"Hi, you're back!" Elena's dressed up like Moonlight today, down to a little fake moon floating over head - which is clearly her own interpretation rather than being accurate. "You're looking for 27? He's been napping on Ithea's bed all day. Want me to stir him since Ithea's not in right now?"
"Sure. Mind tagging along in person? I want to talk to him about something and I want you there." She tilts her head. "You look pretty nice, by the way. How about making the moon huge, like half your body huge and floating behind you?"
"I did. Balyss yelled at me," Elena blushes, "She thought it was being sacrilegious and the moon isn't just some prop for a costume."
"Come on! Show me? It's just us two!"
Elena looks around, "No sign of her," she exhales, "Between me and you, she's in a mooooood today. I think she's having the painters in and they're bad this month."
The moon appears behind her - several feet wide and tall, shining brightly before you.
"Nice!" Jaela gives her a thumbs up, grinning. "So how are things? Where's your twin? Galariel still being Galariel? Is Morniel back? Are Kascha, Simmer, The Master, Moore, Ithea and Moonlight around? How about Mirima? Who was keeping on top of the whole cannibal demon thing? Any chance my brother showed up?"
"Woah, woah, woah, woah," Elena holds her hands up, "They've been busy, my other half's helping guide Finnegan and Cresiel through some training, they needed a third and it's something different to do. Morniel's back for now, but not for long. He's in his quarters, meditating. Kascha's out with Surraruthru to Niflheim, Simmer's in the lava baths, the Master's training, Moore's at Brightwater but is due back any minute, Ithea's still out and Moonlight's talking to Tryll about some sort of rescue mission with the Blood War."
After that and a breath, "Whew! Mirima's having lunch, right now I think Moore's looking into it and your brother's on plane but not here. He stopped in, found out you weren't here and went to take care of something in the meantime. He's not back yet."
"Right! Thanks! Let me know when Morniel's about to head out after his meditations, and him know at that time that I'd like a moment? And connect me with Moore when he returns, I had an idea about that thing while I was freezing my butt off. For now, let's go have a little chat with 27?"
You catch up with 27 just outside of Ithea's room. He's sitting there, watching you approach without comment.
"Hello, 27," Jaela greets the slaad. "The whole part where you creepily sneak into my Mom's room is weird but she probably doesn't mind the stalking that much despite her complaints so I haven't done anything about it. But telling her I was dead at a moment I was out of contact when you knew perfectly well it would be misunderstood crosses a line with me. I'm here to tell you that you're not allowed into her room anymore until and unless you apologize to her and she accepts the apology." Without so much as raising her voice, Jaela goes on to add, "I will consider you breaking this rule an escalation and respond in kind. Also, in case it's not clear, I don't want you in my quarters either."
With a glance at Elena, Jaela says, "I'm sure we won't need to go there, but if I wasn't clear just now and a misunderstanding occurs, please let me know about it."
She waits a moment, and then nods to herself before starting to head to her room to change. "I'm glad we had this talk."
27 huddles down as you talk, and adds after, "Didn't know," In a pouting, sad voice.
Jaela doesn't stop, as she'd said what she came there to. 27 is intelligent enough to understand he was in the wrong, and was given a very simple way to make things right. Since her mother was the one wronged, it only makes sense she's the one he apologizes to if he cares about getting back into her good graces.
"Do you think he's like a child?" she asks Elena once she's in her room. Changing takes a flash of magic, but Jaela still takes the time to ensure her appearance is impeccable, given her intentions to leave Aurora soon on another trip. "Children need rules sometimes, and people who are stern with them instead of enabling them."
"He's a slaad. He's...different," Elena says thoughtfully, tapping her foot as she bows her head to think. "I think he's fairly shy if everything else is equal. Like how occasionally some mortals end up wrong and they don't speak or socialize right? Maybe something like that? I never really studied human behavior that much, but Sir Medi did." She sighs a little, smiling despite it. "He studied so many fields. He'd make specialized spells to deal with problems, just for the joy of creating new magic."
"I made specialized spells to deal with problems, too," Jaela confides to Elena, cracking a grin. "They deal with them pretty permanently."
She looks at herself in the mirror from this angle and that. "I'm pretty sure I need some casual clothes. Who's good at making those in-house?"
"Bubbles, but she's really indisposed right now," Elena coughs, "She's good at it, so ask her a little later."
"Sure, no rush there," Jaela agrees, before deciding she's as ready in her usual armor as she could be. "Sounds like the good kind of indisposed. How're your own efforts going, there? You can tell me all about it while we look for Dana."
"Dana? She's asleep in her room." Elena says, hurrying along. "I won't kiss and tell unless you catch me! Race you there!"
"Sure. Don't cheat!"
Too late - the moment you start to speak, she vanishes, probably appearing right at the goal.
"Caught you cheating! Now tell!"
Perhaps unsurprisingly, you get no reply to that except for a giggle. "Got there before you said it, so it doesn't count!"
Scoffing, Jaela comes over and calls out, "Hey, Dana! What are you doing, wasting daylight sleeping?"
"Fuck off, sleeping!" Dana calls back, blearily. "The hell do you want?"
"Fuck you, you're sleeping alone! That doesn't get you any slack! Wanna go to Fire with me?"
"Fuck yeah!" Dana calls back, "Gimme a few minutes to get dressed."
"Sure!"
So that's one. The Master should be next. If Morniel is busy, maybe she'll ask Cresiel or Moonlight-- no, Moonlight sounds busy. Possibly Moore, if he returns in time?
"Gonna need my awesome beyond belief magic to stay frosty over there, or you've got it covered?"
"Have it ready, just in case," Dana calls, the sound of metal crashing down heard.
Jaela resolves to wait for Dana, trusting in Elena to fill her in if the other people she's interested in picking along for the trip become available.
Specifically, Moore and Morniel.
Dana soon emerges, "Ready," she declares, armored and weaponed up. Meanwhile Elena clears her throat, "Moore's in the new temple he build, and Morniel's in his room. He's up now, just doing some things. I don't think he'd mind being disturbed."
"Great news!" A flick of her wrist produces a booklet and Jaela tosses it at Dana. "Saw the original at the store, except it was written by a demon whore with some skanky mindgame code in the text. But how could we consign such a masterpiece to fire? So I did my best to preserve this immortal tale for your reading pleasure and couldn't help editing it a bit."
To be clear, which book is this?
This one. (http://www.soulriders.net/forum/index.php/topic,101729.msg1077892/topicseen.html#msg1077892)
The book was a lie! (http://www.soulriders.net/forum/index.php/topic,101729.msg1077909.html#msg1077909)
Dana reads a few pages - startlingly quick - and laughs, "Thing is, this is boring bullshit unless you want to pet the kitty. A proper princess isn't even supposed to know what most of those things are."
Jaela laughs with her, heading for Morniel's quarters. "It's pretty direct, isn't it? Though you do like that sort of thing over touchy-feeling romance and angst."
"Sure, better than that bullshit. But getting a man and riding him is better than any of it." Dana rolls her eyes, "Shit, how hard is it to go get stuffed rather than sigh and mope over a story?" Her voice rises to a mocking, quivering tone, "Oh no, I might get p-pregnant!"
Meanwhile it's not far to Morniel's quarters. He's waiting for you outside of them, "Elena informed me you wished to see me?"
"That's right," Jaela agrees, smiling at Morniel. "I was hoping to hear of your visit with Queen Vla'akith, as well as ask what gift you brought her. I realized far too late that I forgot to suggest one, though a seasoned diplomat like yourself was probably on the ball while the amateurs snoozed?"
"A crown," Morniel explains as he escorts you into his room. "Best not to talk of matters in the halls." Once you're inside and comfortable, "Some realms do not recognize Vlaakith's rule or only do so reluctantly. Celestia does not dispute it, as she is the lawful queen of the githyanki, even if we deeply disagree with what she does. A crown says that Aurora does as well and that we do not dispute her reign."
Crown cost 8k, post and deduct that from the Aurora fund in loot.
Jaela inclines her head. "My sentiments exactly." That really summarizes her feelings about Vla'akith, and so she asks instead, "Is she willing to assist? If so, is she able to, and what does she wish in return?"
"No shit? Who doesn't approve of Queeny there? At least she has her shit together and went to kick ass. Better than a lot of royals, who think fucking and feasting are all they have to do." Dana rolls her eyes.
"Ahem," Morniel clears his throat, "The eladrin are on generally poor terms with them, as well as the efreet. It's unusual, usually Baator and the Grand Sultan are fairly identical on minor foreign policy issues such as this, but relations with the githyanki and the City of Brass are strained. The current sultan's position is that Vlaakith is not the rightful ruler of her people. Why they do not go far as to openly declare that she is a pretended, it is heavily implied. The root of this goes back to..."
"Fuck, alright, I get it," Dana groans, facepalming into her gauntlet, "Look, no fucking offense, but how long ago did that happen? How about something in the here and now?"
"As you like," Morniel continues smoothly, "Yes, she's willing to cooperate, though what she wants depends on the exact terms. She'd want an official treaty for serious cooperation, a prudent step that we can use to reinforce our own position as well."
"What I'm saying is for internal consumption," Jaela warns, before telling Morniel and Dana, "We don't leave our own behind. Doubly so for a suffering Lifasan. If she can get us Muirfinn, I don't see the rest of the generals opposing to an official alliance with Vla'akith. From a practical standpoint alone, she would have proven her worth. And we could mitigate Tiamat, too, while we're at it." She pauses, eyeing Morniel. "It's equally important to be clear here that we're not selling out our own for any alliance. She'll need to keep turning a blind eye to Vul'lath and his acolytes, which is non-negotiable. From this latest audience, do you think she understands this? As for some tangible gains, you could confide on her that Aurora doesn't think highly of the efreet, either, and we might be willing to blacken their eye. They keep slave farms on Fire, don't they?"
"That's the one sticking point," Morniel says, "Vlaakith's position is tied somewhat to Tiamat and the well known pact the githyanki have with red dragons. She does, she has a keen appreciation of politics. She alluded to Vul'lath and that he could be tolerated."
Smiling slightly, "The githyanki and archons agree on little, but we agree on the the matter of slavery. Such was a safe ground for discussion and we confirmed each other's disgust with it. Strikes against the efreet are an option."
"Yeah?" Dana says, "But what about everyone else? Can we get our diplomatic dicks from getting chopped off from this?"
Morniel winces, "The Battle of the Astral Rift may have helped that. Vlaakith, even if acting selfishly, was still seen as cooperating against the daemons. A little more leeway there, though I would want to make diplomatic overtures to sources to smooth over any problems before we commit to this."
Jaela nods slowly. "In the end, we're a Crusade to restore Lifasa and crush devils. We champion other causes of freedom, but those are our stated, main goals. Neither of them excludes an alliance with gith, however many issues their society has. And, in turn, I don't think our celestial allies will see it as a deal-breaker so long as we don't act directly in support of anything objectionable. Teaming up to crush her enemies among the efreet? Perfectly fine. But we're not going to be hunting down errant gith to feed to her, or lead punitive raids against githzerai monasteries like her enforcers." With a smile at Dana, she adds, "It couldn't hurt to talk to a few of those allies discreetly if we manage to get our negotiations to a stage where we get Muirfinn back."
"Sure, whatever," Dana agrees, "Muirfinn should fucking get out, that's fucking bullshit that he's held."
Morniel merely nods gravely, "Then by your leave, I'd like to immediately open a new round of talks with her, as well as hire treaty writers to forge an acceptable treaty for both sides."
"Be sure to find a way to mention that Lief was handed to Lixer, so Muirfinn's situation is likely subject to change as well with sufficient effort," Jaela notes. "Good luck with your efforts. Before you go, however, I'd like to tell you that I'm headed out to Fire. There was that bra guy from Lifasa, Crellen, that I wanted to visit again. He's pretty high up in Kossuth's clergy, we're talking over a decade for a mortal. Want me to try and ask about efreet targets?" Any advice for Kossuth's place would also be welcome, though Jaela suddenly feels awkward stating as much directly.
Morniel listens, then blinks and says, "I'm sorry, but 'bra guy?'"
"Yeah, they called him brassier this, brassier that," Jaela says, adopting a confused expression while inwardly restraining herself. "I just decided to be polite and not say anything to his face."
"Brazier? It's a name for a type of portable pan to keep hot coals in," Morniel says. "Regardless, good fortune with your efforts and I will be in touch with further news."
"Yeah, I know-- nevermind. Once more, luck! If you need more help, Send to me and I'll be there in a flash."
A bit disappointed, Jaela decides to look up the Master next.
You find the Master done with training and in the courtyard. He's standing outside a...brand new temple here. A glance at the door suggests Celestia. Huh. He's studying it, taking it in as you approach.
"Seems like the courtyard changes every time I pass through it," Jaela muses as she walks up to him. "Was just here not an hour ago, and no temple to Celestia then."
"Amazing," The Master agrees, "I believe Moore made it."
"More power to him," Jaela muses, before asking the Master, "I'm going to go to Fire to meet a Lifasan that refused to join us while we were just starting out. Want to come?"
"Yes," The Master replies right away, "I will come."
"Nice! Give me a moment to say hi to Moore and we'll get going? Also, need anything for the heat?"
"Yes," The Master says, "It would be prudent."
Going in, you find Moore sitting at a table in the back, reflecting.
Go ahead, Moore.
She can manage the spells. And even have enough to fight, should it come to that!
But that's for later. "Hey there," Jaela greets Moore. "Built this up with magic, I see?"
"Oh, hi Jaela." Moore nods. "Well, I bought the materials and then finished the rest with some magic. It's been long overdue to have a place for Celestia worship so we don't just intrude on Selune's and her faith. I want to make one for everyone eventually, once we expand some more -- it's only fair, considering how diverse we all are."
"Out of curiosity, why did you never intrude on my faith as well? Was Mei that scary?"
Moore laughs. "No, not at all. It just never felt... mm..." He looks off to the side. "I just never really thought about it -- it seemed like Selune's place was where to go for divinations and that sort of thing, you know? Not that I have any issue with the Triune."
Jaela snorts. "We're the first temple established on Aurora, for obvious reasons. I'm actually handy with divinations myself, when the mood strikes me." She shakes her head. "Nevermind that now. I'm here to congratulate you on this accomplishment, first of all. And secondly, to discuss something." She makes sure there's no one in the immediate vicinity to overhear, before telling Moore, "I understand that you've overtaken Muirfinn's special project?"
His expression turns sour at that. "Yes, it looks like fate chose me to deal with it, in more ways than one." He takes in a breath. "I have some theories, but nothing but that as of currently. I'm actually going to Celestia soon to seek some wisdom on how to best handle the matter."
"I read the relevant briefings, and while meditating on Ice today it hit me. The weapon we need to destroy him has to be blessed and made by someone without parents? I've had a chance to look for a suitable qualification earlier, and found an elemental smith in Brightwater. I even brought back a blade forged by him to Mirima, so if you bless it it should work just fine. Or you could commission as many weapons as needed from him and bless them afterwards. No real need to chase down a scythe that was lost or go to great lengths to reinvent the wheel, is there?"
Moore nods. "There comes a point where doing too much unnecessary work hinders your ability, I agree. I'll look into it as a possibility."
"One thing I wasn't fully clear on is if we need to do this on a specific Prime, or whether that simply gives us better chances."
"Anything is possible." Moore says with a nod. "I'll do some more research and get back with you."
"Let me know if you get stuck. Or ready to go, of course," Jaela says, and then heads outside to prepare for her departure.
I want to go to Fire, and will use Energy Immunity on myself and Dana and the Master if they want it. Standard Aurora buffs will also apply. My greater plane shift destination is Flammar Ideel.
As you prepare, "Oh, Jaela," Elena pops back in next to you, "I think Mei wants to talk to you before you go, too."
Mei. Talk. "Okay. Thanks for the notice!" Jaela tells Elena, changing her path to the temple of the Triune. "Say, could you greet me dressed as a butler when I get back from Fire?"
"I'll thiiiink about it," Elena laughs and vanishes, as the Master quietly adds, "Talk? Her?"
"Exaggeration," Jaela agrees. "But if Mei wants to come it'd be pretty obvious."
You find Mei waiting outside of the temple of the Triune. She takes one look at you and nods, falling in step with Dana and the Master.
"So that's mute for I'm coming with you and not taking no for an answer?" Dana asks, a hand on her hip.
Mei nods sharply.
They're mostly going there to talk, which is why Jaela didn't invite Mei. Still, maybe she just wants to travel a bit?
"Do you need a spell to keep the flames away?" Jaela offers,
Mei nods right away, then points at the Mission Readiness Arch.
Jaela casts her own magic that would make them impervious to flames, before stopping just short of the gates. "Okay, so as a refresher. We're going to see Crellen, who is a Lifasan that fled to Kossuth's realm during the Fall and refused to have anything to do with us. Part of it is a sort of vindication for me, but I'm also trying to see if he'd have decent information on the efreet slavers. This is intended as a quick trip, but if a target of opportunity appears I'm for seizing it. Any questions?"
"Yeah, one. Are you fucking expecting trouble or just saying that shit because of Fire?" Dana asks.
[spoiler]
Dana
HP: 324+18/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
"Because Fire's filled with shitty people."
"A wise man hopes for the best while they prepare for the worst," The Master adds softly, "Such as preparing for war in times of peace."
"Whatever," Dana drawls, "Sounds about right, better than going and getting fucked over because you weren't ready for some shit."
[spoiler]
Dana
HP: 324+18/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
"And with that said, I'll be aiming for Crellen's monastery at Flammar Ideel. If my magic gets redirected elsewhere, we'll be gone most of the day walking there. Good times!"
And then Jaela plane shifts the four of them over!
Blowing my remaining lvl10 slots on Energy Immunity/Fire for all of us. CL 26.
Fire.
You are once again in the furnace of Fire.
All is flame, ash and lava.
You stand before a rectangle of fire that rises high into the sky. An archway of chiseled, shiny black stone leads into the flames, as if an archway. It looks rather familiar, actually.
[spoiler]
Dana
HP: 324+18/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, immunity to fire,
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, immunity to fire
Negative Conditions:
Resources Used:
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, immunity to fire
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
"Diverted it is. But don't worry! I know where to go!"
And so Jaela tries to call upon her memory to guide her to Flammar Ideel.
As you recall, you go right into the archway.
Jaela leads the way into the archway!
You go into a familiar room. Nude man full of needles and burning? Yep. Berop, you believe his name is. He merely looks up at you as you enter and says in Common, "I am Berop, the Lowest Ember."
Jaela snaps her fingers. "My mistake, I took us where I wanted to. It's just been a few months and it's Fire, so...."
She shrugs, before smiling at Berop. "We're here to meet with Brazier Crellen."
Berop rises to his feet, "You wish an audience with him, then?"
"Nice," Dana nods in approval in the meantime.
"Yes. Just tell him it's Jaela. I can wait."
You are lead ahead, which leads to a grand stair made of pure white stone, unblemished by the flames. You ascend up several stories and pass by several doors. The doors begin as plain, unremarkable things made of black stone. As you ascend higher, they are made of shinier stone, the last few before your guide stops being inlaid with silver. Berop stops here, "Please wait, it will not be long."
"Sure thing. Thanks!"
The Master looks around, "This Crellen is high in the ranks?"
Dana just nods to herself, "These people get it, don't they? They have their shit together."
"He seemed to think so," Jaela tells the Master, before grinning at Dana. "I actually want to show you guys the way they train around here. It's really up your alley."
"Well shit," Dana grins back, before Berop returns.
"He will see you now."
"Excellent," Jaela returns, ready to follow.
You are brought back into Crellen's room. It's much as you remember it: Fine marble floors, inlays of wood, art on the walls. The chairs are just as soft and stuffed as before, and the throne is as you remember.
Crellen is much the same, save for a sardonic smirk on his face. "Jaela of Aurora," he greets, "You return again?"
"Just for a brief, friendly visit," Jaela says, taking a seat. "It's nice that you recognize the name we've made for Aurora in the last... has it been half a year?"
"Longer, I think," Crellen says, expression shifting into neutrality. "It is strange how things work," he says, as the other three sit. "I had thought you untempered, unwilling to stand up and take what you wanted. You fled from this place with barely an effort, at the first sign of resistance."
"Not quite," Jaela responds calmly. "We sought you out as a fellow Lifasan. You tested our resolve, you seem to be saying? So had we at the time, and we didn't want to build a core of Aurora's defense around someone who couldn't believe in the mission passionately enough."
She spreads her arms. "That's all in the past, be it a good decision or bad. The present situation is that Aurora is here to stay, and your high position within Kossuth's clergy offers us both a chance to advance our agendas."
Mei steadily meets his gaze, to which Crellen raises an eyebrow then turns to Jaela. "Passion unforged is little more than heady feelings and brave words. Struggle is the forge-flame that hammers out weakness and leaves behind steel."
After a moment of that, "I'm listening. What are you proposing?"
"I was thinking that Kossuth might appreciate Fire going for its traditional neutrality rather than the present situation. We have the ability to knock down efreet slaver and devils camping out on Fire. You have the ability to provide us with the intelligence leading up to successful operations, and quite possibly the pull to organize a meeting with interested groups who might want to join the Crusade."
"To cut to the quick, what is in it for us?" Crellen asks.
[spoiler]
Dana
HP: 324+18/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
"I'm thinking you can't have it both ways," Jaela muses. "Either you wanted to support the Crusade and were checking to see we were up to snuff, or you never wanted to have anything to do with us. But if it's the latter, it sure doesn't come across that way from how you talk."
She pauses, before saying, "What's in it for Kossuth, then? I think I outlined that as well. Fire gets a bad rep that's sadly deserved, but it doesn't need to be that way. I can't quite take on Imix to even the scales just yet, but there's shitty people giving Fire a bad name that I can and will deal with."
Mei rises quietly and gos to stand in front of Crellen, meeting his gaze. After long moments of it, "This one is good at saying things without saying a word, isn't she?" he remarks. "Are there any particular targets in the slave trade or devil outposts you're looking for?"
"Right now, I want to hit the ones that would cause the most waves," Jaela responds. "Something to spread our name across Fire and get likeminded groups to consider joining forces with us. If things work well for the both of us, we could think of more specific targets then. How does it sound?"
"Fine," Crellen says, and Mei goes right back to sitting down. "The biggest is Fourfires and is controlled by the Emir of Livestock, Jalal Sarrani. He prefers to concentrate all of his efforts into one ranch. The real problem is the efreet who runs it, Hasan of the Obsidian Triumph. He's a minor noble who came up through the Branded, the Grand Sultan's personal harem guards."
Crellen pauses to snap his fingers, a servant coming from an unseen side door. She brings a silver tray with drinks on it - looks like ice water, unmelting despite the heat. He takes a glass and sips, "He's smart, driven and refuses to accept anything but the best from his men. Over the ages, he's built up a reputation of forging the efreet who work for him into the finest soldiers. Several have received invitations to join the Branded or other prestigious services."
A pause for drinks, everyone taking one. Dana gulps hers down, "So he's a hardass. We break hardasses all the fucking time."
"He's a hardass with almost unlimited money to spend on defenses." Crellen counters, "A competent hardass who even found enough money to bribe dao, djinn and marid spellcasters to helping with Fourfires's defenses, as well as more exotic aids. He's even gifted with a weapon from Kassim of the Honored Flame, one of the few low nobles to enjoy such an honor."
"Dana's right, though. I can't imagine someone better suited to break through his defenses. Do you know what they are in more detail, or whether he stays at that so-called ranch, or away?"
"He doesn't let anyone who isn't a worker or a slave in there." Crellen says, "He even resisted pressure from us to visit, and managed to find a way to mitigate any political fallout. Hasan's good. As for the rest, he stays at the ranch or in the City of Brass. The location is semi-public knowledge, if only due to efreet business records and the occasional attempt to destroy Fourfires."
Mei nods sharply.
"You speak as if it is a mountain to overcome, rather than a mere hill to travel across." The Master remarks, enjoying his water.
"Does Aurora have an efreet loyal to them? If you do, use him. I would guess - but don't know for certain - that some of his defenses may be keyed to efreet. Beyond that?" Here he considers and ultimately shrugs, "He's good at keeping secrets."
Take 10 for K:P 60 on the location, to be sure I know where to go.
She could bind one, Jaela muses. It would probably be enough. "What about those more recent attempts? How long did the attackers have before the defenders rallied? Did Jalal send reinforcements over, or did Hasan manage the defense all on his own?"
"The location is in the Obsidian Wastes," Crellen says.
You recall the Obsidian Wastes are badlands far removed the City of Brass. About ten thousand miles north of the city, an empty place a little cooler than the rest of Fire. Here lava flows harden into volcanic glass and the like, giving the region its name. The ground isn't good and the cool temperature keeps most natives away from it. Of course, that means a few non-native villages are there, as well as people taking advantage of the solitude for various reasons.
No one really owns it. The Sultan claims the land, but seldom enforces it and no one's ever cared to argue much. There's plenty more Fire that's nicer than it, after all. The main industry is obsidian mining and things related to it.
"In particular," He clears his throat, "About two hundred miles northwest of Falegar, an obsidian mine."
As to the rest, he spreads his hands out, "It's not known. Hasan isn't known for letting survivors escape or be heard from again. The most recent attempt that I know of was about four thousand years ago by an astral deva lead company of paladins. None of them have been heard of since."
"Seriously? What did he do, capture her soul?" Jaela asks incredulously. It's a bit of a shock to hear of such methods outside the lower planes.
Still, that's not the important question. Jaela glances over Mei, Dana and the Master, asking, "Feel like storming the place?"
"Shit," Dana murmurs, "That fucker's a real piece of work."
You get three nods back, while Crellen remarks, "He may have. I would not put it past a slaver."
"We'll head out to take a look," Jaela says. "Teleporting away from the front entrance is alright?"
