -
I haven't gone into details since between the lethal winds and general chaos, no one's had a moment to take a good look at the crypt. You're welcome to hold things a round if you want to try and study the crypt in more detail.
[spoiler]
Adrian
HP: 311/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 242/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 378/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 279/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
If I can't see an obvious entrance from 150ft away, I'll make my own. My action proceeds as specified. I would appreciate a couple of the NPCs with high spot to roll as they get within 30ft and let us know over telepathic bond. The other actions stand as written.
Jaela gets a look at the crypt as she advances. It is a truly massive building, looming against the emptiness of Vacuum. A great, gothic stone crypt, decorated with gargoyles all over. There's no entrance from the angle you approached it at, merely cold and unyielding stone. Jaela advances as the wall of force vanishes again, the party rushing towards it.
Fort saves again, all. +2 bonus still applies.
Forgot about the +2 till you edited it in, wouldn't cover Jaela specifically anyway.
[21:34] <@Annerose> roll 1d20+48+7+7 Jaela
[21:34] <Kobot> Annerose rolled 1d20+48+7+7 Jaela --> [ 1d20=16 ]{78}
Added +7 twice by accident, real result of 73.
[21:35] <@Annerose> roll 1d20+31 Hanna
[21:35] <Kobot> Annerose rolled 1d20+31 Hanna --> [ 1d20=7 ]{38}
+2 more so 40.
[21:36] <@Annerose> roll 1d20+29+7+7 Mirajane
[21:36] <Kobot> Annerose rolled 1d20+29+7+7 Mirajane --> [ 1d20=7 ]{50}
+2 more so 52.
[15:00] <Nephrite> roll 1d20+36+2 Vivantha
[15:00] <Kobot> Nephrite rolled 1d20+36+2 Vivantha --> [ 1d20=11 ]{49}
[20:05] <@Ebiris> roll 1d20+33 Mirima fort
[20:05] <Kobot> Ebiris rolled 1d20+33 Mirima fort --> [ 1d20=14 ]{47}
> roll 1d20+32 Adrian (+2 wall, does not autofail Fort saves on a natural 1)
<Kobot> Kotono rolled 1d20+32 Adrian (+2 wall, does not autofail Fort saves on a natural 1) --> [ 1d20=9 ]{41}
> roll 1d20+37 Canderella (+2 wall)
<Kobot> Kotono rolled 1d20+37 Canderella (+2 wall) --> [ 1d20=16 ]{53}
> roll 1d20+32 Moonlight (+2 wall)
<Kobot> Kotono rolled 1d20+32 Moonlight (+2 wall) --> [ 1d20=8 ]{40}
> roll 1d20+38 Mei (+2 wall)
<Kobot> Kotono rolled 1d20+38 Mei (+2 wall) --> [ 1d20=14 ]{52}
> roll 10d10 all halve this, no one failed.
<Kobot> Kotono rolled 10d10 all havel this, no one failed. --> [ 10d10=52 ]{52}
Since Mirajane's about to cast Mass Heal once safe, I won't bother to track the irrelevant hit point loss.
Mirajane and the party advances, magic washing over to heal wounds once they're clear of the shredding winds. Jaela ignores it all and barrels into the side of the crypt, throwing all her strength into shattering the stone walls. Under enough force to shatter solid steel, the sturdy walls are pierced by Jaela's spear. They crack, goldenfire spreading over the wall like a creeping infection. There's a mere moment where it looks as if may hold, then a segment of the wall gives way. Within is a narrow hollow, only a few feet wide and running all the length of the wall. As if the wall has a middle section. It's filled with a pasty white goo, one that bursts out and is dragged out by the wind - and at Jaela!
Reflex.
[spoiler]
Adrian
HP: 325/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 261/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 396/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 295/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
[06:47] <@Annerose> roll 1d20+40+7+2 ref
[06:47] <Serith> Annerose roll for Serith < 69 > [d20=20]
Evasion
Wind damage-wise, do I halve the 10d10 result? Or do you need to roll 18d10 for me, given I wasn't protected by the wall this time? I'm outside Mirajane's Mass Heal range.
Good point.
> roll 18d10 Jaela halves this
<Kobot> Kotono rolled 18d10 Jaela halves this --> [ 18d10=76 ]{76}
Jaela dives to the side, holding against the wall. The ooze flies out, emptying the hollow within. It flies off into Vacuum, lost and gone. The hollow within now looks empty, if one wishes to go into it or explore.
Jaela charges into the breach, Gae Dioltas leading the way! The wall's inner section looks too short to build up a conventional charge, but her dodge just then gives Jaela an idea, and she takes off at an angle rather than adjust her position first.
'Mirajane, let Tepen know we're in,' she transmits telepathically. 'Everyone, after me!'
If she's leading them into a trap, at least Jaela will have a second to warn Mei to raise another wall to spare them from the worst of it.
Going to charge into the breach diagonally, and earn enough feet between that and my dodge to get 10ft of distance. The others are to follow, but as they are 30ft behind I'm hoping to call out to them if Blindsight catches any hostiles before they reach my starting position.
HP-wise, adjusting for 2 rounds of fast healing 3 (this and previous).
6:41 PM <Rin> roll 1d20+40-21 charge, 21pa
6:41 PM <Kobot> Rin rolled 1d20+40-21 charge, 21pa --> [ 1d20=12 ]{31}
6:42 PM <Rin> roll 3d8+84+63+2d6 last is goldenfire
6:42 PM <Kobot> Rin rolled 3d8+84+63+2d6 last is goldenfire --> [ 3d8=11 2d6=7 ]{165}
~2.5hr since leaving Aurora, for spell durations. 3 rounds since the crypt's barrier had been triggered.
Jaela
HP: 272/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 283/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 335/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement.
Other: -
'On it,' Mirajane sends as the party advances once more. They leave the wall behind, rushing ahead as Jaela charges.
Another round of Fort saves for them as they're again wind ravaged.
[12:11] <Nephrite> roll 1d20+36 Vivantha
[12:11] <Kobot> Nephrite rolled 1d20+36 Vivantha --> [ 1d20=20 ]{56}
7:13 PM <•Kotono> Cor, since Eb isn't in yet, could you roll Mirima for me real quick?
7:14 PM <Rin> roll 1d20+31 Mirima
7:14 PM <Kobot> Rin rolled 1d20+31 Mirima --> [ 1d20=10 ]{41}
> roll 1d20+30 Adrian (does not autofail Fort saves on a natural 1)
<Kobot> Kotono rolled 1d20+30 Adrian (does not autofail Fort saves on a natural 1) --> [ 1d20=4 ]{34}
> roll 1d20+35 Canderella
<Kobot> Kotono rolled 1d20+35 Canderella --> [ 1d20=3 ]{38}
> roll 1d20+30 Moonlight
<Kobot> Kotono rolled 1d20+30 Moonlight --> [ 1d20=16 ]{46}
> roll 1d20+36 Mei
<Kobot> Kotono rolled 1d20+36 Mei --> [ 1d20=20 ]{56}
> roll 18d10 everyone halves this
<Kobot> Kotono rolled 18d10 everyone halves this --> [ 18d10=102 ]{102}
Ouch. 51 to all.
The winds shred the party as they advance, but they reach the hollow as well. The winds are far less here. Strong, but the force isn't enough to shred you up. Meanwhile Jaela plunges through the next wall. Her spear pierces into it, goldenfire flowing out in lines of fire throughout the wall. It breaks apart, revealing the way ahead.
Ahead is a hallway. It's about 15ft wide and the same amount tall. Plenty of space to look around. But as Jaela does, a ghostly, empty space in the shape of a human approaches over the rubble. It stares at Jaela with its void-face, before...
Init here. Party's 15ft behind Jaela, just before the hollow in the wall. They're close enough now to advance in and avoid taking wind damage, though if they linger outside they'll take another round of it.
[spoiler]
Adrian
HP: 275/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 345/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Mei
HP: 244/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
7:31 PM <Rin> roll 1d20+12
7:31 PM <Kobot> Rin rolled 1d20+12 --> [ 1d20=14 ]{26}
7:32 PM <Rin> roll 1d20+7 Mirajane
7:32 PM <Kobot> Rin rolled 1d20+7 Mirajane --> [ 1d20=3 ]{10}
7:32 PM <Rin> roll 1d20+12 Hanna
7:32 PM <Kobot> Rin rolled 1d20+12 Hanna --> [ 1d20=18 ]{30}
+4 to our init.~2.5hr since leaving Aurora, for spell durations. 3 rounds since the crypt's barrier had been triggered.
Jaela
HP: 272/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 232/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 284/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement.
Other: -
[17:36] <@Ebiris> roll 1d20+11 does Canderella have the init aura?
[17:36] <Kobot> Ebiris rolled 1d20+11 does Canderella have the init aura? --> [ 1d20=8 ]{19}
Mirima 234/285, heroes feast (CL 20), greater mage armour (CL 9)
AC 49 (53 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/7/5
[12:45] <Nephrite> roll 1d20+10+4+2 (+2 if vivantha's psychic aura stacks with Adrian's aura)
[12:45] <Kobot> Nephrite rolled 1d20+10+4+2 (+2 if vivantha's psychic aura stacks with Adrian's aura) --> [ 1d20=3 ]{19}
250/301 (heroes feast, attune form, telepathic bond)
+10 Init, 110 ft fly (good)
52 AC
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31
Spells: 4/7/7/7/6/6/6
> roll 1d20+15 Adrian (+2 Vivantha)
<Kobot> Kotono rolled 1d20+15 Adrian (+2 Vivantha) --> [ 1d20=13 ]{28}
> roll 1d20+10 Canderella (+2 Vivantha, +4 Adrian)
<Kobot> Kotono rolled 1d20+10 Canderella (+2 Vivantha, +4 Adrian) --> [ 1d20=5 ]{15}
> roll 1d20+13 Moonlight (+2 Vivantha, +4 Adrian)
<Kobot> Kotono rolled 1d20+13 Moonlight (+2 Vivantha, +4 Adrian) --> [ 1d20=17 ]{30}
> roll 1d20+17 Mei (+2 Vivantha, +4 Adrian)
<Kobot> Kotono rolled 1d20+17 Mei (+2 Vivantha, +4 Adrian) --> [ 1d20=10 ]{27}
> roll 1d20+13 Empty Ghost
<Kobot> Kotono rolled 1d20+13 Empty Ghost --> [ 1d20=5 ]{18}
> roll 1d20+13 ????
<Kobot> Kotono rolled 1d20+13 ???? --> [ 1d20=13 ]{26}
> roll 1d20+10 ????2
<Kobot> Kotono rolled 1d20+10 ????2 --> [ 1d20=16 ]{26}
> roll 1d20+13 ????3
<Kobot> Kotono rolled 1d20+13 ????3 --> [ 1d20=14 ]{27}
> roll 1d20+13 ????4
<Kobot> Kotono rolled 1d20+13 ????4 --> [ 1d20=15 ]{28}
> roll 1d20+13 ????5
<Kobot> Kotono rolled 1d20+13 ????5 --> [ 1d20=9 ]{22}
> roll 1d20+13 ????6
<Kobot> Kotono rolled 1d20+13 ????6 --> [ 1d20=19 ]{32}
> roll 1d20+7 ????7
<Kobot> Kotono rolled 1d20+7 ????7 --> [ 1d20=6 ]{13}
> roll 1d20+7 ????8
<Kobot> Kotono rolled 1d20+7 ????8 --> [ 1d20=19 ]{26}
Initiative order is ????6 (32) > Hanna = Moonlight (30) > Adrian = ????4(28) > Mei = ????3 (27)> Jaela = ????1 = ????2 = ????8 (26) > ????5 (22) > Mirima = Vivantha (19) > Empty Ghost (18) > Canderella (15) > ????7 (13) > Mirajane (10)
A few notes. None of you can see past the opening, so the hall on either side is a mystery (barring special senses, say so if you have something and I'll fill you in).
????6 opens but holds. Hanna and Moonlight open. Hanna, go ahead and go first.
Vivantha has 120 ft darkvision if it matters
Darkvision isn't sufficient by itself, no. That doesn't let you see through stone or around it or anything.
AurasVivantha: Psychic aura 10ft (+2 morale init, spot, listen)
Adrian: Draconic Aura: +4 bonus to spot, listen and initiative checks to himself and all allies within 30ft.
Canderella: Determined Caster (+16 to overcome SR), Motivate Ardor (+2 to damage rolls)
'Got a ghost!' Jaela thinks triumphantly to the others. 'Let's get them!'
And at that prompting, Hanna charges into the breach after her! Her true seeing takes everything in, ready to fill the others on anything Jaela's blindsight somehow missed, while her opening is unusually cautious, almost probing. Then again, she's supposed to play support for now....
A ghostly replica of Diplomacy appears, rushing to strike at the wraith both she and Jaela can see!
Hanna moves adjacent to Jaela and casts Spiritual Weapon. She also recovers a bit since regen 11.
9:32 PM <Rin> roll 1d20+33 spiritual weapon attack
9:32 PM <Kobot> Rin rolled 1d20+33 spiritual weapon attack --> [ 1d20=7 ]{40}
9:32 PM <Rin> roll 1d20+22 SR
9:32 PM <Kobot> Rin rolled 1d20+22 SR --> [ 1d20=13 ]{35}
9:32 PM <Rin> roll 1d8+5 force
9:32 PM <Kobot> Rin rolled 1d8+5 force --> [ 1d8=5 ]{10}~2.5hr since leaving Aurora, for spell durations. 4 rounds since the crypt's barrier had been triggered.
Jaela
HP: 272/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/7/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning.
Hidden Dawn at CR30
Mirajane
HP: 232/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 295/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon.
Other: -
Hanna's generated axe slices into the ghost, like popping into a balloon. A hiss of vacuum-compressed air escapes out as she gets a look around. The ghost is just inside the hall, blocking the way in. 10ft to the left and to the right are rows of three ghosts, identical to the one ahead. 5ft behind them (15ft from the entrance, are black-robed cornugons, emaciated and wearing black robes. You've fought them before, Lixer's Necrolytes.
Hanna frowns after a moment, "Telepathy's suppressed," Hanna says tersely, voice croaky and dusty, "They're all bunched together inside!"
Moonlight nods quickly, "We need a big turn or a spell in there!" She goes to Hanna's other side, using the reach of her weapon to take a swing at the ghost. As she does, sunlight bursts into life around her, making her shine like the noon time sun.
Sun devotion as a swift action. Also using divine might.
> roll 1d20+30 (+2 magebane, divine might, sun devotion, -10 PA)
<Kobot> Kotono rolled 1d20+30 (+2 magebane, divine might, sun devotion, -10 PA) --> [ 1d20=12 ]{42}
> roll 1d10+71+3d6+2d6 (+9 divine might, +22 sun devotion)
<Kobot> Kotono rolled 1d10+71+3d6+2d6 (+9 divine might, +22 sun devotion) --> [ 1d10=5 3d6=11 2d6=11 ]{98}
The mace blow hits dead on, striking the ghostly figure right in the chest. It stumbles back, a great sucking sound from the hole in its chest.
Initiative order is now Empty Ghost 6 (32) > Hanna = Moonlight (30) > Adrian = Empty Ghost 4(28) > Mei = Empty Ghost 3 (27)> Jaela = Empty Ghost 1 = Empty Ghost 2 = Necrolyte 2 (26) > Empty Ghost 5 (22) > Mirima = Vivantha (19) > Empty Ghost (Blocker) (18) > Canderella (15) > Necrolyte 1 (13) > Mirajane (10)
Adrian and the 4th empty ghost is up.
Adrian advances into the wall for now, direct approach stopped, "Right," he says, as the ghosts continue to hold the line.
Mei also gets in from the winds, snapping off a quick blast at the ghost blocking the way.
> roll 1d20+35 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+35 (+1 heroes feast) --> [ 1d20=19 ]{54}
> roll 12d6+5+1d6
<Kobot> Kotono rolled 12d6+5+1d6 --> [ 12d6=52 1d6=5 ]{62}
The blast strikes the ghost dead in the chest, causing it to pop like an overfilled balloon. It sucks in everything around it as it does, including Hanna.
Reflex save, Hanna.
[spoiler]
Adrian
HP: 275/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 345/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
[22:39] <@BokChoi> roll 1d20+33+2
[22:39] <Kobot> BokChoi rolled 1d20+33+2 --> [ 1d20=9 ]{44}
Hanna feels a tug at her, but she dodging to the side and avoids the sickening, slippery sensation.
Initiative order is now Empty Ghost 6 (32) > Hanna = Moonlight (30) > Adrian = Empty Ghost 4(28) > Mei = Empty Ghost 3 (27)> Jaela = Empty Ghost 1 = Empty Ghost 2 = Necrolyte 2 (26) > Empty Ghost 5 (22) > Mirima = Vivantha (19) > Canderella (15) > Necrolyte 1 (13) > Mirajane (10)
EG3 is up.
The third ghost on the right side advances forward, coming in view of all. It advances and points at the gap, and suddenly it is filled. Opaque white faces and ghostly flesh fill it, a howling keen of pure misery coming from it. A chill passes over the party, but only that, your fortified spirits from heroes feast stopping anything worse.
Jaela and EG1. Go Jaela.
It's Turning time! Jaela switches to Gae Dearg with a flick of her wrist, and then slams the wooden end upon the ground as healing energy washes over everyone!
A thought lights her head on fire, and then Jaela marches towards the gap, burning both the nearby ghost and the howling spectral misery blocking the way onwards!
Quickened Crown of Flames, Turning, moving towards the blocked gap and if that unblocks it then onwards to explore! 30ft movement in total.
7:22 AM <Rin> roll 13d6 wil DC34 half, turning, 30ft radius
7:22 AM <Kobot> Rin rolled 13d6 wil DC34 half, turning, 30ft radius --> [ 13d6=40 ]{40}
evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead <-- not calculated with the save dc
7:23 AM <Rin> roll 2d6+2d6 good fire, last is goldenfire, crown of flames/no save, 10ft radius
7:23 AM <Kobot> Rin rolled 2d6+2d6 good fire, last is goldenfire, crown of flames/no save, 10ft radius --> [ 2d6=6 2d6=10 ]{16}
7:25 AM <Rin> roll 2d6 good light, celestial brilliance/no save, 60ft radius
7:25 AM <Kobot> Rin rolled 2d6 good light, celestial brilliance/no save, 60ft radius --> [ 2d6=8 ]{8}
7:26 AM <Rin> roll 1d20+25+16 SR on crown of flames
7:26 AM <Kobot> Rin rolled 1d20+25+16 SR on crown of flames --> [ 1d20=19 ]{60}
Celestial Brilliance only affects evil outsiders and undead. Undead not vulnerable to bright light only take the first 1d6 from it, so if you need to reroll the damage there please do so.
40 healing to all allies.
I end the turn in Gambit.~2.5hr since leaving Aurora, for spell durations. 4 rounds since the crypt's barrier had been triggered.
Jaela
HP: 272/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 1/16 Turning charges.
Hidden Dawn at CR30
Mirajane
HP: 272/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 335/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon.
Other: -
Jaela channels positive energy, the healing...
Level check. Use the total level of the classes that progress your turning (maximum equal to your hit dice in case your gestalt provides more than 23).
[spoiler]
Adrian
HP: 275/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 345/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
7:39 AM <Rin> roll 1d20+23
7:39 AM <Kobot> Rin rolled 1d20+23 --> [ 1d20=6 ]{29}
Jaela struggles, but nothing happens. It's as if life energy crumbles away to dust here, refusing to come to her call.
You can change the rest of your action beyond turning, since it was predicated on turning first.
I want to understand the effect better. The rest of my turn stands.
7:45 AM <Rin> roll 1d20+42 K:A
7:45 AM <Kobot> Rin rolled 1d20+42 K:A --> [ 1d20=6 ]{48}
Jaela would guess that some sort of effect has been laid over the fortress. Much how Water inhibits fire spells cast within it, this place inhibits healing magic and effects. At least turning and probably all supernatural abilities, and quite possibly spells as well. You can't really get more specific on how to deal with it without taking the time to study the magic.
Meanwhile Jaela's flames burn. They lap against the wall of spirits, but the flames stop against it, not seeming to bother the opaque wall.
Initiative order is now Empty Ghost 6 (32) > Hanna = Moonlight (30) > Adrian = Empty Ghost 4(28) > Mei = Empty Ghost 3 (27)> Jaela = Empty Ghost 1 = Empty Ghost 2 = Necrolyte 2 (26) > Empty Ghost 5 (22) > Mirima = Vivantha (19) > Canderella (15) > Necrolyte 1 (13) > Mirajane (10)
From within, you can hear a chorus of moans and a deep thrum. It's gathering power and getting louder by the moment.
Mirima and Vivantha are up. Go, Eb and Neph.
I would like to take 10 on all spells/magical effects I see, for a total of 45. Starting with the ghostwall and onwards, to avoid cluttering things with rolls or waiting on said rolls.
Okay. The ghost wall is a Spiritwall (SC). You can read the spell yourself, but short version is this: Opaque but not solid, explicitly stops line of effect, hence your flames stopping at it. Can't really damage it as it's not solid. Deals damage if you touch it and does that plus a negative level if you go through it.
Can I move through the spiritwall and try to burn the ghosts past it? I'll rely on Death Ward for protection.
Vivantha will move after the others, stopping about 5ft behind Adrian in order to inspire her allies with courage as well as work towards removing that spiritwall -- but first, the music of magical distruption!
Combine songs for Inspire Courage as well as Hymn of Spelldeath.
+5 to Attack and weapon damage rolls, +5 to charm and fear save resistance.
Any enemy who can hear Vivantha performing must make an opposed check against her Perform. It doesn't say what Perform, but her Perform (Sing) rank is 41.250/301 (heroes feast, attune form, telepathic bond)
+10 Init, 110 ft fly (good)
52 AC
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31
Spells: 4/7/7/7/6/6/6
As the impetuous elf that she is, Mirima can't merely wait for the spiritwall to be dispelled by her allies, not when Jaela and her potential mother in law are facing down enemies on the other side of it! Steeling herself for its bite, she rushes through to spear the ghost that conjured said wall with her blade before moving over to join Jaela!
