Surraruthru returns to his hoard. There's some time for the little things in life - resorting your treasures just so, basking in the glow of what you have, daydreaming about getting more. It's lovely all told, until Kascha enters. "Oh, Surraruthru. Were you planning on continuing your efforts for Myr's Sword right away?"
"Yes. Though, considering Vivanthia's comments, we should bring her into the planning. She may see something I can't."
A quick side trip gets Vivantha here. "You called?" she asks.
"I did. You thought us unprepared last time, and I'll admit you weren't incorrect. I was hoping you'd be willing to help in the planning for our next attempt to find the sword."
"As you wish," Vivantha says, "What do you have so far?"
Surraruthru goes into a detailed run down of all the info they've discovered about the Sword of Myr and Secretus.
"Alright, and then you teleported them back?" Vivantha repeats, "So is your plan to continue on that path?"
"It what everything we've found out leads us to so far. If you can see something in it we've missed, please help us."
"Going a-wandering in Hades strikes me as a poor strategy," Vivantha says slowly, "Let alone that the lair of a daemon of secrets could be so easily ferreted out."
"It wasn't easy. But it wasn't especially difficult to do, either. I'm guessing it's a trap of some sort. I'm expecting that Secretus knows we're looking for him to get the sword to show, and he's waiting for us to bring it to him. I'm not sure what to do about that, though. It seems to follow Aurora's typical battle strategy to walk into things we know are traps."
"Aurora itself is a tremendous force multiplier," Vivantha points out, "Being able to direct a nearly invincible fortress up to anything we wish invalidates many traps altogether. We don't have that luxury for this. Yet...'
"Hm?" Kascha asks, "Do you have an idea?"
"Not in particular. Yet our best option seems to be to do that, for how likely are we to find out better things for a daemon of secrets?"
"Truth be told, it'd be my preference to capture Secretus. I think he may be a bigger prize than the sword. But capture is always harder and more dangerous, so I'm unsure if it's possible."
"Do we know anything of his combat ability?" Kascha asks, "Facing a powerful daemon with no idea of what he can do is really dangerous!" She frowns at that, "He might have something that leaves us all helpless that we could stop with preparation."
"Secrets. I imagine this includes a wide array of lost and forgotten magic and abilities. By his nature, we know almost nothing about him. I exhausted almost all of my resources to get what we have. If you have other suggestions, then I will be entirely happy to pursue them."
"I could go and ask Seira in person," Kascha ventures, "She's never mentioned a Secretus, so she may not know, either."
"I could ask the lillend. We know many things, as we watch the Infinite Stair and those who travel it," Vivantha ponders, "They may know of him."
"I'm fully supportive of both avenues. I'd be happy to accompany either of you, though showing my face to Seira more often is of more benefit to me, personally. I may be able to find out more about Goldenfire, as well."
"More benefit...to you?" Kascha frowns a bit, "You really take after the Waukeenite section of Seira's faith, don't you?"
"Well, he is a dragon," Vivantha smiles slightly. "The treasures brave hero took from dragon hoads alone proves that."
"He is a dragon and somewhat akin to a teenager as well. That's quite the combination." Kascha looks at you and smiles warmly, "Oh, did your parents follow any particular faith? I know dragons are often not terribly religious, beyond lip service to a draconic deity close to their interests."
Surraruthru gives Kascha a slightly surly look at being called a teenager.
"Well, they did follow Asgorath, but I think that was more of a function of keeping neutrality between Bahamut and Tiamat. As for the Waukeenite comment... I think most dragons would almost automatically qualify as being one of hers. Except the whole... charity thing. Well, I mean, if I give it to myself to improve my own standing, it could still count..."
Surraruthru considers this...
"Hmmm. A question then. You have ten gold coins. Is it better to add them to your hoard, or to give them to a hungry family so that they may eat?" Vivantha asks, "Even if no one would see you or praise you for it?"
Surraruthru shudders at the concept of simply... giving... money away.
"I'd rather buy them the food and keep the change. I can ensure they get what they need, and if I know a good merchant, keep.. as much as I can... for myself. Most mortals tend to have poor priorities when it comes to money. Which is why they try to steal hoards from innocent dragons. For their own greed."
Surraruthru nods sagaciously.
"I think you're both wrong," Kascha says, "It would be wiser to resolve the underlying issue of poverty rather than simply give them gold. Why is the family starving? Is it something you can fix? A man that can stand on his own does not need as much charity. I can see it now," Kascha starts pacing, "The father worked as a scribe until he offended his boss and was fired. They live in a city so farming isn't an easy answer. Money grows tight, the children are hungry. His name has been befouled and none will hire him. The baby cries, his wife is dirty and stressed."
> roll 1d20+8
<Kobot> Koaway rolled 1d20+8 --> [ 1d20=10 ]{18}
Kascha's ion stones fly around her head as she talks in quick, swooping patterns. She almost stumbles on a small pile of gold, but nimbly hops over it. "Oh yes, so you go and clear the good man's name, get him a respectable position and the family is free of hunger."
Vivantha claps thrice, slowly. "A wise lesson, but you've rather taken my question and ran to the horizon with it."
This gets Kascha to stop and blush slowly, "Um, sorry! I did get carried away, didn't I? But I imagined that family all around the dinner table, the wife-" Kascha stops as Vivantha clears her throat. "Sorry."
"Very well. You buy one family food. His neighbor is just as hungry. The whole town suffers from a bad harvest and must buy food from surrounding villages and merchants. Tell me, do you spend that money and more from your hoard? Is glittering gold worth more in your hoard than food in bellies? What if they hear of your gold and storm your lair, so that they can take your treasure and ensure their children do not starve this winter?"
Surraruthru eyes Kascha suspiciously.
"That sounds suspiciously like the basis of a play or novel... And your excitement for it... Is that from one of those romance novels I've heard whispering about from women in the library? Do you have a pen name that you've hidden from us?"
Shaking his head to dismiss the idea of Kascha the trashy romance novelist, he turns back to Vivanthia.
"Well, if they storm my lair, they'll likely die. Charity or not, Seira or Wakueen, a Dragon's lair is their castle, and trespass will cost dearly. But to answer the core of your question, if there's a situation such as that... There's opportunity there. Kascha's answer would be best suited; find a way to solve the underlying problem. Bad crops? Try to find a way to allow them to stand on their own. A service or merchant that can work a deal out. As poor of an answer as ignoring them is, simply throwing gold at a problem until it goes away is equally as bad. As an aside, 'if-ing' a factious situation to test someone's morals is both a deep hole, and a path that lead to insult. I may be a... teenager..." Surrauthru adopts a look of distaste, "... but I've proven my moral standing, I believe. I have my greed, yes, but I've also gone out of my way to assist others. I doubt Baleruk, Hope, or Arrel get questioned this way. Many people here seem to question me this way. Is it because I'm new, or simply too small to be viewed as a dragon?"
"What? No!" Kascha declares, blushing hotly and shaking her head in the background.
"If I've caused offense, I apologize. It is not to question your morals nor to cast shadows on your character. The most kind-hearted and righteous dragon still feels the lure of a treasure hoard; the morality of a dragon is a different thing than other creatures. The insight a dragon can provide to those questions is interesting. There are many approaches on how to be a good person, that is but one of many."
Surraruthru shifts a bit, then nods.
"Very well. I may have been a touch sensitive. I've been getting questioned a lot like this since I've arrived. I dislike it. I am a dragon and unused to being questioned. As for your scenario, there's not going to be any singular sufficient answer. I'm not opposed to using a bit of my hoard to help, but simply giving money away is a poor answer indeed. Kascha's more on the right track, I think. Use power, influence, and money to assist with establishing self-sufficiency, but nothing in the world is free. Nothing. A return, a trade, must also be made, even if in simple gestures."
"Nothing in the mortal world, at least," Vivantha appends, "If only all the realms were like the Heavens, then we would not be at war."
"Well yes, but that's why we keep going." Kascha retorts, "If you gave paradise to the devils, it would soon become Hell. The realms reflect those that live there."
"As we've seen with Lifasa. In any case, I believe we've deviated from our discussion. How should we split ourselves, and are there other resources we've overlooked?"
"There may be one. I heard a dragon recently joined us. He goes by Gold and you can guess the type of dragon he is," Vivantha says, "Maybe he'd be able to help you with the lore, Surraruthru?"
"Mmm... We could make a stop, certainly. Golds are typically fairly friendly for dragons, and I'm assuming he's a gold because name, so I wouldn't mind so much."
"I was thinking we could split up, accomplish more with swiftness apart than alone. We all head to friendly territory, force of arms is not needed," Vivantha says. "Though I have no objection if speed is not a concern."
"Very well. I'll find Gold. If Kascha hasn't finished by then, I'll join her, and we'll find you after we finish."
Okay, off to find Gold? If so, how? Mostly asking if you're going to Elena it or just hunt around on your own.
Yea, off to Gold. Elena it, likely.
Elena pops on in when you request her. She's dressed up in a dragon costume - looks high quality, at least. "Rawr, I'm a dragon now!" she declares, "Gold's off at the phase spiders, talking to Ebony and Moore. Canderella too."
"...Thank you..."
Surraruthru wings off to the Phase Spiders!
Okay, time for a quick topic hop over to Moore's. I'll move you over there shortly.
Elena's not hard to find. "Oghma?" she replies once you ask, "Well, we don't have a lot of them here. Sylvie does follow him, though. She's really good at that sort of thing. She's in the baths, do you want me to tell her you're looking for her?"
"Please. I'd like to enlist her help."
Elena vanishes and reappears shortly, "She'll meet you in the library in a half hour," she says.
Good to hop along?
Yep.
A half hour passes. You find yourself sitting opposite Sylvie, who is all fresh and clean. ""You called?" she asks. She concentrates and waves her hand a moment, the scent of strawberries filling the air.
"I did. Thank you for coming. Gold suggested I consult with Oghmites about my inquiry. I'm hunting a daemon named Secretus. Canderella has had a run in with his servants in the past. He deals in secrets and lost knowledge. I'm hunting him because I believe he and the Sword of Myr are hunting each other. I'm hoping if I can force a confrontation, the Sword will reveal itself, but all I know of Secretus is that his realm is in Hades. I'd like to capture him if possible, but I lack knowledge of almost everything about him."
"You came to the right place," Sylvie cracks her knuckles, "Let's get to it. Give me some time."
> roll 1d20+103 (+15 library, +10 knowledge of the gods, +23 factotum)
<Serith> Kotono roll for Serith < 105 > [d20=2]
> roll 1d20+68 (+23 factotum)
<Serith> Kotono roll for Serith < 69 > [d20=1]
Sylvie's busy for awhile, checking books with growing speed. She whips around, hair wild as she checks more and more. She scribbles notes, works away and finally mutters, "Got him!" It's been over an hour but she's smiling, "That's the trick to it. It's not anathemic knowledge but something different, more like secrets hiding in words and allusions. No wonder you can't find anything about him, the knowledge disguises itself, slips between pages and books like a chameleon. It's a code so well hidden you don't even realize there's a code. Oh, he's been written about before, but that's how he stays obscure. Tricky bastard."
"Oh? Anything useful? If we could capture him, he'd be a great source of information, wouldn't he?"
"Sure, if you could make him talk." Sylvie says, "He hides himself. He controls secrets, uses them as weapons. He can strike and steal things about you, make them unknown. He could make your spellcasting a secret and you'd forget you could do it. Everyone would. He can do that to almost anything. An abomination." Sylvie's lips curl in a frown, "He takes knowledge and effectively kills it, save to serve him."
"That's... really dangerous. This is sounding like we'll need some divine help with this."
"You might. He's fearsome in battle because he can draw on everything he's stolen." Sylvie says, "He has the spellcasting of Oghma only knows how many spellcasters, the fighting ability of countless warriors, every trick from here to the end of Creation. He's swollen with power on account of it."
"He seems like he'd be an enemy of Oghma. Do you think he'd be willing to lend aid?"
Sylvie sits back and smiles, "I'm here, aren't I? I'm a spirit now and serve Oghma. That qualifies."
Surraruthru nods. "I figured, but didn't want to presume. Can you think of any preparations we should make? Perhaps some kind of... divine record of ourselves so that he can't lock us out of our own abilities?"
"I don't know." Sylvie admits, "Not offhand. Mind blank's a given and that may or may not help, depending on how strong he is and if he can throw around dispels. Well no, there is one thing, but it would be a side trip. There's a type of crystal that can absorb much of your memories, copy them. They're used by Oghma's faithful to preserve the work of masters who don't have the time or ability to record them in writing. It's imprecise and horribly expensive, but it's an option."
"Considering how limited our knowledge on him is, expensive or not, it seems a wise choice to take every precaution. I'd like to prevent another Lief and Muirfinn incident. Where would we need to go?"
"A central temple of Oghma or the House of Knowledge," Sylvie replies, "I haven't been there since I changed, but since I haven't been smote yet, that shouldn't be a problem."
"Well, Kascha and Vivanthia are out getting information on their own. Would you care to go with me or suggest a temple to me?"
"House of Knowledge it is," Sylvie says, "No sense but to go to the source. Ever been before?" She gets up at that, "Are you familiar with Oghma's faith and doctrine at all?"
I don't have K:R, so a Knowledge check for general knowledge?
Do you have lore, bardic knowledge or anything like that? Those are applicable, otherwise just roll a straight Intelligence check.
> roll 1d20+8 Int
<Serith> Iddy roll for Serith < 27 > [d20=19]
Oghma's the deity of knowledge and related things. You don't know a lot, but you know those basics about him. He protects lore and the like.
Untrained knowledge checks are capped at DC 10 for results, no matter your total.
"Just the basics. God of knowledge and lore."
"That's enough to work with. The House of Knowledge is the domain of Oghma, as well as Gond, Deneir and Milil. It's like a spacious, uncluttered forest with clear blue pools, old oak trees and scattered buildings. It's peaceful and every scrap of knowledge in Creation is there. However, finding any bit is its own adventure. We can enter if we offer up knowledge to them. I'm working on an account of my transformation, so that should qualify. From there we can find priests who can sell us what we need." Sylvie explains.
"Hmm.. I don't believe I have much hidden knowledge to offer. Maybe something about being a Grand Weaver?"
"My book should get us in, but more the better," Sylvie says, "It's all symbolic, anyway, the offering it part is what's important."
"Very well then. When would you like to go? I know Kascha would go crazy if she came with us. Additionally,"
Surraruthru takes a moment to dig around in his haversack saddlebags, producing the Sandalphon's Amazing Barrage scroll.
"I picked this scroll up from Filbrez. It's cursed to lock it shut. I haven't had a chance to take a look at it with detect magic yet, but I figure that either you, or one of the Oghmite priests would have an idea about removing the curse."
"Let me study it," Sylvie says, picking it up and sitting down. "Make yourself comfortable."
Sylvie is taking 10 on Appraise. She'll cast appraising touch first for a +10 insight bonus via limited wish. Technically the +10 only applies to identifying the value of the item and not epic skill usages, but she's mimicking a 1st level spell with limited wish so I assume it has enough oomph to work that out. Anyway, upshot is that her take 10 total is 65. She's using the discern curse and item history epic skill usages to start, followed up by detecting magic.
Note to self, have Sylvie slip that into her regular spellcasting arsenal. Better yet, make a slightly enhanced version for her needs.
After a time, Sylvie sits back and stretches. Maybe 10 minutes or so. "Oh boy, this one's a doozy," she remarks to you.
"I expected such if Filbrez wasn't able to be done with it and sell it for more. What are we looking at?"
"A serious curse is what we're looking at." Sylvie says, "Okay, the legend I got comes down to this. A long time ago a powerful wizard made a powerful spell. For some reason one of his rivals didn't like it, so they stole the copy and cursed it. For whatever reason they didn't learn it themselves, just cursed it so it can't open hurled it into the planes. The legend doesn't mention magic to shield it from divinations, but it's there."
A pause as the blonde dusts her hands off, "I'd suggest anti magic, but I suspect Filbrez would've tried that too. An excessively powerful dispel might do it."
"Well, I might be able to take care of that now.."
Surraruthru focuses and calls forth his most powerful Dispel.
Casting Superb Dispelling.
> roll 1d20+39 Dispel Check
<Serith> Iddy roll for Serith < 43 > [d20=4]
There is a thunderous burst of sound as the scroll opens up, ears ringing as magic crumbles on it.
Surraruthru shakes his head at the noise.
"Well, done is done, I suppose. Shall we see what was locked away?"
Surraruthru examines the scroll!
The scroll provides the following spell:
Sandalphon's Amazing Barrage
Evocation [Force]
Level: Sor/Wiz 12
Components: V
Casting Time: 1 standard action
Range: 100ft/level
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
All enemies within range of this spell are struck by Sandalphon's unerring projectile.
A paste of the spell from the spell collection is provided.
Sandalphon's Unerring Projectile
Evocation [Force]
Level: Sor/Wiz 1
Components: V
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Target: 1 creature
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell invokes a shining white ball of light. This unerring projectile flies true, always hitting and ignoring any spell resistance the target has. This deals 1d3+1 points of force damage per level, to a maximum of 1d3+30.
Interested in scribing a scroll of this to give to Aurora for copying into people's spell books. I know the formula SRD is 25 × level of spell × level of caster, which for me would be 7,500 at CL 25, but I don't know if it being an Epic Spell changes the formula.
Formula's unchanged, but it's also not needed. It's already in scroll form, unless you intend to copy it to your spellbook and then hand out scrolls of it.
Incidentally, your math is wrong. The lowest level you get 12th level spell is 27th.
> roll 25*12*27
<Kobot> Kotono rolled 25*12*27 --> {8100}
So 8100 gold would be the standard for a 12th level spell scroll. You'd also need epic crafting to make scrolls above 9th level. The simplest method would be to copy it into your spellbook, as there's nothing preventing you from adding higher level spells than you cast to your spellbook. You just can't memorize them since you lack the spell slot to do so. From there others could copy it into their own spellbooks.
I'll do that, then. Anyone who wants the spell can copy it from me.
So noted. Now that this is sorted out, any more prep to do or are you ready for a trip to the House of Knowledge?
Spells, maybe? Unless you think I won't really need to cast spells, then we can just go.
Best to have your spells sorted. Do that real quick and post when you're ready.
Spells updated.
You step out into Elysium and Sylvie takes your hands.
It's the smell of old forest, bringing to mind childhood and lost days.
It's the feel of a cool breeze across your face on a sunny day, a dozen memories of happier days bubbling up in your mind.
It's the sight of a sparse, sunlit forest, all old oak trees that stand amid the sun's rays, like a taste of Lifasa that inspires a surge of homesickness.
"It's home," Sylvie murmurs, as you arrive at the House of Knowledge. "I'm home." She takes a deep breath and smiles widely, "It's always so good to return to where you are meant to be. It's like you were missing a vital piece of yourself."
[spoiler]
Sylvie
HP: 305/305
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Deeper Darkvision (CL23), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses:
Negative Conditions:
Resources Used:
Always active: Deeper Darkvision, Greater Mighty Wallop, Endure Elements, Overland Flight.
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex3, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC, Displacement, Greater Mighty Wallop, Heroism, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3, Ghost Touch WeaponSC
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Might, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion.
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
"Yes... it's quite the pleasant place. A bit bittersweet. I'm glad you've returned. Maybe I can find help with my grove here..."
Surraruthru
HP: 296
AC: 32
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Passive: Improved Evasion, Diamond Body, True Seeing
"You can find any knowledge here, but much of it's hard to find," Sylvie admits, starting to walk, "Our best bet is to walk until we find a spring or a building."
"A spring? Hm, well, I suppose it's been some time since I cleaned. Since the Hydras, I believe..."
Surraruthru takes to the air, heading off in search of a spring or building.
Heading in any particular direction?
Nope, just picking one at random, unless Sylvie wants to take lead.
She will then.
> roll 1d100
<PlushieIthea> Kotono roll for PlushieIthea < 5 > [d100=5]
You wander for a time in this place, going amid groves and clearings, winding aimlessly at Sylvie's lead. No one seems to be around - it's quiet, serene. Reminds you of a library. Soon enough you come to a building, covered in ivy. It's three stories and rather large, surrounded by oak trees on all sides but the front. The doors are wood with a symbol overlaid on the center, that of an eye with a triangle within the pupil, topped with a burning candle above it.
"Deneir's symbol," Sylvie says, "Any building here is marked by a symbol on the door, to identify which of the House of Knowledge rules it. In any case, these buildings are related to knowledges useful to Deneir's writing of the Metatext."
"Hmm... Would that be useful to us? I'm not familiar with Deneir."
"Probably not, except for directions. No one's allowed to see the Metatext besides the four who rule here." Sylvie admits, going to the door and knocking, "Pay attention, there's protocol here."
Surraruthru lands beside Sylvie and waits.
The door is soon opened by a human with gray skin. He is bald and middle aged, wearing a brown robe. Sylvie bows to him and speaks in Common, "Keeper of Knowledge, I seek guidance. Directions, particularly."
The bow is returned, "Seeker of Knowledge, All who seek shall find knowledge in the end. What knowledge do you seek?"
"I seek knowledge to the nearest temple of Oghma, so that we can buy memory preservation crystals. We also are interested in information on a yugoloth." Sylvie replies, "Please, help us learn."
The monk's attention is on you after that, "Are your desires for knowledge the same?"
Surraruth bows his neck to the human.
"It is, Keeper of Knowledge. Please help us learn of this yugoloth and provide us directions."
"Head to the northwest," He points in that direction, which is...hm, you were traveling roughly south then. "For information on fiends, ask your temple. This reserve deals with knowledge about elven mining. I am not personally familiar with the lore of the fiends."
"Thank you, Keeper of Knowledge," Sylvie bows again, "We will follow your teachings and learn." She turns away and begins to head to the northwest, as directed.
"Thank you, Keeper of Knowledge."
Surraruthru bows again and follows after Sylvie.
Surraruthru
HP: 296
AC: 32
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Passive: Improved Evasion, Diamond Body, True Seeing
"Just like that," Sylvie says, "Manners are important here. Most of the monks and priests here don't like being disturbed, since it takes them away from learning."
> roll 1d100
<PlushieIthea> Kotono roll for PlushieIthea < 29 > [d100=29]
"I can have manners when I need to. Seira and Kascha would have a fit if I didn't, and it's far easier to appease a dragon-woman and phoenix-woman from the start than to win an argument."
Sylvie gives you an amused smile, "So are you emphasizing the dragon and phoenix part or the woman part of that?"
Surraruthru stares Sylvie dead in the eyes with a haunted look.
"Yes."
"Aaahahahhahahaha." Sylvie laughs at that, following along with you. "So it's like that, even for dragons."
"Just for ones that stay with others, I imagine. Faerie dragons stay in groups. Most other dragons don't."
"Yeah, but I grew up with stories about Seira. I'm from the city she served when she was mortal. Everyone took her seriously and she was a national hero. Now you're talking about her like a nagging mother." Sylvie shakes her head in amusement, "It humanizes her and you."
"Dragon-izes. Let's be proper, now. Consider this, however. She became a god, and are not all of a god's followers their children? That's what I often hear priests say, at least."
"Yes, but not like that," Sylvie retorts, "Anyway, let's get going. Distance is somewhat variable here, but we still have a walk ahead of us."
Surraruthru nods and follows along.
> roll 1d100
<PlushieIthea> Kotono roll for PlushieIthea < 14 > [d100=14]
You wander for a time. You aren't sure how long, but the sun sets and night comes. The sky is bright with stars, so many that it's easy to see even before a full moon rises. As you wander the night time forest, not feeling the least bit fatigued yet, you come to a clearing dominated with a spring. A clear spring that reflects the night sky like a mirror, Sylvie stopping.
"The springs in the House of Knowledge are enchanted. They can bestow knowledge and wisdom...or take it. The wise are able to study it with Spellcraft and choose if it is a spring they want to drink from, or to search for the knowledge about a spring before trying it. The foolish charge in and drink themselves silly and roll the dice." She bars your way with her arm in front of you, dropping it when she finishes, "Do you care to study the pool?"
"It's rare I'll get a chance to do this again, so yes."
Surraruthru takes some time to study the magical properties of the spring.
> roll 1d20+34 Spellcraft
<PlushieIthea> Iddy roll for PlushieIthea < 44 > [d20=10]
This pool is magical. It takes knowledge from you unless you offer an enchanted book or spellbook to it by dropping it in. In which case, you can drink right after and you'll gain knowledge instead.
Surraruthru throws the book 'The Defectors' into the pond, then drinks from it.
Knowledge fills your mind. You feel it flow in like a stream being funneled into head, filling it with images. Images of Inevitables, great gear islands, the song of the gears. You can see them, legions marching in perfect order. A great army ever growing and ever expanding, perfecting itself through rigid, unyielding discipline from top to bottom. Everything moves in harmony, inefficiency slaughtered in the name of progress.
You gain two ranks of Knowledge (Local: Mechanus). These are bonus skill ranks that don't take skill points, they're free.
"Hmm... Mechanus. Well, shall we continue on, Sylvie, or would you like to use the spring?"
"Another time," Sylvie says. "What did you find out about Mechanus?"
"Some local, generalized information. It may come in useful one day. In the mean time, shall we continue on?"
> roll 1d100
<PlushieIthea> Kotono roll for PlushieIthea < 65 > [d100=65]
Hours pass and night continues. You eventually come to another building. This one is seven stories, rising up as one great mass around the oak trees. The front doors have a symbol of a blanks scroll on them.
"This should be it," Sylvie says.
"Excellent. Are the customs different since this is your god's temple?"
"Slightly," Sylvie says, going to knock. "Follow my lead."
Surraruthru does so!
The doors open. A human is here, fair and red haired. A middle aged man, a hint of sunburn to his features even at night. "Welcome, welcome. Seekers of knowledge, do you..." he pauses on seeing Sylvie's holy symbol around her neck, "A fellow of the faith!" he greets, offering his hand out, "Ah, is that your familiar?" he asks Sylvie, "He's a magnificent faerie dragon."
Sylvie shakes his hand, "Hah, no. Also, you're ignoring the normal rites and ritual."
"Hang that," The red head retorts, "Such a lovely guest joined by the august majesty of a dragon deserves a more personal reply." He takes Sylvie's hand up and lays a kiss on it, "Though you appear to be a warrior as well as gorgeous. Remarkable talented, aren't you?"
"Familiar? Why would a dragon ever consent to-- wait, I suppose there's that Hope fellow isn't there... Hm. Well, regardless of that, you're significantly more talkative than the other one we met. I am Surraruthru, Keeper of Knowledge."
You get a bare glance, but the man's attention is all on Sylvie.
"Charmed," Sylvie says dryly, "We're here on business, so if you'd stand aside?" she says.
"Of course," He does so, "Say, there's a communal breakfast when the dawn breaks. Would you care to join me?" he asks.
Sylvie just keeps her smile in place, "Thank you, but no. We're here on business. Surraruthru, it's important business, yes?"
"Yes, quite. Yugoloth that specializes in stealing knowledge and locking it away and all. Liberation of a sword that specializes in revealing truths. Things I imagine Oghma would interested in stamping out. Obviously I'm not of the faith, but Sylvie is and that's the impression I gleaned from her.
I don't know human customs, but I'm guessing breakfast might be of enough importance to bypass business reasons?"
Surraruthru glances at Sylvie with a confused look and mischief in his eyes.
"Afraid not," Sylvie doesn't miss a beat. "We need memory recording crystals and to research the yugoloth he mentioned. Sorry," she firmly steps aside, going on in. "Come on, Surraruthru."
The man sighs slightly, and as Sylvie passes away from him, your keen ears can make out a muttered, "Damn."
Surraruthru edges close to Sylvie and keeps his voice down.
"Must be quite the lonely fellow to simply ignore the rituals and not even inquire about the reasons for a visit. Especially from a fellow follower of Oghma."
"That or I'm beautiful," Sylvie says, rather immodestly. "Let me interpret it how I please, it's a woman's prerogative."
Surraruthru chuckles. "To ignore the majesty of a dragon next to you, you must be. Where should we start?"
"Just follow me," She says, though pausing as you head inside - the first room is a small antechamber, decorated with oversized scrolls that hang from the wall. They have writing in various languages, including common and draconic. "We'll go inside. There shouldn't be any threats, so no need to be worried. Being courted was probably the worst of the troubles we'll have here."
"The least of *your* danger."
Surraruthru smirks as he follows.
Inside is closer to a library and study than a cathedral. Bookshelves everywhere, built right into the walls. Scrolls, tablets, books and more are all stuffed in, each one filled to the brim. People are about, reading or listening to speakers discuss various subjects.
"In general and with a few exceptions, law recoils from silver and chaos detests cold iron..."
"Typically, lycanthropy cannot be passed onto many types of creatures, but aberrant lycanthropy..."
"The neck glands of a typical gold dragon are capable of conjuring heat in excess of..."
As you bask in the snippets of stories told, Sylvie says to you, "There's no altar, the entire building is a library and that is the altar to Oghma."
"Hm. Impressive and understandable. A housing of knowledge of befit a god of knowledge."
A nod as Sylvie leads you along. In the back are stairs going up to the next level. You also note doors going further into this floor, one of which Sylvie leads you to. When she goes to open it, a voice asks, "What is one of Zaaman Rul's titles?"
"The doors ask questions. It's a way of learning," Sylvie says. "Do you know, Surraruthru?"
Sylvie takes 10 on K:P or K:R, doesn't matter here since either works.
Surraruthru, you can make an K:R or K:P check to answer.
> roll 1d20+34 K:P
<Serith> Iddy roll for Serith < 40 > [d20=6]
Several come to mind for you: The Ember Excellency, The Flame of Purity, The Resilient Ember.
"The Flame of Purity, if I recall correctly. I can think of two more."
"Correct," The voice replies, the door unlocking and moving ajar. As Sylvie goes to open it, "Keep listening and learning. You never know when a scrap of information will help you."
Surraruthru nods to Sylvie and follows.
You walk through halls and to a room, Sylvie seemingly knowing the way. The door she stops at speaks to you, "What is the tenth letter of the Ignan alphabet?"
K:P. +20 circumstance bonus if you speak Ignan.
> roll 1d20+34 K:P
<Serith> Iddy roll for Serith < 38 > [d20=4]
It is siss.
"Siss."
"Correct." The door opens, Sylvie nodding in approval. "Good. Living in one of these temples is great for picking up trivia. "
Within is a room full of small crystals. They hang from thin strands of string tied to the ceiling, hundreds of them. The sway gently and move out of the way as you walk through, until you come to a young dwarf with a bright red beard, "Welcome, Seekers of Knowledge," he greets you, clad in heavy armor.
Sylvie bows her head in polite greeting, holding it. "Keeper of Knowledge, we seek memory crystals for our quest."
Surraruthru bows likewise.
"Keeper of Knowledge, we seek information on a yugoloth as well."
"I don't know daemons," The dwarf grunts, "But I do know memory crystals. How many do you need?"
"At least two, more if Surraruthru brings more people along with him." Sylvie looks sidelong at you, "Are you? This is your crusade."
"Hm. Well, there's Sylive and me, and last time Kascha, Vivanthia, Ebony, and Tryll came as well. What's the cost of six crystals?"
"18000 per crystal, so 108000 total," he says.
Sylvie shakes her head, "There's expensive and there's too expensive. Friend," she comes over and kneels down next to him, "We're doing Oghma's good work. The reason we need them is a precaution against Secretus, a yugoloth that rules over secrets and steals knowledge, all to be his and his alone. This isn't a question of profit, it's a question of the faith." She reaches out and jabs a finger into his chest, smiling all the while, "Now you can cooperate or I'll go over your head, play nice and get them to tell you why you should give them to us."
Trying straight Diplomacy.
> roll 1d20+48 (+23 factotum)
<Serith> Kotono roll for Serith < 53 > [d20=5]
Feel free to chime in if you like, Surraruthru.
"She'll do it, too. No question. Listen, my plan is to, hopefully, capture this Secretus. If I can do it, if these crystals allow us to do so by preventing him from ripping knowledge of ourselves away, then I plan to repay your temple in full. More than in full. Aurora is adept at dealing, holding, and interrogating devils. A daemon like this? We might be able to do it. But we'd be in a far better position with the aid of Oghma's faithful.
Think of what might be regained from this thief. The knowledge returned to all. You'd have to take *heavy* precautions, of course. There's no way in hell you'd ever want him near any of the Oghma temples, or in this place. The damage he could cause if he were to get loose in a repository of knowledge like this is unimaginable. But if we work together, we could pry those secrets from him. These crystals are the first step to that."
> roll 1d20+33 Diplo
<Serith> Rhaqa roll for Serith < 43 > [d20=10]
A long grunt from the dwarf, "Tell you what. Go up the chain and get that approval. Get someone to vouch for you and I'll do it."
"Very well. Sylvie, who should we speak to? I imagine you know a specific person who will solve this quickly."
"Yeah, where's the High Knowledge Keeper here?" Sylvie asks, a hand on her hip, looking unamused as she stands back up.
"Volat, he should be out there," he gestures with a hand, "Human, old looking, walks with a limp."
"Let's go then."
You go back and find just that person wandering. An old man with a walking stick and wearing plain gray clothes, old wool well kept but nothing special. "High Knowledge Keeper Volat, we need to speak with you," Sylvie says.
The old man frowns, cups a hand to his ear and goes, "Eh? Eh? What was that, youngin'?"
"That doesn't work well in paradise," Sylvie says, her hand lashing out at his walking stick.
> roll 1d20+45 disarm +14 inspiration to the attack roll
<Kobot> Kotono rolled 1d20+45 disarm +14 inspiration to the attack roll --> [ 1d20=3 ]{48}
Includes an additional +5 for knowledge devotion for a total of 53.
The old man moves his staff back lightning fast, grinning. "Ah ah, you're a millenia too young to disarm me," he says, "Sylvie and Surraruthru, you're here about the memory crystals?"
"Yes, High Knowledge Keeper. It's very important we get them. I assume you already know why and what I told the dwarf?"
"See me when I try seriously," Sylvie retorts, rubbing her hand after the miss. "That's what we need and you know why?"
"Yes, yes, I'm already aware of it all. See the title? High Knowledge Keeper. It's my job to know things." The old man begins to walk at a brisk pace, leading the three of you out of this, through a few more doors (no riddles, they stay silent as he opens them) and to an empty room.