Crellen's amusement is obvious, "If you think you can just teleport there, you do not grasp Hasan at all. Anyone teleporting within about 10 miles of Fourfires appears in a prepared trap. Those ten miles are fortified zones filled with scouting units."
"Yeah, I figured. I just think we can break past the trap. Ten miles, though? Man, that's like ten minutes of flight."
"Assuming we aren't fighting every step of the way," The Master points out, "Hasan has taken steps against teleportation, I doubt he would leave his aerial defenses lacking."
"Which means we'll just have to deal with all of them. Too fucking bad for them," Dana says, while Mei nods again.
"Any better ideas? Having an efreet around would get us past the traps or the patrols?"
"I say we just fight through," Dana says, "We can take them."
"Well yes, chances are we can," Jaela patiently agrees. She's probably untouchable by fodder patrols if she gets serious, and the Master likewise. Dana can probably survive most things and she's around to heal her back. That leaves Mei, but Mei does have her infinitely-replaceable walls.
"I was including you while asking that," Jaela tells Crellen directly. "I recognize that sometimes, we know so little that a direct assault makes as much sense as elaborate planning. Since you're the one with the limited information we have, what do you think?"
Crellen considers, "You're completely correct. The only thing you stand to lose is the element of surprise, and after Aurora's raid against the Emir of the Flametongued's holdings, that is only worth so much. Support yourself so you have an avenue of retreat that's difficult to stop if things go wrong."
"Then we might as well give it a decent try," Jaela decides, picking out a place to transport the four of them to.
If the Master can run while carrying Dana, let's do that at base speed 120ft. Otherwise, we'll hustle (double move) at base speed 90ft. Either way I'll carry Mei.
The Master can't and maintain a light load. Dana's not the heaviest (about 150 pounds), but her gear and armor isn't light. The Master's Strength score is only 18.
So you'll be on the ground and heading in a straight shot towards Fourfires?
Yes. I presume I can fly at ground level. I'll try to see if I can limit the spread of my glow, even though we're not really a sneaking party.
Okay, so basically flying an inch or two off the ground at most? Doable.
Paste me the details on your glow real quick?
The relevant part is 'as if daylight was cast' on me. I'll drop the anti-devil glow.
Please paste it when you get home, I'll check it during B5. I need to check something in it, that's all.
Righteous Halo [Transmutation, Good/Light]Righteous Halo
Transmutation [Good, Light]
Level: Clr 8
Components: V, S, DF
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level (D) or until discharged
Holy light washes over you as you call upon your patron deity's power. This nimbus of divine power coalescing around your form shines brightly, as if daylight had been cast upon your person.
You get a +4 sacred bonus to your Charisma score.
As an immediate action, you can discharge the magic to gain a +8 Sacred bonus to Charisma for 1 round. The spell ends after you use it in this manner.
Divine Focus
The holy symbol of your deity.
Thank you.
You appear amid obsidian and ruin. Fields of cracked, jagged obsidian are ahead. The sky is an inferno, the heat here merely unnatural rather than overwhelming. Smoke rises from cracks in the ground to the sky, somewhat obscuring vision ahead.
Jaela scoops Mei into her arms and gestures ahead. "That's the direction I was aiming for," she says, after orienting herself briefly, "so let's get going!"
K:P take 10 for 60 to orient myself properly. Dana goes first, I'm right after her while reducing my glow, and the Master brings up the rear. Double move, so we go at her speed and cover 180ft per round?
Precasting Foresight. By a rough estimate it'd take us half an hour to cross the distance at our speed?Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23.
Favored Soul slots left, 01-11: 9/2/0/0/7/3/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
14/17 Turning left
The scythe is a scythe+2, keen and frost.
"Let's go!" Dana says, gliding along the ground as Mei curls up in your arms. Her gaze is everywhere as she keeps a close watch.
> roll 1d100+40
<Kobot> Kowork rolled 1d100+40 --> [ 1d100=15 ]{55}
> roll 1d100+50
<Kobot> Kowork rolled 1d100+50 --> [ 1d100=32 ]{82}
> roll 1d100+60
<Kobot> Kowork rolled 1d100+60 --> [ 1d100=93 ]{153}
> roll 1d20+40
<Kobot> Kowork rolled 1d20+40 --> [ 1d20=11 ]{51}
Spot for the Master, as he has the highest check here, more than outdoing any penalty for being a bit behind all of you.
You cover a mile and a half before the Master calls, "I see the enemy far ahead, and I fear they've noticed us," he says, "They move with determination and direction."
[spoiler]
Dana
HP: 324+18/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
Jaela sets Mei down and casts Good Hope on all of them, letting the Master and Dana take the lead. Mei will strike at range, outside the immediate melee, while Jaela herself will preempt any magical attacks and judge the level of the opposition they're likely to face for the rest of the approach.
Good Hope CL26 for all, you also missed Energy Immunity/Fire CL26 for all earlier. Master and Dana take the lead, I'll be fifty feet behind and Mei five feet behind me.Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/3/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
14/17 Turning left
You can distantly see them now. 500ft ahead and closing in as everyone takes position. A great chariot with two efreeti riders, each one pulled by four hellhounds, each large as a warhorse. It's coming right your way.
"Here we fucking go!" Dana calls, then shouts, "Over here, you limp dicked motherfuckers!"
Init.
[spoiler]
Dana
HP: 324+18/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[17:57] <Annerose> roll 1d20+17 Sign
[17:57] <Kobot> Annerose rolled 1d20+17 Sign --> [ 1d20=5 ]{22}
> roll 1d20+5
<Kobot> Kowork rolled 1d20+5 --> [ 1d20=8 ]{13}
> roll 1d20+9 Master
<Kobot> Kowork rolled 1d20+9 Master --> [ 1d20=12 ]{21}
> roll 1d20+12 Mei
<Kobot> Kowork rolled 1d20+12 Mei --> [ 1d20=10 ]{22}
> roll 1d20+10 Efreet 1
<Kobot> Kowork rolled 1d20+10 Efreet 1 --> [ 1d20=1 ]{11}
> roll 1d20+10 Efreet 2
<Kobot> Kowork rolled 1d20+10 Efreet 2 --> [ 1d20=8 ]{18}
> roll 1d20+9 hellhounds
<Kobot> Kowork rolled 1d20+9 hellhounds --> [ 1d20=17 ]{26}
Init is Hellhounds (26) > Jaela = Mei (22) > Master (21) > Efreet 2 (18) > Dana (13) > Efreet 1 (11)
Hellhounds open.
The chariot rushes ahead over the broken terrain, clearing 200ft in moments. It's only 300ft away now. You can see the turbans of the efreet, as well as the tight vests and flowing pants they wear. Each has a scimitar on their belt and a considerable amount of jewelry.
Go Jaela. Mei will hold pending what you do.
Jaela is briefly tempted to seize the chariot for herself and arrive in style, but dismisses the idea. Even if she knew how to ride or tame the hellhounds, there might be nasty surprises in the chariot itself. It's just too much hassle, overall. That, however, alerts her to how annoying it would be if she had to chase it down and so Jaela materializes two phantom spears that each strike a hellhound!
Spiritual Weapon as swift, Spiritial Weapon as standard.
[18:22] <Annerose> roll 1d20+32 hellhound 1
[18:22] <Kobot> Annerose rolled 1d20+32 hellhound 1 --> [ 1d20=10 ]{42}
[18:22] <Annerose> roll 1d20+32 hellhound 2
[18:22] <Kobot> Annerose rolled 1d20+32 hellhound 2 --> [ 1d20=12 ]{44}
[18:22] <Annerose> roll 1d8+5 force, hellhound 1
[18:22] <Kobot> Annerose rolled 1d8+5 force, hellhound 1 --> [ 1d8=4 ]{9}
[18:22] <Annerose> roll 1d8+5 force, hellhound 2
[18:22] <Kobot> Annerose rolled 1d8+5 force, hellhound 2 --> [ 1d8=6 ]{11}
Forgot Knowledge Devotion and Good Hope there, so +7 to attack and +7 to damage.
Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/3/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
14/17 Turning left
Serious question, do you have the CL to do that? They're 300ft away and spiritual weapon is 100ft + 10ft/level.
Of course. CL is over 20.
Oh wow, I had a math failure. Dur. Thank you. I thought you were at something like 250, not 350.
The hellhounds are poked at, shallow wounds that you can't even see bleed from here.
"Hold or close in?" The Master asks, deferring to you.
Mei will hold for now, Master's up.
[spoiler]
Dana
HP: 324+18/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
"Let them come," Jaela says calmly. "Take the chariot if you can make it work, stop the dogs from fleeing otherwise. Knock out the efreet if you can."
They still might need a key, and it might be far simpler than summoning and bargaining with one.
Init is Hellhounds (26) > Jaela = Mei (22) > Master (21) > Efreet 2 (18) > Dana (13) > Efreet 1 (11)
Master holds, so efreet 2 is up.
From the wagon there is a flash of fire, as searing hot flames fly out and explode around the party.
They're 300ft away, are you able to dispel from that distance? If so, do you wish to attempt to?"
No, let's see how strong the minions are.
> roll 1d20+17 SR
<Serith> Kowork roll for Serith < 37 > [d20=20]
Beats everyone's SR. Reflex saves, all.
[19:03] <Annerose> roll 1d20+49 evasion
[19:03] <Serith> Annerose roll for Serith < 67 > [d20=18]Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/3/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
14/17 Turning left
> roll 1d20+30 Dana
<Serith> Kowork roll for Serith < 38 > [d20=8]
> roll 1d20+34 Master improved evasion
<Serith> Kowork roll for Serith < 40 > [d20=6]
> roll 1d20+34 Mei
<Serith> Kowork roll for Serith < 48 > [d20=14]
> roll 10d6
<Serith> Kowork roll for Serith < 43 > [d6=4,5,4,4,6,2,6,3,6,3]
> roll 43/2
<Serith> Kowork roll for Serith < 21 >
> roll 43+21
<Serith> Kowork roll for Serith < 64 >
Jaela and the Master evade. Mei and Dana both made the save. All are fire immune but this is searing fire, so half gets through immunity. That's a base of 32 damage post save, paired down to 16 damage after immunity.
The flames lick at all of you. Jaela blocks it all with her shield, while the Master becomes a blur that is simply not there when the flames detonate. Dana thrusts her chest forward and soaks it all up directly, unburnt after. Mei merely holds her hand out, golden light parrying some of the fires.
"Oh shit, I felt that. They're using Afina's trick!" Dana grins, "Fucking cocksuckers know what the fuck they're doing!"
Init is Hellhounds (26) > Jaela = Mei (22) > Master (21) > Efreet 2 (18) > Dana (13) > Efreet 1 (11) > Out of Sight Enemies (???)
Dana holds for the moment. Efreet 1 is up.
A moment later, a second fireball comes flying, much like the first.
> roll 1d20+17 SR
<Serith> Kowork roll for Serith < 28 > [d20=11]
Fails to penetrate Jaela or the Master's SR. Dana and Mei are on the hook for another save.
> roll 1d20+30 Dana
<Serith> Kowork roll for Serith < 42 > [d20=12]
> roll 1d20+34 Mei
<Serith> Kowork roll for Serith < 51 > [d20=17]
> roll 10d6
<Serith> Kowork roll for Serith < 32 > [d6=6,2,1,4,5,1,1,3,4,5]
> roll 32+16
<Serith> Kowork roll for Serith < 48 >
Base of 24 after successful saves, so 12 after immunity halves searing flame.
This time the flames simply fail to burn you at all, nor is the Master bothered as he nimbly dodges. Dana takes it, a bit of soot on her armor. Mei merely looks on with a determined gaze, fully focused.
> roll 1d20+40 Spot Master
<Serith> Kowork roll for Serith < 45 > [d20=5]
"Be cautious," The Master warns, "Enemies approach from the left flank, though they need more time to close in. We should finish this first group swiftly."
Meanwhile, the chariot races ahead, coming to within 100ft. At this distance you can see the hellhounds, frothing. The efreet stare on disdain, "You are trespassing! Flee, surrender or perish!"
Go ahead, Jaela. There's decent odds you might do an area attack here, so everyone's waiting on you first.
[spoiler]
Dana
HP: 314/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
Mei
HP: 452/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
Before Jaela even acts, her phantom spears continue their work!
[19:29] <Annerose> roll 1d20+32+7 puppy1
[19:29] <Rei-chan> Annerose rolled : 1d20+32+7 puppy1 --> [ 1d20=17 ]{56}
[19:29] <Annerose> roll 1d20+27+7 puppy1
[19:29] <Rei-chan> Annerose rolled : 1d20+27+7 puppy1 --> [ 1d20=7 ]{41}
[19:29] <Annerose> roll 1d20+22+7 puppy1
[19:29] <Rei-chan> Annerose rolled : 1d20+22+7 puppy1 --> [ 1d20=9 ]{38}
[19:29] <Annerose> roll 1d20+17+7 puppy1
[19:29] <Rei-chan> Annerose rolled : 1d20+17+7 puppy1 --> [ 1d20=20 ]{44}
[19:29] <Annerose> roll 1d20+32+7 puppy2
[19:29] <Rei-chan> Annerose rolled : 1d20+32+7 puppy2 --> [ 1d20=10 ]{49}
[19:29] <Annerose> roll 1d20+27+7 puppy2
[19:29] <Rei-chan> Annerose rolled : 1d20+27+7 puppy2 --> [ 1d20=20 ]{54}
[19:29] <Annerose> roll 1d20+22+7 puppy2
[19:29] <Rei-chan> Annerose rolled : 1d20+22+7 puppy2 --> [ 1d20=2 ]{31}
[19:29] <Annerose> roll 1d20+17+7 puppy2
[19:29] <Rei-chan> Annerose rolled : 1d20+17+7 puppy2 --> [ 1d20=20 ]{44}
[19:30] <Annerose> roll 1d20+17+7 puppy1 crit?
[19:30] <Rei-chan> Annerose rolled : 1d20+17+7 puppy1 crit? --> [ 1d20=8 ]{32}
[19:30] <Annerose> roll 1d20+17+7 puppy2 crit?
[19:30] <Rei-chan> Annerose rolled : 1d20+17+7 puppy2 crit? --> [ 1d20=7 ]{31}
[19:30] <Annerose> roll 1d20+27+7 puppy2 crit?
[19:30] <Rei-chan> Annerose rolled : 1d20+27+7 puppy2 crit? --> [ 1d20=5 ]{39}
[19:31] <@Kowork> OOC: Hellhound AC is 34.
[19:32] <Annerose> roll 4d8+20+28 puppy1, force
[19:32] <Rei-chan> Annerose rolled : 4d8+20+28 puppy1, force --> [ 4d8=17 ]{65}
[19:32] <Annerose> roll 4d8+20+28 puppy2, force
[19:32] <Rei-chan> Annerose rolled : 4d8+20+28 puppy2, force --> [ 4d8=20 ]{68}
The spears follow the hounds, striking and stabbing all the while. Both are impaled, bloodied but far from down. They're snarling like nothing else, as...
Anything else this round?
There goes her nice plan. But she's long learned the need to adapt, and Jaela calls out, "Charge!" as she rushes ahead to take down the efreet! A simple beat of her wings gets her to clear the enraged hellhounds, and then she floats there above the leftmost efreet with Gae Trocaire in her hand to smack him with much of her considerable strength!
[19:41] <Annerose> roll 1d20+41 nonlethal
[19:41] <Rei-chan> Annerose rolled : 1d20+41 nonlethal --> [ 1d20=4 ]{45}
[19:42] <Annerose> roll 1d8+31+1d6
[19:42] <Rei-chan> Annerose rolled : 1d8+31+1d6 --> [ 1d8=8 1d6=4 ]{43}She plants herself on the chariot afterward, raising an eyebrow.
Gambit!Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/3/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
14/17 Turning left
The chariot's big - enough space for you to land. The first efreet is clubbed upside the head, staggering and groaning. "Infidel!" The second hisses at you, "You've doomed yourself!"
Mei next, then the two holders.
Mei carefully advances and points at the first hellhound, a chain of eldritch energy blasting into it.
<Serith> Kowork roll for Serith < 41 > [d20=4]
> roll 1d20+37 touch AC, only a 1 misses here secondary on hound 2 with eldrich chain
<Serith> Kowork roll for Serith < 39 > [d20=2]
> roll 1d20+37 touch AC, only a 1 misses here secondary on hound 3 with eldrich chain
<Serith> Kowork roll for Serith < 44 > [d20=7]
> roll 1d20+37 touch AC, only a 1 misses here secondary on hound 3 with eldrich chain
<Serith> Kowork roll for Serith < 40 > [d20=3]
> roll 12d6+6+2d6+1d6
<Serith> Kowork roll for Serith < 61 > [d6=4,1,3,5,4,5,5,5,3,5,1,1,6,2,5]
The chain flays the back of the first hound, making it howl in agony as it fades away. The others are also struck by the chain, leaping amid them as they struggle in vain.
One hound down, three to go.
A moment later the Master is rushing the second hound, hopping across the torn ground with the greatest of ease.
Omitting a Balance check he can't fail.
> roll 1d20+31 (+2 charge, +2 good hope, dance of the furious unicorn is a charge doubler, -10 power attack, stunning fist)
<Serith> Kowork roll for Serith < 41 > [d20=10]
> roll 8d8+52
<Serith> Kowork roll for Serith < 85 > [d8=6,1,7,5,4,1,5,4]
The second hellhound is already wounded, unable to do much about the Master's foot cracking its skull wide open. The sound of it is followed by the hellhound fading away, gone back to whence it came.
Two down. Dana.
Dana jets across the battlefield, flying to the third hound, "That's the fuck it?" she snaps, "Come on, do something! Hurt me!"
> roll 1d20+25 (+2 charge, +2 good hope, -20 PA because fuck them)
<Serith> Kowork roll for Serith < 40 > [d20=15]
> roll 1d20+25 (+2 charge, +2 good hope, -20 PA because fuck them) crit?
<Serith> Kowork roll for Serith < 35 > [d20=10]
> roll 2d6+86
<Serith> Kowork roll for Serith < 94 > [d6=3,5]
The third hound now has a hole in its throat, blood running down from as Dana rips out her rapier.
Init is Hellhounds (26) > Jaela = Mei (22) Dana > Master (21) > Efreet 2 (18) > Efreet 1 (11)
The second efreet concentrates and begins to cast, heat waves coming off of him.
A chance to interrupt if you wish with a counter spell, Jaela.
[spoiler]
Dana
HP: 314/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 stunning fist
Mei
HP: 452/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
"Stop that," Jaela chides the efreet. "You get a chance to surrender, so put it to good use."
[20:14] <Annerose> roll 1d20+30
[20:14] <Serith> Annerose roll for Serith < 43 > [d20=13]Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/2/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
13/17 Turning left
The efreet's spell fizzles out, as you mercilessly crush it. The other efreet utters a strange, twisting word as the spell reflects back onto him.
Spell turning got this one. He needs to save against his own spell.
> roll 1d20+20
<Serith> Kowork roll for Serith < 35 > [d20=15]
The other efreet is staggered but nothing more, as meanwhile the surrounded hounds breathe fire - that does nothing against the fire immune that attack it.
Go Jaela.
They hadn't taken her kind offer! Though Jaela isn't too surprised, all things considered. Gae Trocaire strikes, seeking to put at least one of the efreet down!
Will attack the already-hit efreet and switch targets if he's knocked into unconsciousness. All nonlethal.
[20:32] <Annerose> roll 1d20+48
[20:32] <Serith> Annerose roll for Serith < 53 > [d20=5]
[20:32] <Annerose> roll 1d20+43
[20:32] <Serith> Annerose roll for Serith < 54 > [d20=11]
[20:32] <Annerose> roll 1d20+38
[20:32] <Serith> Annerose roll for Serith < 39 > [d20=1]
[20:32] <Annerose> roll 1d20+33
[20:32] <Serith> Annerose roll for Serith < 43 > [d20=10]
[20:33] <Annerose> roll 1d8+31+5+2+1d6
[20:33] <Annerose> roll 1d8+31+5+2+1d6
[20:33] <Annerose> roll 1d8+31+5+2+1d6
[20:33] <Serith> Annerose roll for Serith < 41 > [d8=2][d6=1]
[20:33] <Serith> Annerose roll for Serith < 41 > [d8=2][d6=1]
[20:33] <Serith> Annerose roll for Serith < 48 > [d8=7][d6=3]Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/2/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
13/17 Turning left
You batter the efreet down, knocking him down and out by the last blow. Got him! Only one efreet left.
Meanwhile, Mei stays where she is and repeats from the last round, this time the third part of the chain leaping to the remaining efreet.
> roll 1d20+23 Mei SR vs efreet
<Serith> Kowork roll for Serith < 27 > [d20=4]
> roll 1d20 ranged touch only misses on a 1
<Serith> Kowork roll for Serith < 20 > [d20=20]
> roll 1d20 ranged touch only misses on a 1 crit on the first one ow
<Serith> Kowork roll for Serith < 13 > [d20=13]
> roll 1d20 ranged touch only misses on a 1 second target
<Serith> Kowork roll for Serith < 4 > [d20=4]
> roll 1d20 ranged touch only misses on a 1 third target (efreet)
<Serith> Kowork roll for Serith < 3 > [d20=3]
> roll 24d6+12+2d6+1d6
<Serith> Kowork roll for Serith < 114 > [d6=4,3,4,3,6,4,4,1,6,2,3,5,4,5,4,6,4,6,3,1,1,2,5,4,5,4,3]
The third hound is torn apart, the fourth badly bloodied as the chain lashes it and the efreet is knocked to a knee. The chariot has come to a stop under attack, as the Master nimbly leaps on and sends a flying kick at the efreet's head.
> roll 1d20+29 (+2 charge, +2 good hope, -10 power attack, nonlethal)
<Serith> Kowork roll for Serith < 41 > [d20=12]
> roll 4d8+26
<Serith> Kowork roll for Serith < 42 > [d8=1,8,3,4]
Direct hit on the efreet's head. It's enough to send him down and out as well, going limp. Meanwhile, Dana sends a flurry of strikes at the last surviving hellhound, "Boring, everyone he's so fucking boring!"
> roll 1d20+41 (+2 good hope, rapier storm since fuck them)
<Serith> Kowork roll for Serith < 42 > [d20=1]
> roll 1d20+36 (+2 good hope, rapier storm since fuck them)
<Serith> Kowork roll for Serith < 44 > [d20=8]
> roll 1d20+31 (+2 good hope, rapier storm since fuck them)
<Serith> Kowork roll for Serith < 36 > [d20=5]
> roll 1d20+26 (+2 good hope, rapier storm since fuck them)
<Serith> Kowork roll for Serith < 32 > [d20=6]
> roll 1d6+23+1d6+23
<Serith> Kowork roll for Serith < 52 > [d6=3,3]
Two more jabs slay the last hellhound, which crumbles to obsidian. For now the battle's done - but about 500ft to the left is another chariot, similar to the previous. It's coming your way.
Chariot joins init.
> roll 1d20+9 hellhounds
<Serith> Kowork roll for Serith < 15 > [d20=6]
> roll 1d20+10 efreet 1
<Serith> Kowork roll for Serith < 20 > [d20=10]
> roll 1d20+10 efreet 2
<Serith> Kowork roll for Serith < 23 > [d20=13]
Init is Efreet 1 (23) > Jaela = Mei (22) Dana = Master (21) > Efreet 2 (20) > Hellhounds (15)
Efreet 1 is up.
As you see it, another fireball is flung your way, this one bursting over all the party.
> roll 1d20+17 SR
<Serith> Kowork roll for Serith < 32 > [d20=15]
Doesn't beat Jaela's SR but beats the Master's.
> roll 1d20+30 Dana
<Serith> Kowork roll for Serith < 36 > [d20=6]
> roll 1d20+34 Master improved evasion
<Serith> Kowork roll for Serith < 40 > [d20=6]
> roll 1d20+34 Mei
<Serith> Kowork roll for Serith < 49 > [d20=15]
> roll 10d6
<Serith> Kowork roll for Serith < 32 > [d6=1,3,4,3,5,5,2,1,3,5]
> OOC: 48 after empowering.
Same dance as before, so 12 damage to Dana and Mei after it's all sorted out.
Go Jaela.
[spoiler]
Dana
HP: 302/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 stunning fist
Mei
HP: 440/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
Jaela stretches her hand towards the other chariot, clenching her fist!
[21:08] <Annerose> roll 20d6 fort DC32 half, horrid wilting on hellhounds and efreet
[21:08] <Serith> Annerose roll for Serith < 62 > [d6=4,6,2,4,4,3,5,2,2,4,6,1,3,1,1,4,1,5,1,3]
[21:08] <Annerose> roll 1d20+21 SR
[21:08] <Serith> Annerose roll for Serith < 22 > [d20=1]Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/2/4/6/7/1/4
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
13/17 Turning left
Doesn't beat efreet SR. Incidentally, relying on a move that removes water from the body of a creature with the fire subtype is a losing move anyway. Hellhounds are affected, though.
> roll 1d20+18 vs 32
<Serith> Kowork roll for Serith < 20 > [d20=2]
The hellhounds all stagger, visible even from here, as your spell brutalizes them. Meanwhile the Master kneels down and checks the efreet, "Scimitars, jewelry and a few scrolls," he reports. "Are we collecting them?"
Allies are holding for now pending this reply.
"Yep, once we take the new guys out. Anyone else coming our way?"
Init is Efreet 1 (23) > Jaela = Mei (22) Dana = Master (21) > Efreet 2 (20) > Hellhounds (15)
> roll 1d20+40 Master Spot
<Serith> Kowork roll for Serith < 56 > [d20=16]
"Not that I see at the moment," The Master says, "Those chariots move as fast as the wind, it could quickly change."