[17:23] <@Ebiris> roll 1d20+31 Mirima fort vs spiritwall
[17:23] <Kobot> Ebiris rolled 1d20+31 Mirima fort vs spiritwall --> [ 1d20=18 ]{49}[17:23] <@Ebiris> roll 1d20+48 rapid blitz #1
[17:23] <Kobot> Ebiris rolled 1d20+48 rapid blitz #1 --> [ 1d20=10 ]{58}
[17:23] <@Ebiris> roll 1d20+43 rapid blitz #2
[17:23] <Kobot> Ebiris rolled 1d20+43 rapid blitz #2 --> [ 1d20=6 ]{49}
[17:23] <@Ebiris> roll 1d20+38 rapid blitz #3
[17:23] <Kobot> Ebiris rolled 1d20+38 rapid blitz #3 --> [ 1d20=6 ]{44}
[17:24] <@Ebiris> roll 3#1d100 incorp miss chance
[17:24] <Kobot> Ebiris rolled 3#1d100 incorp miss chance --> [ 1d100=49 ]{49}, [ 1d100=2 ]{2}, [ 1d100=25 ]{25}In her heart she resolves to look into a ghost touch weapon after all this.
Mirima 234/285, heroes feast (CL 20), greater mage armour (CL 9)
AC 49 (53 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/7/5
If you like, Jaela.
Jaela rushes through the wall, the touch of death heavy against her. It chills her body, weakening her as she bursts through.
> roll 1d10
<Kobot> Kotono rolled 1d10 --> [ 1d10=2 ]{2}
Damage is negligible.
She stands just beyond it now, able to see the battle. As ghosts sizzle and burn from her fires, she can see the necrolyte on the left chanting. Red hellfire is gathering around his body, intensifying every moment.
Meanwhile Vivantha sings, her music bolstering her allies - but beyond the wall, the sound is distorted and powerless.
Spirit wall explicitly stops line of effect for supernatural abilities. I'm not sure if line of effect stops bardic music normally, but in this case the specific effect is sufficient for it. I couldn't find a quick answers googling and checking the SRD, so we'll roll with this for now.
Meanwhile Mirima springs through the wall, shuddering as her body is wracked with dull pain.
> roll 1d10 Mirima damage
<Kobot> Kotono rolled 1d10 Mirima damage --> [ 1d10=8 ]{8}
She dances through and slashes about...
Damage. Moonlight didn't roll d100 for miss chance, y'know. They look ghostly but they're solid for effects.
[17:58] <@Ebiris> roll 3#1d10+36 base damage
[17:58] <Kobot> Ebiris rolled 3#1d10+36 base damage --> [ 1d10=4 ]{40}, [ 1d10=6 ]{42}, [ 1d10=4 ]{40}
[17:58] <@Ebiris> roll 3#4d6 skirmish if applies
[17:58] <Kobot> Ebiris rolled 3#4d6 skirmish if applies --> [ 4d6=12 ]{12}, [ 4d6=16 ]{16}, [ 4d6=11 ]{11}
Mirima 226/285, heroes feast (CL 20), greater mage armour (CL 9)
AC 49 (53 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/7/5
Burnt and severed, the ghost now blocking the way is slashed apart, ripped open and sucking everything in - including Mirima.
Reflex, Mirima.
[21:40] <@Ebiris> roll 1d20+35 Mirima evasion
[21:40] <Kobot> Ebiris rolled 1d20+35 Mirima evasion --> [ 1d20=13 ]{48}
Initiative order is now Empty Ghost 6 (32) > Hanna = Moonlight (30) > Adrian = Empty Ghost 4 (28) > Mei > Jaela = Empty Ghost 1 = Empty Ghost 2 = Necrolyte 2 (26) > Empty Ghost 5 (22) > Mirima = Vivantha (19) > Canderella (15) > Necrolyte 1 (13) > Mirajane (10)
Another ghost down. Two on the right side remain and three on the left. Canderella flies into the hollow, squeezing in with the others, "Well?" she demands, "Dispel it already!"
Meanwhile, the first necrolyte begins to chant as well. Hellfire gathers around him as well, both of them channeling more and more of it. The words intermix, gathering intensity and power around them. He also points and utters a single word in Infernal, "Burst!" Suddenly all the remaining ghosts shudder, their fronts tearing open as great gusts of wind shred those who have passed the spirit wall, stopping at it.
Fortitude save, Mirima and Jaela.
[22:06] <@Ebiris> roll 1d20+31 Mirima fort
[22:06] <Kobot> Ebiris rolled 1d20+31 Mirima fort --> [ 1d20=19 ]{50}
8:42 AM <Rin> roll 1d20+48+7
8:42 AM <Kobot> Rin rolled 1d20+48+7 --> [ 1d20=16 ]{71}~2.5hr since leaving Aurora, for spell durations. 4 rounds since the crypt's barrier had been triggered.
Jaela
HP: 272/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 1/16 Turning charges.
Hidden Dawn at CR30
Mirajane
HP: 232/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: -
Other: Hidden Dawn at CR30
Hanna
HP: 295/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon.
Other: -
> roll 12d10 halve this both of you
<Kobot> Kotono rolled 12d10 halve this both of you --> [ 12d10=70 ]{70}
The burst of suction batters both of them, but they endure the onslaught. They're both pressed back by it, hair whipping in the wind, but the magic around them holds and protects them.
Mirajane.
Following the plan, Mirajane bolsters herself and leaps through the ghostly wall to rejoin Jaela and runs the nearest of the ghosts through!
Battle Blessing to swift cast Cure Serious Wounds on herself, then a charge through the ghostwall.
[16:47] <@Annerose> roll 1d20+34+2+5 divine might
[16:47] <Kobot> Annerose rolled 1d20+34+2+5 divine might --> [ 1d20=4 ]{45}
[16:49] <@Annerose> roll 1d12+15+5+7+2d6+2d6 holy+goldenfire
[16:49] <Kobot> Annerose rolled 1d12+15+5+7+2d6+2d6 holy+goldenfire --> [ 1d12=12 2d6=9 2d6=8 ]{56}
[16:51] <@Annerose> roll 3d8+15 self, swift
[16:51] <Kobot> Annerose rolled 3d8+15 self, swift --> [ 3d8=9 ]{24}~2.5hr since leaving Aurora, for spell durations. 4 rounds since the crypt's barrier had been triggered.
Jaela
HP: 237/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 1/16 Turning charges.
Hidden Dawn at CR30
Mirajane
HP: 256/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel.
Other: Hidden Dawn at CR30
Hanna
HP: 295/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon.
Other: -
Mirajane passes into the hollow, the wind now behind the party. She attempts to heal her wounds.
Caster level check, Mirajane.
Misunderstanding, Mirajane swift cast at the beginning of her turn which was apparently outside.
Cool then.
> roll 1d10 wall
<Kobot> Kotono rolled 1d10 wall --> [ 1d10=7 ]{7}
Mirajane breaks through and hurtles towards the right side, only two ghosts left there. She impales the closer one, watching it crackle and burn under goldenfire. It's deflating and falling into itself, like a balloon slowly popped.
Initiative order is now Empty Ghost 6 (32) > Hanna = Moonlight (30) > Adrian = Empty Ghost 4 (28) > Mei > Jaela = Empty Ghost 1 = Empty Ghost 2 = Necrolyte 2 (26) > Empty Ghost 5 (22) > Mirima = Vivantha (19) > Canderella (15) > Necrolyte 1 (13) > Mirajane (10)
The sixth empty ghost, one of the ones on the left, draws strange sigils in the air, which makes a beam of light fly out - which hits against Jaela's enchantments and defenses, sputtering out against them.
Death ward blocked. Hanna and Moonlight are up. Go.
Hanna charges at the nearest ghost on the right, intending on opening up the way towards one of the necrolytes!
[17:34] <@Annerose> roll 1d20+38+2+5-5 pa, diplomacy!
[17:34] <Kobot> Annerose rolled 1d20+38+2+5-5 pa, diplomacy! --> [ 1d20=20 ]{60}
[17:36] <@Annerose> roll 3d6+21+5+10 good
[17:36] <Kobot> Annerose rolled 3d6+21+5+10 good --> [ 3d6=9 ]{45}~2.5hr since leaving Aurora, for spell durations. 5 rounds since the crypt's barrier had been triggered.
Jaela
HP: 237/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/6//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 1/16 Turning charges.
Hidden Dawn at CR30
Mirajane
HP: 249/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (29) 335/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon.
Other: -
Hanna steps aside, the hallway proper breached now. Her axe cuts an arm off the strange ghosts, which instantly vanishes once it leaves the main body.
Shining with sunlight, Moonlight presses through the spirit wall.
> roll 1d10 wall
<Kobot> Kotono rolled 1d10 wall --> [ 1d10=10 ]{10}
She endures the pain from it, stepping to Hanna's side and swinging at the ghost she already hit. "Got 'em!"
> roll 1d20+29 (+1 heroes feast, +5 bardic music, -15 PA, sun devotion 9/10 rounds left)
<Kobot> Kotono rolled 1d20+29 (+1 heroes feast, +5 bardic music, -15 PA, sun devotion 9/10 rounds left) --> [ 1d20=14 ]{43}
> roll 1d10+79+2d6+3d6
<Kobot> Kotono rolled 1d10+79+2d6+3d6 --> [ 1d10=4 2d6=7 3d6=6 ]{96}'
The mace hits the ghost dead in the face, causing the entire thing to loudly pop - right over poor Hanna. The creature writhes as Moonlight calls, "Another down! C'mon, let's finish this one before more enemies get here!"
Ref save, Hanna.
[spoiler]
Adrian
HP: 275/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
[17:53] <@Annerose> roll 1d20+35 +4 more vs evil
[17:53] <Kobot> Annerose rolled 1d20+35 +4 more vs evil --> [ 1d20=10 ]{45}
Mirima 199/285, heroes feast (CL 20), greater mage armour (CL 9)
AC 49 (53 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/7/5
But Hanna again avoids the suction, another of them down. The chanting of the necrolytes continues, along with the burning of hellfire.
Initiative order is now Empty Ghost 6 (32) > Hanna = Moonlight (30) > Adrian = Empty Ghost 4 (28) > Mei > Jaela = Empty Ghost 1 = Necrolyte 2 (26) > Empty Ghost 5 (22) > Mirima = Vivantha (19) > Canderella (15) > Necrolyte 1 (13) > Mirajane (10)
Adrian and a ghost are up.
Adrian rushes through the wall, taking a quick look before going to the last ghost on the right, "For Lifasa!" he calls, Gaelach swinging at a wide arc at the vacuum ghost before him. The eyes of his skull mask glow red/silver, reflecting the silver light of his sword.
> roll 1d10 Adrian
<Kobot> Kotono rolled 1d10 Adrian --> [ 1d10=7 ]{7}
> roll 1d20+31 (+1 heroes feast, +5 bard song, -20 PA)
<Kobot> Kotono rolled 1d20+31 (+1 heroes feast, +5 bard song, -20 PA) --> [ 1d20=8 ]{39}
> roll 2d6+71
<Kobot> Kotono rolled 2d6+71 --> [ 2d6=6 ]{77}
His slash cuts deeply into the empty ghost, plunging through the ghost's middle. Adrian then kicks it back and away, as meanwhile one of the ghosts on the left side chants and points at Jalea. However, nothing happens.
"That's right," Moonlight glances back, dodging a gout of hellfire from the necrolyte, narrowly missing her, "It's hopeless. Give up and surrender to purification!"
Tried a dispel magic, but the total modifier wasn't sufficient to dispel anything on you, even with a natural 20. Mei's up, she'll hold pending dispel of the wall. Jaela and EG1 are up, who is the last one on the right. Go.
[spoiler]
Adrian
HP: 276/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
"Lifasa!" Jaela picks up Adrian's battlecry, and her roar would shatter the eardrums of any mortal enemy she faces. She moves right after, launching herself with Gae Dearg across the battlefield at the rightmost and least guarded of the necrolytes! There is a ghost in the way, but she will have it flee before her or perish!
Right before she strikes, however, Gae Dioltas becomes her weapon of choice, wreathed in holy flames!
Intention is to use a quickened Lion's Roar to give everyone allied on this side of the wall 20 temp hp and hit everyone else with 10d8 sonic and 1 round stunned/Fort 31 half and negates the stun. Burning a Turning on Persistent Divine Might. Moonlight didn't seem to roll CL for that, but if I need to just let me know.
Then, choosing to go into Gambit again and charge down the necrolyte to the right. It's unclear from the feat's description whether I would counter the ghost if it attacks me on its AoO. Even if I can't counter in this situation, I'll take the AoO. Then, charging smite on necrolyte.
[20:23] <@Annerose> roll 10d8 sonic
[20:23] <Kobot> Annerose rolled 10d8 sonic --> [ 10d8=35 ]{35}
[20:24] <@Annerose> roll 1d20+57 charging smite~
[20:24] <Kobot> Annerose rolled 1d20+57 charging smite~ --> [ 1d20=11 ]{68}
[20:27] <@Annerose> roll 3d8+180+39+2d6 last is goldenfire
[20:27] <Kobot> Annerose rolled 3d8+180+39+2d6 last is goldenfire --> [ 3d8=12 2d6=10 ]{241}~2.5hr since leaving Aurora, for spell durations. 5 rounds since the crypt's barrier had been triggered.
Jaela
HP: 240+20/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/5//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 1/6 Smites.
Hidden Dawn at CR30
Mirajane
HP: 249+20/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (29) 335+20/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon.
Other: -
> roll 1d20+5 eg1
<Kobot> Kotono rolled 1d20+5 eg1 --> [ 1d20=5 ]{10}
> roll 1d20+5 eg4
> roll 1d20+5 eg5
<Kobot> Kotono rolled 1d20+5 eg4 --> [ 1d20=18 ]{23}
<Kobot> Kotono rolled 1d20+5 eg5 --> [ 1d20=4 ]{9}
> roll 1d20+5 eg6
<Kobot> Kotono rolled 1d20+5 eg6 --> [ 1d20=4 ]{9}
The sonic assault is too much for one ghost to bear, the one threatening Jaela popping into nothingness as she passes. It goes with a whimper, the Necrolyte raising a hand as it chants, trying to do something as hellfire weaves around it.
But it's too much. Jaela's spear impales the cornugon, which causes the hellfire to sputter out and the creature to collapse into ash. Its robe and remnants fall to the ground, leaving that side clear. You can see this side of the hall curves inward, leading to closed double doors of solid steel.
Initiative order is now Empty Ghost 6 (32) > Hanna = Moonlight (30) > Adrian = Empty Ghost 4 (28) > Mei > Jaela = Necrolyte 2 (26) > Empty Ghost 5 (22) > Mirima = Vivantha (19) > Canderella (15) > Mirajane (10)
Necrolyte 2 is up.
Finishing his chant, the other Necrolyte gestures at Jaela, a sudden and overwhelming rush of hellfire bathing her body in heat. But the spell turning around her deflects the spell, a torrent of hellfire hitting the cornugon. It's not burned by Hell's wrath, though Jaela's spell turning collapses afterwards.
Level 7 spell and you got a 7 on your spell turning secret roll. Empty Ghost 5 is up.
Of the remaining ghosts, the fifth one traces a red x in the air, which begins to break down into hunks of ice. A wave of bitter cold washes over Adrian...
> roll 1d20+12 vs SR 32
<Kobot> Kotono rolled 1d20+12 vs SR 32 --> [ 1d20=11 ]{23}
But it doesn't touch him. He turns back, "Got that one," he calls.
Mirima and VIvantha are up. Go.
[spoiler]
Adrian
HP: 276+20/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 1 charge
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244+20/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
[23:38] <Kobot> Annerose rolled 2d6+2d6 I forgot I burn things, goldenfire 10ft radius --> [ 2d6=7 2d6=3 ]{10}
[23:38] <@Annerose> roll 2d6 this is just light, 60ft radius
[23:38] <Kobot> Annerose rolled 2d6 this is just light, 60ft radius --> [ 2d6=6 ]{6}~2.5hr since leaving Aurora, for spell durations. 5 rounds since the crypt's barrier had been triggered.
Jaela
HP: 240+20/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/5//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 1/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 249+20/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (29) 335+20/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon.
Other: -
Dashing in at the remaining necrolyte, Mirima skewers it full of holes before regrouping alongside Jaela!
[21:46] <@Ebiris> roll 1d20+52 4th level arcane strike Mirima rapid blitz #1
[21:46] <Kobot> Ebiris rolled 1d20+52 4th level arcane strike Mirima rapid blitz #1 --> [ 1d20=8 ]{60}
[21:46] <@Ebiris> roll 1d20+47 4th level arcane strike Mirima rapid blitz #2
[21:46] <Kobot> Ebiris rolled 1d20+47 4th level arcane strike Mirima rapid blitz #2 --> [ 1d20=14 ]{61}
[21:46] <@Ebiris> roll 1d20+42 4th level arcane strike Mirima rapid blitz #3
[21:46] <Kobot> Ebiris rolled 1d20+42 4th level arcane strike Mirima rapid blitz #3 --> [ 1d20=11 ]{53}
[21:46] <@Ebiris> roll 1d10+38+4d6+4d4
[21:46] <Kobot> Ebiris rolled 1d10+38+4d6+4d4 --> [ 1d10=3 4d6=16 4d4=10 ]{67}
[21:46] <@Ebiris> roll 1d10+38+4d6+4d4
[21:46] <Kobot> Ebiris rolled 1d10+38+4d6+4d4 --> [ 1d10=1 4d6=11 4d4=9 ]{59}
[21:46] <@Ebiris> roll 1d10+38+4d6+4d4
[21:46] <Kobot> Ebiris rolled 1d10+38+4d6+4d4 --> [ 1d10=8 4d6=10 4d4=10 ]{66}
Mirima 199+20/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25)
AC 49 (53 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/5
So fast that no ghost can lay a hand on her, Mirima's a slashing blur around the Necrolyte. It falls to one knee, bleeding everywhere and holding its chest. The spell it was charging fails, leaving it downed and defenseless.
Vivantha.
Vivantha will move over to try and focus her songs into destroying the spiritwall!
Can Vivantha use Spelldeath Refrain twice? I'm going to assume yes so as to not hold this up any more. She's not targeting any of her allies or herself, but is getting within 20ft of the spirit wall in order to target it with the area dispel.
[17:14] <Erad> roll 1d20+10 area dispel
[17:14] <Kobot> Erad rolled 1d20+10 area dispel --> [ 1d20=9 ]{19}
[17:15] <Erad> roll 1d20+10 area dispel
[17:15] <Kobot> Erad rolled 1d20+10 area dispel --> [ 1d20=1 ]{11}
It doesn't matter here, since seriously those rolls.
RAW spelldeath refrain would cap at +10 due to dispel magic's text. It does note to combine bard and seeker of the song level for it, so I do wonder if the intent is for it to go past +10. This is more something for another time, however.
Unfortunately, the wall endures Vivantha's musical refrain. Noise sounds, high and beautiful, yet it is not enough to cause the wall to collapse.
"Unfortunate," Canderella says with a slight shake of her head. She struts on forward, through the wall. "Enough of this playing around," she says, lightning crackling from her wings and up her body. It focuses in her hands, "Talos, I offer these unworthy restless dead to your fury!"
> roll 1d10 Canderella
<Kobot> Kotono rolled 1d10 Canderella --> [ 1d10=3 ]{3}
Twinned Moonbow, 9th level spell. 2 balls per surviving ghost.
> roll 1d20+26 eg4
> roll 1d20+26 eg4
<Kobot> Kotono rolled 1d20+26 eg4 --> [ 1d20=11 ]{37}
<Kobot> Kotono rolled 1d20+26 eg4 --> [ 1d20=11 ]{37}
> roll 1d20+26 eg5
> roll 1d20+26 eg5
<Kobot> Kotono rolled 1d20+26 eg5 --> [ 1d20=6 ]{32}
<Kobot> Kotono rolled 1d20+26 eg5 --> [ 1d20=19 ]{45}
> roll 1d20+26 eg6
> roll 1d20+26 eg6
<Kobot> Kotono rolled 1d20+26 eg6 --> [ 1d20=2 ]{28}
<Kobot> Kotono rolled 1d20+26 eg6 --> [ 1d20=14 ]{40}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=42 ]{42}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=38 ]{38}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=39 ]{39}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=26 ]{26}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=37 ]{37}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=37 ]{37}
Ball lightning hits each of the remaining ghosts, causing them to burst like overcooked sausages. They suck in everything nearby and are then gone, leaving only the dying and dazed cornugon.
The party at last has a moment to take in their surroundings. They came in the side of a hallway, 15ft wide and about as tall. To the right leads to the steel doors already seen. To the left leads straight for about 60ft until it makes a 90 degree turn to straight ahead and out of sight. The interior is the same stone as the outside, though as you glance at it, you can see the surfaces slightly bulge in places.
"We're in," Adrian says quickly, "We need to press our advantage fast."
Free act for the moment since no able enemies remain. The cornugon can't act for the moment.
[spoiler]
Adrian
HP: 277+20/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Arcane casting: 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244+20/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30.
Resources used: -
Other: -
"Get over here!" Jaela calls out to Vivantha, waving her over for good measure. Once their last remaining member is past the wall, Hanna tries to call upon healing energy while gesturing for her conjured up axe to go and assault the cornugon.
"Adrian, Mirima, Moonlight, Mirajane, at the front with me," Jaela orders, not wasting any time. "Mei, bar the other corridor with your wall. Mom, kill the downed devil if you have the time before joining up with us."
And then she's off, charging at and then through the set of doors to the right! She can break the outer walls of the crypt with Gae Dioltas, so it would be a good indication of whether the inner doors are better reinforced. If she does fail, that's why Mirima has a scroll of Knock.
Mirajane follows, a matching crown of flames now adorning her head.
Intention is for Vivantha to rejoin us and Mei to ward off the left passage with her wall, Hanna to try and cast Mass Heal on us, Mirajane to cast Crown of Flames and Jaela to charge at the door on the right to break it down. Hanna will use her move action to retask the Spiritual Weapon to beat up the downed cornugon.
If Jaela breaks down the door, she still has a swift action to use after she sees what's there. She ends the turn in Gambit either way, with Mirajane adjacent to her. Hopefully either a charge or Knock will open the door that round.