"Pardon the lack of decor, but none of us want to stand on boring ceremony. Surraruthru, you seek the Sword of Myr? That's been lost a long time."
> roll 1d20+14
<Kobot> Kotono rolled 1d20+14 --> [ 1d20=6 ]{20}
"I do. Not only could it be a powerful ally, but it is a task from Seira. From my research, I've figured out it and Secretus are likely hunting each other."
"An interesting theory, one I hope you survive to prove or disprove," The old man says, "What do you think of it?"
Surraruthru shrugs.
"Seems a proxy for most higher conflicts. The Sword meant to empower a champion of knowledge, truth, and enlightenment. The yugoloth trying to consume it and hold knowledge for power. I can easily imagine Oghma having a finger or two in it. Or one of the other gods represented in this community. I don't know who created the Sword or to what exact purpose, however, so it's simply speculation.
Though as evidenced by the conflict between Aurora and the Devils, it's likely a proxy fight for something on a much higher tier of conflict. Chess pieces and champions and all."
"Well, well, an even more interesting theory. Who am I to stand in the way of a good game?" The old man chortles, "Go on, tell that old dwarf you have my permission. I will bill Aurora if the crystals aren't returned, though."
"I'd ask for a grace period in case of destruction, but I imagine if the crystals are destroyed, I won't remember the debt anyway. Thank you, High Knowledge Keeper."
Sylvie quietly nods and goes right off at that. As you head away, "Nice job," she murmurs.
Surraruthru nods to her and gives her a toothy smirk.
"This dragon's good for more than magic. Let's go ruin a dwarf's day, shall we?"
With a smirk Sylvie heads on back. A few riddles about bat guano and elves later, you're back at the dwarf. He just gives you a resigned look and passes over six crystals, "Crack a single one and you're paying for them," he warns.
Surraruthru grins at the dwarf and gets the crystals into his haversack saddlebags.
"Thank you. I'll do my best to not crack it. A few scratches or fang marks, though... I do so get bored when I don't have my hoard to lounge in."
"Your gold paying for it, not mine," The dwarf warns.
Surraruthru grins at him again.
"Dragon."
Then he turns to Sylvie, "Anything else you can think of here? Maybe we can find something more on Secretus or the Sword? Or Lixer?"
"We go could looking," Sylvie agrees, "Up to you there, trips for knowledge can take time and aren't easy. Good knowledge is always a struggle to find, because that's the nature of learning."
"Hmm... Perhaps we should meet the others and see what they've come up with. If the group isn't feeling solid about proceeding, we could consider a trip back here to learn more?"
"Right," Sylvie says.
Ready to head back then?
Yup.
You return without incident. Once you get back to your hoard, you find Kascha's not there for once. On asking, "Oh hi," Elena says, "Kascha's in the library. Who are you looking to get together, since if it's Canderella, she's out with Calleigh and Tryll right now."
I'm assuming Sylvie is still with me.
"Ideally Kascha, Vivanthia, Ebony, and Tryll, but if Tryll is out, the others are fine. Any idea how long Tryll's outing will last?"
"I don't know, they're looking for Lathander or something," Elena's dressed up like a cat today, down to cat ears. "Tryll took Vivantha, Canderella and Moonlight with him. Want me to get the other two?"
"Sure. We'll make a group decision on whether or not to wait for them."
Ebony's first, coming in with a nod. Kascha's right behind her, "Oh, you're back! How did it go?"
"Quite well. We have six crystals on loan. They're 18,000 gold each if damaged, so let's not do that. Any luck on your sides?"
Total DM derp moment, refresh me on those tasks?
Basically everyone was checking their own places for info on Secretus or the Sword, or anything that could give us an advantage and let us capture him.
Kascha begins, "I asked, but Seira doesn't know much about him. She's heard the name once, but she's young by cosmic standards. Considering it's a daemon of secrets, it's not really surprising. But she did find something useful out. There's something in place inhibiting divinations about Secretus and giving out false information."
"Unsurprising. Regardless, Sylvie's run into his minions before, and has a fair idea of how they operate. We've gotten the crystals, and I've memorized some spells to prevent escape. Any other ideas?"
"Yes. Surraruthru, the information we got on how to find Secretus was from a divination, right?" Kascha says, "Do you see where I'm going with this?"
I actually can't remember if the information came from a divination or that giant guy we met. I can't remember his name to search for it.
Quick refresher then:
Quote"His name is Secretus," The titan grins, "Almost as bad as Anthraxus. Those daemons have all the imagination of an ant. He resides in Niflheim somewhere, though even I don't know where. All I do know is that the passage to his kingdom is marked by six dead olive trees, each of which has an valeoloth hung from it."
You got more information from a divination spell from Tryll:
QuoteTryll gets the following answer: Find the Weeping Olives and head north, north, north.
He then divined for the location of the Weeping Olives:
QuoteThe Weeping Olives lie in Niflheim.
"To a degree. If there's magic in place to deflect divination, then our information is certainly suspect. Machos told us it was in Niflheim and marked by six dead olive trees with valeoloths hung from them, and Tryll's divination said to continue north. You're thinking it'll be in a different direction?"
"Let's assume Marchos is accurate for now," Kascha says, "Logically, we have to assume that the information about the Weeping Olives and the direction are both in error. All we really know is that it's somewhere on Niflheim. Barring planar strangeness, it has to be in a direction from the Weeping Olives, but it may be so distant that's irrelevant. That's the problem with infinite planes."
Ebony's taken a seat by now, "Perhaps that's why we found a manifestation of the Father and his cult instead. Cast adrift to the whims of evil, he took the chance."
"Well, unless we kind find a guide to Niflheim, we're essentially reduced to wandering. Which is both dangerous and time consuming."
"That's a terrible option, but it's the only one we have," Kascha frowns and sighs, "We'll need to find a yugoloth and make it help us, and in a way that it can't betray us. Oh Seira, this is going to be a trial."
"Specifically, it's a trial from Seira. I don't suppose we have any yugoloth's in captivity or that can provide us names? Or a contact that can provide a name."
"Nothing like that," Ebony speaks up, "Our guests are mostly devils, unfortunately."
"Hmm... A mercenary? Brightwater, perhaps?"
Kascha and Ebony share a look, "It's not a bad place to start, but yugoloths aren't welcome there. We might be able to find someone who knows someone and refer us along."
"It's the best idea," Ebony says with a grimace. "Distasteful but unavoidable."
"To Brightwater, then."
Going to just GI and search for guides to Niflheim or something?
Unless we already have contacts there, yeah. I personally don't have the skills for it, though.
Ebony has gather information so she'll take a lead. Surraruthru, can you and Kascha aid her, please?
> roll 1d20+8 Int
<Serith> Iddy roll for Serith < 10 > [d20=2]
No, I can't.
Gather Information is Charisma based. 10 is a bare pass, but what's your Intelligence modifier?
Unless you have something that lets you sub in Intelligence, then say so.
Ah, I used Int instead. My Cha mod is +7, so it's probably a fail.
9 total, so a bare fail.
> roll 1d20+7 Kascha can help too, right!
<Serith> Kotono roll for Serith < 17 > [d20=10]
> roll 1d20+38 (+2 Kasch aiding)
<Serith> Kotono roll for Serith < 57 > [d20=19]
Ebony asks around quietly, talking to a few people here and there. The street of Brightwater are busy as you go about, brief conversations you often don't catch as she goes from contact to contact. Some she merely greets with a nod or a few words, but others get name exchanges, handshakes or even hugs. Finally you're lead to a jewelry shop of all things, where gold and gems glitter behind glass cases. An unremarkable, bland and boring human mans the desk. Who cares? Treasure.
Meanwhile, Ebony goes up, "Dela-umas," she greets quietly, hood drawn up.
"Lady Ebony," the bland man - ugh, you can barely look at him before you shake your eyes clear. It's like...something's trying very hard to tell you he's boring, uninteresting, bland. You should look away. You need to look away. Thanks to your mental protection of mind blank, it's just suggestions and easily discerned. Blinking, you see he is an unremarkable man. Thirty, blonde hair, spectacles. Average, though not nearly so bland as you something wanted you to believe.
"As always, you are welcome here," Dela-umas says, "How can I help the Queen of the Battlefield?"
With a faint smile briefly visible as she adjusts her hood, drawing it back and down, "This isn't that business, but my own business. I've been assigned to aid Aurora in their crusade against Hell. Right now, that leads us to need a reliable - and I know how relative that is - guide to Niflheim. All things considered, it will probably have to be a daemon. Surraruthru and Kascha will be traveling with me there, so feel free to speak around them."
Surraruthru hops up on the display case, cock his head to the side so he can look at the man with one eye and the glittering gold with another.
"This is an excellent shop. I approve."
"Why thank you," The man taps the glass case you're on, "Are you interested in buying? But please, excuse me a moment."
Then back to Ebony, "I know people that know people, and such that is the way of the world. It will probably come down to a yugoloth, and how you keep them in line is up to you." Leaning back on the case behind him, "Betrayal's in their blood. You'd best make whatever option you use to keep them in line a good one."
"Yes, we've come to the same conclusion ourselves," Ebony agrees, "We don't have a choice, unfortunately. Moreover, the nature of what we seek may require a strong, powerful and experienced guide. It is not something a typical yugoloth would know about."
"Then you really only have one choice," Dela-umas remarks, "Head on over to the Carrock. It's right on the border of Brightwater, a beached galleon converted into a hotel. The owner is named Maras, tell him that I sent you to find a guide." After that he clears his throat, "Now then, Surraruthru, can I interest you in this?" He takes out a ring with a big, bright ruby atop it. The gem has an intense red color, a deep clarity to it. "2,000 gold for a ruby mined in Magma set atop alchemically purified gold."
"Hmm... Perhaps later. As it is, I feel I've been hemorrhaging money far more than I should have of late. I am loathe to part with more until a few more goals of mine have been met. I may return or commission an item from you one day, however."
"I look forward to it. In the meantime, are you interested in low cost investments? We're selling parcels of gem and gold laden soul, unsifted and unsorted. For 10 gold you can have one, see what's in there and possibly make much more than your money back," he says.
Ebony discreetly coughs. "Thank you for your help."
"Ah. You're busy, I understand. Come back any time." Dela-umas replies.
Kascha hums, "That sounds an awful like gambling with geology instead of dice." Her ioun stones whirl around her head in rather rapid loops, "Though it is much more affordable than your other offerings."
"Hmm... I'll take one as an amusing oddity and a hopeful promise of future business."
"Done," You get a little box tied up with string, "Good luck!"
Post the expense in loot.
Surraruthru opens the bag, rifling through it.
> roll 1d100 Serith
<Serith> Iddy roll for Serith < 16 > [d100=16]
Any ranks in Appraise or K:D?
> roll 1d20+34 K:D Serith
<Serith> Iddy roll for Serith < 54 > [d20=20]
No luck - it's the sort of dirt that could have gold, but you only see a few tiny flecks in yours. You could get a few coppers for them, perhaps. Clearly luck was not on your side.
Indeed, luck did not favor you.
Surraruthru grunts, scooping the dirt back into the pouch and then into his haversack. A trinket for a lesson learned.
"Let us be on our way, then."
> roll 1d100 Kobot
<Kobot> Kotono rolled 1d100 Kobot --> [ 1d100=27 ]{27}
It's an actual galleon. A big boat sitting on the ground just on the outskirts of Brightwater, away from the streets of gold. Here tents and stalls are the order of business, a bevy of lesser businessmen. Amid all them stands a galleon - an actual beached ship, a big door built into the side with wooden stairs leading you in. Kascha stares as you approach, "Isn't that a remarkable idea? Do you think the ship was built here or he brought the ship from a real sea?" Kascha takes out a book and starts writing in it, "Surraruthru, do you think it's authentic or just a ship built to be a building?"
"I don't know much about ships. I'll guess that it was beached and converted, and then kept as such as an established novelty."
> roll 1d20+29 Kobot
<Kobot> Kotono rolled 1d20+29 Kobot --> [ 1d20=8 ]{37}
Bardic knowledge.
Ebony butts in without preamble. "A few decades ago, a story went around that a mercenary group brought a ship back as plunder from a raid on the River Styx. They routed the demon pirates and took the ship back with them, navigating it from the Styx to the mortal world, then through an obscure passage to the River Oceanus."
"Oh!" Kascha looks up from her writing, a bit of ink on her fingers, "Do you think this is it?"
"If it is, the construction of the ship might be able to lend a clue to a resistance to the Styx rain we encountered."
"Oh, I'll get right on that. You two go inside," Kascha says, heading up to the hull, "I'll just study it with magic and see if anything's evident."
"Annnd she's gone. For a few hours. We've lost her."
Surraruthru turns to Ebony.
"Shall we find this Maras? Do you have any ideas on how to bind this yogoloth? A geas or something?"
"I have a few approaches in mind, but that's borrowing trouble from tomorrow. Today's current problem is enough," Ebony says, "Shall we go in?"
"Certainly."
Surraruthru takes wing and lands on Ebony's shoulder.
"Would you like me to play the loyal and enthralled personal dragon of the Queen of the Battlefield for this?"
A slight frown crosses Ebony's face. "No, though it is more because I am not the Queen of the Battlefield. I serve her, I am not her."
"No offense intended. Still, you have no desire for a personal dragon? Most would jump at the chance."
"Dragons are like men," Ebony remarks as she draws her hood up, "Lovely things that appeal, but one must forever spend time on upkeep."
"True, the hourly fee is horrendous. But then, hoards must grow, don't they?"
The two of you head in. It's a big room - far bigger than typical for a ship. It has a nautical theme, full of people eating and drinking. It looks more like a general restaurant than a bar, the smell of cooking meet thick in the air, mixing with the scent of smoke. Ebony looks about at the people eating - a mix, but most look rough and tumble, as well as well equipped. A serving maid passes, Ebony stepping in front of her, "I'm looking for Maras, Dela-umas sent me. Tell him that."
> roll 1d20+43 Kobot
<Kobot> Kotono rolled 1d20+43 Kobot --> [ 1d20=11 ]{54}
"Yes, ma'am. Right away," The serving maid balances a tray of empty plates and hurries off, Ebony going to sit at an empty table in the meantime.
Surraruthru takes his place on the table in front of Ebony, stretching his wings out before settling down to lounge lazily, but watching the room closely.
Ebony waits, her head slightly bowed as she waits. She's mouthing something, but it's so soft you can't make it out.
Surraruthru mostly ignores the mumbling, deciding to wait in peace.
The server soon comes back and finds you, "Mr. Maras will see you in the back," she says, leading the two of you along. Through a side door that grazes the kitchens, giving you a glance of people at work. Smells good, makes you hungry. Then to more mundane rooms and offices, the farthest one and the biggest your destination. It has windows, letting in the light of Brightwater. Here a male elf kicks back in a captain's chair, scarred and rugged. His left eye is naught but a mess of scarring and white and his right hand is missing two fingers. His good hand holds a shot glass, which he sips from. He's slender as any elf, with dark brown hair.
"What does Dela-umas want?" he asks straight away, finishing his drink. He draws a dagger and idly tosses it, catching it each time without even looking at it. "Let me guess: A fiend needs killing and you can't dirty your lily white wings with blood. You'll ruin your manicure too, and we can't have that." He barks laughter right after.
Ebony comes in and pushes back her hood, wings still as her serene face. She takes a seat without being invited, "I'm am Ebony of Sylica, though I currently am assigned to serve Aurora. This is Surraruthru of the Cauldron, who is also currently with Aurora."
With a deft move Maras catches the knife and stabs it into the armrest of his chair, "Fancy names to be throwing around, but respect isn't that easy, babe."
Ebony meets his eyes, "I have seen evil, Maras. I have been evil and I have struck down evil. I have bled for Sylica and given my mortal life for it. Your respects does not matter a damn to me. What matters is that you cooperate and do as you're paid to do. Will you do that?"
> roll 1d20+43
<Kobot> Kowork rolled 1d20+43 --> [ 1d20=9 ]{52}
Diplo check. Feel free to react here and throw in your two cents, Surraruthru.
Surraruthru smoothly leaps to the back of Ebony's chair, sitting fully upright behind her and letting his tail drape over her shoulder.
"Our task is all that matters here. Not your respect, not your ego, not your reputation. You are a very small, but singularly useful cog, but only in this context. Your life has little meaning to us in the face of our task. All we require is the loyalty and work we purchase from you. A being can't live well in Brighwater if they are too incompetent to do so, so spare us your dramatics and let us get down to business."
> roll 1d20+33 Diplo/Assist
<Serith> Iddy roll for Serith < 53 > [d20=20]
Maras snaps his fingers, his shot glass flying off and meeting a bottle. They both fly and pour him a new glass, which he takes and sips. "Fine. What is it you need?" he asks, closing his eyes as he takes a long sip.
"A guide to Niflheim. A knowledgeable one, probably a yugoloth because they're the only ones who know it well enough. Distasteful, but our business requires us to go there." Ebony folds her hands into her lap and speaks calmly, without a trace of heat after the back and forth. "Can you do this?"
"Yeah, I can do it. Made my big break in the Blood War, know some players. You want a name you can summon and bind, or you want someone you can meet in the flesh?" He puts down his shot glass again and hmphs, "Second one, isn't it?"
"Surraruthru, do you have a preference?" Ebony asks, mulling it. "A greater planar binding spell should be sufficient to make a guide work from us, but the 'loths are known to be able to subvert those spells at times. However, it's quickest and the fiend will be in a position where bargaining with us makes the most sense. Alternately, meeting one in person lacks the confines of that spell, for good and ill, as well as opening the possibility of guides too powerful to be summoned, or who have found ways to protect themselves."
"Hmmm... If we summon one, we should at least speak to it in some way. Simply summoning it and binding it as a surprise would likely make it's already distasteful disposition worse. So I suppose a conversation and a summoning. As foul as dealing with a yugoloth is going to be, we should be... somewhat... fair in it."
"For what good it will do, though I agree with your sentiment," Ebony says, "Do not return evil unto evil. Very well, Maras. We desire a name to summon."
"1,000 gold," Maras replies.
Ebony raises one eyebrow, "1,000 gold for a name? Are you that afraid of the consequences?"
"As a matter of fact, I am." Maras says blandly, "I don't fucking need 'loth revenge schemes in my life. My name also stays out of this, you don't tell them where you got the name. The price is what the information's worth, plus a markup to ensure my personal security is up to snuff."
This has Ebony sit back and murmur to you, "Split the cost evenly?"
Surraruthru murmurs back, "I'll cover it. It's my mission."
"Then we have a deal."
"As you like," Ebony says, "But I have more than sufficient funds if you need them."
Maras nods, "The name you is Thurra. She's a mortal that became a 'loth somehow. Not sure how, she's not talking, but she's older than some worlds. She's a wanderer and knows all the trails of Niflheim. A greater planar binding should be just enough to get her."
Post the expense in loot, Iddy.
"As do I, Ebony."
Turning to Maras, Surrarthru replies, "Thank you. Any further information on her? Likes, dislikes, weaknesses?"
"She's a sadist," Maras says, reaching up to trace the scar over his dead eye. "Got this from her, she's a quick hand with curved knives. Likes to dig them in and pull out whatever she catches in them. She makes cursed wounds that don't heal right and she can rip you apart in the blink of an eye."
Ebony inclines her head forward, "Thank you. Anything else?"
"She's not one for weaknesses. She doesn't like holy power, but what fiend does? Push her hard and she'll either go docile until she can get revenge or go berserk. Never figured out how she chooses between them, might be random." Maras adds with a rueful grin, "Guessed wrong the day I got that scar."
"We can handle one such as her," Ebony rises, turning to leave.
Anything else you want to do here, Surraruthru?
Not really. Summon her in the dungeon with some clerics and jazz, I guess?
Outside of Aurora since Aurora's defenses put a damper on that. Afina has a routine for it when she's summoned. Afina, what's your routine for it?
I usually just pick a spot outside near the gates to draw the summoning diagram and bring along a few helpers to immediately bludgeon the summoned devil into unconsciousness before dragging them into the dungeon.
Thank you, Afina.
So go ahead and elaborate on how you plan to do this and who is casting greater planar binding, Surraruthru.
Well, I suppose it'll be Ebony, Surraruthru, Sylvie, Tyrll, Vivanthia, (depending on who's around) and whatever most powerful cleric we can get. I'll cast binding, though my Conjuration bonus is just base. We'll do it right outside the gate like Eb suggested. The others can put in whatever suggestions they have.
Tryll's not around. Also, it's Vivantha. Anyway, that's fine. Are you familiar with the spell?
Not especially. I know it's conjuration but that's about it. I'll read up on it.
Edit: After quickly reading over it, I don't think Surraruthru should be the one to cast the summoning. All of the checks involved are Cha checks, and that's not his strongest suit. That said, RP-wise, unless we get a Cleric or someone, then Surraruthru will do it.
Also, I meant to put Kascha in the group, but somehow missed her name.
That's fine, she'll sub in for Vivantha, who's still off with Tryll.
Kascha could memorize it and cast if you like, she has a decent Charisma score.
That's fine. I can do the magic circles and stuff to reinforce it, as well as dimensional anchor and stuff. I doubt we'll need it, but would force cage and the teleportation cage be useful too?
Not really for a variety of reasons.
So Kascha casts the actual spell and you do the rest of the casting?
Sounds good to me. Dimensional Anchor and Magic Circle Against Evil, correct? Anything else I should consider?
When you ask Kascha, she considers, checking some notes, "No, the best thing is to have capable people there in case things go wrong," she says. "Summoning a yugoloth into Elysium might get attention as well. It's spiritually like lobbing mud onto a clean dress. Ugh, I'll feel dirty for weeks afterwards," Kascha admits, "Even if it needs to be done."
"Well, Elysium might be the best place to do it, actually. As a yugoloth, she's going to inherently be weakened, no? Stuck on an a plane that's an anathema to her, surrounded by Ebony, you, Sylvie, and me, she should be at enough of a disadvantage to be more willing to deal. Is there anyone else you think we should include?"
"That should be enough. If something that spell can get can get past all of us, we deserve to fail," Kascha says, firmly. "Seira won't let us fail, anyway."
"Yes she will. You learn more from failure than you do success, after all. Just just may not let us die horrible, agonizing, soul-scarring deaths."
Kascha's wings sag, a sad little frown on her face. "I hope not! I've died before on Earth and it's really not fun!"
"You're a phoenix. That won't happen. Well, it shouldn't happen."
"I hope so," Kascha agrees, as the two of you head out.
Kascha's slotted all of her 8th level spells to greater planar bindings, so she can try up to 5 times.
From there the circle is set up. Kascha begins to cast, gesturing and calling on great names of power. She invokes all of them one after another, then abruptly:
> roll 1d20+17 vs 28
<Serith> Kotono roll for Serith < 30 > [d20=13]
Ten minutes and barely a jolt, Kascha shaking her head. "Ugh," she rubs her arms, "It resisted. Again." The circle is cast, the anchor set and everything prepared. Again she chants, "Brave Luse, seal the gates of the heavenly prison! She of the hidden, bind the gate! Wise Faerinaal, grant me the wisdom of the ages in my magic! Great Gwynharwyf, protect me with your blades! Queen above all, open the stars of the sky to shine down on my magic! Dragon princess, let your roar cow the will of the wicked!"
> roll 1d20+17 vs 28
<Serith> Kotono roll for Serith < 34 > [d20=17]
"...nothing," Kascha scowls, a little pale. "She resisted again."
"Can you continue?" Ebony steps forward, speaking softly.
"I will." Is Kascha's reply, "Be ready, I won't fail a third time!"
This time Kascha chants in a language you don't know, but you do pick out a few names from before, as well as Morwel and Seira.
> roll 1d20+17 vs 28
<Serith> Kotono roll for Serith < 29 > [d20=12]
Kascha sags and falls to a knee when the spell fails a third time, "The fiend may be somewhere that's interfering, or someone is protecting it." Kascha remarks, "Thurra may also be unnaturally willful." She then rises, "Two more. I won't stop until it's finished."
This time she chants simply and with focus, another unknown language this time.
> roll 1d20+17 vs 28
<Serith> Kotono roll for Serith < 23 > [d20=6]
Kascha's wax-pale by the time the fourth casting ends, but there is success. She is clad in leathers, daggers strapped all over her body. About seven and a half feet tall, midnight blue skin and long blue hair. She looks about immediately, hissing low, "Who wishes to die?" she asks in a sweet voice, "I'm only called when someone needs to die."
Surraruthru slinks around Kascha's legs, staring at the yugoloth.
"One of your fellow yugoloths. I imagine there's not going to be much love lost there."
"A lie," Sylvie says dispassionately, cracking her knuckles. "You've been called before for other things, fiend. Every breath you exhale is coated in lies."
The daemon's gaze turns on Surraruthru, "You want to me to betray one of my own? You'll need to pay properly."
Ebony steps forward, hood pulled down to the point of hiding her face. "Be thankful we do not blot you from Creation as we did Athux," Ebony adds, "Have you heard yet? Athux finally worked up the courage to strike out on his own and rise to the rank of demon lord We were not amused and we went there, slaughtered those who defended him and and obliterated him."
Kascha is sickly pale, but her gaze is determined. "Yes, I was one of the ones who part of that. Offer us insolence, strive to commit evil against us or others in our service or plan revenge afterwards and you'll regret it - briefly."
The daemon hisses like a snake, stepping back as far as the circle allows her to. "Which one do you seek?"
"Secretus. We desire a guide to the gateway to his domain. You will serve as it and you will be properly compensated for the service." Kascha meets the thing's gaze, "Your life is an acceptable reward, daemon?"
Surraruthru circles around to behind the yugoloth like a stalking predator.
"Power is everything to your kind. Position. Reputation. Even just whispers of it entice your kind. Rumors breed opportunity. Assist us and have your name attached to the fall of a Daemon lord. One such as Secretus, even as hidden as he is, is known for position and power. You will help us, willingly or not, and we all know it. Take a small piece of that rumor for yourself, disappear from our sight after. Profit from it.
Attempt to strike back at us or betray us, and we will scour you from existence, and you know we can. And desire so. Be wise against your nature in this. Aid us. Guide us. Scrape what you can for your name from this, and continue to exist."
Make an Intimidate check, Surraruthru.
> roll 1d20+7 Cha
<Serith> Iddy roll for Serith < 18 > [d20=11]
> roll 1d20+10 Ebony Intimidate
<Serith> Kotono roll for Serith < 11 > [d20=1]
> roll 1d20+48 Sylvie Intimidate (+23 inspiration)
<Serith> Kotono roll for Serith < 62 > [d20=14]
To the shock of no one, Sylvie carries a skill based situation.
Thurra's eyes whip around, looking for escape - but they land on Sylvie instead. Something the daemon sees is enough to visibly spook her, eyes widening and another snake-hiss coming from her. She holds up her hands as if to shield herself from being struck.
Kascha Charisma check for forcing the bargain. +4 circumstance bonus since y'all but fear into the daemon. It's opposed by Thurra's own check.
> roll 1d20+11 (+4 circumstance) Kascha Charisma
<Serith> Kotono roll for Serith < 31 > [d20=20]
> roll 1d20+6 Thurra Charisma irrelevant
<Serith> Kotono roll for Serith < 19 > [d20=13]
"Stop! I will do it!" Thurra hisses again, "I will show you the way!"
"Excellent. At least you are decisive. Tell us what you know of him and how we get there."
"There is a hidden grove of olive trees, where ultroloths that have failed him hang. They're transformed into valeoloths," You can her the sneer in her voice as surely as seeing it on her face, "They hang vigil and protect the gate. Even if you reach there, you have to overcome the six of them to obtain entrance. It won't be a quiet fight and it'll ruin any chance at surprise. To get there, you must travel west from," A garbled word next, incomprehensible, "You couldn't understand that, could you? [Garbled word] is cloaked in anathemic secrecy since it was taken. Travel west from there for one day and never look back. If you look back at [garbled word], you'll go there and never return."
"Hmm... How do the valeoloths detect things? By mundane senses or something magical? We might be able to find a spell to hide us from them.. Superior Invisibility and Screen maybe?"
Make an K:P check here, Surraruthru. I'll have the others roll as well after that, then add Thurra's answer.
> roll 1d20+34 K:P
<Serith> Rhaqa roll for Serith < 50 > [d20=16]
> roll 1d20+55 Sylvie K:P
<Kobot> Sunshine_Ko rolled 1d20+55 Sylvie K:P --> [ 1d20=6 ]{61}
> roll 1d20+32 Ebony K:P
<Kobot> Sunshine_Ko rolled 1d20+32 Ebony K:P --> [ 1d20=3 ]{35}
> roll 1d20+36 Kascha K:P
<Kobot> Sunshine_Ko rolled 1d20+36 Kascha K:P --> [ 1d20=20 ]{56}
You recall that a typical valeoloth has several tricks. They have keen eyes and ears, darkvision and mindsight. They have eyes as true as any angel's, able to see the invisible and through illusions with see invisibility and true seeing.
"They are sharp eyed and the dark holds no secrets from them," Thurra hisses, "But nothing more."
Mindsight is a feat from Lords of Madness.
"Hmm.. They have a variety of abilities that let them see past magic. True seeing and see invisibility, namely. Darkvision and mindsight as well... If we want to get past them, we need an *extremely* reliable stealth specialist... Though how to defeat all six before they can sound the alarm... Cone of silence? Only if the alarm is sound only... Anti-magic field could work, but it'd have to be shaped correctly.. I could likely take care of the anti-magic field route well enough, but getting close enough to cast it would be a significant issue. Maybe a stealth specialist with a scroll of anti-magic field? Hmm... Suggestions, anyone?"
"Oh, look at that. She lied again," Sylvie says, deadpan and unamused.
"It's a daunting task," Ebony admits, glancing sidelong at Sylvie and the daemon. "The daemons have telepathy, but that may or may not matter, depending on how they're meant to send up an alarm. There may be magic in play, so anti magic would be the best choice."
"A dangerous one," Kascha remarks, "That limits us as much as it limits them."
Surraruthru nods to Kascha. "True, it does. But if we can find a stealth specialist that can shape an Anti-Magic Field, that'll wrap it up nicely. Do we have anyone who can do that?"
"I've never been much for reshaping spells like that, but..." Kascha considers, "Elena!"
After a beat Kascha blushes and shakes her head, "I forgot we're not in Aurora. I'll ask her later. Also, one of us will have to stay here to make sure her circle isn't disturbed. At least until we're ready to go."
"I hate to put you on the spot, Sylvie, but I think you or Ebony would be best suited to guard against any tricks she might have. Would you be willing?"
"I'll do it," Sylvie says, arms crossed. "Give me a reason," she says coolly to it.
Ebony raises an eyebrow, but lets it pass without comment.
Thurra merely stands in the circle, still and waiting.
Plans now?
Go with Kascha and talk to whoever she has in mind, check of Tryll and Vivantha are back, and set up my spells. Spells likely won't be ready until sometime tomorrow night. My pc dying and glasses breaking and back issues have very much distracted me from things.
Okay, lemme pause you until you have spells ready. Kascha's all about me doing a bit of homework on that, while you're waiting on Tryll for the other thing. So relax, let your back heal and get spells in order.
Preparations go by uneventfully.
"There's only one problem," Kascha says, just the two of you in your hoard. "We don't have anyone who fits the bill for an antimagic field like that."
"Hmm.. Do we have a stealth specialist that could use a scroll to put the field in place? The size of it is pretty static, so it's matter of placement."
"Wouldn't work," Kascha points out, "The spell is focused on the caster and only extends 10ft."
"Hmm... So then we'd need a team to do it, and one who could kill the valeoloths after they're in place... Or another plan entirely... Anti-magic rays? But the range on those is rather limited, too... Could we enchant a few items.. Say stones or the like, with it, fly above their sight range and drop them down?"
"The last one might have merit, but it would be expensive," Kascha considers, "Afina would help, but it's still painfully expensive."
"Well, let's keep it on the board, at least. Can you think of any alternatives?"
"Not really. There's little that'll really stop a valeoloth short of killing it, and that's not fast to do," Kascha admits.
"Hmmm... Well, let's find out how expensive the antimagic stones would be. Maybe Afina will have an idea. Any thoughts on who we could consult with about this?"
"Well..."
Okay, quick question. Mechanically, what would you want out of these anti magic stones?
To shut down any magical alarms they could sound/trigger. If it's psionic telepathy, I doubt it'll be affected, but magical stuff should get shut down by it.
Due to magic/psionics transparency, psionics are shut down by anti magic.
So basically just some stones with a permanent antimagic field on them?
Basically. That or arrows, I guess. I'm not sure which would be more reliable.
An item of permanent antimagic field is 132,000 before Afina's 75% discount and 33,000 after. You'd need multiple based on things, at least six Kascha would guess, possibly more. Hence her saying this is a big expense.
Cutting corners to make them a 1/day thing would knock it down to 26,400 before Afina, which is more manageable.
Would have to do that. I only have 42k. 75% off of 26.4k is 6,600*6=39,600. I can cover it, but shit am I broke after.
Okay, do you want anyone else to buy more so that you have more than six?
Also post your expense in loot.
If any of the NPCs want to, it wouldn't hurt to have extras in case of a 1.
Kascha will buy an additional 2 for 13200 gold. Any other prep or are you ready to go?
I'm good unless any of the NPCs have anything to do.
Everyone's good. Ready to move on then?
Probably not, but sure.
The four of you gather around Thurra circle, ready to go and equipped. "I'll take you there, aim for [garbled word] and close your eyes. Open them when I say you can."
"She's telling the truth," Sylvie says, "I've made sure that she knows that she can't lie to us and what will happen if she tries it."
I'm assuming I've attached everyone to my Tapestry?
Surraruthru nods to Sylvie as he curls around Kascha's shoulders. "Thank you, Sylvie. Let's see what unpleasant things are in store for us today."
Certainly. Going to fire off any spells before you go?
Yep. Spoiler'd 'cause of wall o text.Level 3:
Mage Armor, Greater: CL 25, Duration: 25 hours
+6 armor bonus to AC.
