I'm getting this started early with a chance for everyone to talk and get your exposition out of the way early. This can also be a chance to plan and talk amid yourselves, so please use it as you see fit.
The group that gathers in the war room is Afina, Jaela, Tryll, Calleigh, Surraruthru, Moore, Gisfal, Adrian and finally Hanna.
Adrian sits back, "Ithea's still on sabbatical in Brightwater," he annoucnes, "Otherwise, it's the generals. Tryll's here for his mental insight and presence on Afina's mission, while Moore and Surraruthru are here for insights they had for the Battle of Lethe. Finally, Hanna's here for a report on the effects of the Styx, recovering and long term effects of anathemic knowledge."
"First of all, our primary objective is accomplished," Gisfal begins, "The fey affected by the devil's poison have recovered. However, Lethe has proven to be a far harder target and there are several more disturbing implications. Jaela and Afina, if you'd begin by summarizing your operations and what happened?"
"In other words, we won," Adrian says, "Besides the diversionary attack, which proved to be stymied."
"Even if winning on the feint wasn't necessary, the ease with which we were parried is disturbing," Afina says, not knowing the full picture but certainly having heard enough from Tepen while doing her part. "As for our mission, yes. The information provided by Yian proved to be accurate and let us attack Willah where she was keeping Lief. The devils present were extremely well disciplined despite being on what looked to be an immensely dull and unsatisfactory guard routine. We were able to make holes in it and approach her castle undetected, but the open layout of the hallways within as well as the presence of massive numbers of erinyes manning the hallways meant stealth was no longer the best option.
"To be honest it felt quite nice to break loose, I killed almost all of the devils present with a single spell thanks to the unfortunate guard formation Willah had chosen, then we ravaged the castle with tornados and earthquakes while approaching the centre - unsurprisingly she was exactly there, a point for devil psychology. Without an army to bolster she proved little threat and was summarily subdued. Unfortunately Gathgorian was present, so our feint attack failed in regards to drawing him away. He didn't care to defend Willah either, which is interesting. I penetrated the laboratory where they were working on Lief and disintegrated his remains - I felt his soul pass on that point, and then we fled using walls and summons to slow Gathgorian long enough for us to leave the dimensional warding that shrouded the castle and gate back to Aurora just as what looked to be mass devil reinforcements were also gating into the area."
Moore raises a hand after Afina's explanation is done. "Do we have any reason to believe that what they did with Lief can't be reproduced with another fey?"
"There's no reason why they couldn't," Afina admits. "I intend to cover that in particular depth during Willah's interrogation. We can't really defend against it, but if the methods are reproducible... well, how will Hell manage when all of their barbazu fall sick and die on the lines of the Blood War? We have to show that any such attempts will be punished in ruinous fashion."
Moore nods. "I wasn't sure if there was something special about Lief or not, but it would serve them right to have this turned on them."
"My team mostly dealt with fodder while mapping out the Styx tributary," Jaela says, once Afina addresses the immediate question. "When it sounded like things were going badly with the feint, I took us to regroup with the Aurora where we killed the leader of the assault and pushed them back. Another broke through the shield in the back and then managed to escape the defenders, which is troubling, but the rest of Lixer's elite opted to hide and send magic against us in futility."
She shrugs, spreading her arms. "I advised Gisfal to retreat, since we didn't really need to take Lethe and the weaponized form of Styx water was too much of a game changer for our regular troops. It's a shame that the diversion didn't seem to work, but we've had minimal casualties with a pretty damn high rate in our favor and tried out new tactics and command roles. I'm hoping that alone'll put us ahead in the game."
Jaela mulls over that for a bit, before continuing. "Then I took my team back to hunt down the portal for the Styx. We've actually identified several strategies and counters for dealing with its effects. Having a golem or elemental's biology is enough to stop the ill effects, for example, and elementary water and weather control spells affect Styx water just as well." She grins suddenly. "But enough about that! Sylvie finally cracked the whole thing. Turns out Lixer went crying to Daddy for help, so that's how the river got diverted to Lethe. And, uh, then we revealed its true form and put a finite wall in the middle of the infinite overlapping rivers and made a tactical retreat! Sylvie's busy calculating whether it's still there."
"For our part, although you may have heard most of this already, the attack on Lethe was stymied by the presence of Styx water. We can't be certain of someone was actively directing it or if it was simply present in the area, but as we neared closer to the battle it became much more prevalent and began to affect us more." Moore explains.
"It started to affect the magical protections as well, which was a larger concern. Surraruthru and I are of the opinion that anything that affects water, such as spells or even just something like a blizzard or strong wind, should affect that water as well, although we imagine the effect might be muted if it's being actively controlled."
"I agree. Grisfal and Adrian both received my detailed report, but it was rather... galling... how passive their defense was. It's quite the advantage, and they deprived us of any knowledge of the active, deeper defenses of Lethe."
"Right now, we're investigating if it can be repeated. Early results suggest no, but we're still working on it and we're hoping Willah's interrogation sheds more light on it. The library group's theory is that Lief was the conduit, but something else was achieving the effect. If any fey could be used like that, it would've happened before. The fact that Lixer had a leaf that's allegedly from Yggdrasil supports the theory that he had some resource or edge to get it done, maybe a piece of Yggdrasil." Adrian says all that and rubs his forehead, "Days like this make me wish I was still a guard."
"I wonder why Titania or Oberon didn't take stronger measures," Hanna says, "They were either unaware or willing to allow Aurora to solve the problem." She sits, a light scowl on her face. "I suspect this may have been a conflict on levels above our own, and we were the pieces in play."
"The more important incident right now is Lethe. I chose to retreat because our troops were being affected fast and there were signs of serious resistance if we attempted to push through it. I wasn't going to gamble Aurora's forces on an unknown situation like that. Mirima was affected and if she could be affected so quickly, any of us could be." Gisfal says, "As much as we want to hurt Lixer, my opinion is that Lethe is too much for Aurora to handle as is. That's even more galling, but we have higher priorities than Lethe. What of Lifasa if we waste our strength assailing Lethe for little gain?" Here the eladrin waves his hand, gesturing sharply, "Tempus teaches us that there is no glory in a battle best avoided."
"Considering it was Mount Celestia that effectively told us to solve the problem, I think you're right, Hanna." Moore says with a nod in her direction. "I don't think we'd be able to get answers as to the 'why' on that although I can certainly try to ask."
"Oh, I'm pretty certain it was directed," Jaela tells Moore. "Those sorts of waves don't happen normally, and if they did they wouldn't get dispelled." At Gisfal's words, she shrugs. "We don't really need to hit Lethe with Aurora. Let's focus on interrogating Willah and helping those still affected recover fully." Directing the question to Hanna, she asks, "Do you have it in hand or need help there?"
"You usually don't," Hanna concedes to Moore. "Have faith."
"We have it in hand, it's just going to take time," Hanna says to Jaela. "We're estimating a week, give or take depending on Lady Luck's whimsy."
As you walk, Elena pops in, "Hi," she says, "Sylvie got wind of this and she'd like to present some findings on that river as well as possibly 21."
"Glorious! Can you ask her over? And Morniel, if he's around?"
"Sure!" Elena agrees, vanishing. Sylvie and Morniel soon arrive, the latter saying, "You summoned me?"
"Yeah, I wanted to ask your opinion on something, but first there's Sylvie's findings. You'll probably want to hear them too."
Sylvie looks about to all of you, "None of us understand infinity. We grasp the concept in an intellectual sense, but we don't get it. Can't." She takes a seat, "As we all saw, our minds aren't equipped for it. Deities can, I'm sure of it now. There's been circumstantial evidence before, but that river finishes off any doubt. So understanding all that happened there is beyond us, parts of it are impossible for us."
She steeples her hands together, leaning forward, "Unless you have 21. Afina, do you remember our trip to the Far Realm? Do you remember what happened immediately afterwards?"
"Immediately afterwards when we suffered massive internal trauma from the changes our bodies had undergone while there? Or a little after when you had some profound realisation about time that let you tell lies?" Afina asks. It was a busy day!
"Both," Sylvie says, "Mostly the second, but the first is first. The headaches and agony we felt when we saw the river for what it was? I think it was in part some of the same as the Far Realm. Something we aren't equipped to deal with, like infinity. Except...21 can." Sylvie shakes her head slowly, "21's far more capable. I try to remember, to glance at what we saw, and 21 responds. It hurts."
Sylvie bows her head, "The Styx is infinite, and he took an infinite part of it to make another infinite loop. It's like the outer planes, forever and ever without end. We had no chance to do anything about it without 21. The work of a deity using infinity is something beyond our power. Beyond any but the divine. What we understand of 21 is the barest tip of it. It's so much more. It may not have any limits except what the holder can coax from it. I-" She stops and rubs her head, breathing ragged.
"Bear with me. We shattered the infinite loop. 21 can even outdo infinity. Don't know how. Makes my head hurt to think much about. The Incarnations and what they make aren't linear, that's probably tied to it. They're beyond linear things, like a teacher is above her students. What's happening there is ugly. Broken. The infinity loop is broken so it's finite again, at least until Asmodeus fixes it. I think he will, if he hasn't already."
With a great shudder, Sylvie starts to cry. "I can't stop it! There's so much MORE to 21 and I can't stop. I don't want to. Infinity is so beautiful, so perfect. I want to understand it. It hurts but I can't stop. We're so stupid to think we can use 21 freely, and so damned that we have to stick with it as our greatest trump card. If I keep looking and see something like that again, or the Far Realm or...I'm not sure what will happen, but it will be terrible. Will I break or will I understand it? With 21, I don't know. If I understand it, will I still be me? I don't know."
Jaela just sits there in shock, before shrugging weakly. "I think you'll still be you? You're still you after you transitioned from mortal. And even though you cheated there, I happen to be an expert on the subject. It takes a certain understanding and mental breakthrough to advance, but you're still you at the core. That's just how it works."
"Back up a little," Afina says. "Infinity I can understand - most of the planes are infinite. The river Styx has to be infinite if any one of the planes it goes through are infinite, that only makes sense. And if one of those planes is in Hell then yes, Asmodeus has control over an infinitely long section of the river. He's a God with absolute control over his plane, that all stands to reason. But the Ethereal plane isn't his plane. Diverting some runoff from his river there fine, but actually getting control over an infinite section of the ethereal... isn't that a massive power play?"
"And one of the reasons I wanted you here," Jaela tells Morniel with a nod of her head, happy for the diversion.
"It is. And I'm betting that's what led Hanna to believe our fight was, essentially, just a symptom of a larger conflict. If that is a case, it can also explain why, even after we've dealt blows to Lixer and his ilk, they're essentially ignoring us. We're biting flies on the back of a charging bull, I'm guessing?"
Morniel nods and comes over, laying a hand on Sylvie's shoulder. This seems to calm her, tears stopping. A little of her magic cleans herself up, "Sorry. It's been a long day." She breathes in and out slowly for several moments, "The Deep Ethereal, near as I can tell, is largely open territory. Ethereal's tied to the Prime, but the Deep Ethereal is really more of its own thing. I wouldn't be surprised if other forces have things there and it explains why Lethe is protected by anathemic knowledge. What better way to hide something like that by making sure no one remembers it?"
As Sylvie recovers, Morniel agrees. "The Deep Ethereal has ties to dreams and memories in some manner. It was where Medi hid Medicant, able to secure it away for ages. To say it is a place we do not understand is apt, so I was troubled by this battle's revelations. To assuage this, I sought guidance from Celestia," he says, a nod to Moore, "My answer was thus: Both the river Oceanus and Styx flow through the Deep Ethereal. I intend to meditate on this revelation and reveal the wisdom from this revelation, for I feel there is much there and may be beyond first impressions."
Adrian frowns, "The hell? The Styx stays to the lower planes and Oceanus to the heavens. Is it saying that both sides have redirected the rivers there?"
"Perhaps, but I caution against leaping to the most obvious conclusion." Morniel firmly shakes his head, "It may be something less literal, or in a way we don't immediately grasp, or that it is metaphor for the mortal state or dreams. It may be something we need not concern ourselves with, and indeed, we have lost sight of our triumphs. Lief is saved and the attack on Aurora's fey is lifted. We have struck another blow against Hell. My friends," He gestures to all of you with a sweep of his arm, "We have moved forward again. Reflect on the wisdom granted to us, but do not lose sight of our victories amid that."
Morniel looks to each of you, meeting your eyes for several moments before going to the next. After doing that to all, "We have avenged a terrible wrong and freed a champion to his rightful reward. We have fought the good fight once again, and as a weary traveler who reaches to the glory of Chronias, we are renewed. Let us celebrate."
"And one more traitor to Lifasa languishes in our dungeons," Afina adds with some satisfaction.
"Ah, about that." Jaela coughs. "This will bring everyone down again, so I'm sorry in advance. But I wanted to bring up Muirfinn." Pursing her lips, she goes on to say, "We have friendly contacts with Auril and Vlaakith, and with neutral parties like the Mercane. If we were to use an intermediary to bargain for him, what are we willing to pay in exchange?"
"Offer up Yian?" Afina suggests, making a face. They've gotten good information out of him but Willah will have far more current knowledge. It would be a way to gauge how valuable the traitors are to Hell, and they could probably get him back whenever they felt like.
"We'll drink to that once this meeting's over," Adrian grins, "Cheers to that and may she rot."
"Diplomacy would matter," Morniel says, "What can we afford to part with? I fear that whatever it is, it would be no trifling thing."
Jaela nods. "It's a possibility. But I was thinking that Vlaakith has sought closer ties for a while now, and might have her own favors with the devils to burn. And if she comes through for us, we won't be handing over our own prisoners but providing a service she might find valuable."
"How about we figure out who will do it first then decide on what we'll ply them with?" Adrian says, "I'm not optimistic it'll work, but why not try?"
"My preference is obvious, and it's something I think you could handle, Morniel. With whatever help you need from the rest of us, of course. How about the rest of you?"
"She didn't incinerate us where we stood when we met her a few weeks ago.That has to count for something." Moore says.
"As you desire," Morniel says, "It will be done."
"If you'd like my assistance, please let me know." Moore says to Morniel.
Afina merely nods. The price will almost certainly be more than they can bear, but they may as well find out what it is.
Okay, that good here? Onto interrogation. That's Afina, are you going to have anyone there to assist you with it?
The others will get split into new topics shortly.
Really Queenie's probably got the lead on this with me assisting her. She did ask me to bring Willah before her after all. But yeah it'll be us two plus a scribe unless anyone else wants in.
Adrian'll be there just in case things get out of hand.
You lead Queen Ilsenine to the dungeons. Adrian follows the both of you. Before you is the cell where Willah sits. She sits on the floor, head bowed. No reaction as you come in, dead silent.
Ilsenine's lips curl up into cold disgust, "Abomination. Traitor." she declares.
Afina did some rearrangements when she was here dropping Willah off the first time, moving all the erinyes prisoners out of the wing and replacing them with gelugons and cornugons so as to deprive Willah of any eye candy for her stay.
"Volunteering for scribe duty, Adrian? There's papers and writing implements over there," she gestures to a shelf nearby. "We can probably skip some of the more obvious questions but note for the record - Prisoner Willah, interrogator her Majesty Queen Ilsenine, and details of capture plucked from her refuge at Spirit Gorge during the operation to rescue Lief."
"Better me in case things go wrong," Adrian says, getting the supplies. He writes away as Willah looks up. Her expression twists into disgust at Afina - then shock when she sees Ilsenine.
"Ilsenine-" Willah begins.
"Silence, traitor," Ilsenine says, voice cold as a tomb. "You are going to tell us everything you know." She begins to cast, and...
> roll 1d20+23 Willah Will vs 31
<Kobot> Kotono rolled 1d20+23 Willah Will vs 31 --> [ 1d20=7 ]{30}
Willah goes still, Ilsenine nodding. "You will answer all of Afina's questions," she commands.
Does Willah know Ilsenine? From before? Her Queen is ancient, and Afina's only been by her side for a few short centuries. She'd considered the nymph's obsession to be the petty focus of a social climber, but that look there... it feels like there's something between the two.
"There's a lot to cover, so we'll start with broad strokes. To start with why don't you tell us the current status of Operation Inferno and Operation Renewal?" she asks, plucking two particular operations from Yian's testimony that hit close to home.
From Yian's interrogation:
5c. Details of plan: Operation Inferno: The recovery of Queen Ilsenine, to be cast into the Lake of Fire and Brimstone. The current situation was acting on intelligence by the Duke of Destiny, to apprehend a member of her court and Aurora, to use against her. Operation Renewal: The capture of Afina Petalwisp or Crystal, Knight of the Stars for breeding programs with selected infernal knights. Plan is not yet in motion. Operation Silence: Assassination of Makaril, rogue angel of the Lower Polis. Suspect is currently at large.
5d. Timescale of plan: Ongoing and within a month, one day for capture and years for breeding, ongoing and indefinite for the last.
Willah speaks in a monotone, "Operation Inferno is progressing. Her location is known and measures are being prepared. The Duke of Destiny tells me I will lead this effort. Operation Renewal is being re-emphasized due to your changes. One of the Lord of the Fourth's dominators is being requisitioned to capture you and break your spirit."
"Seems like they're branching out beyond just leaving this to Bel," Afina observes casually. "Tell me about this dominator?"
"I do not know personal details," Willah replies.
"Interesting." Is all Ilsenine says, "Afina, when that problem shows itself before you, obliterate it."
"Naturally," Afina says. What's one more dead devil to her?
"Now, list and provide an overview of all projects you were directly overseeing before your capture."
"Operation Rose," Willah begins, "The conversion of mutated plant masses into receptacles for souls. The goal was to create plant-like golems that will patrol Lifasa and radiate energy conductive to proper Hellish growth. We are currently 86% done with gathering mutated plants and the souls are being prepared."
"Operation Chain. The excavation of cold iron irradiated with the energy unleashed when Lifasa fell. It will create a chains highly effective and holding and weakening natives of Lifasa. We are currently at 39% progress with mining it. No progress has been made on crafting as of yet."
"Operation Flamesky. I am to personally tutor and prepare a selected group of Lifasans to be slaves to Akil bin Faheem, an efreeti lord insulted by Aurora. Proper negotiations will lead to him pressuring the Grand Sultan to taking a stronger stance on the Aurora issue. This has not yet begun, as the slaves are still being selected."
"Operation Extermination. The ongoing attempt to find and exterminate Makaril, a rogue angel who leads a resistance against the correct order. My role in this has been minimal except to make reports, as he has not taken many actions in my territories."
Nothing personally relevant although Chain should be dealt with at some point. Interesting that she didn't mention Lief, was her role merely to play hostess?
"Describe the circumstances of your involvement with Lief. Provide as much detail as your understanding allows of the magic that was performed on his remains."
"I was to watch over Lief for the expected Aurora counter-attack. However, I believe I was simply to occupy and weaken Aurora before the Duke of War engaged them." She replies, "The Duke of Destiny oversaw the magic and I was not allowed to directly view it. However, I did see him produce what he said was a branch of Yggdrasil. It is probable that was the focus of the ritual."
That's a deeply disappointing setback. She wishes she'd taken more time to examine the ritual setup surrounding Lief, but the immediate mission took priority over merely hoped for retribution. "Not so important after all, hmm?" she can't help but observe. More and more it's clear that the traitors are mere patsies of little power or consequence by themselves. "What of other prisoners under your charge? Tell us who else you had captive, where they are held, and how they are guarded."
"They're dupes, fools," Queen Ilsenine says, voice quiet. "Tools charmed into thinking they matter. The only truth in Hell is that devils only matter as tools to their superiors."
What follows is a lot of dry details. Lots of prisoners in the gorge, 8460 prisoners in the gorge. They're surrounded by bearded devils for security, pain devils to torment them and overseen by erinyes. The gorge itself is a soul-strewn inferno sealed against planar intrusion and obscured so that scrying and the like is ineffective there. Her castle falling into it certainly did damage and caused chaos down there, though how much so depends on how the erinyes reacted and how fast they reacted.
Probably dead or moved out of reach, not worth pursuing then. "Speaking of your alleged importance, Willah; what contingencies are in place in the event of your capture?"
"I have been informed that I am a non-person in Hell if I am weak enough to be captured," Willah replies, tonelessly. "I am to sell my life as dearly as possible if I cannot retreat. I am to protect the Sigil of the Soulsworn above all else, even my life."
Were it not for the casualties suffered during the diversionary raid on Lethe, this would count as one of the cheapest missions Aurora's ever undertook. No one took so much as a scratch from Willah or her vaunted army.
Must sting a bit.
"Good news for us," she says, a smile tugging at her lips. "Hmm, lets talk about your fellow traitors then. Yian was very forthcoming, as I'm sure you've already gathered by how your day has gone so far, but as useful as he was his information is probably a bit out of date. Describe the talents and responsibilities of the remaining seven traitors, as well as any psychological weaknesses you've observed in them."
Queen Ilsenine frowns at Willah and interrupts. "A moment. There are a few questions I wish to ask before that."
"Of course, your Majesty," Afina bows deferentially. "She is here at your pleasure."
"Was it worth it, Willah?" Queen Ilsenine asks, fluttering up to meet the pit fiend's eyes.
There is silence for a stretch, until Willah says softly, "No."
"Good." Ilsenine smiles coldly, "I command you to never forget that, to never stop thinking of everything you threw away. You will spend every moment you are not serving my commands to reflecting on your enormous sin. When it becomes too much, you will beg to be destroyed. When at last Aurora sees fit to grant your wish, you will thank us for obliterating a failure like you. Then, and only then, will you know peace from your folly."
"I understand," Willa says, soft and toneless.
Afina was actually thinking of asking that question as well, though she was going to leave it till the end and then just have Willah stew on it. Still, Ilsenine expressed Afina's own feelings quite sufficiently just now, so she can only nod along, otherwise waiting until she's given leave to resume her own interrogation.
"Continue, Afina," Queen Ilsenine says.
"Thank you, your Majesty," she nods, before repeating, "Describe the talents and responsibilities of the remaining seven traitors, as well as any psychological weaknesses you've observed in them."
Thus it begins.
"Harkin is a paladin of tyranny and serves Bel. He is a leader of troops and a warrior dedicated to the destruction of everything that opposes Hell. He has overseen hellfire engines being created and other such things. He sees to much of the military action the traitors do. True devils respect him the most of any of the traitors, he is a born leader. His weaknesses are a disinterest in his foes, because he sincerely believes Hell will triumph."
"Velasca wields her body as a weapon sharper than a knife. She is strong, confident, unseen. Few see her until her claws rip apart her victim. She administrates like that - giving orders than executing those who fail them when they least expect it. She expects the most out of anyone she commands and views not giving this as treasonous. She has no use for torture except for pragmatic uses, as death is the proper reward for defiance. She rules the Tree's Corpse, which suffered a setback." Here Willah laughs emptily, "She busies herself with spies and information gathering, as well as assassinations. Her weakness is that she is so wrapped up in stealth that she sometimes misses opportunities calling for a bolder approach."
Ilsenine interrupts here, "Velasca was the former elf?" After a nod from Willah, "Afina, was the tree of souls Aurora struck the same tree?"
"The Elven Tree, I believe so," Afina confirms. "Apasa was present at the battle and communicated briefly with Ithea to note that Velasca was hiding while her duty burned."
A setback, indeed.
"How fitting. Too cowardly to strike openly," Ilsenine says. "She's lucky that devils seem to want or need to keep the traitors in one piece. Her superiors must have been dreadfully displeased."
"I imagine so. From what Ithea said Apasa was trying to goad her into a fight but then the dialogue abruptly cut off - her impression was that he'd been brusquely recalled by his superiors to remove him from danger. Yian also mentioned that they were all forbidden from leaving Lifasa - a decree he ignored which led directly to his capture," Afina mentions. "Anyway, continue your summary, Willah."
"Quinn is a mobile fighter and warrior of darkness. He has dedicated his soul to Baator. He rules the Dredges and sees to the conversion of captives as well as raising troops. He also trains a corps in his techniques. He handles a good deal of the mundane matters. Facing him in combat is troublesome because he always moves, much like Afina. Odd for a dwarf. His weakness is that he loathes holy grounds. He will go out of his way to profane them, even before his transformation."
"Mala is a diabolist and wizard. Good at what she does. Cautious. Prefers to act safely than to risk herself. No talent in physical combat. Is favored by the Duke of Destiny. May have used her as a lover. Oversees the Fallen Throne and much of the administrative and ceremonial details of Lifasa. Styles herself a queen but has not been given permission to use that title. Arrogant as well, like a queen and beautiful as one."
Ilsenine interrupts, "The Tome of Forbidden Magic? She has it?"
"Yes," Willah confirms.
"Tell me more of it." Ilsenine commands.
"It can take the souls from mortals. It has the magic to control and condemn souls. Vile magic flows from it like water from a spring."
Controlling and condemning souls? She wonders if it's like Medi's secret room that Sylvie made use of. Then again didn't that come with a lot of warnings about rousing horrible retribution from Powers that have an interest in said souls?
Then again said Powers also should have stopped Hell from conquering Lifasa, so it's not as if she should be surprised.
"I thought Mala was rather plain when I saw her, but it was just an illusory decoy. Aren't all of you now just horrors of scales and claws?" she observes to the comment regarding Mala's beauty.
"Yes, but pit fiends have beauty," Willah replies. "Magic can change that."
"Eye of the beholder, I suppose. Anyway, the rest? Silvber, Apasa, and your good friend Ettan?"
"Ettan is a brute. A warrior who eggs others on and commands the Shattered Masoleum. Works with powerful barbazu. A goblin grown too large, simple minded in ways. An animal."
"Silvber is a socrerer and master of the dark speech. He commands the Outer Ring Fortresses, defenses all around Lifasa. Is mostly occupied with that and stays out of politics for now. Can blacken a soul with but a few words. A background player, a corrupter gone before anyone knows he was there. Abnormal for an orc. Was favored by Abigor before his fall."
"Apasa is a duskblade. A powerful jack of all trades and master of none," A hint of a sneer, the first bit of real emotion from her, but its gone just as fast as it came. "He rules the Shudderlings, a realm where the restless dead forever suffer in Hell's name. He is a general of some skill, though not as talented as Harkin. More thoughtful on the surface, but arrogant and hateful beneath it. Never forgets a grudge. Always gets revenge."
"Doesn't seem like much has changed since Yian was captured," Afina notes after hearing the familiar summaries. "Speaking of, what happened to his holdings after he was captured and the Burning Aeropolis broken?"
"They have been directly administrated by Jezen, a pit fiend administrator," Willah replies.
"So much for High Monk Gramath," Afina says with a glance over towards Yian's cell. "At any rate, this has been interesting if not quite so educational as I'd hoped. Does anyone have any further questions before we bring this to a close?" she asks Adrian and Ilsenine.
"Tragic," Queen Ilsenine smirks.
"A few," Adrian says, as a guard approaches, "Sir and ma'am," he says, "Moore came down here seeking you."
She really wanted to talk to Ilsenine about her connection with Willah too, but it can wait. "She seems docile enough that you needn't trouble yourself any further, your Majesty," Afina says so Ilsenine needn't feel like she has to stick around when her paramour's come calling.
There's a slight eddy of magic as Queen Ilsenine's appearance is cleansed and freshened. "Then I will see him," Queen Ilsenine says.
"Ah," The guard coughs, "He was looking for General Afina or General Adrian."
Afina visible winces.
Considering it's that or just straight up slitting Willah's throat now that she's seen such an embarrassing scene she thinks her self control holds up decently.
"I see," she says delicately. "Apologies your Majesty, Adrian. I will go and see what this is about and return presently."
And then flies off with all her customary speed!
Queen Ilsenine's expression stays the same, but her eyes darken and posture slightly droops. You only get a glimpse of it before you fly off, finding Moore and Gold just outside of the dungeons.
"Afina." Moore nods. "Oh, is Her Majesty not here? I had something to ask you all." He says. "I wanted to find out if there any objections to Gold and I working on trying to purify Willah's belongings. We were also going to work on the other ring also, but... well, I wanted to make sure there weren't any plans to use them to barter for anything." Moore says.
"Yes?" Afina asks, her tone somewhat curt. Complicated as her relationship with her Queen may be, the scene that just took place could tug on the most frozen of heartstrings!
After hearing Moore's request she only shrugs. "They're devil trash, I'd destroy them all if I had my way but Jaela's interested in that sort of redeeming business. You should talk to her about it," she suggests. "No one here can use such unholy items and we certainly aren't about to sell them, so all you need to do is check in case Jaela's already put something in motion."
Moore blinks, a bit surprised by that reaction, but he nods nonetheless. Was this a bad time? "Ah... um, all right. If you see Her Majesty, can you pass on my request also? If She just wants the items to be destroyed, I won't go through the motions of the matter." He says.
"Her Majesty's authority extends a great deal over the fey of Aurora, but she has little say in the overall running of the Crusade, Moore. Command decisions over important devil artifacts like this go to one of the five generals. And my preference is moot, they can't actually be destroyed I think until Lifasa is freed. But talk to Jaela, redeeming such things is an interest of hers."
"Ah... Afina, it isn't about her authority... it's just about her feelings." Moore says, a frown forming on his face. "I know how important Lifasa was to her, and to everyone else from there -- so I was just trying to consider that also. Either way, I'll talk to Jaela, thanks for your time -- sorry I interrupted." He says. "Elena, is Jaela still around? If not, can you let me know the next time she returns please?" With that, he'll fly off with Gold!
Why would Ilsenine's feelings be piqued over the disposal of a worthless piece of devil arcana? Then again who knows what those two whisper about when they're all cosy and lovey-dovey. With that dealt with she descends back into the dungeons, catching the guard who brought the message earlier. "I met with Moore, although he intimated to me that he actually did desire a meeting with her Majesty as well as myself. Please be more attentive when passing along messages in the future," she says reprovingly before travelling the rest of the way to Willah's cell.
I'll move you back into your thread, Moore.
"Yes, ma'am. Sorry ma'am." Is what you get back from the guard.
She simply nods to the guard and continues on her way, satisfied that lessons will be learned.
You return to fine Ilsenine composed and Adrian giving you a sympathetic look. "Got my questions done," He says, "Doesn't look to be anything decisive, though the insight's still useful."
"I fear they are not giving the traitors information as a contingency in case this happens," Queen Ilsenine says, "At least the Duke of Destiny kept the ritual a secret from Willah."
"Yes. that was just Moore and Gold wanting permission to try redeeming Willah's magic dress and ring. I redirected them to Jaela since that's a hobby of hers," Afina explains her absence. "He wanted to ask you about it as well, your Majesty. I spoke to the guard about being more clear when passing along messages in the future. If we're done can you file the interrogation report in the library with the others, Adrian?"
Queen Ilsenine's composure recovers even more, a faint, momentary smile following. "With me, Afina." she declares, heading out.
Adrian stretches, "Yeah, it'll get where it needs to go. I'm going to ask her a few more questions, fish for details about the Duke of Destiny and the other traitors. Something minor might help."
Afina flies along with Ilsenine, waiting until they're alone before she asks, "Majesty, if I may: how does Willah know you?"
"She once attended court, before your time," Ilsenine replies, "She was taken with me, I was not taken with her." Her expression is cool, disinterested, "There was something off about her even then, a disturbance to her."
Well that would explain it. Willah's probably even jealous that Afina gets to be so close to Ilsenine, not that it's always been tea parties and sunshine. "I see. Well, she won't cause any further trouble to anyone now at least."
"Yes. You did good," Ilsenine praises, "...I had considered once or twice to send you, to close the loose end. Yet I never did."
"It's nice to imagine that it would have prevented all of this, but from all indications each of the traitors were singularly unremarkable before the Duke of Destiny put his claws into them. Another impressionable fey would have taken her role, all the same," Afina says, the what if scenario failing to tempt. At best it just means Willah's replacement wouldn't have taken the trouble to park her throne atop Ilsenine's old one.
Given how unimportant the traitors are to Hell's overall planning and execution of strategy she doesn't think Willah had any say in the Child of Lifasa debacle, so there's no comfort to be drawn there.