If Hanna isn't immediately needed to deal with more enemies, she'll spend the next round killing the cornugon before bringing up the rear.
[16:29] <Louise> roll 1d20+22 Hanna
[16:29] <Rei-chan> Louise rolled : 1d20+22 Hanna --> [ 1d20=3 ]{25}
[16:31] <Louise> roll 1d20+40-10 charge, 10pa
[16:31] <Rei-chan> Louise rolled : 1d20+40-10 charge, 10pa --> [ 1d20=19 ]{49}
[16:31] <Louise> roll 3d8+84+39+30+2d6 last is goldenfire
[16:31] <Rei-chan> Louise rolled : 3d8+84+39+30+2d6 last is goldenfire --> [ 3d8=10 2d6=7 ]{170}~2.5hr since leaving Aurora, for spell durations. 6 rounds since the crypt's barrier had been triggered. 2/13 rounds on Divine Might.
Jaela
HP: 243+20/318
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/5//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 1/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 249+20/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (18) 335+20/335
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1.
Other: -
> roll 1d10 Vivantha damage
<Rei-chan> Kotono rolled : 1d10 Vivantha damage --> [ 1d10=10 ]{10}
Vivantha passes through the wall, taking the pain and through it.
"Right," Moonlight adjusts her grip on her mace, "Let's do this."
Hanna begins to chant, as meanwhile Mei throws up a wall. It's just in time, as around the corner come at a dozen Necrolytes. They immediately begin to chant, motes of arcane light gathering around them from all directions.
"We have a problem," Mirima calls once the Necrolytes are seen, as meanwhile Jaela smashes into the steel door. It bulges inward from the impact but does not give. At the same time, Hanna finishes her chanting, but the spell fizzles out. Adrian turns towards the Necrolytes, sword at the ready. "Ready to die for your precious little prince?" he shouts.
No init for now, as the wall prevents meaningful contact for the moment. This may change soon, so assume you're in round to round actions for now. Hanna's spell fails and is wasted.
As requested, since I failed to break the door can Mirima use the Knock scroll to get it opened?
Mirima quickly comes forth and produces her scroll. A quick casting causes the door to pop ajar, a groan from abused hinges. It can be opened now.
> rolll 1d20+32 spellcraft Moonlight
<Rei-chan> Kotono rolled : 1d20+32 spellcraft Moonlight --> [ 1d20=18 ]{50}
"They're trying something to take down the wall," Moonlight cries, as Adrian readies his sword. "Jaela, think we should split up? Some of us can deal with the trash here while you go on ahead."
"Thanks, Mirima!" Jaela cheers. "Knew I could count on you!"
She hastens everyone before calling over, "Fighting retreat! Adrian, take charge. Mom, kill that devil you're toying with! Mei, get another wall up if they bring this one down. Cut a couple of them off so we'll defeat them in detail."
Grinning at Moonlight, she tells her, "Now kick that door open so we can say hello."
Using my leftover swift action to cast quickened Haste on everyone, I think we're all in range. I want to proceed with Mirajane, Mirima and Moonlight while Adrian and the others bring up the rear. That might lead us to separate, but probably not just yet.
Adrian and the others position in the rear while Jaela kicks open the door. Ahead lies a chamber full of stone slabs hung from the ceiling, each about 9ft wide and 9ft long. They hang 9ft from the ceiling. There are dozens of them in here, casting the floor below in shadow. It stretches on farther than you can see casually, not that you have much time to look. 35ft away and 10ft to the side is a skeleton. It wears robes of old, tattered gray and gazes with empty eye sockets at the party. It carries a skull in its arms, one that moves and looks about as well.
"You are not welcome here," The skeleton warns in a rasping voice, while meanwhile Adrian calls, "They just disintegrated the wall! We have incoming!"
At the same time, Mei flinches back silently, as if struck.
> roll 1d10 ow to Mei
<Rei-chan> Kotono rolled : 1d10 ow to Mei --> [ 1d10=1 ]{1}
Init here. Jaela, Mirima, Moonlight and Mirajane are at the opened door. 40ft behind them (by the gap) are Adrian and the others. The Necrolytes are 40ft away from them, for 80ft from that group and 120ft from Jaela and company.
Bardsong has one round left.
[spoiler]
Adrian
HP: 278+20/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Haste (CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus.
Resources used: Arcane casting: 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244+20/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus.
Resources used: -
Other: -
Auras ReminderVivantha: Psychic aura 10ft (+2 morale init, spot, listen)
Adrian: Draconic Aura: +4 bonus to spot, listen and initiative checks to himself and all allies within 30ft.
Canderella: Determined Caster (+16 to overcome SR), Motivate Ardor (+2 to damage rolls)
[12:15] <Nephrite> roll 1d20+10+6 Vivantha init
[12:15] <Rei-chan> Nephrite rolled : 1d20+10+6 Vivantha init --> [ 1d20=1 ]{17}240/301 (heroes feast, attune form, telepathic bond)
+10 Init, 110 ft fly (good)
52 AC
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31
Spells: 4/7/7/7/6/6/6
[19:17] <Louise> roll 1d20+12 Jaela
[19:17] <Rei-chan> Louise rolled : 1d20+12 Jaela --> [ 1d20=14 ]{26}
[19:17] <Louise> roll 1d20+12 Hanna
[19:17] <Rei-chan> Louise rolled : 1d20+12 Hanna --> [ 1d20=12 ]{24}
As Hanna is near the others, she has +6 more to her init for a total of 30.
[19:18] <Louise> roll 1d20+7 Mirajane
[19:18] <Rei-chan> Louise rolled : 1d20+7 Mirajane --> [ 1d20=5 ]{12}[/]i
[17:22] <@Ebiris> roll 1d20+13 Mirima init
[17:22] <Rei-chan> Ebiris rolled : 1d20+13 Mirima init --> [ 1d20=9 ]{22}
Mirima 199+20/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/5
> roll 1d20+13 Adrian
<Rei-chan> Kotono rolled : 1d20+13 Adrian --> [ 1d20=18 ]{31}
> roll 1d20+10 (+4 Adrian, +2 Vivantha) Canderella
<Rei-chan> Kotono rolled : 1d20+10 (+4 Adrian, +2 Vivantha) Canderella --> [ 1d20=14 ]{24}
> roll 1d20+7 Moonlight
<Rei-chan> Kotono rolled : 1d20+7 Moonlight --> [ 1d20=16 ]{23}
> roll 1d20+17 (+4 Adrian, +2 Vivantha) Mei
<Rei-chan> Kotono rolled : 1d20+17 (+4 Adrian, +2 Vivantha) Mei --> [ 1d20=14 ]{31}
> roll 1d20+12 Necrolytes
<Rei-chan> Kotono rolled : 1d20+12 Necrolytes --> [ 1d20=5 ]{17}
> roll 1d20+10 Skeleton
<Rei-chan> Kotono rolled : 1d20+10 Skeleton --> [ 1d20=5 ]{15}
> roll 1d20+19 skull
<Rei-chan> Kotono rolled : 1d20+19 skull --> [ 1d20=20 ]{39}
Initiative order is Skull (39) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > Necrolytes = Vivantha (17) > Skeleton (15) > Mirajane (MIKO HARDER)
Skull opens.
The skull flies right out of the skeleton's arms, just above it. Its face is twisted into a rictus grin as it cackles, before spewing a glowing green blast at Jaela.
> roll 1d20+37 touch AC
<Rei-chan> Kotono rolled : 1d20+37 touch AC --> [ 1d20=10 ]{47}
But Jaela instinctively calls on the Triune, the sound of the three names causing the blast to wither and dissolve before it touches her.
Adrian and Mei are up.
"Right," Adrian grins low and braces a moment, before charging into the diabolical ranks head on. "Crush them!"
> roll 1d20+39 (+2 charge, +1 haste, +1 heroes feast, +5 bardic music, -15 PA, activating bless weapon sheathe as a swift action)
<Rei-chan> Kotono rolled : 1d20+39 (+2 charge, +1 haste, +1 heroes feast, +5 bardic music, -15 PA, activating bless weapon sheathe as a swift action) --> [ 1d20=14 ]{53}
> roll 2d6+66
<Rei-chan> Kotono rolled : 2d6+66 --> [ 2d6=5 ]{71}
Adrian rushes into the teeth of the Necrolytes, hacking deeply into one as he dodges a swipe from a bony staff, then deflects a ray of purple light. Gaelach glows a soft silver as he does battle, while Mei positions herself with a stern look at them. She advances 25ft and stops, opening her mouth and saying but one word, "Angharradh!" Her voice is pure and clear, a quiet tone amplified dozens of times over, until it echos amid the halls like a crack of thunder.
Suddenly warm spring winds blow about, the heroes near her beginning to glow with a soft white light. This same light makes the cornugons shriek and shield themselves, as...
> roll 1d20+21 vs DC 34 holy word
<Rei-chan> Kotono rolled : 1d20+21 vs DC 34 holy word --> [ 1d20=20 ]{41}
The devils sizzle and cry out, but withstand the worst of it. Blinding light gathers around Mei, angel wings extending out from her back, solid and unlike the ones she normally calls on. She seems more, greater, overwhelming.
Hanna's up. Holy Aura on Adrian and the ones by him, baddies saved against holy word, and she gets greater visage of the deity.
[spoiler]
Adrian
HP: 280+20/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong, Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Sun Devotion, 16/17 turns left
Other:
Mei
HP: 244+20/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses.
Resources used: 1 words of the triune
Other: -
Standing over the downed cornugon, Hanna brings her axe upon it again and again, her blood-soaked visage striking fear into the hearts of her enemies!
Hanna goes into greater rage, Fearsome Fury means enemies coming within 30ft of her need to roll a will save against DC 44 or be shaken for 1d4+1 rounds or the duration of her rage.
[20:06] <Louise> roll 1d20+38+1+5
[20:06] <Louise> roll 1d20+38+1+5
[20:06] <Rei-chan> Louise rolled : 1d20+38+1+5 --> [ 1d20=19 ]{63}
[20:06] <Rei-chan> Louise rolled : 1d20+38+1+5 --> [ 1d20=7 ]{51}
[20:06] <Louise> roll 1d20+33+1+5
[20:06] <Rei-chan> Louise rolled : 1d20+33+1+5 --> [ 1d20=1 ]{40}
[20:06] <Louise> roll 1d20+28+1+5
[20:07] <Rei-chan> Louise rolled : 1d20+28+1+5 --> [ 1d20=17 ]{51}
[20:07] <Louise> roll 1d20+23+1+5
[20:07] <Rei-chan> Louise rolled : 1d20+23+1+5 --> [ 1d20=1 ]{30}
[20:08] <Louise> roll 3d6+21+5+5
[20:08] <Louise> roll 3d6+21+5+5
[20:08] <Rei-chan> Louise rolled : 3d6+21+5+5 --> [ 3d6=11 ]{42}
[20:08] <Louise> roll 3d6+21+5+5
[20:08] <Rei-chan> Louise rolled : 3d6+21+5+5 --> [ 3d6=6 ]{37}
[20:08] <Louise> roll 3d6+21+5+5
[20:08] <Rei-chan> Louise rolled : 3d6+21+5+5 --> [ 3d6=9 ]{40}
[20:08] <Rei-chan> Louise rolled : 3d6+21+5+5 --> [ 3d6=7 ]{38}
[20:08] <Louise> roll 3d6+21+5+5
[20:08] <Rei-chan> Louise rolled : 3d6+21+5+5 --> [ 3d6=10 ]{41}
[20:09] <Louise> roll 1d20+34 intimidate
[20:09] <Rei-chan> Louise rolled : 1d20+34 intimidate --> [ 1d20=10 ]{44}~2.5hr since leaving Aurora, for spell durations. 7 rounds since the crypt's barrier had been triggered. 3/13 rounds on Divine Might.
Jaela
HP: 243+20/318
AC: 66 normal, 58 touch, 60 vs incorporeal, 20% miss chance.
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/5//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 1/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 249+20/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (7) 401+20/401, rage round 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Hase (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1.
Other: -
"What was that, ghost snot?" Jaela scoffs at the floating skull, as all magic in a thirty feet radius around it and the skeleton shudders. "You try too hard!"
There is only one thing to do in this situation, and it's another charge aimed straight at the skull!
Quickened Chain Dispel as stated, then a charging smite with Gae Dioltas, no Gambit for a change. Assuming blindsight confirms what I'm seeing.
It does. 2 on the skeleton and 3 on the skull.
I would appreciate an idea of what spell the skull used on me.
[20:23] <Louise> roll 1d20+30 dispel 1 skull
[20:23] <Rei-chan> Louise rolled : 1d20+30 dispel 1 skull --> [ 1d20=18 ]{48}
[20:23] <Louise> roll 1d20+30 dispel 2 skull
[20:23] <Rei-chan> Louise rolled : 1d20+30 dispel 2 skull --> [ 1d20=16 ]{46}
[20:23] <Louise> roll 1d20+30 dispel 3 skull
[20:23] <Rei-chan> Louise rolled : 1d20+30 dispel 3 skull --> [ 1d20=15 ]{45}
[20:23] <Louise> roll 1d20+30 dispel 1 skeleton
[20:23] <Rei-chan> Louise rolled : 1d20+30 dispel 1 skeleton --> [ 1d20=7 ]{37}
[20:23] <Louise> roll 1d20+30 dispel 2 skeleton
[20:23] <Rei-chan> Louise rolled : 1d20+30 dispel 2 skeleton --> [ 1d20=10 ]{40}
[20:20] <Louise> roll 1d20+56-6 charging smite, 6pa
[20:20] <Rei-chan> Louise rolled : 1d20+56-6 charging smite, 6pa --> [ 1d20=20 ]{70}
[20:22] <Louise> roll 3d8+180+39+18+2d6 last is goldenfire, holy+silver+epic
[20:22] <Rei-chan> Louise rolled : 3d8+180+39+18+2d6 last is goldenfire, holy+silver+epic --> [ 3d8=13 2d6=7 ]{257}
Since lance damage would get tripled here, the +18 should really be +36 (6pa on a two-handed weapon => +12 damage, then x3 for the lance charge which results in +36). Final damage is 275.
[20:24] <Louise> roll 1d6 light+good, 60ft radius
[20:24] <Rei-chan> Louise rolled : 1d6 light+good, 60ft radius --> [ 1d6=2 ]{2}
[20:25] <Louise> roll 2d6+2d6 goldenfire, 10ft radius
[20:25] <Rei-chan> Louise rolled : 2d6+2d6 goldenfire, 10ft radius --> [ 2d6=2 2d6=9 ]{11}~2.5hr since leaving Aurora, for spell durations. 7 rounds since the crypt's barrier had been triggered. 3/13 rounds on Divine Might.
Jaela
HP: 246+20/318
AC: 66 normal, 58 touch, 60 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 249+20/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (7) 401+20/401, rage round 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Hase (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1.
Other: -
It wasn't a spell, Jaela knows that much with her spellcraft. Ah, she remembers now. She's faced this enemy before. A solar's rictus, a horrible thing that fires light that damages and destroys the morality of its victims.
Smites and other good aligned things (such as holy damage) do not apply to a solar's rictus. It's treated as being good aligned for such effects. What's your damage without those?
Difference between smite and normal lancing is 96. 275-96 results in a final damage tally of 179.
Hanna's axe swiftly cuts down the last cornugon of the previous battle, causing it to collapse into ash and leave its possessions behind. Not hat those get much of a look in the situation.
Jaela charges the floating skull, meeting it just below the a slab. She stabs into it, but finds it hard. Her holy light stops around it, becoming strangely harmless. Even as goldenfire burns the skull and skeleton, the latter rasps, "Aurora...Jaela of Aurora." It cackles, "How long have I wanted to dissect your body! Yes, come here! Come here!"
On the other side, Canderella slowly stretches and looks at her limbs. She then looks at Mei, shaking her head. "This is almost nostalgic, but I'm on the wrong end of this," she muses, before sending a negligent wave at the cornugons. "Go away."
Chain lightning.
> roll 1d20+36 SR
<Rei-chan> Kotono rolled : 1d20+36 SR --> [ 1d20=17 ]{53}
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=58 ]{58}
> roll 10d6 secondary bolts
<Rei-chan> Kotono rolled : 10d6 secondary bolts --> [ 10d6=31 ]{31}
> roll 1d20+24 vs DC 32
<Rei-chan> Kotono rolled : 1d20+24 vs DC 32 --> [ 1d20=18 ]{42}
> roll 1d20+24 vs DC 32 secondaries
<Rei-chan> Kotono rolled : 1d20+24 vs DC 32 secondaries --> [ 1d20=10 ]{34}
Lightning blasts the cornugons, leaping amid them. Yet the half-dead fiends are still fast, dodging the worst of the volley. A few stagger from hard shocks, but the majority are still just fine. "Hm? Still alive? Someone be a dear and fix that, would you?"
Over in the other battle, Moonlight bracers herself, still glowing with sunlight. She advances at a steady sprint, running under Jaela and right for the skeleton.
> roll 1d20+34 (+1 haste, +1 heroes feast, +5 bardic music, +9 smite evil, -20 PA, divine might, 5/10 sun devotion left)
<Rei-chan> Kotono rolled : 1d20+34 (+1 haste, +1 heroes feast, +5 bardic music, +9 smite evil, -20 PA, divine might, 5/10 sun devotion left) --> [ 1d20=9 ]{43}
> roll 1d10+120+2d6+3d6
<Rei-chan> Kotono rolled : 1d10+120+2d6+3d6 --> [ 1d10=1 2d6=8 3d6=12 ]{141}
Wispy magic forms - an ethereal field, mage armor crumbling. Perhaps it might have stood the blow before, but as the magic finishes crumbling from Jaela's dispel, it does nothing to stop Moonlight's mace. The skull of the skeleton is shattered into a thousand pieces, the body twitching before goldenfire and holy white light consume it, causing it to burn to ash before you. Moonlight smirks, looking upward now.
Initiative order is Skull (39) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Go Mirima.
[spoiler]
Adrian
HP: 280+20/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 1 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong, Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Sun Devotion, 15/17 turns left, 10/11 smites left
Other:
Mei
HP: 244+20/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses.
Resources used: 1 words of the triune
Other: -
Too far away to help her fellow Graceful Blow lady with the necrolytes, Mirima contents herself with attacking the vomit-spewing skull that's giving everyone so much trouble, dashing in for a trio of quick stabs before retreating to the side of the room!
18:59] <@Ebiris> roll 1d20+54 Mirima 5th level arcane strike rapid blitz #1
[18:59] <Rei-chan> Ebiris rolled : 1d20+54 Mirima 5th level arcane strike rapid blitz #1 --> [ 1d20=7 ]{61}
[18:59] <@Ebiris> roll 1d20+49 Mirima 5th level arcane strike rapid blitz #2
[18:59] <Rei-chan> Ebiris rolled : 1d20+49 Mirima 5th level arcane strike rapid blitz #2 --> [ 1d20=13 ]{62}
[18:59] <@Ebiris> roll 1d20+44 Mirima 5th level arcane strike rapid blitz #3
[18:59] <Rei-chan> Ebiris rolled : 1d20+44 Mirima 5th level arcane strike rapid blitz #3 --> [ 1d20=16 ]{60}
[18:59] <@Ebiris> roll 3#1d10+38+5d4 no skirmish damage
[18:59] <Rei-chan> Ebiris rolled : 3#1d10+38+5d4 no skirmish damage --> [ 1d10=2 5d4=13 ]{53}, [ 1d10=7 5d4=13 ]{58}, [ 1d10=8 5d4=10 ]{56}
Mirima 199+20/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/4
"Teamwork, bitches!" Jaela crows, slipping into her habits as bloodlust mixed with adrenaline threatens to overtake her. "Dissect me, will you?" Grinning savagely at the skull, she promises, "You're next. I'm putting you to rest."
Mirima dances around the skull, the flash of Woven Gold cutting into the skull. It gleams as they fight under the slabs, slashes back and forth until she retreats to the side.
Necrolytes and Vivantha are up. Go ahead and go first, Vivantha.
First, she needs to move slightly. After that, Vivantha decides to harry the spellcasters they're facing while yet still bolstering her allies!
Vivantha is going to 10 ft towards the door, then Hymn of Spelldeath again. Concentration DC against 41. Inspire Greatness on Adrian and Mei and herself. +3 competence to attack rolls and +2 competence to Fort saves.[14:42] <Nephrite> roll 3d10 Adrian temp HP
[14:42] <Rei-chan> Nephrite rolled : 3d10 Adrian temp HP --> [ 3d10=25 ]{25}
[14:42] <Nephrite> roll 3d10 Mei temp HP
[14:42] <Rei-chan> Nephrite rolled : 3d10 Mei temp HP --> [ 3d10=17 ]{17}
[14:42] <Nephrite> roll 3d10 Vivantha temp hp
[14:42] <Rei-chan> Nephrite rolled : 3d10 Vivantha temp hp --> [ 3d10=15 ]{15}240/301+15 (heroes feast, attune form, telepathic bond, freedom of movement, damage reduction 2/-)
+10 Init, 110 ft fly (good)
52 AC (+2)
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31 (+2)
Spells: 4/7/7/7/6/6/6
Vivantha's music spills out, clashing with the concentrated casting of the cornugons. Beautiful music against arcane mutterings, black lightning crackling in the air between the two as..
> roll 1d20+30 vs 41
<Rei-chan> Kotono rolled : 1d20+30 vs 41 --> [ 1d20=19 ]{49}
Magic flows through. A wall of bone and blood appears just behind Vivantha, cutting off the two groups. Several skulls in the wall writhe, before spitting out globs of acid at Vivantha.
> roll 1d20+27 touch AC
> roll 1d20+27 touch AC
> roll 1d20+27 touch AC
<Rei-chan> Kotono rolled : 1d20+27 touch AC --> [ 1d20=15 ]{42}
<Rei-chan> Kotono rolled : 1d20+27 touch AC --> [ 1d20=11 ]{38}
<Rei-chan> Kotono rolled : 1d20+27 touch AC --> [ 1d20=9 ]{36}
> roll 3d6 acid damage
<Rei-chan> Kotono rolled : 3d6 acid damage --> [ 3d6=11 ]{11}
> roll 3d6 acid damage
<Rei-chan> Kotono rolled : 3d6 acid damage --> [ 3d6=12 ]{12}
> roll 3d6 acid damage
<Rei-chan> Kotono rolled : 3d6 acid damage --> [ 3d6=6 ]{6}
Acid splatters on Vivantha's flank, hissing against her body. As she struggles with that, unable to dodge any of it, the cornugons continue to chant.