Battlemagic Perception (Self only): CL 25, Duration 250 minutes
+5 competence on Spellcraft check to identify spell being cast, If you have at least 5 ranks in Spellcraft, you are also able to sense the use of any spell or spell-like ability within 100 feet, so long as you have line of effect to the caster. With a Spellcraft check (DC 15 + spell level) you can even ascertain the spell being cast. This determination happens quickly enough that you can attempt to counter the spell as a free action.
Level 4:
Stoneskin: CL 28, Duration: 280 minutes
Gain damage reduction 10/adamantine. Once the spell has prevented a total of 10 points of damage per caster level (maximum 150 points), it is discharged.
Level 7:
Spell Turning: CL 28, Duration: 280 minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
Level 8:
Moment of Prescience (Self only): CL 25, Duration: 25 hours
This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, opposed ability or skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed).
Mindblank (Self only): CL 28, Duration: 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Also, are you going to include Thurra in your tapestry?
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
No, not connecting her to it.Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
You close your eyes and vanish. It's hot here, unpleasant and stuffy. The air smells of rot and dust, like a forgotten coffin. "Don't open your eyes yet, slowly turn to your left, all of you." Thurra says.
Surraruthru keeps his head trained on where Thurra's voice is coming from, ready to blast the area if need be, but otherwise remains on Kascha's shoulders.
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Kascha slowly turns until Thurra says, "Stop, it's safe."
"She's not lying," Sylvie says.
"Oh yes, it's safe," Kascha says, "We're on Niflheim."
"Whatever you do, do not look back," Thurra says, "You'll regret it."
Surraruthru opens his eyes, scanning in front of the group and the sides, but not looking back..
Ahead is wastelands - blasted olive trees, cracked ground and heat. It's Niflheim.
Ebony walks ahead at a brisk pace, Thurra leading the way. Sylvie does the same, "Whatever is behind there, it's something the 'loths did a long time ago. Thurra wasn't forthcoming with details, but they hid something precious."
"Hmm, something to look into after we finish our mission, then. First thing first, though. No use in wasting our strength right now. Thurra, any clues as to what we can expect from Secretus?"
"I've never been in his realm," Thurra admits, "I only know the way, who dares six valeoloths?"
"More truth," Sylvie adds as you hurry along.
"We do, apparently."
With that, Surraruthru remains quiet while they head towards their goal.
> roll 1d100 random
<Rei-chan> Kotono rolled : 1d100 random --> [ 1d100=2 ]{2}
> roll 1d100 random
<Rei-chan> Kotono rolled : 1d100 random --> [ 1d100=28 ]{28}
> roll 1d100 random
<Rei-chan> Kotono rolled : 1d100 random --> [ 1d100=91 ]{91}
> roll 1d100 random subt able
<Rei-chan> Kotono rolled : 1d100 random subt able --> [ 1d100=61 ]{61}
You travel for three hours. After two of them, Thurra says you can look behind you now. A glance shows nothing but empty horizon and on you go. It's then that...
Spot. Also note any special senses you have.
> roll 1d20+31 Spot
<Rei-chan> Iddy rolled : 1d20+31 Spot --> [ 1d20=19 ]{50}
Darkvision, Low light vision, ScentSurraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 1d20+34 Spot
<Rei-chan> Kotono rolled : 1d20+34 Spot --> [ 1d20=7 ]{41}
> OOC: For Kascha
> roll 1d20+24 Sylvie
<Rei-chan> Kotono rolled : 1d20+24 Sylvie --> [ 1d20=17 ]{41}
> roll 1d20+32 Ebony
<Rei-chan> Kotono rolled : 1d20+32 Ebony --> [ 1d20=12 ]{44}
As you walk, you notice something. Less trees, with more rocky outcroppings coming out of the ground instead. The scent of blood and meat is in the air.
"Hmm.. Terrain is changing. Blood and meat in the air. Must be getting close. Start watching for the valeoloths. I'll drop the stones on them when we find them."
Kascha looks around, "I don't like this. Are we in a monster's territory?"
Thurra chuckles, "Everything here is territory, even if you don't see it. Only a yugolth can properly appreciate it."
"Then you best guide us through it safely. I doubt any other yugoloths we run into will be... understanding... of you guiding us through their territory to a daemon lord's domain."
"Hmph. Fine. This is the territory of a cannibal," Thurra warns, "Though it'll probably eat the flesh of any intelligent creature."
Sylvie scowls, "Really." She says, voice bone flat. "This is purely coincidental?"
"Yes!" Thurra snaps back, hissing, "As far as I know, woman."
"More truth," Sylvie's scowl deepens, "If anyone starts feeling hungry or wanting to eat things, speak up right away."
Surraruthru grumbles.
"First those dwarves, now a cannibal. I think Father's influence is growing on this plane. We should look into it."
Ebony takes out her harp, strumming a gentle tune. "Peace," she whispers, "I fear it is not The Father on others, but The Father on us."
Kascha startles at that, "Oh my, I hope not."
Thurra blinks and suddenly begins to laugh. She stops and laughs, long and loud.
Surraruthru stares at her for a moment.
"Silence. You'll draw whatever lives here to us."
"The Father! Oh, The Father!" She's grinning, a dark and horrifying look that makes your skin crawl. The flesh of her face is too...liquid. Moves too easily. Wrong. "I heard about him! He's still alive and you're worried about him?"
Surraruthru takes a moment to study her, trying to figure out what insanity she's going through.
"Be silent, daemon. It's a thing to deal with after Secretus."
Thurra turns to you, grinning ear to ear. "Oh, I'm sure it'll be amazing to see. You'd look better with mouths all over your body, tearing into some poor mortal like a tender morsel."
Surraruthru rolls his eyes at her.
"Please. I am both a dragon and a follower of Seira. I believe I can deny the.. temptation, if you can call it that.. that he might hold for me. In any case, if you don't start guiding us again, you'll not live long enough to see what happens either way."
Listen check.
> roll 1d20+31 Listen
<Rei-chan> Iddy rolled : 1d20+31 Listen --> [ 1d20=4 ]{35}
> roll 1d20+34
<Rei-chan> Kotono rolled : 1d20+34 --> [ 1d20=11 ]{45}
> roll 1d20+24 Sylvie
<Rei-chan> Kotono rolled : 1d20+24 Sylvie --> [ 1d20=19 ]{43}
> roll 1d20+32 Ebony
<Rei-chan> Kotono rolled : 1d20+32 Ebony --> [ 1d20=18 ]{50}
All of you can hear an odd rustling beneath you, coming from the ground.
"Below!"
Surraruthru takes to the air, preparing a spell to splatter whatever this daemon threat is!
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
"Fly up!" Kascha eeps as she follows Surraruthru, the other two following. Thurra skitters away on the ground fast, out of the way in time. Where you were moments before explodes upwards as a massive worm erupts out, biting and trying to swallow air whole. Safe! At least for now. The worm is a sickly purple color and its maw is big enough to swallow Hanna whole, let alone any of you.
Init here, along with K:A if you want to identify.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
[/quote]
> roll 1d20+34 K:A
<Rei-chan> Iddy rolled : 1d20+34 K:A --> [ 1d20=8 ]{42}
> roll 1d20+12 Init
<Rei-chan> Iddy rolled : 1d20+12 Init --> [ 1d20=1 ]{13}Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 1d20+12 Kascha
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+12 Kascha --> [ 1d20=12 ]{24}
> roll 1d20+24 Sylvie
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+24 Sylvie --> [ 1d20=18 ]{42}
> roll 1d20+8 Ebony
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+8 Ebony --> [ 1d20=8 ]{16}
> roll 1d20+4 worm
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+4 worm --> [ 1d20=2 ]{6}
Init is Sylvie (42) > Kascha (24) > Thurra (20) > Ebony (16) > Surraruthru (13) > Worm (6)
All of you are 30ft above ground and the worm's mouth.
> roll 1d20+50 Kascha
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+50 Kascha --> [ 1d20=5 ]{55}
> roll 1d20+55 Sylvie
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+55 Sylvie --> [ 1d20=7 ]{62}
> roll 1d20+32 Ebony
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+32 Ebony --> [ 1d20=12 ]{44}
K:A checks.
The creature before you is a purple worm. You know it well - it swallows prey hole, has a poisonous bite and is a dumb animal past all the bulk and power. However, this one looks like it's been twisted by fiendish power - it's probably both smarter and has powers relating to that.
Worth noting OOC it may be smart enough now to gestalt, which introduces all sorts of possibilities. Anyway, Sylvie opens.
Sylvie flies another 30ft up, "Stay away, it'll struggle from afar!" she warns, extending her fingers out. Five magic missiles fly from her fingers, seeking the worm's gullet.
> roll 1d20+23 caster level check
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+23 caster level check --> [ 1d20=10 ]{33}
> roll 5d4+5
<Rei-chan> Infinite_Xorn_Loop rolled : 5d4+5 --> [ 5d4=11 ]{16}
The missiles strike the worm, leaving behind a few welts but nothing more.
Kascha meanwhile joins Sylvie 30ft higher and begins to cast, "The sixth gate crumbles ot the seventh, and from it comes the breath of undeath!" A thin purple beam flies from her finger...
Empowered maximized enervation for 6 negative levels. No SR check since she can't fail it.
> roll 1d20 touch AC only misses on a 1
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20 touch AC only misses on a 1 --> [ 1d20=11 ]{11}
The worm is hit directly, shrinking down and slumping. It looks far less, scales cracking and a few falling off. It's starting to slump back down into the hole it came from.
"No. You will not escape from this reckoning, worm," Ebony says, as a single ray of sunlight comes from above. It shines down on the worm, before exploding in a potent burst of radiance.
Purified righteous smite.
> roll 1d20+22 caster level check
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+22 caster level check --> [ 1d20=17 ]{39}
> roll 20d10
<Rei-chan> Infinite_Xorn_Loop rolled : 20d10 --> [ 20d10=107 ]{107}
> roll 1d4 rounds blind
<Rei-chan> Infinite_Xorn_Loop rolled : 1d4 rounds blind --> [ 1d4=3 ]{3}
This magic makes the worm's eyes burst into white flames as it trills - a horrifying, skin crawling sound that makes the insides of your teeth ache - andthrashes, tearing up the ground below. "Surraruthru, finish it!" Ebony demands.
Meanwhile, amid the combat, Thurra's falling back and well out of range of the worm, but she doesn't attack it, either.
Go, Surraruthru.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3, Ghost Touch WeaponSC
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
Surraruthru draws up a bit, chanting under his breath before snapping his head forward and opening his maw, launching the spell from in front of his mouth!
Lightning Bolt, level 3, CL 25
Reflex Half, SR allowed
> roll 10d6 Lightning Bolt
<Rei-chan> Iddy rolled : 10d6 Lightning Bolt --> [ 10d6=44 ]{44}Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Caster level check for SR.
> roll 1d20+25 CL Check
<Rei-chan> Iddy rolled : 1d20+25 CL Check --> [ 1d20=17 ]{42}Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Init is Sylvie (42) > Kascha (24) > Thurra (20) > Ebony (16) > Surraruthru (13) > Worm (6)
Quick note, the previous post omitted the purple worm's Will save against righteous smite. It was made but not posted due to an oversight. It's below, then the Ref save against Surraruthru's lightning bolt.
> roll 1d20+11 Will vs 27
<Rei-chan> Infinite_Xorn_Loop rolled : 1d20+11 Will vs 27 --> [ 1d20=14 ]{25}
> roll 1d20+14 Ref
<Kobot> Koaway rolled 1d20+14 Ref --> [ 1d20=3 ]{17}
The bolt of lightning hits the worm directly in the maw, making it convulse and smoke. It lets out a strange, buzzing trill as it retreats down, the tunnel it came from collapsing behind it. All that's left is an indent in the ground to show the battle happened, the worm outright retreating.
Free act. It ran after getting beaten around good.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3, Ghost Touch WeaponSC
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
Surraruthru snorts at the worm.
"Filthy worms. Thurra's lack of effort has been noted, though I'll admit I don't recall anyone ever making her help against enemies part of the deal. We should address this before we confront Secretus and she joins him against us."
Surraruthru stares at Thurra as he finishes.
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Thurra dusts herself off and sends to you, 'I have no obligation to aid you in battle, only to guide you.'
"I'm aware, and said as much. But you turning on us once we find Secretus is something to be addressed. After all, delivering multiple agents of Aurora might just be enough to earn the forgiveness of a Daemon Lord for ousting him in the first place. May earn quite a chunk of reputation as well, if played off as part of a cunning plan."
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Sylvie drifts down, "You know what will happen if you betray us. Will you betray us like Surraruthru said, or in any way we would consider it?"
> roll 1d20+53 intimidation (+23 inspiration, +5 circumstance)
<Kobot> Koaway rolled 1d20+53 intimidation (+23 inspiration, +5 circumstance) --> [ 1d20=7 ]{60}
Something in what Sylvie says makes the daemon draw back, 'I will not,' she hisses in all your minds, to which Sylvie nods.
"She's telling the truth."
Surraruthru chuckles.
"She's been exceedingly trustworthy so far... For a daemon. I'm impressed. We'll have to do what we can to help spread that part of your reputation around. But for now, let us continue."
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 1d100
<Kobot> Koaway rolled 1d100 --> [ 1d100=84 ]{84}
> roll 1d100
<Kobot> Koaway rolled 1d100 --> [ 1d100=39 ]{39}
You wander for a few more hours. You're starting to get a bit hungry, but fortunately Niflheim seems bigger on desolation and creepiness rather than obvious problems right now. You really could go for a bite to eat.
As you ponder that, you hear Afina's voice in your mind. She says the following: 'Surraruthru this is Afina, is everything proceeding well? 27 believes you to be dead. Possibly. He's vague about it.'
'We're alive. Fought a worm that was no danger. We're in Niflheim hunting Secretus with a Yugoloth guide named Thurra, if you wish to come.'
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Thus the message is sent.
Okay, I pasted it into Afina's thread. Anything you're going to do in the meantime or just going to keep going?
I'd let the others know about the sending, but yeah, keep going.
On telling the others, "It's probably due to where we are. That...whatever it is," Sylvie gestures back the way you came, "Plus being so close to the lair of Secretus. It must be foiling 27's sight."
"Probably so," Ebony says softly, hood drawn up tightly and robes thick around her.
"Oh yes," Kascha takes out a book and starts to write, "How fascinating. So 27 couldn't see us, there must be some sort of interdiction against divinations in addition to everything else. Which fits with what we know of Secretus."
"Indeed. If Afina wishes to join us, she'll find a way. For now, let us continue."
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 1d100
<Kobot> Koaway rolled 1d100 --> [ 1d100=7 ]{7}
You fly for hours. It's empty, desolate and miserable. You're beginning to feel tired, but all the outsiders are going on without stopping.
This is basically a check if you're going to rest or just forge through, since it takes a day (according to Thurra) to reach the gate.
"I am... loathe... to admit it, but my endurance does not seem to be as endless as all of you. I will need to rest soon, unless someone has a way of... carrying me."
I'd prefer to get some rest and have a chance to give my spells one list go-over before the big push.Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
"I can take care of an extra dimensional space if you need to rest," Kascha says, slowing her flight, "Though should we push further first?"
As you talk, you hear the sound of breaking glass.
"The decision might be made for us..."
Surraruthru cranes his neck around, looking for the source of the sound, a spell coming to his mind...
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Listen check.
> roll 1d20+31 Listen
<Kobot> Iddy rolled 1d20+31 Listen --> [ 1d20=6 ]{37}
Ebony looks around as you don't hear anything else. At the same time, you have to smother a yawn, sleepiness spreading throughout you.
"I don't see anything," Kascha's sword is ready, fingers of her free hand in an arcane pattern, ready to trace it onto the foul air.
"I heard.. a cracking like--" Surraruthru yawns in the middle of his sentence, "breaking glass... Nothing else, though..."
Surraruthru looks about the area again, looking for anything out of place as sleepiness tugs at him, trying to resist any sleep until this possible threat is sorted.
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
You begin look around - and see a pale, pallid white smoke starting to seep into your scales, barely visible. Only the second sight of true seeing sees it.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3, Ghost Touch WeaponSC
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
Surraruthru snarls and hisses.
"White smoke is seeping into me! True seeing reveals it!"
Surraruthru tries to identify it before it can bring him low.
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
"I see it too," Sylvie says, as...
K:P.
> roll 1d20+34 K:P
<Kobot> Iddy rolled 1d20+34 K:P --> [ 1d20=5 ]{39}
You believe you are under attack by a morpheoloth. They are a type of demon that attack through sleep and dreams, slaying the victim in a cascade of fear. The typical victim dies of a heart attack while asleep, never to rise again. These fiends can take a ghostly form to infect a victim and will then kill them once they fall asleep. They make the victim sleepy, and while it can't be blocked by normal means to stop sleep, it is entirely resistible.
Removing a morpheoloth requires a dispel evil spell. Alternately, one can go to sleep and attempt to slay the morpheoloth, though as morpheoloths can control and manipulate dreams, this is not recommended unless you are a trained oneiromancer.
Damn, this is the exact type of thing Surraruthru's old build should have let him *destroy.*"Morpheoloth! I need a dispel evil spell, or I'll have to fight it in dreams."
Surraruthru says this slurringly through sleepiness and shaking his head to fight it off.
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Ebony rushes forward, hood falling back as she places her hand on your chest. In Celestial she calls, "In the name of the Queen of the Battlefield, begone. By the evil that shattered within the heart of another, leave. By the mercy of all above, this one is not yours, daemon!"
You feel a crack deep in your chest followed by a ghostly wail, white smoke pouring out of you from all over. It whirls out around all of you, spinning 'round and 'round before fleeing.
'You are known to us. You will not escape.' A toneless grating voice slashes across your mind like a blade.
Ebony used one of her weekly dispel evils.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Summon Greater ElementalSC, SR, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3, Ghost Touch WeaponSC
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
Surraruthru snaps back into full consciousness with the crack of power flowing and responds to the mental threat by drawing himself up into a rage and roaring defiance to the ethereal.
"I will rend your souls and scour your lands! I will break everything that you are! Escape! I stand waiting, with my allies, against your treachery!"
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
The four of you are close together. Sylvie is in a loose stance, ready to strike out. Ebony is drawn back tensely, a silver holy symbol of a queen chess piece brandished. Kascha has her sword held up in defense.
All around the four of you white smoke gathers. Far more than before, a susurrus of many voices just barely audible. Half heard threats surround all of you like a coffin.
Can I roll a check to see if/what kind of effect Celestial Valor or Naye's Life Font will have against these things, outside of they're typical effects? They're both holy/sacred energy spells, so I'm hoping they'll do something.
Alternatively, what effect will Hallow or Magic Circle Against Evil have?"
Sure.
Spellcraft or K:A?
K:A.
> roll 1d20+34 K:A
<Kobot> Iddy rolled 1d20+34 K:A --> [ 1d20=10 ]{44}
Your knowledge of magic and the planes tells you the following:
Celestial valor and Naeys's life font shouldn't have a meaningful impact on the morpheoloths. Fiends tend to flee or try to destroy hallowed spaces, so at the least that would draw an action. A magic circle against evil would help protect you, but it wouldn't stop the morpheoloths on their home ground.
Surraruthru prepares himself, readying a spell as Morpheoloth begin giving him targets.
Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
In that case init, since things seem to be happening.
> roll 1d20+12 Init
<Kobot> Iddy rolled 1d20+12 Init --> [ 1d20=8 ]{20}
> roll 1d20+12 Kascha init
<Kobot> Kowork rolled 1d20+12 Kascha init --> [ 1d20=18 ]{30}
> roll 1d20+24
<Kobot> Kowork rolled 1d20+24 --> [ 1d20=5 ]{29}
> roll 1d20+8 Ebony
<Kobot> Kowork rolled 1d20+8 Ebony --> [ 1d20=8 ]{16}
> roll 1d20+10 mists
<Kobot> Kowork rolled 1d20+10 mists --> [ 1d20=17 ]{27}
Init is Kascha (30) > Sylvie (29) > Mists (27) > Surraruthru (20) > Ebony (16)
The mists begin to gather around all of you. As this happens, Kascha lashes out, a whirlwind surrounding her. "Come!" she calls in Celestial, a single word as a great mass of air settles in around you. A mass vaguely in the shape of a human, but far bigger.
Using summon greater elemental with her one/day free quickening of it.
The figure rises up and becomes a massive tornado, swirling around the mists and circling the party.
> roll 1d20+16 vs 22
<Kobot> Kowork rolled 1d20+16 vs 22 --> [ 1d20=9 ]{25}
Init is Kascha = Greater Air Elemental (30) > Sylvie (29) > Mists (27) > Surraruthru (20) > Ebony (16)
The mists are somewhat dispersed, but largely maintain coherency, resisting the tornado.
Sylvie shakes her head and holds her holy symbol. Amid a cry of "Oghma!" her fists become semi transparent.
Ghost touch weapon on herself to beat up the mists. Mists are up.
The mists, stirred but not dispersed, begin to flow into all of you.
Will saves, all. Any bonuses against evil apply.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28), Ghost Touch Weapon (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
> roll 1d20+28+1 Will Save
<Kobot> Iddy rolled 1d20+28+1 Will Save --> [ 1d20=1 ]{30}Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 1d20+26 Kascha
<Kobot> Kowork rolled 1d20+26 Kascha --> [ 1d20=1 ]{27}
> roll 1d20+48 (+1 heroes feast, +14 inspiration, 12/13 left for encounter) Sylvie
<Kobot> Kowork rolled 1d20+48 (+1 heroes feast, +14 inspiration, 12/13 left for encounter) Sylvie --> [ 1d20=15 ]{63}
> roll 1d20+34 Ebony (+1 heroes feast)
<Kobot> Kowork rolled 1d20+34 Ebony (+1 heroes feast) --> [ 1d20=4 ]{38}
The mists flow. Surraruthru begins to feel tired as they seep into him, Kascha slumping as well. You feel so tired, like giving up and falling to the ground to sleep. So tired.
Go Surraruthru. There's no mechanical penalty as of yet.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28), Ghost Touch Weapon (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[7/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
Can I K:A for what kind of effect a Dispel would have?
K:P but yes.
> roll 1d20+34 K:P
<Kobot> Iddy rolled 1d20+34 K:P --> [ 1d20=1 ]{35}
No good. You need dispel evil or something similar to force a morpheoloth out.
Is there enough them visible for me to hit with a spell?
You could attack the mists, yes.
Surraruthru shakes his head, trying to ward off the sleepiness, before launching a spell at the thickest gathering of mists, hoping to punch a hole in the Morpheoloth's plans.
Hellball, level 10, CL 25.
> roll 10d6 Fire
> roll 10d6 Sonic
> roll 10d6 Acid
> roll 10d6 Electricity
<Rei-chan> Iddy rolled : 10d6 Fire --> [ 10d6=31 ]{31}
<Rei-chan> Iddy rolled : 10d6 Sonic --> [ 10d6=37 ]{37}
<Rei-chan> Iddy rolled : 10d6 Acid --> [ 10d6=30 ]{30}
<Rei-chan> Iddy rolled : 10d6 Electricity --> [ 10d6=39 ]{39}
> roll 1d20+25 CL Check
<Rei-chan> Iddy rolled : 1d20+25 CL Check --> [ 1d20=7 ]{32}Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 1d20+16 vs ???
<Rei-chan> Kowork rolled : 1d20+16 vs ??? --> [ 1d20=3 ]{19}
It fails, though for the record, what's the DC?
28.
The hellball detonates amid the mists, a great chunk of them fried, stirred, shocked and seared. You feel the pain as well, a distant echo in you as smoke pours out. The whispering voices become more like howls of pain, more audible to you. So many voices crying out in pain as one, a song of misery in response to your magic.
Init is Kascha = Greater Air Elemental (30) > Sylvie (29) > Mists (27) > Surraruthru (20) > Ebony (16)
Ebony is up.
Ebony utters a single word, the power of pulsing around you like the noon sun shining down. The mists swirl faster, but nothing more happens.
> roll 1d20+14 (-4 holy word) vs27
<Kobot> Kowork rolled 1d20+14 (-4 holy word) vs27 --> [ 1d20=18 ]{32}
Kascha's up.
"Elemental..." A yawn as Kascha struggles to stay up, "Spin!" The whirlwind above you spins again, going through the mists.
> roll 1d20+16 vs 22
<Kobot> Kowork rolled 1d20+16 vs 22 --> [ 1d20=16 ]{32}
No luck. Sylvie.
"Hells with this," Sylvie cracks her knuckles, before stepping into the mists and swinging all about.
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kowork rolled 1d20+38 (+1 heroes feast) --> [ 1d20=6 ]{44}
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kowork rolled 1d20+38 (+1 heroes feast) --> [ 1d20=17 ]{55}
> roll 1d20+33 (+1 heroes feast)
<Kobot> Kowork rolled 1d20+33 (+1 heroes feast) --> [ 1d20=13 ]{46}
> roll 1d20+28 (+1 heroes feast)
<Kobot> Kowork rolled 1d20+28 (+1 heroes feast) --> [ 1d20=5 ]{33}
> roll 1d20+37 (+1 heroes feast, +14 inspiration 11/13 left for encounter))
<Kobot> Kowork rolled 1d20+37 (+1 heroes feast, +14 inspiration 11/13 left for encounter)) --> [ 1d20=10 ]{47}
> roll 3d10+28+3d10+28+3d10+28+3d10+28+3d10+28
<Kobot> Kowork rolled 3d10+28+3d10+28+3d10+28+3d10+28+3d10+28 --> [ 3d10=12 3d10=17 3d10=11 3d10=13 3d10=8 ]{201}
Surraruthru feels every blow. Sylvie strikes with precise jabs and knees, beating the mist around. Semi-solid demons, humanoid and ghostly, appear before breaking apart before her blows. She rips through the mist with a kiai and kick that sends much of the mist fleeing. It begins to flee, much of it fading away as the feeling of fatigue leaves you. Smoke pours out of yourself and Kascha, fleeing.
Free act for now, you're welcome to pursue if you wish.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23), Stoneskin (CL28), Spell Turning (CL28), Ghost Touch Weapon (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegratex2, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[6/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
Returning to full consciousness again, Surraruthru considers going after the things.
"They could alert Secretus... but he likely knows we're coming already, and chasing them might take us away from our path."
Surraruthru shakes his head and sighs. "I suppose my rage will have to be sated with this."
"We will endure," Ebony adjusts her hood, "There is naught to do but proceed and stand against the daemons."
Kascha checks herself over and exhales, "Whew. We also need to be careful and save resources where we can. Secretus will be a dreadful battle and we will have to face much to reach him."
Surraruthru nods and settles in to rest while the outsiders travel.
Just going to take a nap on someone's shoulders then?
Sure, unless it's going to be a full rest of 8 hours, then I'll want to be wherever I need to in order to refresh spells.
> roll 1d100
<Serith> Kowork roll for Serith < 77 > [d100=77]
> roll 1d100+5
<Serith> Kowork roll for Serith < 86 > [d100=81]
> roll 1d100+10
<Serith> Kowork roll for Serith < 100 > [d100=90]
> roll 1d100+10
<Serith> Kowork roll for Serith < 99 > [d100=89]
You don't know how long you sleep, but it ends with Kascha's cry of, "Wake up!"
Surraruthru snaps awake, taking to the air and trying to get a quick read on the situation, preparing a Hellball.
That's the problem. Up in the sky, about 600ft up and circling above you is a huge dragon. Massive, village sized. It's a rusty red with metallic flecks here and there, "Rust dragon, normally native to Acheron," Kascha says softly, "What's it doing here and why is it stalking us?"
"Has it tried anything yet? Maybe it's just curious or sizing us up..."
"I doubt we're that lucky," Sylvie murmurs as the dragon begins to circle on downward, descending.
Ball's in your court at the moment, y'all.
Roll for info on Rust Dragons? Maybe a way to end the encounter non-violently or just get it to go away?
K:A.
> roll 1d20+34 K:A
<Serith> Rhaqa roll for Serith < 41 > [d20=7]
Rust dragons are planar dragons normally native to Acheron. They are true dragons and have all the traits true dragons have (except innate sorcery, though many study it independently). Metal weapons used against them are ineffective, and only highly enchanted magical weapons will do anything but crumble to dust if they strike them. They have an acid breath weapon as well as a rust breath weapon that instantly destroys metal.
What one's doing in Niflheim is anyone's guess.
"Well, we can try to reason with it, or just fight it. We're trying to conserve strength and spells. Talk it out?"
"We lose nothing by trying," Kascha murmurs back to you.
"I don't like it, but fighting closer is to our advantage," Ebony says, "But not too close."
Sylvie cracks her knuckles, "We'll deal with it any which way."
Surraruthru looks up at the approaching dragon and calls out in draconic, "Hold! We're only passing through your territory for find a Yugoloth! Leave us be, and neither of us has to waste strength. You'll be able to claim the Yugoloth's territory for your own, if you let us pass!"
The dragon comes down to 300ft above the party, circling in a broad loop around you. "Dragonling," she sneers, a feminine voice, "I am here to accept your surrender. You will now prostrate yourself before me or be obliterated. The outsiders with you will be allowed to surrender as well."
Surraruthru snorts at the larger dragon. "Do not mistake my willingness to let you fly away as weakness, dragoness. Passing through your lands is only an inconvenience. The prey we hunt is likely using your strength and lands as a screen to hide behind, growing rich and fat off of your protection. Let us pass and you'll benefit greatly; take his lands as your own and do so with no effort on your part. A good deal for anyone."
The dragon sneers down, "Then die!"
Unfortunately she's not a friendly dragon and your words just aren't working. Init here.
> roll 1d20+12 Init
<Serith> Rhaqa roll for Serith < 19 > [d20=7]Surraruthru
HP: 296+12 (150HP 10/adamantine)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Stoneskin (CL28), Spell Turning (CL28)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 1d20+12 Kascha
<Serith> Kowork roll for Serith < 26 > [d20=14]
> roll 1d20+24 Sylvie's fast
<Serith> Kowork roll for Serith < 37 > [d20=13]
> roll 1d20+8 Ebony
<Serith> Kowork roll for Serith < 18 > [d20=10]
> roll 1d20+16 rust dragon
<Serith> Kowork roll for Serith < 27 > [d20=11]
Init is Sylvie (37) > Rust Dragon (27) > Kascha (26) > Surraruthru (19) > Ebony (18)
Sylvie opens, which will happen in the next post. One moment.
Actually, part 2. Enough time has passed to end the following spells active on the party: Fortunate Fate, Stoneskin, Spell Turning.
Sylvie quickly makes a few strange gestures and points, a thin green beam flying at the dragon.
> roll 1d20 ranged touch against a dragon, this is only gonna miss on a 1
<Serith> Kowork roll for Serith < 12 > [d20=12]
> roll 1d20+23 caster level check
<Serith> Kowork roll for Serith < 25 > [d20=2]
"Spell resistant," Kascha calls out as the spell fails to do anything at all. It hits the dragon but nothing else happens. Meanwhile the dragon flies overhead...
Dragonfear, but all of you are immune to it.
...and then utters a strange series of words.
> roll 1d4+1 time stop rounds
<Serith> Kowork roll for Serith < 5 > [d4=4]
Then dragon's gone? You barely have a moment to discern it, as to your side a massive hunk of rock in the shape of a human looms over you. It's titanitc and glowing with purple and red eldritch energies.
K:P if you want to try and identify this, Surraruthru,
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[6/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[6/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
> roll 1d20+34 K:P
<Serith> Rhaqa roll for Serith < 51 > [d20=17]
The creature before you is an earth monolith. It's been magically enhanced, based on the energy flowing around it.
I believe you're largely familiar with them from summon elemental monolith. If you aren't I can go into more detail, just say so.
Init is Sylvie (37) > Rust Dragon = Elemental Monolith (27) > Kascha (26) > Surraruthru (19) > Ebony (18)
As you do this, the monolith raises both fists up, slamming down with a brutal axe-handle strike on Surraruthru, the shadow of its fists falling on him like encroaching twilight.
> roll 1d20+51 (+6 ???, +5 ???)
<Kobot> Kowork rolled 1d20+51 (+6 ???, +5 ???) --> [ 1d20=9 ]{60}
> roll 1d20+51 (+6 ???, +5 ???)
<Kobot> Kowork rolled 1d20+51 (+6 ???, +5 ???) --> [ 1d20=3 ]{54}
AC, Surraruthru?
38.Surraruthru
HP: 296+12
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
> roll 6d8+21
> roll 6d8+21
<Serith> Kotono roll for Serith < 43 > [d8=2,7,1,5,1,6]
<Serith> Kotono roll for Serith < 40 > [d8=5,2,1,1,4,6]
Surraruthru is smacked hard into the ground, smashed against it by tons of stone. Only a hastily uttered word of power stops him from being ground into paste. As it is, his entire body aches sharply from it, a general welling of pain throughout his body.
Kascha'll hold one moment to let you go. Go Surraruthru.
Surraruthru glares grumpily at the monolith, then the Rust Dragon. Two can play that game...
Thinking so, Surraruthru begins casting a spell...
Casting Time Stop, DC 27, CL 25
> roll 1d4+1 Time Stop
<Serith> Rhaqa roll for Serith < 3 > [d4=2]
1st round: Cast Blink, CL 25, Duration 25 rounds. Move action: Fly above Monolith.
Physical attacks against you have a 50% miss chance, and the Blind-Fight feat doesn't help opponents, since you're ethereal and not merely invisible. If the attack is capable of striking ethereal creatures, the miss chance is only 20% (for concealment).
If the attacker can see invisible creatures, the miss chance is also only 20%. (For an attacker who can both see and strike ethereal creatures, there is no miss chance.) Likewise, your own attacks have a 20% miss chance, since you sometimes go ethereal just as you are about to strike.
Any individually targeted spell has a 50% chance to fail against you while you're blinking unless your attacker can target invisible, ethereal creatures. Your own spells have a 20% chance to activate just as you go ethereal, in which case they typically do not affect the Material Plane.
While blinking, you take only half damage from area attacks (but full damage from those that extend onto the Ethereal Plane). You strike as an invisible creature (with a +2 bonus on attack rolls), denying your target any Dexterity bonus to AC.
You take only half damage from falling, since you fall only while you are material.