"Hell's rewards are dreadfully empty," Ilsenine agrees, the two of you heading to court without further comment. Once there, alone with her, she looks to you. "From your actions there, do you feel you are outmatched by Gathgorian?"
"Difficult to say for certain, your Majesty," Afina answers, standing attentively beside the throne. "Back when we originally retrieved you I crossed blades with Gathgorian - he was wounded and I was not, though I don't pretend I struck him mortally. Annalise insisted afterwards it was sheer outrageous luck on my part. My skills have grown significantly since then, but it's also true that he's been invested with more power to take Abigor's former role.
"Earlier today I fled mainly to ensure we could escape with Willah, as the confusion of a pitched battle could allow her a chance to recover and flee - or bolster Gathgorian with her talents in that arena. It also seemed poor sense to face Gathgorian in a battlefield of his choosing. If all other things were taken equally, I don't think any battle between us would be a foregone conclusion - I was able to dodge his fireballs unscathed, and Sehanine Moonbow's test pitted my skills against an opponent far greater than a mere Duke of Hell."
"Then my command is to make it a foregone conclusion. Afina, grow stronger so that you can crush him like a bug." Ilsenine leans forward, "Let the devils see what their vaunted champion of the Blood War achieves against one of Lifasa's champions."
"I'll make certain of it, your Majesty," she smiles herself and bows. "On that note I have a plan to carry forward. With your permission I'll see to it now?"
"Go," Ilsenine says, and then smiles faintly. "But there is one more thing. Elena mentioned to me you seem to be attracting the most inane questions and interpersonal problems to deal with lately?
Elena and Ilsenine have been gossiping together? She really can get through to anyone!
"It's usually dragon problems, but yes," she nods heavily. "Whenever Baleruk gets into an argument I'm always the one that gets called over to play peacemaker. Or if anyone else is they at least don't complain about it. It's not that I dislike spending time with Baleruk, I just always feel that someone like Jaela could smooth things over much more artfully than I always do."
"Do not shy away from it. You will hold lands one day, and with that will come such things. Master handling Baleruk and mere fey concerns will be trifles." Queen Ilsenine says.
"Understood, your Majesty," she bows and sees herself out. Next stop, the library! And much like she did with Ash she now studies up for places of elemental power on the para-elemental plane of Ice!
[19:32] <@Ebiris> roll 1d20+57 planes
[19:32] <Kobot> Ebiris rolled 1d20+57 planes --> [ 1d20=8 ]{65}
Library bonus included in that.
You read up on a few potentials.
The Iceberg: A massive iceberg floating in one of Ice's frigid seas. Mortals that anger Cryonax are stripped nude and chained to the iceberg to freeze to death as punishment. The souls are unable to move on, animating as ghosts bound to the iceberg. It's a powerful conflux of Ice's freezing nature and Cryonax's power, though many note that there may not be a difference there.
Swirlsnows: A sea not of super chilled water, but of wet snow that is churned by currents of wind that keep it moving. Ice para elementals are said to plunge into the snows to die or grow stronger deep within the depths. Sometimes enterprising mortals and other creatures attempt it as well. It's known that the rogue gelugon Arnow, having betrayed Hell and its own lawful nature to serve Cryonax, is willing to lend aid to those who wish to attempt it. As such, it's known that Cryonax allows and perhaps even favors mortals attempting this.
Frostmaiden's Palace: A great palace of blue ice raised by Auril for when she visits the plane. A vortex of power due to Auril's occasional presence. It is gigantic, unspeakably large (and perhaps infinite) due to Auril's magic. As one of the few areas of Ice not under Cryonax's control, servants of cold that find themselves in disfavor with the Archomental of Ice sometimes defect to Auril here.
Absolute Zero: A rumored, mystical point where the strongest possible cold resides. Said to be far underground of Ice's surface, in deep caverns known to only the greatest powers of the plane. Little is known of it, other than that it sings with unheard of power. Most likely protected by Cryonax rather fiercely, assuming it exists.
Absolute Zero sounds a lot like Magmasoul, so could potentially be the best option. The Swirlsnows might be good as well but she doesn't want to have to deal with a rogue devil over any of this.
Frostmaiden's Palace isn't any good to her, she wants pure elemental power not divine power, and besides Auril screwed her before. And the Iceberg just seems like a macabre prison.
Of course even if she commits to Absolute Zero there isn't enough information here to find it, but perhaps an expedition to Ice could find a sympathetic ear to point her in the right direction? She'll need to take someone of course... not Simmer, naturally. Having a think as to who in Aurora can withstand cold, she soon leaves the library and calls on Elena's assistance. "Elena? Can you tell me where to find Mirajane right now, please?"
Elena pops in, dressed relatively normal today. "Oh, she's visiting the Graceful Blow," Elena says, "Though I think she's about to leave. You can...yes, she's going, to the Entrance Hall. You can catch her there if you go now."
"Thanks Elena. Nice outfit," she adds that recalling how huffy she got the last time Afina didn't comment on her outrageous attire. And so she takes a portal to the golem-lined entrance hall to find Jaela's daughter!
You find Mirajane heading to the portals. She's rather flushed and sweaty, "Afina," she greets as you appear, "Before you ask, do you mind if I bathe? I just finished training with the Graceful Blow."
"No that's fine, I'll come with you," Afina says agreeably, flying alongside Mirajane as they route themselves towards the baths. "You might enjoy a hot bath all the more considering what I'm going to ask."
A quick trip into the bath follows. Mirajane sinks deeply into the waters, only her head above them. "Ice, right?" she asks, "Something to do with Cryonax?"
"Obliquely at least," Afina says, similarly immersed as various colours refract off her bare skin through the steaming waters. "I don't intend to meet with the Archomental directly if I can help it, but I do want to find a place under his control. Absolute Zero, it's a hidden nexus of Cold, probably similar to Magmasoul on Fire where I began my elemental transition. I'm trying to understand more of the elements by going to places where they merge and studying places of power there as much as engaging in self reflection. You're one of the few people on Aurora who can withstand the cold as well as I, so you're a good candidate to accompany me, and your divination skills should prove useful. Also it'd be nice for us to spend more time together, wouldn't it?"
Can't forget the niceties!
Mirajane just smiles back, "Bring Bubbles as well. She'll need to be protected, but she can manage the magic for that herself."
"If that's what your intuition suggests," she nods agreeably. "I would like to spend more time with Bubbles as well, I like what I've seen so far of her."
"Let's not bring Surraruthru. Have you heard? Apparently they've been spending time together and they drive other to madness. Bubbles can be haughty when she disapproves and Surraruthru is a dragon. The chemistry is explosively bad." Mirajane says.
She hadn't planned on it, but she can certainly see it. "Haughty is something like a nymph's default state," she comments. "If you've ever heard that someone has a 'resting nymph face' it's not a compliment despite how it might sound. But they can be lots of fun once you get past their guard."
"I have gathered that," Mirajane agrees, "Though what fun people expect is often not in line with reality."
"You're probably too young to be thinking about that sort of fun anyway," Afina says in Jaela's absence.
"I am, but I have no interest." Mirajane murmurs, "In the fullness of time, perhaps I will." She then smiles, "Thank you for your consideration."
"Really I'm just saying it because I know Jaela would," Afina admits, leaning back in the water and sinking until her face is just barely above the waterline. "If you're old enough to fight you're old enough to do anything else you care to. But it's fine if you're not interested too, don't let people push you into things just because they think it's expected."
'Yes," Mirajane smiles gently, "There will be a time and place for everything. Right now, I suspect that both Mother and Grandmother would make their disapproval known sharply if I felt otherwise."
"No doubt," Afina agrees, recalling how Jaela reacted when she got involved with Muirfinn's Father research. Dipping underwater briefly before bouncing back up, she swims towards the edge and pulls herself up. "Ready to go find Bubbles now?"
Bubbles is found at the memorial wall. She's alone except for 27, who is curled up and napping in a corner. "Oh, sweeties, do you need me for something?"
"Hello Bubbles," Afina greets the nymph, taking a casual look to see if she's examining any particular memorial so she might interject with a relevant comment or story.
None of any note, at least that you can notice.
Well nevermind that, straight onto business! "We're intending on taking a trip to the Para-Elemental Plane of Ice," she explains. "As part of better understanding my status as a prismatic being I'm investigating places of power amidst the para-elemental planes, since I've so far neglected them to focus on the main four. Considering your own time spent on Water you'd be a good fit for your perspective on things and it'd be nice for us to go on a mission together and get a feel for working side by side."
"I'll need to take precautions at first. Will we be going underwater? Fur linings aren't worth if we are, though they look so good and they're about due to be in fashion again," Bubbles considers, "Do you know the color of the area we'll be in? All blue and ice whites?" She considers, "You'll stand out marvelously as you are, and your red hair will be like a splash of warmth there," Bubbles takes a long look at Mirajane's hair, "Yes, yes, that'll do. I'm thinking I'll need to complete the set."
"Blue and ice whites are a given," Afina agrees. "Going underwater's fairly unlikely since where we're going it should all be frozen. Speaking of coordination though, if you like I could bestow on you the essence of Air, making you part elemental for a day. The cold wouldn't bother you but your appearance would change a little and you'd find yourself more attuned to the breeze."
"I'm thinking...oh, that would change everything," Bubbles says, "Yes, I'll do that when we leave."
Even though it does weaken her a little, Afina enjoys sharing the blessings of the elements. Drawing Afame from its sheathe on her back she taps it against the back of Bubbles' wrist, transferring a portion of her vitality away to make the nymph a creature of Air.
+1 natural armour, immune to disease and cold, +4 saves vs poison, +2 dex/con/int/wis/cha, and the following 1/day SLAs: obscuring mist, wind wall, gaseous form, air walk, control winds, control weather, elemental swarm, and plane shift
Bubbles now looks airier, thinner and wispy. "Hm," she says, "I can work with this." Her hair is now transparent, flowing with an unseen wind. "Yes, yes. Let me meet with you in an hour...no, two. I'll be ready then."
"That's fine, there's no great rush," Afina says, nodding and giving Bubbles' new look an up and down in the process. Should probably try Water sometime, that'd no doubt suit her better. "I've got a few things to work on in the laboratories. You can stick with me and watch or entertain yourself in the meantime?" she offers to Mirajane. "We'll all meet up by the gates in two hours."
As you head back to the lab, you yawn - and then again, a second yawn. Mmm. How strange, you feel a deep sleepiness overtaking you.
"Or... I think a nap's in order," Afina decides. She might ordinarily be concerned at sudden sleepiness, but Morwel holds dominion over dreams, and she does intend to seek out the Lady of the Lake once more. Perhaps she knows and is pre-empting it? "Apologies Mirajane, send Elena to wake me if I'm not there in two hours," she says, splitting off and taking a portal to the officer's quarters where she quickly finds her own and after creating an illusion of her sleeping form on the bed she turns invisible and lays herself down on a high shelf to sleep as is her habit.
Sleep comes. You drift...you're warm. You're being held in strong arms, picked up. 'Oh Lief," A woman's voice says, wondrous to hear. "You fought for what was right and suffered to save an entire world." Your eyes crack open. You see a blurry, indistinct woman holding you. But all around her is clear - the Yggdrasil. You are in its branches. "I'm proud of you, my child. You will be honored as one of Yggdrasil's honor guard for a time, until you are ready to move on. Your battles are over, you have finished the race. Rest for now and awaken when you are ready."
You feel yourself slipping back to unawareness, but her voice speaks again as you do. "Tell your Queen and Crystal of this. Know that Lief will be honored for what he has done."
Then you awaken on your shelf, groggy and disoriented.
Being the one to get a bit of Lief's memories and a bonus feat also came with a few other things. This is one of them.
She had questions, but this is good to know too! Getting up and rubbing her eyes, she dismisses the illusion and takes a moment to fix her appearance with a cantrip, re-equipping herself before flying off and going to call on Court.
You find the court busy. Everyone's around, chatting and talking. However, the throne's empty, though Lady Skye stands before it. You also spot Crystal talking with several other pixies, nymphs and satyrs a ways away.
Your presence gets a few nods and the music - a lively lute piece - dips to allow a single horn note to sound.
Is that her motif now? Well she's had worse. Flying over towards Crystal she intrudes herself on the proceedings. "Crystal, can I pull you away for a moment?" she asks.
Crystal makes her apologies and flies away with you. "Yes," she asks, following. "Whatever is it, has something gone awry or does Aurora need my services this fine day?"
"You sound oddly verbose," Afina remarks, giving her fellow fairy a sidelong look. "But no, nothing in particular's wrong. I had a dream though, and was compelled to share it with you," she explains as they come to a stop behind a pillar. "It was about Lief, I saw him at Yggdrasil, with what I'm sure is Queen Titania. He is one of the World Tree's guardians now, until such a time as he feels rested enough to move on once more."
"How better to celebrate than wine?" Crystal banters back, smiling. "Can one not get verbose when they've tasted the bounty of the vine, forever offering with sweet temptation and painful regrets come the 'morrow." Her mirth stops as you mention Lief and Yggdrasil.
"I understand." She smiles slowly and exhales, "His bravery and suffering have been rewarded. All is well. I will give thanks to the Queen in my evening prayers." She meets Afina's gaze and softly says, "You know she has never ceased being your Queen, especially now that we have seen what we have seen. Would you care to join me?"
"Oh, I know that more than ever," Afina confirms with a smile. Alas but it's a great secret that she cannot share. Still... "I never stopped thinking of myself as a Seelie even with all my changes. I have an appointment to keep, and I should share the news with her Majesty as well. But one drink won't hurt," she agrees, drifting over towards the refreshments.
Crystal follows. There are crystal wine glasses full of strong wine. It's a good vintage, one Crystal shares with as she takes her own glass. "Even if you are not a Seelie, you are still one of her children," Crystal agrees, clinking her wineglass against yours in a toast.
"That I am," Afina clinks her glass against Crystal's, draining her wine fairly swiftly. "Is her Majesty resting?" she asks, not seeing Ilsenine on her throne. "I can pass on the news later so as not to disturb her."
"She's resting in her room," Crystal waves towards it, "Just go in, she wanted a respite from the noise. You know the normal niceties."
"I'll do that. We'll talk more later, Crystal," she says, going to place her empty glass back on the table before she flies off to Ilsenine's private chambers. "Your Majesty, it's Afina," she announces after knocking.
In her quarters, Ilsenine quickly rises from her position and flutters up, checking herself over. "Enter," she declares.
For his part, Moore rises from her bed before Afina comes in to wait for Afina!
Afina opens the door and steps inside - no need to fly for stature amongst other pixies, but stops at what she sees. "Apologies if this is a bad time, your Majesty, but I was told to inform you," she explains her intrusion on Ilsenine and Moore's private time. "I had a dream of Yggdrasil, in it I saw what I'm sure was Queen Titania. She welcomed and praised Lief, and honoured him as one of Yggdrasil's guardians until such a time as he felt ready to move on. We were to know that he was honoured for what he had accomplished."
Queen Ilsenine closes her eyes...and smiles, broadly. It's radiant, making her appear more as a girl than a queen. "Thank you, Your Majesty," Queen Ilsenine whispers. "Lief and this court did not often see eye to eye, but he deserved better for his heroism and his suffering. It is just has has received it."
Moore smiles a bit at Afina, then at Illsenine. "I'm glad to hear his bravery was rewarded in such a way." He adds quietly.
"It is the highest of honours," Afina agrees. One she dreamed of for herself, before her existence took an unexpected turn. "If you'll excuse me now, your Majesty," she bows, "I will attend to the matter we spoke of earlier."
"There is one other matter." Ilsenine says, "I do not rest here out of fatigue, but consideration. I told you of the new past life I dream of now, do you recall?" Queen Ilsenine says, and then to Moore, "Ah, no matter, I will need to explain it anyway. Moore, once we returned from Yggdrasil, I began to dream of another past life, in addition to the ones from Yggdrasil. It was as an eladrin in the Court of Stars."
Really they're not supposed to talk about this but Moore was there and from comments he made he was probably close to figuring it out, so Afina keeps quiet and remains studiously attentive to her Queen's narration.
Moore looks a bit surprised, but then he smiles. "Ah... hm. Well, I can't say it completely shocks me to hear that, considering the link between Yggdrasil and all the other facets of that particular..." Moore considers for a moment. "The different parts of things that fall under Queen Titania's domain, I mean."
But shouldn't the same be happening to him? ...Hm.
"You are intelligent enough to put the pieces together," Ilsenine says to Moore, "I assume you have come to the same conclusions Afina and I have. I recall my name in that first life: Alastriel. I wish to know more of it. Afina and Moore, I would like the two of you to investigate that name when possible. It is a personal request, you do not need to cease current activities in favor of it."
There's unlikely to be any written records from so very very long ago, at least not ones that are easily obtainable. But Afina intends to go to the source soon enough for herself and might find something there. "Understood, your Majesty," she bows once more. "By your leave," she sees herself out unless there's anything further.
"Go," Ilsenine says.
Heading off to meet with Bubbles and Mirajane now?
yes
Mirajane's wearing a new amulet - you know it, for you made it. An iron chain decorated with polished shards of dragon turtle shell that shine with all the colors of the rainbow, enchanted to make her skin tougher and more resistant to blows.
Bubbles went with a tight, belted robe. She's wearing light green with fur trimming, her robes stopping just above her knees. "I think we're ready to make a splash," Bubbles announces.
[spoiler]
Mirajane
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5)
Bonuses:
Negative Conditions:
Resources Used:
Bubbles
HP: 223/223
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Air Elemental (CL-, see below)
Bonuses:
Negative Conditions:
Resources Used:
+1 natural armour, immune to disease and cold, +4 saves vs poison, +2 dex/con/int/wis/cha, and the following 1/day SLAs: obscuring mist, wind wall, gaseous form, air walk, control winds, control weather, elemental swarm, and plane shift
---
Spell-like abilities
Always active-detect evil, discern lies, true seeing. At will-blade barrier, consecrate, dispel evil, flame strike, greater dispel magic, holy aura, holy smite, holy word, remove curse, remove disease, remove fear. 1/day-heal, vision. Caster level 23rd. The save DCs are 17 + spell level.
Mirajane casts as a 23rd level favored soul with access to the oracle domain. The save DCs are 17 + spell level.
0: AmanuensisSC, Create Water, Detect Magic, Detect Poison, Light, Mage Hand, Mending, Purify Food and Drink, Summon Holy SymbolCC
1: Conviction, Divine Favor, Ray of HopeBoED, Shield of Faith, SignSC, Twilight LuckBoED
2: Close WoundsSC, Divine InsightSC, Eagle's Splendor, Hold Person, Lesser Restoration, Lore of the GodsCC
3: Cure Serious Wounds, Fell the Greatest FoeSC, GraceSC, Prayer, RefreshmentBoED, Speak with Dead
4: Assay Spell ResistanceSC, Dimensional Anchor, Freedom of Movement, Greater Magic Weapon, Moon BoltSC, Stars of ArvandorBoED
5: Crown of FlameBoED, Greater Command, Greater Vigor, Mass Cure Light Wounds, Righteous Might, Sacred GuardianBoED
6: Antilife Shell, Bolt of GlorySC, Harm, Heal, Lucent LanceSC Stone BodySC
7: Blood to WaterSC, Fortunate FateSC, Greater Plane ShiftSC, Greater Scrying, Planar BubbleSC, Radiant AssaultSC
8: Earthquake, Greater Planar AllySC, Lion's RoarSC, Mass Death WardSC, Righteous HaloHome
9: Gate, Mass Heal, Miracle, Sublime RevelryBoED
10: Celestial ValorHome, Mass Freedom of MovementHome, Mirajane's Revelationx2Home, Summon Monster XHome
Mirajane casts as a 22nd level sentinel with access to the oracle domain. The save DCs are 17 + spell level.
1: Blessx2, Divine Favorx3
2: Lesser Restorationx5
3: Righteous Furyx5
4: Break Enchantment, Cure Serious Wounds, Freedom of Movement, Neutralize Poison
5: Cure Critical Woundsx2
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 23rdlevel druid.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[2/day]10: Energy Immunity, Mass Healx2
"Everyone eaten recently and used the readiness arch?" Afina asks so they don't get burned on that again.
[18:20] <@Ebiris> roll 1d8+10 temp hp
[18:20] <Rei-chan> Ebiris rolled : 1d8+10 temp hp --> [ 1d8=7 ]{17}Having had her inner fashionista roused by Bubbles' presence she's dressed up as well, albeit with the intention of standing out amidst the frigid pallet of Ice, wearing a bold red overcoat trimmed with white fur, her snug leggings similarly hued in crimson along with her hat, which has a white bobble of fur on the end of each of its tails. The otherwise stark colouring offset with subtle silver tracings here and there evocative of snowflakes.
"Since we don't know where Absolute Zero is, I'm going to take us to one of Ice's larger settlements and we can start asking around from there," she explains as they head out of Aurora, assuming everyone is appropriately prepared, and casting a Gate spell to take them to such a place.
Assuming I can nail the planes check to know of a good sized town or city in Ice that'd have plenty of local knowledge and not be too unfriendly, taking 10 for 48.
Afina: 263+17/263 (-2 con), glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 87, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/10/10/9/9/9/8/7/7/6/5
"Oh, red? How daring," Bubbles says, "Sweetheart, I like mixing white in it. Red and white is striking on you."
Mirajane follows as you go out into the fields of Elysium. "I'm ready," she announces as you step through.
It's snowing. A steady sheet of snow falls, all around you great piles of snow. Mountainous, drifts hundreds of feet high. You stand on a cleared path. Your visibility is poor, but ahead you can see what looks like the shadows of a large town. It's called Refuge, a settlement of various creatures not native to the plane. It's still well below freezing there but to a degree creatures not of Ice can endure. It's notable for a portal to the Astral, so it sees a steady flow of travelers.
[spoiler]
Mirajane
HP: 297+18/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and saves, immunity to poison and fear
Negative Conditions:
Resources Used:
Bubbles
HP: 223+11/223
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Air Elemental (CL-, see below), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and saves, immunity to poison and fear
Negative Conditions:
Resources Used:
+1 natural armour, immune to disease and cold, +4 saves vs poison, +2 dex/con/int/wis/cha, and the following 1/day SLAs: obscuring mist, wind wall, gaseous form, air walk, control winds, control weather, elemental swarm, and plane shift
---
Spell-like abilities
Always active-detect evil, discern lies, true seeing. At will-blade barrier, consecrate, dispel evil, flame strike, greater dispel magic, holy aura, holy smite, holy word, remove curse, remove disease, remove fear. 1/day-heal, vision. Caster level 23rd. The save DCs are 17 + spell level.
Mirajane casts as a 23rd level favored soul with access to the oracle domain. The save DCs are 17 + spell level.
0: AmanuensisSC, Create Water, Detect Magic, Detect Poison, Light, Mage Hand, Mending, Purify Food and Drink, Summon Holy SymbolCC
1: Conviction, Divine Favor, Ray of HopeBoED, Shield of Faith, SignSC, Twilight LuckBoED
2: Close WoundsSC, Divine InsightSC, Eagle's Splendor, Hold Person, Lesser Restoration, Lore of the GodsCC
3: Cure Serious Wounds, Fell the Greatest FoeSC, GraceSC, Prayer, RefreshmentBoED, Speak with Dead
4: Assay Spell ResistanceSC, Dimensional Anchor, Freedom of Movement, Greater Magic Weapon, Moon BoltSC, Stars of ArvandorBoED
5: Crown of FlameBoED, Greater Command, Greater Vigor, Mass Cure Light Wounds, Righteous Might, Sacred GuardianBoED
6: Antilife Shell, Bolt of GlorySC, Harm, Heal, Lucent LanceSC Stone BodySC
7: Blood to WaterSC, Fortunate FateSC, Greater Plane ShiftSC, Greater Scrying, Planar BubbleSC, Radiant AssaultSC
8: Earthquake, Greater Planar AllySC, Lion's RoarSC, Mass Death WardSC, Righteous HaloHome
9: Gate, Mass Heal, Miracle, Sublime RevelryBoED
10: Celestial ValorHome, Mass Freedom of MovementHome, Mirajane's Revelationx2Home, Summon Monster XHome
Mirajane casts as a 22nd level sentinel with access to the oracle domain. The save DCs are 17 + spell level.
1: Blessx2, Divine Favorx3
2: Lesser Restorationx5
3: Righteous Furyx5
4: Break Enchantment, Cure Serious Wounds, Freedom of Movement, Neutralize Poison
5: Cure Critical Woundsx2
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 23rdlevel druid.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[2/day]10: Energy Immunity, Mass Healx2
[/quote]
"The white helps soften the impact of red being taken for fire but it doesn't detract from the boldness," Afina says, nodding along. "Green's a good colour for you," she makes sure to return the appraisal, "Complementary without just blending into the environment."
Once everyone's through she closes the gate and starts to fly towards Refuge at a sedate pace. "I don't suppose you've heard anything of Absolute Zero yourself in your time, Bubbles?"
> roll 1d20+32
<Rei-chan> Kotono rolled : 1d20+32 --> [ 1d20=3 ]{35}]
"She hasn't," Mirajane says, "By the way, swoop to the left, Afina."
"I-" Bubbles begins, then with a slight frown, "Oh yes, you're a seer. I heard about that. Please don't do that, it's terribly rude."
Afina obligingly swoops leftwards.
"Even if it's boring to wait on us to say what you know is coming, at least give us a chance to form the words," she agrees with Bubbles' criticism there.
A snowball comes flying, missing you by dint of your movement. A small ice para elemental rises, a figure of ice and snow. "You dodged." It says in flat, unemotional common.
'Sorry," Mirajane apologies.
"It would take a very special snowball to hit me," Afina replies with equal blandness to the para-elemental.
"Why exactly are you throwing snowballs?" Bubble says, a hand on her hip, "You do know it's terribly rude to do that, you'll ruin people's outfits."
"Commanded to. Spread Ice by hitting not Ice with snow." The elemental replies right back. "You of Air but not of Water, so not ice."
"I'm of Air and Water," Afina says virtuously. Also Fire and Earth but lets not quibble over details. "But if you threw snowballs at my companions the snow would only melt into water from touching their skin."
"You are also of Fire and Earth. That is not correct," The elemental replies. "You need more Air and Water."
"M...melt?" The elemental looks queasy somehow, "Bad word!"
This guy's pretty sharp for a small elemental! "Apologies for the language," she says sincerely, experience with Simmer helping her know the sort of hornet's nest an ill chosen word can step one into. "But I am trying to further my understanding of Air and Water. Have you heard of Absolute Zero? We'd like to visit it."
Poor odds that he'd know anything, but she could be surprised!
"I know here. I know Ice," the small elemental says. "I know snow, but that's all."
Yes it was unlikely but nothing is lost in the asking. "That's alright, hopefully someone in Refuge will be able to help us. Good luck spreading snow around," she waves, starting to fly onward.
You fly into Refuge. It's a city of clean streets and snow flurries, the air only bitterly cold rather than unearthly freezing. People are about, blobs wrapped in warm furs against the weather. Buildings are sturdy, made of brick, stone, wood and whatever else.
Set up what you plan to do, Afina.
We're gonna GI, which makes it a good thing Mirajane suggested Bubbles came!
"Lets try asking around the taverns for local expertise and narrow our focus down from there?" she suggests, looking for a likely place to start.
[19:59] <@Ebiris> roll 1d20+15 aiding on GI
[19:59] <Rei-chan> Ebiris rolled : 1d20+15 aiding on GI --> [ 1d20=8 ]{23}
> roll 1d20+7 Mirajane aids
<Rei-chan> Kotono rolled : 1d20+7 Mirajane aids --> [ 1d20=19 ]{26}
> roll 1d20+38 GI for Bubbles, aids added in
<Rei-chan> Kotono rolled : 1d20+38 GI for Bubbles, aids added in --> [ 1d20=7 ]{45}
You ask around about Absolute Zero. At first you don't find anything, but eventually you come to a tent on the outskirts of the city. Inside sits an ancient woman, body frozen solid save for her head. Stringy white hair hangs down, becoming ice past her neck.
"Absolute Zero? No no, not yet. I'm not yet worthy of it," she says to your question.
"Ah, you do know of it!" Bubbles smiles sweetly, hands clapped together. "Wonderful! Could you tell us more about it?"
"Even knowing how one becomes worthy of it would be educational for us," Afina seconds. After all, it wasn't so much the Gasping Tomb itself that helped Afina in Smoke, it was the concepts she learned from its guardian.
"Oh yes, please tell us," Bubbles smiles, meeting the woman's eyes. "We really do want to know ever so much."
Using temptation: charm.
> roll 1d20+12 Will
<Kobot> Kotono rolled 1d20+12 Will --> [ 1d20=16 ]{28}
DC is 29, so she succeeds. 18/20 temptation points left for the encounter.
"Only those of Ice are allowed. You must become completely of Ice. Until every bone is sub zero and your blood is frozen in your veins, you are not worthy of it." The woman replies, "I struggle with the final step, freezing my mind and soul forever. My body is ice but that is not enough." The woman says back.
"Oh, you poor thing," Bubbles murmurs, "Is there anything we can do to help?"
"Yes. I need more cold. I need more Ice." She answers as she stays still, body iced over. "I am not yet there, I have not found the true secrets of Ice and made them my soul."
"Cold we can provide," Afina says, casting control temperature and causing the area around her to plummet drastically in temperature beyond even the usual deadly chill of Ice.
Control temperature drops 4 bands from whatever the current temperature is. Going by the table in Frostburn each band is worth about 30F, although the para-elemental plane of Ice is likely on the lowest band of unearthly cold already. The spell doesn't say it's restricted by that though.As the temperature plummets she considers what she's been told. Once more it seems like she's run into a paradox of the para-elemental planes...
She's drawing conclusions but we'll see how the gift of cold is received before she goes anywhere with them.
Afina: 263+17/263 (-2 con), glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), control temperature (CL 24)
AC 87, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/10/9/9/9/9/8/7/7/6/5
It's colder but there's no mechanical difference. Past that level of cold you get into planar traits and the like.
The woman's head freezes solid and...
> roll 1d20+6
<Kobot> Kotono rolled 1d20+6 --> [ 1d20=3 ]{9}
...she goes still, frozen solid. There's no immediate movement from her. Just as you're about to react, her body shatters. The ice chunks move and reform, a small ice para elemental forming. It looks around slowly, "Cold. Must find cold." It says, before becoming a blizzard that briefly blinds you, before it moves out of the tent and into the snowstorm that engulfs all of Refuge.
Oh dear.
"I think I killed her," Afina says, surprised.
It was what she asked for, though. Could it be this is just a further step for her that will ultimately take her to Absolute Zero in a new form as she desired? Or is it a mark of failure that her existence was ended and a new perhaps better one takes its place, like the smoke para-elementals that died around the Gasping Tomb?
"No," Mirajane says as the new born elemental goes, "It was what was meant to be. She got her wish, even if she was not strong enough to get it in precisely the form she desired."
"I suppose so. However she was wise enough to tell me what I needed to hear," Afina says, explaining her realisation to her companions for the sake of being sociable. "Water and Air are elements that embody movement. Water constantly flows, changes its shape to ever fit its surroundings. And Air is the epitome of freedom, unfettered and blowing wherever it pleases. And there lies the paradox of combining them to form Ice, an element even more static than Earth. The Earth shifts and groans, earthquakes can be shocking in their violence... but Ice, so long as the cold is maintained is still. At most it simply grows as rime builds upon rime."
So, now that she's gained this understanding of how the elements mesh, it's time to put it into practice just as she did in Smoke. "I'm going to try altering my equilibrium to explore this. If I don't respond after an hour try getting my attention," she asks, allowing some time since that stillness may take a while to explore. So, releasing the hold she has over her internal elements, she pulls Earth and Fire back while allowing Water and Air the freedom that they crave... a freedom that taken together will only solidify both.
Make a Charisma check.
[18:39] <@Ebiris> roll 1d20+15
[18:39] <Kobot> Ebiris rolled 1d20+15 --> [ 1d20=3 ]{18}
You drift in stillness, feeling water and air flow within you. You are lost in the sensations, like a mostly forgotten dream until it all ends by Bubbles shaking you shoulder. "It's been over an hour," she says, "Are you well?"