> roll 1d20+30 vs 41
<Rei-chan> Kotono rolled : 1d20+30 vs 41 --> [ 1d20=16 ]{46}
Several of them intone as one in Infernal, "Oh Pale Prince, Oh Scion of Oblivion! Take them all, wretch away the aqua vitae and replace it with your rule now and forever!"
> roll 1d20+22 caster level for SRs
<Rei-chan> Kotono rolled : 1d20+22 caster level for SRs --> [ 1d20=18 ]{40}
They're rolling well. That beats everyone SR, correct me if I'm wrong. Fortitude, everyone on that side of the wall.
[spoiler]
Adrian
HP: 280+25/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 210/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 1 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong, Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Sun Devotion, 15/17 turns left, 10/11 smites left
Other:
Mei
HP: 244+20/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune
Other: -
[22:03] <Louise> roll 1d20+31+3 Hanna
[22:03] <Rei-chan> Louise rolled : 1d20+31+3 Hanna --> [ 1d20=14 ]{48}~2.5hr since leaving Aurora, for spell durations. 7 rounds since the crypt's barrier had been triggered. 3/13 rounds on Divine Might.
Jaela
HP: 246+20/318
AC: 66 normal, 58 touch, 60 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 249+20/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (7) 401+20/401, rage round 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1.
Other: -
[15:07] <Nephrite> roll 1d20+41 Vivantha
[15:07] <Rei-chan> Nephrite rolled : 1d20+41 Vivantha --> [ 1d20=17 ]{58}
[spoiler]232/301 (heroes feast, attune form, telepathic bond, freedom of movement, damage reduction 2/-)
+10 Init, 110 ft fly (good)
52 AC (+2)
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31 (+2)
Spells: 4/7/7/7/6/6/6[spoiler]
As noted in chat just before we paused on Saturday, Hanna's on the other side of the wall since she's farther than Vivantha fell back. That should have been mentioned in the previous post, but got lost in the shuffle. My bad. Therefor her saving throw isn't needed.
> roll 1d20+34 Adrian (+2 bardic music)
<Kobot> Kotono rolled 1d20+34 Adrian (+2 bardic music) --> [ 1d20=6 ]{40}
> roll 1d20+39 Canderella (+4 holy aura)
<Kobot> Kotono rolled 1d20+39 Canderella (+4 holy aura) --> [ 1d20=12 ]{51}
> roll 1d20+39 Mei (+2 greater visage of the deity, +1 holy aura)
<Kobot> Kotono rolled 1d20+39 Mei (+2 greater visage of the deity, +1 holy aura) --> [ 1d20=2 ]{41}
> roll 20d6
<Kobot> Kotono rolled 20d6 --> [ 20d6=69 ]{69}
> roll 69/2
<Kobot> Kotono rolled 69/2 --> {34}
> roll 34+69
<Kobot> Kotono rolled 34+69 --> {103}
Everyone made the saving throw, so 51 damage to everyone. Desiccation damage if it matters, it's horrid wilting.
The heroes shudder as water rips out of their bodies. Fluid and blood spray everywhere as it hits the ground, where it is immediately wicked away by the stone. Open wounds are made from it as the cornugons continue to chant.
"Protect your unworthy servants, Pale Prince!" Withering, fading gray light flows into the cornugons as...
> roll 1d20+30 vs 41
<Kobot> Kotono rolled 1d20+30 vs 41 --> [ 1d20=14 ]{44}
No luck with spell death. Brutal.
The energy fortifies them, rejuvenating them.
Initiative order is Skull (39) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Go Mirajane.
[spoiler]Adrian
HP: 259/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 159/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 1 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong, Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Sun Devotion, 15/17 turns left, 10/11 smites left
Other:
Mei
HP: 213/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune
Other: -
Mirajane fires a bolt of concentrated positive energy at the skull, before moving into melee! She seeks to help Jaela and Moonlight box the skull in, so that it wouldn't easily escape them.
Mirajane has plenty of move, so after firing off the Bolt of Glory she'll seek to flank the skull with us.
[06:25] <@Annerose> roll 1d20+31 ranged touch
[06:25] <Kobot> Annerose rolled 1d20+31 ranged touch --> [ 1d20=8 ]{39}
[06:26] <@Annerose> roll 1d20+22 SR
[06:26] <Kobot> Annerose rolled 1d20+22 SR --> [ 1d20=18 ]{40}
[06:26] <@Annerose> roll 15d12 bolt of glory, no save
[06:27] <Kobot> Annerose rolled 15d12 bolt of glory, no save --> [ 15d12=115 ]{115}
[06:27] <@Annerose> roll 2d6+2d6 goldenfire
[06:27] <Kobot> Annerose rolled 2d6+2d6 goldenfire --> [ 2d6=2 2d6=7 ]{9}~2.5hr since leaving Aurora, for spell durations. 7 rounds since the crypt's barrier had been triggered. 3/13 rounds on Divine Might.
Jaela
HP: 246+20/318
AC: 66 normal, 58 touch, 60 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 249+20/283
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (7) 401+20/401, rage round 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1.
Other: -
As noted before, inspire courage has now expired.
Mirajane's bolt shoots true, hitting the rictus right in the side of the skull. It causes a deep crack there, little bits of broken bone falling to the ground. It reels from the blast, trying to regain it's equilibrium.
Hanna is a mere 10ft from the entry way Jaela made. She can see it as it enters - massive and yet passing through with unnatural ease. An enemy that has hurt her and her family before, reaving Jaela's life from her like a cheap trinket. A Nessian Pit Fiend enters and roars as loud as it can, "HELL AWAITS YOU!" It carries no visible weapon or armor, yet its sheer presence makes the room shake.
It's joining init.
> roll 1d20+17 Nessian Pit Fiend
<Kobot> Kotono rolled 1d20+17 Nessian Pit Fiend --> [ 1d20=16 ]{33}
Initiative order is Skull (39) > Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Skull is up.
Meanwhile, the damaged solar's rictus begins to repair itself before your eyes, wounds healing. It cackles and floats in the air, before puking a burst of green filth at Mirajane. As it does it jukes to the side, risking an AoO from only Mirajane.
> roll 1d20+37 vs Mirajane's touch AC
<Kobot> Kotono rolled 1d20+37 vs Mirajane's touch AC --> [ 1d20=15 ]{52}
What's Mirajane's touch AC? I'm fairly sure it hits. But first, take your AoO. Also, if she has supernatural instincts, that provokes a second one.
Part two of this post will be in the morning after a reply since getting sleepy.
Posting these for Cor at his request.
<Rin> roll 1d20+35 AoO
<Kobot> Rin rolled 1d20+35 AoO --> [ 1d20=4 ]{39}
<Rin> roll 1d20+35 AoO
<Kobot> Rin rolled 1d20+35 AoO --> [ 1d20=3 ]{38}
Both miss.
> roll 23d6 Mirajane ow DR does not apply
<Kobot> Kotono rolled 23d6 Mirajane ow DR does not apply --> [ 23d6=78 ]{78}
Mirajane needs to make a Will save.
<Rin> roll 1d20+31 +2 vs evil spells
<Kobot> Rin rolled 1d20+31 +2 vs evil spells --> [ 1d20=4 ]{35}
Mirajane suffers 7 points of Wisdom drain and is afflicted by a morality undone spell (CL 23rd). Note that this ability explicitly overcomes immunity to mind-affecting, so that doesn't help her here. This shifts her alignment to neutral evil. While this doesn't result in a permanent fall, it does take her sentinel abilities offline (except for any ex abilities). It also knocks her favored soul casting offline, as favored souls have to be within one step of their deities alignment. Also, sharp sunshine bestows a negative level onto her since it's a holy weapon and her alignment is now evil.
In short, Mirajane needs fixing ASAP.
The beam hits Mirajane right in the shoulder, making her flinch back from the contact. Her hands start steaming where they hold Sharp Sunshine, as meanwhile the Nessian wades in and goes right for Hanna.
> roll 1d20+56 (+2 ???, +1 ???, +1 ???) claw 1
<Kobot> Kotono rolled 1d20+56 (+2 ???, +1 ???, +1 ???) claw 1 --> [ 1d20=10 ]{66}
> roll 1d20+51 (+2 ???, +1 ???, +1 ???) claw 1
<Kobot> Kotono rolled 1d20+51 (+2 ???, +1 ???, +1 ???) claw 1 --> [ 1d20=8 ]{59}
> roll 1d20+46 (+2 ???, +1 ???, +1 ???) claw 1
<Kobot> Kotono rolled 1d20+46 (+2 ???, +1 ???, +1 ???) claw 1 --> [ 1d20=19 ]{65}
> roll 1d20+41 (+2 ???, +1 ???, +1 ???) claw 1
<Kobot> Kotono rolled 1d20+41 (+2 ???, +1 ???, +1 ???) claw 1 --> [ 1d20=12 ]{53}
> roll 1d20+56 (+2 ???, +1 ???, +1 ???) claw 2
<Kobot> Kotono rolled 1d20+56 (+2 ???, +1 ???, +1 ???) claw 2 --> [ 1d20=11 ]{67}
> roll 1d20+51 (+2 ???, +1 ???, +1 ???) claw 2
<Kobot> Kotono rolled 1d20+51 (+2 ???, +1 ???, +1 ???) claw 2 --> [ 1d20=4 ]{55}
> roll 1d20+46 (+2 ???, +1 ???, +1 ???) claw 2
<Kobot> Kotono rolled 1d20+46 (+2 ???, +1 ???, +1 ???) claw 2 --> [ 1d20=17 ]{63}
> roll 1d20+41 (+2 ???, +1 ???, +1 ???) claw 2
<Kobot> Kotono rolled 1d20+41 (+2 ???, +1 ???, +1 ???) claw 2 --> [ 1d20=12 ]{53}
> roll 1d20+56 bite
<Kobot> Kotono rolled 1d20+56 bite --> [ 1d20=2 ]{58}
> roll 1d20+56 wing
<Kobot> Kotono rolled 1d20+56 wing --> [ 1d20=19 ]{75}
> roll 1d20+56 wing
<Kobot> Kotono rolled 1d20+56 wing --> [ 1d20=10 ]{66}
> roll 1d20+56 tail
<Kobot> Kotono rolled 1d20+56 tail --> [ 1d20=16 ]{72}
It all hits. Pain train for Hanna, coming up.
> roll 3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+6d6+9+3d6+8+3d6+8+3d8+8
<Kobot> Kotono rolled 3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+6d6+9+3d6+8+3d6+8+3d8+8 --> [ 3d8=11 3d8=10 3d8=9 3d8=17 3d8=8 3d8=15 3d8=15 3d8=14 6d6=22 3d6=12 3d6=10 3d8=8 ]{328}
A few things. Her damage reduction of 15/epic and evil does not apply, as the Nessian overcomes it. However, her damage reduction of 7/- does. She also has sublime revelry, which softens the blow. What's that put her HP at?
Also, edit of Hanna needing two Fort saves.
Rolled the fort saves, would appreciate someone posting them for me.
> roll 3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+6d6+9+3d6+8+3d6+8+3d8+8
<Kobot> Kotono rolled 3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+3d8+18+6d6+9+3d6+8+3d6+8+3d8+8 --> [ 3d8=11 3d8=10 3d8=9 3d8=17 3d8=8 3d8=15 3d8=15 3d8=14 6d6=22 3d6=12 3d6=10 3d8=8 ]{328}
There are 12 attacks, and Hanna has DR 7/- and Sublime Revelry. So 328/2 = 164, then 164 - 12x7 = 80 damage.
Hanna's hp was (7) 401+20/401 due to rage, and so it would become (7) 341/401
If I read the spell/dr interaction incorrectly and it first reduces DR and then halves the damage, the total damage would be 122 and Hanna's hp would be (7) 299/401. Please let me know if my initial assumption is correct.~2.5hr since leaving Aurora, for spell durations. 7 rounds since the crypt's barrier had been triggered. 3/13 rounds on Divine Might.
Jaela
HP: 246+20/318
AC: 66 normal, 58 touch, 60 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 191/283; EVIL, 1 negative level from being EVIL
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (7) 401+20/401, rage round 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1.
Other: -
9:52 AM <Rin> roll 1d20+31+4+3 fort
9:52 AM <Kobot> Rin rolled 1d20+31+4+3 fort --> [ 1d20=8 ]{46}
9:53 AM <Rin> roll 1d20+31+4+3 fort
9:53 AM <Kobot> Rin rolled 1d20+31+4+3 fort --> [ 1d20=7 ]{45}
Damage reduction applies last, so you're correct.
As Hanna withstands the storm, being maimed all over and yet only being moderately wounded, the Nessian snarls and points at her. It moves faster than the eye can follow, one moment clawing, biting and bashing her and the next standing there as elemental power of all types ravages Hanna. An oversized fireball molded into a tight space, as if trying to suffocate Hanna rather than bloom out.
> roll 1d20+36 vs Hanna's SR
<Kobot> Kotono rolled 1d20+36 vs Hanna's SR --> [ 1d20=4 ]{40}
SR is 40 with exalted spell resistance, so the Nessian made it on the number. Make a Reflex save, Hanna.
6:13 PM <Rin> roll 1d20+33+1+4+2
6:13 PM <Kobot> Rin rolled 1d20+33+1+4+2 --> [ 1d20=17 ]{57}
> roll 10d6 fire
<Kobot> Kotono rolled 10d6 fire --> [ 10d6=36 ]{36}
> roll 10d6 acid
<Kobot> Kotono rolled 10d6 acid --> [ 10d6=26 ]{26}
> roll 10d6 electricity
<Kobot> Kotono rolled 10d6 electricity --> [ 10d6=34 ]{34}
> roll 10d6 sonic
<Kobot> Kotono rolled 10d6 sonic --> [ 10d6=41 ]{41}
Hanna made the saving throw so she takes half damage.
Battered but not down, Hanna holds her place and parries away the worst of the elemental blasts with her axe. She's burnt, scorched, shocked and shaken, but still up.
Adrian and Mei are up.
Adrian smiles. Despite the magic thrown around and the noise of combat, he smiles. "That it?" he asks, "Expected more." Gaelach shines as he slices into the Necrolytes, hacking and slashing away.
> roll 1d20+38 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA) --> [ 1d20=15 ]{53}
> roll 1d20+38 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA) haste bonus attack
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA) haste bonus attack --> [ 1d20=19 ]{57}
> roll 1d20+33 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA)
<Kobot> Kotono rolled 1d20+33 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA) --> [ 1d20=15 ]{48}
> roll 1d20+28 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA)
<Kobot> Kotono rolled 1d20+28 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA) --> [ 1d20=18 ]{46}
> roll 1d20+23 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA)
<Kobot> Kotono rolled 1d20+23 (+1 heroes feast, +1 haste, +1 inspire greatness, -10 PA) --> [ 1d20=1 ]{24}
> roll 2d6+51
> roll 2d6+51
> roll 2d6+51
<Kobot> Kotono rolled 2d6+51 --> [ 2d6=11 ]{62}
> roll 2d6+51
<Kobot> Kotono rolled 2d6+51 --> [ 2d6=5 ]{56}
<Kobot> Kotono rolled 2d6+51 --> [ 2d6=6 ]{57}
<Kobot> Kotono rolled 2d6+51 --> [ 2d6=5 ]{56}
Adrian's sword cleaves an arm away from one Necrolyte, followed by a leaping slash that severs it in half horizontally, going right through the middle of his chest. That devil fades away with a puff of brimstone, another getting a kick right in the groin followed by being impaled in the stomach. As Adrian takes it to the Necrolytes personally, Mei glows with the power of the Triune. She points at the cornugons, her eldritch blast ripping violently into them.
> roll 1d20+39 (+1 greater visage, +1 haste, +1 heroes feast, +1 point blank shot) spending a use of empower and maximize spell like ability here
<Kobot> Kotono rolled 1d20+39 (+1 greater visage, +1 haste, +1 heroes feast, +1 point blank shot) spending a use of empower and maximize spell like ability here --> [ 1d20=11 ]{50}
> roll 12*6
<Kobot> Kotono rolled 12*6 --> {72}
> roll 72/2
<Kobot> Kotono rolled 72/2 --> {36}
> roll 72+36
<Kobot> Kotono rolled 72+36 --> {108}
> roll 108+5+1d6+2d6
<Kobot> Kotono rolled 108+5+1d6+2d6 --> [ 1d6=5 2d6=7 ]{125}
The blast hits the wounded Necrolyte in the head, causing his head to simply disintegrate. The rest of the body follows suite, another down.
Initiative order is Skull (39) > Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Hanna's up. Before that, Cor requested an update on positions. So here we go.
Necrolyte side: Adrian's in melee range with the Necrolytes. Mei's 15ft away from the Necrolytes. Canderella's 30ft away from the Necrolytes. Vivantha's 40ft away. Wall's just behind Vivantha.
Solar's Rictus side: Hanna's right by the entrance, 50ft from the door into the slab room. Jaela is fighting the skull, which is 35ft into the slab room, 10ft to the right and 10ft up. Moonlight's just 10ft below Jaela, having smashed the skeleton. Mirima's 20ft from the skull to the left, having attack and moved. Mirajane's by the skull as well, trying to melee it.
[spoiler]
Adrian
HP: 260/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 159/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 1 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-), Bardsong, Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Sun Devotion, 15/17 turns left, 10/11 smites left
Other:
Mei
HP: 213/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune, 1 maximize SLA, 1 empower SLA
Other: -
20 sonic damage, the rest is resisted after it was halved by the save. Hanna's axe is adamantine and good, but due to transmuting every attack next round will bypass nessian pit fiend DR for 10 rounds.Snarling at the Nessian, Hanna strikes back with fury and terror and overwhelming righteousness!
6:57 PM <Rin> roll 1d20+38+1+1+3
6:57 PM <Kobot> Rin rolled 1d20+38+1+1+3 --> [ 1d20=15 ]{58}
6:58 PM <Rin> roll 1d20+38+1+1+3
6:58 PM <Kobot> Rin rolled 1d20+38+1+1+3 --> [ 1d20=15 ]{58}
6:58 PM <Rin> roll 1d20+33+1+1+3+9 smite
6:58 PM <Kobot> Rin rolled 1d20+33+1+1+3+9 smite --> [ 1d20=12 ]{59}
6:59 PM <Rin> roll 1d20+28+1+1+3+9 smite
6:59 PM <Kobot> Rin rolled 1d20+28+1+1+3+9 smite --> [ 1d20=17 ]{59}
6:59 PM <Rin> roll 1d20+23+1+1+3
6:59 PM <Kobot> Rin rolled 1d20+23+1+1+3 --> [ 1d20=12 ]{40}
7:02 PM <Rin> roll 3d6+26
7:02 PM <Rin> roll 3d6+26
7:02 PM <Kobot> Rin rolled 3d6+26 --> [ 3d6=9 ]{35}
7:02 PM <Kobot> Rin rolled 3d6+26 --> [ 3d6=12 ]{38}
7:03 PM <Rin> roll 3d6+26+12
7:03 PM <Kobot> Rin rolled 3d6+26+12 --> [ 3d6=6 ]{44}
7:03 PM <Rin> roll 3d6+26+12
7:03 PM <Kobot> Rin rolled 3d6+26+12 --> [ 3d6=10 ]{48}
7:03 PM <Rin> roll 3d6+26
7:03 PM <Kobot> Rin rolled 3d6+26 --> [ 3d6=7 ]{33}~2.5hr since leaving Aurora, for spell durations. 8 rounds since the crypt's barrier had been triggered. 4/13 rounds on Divine Might.
Jaela
HP: 246+20/318
AC: 66 normal, 58 touch, 60 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/6/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 2/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 191/283; EVIL, 1 negative level from being EVIL
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: 332/401, rage round 2
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
Mirajane's situation is a concern, given the way her hands are melting away. But her daughter has to grow and learn to fend for herself, and she has to let Mirajane at least try to fix this before stepping in herself. "Don't falter!" Jaela calls, pressing on after the skull!
All breaks come off, and Gae Dearg takes her lance's place in her hands. Holy power infuses it, the same way it is infusing Jaela herself, and she strikes at the vile thing repeatedly!
Full attack with Gae Dearg, activating Divine Wrath, channeled spell goes through the first hit on the skull.
7:39 PM <Rin> roll 1d20+42+1+2
7:39 PM <Kobot> Rin rolled 1d20+42+1+2 --> [ 1d20=2 ]{47}
7:39 PM <Rin> roll 1d20+42+1+2
7:39 PM <Kobot> Rin rolled 1d20+42+1+2 --> [ 1d20=1 ]{46}
7:39 PM <Rin> roll 1d20+37+1+2
7:39 PM <Kobot> Rin rolled 1d20+37+1+2 --> [ 1d20=9 ]{49}
7:39 PM <Rin> roll 1d20+32+1+2
7:39 PM <Kobot> Rin rolled 1d20+32+1+2 --> [ 1d20=1 ]{36}
7:40 PM <Rin> roll 1d20+27+1+2
7:40 PM <Kobot> Rin rolled 1d20+27+1+2 --> [ 1d20=11 ]{41}She must be more distraught than she thinks, however, and so Jaela calls upon one of her trump cards as she activates her contingency!
Quickened Holy Transformation, triggers a Contingency of Righteous Might.~2.5hr since leaving Aurora, for spell durations. 8 rounds since the crypt's barrier had been triggered. 4/13 rounds on Divine Might.
Jaela
HP: 246+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/5/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 3/16 Turning charges, 1/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 191/283; EVIL, 1 negative level from being EVIL
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: 332/401, rage round 2
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
Jaela channels power into her as she strikes at the skull, but is unable to land a single blow. It's too damned fast, too quick at what it does.
Meanwhile Hanna brawls with the Nessian. Both manage shallow wounds on one another, neither managing decisive blows. However, the wounds Hanna inflicts are healing, while Hanna's are not. As this goes on...
Initiative order is Skull (39) > Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Canderella and then Moonlight are up.