While blinking, you can step through (but not see through) solid objects. For each 5 feet of solid material you walk through, there is a 50% chance that you become material. If this occurs, you are shunted off to the nearest open space and take 1d6 points of damage per 5 feet so traveled. You can move at only three-quarters speed (because movement on the Ethereal Plane is at half speed, and you spend about half your time there and half your time material.)
Since you spend about half your time on the Ethereal Plane, you can see and even attack ethereal creatures. You interact with ethereal creatures roughly the same way you interact with material ones.
An ethereal creature is invisible, incorporeal, and capable of moving in any direction, even up or down. As an incorporeal creature, you can move through solid objects, including living creatures.
An ethereal creature can see and hear the Material Plane, but everything looks gray and insubstantial. Sight and hearing on the Material Plane are limited to 60 feet.
Force effects and abjurations affect you normally. Their effects extend onto the Ethereal Plane from the Material Plane, but not vice versa. An ethereal creature can't attack material creatures, and spells you cast while ethereal affect only other ethereal things. Certain material creatures or objects have attacks or effects that work on the Ethereal Plane. Treat other ethereal creatures and objects as material.
2nd round: Cast Wall of Force, CL 25, Duration 25 rounds, Effect: 25x10ft square, Range: 85ft. Move action: Retrieve one anti magic stone from haversack.
The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most spells, including dispel magic. However, disintegrate immediately destroys it, as does a rod of cancellation, a sphere of annihilation, or a mage's disjunction spell. Breath weapons and spells cannot pass through the wall in either direction, although dimension door, teleport, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a wall of force.
Placing the blocks to create a net-like barrier between myself and the Rust Dragon, with spaces in it so I can step out from behind it to attack.
3rd round: Activate Anti Magic Field Stone, drop rock onto Monolith's head, which should cause it to wink out if it was summoned.[/spoiler]
As time snaps back into full force, Surraruthru stares calmly at the Rust Dragon, his form blurring and shifting and teleporting, from behind the Wall of Force and the many murder holes he's built into it.
Surraruthru
HP: 296+12
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Okay. Apparently the stone trick words RAW, so we'll roll with it for now. I'll come back to the headache of time stop + casting antimagic field later.
You move like a blur, sand appearing around the monolith's head as you drop your stone from above. Time returns as you activate it - and the monolith winks out as it comes closer and hits the ground.
"Where is he?" Ebony asks.
"Over there!" Sylvie points ahead, about 90ft up and 20ft to the side. "There! Are you still able to cast, Surraruthru?"
Sylvie has true seeing and can detect the dragon. Ebony held for a moment.
As a heads up, Habob is what I cut out of my Time Stop actions, so I'm not sure if you want remove your mention of sand. Also, I have True Seeing via Hathren Mask of True Seeing.Surraruthru looks across to where Sylvie is pointing, watching for the Rust Dragon's reaction to his response while calling out to the others.
"Not at this second, but yes. I will do something about her invisibility when I can!"
Surraruthru
HP: 225/296+0/12
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Thanks for the heads up on both, your post was edited so many times that I lost track. (That sounds way more passive-aggressive than I meant.)
You can see the dragon as well, semi transparent from revealed invisibility. The dragon's gaze is on all of you, Its wings wrap tight around it, staying afloat without them.
Init is Sylvie (37) > Rust Dragon = Elemental Monolith (suppressed) (27) > Kascha (26) > Surraruthru (19) > Ebony (18)
Ebony's up for the sake of keeping init in the same order, rather than having her hold after Sylvie.
Ebony slowly turns, bowing her head. She utters a nearly silent prayer, lost in the sounds of battle. Yet the skies above part, glorious light parting the gloom of the realm. A faint shadow over your heart vanishes as you realize it was even there. Reality seems more, as the light focuses on the rust dragon.
Ebony's casting a purified righteous smite. Due to her exalted arcanist training, she can do this without increasing the casting time.
> roll 1d20+22 vs dragon spell resistance
<Serith> Sunshine_Ko roll for Serith < 25 > [d20=3]
Bummer.
Yet the dragon is unscathed. "It is more powerful than I thought," Ebony appends, her voice carrying. "We cannot afford to hold back."
"Fine, spread out." Sylvie says shortly, cracking her knuckles before walking 20ft straight ahead. Just positioning as she takes out 21, the book shining with light as she utters three incomprehensible words. A great ray of light flies out, a massively wide beam flying out and consuming the dragon.
> roll 1d20+30 reflex vs DC 46
<Serith> Sunshine_Ko roll for Serith < 50 > [d20=20]
> roll 21d12+21 halve this
<Serith> Sunshine_Ko roll for Serith < 138 > [d12=2,2,7,5,8,5,5,1,7,1,12,5,5,7,6,11,6,9,9,3,1]
In the aftermath, the dragon is visibly shaken. Some of its scales crumble away into dust as it recoils, before...
> roll 1d4+1 time stop again
<Serith> Sunshine_Ko roll for Serith < 2 > [d4=1]
In an instant, the dragon is gone. You can't see it anywhere - at least within the range of true seeing.
Free act for the moment, though it's possible the dragon's still in range to be dangerous. True seeing has a range of 120ft.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[6/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[6/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[5/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
"Sylvie, and anyone else with True Seeing, spread out and orbit the others. Try to keep in range so the others can assist, but we need to find it."
Saying so, Surraruthru dives out of the air to land on Kascha's shoulder, then takes three additional AMF Stones out of his Haversack-saddlebags and passes them to her.
"I've got two more, but just in case. You can activate them and throw them to zone off an area." With that, he takes off to orbit the group, trying to find the Rust Dragon, including flying up, since it originally came from altitude, that might be its preference.
Surraruthru
HP: 225/296+0/12
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Kascha takes them as Sylvie fans out. Looking about, none of you see the dragon at all. "Nothing," Sylvie calls from opposite as she continues to walk around at a good clip, "No sign of it without going up and flying around."
"Should we do so? I don't exactly want to continue on with a Rust Dragon stalking us from a few hundred feet up. It'll pick the worst moment to come back for revenge. I would. Plus... I may have a plan or two that requires certain... Bits and pieces I want to gouge out of its hide."
Surraruthru snorts at the thought of the Rust Dragon.
"The gall. To challenge me, to strike me, after I generously allowed it the option of letting us pass without our killing it on principle."
"We can't go on with that hanging over our head, but we can't afford a damaging battle, either," Kascha says, frowning.
"Which means we have to choose one or the other," Ebony softly adds.
Meanwhile, Thurra creeps back over. In your minds you hear, 'Still alive?'
"Yes, we are. It appears to have run. Sylvie, do you want to do aerial stacking while we continue? One of us every 90 feet or so? We still need to wait a bit until the Monolith summon expires and I can get the stone back."
Surraruthru
HP: 225/296+0/12
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing
Aerial stacking? What's that?
Like walking in a line, but vertical. So if the range on True Seeing is 120 ft, have Sylvie at like 110 ft. above the ground people, and then me 110 feet above Sylvie. I still need to wait out the summon time on the Monolith, which I'd guess is about 10 min, so I can get my AMF stone back, too.
Okay, how long are you waiting to kill the summoning time?
I'd guess about 10 min.
Ten minutes pass tersely, uneventfully. You pick up the stone and the elemental does not return.
As an aside, activating Detect Magic at-will SLA."Let's continue, I suppose. We'll be wary, but standing here for much longer is an equally bad idea. We may need to find a place to rest before we make any direct moves against Secretus."
Surraruthru
HP: 225/296+0/12
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic
Spot checks, all.
At work. Requesting roll. +34 I think.
[14:48] <Nephrite> roll 1d20+34 spot Surru
[14:48] <Rei-chan> Nephrite rolled : 1d20+34 spot Surru --> [ 1d20=8 ]{42}
As a note it's listed as 31 on the sheet, so that should be 39 unless there's a booster I'm unaware of.
Iddy, the difference may matter here, so please clarify.
It's whatever is on the sheet. At work and can't really check. I said +34 because most of my skills are, so I said I think.
> roll 1d20+34 Kascha
<Serith> Sunshine_Ko roll for Serith < 43 > [d20=9]
> roll 1d20+21 Sylvie
<Serith> Sunshine_Ko roll for Serith < 40 > [d20=19]
> OOC: +5 to that for a total of 45.
> roll 1d20+32 Ebony
<Serith> Sunshine_Ko roll for Serith < 52 > [d20=20]
You begin to go about. No sign of the rust dragon that any of you see, thankfully. Is it gone? You aren't sure, but after about 20 more minutes of travel through the wastes of Hades, "It's not here,' Kascha murmurs, "Or it's hidden so well we can't detect it."
Surraruthru goes down in altitude to better speak with the others.
"We'll just have to operate on the assumption it's going to ambush us when we're weakest. If it's a dragon that's craven enough to flee, then it's craven enough to let something else defeat us for it. Further proven by it's use of the Monolith. In any case, I've used some precious spells. Should we look for a place to rest before continuing or push ahead?"
"I've been conserving to save energy," Ebony admits, "I can go on."
"As can I," Sylvie says, "I don't fancy resting in Hades, this place erodes your soul like acid."
Kascha hums and pulls out her book, flipping through it. "Yes, Hades is a miserable place. But if you need to rest, we'll go extradimensional, of course. A mage's mansion should be suitable."
"We can continue, but I've used some powerful spells. I've still got most of my empowering spells, but I'm down a Wall of Force and Time Stop. I'm also a bit hurt. For now, we can continue, but if we come against more fights, then I'll need some rest."
Surraruthru
HP: 225/296+0/12
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
"Allow me," Ebony comes forward, "I will heal you, if you wish."
Surraruthru nods and lands on Ebony's shoulders, curling around her.
> roll 3d8+15
> roll 3d8+15
<Serith> Sunshine_Ko roll for Serith < 22 > [d8=2,1,4]
<Serith> Sunshine_Ko roll for Serith < 20 > [d8=1,1,3]
Two cure serious wounds. What's that put your HP at?
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[4/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[6/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[5/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
267/296. And 0/12 temp HP from the feast.
One more then.
> roll 3d8+15
<Serith> Sunshine_Ko roll for Serith < 24 > [d8=5,1,3]
Temp HP's gone once it's expended, doesn't refill and isn't healable.
"More?" Ebony asks after the third spell.
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[6/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[5/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
"No, I feel
much better, thank you."
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
"Healing is a wonderful gift," Ebony says, adjusting her hood. "If I had it to do again, perhaps I would have studied the arts of a cleric and devoted myself to healing. What is sweeter than seeing the misery of pain be wiped away?"
"Victory. Strength enough to intimidate all enough that harm is prevented in the first place. Mounds and mounds and mounds of treasure. Vast, sprawling, verdant swaths of territory housing many groves. Friends."
Surraruthru settles in for the rest of the ride, trying to rest as much as he can since it was interrupted before.
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
"...the last is not an answer I expect to hear from a dragon," Ebony says after a few moments. "It is a good answer."
Are you going to try and sleep or just rest?
Sleep I guess. Angry dragon is good dragon.
> roll 1d100
<Serith> Sunshine_Ko roll for Serith < 24 > [d100=24]
You drift to an uneasy sleep.
It is a dream of half forgotten nightmares and misery, until you awaken with a start. No. Not a start. Ebony gently shakes you. "Awaken," she whispers. "We've traveled several hours, we're within a few hours of where the valeoloths await us. Do you need that mansion?"
Surraruthru stretches his wings out, hopping to the ground.
"Hmm.. It would be wise to, but we've lingered here long enough, and if that Rust Dragon is following us, it'll only give her time to recover and prepare, as well. Though, we still need to figure out a way to deliver the Anti Magic Stones onto the Valeoloths, to prevent them from sounding the alarms. Ideas?"
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
"One of us flies up high, since our flight doesn't require magic, and we drop them? From really high up?" Kascha suggests. "It depends on how well they can perceive us and if they'll stop everything."
"We can try, and if it fails, they'll still give us an edge. I don't think 21 cares much about antimagic, if it comes down to it." Sylvie adds.
"Best we've got. Lets do it. Who all wants a stone?"
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
"I'll take them all and do it," Kascha says, "If it goes wrong, I can escape to Aurora and mount a rescue."
"... Thank you. That's a lot of danger to take on."
Surraruthru hands over the stones.
The stones are duly taken, except for the one already activated today.
How many stones total?
Six total, so five still to be activated, plus Kascha's one.
Thurra leads you - until she stops before a bit of a hill. It's on the horizon, visible but barely. 'It's there,' she points, 'I have concluded my service to you.'
"I am... loathe... to let you go... but a deal is a deal... as long as the others agree that your service has been completed, as well. Though know this. We are not the only ones with your name. If any treachery falls on us because of you, you will answer for it."
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
"Flee and return to the darkness you hide in," Ebony says coolly, "For as long as Hades cares to allow you to live what misery you call a life."
Thurra hurries away, leaving the party behind once no one objects.
"Well then. One annoyance gone. Let's be about our business. Keep an eye out for the Rust Dragon. Sylvie, do you want to accompany Kascha on her flight, just in case the Rust Dragon is lurking and decides to go after her when she's apart from the group?"
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
Sylvie nods, "For the best. Do you two have a means of escape of this goes wrong?"
"We'd better," Ebony adds quietly, "I believe you do, Surraruthru?"
"I have Wish prepared, so I'm sure I can figure something out, but it feels like you had something specific in mind, Ebony. What's your idea?"
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
"A plane shift or superior methods would do," Ebony says, "A wish is more than able to do so."
What superior methods? I assume Surraruthru would know, but my personal knowledge is lacking.Surraruthru nods to Ebony, "Yes, we're covered there. Any other preparations? If not, let us get this over with."
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
Greater plane shift or gate come to mind.
"We're ready," Sylvie says, "Good luck, all of you. Oghma, please," she murmurs, hand lingering on her holy symbol before she takes to the air.
Surraruthru waits, keeping an eye out for any threats while Kascha does her work.
Spot check.
> roll 1d20+31 Spot
<Serith> Iddy roll for Serith < 36 > [d20=5]
> roll 1d20+32 Spot Ebony
<Serith> Sunshine_Ko roll for Serith < 43 > [d20=11]
You don't see anything for a time, but eventually Ebony peers ahead and murmurs, "I think I saw them, they've fallen and should be in place." Ebony says, "This is our chance."
"Let's go then."
Saying so, Surraruthru heads off with the others towards the hill.
Taking any other precautions or just walking up?
Mundane stealth. Hide/move silent. Once I get a better view on what's up there and how it's laid out, I may set something up. So speaking of Hide/Move Silent:
> roll 1d20+47 Hide
> roll 1d20+47 Move Silent
<Serith> Iddy roll for Serith < 65 > [d20=18]
<Serith> Iddy roll for Serith < 52 > [d20=5]
> roll 1d20+8 untrained hide Ebony
<Serith> Sunshine_Ko roll for Serith < 26 > [d20=18]
> roll 1d20+8 untrained Listen Ebony
<Serith> Sunshine_Ko roll for Serith < 26 > [d20=18]
You creep forward. Far ahead you can see a grove of dead olive trees, great hulking creatures hanging from it. Humanoidish with blades. You can't see much more from here, save for the fact they aren't reacting.
Surraruthru whispers to Ebony, "Should we keep approaching like this, or try invisibility? The stone should stop any true seeing abilities."
"Is there a point? The stones will negate it when we need it the most." Ebony points out.
"Could we not circle past them and enter undetected?"
Honest question, could we not just circle around the hill and avoid them entirely? I'm not sure what the lay out here is.
You aren't close enough to see, let alone to note where the stones landed. Getting closer is required.
"Let us get closer and see if there is a way to bypass them. Avoiding another fight would be preferable."
Want to move up and see, then.
You move closer as you see Sylvie and Kascha descending above the grove.
> roll 1d100 luck check for how the stones fell precisely
<Serith> Sunshine_Ko roll for Serith < 60 > [d100=60]
It is a circle of six trees. Each has a valeoloth hung from it, hanging limply with visibly broken necks. They are perhaps a little less than a dozen feet tall, withered bodies of dull brown, metallic gray and rust red. Their eyes are wide open despite being in death's embrace, each locked in a moment of wide eyed horror. From each of their backs come wings made of blades, even now dripping with blood. Each has a falchion impaled through their chest, a large and bloody wound.
There's no reaction as you approach. You can see the stones are more or less on target, all six daemons covered by the stones. In the center of the grove you can see a whirling, twisting point of black.
Surraruthru considers the Valeolths, idly wondering if there's a way to bind them, like Thurra... They could be powerful allies in the assault, and almost certainly discontent with their current state... That aside, he inspects the point of black.
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
K:P check.
> roll 1d20+34 K:P
<Serith> Iddy roll for Serith < 47 > [d20=13]
It looks like some sort of portal to step through.
However, with your true seeing enhanced eyes and studying it up close, you can see it's an illusion. An outer defensive barrier, one that acts as a hollow sphere of annihilation. Touching it will deal grievous harm and almost certainly disintegrate you. It must be moved to reveal the portal it hides within.
Meanwhile Sylvie and Kascha land, silently glancing at you. Around you the valeoloths are silent, unmoving and unreacting - so far.
You can make an K:A check about spheres of annihilation if you want.
Surraruthru motions to them to look at the dot of black, and waits to prevent them from touching it.
> roll 1d20+34 K:A
<Serith> Iddy roll for Serith < 40 > [d20=6]
Useful things:
- You can control a sphere of annihilation with a mental command, but it's not easy. If you succeed, you can move it in a direction you wish. If you fail, it would move towards you instead. That's not good.
- A gate spell will destroy a sphere, but it causes cataclysmic damages and explosion. The fact that there's also a portal inside of it would make it even more explosive. It may or may not damage Secretus' lair, but everything around here would have a really bad day.
- For that matter, the portal there may or may not react if the sphere is moved over it. You'd assume yes, but it also begs the question on how the portal is used if so.
Quote from: Anastasia on October 14, 2016, 01:28:36 PM
Useful things:
- You can control a sphere of annihilation with a mental command, but it's not easy. If you succeed, you can move it in a direction you wish. If you fail, it would move towards you instead. That's not good.
Is this done with a will check or something? Is it opposed? If I do take control of it, can I take it with me through the portal to use as a weapon?Quote from: Anastasia on October 14, 2016, 01:28:36 PM
- A gate spell will destroy a sphere, but it causes cataclysmic damages and explosion. The fact that there's also a portal inside of it would make it even more explosive. It may or may not damage Secretus' lair, but everything around here would have a really bad day.
Is there a roll I can make to see if there's a way to channel the explosion into the other side of the portal, or a way to like.. fracture it off and seal it away from any other plane? Or a way to increase the destruction to flat out destroy his little slice of hell?Quote from: Anastasia on October 14, 2016, 01:28:36 PM
- For that matter, the portal there may or may not react if the sphere is moved over it. You'd assume yes, but it also begs the question on how the portal is used if so.
I'm going to have to get Kascha and Sylvie in on this one, depending on the answers above.
Please don't use post quotes in IC threads. Thanks.
It's a special control check. It's 1d20 + hit dice + Int mod. The DC of a bog standard sphere is 30.
K:P check.
Sure, ask them IC and we'll go from there.
> roll 1d20+34 K:P
<Serith> IronDragoon roll for Serith < 48 > [d20=14]
Surraruthru motions Sylvie and Kascha close, whispering, not wanting to alert the Valeoloths, "Once the Sphere is moved, how do you think the portal will act? How can we trigger it?"
Sylvie glances back quickly, but nothing seems to be happening. After a few beats she whispers back, "It's either rigged up to somehow coexist and ignore that portal or it's a booby trap."
Sylvie takes 10 on the relevant Knowledge checks.
"I'm going to bet it's a trap, with what we know of Secretus. It's probably set up to destroy the portal no matter what, to seal his area off from attack... Who wants to move it, or does anyone have a better idea?"
Sylvie considers, "The best hope is to get away, cast a gate on it and pray it destroys it rather than causing a massive explosion."
"Probably so, yes," Kascha whispers back, "Tricky of him, it's a tough trap to deal with even if you neutralize the valeoloths."
"And the explosion may take care of the Valeoloths for us... I don't have gate prepared, though. Does anyone else? If not, we may have to take a rest while I prepare it. Which.. may be a wise idea anyway. I would not put it past Secretus to have an alarm set up if the Valeoloths die or lose contact. If he does, and it's triggered by the latter, he may be waiting, and the time we take may make him curious enough to take a peek."
"Not that particular spell, but if we go back, we're right back to facing down since valeoloths," Sylvie scowls, "Damn it."
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256+16/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 1 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[7/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[6/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[7/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[7/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[4/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[9/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[9/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[6/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[5/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[7/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[4/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
What's the duration on the AMF stones?
10 minutes/level. Check loot for the CL, it's 10 * that in minutes. So over and hour but not more than two.
"Well, if we can't get enough time to prepare the spell, then the only option left is to try and take control of the sphere and move it... I wonder what'll happen if we move the sphere into one of the Anti Magic Fields..."
Kascha takes 10 on an K:A check.
"They'll ignore it. Spheres of annihilation aren't mortal magic, they're beyond means such as this." Kascha says ever so softly, constantly glancing back at the silent and still valeoloths.
"Well, if we can control it, then we can at least move it to destroy the Valeoloths. That'll be one less worry, and may give us the time we need to decide on spells. Any objections or other ideas?"
"Can't think of anything else, though we may already be in trouble," Sylvie says, frowning to herself, "I don't like any of this, but I don't think we have a choice."
Surraruthru nods. "I suppose I'll try, then. You may want to step back in case it is trapped."
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience
Everyone steps back as requested.
Surraruthru focuses on the sphere, attempting to take control of it, hoping to do so without blowing himself up or being shredded into nothingness...
> roll 1d20+24+8 Sphere Control
<Serith> Iddy roll for Serith < 38 > [d20=6]
Surraruthru moves the sphere, it responds to his will.
> roll 1d100
<Kobot> Sunshine_Ko rolled 1d100 --> [ 1d100=84 ]{84}
The moment the sphere moves across the portal, there is a tremendous tearing sound. The sphere is sucked in as the portal expands dozens of times over, becoming larger than any of you. The portal is pitch black and sucks at all of you, drawing you in.
Strength checks to resist, all.
> roll 1d20+4 Serith
<Serith> Iddy roll for Serith < 13 > [d20=9]
> roll 1d20+5 Kascha
<Serith> Sunshine_Ko roll for Serith < 17 > [d20=12]
> roll 1d20+18 Sylvie brains of over brawn is nice for her
<Serith> Sunshine_Ko roll for Serith < 27 > [d20=9]
> roll 1d20+4 Ebony
<Serith> Sunshine_Ko roll for Serith < 7 > [d20=3]
Make a Fort save, Surraruthru.
> roll 1d20+29 Fort Save
<Serith> Iddy roll for Serith < 36 > [d20=7]
You land somewhere hard. It's pitch black, but your darkvision allows you to see. It's a 10ft by 10ft room, the walls solid stone. No doors, you seem to be trapped.
Surratuthru inspects the room, looking for any weakness in the walls and listening for an indication of which wall leads to a corridor or another room.
Search check.
> roll 1d20+24 Search
<Serith> IronDragoon roll for Serith < 39 > [d20=15]
You check the roof and see faint lines that suggest that the ceiling can open up. You don't see anything on the smooth surface of the ceiling that looks like a way to open it, though. It's also quite warm to the touch, you find. Almost unpleasantly so.
Would Fire Immunity cover things like Magma and molten metals and such?
Yes. It won't stop drowning in them or being coated in cooling rock or metal, but it would stop the fire damage from them.
Surraruthru pulls on his magical reserves casting Energy Immunity (Fire) on himself. Once that settles over him, he focuses again, changint, and lets loose with a blast of Disintegrate, readying himself to leap and fly to the highest corner of the room before he's covered in whatever may come through.
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Your spell is timely, for as you wrap fire warding around you, the door above opens. Lava begins to pour into the room, gushing in. It's hot and bright orange, lighting up the room as it begins to fill the room up.
That happened before the disintegrate, you chose your actions with great wisdom. Go, you can do the disintegrate or take a different tack.
Surraruthru maintains his hovering as close to the ceiling as he can, waiting for the room to fill until it's almost touching him, hoping the lava is released in a measured amount; exactly enough to fill the room. Once the room is almost filled, he fires off the Disintegrate spell, hoping to vaporize the last little bit and leaving the path through the trap door clear to fly through and leaving him from being covered in molten stone.
If not, he decides he'll just swim through it as best he can.
How tall is Surraruthru?
I never really defined, but since I have him as a large-ish shoulder pet, I'd say about he has the body size of a large cat, with a longer tail/neck that drapes down about the length of a scarf.
Surraruthru waits until the last minute, casting disintegrate. The lava in the room is disintegrated, gone, though more continues to pour in from above. No sign of it stopping, unfortunately.
10ft cube in a 10ft room basically clears it.
Surraruthru calls on his innate magical ability and summons creatures to assist him!
Using my 1/day Summon Nature's Ally IV to summon 1d3 Summon Nature's Ally III to summon Thoqqua
> roll 1d3 Summon Nature's Ally III
<Serith> IronDragoon roll for Serith < 2 > [d3=2]"Thoqqua, work together and burrow up through the lava to the surface!"
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Okay, first of all. Can you breathe in liquids in any form, or are you able to stop breathing? Lava's closer to a semi-solid, but whatever.
I have Water Breathing (Ex): A Faerie Dragon can breathe underwater indefinitely and can freely use its breath weapon, spells, and other abilities while submerged. Other than that, I can hold my breath?
So noted.
You summon the creatures but nothing happens.
K:A check.
> roll 1d20+34 K:A
<Serith> Iddy roll for Serith < 49 > [d20=15]
Surraruthru can tell something's interdicting his summons. Can't tell what from this end of it, but odds are summoning anything is going to fail.
Surraruthru casts Disintegrate directly upwards, hoping to be able clear a cavity through and above whatever river of lava is above him.
How close are aiming in regards to the lava flow?
I'm tying to get as close to the ceiling as I can and cast directly up, hoping it clears through the lava and a small cavity above the lava river.
So like it goes through the lava and hits past it or hits the lava and also gets some other stuff with it?
Goes through the lava and hits past/through it. Trying to make it so I can fly above the lava river above me.
Lava and stone vanish in a 10ft cube above you. You see the lava chute extends higher than that, lava still pouring down after. Bought you some more vertical space, though the air's starting to become gassy and unpleasant to breathe.
Surraruthru takes a moment to cast Superb Dispelling, hoping to knock out whatever is in the area blocking his magic!
Superb Dispelling, CL 30.
Maximum bonus of +40.
> roll 1d20+39 Superb Dispelling
<Serith> Iddy roll for Serith < 52 > [d20=13]Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Hits up to CL41. Impressive.
Lava continues to fall as everything shakes. Magic shatters all around you, crumbling apart in ethereal shapes of blue fire.
Surraruthru focuses again, casting Wish, "I wish Kashca, Ebony, Sylvie, and myself were teleported together to the most advantageous place in Secretus' domain!"
Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Kascha, just FYI. Not Kashca.
You cast your wish and reality splits around you. You appear before a swirling black portal floating in the void, nothing around you anywhere save for the portal.
Surraruthru sighs in exasperation, since absolutely nothing seems to go his way on this trip, and looks around briefly before studying the portal.
K:P check.
> roll 1d20+34 K:P
<Serith> Iddy roll for Serith < 36 > [d20=2]
It's a portal. Goes somewhere you think, possibly out of here based on the structure.
Surratthru flies through it.
You feel like you're falling, and you emerge with a start. You stand just before the portal into Secretus' domain, the six valeoloths hanging without a speck of motion. No sign of your friends.
Amazingly, the most advantageous place in a fiend's domain is the exit, so you can get the hell out of there. I don't like being a dick with wishes, but it was the best fit and also unwarded to internal teleport.
Surraruthru decides to just dive back in. He's made it this far and the others are somewhere, so he might as well.
You find the sphere of annihilation isn't there anymore, so diving back in is simple. You appear on the other side of the portal, where you were before. There is void as far as the eye can see. Emptiness, though it seems solid enough for you to stand on if you wish.
Surraruthru simply walks forward to see if anything happens.
Make an Intelligence check.
> roll 1d20+8 Int
<Serith> Iddy roll for Serith < 27 > [d20=19]
You walk. Around the void forms. Ahead is Aurora, assembling before your eyes. The great fortress of Medi builds itself from nothingness in mere moments. To your left you see your grove on Lifasa appear, whole and safe. To your right you see the Cauldron, appearing as if from thin air.
Surraruthru inspects the images, expecting them to be traps of some sort, and trying to identify what they are.
How precisely are you inspecting them, with just your eyes or...?
I have Detect Magic and True Seeing active. If I don't get anything off of those, I'm going to assume there's something more and probably cast Greater Arcane Sight.
There's magic. Spellcraft.
> roll 1d20+34 Spellcraft
<Serith> Iddy roll for Serith < 52 > [d20=18]
The realm here reacts to living creatures. It reflects the knowledge they know, giving it shape and form. It's not completely unlike Limbo, but entirely cerebral. Fascinating. If you had leisure, you feel you could spend months here, studying it and unraveling the mysteries. Such magic is the work of an archmage of archmages, beyond even your mastery of immortal magic.
Surraruthru focuses on his allies, hoping he can cause the space to provide a portal to them.
Make an Intelligence check.
> roll 1d20+8 Int
<Serith> Iddy roll for Serith < 24 > [d20=16]
To your will, a portal appears.
Surraruthru darts into it, taking note of this place. If Secretus is defeated, perhaps the magic behind this place could be learned and adapted to Aurora's benefit...
You slip through the portal, a swirling blackness.
You stand in a dungeon. Stone walls, mold, dank water, cold. Ahead of you is a dead end where Kascha is chained to the wall. She is dressed only in a few mocking scraps that do nothing to preserve her decency. "Surru...help..." she whispers.
Yet your ensorcelled eyes see past it. With true seeing, you see it is not Kascha, but a shadowy thing with claws, vaguely human like. It's waiting, leering, ready to pounce.
Simply locks eyes with the thing and begins chanting, casting Orb of Force at the thing.
Orb of Force, CL 25.
No save, no SR, 10d6 max.
> roll 10d6
<Serith> Iddy roll for Serith < 33 > [d6=6,2,6,2,1,1,4,1,4,6]
The spell hits the shadow-fiend right in the middle, knocking it back through the wall, going through the chains like they aren't there. It comes back out nad roars, "You dare strike me? I am Secretus and you will die!"
Init here.
> roll 1d20+12 Init
<Serith> Iddy roll for Serith < 25 > [d20=13]Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
> roll 1d20+2
<Serith> Kotono roll for Serith < 22 > [d20=20]
Init is Surraruthru (25) > Shadow Fiend (22)
Feel free to make K:R to identify it, Surraruthru. Open.
Surraruthru focuses and calls on his magic again, sending another Orb of Force at the thing!
Orb of Force, CL 25.
No save, no SR, 10d6 max.
> roll 10d6
<Serith> Iddy roll for Serith < 44 > [d6=5,4,2,6,3,4,6,2,6,6]Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Like that, the creature of shadow breaks apart. All that's left behind are the chains hanging on the wall.
Free act, it be dead.
Surraruthru inspects the chains and wall, recalling it got knocked through them, approaching to get a better look.
It went through the wall like it wasn't there, so the wall is intact. The wall doesn't seem like an illusion, anyway.
Surraruthru cautiously pokes the wall with the tip of his tail, ready to dodge back if it goes wrong.
It's a solid wall. There's mold growing on it and it's damp. Cold too.
Surraruthru turns away from it, inspecting the rest of the area, looking for hidden doors and where the other end of the hallway leads.
It's a bland square of dungeon, no doors.
Search check.
> roll 1d20+24 Search
<Serith> Iddy roll for Serith < 27 > [d20=3]
No hidden doors or passages that you can find.
Surraruthru decides to try and will another portal open, trying to get to any of his allies that came with him.
Once again make an Intelligence check. +1 circumstance bonus.
> roll 1d20+8+1 Int
<Serith> Iddy roll for Serith < 22 > [d20=13]
Another swirling black portal appears before you.
Surraruthru dives back in, hoping to find the others.
You appear in a large chamber. Here six brains the size of Hanna hang from chains. Long needles are stuck into the bottom of the brains, causing green fluid to slowly leak out of them and into a vat beneath them. Three on your left and three on your right, a path to walk between them. The room itself is made of cold steel, a rough square with a door on the right side of the wall straight ahead, past the brains.
Surraruthru eyes the brains and the set up, suspecting a trap. Thinking the steel floor may have something to do with it, he takes to the air as he inspects the area.
Spot.
> roll 1d20+31 spot
<Serith> Iddy roll for Serith < 32 > [d20=1]
You don't see anything unusual. Well, beyond what you've already seen, anyway. The whole brain thing clocks in firmly in the unusual category.
Surraruthru cautiously flies towards the door, watching for incoming traps.
You reach the door. No sign of traps or anything happening.
Surraruthru opens the door and goes through.
The door's jammed or locked, it doesn't open to a casual attempt.
Surraruthru turns back to the brains and inspects them, suspecting there's some trick to them and to this room.
They're big brains. Rather brainy, all told. You can see the wrinkles and folds of the gray matter up close.
Spot check.
> roll 1d20+31 Spot Serith
<Serith> Iddy roll for Serith < 44 > [d20=13]
You can see tiny green veins criss-crossing the grey matter. The liquid from below seems to be pulled from them.
Surraruthru tries to figure out a way to disconnect the brains.
You could remove the needles on the bottom if you wished to stop the collection of fluid, or you could unchain them from above. You'd need to break the chains in that case.
Surraruthru moves to remove the needles, waiting to see what happens after before worrying about the chains.
You pull the long needles out. On removing the first, a loud shriek comes from the brain itself, pounding in your mind. You can't get it out of your mind. Other shrieks join it, your mind going blank from the sound.
Init.
> roll 1d20+12 init
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 25 > [d20=13]
> roll 1d20+4 brains
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 8 > [d20=4]
Init is Surraruthru (25) > Brains (8)
Open.
Surraruthru winces at the sound, snarling at the brains before casting a Lesser Orb of Sound at the nearest one!
Orb of Sound, Lesser, CL 25
> roll 5d6
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 18 > [d6=1,2,6,4,5]
The brain is hit and scrambled by the noise, but still overall intact. Just a bit mixed up and burst.