"Yes... yes," Afina blinks, reasserting her typical hold over her elements. There wasn't any of the sense of harmony or completion she felt back on Smoke. "I think there's still something I'm missing, not quite there yet." Dismissing her control temperature spell she flutters into the air, "Lets try seeing if we can find any other leads?"
Afina: 263+17/263 (-2 con), glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 87, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/10/9/9/9/9/8/7/7/6/5
GIing again or...?
Yeah, same routine as before. I'll aid.
[19:01] <@Ebiris> roll 1d20+15 aiding
[19:01] <Kobot> Ebiris rolled 1d20+15 aiding --> [ 1d20=9 ]{24}
> roll 1d20+7 Mirajane aids
<Kobot> Kotono rolled 1d20+7 Mirajane aids --> [ 1d20=12 ]{19}
> roll 1d20+44 (+4 aiding, +6 temptation 17/20 left for encounter)
<Kobot> Kotono rolled 1d20+44 (+4 aiding, +6 temptation 17/20 left for encounter) --> [ 1d20=10 ]{54}
All of you ask around some more. There's no luck right away, but eventually you get another lead. Refuge has a great underground lake, only partly frozen and that serves as the town's water supply. You hear from various people that an old sage lives on one the ice islands that floats there, an ancient being that has studied Ice for as long as Refuge has existed.
"That sounds like a worthwhile lead to me," Afina says, seeing if they can get directions underground before venturing in that direction.
That's the easy part. There's several buildings that are just shells for paths into the ice. You go in one and go down it, stairs of carved, slippery ice. Bubbles goes gingerly, carefully - and Mirajane often reaches out at the right time, steadying her. "Careful," Mirajane murmurs, "These are meant for people used to walking on ice."
"My thanks," Bubbles murmurs.
Afina is quite glad she doesn't have to worry about that by just flying everywhere. It would do her graceful reputation no good at all to be seen slipping and sliding everywhere.
The bottom opens out to a lake, big enough that you can't see the ends of it from your position. The walls glow with an icy white light, enough to see by. A steady stream of people gather buckets of freezing cold water and head back up other sets of stairs, and guards are scattered all about.
"Seems you might have to get your furs wet after all that, Bubbles," Afina says apologetically as they reach the edge of the lake. "Unless you'd rather be carried by Mirajane?"
"Nonsense," A brief flare of magic later and she walks on the air, as if casually strolling. "You gave me this, did you forget?"
Air walking SLA used.
[spoiler]
Mirajane
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5)
Bonuses:
Negative Conditions:
Resources Used:
Bubbles
HP: 223/223
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Air Elemental (CL-, see below), Air Walk (CL23)
Bonuses:
Negative Conditions:
Resources Used:
+1 natural armour, immune to disease and cold, +4 saves vs poison, +2 dex/con/int/wis/cha, and the following 1/day SLAs: obscuring mist, wind wall, gaseous form,, control winds, control weather, elemental swarm, and plane shift
---
Spell-like abilities
Always active-detect evil, discern lies, true seeing. At will-blade barrier, consecrate, dispel evil, flame strike, greater dispel magic, holy aura, holy smite, holy word, remove curse, remove disease, remove fear. 1/day-heal, vision. Caster level 23rd. The save DCs are 17 + spell level.
Mirajane casts as a 23rd level favored soul with access to the oracle domain. The save DCs are 17 + spell level.
0: AmanuensisSC, Create Water, Detect Magic, Detect Poison, Light, Mage Hand, Mending, Purify Food and Drink, Summon Holy SymbolCC
1: Conviction, Divine Favor, Ray of HopeBoED, Shield of Faith, SignSC, Twilight LuckBoED
2: Close WoundsSC, Divine InsightSC, Eagle's Splendor, Hold Person, Lesser Restoration, Lore of the GodsCC
3: Cure Serious Wounds, Fell the Greatest FoeSC, GraceSC, Prayer, RefreshmentBoED, Speak with Dead
4: Assay Spell ResistanceSC, Dimensional Anchor, Freedom of Movement, Greater Magic Weapon, Moon BoltSC, Stars of ArvandorBoED
5: Crown of FlameBoED, Greater Command, Greater Vigor, Mass Cure Light Wounds, Righteous Might, Sacred GuardianBoED
6: Antilife Shell, Bolt of GlorySC, Harm, Heal, Lucent LanceSC Stone BodySC
7: Blood to WaterSC, Fortunate FateSC, Greater Plane ShiftSC, Greater Scrying, Planar BubbleSC, Radiant AssaultSC
8: Earthquake, Greater Planar AllySC, Lion's RoarSC, Mass Death WardSC, Righteous HaloHome
9: Gate, Mass Heal, Miracle, Sublime RevelryBoED
10: Celestial ValorHome, Mass Freedom of MovementHome, Mirajane's Revelationx2Home, Summon Monster XHome
Mirajane casts as a 22nd level sentinel with access to the oracle domain. The save DCs are 17 + spell level.
1: Blessx2, Divine Favorx3
2: Lesser Restorationx5
3: Righteous Furyx5
4: Break Enchantment, Cure Serious Wounds, Freedom of Movement, Neutralize Poison
5: Cure Critical Woundsx2
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 23rdlevel druid.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[2/day]10: Energy Immunity, Mass Healx2
[/quote]
"I often forget about magic that's left superfluous from having wings," Afina admits unashamedly, continuing to keep pace with Bubbles and Mirajane as they start to fly or airwalk over the frigid waters. Though yes, now she thinks about it there is that, as well as the ability to turn into a free-floating cloud as options too.
"Isn't that something of a failing?" Mirajane asks quietly, "You're part air, you should be fully aware of Air's capabilities."
"You're right, I should," Afina agrees. "You never know when I might be denied the use of my wings."
Like this, all of you fly out over the lake. Amid the bitter cold, you see it's vastly large, no far shore in sight. But there's little islands dotted here and there, ice floes littering the surface of the lake. As you fly about...
Spot check, but the DC's easy enough that you won't fail it under any circumstances.
...you see one has a cave dug into it, leader deeper within. It's the first island you see with much of any sign of anything unusual.
"That's a likely prospect," Afina says, veering downwards to investigate the ice cave.
"There we go," Mirajane agrees, the three heading on down. As you land and approach the cave, you can see there's carvings at the entrance of the cave, engraved onto the ground.
What languages do you speak, Afina?
Common, Sylvan, Elven, Gnome, Auran, Aquan, Infernal, Ignan, Terran, Celestial, Abyssal, High Maridi
The runes are a mix of aura and aquan. It's a warning: Those who come with ill intentions shall freeze forevermore.
"A warning and a curse," Mirajane says, "Let's not anger those within."
"We're here to learn and understand, what could be more noble?" Afina says, having no real desire to get into any fights on her para-elemental pilgrimages. Unless she encounters a devil, then all bets are off.
"Helping the fashion around here," Bubbles comments, "Too many all concealing furs. Some darling and a little leg would go a long way for everyone here."
"It's probably because most here aren't actual natives. In places with those that better embody cold you'll probably see more revealing attire since they won't need to bundle up against it," Afina muses as they descend. "Auril's realm was quite like that."
"Oh really?" Bubbles ask as you go in. It's a short walk ahead, a hollowed out space. There's a bed of straw and little else here, save for a passage heading further inward and down rather sharply, stairs carved out of the ice. Standing near there is a medium sized ice para elemental, glowing-blue gaze on you.
"What is your purpose, visitors?"
[spoiler]
Mirajane
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5)
Bonuses:
Negative Conditions:
Resources Used:
Bubbles
HP: 223/223
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Air Elemental (CL-, see below), Air Walk (CL23)
Bonuses:
Negative Conditions:
Resources Used:
+1 natural armour, immune to disease and cold, +4 saves vs poison, +2 dex/con/int/wis/cha, and the following 1/day SLAs: obscuring mist, wind wall, gaseous form,, control winds, control weather, elemental swarm, and plane shift
---
Spell-like abilities
Always active-detect evil, discern lies, true seeing. At will-blade barrier, consecrate, dispel evil, flame strike, greater dispel magic, holy aura, holy smite, holy word, remove curse, remove disease, remove fear. 1/day-heal, vision. Caster level 23rd. The save DCs are 17 + spell level.
Mirajane casts as a 23rd level favored soul with access to the oracle domain. The save DCs are 17 + spell level.
0: AmanuensisSC, Create Water, Detect Magic, Detect Poison, Light, Mage Hand, Mending, Purify Food and Drink, Summon Holy SymbolCC
1: Conviction, Divine Favor, Ray of HopeBoED, Shield of Faith, SignSC, Twilight LuckBoED
2: Close WoundsSC, Divine InsightSC, Eagle's Splendor, Hold Person, Lesser Restoration, Lore of the GodsCC
3: Cure Serious Wounds, Fell the Greatest FoeSC, GraceSC, Prayer, RefreshmentBoED, Speak with Dead
4: Assay Spell ResistanceSC, Dimensional Anchor, Freedom of Movement, Greater Magic Weapon, Moon BoltSC, Stars of ArvandorBoED
5: Crown of FlameBoED, Greater Command, Greater Vigor, Mass Cure Light Wounds, Righteous Might, Sacred GuardianBoED
6: Antilife Shell, Bolt of GlorySC, Harm, Heal, Lucent LanceSC Stone BodySC
7: Blood to WaterSC, Fortunate FateSC, Greater Plane ShiftSC, Greater Scrying, Planar BubbleSC, Radiant AssaultSC
8: Earthquake, Greater Planar AllySC, Lion's RoarSC, Mass Death WardSC, Righteous HaloHome
9: Gate, Mass Heal, Miracle, Sublime RevelryBoED
10: Celestial ValorHome, Mass Freedom of MovementHome, Mirajane's Revelationx2Home, Summon Monster XHome
Mirajane casts as a 22nd level sentinel with access to the oracle domain. The save DCs are 17 + spell level.
1: Blessx2, Divine Favorx3
2: Lesser Restorationx5
3: Righteous Furyx5
4: Break Enchantment, Cure Serious Wounds, Freedom of Movement, Neutralize Poison
5: Cure Critical Woundsx2
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 23rdlevel druid.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[2/day]10: Energy Immunity, Mass Healx2
[/quote]
[/quote]
"We wish to learn of Ice," Afina answers, coming to a stop and landing before the para-elemental. "My name is Afina Devilsbane. I have heard of a place known as Absolute Zero, the nadir of Ice. We seek it so that I can better my understanding of the elements."
"You seek the sage," The elemental's voice is flat, emotionless. "He is below."
"Then we will pay him a visit," she nods, taking off once more and flying past the para-elemental towards the downwards passage.
Down you go. This ends in a claustrophobic cavern barely big enough for the three of you and the fourth. Here sits an old man - maybe human, maybe half elven? He looks completely humanoid, his face aged and weathered, no hair left. Yet below the neck he is in his prime, all muscles and sculpted body. He wears clothes of ice, which are transparent. His left leg below the knee is solid white ice instead of flesh, connecting to his knee perfectly.
As Bubble's eyes flit downward, the old man looks you in the eye. "Afina Devilsbane," he greets you in aquan, then switches t auran, "The elemental planes whisper your name."
Afina likewise has a brief moment where her eyes tilt downwards before she masters herself and meets his gaze. "They have had a profound effect on me," she agrees in Auran, switching to Aquan after. "But I have neglected the para-elemental planes until recently. It is a defect I am trying to remedy."
Mirajane does not, her eyes staying level the entire time.
"The motionless winds whisper of you," Auran this time as he goes on, "The still waters whisper of you." Aquan now.
The in plain Common, "All the planes whisper of Aurora and Medi's legacy. Will there be an answer now?" he asks, and goes on before you can reply, "What wisdom do you seek here?"
"Absolute Zero," Afina answers in aquan, switching next to auran. "It's less the physical place that I seek, more the understanding of what it takes to find." She returns to aquan once more. "The journey will enlighten more than the destination."
"It is a journey that is not simple," The sage warns, "You may die. Do you accept that?" He looks to each of you in turn.
Mirajane nods. "I do, if Afina will have me."
Bubbles laughs a bit, "Hardly, I won't die yet. I have no plans of dying here in any case, Yggdrasil isn't ready for me. Can you imagine all the fashion disasters there? I'd spend ages fixing that."
"I'm willing to countenance risk, but there is no outcome where I will accept my death, or the death of those in my care," Afina responds firmly. If she was willing to accept death it would have happened in Magmasoul.
"There is risk and you may die," The sage agrees, "If that is an unacceptable risk to you, leave."
"I will remain and listen," Afina says. Risk she can handle, she does it all the time after all.
"You must head into the wilds of Ice. It matters not where, so long as no civilization is nearby. You must do so shorn of anything - gear, magical items, weapons and even clothes. Only the power you have and what magic you can weave around yourself will do. If you cannot do this and survive Ice's touch, you are not worthy. In those wilds, there is a ritual to complete, I will tell you more of it soon. This will open a passage to Absolute Zero. You will have to satisfy many guardians, overcome trials and find your way to it."
A pause and then, "Know this. I know of your enmity with Hell. There are gelugons there, as they are of ice and serve Mephistopheles, who is of a heart so cold as to be worthy of Absolute Zero. Some are mere pilgrims attempting what you are, others are guardians."
"Would harming the guardians violate any taboo?" Afina asks. She still holds out a little hope that Mephistopheles servants will bring her Mala's head one day, but it's unlikely. "And if so how do I know them from the pilgrims?"
"No, but many are strong. Choose wisely." Is your answer.
"Understood," Afina nods, really it'll depend how easily provoked she feels whenever she meets one. "The ritual, then?"
"The three of you must construct an altar of ice, four feet tall and with a flat top. The three of you must dance around it and chant praises to Ice and cold. The words are not important, so long as they praise cold, though it will work fatest if all of you chant in aquan and auran. You will know your success when a passage to Absolute Zero rises up before you."
Mirajane nods, "I understand. Does the skill of the dancing matter?"
"No, but it will be faster with skilled dancers. The capering of feet and chanting are not truly important." The sage replies.
Bubbles frowns throughout this, though she stays quiet otherwise, save for glancing at you once.
"Thank you," Afina says, "Your wisdom will be put to good use. We will return to Aurora and prepare for our pilgrimage," she flies back outside rather than opening a gate right there, since that feels rude. And once they're above the island she says to Bubbles, "I won't be able to maintain your air elemental form without Afame." Although the idea is to improve Afame through these trials, she assumes once she makes the correct realisations and returns to Aurora she can pass any improvements onto the sword at that point. "If this lasts more than a day will your magic suffice for enduring the cold?"
Bubbles crosses her arms, "I can cast and recast energy immunity. Though what a scandal! Afina, do you really want to wander around here naked for anyone to see. There are a few fashion statements you can make that way, and they're either protest or not good. Plus those guardians seeing us like that! Dearie, it's a complete disaster."
Mirajane shrugs, "Mother's reaction to this idea will be...certainly worth seeing, if nothing else. If I tell her before we go. I have no problems with going."
"I don't think body-paint or tattoos are proscribed against, you can try those?" Afina suggests to Bubbles, eyeing her thoughtfully. Most nymphs are quite happy being nude, but she herself shares Bubbles' fondness for fashion even if she doesn't greatly care about exposing herself. It's just nice to wear nice things. "As for Jaela... well yes, we'll see what she says?" At least they're not going after demon abominations or anything.
"Perhaps, but if I'm naked in front of someone, I'm either bathing or about to get frisky," Bubbles says, "This is dreadfully awkward, just like that time with that aggravating portal. I lost tens of thousands of gold worth of fancy clothes and magical items from it."
"I've heard of portals like that. Awful things," Afina says, making a much nicer portal as she casts Gate to take them back to Elysium and Aurora. "What about shapechanging? Do you know any spells that would let you take an animal or elemental form for an extended period so you don't have to show off your own assets?"
Afina: 263+17/263 (-2 con), glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), control temperature (CL 24)
AC 87, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/10/9/9/9/9/8/7/6/6/5
"Never had that knack," Bubbles admits, "Plus you can't spellcast in them, which is problematic. Sweetheart," she turns to you, "If it was anyone else, I'd say no. But since it's you," she smiles a bit, "I'll go if you need me to, but I wouldn't mind you finding someone else willing to take my place. Your choice."
"I'd rather you were happier about getting naked with me, but I can't blame you for not wanting to give devils a peek," Afina says, smiling as she tries some light-hearted flirtatious banter. "I'll see if I can find someone else, if not Mirajane and I will manage." Barring objections from Jaela anyway.
Bubbles smiles at that, "Well, if you want me to be happy naked with you-"
At this point Mirajane reddens just a tiny bit and looks away.
"-we can go visit my quarters." With a coy smile, she offers her hand out.
"Forward," Mirajane notes dryly, despite her blush.
Hey that worked pretty well! Crystal would surely be proud, even if Bubbles is bigger than her tastes usually dictate she does feel a bit more open-minded towards such things lately. "You can warm me up when I come back from Ice, then," she says, seeing no reason to throw away such a good opportunity when it's presented. "Until then Mirajane and I better check in with her mother and see if we can find an alternate third."
"Such confidence, not a stutter!" Bubbles giggles into her hand, "You may just be worthy. We'll find out after Ice," she sashays off.
Mirajane turns to you, "I see." is all she says, quite innocently.
"I'm allowed a life outside of crafting items and killing devils," Afina says to Mirajane after Bubbles departs. "Although I am out of practice, that has rather consumed all my attention for a long time."
"It's hardly assured," Mirajane murmurs, "She's testing you. I'd suggest bringing her something back that impresses her, or going out of your way to protect her if she comes with you."
It sounded pretty sure to her, but then she's not the best with subtext. Maybe there's someone out there that considers Afina a catch worth being tested to get the time of day from. "Well, she's close to my type so maybe I'll make the effort," she says. "Thanks for the advice. Now, Elena?" she calls forth the helpful ghost-girl. "Is Jaela around?"
"That and maybe you should consider a relationship before jumping ot that," Mirajane points out, "Pleasures of the flesh tempt, but love is eternal."
Meanwhile, Elena appears, "Not right now, she left with Hanna on a personal trip. Do you want me to have Tepen send her a message?"
"Not right away, we won't want to leave until tomorrow," Afina says, since she needs to wait for the blessing of Air to leave Bubbles and she wants to be in top shape. "If she comes back let her know I'm looking for her, please?"
"Love isn't for me, lets just leave it at that," she tells Mirajane. Honestly can't a pixie just enjoy a nice tumble now and then?
Mirajane lets it go at that. "So..."
Who are you looking to take with you?
Ebony's immune to cold, I'll invite her along with Mirajane assuming parental approval is given.
Ebony's found in Cresea's eatery. She's sipping a cup of tea, watching people go out beyond the eatery to the various shops. You can spy Adrian and Misalea walking arm in arm, currently looking at the front window of Blazing Fashions. Finnegan and Cresiel are a few tables away, having a quiet conversation. From a few snippets you catch, it seems to be about devil-fighting strategies. Finnegan's advocating overwhelming them, while Cresiel's talking about more measured approaches to steadily overwhelm them.
Ebony sips her tea as you approach, Mirajane off at the moment as you await word from Jaela. "Afina," she greets. "Pleasant day?"
Afina agrees with Cresiel, but some are more suited to overwhelming assault. "Hello Ebony," she returns the greeting, taking a seat. "I find myself requiring company for a pilgrimage into Ice, one which you meet the requirements for by being immune to cold. Although now that I'm here I just realised a problem, given your past and the fact that the place I'm aiming for has guardians linked to Mephistopheles. You might be too great a prize to overcome their loyalties to Cryonax, now that I think on it."
"Perhaps," Ebony confesses, "My apostasy was noted by Hell and I am in their bad graces. Should they get the chance, I would be taken to Mephisto without question." A sip of tea, "Though I am not nearly so pursued and persecuted as Antenora of Sylica. Mortal worshipers defect, it is...understood, if not accepted. For a devil to defect is a crime far greater in Hell's eyes."
"Since the ritual involves travelling through Ice bereft of equipment and clothes, it seems an unconscionable risk to invite you," Afina says as she considers things. "Lacking typical defences and weapons, the temptation would surely prove too much to try and capture you. I'm sorry for disturbing you Ebony, I should have considered the risks better in advance," she says, standing up once more.
"I confess, running around Ice naked and around devils is not my idea of a good time," Ebony remarks dryly, "Pardon the question, but why precisely are you doing that?"
"I'd be there too!" Afina says with a little grin, since it worked well with Bubbles. "But I'm hoping there'll be more guardians than just devils, they were only noted since my emnity with them is famous," she explains further. "The reason is to learn more about the para-elemental planes to broaden my understanding of my own elemental nature. I had a good experience when I went to Smoke with Simmer earlier, though it didn't end up as involved as this looks to be."
Ebony merely gives you a mildly amused look at your play, not directly commenting on it. Instead she drinks more tea and says, "I assume the loss of gear and clothing is mandatory? If not I would be interested, but I'm not willing to lightly risk being captured and taken to Mephistopheles."
"It is I'm afraid. I'll see if I can find someone able to endure the cold that won't be put in such brazen danger for accompanying me," Afina says. "Sorry for disturbing your tea," she flutters off, now to search out... Hanna? She'd be with Jaela though wouldn't she? Well she'll wait a while and see if they turn up, could make it a family outing.
Lemme pause you briefly pending Jaela.
Soon enough Hanna and Jaela return. A bit of Elena-ing gets them to head on over to Afina's quarters, where all of you meet. "You need us?" Hanna asks, no sign of injury from her previous sparring with Jaela and the others.
"I do, thanks for coming," Afina says, greeting them. "I'm doing something of a pilgrimage to places of power on the para-elemental planes to better understand and empower my own elemental nature," she prefaces, "Before the business with Yggdrasil I'd went to Smoke with Simmer which was productive, and now that we have time I intend to visit Ice. This will involve carrying out a journey into the wilds of Ice, bereft of equipment or even clothing, in pursuit of a place of power called Absolute Zero. Since people able to endure the cold are in short supply around here I'd like to invite you and Mirajane," she addresses the invitation towards Hanna. "But it will be dangerous, so for Mirajane's sake we'd also need to clear it with her mother," she then redirects her attention to Jaela.
Jaela looks rather dubious, but she shrugs. "I trust you to keep Mirajane safe," she tells Afina, before turning towards Mirajane. "Remember the light trick? Just use it for clothes. Going around naked tends to send a message."
She tilts her head, returning her attention to Afina. "I could come too," Jaela notes. "I know a spell or two that'll keep me safe."
It really is a family outing! "If you're willing certainly," she nods to Jaela. "The stronger a force we present the better. There are going to be devils there, gelugons loyal to Mephistopheles who's well regarded on Ice. I haven't decided whether I'll want to kill everyone we meet, but having more numbers to keep them from provoking us would probably help."
"Yes, mother," Mirajane demurs, saying no more.
"I'll go," Hanna says, "A devil daring to look at me like that just gives me another reason to smite them, so it works out wonderfully. I'll need to prepare spells that don't rely on a divine focus, though, and that may take some time."
"I want to wait till tomorrow to recover strength from the preparatory run I made earlier, so that's fine," Afina agrees.
"I'm good with that," Jaela agrees. She wonders if she should ask for help with that ultroloth Tannin had dug up, but it's probably premature right now. "I'll even do my best to not use Miracle the entire time," she tells her mother with a grin.
Jaela snaps her fingers, then, and a wooden replica of her regular holy symbol appears hovering in the air above her hand. "Or, you know, you could just do this. I can teach you the spell, it's super easy~"
"I'm so used to not using that spell," Hanna admits, "Though would that violate the terms of the ordeal, Afina?"
"No, only the power you have and the magic you can weave around yourself are permitted," Afina says. "Conjured items fall into that category."
"So you'll be conjuring clothes for yourself, or would that go back into violating it?" Hanna asks.
"I don't know any spells for conjuring clothes so it's moot anyway," Afina says. "Honestly I probably wouldn't though. Having nothing to protect your bare skin from the elements seems to have a symbolic value for this sort of thing. Could cover yourself in snow to hide the essentials though, that would probably be fine."
Hanna shrugs, "I honestly don't care. If they leer, it's an opening to end them." Her smile is anything but nice. "If they have the courage to do that and stand against me, more power to them...for as long as they can appreciate it, which won't be long."
"What big words for someone who took a dirt nap just an hour ago," Jaela says with a teasing grin.
"Please, I knew well you were fully prepared while I hadn't bothered," Hanna retorts, "Plus if I was serious, I'd have used magic and not stood there and let you beat me while you were in your counter stance."
"You chose the terms as melee only! And then hit me before I got my spear out!"
"Not my fault you're slow," Hanna grins, "Besides, throwing magic around is too serious for a duel. Your brother's not the most magically inclined type anyway."
Afina takes a seat, since this might last a while.
"Ahem," Mirajane clears her throat, "Mother, Grandmother, would you two please stop acting less mature than I am?" The granddaughter should not be the mature one."
"Oh, you went to meet your brother?" Afina offers a subject change since Mirajane's trying to derail the argument. "Do you think he'll like Canderella?"
"Mirajane, your granny is a cheating cheater who cheats. It's very important for her to understand this properly," Jaela tells her daughter, before asking Afina quietly, "I'm not slow, am I?"
At the question, she grins anew. "I think so! I think he'll like her a lot."
"Not by most standards," Afina gives the diplomatic answer because everyone is slow to her. "You come ahead quite favourably amongst most people I know, in fact."
"And that's good. Canderella is very likeable of course, but so long as he's not the sort to judge."
Jaela pumps her fist happily. "So speaking of my brother, he's gonna be coming over and I think he's gonna join. I asked him pretty directly and he didn't have nothing better to do so it'd work out. I also think he'd really hit it off with the Master, plus Baleruk was impressed by the way he got his snout smashed in a couple times in the spar. And Mirajane, he asked about you a lot! I think he wants to train your skills up, so look forward to that!"
"Oh good." Mirajane smiles at that, the conversation moving along.
Okay, y'all ready to move along? I'm going to need some time to prep up gearless versions of Hanna and Mirajane, so we'll pause this one here for the day. Have yours ready, including modified spells per day due to lower ability scores.
Gearless Afina stats for reference.
Small Outsider (Fire, Water, Earth, Air)
HP: 215
Initiative: +24
Speed: 60 (swim 60, fly 90, good)
AC: 68 (+1 size, +9 dex, +12 charisma, +6 wisdom, +7 natural armour, +3 dodge, +20 armour) touch 31, flat-footed 38 (+5 dodge when moving 20 feet)
Base attack/CMB/CMD: +20/+24(+30 for light weapons)/63
Attack: Unarmed +34 (1d4+5 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Full attack: Unarmed +34/+29/+24 (1d4+5 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Space/Reach: 5/5
Special Attacks: Unarmed Strike (1d4), Sudden Strike (+1d6), Skirmish (+3d6 +3AC), Swift Surge (+2d6), Innervated Speed, Burning Touch (1d6, DC 37), Flame Savant, Burning Focus, Burning Penetration +4
Special Abilities: Low-light Vision, Damage Reduction 10/cold iron, Spell Resistance 39, Greater Invisibility, Immunity to Fire, Water, Earth, Cold, and Disease, Darkvision 60, Spell Shield, AC Bonus (charisma), AC Bonus (wisdom), Trapfinding, Ki Power (+2 will), Battle Fortitude +2, Uncanny Dodge, Fast Movement +20, Trackless Step, Evasion, Flawless Stride, Camouflage, Swift Surge (+2 attack/AC/reflex, +30 speed), Blurred Alacrity (50%), Sudden Casting, Arcane Reflexes, Evasive Celerity (50%), Fortified Hustle, Diligent Rapidity, Flaming Soul, Blindsense 30
Saves: Fort: +17 (+21 vs poison), Ref: +29, Will: +25
Abilities: STR 17, DEX 28, CON 23, INT 26, WIS 22, CHA 34
Skills: Concentration +33, Craft (Weapons) +35, Craft (Armour) +35, Craft (Sculpting) +35, Escape Artist +36, Hide +40, Knowledge (Arcana) +35, Knowledge (Nature) +37, Knowledge (Planes) +35, Listen +35, Move Silently +36, Perform (Dance) +24, Search +37, Spellcraft +37, Spot +35, Survival +33, Swim +25, Tumble +39
Feats: Dodge(B), Weapon Finesse(B), Eschew Materials(B), Spring Attack(B), Bounding Assault(B), Anarchic Bloodline(B), Weapon Focus (Short Sword)(B), Weapon Focus (Longbow)B), Mobility, Searing Spell, Energy Substitution (Fire)(Sorc5), Arcane Strike, Craft Magic Arms & Armour, Close Quarters Fighting, Rapid Metamagic, Improved Skirmish(Scout4), Craft Wondrous Item(Sorc10), Craft Construct, Darkstalker(Scout8)
Epic Feats: Epic Crafting, Epic Spell Capacity
Languages: Common, Sylvan, Elven, Gnome, Auran, Aquan, Infernal, Ignan, Terran, Celestial, Abyssal, High Maridi
Spells: 6/9/9/9/9/8/8/8/8/8/6/4
Gearless Jaela for reference!
Hit Dice 401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7] (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 23 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste]
BAB/CMB/CMD: +22/+27/49
Nonmasterwork Spear Attack: +30 = +22bab+5str+1weapon focus+2melee weapon mastery
Nonmasterwork Spear Damage = +20 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion, GMW, Haste not included]
Special Attacks: *Turn Undead (Su) 17/day for 13d6 Will DC36 [10+half CL+Cha mod; Holy Symbol], *Smite Evil 6/day for +14 to hit/+30 damage on a charge [1/day racial Smite Evil +0 to hit/+24 damage, +0 to hit/+72 damage on a charge], Channel Spell (Su), Lunging Impalement (Ex), Goad (Ex) Will DC35, Counterspell (1d20+20 greater dispel, *1d20+24 chain dispel/superb dispel, immediate), 2d6 damage to evil outsiders within 60ft (Celestial Brilliance), 4 AoOs per round.
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Special Qualities: Aura of Good (Ex), Aura of Chaos (Ex), Divine Grace (Su), Lay on Hands (Su) 45hp, Blindsight 60ft, Darkvision 60ft, Aura of Resolve (Su), Divine Health (Ex), Holy Warrior/ACF [CC p49], Charging Smite/ACF [PHB2], Aura (Ex), Divine Bulwark (Su), Pool of Healing/ACF (Su) 216hp, Fist of the Gods (Su), Rapid Spontaneous Casting/War Domain (Ex), Armor Mastery/Light (Ex), Improved Goad (Ex), Holy Warrior (Su), War Caster (Ex), Superior Flight (Ex), Armored Defense (Ex), Armored Evasion (Ex), Shield Ally (Ex).
SLAs: Bless (Sp) 1/day, Detect Evil (Sp) at will, Protection from Evil (Sp) 3/day, Aid (Sp) 1/day, Cure Serious Wounds (Sp) 1/day, Daylight (Su) at will, Remove Disease (Sp) 1/day, Neutralize Poison (Sp) 1/day, Holy Smite (Sp) 1/day, Discern Lies (Sp) at will, Hallow (Sp) 1/day, Dispel Evil (Sp) 1/day, Holy Word (Sp) 1/day, Holy Aura (Sp) 3/day, Mass Charm Monster (Sp) 1/day, Summon Monster IX 1/day (celestials only), Resurrection 1/day [CL24].