Canderella grimaces, "Sorry boys," she tosses her hair, "But you're no Athux." She gestures at them, "Go away." A lightning bolt flies towards them, breaking apart into many secondary bolts.
Chain lightning.
> roll 1d20+36 spell resistance
<Kobot> Kotono rolled 1d20+36 spell resistance --> [ 1d20=10 ]{46}
> roll 20d6
<Kobot> Kotono rolled 20d6 --> [ 20d6=75 ]{75}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=35 ]{35}
> roll 1d20+24 vs 32
<Kobot> Kotono rolled 1d20+24 vs 32 --> [ 1d20=5 ]{29}
> roll 1d20+24 vs 32 secondary bolts
<Kobot> Kotono rolled 1d20+24 vs 32 secondary bolts --> [ 1d20=14 ]{38}
Bolts strike true, one Necrolyte taking it right in the chest and falling to the ground in a seizure, vanishing in a puff of ash. 9 left. The others are peppered with secondary bolts, As they reel from another strike, meanwhile Moonlight looks up at the skull. She smirks, still aglow with sunshine, and promptly rises up to attack it from the bottom.
> roll 1d20+49 (+1 heroes feast, +1 haste, +9 smite, divine might, 4/10 sun devotion left)
<Kobot> Kotono rolled 1d20+49 (+1 heroes feast, +1 haste, +9 smite, divine might, 4/10 sun devotion left) --> [ 1d20=12 ]{61}
> roll 1d20+49 (+1 heroes feast, +1 haste, +9 smite, divine might, 4/10 sun devotion left) haste bonus attack
<Kobot> Kotono rolled 1d20+49 (+1 heroes feast, +1 haste, +9 smite, divine might, 4/10 sun devotion left) haste bonus attack --> [ 1d20=6 ]{55}
> roll 1d20+44 (+1 heroes feast, +1 haste, +9 smite, divine might, 4/10 sun devotion left) haste bonus attack
<Kobot> Kotono rolled 1d20+44 (+1 heroes feast, +1 haste, +9 smite, divine might, 4/10 sun devotion left) haste bonus attack --> [ 1d20=17 ]{61}
> OOC: Strike the smite part, that was a mispaste from her last round. That reduces the numbers to 52, 46 and 52 so far.
> roll 1d20+30
<Kobot> Kotono rolled 1d20+30 --> [ 1d20=4 ]{34}
> roll 1d20+25
<Kobot> Kotono rolled 1d20+25 --> [ 1d20=14 ]{39}
> roll 1d10+51
> roll 1d10+51
<Kobot> Kotono rolled 1d10+51 --> [ 1d10=6 ]{57}
<Kobot> Kotono rolled 1d10+51 --> [ 1d10=2 ]{53}
Moonlight manages to thump it twice, cracking the underside of the skull.
Mirima's up. Go.
[spoiler]
Adrian
HP: 260/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 159/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 1 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Mei
HP: 213/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune, 1 maximize SLA, 1 empower SLA
Other: -
Despite its small size the skull is clearly a deadly threat, and so Mirima keeps her attention focused solely on it as she blitzes past it with a trio of stabs before ending up on the opposite side of the room!
[19:06] <@Ebiris> roll 1d20+54 5th level arcane strike, rapid blitz #1
[19:06] <Kobot> Ebiris rolled 1d20+54 5th level arcane strike, rapid blitz #1 --> [ 1d20=17 ]{71}
[19:06] <@Ebiris> roll 1d20+49 5th level arcane strike, rapid blitz #2
[19:07] <Kobot> Ebiris rolled 1d20+49 5th level arcane strike, rapid blitz #2 --> [ 1d20=10 ]{59}
[19:07] <@Ebiris> roll 1d20+43 5th level arcane strike, rapid blitz #3
[19:07] <Kobot> Ebiris rolled 1d20+43 5th level arcane strike, rapid blitz #3 --> [ 1d20=17 ]{60}
[19:07] <@Ebiris> roll 3#1d10+38+5d4
[19:07] <Kobot> Ebiris rolled 3#1d10+38+5d4 --> [ 1d10=2 5d4=11 ]{51}, [ 1d10=1 5d4=11 ]{50}, [ 1d10=10 5d4=11 ]{59}
Mirima 199+20/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/3
Mirima springs forward, her blade cutting into the battered skull. The first two slices cut deep, but the third hits home. She cleaves it in train, the entire cursed thing falling apart into fragments. A little puff of green energy is released into the air and soon fades.
"That's it!" Moonlight grins, pumping her fist, "Got it!"
Initiative order is Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Go ahead and go first, Vivantha.
Vivantha will try and sow chaos in the ranks of those assailing them with a Song of Discord!
20 ft spread, using the Necros as the center to hit as many as possible. DC is... 10 + 5 + 11, so 26 Will... which feels awfully low, but I suppose there's not much to be done about it.
"Nice!" Jaela echoes, grinning at Mirima before taking a look around.
The information on placement wasn't clear on the room we're in. Can we see anything past, or are there the hanging 9ft long blocks for hundreds of feet past our field of vision?
Also, I'm asking again about the walls dividing us into 3 groups.~2.5hr since leaving Aurora, for spell durations. 8 rounds since the crypt's barrier had been triggered. 4/13 rounds on Divine Might.
Jaela
HP: 249+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/5/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 3/16 Turning charges, 1/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 191/283; EVIL, 1 negative level from being EVIL
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: 321/401, rage round 2
AC: 53 during rage, 55 normal
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
> roll 1d20+24 vs 26
<Kobot> Kotono rolled 1d20+24 vs 26 --> [ 1d20=10 ]{34}
The song is strong and strident, urging them to war - but the cornugons easily shake it off, far too disciplined to give into it. Instead, they begin to chant again, seemingly unbothered by the losses so far. They chant and point at Adrian...
> roll 1d20+22 vs Adrian's SR of 32
<Kobot> Kotono rolled 1d20+22 vs Adrian's SR of 32 --> [ 1d20=18 ]{40}
> roll 1d20+26 (+1 heroes feast, +2 aura)
<Kobot> Kotono rolled 1d20+26 (+1 heroes feast, +2 aura) --> [ 1d20=14 ]{40}
But Adrian stays where he is, enduring. Instead they begin to chant again, hellfire beginning to surround them - fast. It's like before, but on a much larger and more potent scale. They're powering up something mighty, as they chant, "Oblivion, oblivion, oblivion, all hail the Scion of Oblivion!"
Meanwhile, the party has a second to look around the room of slabs. It stretches in all direction a long ways, shadows obscuring the walls stubbornly (and often out of the range of true seeing). It's largely empty, though you can't see much above the slabs while you're below them.
Wall's right behind Vivantha. It divides you into two groups - Hanna's on your side of the wall, just well removed from your slab room battle. If you want to know anything else about it, ask. You were out of range to spellcraft it - you didn't have line of sight and you were busy with a battle well away from it. You'd have to go over and study it if you want details on it. I'd say Hanna could, but she's rather tied up being all ragey.
Mirajane's up. Go.
[spoiler]
Adrian
HP: 260/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 159/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 1 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Mei
HP: 213/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune, 1 maximize SLA, 1 empower SLA
Other: -
"Mirajane, go look at what's keeping the others while we secure the place," Jaela calls out to Mirajane, who indeed sees no problem with heading back into relative safety over exploring the scary unknown.
Once there, however, she raises her voice to alert the others! "Grandmother is fighting a Nessian! And she's terribly furious!"
Then, she can only join in the fight!
7:08 PM <Rin> roll 1d20+34+2-1 charge!
7:08 PM <Kobot> Rin rolled 1d20+34+2-1 charge! --> [ 1d20=3 ]{38}
7:08 PM <Rin> roll 2d6+2d6 goldenfire
7:08 PM <Kobot> Rin rolled 2d6+2d6 goldenfire --> [ 2d6=7 2d6=8 ]{15}
Normally I'd note the Nessian has reach and will provoke an AoO. However, since the roll's already down and it's a clear miss, I feel obligated to skip that step.
The Nessian lashes out as Mirajane closes in, a sharp backhand at her face.
> roll 1d20+56 (+1 ???, +1 ???, +2 ???)
<Kobot> Kotono rolled 1d20+56 (+1 ???, +1 ???, +2 ???) --> [ 1d20=12 ]{68}
> roll 3d8+18
<Kobot> Kotono rolled 3d8+18 --> [ 3d8=17 ]{35}
The blow hits dead on, causing her attack to miss widely and getting a trickle of blood from Mirajane's nose. As this happens, Jaela and company can hear noise above them, on the slabs.
> roll 1d20+13 ???
<Kobot> Kotono rolled 1d20+13 ??? --> [ 1d20=6 ]{19}
Initiative order is Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > ??? (19) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Nessian is up.
The roar of the Nessian echos in the hall, the walls of the fortress cracking from the bellow. It gestures, a sweeping blast of a hellball sculpted to only go around Hanna and Mirajane.
> roll 1d20+36 spell resistance
<Kobot> Kotono rolled 1d20+36 spell resistance --> [ 1d20=11 ]{47}
Ref saves, Hanna and Mirajane.
Since I forgot to include it240/301+15 (heroes feast, attune form, telepathic bond, freedom of movement, damage reduction 2/-)
+10 Init, 110 ft fly (good)
52 AC (+2)
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31 (+2)
Spells: 4/7/7/7/5/6/6
7:24 PM <Rin> roll 1d20+33+2+4+1 Hanna
7:24 PM <Kobot> Rin rolled 1d20+33+2+4+1 Hanna --> [ 1d20=6 ]{46}
7:25 PM <Rin> roll 1d20+29+2+1 Mirajane
7:25 PM <Kobot> Rin rolled 1d20+29+2+1 Mirajane --> [ 1d20=15 ]{47}
-1 to Mirajane's, so 46 for both. Mirajane has evasion.
> roll 10d6 fire
<Kobot> Kotono rolled 10d6 fire --> [ 10d6=49 ]{49}
> roll 10d6 acid
<Kobot> Kotono rolled 10d6 acid --> [ 10d6=19 ]{19}
> roll 10d6 electricity
<Kobot> Kotono rolled 10d6 electricity --> [ 10d6=39 ]{39}
> roll 10d6 sonic
<Kobot> Kotono rolled 10d6 sonic --> [ 10d6=35 ]{35}
Mirajane evades, Hanna takes half.
As the blast of elemental power rocks both of them, the Nessian swings, one claw at each of them.
> roll 1d20+56 (+1 ???, +1 ???, +2 ???) Hanna
<Kobot> Kotono rolled 1d20+56 (+1 ???, +1 ???, +2 ???) Hanna --> [ 1d20=17 ]{73}
> roll 1d20+56 (+1 ???, +1 ???, +2 ???) Mirajane
<Kobot> Kotono rolled 1d20+56 (+1 ???, +1 ???, +2 ???) Mirajane --> [ 1d20=17 ]{73}
> roll 3d8+18 Hanna
<Kobot> Kotono rolled 3d8+18 Hanna --> [ 3d8=9 ]{27}
> roll 3d8+18 Mirajane
<Kobot> Kotono rolled 3d8+18 Mirajane --> [ 3d8=11 ]{29}
> roll 1d20+64 CMB vs Hanna
<Kobot> Kotono rolled 1d20+64 CMB vs Hanna --> [ 1d20=15 ]{79}
> roll 1d20+64 CMB vs Mirajane
<Kobot> Kotono rolled 1d20+64 CMB vs Mirajane --> [ 1d20=13 ]{77}
> roll 12d8+72
<Kobot> Kotono rolled 12d8+72 --> [ 12d8=66 ]{138}
Claw damage and the secondary damage (you'll see in a moment) both bypass normal DR and count as lethal damage from Hanna. However, it doesn't beat her impenetrable damage reduction, so that does help her. Mirajane's DR is likewise defeated.
One claw grabs Hanna by the neck and squeezes, while the other does the same to Mirajane. He grabs both of them and slams them together over and over, face to face. The crack of breaking bones is loud as their faces break - noses gushing blood, teeth knocked out and away, eyes swelling shut. Finally it tosses both of them to the ground, leaving them prone. It raises a foot up, preparing to stomp their heads.
Hanna and Mirajane are prone.
Adrian and Mei are up.
Meanwhile, Adrian grins. Hellfire's dark light reflects off his blade as he swings and swings, pushing the cornugons back.
> roll 1d20+47 (+1 haste, +1 heroes feast)
<Kobot> Kotono rolled 1d20+47 (+1 haste, +1 heroes feast) --> [ 1d20=7 ]{54}
> roll 1d20+47 (+1 haste, +1 heroes feast) haste extra attack
<Kobot> Kotono rolled 1d20+47 (+1 haste, +1 heroes feast) haste extra attack --> [ 1d20=15 ]{62}
> roll 1d20+42 (+1 haste, +1 heroes feast)
<Kobot> Kotono rolled 1d20+42 (+1 haste, +1 heroes feast) --> [ 1d20=2 ]{44}
> roll 1d20+37 (+1 haste, +1 heroes feast)
<Kobot> Kotono rolled 1d20+37 (+1 haste, +1 heroes feast) --> [ 1d20=15 ]{52}
> roll 1d20+32 (+1 haste, +1 heroes feast)
<Kobot> Kotono rolled 1d20+32 (+1 haste, +1 heroes feast) --> [ 1d20=2 ]{34}
> roll 2d6+31
> roll 2d6+31
<Kobot> Kotono rolled 2d6+31 --> [ 2d6=4 ]{35}
<Kobot> Kotono rolled 2d6+31 --> [ 2d6=7 ]{38}
> roll 2d6+31
<Kobot> Kotono rolled 2d6+31 --> [ 2d6=9 ]{40}
> roll 2d6+31
<Kobot> Kotono rolled 2d6+31 --> [ 2d6=11 ]{42}
8. 7. 6. Three more cornugons go down. Adrian's sword cuts through the wounded casters, disrupting and ending three of them. Arms, flesh and blood are all sent flying by his fury, as meanwhile Mei continues to barrage them.
> roll 1d20+39 (+1 greater visage, +1 haste, +1 heroes feast, +1 point blank shot) spending a use of empower and maximize spell like ability here
<Kobot> Kotono rolled 1d20+39 (+1 greater visage, +1 haste, +1 heroes feast, +1 point blank shot) spending a use of empower and maximize spell like ability here --> [ 1d20=14 ]{53}
> roll 108+5+1d6+2d6
<Kobot> Kotono rolled 108+5+1d6+2d6 --> [ 1d6=6 2d6=8 ]{127}
5. Another's stomach and chest are gone after Mei's shot tears through it, reducing it to naught but a whiff of fire and brimstone.
Go Hanna, you're up. Then Jaela.
"Hold on, I'm coming!" Jaela yells, growing angrier when nothing but pained cries follow after Mirajane's frantic report.
Hanna is possibly not so far gone into her rage she'll wait on Jaela's init so they'll act simultaneously.
Damage: 15+29/2+138/2 = 98 to Mirajane (self immolation+smack+secondary), 4+17+(27/2-7)+(138/2-7) = 89 to Hanna (fire+sonic+smack+secondary).~2.5hr since leaving Aurora, for spell durations. 9 rounds since the crypt's barrier had been triggered. 5/13 rounds on Divine Might.
Jaela
HP: 249+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/6/0/5/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, 3/16 Turning charges, 1/6 Smites.
Bolt of Glory channeled into Gae Dearg.
Hidden Dawn at CR30
Mirajane
HP: 93/283; EVIL, 1 negative level from being EVIL
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (21) 264/401, rage round 3
AC: 53 during rage, 55 normal
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
Indomitable, Hanna strikes back from the floor...
...but as she does, time around Jaela slows to a crawl. She taps the heel of her right boot against the ground, and then makes her way after Mirajane where she sees her remaining family in the world about to be stomped into the ground!
A wall immediately comes into being at their point of entry, to cut off the spot where the pit fiend must have entered. As it seamlessly fits into the existing framework, sealing up the hole, while her magical senses attune themselves to this new enemy worth going all out against. Her unused channeled spell gets abandoned in lieu of Bolt of Glory that is placed within Gae Bolg, and her mind focuses solely on the coming attack as time resumes while she appears on the Nessian's other side from her mother.
Round 0: Time Skip via boots, swift. Round 1, move into position to flank with Hanna when she stands, standard to put up a Wall of Stone to seal up the outer breach in the wall, swift to cast Assay Spell Resistance on myself vs the pit fiend. Round 2, move action to channel Bolt of Glory into Gae Bolg, standard action to cast True Strike, swift action to activate Ordained Champion's Holy Warrior. Round 0, time resumes: full attack while shaken that round, -2 to rolls.
Hanna launches a full attack!
9:12 PM <Rin> roll 1d20+49+1+2+5+1+20 RM+HT+HW+HF+TS flanking and shaken cancel each other out
9:12 PM <Kobot> Rin rolled 1d20+49+1+2+5+1+20 RM+HT+HW+HF+TS flanking and shaken cancel each other out --> [ 1d20=7 ]{85}
9:14 PM <Rin> roll 1d20+25+10 SR
9:14 PM <Kobot> Rin rolled 1d20+25+10 SR --> [ 1d20=9 ]{44}
9:14 PM <Rin> roll 15d12 bolt of glory
9:14 PM <Kobot> Rin rolled 15d12 bolt of glory --> [ 15d12=98 ]{98}
9:15 PM <Rin> roll 1d20+49+1+2+5+1
9:15 PM <Kobot> Rin rolled 1d20+49+1+2+5+1 --> [ 1d20=17 ]{75}
9:16 PM <Rin> roll 1d20+44+1+2+5+1
9:16 PM <Kobot> Rin rolled 1d20+44+1+2+5+1 --> [ 1d20=6 ]{59}
9:16 PM <Rin> roll 1d20+39+1+2+5+1+13 smite
9:16 PM <Kobot> Rin rolled 1d20+39+1+2+5+1+13 smite --> [ 1d20=8 ]{69}
9:17 PM <Rin> roll 1d20+34+1+2+5+3 boots of the bringer of the white bonus replaces heroes's feast for the next minute
9:17 PM <Kobot> Rin rolled 1d20+34+1+2+5+3 boots of the bringer of the white bonus replaces heroes's feast for the next minute --> [ 1d20=11 ]{56}
9:21 PM <Rin> roll 3d8+39+10d6+3+3+7+13 HT+RM+HW+PDM
9:21 PM <Kobot> Rin rolled 3d8+39+10d6+3+3+7+13 HT+RM+HW+PDM --> [ 3d8=15 10d6=41 ]{121}
9:21 PM <Rin> roll 3d8+39+10d6+3+3+7+13 HT+RM+HW+PDM
9:21 PM <Kobot> Rin rolled 3d8+39+10d6+3+3+7+13 HT+RM+HW+PDM --> [ 3d8=19 10d6=40 ]{124}
9:21 PM <Rin> roll 3d8+39+10d6+3+3+7+13 HT+RM+HW+PDM
9:21 PM <Kobot> Rin rolled 3d8+39+10d6+3+3+7+13 HT+RM+HW+PDM --> [ 3d8=12 10d6=40 ]{117}
9:22 PM <Rin> roll 3d8+39+10d6+3+3+7+13+10 HT+RM+HW+PDM smite
9:22 PM <Kobot> Rin rolled 3d8+39+10d6+3+3+7+13+10 HT+RM+HW+PDM smite --> [ 3d8=13 10d6=38 ]{126}
9:22 PM <Rin> roll 3d8+39+10d6+3+3+7+13+3 HT+RM+HW+PDM boots
9:22 PM <Kobot> Rin rolled 3d8+39+10d6+3+3+7+13+3 HT+RM+HW+PDM boots --> [ 3d8=20 10d6=33 ]{121}
[21:43] <@Annerose> roll 1d20+38+1+1+3+2-4 flanking, prone
[21:43] <Kobot> Annerose rolled 1d20+38+1+1+3+2-4 flanking, prone --> [ 1d20=19 ]{60}
[21:43] <@Annerose> roll 1d20+38+1+1+3+2-4
[21:43] <Kobot> Annerose rolled 1d20+38+1+1+3+2-4 --> [ 1d20=20 ]{61}
[21:43] <@Annerose> roll 1d20+33+1+1+3+2-4
[21:43] <Kobot> Annerose rolled 1d20+33+1+1+3+2-4 --> [ 1d20=2 ]{38}
[21:43] <@Annerose> roll 1d20+28+1+1+3+2-4
[21:43] <Kobot> Annerose rolled 1d20+28+1+1+3+2-4 --> [ 1d20=7 ]{38}
[21:43] <@Annerose> roll 1d20+23+1+1+3+2-4
[21:43] <Kobot> Annerose rolled 1d20+23+1+1+3+2-4 --> [ 1d20=12 ]{38}
[21:45] <@Annerose> roll 1d20+38+1+1+3+2-4 crit?
[21:45] <Kobot> Annerose rolled 1d20+38+1+1+3+2-4 crit? --> [ 1d20=15 ]{56}
[21:47] <@Annerose> roll 9d6+78+3d6+26 bypasses Nessian DR
[21:47] <Kobot> Annerose rolled 9d6+78+3d6+26 bypasses Nessian DR --> [ 9d6=31 3d6=12 ]{147}
[21:50] <@Annerose> roll 2d6+2d6+2d6 crown of flames, celestial brilliance
[21:51] <Kobot> Annerose rolled 2d6+2d6+2d6 crown of flames, celestial brilliance --> [ 2d6=9 2d6=12 2d6=4 ]{25}~2.5hr since leaving Aurora, for spell durations. 9 rounds since the crypt's barrier had been triggered. 8/13 rounds on Divine Might (subjective time).
Jaela
HP: 252+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/9/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/5/0/5/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Hidden Dawn at CR30
Mirajane
HP: 93/283; EVIL, 1 negative level from being EVIL
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (21) 264/401, rage round 3, transmuting weapon round 1
AC: 53 during rage, 55 normal
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
"Hell awaits you!" Hanna snarls at the Nessian, throwing his own words at him from the ground. "Burn!"
"Let's regroup!" Jaela meanwhile calls over her shoulder to Mirima and Moonlight into the room she had just vacated. "Concede the place for now." Perhaps Moonlight could help Mirajane, and then they five of them will make another push into Lixer's domain.