The sound gets louder and...
Are you warded from mind-affecting right now?
Mindblank at CL 25Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Nothing happens, Surraruthru's wards holding.
Go.
Surraruthru launches an Acid Arrow at the brains!
Acid Arrow, CL 25, Duration: 6 Rounds
> roll 2d4
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 5 > [d4=3,2]Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
The acid arrow sizzles on the brain, eating away at it slowly. The screams continue in vain meanwhile, pounding futilely against your wards.
Go.
Surraruthru decides to play the long game, studying the brains while the acid does its work.
Do you want me to just roll all 6 rounds of damage for it?Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Just roll this round's for the moment.
> roll 2d4
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 7 > [d4=3,4]Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
The acid sizzles - and the door is thrown open.
The creature that steps out is ten feet tall, shambling and hunched over. Fat, bloated limbs of gray flesh, cracking in places and oozing blood. Despite all the fat on its arms and legs, it is stick thing from the torso to the neck, bony and its ribs showing. It merely has a nub of flesh for a head, no face at all. In one bleeding hand it carries a whip, which it cracks menacingly.
Joining init.
> roll 1d20+10 init
<Plushie_Mushroom_Ithea> Ko-NitoriisLezard roll for Plushie_Mushroom_Ithea < 22 > [d20=12]
Init is Surraruthru (25) > Bloated Nightmare (22) > Brains (8)
Go. Roll acid damage for this round as well.
Surraruthru stares at the monstrous newcomer and takes a 5 foot step back, trying to angle himself so that he can hit the monster and brains as much as he can while he casts Greater Shout!
Greater Shout, CL 25, DC 26, allows Save/SRStone, crystal, and metal objects in the area take 20d6 points of damage.
Creatures holding vulnerable objects can attempt Reflex saves to negate the damage.
Objects that survive the spell's primary effect are not subject to the secondary effect.
The spell's secondary effect is a cone of sound.
Creatures within the cone take 10d6 points of damage, and are stunned for 1 round and deafened for 4d6 rounds.
A successful Fortitude save negates the stunning and halves both the damage and the duration of the deafness.
Any brittle or crystalline object or crystalline creature takes 1d6 points of damage per caster level (maximum 20d6).
Creatures holding fragile objects can negate damage to them with successful Reflex saves.
> roll 10d6 Sonic
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 37 > [d6=2,4,4,2,5,6,3,4,5,2]
> roll 2d4 Acid
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 6 > [d4=4,2]Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Caster level check for SR.
> roll 1d20+25 CL Check
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 39 > [d20=14]
> roll 1d20+19 Fortitude vs 26
<Kobot> Kotono rolled 1d20+19 Fortitude vs 26 --> [ 1d20=11 ]{30}
The scream hits the brains, scrambling them. The injured one falls apart into dead meat, while the others leak green fluid all over.
The bloated thing before you merely keeps going, undeterred despite the blast of power. It lashes out where it is, whip extending farther than it should, the tip of it aimed at your face.
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=11 ]{35}
But Surraruthru is fast enough to jerk back, narrowly missing the attack altogether.
Surraruthru's up. Go.
Surraruthru focuses again, this time on his Monk abilities. Doing so, he calls on his chaotic nature and takes up the Displacing Stance!
Displacing Stance:
50% miss chance, duration 7 rounds.
Surraruthru slips into his protections, shielding himself from the worst of it. The bloated thing's flesh-nub that serves as its head splits open, green-black blood pouring down its body as a single hand reaches out from within. A moment later, hands erupt from everything - the floor, walls, ceiling, the brains themselves, the liquid that falls from them. Hundreds of hands, all reaching for Surraruthru.
Init is Surraruthru (25) > Bloated Nightmare (22) > Brains (8)
> roll 1d20+38 vs CMD of 42
<Kobot> Kotono rolled 1d20+38 vs CMD of 42 --> [ 1d20=16 ]{54}
> roll 1d100 51+ and Surraruthru is grabbed
<Kobot> Kotono rolled 1d100 51+ and Surraruthru is grabbed --> [ 1d100=69 ]{69}
All over. The hands grasp you all over, relentless. Rough hands, smooth hands, soft hands, grasping hands, cold hands. All grab you and refuse to let go.
You're grappled, Surraruthru. Go, you're up.
Also Surraruthru, have you been applying the 50% failure chance after casting Wish to teleport to the portal out?
I haven't, I totally forgot about that. Doesn't starting a grapple require a melee attack? Displacing Stance gives a 50% miss chance like Blur.
Surraruthru struggles against the hands.
It was, that's what the d100 after the attack roll was for.
You're trying to escape so make a CMB check.
> roll 1d20+26 Serith
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 30 > [d20=4]
No good. You're held tightly, firmly. As the brains continue to scream, the hands try to hold onto you and pummel you.
> roll 1d100 51+ means pain
<Kobot> Kotono rolled 1d100 51+ means pain --> [ 1d100=38 ]{38}
You begin to slip out of the hands as they can't keep a grasp on you. You struggle with them, avoiding harm, as the bloated nightmare before you lashes out with his whip again.
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=3 ]{27}
You lose Dex to AC when grappling, so that hits.
> roll 1d100 51+ means pain
<Kobot> Kotono rolled 1d100 51+ means pain --> [ 1d100=7 ]{7}
Lucky.
But you phase through the whip, your chaos monk training serving you well.
Still grappled, but you're avoiding the worst of it for now. Go.
Surraruthru tries to escape again.
> roll 1d20+26 Serith
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 41 > [d20=15]
No good. The hands have you securely and you just can't escape.
Anything else you can do? Trying to escape the grapple takes your standard and being grappled really stops you moving.
Nope, have to wait till next round.
You struggle in vain, the hands grasping and pawing at you all over.
> roll 1d100 51+ means pain
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 39 > [d100=39]
Fortunately, your stance holds, if just barely. You're able to evade just enough of them to keep from being choked out, as the bloated nightmare points at you with its third hand. Greasy, black and cloying darkness surrounds you, cold and warm at the same time.
> roll 1d20+15 SR
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 25 > [d20=10]
What's your SR, Surraruthru?
My sheet has 33.
The magic washes over you, doing nothing as your defenses hold.
Go Surraruthru. Also note how many rounds of displacement you have left.
I'll note it in my stat block.Surraruthru focuses on his magical energies again, hoping they don't fail him this time, and calling forth a cloud of death.
Cloudkill, CL 25.
> roll 1d20+34 Concentration
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 53 > [d20=19]
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 9 > [d100=9]Surraruthru
HP: 291/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Displacing Stance: 4/7 rounds, 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Argh! You focus but your magic is overtaxed, crumbling and failing. As you struggle in vain, the hands continue to grasp at you.
> roll 1d100 51+ means pain
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 71 > [d100=71]
> roll 5d6+18
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 34 > [d6=3,6,3,1,3]
The hands rip you, choking you and raking at your scales. You suppress the pain through pure will, ignoring the bleeding as the bloated nightmare whips at you again.
> roll 1d20+24
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 37 > [d20=13]
> roll 1d100 51+ means pain
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 3 > [d100=3]
But you slip away, phasing slightly as the whip goes through you harmlessly.
Go, Surraruthru.
Surraruthru growls at the pain, but tries to focus past it and cast a spell at the horrid thing attacking him.
Casting Habob, CL 25.
> roll 1d20+34 Concentration
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 42 > [d20=8]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 33 > [d100=33]Surraruthru
HP: 257/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Displacing Stance: 3/7 rounds, 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
You can't. Your will is fading, crumbling as you're held and beaten. The hands are relentless, without mercy.
> roll 1d100 51+ means pain
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d100=46]
Fortune is with you. You endure just a little longer, flickering, twisting and avoiding the attacks. The bloated man again whips you once, aiming carefully and letting out a thundercrack of a strike.
> roll 4d4+17+1d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 32 > [d4=4,1,4,2][d6=4]
Fort save, Surraruthru.
> roll 1d20+29 Fort
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 43 > [d20=14]
The merest touch of that whip is agony. It cuts through your scales like a scythe, stinging the vulnerable flesh beneath them. You keep it together, clenching your teeth to stop from screaming.
Made the save. Go.
Surraruthru goes back to struggling to get free.
> roll 1d20+26 CMB
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 39 > [d20=13]Surraruthru
HP: 225/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Displacing Stance: 2/7 rounds, 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Relentless, grips like steel. The hands won't stop, won't let you go no matter what you do. You have to fight down a hint of panic as they rip at you again, seeking to tear you apart like a roast chicken.
> roll 1d100 51+ means pain
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 88 > [d100=88]
> roll 5d6+18
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 36 > [d6=4,1,4,6,3]
It hurts! You keep your focus even as you're torn apart, as the bloated thing gestures upwards. Chains begin to come down from the ceiling, descending towards you.
Go.
Surraruthru struggles more.
> roll 1d20+26 CMB
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 29 > [d20=3]Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Displacing Stance: 1/7 rounds, 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
You struggle more, fail.
You feel a surge of panic as the chains come down, the hands trying to hold you in place for it.
> roll 1d100 51+ rolling this first to see if the chains need to grapple
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 73 > [d100=73]
> roll 1d20+30 vs CMD of 42
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=11]
The only mercy is that you manage to avoid the chains as your stance ends. They're all around you, closing in. They don't have you - yet.
Go.
As his Displacing Stances fades away, Surraruthru calls upon his innate magic to help shield him from attacks!
Using Obscuring Mist. Not sure how racial powers figure CL for duration, but I'm guess it's Racial levels, so 8 minute duration if so.Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Roll 1d100 for spell failure on that, Iddy.
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 10 > [d100=10]
You can't.
Your body and soul are ragged, worn. You can't do a thing as the chains come down at you.
> roll 1d20+30 vs CMD of 42
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 37 > [d20=7]
A surge of adrenaline hits you and you juke to the side, pulling off hands that only try and keep you still. The chains are dodged, the bloated nightmare completely focused on the chains, unmoving.
To the side, you see another vat appearing next to the last brain, rising up out of the ground. It's currently empty.
Go.
Surraruthru tries to launch an orb of force at the hands holding him, hoping to weaken their grip.
Orb of Force, CL 25
> roll 1d20+34 Concentration
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 35 > [d20=1]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 25 > [d100=25]Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Again, only failure. Your body refuses, your magic whimpers. You try all you can, as...
> roll 1d20+30 vs CMD of 42
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 32 > [d20=2]
Again you dodge. The chains rattle as they try and loop around you, but you evade. As you do, you notice they have rotted, gummy bits of gray matter attached to them.
Go.
Surraruthru tries to fire a Disintegrate spell at the nearest brain in a jar.
Disintegrate, CL 25
> roll 1d20+34 Concentration
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 54 > [d20=20]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 1 > [d100=1]Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
You can't. Again. The failure is just too much as the chains again come.
> roll 1d20+30 vs CMD of 42
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 45 > [d20=15]
You are caught. The chains wrap around your arms, legs, body. They pull you up slowly, putting you next to a brain. The bloated nightmare approaches, kneeling down next to you and pulling out the same long needles that go into the brains.
Go.
Surraruthru activates his Boots of Swift Passage, teleporting to the furthest away from the bloated thing and putting as many things between himself and it as he can, and struggling against the hands as best he can.
Boots of Swift Passage, 10,000gp: 20 foot teleportation as a move action 5/day.
> roll 1d20+26 CMB
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 28 > [d20=2]Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
No need for CMB, the teleportation gets you out of grapple.
You teleport past the brains, using them for cover. The hands all writhe and begin to shake as the bloated nightmare stands. It quakes visibly, the chains lashing out at you like whips.
The brains'll give you cover, which grants +4 to AC, which will boost your CMD.
> roll 1d20+30 vs 46
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 47 > [d20=17]
The chains smash through the brains, which howl even louder in your mind. One of them is knocked away, torn in half and falling to the ground. Grasping hands tear it apart as the other half gushes fluids out, but it doesn't stop the chains. They grab you again, wrapping all around you.
Go. You're grappled by the chains again.
Can I try to will a portal open and teleport in the same round?
Yes, move+standard. The boots are a move action and portal is a standard. If you are, make the Intelligence check, this time with a +2 circumstance bonus.
Surraruthru tries to will a portal open and use his boots to escape through it.
> roll 1d20+8+2 Int
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 18 > [d20=8]Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
A portal appears, just as desired. You teleport before it and stumble through, leaving the nightmare behind.
You appear in a dark, barely lit place. Walls of wood, bookshelves. They're filled with books, dim light coming from nowhere and everywhere. Twisting passages through the walls are about, all over. As you get your bearings and catch your breath, you hear screams. Ebony's screaming, echoing and distant, but distinctly her.
Surraruthru takes to wing, sticking to the shadows and cover, trying to hide as he flies towards the sound of her voice.
> roll 1d20+47 Hide
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 67 > [d20=20]
> roll 1d20+47 Move Silently
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 53 > [d20=6]Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Make a Listen check as well, to track the voice as best you can.
> roll 1d20+31 Listen
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 36 > [d20=5]
It's hard to track but you do the best you can. You begin to follow, down a twisting, dark corridor. As you go, you can hear Ebony screaming.
"Alicia! Alicia! Alicia!" Over and over like a chant, calling her name with a celestial accent. You reach a turn and go right based on the direction the noise is, then Ebony screams again. Even louder, agonized. A screaming sob follows, "I will fear no evil, I will fear no evil, I-" Another scream, and a wet, tearing sound follows as you hurry along.
Another intersection, going left this time as you follow.
Chance to react or do anything, or keep going as you please.
Surrraruthru suspects the source of the sound is being tampered with, and tries to discern the true location of it...
How man ranks do you have in Listen?
26 ranks.
Cool, make a Listen check then.
> roll 1d20+31 Listen
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 32 > [d20=1]
You can't quite tell. The voices continue as you try - Ebony screaming in agony all the while.
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=84 ]{84}
You can try again, continue on or do something else, as you please.
Surraruthru figures this is an illusion, but decides to check out the books while trying to get a better handle on Ebony's location... Perhaps the illusion is a hint itself... Pain in knowledge? Perhaps something he knows, but doesn't have a handle on will allow him to punch though... Hm... The portals operate off of force of will and intelligence.. Maybe the library does too..
Surraruthru focuses his will and tries to force the reality of the library to change and provide him with what he needs.
> roll 1d20+31 Listen
<Kobot> Iddy rolled 1d20+31 Listen --> [ 1d20=8 ]{39}
Intelligence check, +3 circumstance bonus.
> roll 1d20+8+3 Int
<Kobot> Iddy rolled 1d20+8+3 Int --> [ 1d20=17 ]{28}
> roll 1d20+31 Listen
<Kobot> Iddy rolled 1d20+31 Listen --> [ 1d20=8 ]{39}
Modify message
You can't quite make something out with the voice. Something is...wrong somehow, but you can't tell what.
Meanwhile, you focus your mind. A book seems to leap out to your eyes when you do, full of color despite the gloom of the library.
Surraruthru pulls the book out, inspecting it for traps before he opens it, while trying to identify what's wrong with the sound...
> roll 1d20+31 Listen
<Kobot> Iddy rolled 1d20+31 Listen --> [ 1d20=6 ]{37}
Ebony screams so loud it hurts your ears. "MOTHER!" she sobs, "MOTHERRRRR!"
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=55 ]{55}
You check the book for traps and...
Search for traps real quick. Do you have trapfinding?
Nope.
> roll 1d20+24 Search
<Kobot> Iddy rolled 1d20+24 Search --> [ 1d20=19 ]{43}
The book seems perfectly safe to you.
Surrarutrhu opens the book, while still trying to identify what's wrong with the screams and voices.
> roll 1d20+31 Listen
<Kobot> Iddy rolled 1d20+31 Listen --> [ 1d20=3 ]{34}Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
The voice degenerates to pained sobbing. As Ebony cries and cries, you read the book.
It reads: Myr's Sword was the sort of a sentinel who defended a prophesied savior against the daemons. The blade reveals the truth of everything it strikes and banishes illusions and darkness. It was lost after Myr ventured in Hades to stop the fiends at their source. It is said he succeeded, but never returned from his mission. Since then, you recall it's been rumored to appear every so often across the planes, but usually briefly and without verification.
You recognize these words - your very own thoughts on the Sword of Myr, when you first recalled the lore you read about it.
Surraruthru considers... A catalog of his own knowledge, on this specific subject... Could this illusion be constructed of his own mind, and these books represent his own knowledge? If so, then it's possible he could directly manipulate the place... But if it's true, then whatever forms of his allies he finds would be simply representations... Unless they could serve as links to the minds of the others...
Surrauthru tries to will Ebony to appear before him, instead of searching for them, on a long shot, this time trying to ignore the voices he hears and focus on the pure voice of Ebony he remembers from their time together.
Intelligence check, +4 circumstance bonus.
> roll 1d20+8+4 Int
<Kobot> Iddy rolled 1d20+8+4 Int --> [ 1d20=8 ]{20}
This time, a portal appears at your command. It's easier and feels easier each time, you realize, and this time it's like something shifted. Ebony stumbles through the portal, bloodstained but intact.
"Wha-" Her eyes narrow as she snaps off, posture tense. "Surraruthru?"
[spoiler]
Kascha
HP: 271+11/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease, damage reduction 10/adamantine
Negative Conditions:
Resources Used:
Ebony
HP: 256/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 2 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, prismatic spray, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervationx2, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smitex2BoED, SR, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Maximized Greater Fireburst, Quickened Empowered Scorching Ray, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Quickened Greater Dispel Magic, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[3/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[6/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
"Ebony, I'm glad you're here, and alright. Mostly. We're both beat up. I imagine the others will be as well. Please give me a moment and I will explain, but first..."
Surraruthru focuses on the knowledge he has of the others, first Kascha then Sylvie, trying to will them to appear the same way he brought Ebony back.
Surraruthru
HP: 189/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Int check again, +5 circumstance this time.
> roll 1d20+8+5 int
<Kobot> Iddy rolled 1d20+8+5 int --> [ 1d20=18 ]{31}
"Very well," Ebony says, sounding weary. "I will endure."
A portal appears and Kascha stumbles through, followed by another portal opening of its own will, Sylvie coming through that one.
Kascha's a bit frazzled and visibly rumbled. "S-Surraruthru?" she asks, "Is that you?"
"Yeah, it is," Sylvie says, "Figured it out? The entire place is nothing but twisted truths and lies using our own knowledge against us. Library? Probably some distortion of Aurora's." She reaches out and knocks on a bookshelf, "My working theory is that we can gain enough control to overwhelm it, or I could try and blast through with 21." Unlike the other two, she's largely intact and not mussed up at all. "Daemon lies and minions don't like 21, they didn't try much after that besides a few portals, but I dodged them."
"How in Seira's name did you figure that all out?" Kascha stares at Sylvie and then Surraruthru. "I was just trying to stay alive!"
"I'm the smartest person in the room? I also have 21." Sylvie rolls her shoulders.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 256/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 2 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[3/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[6/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
"After much pain and frustration, I had sudden inspiration. Divinely granted or instinctual cleverness in desperation, I won't question it either way. But yes, Sylvie has the right of it. I believe our best bet is to join our focus and thoughts together in a single push to either gain control or break this place... Though... I suspect if the four of us work in unison, focusing on it, we can draw the Sword of Myr to us, here in this place. If we can, combined with 21, I believe we can shatter this place and enforce our will above Secretus'.
I am extremely relieved that all of you are alright. I am sorry for whatever horrors were inflicted on you in my own quest.
Now that we are together, we should take stock of ourselves I am horrifically low on spells and hurt besides; Ebony and Kascha don't seem to be in much better shape, physically. Also, I used a wish, and not a single spell of mine has worked since. Though, before the wish, I was able break apart Secretus' magical warding against summoning and teleportation. It was quite strong, but I ripped it apart. I can do it again, if the spell doesn't fail outright. I also have spells that can lock him down for capture, but with how my spells have been failing, I'm afraid they won't be reliable."
Ebony shoots Sylvie a look of open exasperation, but doesn't press it further. Instead she comes to you as you speak, laying a hand on you and intoning a lyrical note. Celestia's music, wounds healing.
Heal spell, that should top you up nicely.
"Think that's our best move," Sylvie agrees, "The bastard's smart enough to layer defenses. I don't doubt we have more to go, so the sooner through, the better."
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 256/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 2 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[6/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
Surraruthru shivers in delight at the healing, rubbing his head against her hand in thanks, before turning to Sylvie.
"Which is our best move? Trying to take control by pooling our focus, shattering this place, or trying to summon the Sword of Myr? If you want to deal with the defenses, the Sword of Myr might be the best option. It might even choose you as its wielder; it and 21 combined will be a powerful counter to Secretus."
"To break through, focus our minds together," Sylvie says, "Quickly, before we're attacked."
Ebony smiles faintly and pats your head once.
"I concur. We have to get out of this nightmare!" Kascha cries.
Surraruthru nods to Sylvie.
"Very well then. Everyone, focus on rending this place apart until we find Secretus. Then we will rend him limb from limb."
Intelligence check, Surraruthru. +5 circumstance bonus.
Ebony and Kascha make it with no bonus and Sylvie with a +3 circumstance bonus.
> roll 1d20+8+5 Int check
<Kobot> Iddy rolled 1d20+8+5 Int check --> [ 1d20=10 ]{23}
> roll 1d20+17 Sylvie (+3 circumstance)
<Kobot> Kotono rolled 1d20+17 Sylvie (+3 circumstance) --> [ 1d20=18 ]{35}
> roll 1d20+10 Kascha
<Kobot> Kotono rolled 1d20+10 Kascha --> [ 1d20=9 ]{19}
> roll 1d20+6 Ebony
<Kobot> Kotono rolled 1d20+6 Ebony --> [ 1d20=11 ]{17}
Reality slowly breaks apart around you, starting to fade. It then begins to reassert itself stronger than before, a push back that leaves your mind aching. "Hold on!" Sylvie calls, "Don't let up!"
Another round of Int checks.
Surraruthru focuses, throwing his will against the push back, letting his anger at Secretus daring to challenge them this way fuel his determination, hoping to inflict backlash upon Secretus when they break this place apart.
> roll 1d20+8+5 Int check
<Kobot> Iddy rolled 1d20+8+5 Int check --> [ 1d20=12 ]{25}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Quick note I forgot to add: Sylvie's bonus increases to +4, but yours is capped out. Kascha and Ebony also gain a +1.
> roll 1d20+18 Sylvie (+4 circumstance)
<Kobot> Kotono rolled 1d20+18 Sylvie (+4 circumstance) --> [ 1d20=18 ]{36}
> roll 1d20+11 Kascha (+1 circumstance)
<Kobot> Kotono rolled 1d20+11 Kascha (+1 circumstance) --> [ 1d20=16 ]{27}
> roll 1d20+7 Ebony (+1 circumstance)
<Kobot> Kotono rolled 1d20+7 Ebony (+1 circumstance) --> [ 1d20=7 ]{14}
The pain ceases as reality shatters before you. Things shift, contort, break.
The four of you land on a wooden skiff. It floats in an ocean of images - tens of thousands of images blending together in a colorful blur. The image-ocean stirs beneath you, the skiff moving along at good clip. To horizon to horizon is nothing but this sea - and as you look around, black tentacles rise up, striking at your skiff, tearing into it.
Act, Surraruthru.
"Hmm... I imagine the skiff is representative of our will or hope... Shall we upgrade it? Perhaps a war galleon? No, the tentacles are likely something like a Kraken... A whaler's ship, with deck guns and harpoons to drag it to the surface?"
Surraruthru focuses on bringing the image into being, figuring this place will work off the same concept.
Nothing happens - except the tentacles breaking the ship apart.
"Fly!" Ebony calls, taking to the air along with the others.
Surraruthru follows Kascha.
"A new trick then... Something to do with the images... I wonder if we can pull something from the images to battle the monster..."
Surraruthru tries to spot something in the images that could match the monster.
Nothing happens as the four of you take to the air, the skiff pulled beneath the image waves.
"I don't think this is the same trap," Sylvie says tensely, "Our previous tricks won't work. We need to figure out this one and a way to move on."
"Well, we've got an ocean, a monster, and images. The images didn't do anything, and trying to change the ship didn't do anything. Secretus specializes in misdirection... Could the monster be guarding a specific image?"
"Are you saying we should go down into those images?" Kascha says, peering down carefully as the tentacles sink away with the remnants of your skiff.
"That or fly around," Sylvie says, "We're not long on options here."
"No, we're not. If anyone else has ideas, I'm open. I'm not sure what'll happen when we hit the images, though. I imagine it'll be some sort of flood of memories or the like, meant to distract us from finding whatever is down there."
"Down deeper into damnation," Ebony says, hood drawn up as she looks down, wings keeping her aloft. "Closer to Secretus."
"I think it's the best idea," Kascha says hesitantly, "We're all prepared for it and our minds are warded?"
A chorus of yeses follow after that.
Surraruthru nods and folds his wings in, diving down towards the center of the monster like a hunting hawk.
You mean the ocean of images, I presume?
Yeah. At least, that's what I thought everyone else agreed with, unless I'm missing something?
Alright.
All you plunge down into the images.
You are bombarded. Your mind is overwhelmed - or would be, if not for your mind blank spell. Tens of millions of memories try to break your mind, each one from a different person. You resist and begin to plunge down further, the others with you.
In the back of your mind you hear, 'Welcome,' A rustling voice, like cloth over cloth, is heard in your minds. 'These memories shall be where you rest now and forever.'
Surraruthru ignores the voice, focusing on finding what he's here for, looking for the key to finally finding Secretus.
There is a sea of discordant, overwhelming images all around you. How do you go about trying to find what you look for?
Surraruthru tries to focus on what he knows of Secretus, focusing on his knowledge and memories of him, trying to bring forth a guiding feeling or mental image to work towards.
Nothing happens.
"Show yourself, fiend," Ebony demands, "Reveal yourself in the name of Saint Alicia!"
'I'm everyone and everything around you. I am the lord of this domain. I am Secretus.' The voice whispers into your minds, 'There are no chances, no escape.'
"Liar," Sylvie says right after, "Lying in every world. You're no more Secretus than I am."
"You are nothing more than a construct Secretus hides behind. A daemon lord, bah. He's a coward, using the power of others, of lies, to cover his lack. The fact that we were able to take control of his first layer and shatter it like glass proves this. It's only a matter of time until we break this place, too. If you live in this... thing, you will break with it."
'Come then and prove it,' The voice demands, 'I await you below.'
The memories gather around you in a growing vortex, 'I control all of these memories. The memories of millions who have fallen before Secretus. You are not unique, you are nothing but another offering to him.'
"Silence!" Ebony extends her hand forward, "Reveal yourself in the name of Saint Alicia!"
> roll 1d20+23 dispel evil
<Kobot> Kotono rolled 1d20+23 --> [ 1d20=12 ]{35}
There is a cry as the vortex shatters before you, like so many shards of jagged glass. You begin to fall through and away from the sea of images and into darkness. From that darkness the maw of a great shark lunges up, as if to devour you whole. However, you can see with your enhanced vision that it is an illusion, nothing more than another phantasm. The voice roars in your head, 'FEED ME!'
"Illusion!" Sylvie cries, "Another lie!"
Go ahead and act, Surraruthru. Party's falling towards the illusory maw.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 256/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[6/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
Surraruthru eyes the illusion disdainfully, hoping against hope his spell will go off without a hitch as he begins gathering his magical power.
Casting Chain Dispel, CL 31(32 vs Evil Subtype), No Save/SR, max of +25
> roll 1d20+25 Chain Dispel
<Kobot> Iddy rolled 1d20+25 Chain Dispel --> [ 1d20=4 ]{29}
> roll 1d100 Spell Failure
<Kobot> Iddy rolled 1d100 Spell Failure --> [ 1d100=21 ]{21}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Your magic refuses to respond. You feel the fatigue deep in your bones, the desire to rest. To curl up in your hoard, but it isn't an option.
"RESIST!" Kascha calls, "It's just an illusion! Resist it! Disbelieve!"
Will saves, all, +4 circumstance bonus since you know it's an illusion.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 256/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[6/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
> roll 1d20+28+4 Wis
<Kobot> Iddy rolled 1d20+28+4 Wis --> [ 1d20=16 ]{48}
> roll 1d20+29 Kascha
<Kobot> Kotono rolled 1d20+29 Kascha --> [ 1d20=16 ]{45}
> roll 1d20+37 Sylvie
<Kobot> Kotono rolled 1d20+37 Sylvie --> [ 1d20=5 ]{42}
> roll 1d20+37 Ebony
<Kobot> Kotono rolled 1d20+37 Ebony --> [ 1d20=10 ]{47}
You refuse it. You refuse to believe the nightmare before you. You throw your mind and will down, refusing to believe it as its teeth tear into you. As your arms are torn from your body, as - it is gone. You land in darkness, the voice's laughter all around you. 'It is meaningless. You cannot escape the utter darkness here. Perish!'
Init here.
> roll 1d20+12 Init
<Kobot> Iddy rolled 1d20+12 Init --> [ 1d20=9 ]{21}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
> roll 1d20+12 Kascha
<Kobot> Kotono rolled 1d20+12 Kascha --> [ 1d20=19 ]{31}
> roll 1d20+24 Sylvie
<Kobot> Kotono rolled 1d20+24 Sylvie --> [ 1d20=20 ]{44}
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=6 ]{14}
> roll 1d20+15 ???
<Kobot> Kotono rolled 1d20+15 ??? --> [ 1d20=9 ]{24}
> roll 1d20+7 ??? 2
<Kobot> Kotono rolled 1d20+7 ??? 2 --> [ 1d20=7 ]{14}
Initiative is Sylvie (44) > Kascha (32) > ??? (24) > Surraruthru (21) > Ebony = ????2 (14)
Sylvie opens.
"To me!" Ebony calls from the darkness, "To me!"
Sylvie and Kascha go along with that, stumbling towards her. ??? is up.
Arcane words that twist in the darkness are sounded, then - !!!
> roll 1d20+26 vs SR
<Kobot> Kotono rolled 1d20+26 vs SR --> [ 1d20=12 ]{38}
What's your SR, Surraruthru?
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+17/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 256/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[6/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
33
Beats all of your spell resistances. Fortitude saves, all.
> roll 1d20+29 Fort
<Kobot> Iddy rolled 1d20+29 Fort --> [ 1d20=18 ]{47}
> roll 1d20+27
<Kobot> Kotono rolled 1d20+27 --> [ 1d20=2 ]{29}
> roll 1d20+37 Sylvie
<Kobot> Kotono rolled 1d20+37 Sylvie --> [ 1d20=4 ]{41}
> roll 1d20+29 Ebony
<Kobot> Kotono rolled 1d20+29 Ebony --> [ 1d20=4 ]{33}
> roll 20d6 damage, Kascha and Ebony ful, Surraruthru and Sylvie half
<Kobot> Kotono rolled 20d6 damage, Kascha and Ebony ful, Surraruthru and Sylvie half --> [ 20d6=86 ]{86}
You're being clawed and bitten all over. Flashes of pain fill your darkened vision as...
Surraruthru, go.
[spoiler]
Kascha
HP: 185/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 279/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 171/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[6/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
Surraruthru grows angry at the situation, having had enough of this when dealing with the bloated nightmare before, and calls upon his magic yet again.
Superb Dispel, CL 31 (32 vs. Evil subtype), max of +40 to Dispel check, No Save/SR
> roll 1d20+39 Superb Dispelling
<Kobot> Iddy rolled 1d20+39 Superb Dispelling --> [ 1d20=10 ]{49}
> roll 1d100 Spell failure
<Kobot> Iddy rolled 1d100 Spell failure --> [ 1d100=31 ]{31}Surraruthru
HP: 253/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
But your magic is still not ready. It still fails to respond, as you feel so tired and hungry. All you want to do is rest.
"LIGHT!" Ebony calls in Celestial, a glorious burst of radiance following. It clashes with the darkness and both fade, revealing a dimly lit room that pulses with magical diagrams. It's 20 by 20ft, but you barely have a chance to study the elaborate rune work, the strange, twisting door that leads further in or the podium 10ft away. For behind ti is a creature with a jackal's head and a human's body, screaming and holding his face. "You-!" he calls, the voice from your mind given form. Standing in front of him is an armored figure, covered head to toe in full armor. He growls low, carrying a wicked looking greataxe.
Blinding glory, it's strong enough to counter and suppress the darkness effect here. ????2 is up.
The armored figure grows larger as he charges Ebony head on, but Sylvie's in the way. She shifts into a defensive stance as the two meet.
> roll 1d20+40 (+2 charge)
<Kobot> Kotono rolled 1d20+40 (+2 charge) --> [ 1d20=5 ]{45}
The two meet and Sylvie kicks up, knocking the blade out of the way.
Initiative is Sylvie (44) > Kascha (32) > ??? (24) > Surraruthru (21) > Ebony = ????2 (14)
Sylvie's up, but first K:P for the jackal-headed creature. Armored creature's too covered to tell much about.
[spoiler]
Kascha
HP: 185/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 279/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 171/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
> roll 1d20+34 K:P
<Kobot> Iddy rolled 1d20+34 K:P --> [ 1d20=2 ]{36}
The creature before you is an arcanaloth. They are daemons that have mastery over sorcery, vile things that use anyone and anything for their experiments. They are the epitome of a researcher who cares about nothing but results, tramping anything to get them. They are also wheelers and dealers, seeing to contracts for the yugoloths and often deal with negotiations.
In addition to normal yugoloth traits (damage reduction /good, immunity to acid, resistance to other elements, telepathy), they are innately immune to mind-affecting spells.
"Fine, we'll do this the hard way," Sylvie mutters, before unleashing a flurry of punches and kicks at the armored warrior.