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save]
Abilities: STR 20 (+5), DEX 17 (+3), CON 22 (+6), INT 18 (+4), WIS 23 (+6), CHA 29 (+9) no gear/CHA 25 (+7) antimagic]
Languages: Common, Celestial, Elven, Infernal, Sylvan
*Skills: Bluff (5) +11, Concentration (16) +25, Craft/Painting (2) +6, Diplomacy (26) +45 [+2 with elves], Gather Information (12) +25, Heal (1) +10, Intimidate (23) +38, Knowledge/Arcana (26) +32, Knowledge/Dungeoneering (5) +12, Knowledge/History (7) +14, Knowledge/Nature (5) +14, Knowledge/Nobility&Royalty (5) +12, Knowledge/Religion (26) +35, Knowledge/The Planes (26) +35, Listen (0) +11, Sense Motive (13) +22, Sleight of Hand (1) +6, Spellcraft (26) +35, Spot (0) +13, Survival (15) +24 [+2 when on other planes, +2 when underground], Tumble (5) +11
Feats: *Initiate of Angharradh, Divine Defiance (lvl3), Weapon Focus/Spear (B, FS3/lvl3), Goad (lvl6), Power Attack (B, Pal4/lvl8), Divine Might (B, Pal4/lvl8), Quicken Spell (lvl9), Improved Initiative (B, SS1/lvl11), Weapon Specialization/Spear (B, FS12/lvl12), Easy Metamagic/Quicken Spell (lvl12), Holy Warrior (lvl15, CC p60), Combat Reflexes (B, OC1/lvl15), Jaela's Gambit (B, OC1/lvl15, PHB2 p82), Melee Weapon Mastery/Piercing (B, OC1/lvl15, PHB2 p82), Weapon Focus/Ray (B, War domain granted power, OC1/lvl15), Anarchic Bloodline (B, Renbuu, lvl15), Diehard (B, OC2/lvl16), Knowledge Devotion (B, FS17), Rapid Metamagic (lvl18).
Epic Feats: Specialized Metamagic/Quicken (lvl21), Persistent Divine Might (B, EFS23/lvl23), Epic Spell Capacity (lvl24).
Domains: Water, Time, Magic, Renewal, Travel, War, Knowledge, Protection
Spells~ (http://www.soulriders.net/forum/index.php/topic,101754.msg1023582.html#msg1023582)
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Favored Soul slots left, 01-11: 9/6/8/6/8/7/7/6/7/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell DC: 19 + spell level
SLA DC: 19 + spell-like ability level
Gearless Hanna for reference.
Hanna, Champion of Gwynharwyf
Planetar 23//Barbarian 7/Champion of Gwynharwyf 13/Wonderworker 3
Size/Type: Large Outsider (Chaotic, Good)
Hit Dice: 20d12+3d8+135+23 (285 hp)
Initiative: +9
Speed: 40ft, fly 90ft (good)
Armor Class: 33 (-1 size, +5 dex, +19 natural) (+4 deflection vs evil)
Base Attack/CMB/CMD: +23/+29/41
Attack: Slam+30 (2d8+12)
Full Attack: 2 slams+30 (2d8+12)
Space/Reach: 10ft/10ft
Special Attacks: Spell-like abilities, spells, mighty rage 5/day, smite evil 6/day, fearsome fury.
Special Qualities: Change shape, damage reduction 15/epic and evil, damage reduction 7/-, darkvision 120ft, low-light vision, immunity to acid, cold, charm, compulsion, petrification and poison, protective aura, regeneration 11, resistance to electricity 30, resistance to fire 20, spell resistance 37 (+4 vs evil), tongues, improved uncanny dodge, dashing step, detect evil, divine grace, furious casting, tireless rage.
Saves: Fort +26, Ref +28, Will +31 (+2 vs enchantment, +4 resist vs evil)
Abilities: Str 26, Dex 20, Con 20, Int 22, Wis 24, Cha 22
Skills: Climb+34, Concentration+34, Craft(Alchemy)+32, Craft(Stars)+32, Diplomacy+32, Handle Animal+32, Intimidate+32, Knowledge(local: court of stars)+32, Knowledge(nobility and royalty)+32, Knowledge(planes)+32, Knowledge(religion)+32, Listen+33, Sense Motive+33, Spellcraft+32, Spot+33, Survival+33, Swim+34, Tumble+30
Feats: Knight of the Stars(1), Righteous Wrath(3), Power Attack(6), Improved Initiative(9), Extend Spell(12), Extra Smiting(15), Consecrate Spell(WW1), Weapon Focus(Greataxe)(Book), Toughness(18), Words of Creation(WW2), Exalted Spell Resistance(WW3)
Epic Feats: Epic Spell Capacity(21)
Alignment: Chaotic Exalted
Spells: [spoiler]
Always active: Detect Evil, Detect Snares and Pits, Discern Lies, See Invisibility, True Seeing.
Spell-like abilities
At will-continual flame, dispel magic, holy smite, invisibility (self only), lesser restoration, remove curse, remove disease, remove fear, speak with dead; 3/day-blade barrier, flame strike, power word stun, waves of fatigue; 1/day-earthquake, greater restoration, mass charm monster, waves of exhaustion. Caster level 22nd. The save DCs are 16 + spell level.
Hanna casts as a 23rd level cleric with access to the War and Wrath(BoED) domains. The save DCs are 17 + spell level. Her spell themes are holy magic, healing and extended buffs. Her metamagic options are Extend Spell (+1) and Consecrate Spell (+1).
[6/day]0: Create Waterx6.
[7+1/day]1: (Doom), Divine Favor, Ray of HopeBoEDx2, Shield of Faithx2, Twilight Luckx2BoED
[7+1/day]2: (Spiritual Weapon), Close Woundsx2SC, Eagle's Splendorx2, Extended Divine Favorx2, Hold Person
[7+1/day]3: (AfflictionBoED), Cure Serious Woundsx2, Prayerx2, RefreshmentBoEDx2, Telepathy TapBoED. S(1d3 str).
[6+1/day]4: Blood of the MartyrBoED, Dimensional Anchorx2, Extended Prayer, Freedom of Movement, Stars of ArvandorBoED.
[6+1/day]5: (Righteous Might), Dancing WebBoED, Extended Freedom of Movement, Greater Commandx3, Sacred GuardianBoED.
[5+1/day]6: (Extended Righteous Might), Antilife Shell, Healx2, Extended Righteous Mightx2.
[5+1/day]7: (Power Word Blind), Extended Exalted RaimentBoED, S(1d4 str), Fortunate Fatex4SC.
[6+1/day]8: (Power Word Stun), Consecrated Radiant Assaultx4, Extended Fortunate Fatex2, Lion's Roarx2SC.
[6+1/day]9: (Foresight), Consecrated Fire Storm, Mass Healx2, Miracle, Righteous Exilex2FC2.
[3+1/day]10: (Extended Storm of Vengeance), Celestial ValorHome, Cleansing RainHome, S(1d4 str), Summon Monster XHome
BoED - Book of Exalted Deeds.
FC2 - Fiendish Codex 2.
S - Sanctified spell. Sacrifice cost is noted in parentheses.
SC - Spell Compendium.
Hanna casts as an 13th level Champion of Gwynharwyf. The save DCs are 16 + spell level. Her spell theme is anything that helps while in a rage. Her metamagic options are Extend Spell (+1) and Consecrate Spell (+1)
[4/day]1: Divine Sacrificex3BoED
[4/day]2: Shield Otherx2, Warcryx2BoED
[3/day]3: Cure Moderate Woundsx3
[2/day]4: Break Enchantment, Glory of the MartyrBoED.
[1/day]5: Cure Critical Wounds
BoED - Book of Exalted Deeds.
Gearless Mirajane for reference.
[spoiler]
Mirajane
Favored Soul 10/Divine Oracle 13//Sentinel 22/Barbarian 1
Size/Type: Medium Outsider (Good, Angel)
Hit Dice: 22d10+1d12+161 (297 hp)
Initiative: +7
Speed: 60ft, fly 100ft (good)
Armor Class: 33 (+14 natural, +7 dex, +2 insight)
Base Attack/CMB/CMD: +23/+30/47
Attack: Ice longspear+35 (1d8+15 x3)
Full Attack: Ice longspear+35/+30/+25/+20 (1d8+15 x3)
Space/Reach: 5ft/5ft
Special Attacks: Spell-like abilities, turn undead 10/day(10d6; DC 26), spells, smite evil 5/day, rage 1/day.
Special Qualities: Damage reduction 15/epic and evil, immunity to acid, cold and petrification, resistance to electricity and fire 30, spell resistance 35, protective aura, tongues, darkvision 120ft, low-light vision, foresight, visions, deity's favor, scry bonus, prescient sense, trap sense+4, divination enhancement, improved uncanny dodge, immune to surprise, aura of good, detect evil, divine grace, alight gaze, aura of courage, heavenly purity, atonement 4/week.
Saves: Fort +30, Ref +30, Will +32 (+4 racial vs poison, +2 sacred fort vs evil outsiders and evil spells)
Abilities: Str 24, Dex 24, Con 24, Int 24, Wis 24, Cha 24
Skills: Concentration+33, Diplomacy+33, Handle Animal+33, Hide+33, Knowledge(Planes)+33, Knowledge(Religion)+36, Listen+33, Move Silently+33, Sense Motive+33, Spellcraft+33, Spot+37, Survival+33, Swim+33
Feats: Skill Focus(Knowledge:Religion)(1), Power Attack(3), Divine Might(6), Battle Blessing(9), Extend Spell(12), Combat Reflexes(15), Supernatural Instincts(18)
Epic Feats: Epic Spell Capacity(21), Permanent Emanation(Cloak of Bravery)(DO13)
Alignment: Neutral Good
Spells: [spoiler]
Spell-like abilities
Always active-detect evil, discern lies, true seeing. At will-blade barrier, consecrate, dispel evil, flame strike, greater dispel magic, holy aura, holy smite, holy word, remove curse, remove disease, remove fear. 1/day-heal, vision. Caster level 23rd. The save DCs are 17 + spell level.
Mirajane casts as a 23rd level favored soul with access to the oracle domain. The save DCs are 17 + spell level.
0: AmanuensisSC, Create Water, Detect Magic, Detect Poison, Light, Mage Hand, Mending, Purify Food and Drink, Summon Holy SymbolCC
1: Conviction, Divine Favor, Ray of HopeBoED, Shield of Faith, SignSC, Twilight LuckBoED
2: Close WoundsSC, Divine InsightSC, Eagle's Splendor, Hold Person, Lesser Restoration, Lore of the GodsCC
3: Cure Serious Wounds, Fell the Greatest FoeSC, GraceSC, Prayer, RefreshmentBoED, Speak with Dead
4: Assay Spell ResistanceSC, Dimensional Anchor, Freedom of Movement, Greater Magic Weapon, Moon BoltSC, Stars of ArvandorBoED
5: Crown of FlameBoED, Greater Command, Greater Vigor, Mass Cure Light Wounds, Righteous Might, Sacred GuardianBoED
6: Antilife Shell, Bolt of GlorySC, Harm, Heal, Lucent LanceSC Stone BodySC
7: Blood to WaterSC, Fortunate FateSC, Greater Plane ShiftSC, Greater Scrying, Planar BubbleSC, Radiant AssaultSC
8: Earthquake, Greater Planar AllySC, Lion's RoarSC, Mass Death WardSC, Righteous HaloHome
9: Gate, Mass Heal, Miracle, Sublime RevelryBoED
10: Celestial ValorHome, Mass Freedom of MovementHome, Mirajane's Revelationx2Home, Summon Monster XHome
Mirajane casts as a 22nd level sentinel with access to the oracle domain. The save DCs are 17 + spell level.
1: Blessx2, Divine Favorx3
2: Lesser Restorationx5
3: Righteous Furyx5
4: Break Enchantment, Cure Serious Wounds, Freedom of Movement, Neutralize Poison
5: Cure Critical Woundsx2
Thus the four of you gather by Aurora's gates. Hanna and Mirajane are both wearing simple, light dresses of plain wool.
Go ahead and set yourselves up, as well as set up who's handling the gating and where precisely on Ice you're gating to.
Jaela's chosen durable robes as well as cotton underclothes, shoes and a heavy pack to store everything in eventually. While it's possible they would be stolen by some desperate ice elemental, she likes to have a plan in mind for their eventual return to Aurora.
"The Gate's on me," she voices. "Anywhere in particular, or do I just have the spell take us to the coldest place it can hit?"
[11:59] <@Ebiris> roll 1d8+10 heroes feast temp hp
[11:59] <Rei-chan> Ebiris rolled : 1d8+10 heroes feast temp hp --> [ 1d8=1 ]{11}Afina hasn't even gone so far as to get a dress, since it's just going to be thrown away when they arrive on Ice. She merely has a blanket wrapped around her toga-style, which has the unfortunate effect of binding her wings so she's forced to walk amidst the much taller trio of celestials. "Just aim randomly," she tells Jaela, "So long as we're far from any trace of civilization. We'll head further into the wilds on foot for a few hours, then a ceremony must be performed to open the way to Absolute Zero."
Afina: 215+11/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 58, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/9/9/9/9/8/8/8/7/8/5/3
Init: +24
Attack: +34 (1d4+5 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +17 (+21 vs poison), Ref: +29, Will: +25
[15:56] <@Jaela> roll 1d8+10 heroes's feast
[15:56] <Rei-chan> Jaela rolled : 1d8+10 heroes's feast --> [ 1d8=7 ]{17}"Can do," Jaela responds, letting the spell choose a place on Ice that's as distant from civilization as possible while still allowing for some travel on land. It wouldn't do for them to appear on some iceberg.
Hit Dice 401+17hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7] (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 23 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste]
BAB/CMB/CMD: +22/+27/49
Nonmasterwork Spear Attack: +30 = +22bab+5str+1weapon focus+2melee weapon mastery
Nonmasterwork Spear Damage = +20 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion, GMW, Haste not included]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Heroes's Feast CL20, Mind Blank CL17, Fortunate Fate CL15, Planar Tolerance CL7
Favored Soul slots left, 01-11: 9/6/8/6/8/7/7/6/7/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
"Oh, one moment," Afina says, realising she has the best magical defence spell available for the group and it would certainly save on healing magic down the line to have everyone well armoured. "I'll grant you all mage armour of the same grade I use," she reaches up first for Jaela to cast the spell, following up with Hanna and Mirajane.
It does mean she won't be able to make any volcanoes, but she's going to be holding back on the fire magic anyway to fit the theme of where they're going.
3 castings of epic mage armour, +20 armour to AC, CL 24
edit: epic not greater!
Afina: 215+11/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/9/9/9/9/8/8/8/7/8/5/0
Init: +24
Attack: +34 (1d4+5 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +17 (+21 vs poison), Ref: +29, Will: +25
You mean epic mage armor, I presume?
Jaela, if you're going to do something to ward yourself against cold, now's the time.
I precast energy immunity/cold
As Jaela gets ready to cast the gate into Ice, "Why'd you bring that pack and the other things?" Hanna asks, curiously.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
"We'll leave it behind at our point of arrival and put them back on for when we return," Jaela says sensibly. "I don't want to waltz back into Aurora naked if I can avoid it."
Hit Dice 401+17hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7 (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste]
BAB/CMB/CMD: +22/+27/49
Nonmasterwork Spear Attack: +30 = +22bab+5str+1weapon focus+2melee weapon mastery
Nonmasterwork Spear Damage = +20 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion, GMW, Haste not included]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Heroes's Feast CL20, Mind Blank CL17, Fortunate Fate CL15, Planar Tolerance CL7
Favored Soul slots left, 01-11: 9/6/8/6/8/7/7/6/7/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
Mirajane titters as you appear in the bleak, frozen wastes of Ice. Ice and snow everywhere, snow falling around you.
"So how exactly does this work?" Hanna asks.
Jaela focuses on the light emanating from her entire body, and tries to form a two-piece swimsuit in orange out of it. It only takes a glance to memorize the spot, and she could manage to teleport back to it from anywhere on Ice.
Charisma check.
"We must head into the wilds of ice with only our own power to protect us," Afina says, pulling her blanket off once the gate closes behind them.
The clothes she usually wears don't hide any great mysteries, slender hips and a washboard chest giving Afina a boyish look without her typical flamboyant garb to lend a more feminine silhouette, even her short hair looks more androgynous without the long tapering tails of her hat flowing off her head. "I wasn't told how far or long we must journey, but a few hours should be sufficient to prove our resolve. At that stage we must build an altar and dance around it whilst praising Ice, if we are deemed worthy a path to Absolute Zero will open, and far greater dangers will await." She takes a few steps and crouches down, running a finger across a plane of sheer ice, hues of various colours refracting off it from the contact. "I could make weapons of ice if any of you desire. Fragile, and worthless for armour, but sharp enough to suffice for most foes. Moreso if any of you can temporarily enchant weapons."
[19:37] <@Jaela> roll 1d20+9
[19:37] <Rei-chan> Jaela rolled : 1d20+9 --> [ 1d20=13 ]{22}
"A spear would be good," Jaela responds. "I can enchant the set, too, if anyone wants one."
Hanna and Mirajane follow suit, leaving dresses behind. "I'm fine," Hanna says, going through a few stretches. "I can fight with my bare hands."
Mirajane says, "Please, mother. I doubt they'll last long due to the stresses, but I prefer to fight with a weapon."
Meanwhile, Jaela focuses. It happens slowly, covering her. It's harder without her equipment, but she manages it.
Jaela systematically disrobes, nodding to herself in satisfaction. "Still got it," she states, hands on her hips. Her hair is loose out of her usual ponytail for a change, but if it actually impedes her in a fight she'll consider braiding it. She gathers all the discarded clothing into her pack, before spending a few moments half-burying it to prevent the winds from carrying it away.
Hanna and Mirajane's hair are both loose, Hanna's reaching down to her back and Mirajane's similar. They're both very obviously women, in comparison to Afina.
"How long do you anticipate these weapons will last?" Mirajane asks Afina.
"If we're lucky we'll find some blue ice, but we'll make do for now," Afina says, casting greater heroism first before attempting to fabricate some simple weapons out of the ice.
Taking 10 for 49 on crafting checks to make the following:
Masterwork ice short sword, improved damage type (bludgeoning)
Masterwork ice longspear, improved damage type (bludgeoning)
Masterwork ice longspear, improved damage type (bludgeoning)
DC of 40, taking 10 for 49 on each.The resulting weapons are crude, with minimal ornamentation and nothing to serve as a grip that would make handling them easier, although Afina has shaped the ice around where the hands would usually go on the spearhafts and on the grip of her smaller blade to fit around one's fingers so it won't slip so easily, while the actual bladed parts are built with brutal solidity to help them endure the rigours of combat better, enough that they could be used as bludgeons in a pinch if one desired.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/9/9/9/8/8/7/8/7/8/5/0
Init: +24
Attack: ice sword +39 (1d4+5 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
"I've built them as solidly as I can manage, but it depends on fighting style. Mine would last longer than Jaela's simply from how we handle our weapons. The main worry is having them melt from our own body heat, although the ambient temperature will help. If Jaela enchants them though, those concerns are far less important and they'll be as sturdy as an ordinary steel blade."
"Thanks a bunch!" Jaela chirps, enchanting all three with Greater Magic Weapon. And then she pointedly stares at Mirajane, tapping her foot.
Afina takes her now mightily enchanted iceblade and nods in satisfaction. "Thank you, Jaela," she says, keeping it in hand since she has nowhere to sheathe it. Picking a random direction she flits to a comfortable head-height altitude relative to Hanna and starts off to find out what obstacles await in deepest darkest Ice.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/9/9/9/8/8/7/8/7/8/5/0
Init: +24
Attack: ice sword +43 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
GMW is at CL24. I presume my orange nudity censor is holding strong without the need for repeated charisma checks?
Hit Dice 401+17hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7 (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +35 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion, Haste not included]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, GMW CL24, Heroes's Feast CL20, Mind Blank CL17, Fortunate Fate CL15, Planar Tolerance CL7
Favored Soul slots left, 01-11: 9/6/8/3/8/7/7/6/7/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
Mirajane shrugs, "Mother, it feels silly to do that when Grandmother and Afina aren't."
It is, Cor. I'll tell you if it stops for whatever reason.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
[/quote]
"What did I tell you about copying your Granny? Anyway, this is a time when you listen to me because I have superior Mom reasons. We'll even ignore that you promised to do it before we left."
To Afina, Jaela says, "Now that I think about it, could you form me a holy symbol replica out of ice? It would probably be easier to handle here than a summoned one." She's used it aplenty, but attempts to draw the pattern in the air with blue light all the same.
Afina is utterly unselfconscious about her nakedness, possessed of the confidence that only the truly fabulous can enjoy. But she'll let Jaela parent how she likes without being the sort of bad influence that encourages her daughter to go streaking.
"Yes? Probably," she turns towards Jaela at that question, taking a look at the pattern Jaela is showing before she takes some ice and fabricates it into a small sculpture of the triune symbol.
Another fabricate casting, taking 10 for 49 on craft sculpture so it's probably a pretty looking symbol
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/9/9/9/8/7/7/8/7/8/5/0
Init: +24
Attack: ice sword +39 (1d4+5 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
"Yes, Jaela." Hanna comes on up, laying a hand on your shoulder, "What did you say about copying me?" She smiles warmly, as if inviting you to say something.
"I'll do it if you wish me to, I'd just rather not. I feel like we stand out more doing this than not." Mirajane admits, meeting your gaze with calmness.
"Don't if at all possible," Jaela tells Hanna with a grin, before nodding at Mirajane. "I do wish you to. Standing out is even one of the reasons." She shakes her head ruefully. "I probably haven't explained enough of my fighting style to you so far, so you'll be learning by doing from now on."
"Yes, because producing another Jaela would be more than Creation can bear," Hanna smiles, as meanwhile Mirajane asks, "Lights, right?"
"Go for forest green, it would be lovely with your hair," Jaela tells Mirajane happily, glancing speculatively at her mother. "Sure I can't convince you too? You did talk about helping me practice~"
> roll 1d20+7
<Serith> Ko-FOOTBALL roll for Serith < 10 > [d20=3]
Light appears and fizzles out, leaving Mirajane just as she is.
Hanna smiles again - this time it's predatory. "I'm fine. It's an advantage - a creature cares and is distracted or doesn't care and it doesn't matter."
Jaela pats Mirajane on the shoulder. "Do you understand a bit better now? Come on, let's get going. You'll just have to practice on the way."
Meanwhile, she tries to make herself more resistant to heat and fire, checking to see whether that would keep her icy holy symbol in action longer.
Resist Energy/Fire, which extends to my meager possessions as well.
I'll assume Mirajane gets it at some point, since she can keep trying until she succeeds. Imagine green censor bars where it matters and it's close enough.
Okay Afina, outline how you're going to follow the ritual.
We're going to travel for six hours. Once that's done and we're past any random encounters on the way, I'll fabricate up an altar for us to sing and dance around.
Afina woll come up with lyrics for our ice praising song while we walk and provide the lyrics in Aquan/Auran for team celestial to sing, drilling it in for them so they can memorise the sounds without knowing the language.
Wandering.
The snow falls eternally as you walk through it. Everything is white, blue and gray. Each breath you take leaves your entire body numb.
It also ends without difficulty, only the winds, ice and cold bothering you.
Go ahead y'all, set up the ritual.
The lack of hostile encounters at least gave Afina plenty of time to compose a song and then instruct everyone in the words as well as the dance steps involved, despite their lack of understanding the language.
Well, they have translation magic so they know what the words mean regardless, but knowing how to say them in Auran and Aquan is different than just speaking Celestial and trusting the magic to handle it for everyone else.
"Here will do," she says, coming to a stop on a windswept plane, snowflakes whirling this way and that with the chilled gales. It doesn't look any different than anywhere else, but by this point she believes they've proven their ability to endure the wilds of Ice well enough. Casting fabricate, she raises up a block of ice, four feet tall, six wide, and three long. The top is flat and bare, though Winter scenes are engraved around its sides, trees devoid of leaves on one, a might glacier on another, a frozen waterfall on the third, and a flurry of snowflakes on the last.
Taking 10 for 45 to make a nice altar"Now, positions," she has everyone take places on each side of the altar, the dance she designed calling for them to move clockwise for three steps, anticlockwise for two, then clockwise for three repeating like that as they caper and wave their hands in the air. "Just follow my lead if you're unsure, excellence is not required but the smoother our performance the quicker we'll see a reaction." Waiting until she sees everyone is prepared, she starts to move while beginning the initial lyrics in Auran. "The snow glows white on the mountain tonight...~"
Afina: 215+11/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/9/9/9/8/6/7/8/7/8/5/0
Init: +24
Attack: ice sword +39 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +17 (+21 vs poison), Ref: +29, Will: +25
Perform: Dance checks, all y'all.
[19:44] <@Ebiris> roll 1d20+24
[19:44] <Serith> Ebiris roll for Serith < 42 > [d20=18]
> roll 1d20+7 Mirajane
<Serith> Ko-FOOTBALL roll for Serith < 26 > [d20=19]
> roll 1d20+6 Hanna
<Serith> Ko-FOOTBALL roll for Serith < 7 > [d20=1]
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
[/quote]
[/quote]
[21:49] <Annerose> roll 1d20+9+15
[21:49] <Serith> Annerose roll for Serith < 28 > [d20=4]
Song and dance follow over the ice.
Afina is skilled and deft, dancing and showing a fine singing voice. She leads all of you through it, never making a mistake.
Jaela's solidly competent, skilled but still behind Afina. She makes no mistakes and is steady, her voice joining the others beautifully.
Mirajane's voice is beautiful and she dances with passion, if not training. She joins her mother and sings her heart out, voice rising up into the gray sky.
Hanna's voice is lovely - what angel's isn't. But her dancing on ice and snow isn't so hot and she stumbles more than a few times. She keeps going with dogged determination, despite face plants in the snow and all sorts of awkward jiggling.
It takes about a half hour, but eventually the ground ahead cracks open, rising up to reveal a cave entrance.
They had to repeat their song a few times, but persistence pays off! "That's it!" she says, coming to a stop. "Good work everyone," she praises the group, even Hanna because that she's come this far with them despite her gracelessness is something that should be appreciated. "Ahead lies the path to Absolute Zero, and its guardians. I'd suggest everyone gird themselves before we descend."
Leading by example, she casts shield and greater heroism on herself before leading the way.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24)
AC 72, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/8/9/9/8/6/6/8/7/8/5/0
Init: +24
Attack: ice sword +43 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
"You're a very talented dancer," Jaela compliments Afina. "I might look for a few lessons myself, once we have the time for it."
Recast Divine Insight, precast Conviction and Spell Turning on self.
Recast Fortunate Fate on all of us, CL24.
Hit Dice 401+17hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7 (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +35 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion, Haste not included]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Spell Turning CL24, GMW CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/5/8/3/8/7/3/6/7/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
"It's what got me introduced to her Majesty's court, even if not the skill she would get the most use out of," Afina says. "Honestly I'm out of practice compared to my other skills, but I enjoy a chance to move like this when I get the chance. You and Mirajane both have potential, we could try something when there's free time for it."
"It felt a little silly dancing like this," Mirajane admits, "Isn't that the sort of thing you only do with your husband?"
"No, those sorts of dances involve touching your partner. This was more of a ritual or celebratory dance," Afina says. "Oh, it shouldn't need saying but try to avoid using any spells that call on Fire or Earth, everyone? It'd go against what we're trying to achieve."
"The Selunites like it well enough, and I'm sure they're not alone. But that's a good rule of thumb for you until you've got more... let's call it living experience?"
She nods at Afina, since that sort of thing is obviously a last resort.
Hanna laughs just a little bit, "Jaela can tell you more about that after this," she says, "Let's get going."
Nothing more needs said, and they're all prepared, so Afina leads the way flying down into the opened crevasse.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24)
AC 72, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/8/9/9/8/6/6/8/7/8/5/0
Init: +24
Attack: ice sword +43 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
Marching order? Whomever is on point, note your spot/listen mods as well.
Lets go with Afina, Mirajane, Jaela, Hanna?
Spot +39, Listen 39, blindsense 30, darkvision 60, low-light vision
I can't spot a thing but I have blindsight 60ft, darkvision 60ft
You advance into the cave, as the tunnel expands. Big enough for two of you walk side by side, tall enough that Hanna's head isn't terribly close to the roof. There's sufficient light to see by, coming from the ice itself.
50ft ahead is a dead end. A thick wall of ice blocks anything further. There's an odd ridge in the center of the wall. Afina can tell it's vaguely shaped like a face with her superior vision.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
[/quote]
[/quote]
[/quote]
Is it like a wall-guardian? Is it going to ask them riddles?
"Hello?" she calls towards the face in Aquan, stopping about thirty feet away.
Jaela forms a glowing white buckler on her hand to illuminate the cave better!
The party approaches to 30ft away.
SLAM!
30ft behind you and 60ft from the wall, the way you came is closed up by a massive wall of ice. Ahead, the wall blocking your way forward begins to move forward slowly. The face-ridge on it begins to move, mouth opening as it advances towards you.
And here we go. Init y'all.
[18:27] <@Ebiris> roll 1d20+24 init
[18:27] <Serith> Ebiris roll for Serith < 40 > [d20=16]
20:28 <Tohsaka> roll 1d20+7
20:28 <Serith> Tohsaka roll for Serith < 15 > [d20=8]Hit Dice 401+17hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7 (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +35 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion, Haste not included]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Spell Turning CL24, GMW CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/5/8/3/8/7/3/6/7/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
> roll 1d20+9 Hanna
<Serith> Kotono roll for Serith < 19 > [d20=10]
> roll 1d20+7 Mirajane
<Serith> Kotono roll for Serith < 21 > [d20=14]
> roll 1d20+4 wall
<Serith> Kotono roll for Serith < 24 > [d20=20]
Init is Afina (40) > Wall (24) > Mirajane (21) > Hanna (19) > Jaela (15)
Open Afina.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
[/quote]
[/quote]
[/quote]
[/quote]
She could just wall off the wall behind her with a prismatic barrier or something, but that doesn't help them get ahead. What does is a trusty disintegrate spell! Flying twenty feet off to the side she points at the face in the centre of the wall ahead, projecting out a green beam of unmaking!
[18:34] <@Ebiris> roll 1d20+38 disintegrate ranged touch
[18:34] <Serith> Ebiris roll for Serith < 41 > [d20=3]
[18:34] <@Ebiris> roll 1d20+24 SR if needed
[18:34] <Serith> Ebiris roll for Serith < 34 > [d20=10]
[18:34] <@Ebiris> roll 40d6 damage if fort DC 31 fails
[18:34] <Serith> Ebiris roll for Serith < 118 > [d6=4,4,6,1,4,4,4,3,1,3,1,2,3,2,3,4,2,1,6,4,1,1,1,1,1,4,4,1,3,1,3,2,5,5,1,2,4,6,6,4]
[18:35] <@Ebiris> roll 5d6 damage if fort passes
[18:35] <Serith> Ebiris roll for Serith < 13 > [d6=3,6,2,1,1]
[18:35] <@Ebiris> roll 5d6 skirmish if it applies
[18:35] <Serith> Ebiris roll for Serith < 24 > [d6=6,4,5,4,5]
[18:35] <@Ebiris> roll 2d6 swift definitely applies
[18:35] <Serith> Ebiris roll for Serith < 10 > [d6=5,5]
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24)
AC 72, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/8/9/9/8/6/5/8/7/8/5/0
Init: +24
Attack: ice sword +43 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
You fire - and your spell fails to damage it, fizzling out on contact.
Didn't beat its SR. Alas.
The wall jerks forward 5ft, now 25ft from Afina. The eyes on it come alight with blue light, a beam firing at each eye at Afina.
> roll 1d20+26 touch AC
> roll 1d20+26 touch AC
<Serith> Kotono roll for Serith < 42 > [d20=16]
<Serith> Kotono roll for Serith < 43 > [d20=17]
Touch AC, Afina?
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+14/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297+15/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
31.
I actually forgot to haste us, but Afina always hastes everyone unless she's time stopping, so can we say that she did so she can get +1 AC and more importantly her miss chance?
Okay.
> roll 1d100
> roll 1d100
<Serith> Kotono roll for Serith < 89 > [d100=89]
<Serith> Kotono roll for Serith < 1 > [d100=1]
What's the miss chance?
50% so dodged the second!