Hanna and Jaela tear into the Nessian as one. Spear and axe hit high and low, tearing into its defenses in sheer, frenzied rage and desperation. Hanna's face is a mask of blood as she grins, axe coming up to slice deep into the pit fiend's groin. This painfully distracts it, enough for Jaela to stab it over and over. While the bolt of glory shatters against its very presence, several wounds leave it bleeding considerably.
Initiative order is Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > ??? (19) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
Canderella and then Moonlight.
Canderella stares at the wounded Necrolytes a few seconds, "Still up? Talos, I beg of you to fix that!" She chants, tracing odd lines in the air that turn into lighting as more floods the Necrolytes.
Chain lightning again, since it's worked so well so far.
> roll 1d20+36 Canderella SR is a formality
<Kobot> Kotono rolled 1d20+36 Canderella SR is a formality --> [ 1d20=19 ]{55}
> roll 20d6
<Kobot> Kotono rolled 20d6 --> [ 20d6=68 ]{68}
> roll 10d6
<Kobot> Kotono rolled 10d6 --> [ 10d6=32 ]{32}
> roll 1d20+24 vs 32
<Kobot> Kotono rolled 1d20+24 vs 32 --> [ 1d20=17 ]{41}
> roll 1d20+24 vs 32 secondary
<Kobot> Kotono rolled 1d20+24 vs 32 secondary --> [ 1d20=14 ]{38}
They also can't pass the concentration check and all took damage. Desperation moves seldom work out well
4. 3. Two more fall as bolts rip in, despite them dodging. The few remaining are flagging, visibly weakening.
Meanwhile, Moonlight hears Jaela call and says, "Coming!" she says, hurrying over. She gets within 20ft, positioning.
Full move to get on over due to movement issues. Mirima's up. Go.
[spoiler]
Adrian
HP: 261/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 159/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 3 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Mei
HP: 213/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune, 2 maximize SLA, 2 empower SLA
Other: -
"I'm on my way!" Mirima calls back to Jaela, rushing after her to join the melee with the greater pit fiend, introducing it to the steel of her blade before dancing back behind Hanna and Jaela!
[17:36] <@Ebiris> roll 1d20+54 5th level arcane strike, rapid blitz #1
[17:36] <Kobot> Ebiris rolled 1d20+54 5th level arcane strike, rapid blitz #1 --> [ 1d20=19 ]{73}
[17:36] <@Ebiris> roll 1d20+49 5th level arcane strike, rapid blitz #2
[17:36] <Kobot> Ebiris rolled 1d20+49 5th level arcane strike, rapid blitz #2 --> [ 1d20=4 ]{53}
[17:36] <@Ebiris> roll 1d20+44 5th level arcane strike, rapid blitz #3
[17:36] <Kobot> Ebiris rolled 1d20+44 5th level arcane strike, rapid blitz #3 --> [ 1d20=9 ]{53}
[17:36] <@Ebiris> roll 1d20+54 5th level arcane strike, rapid blitz #1 crit check
[17:36] <Kobot> Ebiris rolled 1d20+54 5th level arcane strike, rapid blitz #1 crit check --> [ 1d20=4 ]{58}
[17:37] <@Ebiris> roll 2d10+76+4d6+5d4 I doubt that crit landed but here it is if it did
[17:37] <Kobot> Ebiris rolled 2d10+76+4d6+5d4 I doubt that crit landed but here it is if it did --> [ 2d10=7 4d6=15 5d4=17 ]{115}
[17:37] <@Ebiris> roll 3#1d10+38+4d6+5d4 normal damage otherwise
[17:37] <Kobot> Ebiris rolled 3#1d10+38+4d6+5d4 normal damage otherwise --> [ 1d10=9 4d6=14 5d4=12 ]{73}, [ 1d10=10 4d6=21 5d4=14 ]{83}, [ 1d10=10 4d6=15 5d4=12 ]{75}
Mirima 199+20/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/3
Mirima sprints over, hair trailing behind her as she becomes a blur. She dances between the Nessian's clawswipes, blade cutting deep into its legs and hips. Blood flows as she jukes back, narrowly avoiding a claw that would have turned her head into pulp.
Meanwhile, something is heard back in the slab room. The sound of stone moving and grinding echos amid the halls.
Necrolytes and Vivantha are up. Go Vivantha.
Frowning about the fact that her magic hasn't been entirely useful thus far, Vivantha decides to empower her allies yet again, knowing that they're able to do more damage with her supporting them!
Using Inspire Courage and then also Ballad of Agony reborn. I believe that hits Adrian, Mei, Candy and Vivantha, so +5 to fear/charm saves, +5 to weapon hit and damage rolls, and then resistance to acid 15 for everyone on that side. Since I forgot to include it240/301+15 (heroes feast, attune form, telepathic bond, freedom of movement, damage reduction 2/-) (resistance to acid 15)
+10 Init, 110 ft fly (good)
52 AC (+2)
psychic aura 10ft (+2 morale init, spot, listen)
darkvision 120 ft, immunity to poison, resistance to fire 20
Saves: Fort +36, Ref +37, Will +31 (+2)
Spells: 4/7/7/7/5/6/6
As Vivantha sings, the remaining Necrolytes lose the spell, unable to further power it. They fall to their knees or over, struggling to do anything from the onslaught.
Mirajane's up, go. Necrolytes are in complete disarray now.
[spoiler]
Bardsong: +5 to fear/charm saves, +5 to weapon hit and damage rolls, and then resistance to acid 15 for everyone on that side.
Adrian
HP: 261/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 159/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 3 charge 9th: 2 charges
Other: -
Moonlight
HP: 335/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Mei
HP: 213/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune, 2 maximize SLA, 2 empower SLA
Other: -
Her crown burns both Mirajane and the Nessian as she rolls away from it, belatedly putting out the flames. On second thought, attacking that pit fiend is terrifying and her mother and grandmother are best suited for the task anyway. Mirajane instead makes her retreat towards the wall of death and acid, to be better prepared to hack at it and make a path through.
She's using the withdraw action, aiming to position herself near the acid-spewing wall (she's immune).
[23:06] <@Annerose> roll 2d6+2d6
[23:06] <Kobot> Annerose rolled 2d6+2d6 --> [ 2d6=7 2d6=7 ]{14}
As an aside, Jaela is in Gambit.~2.5hr since leaving Aurora, for spell durations. 9 rounds since the crypt's barrier had been triggered. 8/13 rounds on Divine Might (subjective time).
Jaela
HP: 252+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/5/0/5/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Hidden Dawn at CR30
Mirajane
HP: 79/283; EVIL, 1 negative level from being EVIL
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (21) 264/401, rage round 3, transmuting weapon round 1
AC: 53 during rage, 55 normal
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
Initiative order is Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > ??? (19) > Necrolytes = Vivantha (17) > Mirajane (MIKO HARDER)
As the sound of clashing stone grows louder from the slab room, the Nessian looks about. It is wounded - considerably so - but stands resolute. It gazes at Jaela and Hanna with terrible expressions, before trying to claw both of them.
> roll 1d20+56 (+1 ???, +1 ???, +2 ???) Hanna
<Kobot> Kowork rolled 1d20+56 (+1 ???, +1 ???, +2 ???) Hanna --> [ 1d20=11 ]{67}
> roll 1d20+56 (+1 ???, +1 ???, +2 ???) Jaela
<Kobot> Kowork rolled 1d20+56 (+1 ???, +1 ???, +2 ???) Jaela --> [ 1d20=2 ]{58}
Rest of this paused pending your gambit AoO. Go for it, Jaela.
Moving her head a fraction to the left, Jaela dodges the fiend's seeking claw while retaliating with a strike of Gae Bolg aimed right at its armpit!
[23:25] <@Annerose> roll 1d20+49+1+2+5+3+2 RM+HT+HW boots flanking
[23:25] <Kobot> Annerose rolled 1d20+49+1+2+5+3+2 RM+HT+HW boots flanking --> [ 1d20=4 ]{66}
[23:26] <@Annerose> roll 3d8+39+10d6+3+3+7+13+3 HT+RM+HW+PDM boots
[23:26] <Kobot> Annerose rolled 3d8+39+10d6+3+3+7+13+3 HT+RM+HW+PDM boots --> [ 3d8=8 10d6=29 ]{105}
Jaela and the Nessian strike as one. It gets a stab right in the chest, black blood pouring down from the wound. Hanna gets a claw over her face, squeezing tight and sending more blood pouring down her neck and chest. He picks up Hanna and swings her hard, right at Jaela.
> roll 3d8+18
<Kobot> Kowork rolled 3d8+18 --> [ 3d8=18 ]{36}
> roll 1d20+64 CMB vs Hanna
<Kobot> Kowork rolled 1d20+64 CMB vs Hanna --> [ 1d20=13 ]{77}
First is claw damage to Hanna, second is the CMB to grab her. It passed.
It provokes a second AoO from hitting you with Hanna. That resolves after the attack.
<Kobot> Kowork rolled 1d20+60 (+1 ???, +1 ???, +2 ???, +4 gambit) Jaela --> [ 1d20=17 ]{77}
> OOC: +4 for that, gambit was listed but not added.
> roll 1d100 vs 20
<Kobot> Kowork rolled 1d100 vs 20 --> [ 1d100=4 ]{4}
Hanna swings and goes right through Jaela, who passes in and out of reality itself for a split second.
Take your AoO, Jaela.
That only angers Jaela and her retaliatory strike has exceptional force behind it!
[23:33] <@Annerose> roll 1d20+49+1+2+5+3
[23:33] <Kobot> Annerose rolled 1d20+49+1+2+5+3 --> [ 1d20=16 ]{76}
[23:33] <@Annerose> roll 3d8+39+10d6+3+3+7+13+3
[23:33] <Kobot> Annerose rolled 3d8+39+10d6+3+3+7+13+3 --> [ 3d8=15 10d6=41 ]{124}
The Nessian staggers from another stab into its middle, almost dropping Hanna. Instead it concentrates, a sudden burst of hellball around Hanna and Jaela.
> roll 1d20+36 vs SR
<Kobot> Kowork rolled 1d20+36 vs SR --> [ 1d20=12 ]{48}
Ref saves, you two.
[23:39] <@Annerose> roll 1d20+33+1+2+4 Hanna
[23:39] <Kobot> Annerose rolled 1d20+33+1+2+4 Hanna --> [ 1d20=5 ]{45}
[23:39] <@Annerose> roll 1d20+40+1+2+7 Jaela, evasion
[23:39] <Kobot> Annerose rolled 1d20+40+1+2+7 Jaela, evasion --> [ 1d20=11 ]{61}
> roll 10d6 fire
<Kobot> Kowork rolled 10d6 fire --> [ 10d6=38 ]{38}
> roll 10d6 acid
<Kobot> Kowork rolled 10d6 acid --> [ 10d6=37 ]{37}
> roll 10d6 electricity
<Kobot> Kowork rolled 10d6 electricity --> [ 10d6=35 ]{35}
> roll 10d6 sonic
<Kobot> Kowork rolled 10d6 sonic --> [ 10d6=27 ]{27}
Jaela none since evasion, Hanna half since she made the save.
Hanna dodges as best she can, swung and then dropped. She lands in a crouch, up now. She's battered by the energies but endures, while Jaela dodges. She hurtles herself to the side and avoids it, as the Nessian roars, "YOU WILL NOT ESCAPE!"
Adrian and Mei time.
With the foes down and routing, Adrian goes in for the kill.
> roll 1d20+42 (+1 haste, +1 heroes feast, +5 bardic, -10 PA)
<Kobot> Kowork rolled 1d20+42 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) --> [ 1d20=19 ]{61}
> roll 1d20+42 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus
<Kobot> Kowork rolled 1d20+42 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus --> [ 1d20=4 ]{46}
> roll 1d20+37 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus
<Kobot> Kowork rolled 1d20+37 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus --> [ 1d20=11 ]{48}
> roll 1d20+32 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus
<Kobot> Kowork rolled 1d20+32 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus --> [ 1d20=1 ]{33}
> roll 1d20+27 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus
<Kobot> Kowork rolled 1d20+27 (+1 haste, +1 heroes feast, +5 bardic, -10 PA) haste bonus --> [ 1d20=16 ]{43}
> roll 2d6+56
> roll 2d6+56
<Kobot> Kowork rolled 2d6+56 --> [ 2d6=4 ]{60}
> roll 2d6+56
<Kobot> Kowork rolled 2d6+56 --> [ 2d6=6 ]{62}
<Kobot> Kowork rolled 2d6+56 --> [ 2d6=4 ]{60}
> roll 2d6+56
<Kobot> Kowork rolled 2d6+56 --> [ 2d6=7 ]{63}
Down and reeling, Adrian methodically eliminates the last of the Necrolytes. Each one gets a swift decapitation, their bodies breaking into obsidian and disintegrating. "Clear," he shouts, turning around. "Someone do something about that damn wall!"
Mei nods sharply and turns to it. She turns and fires at the wall.
> roll 1d20 only misses the wall on a 1
<Kobot> Kowork rolled 1d20 only misses the wall on a 1 --> [ 1d20=1 ]{1}
Somehow, her blast of roiling love misses, hitting the ceiling instead. Mei's eyes go wide and she stares at the hand that fired it.
Initiative order is Nessian Pit Fiend (33) > Adrian = Mei (31) > Hanna (30) > Jaela (26) > Canderella (24) > Moonlight (23) > Mirima (22) > ??? (19) > Vivantha (17) > Mirajane (MIKO HARDER)
Hanna and Jaela are up. Go.
(36/2)-7,13 damage to Hanna"Who's escaping?!" Jaela asks incredulously. "It's sodomy time, bitch!"
What follows is a beautiful massacre of the vilest form of devil to exist in the multiverse!
[23:54] <@Annerose> roll 1d20+49+1+2+5+3+2
[23:54] <Kobot> Annerose rolled 1d20+49+1+2+5+3+2 --> [ 1d20=8 ]{70}
[23:54] <@Annerose> roll 1d20+49+1+2+5+3+2
[23:54] <Kobot> Annerose rolled 1d20+49+1+2+5+3+2 --> [ 1d20=10 ]{72}
[23:54] <@Annerose> roll 1d20+44+1+2+5+3+2
[23:54] <Kobot> Annerose rolled 1d20+44+1+2+5+3+2 --> [ 1d20=11 ]{68}
[23:54] <@Annerose> roll 1d20+39+1+2+5+3+2
[23:54] <Kobot> Annerose rolled 1d20+39+1+2+5+3+2 --> [ 1d20=8 ]{60}
[23:54] <@Annerose> roll 1d20+34+1+2+5+3+2
[23:54] <Kobot> Annerose rolled 1d20+34+1+2+5+3+2 --> [ 1d20=11 ]{58}
[23:55] <@Annerose> roll 3d8+39+10d6+3+3+7+13+3
[23:55] <Kobot> Annerose rolled 3d8+39+10d6+3+3+7+13+3 --> [ 3d8=9 10d6=41 ]{118}
[23:55] <@Annerose> roll 3d8+39+10d6+3+3+7+13+3
[23:55] <Kobot> Annerose rolled 3d8+39+10d6+3+3+7+13+3 --> [ 3d8=12 10d6=40 ]{120}
[23:55] <@Annerose> roll 3d8+39+10d6+3+3+7+13+3
[23:55] <Kobot> Annerose rolled 3d8+39+10d6+3+3+7+13+3 --> [ 3d8=13 10d6=36 ]{117}
[23:55] <@Annerose> roll 3d8+39+10d6+3+3+7+13+3
[23:55] <Kobot> Annerose rolled 3d8+39+10d6+3+3+7+13+3 --> [ 3d8=17 10d6=36 ]{121}
[23:55] <@Annerose> roll 3d8+39+10d6+3+3+7+13+3
[23:55] <Kobot> Annerose rolled 3d8+39+10d6+3+3+7+13+3 --> [ 3d8=11 10d6=32 ]{111}
[23:55] <@Annerose> roll 2d6+2d6+2d6
[23:55] <Kobot> Annerose rolled 2d6+2d6+2d6 --> [ 2d6=10 2d6=6 2d6=8 ]{24}
[23:56] <@Annerose> roll 1d20+39+3+2
[23:56] <Kobot> Annerose rolled 1d20+39+3+2 --> [ 1d20=9 ]{53}
[23:56] <@Annerose> roll 1d20+39+3+2
[23:56] <Kobot> Annerose rolled 1d20+39+3+2 --> [ 1d20=12 ]{56}
[23:56] <@Annerose> roll 1d20+34+3+2+7
[23:56] <Kobot> Annerose rolled 1d20+34+3+2+7 --> [ 1d20=5 ]{51}
[23:56] <@Annerose> roll 1d20+29+3+2
[23:56] <Kobot> Annerose rolled 1d20+29+3+2 --> [ 1d20=15 ]{49}
[23:56] <@Annerose> roll 1d20+24+3+2
[23:56] <Kobot> Annerose rolled 1d20+24+3+2 --> [ 1d20=15 ]{44}
Apparently it expired, so Dune told me not to roll damage for Hanna.~2.5hr since leaving Aurora, for spell durations. 10 rounds since the crypt's barrier had been triggered. 9/13 rounds on Divine Might (subjective time).
Jaela
HP: 255+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/5/0/5/4//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Hidden Dawn at CR30
Mirajane
HP: 79/283; EVIL, 1 negative level from being EVIL
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (23) 253/401, rage round 4, transmuting weapon round 2
AC: 53 during rage, 55 normal
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
Jaela throws her all into it, as Moonlight blinks and makes a face that could be neatly summarized as EW!. Her spear plunges into the Nessian's already rent chest, piercing its heart and out its back. The beast shudders and buckles, before turning to glass and shattering all around you.
Free act the the moment, y'all.
"Get that wall down," Jaela tells her mother, gesturing with her spear where Mirajane has already gone to aid in that task. "Mirima, Moonlight, let's get back in there and keep up the pressure."
"Only if you promise to never say the word sodomy again," Moonlight looks faintly green, a queasy rumble of her stomach afterwards.
Jaela snorts, rolling her eye. "What are the chances there's another Nessian just waiting for it around the corner?"
Since she needs to slow down for Moonlight, however, she decides to try and beat the crypt's resistance to positive energy once more.
Mass Heal
[00:06] <@Annerose> roll 1d20+22
[00:06] <Kobot> Annerose rolled 1d20+22 --> [ 1d20=8 ]{30}
+1, but probably doesn't matter.~2.5hr since leaving Aurora, for spell durations. 11 rounds since the crypt's barrier had been triggered. 10/13 rounds on Divine Might (subjective time).
Jaela
HP: 258+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/5/0/5/3//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Hidden Dawn at CR30
Mirajane
HP: 79/283; EVIL, 1 negative level from being EVIL
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
Hanna
HP: (12) 187/335, transmuting weapon round 3
AC: 55 normal
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Detect Snares and Pits (CL22), See Invisibility (CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Foresight (CL22), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Hanna cannot be flanked.
Resources used: Attune Form x2, Find the Path, Foresight, Mass Freedom of Movement, Spiritual Weapon, Mass Heal x1, Rage x1, Smite Evil x2.
Other: -
This time Jaela's healing spell succeeds, mending the wounds of the party. They hurry back to the slab room, where they find it in disarray. All the slabs have gathered in the center, whirling around and breaking up into smaller pieces. They form a vortex 100ft into the room, swirling around the center. Whatever's happening is happening fairly fast, the hunks of stone a blur before you. You think you can catch the occasional bit of writing on the pieces, but it's hard to tell.
As you see this, the whirling begins to move.
Init for everyone on this side, pending Mirajane. What's she doing?
Meanwhile, Hanna goes to work on the wall. Sheer volume of powerful strikes cleaves the acid wall down, her angelic body unbothered by such things. Adrian nods to her, "Heal us if you can," he commands, "Where's Jaela and the others?"
[spoiler]
Bardsong: +5 to fear/charm saves, +5 to weapon hit and damage rolls, and then resistance to acid 15 for everyone on that side.
Adrian
HP: 263/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 159/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 3 charge 9th: 2 charges
Other: -
Moonlight
HP: 396/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Mei
HP: 213/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune, 2 maximize SLA, 2 empower SLA
Other: -
[00:12] <@Annerose> roll 1d20+12
[00:12] <Kobot> Annerose rolled 1d20+12 --> [ 1d20=17 ]{29}
Jaela's init. Any relevant knowledge/spellcraft? Does Blindsight spot anything useful?
No longer enraged, Hanna tries to replicate Jaela's earlier success while Mirajane stares hopefully at her.
Mass Heal
[00:14] <@Annerose> roll 1d20+22
[00:14] <Kobot> Annerose rolled 1d20+22 --> [ 1d20=4 ]{26}
"After dealing with the Nessian, Jaela went back past those doors," Hanna responds, gesturing ahead. "We should hurry up and catch up to her, after putting up another wall to slow down any pursuit."
"No," Adrian says, shaking his head. "Jaela's strong enough to carry her side for now, and I doubt a wall of force will hold more Necrolytes for long." Meanwhile Hanna's healing spell fails, "Hanna, try one more time then join me. We'll be the spear head with the others behind us. Mirajane, go rejoin Jaela and tell her what we're doing."
Waiting on Mirima's init here.
While Hanna doesn't like that very much, she doesn't argue. They're supposed to lead their section together, after all, and they won't last a second here if they don't show a unified front.
Mass Heal
[00:23] <@Annerose> roll 1d20+22
[00:23] <Kobot> Annerose rolled 1d20+22 --> [ 1d20=13 ]{35}
"Canderella," Hanna says with obvious reluctance, hating herself for asking, "can you help Mirajane? Channeling positive energy is difficult enough as it is here for us."
This time Hanna's spell works, wounds mending.
"Of course," Canderella says with a smile, "How do you want me to help her?"
Also, forgot this.
[spoiler]
Bardsong: +5 to fear/charm saves, +5 to weapon hit and damage rolls, and then resistance to acid 15 for everyone on that side.
Adrian
HP: 325/325 Fast Healing 1
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Haste (CL25), Holy Aura (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30. +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack, +1 competence attack rolls, +2 competence Fort.
Resources used: -
Other: -
Canderella
HP: 261/261
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Holy Aura(CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, +4 deflection AC, +4 resistance saves, blinding on enemy attack.