> roll 1d20+38 (+1 heroes feast, 11/13 inspiration to activate cunning breach)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast, 11/13 inspiration to activate cunning breach) --> [ 1d20=6 ]{44}
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast) --> [ 1d20=12 ]{50}
> roll 1d20+33 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+33 (+1 heroes feast) --> [ 1d20=9 ]{42}
> roll 1d20+44 (+1 heroes feast, +14 inspiration 10/13 inspiration)
<Kobot> Kotono rolled 1d20+44 (+1 heroes feast, +14 inspiration 10/13 inspiration) --> [ 1d20=11 ]{55}
> roll 1d20+39 (+1 heroes feast, +14 inspiration 9/13 inspiration)
<Kobot> Kotono rolled 1d20+39 (+1 heroes feast, +14 inspiration 9/13 inspiration) --> [ 1d20=6 ]{45}
> roll 3d10+28+3d10+28+3d10+28+3d10+28+3d10+28
<Kobot> Kotono rolled 3d10+28+3d10+28+3d10+28+3d10+28+3d10+28 --> [ 3d10=23 3d10=14 3d10=12 3d10=12 3d10=13 ]{214}
Sylvie dodges his greataxe and strikes him all over. Slight blows that don't seem to do anything, until a few moments later metal, flesh and bone all burst. The figure makes not a sound as he has five new holes across his arms, chest and stomach, gushing blood from the wounds.
Kascha.
"Finish him off!" Kascha cries, greatsword in hand as she steps over, trying to combo with Sylvie.
> roll 1d20+30 (+1 heroes feast) this is Kascha trying to conserve resources. Scary!
<Kobot> Kotono rolled 1d20+30 (+1 heroes feast) this is Kascha trying to conserve resources. Scary! --> [ 1d20=14 ]{44}
> roll 1d20+25 (+1 heroes feast) this is Kascha trying to conserve resources. Scary!
<Kobot> Kotono rolled 1d20+25 (+1 heroes feast) this is Kascha trying to conserve resources. Scary! --> [ 1d20=6 ]{31}
> roll 1d20+20 (+1 heroes feast) this is Kascha trying to conserve resources. Scary!
<Kobot> Kotono rolled 1d20+20 (+1 heroes feast) this is Kascha trying to conserve resources. Scary! --> [ 1d20=3 ]{23}
> roll 1d20+15 (+1 heroes feast) this is Kascha trying to conserve resources. Scary!
<Kobot> Kotono rolled 1d20+15 (+1 heroes feast) this is Kascha trying to conserve resources. Scary! --> [ 1d20=1 ]{16}
> roll 2d6+7 and 1 fire, cold, electricity and acid damage.
<Kobot> Kotono rolled 2d6+7 and 1 fire, cold, electricity and acid damage. --> [ 2d6=5 ]{12}
The blow is only a grazing one, a slice across the creature's throat. Yet it's enough, as its body dissolves into foul steam. Its armor and axe clatter to the ground, as...
Initiative is Sylvie (44) > Kascha (32) > ??? (24) > Surraruthru (21) > Ebony (14)
Arcanaloth is up.
The arcanaloth growls, dropping his hands as he gestures, "Be not!" he declares, as suddenly...
> roll 1d20+26 SR
<Kobot> Kotono rolled 1d20+26 SR --> [ 1d20=19 ]{45}
Fortitude saves, all.
> roll 1d20+34 Concentration in place of Fort Save (Headband of Conscious Effort)
<Kobot> Iddy rolled 1d20+34 Concentration in place of Fort Save (Headband of Conscious Effort) --> [ 1d20=1 ]{35}
> roll 1d20+27 Kascha Fort
<Kobot> Kotono rolled 1d20+27 Kascha Fort --> [ 1d20=6 ]{33}
> roll 1d20+37 Sylvie
<Kobot> Kotono rolled 1d20+37 Sylvie --> [ 1d20=6 ]{43}
> roll 1d20+29 Ebony
<Kobot> Kotono rolled 1d20+29 Ebony --> [ 1d20=10 ]{39}
> roll 20d6
<Kobot> Kotono rolled 20d6 --> [ 20d6=54 ]{54}
Surraruthru and Kascha full, Sylvie and Ebony half.
Claws and teeth tear into all of you, the party bloodied and chewed. Surraruthru's bleeding considerably, as is Kascha and Ebony. Then...
Go, you're up.
[spoiler]
Kascha
HP: 131/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 252/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 114/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-chain lightning, wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
Surraruthru flies towards the monster, positioning himself to attack.
Surraruthru
HP: 199/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Initiative is Sylvie (44) > Kascha (32) > ??? (24) > Surraruthru (21) > Ebony (14)
You position, ready to pounce on him.
Ebony glares at the fiend, "Your time is now!" A blast of light from above strikes down at the yugoloth.
Righteous smite.
> roll 1d20+22 spell resistance
<Kobot> Kotono rolled 1d20+22 spell resistance --> [ 1d20=10 ]{32}
> roll 1d20+21
<Kobot> Kotono rolled 1d20+21 --> [ 1d20=15 ]{36}
> roll 20d6
<Kobot> Kotono rolled 20d6 --> [ 20d6=76 ]{76}
The spell hits the 'loth on the side, blasting him further and knocking him down. Sylvie leaps over the podium and goes to flank the 'loth with you, "Hammer and anvil, Surraruthru!" she cries, as she takes a swing at his head.
Can't fail the simple Jump check here and she can fly anyway.
> roll 1d20+39
<Kobot> Kotono rolled 1d20+39 --> [ 1d20=16 ]{55}
> OOC: +1 heroes feast.
> roll 3d10+28
<Kobot> Kotono rolled 3d10+28 --> [ 3d10=25 ]{53}
Sylvie strikes the thing right in the jaw, the snap of bone as Kascha hovers back, readying.
She's holding to interrupt his next spell since fuck that.
Surrounded and hissing in pain, the 'loth's eyes glow and then..."NO!" Kascha cries, a bolt of lightning striking the fiend's head.
> roll 1d20+29 vs SR, Kascha's really good at that
<Kobot> Kotono rolled 1d20+29 vs SR, Kascha's really good at that --> [ 1d20=7 ]{36}
> roll 1d20+15
<Kobot> Kotono rolled 1d20+15 --> [ 1d20=16 ]{31}
> roll 20d6 zap
<Kobot> Kotono rolled 20d6 zap --> [ 20d6=69 ]{69}
> roll 1d20+27 concentration vs 44
<Kobot> Kotono rolled 1d20+27 concentration vs 44 --> [ 1d20=10 ]{37}
The lightning bolt hits him, dodged partly but his spell falling apart. As this happens...
You're up. Go.
[spoiler]
Kascha
HP: 131/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 252/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 114/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
"I need help to rend his face from his body! Anyone have an enchantment?"
With that, Surraruthru dives towards the yugoloth, trying to rend his head from his body!
> roll 1d6 Flailing Strikes
<Kobot> Iddy rolled 1d6 Flailing Strikes --> [ 1d6=1 ]{1}
> roll 1d20+23+4+1+2 Unarmed
> roll 1d20+18+4+1+2 Unarmed
> roll 1d20+13+4+1+2 Unarmed
> roll 1d20+8+4+1+2 Unarmed
> roll 1d20+23+4+1+2 Flailing Strike
> roll 1d20+23+4+1+2 Bite
> roll 1d20+18+4+1+2 Claw
> roll 1d20+18+4+1+2 Claw
<Kobot> Iddy rolled 1d20+23+4+1+2 Unarmed --> [ 1d20=7 ]{37}
<Kobot> Iddy rolled 1d20+18+4+1+2 Unarmed --> [ 1d20=1 ]{26}
<Kobot> Iddy rolled 1d20+13+4+1+2 Unarmed --> [ 1d20=13 ]{33}
<Kobot> Iddy rolled 1d20+8+4+1+2 Unarmed --> [ 1d20=19 ]{34}
<Kobot> Iddy rolled 1d20+23+4+1+2 Flailing Strike --> [ 1d20=11 ]{41}
<Kobot> Iddy rolled 1d20+23+4+1+2 Bite --> [ 1d20=9 ]{39}
<Kobot> Iddy rolled 1d20+18+4+1+2 Claw --> [ 1d20=19 ]{44}
<Kobot> Iddy rolled 1d20+18+4+1+2 Claw --> [ 1d20=16 ]{41}
> roll 5#1d10+4 (Unarmed)
> roll 1d6+4 (Bite)
> roll 2#1d4+2 (Claw)
<Kobot> Iddy rolled 5#1d10+4 (Unarmed) --> [ 1d10=8 ]{12}, [ 1d10=5 ]{9}, [ 1d10=8 ]{12}, [ 1d10=5 ]{9}, [ 1d10=2 ]{6}
<Kobot> Iddy rolled 1d6+4 (Bite) --> [ 1d6=3 ]{7}
<Kobot> Iddy rolled 2#1d4+2 (Claw) --> [ 1d4=1 ]{3}, [ 1d4=1 ]{3}Surraruthru
HP: 199/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Surraruthru turns into a draconic ball of fairy dragon fury, hacking and punching and biting at the 'loth's back. He scores a few blows, managing to draw blood and pin it nicely between himself and Sylvie. It's bleeding as Sylvie nods and cracks her knuckles.
Ebony will hold a sec. Sylvie's up.
"Thanks," Sylvie says, taking the chance to batter the fiend apart.
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast) --> [ 1d20=5 ]{43}
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast) --> [ 1d20=8 ]{46}
> roll 1d20+33 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+33 (+1 heroes feast) --> [ 1d20=3 ]{36}
> roll 1d20+42 (+1 heroes feast, +14 inspiration 8/13 inspiration left)
<Kobot> Kotono rolled 1d20+42 (+1 heroes feast, +14 inspiration 8/13 inspiration left) --> [ 1d20=18 ]{60}
> roll 1d20+37 (+1 heroes feast, +14 inspiration 7/13 inspiration left)
<Kobot> Kotono rolled 1d20+37 (+1 heroes feast, +14 inspiration 7/13 inspiration left) --> [ 1d20=16 ]{53}
> roll 3d10+28+3d10+28+3d10+28+3d10+28+3d10+28
<Kobot> Kotono rolled 3d10+28+3d10+28+3d10+28+3d10+28+3d10+28 --> [ 3d10=20 3d10=10 3d10=17 3d10=13 3d10=16 ]{216}
Sylvie goes to strike half a dozen times, but each one's pulled back, the 'loth further and further out of position. This opens him up to Sylvie simply reaching up and snapping his neck, the 'loth crumbling to black glass. All that's left behind is his robe and a glittering ring on the ground.
Free act.
Surraruthru looks around, inspecting the equipment on the ground and podium, expecting traps and the like, before turning to the others.
"Another layer down, I suppose. I knew despite all his talk of not fearing us, he wouldn't have faced us so soon. He's simply trying to sap our strength so he can win from whatever dark hole he's hiding in."
Detect Magic is active for inspection of items.
They're all magical. Going to take the time to Spellcraft them?
Not for now, no, unless we're going to heal, which I ask. Otherwise, into the haversack they go.
Surraruthru scoops the loot up into his saddlebags for later, and turns to the door.
"Onward and downward, everyone? Should we heal and rest first? If anyone can help my martial abilities for the next fight, please get it ready for when it begins."
"Rest a moment and listen to my song," Ebony says, and begins to sing in Celestial. Her music is gentle, soothing, and your pains are quickly washed away.
Grants fast healing 12 to herself and all listeners here, so that should heal you soon enough, barring interruption. Going to do anything or just wait to heal?
I'll go ahead and ID as many of the items as I can while waiting. Ring -> Axe -> Armor -> Robes, in order. Take 10 on as many as I can, I'll roll if need to.
How long does fast healing 12 need to fully heal you?
9 rounds @ 12 hp/round.
Three rounds so you can get two in.
The ring is a ring of protection+4. It also functions as a ring of wizardry III, improved swimming and improved climbing.
The axe is a greataxe+3, unholy.
Surraruthru spends the recovery time inspecting the items.
"This is a powerful ring. It grants improved protections, swimming, climbing, and increases third level spell capacity. The axe is powerful, but unholy. Is anyone interested in either?"
After saying so, Surraruthru stretches his recovered body like a cat, working the kinks out.
> roll 24d4
<Kobot> Kotono rolled 24d4 --> [ 24d4=63 ]{63}
Forgot to roll this, but she heals it right back, so whatever.
"Store them for now, discern them later," Ebony says, finishing her song. "We have little time before there is another difficulty, Secretus will not allow us to tarry and recovery long."
"Yeah," Sylvie says, "The only way out is ahead."
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 256/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
Surrarthru nods and inspects the room for anything hidden, suspecting the door to be misdirection.
Search check.
> roll 1d20+24 Search
<Kobot> Iddy rolled 1d20+24 Search --> [ 1d20=10 ]{34}
You don't find anything else in the room - besides a hidden compartment in the podium, anyway.
"Hidden compartment here."
After informing the others, Surraruthru attempts to check it over for traps before opening it!
"Hurry," Ebony prods, as Kascha comes over with you. Inside the compartment is a steel knife with a swirling pattern on it. Tiny runes are engraved along the blade's edge, only visible with your superior draconic vision. It's designed to slash, not thrust.
Surraruthru shuffles it into his saddlebags quickly, turning back to the door and leading the group through!
Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
The party heads through the door. The moment you go in, you're falling again. Plunging deeper into this accursed realm, darkness and fire licking all around.
Reflex saves, all. Remember to note if you have evasion.
> roll 1d20+31 Ref Save
<Kobot> Iddy rolled 1d20+31 Ref Save --> [ 1d20=7 ]{38}
Improved Evasion is had.Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
> roll 1d20+29 Kascha Reflex
<Kobot> Kotono rolled 1d20+29 Kascha Reflex --> [ 1d20=8 ]{37}
> roll 1d20+43 (+14 factotum, 12/13 left encounter) Sylvie Reflex with evasion
<Kobot> Kotono rolled 1d20+43 (+14 factotum, 12/13 left encounter) Sylvie Reflex with evasion --> [ 1d20=5 ]{48}
> roll 1d20+31 Ebony Reflex
<Kobot> Kotono rolled 1d20+31 Ebony Reflex --> [ 1d20=16 ]{47}
> roll 20d6 fire Surraruthru none, Kascha half, Sylvie none, Ebony half
<Kobot> Kotono rolled 20d6 fire Surraruthru none, Kascha half, Sylvie none, Ebony half --> [ 20d6=55 ]{55}
Kascha takes 27 damage, Ebony takes 7 thanks to fire resistance.
Through the hellscape of darkness and heat Surraruthru constantly dodges. He evades every attack through sheer perseverance, landing in touched. The four you are in darkness that slowly recedes thanks to Ebony's light. It soon fades, countering whatever darkness exists in this realm. You can see them - hundreds of bodies, from the mortal to the immortal. Fiends hang alongside devils, humans next to elves, ogres next to goblins. All are hung in the air from chains that come from nowhere.Their bodies are skeletal and broken, save for their heads. These heads are swollen and many times larger than they should be.
Hatred.
The sheer power of the emotion slams into you. Ebony gasps softly and wraps her wings around herself while Kascha whimpers softly.
Meaninglessness.
A tidal wave of emotion hits you again. The sheer meaningless of your struggles overwhelm you. You drown in your own sorrows, knowing what you do is pointless. You were wrong about the Sword of Myr. There is no hope against Secretus. You have failed and your lives are forfeit.
No.
Your magic holds. Your minds are proof against such incursion. You resist the siren song that pushes into your minds, casting the impure thoughts out.
KILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILL!
Rage comes as the bodies writhe in the air. Ebony's voice, clear and beautiful, cuts through it all. "These souls are in torment. We will free them and put them to rest. The bondage of these souls ends today!"
Initiative here.
[spoiler]
Kascha
HP: 244/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 249/256
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome, Seira's Unicorn ApocalypseHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[8/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
> roll 1d20+12 Init
<Kobot> Iddy rolled 1d20+12 Init --> [ 1d20=5 ]{17}
> roll 1d20+12 Kascha
<Kobot> Kotono rolled 1d20+12 Kascha --> [ 1d20=6 ]{18}
> roll 1d20+24 Sylvie
<Kobot> Kotono rolled 1d20+24 Sylvie --> [ 1d20=19 ]{43}
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=4 ]{12}
> roll 1d20+15 minds
<Kobot> Kotono rolled 1d20+15 minds --> [ 1d20=9 ]{24}
Init is Sylvie (43) > Minds (24) > Kascha (18) > Surraruthru (17) > Ebony (12)
You can make K:A here if you like, Surraruthru.
> roll 1d20+34 K:A
<Kobot> Iddy rolled 1d20+34 K:A --> [ 1d20=15 ]{49}
Also, does anything ping from my Detect Magic or True Seeing?
There is indeed magic here, all over. True seeing shows nothing - all is as it appears to be.
The creatures here are held in a hive mind. Forced together to pool their power, a technique native to Mechanus. Together the power of all of these is likely overwhelming, an obstacle meant to end your journey here and now.
Chance to react if you wanna say anything.
I got that innate Mechanus knowledge bonus from the book, IIRC. Does that tell me anything about it?
Paste me the info from that?
The Coming Storm
This book is centered around the Prophecy of Primus and what it believes to be the coming final days of Creation. The first part goes into the Prophecy of Primus, which is a vast calculation by the ruler of Mechanus known as Primus. The result of his calculations decree that Shar will triumph and bring everything to oblivion. From there, the book goes into detail, with every realm crumbling away in a catastrophic, meaningless war that only brings ruin.
The end result is void, now and forever. The last breath of a living creature ceases and all is still. There is nothing, no life, no light, no sound and no movement. An emptiness that will never end and that is the final fate of everything. In this there is no escape and no appeal, only Shar's final victory.
The book claims the only hope is to overthrow law in all forms. Chaos cannot be stopped and will not be stilled. Left unchecked, it will rise as a force to stop Shar and ensure Creation's continued life. So long as law continues, the final stagnation of nothingness is inevitable.
I meant the bonus, but I'll just look that up myself after the delay.
You can tell it's not a true work of Mechanus, but a bastardization.
Ah, sorry. Misunderstood. It's a +4 K:Mechanus bonus.
"They're bound in a hive mind. It's a bastardization of a Mechanus technique. Be prepared for more power behind whatever's coming than you'd expect. We need to find a way to break the link or something before the full power can be brought against us..."
Saying so, Surraruthru looks for a weakness, if there is one...
Init is Sylvie (43) > Minds (24) > Kascha (18) > Surraruthru (17) > Ebony (12)
The only thing you can think of is breaking up the mind link somehow. An extremely powerful dispel or way to suppress the link might work.
"We need a dispel or a way to suppress the link... My magic isn't reliable right now, but I can try..."
Surruarthru prepares his most powerful dispel, readying it.
Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
"Fine," Sylvie says, taking the defensive.
Holding. Minds are up.
Before you the minds diffuse, power roiling as...
Init is now Init is Sylvie (43) > Minds (24) > Kascha (18) > Surraruthru (17) > Minds (14) > Ebony (12) > Minds (10) > Minds (6)
Go Surraruthru.
> roll 1d20+25 Chain Dispel
<Kobot> Iddy rolled 1d20+25 Chain Dispel --> [ 1d20=1 ]{26}
> roll 1d100 spell failure
<Kobot> Iddy rolled 1d100 spell failure --> [ 1d100=65 ]{65}
Make 3 more dispel checks, you have 3 other creatures right now as the hive mind is diffused.
> roll 1d20+25 Chain Dispel
<Kobot> Iddy rolled 1d20+25 Chain Dispel --> [ 1d20=18 ]{43}
> roll 1d20+25 Chain Dispel
<Kobot> Iddy rolled 1d20+25 Chain Dispel --> [ 1d20=15 ]{40}
> roll 1d20+25 Chain Dispel
<Kobot> Iddy rolled 1d20+25 Chain Dispel --> [ 1d20=14 ]{39}
There is a loud SNAP SNAP SNAP as your magic tears through the hive mind. Whatever they did seems to have been countered.
One mind can't maintain the entire diffusion.
Initiative is now Minds (24) > Surraruthru (17) > Sylvie (16) > Kascha (15) > Ebony (12)
Sylvie's going to act now, so resolving her held action.
Sylvie cracks her knuckles and falls right into it, attacking the nearest chained up victims.
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast) --> [ 1d20=13 ]{51}
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast) --> [ 1d20=5 ]{43}
> roll 1d20+33 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+33 (+1 heroes feast) --> [ 1d20=9 ]{42}
> roll 1d20+42 (+1 heroes feast, +14 inspiration 11/13 inspiration)
<Kobot> Kotono rolled 1d20+42 (+1 heroes feast, +14 inspiration 11/13 inspiration) --> [ 1d20=16 ]{58}
> roll 1d20+37 (+1 heroes feast, +14 inspiration 10/13 inspiration)
<Kobot> Kotono rolled 1d20+37 (+1 heroes feast, +14 inspiration 10/13 inspiration) --> [ 1d20=20 ]{57}
> roll 1d20+37 (+1 heroes feast, +14 inspiration 10/13 inspiration) crit?
<Kobot> Kotono rolled 1d20+37 (+1 heroes feast, +14 inspiration 10/13 inspiration) crit? --> [ 1d20=17 ]{54}
> roll 3d10+28+3d10+28+3d10+28+3d10+28
<Kobot> Kotono rolled 3d10+28+3d10+28+3d10+28+3d10+28 --> [ 3d10=22 3d10=21 3d10=25 3d10=22 ]{202}
> roll 6d10+56 rolled seperated since she gets 1/2 of this as temp HP from bodyfeeding
<Kobot> Kotono rolled 6d10+56 rolled seperated since she gets 1/2 of this as temp HP from bodyfeeding --> [ 6d10=31 ]{87}
> roll 87/2
<Kobot> Kotono rolled 87/2 --> {43}
Sylvie is an blur, nothing more. She moves about and strikes, over swelled heads bursting like balloons. The last is a blow that shatters the head of a broken gelugon, white light from its body flowing into Sylvie's gloves.
Kascha's now taking her held action.
"Now's the time!" Kascha seconds, beginning to chant. "Oh Dragon Princess, unseal the gate of apocalypse and allow your riders to to come forth!"
All around you unicorns strike, phantasmal unicorn heads skewering all the victims around you. One for each of the victims, attacking relentlessly.
Seira's unicorn apocalypse.
> roll 1d20 touch AC only misses on a 1, that would be super awkward
<Kobot> Kotono rolled 1d20 touch AC only misses on a 1, that would be super awkward --> [ 1d20=17 ]{17}
> roll 1d8+24
<Kobot> Kotono rolled 1d8+24 --> [ 1d8=7 ]{31}
All the hive mind is struck head on, dozens impaled. Blood flows like wine at a feast as the unicorns fade away, leaving behind only carnage. Ebony steps forward, "The offering is myself!" She declares, as shards rain down from above.
Storm of Shards. Deals 1d3 Strength drain to her, deals 20d6 damage to all evil creatures within an 80ft radius as well as blinding them. Non evil creatures are not affected.
> roll 1d20+22 SR
<Kobot> Kotono rolled 1d20+22 SR --> [ 1d20=20 ]{42}
> roll 20d6
<Kobot> Kotono rolled 20d6 --> [ 20d6=72 ]{72}
> roll 1d20+28 vs blinding
<Kobot> Kotono rolled 1d20+28 vs blinding --> [ 1d20=1 ]{29}
> roll 1d20+30 vs damage
<Kobot> Kotono rolled 1d20+30 vs damage --> [ 1d20=10 ]{40}
Ebony reduces the Strength drain by 2 via class feature, so it defaults to the minimum of 1 on 1d3.
More are pierced, but not all. Those that are resist, but some still fall. Ebony stumbles afterwards, "They endure! We must strike again and finish this!"
Minds are up.
A tremendous burst comes from all around you, slamming into the four of you with body-shattering force as you struggle to resist.
Fortitude saves, all.
[spoiler]
Kascha
HP: 244/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+43/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 249/256 (-1 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
> roll 1d20+29 Fort save
<Kobot> Iddy rolled 1d20+29 Fort save --> [ 1d20=6 ]{35}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
> roll 1d20+27 Kascha
<Kobot> Kotono rolled 1d20+27 Kascha --> [ 1d20=12 ]{39}
> roll 1d20+51 Sylvie (+14 inspiration 9/13)
<Kobot> Kotono rolled 1d20+51 Sylvie (+14 inspiration 9/13) --> [ 1d20=2 ]{53}
> roll 1d20+29
<Kobot> Kotono rolled 1d20+29 --> [ 1d20=14 ]{43}
> roll 10d10 damage but no further effect, all made the save. Full damage is taken
<Kobot> Kotono rolled 10d10 damage but no further effect, all made the save. Full damage is taken --> [ 10d10=49 ]{49}
49 damage to all, but no further effects.
Pain blossoms in each and every one of you, all your joints aching terribly. Your head pounds, your feet throb, your teeth hurt. Pain all over, but it's manageable. You endure it as best you can and...
Go Surraruthru.
[spoiler]
Kascha
HP: 195/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 301/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 200/256 (-1 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
Surraruthru launches himself at the nearest one, roaring draconic rage at the pocket dimension, Secretus, and everything in this place in general as he brings fang and claw to bear.
"SECRETUS! WATCH AS I RIP YOUR PATHETIC TRICKS APART! I WILL HAVE YOUR FACE ON MY WALL!"
> roll 1d6 Flailing Strikes
<Kobot> Iddy rolled 1d6 Flailing Strikes --> [ 1d6=1 ]{1}
> roll 1d20+23+4+1 Unarmed
> roll 1d20+18+4+1 Unarmed
> roll 1d20+13+4+1 Unarmed
> roll 1d20+8+4+1 Unarmed
> roll 1d20+23+4+1 Flailing Strike
> roll 1d20+23+4+1 Bite
> roll 1d20+18+4+1 Claw
> roll 1d20+18+4+1 Claw
<Kobot> Iddy rolled 1d20+23+4+1 Unarmed --> [ 1d20=5 ]{33}
<Kobot> Iddy rolled 1d20+18+4+1 Unarmed --> [ 1d20=13 ]{36}
<Kobot> Iddy rolled 1d20+13+4+1 Unarmed --> [ 1d20=10 ]{28}
<Kobot> Iddy rolled 1d20+8+4+1 Unarmed --> [ 1d20=10 ]{23}
<Kobot> Iddy rolled 1d20+23+4+1 Flailing Strike --> [ 1d20=20 ]{48}
<Kobot> Iddy rolled 1d20+23+4+1 Bite --> [ 1d20=15 ]{43}
<Kobot> Iddy rolled 1d20+18+4+1 Claw --> [ 1d20=16 ]{39}
<Kobot> Iddy rolled 1d20+18+4+1 Claw --> [ 1d20=7 ]{30}
> roll 1d20+23+4+1 Flailing Strike Crit
<Kobot> Iddy rolled 1d20+23+4+1 Flailing Strike Crit --> [ 1d20=6 ]{34}
> roll 5#1d10+4 (Unarmed)
> roll 1d6+4 (Bite)
> roll 2#1d4+2 (Claw)
<Kobot> Iddy rolled 5#1d10+4 (Unarmed) --> [ 1d10=2 ]{6}, [ 1d10=2 ]{6}, [ 1d10=8 ]{12}, [ 1d10=10 ]{14}, [ 1d10=5 ]{9}
<Kobot> Iddy rolled 1d6+4 (Bite) --> [ 1d6=4 ]{8}
<Kobot> Iddy rolled 2#1d4+2 (Claw) --> [ 1d4=3 ]{5}, [ 1d4=4 ]{6}Surraruthru
HP: 247/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
You rip and strike at all of them, becoming a tiny flurry of punches, claws and bites. You land several, drawing blood and bursting another overinflated skull, then claw the neck of an ogre.
As this happens, Sylvie presses her attack on those that are remaining, smooth motion as she goes after one after another.
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast) --> [ 1d20=6 ]{44}
> roll 1d20+38 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+38 (+1 heroes feast) --> [ 1d20=17 ]{55}
> roll 1d20+33 (+1 heroes feast)
<Kobot> Kotono rolled 1d20+33 (+1 heroes feast) --> [ 1d20=20 ]{53}
> roll 1d20+33 (+1 heroes feast) crit?
<Kobot> Kotono rolled 1d20+33 (+1 heroes feast) crit? --> [ 1d20=16 ]{49}
> roll 1d20+28 (+1 heroes feast) crit?
<Kobot> Kotono rolled 1d20+28 (+1 heroes feast) crit? --> [ 1d20=11 ]{39}
> roll 1d20+23 (+1 heroes feast) crit?
<Kobot> Kotono rolled 1d20+23 (+1 heroes feast) crit? --> [ 1d20=8 ]{31}
> roll 3d10+28+3d10+28+3d10+28+3d10+28
<Kobot> Kotono rolled 3d10+28+3d10+28+3d10+28+3d10+28 --> [ 3d10=13 3d10=28 3d10=22 3d10=27 ]{202}
> roll 6d10+56
<Kobot> Kotono rolled 6d10+56 --> [ 6d10=36 ]{92}
> roll 92/2 bodyfeeder
<Kobot> Kotono rolled 92/2 bodyfeeder --> {46}
Under your assault, the bodies are broken, the skulls shatter and brains blasted out. The last of them fall from Sylvie's blows, chains going still. You won?
You barely have time to reflect in your victory when you begin to fall again, deeper into the darkness.
After a few moments you land. You stand on a cliff, one that plunges down hundreds of feet. Far below is a sea of images, of memories like before. On an island below is a grand building of some sort, black stone build up to resemble a book with dozens of wings extending out from the back of it.
Free act.
[spoiler]
Kascha
HP: 195/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 301+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 200/256 (-1 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
Surraruthru studies it, trying to discern it's purpose or defenses as he speaks to the others.
"I think we may be getting close. This is the first time we've seen two similar things in different layers... Anyone have ideas other than flying towards it? I imagine there's going to be defenses based around having forced us into the air."
Surraruthru
HP: 247/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
"I doubt we have any choice but go ahead," Ebony says, adjusting her hood down.
"How are we on resources?" Sylvie asks, peering down.
"I'm down most of my most powerful spells, and my magic is still iffy, but getting better if that last dispelling is any indication. Close range fighting isn't my specialty, so if I have to do it, I could use a bit of help. If push comes to shove, I still have Wand. I'm not sure how well we'll function together with my spells being jittery, but it's an option.
Spell-wise, I have all the spells needed to prevent Secretus' escape, and some utility spells. I have a couple powerful spells ready still, but not many. Other than that, it's all lower end spells... I really need to get on making that ring when we get back..."
Sylvie nods, "In that case, I think it's time we took a break." She goes to sit down, legs dangling off the side of the cliff. "Secretus wants us down there. We're in position where we're finally not in immediate danger, so how about we see what he does when we don't play along?"
Two things before we keep going. 1) if I put the new ring on, I wouldn't really be able to memorize spells right now, correct?
2) Gonna use this time to keep IDing the rest of the stuff we got.
1. Correct.
2. Go ahead and reply to her first, since agreeing or not will affect how much time you have, potentially.
"I agree, Sylvie, but only for a short time. Secretus may be summoning additional help or defenders as we speak, but we've also been going all out since before we arrived. I'd like to check over the rest of this gear and see if anything is useful. Kascha and Ebony have had the roughest time here, and I'm sure they'd like a moment to refocus themselves."
Ebony begins to sing after that, a song that cleanses and heals your injuries.
Fast healing 12 to all. This should fully replenish your hit points in due time.
As for the rest, loot post incoming. I'll nudge on IRC when that's updated so you can post back.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 256/256 (-1 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
Surraruthru relates what he discovered about the loot to the others.
"The dagger is a mystery. I can't tell what it's magic is, which is odd. Anyone else want to try?"
Surraruthru stretches after saying this, working the tension out of his limbs before they get going again.
Spot check.
> roll 1d20+31 Spot
<Kobot> Iddy rolled 1d20+31 Spot --> [ 1d20=18 ]{49}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
"Not right now," Ebony says, as you peer ahead. Below the sea of images is stirring. Things rise from them - creatures big and small, mundane and fantastical. They all share one thing in common. Namely, they're all rising up towards you, flying up into the air to the cliff the four of you hold.
"Well, time to start again. Looks like he's pulling monsters out of memories. I'm going to guess they're weaker than the real ones, but numbers... Could be a problem. Does anyone have a large area attack left that we could use to punch a hole through and get to the book?"
"21," Sylvie matches you, cracking her knuckles as she stands up. "Some spells, but nothing on the scale Kascha used."
"I can massacre them as they draw close," Ebony says, "Though some means will further drain me."
"I have a few things, but I'm running low too," Kascha peers down, hand over her eyes before she hefts her greatsword.
The horde is 200ft down and 50ft away and the castle is 800ft down and 300ft away.
Let's go into init here.
> roll 1d20+12 Init
<Kobot> Iddy rolled 1d20+12 Init --> [ 1d20=10 ]{22}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
> roll 1d20+12 Kascha
<Kobot> Kotono rolled 1d20+12 Kascha --> [ 1d20=3 ]{15}
> roll 1d20+24 Sylvie
<Kobot> Kotono rolled 1d20+24 Sylvie --> [ 1d20=18 ]{42}
> roll 1d20+8 Ebony
<Kobot> Kotono rolled 1d20+8 Ebony --> [ 1d20=7 ]{15}
> roll 1d20+6 horde
<Kobot> Kotono rolled 1d20+6 horde --> [ 1d20=12 ]{18}
Init is Sylvie (42) > Surraruthru (22) > Horde (18) > Kascha = Ebony (15)
Sylvie opens, she'll hold considering distance issues for the moment.
Go Surraruthru.
Can I study the monsters to tell if they're illusions or something that I can dispel?
Sure, K:A.
> roll 1d20+34 K:A
<Kobot> Iddy rolled 1d20+34 K:A --> [ 1d20=2 ]{36}
You can tell they're phantasms, partially real memories. Much like some types of shadow magic, now that you know what they are, they'll only be partly effective against you. They're partly real so anti illusion measures are only marginally helpful against them.
Flip side, you could probably dispel some, but more would come from the ocean below. Good short term solution but not a long term winner.
Surrarthru calls out to the others, "They're phantasms. Not completely real, so while they can hurt us some, they're not entirely dangerous. I can dispel some, but they'really likely to just be replaced... to bad we don't have the Anti Magic Field stones... or a disjunction... ideas other than to rush through them?
... If only we had the Sword of Myr, we could cut through these to Secretus without spending more strength on them..."
"Yes well, we need to get through this first," Sylvie retorts.
Sylvie's snarking aside, it is your turn. Going to act?
Surraruthru decides to pull on his magical power, launching a small orb of sound at the nearest cluster!