CL 24 haste on everyone
Oh, I have SR if it matters too. 39.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24), haste (CL 24)
AC 72, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/8/9/9/8/6/5/8/7/8/5/0
Init: +24
Attack: ice sword +43 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
> roll 10d6 piercing cold so it deals half damage to Afina
<Serith> Kotono roll for Serith < 47 > [d6=5,5,5,6,1,5,5,5,4,6]
One of the beams clips Afina's left wing, the forgotten pain of cold shocking her. That hurt her! Her wing is numb and frostbitten, heavy and unresponsive.
Init is Afina (40) > Wall (24) > Mirajane (21) > Hanna (19) > Jaela (15)
Jaela, go. The other two will hold for you since you were talking about charging the wall.
[spoiler]
Temp boosters: Haste, CL Afina. +1 attack/ref, +1 attacks on full attack, movement speed boost.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+14/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297+15/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
Using a 1st level slot with Spell Shield for -5 damage on that
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24), haste (CL 24)
AC 72, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/8/8/6/5/8/7/8/5/0
Init: +24
Attack: ice sword +43 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
Jaela focuses herself before springing into action! The lunging impalement trick she'd mastered a while back is rarely useful, and will likely be wasted on a wall, but it would allow her to strike from a distance in case staying near the wall is a bad idea!
Lunging impalement does -1 con (which I don't expect to be relevant) and allows me to hit from an extra 10ft, so I'll be ending 20ft away from it. True Strike is quickened.
21:10 <Tohsaka> roll 1d20+35+1+2+5 charging, k:devotion, true strike, -20pa, divine might
21:10 <Serith> Tohsaka roll for Serith < 62 > [d20=19]
21:11 <Tohsaka> roll 1d8+25+40+5+9 magic
21:11 <Serith> Tohsaka roll for Serith < 82 > [d8=3]Hit Dice 401+17hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7 (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Spell Turning CL24, GMW CL24, Haste CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/5/8/3/8/7/3/6/7/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
Jaela's charge ends with her spear stuck deep into the wall - but not all the way through. It's tough as can be, layers of ice breaking but the wall holds.
Init is Afina (40) > Wall (24) > Jaela (22) > Mirajane (21) > Hanna (19)
Mirajane and Hanna follow it perfect tandem, battlecries as they slam hard into the wall.
> roll 1d20+27 (+2 charge, +1 haste, +4 mighty rage, -10 power attack)
<Rei-chan> Kotono rolled : 1d20+27 (+2 charge, +1 haste, +4 mighty rage, -10 power attack) --> [ 1d20=11 ]{38}
> roll 2d8+22
<Rei-chan> Kotono rolled : 2d8+22 --> [ 2d8=11 ]{33}
> roll 1d20+30 (+2 charge, +1 haste, +2 rage, divine might, -10 PA)
<Rei-chan> Kotono rolled : 1d20+30 (+2 charge, +1 haste, +2 rage, divine might, -10 PA) --> [ 1d20=15 ]{45}
> roll 1d8+33
<Rei-chan> Kotono rolled : 1d8+33 --> [ 1d8=2 ]{35}
> OOC: Also append an extra 6 damage to Hanna's attack.
Hanna and Mirajane's faces twist in sudden, terrifying rage as they both attack. Spear and slam pummel the wall, both giving into a frenzied fury a sthey leave small craters in the wall. However, it's still up, none of them able to punch through or do deep damage.
Afina.
[spoiler]
Temp boosters: Haste, CL Afina. +1 attack/ref, +1 attacks on full attack, movement speed boost.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+14/285
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297+15/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
They're already getting a bit pushed for space, but hopefully a solid disintegrate will open the way forward as Afina repeats her previous spell to hopefully better effect!
[19:41] <@Ebiris> roll 1d20+39 disintegrate ranged touch
[19:41] <Rei-chan> Ebiris rolled : 1d20+39 disintegrate ranged touch --> [ 1d20=19 ]{58}
[19:42] <@Ebiris> roll 1d20+24 SR if needed
[19:42] <Rei-chan> Ebiris rolled : 1d20+24 SR if needed --> [ 1d20=15 ]{39}
[19:42] <@Ebiris> roll 40d6+2d6 damage if DC 31 fort fails
[19:42] <Rei-chan> Ebiris rolled : 40d6+2d6 damage if DC 31 fort fails --> [ 40d6=155 2d6=9 ]{164}
[19:42] <@Ebiris> roll 5d6+2d6 damage if fort passes
[19:42] <Rei-chan> Ebiris rolled : 5d6+2d6 damage if fort passes --> [ 5d6=21 2d6=7 ]{28}
[19:42] <@Ebiris> roll 5d6 skirmish damage if applicable
[19:42] <Rei-chan> Ebiris rolled : 5d6 skirmish damage if applicable --> [ 5d6=13 ]{13}After firing off the beam she jukes in behind Hanna and Mirajane!
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24), haste (CL 24)
AC 77, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/8/8/6/4/8/7/8/5/0
Init: +24
Attack: ice sword +44 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +34, Will: +29
> roll 1d20+12 Fort
<Rei-chan> Kotono rolled : 1d20+12 Fort --> [ 1d20=10 ]{22}
Afina jukes back and flies, as part of the center of the wall is gone, a large indent that's now dust. The wall advances another 5ft, coming to within 5ft of Hanna and Mirajane. Twin beams fire again, this time one at each of those two.
> roll 1d20+26 Hanna
<Rei-chan> Kotono rolled : 1d20+26 Hanna --> [ 1d20=8 ]{34}
> roll 1d20+26 Mirajane
<Rei-chan> Kotono rolled : 1d20+26 Mirajane --> [ 1d20=17 ]{43}
> roll 10d6 Hanna halve this since piercing cold + immune
<Rei-chan> Kotono rolled : 10d6 Hanna halve this since piercing cold + immune --> [ 10d6=41 ]{41}
> roll 10d6 Mirajane halve this since piercing cold + immune
<Rei-chan> Kotono rolled : 10d6 Mirajane halve this since piercing cold + immune --> [ 10d6=29 ]{29}
Yet neither is as much as bothered by it, the rage in them far from chilled.
Jaela.
[spoiler]
Temp boosters: Haste, CL Afina. +1 attack/ref, +1 attacks on full attack, movement speed boost.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 371/378
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+1/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
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Jaela roars in challenge, before charging in once more! Her spear gives her the reach to extend path her mother's bulk and strike deep into the hole her previous charge and Afina's spell had made, and which her own magic would hopefully fracture further!
Lion's Roar as swift, then another charge!
<Tohsaka> roll 1d20+24 SR
22:13 <Rei-chan> Tohsaka rolled : 1d20+24 SR --> [ 1d20=4 ]{28}
22:14 <Tohsaka> roll 1d8+20 temp hp
22:14 <Rei-chan> Tohsaka rolled : 1d8+20 temp hp --> [ 1d8=2 ]{22}
22:14 <Tohsaka> roll 10d8 sonice
22:14 <Rei-chan> Tohsaka rolled : 10d8 sonice --> [ 10d8=49 ]{49}
22:14 <Tohsaka> roll 1d20+36+2+5-10 10pa charge
22:14 <Rei-chan> Tohsaka rolled : 1d20+36+2+5-10 10pa charge --> [ 1d20=13 ]{46}
22:15 <Tohsaka> roll 1d8+25+20+5+9 magic
22:15 <Rei-chan> Tohsaka rolled : 1d8+25+20+5+9 magic --> [ 1d8=5 ]{64}
Hit Dice 401+22hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7 (+4 with Sign)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 23 touch AC, 44 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, 1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Divine Insight CL30, Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Spell Turning CL24, GMW CL24, Haste CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/5/8/3/8/7/3/6/6/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-1 Turning
Cracks spread over the wall as you stab it again and again, tearing holes into it. You're making progress, the center's starting to cave inward. Then...
> roll 1d20+25 (+1 haste, +4 mighty rage, -10 power attack)
> roll 1d20+25 (+1 haste, +4 mighty rage, -10 power attack)
<Serith> Kotono roll for Serith < 35 > [d20=10]
<Serith> Kotono roll for Serith < 31 > [d20=6]
> roll 1d20+25 (+1 haste, +4 mighty rage, -10 power attack)
<Serith> Kotono roll for Serith < 32 > [d20=7]
> roll 2d8+28
> roll 2d8+28
> roll 2d8+28
<Serith> Kotono roll for Serith < 43 > [d8=7,8]
<Serith> Kotono roll for Serith < 39 > [d8=6,5]
<Serith> Kotono roll for Serith < 34 > [d8=3,3]
> roll 1d20+28 (+2 charge, +1 haste, +2 rage, -10 PA)
<Serith> Kotono roll for Serith < 47 > [d20=19]
> roll 1d20+28 (+2 charge, +1 haste, +2 rage, -10 PA)
<Serith> Kotono roll for Serith < 45 > [d20=17]
> roll 1d20+23 (+2 charge, +1 haste, +2 rage, -10 PA)
<Serith> Kotono roll for Serith < 28 > [d20=5]
> roll 1d20+18 (+2 charge, +1 haste, +2 rage, -10 PA)
<Serith> Kotono roll for Serith < 36 > [d20=18]
> roll 1d20+13 (+2 charge, +1 haste, +2 rage, -10 PA)
<Serith> Kotono roll for Serith < 21 > [d20=8]
> roll 1d8+38
> roll 1d8+38
<Serith> Kotono roll for Serith < 42 > [d8=4]
<Serith> Kotono roll for Serith < 44 > [d8=6]
> roll 1d8+38
<Serith> Kotono roll for Serith < 45 > [d8=7]
Hanna screams in fury as she dives into the wall, grabbing a hole and pulling with both hands. She expands it with pure strength, muscles bulging as she cracks ice. She tears a hole right in the center and then starts pounding on the face, eyes cracking under the assault.
Mirajane is right with her, screaming as well as she stabs into its eyes, skewering each one. Hanna pounds the holes further, cracks spreading for them, before most of the center gives way. The wall stops moving, no more beams coming.
Free act.
[spoiler]
Temp boosters: Haste, CL Afina. +1 attack/ref, +1 attacks on full attack, movement speed boost.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+1/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage, 1 turn
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"Onwards!" Jaela cheers, going through the opened rift.
The temp hp is for every ally, so 22 to all.
"Was expecting riddles or philosophy more than that," Afina says, flying through the revealed path. "Good work everyone."
Afina: 215+22/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24), haste (CL 24), lion's roar (CL 24)
AC 77, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/8/8/6/4/8/7/8/5/0
Init: +24
Attack: ice sword +44 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +34, Will: +29
Hanna's muscles slowly revert, her body shrinking as she exhales. Mirajane does the same.
"A warmup," Hanna tosses her hair and then wipes her brow, "Nothing more than a door guard to keep out the unworthy."
Mirajane follows, "You want me to learn that part of your fighting style, mother?"
"You could, it's pretty unstoppable," Jaela muses. "Though there's more important stuff I want you to get. Drawing attention and protecting others, while using enough armor to survive that properly. Counters. All the counters. This? It's behind them, really."
"The counters I hesitate with," Mirajane admits freely as you walk, "I see the pain coming and it is difficult to maintain focus. Grandmother's rage is easier for me, more natural."
"It's hard to master your control over it enough to have usable magic during," Jaela points out. "It's why I never use that option myself." Though she has the spell, since you never know....
"My style's intended to help with issues like yours," she continues. "I'm not Dana, I think pain is useful in measure, not as some goal of its own. I've noticed that you don't like to rely on gear much, and it's a valid choice! But I'd feel better about you crusading across the planes if you knew all the little tricks I came up with for when you really do need that extra edge." Jaela tilts her head in thought. "Back to the counters, how about starting with the magic? It's pretty useful, and doesn't force you to risk taking a hit one bit."
"In all truth, I like it like this. Nothing but my own body to rely on." Mirajane gestures down at herself, "What magic are you thinking about, mother?"
Meanwhile Afina leads on. The passage continues on, though ahead you see it turning to the right. A rather sharp turn, so you can't see anything beyond it.
Maybe there's someone just waiting to lunge out and hit them?! Afina's prepared to dodge or retreat if that's the case but she's not taking the same sort of precautions as she might when sneaking in enemy territory, simply flying up to the corner and looking to see what's around it.
"There's nothing like shutting down a loser devil wizard when he tries to cast a spell on you and your army," Jaela muses. "I'll show you if this comes up, so pay attention!" She thinks a bit, before adding, "I got that you didn't like to rely on gear, but you should still give my lessons a try. Even if you decide to abstain, there's more to figure out with just what you can do on your own. I feel like I'm going to find a breakthrough with the light, and as a natural-born angel you'll have more options open before you there."
The path continues - but barring it is a woman. She's about six feet tall and snow white, with light blue hair. She is unclad save for a few flurries of snowflakes around her body.
K:P check, Afina.
"Yes, mother," Mirajane says, "If not for the sentinel's call, I feel I would have followed Grandmother's footsteps, nonetheless. There's something about the rage, something..."
"Liberating." Hanna adds, glancing back the way you came. "Something that all the spellwork and diplomacy in Creation doesn't satisfy."
"Weirdos," Jaela says light-heartedly, catching up to Afina. And then, after a blink, trying to copy the snowflake pattern herself while letting Afina field this.
[18:51] <@Ebiris> roll 1d20+39 planes
[18:51] <Rei-chan> Ebiris rolled : 1d20+39 planes --> [ 1d20=20 ]{59}
Charisma, Jaela.
The creature before you is a snow weird. A spirit of air and cold, they are powerful sorcerers and seers. They can command elementals to do their bidding and fear fire.
21:00 <Tohsaka> roll 1d20+9
21:00 <Rei-chan> Tohsaka rolled : 1d20+9 --> [ 1d20=6 ]{15}
Your light flickers out for several moments before you manage to replicate it. Harder and it's not precisely covering it all - but it isn't for the elemental, either. Moving little snowflakes have difficulty doing that, who knew?
Afina glances over at Jaela and furrows her brow a little. "I can't tell if that was deliberate or just remarkably poorly timed," she says, before giving the snow weird a smile. "Greetings," she says in Auran. "My name is Afina Devilsbane. My companions and I have come to learn the wisdom of Ice."
"We all try to learn the wisdom differently?" Jaela muses with an apologetic shrug, smiling at the spirit herself. "Hello."
Mirajane steps forward and starts to speak, then stops.
The snow weird nods and smiles.
Mirajane smiles as well.
The snow weird chuckles.
Mirajane goes, "Hmmmm," and then nods once. "It was good talking to you."
The snow weird then speaks aloud, "Afina, Jaela, Mirajane, Hanna. I am Snowflake. Afina, this is your quest? Tell me why you seek Absolute Zero, in your own words."
Afina's head swings back and forth between Mirajane and the Weird as they... converse. She'll just let it slide, she thinks.
"Well met, Snowflake. I come to better myself - I embody all four of the elements, and in attaining this state I had to reconcile within myself how to accept clashing opposites. The hatred of Fire and Water, the impossibility of Air and Earth. But I've neglected the places where those elements naturally merge, where Smoke, Ice, Ooze, and Magma come to be.
I can never fully master one element - there will always have to be a balance within myself. The fire and earth inside of me sets me apart from the usual pilgrims seen here, and I cannot - will not, eschew them. But by learning from those who do fully embody their elements, and reflecting on those lessons in places of power such as this, I believe I can find better harmonies in my own elements."
"You are not my enemy, then," Snowflake steps aside, "Others within may not share that, no matter what words you weave. The presence of fire and earth within you will drive them to a murderous rage. Be prepared."
"I'll avoid expressing those elements, but I have few ways to quell a murderous rage beyond murder of my own," Afina says. "Thank you for your warning, Snowflake. Before we continue, would you favour me by saying what Ice is to you?"
"Ice is my husband. I have given myself to Ice, and one day Ice shall give me a child." She smiles serenely, hands to her belly. "Destiny shall be thick around this child."
"Destiny isn't what it's cracked up to be," Afina offers. "But congratulations," she glances down at Snowflake's stomach, wondering exactly how that would work out. Well, it's probably not a type of wisdom she can employ for herself.
"Thank you," Snowflake replies, "Be well, Afina Devilsbane. Come again, Mirajane."
Hanna watches all of this calmly, following along with the others after.
"I will try to, but destiny will lead where it leads," Mirajane says, "My future is not yet decided."
"Farewell," Afina says, flying on past Snowflake now. "Better to decide your future for yourself than have it decided for you," she says to Mirajane on that note.
Mirajane nods. "Mother, she was flattered by your copying her snowflakes. We had a long conversation like that. She's sweet for a snow weird."
"Really?" Jaela asks with a grin. "Happy to hear it. I hoped it would look nice, and it did, clothing mishap aside. Did she have any ideas for other designs? Perhaps for you?"
"We didn't talk about that. We did talk about other things, like my first kiss," Mirajane smiles at that, "Also about Afina's chances and how wonderful it is to have a conversation without speaking. You can say so much more when you're both seeing the future possibilities rather than following present time."
"First kiss?" Jaela takes the bait with gusto. "Is that a real kiss or a Seer conversation type of kiss?"
"Yes," Mirajane merely says as you head along. The passage narrows, the floor growing icier. Walking's tricky now, your balance tested. Ahead are icy stairs going further down.
From now on, note that the terrain is difficult terrain. Takes double movement to go through a square and Balance checks are required. Obviously, flying negates this.
Flying is what Afina does, fluttering downwards over the stairs rather than exercising her legs. She'll let Jaela handle the first kiss conversation on her own.
"Which one?" Jaela asks, tinkering with her snowflakes as she adds staggered streams of them in every color of the rainbow. It should provide sufficient cover, as well as let her practice properly. "And with whom? You're obligated to tell me these things once you bring them up, it's part of the Mother-Daughter contract."
"Yes, Jaela," Hanna calls from the rear, "Speaking of, what was your first kiss? Was it Annalise?"
Mirajane glances back at that, increasing her pace just a bit.
Quick check, note your Balance check modifiers here, y'all. At least you don't need to worry about armor check penalty.
Balance is +13
Afina speeds up a little bit to match pace with Mirajane, giving her a quiet nod of approval.
"Of course not, are you serious?" Jaela calls back incredulously, taking to the air. "I was already nineteen!"
Then she just stares very pointedly at Mirajane with a silent promise to get to the bottom of this, and that the longer she keeps her secret the more awkward it will end up being for her.
I don't even know what balance is. But I'll try to rely on magic if it becomes critical, to go from +3 to +18
Note to self: Jaela+3, Afina+13, Hanna+5, Mirajane+7.
"Then who was it?" Hanna challenges with a grin as ou go on down. The stairs are slippery and the roof is low - flying isn't happening, unless you're small like Afina. Mirajane and Jaela can walk smoothly down, though Hanna bends over, grimaces and steps back. "I'm going to have to sit down and slide my rear down each stair."
"It does seem oddly lain out in that sense, since powerful elementals tend towards the large," Afina says, considering Hanna's plight. "Can't you shapechange though?" Isn't that a thing angels do to pass as humans or elves and be inconspicuous?
"Tue, when we were fourteen," Jaela muses, thinking back on better times. "He died in the first wave, I think, because he quit the training to become a craftsman."
"Think about it," Mirajane interjects, "Wherever you are, a passage to Absolute Zero appears if you do the ritual. I suspect that this area is morphic, like a deity's realm, and controlled by something that can enact those changes."
Hanna nods, "I can," she agrees, shifting into a black haired human version of herself. "I'd gotten out of the habit, since I have no need to hide myself on Aurora."
"I'm so jealous," Jaela says with a snort. "Do you freaks of nature even realize how much hard work it takes to be able to copy your feats just once with a spell? But no, it's all effortless 'I forgot I could do it with a thought whenever'."
Hanna laughs a little bit as you start to go down, "Well..."
Mirajane smiles warmly as well, as...
Balance checks, all but Afina.
07:38 <Tohsaka> roll 1d20+3+15
07:39 <Kobot> Tohsaka rolled 1d20+3+15 --> [ 1d20=9 ]{27}
Recasting Divine Insight after if situation allows for it. Will also precast Sign.
> roll 1d20+5 Hanna
<Kobot> Kotono rolled 1d20+5 Hanna --> [ 1d20=20 ]{25}
> roll 1d20+7 Mirajane
<Kobot> Kotono rolled 1d20+7 Mirajane --> [ 1d20=9 ]{16}
All of you make it down the stairs safely (and Jaela has time to cast). You walk ahead a time, going slowly and carefully when you must walk and flying otherwise. It's a fairly long tunnel and at the end it comes to a raised U platform rising up and then to to a new passage. Over the lip of the U you see a massive chasm, where clear water falls from above, frigid mist coming from it. It plunges down farther than you can see.
Beyond this, you can see the path continues on, going slowly downslope.
"Have a burst of competence, girls," Jaela says, closing her right hand into a fist. It glows briefly, and then she taps Afina, Hanna and Mirajane with it one at a time.
Channeling a Divine Insight spell into everyone.
"Thank you, Jaela," Afina says, sure to find a good use for that spell. As they come out onto the platform she peers down into the chasm and then looks at the tunnel their current path takes them on. "We all have wings, there's no reason to stick to the obvious path," she decides, veering into open air and starting to descend into the chasm alongside the falling unfrozen water.
Afina: 215+22/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24), haste (CL 24), lion's roar (CL 24), divine insight (CL 24)
AC 77, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/8/8/6/4/8/7/8/5/0
Init: +24
Attack: ice sword +44 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +34, Will: +29
Jaela follows after Afina, leaving an eye on Mirajane to prioritize her daughter's safety should anything happen.
Hanna and Mirajane follow. The latter says, "They have to know that, so this may be more difficult than anticipated," she warns.
"Naturally," Hanna agrees, "Stay close to Jaela and I case something goes wrong," Hanna says, mimicking Jaela.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+1/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage, 1 turn
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"Is that your seer's opinion?" Afina asks Mirajane as they descend. Personally she was thinking there might be something nice down here to reward those who think beyond the obvious.
"No, just my common sense," Mirajane quips as you fly on down. As you do, cold mists from the plunging waters begin to obscure things. It's chilly and clings to your skin, as well as starting to reduce your range of vision.
Afina's senses are sharp enough not to be bothered by a little mist, though she slows down her descent enough to properly take advantage of them.
Slowing to 30 feet per round so I don't blunder into anything beyond blindsense range
Jaela doesn't rely on her sight that much to begin with! But she does try to keep everyone around, and will call out if one of them is drifting too far away.
Hit Dice 401+22hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 23 touch AC, 44 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, 1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, GMW CL24, Haste CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/1/8/3/8/7/3/6/6/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-1 Turning
Spot checks, y'all. Note if you have blindsight/sense or other unusual perceptions as well.
[20:22] <Rin> roll 1d20+10+15
[20:22] <Serith> Rin roll for Serith < 37 > [d20=12]
Blindsight 60ft, Darkvision 60ft
[18:24] <@Ebiris> roll 1d20+39 spot
[18:24] <Serith> Ebiris roll for Serith < 45 > [d20=6]
Blindsense 30, low-light, darkvision 60
> roll 1d20+33 Hanna
<Serith> Kotono roll for Serith < 38 > [d20=5]
> roll 1d20+52 Mirajane (+15 divine insight, she'll tap that)
<Serith> Kotono roll for Serith < 72 > [d20=20]
> roll 1d20+72 could be relevant
<Serith> Kotono roll for Serith < 89 > [d20=17]
Both of you can feel it, sense it. Ice is gathering around all of you in a coating, something Mirajane seems to notice as well, since her eyes go wide. Tiny bits, barely perceptible under the best circumstances, but in a steady manner. Stealthily covering you, working almost perfectly unseen.
"Mother," Mirajane says, "Can you fly if your wings freeze up and lock into place?"
"Ye-- fuck, no, I lost the spell with my fancy circlet! But I bet I could glide," Jaela responds. "Can you see how far we are from the bottom?"
She spreads her wings all the way to create the largest drag, and then decides to form another pair of wings from yellow light. Magical light can cut through things and stop gases, depending on coloration, so maybe it could slow her down if the need occurs and she hits on the right color?
And also recasting Divine Insight
She could try summoning some air elementals which wouldn't be bothered by frost, but the actual cold of the plane itself would kill them fairly quickly. "Hanna, you're really strong aren't you?" she flies over and lands atop the planetar's head, imbuing her with the power to walk on air. "Carry us!"
CL 24 Air Walk sla on Hanna. Thank you Bubbles for reminding me I have it!
"All of you," Hanna fires back quickly.
"You have two big strong arms for your delicate elfin little daughter and granddaughter, don't you? And I won't hear any complaints about my weight," Afina says from her perch atop Hanna's head.
"You've gained weight. Been listening to Balyss?" As Hanna says that, Mirajane hops on and wraps around Hanna's back, riding her like a child getting a piggyback ride.
Jaela tries to flex the wings.They're wings of light - they look neat, but don't seem to be much for supporting actual weight.
"I only eat now and then. Perhaps I didn't get enough exercise on the last mission?" Afina wonders aloud, planting her palms above Hanna's forehead to settle herself and shifting forward a little to make room for Mirajane on Hanna's back behind her.
Just because it stops gases in one magical configuration doesn't mean it'd work elsewhere, Jaela accepts. "I'll try to glide all the same," the tells her mother, placing both hands on her right shoulder while keeping her real wings extended.
I'll play at being a kite, my maneuverability is perfect so even with frozen wings I might still manage to float
Mirajane shifts to being carried by Hanna, while Jaela gets her back. Like this she starts to walk down. "Eat more, get a bit of weight to you. You'll grow your chest out as well, which will help catch a man and make Crystal happy."
Mirajane curls up, comfortable as she can be, spear of ice angled out and away. Hanna seems to have no problems carrying all this weight as Jaela starts to try and glide behind her. More ice is forming over all of you, wings becoming inflexible and bodies starting to visibly coat with it all over, like spreading patches.
Afina moves her limbs around a bit and twists back and forth to keep the ice fragmented around her body before it can solidify too much, constantly squirming atop Hanna's head. "Crystal should mind her own business, I'm perfectly desirable the way I am," she retorts.
"What do you think? We sit silently till we get down, or move as much as we can on the way?" Jaela muses. "And isn't Crystal plenty happy as it is? Compared to most of our pixies, anyway."
"Crystal's content," Hanna says, starting to move a bit - but the ice is forming fast and thickly, starting to make it hard to move. "Afina, you'd look great with bigg-ugh." Hanna starts to grimace, "Can one of you cast freedom of movement or something similar?"
"I only have the one for emergencies," Jaela responds, deciding that Afina's own behavior and no one countering her serves as her answer and wiggling to get the ice forming upon her to break. "Is this one?"
"It might be, so do it." Hanna says, "Do you want to risk it?"
"I can only really do it on myself," Afina says. "Alright, I'll fix this," she casts control temperature, making it warmer although still below freezing. It's enough to make it so ice takes longer to form and certainly won't do so on their bodies where it has to compete with their body heat.
Afina: 215+22/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), shield (CL 24), greater heroism (CL 24), fortunate fate (CL 24), haste (CL 24), lion's roar (CL 24), divine insight (CL 24), control temperature (CL 24)
AC 77, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/7/8/6/4/8/7/8/5/0
Init: +24
Attack: ice sword +44 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +34, Will: +29
"You know it! But I'm not alone so here you go," Jaela says, tapping her mother's shoulder.
This helps, Hanna breaking free of the ice as Afina's spell locks in. Between the both she's moving fine and the four of you make progress down. You go down for perhaps a half hour, the fog around you thinning but impenetrably deep beyond Afina's magic. Below you can see super-chilled waters, a vast lake down here. No ice floats on the surface, and even a way sup from it, you can feel the sheer, chilling cold that comes from those waters. It's unpleasantly cold, even to the four of you.
"Odd that it's so cold and yet unfrozen," Afina flies off Hanna's head, her wings able to move so long as she keeps things warm enough around her that the ice can't rapidly crystalise over her. Floating down just above the water she dips the tip of her iceblade in to see if there's any sort of reaction.
The blade's entitled to a Fort save. It uses your Fort save, so roll it, Afina.
Jaela tests her wings a few times, keeping a hand on her mother's shoulder just in case until she's sure she can float here on her own.
[20:06] <@Ebiris> roll 1d20+17 greater heroism's ended
[20:06] <Serith> Ebiris roll for Serith < 30 > [d20=13]
Afina: 215+22/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), divine insight (CL 24), control temperature (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/9/7/8/6/4/8/7/8/5/0
Init: +24
Attack: ice sword +39 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +17 (+25 vs poison), Ref: +29, Will: +25
Afina's spell is sufficient, your wings are free and you're able to fly.
"Af-" Mirajane begins from her position in Hanna's arms, but it's too late. The blade is dipped in. Afina immediately feels tremendous power flowing through it, threatening to shatter it. A moment later, it does just that, breaking entirely, a splash of frigid water coming up to hit Afina dead on.
Ref save.
[20:10] <@Ebiris> roll 1d20+29 ref
[20:10] <Serith> Ebiris roll for Serith < 43 > [d20=14]
evasion
Afina darts back up before the water can touch her, avoiding any contact with it at all. Whew.
"Ah," Afina flies back up a bit with a chagrined air. "You were about to say, Mirajane?"
Jaela casts Good Hope, enough for all of them, before taking a glance below with an eye for magic.
Good Hope CL24. Also DM on the lake.
Overwhelming magic.
Spellcraft.
[22:14] <Rin> roll 1d20+33+15
[22:14] <Serith> Rin roll for Serith < 52 > [d20=4]
And recasting Divine Insight.
Hit Dice 401+22hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 23 touch AC, 44 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, 1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, GMW CL24, Haste CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/8/2/8/7/3/6/6/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-1 Turning
It's a nexus of overwhelming elemental power. The magic here is staggering, Ice's power on full display. The waters are hyper-reactive and charged with that elemental power. Anything touching them will have effects. Big effects. In the case of the sword, it simply overwhelmed it. Most material things would be. You aren't sure about a living creature touching it, though.
"So that's Ice's power nexus," Jaela muses out loud with a whistle. "Sword got overwhelmed by the elemental charge, but people'll probably be changed if they're strong enough."
"It would turn you into a part ice elemental," Afina conjectures. "From all descriptions this place is an equivalent to Magmasoul on Fire, where I began my own elemental transformation. I'm not here to go that far, although this place would be good for meditation I haven't learned enough yet. Lets fly around to look for any wardens? Unless one of you wishes to follow in my footsteps."
"I want to become a troll like Mom," Jaela demurs.
"Jaela, what did-" Hanna begins to say sweetly, but is interrupted.
"MOVE!" Mirajane shouts, kicking off Hanna and flying upwards, fast.
Jaela doesn't question it, she moves! But not at her top speed. Rather, she matches Mirajane's and prepares to tackle her out of the way or take a hit for her, whichever ends up necessary.
Afina instinctively casts haste on everyone and shoots upwards!
CL 24 haste
Afina: 215+22/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), divine insight (CL 24), control temperature (CL 24), haste (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/4/8/7/8/5/0
Init: +24
Attack: ice sword +40 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +17 (+25 vs poison), Ref: +30, Will: +25
Rising up fast as an arrow is a massive icicle, missing all of you but splashing frigid water at all of you.
Ref saves, all. Jaela, you can shield Mirajane if you want to protect her, but you'll autofail the save then.
[spoiler]
Temp boost: Haste (CL24): +1 attack, ref, attacks on FA, speed.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+1/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage, 1 turn
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[20:34] <@Ebiris> roll 1d20+32 evasion
[20:34] <Serith> Ebiris roll for Serith < 33 > [d20=1]
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), divine insight (CL 24), control temperature (CL 24), haste (CL 24), good hope (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/4/8/7/8/5/0
Init: +24
Attack: ice sword +42 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
Jaela blocks Mirajane with her body, wings brought back to protect her vitals!
> roll 1d20+29 Hanna (+1 haste)
<Serith> Kotono roll for Serith < 39 > [d20=10]
> roll 1d6 Afina
<Serith> Kotono roll for Serith < 4 > [d6=4]
> roll 1d6 Jaela
<Serith> Kotono roll for Serith < 5 > [d6=5]
> roll 8d10 damage Afina
<Serith> Kotono roll for Serith < 35 > [d10=2,2,5,5,2,7,7,5]
> roll 8d10 damage Jaela
<Serith> Kotono roll for Serith < 47 > [d10=5,6,6,3,10,6,1,10]
Damage reduction does not apply to the damage there, nor does cold resistance/immunity. You'll see why in a sec.