Resources used: Arcane casting: 6th: 3 charge 9th: 2 charges
Other: -
Moonlight
HP: 396/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Sun Devotion(CL-)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Mei
HP: 295/295
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25), Bardsong, Greater Visage of the Deity (CL22)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus, visage bonuses, +1 competence attack rolls, +2 competence Fort.
Resources used: 1 words of the triune, 2 maximize SLA, 2 empower SLA
Other: -
"The way her skin steams from holding onto Sharp Sunshine is a big clue," Hanna says, grimacing, "not to mention her own holy fire spell started burning her earlier." She smiles at Mirajane. "No one is blaming you, we've come across those sorts of spells before."
Turning towards Adrian, Hanna says, "If Mass Heal didn't do the job, it would take a Wish. And if I use a Miracle myself, I can't ward her and the rest of us against the same thing if we run into a similar enemy."
Okay, I'm going to split that reply off into a new thread, since both are in different areas of the crypt now. That thread will be going up momentarily.
[22:41] <@Ebiris> roll 1d20+11 Mirima init
[22:41] <Kobot> Ebiris rolled 1d20+11 Mirima init --> [ 1d20=17 ]{28}
Mirima 199+20/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/3
> roll 1d20+7 Moonlight
<Kobot> Kowork rolled 1d20+7 Moonlight --> [ 1d20=5 ]{12}
> roll 1d20+8 vortex
<Kobot> Kowork rolled 1d20+8 vortex --> [ 1d20=7 ]{15}
Mirajane will enter in a round or two.
Init is Jaela (29) > Mirima (28) > Vortex (15) > Moonlight (12) > Mirajane's init reminder (-9999)
K:A for knowledge, Jaela. You also open.
[00:46] <@Annerose> roll 1d20+42 K:A
[00:46] <Kobot> Annerose rolled 1d20+42 K:A --> [ 1d20=1 ]{43}
A decently high result! Let's see what this is, first!~2.5hr since leaving Aurora, for spell durations. 11 rounds since the crypt's barrier had been triggered. 10/13 rounds on Divine Might (subjective time).
Jaela
HP: 318+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/5/0/5/3//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Hidden Dawn at CR30
Mirajane
HP: 283/283
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Life's Grace (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
The slabs are being made into a super powered stone golem. They're charged with magic and being impromptu commanded by a powerful spellcaster in the center. It'll be ready in just a few seconds. Perhaps a powerful dispel could stop it now, though ideally it would've happened before now.
It can't be helped, Jaela muses to herself. Her family matters more than a risk-free life! Though it would be sad if she ended up throwing her life away to protect her mother's a second time, and dispels just so happen to be her specialty!
"Golem!" Jaela yells. "Stone golem. Spell's guided by a mage, might be hiding here!"
[00:58] <@Annerose> roll 1d20+30
[00:58] <Kobot> Annerose rolled 1d20+30 --> [ 1d20=6 ]{36}
[00:58] <@Annerose> roll 1d20+30 if the first doesn't get it
[00:59] <Kobot> Annerose rolled 1d20+30 if the first doesn't get it --> [ 1d20=17 ]{47}"If I get it stopped, hit the vortex's center!" she further instructs. "That's where I'd be if I were a mage like that!"
~2.5hr since leaving Aurora, for spell durations. 12 rounds since the crypt's barrier had been triggered. 5/5 rounds on Holy Warrior. 4/10 rounds on +3 to hit/damage (boots). 11/13 rounds on Divine Might (subjective time).
Jaela
HP: 318+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/5/0/4/2//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Hidden Dawn at CR30
Mirajane
HP: 283/283
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Life's Grace (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
The first dispel does little, the slabs still whirling. The second is more powerful, a loud groan from within the slabs. There's a long moment and they then fall inward, collapsing with a massive din. If something was in the vortex, it's now a smear beneath tons of stone.
Looking around, you can see there's a few doors a little over 10ft up, what would have been on slab level.
Well that was quick, go hitting effective CL 33 (due to circumstances rather than a true CL 33). Free act.
They have neither the magic nor the skills to carefully analyze and remotely open each door, so Jaela relies on detect magic to merely see if there is an apparent magical trap to each before trying to open the nearest one.
Taking 10 on Spellcraft for 45, proceeding to open a door if no magic.
The first door (of four on a gander) does not have an enchantment on it. She throws it open, seeing that it leads to a stairway going up.
Meanwhile Moonlight sighs in relief, "Got 'em," she says, the sunlight around her winking out. "Son onward before they mount another attack."
Meanwhile, Mirajane catches up and runs on in.
"Might as well go up--" Upon seeing Mirajane, she grins. "Good to have you back and healthy. Let's go!"
Moonlight pauses a moment, "Say, where's Hanna and the others?" she asks, "Aren't they coming?" Nonetheless she flies up along with Jaela.
"Adrian decided to take the fight to the necrolytes," Mirajane responds to Moonlight.
"Right," she says, flying along. Thus the party heads upstairs, a winding stair that grows broader as you go up. It ends at a little balcony, cut off abruptly by a shimmering rainbow wall. A prismatic wall, if Jaela doesn't miss her guess. The colors are pale, washed out, occasionally flickers of gray and black running through it.
[18:31] <@Annerose> roll 1d20+35 spellcraft
[18:31] <Kobot> Annerose rolled 1d20+35 spellcraft --> [ 1d20=13 ]{48}
Jaela studies the wall and its surroundings, while imbuing Gae Bolg with Bolt of Glory in anticipation of impending battle.
~2.5hr since leaving Aurora, for spell durations. 11 rounds since the crypt's barrier had been triggered. 10/13 rounds on Divine Might (subjective time).
Jaela
HP: 318+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/4/0/5/3//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Bolg
Hidden Dawn at CR30
Mirajane
HP: 283/283
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Life's Grace (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
The prismatic wall is also augmented with negative energy. In addition to the normal effects, the wall will inflict a negative level and 2 Strength damage for each color that affects you.
"Let's make our own way!" Jaela suggests, switching to Gae Dioltas. "Hit the break after me!"
And then, she's off in a charge at the edge of the wall of rock anchoring the faded out prismatic barrier!
[18:41] <@Annerose> roll 1d20+41-21+1+2 charge, 21pa
[18:41] <Kobot> Annerose rolled 1d20+41-21+1+2 charge, 21pa --> [ 1d20=4 ]{27}
[18:42] <@Annerose> roll 3d8+84+63+9+9+36+2d6 last is goldenfire
[18:42] <Kobot> Annerose rolled 3d8+84+63+9+9+36+2d6 last is goldenfire --> [ 3d8=11 2d6=3 ]{215}
If I fail to make a hole, I want everyone else to charge on after me!~2.5hr since leaving Aurora, for spell durations. 13 rounds since the crypt's barrier had been triggered. 12/13 rounds on Divine Might (subjective time).
Jaela
HP: 318+69+20/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/4/0/5/3//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Bolg
Hidden Dawn at CR30
Mirajane
HP: 283/283
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Life's Grace (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
The wall shatters against Jaela's blow, goldenfire sizzling through stone as if it were mere ice. Unfortunately, you burst through and into a table - one full of vials, beakers and other things. A laboratory? You barely have a chance realize what, before dozens of liquids splash all over Jaela.
Reflex save, -5 penalty.
[19:01] <@Annerose> roll 1d20+40+7-5 (+4 vs evil) evasion
[19:01] <Kobot> Annerose rolled 1d20+40+7-5 (+4 vs evil) evasion --> [ 1d20=2 ]{44}
Jaela's just not fast enough. She's working against her own momentum, which is her own greatest enemy. It did a great job at breaking the wall, but not such a great job of avoiding the aftermath.
> roll 1d100 wild magic
<Kobot> Kotono rolled 1d100 wild magic --> [ 1d100=7 ]{7}
But she's alright, feeling a little light headed and nothing else. Ahead lies a large laboratory. A core of four Necrolytes stand in the middle, 50ft away. The rest of the space is taken up by a veritable horde of strange, ethereal spirits. They resemble the ones you fought earlier, but seem less substantial. There's at least several dozen of them. Magic tomes, potions, instruments and far more also rise up, threatening. "Crush Aurora!" One of the Necrolytes roars, "Any who claim a head of Aurora's officers will be made into a true devil!"
Init here. Sprits start at 10ft away, just past the table you plowed through.
"Crush Lixer and his goons!" serves as Jaela's answering cry. "Put them all to rest!"
[19:13] <@Annerose> roll 1d20+12 J
[19:13] <Kobot> Annerose rolled 1d20+12 J --> [ 1d20=14 ]{26}
[19:13] <@Annerose> roll 1d20+7 M
[19:13] <Kobot> Annerose rolled 1d20+7 M --> [ 1d20=1 ]{8}
[17:18] <@Ebiris> roll 1d20+11 Mirima init
[17:18] <Kobot> Ebiris rolled 1d20+11 Mirima init --> [ 1d20=5 ]{16}
Congratulations, you got an interrupt.
Your wild magic effect was the following: 7: Next phrase spoken by the caster comes true, with a duration of 1 minute. For the sake of what this can and cannot do, treat this as a wish spell.
Who'd have thought, rolling a numerologically relevant number pays off. I'm laughing and shaking my head at it. Inject a little chaos into a devil's domain (via mixing way too many potions and invoking potion miscibility) and it trashes the devils. It's thematically appropriate, so I can only laugh and shake my head.
Suddenly, a great pressure bears down on the room, the Necrolytes and ghosts all crying out in surprise.
> roll 1d20+26 necrolytes fort
<Kobot> Kotono rolled 1d20+26 necrolytes fort --> [ 1d20=12 ]{38}
> roll 1d20+8 ghosts fort
<Kobot> Kotono rolled 1d20+8 ghosts fort --> [ 1d20=7 ]{15}
> roll 1d20+4 magical items
<Kobot> Kotono rolled 1d20+4 magical items --> [ 1d20=16 ]{20}
Potions crack, tomes are crushed and more exotic things smash against the ground. The ghosts all groan, a majority of them popping loudly - which causes more and more to pop, a chain reaction all over. It consumes everything in a massive wave of suction - including the Necrolytes and the heroes!
Initiative interrupted. Everyone make Fortitude saves.
[spoiler]
Moonlight
HP: 396/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Jaela has a 10ft radius aura giving +4 resistance to saves vs evil.
[19:28] <@Annerose> roll 1d20+48+7+4+2+1 J
[19:28] <Kobot> Annerose rolled 1d20+48+7+4+2+1 J --> [ 1d20=8 ]{70}
[19:29] <@Annerose> roll 1d20+29+7 M, +2 vs evil, +4 more vs evil if within 10ft of Jaela
[19:29] <Kobot> Annerose rolled 1d20+29+7 M, +2 vs evil, +4 more vs evil if within 10ft of Jaela --> [ 1d20=9 ]{45}
[17:30] <@Ebiris> roll 1d20+31 Mirima fort
[17:30] <Kobot> Ebiris rolled 1d20+31 Mirima fort --> [ 1d20=20 ]{51}
> roll 1d20+34 Moonlight
<Kobot> Kotono rolled 1d20+34 Moonlight --> [ 1d20=16 ]{50}
> roll 1d20+34 Moonlight
<Kobot> Kotono rolled 1d20+34 Moonlight --> [ 1d20=16 ]{50}
> roll 1d20+24 Necrolytes
<Kobot> Kotono rolled 1d20+24 Necrolytes --> [ 1d20=16 ]{40}
> roll 20d8 everyone halves this
<Kobot> Kotono rolled 20d8 everyone halves this --> [ 20d8=100 ]{100}
The blast leaves everyone momentarily dazed. By the time everyone recovers, the room is a mess. Eddies of eldritch power ripple through it like waves of water, parts of it shimmering and others opaque and seemingly solid air. The Necrolytes are out cold from the combo, the center of the room little more than a vortex of magical energies.
Free act. So that happened. Guess chaos always finds a way.
[spoiler]
Moonlight
HP: 396/396
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Mirima 255/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/3
Not questioning her good fortune as reality bends itself to do her bidding, Jaela gets in the midst of her downed enemies and stabs each of them in the brain.
"How?" Moonlight stares at the entire spectacle, momentarily slack jawed. As Jaela starts to surge in, "Wait," she calls, "That entire room's lousy with uncontrolled magic! That's like taking a swim in lava without the proper protections."
"I guess someone out there approved of my ambition?" Jaela muses, stopping at the prompting. "So what next? Want to try another path up? Or got an idea for protecting us?"
~2.5hr since leaving Aurora, for spell durations. 14 rounds since the crypt's barrier had been triggered.
Jaela
HP: 288+69/318+69
AC: 67 normal, 57 touch, 59 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Lion's Roar (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Assay Spell Resistance (CL 25).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/4/0/5/3//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 4/16 Turning charges, 2/6 Smites.
Bolt of Glory channeled into Gae Bolg
Hidden Dawn at CR30
Mirajane
HP: 233/283
AC: 43
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Life's Grace (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Turning x1.
Other: Hidden Dawn at CR30
"Another door or risk it, I'd say," Moonlight remarks.
Mirajane considers, "I don't see anything good coming of that room now. Moonlight's right."
Not spending too long on it, Jaela turns around and dashes back with the intent of opening the next door and following the path it provides!
The party comes out - and finds someone waiting for them, 40ft away. Another Nessian, this one carrying a huge spear made of solid metal. "I SMELL MORTALS," it roars, before charging the party. It looms over the party, eyes of black coal staring down at them. It sneers in disdain even as it advances lightning fast, spear already going back for a kill-blow on Jaela.
Unfortunately reinforcements and more baddies are around. Init here.
[22:03] <@Annerose> roll 1d20+12 J
[22:03] <Kobot> Annerose rolled 1d20+12 J --> [ 1d20=7 ]{19}
[22:03] <@Annerose> roll 1d20+7 M
[22:03] <Kobot> Annerose rolled 1d20+7 M --> [ 1d20=8 ]{15}
[20:14] <@Ebiris> roll 1d20+11 Mirima init
[20:14] <Kobot> Ebiris rolled 1d20+11 Mirima init --> [ 1d20=16 ]{27}
> roll 1d20+7 Moonlight
<Kobot> Kotono rolled 1d20+7 Moonlight --> [ 1d20=1 ]{8}
> roll 1d20+17 Nessian
<Kobot> Kotono rolled 1d20+17 Nessian --> [ 1d20=9 ]{26}
Init order is Mirima (27) > Nessian Pit Fiend (26) > Jaela (19) > Mirajane (15) > Moonlight (8)
Open Mirima.
Standing bravely against the titanic fiend, Mirima dashes in with all her elven grace to stab it fiercely before ends up on its rear flank ready to assist Jaela in her own attack!
[20:23] <@Ebiris> roll 1d20+54 5th level arcane strike rapid blitz #1
[20:23] <Kobot> Ebiris rolled 1d20+54 5th level arcane strike rapid blitz #1 --> [ 1d20=10 ]{64}
[20:23] <@Ebiris> roll 1d20+49 5th level arcane strike rapid blitz #2
[20:23] <Kobot> Ebiris rolled 1d20+49 5th level arcane strike rapid blitz #2 --> [ 1d20=13 ]{62}
[20:23] <@Ebiris> roll 1d20+44 5th level arcane strike rapid blitz #3
[20:23] <Kobot> Ebiris rolled 1d20+44 5th level arcane strike rapid blitz #3 --> [ 1d20=1 ]{45}
[20:23] <@Ebiris> roll 2#1d10+36+4d6+5d4
[20:24] <Kobot> Ebiris rolled 2#1d10+36+4d6+5d4 --> [ 1d10=6 4d6=16 5d4=16 ]{74}, [ 1d10=4 4d6=20 5d4=11 ]{71}
Mirima 255/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/2
Mirima's skill is just barely sufficient, able to slice the Nessian's wings and side. She dodges half a dozen strikes from it, a veritable blur of red hair and golden steel. It turns on Mirima with a dreadful speed and simply stares at her, before tearing into her with an unholy fury.
> roll 1d20+52 (-5 PA) vs AC 54
<Kobot> Kotono rolled 1d20+52 (-5 PA) vs AC 54 --> [ 1d20=7 ]{59}
> roll 1d20+47 (-5 PA) vs AC 54
<Kobot> Kotono rolled 1d20+47 (-5 PA) vs AC 54 --> [ 1d20=17 ]{64}
> roll 1d20+42 (-5 PA) vs AC 54
<Kobot> Kotono rolled 1d20+42 (-5 PA) vs AC 54 --> [ 1d20=14 ]{56}
> roll 1d20+37 (-5 PA) vs AC 54
<Kobot> Kotono rolled 1d20+37 (-5 PA) vs AC 54 --> [ 1d20=12 ]{49}
> roll 1d20+37 (-5 PA) vs AC 54 bite
<Kobot> Kotono rolled 1d20+37 (-5 PA) vs AC 54 bite --> [ 1d20=18 ]{55}
> roll 1d20+37 (-5 PA) vs AC 54 wing 1
<Kobot> Kotono rolled 1d20+37 (-5 PA) vs AC 54 wing 1 --> [ 1d20=18 ]{55}
> roll 1d20+37 (-5 PA) vs AC 54 wing 2
<Kobot> Kotono rolled 1d20+37 (-5 PA) vs AC 54 wing 2 --> [ 1d20=1 ]{38}
> OOC: Whoops, used the lowest instead of higher for the naturals. Doesn't matter, the only miss is a natural 1 anyway.
> roll 1d20+52 (-5 PA) vs AC 54 tail
<Kobot> Kotono rolled 1d20+52 (-5 PA) vs AC 54 tail --> [ 1d20=16 ]{68}
> roll 3d6+21+2d6
> roll 3d6+21+2d6
<Kobot> Kotono rolled 3d6+21+2d6 --> [ 3d6=9 2d6=10 ]{40}
> roll 3d6+21+2d6
<Kobot> Kotono rolled 3d6+21+2d6 --> [ 3d6=7 2d6=5 ]{33}
<Kobot> Kotono rolled 3d6+21+2d6 --> [ 3d6=17 2d6=9 ]{47}
> OOC: +10 more to each for a total of +30, forgot PA. Dur.
> roll 6d6+13 and two fort saves
<Kobot> Kotono rolled 6d6+13 and two fort saves --> [ 6d6=18 ]{31}
> roll 3d8+13
<Kobot> Kotono rolled 3d8+13 --> [ 3d8=13 ]{26}
What shape does that put Mirima in? That will influence the rest of his action.
[20:38] <@Ebiris> roll 2#1d20+31 fort saves
[20:38] <Kobot> Ebiris rolled 2#1d20+31 fort saves --> [ 1d20=13 ]{44}, [ 1d20=1 ]{32}
Mirima is at 151hp
Mirima -20/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21), sublime revelry (CL 26)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear
Spell charges: 6/9/7/6/6/2
> roll 2d6 Str damage, disease effect
<Kobot> Kotono rolled 2d6 Str damage, disease effect --> [ 2d6=4 ]{4}
Mirima has a disease, make a note of it.
The flurry is overwhelming. Only all the magic around Mirima keeps her alive, but even then a graze of its teeth against her arm makes her shiver uncontrollably. Her body's quaking, ice-cold chills robbing her body of any warmth. Sweat begins to trickle and then pour from all over her body, her teeth audibly chattering as she grows sweaty and dazed. As she suffers, the Nessian glances back at the party but does nothing else.
Jaela and then Mirajane. Do Jaela first and then do Mirajane after I reply to that.
Mirima 151/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21), sublime revelry (CL 26)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear, -4 str, diseased
Spell charges: 6/9/7/6/6/2
Mirajane holds out her hand to stop Jaela from immediately rushing to Mirima's aid, invoking the Triune's protection upon them all. A moment later, however, Jaela finds herself charging at the fiend!
What spell, Mirajane?
Celestial Valor
Jaela rushes, but the moment she comes within 30ft, the Nessian strikes out at her with a blazing fast spear jab.
> roll 1d20+56 (-5 PA, +4 on AoOs) vs 71
<Kobot> Kotono rolled 1d20+56 (-5 PA, +4 on AoOs) vs 71 --> [ 1d20=12 ]{68}
But Jaela's even faster, closing in with her charge despite the strike.
Go.
Jaela charges in with Gae Dioltas, channeling all the holy power she safely can! Then, she switches to Gae Bolg, opening herself up for any attack she would be only too happy to retaliate against.
[23:19] <@Annerose> roll 1d20+56+1+2+5+4+2+3-10 RM+HT+HW+CV+flanking+boots, 10pa, charging smite
[23:19] <Kobot> Annerose rolled 1d20+56+1+2+5+4+2+3-10 RM+HT+HW+CV+flanking+boots, 10pa, charging smite --> [ 1d20=4 ]{67}
[23:21] <@Annerose> roll 4d8+180+9+9+21+12+9+39+60
[23:21] <Kobot> Annerose rolled 4d8+180+9+9+21+12+9+39+60 --> [ 4d8=19 ]{358}
Charging smite, activating Holy Warrior and Persistent Divine Might. Ending on a Gambit.~2.5hr since leaving Aurora, for spell durations. 17 rounds since the crypt's barrier had been triggered. 1/13 rounds on Divine Might, 1/10 rounds on Boots, 1/5 rounds on Holy Warrior.
Jaela
HP: 300+69/318+69
AC: 71 normal, 61 touch, 63 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Celestial Valor (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead, +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/4/0/5/3//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 6/16 Turning charges, 3/6 Smites.
Bolt of Glory channeled into Gae Bolg
Hidden Dawn at CR30
Mirajane
HP: 233/283
AC: 47
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Life's Grace (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted, +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Celestial Valor x1, Turning x1.
Other: Hidden Dawn at CR30
[23:35] <@Annerose> roll 2d6 goldenfire, attack
[23:35] <Kobot> Annerose rolled 2d6 goldenfire, attack --> [ 2d6=7 ]{7}
[23:35] <@Annerose> roll 2d6+2d6+2d6 celestial brilliance+crown of flames+goldenfire
[23:35] <Kobot> Annerose rolled 2d6+2d6+2d6 celestial brilliance+crown of flames+goldenfire --> [ 2d6=6 2d6=7 2d6=10 ]{23}
Jaela charges in, but as she smites, the Nessian sees some minuscule gap and strikes at the same time.
Supernatural instincts, using a smite a supernatural ability so it provokes from him.