Party is gonna hold due to distance issues. This isn't a great long range fighting party. Efreet 2 is up.
Another fireball comes, courtesy of the efreet guardians.
> roll 1d20+17 SR
<Serith> Kowork roll for Serith < 18 > [d20=1]
Master and Jaela ignore. Dana and Mei need to make Reflex saves.
> roll 1d20+30 Dana
<Serith> Kowork roll for Serith < 42 > [d20=12]
> roll 1d20+34 Mei
<Serith> Kowork roll for Serith < 50 > [d20=16]
> roll 10d6
<Serith> Kowork roll for Serith < 31 > [d6=4,1,3,1,1,5,4,6,1,5]
> roll 31+15
<Serith> Kowork roll for Serith < 46 >
> roll 46/2
<Serith> Kowork roll for Serith < 23 >
> roll 23/2
<Serith> Kowork roll for Serith < 11 >
11 damage to them between Reflex save + immunity stopping half.
The chariot does not burn. The obsidian on the ground does not crack. The flames wash over you without harm, while Dana and Mei are lightly burned again. Fire blazes on all around you, endlessly consuming itself to make more fire. Amid this...the hellhounds do not advance. The chariot stops 500ft away, drawing a muttered curse from Dana.
Chance to chime in, they're all holding and can go before the other efreet goes again.
[spoiler]
Dana
HP: 291/324
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 stunning fist
Mei
HP: 429/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
"Go after them!" Jaela tells the Master, who can just about close that distance at a run. "We'll support from here for now."
The Master can get within 20ft of them, and I'll shoot the hellhounds on my go. Dana and Mei should hold and generally remain in reserve for now.
The Master moves like the wind, coming to within 20ft of them in a blur of movement. He leaps and sprints over the broken obsidian, as meanwhile Dana and Mei wait.
The second efreet gestures at the master, hard to see from this far. A bright red beam of fire is shot right at his head.
> roll 1d20+21 vs touch AC of 57
<Kobot> Kowork rolled 1d20+21 vs touch AC of 57 --> [ 1d20=13 ]{34}
Academic, as he has exceptional deflection anyway.
The Master side steps as if it's the most natural thing in the world, not even breaking his movement at all. The hellhounds as one turn and angle, before letting out four blasts of flaming breath at him. What little touches him has no effect, washing right over him.
Fire immune thanks to spell.
The first efreet mage takes out a small vial and hurls it at the Master, barking a violent word of Ignan that echos over to all of you, "Submit, infidel!"
> roll 1d20+21 vs touch AC of 57
<Kobot> Kowork rolled 1d20+21 vs touch AC of 57 --> [ 1d20=13 ]{34}
A lazy bat of the Master's hand deflects the vial, which lands about 20ft to the side. The stone there simply dissolves silently, as if disintegrated. It leaves a small crater there, but the Master is unharmed.
Go Jaela. The Master stacks up well here, I see.
Init is Efreet 1 (23) > Jaela = Mei (22) Dana = Master (21) > Efreet 2 (20) > Hellhounds (15)
Jaela takes aim at the distant chariot and fires, a hailstorm of rainbow light enveloping efreet and hellhounds alike while just barely avoiding the Master!
[06:55] <Annerose> roll 1d20+26 SR
[06:55] <Serith> Annerose roll for Serith < 40 > [d20=14]
[06:56] <Annerose> roll 15d6 Will DC31 half and avoids dazed, Radiant Assault
[06:57] <Serith> Annerose roll for Serith < 51 > [d6=6,5,1,1,2,4,2,6,2,2,3,6,1,4,6]
[06:57] <Annerose> roll 1d6 rounds dazed
[06:57] <Serith> Annerose roll for Serith < 1 > [d6=1]
Test.
> roll 1d20+18
> roll 1d20+18
<Rei-chan> Sunshine_Ko rolled : 1d20+18 --> [ 1d20=15 ]{33}
<Rei-chan> Sunshine_Ko rolled : 1d20+18 --> [ 1d20=8 ]{26}
> roll 1d20+13
<Rei-chan> Sunshine_Ko rolled : 1d20+13 --> [ 1d20=8 ]{21}
The blast hits them directly, leaving the efreeti forces dazed. As they struggle to recover...
Init is Efreet 1 (23) > Jaela = Mei (22) Dana = Master (21) > Efreet 2 (20) > Hellhounds (15)
Everyone on the baddies besides the first efreet is dazed. Dana holds and Mei refreshes her temp HP. Master's up.
The Master nimbly leaps over the hounds and onto the chariot, a backhand at the first efreet as he lands between them. At the same time, the efreeti takes a desperate swing, scimitar drawn to try and bisect the Master.
He has a jump modifier of +66 and a running start, so getting in close is easy. However, he does provoke an AoO from the undazed efreet.
> roll 1d20 needs a 20
<Rei-chan> Sunshine_Ko rolled : 1d20 needs a 20 --> [ 1d20=16 ]{16}
> roll 1d20+16
<Rei-chan> Sunshine_Ko rolled : 1d20+16 --> [ 1d20=7 ]{23}
Stunned 1 one round and then nauseated for 1 round.
The backhand is massive, sending the efreet sprawling out on the chariot, while the others recover from Jaela's volley.
Go Jaela. The dazed is paid off and everyone but the stunned efreet is active again.
[spoiler]
Dana
HP: 301/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 2 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
Jaela closes in, before aiming a blade barrier to strike at the hellhounds and if possible the dismounted and dazed efreet as well.
Double moving 240ft closer to medium range and quick casting blade barrier. CL23 DC30, please roll for me.
[20:29] <@Ebiris> roll 1d20+23
[20:29] <Serith> Ebiris roll for Serith < 30 > [d20=7]
[20:30] <@Ebiris> roll 15d6
[20:30] <Serith> Ebiris roll for Serith < 55 > [d6=6,1,5,4,3,2,6,2,5,4,2,6,5,2,2]
You can, Jaela, though the Master is mixed up with the efreet, so you'd have to target him. Okay with that?
No. He punched a dude off the chariot so I hoped to get him. If no then just the bellhounds.
Okay then.
> roll 1d20+16
<Rei-chan> Sunshine_Ko rolled : 1d20+16 --> [ 1d20=4 ]{20}
Already injured, the blade barrier that springs to life shreds the hounds apart, all of them vanishing after that.
"Got 'em?" Dana asks as they hold.
Init is Efreet 1 (23) > Jaela = Mei (22) Dana = Master (21) > Efreet 2 (20)
Master is up.
Unfortunately, you can't really see what's going on with the blades in the way, but...
> roll 4d8+18
> roll 4d8+18
> roll 4d8+18
> roll 4d8+18
<Rei-chan> Sunshine_Ko rolled : 4d8+18 --> [ 4d8=20 ]{38}
<Rei-chan> Sunshine_Ko rolled : 4d8+18 --> [ 4d8=13 ]{31}
<Rei-chan> Sunshine_Ko rolled : 4d8+18 --> [ 4d8=18 ]{36}
<Rei-chan> Sunshine_Ko rolled : 4d8+18 --> [ 4d8=15 ]{33}
Init is Efreet 1 (23) > Jaela = Mei (22) Dana = Master (21)
Go Jaela, efreet 1 is nauseated this turn due to pain touch.
"Get their stuff and be ready to move," Jaela tells Dana, dropping the barrier.
"Yeah, yeah," Dana says, getting to it.
Any of you have a bag of holding or the like?
Jaela helpfully provides her bag of holding while trying to figure out whether she and the Master could pull a chariot instead of the hellhounds.
Your bag of holding now has many more things in it.
Loot post.
You and another could perhaps pull it, but it's designed for four. You'd both need to be strong rather than fast to move it, though speed on top of it doesn't hurt.
I'm very strong!
With this over, Jaela glances in the other chariot's direction to confirm all is going well. If the Master dealt with everything, she'll try to pull her chariot over to his.
Strength check and also note your carrying capacity.
Please roll 1d20+11 for me. Capacity is 400 light, up to 800 medium and 1200 heavy.
> roll 1d20+11 Jaela request
<Serith> Iddy roll for Serith < 20 > [d20=9]
Thanks Iddy.
You're able to pull it - slowly and ponderously. Dana takes one look at that and joins you, "Fuck, you need another set or you're trying to drag the whole thing and it just won't fucking work."
> roll 1d20+7
<Serith> Sunshine_Ko roll for Serith < 15 > [d20=8]
This helps. The two of you are able to do it - not easily, but you have it moving as Mei hops on. You reach the Master, who promptly deposits more treasures in your bag. "More come from the that way," he nods to the west, "As well as ahead, airborne. We must hurry."
"We'll keep going ahead," Jaela decides. "Help with the chariot and hit any enemy closing in at five hundred feet. I'll support you. We'll see how it goes."
switching from armor to robes
You can soon see them ahead, after only traveling the rest of the second mile - 500ft ahead and closing. A dragon of magma and flame, a creature you know. A pyroclastic dragon, a planar dragon full of fury. At least a dozen efreet ride on its huge back, the creature large enough to carry them and have room to spare. It's about 500ft off the ground as well and coming in fast - stunningly so, visible even with the smoke that lightly obscures your vision.
I'm skipping the K:A check, you can't fail it and you've faced them before. No point.
React and I'll call for init or whatever else is needed.
"We'll bring it down," Jaela declares, reaching for the Master's hand.
I will carry him up after quick casting fly on him, and use my standard to summon an air monolith further up. The elemental will attack the dragon!
We'll do init in that case, then. Jaela, what's your init check?
+17
[19:09] <@Ebiris> roll 1d20+17
[19:09] <Serith> Ebiris roll for Serith < 19 > [d20=2]
> roll 1d20+5 Dana pulling away
<Serith> Sunshine_Ko roll for Serith < 15 > [d20=10]
> roll 1d20+12 Mei
<Serith> Sunshine_Ko roll for Serith < 18 > [d20=6]
> roll 1d20+9 Master
<Serith> Sunshine_Ko roll for Serith < 12 > [d20=3]
> roll 1d20+10 Efreet
<Serith> Sunshine_Ko roll for Serith < 23 > [d20=13]
> roll 1d20+8 pyroclastic dragon
<Serith> Sunshine_Ko roll for Serith < 24 > [d20=16]
Init is Pyroclastic Dragon (24) > Efreet (23) > Jaela (19) > Mei (18) > Dana (15) > Master (12)
The dragon flies forward, closing in 500ft and now being dead over you. Shadow overtakes the party as the dragon is directly above you, head craned to look down. A dozen voices shout as one, "Surrender or die!"
Above the dragon, ag reat sphere of fire forms as the efreet all chant. A second sun of of red flames and transparent force, beams fly down at all of you.
> roll 1d20+25 vs Jaela touch AC
<Serith> Sunshine_Ko roll for Serith < 38 > [d20=13]
> roll 1d20+25 vs Dana touch AC
<Serith> Sunshine_Ko roll for Serith < 28 > [d20=3]
> roll 1d20+25 vs Mei touch AC
<Serith> Sunshine_Ko roll for Serith < 38 > [d20=13]
> roll 1d20+25 vs Master touch AC
<Serith> Sunshine_Ko roll for Serith < 30 > [d20=5]
Missed Dana, hit Mei, missed the Master. Touch AC, Jaela?
[spoiler]
Dana
HP: 301/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 2 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
59 right now.
Mei is fire immune, so only the secondary proper of dispelling applies here.
> roll 1d20+20 vs 26 mind blank
<Serith> Sunshine_Ko roll for Serith < 31 > [d20=11]
> roll 1d20+20 vs 24 fortunate fate
<Serith> Sunshine_Ko roll for Serith < 26 > [d20=6]
> roll 1d20+20 vs 18 planar tolerance
<Serith> Sunshine_Ko roll for Serith < 23 > [d20=3]
> roll 1d20+20 vs 16 greater mage armor
<Serith> Sunshine_Ko roll for Serith < 34 > [d20=14]
> roll 1d20+20 vs 31 heroes feast
<Serith> Sunshine_Ko roll for Serith < 21 > [d20=1]
> roll 1d20+20 vs 37 energy immunity (fire)
<Serith> Sunshine_Ko roll for Serith < 36 > [d20=16]
> roll 1d20+20 vs 37 good hope
<Serith> Sunshine_Ko roll for Serith < 32 > [d20=12]
Ouch.
Magic dissolves around Mei, crumbling like dust and leaving her shorn of many protections. As this happens...
Go Jaela.
[spoiler]
Dana
HP: 301/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 2 stunning fists
Mei
HP: 429+23/457
Spells Active: Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
A thought gives the Master the ability to fly, and Jaela pulls on his arm as she flies straight up! At the apex of her flight she summon a massive air elemental right next to the dragon which it promptly attacks!
quick casting Fly on him, flying is both 120ft up with perfect maneuvering, summoning an air elemental monolith a further 360ft up at my max range. It's 20ft away from the dragon which is melee for a G sized creature and it attacks if summoning goes through. It's conjuration so I figure it'd be okay. Please have someone roll the attack.
Cor mentioned air monolith before init. I'm assuming that's what it is.
[18:06] <@Ebiris> roll 1d20+34 slam 1
[18:06] <Serith> Ebiris roll for Serith < 53 > [d20=19]
[18:06] <@Ebiris> roll 1d20+34 slam 2
[18:06] <Serith> Ebiris roll for Serith < 45 > [d20=11]
[18:06] <@Ebiris> roll 1d20+34 slam 1 crit?
[18:06] <Serith> Ebiris roll for Serith < 38 > [d20=4]
[18:06] <@Ebiris> roll 6d6+11 1
[18:07] <Serith> Ebiris roll for Serith < 39 > [d6=4,3,6,4,5,6]
[18:07] <@Ebiris> roll 6d6+11 2
[18:07] <Serith> Ebiris roll for Serith < 31 > [d6=2,5,1,5,5,2]
[18:07] <@Ebiris> roll 6d6+11 add this to 1 if it was a crit
[18:07] <Serith> Ebiris roll for Serith < 30 > [d6=4,2,3,2,6,2]
can it trip in midair?
This will be a few, will require rule diving. Please hold.
I'll rule yes for now. Is the elemental attempting to?
Yes!
The first attack then, I presume?
They're probably simultaneous but sure.
Init is Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei (18) > Dana (15) > Master (12)
The air elemental strikes and strikes, but the dragon's scaly bottom stops each blow firmly. He can't budge it at all. As he rages beneath the dragon, winds swirling, Mei positions and readies herself, as does Dana.
Those two hold, not a lot to do right now. Master's up. Quick math check: His base fly speed with fly is 60ft, so 160ft with good maneuverability after movement bonuses. That lets him full move up a total of 640ft, or 320ft after it's reduced to half for ascending.
The Master ascends like a shot, going past Jaela as he charges into the air. From above the ground, you're in position to see something else. From the west they come, just like the Master said. Another chariot of hell hounds and two efreet, 500ft away to the west.
They join init.
> roll 1d20+10 efreeti
<Rei-chan> Kotono rolled : 1d20+10 efreeti --> [ 1d20=16 ]{26}
> roll 1d20+10 hellhounds
<Rei-chan> Kotono rolled : 1d20+10 hellhounds --> [ 1d20=5 ]{15}
Init is Chariot Efreet (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei (18) > Dana = Hellhounds (15) > Master (12)
From afar, you can see two spells being cast, familiar ones. More searing, empowered fireballs, if you don't miss your guess.
Going to counter one? No Spellcraft check since you autopass and you've seen it repeatedly now.
Not countering them. If anyone passes through the elemental they suffer damage as if hit. Master could already fly without my spell?
No, but monk movement speed bonus applies to everything. It's handy like that.
> roll 1d20+17 1
> roll 1d20+17 2
<Serith> Kotono roll for Serith < 23 > [d20=6]
<Serith> Kotono roll for Serith < 20 > [d20=3]
Jaela's SR holds.
The fireballs explode around Jaela, but she is unharmed. Below her the ground quakes, Dana growling, "The fuck?" Mei looks down in surprise, readying an eldritch blast. The dragon hovers in place, as a storm of flames erupt around the Master. Black flames, cracking with distorted faces within. Jaela can hear dozens of voices pleading, begging for mercy, as...
> roll 1d20+37 can't fail
<Serith> Kotono roll for Serith < 44 > [d20=7]
> roll 1d20+34 (+2 good hope) improved evasion
<Serith> Kotono roll for Serith < 47 > [d20=13]
The Master is not there. He blurs, only an afterimage touched by the flames. Where he goes you know not, but when the flames are past, he is back where he was. "Jaela," he calls down, a hint of amusement in his voice, "The dragon came to us instead of us hunting it down!"
Meanwhile, the efreet above begin to chant in Ignan, pleading for the flames to serve their masters.
Two spells incoming, Jaela. Going to counter either?
No. Saving it for a truly scary spell.
"Hey, you're right!" Jaela exclaims happily. "Hey, dragon! See this?" She helpfully taps her forehead as she grins.
Armor of flames surrounds the pyroclastic dragon, girding it in fire. At the same time, it roars in sudden fury and barks in draconic, "You will die!"
Init is Chariot Efreet (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei (18) > Dana = Hellhounds (15) > Master (12)
Go Jaela, you're up, as is your elemental.
"Dana, dash for the other chariot!" Jaela calls down. "Mei, get from under the fatass and see if you can't fly up!"
As for her part, Jaela dispels the spells upon the dragon and the efreet riding it before her elemental strikes!
I want Dana to dash towards the chariot, and Mei to move horizontally enough that the dragon won't fall on her/easily hit her with a beam that also gets me. And then, to fly up if she has the means. The Master will hopefully take advantage of my quick action Superb Dispelling, since I'm maintaining concentration on the elemental as a standard.
How many rolls altogether?
Roll your swift action dispel then the elemental's attacks. That's eight dispel checks in total.
[20:14] <Annerose> roll 8#1d20+36 dispels
[20:14] <Kobot> Annerose rolled 8#1d20+36 dispels --> [ 1d20=7 ]{43}, [ 1d20=1 ]{37}, [ 1d20=19 ]{55}, [ 1d20=3 ]{39}, [ 1d20=3 ]{39}, [ 1d20=20 ]{56}, [ 1d20=20 ]{56}, [ 1d20=12 ]{48}
[20:16] <Annerose> roll 1d20+34 attack1
[20:16] <Kobot> Annerose rolled 1d20+34 attack1 --> [ 1d20=8 ]{42}
[20:16] <Annerose> roll 1d20+34 attack2
[20:16] <Kobot> Annerose rolled 1d20+34 attack2 --> [ 1d20=5 ]{39}
First attack hits, damage. I'll resolve everything else after the damage roll.
[20:24] <Annerose> roll 6d6+11
[20:24] <Kobot> Annerose rolled 6d6+11 --> [ 6d6=19 ]{30}
[20:25] <Annerose> roll 1d20+27+4+11 size+dex trip
[20:25] <Kobot> Annerose rolled 1d20+27+4+11 size+dex trip --> [ 1d20=20 ]{62}
As a note, since Dana and Mei held earlier and I told them to act once I started dispelling, by the time the elemental acts after me they should already be gone from underneath him unless they ignored my orders.
That's fine, easier to just sort it all out at once.
Trip succeeded, nice natural 20.
The dragon's struck right on the underside, starting to lose control. As this happens, Mei takes to the air and moves away, while Dana starts to sprint. Just in time, as the dragon's massive bulk begins to plunge right down. The dragon's roar becomes strangles as its wings lock up, plummeting down at all of you.
A dragon is falling at you. The Master, Jaela and her elemental can make AoOs, but if you do, you don't get a Reflex save to avoid the giant falling dragon. If you don't make the AoO, make a Ref save to avoid dragon crushing times.
Jaela gracefully dances out of the way with her superior wings! Her elemental, in the meantime, cuts up the dragon and its riders as they pass through the howling winds it is composed of!
[20:41] <Annerose> roll 1d20+49 evasion
[20:41] <Kobot> Annerose rolled 1d20+49 evasion --> [ 1d20=20 ]{69}
[20:41] <Annerose> roll 6d6+11
[20:41] <Kobot> Annerose rolled 6d6+11 --> [ 6d6=20 ]{31}
Inner Tempest, they all get a Ref DC 34 (10+half HD+con mod) to only receive half damage from this.Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/2/4/6/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
13/17 Turning left
Quick DM refresher time: Where are you getting inner tempest from?
After the mixup got resolved the air elemental will attempt to evade.
[20:58] <Annerose> roll 1d20+31 kobot
[20:58] <Kobot> Annerose rolled 1d20+31 kobot --> [ 1d20=12 ]{43}
> roll 1d20+34 Master Improved Evasion
<Serith> Sunshine_Ko roll for Serith < 50 > [d20=16]
Jaela moves, whispering a prayer to the Triune. Her body becomes incorporeal for a split second as she dodges, passing through the dragon's wing untouched. The Master likewise is simply gone when he must be, appearing when the dragon is touched and unharmed. The air elemental is not so lucky, smashed into and pulled on down, the chariot below crushed under dragon and elemental.
> roll 20d6+6d8+30
<Serith> Sunshine_Ko roll for Serith < 146 > [d6=6,6,5,3,6,5,3,4,6,5,3,6,6,5,2,2,2,5,1,4][d8=5,2,4,6,6,8]
Air monolith is pinned beneath the dragon's bulk.
The two hit with a cataclysmic impact. A crater is made as obsidian breaks, sharp shards of it slicing at the dragon and the elemental both. You see the efreet hovering in the air where the dragon was, now shorn of rider. Indeed, half a dozen of them on the dot, cries of shock barely audible over the echos of the dragon's fall.
Air elemental also needs a Fort save.
[21:24] <Annerose> roll 1d20+18
[21:25] <Serith> Annerose roll for Serith < 21 > [d20=3]
The air elemental's form shudders from the contact with solid stone, squirming beneath the dragon.
Additional -2 penalty to the elemental's attack rolls.
Chariot Efreet (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei = Dana (18) > Hellhounds (15) > Master (12)
Mei and Dana went on holding. I'll have them stick behind Jaela for ease of factoring things in, though Dana moves up one to be tied with Mei. Hellhounds are up, they hold. Master's up.
The Master flies up the efreet, just 15ft below them. "Gentlemen," he greets, cracking his knuckles. "I find you wanting."
Took hos move to get into position. ??? time.
> roll 1d20+12
<Serith> Sunshine_Ko roll for Serith < 14 > [d20=2]
Right in front of Mei the ground explodes up and out. A single dwarf rises from the ground, seemingly touched by fire and with a beard of flame. He wears heavy armor head to toe, only his head uncovered. His arms are crossed as he rises up, a semi visible sphere of force surrounding him. "No further!" he demands, confronting Mei.
Dwarf joins init.
Chariot Efreet (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei = Dana (18) > Hellhounds (15) > Dwarf (14) > Master (12)
Efreet are up.
Two more spells are cast from afar, as...
Counter yes/no?
no
Two fireballs fly, these two at Dana.
> roll 1d20+30 Dana
> roll 1d20+30 Dana
<Serith> Sunshine_Ko roll for Serith < 37 > [d20=7]
<Serith> Sunshine_Ko roll for Serith < 43 > [d20=13]
> roll 10d6
<Serith> Sunshine_Ko roll for Serith < 44 > [d6=4,4,6,4,2,5,6,4,5,4]
> roll 44+22
<Serith> Sunshine_Ko roll for Serith < 66 >
> roll 66/2
<Serith> Sunshine_Ko roll for Serith < 33 >
> roll 33/2
<Serith> Sunshine_Ko roll for Serith < 16 >
> roll 10d6
<Serith> Sunshine_Ko roll for Serith < 39 > [d6=6,5,6,1,4,5,6,3,2,1]
> roll 39+19
<Serith> Sunshine_Ko roll for Serith < 58 >
> roll 58/2
<Serith> Sunshine_Ko roll for Serith < 29 >
> roll 29/2
<Serith> Sunshine_Ko roll for Serith < 14 >
30 damage total after immunity halving searing fire and her Ref saves coming through.
Dana gets scorched, hair smoking and armor glowing with heat. But she's largely fine, grinning, "Fucking finally, some action!"
Dragon's up.
The dragon struggles to rise and begins to cast, gathering torrents of magical energy into himself.
Jaela, countering?
[spoiler]
Dana
HP: 275/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 2 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used:
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
"Stop that!" Jaela commands, marshaling her magic. "Mei, shoot him!"
[22:12] <Annerose> roll 1d20+30 greater dispel counter
[22:12] <Serith> Annerose roll for Serith < 35 > [d20=5]Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/1/4/6/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
12/17 Turning left
The spell crumbles before you, magic fizzling out as you counter it. Mei nods sharply as...
Chariot Efreet (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei = Dana (18) > Hellhounds (15) > Dwarf (14) > Master (12)
Efreet are up. The flying ones.
The six efreet cast as one, a great gathering of flames that becomes a huge scimitar of fire, slashing at the Master from heat to toe.
> roll 1d20+40 vs AC 70, needs a 20
<Serith> Sunshine_Ko roll for Serith < 47 > [d20=7]
> roll 1d20+35 vs AC 70, needs a 20
<Serith> Sunshine_Ko roll for Serith < 46 > [d20=11]
> roll 1d20+30 vs AC 70, needs a 20
<Serith> Sunshine_Ko roll for Serith < 46 > [d20=16]
> roll 1d20+25 vs AC 70, needs a 20
<Serith> Sunshine_Ko roll for Serith < 30 > [d20=5]
Too fast. The Master crosses his arms as he dodges about, blurring here and there as the efreet completely miss him. He merely cracks his knuckles after and adds, "Magic is no shortcut to skill.'
Jaela, you're up.
It really is, Jaela muses as she waits a moment for her besieged elemental to attack before letting it lapse. Still, she needs more time to train with using elementals to show the Master just how useful magic can be to bridge inconveniences such as distance or a good guard.