Hanna's surprisingly fast, even more than Afina, who hesitates. She zips up and avoids the water, while Afina is somehow caught off guard. A splash gets her right on the front of her left shoulder and runs down it. In a moment, everything a jagged part of her left shoulder down her left arm and hand is ice. Fragile ice, crumbling already as Afina's left arm is simply gone. The only blessing is that the water completely numbs the area and freezes it, no blood able to pour from her stump.
Jaela dives and pushes Mirajane out of the way, back to the water. It hits her wings, which quickly freeze over and begin to crumble. She's starting to fall, wings gone. At least she's in the same state as Afina, numb and not bleeding - for now.
Init here. Afina, you're minus an arm so two handing isn't an option, plus any obvious drawbacks. Jaela, your wings are toast, so you're starting to fall. You'll be falling on your turn, though you'll have time to react.
[20:42] <@Ebiris> roll 1d20+24
[20:42] <Serith> Ebiris roll for Serith < 36 > [d20=12]
Saccing a 7th level slot with spell-shield to negate 35 points of damage. Since that fully negates it, any chance it also negates the unpleasant statuses that come with?
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), divine insight (CL 24), control temperature (CL 24), haste (CL 24), good hope (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/3/8/7/8/5/0
Init: +24
Attack: ice sword +42 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
[22:43] <Rin> roll 1d20+7+1
[22:43] <Serith> Rin roll for Serith < 21 > [d20=13]
Yes, it does. No dismemberment for you, at least for now.
> roll 1d20+7 Hanna's init is numerologically pure
<Serith> Kotono roll for Serith < 16 > [d20=9]
> OOC: Mirajane's, rather. Was scrolled down.
> roll 1d20+9 Hanna's is filthy and horrible. Bad Hanna, bad.
<Serith> Kotono roll for Serith < 20 > [d20=11]
> roll 1d20+21 ???
<Serith> Kotono roll for Serith < 23 > [d20=2]
Init is Afina (36) > ??? (23) > Jaela (21 wingless, note so we don't forget) > Hanna (20) > Mirajane (16)
Y'all are now 40ft above the water. The icicle's not more than 10ft from any of you.
Open Afina. You're now both armed again since the spell shield stopped all the damage, and it needed to deal damage to make you lose a limb. Your lucky day.
Even if her reflexes fail her, a flare of magic intercepts the water before it can make contact, saving Afina from Jaela's unpleasant fate. Didn't something like this happen before too? Sadly they don't have any of that special water around to make replacement wings.
"Everyone clear some room, we don't want to get splashed by that!" Afina says, speeding herself up so she can lower the water levels so splashing is unlikely to reach high enough to get them and to give Jaela more time to hopefully recover before plunging into the water herself!
6th level slot for 1 round time stop, using control water SLA to lower water level by 48 feet in a 240x240 square. Will do other stuff with my remaining actions once time stop ends depending on what's revealed. Keeping the SR check for prismatic spray here just in case I end up using that after all
[21:03] <@Ebiris> roll 1d20+24 prismatic spray CL if needed
[21:03] <Serith> Ebiris roll for Serith < 42 > [d20=18]
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), divine insight (CL 24), control temperature (CL 24), haste (CL 24), good hope (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/3/6/7/8/5/0
Init: +24
Attack: ice sword +42 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
One problem with your cunning plan, Afina. Call avalanche can only be cast outside. Read the first line of the spell.
Quick note: In the future when there's an edit that isn't fairly immediate for this sort of thing, I'd rather you just make an appended new post rather than editing the old. Oftentimes I rely on who posted last to see if I need to post, I can miss edits like this which leads to delays. Thanks. At the very least, toss an OOC post after mine that you made an edit.
The water lowers. Below you can see something massive - the top of a head that takes up most of the space that you revealed, only the very top tips of its eyes visible at the newly lowered waterline. It looks like a creature made purely of ice, radiating intense cold.
K:A here.
Take 10 for 51
[17:36] <@Ebiris> roll 1d20+37+15 arcana with divine insight
[17:36] <Kobot> Ebiris rolled 1d20+37+15 arcana with divine insight --> [ 1d20=19 ]{71}
Both Jaela and Afina can identify the absolutely titanic creature. It is a primal ice elemental. They're the strongest elementals known save for unique ones such as the Archomentals. They are overwhelmingly powerful, strike with Cold's full power and have an aura of overwhelming cold around them. They can transform into huge blizzards and throw around primal magic with the barest effort. Oh, and then tend to be big. Really big, as this one, based on its head, is probably hundreds if not thousands of feet tall.
The only weakness they have is fire, though many have means to stop fire damage or otherwise mitigate it.
[spoiler]
Temp boost: Haste (CL24): +1 attack, ref, attacks on FA, speed.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+1/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage, 1 turn
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Yeah, I'll skip the prismatic spray for something with more bang.As the primal ice element is revealed, Afina calls forth some allies to give it something else to think about before flying upwards thirty feet.
SMX to summon 1d4+1 huge storm elementals
[17:44] <@Ebiris> roll 1d4+1 huge storm elementals
[17:44] <Kobot> Ebiris rolled 1d4+1 huge storm elementals --> [ 1d4=1 ]{2}Unfortunately only a meagre two appear, both of which are immediately stricken by the terrible cold of this environment. But it doesn't stop them both from assailing their primal cousin with great booms of thunder and flashes of lightning!
[17:46] <Kobot> Ebiris rolled 8d6 sonic DC 24 fort --> [ 8d6=32 ]{32}
[17:46] <@Ebiris> roll 8d6 sonic DC 24 fort
[17:46] <Kobot> Ebiris rolled 8d6 sonic DC 24 fort --> [ 8d6=26 ]{26}
[17:46] <@Ebiris> roll 16d6 lightning DC 24 ref
[17:46] <Kobot> Ebiris rolled 16d6 lightning DC 24 ref --> [ 16d6=53 ]{53}
[17:46] <@Ebiris> roll 16d6 lightning DC 24 ref
[17:46] <Kobot> Ebiris rolled 16d6 lightning DC 24 ref --> [ 16d6=62 ]{62}
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), haste (CL 24), good hope (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/3/8/7/8/4/0
Init: +24
Attack: ice sword +42 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
Elemental 1: 168hp, fort +11, will +11, ref +5
Elemental 1: 168hp, fort +11, will +11, ref +5
> roll 1d20+33 fort doesn't fail fort saves on a natural 1 so these are academic
<Kobot> Kotono rolled 1d20+33 fort doesn't fail fort saves on a natural 1 so these are academic --> [ 1d20=8 ]{41}
> roll 1d20+33 fort doesn't fail fort saves on a natural 1 so these are academic
<Kobot> Kotono rolled 1d20+33 fort doesn't fail fort saves on a natural 1 so these are academic --> [ 1d20=16 ]{49}
> roll 1d20+34 ref improved evasion
> roll 1d20+34 ref improved evasion
<Kobot> Kotono rolled 1d20+34 ref improved evasion --> [ 1d20=6 ]{40}
<Kobot> Kotono rolled 1d20+34 ref improved evasion --> [ 1d20=9 ]{43}
The primal elemental is barely phased by the storm elementals that Afina summons, the water below forming into spears of watery ice and hurling at the two elementals.
Primal magic shenanigans as a swift action.
> roll 1d20+39 touch AC vs elemental 1
<Kobot> Kotono rolled 1d20+39 touch AC vs elemental 1 --> [ 1d20=18 ]{57}
> roll 1d20+39 touch AC vs elemental 2
<Kobot> Kotono rolled 1d20+39 touch AC vs elemental 2 --> [ 1d20=18 ]{57}
> roll 25d8 and fort if they survive this
<Kobot> Kotono rolled 25d8 and fort if they survive this --> [ 25d8=121 ]{121}
> roll 25d8 and fort if they survive this elemental 2
<Kobot> Kotono rolled 25d8 and fort if they survive this elemental 2 --> [ 25d8=94 ]{94}
Let me know if they died or make Fort saves if they survived.
Init is Afina (36) > ??? (23) > Jaela (21 wingless, note so we don't forget) > Hanna (20) > Mirajane (16)
[18:18] <@Ebiris> roll 2#1d20+11 fort I'll just roll now, they have plenty of hp
[18:18] <Kobot> Ebiris rolled 2#1d20+11 fort I'll just roll now, they have plenty of hp --> [ 1d20=3 ]{14}, [ 1d20=16 ]{27}
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), haste (CL 24), good hope (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/3/8/7/8/4/0
Init: +24
Attack: ice sword +42 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
Elemental 1: 47hp, fort +11, will +11, ref +5
Elemental 1: 74hp, fort +11, will +11, ref +5
Impaled, the elementals are coated in ice, unable to move. It makes the gasses in them more solid, binding them rather than letting them flow freely.
Storm elementals are covered in ice. Can't move or take normal actions, though they can take purely mental actions or try and break out of the ice.
Meanwhile, the icicle morphs into a hand - attached to a titanic arm, which rises up and tries to grab Hanna.
> roll 1d20+49 vs 51 (+10 freedom of movement)
<Kobot> Kotono rolled 1d20+49 vs 51 (+10 freedom of movement) --> [ 1d20=20 ]{69}
Hanna's grabbed, hand closing around her and entombing her entirely. You can hear her beating against the ice, muffled and far away as the creature's hand and arm begin to sink back down.
Jaela and Hanna, forgot to adjust init. Let me. Go Jaela.
Init is Afina (36) > ??? (23) > Jaela = Hanna (20) > Mirajane (16)
Jaela kicks off the frozen fragments of her wings and flies down at the massive arm trapping her mother spear first!
Charge, quickened true strike, divine might, k:devotion, 20pa
[20:42] <Rin> roll 1d20+36+1+2+5 20pa, true strike
[20:42] <Kobot> Rin rolled 1d20+36+1+2+5 20pa, true strike --> [ 1d20=17 ]{61}
[20:43] <Rin> roll 1d8+25+5+40
[20:43] <Kobot> Rin rolled 1d8+25+5+40 --> [ 1d8=1 ]{71}Hit Dice 386/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 23 touch AC, 44 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, 1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, GMW CL24, Haste CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/8/2/8/7/3/6/6/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-1 Turning
Jaela, just to be clear, you understand you're falling, right?
I'm falling down, the arm is below. If this requires some sort of tumble check or whichever for the acrobatics I'll do that.
Okay. I'm just saying that it may not do much for you not splashing down in the water or landing on the elemental's head. Wanted to make sure you understood that.
Jaela plunges spear first, falling and using the last of her wings to stab into the icy arm. She drags down it a few feet, opening up a rend in it. The hand flexes open, releasing Hanna. She immediately flies down to you, grabbing you as you hold onto your spear, "Getting out of here about now," she stays, starting to ascend.
Mirajane's up.
"Retreat! We can't win like this!" Mirajane calls, flying straight up as fast as she can and out of sight, into the mists above.
Mirajane's flying up as far as she can.
Afina, go. Your ice-wrapped elementals are also up.
Mom had to be saved!
With Mirajane already fleeing and Hanna having a solid hold on Jaela, Afina is fine with this state of affairs and hastens to follow their seer's advice! "I'm right behind you!"
Casting a prismatic wall horizontally below so as to block any projectiles sent upwards after them, she flies right up after the three angels! The storm elementals sadly are unable to do much of anything, left either to wait out the duration of their summons or suffer whatever the ice elemental has in store for them.
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), haste (CL 24), good hope (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/3/8/7/8/4/0
Init: +24
Attack: ice sword +42 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
Elemental 1: 47hp, fort +11, will +11, ref +5
Elemental 1: 74hp, fort +11, will +11, ref +5
Everyone flies up fast, the four retreating - but the hand follows. It just begins to reach the end of its tether as it catches up with Jaela and Hanna again, trying to grab them both.
CMB vs Hanna. Jaela, you can't do much here since you can't fly, though I'll give Hanna a +2 circumstance bonus for miscellaneous aid you'd offer here.
> roll 1d20+49 vs 58 (+15 freedom of movement, +2 Jaela)
<Kobot> Kotono rolled 1d20+49 vs 58 (+15 freedom of movement, +2 Jaela) --> [ 1d20=14 ]{63}
The icy hand closes over both of them, pinning mother and daughter together tightly as it closes around them.
Jaela and Hanna, go. It's dark here since the hand blocks all the light and you're grappled. Also smooshed into Hanna, which doesn't help.
But before that, what's your CL check vs SR, Afina?
[19:22] <@Ebiris> roll 1d20+24 SR
[19:22] <Kobot> Ebiris rolled 1d20+24 SR --> [ 1d20=3 ]{27}
[19:23] <@Ebiris> that was for red, since each colour is rolled individually
[19:23] <@Ebiris> roll 1d20+24 SR orange
[19:23] <Kobot> Ebiris rolled 1d20+24 SR orange --> [ 1d20=15 ]{39}
[19:23] <@Ebiris> roll 1d20+24 SR yellow
[19:23] <Kobot> Ebiris rolled 1d20+24 SR yellow --> [ 1d20=1 ]{25}
[19:23] <@Ebiris> roll 1d20+24 SR green
[19:23] <Kobot> Ebiris rolled 1d20+24 SR green --> [ 1d20=18 ]{42}
[19:23] <@Ebiris> roll 1d20+24 SR blue
[19:23] <Kobot> Ebiris rolled 1d20+24 SR blue --> [ 1d20=14 ]{38}
[19:23] <@Ebiris> roll 1d20+24 SR indigo
[19:23] <Kobot> Ebiris rolled 1d20+24 SR indigo --> [ 1d20=16 ]{40}
[19:23] <@Ebiris> roll 1d20+24 SR violet
[19:23] <Kobot> Ebiris rolled 1d20+24 SR violet --> [ 1d20=18 ]{42}
DC 30 for any effects suffered
Shrugs it off with high SR, so go, Jaela and Hanna.
"Go!" Jaela yells to Afina and Mirajane. "We'll be fine!"
And they will be, because she relies on the contact with her mother to teleport the two of them up over a thousand feet!
Dimension Door.
You auto pass the Concentration check and DD qualifies to be cast while grappled, so you're good.
Jaela and Hanna teleport up, Hanna holding Jaela tightly, "Good work," she says, "I'll handle the flying and you take care of the fighting." Meanwhile Afina and Mirajane begin to catch up, banishing the fog.
Free act for now. Close call, y'all.
"It'd be good to stop and regenerate a bit," Jaela hints, keeping an eye out for attacks coming at them from a radius of 60ft.
"I think we're clear," Afina says once she's caught up. "Can you be healed while we're here, Jaela?" she asks, since those jagged stumps on her back do not look pleasant.
"I can do it," Mirajane says, "But I'll have to ask the Triune to support me and it'll leave me weak for a time after."
"Let's find a spot to settle down, first," Jaela voices. "Also, we kinda need to decide what to do here. We could take the elemental down with attrition, or even by risking our lives and fighting it out, but is that what we're supposed to accomplish, Afina?"
"No, killing a primal elemental isn't a good thing under any normal circumstances," Afina says. "I never saw any ledges on the way down so we'll have to fly all the way back up to that ledge we started on. From there lets try just following the path after all? Maybe we'll find more wisdom that way - simply fighting guardians isn't why I'm here."
"Sounds like a plan," Jaela agrees.
Your trip up takes about 45 minutes or so. The party returns to the platform and Hanna puts Jaela down - a bit of a shame, since she's really rather warm, unlike everything else here. She then stretches, "I think we might've had a chance if we'd gone all out, but the risk was too high. I don't think any of us would have survived if we fell into that water."
"A temporary setback and humiliation," Mirajane remarks, "Nothing more, fortunately."
"That's still something to avoid. Also, we aren't sure where exactly Afina will reform if she's killed now. Let's not risk that any of the elemental planes count for her." Hanna says, looking to her. "If you do find out, let me know."
Since the intent was to use Miracle for regeneration as soon as we cleared the elemental, if Mirajane is shy I would've done it myself.
"What's so humiliating about it?" Jaela asks curiously. "We chose to retreat because fighting was meaningless. There's no shame in recognizing that."
"Fire seems to be my native plane as far as spells like planar bubble go," Afina answers. "And there's no shame in retreating from a superior foe. The elemental had surprise and the terrain advantage against us, while we're handicapping ourselves by forgoing equipment and in my case my strongest element."
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/8/6/3/8/7/8/4/0
Init: +24
Attack: ice sword +39 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +17 (+21 vs poison), Ref: +29, Will: +25
"I meant if we fell in the water and died," Mirajane says, "Since we'd reform in Arvandor or the Court of Stars."
Okay, assume Mirajane regenerated you already. I'll adjust her sheet.
"Oh, right. I don't die anymore," Jaela muses. "I wonder how it'd go." She shakes her head. "Let's try the path of wisdom, now? And Mirajane, if you think something's dangerous you need to let us know earlier so we can actually act upon that knowledge, alright? We're not seers."
"I told you it was dangerous," Mirajane says, "But that wasn't being a seer, that was common sense. Most creatures who might make it here can fly. Why wouldn't they take the shortcut unless you were meant to or it was dangerous?"
"I meant later, with your warning about the water," Jaela clarifies, starting to walk carefully down the path.
"I was expecting an optional challenge with a little something in reward for those willing to take a chance on forging their own path, not a shortcut right to the end," Afina admits, it just felt thematically appropriate. "But we're all alive and a little wiser for it, so lets see what's along the intended path," she says, following the trail around the U platform.
"I warned you when I knew," Mirajane says, "Mother, if I'd known earlier, I would have said something."
Hanna shakes her head, "Mistakes were made, but we're alive to learn from them."
Jaela heads down the path, saying with a shrug, "Any fight you walk away from...."
You continue on, finding a widening path that leads to a long hallway with pillars of ice reaching to the ceiling along both sides of the path ahead. They're packed thickly enough to block any attempts to go past them without some serious contortion (or being smaller like Afina) and ahead stands an elemental. An ice elemental, barely the size of Hanna.
"Seekers?" The elemental asks. "Seekers of Absolute Zero?"
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+1/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison
Negative Conditions:
Resources Used: 1 rage, 1 turn
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"Yes," Afina answers, alighting on the ground before the elemental. "I seek Absolute Zero and through it a greater understanding of myself."
"You are many and none," The ice elemental replies, eyes boring in on you. "You are familiar and hated, good and bad. You are paired twice. You are doomed." Here the elemental considers, "Be ice and you can pass."
If she could then she wouldn't need to pass because she'd have achieved what she came here for. "Tell me what ice is, what it means," she counters to try and fill the gaps in her understanding.
"Ice is ice. It is ice. It will always be ice. Ice is eternal. Ice is matched. Water plus air is ice. Do you understand?" The elemental asks.
Hanna hums to herself as she listens, arms crossed under her chest.
Is ice really eternal? The water plus air part makes sense, at least.
She'd been hoping for something more philosophical because that matches the conclusions she drew before. "I understand that much, and yet it's insufficient. Still, I will try." It's possible just being in a place like this will heighten her connection to the elements and make up for imperfect understanding. "Be patient with me but if I don't respond for an hour just nudge me and we can assume it failed," she tells her companions, closing her eyes and going still as she reaches into herself.
Fire and Earth are subsumed while Air and Water are let free inside her elemental makeup, to combine with each other and react however they please, while Afina meditates on the meaning of Ice, on the paradox of constantly shifting air and water combining to form something solid, immobile, and eternal.
"Mother," Mirajane says in a soft aside to you, "I think I understand what he's saying."
Make with the Charisma again.
[18:23] <@Ebiris> roll 1d20+12 cha
[18:23] <Kobot> Ebiris rolled 1d20+12 cha --> [ 1d20=1 ]{13}
You try, but you just can't focus. Only a little time passes before Afina emerges from her attempt, no closer at all.
She shakes her head at last, "It's no good. Smoke was so much easier to grasp..." she realises what a contradiction that is as soon as the words leave her mouth, but it's true. "There's something I'm missing, a gap in my understanding of Ice."
"One thing stands out to me," Mirajane says, "Are you familiar with the idea of the unstoppable force and the immovable object?"
"I've heard it mentioned a few times," she turns to look up at Mirajane. "It's a paradox isn't it? That's how I've been viewing the para-elemental planes. Fire illuminates and Air is clear, yet when they combine they form Smoke, which obscures and suffocates. In the same terms, Water will always adapt to its surroundings and Air is ever flowing, yet when they combine they form Ice which is static, unchanging forever so long as the temperature is maintained."
"The immovable object wins, when they meet?"
"I'd bet on the immovable force," Hanna counters, "But more likely they'd counteract each other."
"Maybe it's not a paradox. Maybe the sum of the two parts means it's only natural for ice to be static?" Mirajane inquires. "Air and water both flow, yet when they meet each other, maybe they cancel that out for each other?"
"Like how minus one times minus one is one?" Afina asks, showing that she understands a bit of mathematics even if the finer points of numerology and code-breaking are beyond her. "Honestly I dislike that interpretation just because it seems too pat. Numerical tricks work in the abstract but when it comes to physical forces they fall away in their relevance. Still, I'm not getting anywhere thinking of it like I had been. Hmm..." she crosses her arms under her nonexistent chest as she tries to adjust her thinking. "It's a case where even if they're the same they're working at cross purposes... like if two people push a boulder from opposite sides with the same force, it balances so..." she trails off. Of course! "It balances!" she repeats with more conviction. "It's not a paradox, it's a balance. Thank you Mirajane, I've been all wrongheaded in my thinking. Now it makes far more sense to me," she smiles, arms dropping away as she resumes her relaxed pose and tries to fit Air and Water together within her in light of this revelation. There's no paradox, no conflict. It's a balanced harmony, like it should be.
"Of course. They aren't opposed planes like Fire and Water or Air and Earth. Why shouldn't they find harmony?" Mirajane says with a growing smile.
Charisma again, +2 bonus.
[19:01] <@Ebiris> roll 1d20+14 using Serith
[19:01] <Serith> Ebiris roll for Serith < 28 > [d20=14]
It's like a block is gone. You grasp them together and do not fight, instead making them as one. Your body slowly turns to ice, transparent and with only vague outlines of internal organs within. You feel a connection here, a communion to it all. You are Ice. Ice is you. All is Ice. All will become Ice.
Afina maintains this state for a while before Fire and Earth are allowed back into focus, her internal elements realigning with new harmony. Which hopefully will transfer something along to Afame when she's reunited with the blade. "I understand now," she says, nodding to the elemental who's challenge has now rendered the rest of Absolute Zero moot. "Our work here is done."
"Thanks!" Jaela tells the elemental, before glancing over at her family. "Anything you want to do here, or I'll teleport us back to our starting point?"
"We could chance going down again?" Mirajane says, "If we could get something that survives contact with the water down there, it could be powerful."
"I'm fine. Afina's figured out what she needed, so we don't have to go deeper if we don't want to." Hanna rolls her shoulders.
"Hang on, do you mean Afina's ice state can survive the contact?" Jaela asks Mirajane.
"I meant a weapon," Mirajane says, "Like the one she first touched to it."
"I'm still not getting it. Do you have an idea for how to make a weapon survive that without breaking? I couldn't find a good idea for that when I studied the magic earlier."
"There's probably blue ice or even superior down here," Afina says. And Mirajane did say she'd need to give Bubbles a present... why does no one ever get her presents? Why does she have to be the pursuer in this scenario when Bubbles was the one that invited her to her room? Oh well... "On reflection yes, lets proceed a while and see if anything good comes of it?"
"No, but we might b e able to work something out," Mirajane says with a bit of an apologetic look. "Sorry Mother."
"Let's keep going for a bit longer, then? We're here and all."
"The blade that shattered was just common ice from the surface. Superior materials will surely help," Afina says, before addressing the elemental. "May we pass?"
The elemental stands aside, wordlessly.
"So is it a problem if my larger friends smash their way through your pillar setup here?"
It's not a problem for her, she can squeeze through just about anything. But the gaps ahead are nowhere near Hanna-compliant.
"Smash," The elemental says, "But beware dangers."
Jaela tries to see if she can squeeze past without getting stuck.
Afina goes to stand behind Hanna on that note.
Escape Artist check, Jaela.
[21:53] <Rin> roll 1d20+3+15
[21:53] <Serith> Rin roll for Serith < 36 > [d20=18]
Will recast Divine Insight at earliest opportunity.
It's a tough, tight squeeze, but Jaela just barely makes it through. A bit embarrassing since the two parts that were hard to get through were two salient things, but you pulled it off.
Beyond the pillars, you can see that the back sides of them are transparent. Within are dancing patterns of blue energy, weaving in...oh, is that...
K:A, Jaela.
Beyond that, there's a cleft in the wall with a passage leading further in, as well as a second one farther away that also leads deeper in.
10 for 51
They look like spell patterns, magic held within. All cold related magic - a polar ray in the firs tone you look at, the next a piercing cold, empowered cone of cold. So on and so forth.
"Beware dangers, alright," Jaela repeats loudly enough for the others to hear. "You break this, the stored ice spells break you."
"Well, we know this place isn't dimensionally blocked," Afina takes Hanna's and Mirajane's hands. "Be over in a second," she casts dimension door to take them as far as the distance she can hear Jaela's voice coming from.
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/9/6/7/6/3/8/7/8/4/0
Init: +24
Attack: ice sword +39 (1d4+10 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +17 (+21 vs poison), Ref: +29, Will: +25
The three of you are over in the blink of an eye. "Good work, Jaela," Hanna says, turning to look at the patterns. "Like scrolls or similar things, ready to activate when the spell's finished?"
"Something like it," Jaela agrees. "A shame we can't take it home."
"Put a proposal through and I can probably make something similar," Afina says, giving them a look over briefly before she continues down the path, pausing at the first cleft. "Any predictions for going this way, Mirajane?"
"Maybe if we remove it from the surrounding ice and don't break it?" Mirajane says, consideringly. "We'd need to do something to stop it from melting, too."
"I don't really want to steal from an elemental plane," Jaela responds, shaking her head. "And we've already got similar defenses at the Aurora gate. I just thought it looked elegant."
"Nothing solid," Mirajane admits, "I have a bad feeling about the other one, though."
Jaela nods, going down the path that doesn't feel like certain doom for her daughter.
The party goes down the cleft. It winds along to a wide hallway. It goes about 80ft, with each 20ft having a gap where a large hunk of ice flies up every few seconds. It goes up into a hole in the ceiling, off and away, carried by powerful currents of air. As each one passes, cold winds intense enough to give even the four of you pause buffet you. Each hunk of ice is about the size of Hanna or a bit bigger and in a semi-random, jagged shape.
Around each gap are several small ice elementals and clouds of even tinier ones. Ice elementites, perhaps? Sometimes one of the small ones or several dozen of the tiny ones leap onto a hunk, merging into it as it goes up and away.
"Is this where you give up? Or you're actually meant to leap on one of the blocks?" Jaela muses, trying to see whether the hallway actually leads anywhere past this or is a dead end.
At the end of the hallway is an ice slide. It looks like one could go down it if they wish.
Casting Greater Heroism and Good Hope, Jaela decides to give dodging the ice blocks to reach the ice slide a shot!
Good Hope is on everyone, CL24
Tumble check, Jaela. There's a -5 circumstance penalty if you're walking or running on the icy floor.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+1/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage, 1 turn
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"Whee~"
18:19 <Tohsaka> roll 1d20+8+4+15
18:19 <Serith> Tohsaka roll for Serith < 32 > [d20=5]
Jaela zips through the air, dodging hunks of ice and making it safely to the other side. Mirajane claps at that, "Not bad, mother! Be careful if you come back right away, it was close!"
"Why would I come back?" Jaela asks, taking a moment to refresh her Divine Insight spell before peering down the slide with the aid of blindsight.
> roll 1d20+32 Hanna (+2 good hope)
<Serith> Kotono roll for Serith < 46 > [d20=14]
Hanna follows, deftly avoiding the ice and landing next to Jaela. Nothing noteworthy down the slide - it twists round and round, farther than your blindsight can 'see'.
Afina flies along after the two angels, adroitly swerving her way around the tumbling ice.
[17:46] <@Ebiris> roll 1d20+41 tumble
[17:46] <Serith> Ebiris roll for Serith < 57 > [d20=16]
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/9/6/7/6/3/8/7/8/4/0
Init: +24
Attack: ice sword +41 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +31, Will: +27
> roll 1d20+22 (+2 good hope, +15 divine insight)
<Serith> Kotono roll for Serith < 28 > [d20=6]
Afina makes it through with ridiculous ease, while Mirajane follows - the first ones are cleared, but the last? She miscalculates, a hunk of ice coming early and getting her right in the stomach.
> roll 1d20+22 (+2 good hope, +15 divine insight)
<Serith> Kotono roll for Serith < 28 > [d20=6]
> roll 5d6-15 bludgeoning -15 for DR
<Serith> Kotono roll for Serith < 4 > [d6=5,3,6,4,1]
> roll 1d20+32 (+2 good hope)
<Serith> Kotono roll for Serith < 38 > [d20=6]
WHAM! That's one problem - and the other is that Mirajane starts to sink into the ice as it flies up, upwards and out of immediate sight. That can't be good. Distantly and fading quick, you can hear Mirajane call, "Mother! Graaandmother!"
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 338/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage, 1 turn
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No one ever shouts for Afina! But she's there for Mirajane anyway, moving ridiculously fast to catch up!
6th level slot sacced for one round of time stop, I'll fly up around the now stationary rocks to catch up with Mirajane.Catching up with the beleaguered angel just as things start to move around her subjective pace once more, she grabs Mirajane and dimension doors her down to where Jaela and Hanna are.
[17:58] <@Ebiris> roll 1d20+35 concentration if it's needed
[17:58] <Serith> Ebiris roll for Serith < 48 > [d20=13]
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/9/6/6/6/2/8/7/8/4/0
Init: +24
Attack: ice sword +41 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +31, Will: +27
Caster level check in this case, since the ice she's starting to sink into offers supernatural resistance, enough to possibly disrupt the teleport or come with it.
[18:19] <@Ebiris> roll 1d20+24 CL
[18:19] <Serith> Ebiris roll for Serith < 27 > [d20=3]
You teleport her - and the chunk of ice, which makes the spell violently crumble as you appear on the other side.
> roll 3d6 backlash to you and Mirajane
<Serith> Kotono roll for Serith < 10 > [d6=6,3,1]
DR doesn't apply.
Owwww. The aftermath leaves Afina just a bit dazed, and Mirajane's there. So's the block of ice, with Mirajane within. She's wide eyed and unmoving, her lights gone and captured in the ice like an insect in amber. The stress of the teleport is visible in it as well, as cracks run all around the ice chunk.
"Gwynharwyf damn it," Hanna cracks her knuckles, "C'mon, let's break her out of that."
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 378/378 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 328/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage, 1 turn
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Taking hold of Afina's and Mirajane's shoulders with each hand Jaela heals the two of them, before studying the cracked block of ice.
Lay on hands to top them off, also might as well heal myself to max. Spellcraft 10 for 43 on the ice magic.
Sacrificing a 2nd level slot for spell shield to negate 10 damage"Can you tell if she's entombed or merged?" Afina asks, since shattering it in the latter case would be unpleasant.
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/6/6/6/2/8/7/8/4/0
Init: +24
Attack: ice sword +41 (1d4+12 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +31, Will: +27
You can't heal Mirajane by touch until she's out of that block of ice, Jaela.
Hanna leans in and studies...
Nothing relevant for her to roll.
"I don't know," she admits.
Jaela can tell she's entombed. Breaking her out will probably harm her, but it shouldn't kill her. Losing a limb is a decided possibility, though.
Taking 10 for K:A 51
Since spellcraft gave me information, is it an active spell? If so, can it be dispelled?
Is it a roll she failed that I can give her another chance at with Resurgence?
What if we tried teleporting her out of the cube? Is it even possible?