> roll 1d20+71 (-5 PA, +4 on AoOs) vs CMD, disarming
<Kobot> Kotono rolled 1d20+71 (-5 PA, +4 on AoOs) vs CMD, disarming --> [ 1d20=1 ]{72}
But Jaela's faster. She stabs into the Nessian's arm, lines of holy power running up its veins. Like poison injected into a man, shining white rot follows. Yet the beast endures it with a furious glare.
Mirajane's up. Go.
Mirajane asked Jaela to hold for her init and they went together. But Mirajane's swift action that round would be Assay Spell Resistance on the Nessian, just in case.
You are correct. Whoops.
Init order is Mirima (27) > Nessian Pit Fiend (26) > Jaela = Mirajane (15) > Moonlight (8)
Moonlight is up, but she'll hold for Mirima since she can avoid AoOs and may change the situation. Go Mirima.
Steeling herself to remain in melee after the Nessian's counterattack, Mirima commits herself to employ the Graceful Blow's dreaded secret technique!
[16:53] <@Ebiris> roll 1d4+3 flurry of swords
[16:53] <Serith> Ebiris roll for Serith < 5 > [d4=2]Five quasi-real duplicates of Mirima appear to join arms with the original! Striking out as one, the gold of her courtblade moving like mercury in sextuplet as she batters the pit fiend to the rhythm of her own melody!
Add +2 to all attack rolls below, since she's flanking with Jaela
[16:59] <@Ebiris> roll 1d20+52 5th level arcane strike, flurry of swords, haste attack
[16:59] <Serith> Ebiris roll for Serith < 59 > [d20=7]
[16:59] <@Ebiris> roll 1d20+52 5th level arcane strike, flurry of swords, flurry attack
[16:59] <Serith> Ebiris roll for Serith < 72 > [d20=20]
[16:59] <@Ebiris> roll 1d20+52 5th level arcane strike, flurry of swords, #1
[17:00] <Serith> Ebiris roll for Serith < 55 > [d20=3]
[17:00] <@Ebiris> roll 1d20+47 5th level arcane strike, flurry of swords, #2
[17:00] <Serith> Ebiris roll for Serith < 54 > [d20=7]
[17:00] <@Ebiris> roll 1d20+42 5th level arcane strike, flurry of swords, #3
[17:00] <Serith> Ebiris roll for Serith < 45 > [d20=3]
[17:00] <@Ebiris> roll 1d20+37 5th level arcane strike, flurry of swords, #4
[17:00] <Serith> Ebiris roll for Serith < 43 > [d20=6]
[17:00] <@Ebiris> roll 1d20+52 5th level arcane strike, flurry of swords, flurry attack crit check
[17:00] <Serith> Ebiris roll for Serith < 54 > [d20=2]
[17:01] <@Ebiris> roll 5#1d10+36
[17:01] <Serith> Ebiris roll for Serith < 40, 37, 42, 45, 41 >
[17:01] <@Ebiris> roll 2d20+72 if that crit landed
[17:01] <Serith> Ebiris roll for Serith < 90 > [d20=11,7]
[17:01] <@Ebiris> roll 1d10+36 if the crit didn't land
[17:01] <Serith> Ebiris roll for Serith < 39 > [d10=3]
[17:01] <@Ebiris> roll 30d4 arcane strike damage I forgot
[17:02] <Serith> Ebiris roll for Serith < 76 > [d4=3,3,4,1,4,2,1,1,3,1,4,4,2,3,2,2,4,3,2,2,3,3,2,2,3,2,3,4,1,2]
[17:02] <@Ebiris> roll 5#1d20+52 duplicate haste attack
[17:02] <Serith> Ebiris roll for Serith < 53, 70, 65, 65, 53 >
[17:02] <@Ebiris> roll 5#1d20+52 duplicate flurry attack
[17:02] <Serith> Ebiris roll for Serith < 70, 61, 67, 62, 59 >
[17:02] <@Ebiris> roll 5#1d20+52 duplicate #1
[17:02] <Serith> Ebiris roll for Serith < 61, 62, 64, 62, 63 >
[17:02] <@Ebiris> roll 5#1d20+47 duplicate #2
[17:02] <Serith> Ebiris roll for Serith < 65, 63, 56, 61, 59 >
[17:02] <@Ebiris> roll 5#1d20+42 duplicate #3
[17:02] <Serith> Ebiris roll for Serith < 62, 48, 47, 49, 49 >
[17:02] <@Ebiris> roll 5#1d20+37 duplicate #4
[17:02] <Serith> Ebiris roll for Serith < 52, 50, 51, 57, 55 >
[17:03] <@Ebiris> roll 5#1d10+36 haste damage, just doing separate damage strings for each so results aren't lost
[17:03] <Serith> Ebiris roll for Serith < 39, 39, 42, 43, 38 >
[17:03] <@Ebiris> roll 5#1d10+36 flurry damage
[17:03] <Serith> Ebiris roll for Serith < 38, 45, 44, 38, 43 >
[17:03] <@Ebiris> roll 5#1d10+36 #1 damage
[17:03] <Serith> Ebiris roll for Serith < 46, 46, 42, 41, 43 >
[17:03] <@Ebiris> roll 5#1d10+36 #2 damage
[17:03] <Serith> Ebiris roll for Serith < 39, 42, 40, 39, 43 >
[17:03] <@Ebiris> roll 5#1d10+36 #3 damage
[17:03] <Serith> Ebiris roll for Serith < 40, 42, 46, 38, 43 >
[17:03] <@Ebiris> roll 5#1d10+36 #4 damage
[17:03] <Serith> Ebiris roll for Serith < 46, 37, 40, 44, 41 >
[17:09] <@Ebiris> roll 5#5d4 arcane strike damage haste
[17:09] <Serith> Ebiris roll for Serith < 12, 12, 11, 10, 17 >
[17:09] <@Ebiris> roll 5#5d4 arcane strike damage flurry
[17:09] <Serith> Ebiris roll for Serith < 10, 7, 12, 15, 12 >
[17:09] <@Ebiris> roll 5#5d4 arcane strike damage #1
[17:09] <Serith> Ebiris roll for Serith < 15, 15, 14, 9, 12 >
[17:09] <@Ebiris> roll 5#5d4 arcane strike damage #2
[17:09] <Serith> Ebiris roll for Serith < 12, 9, 16, 16, 13 >
[17:09] <@Ebiris> roll 5#5d4 arcane strike damage #3
[17:09] <Serith> Ebiris roll for Serith < 13, 15, 14, 8, 14 >
[17:09] <@Ebiris> roll 5#5d4 arcane strike damage #4
[17:09] <Serith> Ebiris roll for Serith < 16, 15, 14, 14, 8 >
The duplicates all do nonlethal damage, but she wasn't beating its regen anyway
Mirima 151/285, heroes feast (CL 20), greater mage armour (CL 9), Lion's Roar (CL 25), haste (CL 21), sublime revelry (CL 26)
AC 50 (54 vs power attacks), fire resistance 30, immune to sleep, poison, fear, -4 str, diseased
Spell charges: 6/9/7/6/6/1
[17:22] <@Kotono> AC's 61. Could you tally up the damage, Eb?
102 damage from the real Mirima
213 damage from duplicate #1
215 damage from duplicate #2
165 damage from duplicate #3
211 damage from duplicate #4
166 damage from duplicate #5
1,072 in total before damage reduction.
The Nessian's eyes widen as he is assaulted from every angle. He tries to block but the attacks are legion, battering him all over with dozens of swords. He's impaled, bashed, stabbed, beaten and bruised. It's all too much for him, knocking him to a knee in the air, unable to act or react.
Ow. Moonlight's up. She'll hold on Jaela in case she's going to coup or otherwise take decisive action. Go.
"Awesome!" Jaela cheers, not giving the fiend any quarter in its moment of weakness. "I think I'm in love!"
A flip of Gae Bolg points the sharp and pointy end directly at the Nessian's eye and she drives it through its skull with all her strength!
7:45 PM <Rin> roll 1d20+49+1+2+5+3 coup
7:46 PM <Serith> Rin roll for Serith < 64 > [d20=4]
7:48 PM <Rin> roll 6d8+117+9+9+21+9+10d6
7:48 PM <Serith> Rin roll for Serith < 219 > [d8=1,1,1,3,2,8][d6=3,2,6,6,1,6,6,5,1,2]
Also +39 damage from divine might and +126 damage from 21PA since apparently I don't need to roll to hit on account of not missing, for a total of 384.
7:48 PM <Rin> roll 2d6+2d6+2d6 also burn
7:48 PM <Serith> Rin roll for Serith < 26 > [d6=3,5,4,6,4,4]~2.5hr since leaving Aurora, for spell durations. 18 rounds since the crypt's barrier had been triggered. 2/13 rounds on Divine Might, 3/10 rounds on Boots, 2/5 rounds on Holy Warrior.
Jaela
HP: 300+69/318+69
AC: 71 normal, 61 touch, 63 vs incorporeal, 20% miss chance.
Spell Resistance 33 (42 vs Evil spells).
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Moment of Prescience (CL21), Longstrider (CL21), Righteous Halo (CL25), GMW x4 (CL25), Celestial Brilliance (CL25), Magic Vestment x2 (CL27), Lore of the Gods (CL25), Divine Insight (CL25), Contingency (CL29), Permanency/Greater Blindsight (CL29), Permanency/Mantle of Good (CL30), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Turn Anathema (CL25), Foresight (CL23), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Righteous Might (CL25), Holy Transformation (CL25), Celestial Valor (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Blindsight for 60ft, Spell Resistance vs Evil Spells of 40, 60ft radius of bright light/60ft more of dim light; undead take 1d6 damage per round within bright light/evil outsiders and undead vulnerable to sunlight take 2d6 damage per round within bright light, evil creatures within 40ft suffer a -2 penalty to saving throws against Jaela's spells, spell-like abilities and supernatural abilities; -4 against evil outsiders and undead, +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets.
Spell charges total: 6//10/9/9/7/8/8/8/8/8//5
Spell charges remaining: 6//10/6/7/3/9/4/0/5/3//5
Resources used: 1/3 Lesser Extend charges, Foresight x1, Spell Turning, True Strike x1, 6/16 Turning charges, 3/6 Smites.
Bolt of Glory channeled into Gae Bolg
Hidden Dawn at CR30
Mirajane
HP: 233/283
AC: 47
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Detect Evil (CL22), Discern Lies (CL22), True Seeing (CL22), Foresight (Su/CL22), Energy Resistance/Cold (CL22), Fortunate Fate (CL25), Sublime Revelry (CL26), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Haste (CL21), Life's Grace (CL22).
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, Mirajane is never surprised or caught flatfooted, +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets.
Resources used: Cure Serious Wounds x1/Sentinel, Crown of Flames x1, Bolt of Glory x1, Celestial Valor x1, Turning x1.
Other: Hidden Dawn at CR30
> roll 1d20 needs a 20 here, obviously
<Serith> Kotono roll for Serith < 17 > [d20=17]
The single blow is enough. The Nessian's head is skewered, skull exploding out as the entire fiend bursts into a great torrent of hellfire, scorching the room.
Ref saves, all. -9 profane penalty if you dealt damage to the Nessian, lethal or nonlethal.
[18:03] <@Ebiris> roll 1d20+36-9 Mirima evasion
[18:03] <Serith> Ebiris roll for Serith < 40 > [d20=13]
+4 to that from Jaela's aura, so 44
+4 more from celestial valur so 48
Mirima 151/285, heroes feast (CL 20), greater mage armour (CL 9), haste (CL 21), sublime revelry (CL 26), celestial valour (CL 22), fortunate fate (CL 25), energy resistance (cold) (CL 22), Telepathic Bond (CL22), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Attune Form (CL22)
AC 50 (54 vs power attacks), fire/cold resistance 30, immune to sleep, poison, fear, -4 str, diseased
Spell charges: 6/9/7/6/6/1
8:03 PM <Rin> roll 1d20+40+1+7+4-9
8:03 PM <Serith> Rin roll for Serith < 60 > [d20=17]
8:03 PM <Rin> +2 more from Foresight
Also, evasion for Jaela.
8:04 PM <Rin> roll 1d20+29+7+4+1 M
8:04 PM <Serith> Rin roll for Serith < 44 > [d20=3]
> roll 1d20+25 Moonlight
<Serith> Kotono roll for Serith < 26 > [d20=1]
99 vile hellfire damage (ignores fire resistance and immunity) and 9 negative levels.
Jaela evaded and avoids it. Mirajane fails and takes the full brunt, though her protections stop the negative levels. Mirima fails and takes it all. Moonlight is in the same boat, as she ate a natural 1. At least she has death ward up to stop the negative levels.
What shape are Mirajane and Mirima in after that?
[spoiler]
Moonlight
HP: 396/396 (99 vile damage)
Effects: Heroes Feast (CL20), Attune Form (CL22), Telepathic Bond (CL22), Resist Energy(Cold)(CL22), Fortunate Fate(CL25), Freedom of Movement(CL22), Death Ward(CL25)
Boosts: Immune to fear and poison, +1 morale bonus to attack rolls and Will saves, immunity to planar conditions, telepathy with teammates, cold resistance 30, +1 attack rolls, +1 attack on full attack, +1 Reflex, movement speed bonus
Resources used: Sun Devotion, 14/17 turns left, 10/11 smites left
Other:
Thankfully I was recently advised that Mirima also has death ward.
Mirima 52/285-99, heroes feast (CL 20), greater mage armour (CL 9), haste (CL 21), sublime revelry (CL 26), celestial valour (CL 22), fortunate fate (CL 25), energy resistance (cold) (CL 22), Telepathic Bond (CL22), Mass Freedom of Movement (CL22), Mass Death Ward (CL25), Attune Form (CL22)
AC 50 (54 vs power attacks), fire/cold resistance 30, immune to sleep, poison, fear, -4 str, diseased
Spell charges: 6/9/7/6/6/1
Mirajane is at half hp.
In the aftermath, all that remains is the Nessian's spear. The room is completely charred, stone melted in places and little drips of lava falling from from the walls. But the party endures, alive if wounded.
Free act.
"Mirajane, heal us," Jaela says as she picks up the massive spear and then makes it disappear into her gauntlet.
Her daughter obediently tries to call upon her magic...
8:32 PM <Rin> roll 1d20+22 CL
8:32 PM <Serith> Rin roll for Serith < 23 > [d20=1]
...but fails!
"Well, keep trying as we go on," Jaela says with a shrug, heading into the next door leading up!
As Jaela goes to the next door, the building shakes. It's a soft but notable shake, a few multicolored sparks as various spells flash into visibility.
'Mom?' she tries her telepathy, in hope it's working again now after whatever her group was attempting to break up the crypt succeeded. 'What's going on?'
She pauses for a moment, glancing over at Mirajane.
Spellcraft, Mirajane.
8:40 PM <Rin> roll 1d20
8:40 PM <Serith> Rin roll for Serith < 10 > [d20=10]
+32+15 (divine insight) for 57
Mirajane can tell something just broke apart the underlying magics here - and with a slight shudder, a vision of destruction and ruin momentarily overtakes her, along with a feeling of dread.
"Magic itself is broken," Mirajane murmurs in a tone of fearful awe reserved for such events. "We don't have much time!"
Jaela nods to herself. "That's it, then. Mirima, take charge. Get Moonlight and Mirajane outside, and have Mirajane plane shift you back to the Aurora. I'll go after the others and brings them back. Let's go!"
She doesn't immediately rush off, however, spending a moment on breaking the wall she had put up for their protection to let the others leave the crypt.
The group hurries back to that wall. Magic shatters around them, becoming visible as it breaks apart. Empty ghosts come flying from the general direction that Adrian and friends went, past them by the dozens and presumably out of the fortress. The entire thing is shaking violently now, fast and unrelenting.
Go ahead and make your attempt to break the wall. -4 to attack rolls due to conditions.
Gae Dioltas reopens the hole in the wall!
8:52 PM <Rin> roll 1d20+41+1+2+5+3-21-4
8:52 PM <Serith> Rin roll for Serith < 41 > [d20=14]
8:52 PM <Rin> roll 3d8+84+9+9+21+9+63+2d6
8:53 PM <Serith> Rin roll for Serith < 221 > [d8=5,6,5][d6=4,6]
The stone wall shatters, as the ghosts suddenly increase tenfold. A blur of ghosts, making everything difficult to see as they fly out all around you. But the wall's down, even as the fortress shakes again, magic bursting around the party.
"What did they DO!?" Moonlight yelps as she dodges a blast of spellfire by her head.
Everyone has concealment due to the ghost flood. Visibility's rapidly going downhill.
8:57 PM <Rin> roll 1d20+22 CL
8:57 PM <Serith> Rin roll for Serith < 25 > [d20=3]
8:57 PM <Rin> roll 1d20+22 CL
8:57 PM <Serith> Rin roll for Serith < 38 > [d20=16]
Mirajane continues her attempts to restore them, and succeeds just after Jaela clears the way! And, hopefully, clears a nicely-sized area near the exit to see more.
The party can see the way is full of ghosts flying out. Empty ghosts everywhere, gushing from the quivering crypt by the thousands. They're flying off into the emptiness of Vacuum, unrelenting and unstopping.
Mirima dashes back the way they came to get out of here!
As Mirajane and the others flee, Jaela hurries back. Just at the corner she is nearly bowled over by Adrian and company - minus Mei. Canderella gets one look at the gap and flies as fast as she can towards the escape, Adrian and the others following. As they pass, he gets out, "Run!" to Jaela, barely heard over a growing vibration and humming.
Imbuing them all with Haste, Jaela follows along in confusion as her fiery crown keeps on clearing the nearby area of ghosts. "Where's Mei?" she asks, casting an eye back.
Vivantha can do naught but continue to fly, so fly she does.
Meanwhile, once they are properly outside where the healing spells worked properly, Mirajane checks whether telepathy has been restored and informs Tepen they are returning before using Greater Plane Shift to send herself, Mirima and Moonlight towards Aurora's gates.
"The rift got her," Adrian shouts as the two rush out, the entire building shuddering behind them.
Meanwhile, Mirajane uses her telepathy. No response - though with what's going on, it would probably count as planar interference.
Still going to shift?
9:26 PM <Rin> roll 1d20+32 K:P
9:26 PM <Serith> Rin roll for Serith < 50 > [d20=18]
With all that's goign on, Mirajane can tell that plane shifting's iffy at best. It might work, it might not and it probably won't be accurate if it does work.
Mirajane decides to risk it, after telling Moonlight and Mirima to hold onto her!
Caster level check, Mirajane.
9:34 PM <Rin> roll 1d20+22
9:34 PM <Serith> Rin roll for Serith < 38 > [d20=16]
> roll 1d100
<Serith> Kotono roll for Serith < 33 > [d100=33]
Mirajane and the others vanish, shaking.
Meanwhile Jaela and the others race out, as the crypt behind them crumbles. It is now mostly an ever expanding void, pulling at them as they escape.
Reflex saves, all.
I'll sort out the other group shortly.
[14:42] <Nephrite> roll 1d20+37+4 evasion (+4 celestial valor)
[14:42] <Serith> Nephrite roll for Serith < 52 > [d20=11]
10:01 PM <Rin> roll 1d20+33+4+2 +4 more vs evil
10:01 PM <Serith> Rin roll for Serith < 40 > [d20=1]
10:02 PM <Rin> roll 1d20+40+1+2+4
10:02 PM <Serith> Rin roll for Serith < 64 > [d20=17]
So Hanna rolled a 1. Can I use a quickened Resurgence to help her reroll?
No, there simply isn't time regardless of anything else.
> roll 1d20+41 Canderella
<Serith> Kotono roll for Serith < 46 > [d20=5]
> roll 1d20+23 Adrian
<Serith> Kotono roll for Serith < 37 > [d20=14]
> roll 1d20+41 Canderella
<Serith> Kotono roll for Serith < 46 > [d20=5]
> roll 1d20+23 Adrian
<Serith> Kotono roll for Serith < 37 > [d20=14]
> roll 40d6 Hanna and Adrian, they'll both survive I think
<Serith> Kotono roll for Serith < 148 > [d6=5,1,3,5,2,3,3,1,4,6,4,6,4,5,2,1,3,6,4,6,5,5,3,6,3,2,3,4,1,3,2,4,5,4,2,4,4,5,4,5]
> roll 1d100
<Serith> Kotono roll for Serith < 93 > [d100=93]
Vivantha and Jaela rush onward, out of this maelstrom and away from the destroyed crypt. Canderella joins them, but Adrin and Hanna aren't so fast. Reality breaks down around this as they're sucked in, torn and ripped as they vanish. But the other two are clear, able to act as the torrent continues.
I'll sort them out as well shortly.
Would Dimensional Anchor on the rift or a spot between the rift and us help us plane shift out of here better?
10:14 PM <Rin> roll 1d20+48 K:P
10:14 PM <Serith> Rin roll for Serith < 64 > [d20=16]
In this case? Jaela's certain that this rift is much too large and developed for dimensional anchor to have much impact, if any at all. Things are just collapsing.
"For fuck's sake! What the hell did you do, Adrian? Mom?!" Jaela curses, forcing her magic to whisk them away. They'll need Aurora's resources for the scrying.
10:19 PM <Rin> roll 1d20+25 CL
10:19 PM <Serith> Rin roll for Serith < 34 > [d20=9]
10:19 PM <Rin> roll 1d20+25 CL quickened, if first fails
10:19 PM <Serith> Rin roll for Serith < 34 > [d20=9]
> roll 1d100
<Serith> Kotono roll for Serith < 33 > [d100=33]
> roll 1d100 subtables since the other group also got that, see if your'e close or not
<Serith> Kotono roll for Serith < 20 > [d100=20]
With a final shudder, Jaela, Canderella and Vivantha escape the tomb. It's a bumpy ride as things shake apart and...
Quick question. We have four groups now.
Mei.
Moonlight, Mirima, Mirajane.
Adrian, Hanna.
Jaela, Vivantha, Canderella.
Do y'all wanna run Mirima and Hanna in those two other groups or trust them to sort it out on their own in NPC land? Up to y'all. Mei's on her own regardless.
NPCs gotta NPC
I'll follow Eb's lead.
Cool. In that case, this topic is closed and more is incoming in a new thread.