[22:24] <Annerose> roll 1d20+34-2
[22:24] <Annerose> roll 1d20+34-2
[22:24] <Serith> Annerose roll for Serith < 41 > [d20=9]
[22:24] <Serith> Annerose roll for Serith < 47 > [d20=15]
[22:24] <Annerose> roll 6d6+11
[22:24] <Serith> Annerose roll for Serith < 31 > [d6=3,5,4,2,3,3]
[22:24] <Annerose> roll 6d6+11
[22:24] <Serith> Annerose roll for Serith < 35 > [d6=2,3,3,6,6,4]Reversing course, Jaela drops down upon the dwarf like an angry comet! Gae Dioltas seeks to undo all of her enemy's defenses, and Jaela angles herself in such a way that the dragon wouldn't have a good angle on hitting Mei and she at the same time. For her part, Jaela is confident in drawing his attention just fine and being able to handle it.
Charging smite, divine might, lunging impalement
[22:44] <Annerose> roll 1d20+46 charging smite! (+14 more if dwarf is smiteable)
[22:44] <Serith> Annerose roll for Serith < 57 > [d20=11]
[22:48] <Annerose> roll 5d8+310+70+10 base+divine might+good hope and 1 con damage from lunging impalement
[22:48] <Serith> Annerose roll for Serith < 407 > [d8=1,8,2,1,5]
Dwarf was smitable! I'm hovering 20ft away/above from it due to lunging impalement.Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/1/4/6/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
Jaela lunges forward in a blur of downward speed. Her spear punches through the sphere of force around him like it's not there, stabbing him right through the center of his chest. He gasps and coughs up blood, stumbling off your spear. His wounds begin to heal, and when it ends, he still has a respectably large hole in his chest gushing blood. The front and back of his armor run red as he gasps and paws at the wound, before falling face down onto the ground. The sphere fizzles out around him and he goes still.
Not even fortunate fate could save him from that much damage.
Int is Chariot Efreet (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei = Dana (18) > Hellhounds (15) > Master (12)
Dana continues advancing as meanwhile Mei startles and leaps back as you impale the dwarf. She turns to you and nods grimly, before whirling on the downed dragon and flying back towards it 30ft, then letting out an eldritch blast at the downed wyrm.
> roll 1d20 smite evil, only misses on one since it's ranged touch on a dragon
<Serith> Sunshine_Ko roll for Serith < 5 > [d20=5]
> roll 12d6+11+1d6 No SR check since she auto passes the check, aka dragon SR sucks.
<Serith> Sunshine_Ko roll for Serith < 48 > [d6=6,4,2,1,1,1,2,1,4,5,4,1,5]
The blast hits the dragon's side, several rocky scales gone and the interior magma of the wyrm leaking out.
Hellhounds hold. Master's up.
The Master slips into the ranks of the shocked efreet as he dodges the last of the flame blade, fists and feet striking out lightning fast. "Foolish. Even acolytes have the good sense to scatter."
> roll 1d20+39 (+2 good hope, stunning fist)
<Serith> Sunshine_Ko roll for Serith < 47 > [d20=8]
> roll 1d20+39 (+2 good hope, stunning fist (mastery of stunning fist allows multiple per round)
<Serith> Sunshine_Ko roll for Serith < 40 > [d20=1]
> roll 1d20+39 (+2 good hope, stunning fist (mastery of stunning fist allows multiple per round)
<Serith> Sunshine_Ko roll for Serith < 50 > [d20=11]
> roll 1d20+34 (+2 good hope, stunning fist (mastery of stunning fist allows multiple per round)
<Serith> Sunshine_Ko roll for Serith < 41 > [d20=7]
> roll 1d20+29 (+2 good hope, stunning fist (mastery of stunning fist allows multiple per round)
<Serith> Sunshine_Ko roll for Serith < 46 > [d20=17]
> roll 1d20+24 (+2 good hope, stunning fist (mastery of stunning fist allows multiple per round)
<Serith> Sunshine_Ko roll for Serith < 30 > [d20=6]
> roll 4d8+16
> roll 4d8+16
> roll 4d8+16
> roll 4d8+16
> roll 4d8+16
<Serith> Sunshine_Ko roll for Serith < 33 > [d8=5,1,3,8]
<Serith> Sunshine_Ko roll for Serith < 28 > [d8=2,5,2,3]
<Serith> Sunshine_Ko roll for Serith < 35 > [d8=8,3,2,6]
<Serith> Sunshine_Ko roll for Serith < 29 > [d8=1,2,6,4]
<Serith> Sunshine_Ko roll for Serith < 42 > [d8=8,5,7,6]
> roll 1d20+17 vs 35
<Serith> Sunshine_Ko roll for Serith < 26 > [d20=9]
> roll 1d20+17 vs 35
<Serith> Sunshine_Ko roll for Serith < 33 > [d20=16]
> roll 1d20+17 vs 35
<Serith> Sunshine_Ko roll for Serith < 22 > [d20=5]
> roll 1d20+17 vs 35
<Serith> Sunshine_Ko roll for Serith < 19 > [d20=2]
> roll 1d20+17 vs 35
<Serith> Sunshine_Ko roll for Serith < 22 > [d20=5]
Five of the six efreeti are struck, knocked reeling and stunned. Cries of pain are heard as all but one of the wizards are beaten around, left defenseless before the Master.
Everyone make Spot checks. The Master's airborne and high up, so he gets a +10 circumstance bonus to the roll./i]
[spoiler]
Dana
HP: 277/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 262/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 8 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 smite
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
12:38 <Tohsaka> roll 1d20+16
12:38 <Serith> Tohsaka roll for Serith < 27 > [d20=11]
To confirm, the stunned and dispelled efreet are still flying?
Yes. Efreet are natural fliers, they're magical creatures who can do it as easily as we walk. No wings needed, they simply fly.
> roll 1d20+52 (+10 circumstance, +2 good hope)
<Serith> Kotono roll for Serith < 54 > [d20=2]
> roll 1d20+5 Mei this isn't gonna matter
<Serith> Kotono roll for Serith < 12 > [d20=7]
> roll 1d20+9 Dana (+2 good hope)
<Serith> Kotono roll for Serith < 27 > [d20=18]
The Master peers to the horizon and calls, "From the north, a ship that sails the skies approaches!" he warns, "Be ready!"
Ship is entering init.
> roll 1d20 ship
<Serith> Kotono roll for Serith < 4 > [d20=4]
Int is Chariot Efreet (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei = Dana (18) > Hellhounds (15) > Master (12) > Ship (4)
The chariot efreet whip their steeds, the helllhounds making a turn and starting to flee.
Hellhounds took their held action, they're adjusted in init. Pyroclastic dragon is now up.
Int is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela = Elemental (19) > Mei = Dana (18) > Master (12) > Ship (4)
Battered, stunned and a bit beaten, the pyroclastic dragon slowly gets up. It looks around and growls, "BETRAYER!" It roars, before beginning to cast another powerful spell, all attention on Jaela.
Going to counter?
"Seriously, who got betrayed?" Jaela asks the dragon with a grin, waving her hand dismissively at his efforts.
[07:12] <@Annerose> roll 1d20+30
[07:12] <Serith> Annerose roll for Serith < 50 > [d20=20]
As an aside, I'd appreciate distances of allies/enemies relative to me, directions of the same and rough estimates of speed they're moving. Since we're fighting at Long range and I do have spells for that, I want to be clear what I can hit and where I should avoid friendly fire.
Relative to you? Okay.
You charged into give that dwarf a bad day. Mei is 45ft from you, you're 85ft from the downed dragon. The Master's 500ft up and 130ft away from you. Dana's 375ft away from you and pursuing that chariot at the moment, more about that on her turn. You aren't precisely clear on where that flying ship is, as you can't see it yet. The chariot Dana's pursuing is 785ft away.
The dragon's spell crumbles before your counter, dissolving into hundreds of smoky wisps. The wyrm rears back as if struck, furiously roaring at you, overwhelming the battlefield with rage.
All but one of the efreet are stunned. That one goes.
The only efreet still up stares in fear, before turning and withdrawing, fleeing straight away.
Withdrawal action. You're up, Jaela.
Jaela beckons the dragon over with a teasing grin, swapping her weapon for Gae Trocaire and walking further away from Mei so that the silent girl wouldn't get caught in any attacks Jaela is sure to draw from the dragon. She gives the fleeing chariot a glance, before stomping the ground once and causing an earthquake to erupt well ahead of the hellhounds, seeking to catch them and the efreet in the attack while keeping the chasing Dana perfectly safe!
Switching to Gae Trocaire and using Gambit. Moving in such a way that a dragon's breath weapon/known area of effect spells couldn't catch Mei with them. Casting Earthquake ahead of the fleeing chariot so it covers the hellhounds, chariot and riders in it while sparing Dana. According to the spell (http://www.d20srd.org/srd/spells/earthquake.htm) I believe the hellhounds each make a DC15 reflex save to avoid falling down, and a 25% chance to fall into a fissure/Reflex DC20 to avoid. Not sure if the efreet save individually or the rider rolls for the chariot.Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/4/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
> roll 1d20+15 hounds vs DC 20
<Serith> Kotono roll for Serith < 27 > [d20=12]
> roll 1d100 chance for it first, hardly matters since I rolled the save first
<Serith> Kotono roll for Serith < 62 > [d100=62]
> roll 1d20+15 hounds vs DC 15 falling donw
<Serith> Kotono roll for Serith < 17 > [d20=2]
The Hellhounds shake and shudder all over ahead as the ground cracks beneath them. Obsidian gives way as the chariot stops, one of the efreeti taking control of it as...
Int is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela (19) > Mei = Dana (18) > Master (12) > Ship (4)
Mei holds position and opens fire on the dragon once more.
> roll 1d20 natural 1 misses only, touch AC vs dragon
<Serith> Kotono roll for Serith < 7 > [d20=7]
> roll 12d6+6+1d6
<Serith> Kotono roll for Serith < 43 > [d6=4,3,3,1,2,2,3,3,2,2,1,5,6]
Another zap hits the dragon under the chin, snapping his head back sharply. Scales and rock fly off from the impact, raining down onto the ground.
Dana meanwhile grins and closes in, coming to almost within melee distance of the stalled chariot. "Hey cockholes, I'm heeeereeeee!" Dana grins ear to ear.
The Master is above, a blur of motion on the stunned, nauseated efreet, dancing amid them and hitting them with powerful blows.
> roll 1d20+39 (+2 good hope)
<Serith> Kotono roll for Serith < 59 > [d20=20]
> roll 1d20+39 (+2 good hope) crit?
<Serith> Kotono roll for Serith < 51 > [d20=12]
> roll 1d20+39 (+2 good hope)
<Serith> Kotono roll for Serith < 54 > [d20=15]
> roll 1d20+39 (+2 good hope)
<Serith> Kotono roll for Serith < 42 > [d20=3]
> roll 1d20+34 (+2 good hope)
<Serith> Kotono roll for Serith < 52 > [d20=18]
> roll 1d20+29 (+2 good hope)
<Serith> Kotono roll for Serith < 42 > [d20=13]
> roll 1d20+24 (+2 good hope)
<Serith> Kotono roll for Serith < 31 > [d20=7]
> roll 8d8+32+4d8+16+4d8+16+4d8+16+4d8+16+4d8+16+4d8+16
<Serith> Kotono roll for Serith < 263 > [d8=2,8,3,3,5,6,3,2,1,2,8,5,6,2,4,2,2,4,1,7,4,6,7,5,6,7,1,8,2,6,3,4]
Three of the remaining efreet fall. They are broken, necks snapped and dissolving into fire. Only their possessions hit the ground far below, treasure raining all about. Two remain as they puke their guts out, unable to defend themselves in the least.
Spot check, all.
[21:39] <@Annerose> roll 1d20+16
[21:39] <Serith> Annerose roll for Serith < 27 > [d20=11]
Please tell me how far the efreet that fled from the Master is from me?
500ft up and 190ft away from you.
Anything else or just needed to know?
Still in range! Thanks.
The others all take 10, since the Master can't fail and the other two can't succeed. Not going to throw meaningless dice.
> roll 1d100 86+ is a problem
<Serith> Kotono roll for Serith < 99 > [d100=99]
> roll 1d3 1 Jaela 2 Mei, 3 Dragon
<Serith> Kotono roll for Serith < 1 > [d3=1]
Amid everything, a great ball of fire comes from the north, arching through the air and coming down on Jaela.
> roll 1d20+20 vs Jaela's SR
<Serith> Kotono roll for Serith < 23 > [d20=3]
But it washes over her harmlessly, having no effect at all.
"The ship's closing in," The Master calls down, shouting over the din of battle. Indeed, you can dimly see something about 1000ft up and 200ft away. Some great hulking shape against the smoke of the area, looming ominously above.
Int is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela (19) > Mei = Dana (18) > Master (12) > Ship (4)
The chariot efreet try and control the wagon as the earth shakes around them.
Ride check.
> roll 1d20+20 Ride check
<Serith> Kotono roll for Serith < 38 > [d20=18]
The chariot comes under control as best it can under the quake, holding position as it begins to wind down.
Hellhounds hold. Dragon's up.
The dragon takes to the air, battered and blasted. It manages to go straight up 120ft, unsteady in the air. It's still gazing death at you, but it's eyes are narrowed.
Efreet are nauseated this round thanks to pain touch. Jaela, go.
"You think I'm letting you go?!" Jaela asks incredulously. "Cowards get a swift death!"
She swaps weapons again for the one best suited for running down her enemies, although Jaela points it slightly at a distance to aim at the efreet fleeing from the Master. Beams of light chase after him, and she herself rushes at the dragon!
Quickened Radiant Assault, Will DC31 for half damage and to avoid daze.
[22:26] <@Annerose> roll 15d6 radiant assault
[22:26] <Serith> Annerose roll for Serith < 58 > [d6=4,3,2,2,4,6,1,5,2,6,3,6,4,6,4]
[22:27] <@Annerose> roll 1d20+26 SR
[22:27] <Serith> Annerose roll for Serith < 45 > [d20=19]
[22:27] <@Annerose> roll 1d6 rounds dazed
[22:27] <Serith> Annerose roll for Serith < 3 > [d6=3]
Charge with Gae Dioltas! Not a diving charge, though the dragon turns out smiteable!
[22:29] <@Annerose> roll 1d20+45 charging smite! +14 more if dragon is evil, will accept AoO
[22:29] <Serith> Annerose roll for Serith < 56 > [d20=11]
[22:30] <@Annerose> roll 4d8+244+56+10 smite damage!
[22:30] <Serith> Annerose roll for Serith < 327 > [d8=6,3,2,6]
[22:31] <@Annerose> roll 1d20+45 gambit strike
[22:31] <Serith> Annerose roll for Serith < 48 > [d20=3]
[22:34] <@Annerose> roll 1d8+29+14+2 gambit damage
[22:34] <Serith> Annerose roll for Serith < 48 > [d8=3]
Swapping to Gae Bolg after, remaining in Gambit.Hit Dice 20+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/3/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-2 smite
You beat SR, so Will save.
> roll 1d20+30 Fort
<Serith> Kotono roll for Serith < 44 > [d20=14]
He makes the save, so he purely takes damage. He takes an AoO and tries to trip you to stop you cold.
As the pyroclastic dragon is rocked by your magic, you see it endure and its head lash out. It reaches out and goes for a headbutt right to your chest.
> roll 1d20+64 vs Jaela's CMD of 73 (+4 gambit)
<Serith> Kotono roll for Serith < 75 > [d20=11]
> roll 1d100 vs 20 cloak
<Serith> Kotono roll for Serith < 63 > [d100=63]
Success. That interrupts your attack as you're tripped and prone. This also provokes two AoOs: One for him for tripping you, he gets the free followup from improved trip. You also get one for him hitting you. To avoid the headache of trying to sort out multiple free attacks being provoked at once, I'm going to rule they take place at the same time. He'll make his freebie first.
> roll 1d20+51 vs AC 77 needs a 20
<Serith> Kotono roll for Serith < 58 > [d20=7]
You already rolled your gambit hit, good. That hit and deal damage. Time to adjudicate that whole mess. Note that as your smite was interrupted and can't be completed, it wasn't expended.
Jaela charges forward, only to take the headbutt in her chest right on. She's knocked down hard, the dragon's head lunging down. With a roll she dodges the headbutt and thrusts out with her spear, taking out one of the dragon's huge eyes. It pops like a bubble, lava pouring from its eye. It's screams of pain shake the ground and make the sky waver, as Jaela falls, momentum arrested.
Got anything to save your bacon from falling damage? Let me know either way. If you don't, damage incoming. If you do, say so and execute it. I'll describe your impact in my next post.
> roll 12d6
<Serith> Kotono roll for Serith < 38 > [d6=2,1,5,1,5,2,4,4,1,5,2,6]
Int is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Efreet (23) > Jaela (19) > Mei = Dana (18) > Master (12) > Ship (4)
Dana's up.
With the earthquake having stopped, Dana stops right before the chariot's back. She grins as her head shifts, becoming that of a great black dragon. A great gush of acid bursts from her, spilling over onto efreet and hellhounds alike.
Breath of the black dragon, augmented to 23 power points.
> roll 23d6 acid breath of the black dragon
<Serith> Kotono roll for Serith < 90 > [d6=4,5,3,5,6,6,4,2,2,1,3,4,6,3,5,3,4,6,3,4,2,5,4]
> roll 1d20+15 vs DC 23 hellhounds
<Serith> Kotono roll for Serith < 17 > [d20=2]
> roll 1d20+16 efreeti vs DC 23
<Serith> Kotono roll for Serith < 34 > [d20=18]
Acid lashes the chariot and riders, sizzling on them as they scream. One efreet clutches his face, howling in agony. Another brings his arm up and stares in shock as his flesh dissolves, showing the black bones of his forearm. The hellhounds manage to dodge most of it, between the chariot and a little more time to react.
Mei's up.
Mei flies up 60ft, slowly ascending and positioning, managing to close in enough to fire up another shot at the dragon's underbelly.
> roll 12d6+6+1d6
<Serith> Kotono roll for Serith < 51 > [d6=1,2,4,6,6,3,5,3,4,2,3,3,3]
Another direct hit, digging into the dragon's belly like a lance. Magma-blood begins to pour out as...
Master's up.
In the sky above, the Master closes in on the two remaining, ill efreet and grabs both of them, looking to snap their necks.
> roll 1d20+39
<Serith> Kotono roll for Serith < 57 > [d20=18]
> roll 1d20+39
<Serith> Kotono roll for Serith < 40 > [d20=1]
> roll 1d20+39
<Serith> Kotono roll for Serith < 45 > [d20=6]
> roll 1d20+34
<Serith> Kotono roll for Serith < 43 > [d20=9]
> roll 1d20+29
<Serith> Kotono roll for Serith < 49 > [d20=20]
> roll 1d20+29 crit?
<Serith> Kotono roll for Serith < 35 > [d20=6]
> roll 1d20+24
<Serith> Kotono roll for Serith < 31 > [d20=7]
> roll 4d8+16+4d8+16+4d8+16+8d8+32+4d8+16
<Serith> Kotono roll for Serith < 198 > [d8=7,5,3,2,4,1,6,6,7,1,6,6,5,3,1,3,4,7,4,3,5,6,4,3]
More treasure rains down as the last of the efreet above are slain, necks snapped like twigs.
Int is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Jaela (19) > Mei = Dana (18) > Master (12) > Ship (4)
Far above, you see half a dozen fireballs fly from the hidden shape above, all aimed at the Master.
> roll 1d20+34 improved evasion
<Serith> Kotono roll for Serith < 44 > [d20=10]
You swear you see the Master stand on a few of them as they explode, dancing amid the flames as not a one touches him.
Spot checks.
[spoiler]
Dana
HP: 279/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 239/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 8 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 smite
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[07:15] <@Annerose> roll 1d20+16 spot
[07:15] <Serith> Annerose roll for Serith < 26 > [d20=10]
[07:15] <@Annerose> roll 1d20+12+15 tumble of landing on my feet?
[07:15] <Serith> Annerose roll for Serith < 29 > [d20=2]
[07:16] <@Annerose> OOC: +2 for 31
Your tumble reduced the damage by 1d6, so we'll remove the last die rolled. That reduces the damage done by 6.
Others take 10 on Spot.
In the meantime Jaela falls hard, managing to land on her feet and absorb the bone-jarring impact. That hurt, but she's had far worse.
"Beware!" The Master calls, as you see them falling. Huge men of fire and steel, constructs leaping from the ship above. Mere shadows as they plummet down, four of them. They're falling right at Jaela in a box formation, perfect coordination as they fall all around her.
They provoke AoOs from you, you're free to take them, Jaela. They're falling in to box you in, each 10ft from you. I'm adding them to init now, but the AoOs go first.
> roll 1d20
<Kobot> Kotono rolled 1d20 --> [ 1d20=20 ]{20}
> roll 1d20
<Kobot> Kotono rolled 1d20 --> [ 1d20=11 ]{11}
> roll 1d20
<Kobot> Kotono rolled 1d20 --> [ 1d20=16 ]{16}
> roll 1d20
<Kobot> Kotono rolled 1d20 --> [ 1d20=18 ]{18}
Int is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Fire and Steel Golem 1 (20) > Jaela (19) > Fire and Steel Golem 4 (18) > Mei = Dana (18) > Fire and Steel Golem 3 (16) > Master (12) > Fire and Steel Golem 2 (11) > Ship (4)
Jaela strikes at each falling construct, swapping her weapon for Gae Trocaire!
[19:21] <@Annerose> roll 4#1d20+41+5+2 K:D+GH
[19:21] <Kobot> Annerose rolled 4#1d20+41+5+2 K:D+GH --> [ 1d20=20 ]{68}, [ 1d20=11 ]{59}, [ 1d20=20 ]{68}, [ 1d20=17 ]{65}
[19:22] <@Annerose> roll 4#1d8+31+2+14+5 piercing+bludgeoning+slashing
[19:22] <Kobot> Annerose rolled 4#1d8+31+2+14+5 piercing+bludgeoning+slashing --> [ 1d8=2 ]{54}, [ 1d8=8 ]{60}, [ 1d8=1 ]{53}, [ 1d8=8 ]{60}
Also, I received 32 damage in the fall. DR20, so temp HP protects me from taking damage.
Hit Dice 8+497/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/3/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
Also, for reference, taking 10 for 57 on K:A for the robots.
Jaela knows these creatures - flamesteel golems. They're the specialty of Amedus, a half fire elemental ogre mage. Amedus is a powerful sorcerer and lives in the City of Brass, where he sells these golems. They're powerful, semi-intelligent and capable of learning. They also have all the personal initiative of bricks, which makes them great for following orders. They're vulnerable to cold, immune to any magic but spells with the cold descriptor, need adamantine weapons to properly damage and have no allegiance to law, chaos, good or evil.
A flamesteel golem can suck the heat out of a target every few rounds, causing grievous damage. They also have powerful slam attacks and normal golem immunities. They also have fast healing, but slow enough that it doesn't matter in a battle.
Meanwhile, the golems land perfectly. Not a hint of damage from the fall, though you take the chance and stab out all over. You manage solid strikes, hitting and piercing each one. Flames flicker around you as you do so, suddenly surrounded on all sides.
Init is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Fire and Steel Golem 1 (20) > Jaela (19) > Fire and Steel Golem 4 (18) > Mei = Dana (18) > Fire and Steel Golem 3 (16) > Master (12) > Fire and Steel Golem 2 (11) > Ship (4)
Meanwhile, the screaming efreet on the chariot break. They withdraw to the air, flying away from Dana in a panic. One flies 80ft straight up, while the other retreats 20ft up and 60ft away. The hellhounds run free at that, dragging the chariot with them as they flee as well.
Dragon's up.
The dragon takes to the wing, starting to fly away to the south. It flees with the speed only dragons can, a roar of, "I will be avenged on you, betrayer!" as it flies over 500ft away and out of sight into the smoke the way you came. Not that Jaela has much time to focus on that, as the twin fists of the first golem come crashing down on Jaela.
> roll 1d20+43 vs 77
<Kobot> Kotono rolled 1d20+43 vs 77 --> [ 1d20=1 ]{44}
> roll 1d20+43 vs 77
<Kobot> Kotono rolled 1d20+43 vs 77 --> [ 1d20=3 ]{46}
> roll 1d20+38 vs 77
<Kobot> Kotono rolled 1d20+38 vs 77 --> [ 1d20=11 ]{49}
> roll 1d20+38 vs 77
<Kobot> Kotono rolled 1d20+38 vs 77 --> [ 1d20=5 ]{43}
Heavy, overwhelming blows, but each one Jaela manages to parry. Flames erupt around her as she does, and suddenly - !!! Cold! She feels the heat leaving her body, drained out of her.
Fortitude save.
I'm magically immune to both fire and cold right now. Do I still need to save?
Yes. It's sucking the heat out of you, it's not cold or fire damage.
[19:51] <@Annerose> roll 1d20+57
[19:51] <Kobot> Annerose rolled 1d20+57 --> [ 1d20=11 ]{68}
> roll 20d6 halve this
<Kobot> Kotono rolled 20d6 halve this --> [ 20d6=71 ]{71}
Guh! Jaela weathers it, but she feels weaker after it. Drained from the inside out, as...
Jaela, you're up. Go.
I still had 3 AoOs left that round, so here they are for golem 1 to 3.
[19:55] <Kobot> Annerose rolled 3#1d20+41+5+2 K:D+GH --> [ 1d20=6 ]{54}, [ 1d20=5 ]{53}, [ 1d20=2 ]{50}
[19:55] <@Annerose> roll 3#1d8+31+2+14+5 piercing+bludgeoning+slashing
[19:55] <Kobot> Annerose rolled 3#1d8+31+2+14+5 piercing+bludgeoning+slashing --> [ 1d8=1 ]{53}, [ 1d8=2 ]{54}, [ 1d8=6 ]{58}"Coward! Coward, coward, coward!" she yells after the fleeing dragon, before snarling at the golems boxing her in. "Out of my way!"