Will Control Water be of any use to get some of the ice right next to her skin and possibly more liquid than the rest of the block further away from Mirajane?
What if I cut very clearly and avoid her limbs?
In order:
1. No, any spell involved is done. It's not a spell, you can tell that by your previous spellcraft check. Most likely something supernatural instead barring elemental weirdness.
2. It could help with her failed Fort save.
3. Not at the level she's been merged with it.
4. No.
5. That would help and likely provide a circumstance bonus to any roll she has to make if you go that route.
Jaela squeezes Afina's shoulder in thanks before focusing on Mirajane. "We're going to have to cut at the ice very carefully to avoid her limbs," she says. "True Strike is my preference. Let's do it on three, when I'll give Mirajane a little magical boost."
She waits to see there is no opposition, before counting down from three!
I want to cut off the extraneous ice while avoiding harming Mirajane together with Afina, while using True Strike to guide my spear. I'll cast Resurgence on Mirajane at the same time.
Actually no, I'm sorry. Resurgence wouldn't apply, it's an ongoing effect and this one's finished. Same reason it doesn't help with instantaneous effects. Entirely my fault there, apologies.
"I could just disintegrate it," Afina offers. "Mirajane's resilient enough to shrug it off while the ice will be reduced to dust."
Jaela pauses at the offer, tilting her head. "If you made it much weaker, just in case?" she proposes.
"Easily done," Afina says, reducing the potency of her magic to the bare minimum as she fires a green beam of unmaking at the block of ice entombing Mirajane.
[18:58] <@Ebiris> roll 1d20+40 ranged touch
[18:58] <Serith> Ebiris roll for Serith < 45 > [d20=5]
[18:58] <@Ebiris> roll 1d20+12 CL 12 disintegrate vs Mirajane's SR
[18:58] <Serith> Ebiris roll for Serith < 14 > [d20=2]
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/6/6/6/1/8/7/8/4/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +31, Will: +27
> roll 1d100 there's a touch of risk due to how they're interwined, but it's not a remote concern unless you roll super high
<Serith> Kotono roll for Serith < 14 > [d100=14]
The ice crumbles, freeing a shivering Mirajane. "T-t-t-thank y-you."
"You're welcome," Afina says, raising the temperature a bit to help Mirajane recover although she makes sure to keep it below freezing regardless.
Hanna kneels as well, picking Mirajane up, "Just rest, body heat'll warm you up. Magical cold too much for you?"
Shivering all the while, "I-I found out I really don't like being cold," Mirajane admits, "It's not fun at all."
"Thanks," Jaela repeats, healing Mirajane now that she's out.
Once Mirajane seems fit to travel, we'll keep on going.
> roll 1d100
<Serith> Kotono roll for Serith < 100 > [d100=100]
> roll 1d100 uh oh
<Serith> Kotono roll for Serith < 95 > [d100=95]
You wait about five minutes for Mirajane to recover. When she mostly is, you suddenly feel an overwhelming presence. It's as if you're being watched, studied. You have that hair-raising feeling of being looked at, analyzed. Like eyes are taking in all over.
"Hello," Jaela greets the everpresent gaze.
Afina cocks her head, lowering the temperature around her back to the ambient for Absolute Zero in deference to what must be a custodian of some sort examining their presence. Or perhaps Cryonax himself? Certainly the overwhelming presence is similar to other such luminaries she's encountered. She doesn't speak though, waiting to see what will come of it.
Hanna crosses her arms under her bosom and asks, "Like the view? Come out and say so," she challenges.
Mirajane hops out of Hanna's arms, looking about, "I can't see it," she murmurs, "All I'm seeing ahead is a blank."
Then the presence is gone. Nothing else happens after long moments.
"Let's keep going," Jaela suggests, leading the way.
"We didn't offend," Afina says, glancing over at Hanna. "Or at least the view made up for any offence. Cryonax takes a very personal interest over this place. I suspect we piqued his interest. Lets continue so as not to disappoint," she says, taking flight and fluttering onwards.
"It's possible, or another related to this place," Mirajane says, as the slide awaits you.
Sliding down, y'al? Afina could conceivably fly down instead, but it's not big enough for anyone else to.
Sliding down!
Sliding does look potentially dangerous but also somewhat tempting regardless, so Afina parks her bottom on the slide and lets herself drop!
Order y'all are going down?
I, Mirajane, Hanna and Afina?
Sounds good.
Whee! It's a long, icy slide. Down the four of you go. You race down, picking up speed. Loop after loop after loop - look! The bottom, you all are racing to it. It's a small island of ice, barely 5ft of ice before a lake of super chilled waters, just like the ones you saw before. You're also heading down fast now and on a sling-shot course to go right into the drink unless you can stick a good landing on the ice.
"Lake of killer water, up ahead!" Jaela calls out, trying to slow herself by jamming her spear into the walls! It might be a bad idea, but still better than hoping they all make a good landing on a platform too small to hold them all.
Why even stick a landing? Just take flight and avoid the issue! But Afina can help a bit if anyone's slow in getting airborne, as she manifests a wall of upwardly gusting wind at the edge of the island to slow any horizontal momentum and aid in transitioning to the vertical so that when she emerges from the slide she can fly straight up!
Using Wind Wall sla. Afina explicitly can't go past it since she's small, but it should at least give medium/large types some help in not taking a dunk
Okay. Strength check, Jaela, +4 circumstance bonus from the wind wall.
[21:58] <Annerose> roll 1d20+5+4+2
[21:58] <Serith> Annerose roll for Serith < 22 > [d20=11]
> roll 1d20+10 Hanna inadvertant Str check (+2 circumstance for being bigger)
<Serith> Kotono roll for Serith < 18 > [d20=8]
> roll 1d20+9 Mirajane (+2 circumstance for Hanna's weight as well)
<Serith> Kotono roll for Serith < 26 > [d20=17]
You manage to hold Hanna hitting you, but the secondary thump is too much. Your spear, weakened by body heat, snaps loudly, and the three of you slide on down towards the wind wall. You're buffeted by winds, slowed considerably as you reach the bottom.
Tumble checks, y'all. -5 circumstance bonus due to slippery ice but a +10 circumstance bonus for the wind wall and the previous pause breaking some of your speed, so net +5.
[20:11] <@Ebiris> roll 1d20+41 tumble
[20:11] <Serith> Ebiris roll for Serith < 55 > [d20=14]
+5 to that so 60. If Afina is sufficiently graceful that she has her shit together she'll spend an action on rescuing anyone that looks fucked.
Jaela launches herself through the wall at the landing point, abandoning the broken spear in flight, before bouncing off the ice and straight up with her superior control over her flight!
A flap of wings ensures she stays there, ready to help should her family or Afina slide past despite all odds!
[22:09] <Annerose> roll 1d20+8+10-5+4+15
[22:09] <Serith> Annerose roll for Serith < 42 > [d20=10]
> roll 1d20+37 (+2 good hope) Hanna's good at this
<Serith> Kotono roll for Serith < 42 > [d20=5]
> roll 1d20+14 Mirajane isn't trained, unfortunately
<Serith> Kotono roll for Serith < 16 > [d20=2]
Jaela lands in a kneel, skidding a bit but coming to a stop a foot from the water. Hanna lands without sliding, as Mirajane tries to take to the air - and it sends her out of control and over your heads, flying in a graceful arc towards the water.
You hit DC45 Afina, which is the free stand epic skill usage for tumble. It gets you to your feet from prone as a free action instead of a move action, so go ahead and try. Do note you have an extremely narrow time frame to work in and any failure could get you dunked as well.
Turning narrow time frames into more generous ones is a special skill of Afina's!
6th level time stop to cast SMX to summon 1d3 celestial rocs
[20:25] <@Ebiris> roll 1d3 celestial rocs
[20:25] <Serith> Ebiris roll for Serith < 1 > [d3=1]And so an enormous bird appears in just the right spot to catch Mirajane before she sails into the drink! It also starts immediately freezing to death from the horrific temperatures here, but it's a really tough bird with some natural resistance to cold so it can surely tough it out!
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/6/6/6/0/8/7/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +31, Will: +27
Mirajane's caught and brought over, Hanna shaking her head, "Mirajane, it's not your day, is it?" Hanna commiserates.
All around you can see the underground lake. But as you do, you see four platforms rise up from the water and come to the edge of the platform you're on. Differently sized, a big one for Hanna, two medium ones for Mirajane and Jaela and a small one for Afina.
"Interesting," Jaela muses, recasting Divine Insight and stepping onto her platform. Upon reflection, she casts one upon Mirajane as well. "First chance we get, we should try to get new weapons."
The roc is left to fly circles overhead as it slowly freezes to death, whether that will do it in before the summons expires is a mystery that remains to be seen. Afina for her part takes the offered invitation, stepping onto the small platform expectantly.
Everyone gets on the platforms. They begin to move out into the water at a steady clip, not splashing at all. As you go, "...Mother," Mirajane rubs the back of her neck, "Do you ever look at a situation from afar and wonder how your life lead you to it?"
"It happens," Jaela affirms. "Getting doubts after those close calls?"
"More the being naked on a slab of ice in a lake of water that could possibly kill us if we fall in," Mirajane says, "Though the close calls aren't helping."
"Being able to see the future isn't everything," Hanna says, "Like with the ice up there. No matter how well you see it, if you can't move fast enough, it doesn't matter."
"A lesson drilled over and over," Jaela says with a snort. "I was hoping to teach you that, so maybe the realm is doing be a favor."
Make Listen checks, all.
As your platforms glide along the lake, Afina and Jaela can feel something. It's coming up through the water, something slender. A tendril or tentacle, perhaps. It's coming up under Hanna's platform.
"Mom, something coming up beneath you!" Jaela calls out. "Mirajane, stay or fly the rest across?"
[18:19] <Annerose> roll 1d20+8
[18:19] <Serith> Annerose roll for Serith < 9 > [d20=1]
[17:35] <@Ebiris> roll 1d20+37 listen
[17:35] <Rei-chan> Ebiris rolled : 1d20+37 listen --> [ 1d20=4 ]{41}
> roll 1d20+35 Hanna Listen (+2 good hope)
<Rei-chan> Kotono rolled : 1d20+35 Hanna Listen (+2 good hope) --> [ 1d20=5 ]{40}
> roll 1d20+35 Mirajane Listen (+2 good hope)
<Rei-chan> Kotono rolled : 1d20+35 Mirajane Listen (+2 good hope) --> [ 1d20=2 ]{37}
Afina can hear it - a crinkling and tinking of ice, below. Glancing down she sees her feet are now encased in ice, preventing her from moving and keeping her stuck to her platform. Hanna and Mirajane glance down at the same time, "It's not meant to be hostile, it's a safeguard to keep you out of the water. I think." She says, "Also, I don't see that thing coming up to attack Grandmother. At least not yet."
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 328/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell.
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"Well lets trust it for now," Afina says, folding her arms over her chest as her feet are held snug on the platform, though she keeps her gaze directed in Hanna's direction in case quick action is required.
Hanna stays at the ready, fists out as she asks, "Do you know or are you guessing?"
"Guessing, but it doesn't seem hostile. I don't see any futures where it deliberately harms us, and glimpses of going into the water are as bad as when Mother got her wings splashed."
"Maybe you got yourself a fan?" Jaela asks Hanna with a shrug.
Hanna merely gazes at Jaela, unamused. But with nothing else happening, your ride continues. Soon there's nothing but water in every direction, until...
In the meantime, Mirajane recasts divine insight on herself.
"BRACE!" Mirajane calls, throwing her arms up over her face to shield herself.
All of you have a standard action to react. Use it as you see fit. You lack time to get much more information out of Mirajane, unfortunately.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 328/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 1 2nd level spell.
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Afina promptly squats down and digs her fingers into the ice with one hand to better support herself while offering a smaller profile to any splashes that come, with the other hand free to cast any spells that might prove necessary.
"Stand fast!" Jaela calls out at such an ambiguous warning, bestowing Celestial Valor upon all of them.
Celestial Valor CL24 on us all.
Hanna intones a quick word of celestial, a shimmering shield appearing before her. Not a second later, a phantasm of ice appears before you. It is a skeleton wearing old black robes, carrying a black scythe. The blade of the scythe boils and twists, as if trying to bury itself within its own metal. Before any of you can react it's on all of you, slashing and hacking away.
Afina, your defense grants you a +4 circumstance bonus to armor class. Mirajane gets a +2 circumstance bonus for her bracing.
> roll 1d20+34 vs Afina
<Serith> Kotono roll for Serith < 45 > [d20=11]
> roll 1d20+34 vs Jaela
<Serith> Kotono roll for Serith < 54 > [d20=20]
> roll 1d20+34 vs Jaela crit?
<Serith> Kotono roll for Serith < 37 > [d20=3]
> roll 1d20+34 vs Hanna
<Serith> Kotono roll for Serith < 42 > [d20=8]
> roll 1d20+34 vs Mirajane
<Serith> Kotono roll for Serith < 50 > [d20=16]
AC, you two?
[spoiler]
Temp: Celestial Valor (CL24): +8 sacred vs fear and emotion, +4 sacred to attack, weapon damage rolls, saving throws and armor class. Weapons count as holy weapons.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24), Radiant Shield (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 328/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 1 2nd level spell.
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Is the celestial roc still around? It would take 3d10 cold per round but has cold res 10 and 207hp. If it's been more than 24 rounds then it's gone regardless.
AC 72 right now.
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/6/6/6/0/8/7/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +31, Will: +27
AC 48
It's gone, Afina.
Afina missed, Jaela takes a normal hit, Hanna missed, Mirajane missed.
> roll 3d8+28+5d6 (cold damage omitted, 5d6 is skirmish if it matters)
<Serith> Kotono roll for Serith < 53 > [d8=6,2,2][d6=3,5,1,1,5]
Doesn't beat your DR. Make a Fortitude save.
[spoiler]
Temp: Celestial Valor (CL24): +8 sacred vs fear and emotion, +4 sacred to attack, weapon damage rolls, saving throws and armor class. Weapons count as holy weapons.
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24), Radiant Shield (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 328/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 1 2nd level spell.
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[20:50] <@Annerose> roll 1d20+44
[20:50] <Serith> Annerose roll for Serith < 59 > [d20=15]Hit Dice 388/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 23 touch AC, 44 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, 1 from Haste]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Celestial Valor CL24, Greater Heroism CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/8/2/8/7/3/6/6/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-2 Turning
42 AC if denied dex/dodge/cha/wis
> roll 1d20+23 Hanna CL check vs SR ??
<Serith> Kotono roll for Serith < 28 > [d20=5]
Resists radiant shield, so no extra damage. Alas.
Also, mistake in editing my post there. It was meant to also note that y'all are flatfooted since your feet are encased in ice and you can't move on account of it. Hanna and Mirajane are both still missed. Afina's hit and Jaela gets critted. Her Fort save still passes, but the damage roll is superceded by this one here.
My bad, y'all, somehow the line about being flatfooted just didn't end up in the post where it should have.
> roll 3d8+28+5d6 (cold damage omitted, 5d6 is skirmish if it matters) Afina
<Serith> Kotono roll for Serith < 58 > [d8=2,6,5][d6=1,3,6,3,4]
> roll 12d8+112+5d6 (cold damage omitted, 5d6 is skirmish if it matters) Jaela
<Serith> Kotono roll for Serith < 181 > [d8=7,5,1,7,7,7,6,4,5,6,2,4][d6=2,2,2,1,1]
DR applies to both, doesn't get cold iron. Afina, make a Fort save, please.
Saccing a 10th level spell for -50 damage, plus my 10 DR means no damage inflicted so hopefully no need to roll fort?
[19:10] <@Ebiris> roll 1d20+19 fort I'm already spell shielding so hopefully irrelevant
[19:10] <Serith> Ebiris roll for Serith < 21 > [d20=2]
Here it is anyway just in case
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/6/6/6/0/8/7/8/2/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +31, Will: +27
No damage means you're off the hook, yes.
Jaela feels weak and rubbery as she's slashed, but shakes it off with pure will. Her skin crawls as if alive, making her shudder. Afina blocks it, scythe unable to dig into her.
The icy phantasm ends up 30ft in front of the party, drifting back at the same speed as you go forward. "Offer your lives to Ice," it challenges.
Init plus K:R checks if you like to identify it.
Taking 10 for 51 on K:R.
[21:11] <@Annerose> roll 1d20+7 SIGN
[21:11] <Serith> Annerose roll for Serith < 20 > [d20=13]Hit Dice 260/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +26 = +22bab+3dex+1weapon focus
[Knowledge Devotion not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Celestial Valor CL24, Greater Heroism CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/8/2/8/7/3/6/6/5/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-2 Turning
[19:12] <@Ebiris> roll 1d20+24 init
[19:12] <Serith> Ebiris roll for Serith < 35 > [d20=11]
> roll 1d20+9 Hanna
<Serith> Kotono roll for Serith < 23 > [d20=14]
> roll 1d20+7 Mirajane
<Serith> Kotono roll for Serith < 20 > [d20=13]
> roll 1d20+11
<Serith> Kotono roll for Serith < 22 > [d20=11]
Init is Afina (35) > Hanna (23) > Entropic Reaper (22) > Mirajane = Jaela (20)
> roll 1d20+32 Hanna K:R
<Serith> Kotono roll for Serith < 38 > [d20=6]
> roll 1d20+51 Mirajane K:R using divine insight
<Serith> Kotono roll for Serith < 69 > [d20=18]
By the way, Mirajane is popping vision for a +7 insight bonus to AC and saves for 1 minute.
The creature before you is an entropic reaper - Jaela knows of it. That blade can twist your flesh and leave you reeling and in agony, unable to do anything as you slowly break down into nothingness. They're undead favored by Ygorl, slaad lord of entropy. Shar also favors them. This one seems more allied with ice, as it has clearly been filled with Ice's power. Main worry points are to avoid the scythe, hit it hard enough to overwhelm its damage reduction (cold iron and lawful) and don't let it crit you. Whoops.
Afina opens.
Mobility is the key here, so as she hastes everyone Afina pushes off the ice to try and shimmy her feet free so she can take flight and engage the enemy on her own favoured terms! "We're here to learn, not to surrender!"
[19:27] <@Ebiris> roll 1d20+41 escape artist I also have freedom of movement
[19:27] <Serith> Ebiris roll for Serith < 46 > [d20=5]Once free she'll fly twenty feet straight up to best leverage her mobility!
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), haste (CL 24)
AC 74, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/8/5/6/6/0/8/7/8/3/0
Init: +24
Attack: unarmed +36 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
"Don't you reapers lurk around Shar's skirts?" Jaela asks in challenge, despite receiving a cut that would disembowel lesser people.
Speed settles onto the party as Afina manages to slip out of the icy bonds, escaping the platform and rising up. Hanna just stays where she is, arms crossed. "Leave, unclean dead," she demands, as positive energy flows.
Mass heal. Heals Jaela by 230 hit points while it affects the reaper like harm.
> roll 1d20+21 vs 26
<Serith> Kotono roll for Serith < 38 > [d20=17]
The reaper howls in dismay as golden light rips as it, parts of it dissolving into nothingness. Hunks of bone and shreds of cloth are gone, yet it endures.
"Damn your defiance!" The undead howls, as waves of sickening energy come from it.
It's using a spell. Going to counter, Jaela, or are you flatfooted and unable tp?
[spoiler]
Temp: Celestial Valor (CL24): +8 sacred vs fear and emotion, +4 sacred to attack, weapon damage rolls, saving throws and armor class. Weapons count as holy weapons. Haste: +1 attack/ref/fa attacks/speed boost
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24), Radiant Shield (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 328/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Divine Insight (CL23), Visions (CL-)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +7 insight to AC/saves.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 1 2nd level spell.
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Jaela tries to break the spell!
[21:47] <@Annerose> roll 1d20+24
[21:47] <Serith> Annerose roll for Serith < 29 > [d20=5]
Failure. I might have misruled on this (I was more out of it than I realized this afternoon), but it's irrelevant since you failed, so I'm letting it slide and lie as is.
> roll 1d20+20 vs your SRs
<Serith> Kotono roll for Serith < 28 > [d20=8]
Waves of negative energy wash over all of you, but fail to have any effect at all.
Init is Afina (35) > Hanna (23) > Entropic Reaper (22) > Mirajane = Jaela (20)
Go Jaela and Mirajane.
Jaela gathers her light into a spear that appears aimed at the reaper, before letting it fly!
Bolt of Glory (Celestial Brilliance is always on)
[10:35] <@Annerose> roll 1d20+24 SR
[10:35] <PlushieIthea> Annerose roll for PlushieIthea < 44 > [d20=20]
[10:35] <@Annerose> roll 1d20+27+5+4+4 ranged touch
[10:35] <PlushieIthea> Annerose roll for PlushieIthea < 46 > [d20=6]
[10:35] <@Annerose> roll 15d12 no save
[10:35] <PlushieIthea> Annerose roll for PlushieIthea < 117 > [d12=12,5,2,8,2,11,4,7,9,9,6,8,11,12,11]
[10:36] <@Annerose> roll 1d6 celestial brilliance, no sr/no save
[10:36] <PlushieIthea> Annerose roll for PlushieIthea < 1 > [d6=1]Hit Dice 401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Celestial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Celestial Valor CL24, Greater Heroism CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/4/2/8/5/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
You hurl the bolt at the undead reaper, who howls as his chest is torn open. He convulses as his body crumbles apart, scythe flying up and then falling to land at Jaela's feet, on her platform.
Free act.
"Well handled," Afina says, floating back down to resume her place on her platform now that's over with.
"And a handy weapon!" Jaela chirps, looking it over for magic and evil.
Spellcraft 10 for 43.
Mirajane dusts herself off while Hanna looks your way, "Everything alright after that? No twisting or shapechanging feelings?"
The scythe is a scythe+2, keen and frost.
"I'm fine," Jaela says, picking the scythe up and bringing it to her usual standards.
GMW CL24.
Hit Dice 401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Celestial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Celestial Valor CL24, Greater Heroism CL24, GMW CL24, Heroes's Feast CL20, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/4/2/8/5/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
"She is," Mirajane agrees, "Mother's remarkably spry for someone who was just disemboweled."
"It's not the worst hit I've ever taken," Jaela responds. "Though yeah, this feeling of genuinely putting my life on the line? It's been missing, facing the nameless minions of Lixer. I think Afina got the actually risky parts while I felt pretty safe for the most part."
"Good," Hanna smiles, "There's a thrill to doing the right thing and facing worthy opponents down."
Meanwhile your platforms move along the water. Ahead you see a sinkhole - quite large, to which the water pours down. About 20ft in diameter. Yet instead of speeding up, your platforms slow down as it comes closer to the sinkhole.
"Here's where we jump down?" Jaela muses out loud. "I could give you all a boost, again, just in case."
Here water cascades down in great sheets. You see it as your platforms inch ot the edge and stop, ice receding from your feet. Little platforms of ice are dotted about, no more than 5ft or so down and anywhere from 5ft to 20ft apart. They wind around the waters which also spray out at times, providing a path through it.
One could also attempt to fly down. No platforms, but it would be tricky and being splashes is a clear concern.
"A boost might be handy," Afina agrees. "We should try jumping the intended way, less chance of it blowing back on us." Of course her legs aren't the best for such things, reliant as she is on wings, but she's fast and nimble enough to make up for it, particularly with the benefit of haste thrown in.
Jaela takes it as an affirmative, and distributes Divine Insight around before gaining the ability to affect the water around her.
"How about I go first and you try to teleport with my family after?" she offers to Afina.
Divine Insight CL24 to everyone, Aid CL24, Sign CL24 and Control Water CL18 to me.Hit Dice 401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Celestial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Celestial Valor CL24, Greater Heroism CL24, GMW CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/1/2/8/5/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
"If you want to do it the safest way, alright," Afina agrees. "Other people might want to experience the thrill of putting their lives on the line as well, though."
Afina: 215+2/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), haste (CL 24), divine insight (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/8/5/6/6/0/8/7/8/3/0
Init: +24
Attack: unarmed +36 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +19 (+23 vs poison), Ref: +32, Will: +27
Mirajane was having second thoughts, but maybe she'd like to keep at it despite them. In the end, it should be her choice.
"Fair enough," Jaela agrees. "Up to you three."
Then, she tries to leap over to the next platform and navigate her way down!
Hit Dice 17+401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Celestial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Celestial Valor CL24, Greater Heroism CL24, GMW CL24, Aid CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/1/2/8/5/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
The scythe is a scythe+2, keen and frost.
Mirajane already has divine insight cast on herself, so no need, Jaela. She doesn't have a way around it being a personal/you spell anyway so she can only keep herself up to date with it, so save charges for the others.
"Go ahead, Mother," Mirajane says, "There's no sense in all of us going when only one needs to."
[spoiler]
Temp: Celestial Valor (CL24): +8 sacred vs fear and emotion, +4 sacred to attack, weapon damage rolls, saving throws and armor class. Weapons count as holy weapons. Haste: +1 attack/ref/fa attacks/speed boost
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL24), Freedom of Movement(CL24), Good Hope (CL24), Radiant Shield (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 328/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Divine Insight (CL23), Visions (CL-)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +7 insight to AC/saves.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 1 2nd level spell.
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I already jumped to the next platform~
Are you flying at all or relying entirely on jumps?
Flight-assisted jumps!
Make a Jump check and a Balance check.
[19:25] <@Rin> roll 1d20+5+48+2 jump (speed, tumble synergy) I choose Rei
[19:25] <Rei-chan> Rin rolled : 1d20+5+48+2 jump (speed, tumble synergy) I choose Rei --> [ 1d20=4 ]{59}
[19:25] <@Rin> roll 1d20+3+2+15 balance (tumble synergy, divine insight)
[19:25] <Serith> Rin roll for Serith < 29 > [d20=9]
Forgot the +4 from Greater Heroism to each check, so 63 and 33.
Good catch, since the Balance DC was 30.
Jaela hops and leaps along, narrowly missing water several times and almost slipping more than once. Fortunately, after a few hundred feet she reaches the bottom. Here is a frozen lake, your feet numb the moment they touch it. The water hits it and goes right into the ice without melting.
It goes in all directions. Far ahead in each cardinal direction is a small shrine building, made of blue ice.
"I made it down!" Jaela calls over to the others. "Pretty slippery and lots of fun! Also, pretty sure that's where we're supposed to go!"
"Well, do you two want to follow Jaela's example, or take her advice and have me teleport us all down?" Afina asks the remaining two angels up at the lip of the pit.
"Teleport us, please," Mirajane sends, and then stops. "Except it's not going to work. I don't think we have a choice but to try now."
"That's that then," Afina says as the easy way is denied them. Now they have to do as Jaela does instead of as Jaela says! "I'll go next," she casts greater heroism on herself and then on both Hanna and Mirajane for an extra boost beyond Good Hope before hopping and skipping her way down the platforms!
CL 24 greater heroism, +20 temp hp and +4 morale to attack/saves/skills
[17:55] <@Ebiris> roll 1d20+29 jump
[17:55] <Kobot> Ebiris rolled 1d20+29 jump --> [ 1d20=5 ]{34}
[17:55] <@Ebiris> roll 1d20+15+15 balance divine insight
[17:55] <Kobot> Ebiris rolled 1d20+15+15 balance divine insight --> [ 1d20=1 ]{31}[/i]
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), haste (CL 24), greater heroism (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/8/5/6/6/0/5/7/8/3/0
Init: +24
Attack: unarmed +368(1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +34, Will: +29
Woah! It's harder than Afina thinks, needing to balance carefully and nearly falling or plunging into a stream of water several times. Close calls are only close calls, and Afina eventually reaches the bottom safely, her stomach in her throat from the near misses.
Next is Mirajane, who follows after a short consultation with Hanna.
> roll 1d20+23 (+12 movement speed, +4 greater heroism) Mirajane Jump
<Kobot> Kotono rolled 1d20+23 (+12 movement speed, +4 greater heroism) Mirajane Jump --> [ 1d20=11 ]{34}
> roll 1d20+26 (+4 greater heroism, +15 divine insight) Mirajane Balance
<Kobot> Kotono rolled 1d20+26 (+4 greater heroism, +15 divine insight) Mirajane Balance --> [ 1d20=7 ]{33}
Mirajane lands safely as well, as Afina feels her feet go numb, the frozen water here so cold as to do it instantly. Finally, Hanna steps back and then leaps in, following.
> roll 1d20+16 (+4 greater heroism, +4 movement) Hanna Jump
<Kobot> Kotono rolled 1d20+16 (+4 greater heroism, +4 movement) Hanna Jump --> [ 1d20=20 ]{36}
> roll 1d20+24 (+4 greater heroism, +15 divine insight) Hanna Balance
<Kobot> Kotono rolled 1d20+24 (+4 greater heroism, +15 divine insight) Hanna Balance --> [ 1d20=2 ]{26}
> roll 1d20+32 Ref save
<Kobot> Kotono rolled 1d20+32 Ref save --> [ 1d20=20 ]{52}
> roll 1d6
<Kobot> Kotono rolled 1d6 --> [ 1d6=3 ]{3}
Hanna passed the save, but it's relative here.
Hanna lands with a shout - her right arm nothing but ice, frozen through and transparent. She winces visibly as it starts to crumble, "Misjudged my balance," she remarks, as Mirajane comes over.
"I'll fix it, Grandmother." she says, wincing in understanding.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Good Hope (CL24), Greater Heroism (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+20/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Greater Heroism (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 1 2nd level spell, visions (1 hour recovery time)
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"It's easily done, I nearly fell over a few times," Afina commiserates with Hanna.
There was supposed to be HP damage with that, let me fix that.
> roll 8d10 Hanna
<Kobot> Kotono rolled 8d10 Hanna --> [ 8d10=48 ]{48}
"No need," Hanna holds up her stump - one that's growing before your eyes. "Give it a minute and it'll be fine. That route is treacherous and that water's a marvel. I wonder if we could get a sample of it? It would be useful."
Hanna has regeneration, so her arm's just a matter of time.
"We'd need something capable of holding it without shattering," Afina says. "But there might be something around here," she leaves open the possibility, looking around before she starts to walk towards the shrine directly ahead from the direction they were travelling while floating on the water above.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), haste (CL 24), greater heroism (CL 24)
AC 69, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, 50% miss chance, freedom of movement
Spell charges: 6/7/8/5/6/6/0/5/7/8/3/0
Init: +24
Attack: unarmed +368(1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +34, Will: +29
"Doubt it, even enchanted things break when they touch that water. But maybe you could, uh, bring your ice along?"
Divine Insight and Sign are always on, as a reminder.
Mirajane recasts divine insight on herself. Are you going to recast it on Hanna?
The party walks along as Hanna shakes her head, "Not worth the trouble," she says, as it's mostly crumbled ice rather than anything solid.
The shrine is a simple building, the size of a large room supported by pillars of ice. There's no door, just an archway within. Here sits a gelugon - head bowed and with no weapon nearby. As you approach, he speaks in common, "I am the northern star of Ice." His voice chitters and crawls, like a bug scurrying on the ground.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Good Hope (CL24), Greater Heroism (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+20/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Greater Heroism (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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Blue ice might do the trick, and there's clearly some here, Jaela muses as she refreshes the Divine Insight spells on Afina and her mother.
"I am Afina Devilsbane," Afina returns the introduction, knowing her very name is a provocation to devils, but she doesn't plan on starting anything. It helps a bit that gelugon are somewhat under-represented among Bel's forces and don't really look like typical baatezu so the innate revulsion doesn't come on as strongly. "What is your role here, Northern Star of Ice?"
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), greater heroism (CL 24), divine insight (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/7/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
Hanna stands behind Afina and Jaela, arms crossed. Mirajane takes the rear.
"From the north comes the arctic winds that bring winter. You who seek Absolute Zero, what is winter to you?" The gelugon asks, his bug-like eyes never leaving the party,
She'd thought about it before, while in Auril's realm. They'd offered her a proper place in Lifasa to represent winter, because-- "A necessary part of life, isn't it?" Jaela voices, giving her own answer. "If it's a cycle, then there has to be a time where the land is renewed, where preparations are made for a fresh start. That's winter to me."