Lesser Orb of Sound, CL 25
> roll 5d6 Lesser Orb of Sound
<Kobot> Iddy rolled 5d6 Lesser Orb of Sound --> [ 5d6=18 ]{18}
> roll 1d100 Spell Failure
<Kobot> Iddy rolled 1d100 Spell Failure --> [ 1d100=70 ]{70}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
What's the range on lesser orb of sound?
87 feet.
Okay, I'm gonna have to ask how you get 87ft, since most spells use numbers divisible by 5.
Because I had numbers in my calculator already when I did it and didn't notice. It's 80 ft.
You're not in range for that, they're 200ft down and 50ft away from the party. Feel free to take a different action or hold.
Holding until they get in range, then.
Init is Sylvie (42) > Surraruthru (22) > Horde (18) > Kascha = Ebony (15)
The horde flies up, coming to 100ft below you and 25ft away. From them attacks come. Arrows fly from several armored archer, severe looking, yellowish humanoids that pay no attention to gravity at all.
> roll 1d20+30 vs AC 55
<Kobot> Kotono rolled 1d20+30 vs AC 55 --> [ 1d20=2 ]{32}
Sylvie sidesteps as a roaring ball of fire comes and explodes amid all of you, from a snarling image-cornugon who brandishes his greatsword.
> roll 1d20+19 SR check
<Kobot> Kotono rolled 1d20+19 SR check --> [ 1d20=1 ]{20}
Sylvie's the only one without SR so she's the only one who needs to make a save.
> roll 1d20+29 Reflex evasion
<Kobot> Kotono rolled 1d20+29 Reflex evasion --> [ 1d20=9 ]{38}
Sylvie parries the spell with a single syllable of magic, a burst of water quenching the flames around her. The rest of you simply ignore it, the spell not powerful enough to be even noticed.
Amid all of the horde is a lumbering giant, drawing a boulder out from nowhere and screaming as it hurls it at Ebony.
> roll 1d20+33 vs AC 29 since flatfooted Ebony
<Kobot> Kotono rolled 1d20+33 vs AC 29 since flatfooted Ebony --> [ 1d20=5 ]{38}
> roll 4d8+20
<Kobot> Kotono rolled 4d8+20 --> [ 4d8=11 ]{31}
31 damage to Ebony, minus her damage reduction of 15. That's 16 damage total.
Ebony ducks just in time to be only grazed by the rock, a hit to her left shoulder that sends her spinning around and to the ground in a heap. As she cries out, a tongue of flame erupts from the air above you, striking at you from above.
> roll 1d20+20 touch AC
<Kobot> Kotono rolled 1d20+20 touch AC --> [ 1d20=13 ]{33}
> roll 1d20+21 vs Surraruthru's SR
<Kobot> Kotono rolled 1d20+21 vs Surraruthru's SR --> [ 1d20=11 ]{32}
Lucky, came up just short.
But the spell fizzles against you as...
Ebony and Kascha are up. First, they're not quite in range of your orb now, but a chance to take your held action now that they're closer. Your call.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 240/256 (-1 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Delayed Blast Fireball, Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
Surraruthru calls on his innate Faerie Dragon magic, animating the boulders from the cliff face below them to intercept and fight the phantasms!
Animate Object, CL 25, 25 round duration.
24 small objects; Gargantuan for 16, Huge for 8, 1 small = 24.
There wasn't much info on their movement that I could find, so I'm just kind of guessing they can float/levitate/fly or they need to be 'given' wings. If so, then I'd like to shape them so that they can fly, if possible.
Assign the Gargantuan and Huge to combat the phantasms and the small to guard Ebony since she just took a hit.Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Iddy, your math is wrong. You use 24 a lot when you should be using 25. Not a big deal since the final numbers work out. Anyway, adding them to init. You can't shape the objects with this spell, just animate them. However, as they're rocks that are part of a cliff, I figure it's reasonable they'll have the ability to climb and keep on it, so that'll work.
Init is Sylvie (42) > Horde (18) > Surraruthru = Animated Objects (17) > Kascha = Ebony (15)
The two animated objects lumber up, two boulders given life as they roll down the cliff, plunging into the horde. The smallest one climbs up instead, positioning in front of Ebony.
Make attack rolls for the two boulders.
Yeah, I used to 24 to pre-type the post until I got an answer on the Ioun stone thing and then forgot to update it.
> roll 1d20+12 Gargantuan rock
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 14 > [d20=2]
> roll 1d20+6 Huge Rock
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 16 > [d20=10]
Your animated objects plunge in, brawling. While you don't see any hits, they do slow them down and momentarily pause the horde. As this happens...
"Do you care about those objects surviving?" Kascha calls, "I'm preparing a spell!"
"Not really. They're just rocks; I was just using them to give us some breathing room and a screen. Please, blast away."
Kascha points down at the horde and chants, "Fires that consume all the world, come forth and burst!" A fireball streaks out, exploding amid the horde.
Delayed blast fireball.
> roll 1d20+32 SR
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=11]
> roll 20d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 72 > [d6=1,5,1,3,4,2,5,4,6,2,3,4,5,5,1,6,4,5,2,4]
> roll 1d20+24 reflex
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 35 > [d20=11]
Make a Reflex save for the statues too.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 240/256 (-1 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[2/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
> roll 1d20+3 Gargantuan Ref
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 5 > [d20=2]
> roll 1d20+1 Huge Ref
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 3 > [d20=2]
The fireball bursts amid them, parts of the horde burnt or devastated. Others charge on, relentless even as a few fall and others are maimed.
Ebony spreads her arms out, a sudden wind knocking her hood back. Her hair flies free and she sings in Celestial, "The forty ninth verse: Those who turn against all that is right shall burn forever and ever!" A cylinder of flames appears, 40ft wide, with the top 40ft down and the bottom 160ft down from the cliff.
Rain of embers, -1 Strength drain to Ebony. This persists so will inflict damage each round part of the horde is in it.
> roll 10d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 30 > [d6=2,1,3,2,2,4,5,5,3,3]
> roll 1d20+24 reflex
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 35 > [d20=11]
Animated objects aren't evil so they aren't subject to damage.
The flames burn as Sylvie cracks her knuckles, standing at the very edge of the cliff. "C'mon," she says, "Here I am!"
Sylvie's positioning to take the horde head on and give you all some protection. She's taking the total defense action for a +6 dodge bonus to armor class this round. Horde's up.
Part of the hoard lingers, claws, weapons, bites and worse assailing the two animated objects.
> roll 1d20+21 claw
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 23 > [d20=2]
> roll 1d20+41 spear
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 47 > [d20=6]
> roll 1d20+29 bite
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 30 > [d20=1]
> roll 1d20+32 slam
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 51 > [d20=19]
> roll 1d20+11 touch AC touch attack
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 26 > [d20=15]
> roll 2d8+8 claw
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 17 > [d8=2,7]
> roll 1d8+28+1d6 spear
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 35 > [d8=2][d6=5]
> roll 1d12+20 slam
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 32 > [d12=12]
> roll 10d6 touch attack
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 45 > [d6=5,6,6,6,6,4,2,3,5,2]
The huge object is overwhelmed, surrounded and torn down. The gargantuan boulder remains as the rest of the horde closes - only part, going through the flames and the objects, lesser but still meeting Sylvie head on.
> roll 1d20+28 vs AC 61
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 44 > [d20=16]
> roll 1d20+45 vs AC 61
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d20=4]
> roll 1d20+15 vs AC 61
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 32 > [d20=17]
Sylvie holds against the horde, as suddenly you hear one of the horde cry out. It's a robed wizard, gesturing to the sky as lightning slams down into all of you.
> roll 1d20+28 spell resistance all
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=15]
Ref save, Surraruthru and friends.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 240/256 (-1 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[1/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
You didn't list which attacks were to which object, so I don't know how much damage the Gargantuan took.
> roll 1d20+31 Ref, Improved Evasion
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 41 > [d20=10]
> roll 1d20+3 Gargantuan Ref
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 8 > [d20=5]
> roll 1d20+1 Small Ref
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 18 > [d20=17]Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Oh wow, 100% my fault. Dur. All went to the huge one, which was trashed. The Gargantuan one isn't in range, dur. Not my best post.
Kascha nulls electricity, no damage or save needed.
> roll 1d20+29 evasion Sylvie
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 32 > [d20=3]
> roll 1d20+31 Ebony
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=15]
> roll 15d6 Ebony half, Surraruthru and Sylvie none, animated object (small) full
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 50 > [d6=2,5,1,5,6,3,4,2,6,3,2,3,1,6,1]
Does that kill the animated object?
haha, yeah. It's got 15 hp. I only meant it as a shield type deal for Ebony anyway.
Lightning. In the aftermath you are untouched, though the small rock is shattered and Ebony's a little shaken. As this happens..
Go.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 225/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireballx2, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[1/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
Surraruthru dives in along side Sylvie, claws and teeth going after anything he can reach!
> roll 1d20+23+4+1 Unarmed
> roll 1d20+18+4+1 Unarmed
> roll 1d20+13+4+1 Unarmed
> roll 1d20+8+4+1 Unarmed
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 30 > [d20=2]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 38 > [d20=15]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 23 > [d20=5]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 18 > [d20=5]
> roll 1d20+23+4+1 Flailing Strikes
> roll 1d20+23+4+1 Flailing Strikes
> roll 1d20+23+4+1 Flailing Strikes
> roll 1d20+23+4+1 Flailing Strikes
> roll 1d20+23+4+1 Flailing Strikes
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 44 > [d20=16]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 37 > [d20=9]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 35 > [d20=7]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 42 > [d20=14]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 46 > [d20=18]
> roll 1d20+23+4+1 Bite
> roll 1d20+18+4+1 Claw
> roll 1d20+18+4+1 Claw
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 37 > [d20=9]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 40 > [d20=17]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 29 > [d20=6]
> roll 9#1d10+4 (Unarmed)
> roll 1d6+4 (Bite)
> roll 2#1d4+2 (Claw)
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 14, 13, 13, 13, 8, 14, 11, 9, 5 >
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 5 > [d6=1]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 4, 3 >Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
Iddy, make sure to include the roll for flailing strikes in your post next time.
You step into the hoard and strike. As Sylvie dodges the claw of a massive bear, you slip in and strike it again and again. A flurry of claws, blows and bites, taking the chance to score some damage. You hit it all over, the creature surprisingly giving once you land shots. As if your blows strike truer, more effective.
Init is Sylvie (42) > Horde (18) > Surraruthru = Animated Objects (17) > Kascha = Ebony (15)
Gargantuan object is up. Have it act, it's surrounded by images.
Surraruthru tries to spare a moment to consider why his blows would land more solidly... More disbelief in them, or is his will beginning to swing this place into his control, perhaps?
"Boulder! Landslide! Roll over and trample as many as you can!"
> roll 1d20+12 Gargantuan attack
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 29 > [d20=17]
> roll 2d10+10+36 Trample damage, Ref vs. DC 25
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 57 > [d10=3,8]Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
> roll 1d20+24 Ref
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=19]
Monsters are knocked aside. A armored knight is sent tumbling, a looming ooze bounces back down the cliff like a thrown ball. Your summon plunges deeper into the hoard, as...
Ebony and Kascha are up. Kascha goes first.
Kascha holds her ground, "I call on Kassim the Honored Flame, for I forge my spells as relentlessly as he forges his weapons!" Another fireball flies, exploding in the depths of the horde below.
> roll 1d20+32 vs SR Kascha, she's really good at this
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=14]
> roll 10d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d6=4,5,4,5,5,5,3,6,6,6]
> roll 49/2
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 24 >
> roll 49+24
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 73 >
> roll 1d20+24 Reflex
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 29 > [d20=5]
Another burst of fire cooks image-horde creatures further. A charging greatcat is incinerated, a twisted astral deva is sundered into flames. More are coming, filling the ranks. There's no signs of it stopping as Ebony's fires rain down.
> roll 10d6 rain of embers
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 32 > [d6=3,5,3,4,2,3,2,3,4,3]
> roll 1d20+24 ref
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 30 > [d20=6]
Fire. Fire claims them onrushing horde, more of them vaporized. A hellhound image is no more, while a charging giant below enters and bursts into flames, ruined. More are still coming, losses recovering as fast as they happen. Ebony scowls, "The enemy is vast. A change of plan may be in order, or at least more power."
Ebony's holding one sec so you have a chance to chime in.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 225/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[1/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
"I noticed that my hits seem to be more... solidly impacting than yours. I'm not sure why, yet, but I believe it may be because I've seen through the phantasms. It may be that if you... disbelieve or try to control them enough, we might be able to simply ignore them... These might be our own memories used against us. Unless anyone else can think of another reason?"
Ebony nods sharply and focuses.
> roll 1d20+33 Ebony will
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 52 > [d20=19]
As Ebony's eyes widen, Sylvie is a blur before you. She draws 21 out and utters 3 profound words, "Not quite a lie, but drenched in sin," Sylvie says, as 21's light scours the wicked into oblivion.
> roll 21d12+21
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 154 > [d12=3,2,3,2,2,8,12,12,2,3,12,5,8,12,1,6,1,8,11,11,9]
> roll 1d20+24
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 36 > [d20=12]
DC is 46, so they fail.
When the light of 21 is gone, a 210ft path down below has been cleared. In that space the images are gone utterly, yet more begin to rise to fill it. They race up, coming closer and closer as your animated boulder tumbles through them.
A spear is hurled, right at Surraruthru, hurled by a phantasmal titan, right for his heart.
> roll 1d20+30 Surraruthru AC?
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=11]
AC?
38. This is gunna hurt.
> roll 1d20+30 Surraruthru AC?
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=11]
> roll 2d6+25+5d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 52 > [d6=6,5,5,2,1,6,2]
You only take 41 damage, as the images only do 80% damage to you now.
Surraruthru is hit, but it's not all there. He bleeds, but the wound is less than it should be. It doesn't hurt as much and it isn't as bad. As you cope with that, a fireball flies up from the horde, exploding over all of you.
> roll 1d20+15 SR
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 26 > [d20=11]
Only Sylvie's on the hook for this now.
> roll 1d20+29 evasion
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 45 > [d20=16]
The spell fails, and as you see Sylvie leap up to avoid it, huge stones rain down from the sky on all of you.
Ref saves, all. This one doesn't allow SR.
> roll 1d20+31 Ref, Imp. Evasion
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 42 > [d20=11]Surraruthru
HP: 255/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Moment of Prescience, Energy Immunity (Fire)
> roll 1d20+29 kascha
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 32 > [d20=3]
> roll 1d20+29 evasion Sylvie
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 33 > [d20=4]
> roll 1d20+31 Ebony
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d20=18
> roll 11d8 Surraruthru none, Kascha half, Sylvie none, Ebony half
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 56 > [d8=1,4,8,5,8,6,7,2,5,4,6]
Ebony only takes 22 damage thanks to her Will save to disbelieve.
The rain of stones hits Ebony and Kascha, knocking them around. Heavy, painful rocks, leaving Kascha wobbling and groaning as...
Go.
[spoiler]
Kascha
HP: 243/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 305+46/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 203/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Deflectx3PHB2, False Life, Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx2SC, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex2SC, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hopex2Home.
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite, Twinned Seira's Unicorn Arrow.
[4/day]8: Dimensional Lock, Mind Blank.
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[4/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[7/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[6/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[3/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[4/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[5/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[5/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[1/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[6/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[9/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[9/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[7/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[4/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[4/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[5/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[3/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
Surraruthru focuses on disbeliving the phantasms, following on his guess and Ebony's reaction.
Surraruthru, what you did earlier already provided that.
They're quasi real, which means they're partly real and partly illusion. While this negates some of what they do, some of it still affects you. Go ahead and choose another action instead.
Could I try to take control of the sea of memories to produce phantasms to fight for us?
Do you have a method to do so?
outside of imposing my will on it like I dis the portals, or focusing on the Sea to bring my own memories to the surface and controlling them, I don't think so. Do either of those work?
Make an Int check.
> roll 1d20+8 Int
<Kobot> Iddy rolled 1d20+8 Int --> [ 1d20=8 ]{16}
You rustle through your memories. You feel a pull from below, as if something is inviting you, beckoning your mind. A pull you can take if you wish.
No guts, no glory.
Surraruthru dives in after the pull, as cautiously as he can, hoping to be able to twist the Sea under his control and use it to drown Secretus.
Make an immediate Will save.
> roll 1d20+28+1+25 Will Save, Morale/Moment of Prescience
<Kobot> Iddy rolled 1d20+28+1+25 Will Save, Morale/Moment of Prescience --> [ 1d20=12 ]{66}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
You plunge into memories all around you. Memories that are not your own, lapping against you like waves against the beach. It's suffocating you in every direction, assaulting your mind like whips on your mindscape.
Surraruthru focuses on trying to grasp the whisps, one at a time, to wrench control of them away from whatever is directing them, hoping to tie them into a mental rope he can use to hang Secretus with.
Make another Int check.
> roll 1d20+8 Int
<Kobot> Iddy rolled 1d20+8 Int --> [ 1d20=4 ]{12}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Pain. The memories overwhelm you, flood you and...
Do you have any protection against ability damage?
Uh, no? I don't even know what would give that. Mindblank?
Sheltered Vitality comes to mind.
> roll 1d4 points of Charisma damage
<Kobot> Kotono rolled 1d4 points of Charisma damage --> [ 1d4=1 ]{1}
The memories whip at you and you groan. It's becoming difficult to discern yours from them. It's like you're in a sea and slowly dissolving into it.
Act.
Surraruthru tries to focus on the memories that define him, that can lend him strength. His Grove on Lifasa. His family. Seira. Kascha. He tries to use these memories to anchor himself as he grasps for control of the sea.
Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -1 Cha
Int check again then.
> roll 1d20+8 Int
<Kobot> Iddy rolled 1d20+8 Int --> [ 1d20=10 ]{18}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -1 Cha
Those images form in your mind and blur, ripple. Images leak in. Faces and places you've never seen, perspectives of others. Being a man, being a woman, being human, being a spirit, being an elf, being a mere dog and more. Far more, all eroding at you.
> roll 1d4
<Kobot> Kotono rolled 1d4 --> [ 1d4=3 ]{3}
3 more Charisma damage.
Your sense of self is starting to crumble a bit. It's like you're being worn away by all these memories, unable to manage to stand against them.
What's your Charisma at after that one, Iddy?
20.Surraruthru instead focuses on himself, trying to cement who he is in his mind, to make that an island in the sea to branch out from.
Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
Int check again. G'luck.
> roll 1d20+8 Int
<Kobot> Iddy rolled 1d20+8 Int --> [ 1d20=13 ]{21}Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
You...stabilize. The memories are all around you, images and lives that are not your own, but they're no longer spilling over. You're an island of Surraruthru in an ocean of others, and far beyond it you can sense something...dark, consuming. malicious. Bigger than the ocean, watching and looming over it all.
Surraurthru tests the waters, so to speak, seeing if he can control them in some small way, all the while mentally tracking the presence.
The presence suddenly slams into you hard, caving in from all directions as you try and do so.
Int check. This is an opposed check, so bear that in mind.
> roll 1d20+8 Int
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 28 > [d20=20]Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
> roll 1d20+13
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 22 > [d20=9]
It's like being crushed all over. The darkness surges against you but you hold firm.
It's like drowning. Suffocating. Dying as the light fades into the deepness of the ocean's darkness. Your lungs burn even as you breathe. Despite all this you somehow hold firm and push it back, gasping in pain.
Your skin feels greasy, oily. Your stomach roils and your vision blurs. You feel drunkenly sick from the mental contact, as if illness came to you all at once.
Surraruthru shudders as the nausea hits, trying to shove it aside and strike back at the presence, focusing on the cleansing power of fire to do so!
I dunno if I can, but can I either cast a spell or channel one into Wand to throw back?
You could try, sure.
Surraurthru feeds the spell Hellball into Wand, directing it at the presence!
"Wand! SCOUR HIS FILTH FROM EXISTENCE!"
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 76 > [d100=76]Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
Make a caster level check, please.
> roll 1d20+24+1+1 CL Check, add +1 if Subtype is Evil
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 34 > [d20=8]
'Finally!' Wand declares, 'Burn, all of you!'
> roll 27d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 112 > [d6=6,3,6,1,3,6,5,3,2,1,5,5,4,5,3,6,2,5,3,4,6,5,3,5,6,6,3]
Flames burn away the images but not the darkness all around you. The sense of being overwhelmed lessens even more.
'It is futile.' A voice cold as death burrows into your mind, like knives piercing in. 'Offer your knowledge to me.'
Int check. Opposed.
> roll 1d20+8 Int
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 17 > [d20=9]Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
> roll 1d20+13
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 26 > [d20=13]
The darkness is all consuming, crushing your mind and enveloping you.
You remember the feeling of your father's blood on your hands, the elation of knowing that you would know rule Argent Keep.
> roll 1d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 1 > [d10=1]
The memory of smacking Deanna for speaking up is sweet as wine, the look of fear burned into your mind.
> roll 1d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 4 > [d10=4]
The elf's screams? A music you recall many a time when you're bored. A different tone for each cut, from a shallow slice to the loss of a finger or toe.
> roll 1d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 5 > [d10=5]
You cherish the images of that day, where your tax collectors came back with the bounty of the new tax. Those piggish peasants had been made to give you what they were hoarding for themselves. It's only your due, damn them. Damn them for not knowing their place.
> roll 1d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 2 > [d10=2]
A push. A push. You regret it with every fiber of your being. Your brother's screams as he fell, the meaty smack of his body breaking on impact with the unforgiving ground. They know. They all know. You have to do something. You can't stand the looks any longer. They all know. You can't live like this.
> roll 1d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 9 > [d10=9]
The giddy drunkenness of the hunt. Watching her. Waiting for the moment, drawing your knife as your entire body burns with anticipation and is drunk on desire.
> roll 1d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 10 > [d10=10]
Ugh! You shudder to your very soul, images of crimes and sins not your own momentarily overwhelming you. 'You are doomed, Surraruthru.' The voice says, your brain burning painfully. 'Drown in sin.'
Go. 31 vile damage total.
Surraruthru is confused by these memories and images... Father's blood on his hands? He has no hands, only claws made for the rending of his enemies. Smacking Deanna? Who is Deanna? A dragon would bite and rip with fangs. A screaming elf from cutting? A dragon uses no blades. Tax collectors? A dragon takes for himself. Pushing a brother down? His brother would have wings and could fly, as all Faerie Dragons do. Hunting a woman with a knife? No proper dragon would use a knife, not when their claws serve better than blades.
"What are these... illusions? None of these things mean anything to me. Secretus, your foolishness would be adorable if it weren't so... inane. These are mortal memories. Human, elf, demon. I AM A DRAGON! YOU DARE TO THROW THESE PATHETIC SCENES AT ME? BLADES?! MY CLAWS WILL REND THE FLESH FROM YOUR BODY! TAXES?! TAXES?! I WILL TAKE EVERYTHING YOU ARE AND ADD IT TO MY HOARD! TO MY GLORY! FALLING? DROWNING? I AM A DRAGON! I SOAR ABOVE EVERYTHING YOU ARE, AND NOTHING YOU CAN DO WILL DROWN THE RAGE OF A DRAGON! I WILL BREAK YOUR WORLD!"
Finishing his rage filled bellow as loudly as he can, Surraruthru focuses the rage at the audacity of the demon lord, of the insult of using the memories of non-dragons, to try and drown him into a white hot, burning focus to throw back at the demon lord!
Int check.
> roll 1d20+8 Int
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 17 > [d20=9]
> roll 1d20+13
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 23 > [d20=10]
You watch the city burn. It is only right. They would not give you tribute. Let the inferior creatures burn, you are superior.
> roll 1d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 7 > [d10=7]
A single, horrifying image. A dragon watching the death of thousands, all by his own hand. As you shudder from that, a path appears in the darkness.
'You wish to face me? Come and die trying.'
With rage in his heart, Surraruthru takes off down the path, a spell ready to be thrown.
Surraruthru
HP: 258/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
Quick note, make sure to track vile damage separately, as it's difficult to heal. Thanks.
The path is into the darkness.
!!!
A tidal wave comes at you from all directions. The path does not hold, the darkness threatens to swallow you whole.
Int check. Opposed this time.
> roll 1d20+8 Int
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 9 > [d20=1]Surraruthru
HP: 258/296 (38 Vile)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
> roll 1d20+13
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 23 > [d20=10]
A memory of-
The blood of-
It hurts-
Mother never-
You killed-
The fear-
Hate.
Hate.
Hate.
Hate.
Scorn like a whip.
You break and drown in the darkness. You are ripped apart like a rag, rendered into nothinghness. Hundreds of vile memories assault your mind, pouring into it a cornucopia of madness.
> roll 10d10 vile damage
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 62 > [d10=9,6,6,3,4,1,7,7,9,10]
You scream. Vomiting follows as you curl up, barely able to withstand and escape oblivion's embrace. You are in the darkness...but something ahead. You hear it, the hissing of snakes. It beckons you.
Surraruthru tries to focus through the pain and force himself forward. If he can't be completely triumphant, at least he'll bite Secretus' throat and watch him bleed out next to him...
Surraruthru
HP: 196/296 (100 Vile)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
The figure before you is a man. A man's body, muscled and powerful, yet all is not right. He has the head of a snowy white owl, eyes glazed over and empty. His chest is not the firm chest of a man, but the heavy breasts of a woman. His legs break apart past the knee, becoming green snakes several feet long. Six each leg, most of them curling up to suckle and bite on the creature's bosom.
Two of the snake, one from each leg, rise up to stare at you, hissing.
Mind blank prevents a Will save here by protecting your mind.
"Come," The left snake hisses at you, "Come to us, brother."
"Come," The right snake hisses at you, "Feed us, brother."
Surraruthru gives the snakes a grin, a bloody broken thing, and speaks one word, channeling power into Wand.
Channeling Life Font, level 10 spell into Wand.
<IronDragoon> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> IronDragoon roll for Plushie_Mushroom_Ithea < 80 > [d100=80]
<IronDragoon> roll 1d20+24+1+1 CL check, add +1 if sub type is evil
<Plushie_Mushroom_Ithea> IronDragoon roll for Plushie_Mushroom_Ithea < 40 > [d20=14]
> roll 27d10
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 164 > [d10=9,1,7,9,10,10,3,10,1,8,7,2,5,1,4,5,10,10,8,8,8,4,3,10,5,2,4]
> roll 1d20 ranged touch, only misses on a 1. Don't roll a 1
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 11 > [d20=11]
'Yeah, that's the stuff!' Wand calls, as a spear of fire impales the creature before you. It bursts into flame, snakes screaming and thrashing as the entire mass is put to the torch.
'This is your fate. Those that oppose me personally become experiments.' The voice stabs into your mind, each word making your wounds throb like they're infected. 'Rage uselessly.'
Init here.
IronDragoon> roll 1d20+12
<Plushie_Mushroom_Ithea> IronDragoon roll for Plushie_Mushroom_Ithea < 16 > [d20=4
> roll 1d20+8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 19 > [d20=11]
Initiative is Horror (19) > Surraruthru (16)
The smell of cooking flesh fills the air. The snakes writhe in agony, as one vomits out a splash of greenish liquid at you.
> roll 1d20+20 touch aC
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 22 > [d20=2]
Are you protected against poison?
Yes: Diamond Body (Su): At 11th level, a monk gains immunity to poisons of all kinds.
The glob hits you but nothing happens beyond a faint sense of discomfort.
Go.
Surraruthru is greatly heartened by the successful attack and the failure of his foe's attack and focuses on that small victory, every little bit counts, and wrings every last bit of will to win from it. Gathering himself, he launches at the horror's face, claws, fangs and strikes intent on bringing the thing down.
> roll 1d6 Flailing Strikes
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 1 > [d6=1]
> roll 1d20+23+4+1 Unarmed
> roll 1d20+18+4+1 Unarmed
> roll 1d20+13+4+1 Unarmed
> roll 1d20+8+4+1 Unarmed
> roll 1d20+23+4+1 Flailing Strikes
> roll 1d20+23+4+1 Bite
> roll 1d20+18+4+1 Claw
> roll 1d20+18+4+1 Claw
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 37 > [d20=9]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 38 > [d20=15]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 20 > [d20=2]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 18 > [d20=5]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 36 > [d20=8]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 33 > [d20=5]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 28 > [d20=5]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 25 > [d20=2]
> roll 5#1d10+4 (Unarmed)
> roll 1d6+4 (Bite)
> roll 2#1d4+2 (Claw)
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 5, 14, 10, 13, 14 >
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 9 > [d6=5]
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 3, 4 >Surraruthru
HP: 196/296 (100 Vile)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
You rip and tear.
The horror before you cannot dodge like it is and you rip it asunder. Blood and flesh give way as the entire wretched thing crumbles before you, dissolving to nothing. The only leftover is a large red gemstone, which hits the ground with a crystalline tinkle and lies there.
Free act.
Surraruthru roars in triumph, and then pants. Heartened by his victory he smirks at the nothingness around and shuffles the gemstone into his haversack saddlebags.
"COWARD! You send your puppets after me, hiding in fear. Each time, I rip them apart. Each time something of yours becomes mine. The armor. The axe. The robe. The ring. This gemstone. Little by little, it becomes mine. Every defense, I destroy. The Valeoloths. The portal. The library. The sea of memories. Little by little, I diminish you, every time. I may spend power to do so, but I will always find a way. I will always have strength left. I am a dragon, you fool. Io, father of all dragon kind rent the planes from nothing. All things exist from dragons. Our rage will burn everything in creation. The Dragon Princess Seira sent me here, and in her name, I will break you, Secretus. The Golden Patron will bear witness to your fall, and her name will gain glory for it, and all will know the unending power and vengeance of any dragon is to be feared. And from Seira's mission, the name of Surraruthru will ring out in glory and power.
I am coming for you coward, and not a single one of your defenses and tricks will keep me from you."
Surraruthru finishes in a low, clear, voice that carries the promise of death, backed by the fire of a dragon's anger as he takes to wing and continues in the direction of the path.
Surraruthru
HP: 196/296 (100 Vile)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
Make a Charisma check.
Boom.
> roll 1d20+5 Cha check
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 25 > [d20=20]
Amid all of this the voice speaks, but it does not matter. You do not hear it. You do not feel it.
Ahead you see a single point of light, beckoning you.
Surraruthru flies straight for it, dead set on ending this, focusing only on finding his foe and ripping his throat out, determined to his fall to his own glory, and his riches and knowledge to his hoard. His wrath will not be satisfied by anything else, and no other outcome can be tolerated.
You soar in the light. You are in a room of books. Books everywhere, you stand on them and mountains of them rise around. Mountains of them farther than the eye can see, each stamped with a name for a title. Stumbling next to you are Sylvie, Kascha and Ebony.
"Surraruthru!" Ebony calls, bloodied but upright.
30ft ahead, floating in the air, is an ancient and battered sword. It glows weakly, shuddering and shaking tremendously.
"Ebony. Kascha. Sylvie. My... tolerance... for this place has ended. This blade may be the Sword of Myr. If it is, it will receive my rage. And help me pass it on to Secretus."
As he says this, Surraruthru approaches the blade, inspecting it... Cautious of any traps or tricks, but hoping this blade is the Sword of Myr.
Any checks I can make vs. trapping or to verify if it's the Sword of Myr?
Make a Spot check.
> roll 1d20+31 Spot
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 36 > [d20=5]
Surraruthru can see powerful arcane energy starting to gather around the blade.
Spellcraft.
> roll 1d20+34 Spellcraft
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 44 > [d20=10]
You can detect it is a burst of raw, powerful arcane magic. It's about to smash into the sword and likely obliterate it. With the shape the sword's in, you doubt even a powerful magical item would survive this.
Surraruthru wraps himself around the blade, trying to move it, readying himself to let loose a dispel against the building power.
Surraruthru
HP: 196/296 (100 Vile)
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
Ability Damage: -4 Cha
Go for the dispel attempt.
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 4 > [d100=4]
So much for that.
You rush forward, your magic coming apart. But it's too late.
The sword is engulfed in spellfire, burning bright blue. The battered blade bake and then breaks, shattering into scrap metal. "Ugh!" A cry of pain from ahead somewhere, a flash of white, heavenly light.
Surraruthru shakes his head to clear his vision of the bright light, searching for the source and looking for the scraps of the blade.
Kascha's at your side, while Sylvie flies to the blade. Ebony merely looks ahead, "Ahead," she points over a hill of books.
The blade is ruined, broken into a dozen pieces that are charred and burnt.
Surraruthru sighs at the loss of the sword, but doesn't lose hope. They'll just have to do this the hard way. With a good right hook and a lot of pent up anger.
"We might be able to do something with the shards if you want to collect them; but let's get this done either way."
With that, he takes to the air and heads over the books.
Kascha takes a moment to gather the shards and all of you hurry along. You fly over the books and there is a figure there, kneeling. A shadowy, almost shapeless thing in the form of a man. Within it you see thousands and thousands of memories flowing, swirling. A dull white light surrounds him.
As you come over atop the hill, 50ft above and 60ft away from him, the figure stands. 'The sword is at last broken. Die.' It says impassively, coldly, like the lashes of a whip on your mind.
Chance to comment then we're probably going into init.
Surraruthru chuckles at this.
"For all your stolen knowledge, memories, and experience, you're still a fool, Secretus. The sword was powerful. It may have even been created to specifically counter you. But in the end, the sword was still a sword. It's power was meant to help its wielder. That's who truly has the power to beat you.
And, like I said. A dragon needs no blade. He has is claws, teeth, and own power. You will burn. You will break. You will die here. And it will be done to serve the glory of Seira and dragons. It will be done to give hope to all. And from it, we will take back the knowledge you have stolen. Your legacy will serve to do only one thing; make us STRONGER!"
> roll 1d20+51 Sylvie spellcraft
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=3]
"The sword's power is lingering around him. It's forcing him here, but it won't last long," Sylvie says, cracking her knuckles.
'I am not forced here. You are forced here to die,' Secretus says.
"Silence, fiend!" Ebony steps forward, pausing to cough and spit out blood, "By all the laws of the heavens, you will be destroyed!"
As you speak, the books rise up. Images begin to form all around you as...
Init here. Good luck.