Focusing on the one she'd struck first Jaela stabs it repeatedly with Gae Trocaire in an effort to bring it down.
[19:58] <@Annerose> roll 1d20+41+5+2
[19:58] <Kobot> Annerose rolled 1d20+41+5+2 --> [ 1d20=6 ]{54}
[19:58] <@Annerose> roll 1d20+36+5+2
[19:58] <Kobot> Annerose rolled 1d20+36+5+2 --> [ 1d20=15 ]{58}
[19:58] <@Annerose> roll 1d20+31+5+2
[19:58] <Kobot> Annerose rolled 1d20+31+5+2 --> [ 1d20=3 ]{41}
[19:58] <@Annerose> roll 1d20+26+5+2
[19:58] <Kobot> Annerose rolled 1d20+26+5+2 --> [ 1d20=9 ]{42}
[19:58] <@Annerose> roll 4#1d8+31+2+14+5 bypasses any dr but unique or /-
[19:58] <Kobot> Annerose rolled 4#1d8+31+2+14+5 bypasses any dr but unique or /- --> [ 1d8=8 ]{60}, [ 1d8=6 ]{58}, [ 1d8=4 ]{56}, [ 1d8=5 ]{57}Hit Dice 470/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/3/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
Oh yes, forgot the +4 gambit bonus, but it doesn't matter here.
You stab the golem several more times as it futilely swings at you, tearing it up greatly. It's still going, but it's visibly damaged. Steel is pierced and flames are leaking out. Then you push harder, stabbing into that first golem. Within you find a spinning point of white fire, that you stab again and again. It makes the golem's flames wink out once you pierce it, the steel falling apart in pieces. Got it, one down!
Init is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Jaela (19) > Fire and Steel Golem 4 (18) > Mei = Dana (18) > Fire and Steel Golem 3 (16) > Master (12) > Fire and Steel Golem 2 (11) > Ship (4)
Still in gambit?
Yes
As one golem falls, another takes this chance to tee off on Jaela, trying to pummel her into paste, as the heat is sucked from her body as well.
> roll 1d20+47 vs 77 (+4 gambit)
<Kobot> Kotono rolled 1d20+47 vs 77 (+4 gambit) --> [ 1d20=8 ]{55}
> roll 1d20+47 vs 77 (+4 gambit)
<Kobot> Kotono rolled 1d20+47 vs 77 (+4 gambit) --> [ 1d20=12 ]{59}
> roll 1d20+42 vs 77 (+4 gambit)
<Kobot> Kotono rolled 1d20+42 vs 77 (+4 gambit) --> [ 1d20=19 ]{61}
> roll 1d20+42 vs 77 (+4 gambit)
<Kobot> Kotono rolled 1d20+42 vs 77 (+4 gambit) --> [ 1d20=18 ]{60}
All missed. Make your AoOs and also make a Fortitude save.
[20:10] <@Annerose> roll 3#1d20+41+5+2 AoO
[20:10] <Kobot> Annerose rolled 3#1d20+41+5+2 AoO --> [ 1d20=14 ]{62}, [ 1d20=13 ]{61}, [ 1d20=14 ]{62}
[20:10] <@Annerose> roll 3#1d8+31+2+14+5 bypasses any dr but unique or /-
[20:10] <Kobot> Annerose rolled 3#1d8+31+2+14+5 bypasses any dr but unique or /- --> [ 1d8=2 ]{54}, [ 1d8=2 ]{54}, [ 1d8=8 ]{60}
[20:10] <@Annerose> roll 1d20+57
[20:10] <Kobot> Annerose rolled 1d20+57 --> [ 1d20=1 ]{58}
> roll 20d6 full ow
<Kobot> Kotono rolled 20d6 full ow --> [ 20d6=71 ]{71}
You parry strikes powerful enough to split boulders in two, not missing a single thrust in return. You tear open the golem's chest, revealing the core within. You can't quite close in and finish it, the steel ever so slowly creeping forward, regrowing itself in slow motion. But at the same time its core glows white and the heat is violently torn from your body, leaving you even weaker than before.
Init is Chariot Efreet = Hellhounds (26) > Pyroclastic Dragon (24) > Jaela (19) > Fire and Steel Golem 4 (18) > Mei = Dana (18) > Fire and Steel Golem 3 (16) > Master (12) > Fire and Steel Golem 2 (11) > Ship (4)
Mei and Dana are up. Dana first.
Dana grins, "Oh yeah, fuckin' cowards," she says, following the efreet that fled 20ft up and 60ft away. She reaches him with a charge, rapier out and lunging for him as her wounds continue to mend.
> roll 1d20+26 (+2 good hope, +2 charge, -20 PA)
<Kobot> Kotono rolled 1d20+26 (+2 good hope, +2 charge, -20 PA) --> [ 1d20=1 ]{27}
The efreet blurs into smoke a few seconds, avoiding having his head get a new hole in it. Meanwhile, Mei gestures sharply. A shimmering wall of force momentarily appears, cutting the 3rd golem off from attacking Jaela. It pounds on the wall in vain, attacks thwarted.
Meanwhile the Master flies up and out of sight, towards the ship above.
The second golem is as persistent as the others, beating on Jaela and sucking the heat right out of her.
> roll 1d20+47 vs 77 (+4 gambit)
<Kobot> Kotono rolled 1d20+47 vs 77 (+4 gambit) --> [ 1d20=8 ]{55}
> roll 1d20+47 vs 77 (+4 gambit)
<Kobot> Kotono rolled 1d20+47 vs 77 (+4 gambit) --> [ 1d20=9 ]{56}
> roll 1d20+42 vs 77 (+4 gambit)
> roll 1d20+42 vs 77 (+4 gambit)
<Kobot> Kotono rolled 1d20+42 vs 77 (+4 gambit) --> [ 1d20=18 ]{60}
<Kobot> Kotono rolled 1d20+42 vs 77 (+4 gambit) --> [ 1d20=17 ]{59}
Fort save, Jaela. Make your AoOs as well.
[spoiler]
Dana
HP: 281/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 239/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 8 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 smite
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
Jaela continues to fight furiously, seeking to tear her opposition down! But she doesn't neglect a grateful nod in Mei's direction at the assist!
[20:26] <@Annerose> roll 1d20+57
[20:26] <Kobot> Annerose rolled 1d20+57 --> [ 1d20=8 ]{65}
[20:26] <@Annerose> roll 4#1d20+41+5+2 AoO
[20:26] <Kobot> Annerose rolled 4#1d20+41+5+2 AoO --> [ 1d20=18 ]{66}, [ 1d20=11 ]{59}, [ 1d20=10 ]{58}, [ 1d20=4 ]{52}
[20:26] <@Annerose> roll 4#1d8+31+2+14+5 bypasses any dr but unique or /-
[20:26] <Kobot> Annerose rolled 4#1d8+31+2+14+5 bypasses any dr but unique or /- --> [ 1d8=2 ]{54}, [ 1d8=7 ]{59}, [ 1d8=8 ]{60}, [ 1d8=4 ]{56}Hit Dice 399/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/3/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
Four more hits. That golem is torn open as well as you hold your ground, dishing out the pain.
Far above you see flashes of fire, but it's too far away to tell what's happening. However, you do see a metal spear hurtle to the ground a bit away from all of you, digging into it rapidly. It falls from the direction of the ship.
Init is Chariot Efreet = Hellhounds (26) > Jaela (19) > Fire and Steel Golem 4 (18) > Mei = Dana (18) > Fire and Steel Golem 3 (16) > Fire and Steel Golem 2 (11) > Ship (4)
Dragon fled and is out of init. Master's removed from init since he's out of viewing range. He's doing his own thing for now towards the ship, you'll have to find out later. Chariot efreet are up.
As one efreet and the chariot flee, the caught one whirls and gestures, a bevy of images appearing around him.
"Whatever," Dana rolls her eyes, "Fucking idiot, stop pissing your pants and you might remember I can fucking melt you in acid!"
Jaela.
Jaela boosts her eroding vitality before striking out at the most damaged golem, intending to move on to the next once she's done.
Quickened Greater Heroism, then full attack.
[20:41] <@Annerose> roll 1d20+41+5+4
[20:41] <Kobot> Annerose rolled 1d20+41+5+4 --> [ 1d20=20 ]{70}
[20:41] <@Annerose> roll 1d20+36+5+4
[20:41] <Kobot> Annerose rolled 1d20+36+5+4 --> [ 1d20=2 ]{47}
[20:41] <@Annerose> roll 1d20+31+5+4
[20:41] <Kobot> Annerose rolled 1d20+31+5+4 --> [ 1d20=17 ]{57}
[20:41] <@Annerose> roll 1d20+26+5+4
[20:41] <Kobot> Annerose rolled 1d20+26+5+4 --> [ 1d20=14 ]{49}
[20:41] <@Annerose> roll 4#1d8+31+3+14+5 bypasses any dr but unique or /-
[20:41] <Kobot> Annerose rolled 4#1d8+31+3+14+5 bypasses any dr but unique or /- --> [ 1d8=5 ]{58}, [ 1d8=7 ]{60}, [ 1d8=4 ]{57}, [ 1d8=5 ]{58}Hit Dice 20+399/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/2/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
Init is Chariot Efreet = Hellhounds (26) > Jaela (19) > Mei = Dana (18) > Fire and Steel Golem 3 (16) > Ship (4)
With two damaged golems, it's easy to strike out and skewer both cores. They collapse, leaving only the wall of force blocked golem. Mei nods at that and takes to the air, flying up at the ship, while meanwhile Dana melts the efreet in a cone of acid.
23 PP breath of the black dragon. Melty time.
> roll 23d6
<Kobot> Kotono rolled 23d6 --> [ 23d6=82 ]{82}
> roll 1d20+16 vs DC 23
<Kobot> Kotono rolled 1d20+16 vs DC 23 --> [ 1d20=10 ]{26}
Jaela (19) > Mei = Dana (18) > Fire and Steel Golem 3 (16) > Ship (4)
Turns out acid to the face solves efreet just fine. Sure, he blocks, but half a melted head is still only half a head. As the efreet crumbles, the flamesteel golem begins to walk around the wall, stomping along. Then -
The ground shatters. All beneath you the ground gives way, exploding violently as shards of obsidian pepper you from all around.
Reflex save.
[spoiler]
Dana
HP: 281/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 217/262 Power Points
The Master
HP: 304+12/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 8 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 smite
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[21:08] <@Annerose> roll 1d20+51 evasion
[21:08] <Kobot> Annerose rolled 1d20+51 evasion --> [ 1d20=13 ]{64}
Jaela manages to dodge the burst, flying up on sheer instinct. The ground for hundreds of feet in any direction is gone, boiling lava below it starting to rise up. You can see great bubbles forming within it, threatening to burst up.
The last flamesteel golem falls into it, sinking right into the lava. The aerial efreet's gear also falls in, sinking into the depths.
Go, you're up, Jaela.
Jaela mentally chides herself for getting so fired up. Since she's not striking down worthy opponents, it only makes her feel bad in the end.
Instead, she switches weapons to Gae Dioltas, quickly fortifying it on the go, and zooms up at her top speed!
Quickened GMW on Gae Dioltas, then flying straight up 480ftHit Dice 20+399/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
Dana'll follow and looks like all of you are proceeding towards the ship. We'll move out of init for the moment.
Doing anything but flying straight up for it?
Switching to Millennial Armor but that's it. How many rounds is it for me to reach it? Flight speed 120ft and I'm going max speed.
Movement speed and maneuverability?
120ft and perfect.
3 rounds. Does that impact anything?
Only my healing.Hit Dice 20+408/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
You fly up. The first round has nothing, but as you get closer? You can see it's a grand galleon, sails and everything. There's strange diagrams on the side of it - and you note it's made entirely of steel instead of wood. The diagram flares with fire and fireballs launch themselves at you, half a dozen clustering you.
> roll 1d20+20 SR
<Kobot> Kotono rolled 1d20+20 SR --> [ 1d20=1 ]{21}
Which you promptly ignore. Flying higher, Mei and Dana trailing well behind you, you can see the Master on the deck. Gear and treasure lie around him as he dusts his hands off, standing near the helm. He has a nasty gash on his arm but it otherwise untouched.
Also used 3 more stunning fists.
"Jaela!" The Master calls, "The helm is ours, but resistance remains below decks!"
[spoiler]
Dana
HP: 287/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 217/262 Power Points
The Master
HP: 247/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 11 stunning fists
Mei
HP: 429+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 smite
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restorationx2
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
"Leave that to me!" Jaela declares, reaching out to tap the Master and bring him back to full health. "Once you pick up Dana and Mei, start heading for our destination. If I'm not done with the loser belowdecks by then, have them follow me together as a single unit and crush remaining resistance."
Lay on Hands, 57/70hp to the Master. Heading down! May Blindsight alert me to any opposition.Hit Dice 20+408/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26.
Favored Soul slots left, 01-11: 9/2/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
-57 LoH
Master takes 10 on Spot.
"We have a bigger problem," The Master says as you heal him, peering ahead into the smoke. "I see at least three...no four more ships from the north. He reaches out to the wheel, "Perhaps we take this south and escape with it here? This ship would make a second assault much easier and be a tool to the Crusade."
"How far each ship is? How fast have you seen the ships go so far?" Jaela asks, thinking on what she's seen of the ship so far. "Any obvious weak points you've seen, aside from the masts?
Can I get any weak points in the construction of the ships from one of my many knowledges? I've seen astral galleons, at the very least.
How many more rounds I estimate for Dana to reach the ship? For Mei?
Can this sort of ship be dispelled? Do I think it'd drop it out of the sky?
From being on the deck, do I see just the one helm? Can I target it specifically, and if so would it be an attack or a sunder?
How many masts are there? While flying up, have I seen the rudder? Do I think any of them are responsible for keeping such a ship afloat and steering it?
"Far," The Master peers, "About the size of this ship, made of metal. "
What knowledges do you have, Jaela? Or any other skills related to ships.
Not unless you disrupt whatever's powering it. You'd have to get inside the ship and find that and then dispel or destroy it.
Just one big helm. You could sunder it and destroy the wheel, which would presumably destroy the ability to pilot it.
Three masts. There is indeed a rudder. They look as normal and used, so most likely to some degree.
"Tentative plan," Jaela says, after processing that. "I take over while you fly out to one of those ships, seize the helm, set the course towards the ground and break the helm. Once Dana gets here, I'll send her to take out a second ship by destroying the rudder. Then you two will try to seize the third ship for ourselves and head towards us. If the last ship doesn't get a clue and run away, I'll deal with it. As for this ship, I'll keep it here and protect it, while Mei throws up a force barrier against any shots launched at it once she's onboard."
They really don't need more than two ships for their assault, so Jaela decides not to try and grab them all.
No explicit ship-specific skills, but I have all the knowledges. Taking 10 for them, the results are:
Knowledge/Arcana 59, Knowledge/Architecture and Engineering 32, Knowledge/Dungeoneering 36, Knowledge/Geography 31, Knowledge/History 39, Knowledge/Local (any local due to magic) 32, Knowledge/Nature 40, Knowledge/Nobility&Royalty 38, Knowledge/Religion 64, Knowledge/Psionics 32, Knowledge/The Planes 64
What about the time it'd take for Dana and Mei to get here?
The Master also hasn't answered my question about speed. Since he's the one who kept noticing how fast this ship was going and those other ships, it's important.
If I know speeds and distances, I can figure out times and then decide if I should, say, Time Stop myself to cross that distance and break important bits of the ship. Or whether my Long-range spells can come into play.Hit Dice 20+408/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
11/17 Turning left
-1 smite
-57 LoH
2-3 rounds looks about right, probably less now since you've spent time chattering. So 1-2, they're closer.
"They're coming in fast," The Master peers, "We have a minute, perhaps less."
Jaela nods curtly, taking the time to study the workings of the helm and the best way to tear through it with a single strike. Then, in preparation, she puts the tip of Gae Dioltas through the deck plating before pulling it back out and channeling Antimagic Aura into the weapon.
As Mei and Dana arrive, she announces her altered plan. "Mei and Dana, you'll hold down the fort. Take down any resistance that appears, and be ready protect the ship from long distance weapons with walls of force if it comes to that. The Master and I will fly out to take down the other ships. If the distance between us drops to half, you two are to take this ship out and keep the distance open to give us more time. And if that fucking dragon returns kill it! Questions?"
"Fuckin' got it," Dana says, "I'll take the entrance to belowdecks," Dana marches on over.
Mei nods quickly and heads to the rail, taking position.
Jaela casts haste on them all and then nods at the Master. Of the four approaching ships, she selects the rightmost for him, while her own target would be the second from the left, right in the middle of the enemy formation. And then she's off!
I'll be using the Run action, and my base speed under Haste is 150ft. Thus, 600ft per round, perfect maneuverability. My intention is to smash the helm! Haste CL21 on everyone.Hit Dice 20+408/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
11/17 Turning left
-1 smite
-57 LoH
You fly ahead in to the smoke, the Master doing the same. Soon you are parted as you race ahead - yes! Ahead you're coming in fast to a ship. There's at least a dozen efreet on deck, pointing up at you. As you charge in, an array of powerful fireballs are flung at you, bursting all around you.
> roll 1d20+24 SR
<Kobot> Kotono rolled 1d20+24 SR --> [ 1d20=12 ]{36}
Gets through your SR. Ref save.
[19:37] <@Annerose> roll 1d20+53 evasion
[19:37] <Kobot> Annerose rolled 1d20+53 evasion --> [ 1d20=4 ]{57}
Jaela whip-fast evades, juking to the side and diving down below the fireballs. She comes right back up, clearing them and heading for the helm.
Go ahead.
Time to test her theory! The Master is to try and crash the ship he's seizing, but Jaela sets a much simpler task for herself. She seems to pause in midair for the briefest of moments, reorienting herself, and then she swoops down to ruin the helm and its surrounding mechanism!
[12:45] <@Annerose> roll 1d20+43+4+5 diving charge, lunging impalement, kobot
[12:45] <Kobot> Annerose rolled 1d20+43+4+5 diving charge, lunging impalement, kobot --> [ 1d20=16 ]{68}
[12:45] <@Annerose> roll 5d8+145+10+25+70 kobot
[12:45] <Kobot> Annerose rolled 5d8+145+10+25+70 kobot --> [ 5d8=17 ]{267}
I'll remain 20ft above the helm at the end, due to lunging impalement. Assuming I hit, it should bypass any DR except unique or /-, and the Antimagic Field would be channeled into the ruins of the helm. Even if it's entirely mechanical, that should hopefully prevent magic being used to restore it to function.
How many rounds has it been since I reached the first ship, for healing reference?
Hit Dice 20+408/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
11/17 Turning left
-1 smite
-57 LoH
7, between chatting and then flying to the next ship.
Jaela is a blur as she thrusts down, spear impaling the helm. She opens a hole in it as antimagic field manifests within it. Metal tears loudly as you punch through several inches of steel with one blow. Efreet all around scream and prepare counters, magic already flowing. Some of it is stopped by the antimagic field, the one closest to it having his spell simply fail.
Then your world becomes fire and brimstone, the wrath of the efreet exploding around you.
> roll 1d20+24 Jaela SR
<Kobot> Kotono rolled 1d20+24 Jaela SR --> [ 1d20=10 ]{34}
Beat it on the number. Reflex.
"I'm here to wreck your shit!" Jaela announces with a happy grin. "You can still surrender!"
15:22 <Tohsaka> roll 1d20+53 evasion
15:22 <Kobot> Tohsaka rolled 1d20+53 evasion --> [ 1d20=11 ]{64}
HP adjusted from healing.Hit Dice 20+429/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
11/17 Turning left
-1 smite
-57 LoH
Jaela is surrounded on all sides. Fire that she can't dodge, blanketed in the inferno. There's no hope to avoid it, so instead she casts a quick spell. A benediction to the Triune, responded to with a cool breeze. This breeze puts out the fires around you, leaving you in a safe bubble as searing flames rage all around you.
The ship's course doesn't seem affected as the smoke clears, though the helm is well and truly smashed. A new hole right in it tends to do that, after all.
You're up, Jaela. You asked about the Master's attack, and all you can see are distant flashes of fire. Things are a bit too busy and smoky at the moment to see anything more than that.
Jaela crouches before taking off into the air with a massive leap! A barrel roll brings her underneath the rear of the ship near the rudder, as gunners see nothing but her trailing cloak. Rather than stopping here, Jaela tries slamming into it from the side with all her momentum to see whether she could divert the ship from here!
Assuming it's something along these lines (https://upload.wikimedia.org/wikipedia/commons/a/a8/Adler_von_L%C3%BCbeck._Model_ship_05.jpg) and I can push it with sufficient strength. Would it be an attack or a bullrush? Since the helm's destroyed the efreet probably can't counter me so it'd be a matter of moving the movable block of wood/metal.
I'll take the AoOs I need to rise into the air and fly, no Gambit this time.Hit Dice 20+432/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
11/17 Turning left
-1 smite
-57 LoH
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=8 ]{32}
> roll 1d20+24
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=17 ]{41}
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=1 ]{25}
Jaela flies out and avoids all the attacks as she does, slamming into the rudder.
I'll call it a pure Strength check. You're not attacking it ot damage it, so it's not an attack roll. A bull rush doesn't really qualify, it's not a creature or anything like that. So straight feat of Strength it is.
16:07 <Tohsaka> roll 1d20+9+2 str
16:07 <Kobot> Tohsaka rolled 1d20+9+2 str --> [ 1d20=3 ]{14}
Can Moment of Prescience be applied to this check?
No, it's not an opposed check.
You hit the rudder dead on with your shoulder. You move it a bit, making the ship change direction, turning from going south to south-southwest.
Jaela circles around for another pass, hitting the rudder in the same direction!
16:46 <Tohsaka> roll 1d20+9+2 str Kobot
16:46 <Kobot> Tohsaka rolled 1d20+9+2 str Kobot --> [ 1d20=1 ]{12}
It moves just a little more - south-southwest still. You can barely budge the damn thing.
Meanwhile, you hear a loud explosion from the direction of the Master's ship, followed by a wave of pressure that sends you flying away from the rudder, along with a blast of light.
Jaela trusts in her competent companion, using the opened-up distance to go for a third and final pass! If that works, she'll replicate the same approach for the third ship. Otherwise, she'd really need to reconsider it. After all, didn't the Master simply take one over by landing on the deck?
16:51 <Tohsaka> roll 1d20+9+2 str Kobot
16:51 <Kobot> Tohsaka rolled 1d20+9+2 str Kobot --> [ 1d20=18 ]{29}
I presume this takes up 3 rounds, for healing purposes.
[spoiler][/Hit Dice 20+441/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
11/17 Turning left
-1 smite
-57 LoHspoiler]
WHAM!
That last blow firmly turns it to the west, the ship starting to turn away to your movement. Got it!
Full trust remaining in the Master, Jaela zooms up into the air and observes the remaining two ships to pick her next target. If one is fleeing, she will pursue to destroy its rudder outright. Otherwise, Jaela will pick the ship closer to the one the Master went after.
My spot, just in case it's not automatic.
17:28 <Tohsaka> roll 1d20+18 can I see?
17:28 <Kobot> Tohsaka rolled 1d20+18 can I see? --> [ 1d20=9 ]{27}
The ships are still going ahead.
You can also note that the ship the Master was on is exploding, tearing itself apart. The Master's flying away from it rather rapidly, heading in your general direction. A few efreet are following him but falling behind him rapidly. You also notice several efreet coming from the ship you diverted, heading in your direction as well.
No init yet, pending what you're going to do.
"Together!" Jaela calls out, heading for the third ship on a course that intercepts the Master. With the ships slightly ahead, the rudder is left exposed and she seeks to slam into it from the side to send the ship sailing east! They'll push it together, and if it turns enough that it wouldn't continue on a reciprocal course to their seized ship, she'll break it off while the Master defends her long enough from the chasing efreet.
Both of you fly ahead, but fireballs streak out to consume both of you, again enveloping you from all directions.
> roll 1d20+24 SR vs Jaela and Master's SR
<Kobot> Kotono rolled 1d20+24 SR vs Jaela and Master's SR --> [ 1d20=18 ]{42}
Ref, both of you.
18:48 <Tohsaka> roll 1d20+53 evasion
18:48 <Kobot> Tohsaka rolled 1d20+53 evasion --> [ 1d20=15 ]{68}
> roll 1d20+34 (+2 good hope)
<Kobot> Kotono rolled 1d20+34 (+2 good hope) --> [ 1d20=3 ]{37}
Improved evasion, both of you made the save.
You dodge and weave amid them, the Master catching up with his sublime speed. "We're on the right track now," he says, "The last one's a story!" He shouts over the wind, "Now!"
Go Jaela.
Timing her flight with the Master, Jaela slams into the third ship's rudder in an attempt to divert the ship eastwards! Should she succeed, it would be a simple matter to break the thing with Gae Bolg!
19:17 <Tohsaka> roll 1d20+9+2 strength!
19:17 <Kobot> Tohsaka rolled 1d20+9+2 strength! --> [ 1d20=5 ]{16}
> roll 1d20+4 Raw strength is not the Master's forte, he's about skill
<Kobot> Kotono rolled 1d20+4 Raw strength is not the Master's forte, he's about skill --> [ 1d20=9 ]{13}
WHAM! Both of you hit below, knocking the rudder towards the south-southeast. Not a lot of movement but you did manage it.
"Keep the losers busy!" Jaela calls out to the Master, trying to press her advantage!
19:23 <Tohsaka> roll 1d20+9+2 strength!