This, Afina can answer with confidence. The seasons are central to sylvan philosophy even if she's personally aligned with Summer, but more than that she has more clear memories of being Unseelie and favouring Winter after her time in Yggdrasil. "Winter is the end," she replies. "A cessation of the rhythms of life. It is when growth is pruned back, when there is no recourse but to shelter, be still, and endure."
"It's the cruelty of life in the mortal world. Unavoidable, inevitable. The strong survive and prosper in it, and the weak wither without help." Hanna adds, "It's a challenge to overcome that."
The gelugon listens to it all and nods once. "Past the shrine is the trial of the arctic winds. Proceed if you can survive the cycle of winter, the end and its cruelty. Otherwise, return and choose another shrine."
"Are you all willing to attempt this trial, or would you rather investigate the other shrines and decide after seeing all of them?" Afina asks her companions, personally quite happy to attempt this one.
She'd literally been in the heart of winter, so Jaela doesn't see a problem with this for her. "I'm good to go for it," she voices. "Though it'd be nice to know where the other shrines are. I'm pretty sure we've been everywhere?"
"Outside, there were four visible from where we landed, in all four directions," Afina tells Jaela. "I just picked this one because we were already pointed towards it."
"My bad, I was too excited with the whole thing," Jaela responds. "So that's two of us going. Mom? Mirajane?"
"We're fine," Mirajane says, just as Hanna opens her mouth to speak.
"Then we'll go," Afina says, stepping out of the shrine and walking around it to continue Northwards into the trial of arctic winds.
Quick check: Afina, you're immune to cold through template and Jaela through a spell, yes?"
I'm immune via the half-air elemental template specifically
Yes, an epic spell. Without it, I have an innate Cold Res 10.Hit Dice 17+401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Celestial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Celestial Valor CL24, Greater Heroism CL24, GMW CL24, Aid CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/0/1/8/5/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
The scythe is a scythe+2, keen and frost.
Thanks.
You walk ahead. You begin to walk and winds blow against you. They are viciously cold and you go numb within moments. This cold pierces through you like nothing else, shivers coming immediately. The wind's fairly gentle right now but is starting to pick up.
"Cold, alright," Afina says, wrapping her arms around her chest as she advances, looking ahead for anything that might offer shelter.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), moment of prescience (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), greater heroism (CL 24), divine insight (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/7/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
Spot.
[19:36] <@Ebiris> roll 1d20+39 spot
[19:36] <Kobot> Ebiris rolled 1d20+39 spot --> [ 1d20=17 ]{56}
Nothing around - merely the shrine behind you. Frozen lake as far as the eye can see ahead. No cover at all.
It's a trial of endurance. Of mind over matter. While she's not Dana, Jaela can endure a great deal. And she warms herself up with happy thoughts of returning to her rooms in Aurora after this trial has been met, perhaps settling down with some nice dwarven ale by the fire....
She could still make shelter using materials provided by spells, but simply hunkering down and enduring Winter isn't an option, not in a realm where Winter is eternal. No, the only thing they can do is move onwards and show that they will not only survive Winter, but thrive in it. So Afina marches onwards, resisting the temptation to make the area around her warmer via magic. What she can do however is make herself more amenable to the cold, just as she did up above at those pillars when she finally understood Ice. Drawing back the Earth and Fire within her, she lets Air and Water rise forth, her skin growing translucent while a rainbow sheen glitters across her, becoming more attuned to the cold.
Fort saves, all four of you. Afina, you get a +4 circumstance bonus.
[21:46] <@Annerose> roll 1d20+36+4
[21:46] <Kobot> Annerose rolled 1d20+36+4 --> [ 1d20=3 ]{43}Hit Dice 17+401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Celestial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Greater Heroism CL24, GMW CL24, Aid CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/0/1/8/5/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
The scythe is a scythe+2, keen and frost.
[19:48] <@Ebiris> roll 1d20+25+24 I'll use moment of prescience
[19:48] <Kobot> Ebiris rolled 1d20+25+24 I'll use moment of prescience --> [ 1d20=11 ]{60}
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), greater heroism (CL 24), divine insight (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/7/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
> roll 1d20+30 Hanna (+4 greater heroism)
<Kobot> Kotono rolled 1d20+30 Hanna (+4 greater heroism) --> [ 1d20=11 ]{41}
> roll 1d20+34 Mirajane (+4 greater heroism)
<Kobot> Kotono rolled 1d20+34 Mirajane (+4 greater heroism) --> [ 1d20=2 ]{36}
Cold. So bitterly cold. All of you go on despite painful shivers, struggling to go ahead. The four of you keep the pace - until Mirajane cries out softly and falls to her knees. She's turning blue and curling up on the ice, "Mother," she cries, distraught as frozen tears begin to cover her eyes.
Jaela picks Mirajane up and cradles her close, shielding her daughter with her own body and folding her wings over Mirajane in an attempt to warm her up. "I can try to turn you into living stone. Would you like that?" she offers, raking her head for how to help.
Hanna comes over as well, covering the two with her wings and arms as they keep going forward, adding what warmth she can. "Endure, Mirajane, we'll make it."
"C-cold," Mirajane cries, "I'm not strong enough. Help me, Mother!"
Walking over as well, Afina offers what comfort she can by raising the temperature around her, recasting moment of prescience while they have a moment. "We can retreat, try a different trial," she offers.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), greater heroism (CL 24), divine insight (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/6/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
"Then learn from someone who might be, Mirajane," Jaela tells her, instilling Mirajane with the power of a movanic deva.
Holy Transformaiton: 25 rounds, gain +4str/+4con/+4 to saves sacred; gain 10ft aura of +4 resistance to saves and +4 deflection to AC vs evil
Hanna pauses for one moment, "I think we should go on. Mirajane's strong," she says, "She'll overcome this."
[spoiler]
Temp: Holy transformation: 4str/+4con/+4 to saves sacred; gain 10ft aura of +4 resistance to saves and +4 deflection to AC vs evil
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Good Hope (CL24), Greater Heroism (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 341+20/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Greater Heroism (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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Jaela does think that Mirajane needs to overcome this, or she might keep on worrying and second-guessing herself in the future. "We'll go," she agrees, heading on while carrying Mirajane and protecting her from the elements as much as she can.
"Then we go," Afina nods, turning and advancing onwards once more, resisting the urge to use Hanna as a windbreak.
Having no such qualms, Jaela directs her mother to walk in front of her to help Mirajane endure.
Fort saves again. Hanna takes a -4 circumstance bonus while Jaela gets a +2 circumstance bonus and Mirajane get a +4 circumstance bonus. Afina's circumstance bonus also continues to this safe.
[18:39] <@Ebiris> roll 1d20+25+24 gonna keep spamming moment of prescience
[18:39] <Kobot> Ebiris rolled 1d20+25+24 gonna keep spamming moment of prescience --> [ 1d20=9 ]{58}
Recasting moment of prescience after using it
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), greater heroism (CL 24), divine insight (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/5/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
20:48 <Tohsaka> roll 1d20+36+4+2
20:48 <Kobot> Tohsaka rolled 1d20+36+4+2 --> [ 1d20=16 ]{58}Hit Dice 17+401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Celestial Valor +4 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Greater Heroism CL24, GMW CL24, Aid CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/0/1/8/5/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
The scythe is a scythe+2, keen and frost.
> roll 1d20+26 Hanna (+4 greater heroism, -4 circumstance)
<Kobot> Kotono rolled 1d20+26 Hanna (+4 greater heroism, -4 circumstance) --> [ 1d20=2 ]{28}
> oll 1d20+42 Mirajane (+4 greater heroism, +4 sacred, +4 circumstance)
> roll 1d20+42 Mirajane (+4 greater heroism, +4 sacred, +4 circumstance)
<Kobot> Kotono rolled 1d20+42 Mirajane (+4 greater heroism, +4 sacred, +4 circumstance) --> [ 1d20=17 ]{59}
Winds. Winds colder than anything you've ever felt scythe through you all. It's hideously painful, each step agony even with your nature as it is. But you keep going. Hanna blocks the winds with her body, ice forming over her to finally give her some semblance of modesty.
> roll 20d6 cold damage, ignores immunity and resistance
<Kobot> Kotono rolled 20d6 cold damage, ignores immunity and resistance --> [ 20d6=60 ]{60}
Mirajane's stirring in your arms, responding. In a voice she whispers, "Grandmother..."
Hanna keeps going, blocking her child and grandchild from the wind. Her wings are starting to crack as veins of ice replace feathers. The same ice transformation as the water is starting to appear on her arms, legs. She turns back, one cheek entirely ice, "Keep going," she insists, "We aren't turning back now."
[spoiler]
Temp: Holy transformation: 4str/+4con/+4 to saves sacred; gain 10ft aura of +4 resistance to saves and +4 deflection to AC vs evil
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20(60)/285 regeneration 11
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Good Hope (CL24), Greater Heroism (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 301/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Greater Heroism (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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The semi-translucent figure of Afina walks alongside Hanna, a pale spectre in the arctic chill, colours playing across her like aurora borealis. She at least seems to be enduring better than Hanna, but if it's only a matter of time... well, Hanna can regenerate from what she's suffering. Afina has no such advantage and has to keep her body whole, resisting any such transformation of her own.
Jaela reaches out with her wing to tap her mother in a show of solidarity, before coiling it around Mirajane anew.
The winds howl around you as you force yourselves on. It's brutal in a way you've never felt, winter's full wrath pounding you.
For saves again, same array of bonuses and penalties as last time.
[19:31] <@Ebiris> roll 1d20+25+24 I have foreseen this!
[19:32] <Kobot> Ebiris rolled 1d20+25+24 I have foreseen this! --> [ 1d20=2 ]{51}
recasting moment of prescience afterwards
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), fortunate fate (CL 24), control temperature (CL 24), good hope (CL 24), greater heroism (CL 24), divine insight (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/4/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
Please roll roll 1d20+36+4+2 for me.
[19:39] <@Ebiris> roll 1d20+36+4+2 for Cor
[19:39] <Kobot> Ebiris rolled 1d20+36+4+2 for Cor --> [ 1d20=1 ]{43}
> roll 1d20+26 Hanna (+4 greater heroism, -4 circumstance)
<Kobot> Kotono rolled 1d20+26 Hanna (+4 greater heroism, -4 circumstance) --> [ 1d20=5 ]{31}
> roll 1d20+42 Mirajane (+4 greater heroism, +4 sacred, +4 circumstance)
<Kobot> Kotono rolled 1d20+42 Mirajane (+4 greater heroism, +4 sacred, +4 circumstance) --> [ 1d20=11 ]{53}
> roll 30d6 cold damage, ignores immunity and resistance
<Kobot> Kotono rolled 30d6 cold damage, ignores immunity and resistance --> [ 30d6=116 ]{116}
Pain. The cold is like nothing else. Jaela finds herself slowly turning to ice, just like Hanna. Hanna herself leads on, more and more ice.Her arms and legs are ice, as are much of her shoulders and hips, as well as some of her hair. But then - it stops. The wind stops. Ahead lies a cave so big you can't see the roof. A river runs through the ice, a long barge awaiting all of you. A single large-sized ice para elemental awaits on it.
Meanwhile, Jaela grimaces as parts of her body crumble. Hunks here and there, making her wince. Hanna's legs crumble beneath her, her arms nothing but tinkling ice that falls to the ground. Much of her is gone, but her center core is intact. She breathes raggedly, what's left of her twitching.
> roll 1d8 con damage Jaela
<Kobot> Kotono rolled 1d8 con damage Jaela --> [ 1d8=2 ]{2}
> roll 2d8 con damage Hanna
<Kobot> Kotono rolled 2d8 con damage Hanna --> [ 2d8=12 ]{12}
[spoiler]
Temp: Holy transformation: 4str/+4con/+4 to saves sacred; gain 10ft aura of +4 resistance to saves and +4 deflection to AC vs evil
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20(175)/285 regeneration 11 -12 con, 147 (175)/147
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Good Hope (CL24), Greater Heroism (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 185/341
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Greater Heroism (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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"Heal yourselves!" Afina hisses up at the deteriorating angels, the wind thankfully stopping and drawing a sigh from her as she relaxes her pose a little, waiting on Hanna and Jaela doing something about their bad shapes before approaching the barge.
Jaela carefully lets Mirajane down, and after a hug once she's on her own feet steps forward past her mother to face the elemental.
Mass Heal!
With your magic, your wounds heal and the party recovers. Hanna needs a good minute to regrow her lost arms, legs and wings, getting up like nothing's wrong after that. "Thanks," she says, then turn to Mirajane, "Are you alright?"
"I'm fine, Grandmother," she says with a shaky smile, "Thank you."
Fortunate fate's irrelevant to nonlethal damage, since it relies on your hit points being reduced to zero or less. Hence it didn't trigger for Hanna.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11 -
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Good Hope (CL24), Greater Heroism (CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Good Hope (CL24), Greater Heroism (CL24), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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With everyone healed, Afina approaches the barge. "We have passed the Trial of the Arctic Winds. What lies ahead of us?" she asks the ice elemental, stopping at the edge of the river next to the vessel.
"Travel," The elemental replies, speaking in both Auran and Aquan at the same time, words grinding together. "Ahead and on. You are getting closer to Absolute Zero."
That sounds good enough to her, so with a nod Afina boards the barge.
Jaela stares at the elemental without comprehension, but easily understands Afina's actions and follows suit.
Hanna and Mirajane follow along. Once on the boat begins to go, moving on its own power as the elemental stares ahead, back to you. "You get used to this," Hanna remarks aloud, "Once the shock wears off, you hardly even think about it."
Mirajane sits down on the boat, resting and watching the waters go by. "How does Bahamut endure this cold and stand with the righteous?" she murmurs, "It feels like it freezes your heart."
"It can," Afina says, listening to Mirajane as she similarly stares ahead down the prow of their barge. "After we met Auril, my heart began to freeze over. But strongly felt emotions thawed it." She looks back towards their young seer. "Having some feeling close to your heart can keep it from chilling into apathy."
Hanna looks over and adds, "Your heart is strong. Don't forget those you care about and you'll be able to withstand the deepest chill. If that doesn't work, warm your blood with rage and violence against evil."
Jaela reaches over to take Mirajane's hand in her own, smiling at her encouragingly.
Mirajane takes it and rests her head against your leg. She doesn't say anything right away, "I love Mother and Grandmother. That will help me endure."
I think we can move on?
The boat ride takes about an hour. You pass into a narrow cave, where you're barely able to stand and the river cuts through a great glacier. Claustrophobic but it soon passes. At last you reach the end - a little ice bank against an ice wall, with a single cave entrance leading deeper in.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11 -
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +2 morale attack rolls, saving throws, ability checks, skill checks and weapon damage rolls, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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Jaela refreshes the Greater Heroism spell on her family and offers it to Afina as well so she could conserve her spells.
"Thank you," Afina says to Jaela, accepting the offer. "What lies in the cave?" she asks the para-elemental in Auran.
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), fortunate fate (CL 24), control temperature (CL 24), greater heroism (CL 24), divine insight (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/4/8/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
"The path to Absolute Zero," The elemental says, "You are getting closer."
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11 -
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Greater Heroism(CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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Not expecting to get any more than that, Afina accepts it for what it is and says, "Thank you for carrying us this far," before fluttering her wings to take off and fly towards the cave.
It's a narrow passage - big enough for any of you and just tall enough for Hanna. But you have almost no arm space and walking in anything but single file's all but impossible.
In light of that, marching order?
"Maybe you need to be a more manageable size again?" Jaela tells her mother with a smirk, following after Afina.
Good Hope refreshed as well.Hit Dice 20+401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save (not counted), Celesial Valor +4 to each save, Greater Heroism +4 to each save (not counted)]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Greater Heroism CL24, GMW CL24, Aid CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/0/0/8/1/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
The scythe is a scythe+2, keen and frost.
Let's go with Afina, Hanna, Mirajane, me this time?
Done.
"I'll survive," Hanna says as you proceed on. The walls are clear ice with faint light throughout, and as you go, you begni to see things frozen within. Ice para-elementals are the most common, but you also see other creatures. Mortals, outsiders, aberrations, a minotaur, a man in heavy armor, a brown ooze and many more.
"It would be fitting if ice para-elementals could glide through ice like earth elementals with their element," Afina says, peering into the ice as they walk. "I wonder what stories all these frozen corpses would share if they could? And are we likely to join them?"
"Stories of failure," Mirajane murmurs, "These are the ones who failed here, I think."
Hanna rests her hand on the ice wall as best she can, slowing down. "Perhaps they can glide through it here."
"I can't imagine the suffering of failing so close to your goal," Jaela says, shaking her head.
"Like falling in the final invasion of Lifasa," Hanna murmurs, turning her gaze to Afina. "Careful with Gathgorian, 27 mentioned him again recently."
Jaela snaps her fingers. "Right. Him. Afina, we're killing him next time we come across him."
"He won't best me," Afina says confidently. "When we fight it'll be on my terms, and he won't have any chance to respawn afterwards. What did 27 say, anyway?"
"That you'll fall to Gathgorian, just like he said before," Hanna says, "It was just after you captured Willah. I passed it onto Sage Vul'lath, but it must not have worked itself up, or wasn't reported since it's a repeat."
"Maybe it was lost with the pile of 'Tannin is a traitor' prophecies," Jaela mutters with a roll of her eyes.
Afina frowns. "No one has any confidence in me," she says in a vexed tone. Annalise was just as bad the first time she ran into Gathgorian, too.
"Hey, now! What am I, chopped liver?"
"I do," Hanna says, "But I also saw Gathgorian fight and I know his reputation. I don't want him to be the end of your story, Afina. You're better than that."
"He really doesn't like Tannin," Mirajane agrees as you walk on.
Suddenly, the walls seem to press in. They're squeezing against you. You're going numb fast, feeling going out of your body as it's difficult to move due to the walls coming inward. You need to do something, fast.
Before that, Spot y'all.
[22:15] <Rin> roll 1d20+14
[22:15] <Kobot> Rin rolled 1d20+14 --> [ 1d20=8 ]{22}
[20:17] <@Ebiris> roll 1d20+39+15 spot using divine insight
[20:17] <Kobot> Ebiris rolled 1d20+39+15 spot using divine insight --> [ 1d20=6 ]{60}
> roll 1d20+37 Hanna (+4 greater heroism)
<Kobot> Kotono rolled 1d20+37 Hanna (+4 greater heroism) --> [ 1d20=18 ]{55}
> roll 1d20+56 Mirajane (+4 greater heroism, +15 divine insight)
<Kobot> Kotono rolled 1d20+56 Mirajane (+4 greater heroism, +15 divine insight) --> [ 1d20=5 ]{61}
Afina can note something. The walls aren't moving at all. Yet you feel the pressure, tremendous and starting to crush you. But the wall isn't moving at all. Nothing's in contact with you, at least physically.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11 -
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Greater Heroism(CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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[20:22] <@Ebiris> roll 1d20+41 spellcraft is this an illusory sensation or some sort of gravity affecting spell?
[20:22] <Kobot> Ebiris rolled 1d20+41 spellcraft is this an illusory sensation or some sort of gravity affecting spell? --> [ 1d20=13 ]{54}
I do have blindsight 60ft.Hit Dice 20+401/401hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +7
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 22 touch AC, 43 normal AC with no gear/19 normal AC under antimagic [12 from dex and cha/-12 when flat footed, 1 from natural armor, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+27/49
Magical Ice Spear Attack: +36 = +22bab+5str+1weapon focus+2melee weapon mastery+5GMW+1haste
Magical Ice Spear Damage = +25 = +7strx1.5+2weapon specialization+2melee weapon mastery+9holy warrior+5GMW
Ray Attack: +27 = +22bab+3dex+1weapon focus+1haste
[Knowledge Devotion not counted, Celestial Valor not counted, Greater Heroism not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated.
Saves: Fort +36, Ref +28, Will +36 [Antimagic: -2 to each save, Conviction: +5 to each save (not counted), Celesial Valor +4 to each save, Greater Heroism +4 to each save (not counted)]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Celestial Brilliance CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Good Hope CL24, Greater Heroism CL24, GMW CL24, Aid CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7
Favored Soul slots left, 01-11: 8/0/0/0/8/1/3/5/6/4/3
CL 24 Favored Soul, CL 18 Divine Crusader [CL boosters for War and Force active, for Abjuration and Protection gone]
Spell/SLA DC: 19 + spell level
-3 Turning
The scythe is a scythe+2, keen and frost.
You'd pick up on it as well then, Jaela.
Afina can detect it - the walls are projecting power. Pure, frigid elemental power that seeks to entomb you in ice. A power that seeks and craves like power, to be absorbed rather than your tomb.
"Use any cold spells!" Afina shouts, immediately dropping the temperature around her as much as the power of her magic allows!
Using control temperature to drop 4 bandsThat's not all though, she begins chanting the words to a spell of ice, the sort that would summon a tremendous iceberg to crash down but the magic flows into the walls rather than concluding the spell.
Icberg is a 9th level cold spell, if it actually does fire off I'll aim it 60 feet away so we're not hit
Afina: 215+20/215, glaciante's spiteful ward (CL 24 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), planar tolerance (CL 7), epic mage armour (CL 24), fortunate fate (CL 24), control temperature (CL 24), greater heroism (CL 24), divine insight (CL 24), moment of prescience (CL 24)
AC 68, spell resistance 39, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/7/8/5/6/6/0/5/4/7/3/0
Init: +24
Attack: unarmed +35 (1d4+7 +5d6 skirmish +2d6 swift +1d6 sudden strike)
Saves: Fort: +21 (+25 vs poison), Ref: +33, Will: +29
Having nothing of use, Jaela is forced to merely endure in silence.
Afina calls on her magic. It doesn't manifest, instead swirling around you. The pressure stops and before you - the ice seemingly incorporeal to it - is a huge ice para elemental. It looks about and nods, "I am Ice. You are of Ice. You command the power of Ice. I will service Ice. You will advance deeper into Ice." It then steps to the side, through the ice like it isn't there, and marches off.
"Kill devils if you see them!" Afina calls after her creation, nodding in satisfaction before she continues onwards.
The party continues on. Ahead is a stairway of ice going down, which all of you traverse. You go down a dozen steps before your way ahead is blocked. The narrow hallway stretches and contorts, becoming far larger. Before you is a glittering silver dragon, one large as a castle. It blocks the way and begins, "You have come f-MONSTER!" The dragon bellow, rearing back. "BETRAYER! MURDERER!"
No K:A roll since all of you can identify this from experience and high ranks anyway.
Every time.
"What of it?" Afina asks curtly, raising her high voice against the dragon's bellowing. "We are in the heart of Cryonax's domain, where even I must keep a civil tongue when treating with devils. Leave Bahamut's grudge aside."
Did Mirajane see this coming? She did think it a bit odd that she referenced Bahamut a little while ago.
Mirajane steps forward, "Dragon, look at us." She drops her lights and spreads her arms wide, standing in front of Afina. "I offer my protection to Afina. If you wish to strike her, you must cut me down."
Hanna does the same, stepping in front of Jaela, "You see no guilt on us. Will you murder innocent celestials, wyrm?"
The dragon glares death at all of you, ice forming around its mouth. Her mouth, from the tone of voice. "What do you seek?" The dragon grinds out, each word a struggle.
"Absolute Zero," Afina says succinctly, figuring it's best to get this over with as quickly as possible.
No one was betrayed, for fuck's sake! Jaela frowns, ignoring the overinflated lizard to consider the other part. Murder, huh? Does it actually fit if someone shows up to fight to the death?
"Go," The dragon somehow steps aside as space further twists, "Go on and get out of my sight."
There's no point saying anything further, so Afina marches onwards past Mirajane and Hanna to take the lead once more as they pass the dragon.
What was even the point in having that dragon? Jaela shakes her head, following after the others without a second glance at it.
Once you're past, Mirajane murmurs, "I saw some of that, and doing anything but what I did didn't turn out well. Sorry for not telling you."
"It's fine," Afina shakes her head. "I remember all the trouble caused when Ithea defended herself against a dragon Sunnis had guarding one of her important places, I would have just retreated if things degenerated."
"I'm glad I guessed your play," Hanna remarks, "By the way, you can turn your lights back on, since your Mother's set on that. Whyever did you do that?"
"To appear more vulnerable," Mirajane does so, "Mother's good at that with her gambit, I've learned some of the theory there."
"And dragons are all perverts."
Hanna laughs at that as you go downstairs, "It does explain all the half dragons." Down you go, slow and careful for balance, slowly adjusting. The stairs go down and down and down - until the stop. Ahead is a vast opening, bigger than Aurora and its courtyard. A vast vortex of wind, snow, ice and water swirls beneath you. The wind from it is sharply cold, like the northern wind from before. As you stand there, a path of ice straight ahead appears, leading to a large, circular platform 50ft ahead.
On that platform is another weird, much like the last. "Welcome," she greets you, "You have reached Absolute Zero."
Jaela can't help but check if there are three other paths leading here from the other temples even as she returns the greeting with a smile and wave.
Jaela doesn't see any, but it's huge and the conditions aren't the best. There could easily be more she's not seeing.
"Jaela of Aurora," The weird returns, "Are you here to embrace Ice or meditate on its nature and finds the coldest revelation?"
Stepping onto the platform, Afina walks across it towards the Weird. "The way was challenging, but rewarding. Thank you for allowing us here," she returns.
"Afina of Aurora," The weird greets you, "Are you here to embrace Ice or meditate on its nature and finds the coldest revelation?"
Hanna comes forward as well, "Thank you, but I'm here for moral support, so no need to ask me."
She's already learned enough to put her own house in order, but further meditation couldn't hurt. That's what that solar in Magmasoul was doing when she showed up to attack him and failed so utterly, wasn't it? And he'd been there a while too, so this sort of meditation requires a commitment of serious time. Time she doesn't really have. "The journey and the wisdom obtained in its course is what I came for. Perhaps one day I will return in search of the Coldest Revelation, but for now I will think on what I have already learned."
"Oh, umm, I was thinking about meditating a bit," Jaela admits awkwardly after those words. "Is that alright?"
"It may take some time," Afina warns, turning back towards Jaela. "Still, if you intend to stay that long I could keep you company and attempt it myself."
"Mirajane will let me know when it's time," Jaela says, since she'd pretty much die if left here to meditate past her ability to shield herself from cold. Then, looking at the weird she asks, "Any advice on how to go about it?"
"We all should, then," Mirajane speaks up, "Let's make it a family affair."
"Oh, alright," Hanna replies, "We aren't going to turn to ice statues, are we?" she asks.
The weird smiles serenely, "You will not. What revelations you find rely on you."
Stepping onto the platform with the weird, Afina sits at the edge with her feet dangling off, taking a look down into the vortex. Her eyes unfocus and her breath stills as she slips into a meditative fugue, her skin turning glassy once more. What is the coldest revelation? What facet of Ice remains untapped in her understanding that would put everything in new perspective? Her mind drifts through various ideas as she stares blankly down at the maelstrom of water air and ice beneath her feet.
Okay. Jaela, if you're meditating, describe your approach as well.
She's not attempting to become one with the cold like Afina had earlier in their journey to Absolute Zero. Rather, Jaela finds herself curious about cold. Everything in life, in her experience, has several answers. They've given some of them so far, but which is the right one for her? Is Cold really the purview of evil? Auril might personify it a lot for Jaela, but then again ask anyone about Fire and you're likely to hear about Imix or the devil-loving efreet. From personal experience, however, she knows there's far more to it than that. So where best to learn more about Cold than here?
Wis checks, all.
[19:15] <@Ebiris> roll 1d20+6 wis
[19:15] <Rei-chan> Ebiris rolled : 1d20+6 wis --> [ 1d20=9 ]{15}
[21:15] <Rin> roll 1d20+6+2
[21:15] <Rei-chan> Rin rolled : 1d20+6+2 --> [ 1d20=6 ]{14}
> roll 1d20+7 Wis Hanna
<Rei-chan> Kotono rolled : 1d20+7 Wis Hanna --> [ 1d20=2 ]{9}
> roll 1d20+7 Wis Mirajane
<Rei-chan> Kotono rolled : 1d20+7 Wis Mirajane --> [ 1d20=12 ]{19}
Both of you settle into meditate.
Afina loses hours lost in simple reflection. It is a dreaming reflection, where she sees glimpses of Ice all over. Para-elementals at work, play and battle. Snowstorms never-ending and vaster than entire Prime worlds. Places where things are so cold that nothing can move. Swirling vortexes that connect other icy planes to this one. Image after image passes through your mind as you meditate.
Jaela finds it a little different. She finds herself lost in past memories, detached. She feels nothing from them, a comfortable numbness spreading throughout you. Painful revelations, dulled by coldness so that you can functions better until the danger is past. Giving evil's blandishments the cold shoulder, refusing to be tempted by offers of wealth and power. A cold gale scything through your enemies, sharp as a blade and cleaving them apart.
You aren't sure how long it is when both of you come out of it. It's only because Mirajane loudly sneezes, enough to disturb all of you.
[spoiler]
Hanna http://www.soulriders.net/forum/index.php/topic,103876.msg1078446.html#msg1078446
HP: 285+20/285 regeneration 11 -
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Freedom of Movement(CL24), Greater Heroism(CL24)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage
Mirajane http://www.soulriders.net/forum/index.php/topic,103876.msg1078449.html#msg1078449
HP: 297/297
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Epic Mage Armor (CL24), Heroes Feast (CL20), Divine Insight (CL23)
Bonuses: +20 armor bonus to armor class, +1 morale attack rolls and Will saves, immunity to fear and poison, +4 morale attack/saves/skills.
Negative Conditions:
Resources Used: 1 rage, 1 turn, 1 9th level spell, 2 2nd level spell, visions (1 hour recovery time)
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No grand revelations, just a greater understanding. Hearing Mirajane's sneeze she starts to breathe again and eases back from the edge before standing up, looking around to see how everyone else is similarly rousing themselves. "I'm not sure I found the coldest revelation, but it was instructive all the same."
"I found an interesting new way to look at cold," Jaela voices. "We'll have to compare notes once we're back. And on that note, do we teleport back from right here?"
"You are not ready to fall into Absolute Zero," the weird replies calmly, "So if you wish to return, merely jump in. You will be diverted back to the surface instead of allowed to reach Absolute Zero."
Hanna nods, "It was different," she agrees.
"Thank you," Jaela tells the weird just as calmly, before taking the advice and jumping in.
How daring! "Thank you for the hospitality we've been shown here," Afina says to the weird before hopping off after Jaela.
The four of you jump and break apart as you fall. Hundreds of snowflakes as you are diffuse. You are many. You fall from above to the ground, reforming. The four of you stand on Ice's surface, bodies reassembling one snowflake at a time.
"Oh goodness," Mirajane checks herself over once it's done, "That felt so strange!"
"I don't think I've been a swarm before," Jaela agrees. "Weird! But in a fun way!" Without much of a delay, she holds out her hands. "Let's teleport back to where I stashed the clothes before I gate us back?"
"Very," Afina agrees with Mirajane, a bit wide-eyed as she pats herself over before taking Jaela's hand.
> roll 1d100-5 random chance
<Rei-chan> Kotono rolled : 1d100-5 random chance --> [ 1d100=78 ]{73}
Like that, the group returns to Aurora. As you head into the gates, "I think I'm going to go take a hot bath. Anyone want to join me?" Hanna says.
"I already have plans," Afina says, once more wrapped in her impromptu toga, although it's a bit stiff now from getting coated in frost while left out there. "Thank you all for accompanying me though."
"Pass, I think I've been naked enough today," Jaela tells her. "Have fun, though, Mom. I'm just gonna plan a trip to Fire."
Okay, cool. Plans you two? After that you'll be going to new topics.
I want to handle some things in Aurora briefly, which are basically tracking down 27 for a quick chat, giving Dana her book and seeing if Morniel is back from visiting Vla'akith. After I want to gather a few people for a trip to Fire.
Afina will go see if Bubbles can back up her earlier flirting.
New threads then, this one is locked. Nice trip, y'all.