> roll 1d20+12 Init
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 17 > [d20=5]
I don't suppose the Spell Failure expired yet?
> roll 1d20+12 Surraruthru
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 22 > [d20=10]
> roll 1d20+24 Sylvie
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 25 > [d20=1]
> roll 1d20+8 Ebony
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 10 > [d20=2]
> roll 1d20+45 Secretus
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 64 > [d20=19]
Init is Secretus (64) > Sylvie (25) > Kascha (22) > Surraruthru (17) > Ebony (10)
Secretus opens.
'Die.' It is but one arcane words rise up from the books all around, forming a hissing chorus of fiendish words. Magic is wrought all around you, before a sheer wave of darkness engulfs you all.
He auto passes the SR check.
Fortitudes saves, all.
[spoiler]
Kascha
HP: 183/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening
Sylvie
HP: 271/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 93/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hope
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite
[4/day]8: Dimensional Lock
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[3/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[5/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[5/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[2/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[3/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[4/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[4/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[0/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[5/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[8/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[8/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[5/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[2/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[3/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[4/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[2/day]10: Planet DefenderHome, Unseen NeedleHome
> roll 1d20+29 Fort
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 40 > [d20=11]
> roll 1d20+27 Kascha
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 47 > [d20=20]
> roll 1d20+51 Sylvie (+14 inspiration, 12/13 left for encounter)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 66 > [d20=15]
> roll 1d20+29 Ebony
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=14]
> roll 10d10 vile damage, Surraruthru full, Kascha half, Sylvie half, Ebony full
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 61 > [d10=4,7,2,4,5,8,9,4,10,8]
> roll 1d4 Int damage Surraruthru and Ebony only
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 1 > [d4=1]
Surraruthru shudders. It is almost too much, too much to bear. He feels memories ripped from his mind, staggering as he sees Ebony fall to her knees, clutching her chest. She's coughing up blood and groaning in pain, while Sylvie blocks with both arms, somehow parrying the worst of whatever that was. Kascha simply mutters silent prayers, the darkness not fully touching her.
'Such secrets Aurora has, now they are mine.' The voice flays at your mind, 'I will have all of them.'
A field of glimmering force pops up around Secretus, a dome that shields him all around. At the same time, two great, twisted, red skinned and horned giants rise up from the ground in front of him, blocking the way.
Giants are joining init on his tick.
Init is Secretus = Giants (64) > Sylvie (25) > Kascha (22) > Surraruthru (17) > Ebony (10)
Sylvie lands 30ft ahead, angling as she draws 21 from nowhere.
'21!' the fiend hisses in fury, the pain of his voice making you want to simply stop, to rip at your own mind until nothing remains. 'Abomination! Begone from this place!'
> roll 21d12+21
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 163 > [d12=1,5,7,12,5,7,9,3,7,5,10,11,7,3,4,2,6,10,5,11,12]
> roll 1d20+27 giant 1 vs DC 46
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 28 > [d20=1]
> roll 1d20+27 giant 2 vs DC 46
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=14]
> roll 1d20+58 Secretus
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 75 > [d20=17]
As 21's light clears, the giants are half gone, chunks of them vaporized. The shield around Secretus is untouched, but the 'loth is smoking and steaming, entire form roiling.
Kascha staggers to Ebony, grasping one of her ioun stones as a burst of healing power washes over all of you.
Mass heal, CL 20. Heals 200 hit points and all the conditions heal restores. Note that this affects your vile damage, as Ebony consecrated presence counts to allow vile damage to be undone. Heals the Intelligence damage and your Charisma damage.
Go Surraruthru.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening, mass heal ioun stone.
Sylvie
HP: 305/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 232/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hope
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite
[4/day]8: Dimensional Lock
[4/day]9: Mass Heal, Twinned Greater Fireburst, Empowered Righteous Smite, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[3/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[5/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[5/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[2/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[3/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[4/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[4/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[0/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[5/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[8/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[8/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[5/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[2/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[3/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[4/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[2/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
Surraruthru stands much straighter as his wounds, and the wounds of his allies, heal, and glares at Secretus with a vicious grin, and begins chanting.
> roll 1d100 Spell Failure
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 69 > [d100=69]
Casting Reaving Dispel, CL 31/32 vs. Evil Sub-type
> roll 1d20+25 Reaving Dispel
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 35 > [d20=10]Surraruthru
HP: 296/296
AC: 32+6
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), 50% Spell Failure
Bonuses: +1 morale attack/will saves
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire)
He has 11 more spells active on him, so make 11 more dispel checks.
> roll 11#1d20+25 Reaving Dispel
<Plushie_Mushroom_Ithea> Iddy roll for Plushie_Mushroom_Ithea < 31, 39, 37, 39, 27, 31, 30, 33, 39, 45, 32 >
You auto pass the Spellcraft checks, so these are the four spells you can choose to reave:
Nightlord's Armor: Grants a +6 armor bonus to armor class. Grants a +10 deflection bonus to armor class. Grants a +5 bonus to saves against any spell with the good or light descriptors.
Foresight: As the SRD.
Energy Immunity (Fire). As the Spell Collection topic.
Energy Immunity (Electricity). AS the Spell Collection topic.
Reaving Nightlord's Armor, Foresight, and Energy Immunity (Electricity). Dismissing Energy Immunity (Fire), since I already have that running. If you want me to annotate the CLs in my stat block, throw them at me."He's vulnerable to Fire and Electricity now! I've taken some of his spells!"
Surraruthru
HP: 296/296
AC: 32+6+2(insight), +10 deflection bonus
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Nightlord's Armor, Foresight, 50% Spell Failure
Bonuses: +1 morale attack/will saves, +5 saves vs Good/Light spells, +2 insight to Reflex saves.
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire), Energy Immunity (Electricity)
CL on all is 27.
Init is Secretus = Giants (64) > Sylvie (25) > Kascha (22) > Surraruthru (17) > Ebony (10)
You throw all your might against the 'loth's spells, stealing several of them. The moment you feel Nightlord's Armor wrap around you, you can hear them. Whispers of alien and otherworldly things, sweetly singing of nightmares neverending.
"Hold!" Ebony casts, starting to speed up. At that moment, Secretus glows with dark lightning, which arcs out to Ebony, striking her right in the chest. Her spell crumbles and she is knocked back.
Time stop, but he had something in play that countered it automatically. Secretus is up.
"Never again be here, abomination of 21!" Secretus hisses like a serpent as a dark portal appears around Sylvie, trying to engulf her.
> roll 1d20+47 (+14 inspiration, 11/13 left for encounter)
<Kobot> Sunshine_Ko rolled 1d20+47 (+14 inspiration, 11/13 left for encounter) --> [ 1d20=10 ]{57}
The light of 21 shines, the portal gone like a mere shadow before the noonday sun.
"Then perish," Secretus says, making a strange and alien gesture, one that makes your eyes burn and bile rise up in the back of your throat.
> roll 1d20+51 (+14 inspiration, 10/13 left for encounter)
<Kobot> Sunshine_Ko rolled 1d20+51 (+14 inspiration, 10/13 left for encounter) --> [ 1d20=13 ]{64}
> roll 3d6 Con damage, halve this
<Kobot> Sunshine_Ko rolled 3d6 Con damage, halve this --> [ 3d6=4 ]{4}
Sylvie just got lucky. Only 2 Con damage from that is...wow.
Thousands of grasping hands rip at Sylvie. Each is ghostly and goes beneath her skin, yet she stands. The light of 21 is relentless, burning most of the hands before they can touch her. As she withstands the assault, withering before your eyes but still alive, the giants each grab javelins of shimmering force from the empty air and hurl them at Sylvie.
> roll 1d20+52 vs AC 55
<Kobot> Sunshine_Ko rolled 1d20+52 vs AC 55 --> [ 1d20=15 ]{67}
> roll 1d20+52 vs AC 55
<Kobot> Sunshine_Ko rolled 1d20+52 vs AC 55 --> [ 1d20=14 ]{66}
> roll 20d6
> roll 20d6
<Kobot> Sunshine_Ko rolled 20d6 --> [ 20d6=50 ]{50}
<Kobot> Sunshine_Ko rolled 20d6 --> [ 20d6=65 ]{65}
> roll 1d20+51 (+14 inspiration, 9/13 left for encounter)
<Kobot> Sunshine_Ko rolled 1d20+51 (+14 inspiration, 9/13 left for encounter) --> [ 1d20=1 ]{52}
> roll 1d20+51 (+14 inspiration, 8/13 left for encounter)
<Kobot> Sunshine_Ko rolled 1d20+51 (+14 inspiration, 8/13 left for encounter) --> [ 1d20=10 ]{61}
The javelins of force strike Sylvie in the chest, one going straight through. She's bleeding immensely, grasping at her chest as her lifesblood pours out.
The failed save results in a grevious wound that deals 20 hit points of damage each round until treated.
Init is Secretus = Giants (64) > Sylvie (25, wounded) > Kascha (22) > Surraruthru (17) > Ebony (10)
Sylvie smiles - it isn't a nice smile, her teeth stained with blood. In retort she draws 21 once more, three words heralding 21's power that engulfs the daemon before you.
> roll 21d12+21
<Kobot> Sunshine_Ko rolled 21d12+21 --> [ 21d12=117 ]{138}
> roll 1d20+27 vs 46 giant 1
<Kobot> Sunshine_Ko rolled 1d20+27 vs 46 giant 1 --> [ 1d20=20 ]{47}
> roll 1d20+27 vs 46 giant 2
<Kobot> Sunshine_Ko rolled 1d20+27 vs 46 giant 2 --> [ 1d20=16 ]{43}
> roll 1d20+58 Secretus vs 46
<Kobot> Sunshine_Ko rolled 1d20+58 Secretus vs 46 --> [ 1d20=18 ]{76}
The light of 21 strikes again. The giants are mostly gone, having given Secretus cover. Nonetheless he's been struck, entire body convulsing white, but he endures as well. He is silent now, eyes burning with rage.
Amid this, Kascha's voice comes clear and true. Magical circles appear beneath her, scorching the ground with white radiance. "Keeper of the gate of dreams, open the door to the never-ending light!" A blast of heavenly power strikes from above, engulfing Secretus and the giants.
Empowered Righteous Smite. CL check for SR.
> roll 1d20+31 Kascha's good at caster level checks for SR
<Kobot> Sunshine_Ko rolled 1d20+31 Kascha's good at caster level checks for SR --> [ 1d20=15 ]{46}
> roll 20d6
<Kobot> Sunshine_Ko rolled 20d6 --> [ 20d6=71 ]{71}
> roll 71*1.5
<Kobot> Sunshine_Ko rolled 71+35 --> {106}
> roll 1d20+21 vs 29 giant 1
> roll 1d20+21 vs 29 giant 2
<Kobot> Sunshine_Ko rolled 1d20+21 vs 29 giant 1 --> [ 1d20=7 ]{28}
<Kobot> Sunshine_Ko rolled 1d20+21 vs 29 giant 2 --> [ 1d20=20 ]{41}
> roll 1d20+54 vs 29 Secretus
<Kobot> Sunshine_Ko rolled 1d20+54 vs 29 Secretus --> [ 1d20=7 ]{61}
Before you the giants crumble to ash, as the barrier around Secretus crumbles. It dissolves with the afterglow of 21's light, leaving the daemon furiously shaking, as the light around him begins to fade.
"It...won't last much longer," Sylvie coughs, "Hurry! He'll flee and we may never get another chance!"
Surraruthru, go.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening, mass heal ioun stone.
Sylvie
HP: 167/282 (305 normal) (-2 Constitution damage)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 232/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hope
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite
[4/day]8: Dimensional Lock
[4/day]9: Mass Heal, Twinned Greater Fireburst, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[3/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[5/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[5/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[2/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[3/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[4/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[4/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[0/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[5/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[8/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[8/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[5/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[2/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[3/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[3/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[2/day]10: Planet DefenderHome, Unseen NeedleHome
Surraruthru snarls at Secretus, pulling on his magical abilities to cast a spell to prevent him from escaping!
Dimensional Anchor, CL 25.
> roll 1d100 Spell Failure
<Kobot> Iddy rolled 1d100 Spell Failure --> [ 1d100=41 ]{41}Surraruthru
HP: 296/296
AC: 32+6+2(insight), +10 deflection bonus
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Nightlord's Armor, Foresight, 50% Spell Failure
Bonuses: +1 morale attack/will saves, +5 saves vs Good/Light spells, +2 insight to Reflex saves.
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire), Energy Immunity (Electricity)
But the spell does not come. You feel trapped, drained. As you try and muster your energies, "So be it," Ebony says.
Unseen Needle.
> roll 1d20+31 touch AC
<Kobot> Sunshine_Ko rolled 1d20+31 touch AC --> [ 1d20=7 ]{38}
> roll 22d6
<Kobot> Sunshine_Ko rolled 22d6 --> [ 22d6=84 ]{84}
Suddenly Secretus has a bleeding wound on his arm, trickling down rubber-black like blood. Another hiss from him as...
Secretus is up.
Init is Secretus (64) > Sylvie (25, wounded) > Kascha (22) > Surraruthru (17) > Ebony (10)
The light around Secretus is flickering and fading, barely hanging on. You have no time!
Secretus holds a hand up and has a black gem in it. He breaks it and a wave of darkness threatens to engulf you all like a tsunami.
Fortitude saves. Auto passes the SR check so no need for it.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: Greater elemental summon quickening, mass heal ioun stone.
Sylvie
HP: 167/282 (305 normal) (-2 Constitution damage)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 232/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hope
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite
[4/day]8: Dimensional Lock
[4/day]9: Mass Heal, Twinned Greater Fireburst, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[3/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[5/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[5/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[2/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[3/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[4/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[4/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[0/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[5/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[8/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[8/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[5/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[2/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[3/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[3/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[1/day]10: Planet DefenderHome, Unseen NeedleHome
> roll 1d20+29 Fort Save
<Kobot> Iddy rolled 1d20+29 Fort Save --> [ 1d20=10 ]{39}
> roll 1d20+27 Kascha
<Kobot> Sunshine_Ko rolled 1d20+27 Kascha --> [ 1d20=17 ]{44}
> roll 1d20+51 (7/13 left for encounter) Sylvie
<Kobot> Sunshine_Ko rolled 1d20+51 (7/13 left for encounter) Sylvie --> [ 1d20=15 ]{66}
> roll 1d20+29 Ebony
<Kobot> Sunshine_Ko rolled 1d20+29 Ebony --> [ 1d20=16 ]{45}
You feel an unearthly cold grasp your body. You aren't breathing. You can't breath. You won't breathe. You can't stop shivering. Something's terribly wrong.
You're under an effect that prevents you from healing from positive energy, which includes healing spells. All of you are also fatigued. Sylvie made the save and avoids all of that.
As you reel from that, Secretus chants and a glittering blue blade strikes right at Sylvie's head.
> roll 1d20+62 only misses Sylvie on a 1 here
<Kobot> Sunshine_Ko rolled 1d20+62 only misses Sylvie on a 1 here --> [ 1d20=5 ]{67}
> roll 1d20+62 only misses Sylvie on a 1 here
<Kobot> Sunshine_Ko rolled 1d20+62 only misses Sylvie on a 1 here --> [ 1d20=5 ]{67}
> roll 20d8
<Kobot> Sunshine_Ko rolled 20d8 --> [ 20d8=83 ]{83}
Sylvie manages to dodge enough to 'only' have her shoulder torn open, a whimpering gasp as she bleeds profusely. Nonetheless she holds her position, "Fuck you," She says, holding her ground as the light of 21 again comes.
> roll 21d12+21
<Kobot> Sunshine_Ko rolled 21d12+21 --> [ 21d12=139 ]{160}
> roll 1d20+52 vs 46 (+6 circumstance bonus from the giants is gone) Secretus
<Kobot> Sunshine_Ko rolled 1d20+52 vs 46 (+6 circumstance bonus from the giants is gone) Secretus --> [ 1d20=6 ]{58}
The blast knocks the daemon to a knee, shaking all over. Parts of it are simply gone, as if they never were. But Secretus lives as Kascha takes to the air, swooping down at Secretus with no regard for herself. "Seira, twice again!" she calls.
> roll 1d20+32 Kascha CL check again
<Kobot> Sunshine_Ko rolled 1d20+32 Kascha CL check again --> [ 1d20=14 ]{46}
> roll 15d10 fireburst 1
<Kobot> Sunshine_Ko rolled 15d10 fireburst 1 --> [ 15d10=66 ]{66}
> roll 15d10 fireburst 2
<Kobot> Sunshine_Ko rolled 15d10 fireburst 2 --> [ 15d10=65 ]{65}
> roll 1d20+52 Secretus 1
> roll 1d20+52 Secretus 2
<Kobot> Sunshine_Ko rolled 1d20+52 Secretus 1 --> [ 1d20=5 ]{57}
<Kobot> Sunshine_Ko rolled 1d20+52 Secretus 2 --> [ 1d20=17 ]{69}
Flames explode around them, books beneath you catching ablaze. The daemon screams as he's burned all over, clutching as his face as...
Go Surraruthru.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions: Fatigued (can't run/charge, -2 penalty to Strength/Dexterity), can't heal.
Resources Used: Greater elemental summon quickening, mass heal ioun stone.
Sylvie
HP: 74/282 (305 normal) (-2 Constitution damage)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 232/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions: Fatigued (can't run/charge, -2 penalty to Strength/Dexterity), can't heal.
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hope
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite
[4/day]8: Dimensional Lock
[4/day]9: Mass Heal, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[3/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[5/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[5/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[2/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[3/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[4/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[4/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[0/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[5/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[8/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[8/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[5/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[2/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[3/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[3/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[1/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
"I'm going to watch you burn, you coward. I'm going to take your own power and use it to rip you apart. Again, and again, and again, until there's nothing left of you, and I'll take your entire legacy."
Surraruthru pulls on his magical reserves once again, hurling a spell at Secretus.
Reciprocal Gyre, CL 28 (29 vs. Evil alignment, 30 vs. Evil Subtype), DC 27
> roll 1d100 Spell Failure
<Kobot> Iddy rolled 1d100 Spell Failure --> [ 1d100=91 ]{91}
The target takes 1d6 points of damage per spell level of each functioning spell or spell-like ability currently affecting it (maximum 25d6)
Will save for half, Fortitude save or be dazed for 1d6 rounds. No SR.Surraruthru
HP: 296/296
AC: 32+6+2(insight), +10 deflection bonus
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Nightlord's Armor, Foresight, 50% Spell Failure
Bonuses: +1 morale attack/will saves, +5 saves vs Good/Light spells, +2 insight to Reflex saves.
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire), Energy Immunity (Electricity)
Roll damage, he has enough stuff going on him to max out at 25d6.
> roll 25d6 Reciprocal Gyre
<Kobot> Iddy rolled 25d6 Reciprocal Gyre --> [ 25d6=80 ]{80}
> roll 1d20+54 Secretus Will
<Kobot> Sunshine_Ko rolled 1d20+54 Secretus Will --> [ 1d20=20 ]{74}
Spell energies engulf Secretus, burning and blasting the daemon. As he howls in pain...
Ebony's using Unseen Needle, hence no description since the spell's entire gimmick is pure stealth.
Also quick refresher, Reciprocal Gyre uses the CA instead of SC version. See Houserules.
> roll 1d20+31 touch AC
<Kobot> Sunshine_Ko rolled 1d20+31 touch AC --> [ 1d20=2 ]{33}
> roll 22d6
<Kobot> Sunshine_Ko rolled 22d6 --> [ 22d6=82 ]{82}
Secretus goes still as a tiny hole appears in the center of his forehead. Blood begins to pour down as Ebony lurches forward, drawing her silver dagger. In Celestial she calls, "You have been judged and found guilty. Begone and never trouble Creation again!" With one swift gesture she impales the daemon through the hole, her dagger pushing into the fiend's brain.
The light of Myr's Sword fades, but it does not matter. Secretus turns ashen white as his body begins to crumble. All that remains is the daemon's brain, floating in midair and still impaled by Ebony's dagger. Then it as well crumbles into ash.
Have...have you done it? Have you won?
Free act.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions: Fatigued (can't run/charge, -2 penalty to Strength/Dexterity), can't heal.
Resources Used: Greater elemental summon quickening, mass heal ioun stone.
Sylvie
HP: 64/282 (305 normal) (-2 Constitution damage)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 232/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions: Fatigued (can't run/charge, -2 penalty to Strength/Dexterity), can't heal.
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hope
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite
[4/day]8: Dimensional Lock
[4/day]9: Mass Heal, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx4.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[3/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[5/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[5/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[2/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[3/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[4/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[4/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[0/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[5/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[8/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[8/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[5/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[2/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[3/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[3/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[0/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
Surraruthru is immediately suspicious of their victory and looks around for any building magical energies.
"Everyone, be on guard. I have no doubt Secretus has a fail safe built into this little hell hole. Something to lock us in here and destroy the entire place, likely. I'm hoping I can find the spell before it goes off, but... Prepare. I've burned through all of my higher power spells; I can't Gate us out at the moment, but I did break his blocking spell earlier, I believe. Grab anything that looks important or valuable, just in case..."
Intent is watch/search for any traps while shoveling anything valuable looking into the Haversack.
You have DM up, right?
Yup. At will, so always, I suppose.
Spellcraft.
> roll 1d20+34 Spellcraft
<Kobot> Iddy rolled 1d20+34 Spellcraft --> [ 1d20=10 ]{44}
As you look, Sylvie clutches a hand to her wound and heals herself.
Heal spell. She's damned lucky she's the one who made the save. Ends her wounded status.
"It's over?" Kascha says, "The realm's not collapsing?"
As you look around - !
Energy is gathering around where Secretus was. A steady pull of arcane energy, drawing itself to vitalize something that stays there.
[spoiler]
Kascha
HP: 271/271
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Superior Resistance (CL25)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions: Fatigued (can't run/charge, -2 penalty to Strength/Dexterity), can't heal.
Resources Used: Greater elemental summon quickening, mass heal ioun stone.
Sylvie
HP: 237/305
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Greater Mighty Wallop (CL23), Endure Elements (CL23), Overland Flight (CL23)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Ebony
HP: 232/256 (-2 Strength drain)
Spells Active: Mind Blank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Blinding Glory (CL22)
Bonuses: +1 morale attack/will saves, immunity to poison and disease
Negative Conditions: Fatigued (can't run/charge, -2 penalty to Strength/Dexterity), can't heal.
Resources Used: 3 dispel evil, 2 bardic music
--
Spell-like abilities
At will-aid, charm monster, color spray, comprehend languages, continual flame, dancing lights, detect evil, detect thoughts, disguise self, dispel magic, hold monster, greater invisibility(self only), major image, see invisibility, greater teleport (self plus 50 pounds of objects only); 1/day-wall of force. Caster level 23rd. The save DCs are 17 + spell level.
Kascha casts as a 23rd level wizard. (Caster level 26th for spells with the fire descriptor; caster level 25rd for other spells. +6 caster level bonus to overcome spell resistance.) The save DCs are 20 + spell level. Her spell themes are spells learned from Seira, fire magic and minor buffing. Her metamagic options are Empower Spell (+2), Maximize Spell (+3), Twin Spell (+4) and Quicken Spell (+4). She may apply the following metamagics to the following spells once per day without adjusting their casting time or spell level: Magic Missile, empower; Inner Beauty, quicken; Summon Greater Elemental, quicken.
[4/day]0: Detect Magic, Detect Poison, Prestidigitationx2.
[7/day]1: Lesser Orb of Firex2SC, Mage Armor, Magic Missile, Nerveskitterx2SC, Shield.
[7/day]2: Glitterdustx2, Scorching Ray.
[8/day]3: Dragonskinx, Seira's Unicorn Arrowx2PHB2(1), Ray of Dizzinessx2SC, Ray of Exhaustionx2.
[6/day]4: Assay Spell Resistancex, Dragon BreathSC, Empowered Scorching Ray, Inner BeautyFC1, SR, Greater Mirror ImagePHB2.
[6/day]5: Empowered Fireball, Greater FireburstSC, Life's Gracex3SC, SR.
[6/day]6: Empowered Enervation, Surge of Hope
[6/day]7: Elemental BodySC, Limited Wish, Righteous Smite
[4/day]8: Dimensional Lock
[4/day]9: Mass Heal, Wish
[4/day]10: Celestial ValorHome, Energy ImmunityHome
--
Sylvie casts as a 13th level chameleon (Caster level 23rd.) Her save DCs are 24 + spell level (arcane) or 15 + spell level (divine). Her spell selection themes are personal power and planar survival.
Arcane casting
[4/day]0: Detect Magicx2, Prestidigitationx2
[8/day]1: Improvisationx3SC, Magic Missilex2, Shieldx2
[8/day]2: Body of the SunSC, Detect Thoughts, Electric LoopSCx2, Resist Energyx2, See Invisibilityx2
[7/day]3: Amorphous FormSC,, Displacement, Greater Mighty WallopRD, Heroism, Sylvie's Speedy AppraisalHome, Vampiric Touch
[7/day]4: Assay Spell ResistanceSC, Attune Formx2SC, Dimensional Anchor, Dimension Door, Enervationx2
[7/day]5: IndomitabilitySC, Overland Flight, Teleportx2, Wall of Forcex2.
[7/day]6: Bite of the Weretigerx3SC, Disintegrate, Greater Heroismx2.
[3/day]7: Greater Teleport, Limited Wish, Waves of Exhaustion.
RD - Races of the Dragon.
SC - Spell Compendium.
Divine casting
[4/day]0: Create Waterx3, Cure Minor Wounds.
[5/day]1: ConvictionSC, Divine Favorx2, Foundation of StoneSC, Goodberry
[5/day]2: Aid, Lore of the Godsx3CC, Spiritual Weapon
[5/day]3: BlindsightSC, Cure Serious Woundsx3
[5/day]4: Death Wardx2, Divination, Divine Power, Freedom of Movement.
[4/day]5: Plane Shift, Righteous Mightx2, Spell Resistance, Zone of RevelationSC
[4/day]6: Healx3.
[1/day]7: Aura of VitalitySC
CC - Complete Champion
SC - Spell Compendium.
Arcane Dilettante casting. 9 spells with a maximum of level 8. Save DCs are 22 + spell level.
Bite of the Werebear, Cone of Cold, Enervation, Greater Mirror Image, Greater Invisibility, Greater Mighty Wallop, Greater Heroism, Polar Ray, Shield.
--
Ebony casts as an 23rd level bard. (Caster level 27th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[3/day]0: Dancing Lights, Detect Magic, Mage Hand, Mending, Prestidigitation, Summon Instrument.
[5/day]1: Alarm, Cure Light Wounds, Expeditious Retreat, Feather Fall, Grease.
[5/day]2: Alter Self, Cure Moderate Wounds, Glitterdust, Mirror Image, Silence.
[2/day]3: Charm Monster, Cure Serious Wounds, Fear, Gaseous Form, Major Image.
[3/day]4: Cure Critical Wounds, Greater Invisibility, Hold Monster, Modify Memory, Sirine's GraceSC
[4/day]5: Greater Dispel Magic, Mass Cure Light Wounds, Seeming, Song of Discord, Summon Monster 5.
[4/day]6: Mass Charm Monster, Mass Cure Moderate Wounds, SnowsongFrost, Veil.
[0/day]7: Heal, Rain of EmbersBoED(1d2 str drain), True Seeing, Vision.
Frost - Frostburn.
SC - Spell Compendium.
Ebony casts as a 22nd level sorcerer. (Caster level 26th vs dispel) The save DCs are 20 + spell level. Her metamagic options are Consecrate Spell (+1) and Purify Spell (+1). Ebony may use Consecrate Spell and Purify Spell spontaneously without increasing the casting time of the spell.
[5/day]0: Acid Splash, Arcane Mark, Detect Poison, Disrupt Undead, Flare, Light, Message, Open/Close, Resistance.
[7/day]1: Bless, Detect Undead, Endure Elements, Magic Missile, Vision of HeavenBoED.
[8/day]2: Blur, Command Undead, Consecrate, See Invisibility, Zone of Truth.
[8/day]3: Analyze Portal, Fireball, Halt Undead, Helping Hand, Magic Circle Against Evil, Searing Light.
[8/day]4: Holy Smite, Perfect SummonsBoED, SunmantleBoED, S(1d4-2 str), Sword of ConscienceBoED, Voice of the ArchonSC(1).
[8/day]5: Dismissal, Hallow, Heavenly LightningBoED, Sending, Sicken EvilBoED, S(1d4-2 str).
[5/day]6: Aspect of the DeityBoED, Bolt of GloryBoED, Storm of ShardsBoED(1d3-2 str drain).
[2/day]7: Greater Teleport, Holy Word, Righteous SmiteBoED.
[3/day]8: Greater Planar Ally, Polar Ray, Lightning RingSC.
[3/day]9: Blinding GloryBoED, Reaving DispelSC, Time Stop.
[0/day]10: Planet DefenderHome, Unseen NeedleHome
[/quote]
[/quote]
[/quote]
"There's energy gathering around where he died. I'm not sure what it is, but it's arcane energy... Maybe to charge something... I'm going to try and dispel it, but I may not have a powerful enough spell."
Surraruthru begins casting, throwing his magic against whatever is building up.
Greater Magic Dispel, CL 30 (31 vs Evil, 32 vs Evil Subtype)
> roll 1d20+20 Greater Magic Dispel
<Kobot> Iddy rolled 1d20+20 Greater Magic Dispel --> [ 1d20=10 ]{30}Surraruthru
HP: 296/296
AC: 32+6+2(insight), +10 deflection bonus
Touch AC: 17, Flat Footed: 26, SR: 33, CMB: 26, CMD: 42
Init: +12, Touch Atk: 29
Active: Mindblank (CL25), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Nightlord's Armor, Foresight, 50% Spell Failure
Bonuses: +1 morale attack/will saves, +5 saves vs Good/Light spells, +2 insight to Reflex saves.
Passive: Improved Evasion, Diamond Body, True Seeing, Detect Magic, Energy Immunity (Fire), Energy Immunity (Electricity)
Ebony scowls as Sylvie casts a quick spell, "Good catch. He's not dead yet. Stand back, I can fix that."
Sylvie takes 10 on Spellcraft.
Surraruthru moves next to Sylvie, readying to channel a spell into Wand. Just in case.
Readying to feed Halaster's Teleport Cage into Wand so I can fire it off as soon as Sylvie calls for it.
The light of 21 is again called on. It blasts through where Secretus was - and you hear him howl in agony, before his voice fades to nothing.
All around you the books begin to dissolve. The roof disintegrates as sunshine pours through, warming your bodies and chasing away the pain of your trials. From the books thousands on thousands on thousands of little motes of light begin to rise up, swirling around all of you like a thick blanket before ascending.
"Souls..." Ebony murmurs as more and more come, countless thousands. "We freed them, they're going to where they were meant to go."
You feel the gratitude of thousands on countless thousands - millions, surely. Sheer joy unlike anything you've ever felt, all those voices crying in relief as a long nightmare at last comes to an end.
Surraruthru takes a moment to bask in the feeling before turning to the others.
"So the knowledge he stole was done by imprisoning the souls. I guess in this case, I won't be taking his legacy as my own. Damn.
Thank you for helping me, Kascha, Ebony, Sylvie. I would have died here. I'm not powerful enough... But that'll change. But for now, anything not horribly soul-stealing is free and clear. Any interest in ransacking this place?"
Surraruthru gives a mischievous grin to the others.
"It's done," Ebony exhales in relief as Kascha does the same.
Before they can reply to your words, one soul lingers. It becomes an image - of a warrior in armor, indistinct and hazy. The voice of is far away, but it says, "Thank you...my final gambit...ended the war."
Surraruthru inspects the figure.
"I'm guessing you were the original wielder of the Sword of Myr? What was your gamble, destroying the Sword? Had Secretus somehow bound himself to the Sword?"
"The Sword only had a little magic left. You were my last hope, my last challenge. Thank you." The figure smiles, "We are all grateful and will grant you a boon with our power, before we leave to our eternal rests. You desire treasure?"
"Among many things, yes. This battle has shown me that power and knowledge may well outweigh treasure, though. A thing to dwell on."
"Then let me give you this instead." Countless souls flow around all of you, vitalizing you with hard-won knowledge.
Loot post.
Surraruthru shivers a bit as the knowledge flows into him.
"Thank you. Go to your rest; all of you have more than earned it. Carry our names and Seira's with you."
The souls fly free. The castle around you dissolves and glimmering portal of light appears as the last few souls depart.
Surraruthru takes a moment to glance around, looking for any loot that may have survived the dissolving...
Spot check.
> roll 1d20+31 Spot
<Kobot> Iddy rolled 1d20+31 Spot --> [ 1d20=11 ]{42}
The ground is empty and lifeless under the sunshine, which allows you to spot several shiny things littered about.
Meanwhile Ebony peers up, "We may not have much time," she warns, "Once the souls leaves I know not how long this will last, or what daemons lurk. If you are to search for treasure, I pray that you are swift."
Surraruthru nods.
"I see some things from here, there, there, and there. Let's all grab one and get to the portal."
Pointing out the objects to the others to speed things up.
Roll 1d100 four times and post the results.
> roll 1d100
> roll 1d100
> roll 1d100
> roll 1d100
<Kobot> Iddy rolled 1d100 --> [ 1d100=49 ]{49}
<Kobot> Iddy rolled 1d100 --> [ 1d100=71 ]{71}
<Kobot> Iddy rolled 1d100 --> [ 1d100=38 ]{38}
<Kobot> Iddy rolled 1d100 --> [ 1d100=86 ]{86}
With items grabbed, the party heads through the portal. You find yourselves in Elysium, the peace of the realm calming you immediately. Sylvie promptly sits on the grass and then lies back, looking up at the clear blue sky.
"Oh thank you, Seira." Kascha says, "We did it! Let's go home."
"I think Sylvie has the right idea. We deserve to take a few moments of rest here."
Saying so, Surraruthru stretches out next to Sylvie, not unlike a dog sprawling out, and idly inspecting the new items they've gathered.
Good to rest and do some loot posting and hashing out?
Yeppers. Works for me.
At last all of you return to Aurora...
Locking this thread and moving you to a new one.