19:23 <Kobot> Tohsaka rolled 1d20+9+2 strength! --> [ 1d20=6 ]{17}Hit Dice 20+441/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
11/17 Turning left
-1 smite
-57 LoH
The Master flies up and away, out of sight as you hit the rudder again. It's now firmly southeast, turning and starting to adjust back.
Jaela switches to Gae Trocaire, launching a flurry of strikes at the joints connecting the rudder to the rest of the ship!
19:43 <Tohsaka> roll 1d20+42+5+4-10 10pa
19:44 <Kobot> Tohsaka rolled 1d20+42+5+4-10 10pa --> [ 1d20=8 ]{49}
19:44 <Tohsaka> roll 1d20+42+5+4-10 10pa
19:44 <Kobot> Tohsaka rolled 1d20+42+5+4-10 10pa --> [ 1d20=9 ]{50}
19:44 <Tohsaka> roll 1d20+37+5+4-10 10pa
19:44 <Kobot> Tohsaka rolled 1d20+37+5+4-10 10pa --> [ 1d20=2 ]{38}
19:44 <Tohsaka> roll 1d20+32+5+4-10 10pa
19:44 <Kobot> Tohsaka rolled 1d20+32+5+4-10 10pa --> [ 1d20=14 ]{45}
19:44 <Tohsaka> roll 1d20+27+5+4-10 10pa
19:44 <Kobot> Tohsaka rolled 1d20+27+5+4-10 10pa --> [ 1d20=2 ]{28}
19:45 <Tohsaka> roll 5#1d8+31+14+2+5+20 slashing+piercing+bludgeoning
19:45 <Kobot> Tohsaka rolled 5#1d8+31+14+2+5+20 slashing+piercing+bludgeoning --> [ 1d8=8 ]{80}, [ 1d8=3 ]{75}, [ 1d8=1 ]{73}, [ 1d8=4 ]{76}, [ 1d8=5 ]{77}
The joints are pulverized, as you see more flashes of fire above. Got it! The ship stops changing course and starts sailing off to the southeast.
"Last ship!" Jaela calls out, flying off towards it. "Come on!"
I'll come on deck, kill the dude manning the helm and slip into Gambit.
As you fly up, you see the Master is surrounded by efreet. He's dueling with them and dodging scorching rays and fireballs, calling back, "Go on, I'll take care of this!"
"I'll be waiting!" Jaela calls back, chasing down the last enemy ship and making a landing on the helmsman, Gae Dioltas leading the way!
20:15 <Tohsaka> roll 1d20+43+5+4 diving charge~
20:15 <Kobot> Tohsaka rolled 1d20+43+5+4 diving charge~ --> [ 1d20=5 ]{57}
20:16 <Tohsaka> roll 5d8+145+10+25+70 die, efreet!
20:16 <Kobot> Tohsaka rolled 5d8+145+10+25+70 die, efreet! --> [ 5d8=20 ]{270}
I figure ~5 rounds since last time?Hit Dice 20+441/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
11/17 Turning left
-1 smite
-57 LoH
As you soar on, fireballs come out once more as you approach, the efreet trying to cook you alive.
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=16 ]{40}
Ref. We'll sort out your attack after.
Sure.
20:37 <Tohsaka> roll 1d20+53 evasion
20:37 <Kobot> Tohsaka rolled 1d20+53 evasion --> [ 1d20=17 ]{70}
You dodge the fireballs like second nature. Not a one touches you as you plunge into the helmsman spear first. He's impaled from upper chest to midback, the point of your spear glowing as the efreet dissolves into foul smoke.
Flip side, you're surrounded by about half a dozen efreet who do not look happy. "Get her!" One calls.
Init.
Jaela twirls her spear, as it changes in Gae Bolg in a flash. "Come on," she urges the gathered efreet, beckoning them closer!
Switching to Gae Bolg, going for Gambit. Assuming 6 rounds passed since last time for healing purposes. Refreshing Divine Might.
20:47 <Tohsaka> roll 1d20+17 mortal kombat!
20:47 <Kobot> Tohsaka rolled 1d20+17 mortal kombat! --> [ 1d20=15 ]{32}
Hit Dice 20+459/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
10/17 Turning left
-1 smite
-57 LoH
That's all fine.
> roll 1d20+10 Kobot
<Kobot> Kotono rolled 1d20+10 Kobot --> [ 1d20=4 ]{14}
Init is Jaela (32) > Efreet (14)
Open.
"Let's do this!" Jaela cries out, her spear snaking out to put the efreet surrounding her down for the count. "I've got too many fucking slavers around me stinking up my precious air!"
21:05 <Tohsaka> roll 1d20+42+5+4
21:05 <Tohsaka> roll 1d20+42+5+4
21:05 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 58 > [d20=7]
21:05 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 52 > [d20=1]
21:05 <Tohsaka> roll 1d20+37+5+4
21:05 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 66 > [d20=20]
21:05 <Tohsaka> roll 1d20+37+5+4 crit?
21:05 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 62 > [d20=16]
21:05 <Tohsaka> roll 1d20+32+5+4
21:05 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 53 > [d20=12]
21:06 <Tohsaka> roll 1d20+27+5+4
21:06 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 44 > [d20=8]
21:06 <Tohsaka> roll 2d8+31+2+5+14 hit1
21:06 <Tohsaka> roll 2d8+31+2+5+14 hit2
21:06 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 57 > [d8=3,2]
21:06 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 60 > [d8=3,5]
21:06 <Tohsaka> roll 2d8+31+2+5+14 hit3
21:06 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 61 > [d8=3,6]
21:06 <Tohsaka> roll 2d8+31+2+5+14 hit4
21:06 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 61 > [d8=1,8]
21:07 <Tohsaka> roll 3#2d8+31+2+5+14 crit
21:07 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 64, 65, 60 >
Remaining in Gambit.Hit Dice 20+462/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/5/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
10/17 Turning left
-1 smite
-57 LoH
Battle is a graceful blur as you stab out, pushing efreet back. One has the bad grace to stop your spear with his chest, then another gets in the way of your spear head with his forehead. How rude! At least they're out of your way, as the remainder step back and deluge you with up close magic, "In the name of the Sultan, be unmade!" they command.
Going to try and counter?
Take 10 for Spellcraft 51 to identify the spell.
A massed, overpowered slashing dispel. So dispelling + damage.
"Don't hide behind the Sultan's skirts, bitches! My problem's solely with you scum!" Jaela cries, unmaking their spell in turn.
[06:51] <@Rin> roll 1d20+35
[06:51] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 40 > [d20=5]Hit Dice 20+462/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/4/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
9/17 Turning left
-1 smite
-57 LoH
Your magic shatters the spell like the angry fist of Angharradh, smashing it to smithereens.
Go.
"That's it? Just die already!"
Anarchic Evil Outsider Bane Lawful Outsider Bane Sacred, so if any of that hits the efreet more please say so.
[06:58] <@Rin> roll 1d20+42+4+5
[06:58] <@Rin> roll 1d20+42+4+5
[06:58] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 56 > [d20=5]
[06:58] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 70 > [d20=19]
[06:58] <@Rin> roll 1d20+37+4+5
[06:58] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 59 > [d20=13]
[06:58] <@Rin> roll 1d20+32+4+5
[06:58] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 54 > [d20=13]
[06:59] <@Rin> roll 1d20+27+4+5
[06:59] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 52 > [d20=16]
[07:00] <@Rin> roll 5#2d8+31+2+5+14
[07:00] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 58, 59, 63, 61, 61 >Hit Dice 20+465/497hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 59 touch, 71 vs incorporeal, 77 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, +3 luck from Recitation, 20 force from epic mage armor, +5 sacred with Shield of Warding, +3 luck from Recitation, +1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +51/+51/+46/+41/+36, 2d8+40+10d6, x3/20, 10ft [+2 damage vs DR/silver, +2d6 vs undead, +1d6 vs incorporeal/gauntlets, +14 Divine Might, +3 luck from Recitation; silver+good+anarchic+epic]
Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +35
[+2 attack/damage Good Hope not counted, +3 Recitation not counted, +4 Celestial Valor not counted, +4 Greater Heroism not counted, +5 Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +49, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref; Not counted: Good Hope +2 to each save, Celesial Valor +4 to each save, Greater Heroism +4 to each save, Recitation +3 to each save]
Precast/Bead of Karma: Contingency/Righteous Might when Jaela casts Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Precast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21.
Favored Soul slots left, 01-11: 9/1/0/0/6/0/1/4/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
9/17 Turning left
-1 smite
-57 LoH
They all do.
Have some more damage, then~
07:16 <Tohsaka> roll 5#8d6+4 should've asked last round
07:16 <Plushie_Mushroom_Ithea> Tohsaka roll for Plushie_Mushroom_Ithea < 31, 36, 38, 33, 36 >
Jaela stabs out all around, skewering more efreet. The rest fall around her, leaving the area around her undefended - for now.
Free act.
Taking the helm, Jaela turns the ship around! She chides herself for not prearranging a signal, but then it comes to her and she focuses on her light before transforming a segment of the sky above the ship into Aurora's banner!
Which direction is the ship going in?
Our original direction, but at half speed to allow our second ship to catch up.
To be clear here, to the north and further towards Fourfires, or south and back the way you came. Need to be clear.
North, half speed, waiting for the Master and our second ship to catch up.
You slow down long enough for the other ship to catch up. Dana's at the helm of that one and waves, "About fuckin' time," she calls, "We ready to do this shit?"
"Is your ship clear of resistance?" Jaela calls back, now waiting for the Master to board.
The Master does so as Dana calls over, cupping her hands to her mouth, "Yeah, fuckin' slaves run it all below decks! Bullshit if you ask me, fucking limpdicked motherfuckers can't get it up, let alone lift a fucking oar, so they have slaves do it!"
That certainly changes the situation with the exploding ship, Jaela muses. Their souls were freed, she supposes, but that's not really the sort of liberation she hoped for.
She notes the directions of the two unsteerable ships, but decides to first crush all resistance before heading out to free the slaves onboard them.
"See if there're any enemies below decks," she tells the Master, nodding at Dana and raising her ship's speed to its maximum.
"Gladly. Slavers are scum," The Master says, slipping belowdecks.
Meanwhile, Mei flies over between ships and lands next to you. She takes your hand and points at where the Master went, then moves to the wheel and takes it.
"Thanks," Jaela tells her, heading below after the Master.
The Master is already ahead. There are cabins here and he peeks in, casually reaching in and snapping the neck of an an azer who brandishes a dagger at him.
> roll 1d20 only misses on a 1 here
<Kobot> Kotono rolled 1d20 only misses on a 1 here --> [ 1d20=4 ]{4}
Also auto kills with minimum damage, so won't even dignify a damage roll.
"Storage and rooms for the efreet," he says, going to the end of the hall and down another set of stairs. "There's valuables for later."
"I'm more interested in the speed and carrying capacity of these ships," Jaela tells him. "I don't know if I could punch through with a Gate once we take the camp, so this would be a good way to bust people out." Following the Master, she asks, "How did you get the other ship to explode, anyway?"
"A fluke," The Master even smiles slightly, "It was the capital ship of them, or at least the leader was there. He had a rather remarkable staff with great magic. It broke most spectacularly, as it protected him from my fists, but it did not protect itself."
"Lucky you. Hey, let's go check out the golem storage area! Maybe we could use them ourselves, drop them on the slavers." Jaela tilts her head. "Might help to knock out one efreet, too, just in case we need a live one as a key."
"Yes, because a ship exploding around me is fortunate," The Master chuckles, "Much like the wrath of a student, spectacular and rather futile against me."
The next deck below is one you smell before you see. After the third step down, you suddenly smell it. Waste and filth, and a few more steps take you down. Below are long benches, each one stuffed with rag-wearing, slumped mortals of all kinds. They barely move, withered to the point of being skeletons. Thrums of white energy slowly leave them and bleed into the walls.
K:A check here.
Taking 10 for 59.
The mortals here are little more than living power sources. They're kept to pump out positive energy, which is converted into magical energy. They are reduced to resources and used until they have nothing more to give. It is a particularly macabre and vile method of powering magic, and based on the magical patterns you see on the walls, they're ensorcelled to steal the souls of any mortals who die and entrap them somewhere below.
What about those that exploded with the ship? Also, what happens if I channel positive energy here, such as via Turning? Taking 10 for K:A 59 and K:P 60 and K:R 60.
Most likely freed by the explosion destroying whatever was holding them.
You'd heal them and it would be steadily sucked up afterwards.
Jaela calls upon the Triune's name, infusing the slaves with holy power!
"Have hope!" she calls out. "The efreet have been defeated! We're on our way to free your brothers and sisters from captivity! Can you make this one sacrifice for their sakes?"
Are you using a particular spell or ability there? Your first line implies it but doesn't mention it. Is it turning like you mentioned in the last post?
08:44 <Tohsaka> roll 13d6 turning
08:44 <Kobot> Tohsaka rolled 13d6 turning --> [ 13d6=41 ]{41}
It's turning, yes.
Also make a Diplo check on second glance.
08:53 <Tohsaka> roll 1d20+60 diplo
08:53 <Kobot> Tohsaka rolled 1d20+60 diplo --> [ 1d20=4 ]{64}
Life energy flows through the slaves as they slowly turn to look at you. Vacant and broken gazes are on you as you speak. A few cry. Others look on in wonder, as if seeing a grand mirage.
Only one voice dares speak up, a man more bones than flesh, "...are you real?"
"I am Jaela of Aurora!" she declares, letting the light augment her visage briefly before bringing it closer in to just an outline. "My friends and I are here, in Fourfires, to save all those who were enslaved by the efreet! Once again, I ask for you to hold strong while we bring the rest of the people onboard this ship and one other like it. Today is the day that Fourfires will be no more!"
Tears and cheers.
They are all offered to you as the Master checks them all over, including one or two that don't move when you make your speech. He just subtly shakes his head after a brief check and returns to you. "Are we ready?"
"Almost," she responds quietly. "Search the rest of the ship to see if it holds golems to drop off like the first one did. If so, try to see whether we could control them before returning to the deck. I'll do what I can for the people of our other ship and meet you there."
The Master nods and leaves you.
Flipping to the other ship to do the same then?
Yes.
As you come up, Mei points right at you and then to the north ahead.
Jaela takes a look!
That's a no for the other ship?
How far into the 10 mile area are we by now, and how long has it been since we seized the second ship?
You're being interrupted so not at the moment.
You aren't sure, you'd guess 4-5 miles. Perhaps halfway.
Ahead are ships - a half dozen, as well as four red dragons flying with them. Dozens of efreet fly on and around the ships as well, along with several armored efreet riding scarlet-red wyverns or similar dragon-relatives. Others ride on flying carpets, carrying wands and staves at the ready. On the flanks are air elementals, burning hot with the flames of the realm, ranging in size from huge and only getting bigger. Winds whip around, blowing the superheated air against you. With them are hazy smoke para-elementals, choking masses of foul air.
An entire aerial squadron opposed you, over a hundred souls strong, backed by powerful vehicles and support.
"Well now," Jaela murmurs, before gesturing sharply after the disabled ship she had sent careening on a south-eastern path. "Mei! Dana! New course! Catch up to that vessel and take the slaves off it! Send the Master to mop up the guys on the carpets, he'll like that! I'll draw off their dragons."
And then, Jaela blinks and is gone!
Round 0, Time Stop boots as swift.
Round 1, run action to get behind and a bit above the leftmost ship, quickened Holy Transformation (triggers Contingency of Righteous Might). My reach becomes 15ft, so I'll seek to position myself between the leftmost ship and the one after it.
Round 2, full attack against the rudder and the back of the ship with Gae Trocaire, I think it is destroyed pretty well without rolling. I can move 5ft, so unless the distance between the ships is more than 35ft I should end up in range of the second ship from the left. Quickened Shield of Warding.
Time resumes (Round 0), only for me to use a Time Stop spell as standard.
[22:10] <@Annerose> roll 1d4+1
[22:10] <Kobot> Annerose rolled 1d4+1 --> [ 1d4=1 ]{2}
Round 1, full attack on the rudder with Gae Trocaire again, I think I get it. Quickened Recitation.
Round 2, diving charge on the rudder of the third ship with Gae Dioltas. Holy Warrior as swift (fueled by Turning).
[22:27] <@Annerose> roll 1d20+43+1+4+5+3+1+2 diving charge
[22:28] <Kobot> Annerose rolled 1d20+43+1+4+5+3+1+2 diving charge --> [ 1d20=12 ]{71}
[22:29] <@Annerose> roll 10d8+145+10+25+70+15+15
[22:29] <Kobot> Annerose rolled 10d8+145+10+25+70+15+15 --> [ 10d8=44 ]{324}
Time resumes again (Round 0) as I run north! My move action takes me 150ft, plus the ~15ft I was away while striking the third ship. To clarify, not actually in Gambit for a change.
Favored Soul spell slots used for the quickened magic, in order: lvl8, lvl4(empty)->lvl5, lvl5.
Size becomes Large; Attack: +1RM +2HT +3Recitation +5HW; Damage: +3RM +3HT +8HW; AC: +1RM +5Shield of Warding +3Recitation (Touch AC -1 RM); Saves: +2 Fort and +4 sacred all saves/HT, +1 Fort/RM, 5 Ref/Shield of Warding.
Assuming 5 rounds or so passed from the last healing point until Round 0.Holy Warrior 1/5 rounds used.
Hit Dice 20+495+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 10ft [silver+good+anarchic+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26.
Favored Soul slots left, 01-11: 9/1/0/0/4/0/1/3/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Antimagic Field channeled into Gae Dioltas
8/17 Turning left
-1 smite
-57 LoH
Okay, this'll wait to the morning. I don't have parsing out combat in me tonight, I'm tired and my brain's somewhat akin to chilly tapioca tonight. This will be the first thing I do in the morning.
The first rudder's trashed cleanly, but go ahead and roll it out for the sake of shits and giggles. It's not quite an automatic, since failure could theoretically happen.
Here's full attack #1:
18:47 <Tohsaka> roll 1d20+54
18:47 <Kobot> Tohsaka rolled 1d20+54 --> [ 1d20=6 ]{60}
18:47 <Tohsaka> roll 1d20+54
18:47 <Kobot> Tohsaka rolled 1d20+54 --> [ 1d20=20 ]{74}
18:47 <Tohsaka> roll 1d20+49
18:47 <Kobot> Tohsaka rolled 1d20+49 --> [ 1d20=4 ]{53}
18:47 <Tohsaka> roll 1d20+44
18:47 <Kobot> Tohsaka rolled 1d20+44 --> [ 1d20=15 ]{59}
18:47 <Tohsaka> roll 1d20+39
18:47 <Kobot> Tohsaka rolled 1d20+39 --> [ 1d20=12 ]{51}
18:48 <Tohsaka> roll 5#1d8+58 bypasses any dr except unique and /-
18:48 <Kobot> Tohsaka rolled 5#1d8+58 bypasses any dr except unique and /- --> [ 1d8=4 ]{62}, [ 1d8=7 ]{65}, [ 1d8=2 ]{60}, [ 1d8=7 ]{65}, [ 1d8=3 ]{61}
Here's full attack #2:
18:49 <Tohsaka> roll 1d20+57
18:49 <Kobot> Tohsaka rolled 1d20+57 --> [ 1d20=20 ]{77}
18:49 <Tohsaka> roll 1d20+57
18:49 <Kobot> Tohsaka rolled 1d20+57 --> [ 1d20=16 ]{73}
18:49 <Tohsaka> roll 1d20+52
18:49 <Kobot> Tohsaka rolled 1d20+52 --> [ 1d20=11 ]{63}
18:49 <Tohsaka> roll 1d20+47
18:49 <Kobot> Tohsaka rolled 1d20+47 --> [ 1d20=5 ]{52}
18:49 <Tohsaka> roll 1d20+42
18:49 <Kobot> Tohsaka rolled 1d20+42 --> [ 1d20=9 ]{51}
18:50 <Tohsaka> roll 5#1d8+58 bypasses any dr except unique and /-
18:50 <Kobot> Tohsaka rolled 5#1d8+58 bypasses any dr except unique and /- --> [ 1d8=7 ]{65}, [ 1d8=5 ]{63}, [ 1d8=6 ]{64}, [ 1d8=3 ]{61}, [ 1d8=6 ]{64}
Ship rudders are obliterated, torn asunder by your spear and magic. Chaos erupts around you as the Master takes to the air, fighting amid flying carpets and efreet. All is chaos and destruction as the ships advance - and four dragons rush at you, screaming in fury.
We'll go to init now due to general craziness.
From their point of view, it must seem as if she's teleported through the dimensional blocks, though the truth is much more intimidating. But now the efreet have an enemy behind them, an enemy in front of them and disarray in their ranks due to the dragons.
Dragons can't change their flight plan that easily, and the efreet ships can't maneuver to get out of the way, either. That's the key, here, Jaela decides. Perhaps they won't actually run into one another, but misdirection and mischief would serve her best. She may be capable of slaying this army, especially given her companions, but it would take too long and be too risky. Rather, it would be best to deny her enemies the very possibility, and fuel their fear and doubts by fanning the chaos they are ill-accustomed to.
19:23 <Tohsaka> roll 1d20+17
19:23 <Kobot> Tohsaka rolled 1d20+17 --> [ 1d20=5 ]{22}Holy Warrior 1/5 rounds used.
Hit Dice 20+495+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 10ft [silver+good+anarchic+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26.
Favored Soul slots left, 01-11: 9/1/0/0/4/0/1/3/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
8/17 Turning left
-1 smite
-57 LoH
> roll 1d20+8 dragons I'll roll them in one init for now and maybe break themup later, I'm doing this in broad strokes since there's so much going on and you're only part of a tiny bit of it
<Kobot> Kotono rolled 1d20+8 dragons I'll roll them in one init for now and maybe break themup later, I'm doing this in broad strokes since there's so much going on and you're only part of a tiny bit of it --> [ 1d20=8 ]{16}
> roll 1d20 for when other things intrude and they will
<Kobot> Kotono rolled 1d20 for when other things intrude and they will --> [ 1d20=14 ]{14}
Init is Jaela (22) > Dragons (16) > General Chaos (14)
Open, dragons haven't seriously reacted yet.
It's tempting to attempt to summon an air elemental that could use its superior reach to strike at the helms of two adjacent ships. But Jaela changes her mind at the last moment, instead deciding to force the dragons to go after her through their fleet. And what better way to accomplish that than by hiding right behind the fourth ship?
To add insult to injury, she smites the air elementals clustered together with their smokey brethren with Flame Strike, while remaining floating perfectly in place.
Charging vs ship #4! Let's break its steering too. Also using a move action to channel Hideous Laughter into Gae Bolg after swapping back to it after the charge.
20:08 <Tohsaka> roll 1d20+59 diving charge!
20:08 <Kobot> Tohsaka rolled 1d20+59 diving charge! --> [ 1d20=4 ]{63}
20:09 <Tohsaka> roll 10d8+280 smash
20:09 <Kobot> Tohsaka rolled 10d8+280 smash --> [ 10d8=55 ]{335}
Flame Strike Ref DC29:
20:11 <Tohsaka> roll 15d6
20:11 <Kobot> Tohsaka rolled 15d6 --> [ 15d6=46 ]{46}
Okay, how are you charging and also using a move action? Charging's a full round action.
My bad! I had it from when I was going for a standard action elemental summon and forgot to edit it out. Please ignore the move action channel.
Okay, cool, that threw me. Quick CL check on the flame strike.
[20:39] <@Annerose> roll 1d20+23
[20:39] <Kobot> Annerose rolled 1d20+23 --> [ 1d20=14 ]{37}
> roll 1d20+25 air elementalas have evasion, scary!
<Kobot> Kotono rolled 1d20+25 air elementalas have evasion, scary! --> [ 1d20=5 ]{30}
The elementals split apart at your flame strike, avoiding it in perfect tandem. You know it when you see it - unit tactics. These elementals are well trained. As you fly amid the fleet, fireballs bursting around you and the half-heard cries of the efreet audibly loud, the dragons have to circle around and make a slow turn, now 200ft behind you at the end of it, behind the fleet.
Then the fireballs adjust and catch up, bursting all around you.
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=13 ]{39}
Reflex, Jaela.
[21:10] <@Annerose> roll 1d20+58 evasion
[21:10] <Kobot> Annerose rolled 1d20+58 evasion --> [ 1d20=10 ]{68}Holy Warrior 2/5 rounds used.
Hit Dice 20+497+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 10ft [silver+good+anarchic+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26.
Favored Soul slots left, 01-11: 9/1/0/0/4/0/1/3/6/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
8/17 Turning left
-1 smite
-57 LoH
You dodge a torrent of fireballs, avoiding them as the ships you fly around...fail to change directions. You hear more shouts from the efreet running them as they continue on south.
The dragons are converging together - 2 each within 30ft of each other.
Go for the moment. More descriptions after your next turn.
Rather than trash another ship, Jaela decides it's time to hit the dragons for real! She throws a dispel at the pair to her right before zooming towards the rightmost of the pair so that the other dragon would provide a screen from its brethren to her!
Quickened Chain Dispel on Dragons 1 and 2:
[21:33] <@Annerose> roll 1d20+35
[21:33] <Kobot> Annerose rolled 1d20+35 --> [ 1d20=17 ]{52}
Charging smite on Dragon 2!
[21:40] <@Annerose> roll 1d20+76-22 charging smite, 22pa
[21:40] <Kobot> Annerose rolled 1d20+76-22 charging smite, 22pa --> [ 1d20=15 ]{69}
[21:42] <@Annerose> roll 8d8+312+120+176 and 1 con from lunging impalement
[21:42] <Kobot> Annerose rolled 8d8+312+120+176 and 1 con from lunging impalement --> [ 8d8=39 ]{647}
My charge would strike at 15+10=25ft from the dragon.Holy Warrior 3/5 rounds used.
Hit Dice 20+497+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26.
Favored Soul slots left, 01-11: 9/1/0/0/4/0/1/3/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
8/17 Turning left
-2 smite
-57 LoH
One dragon has six spells active and the other seven, so make a bunch more dispel checks to cover it all.
Presuming I already rolled the first of the checks vs dragon 1, and so are the rest:
[22:06] <@Annerose> roll 5#1d20+35 further dispels on dragon 1
[22:06] <Kobot> Annerose rolled 5#1d20+35 further dispels on dragon 1 --> [ 1d20=17 ]{52}, [ 1d20=4 ]{39}, [ 1d20=2 ]{37}, [ 1d20=11 ]{46}, [ 1d20=2 ]{37}
[22:06] <@Annerose> roll 7#1d20+35 dispels on dragon 2
[22:06] <Kobot> Annerose rolled 7#1d20+35 dispels on dragon 2 --> [ 1d20=10 ]{45}, [ 1d20=10 ]{45}, [ 1d20=13 ]{48}, [ 1d20=2 ]{37}, [ 1d20=12 ]{47}, [ 1d20=12 ]{47}, [ 1d20=18 ]{53}
You charge in on the dragons on the left, as the magic of the dragons on the right crumbles to dust. You impale it through the skull, its entire body bursting with holy light like a balloon. It pops loudly, dissolving into heavenly glory, leaving not a scrap of it behind. The closest dragon glides by, quickly snapping off a torrent of flaming breath at you.
Reflex.
[07:05] <@Annerose> roll 1d20+58 evasion
[07:05] <Kobot> Annerose rolled 1d20+58 evasion --> [ 1d20=5 ]{63}Holy Warrior 3/5 rounds used.
Hit Dice 20+497+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26.
Favored Soul slots left, 01-11: 9/1/0/0/4/0/1/3/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (10/10 rounds left)
8/17 Turning left
-2 smite
-57 LoH
You parry the breath with a spin of your spear, deflecting it all away. At the same time, the two other dragons throw magic at you - rending claws of force and shuddering blasts of acid.
> roll 1d20+20 claw SR
<Kobot> Kotono rolled 1d20+20 claw SR --> [ 1d20=2 ]{22}
> roll 1d20+22 acid SR
<Kobot> Kotono rolled 1d20+22 acid SR --> [ 1d20=19 ]{41}
Reflex on the acid, Jaela.
[20:11] <@Annerose> roll 1d20+58 evasion
[20:11] <Kobot> Annerose rolled 1d20+58 evasion --> [ 1d20=14 ]{72}
Init is Jaela (22) > Dragons (16) > General Chaos (14)
When will they learn you're above such petty attacks? You dodge them all, as in the chaos you see the Master riding one of the carpets, leaping off as he sends it (and knocked out efreet) crashing into another. The ships are going on, unable to correct course thanks to your sabotage. A few fireballs do come your way, though not as many as before.
> roll 1d20+22
<Kobot> Kotono rolled 1d20+22 --> [ 1d20=8 ]{30}
Failure. Go Jaela, you're up.
Jaela focuses on her enemy, glad for the chance to use a spell she had originally only meant to use to support Afina!
Quickened Fell the Greatest Foe, +2d6 from Large to Gargantuan.
[21:13] <@Annerose> roll 1d20+62-22 22pa
[21:13] <@Annerose> roll 1d20+62-22 22pa
[21:13] <Kobot> Annerose rolled 1d20+62-22 22pa --> [ 1d20=4 ]{44}
[21:13] <Kobot> Annerose rolled 1d20+62-22 22pa --> [ 1d20=15 ]{55}
[21:13] <@Annerose> roll 1d20+57-22 22pa
[21:13] <Kobot> Annerose rolled 1d20+57-22 22pa --> [ 1d20=7 ]{42}
[21:13] <@Annerose> roll 1d20+52-22 22pa
[21:13] <Kobot> Annerose rolled 1d20+52-22 22pa --> [ 1d20=4 ]{34}
[21:13] <@Annerose> roll 1d20+47-22 22pa
[21:13] <Kobot> Annerose rolled 1d20+47-22 22pa --> [ 1d20=8 ]{33}
[21:16] <@Annerose> roll 5#3d8+67+44+4d6 sacred+ftgf
[21:16] <Kobot> Annerose rolled 5#3d8+67+44+4d6 sacred+ftgf --> [ 3d8=15 4d6=19 ]{145}, [ 3d8=19 4d6=15 ]{145}, [ 3d8=5 4d6=14 ]{130}, [ 3d8=15 4d6=14 ]{140}, [ 3d8=16 4d6=13 ]{140}Holy Warrior 4/5 rounds used.
Hit Dice 20+497+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26.
Favored Soul slots left, 01-11: 9/1/0/0/3/0/1/3/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (9/10 rounds left)
8/17 Turning left
-2 smite
-57 LoH
Your blows are largely fended off, magic and scales parrying most of them. You do stab the dragon's chest, but by and large your focus on power was too much.
Got a bit greedy there. Dragons are up.
Now locked in an aerial battle with you, the dragon tail lashes around for one overwhelming blow.
> roll 1d20+56 (+8 ???, +2 ???)
<Kobot> Kotono rolled 1d20+56 (+8 ???, +2 ???) --> [ 1d20=20 ]{76}
> roll 1d20+56 (+8 ???, +2 ???) crit?
<Kobot> Kotono rolled 1d20+56 (+8 ???, +2 ???) crit? --> [ 1d20=10 ]{66}
> roll 1d100 vs 20
<Kobot> Kotono rolled 1d100 vs 20 --> [ 1d100=40 ]{40}
> roll 6d8+60 and Fort
<Kobot> Kotono rolled 6d8+60 and Fort --> [ 6d8=30 ]{90}
Fort save, Jaela.
[21:53] <@Annerose> roll 1d20+65
[21:53] <Kobot> Annerose rolled 1d20+65 --> [ 1d20=19 ]{84}
The blow gets you dead on, knocking the wind from your chest. But you stay up, just as the dragon snaps off words of arcane power.
Quickened spell. Going to counter?
Spellcraft 10 for 51.
Slow.
Not this time.
> roll 1d20+21
<Kobot> Kotono rolled 1d20+21 --> [ 1d20=14 ]{35}
Make your Will save, then.
[12:28] <@Annerose> roll 1d20+58
[12:28] <Kobot> Annerose rolled 1d20+58 --> [ 1d20=14 ]{72}Holy Warrior 4/5 rounds used.
Hit Dice 447+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26.
Favored Soul slots left, 01-11: 9/1/0/0/3/0/1/3/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (9/10 rounds left)
8/17 Turning left
-2 smite
-57 LoH
You ignore the spell, simply crushing it beneath your will. Meanwhile, the two dragons are circling around, flying in to flank you with the third dragon. You're surrounded now, twin bites trying to rip you open.
> roll 1d20+39
<Kobot> Kotono rolled 1d20+39 --> [ 1d20=6 ]{45}
> roll 1d20+41
<Kobot> Kotono rolled 1d20+41 --> [ 1d20=15 ]{56}
But it's no good. You soar between the dragon maws, avoiding flames and teeth. You weave amid them like a hurricane, as you can see the ships moving out of range. There's chaos - the elementals are attacking Mei and Dana's ship, but you see the flash of light from Mei's eldritch blasts. Only for a moment as you have your hands full, then...
Go.
Now that the dragons are all within her range, Jaela tries to drain some of their vitality with magic before striking at them with Gae Bolg!
Quickened Blood to Water.
SR:
[06:04] <@Annerose> roll 1d20+26
[06:04] <Kobot> Annerose rolled 1d20+26 --> [ 1d20=1 ]{27}
[06:05] <@Annerose> roll 2d6 con Fort DC31
[06:05] <Kobot> Annerose rolled 2d6 con Fort DC31 --> [ 2d6=7 ]{7}
[06:01] <@Annerose> roll 1d20+62
[06:01] <Kobot> Annerose rolled 1d20+62 --> [ 1d20=9 ]{71}
[06:01] <@Annerose> roll 1d20+62
[06:01] <Kobot> Annerose rolled 1d20+62 --> [ 1d20=3 ]{65}
[06:01] <@Annerose> roll 1d20+57
[06:01] <Kobot> Annerose rolled 1d20+57 --> [ 1d20=19 ]{76}
[06:01] <@Annerose> roll 1d20+52
[06:01] <Kobot> Annerose rolled 1d20+52 --> [ 1d20=17 ]{69}
[06:01] <@Annerose> roll 1d20+47
[06:02] <Kobot> Annerose rolled 1d20+47 --> [ 1d20=15 ]{62}
[06:02] <@Annerose> roll 5#3d8+67+4d6
[06:02] <Kobot> Annerose rolled 5#3d8+67+4d6 --> [ 3d8=14 4d6=14 ]{95}, [ 3d8=14 4d6=15 ]{96}, [ 3d8=13 4d6=18 ]{98}, [ 3d8=15 4d6=16 ]{98}, [ 3d8=14 4d6=21 ]{102}
I'm starting with the wounded dragon. If it perishes, I'll continue on to another dragon. Going for Gambit this time.Holy Warrior 4/5 rounds used.
Hit Dice 450+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26.
Favored Soul slots left, 01-11: 9/1/0/0/3/0/1/2/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (9/10 rounds left)
8/17 Turning left
-2 smite
-57 LoH
> roll 1d20+28
<Kobot> Kotono rolled 1d20+28 --> [ 1d20=8 ]{36}
> roll 1d20+26
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=10 ]{36}
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=11 ]{37}
You turn your full wrath ont he wounded dragon. You dodge a wing-swipe and dive at him, impaling him in the skull. Amazingly he stays up from that so you do it again, again, again and again. Finally, with gray matter ruined and blood pouring from its new skull-holes, the red dragon falls, plummeting to the ground. As you whirl on the other two dragons...
Dragons are up.
One immediately begins drawing in a quick burst of power and...
Quickened spell. Going to counter?
I request to know any spell being cast on me, taking ten for spellcraft 51
Hold monster.
Not at this time.
Will save unless you're immune, say if you are.
Mind Blank.
The spell harmlessly slides right off of you, the dragons moving in easy tandem. They flank you and breathe at exactly the same time, flames mixing together as they hit you, becoming hot enough to melt steel in an instant.
Reflex save.
19:25 <Tohsaka> roll 1d20+58 evasion
19:25 <Kobot> Tohsaka rolled 1d20+58 evasion --> [ 1d20=14 ]{72}Holy Warrior 4/5 rounds used.
Hit Dice 450+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26.
Favored Soul slots left, 01-11: 9/1/0/0/3/0/1/2/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (9/10 rounds left)
8/17 Turning left
-2 smite
-57 LoH
Again you dodge the combined breaths, parrying it all away deftly.
Meanwhile you see explosions. Fireballs on the horizon as the ship battle moves away from you. Not that you have time to appreciate it, as you still have two dragons in front of you.
Go.
A snap of her fingers drains the dragons of their precious source of power, and Gae Bolg is not far behind! Jaela strikes at the weakest of the dragons, seeking to end its existence first and focus on her one remaining opponent after!
19:35 <Tohsaka> roll 1d20+26 SR
19:35 <Kobot> Tohsaka rolled 1d20+26 SR --> [ 1d20=16 ]{42}
19:35 <Tohsaka> roll 2d6 con Fort DC31
19:35 <Kobot> Tohsaka rolled 2d6 con Fort DC31 --> [ 2d6=7 ]{7}
19:37 <Tohsaka> roll 1d20+62-10 10pa
19:38 <Kobot> Tohsaka rolled 1d20+62-10 10pa --> [ 1d20=10 ]{62}
19:38 <Tohsaka> roll 1d20+62-10 10pa
19:38 <Kobot> Tohsaka rolled 1d20+62-10 10pa --> [ 1d20=9 ]{61}
19:38 <Tohsaka> roll 1d20+57-10 10pa
19:38 <Kobot> Tohsaka rolled 1d20+57-10 10pa --> [ 1d20=20 ]{67}
19:38 <Tohsaka> roll 1d20+57-10 10pa crit?
19:38 <Kobot> Tohsaka rolled 1d20+57-10 10pa crit? --> [ 1d20=12 ]{59}
19:38 <Tohsaka> roll 1d20+52-10 10pa
19:38 <Kobot> Tohsaka rolled 1d20+52-10 10pa --> [ 1d20=6 ]{48}
19:38 <Tohsaka> roll 1d20+47-10 10pa
19:38 <Kobot> Tohsaka rolled 1d20+47-10 10pa --> [ 1d20=2 ]{39}
19:39 <Tohsaka> roll 4#3d8+67+4d6 hits1-4
19:39 <Kobot> Tohsaka rolled 4#3d8+67+4d6 hits1-4 --> [ 3d8=14 4d6=16 ]{97}, [ 3d8=15 4d6=8 ]{90}, [ 3d8=12 4d6=14 ]{93}, [ 3d8=15 4d6=18 ]{100}
Forgot to add the PA damage here, so each damage roll above should be +20: 117, 110, 93, 120
19:40 <Tohsaka> roll 9d8+201+60+4d6 crit
19:40 <Kobot> Tohsaka rolled 9d8+201+60+4d6 crit --> [ 9d8=25 4d6=14 ]{300}
Still in Gambit.Holy Warrior 5/5 rounds used.
Hit Dice 453+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26.
Favored Soul slots left, 01-11: 9/1/0/0/3/0/1/1/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (9/10 rounds left)
8/17 Turning left
-2 smite
-57 LoH
> roll 1d20+26
> roll 1d20+26
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=11 ]{37}
<Kobot> Kotono rolled 1d20+26 --> [ 1d20=19 ]{45}
You cleave through the two dragons like tissue paper. They are impaled and sent hurtling down, neck and heads both throughly skewered. With the blood in them nothing but water now, they can do little but perish before your spear.
Free act for the moment.
Her strongest combat power withdraws with their deaths, as the need for escalation is over. Jaela casts her gaze about, before giving chase to the efreet fleet! She can more than catch up with her speed, and by her count there were still two ships that could maneuver. She would be able to tell fairly easy by catching them from behind, as that is where she did most of her damage.
Speed under haste of 150ft, blindsight 60ft
By the time you catch up, it's over. The elementals are dispersed, the efreet are routed and your allies stand strong. The ships are now cleared, Dana waving, "About fuckin' time you caught up," she calls, "Dragons dealt with?"
You note Mei's simple robes are burned to the point of indecency and the Master's covered in soot, but they look whole beneath that. Healing magic is truly a blessing, one can reflect.
Jaela gives Dana the thumbs up sign, before quirking an eyebrow at Mei.
"Did we accidentally take any prisoners?" she asks the Master, touching down on Mei's ship. "Also, anyone needs to be topped off or have Fortunate Fate refreshed on them?"
Mei raises her hand, then uses her arms to cover herself, blushing.
"Hold on, I'll find some rags or something from the efreet," Dana says, "Fuck, it's not like all of us haven't seen a cooch before."
"Ahem," The Master clears his throat, "For whatever reason, the efreet chose to focus fire on Mei. She flew back so she would be hit alone rather than all of us. Commendably brave and tactical minded of her."
"They probably thought they were hitting a weak link, but they're idiots," Jaela cheerfully agrees, approaching Mei before tapping her on the shoulder. "I'd love to stay and go over the fight, but these fuckers are bringing up defenses ridiculously quickly so we can't spare the time. Again, did you guys spare someone we could question, or we're continuing blindly?"
Fortunate Fate cast on Mei.
"He's downstairs," The Master says, "Would you care to talk to him?"
Jaela thinks about it before nodding. "I'll see him with Mei." Turning to the elf, she asks, "You've got some peace and love aura from Hanali Celanil, right? Let's bring out the big guns and have him pliable."
As the plan starts to come into being, she says, "Dana, if we haven't brought the slaves from the freed ships over to ours, let's do it now. Master, I need you to be on the lookout for more enemies overhead. I'll try not to take too long."
Mei quickly get some cloth from Dana and makes herself presentable. Once done, she follows you belowdecks. Here lies a single efreet, dazed, beaten and tied up. He's quite out cold.
Jaela smiles at Mei, before nodding at the efreet. Once she's sure the magic has taken hold, she rests her hand on his and restores him to just enough to regain consciousness.
Tell me how much LoH I need to use up here, I want Mei to hit him with mind-affecting 'Words of Love'.Hit Dice 453+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26.
Favored Soul slots left, 01-11: 9/1/0/0/3/0/1/1/5/1/3
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (9/10 rounds left)
8/17 Turning left
-2 smite
-57 LoH
The word Mei cries out turns all to peace. For blessed moment, Fire does not burn. The crackle of flames grows still and the ever-present smokiness is replaced by the scent of a pine forest. It lasts all too briefly, but Mei nods after it is done.
31 lay on hands.
The efreet stirs, groaning as Mei forms her eldritch glaive and puts the blade of it against his neck.
[spoiler]
Dana
HP: 324/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 167/262 Power Points
The Master
HP: 304/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 457/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx4SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
"You brought an army to face me," Jaela tells him. "It was not enough. There is no need to protest the truth, nor is there shame in losing to me."
True, her allies were key in bringing this outcome about, but such things work best when the focus rests solely on one single, overwhelming person. Plus it's part of the basis behind her fighting style, Jaela muses to herself.
"Fourfires will not exist past today. It is your chase whether you will die here with it, a final death for your sort, or be brought back to the Aurora for imprisonment for your crimes against other sapients you kept enslaved. Will you choose cooperation and life, or defiance and death?"
Intimidate check, Jaela. +5 circumstance bonus and Mei will aid you.
18:31 <Tohsaka> roll 1d20+44+5+15
18:31 <Kobot> Tohsaka rolled 1d20+44+5+15 --> [ 1d20=10 ]{74}
Mei's aid will bump that to 76.
> roll 1d20+11 Mei aids
<Kobot> Kotono rolled 1d20+11 Mei aids --> [ 1d20=3 ]{14}
The efreet stares up in growing horror at you, eyes wide as dinner plates. "I-it doesn't matter," he says, shaking visibly, "We're only the v-v-vanguard. You're now in the p-perfect position to be obliterated. Mountainous Fire will end you."
"Yes, I get it. Lixer also sacrifices his armies to get me right where he wants me," Jaela agrees. "Though he usually follows up by destroying his bases. Are your masters going to do that too?"
K:P on Mountainous Fire, please. 10 for 64.
Mountainous Fire is a primal fire elemental. It's named that for its massive size and its skill as a defender. It burns everything around it to ash while foes futilely attack it, like a gnat against a mountain. Flip side, touch attacks are easy to land on it.
"There's m-more. So much more. If not that, then the Avenger will slaughter you."
"Try to be honest with yourself, please," Jaela chides him. "No need for empty boasts."
She thinks this over for a few moments. "We're at the halfway mark to Fourfires, give or take. Your army attacked me less than a minute after the initial engagement with the scouts. I need to know the following things. Were you a fast response force or thrown together in a hurry? How many ships and dragons do you have, total, and how many you believe can reach us in time to matter?"
Same K:P 64 for the Avenger, please.
You aren't sure about the Avenger. it's a fairly common title so you'd need more information than that.
Mei glares down at the efreet like he's trash, eyes harsh and cold. "We're the e-emergency response force. Right now all of Fourfires is mobilizing for war. Dozens and dozens of elite forces are gathering to shatter y-you."
"Again." Jaela's tone grows just a bit harsher. "The amount of ships and dragons serving Fourfires, and how many of them will make it back from patrols in time to defend it if our ship departs for it now?"
"About two dozen, plus the reserve forces and the ones that only fly above Fourfires itself!" he blurts out.
One, and four, and six more.... After a quick tally, Jaela muses out loud, "So half already destroyed. Not bad. Tell me about the Avenger, and give an example of an elite unit."
"We have a fucking problem!" Dana snarls, shouting on down, "Stop flirting down there and get your asses up here!"
This naturally cuts off the efreet.
"Talk as you walk," Jaela instructs the efreet, grabbing it by the bicep and dragging him up to the deck at her regular speed.
I'm fast. I'm also ridiculously strong.
"The A-avenger is a p-pit fiend on lo-loan from Dis. He's half iron and half fiend." As he talks you get up - and you see your ship has been intercepted by a hand. A hand almost as large as your ship and made of solid fire. The chest of a simply titanic fire elemental is blocking the way forward. Dana and the Master stand nearby, in combat position.
This is probably about to goto init, so bear that in mind.
"Mountainous Fire," Jaela says, giving the elemental a curt nod. "I am Jaela of Aurora. I heard of your great strength. Why do you serve the weakling slaver scum?" She throws her prisoner down on the deck behind her, gesturing at him dismissively. "What did those pathetic things do to earn your allegiance?"
The voice booms down, enough to shake mountains, yet there's no movement at all.
"AS I AM CONTRACTED, I WILL OBEY. MY ONLY DESIRE TO SERVE THE WILL OF FIRE AND ADVANCE FIRE AGAINST WATER. MY CONTRACT AIDS THIS IN HAPPENING." He speaks in Common, accented with Ignan.
"That's all it takes?" Jaela asks with a blink. "Can I contract you to burn the fuck out of my enemies instead?"
"IF YOU CAN SUNDER MY CONTRACT AND REPLACE IT WITH ANOTHER, YES. IF NOT I WILL HAVE TO DESTROY YOU."
Jaela nods. "Fair. Either let me proceed to kill those fuckers and sunder your contract, or we fight and I do the same."
"YOU MAY TRY AND SUNDER THE CONTRACT. IF YOU FAIL, I WILL KILL YOU ALL," Mountainous Fire declares, words surely traveling across all of Fire.
It occurs to me there might be miscommunication here. What do my knowledges tell me are the ways to sunder such contracts are, and is there one I can use in the present situation?
Oh, right. Okay.
1. Kill the contractor. This may work depending on the contract and the terms. Not likely in this case since it's probably a longer term contract.
2. Make the summoner break the terms of the contract. Requires having your hands on the summoner. Probably not useful when you have a primal elemental right next to you.
3. A sufficiently powerful dispel might work, depending on the spell and method used, as well as the power of the contractor.
4. If all else fails, a miracle might, though that's asking for the Triune to directly intervene.
Jaela retrieves her holy symbol and brings it to her lips, closing her eyes. If that's what she's up against, she would do it right.
"Let no contract with slavers stand against my righteous cause!" she declares. "Break!"
[21:56] <@Rin> roll 1d20+36 superb dispelling
[21:57] <Kobot> Rin rolled 1d20+36 superb dispelling --> [ 1d20=16 ]{52}Hit Dice 453+24+48/497+24+48hp [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, +4 from Celestial Valor]
BAB/CMB/CMD: +22/+31/73
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +62/+62/+57/+52/+47, 3d8+70+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +62, 8d8+312, x3/20, 15ft [+76 charging smite, 8d8+312+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor not counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/HT; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save, Celesial Valor +4 to each save]
Precast/Bead of Karma: Righteous Might CL30, Holy Transformation CL30, Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26.
Favored Soul slots left, 01-11: 8/0/0/0/3/0/1/1/5/1/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
In addition, whenever you successfully smite evil, you gain a +3 morale bonus to attack and damage rolls for the next minute. (9/10 rounds left)
8/17 Turning left
-2 smite
-88 LoH
Magic shatters around Mountainous Fire, coming off him as burning winds that knock all of you several steps back.
"YOU ARE SUFFICIENT. YOU WILL CONTRACT WITH ME. I DESIRE ONLY THE ERADICATION OF WATER BENEATH FIRE. ACHIEVE GREAT THINGS IN FIRE'S NAME AGAINST WATER."
Jaela smiles.
What do my knowledges tell me about forming a contract here? Procedure, limits, etc? Is this more of a negotiation, or he would refuse to burn devils or efreet, and only show up when I'm fighting someone from Water?
Fairly simple. Normally you'd use bindings and magic to do this, but an entity of this power offering a contract is sufficient to cover it. You have to make a proposal and it has to accept it. Negotiation is the norm.
"The goal of achieving great things in Fire's name is acceptable," Jaela responds, matching the elemental's way of talking so they better understand each other. "I intend to do this by using Goldenfire, catching Kossuth's eye and swinging the balance of power on Fire from Evil to Good. Fire will stand above Water. While Water is forgotten, Fire will become the focus of the elemental planes. Aid me in this by destroying efreet slavers, devils and their allies. Support me against my enemies.
Diplo check.
I'll take 10 and use Divine Insight for 10+60+15=85.
Mountainous Fire kneels, face level with the ship. His face is rough and mostly flames, yet still bigger than the entire ship. "THERE IS ONE MORE CONDITION. YOU WILL SLAY AN ENEMY OF FIRE IN THE FUTURE. HIS NAME IS CRYONAX."
"Agreed."
Fire spread from horizon to horizon, the ground below you melting into lava. "AGREED." Mountainous Fire confirms.
Jaela can feel magic washing over her.
You'd know it's the contract. You can make a Will save to resist if you want, but you'd also know making it would ruin the contract.
Accepting the contract.
"DONE," Mountainous Fire declares, bringing his hand up to the ship. "I WILL TAKE YOU TO FOURFIRES."
Jaela gains the following special attack and special quality:
Summon (Sp)
Once per day as a standard action, Jaela can summon Mountainous Fire to aid her. The summons will only be answered if they pertain to aiding Jaela destroying efreet slavers, devils and related allies and supporting her against her enemies. Mountainous Fire remains until the task at hand is completed or one hour passes, whichever comes first. This is equivalent to a 15th level spell.
Contracted (Ex)
You have accepted a contract to challenge and defeat Cryonax, Elemental Prince of Evil for Ice. Should you encounter Cryonax, you must attack him and attempt to destroy him with all the resources you have available. Jaela will periodically feel the need to advance her contract and work to weaken and ultimately destroy Cryonax. Failing to uphold this can result in the contract being sundered, as well treating with Cryonax or offering him any sort of aid.
"Let's do this!" Jaela agrees, gesturing with Gae Bolg at both ships. "These two are ours!"
Getting into his hand?
I misunderstood and thought he was going to push the ship. Yeah, we'll get over and I'll drag our captive efreet with me.
"Hell yes," Dana says, hopping on. Mei follows and the Master simply stands next to all of you.
The fist gently closes, plenty of space left so you aren't crushed. Then Mountainous Fire begins to turn and walk ahead, and you hear the sound of explosions.
"This is where you tell me about the usual elite unit," Jaela tells her captive. "Be quick about it, we'll be there to kill them soon."
"F-four efreet mages," The efreet begins, as more explosions are heard. "A s-ship full of firepower, 1 to 3 dragons, elemental support, flying carpet support optional."
"You better tell us about the actually strong defenders," Jaela says dubiously. "What was his name, Avenger?"
"Y-yes. Nothing hurts him!" The efreet says, as you hear a tremendous squeal of tearing steel. It makes your head hurt.
Dana grins, "Fuck, we're missing everything out there!"
"He can't be hurt. He's immune to fire, c-cold, lightning, acid and sound. He never gets tired or hungry." The efreet babbles.
"Can he be stabbed?" Jaela asks curiously. "Devil, right?"
'Half iron," The efreet whimpers, "Like stabbing an anvil of adamantine."
"Magic still works, just not the elemental stuff?" Jaela asks, content to plot while waiting for their arrival.
"I don't k-know," The efreet says right back.
"I'll deal with him," Jaela states. "Dana, you and Mei will help out where needed, so long as you stay as a team." Turning towards the Master, Jaela smiles. "For you I have a special treat. Our prisoner will show you how to get to Jalal Sarrani's offices if he keeps any in Fourfires, or to Hasan of the Obsidian Triumph. Can you put that asshole down?"
"Got it," Dana says agreeably, "Time to kick some ass."
The Master nods, "I believe so. At the least he will be a worthy opponent." The Master smiles then, "I yearn for one, none of the efreet have qualified."
Satisfied with those responses, Jaela settles down to await their arrival.
> roll 1d100 Jaela
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 89 > [d100=89]
> roll 1d100 Jaela
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 60 > [d100=60]
Rattle.
Shake.
Boom.
Chaos is just outside of Mountainous Fire's protective grasp. You hear tearing metal, screams, explosions and curses. This goes on for some time.
"WE ARE ALMOST THERE," Mountainous Fire booms, "BE READY."
Chance to do any setup, channeling spells into your weapon or whatever.
"It's time," Jaela says, grinning in expectation, as her magic envelopes her allies.
Since you said it's been ten minutes since the previous battle, my health is back at max. The spells that ran out are:
Haste CL21, Recitation CL26, Fell the Greatest Foe CL26, Righteous Might, Holy Transformation.
Fresh spells that are cast on the four of us and on Mountainous Fire if I can manage it:
Haste CL21, Recitation CL26, Celestial Valor CL26.
On just me:
Fell the Greatest Foe CL26, Divine Power CL23.
Bolt of Glory channeled into Gae Bolg. All this takes me three rounds.Hit Dice 23+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+282, x3/20, 15ft [+74 charging smite, 4d8+282+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 attack/damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 6/0/0/0/0/0/1/1/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-88 LoH
You're in his hand, so that's entirely reasonable to target him, yes. Gimme a quick summary of the total benefits?
Haste is obvious (1 more attack, +1 to attacks/ac/ref), Recitation is +2 luck to AC/attack/saving throws for everyone else and +3 for myself and Mei (for following the Triune, also we all glow more), Celestial Valor is +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws and any weapon counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (also +8 sacred bonus to saving throws against fear and any emotion based effect that would sap the will to fight, such as calm emotions or crushing despair).
Also, I'll cast Divine Favor upon myself since I'm using up 3 rounds anyway.
Upkeep on my end:
- Mei will use heavenly endurance for 23 temp HP.
- Mei will cast divine protection (CL12) for a +1 morale bonus to AC for all of you. Lasts for 12 minutes.
- Dana uses steadfast perception on herself.
At last the fist opens. Ahead of you is a great rainbow radiance, a prismatic sphere about 100ft ahead that stretches over a vast distance, encasing what must be Fourfires. Now that you can tell with it there. "A BARRIER," Mountainous Fire says as he puts all of you down.
"Oh, bullfuckingshit!" Dana stares, "That prismatic sphere has to be almost as big as Jaela's cojones! How do those pissrags have one that big?!"
The Master cracks his knuckles and rolls his neck, "Money, how else? Enough money to drown a nation."
Mei glares at the thing, as if it's an offense to her.
[spoiler]
Dana
HP: 324/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 160/262 Power Points
The Master
HP: 304/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
"Our source told us you efreets were the key to Fourfires's defenses," Jaela tells her prisoner. "Please open the door."
Hit Dice 23+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 6/0/0/0/0/0/1/1/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-88 LoH
The efreet hesitates, "I'll....I'll be ruined in the City of Brass if I do. The Emir of Livestock will h-have me labeled a traitor!"
"You're not going to the City of Brass. You're going to prison," Jaela reminds him. "But don't worry about old Jalal. He will be too busy dying to label anyone." She shakes her head. "Don't think about complicated things. The one thought you should be having right now," she says, glancing meaningfully up at Mountainous Fire's head, "is who you're afraid of more right now, in this very minute."
Dana crosses her arms, "Yeah, and if you don't, you'll lose 'em before you go." She makes an open hand and then closes it, "Pop!"
Make an Intimidate check, +10 circumstance bonus. Dana will aid.
[19:57] <@Annerose> roll 1d20+44+10
[19:58] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 73 > [d20=19]
> roll 1d20+6 Dana aids
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 12 > [d20=6]
75 total.
The efreet whimpers like a beaten dog, shrinking back from you. "Okay, okay! I'll do it!" he blurts out.
"Please do."
The efreet rises and hesitates several seconds, gulping as he slowly approaches the sphere. He cautiously puts a hand in it, only to jerk it back with a yell.
"We're wasting time," Jaela points out, looking at the point of the sphere the efreet had just touched.
Taking 10 for K:A 59 here for any insights?
It's rainbow colors. Odd, that's not a reaction a normal prismatic sphere causes.
"T-there's cold w-water behind it!" he yelps.
Jaela takes a moment to go through the options, before she asks, "Mountainous Fire, can you raise us as high as possible?"
If they get to the top of the barrier or reasonably high, any gushing water once it's breached might well be negated.
"Mei, be ready form a wall opposite it to shield us," Jaela says just in case, before telling the efreet. "I will heal you from any momentary pain, if this was not enough. Do it quickly, same as ripping off a bandage."
Mountainous Fire does so. It's over the sphere, a massive thing that covers a stunning amount of ground. The sphere vanishes once it does - and a great tidal wave of cold water goes out, ice forming over everything fast as you can see.
Only Mei's silent wall of force prevents all of you from being frozen solid, as Mountainous Fire cries in rage and pain.
A Control Water-enabled thought forces the waters to part before Mountainous Fire, while a hastily-summoned Flame Strike evaporates much of it around the elemental, as Jaela looks past the obstruction with Blindsight!
Range on blindsight?
60ft
It's all frozen over, but just past the prismatic sphere is a sphere of stone.
Meanwhile the ice begins to melt immediately, steam rising up all around you as the cold gives way.
"WATER?! COLD?!" Mountainous Fire bellows, hand shaking.
"Those bastards!" Jaela agrees, channeling healing energy into him after diverting the melting water away. "Hit it with me! There's a stone barrier past the ice!"
As the ice melts all the way through, Jaela no longer needs to control the melted water and launches a strike at the barrier of stone with Gae Dioltas!
Charge!
[22:13] <@Annerose> roll 1d20+60
[22:13] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 76 > [d20=16]
[22:14] <@Annerose> roll 4d8+284
[22:14] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 306 > [d8=3,8,7,4]
Also, how much LoH is used to bring MF back to max?Hit Dice 23+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs efreet): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 6/0/0/0/0/0/1/1/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-88 LoH
236 hit points. None of you were affected, so I saw no need to show the rolling. Pasting now for the sake of transparency.
> roll 40d10
<Kobot> Kotono rolled 40d10 --> [ 40d10=236 ]{236}
Jaela surges forward, hitting the stone barrier. It's hard, painfully harder than normal stone. More like adamantine and extremely thick, her charging blow cratering into the wall but not breaking through. The crater's an inch or so deep and fairly broad, stone raining down from above.
"Are the fuckers stalling or just chickenshit?" Dana calls, "Fuck!"
She carries Gae Trocaire for just such occasions, and after calling upon Mountainous Fire to contribute with his free hand Jaela strikes the barrier!
[15:27] <@Annerose> roll 1d20+60
[15:27] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 72 > [d20=12]
[15:27] <@Annerose> roll 1d20+60
[15:27] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 63 > [d20=3]
[15:27] <@Annerose> roll 1d20+55
[15:27] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 74 > [d20=19]
[15:27] <@Annerose> roll 1d20+50
[15:27] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 57 > [d20=7]
[15:27] <@Annerose> roll 1d20+45
[15:27] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 54 > [d20=9]
[15:28] <@Annerose> roll 5#1d8+63
[15:28] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 65, 70, 64, 66, 64 >
hits as piercing/bludgeoning/slashing/silver/magic"Mei, get ready to raise another wall as soon as I'm through this layer," Jaela orders, striking again with Gae Trocaire.
[15:28] <@Annerose> roll 1d20+60-10
[15:28] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 59 > [d20=9]
[15:28] <@Annerose> roll 1d20+60-10
[15:28] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 65 > [d20=15]
[15:28] <@Annerose> roll 1d20+55-10
[15:28] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 57 > [d20=12]
[15:28] <@Annerose> roll 1d20+50-10
[15:28] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 49 > [d20=9]
[15:28] <@Annerose> roll 1d20+45-10
[15:28] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 40 > [d20=5]
[15:29] <@Annerose> roll 5#1d8+63+20
[15:29] <Plushie_Mushroom_Ithea> Annerose roll for Plushie_Mushroom_Ithea < 88, 85, 87, 87, 87 >
bypasses all DR but special and /-Hit Dice 23+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 6/0/0/0/0/0/1/1/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-324 LoH
Quick clarification, where do you want the wall raised?
For her to be ready to place it over the spot once I break through, in case there's another layer of lava or icy water or what not.
So it's behind you once you break through?
Yes. If she sees something horrible ahead of me once I break through, I want her to place one ahead of me (spear gives me 10ft reach).
You shatter through the wall and -
Going to call for a Dex check for Mei, since this is essentially bang-bang, so reaction speed really matters.
> roll 1d20+8 dex check Mei
<Kobot> Kotono rolled 1d20+8 dex check Mei --> [ 1d20=10 ]{18}
A great burst of acid gushes out of the hole, only to be held in at the last moment by Mei's wall. Sizzling green acid is just within, steaming and roiling. You can see something solid beyond a few feet of it, but the acid largely obscures it.
Jaela moves back, asking Mei, "Can you reform another wall shaped at an angle that sends the acid away from us, or do I need to break out a wall of my own?"
Wall of force has to be a flat, vertical plane, so she can't.
Mei shakes her head after a moment's consideration.
"Mountainous Fire, please step to the right and burn the acid beyond the wall as soon as it drops," Jaela asks of the large elemental. "Mei, form a wall parallel the present one but five to ten feet away so the acid is allow to drain away while the wall directly protects us."
Does blindsight 60ft show anything past the acid?Hit Dice 23+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 6/0/0/0/0/0/1/1/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-324 LoH
Something hard and solid blocking the way.
Mountainous Fire and the others do as you request, taking positions and setting up.
"Do it!"
It happens.
The wall drops and a huge conflagration erupts amid the acid, horrid smoke rising up as the gush is held at bay by fire. The merest whiff of that smoke makes your stomach turn, but it seems to be working. Beyond it you can see what looks to be a sphere of iron, blocking your way like the last two spheres.
"Fuck these pussies," Jaela mutters, more exasperated than angry. She rises above the wall and advances through the fire to strike at the iron with Gae Trocaire as the acid protecting the next layer drains away. "Same as before, Mei. Once I get through, be ready to toss up another wall to shield against whatever's there."
The first strike serves to teach Gae Trocaire just how to break past this obstacle, and then Jaela attacks in earnest.
20:43 <Tohsaka> roll 1d20+60
20:43 <Kobot> Tohsaka rolled 1d20+60 --> [ 1d20=19 ]{79}
20:43 <Tohsaka> roll 1d8+63
20:43 <Kobot> Tohsaka rolled 1d8+63 --> [ 1d8=6 ]{69}
hits as piercing/bludgeoning/slashing/silver/magic
20:43 <Tohsaka> roll 1d20+60-10
20:43 <Tohsaka> roll 1d20+60-10
20:43 <Kobot> Tohsaka rolled 1d20+60-10 --> [ 1d20=8 ]{58}
20:43 <Kobot> Tohsaka rolled 1d20+60-10 --> [ 1d20=1 ]{51}
20:43 <Tohsaka> roll 1d20+55-10
20:43 <Kobot> Tohsaka rolled 1d20+55-10 --> [ 1d20=12 ]{57}
20:43 <Tohsaka> roll 1d20+50-10
20:43 <Kobot> Tohsaka rolled 1d20+50-10 --> [ 1d20=17 ]{57}
20:44 <Tohsaka> roll 1d20+45-10
20:44 <Kobot> Tohsaka rolled 1d20+45-10 --> [ 1d20=13 ]{48}
20:44 <Tohsaka> roll 4#1d8+63+20
20:44 <Kobot> Tohsaka rolled 4#1d8+63+20 --> [ 1d8=2 ]{85}, [ 1d8=2 ]{85}, [ 1d8=5 ]{88}, [ 1d8=5 ]{88}
bypasses all DR but special and /-Hit Dice 23+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 6/0/0/0/0/0/1/1/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-324 LoH
As you settle in and strike, the foul smoke within is nigh-overwhelming.
Two Fortitude saves, Jaela. First involves nausea and the second poison, in case you're immune to either.
I am, in fact, immune to both! Natively to the first, via Heroes's Feast for the second which covers the rest of my party as well.
Quick refresher because I forget, but what gives that immunity to nausea?
Jaela's able to tolerate the smoke and stand tall, bashing through. Ahead is open space, a small hole opened. She'll need to do more, but it looks like this is the end of it.
Medi's potion giving me immunity to sickened/nauseated.
Jaela works on widening the hole while she calls out to the others, "Don't breathe in until we're through!"
[21:19] <@Annerose> roll 1d20+60-22
[21:19] <@Annerose> roll 1d20+60-22
[21:19] <Kobot> Annerose rolled 1d20+60-22 --> [ 1d20=14 ]{52}
[21:19] <Kobot> Annerose rolled 1d20+60-22 --> [ 1d20=6 ]{44}
[21:19] <@Annerose> roll 1d20+55-22
[21:19] <Kobot> Annerose rolled 1d20+55-22 --> [ 1d20=15 ]{48}
[21:19] <@Annerose> roll 1d20+50-22
[21:19] <Kobot> Annerose rolled 1d20+50-22 --> [ 1d20=7 ]{35}
[21:19] <@Annerose> roll 1d20+45-22
[21:19] <Kobot> Annerose rolled 1d20+45-22 --> [ 1d20=6 ]{29}
[21:19] <@Annerose> roll 5#1d8+63+44
[21:19] <Kobot> Annerose rolled 5#1d8+63+44 --> [ 1d8=6 ]{113}, [ 1d8=4 ]{111}, [ 1d8=3 ]{110}, [ 1d8=1 ]{108}, [ 1d8=6 ]{113}
bypasses all DR but special and /-
Like that you burst through, the others following.
You fly above a massive ranch, dozens and dozens of areas covered with spheres of force. Below in are tens of thousands of held slaves, sitting packed together tightly as can be. Near the center is a massive tower of black obsidian, rising up and with buildings clustered around its base.
You hardly have time to reflect on that, for just before you are fire elementals. Fire elementals that fly freely, hundreds of them, from the small to the huge. Somewhere amid this a voice of fury roars, "YOU WILL FALL!"
Then all the elementals surge towards the party, crashing down like a tsunami of flame.
Init here.
"Fucking finally! I'm coming for you, slavers!"
[21:36] <@Annerose> roll 1d20+17
[21:36] <Kobot> Annerose rolled 1d20+17 --> [ 1d20=10 ]{27}
How many rounds were spent on opening all the barriers, for spell durations?
7 rounds. Next post is coming with init.
> roll 1d20+12 Mei
<Kobot> Kotono rolled 1d20+12 Mei --> [ 1d20=15 ]{27}
> roll 1d20+9 Master
<Kobot> Kotono rolled 1d20+9 Master --> [ 1d20=6 ]{15}
> roll 1d20+5 Dana
<Kobot> Kotono rolled 1d20+5 Dana --> [ 1d20=18 ]{23}
> roll 1d20+12 elemental army
<Kobot> Kotono rolled 1d20+12 elemental army --> [ 1d20=12 ]{24}
Init is Jaela = Mei (27) > Elemental Army (24) > Dana (23) > Master (15)
Open Jaela.
Jaela meets the army head on, and as she calls out her challenge her voice carries far beyond the norm!
"Today is the day Fourfires falls!" she announces, her words lifting up the spirits of the captives even as they serve as an almost physical blow to their oppressors. "We were all born to be free! Rise up against the efreet!"
Lion's Roar. It's a 120ft radius spell, so I'll aim to get right in the army's midst. I'll also use Gambit so I'll hit anyone attacking me.
[21:59] <@Annerose> roll 10d8 sonic Fort32 half
[21:59] <Kobot> Annerose rolled 10d8 sonic Fort32 half --> [ 10d8=43 ]{43}
[21:59] <@Annerose> roll 1d20+26 SR if needed
[21:59] <Kobot> Annerose rolled 1d20+26 SR if needed --> [ 1d20=11 ]{37}
[21:59] <@Annerose> roll 1d8+20 temp hp
[21:59] <Kobot> Annerose rolled 1d8+20 temp hp --> [ 1d8=6 ]{26}
8 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/1/0/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-324 LoH
> roll 1d20+35 Fort Elemental Army
<Kobot> Kotono rolled 1d20+35 Fort Elemental Army --> [ 1d20=10 ]{45}
Immediately you charge in, screaming with a lion's fury as you batter the elementals. They're all around you now, closing in like mist all around. Swings come in all directions, trying to beat you into paste.
AoOs from charging in on lots of big elementals.
> roll 1d20+57 vs AC 88 (+4 gambit)
<Kobot> Kotono rolled 1d20+57 vs AC 88 (+4 gambit) --> [ 1d20=16 ]{73}
> roll 1d20+57 vs AC 88 (+4 gambit)
<Kobot> Kotono rolled 1d20+57 vs AC 88 (+4 gambit) --> [ 1d20=15 ]{72}
> roll 1d20+57 vs AC 88 (+4 gambit)
<Kobot> Kotono rolled 1d20+57 vs AC 88 (+4 gambit) --> [ 1d20=6 ]{63}
You dodge and parry each blow, moving like a blur as all your magic keeps you strong, vital and protected. Then...
Gambit AoOs. You get 3, go for it.
Jaela is all too happy to strike back, yelling, "Come at me!"
[19:42] <@Rin> roll 3#1d20+60
[19:42] <Kobot> Rin rolled 3#1d20+60 --> [ 1d20=17 ]{77}, [ 1d20=9 ]{69}, [ 1d20=3 ]{63}
[19:43] <@Rin> roll 3#1d8+63
[19:43] <Kobot> Rin rolled 3#1d8+63 --> [ 1d8=2 ]{65}, [ 1d8=4 ]{67}, [ 1d8=8 ]{71}
A flurry of strikes. Each one impales an elemental, a man-sized one burst into nothingness and others wounded. But it's chaos as Mei hangs back, flinging off a quick eldritch blast.
> roll 1d20 Mei touch AC, only misses on a 1 here
<Kobot> Kotono rolled 1d20 Mei touch AC, only misses on a 1 here --> [ 1d20=18 ]{18}
> roll 12d6+6
<Kobot> Kotono rolled 12d6+6 --> [ 12d6=49 ]{55}
A white eldritch blast hits the head of a larger elemental, knocking it back as flames gush from its now empty neck. Amid all the carnage...
Init is Init is Jaela = Mei (27) > Elemental Army (24) > Dana (23) > Master (15)
Blows rain down on Jaela as she's surrounded, the rest of the army coming to within 20ft of the others but not closing the gap all the way.
> roll 1d20+57 vs AC 88 (+4 gambit)
> roll 1d20+57 vs AC 88 (+4 gambit)
> roll 1d20+57 vs AC 88 (+4 gambit)
<Kobot> Kotono rolled 1d20+57 vs AC 88 (+4 gambit) --> [ 1d20=4 ]{61}
<Kobot> Kotono rolled 1d20+57 vs AC 88 (+4 gambit) --> [ 1d20=18 ]{75}
<Kobot> Kotono rolled 1d20+57 vs AC 88 (+4 gambit) --> [ 1d20=11 ]{68}
Gambit away.
Not giving an inch, Jaela fights back!
[20:22] <@Rin> roll 3#1d20+60
[20:22] <Kobot> Rin rolled 3#1d20+60 --> [ 1d20=11 ]{71}, [ 1d20=1 ]{61}, [ 1d20=15 ]{75}
[20:22] <@Rin> roll 2#1d8+63
[20:22] <Kobot> Rin rolled 2#1d8+63 --> [ 1d8=7 ]{70}, [ 1d8=7 ]{70}
More elementals fall before you. You impale one through the chest, then a blast of holy power incinerates it. But there's so many more, and from all around, blue fire begins to surge. A spell's being cast, a powerful one, powered by much of the army.
You can tell it's a souped up greater dispel magic that'll get all of you. You can try and counter it if you wish, do you?
Not today! Jaela's Ring of Friendship glows a malicious verdant in response!
Greater Dispel (+30) in it.8 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/1/0/5/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-324 LoH
Your ring grows burning hot on your finger as the magic explodes out, shattering the spell of the elementals. Several stagger as you're now wholly surrounded, unable to see anything but enemies.
Good.
Before you can begin to attack at will, a pulse of magic begins to surge.
You can spellcraft it to being an elemental vulnerability spell, tailored to make all of you weak to fire.
Jaela doesn't bother wasting a spell on it. Perhaps it would help demoralize their enemies when their subsequent attacks are wasted?
In any case, since the enemy army have just displayed the ability to use more than a single collaborative spell Jaela decides to wait until she spots a spell she truly needs broken.
Will save then.
[21:22] <@Rin> roll 1d20+58
[21:22] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 76 > [d20=18]
> roll 1d20+38 Dana (+8 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 48 > [d20=10]
> roll 1d20+38 Master (+8 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=16]
> roll 1d20+51 Mei (+8 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 59 > [d20=8]
You resist the magic with pure will, as...
Init is Init is Jaela = Mei (27) > Elemental Army (24) > Dana (23) > Master (15)
"Finally!" You hear Dana cry, as...
> roll 1d20+39 Dana (+7 various, -10 PA)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=15]
> roll 1d6+37
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d6=5]
> roll 1d20+44 Master (+7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 59 > [d20=15]
> roll 4d8+20
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 44 > [d8=7,5,4,8]
> roll 1d20+57 AoO Dana
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 76 > [d20=19]
> roll 4d10+30 (fire damage omitted)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d10=5,1,8,5]
You can't quite tell what the others are doing, all considered. Anyway, you're up and you can see they made attack and damage rolls, so OOC you know they probably hit some elementals.
[spoiler]
Dana
HP: 285/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 160/262 Power Points
The Master
HP: 304/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
Time to see if the plan Jaela considered earlier in her assault on the efreet ships would work. And luckily no one can actually see what she's summoning! With that in mind, Jaela mockingly invites enemy retaliation as she summons an ice monolith right next to her, commanding it to immediately turn into a blizzard and sweep an ever-expanding spiral around her! Meanwhile, a Flame Strike explodes amidst the fire elementals perpendicular to the direction she had taken from the wall, to avoid hitting her allies.
Standard: Summon Elemental Monolith - Ice. Swift: Quickened Flame Strike. Keeping Gambit.
[22:01] <@Rin> roll 15d6 flame strike, 10ft radius, half divine, Ref DC29 half
[22:01] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 41 > [d6=1,2,3,2,6,6,4,2,2,1,1,6,2,2,1]
[22:01] <@Rin> roll 1d20+21 SR if needed
[22:01] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 26 > [d20=5]
[22:01] <@Rin> roll 4d8 cold, 80ft radius, Fort DC41 half
[22:01] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 19 > [d8=4,7,7,1]
[22:02] <@Rin> roll 8d8 cold, 20ft radius, Fort DC41 half
[22:02] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 31 > [d8=1,8,3,7,1,2,3,6]9 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/1/0/4/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
8/17 Turning left
-2 smite
-324 LoH
Actually, salient problem right off. You're surrounded. Where do you have space to summon a giant ice elemental?
I just killed a bunch of them with Gambit + quickened Flame Strike and it's my turn now, so no one had a chance to move into that spot yet.
Fair enough.
> roll 1d20+61 (+4 spellcasting harrier, +4 gambit)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 65 > [d20=4]
> roll 1d20+61 (+4 spellcasting harrier, +4 gambit) flame strike
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 75 > [d20=14]
Two AoOs after this post for you.
> roll 1d20+35 evasion
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=8]
> roll 1d20+35 fort
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 40 > [d20=5]
> roll 1d20+35 fort blizzard
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=11]
You strike quick and true, mowing down elementals all around you. It's just enough to clear out space for your elemental, who appears in a tremendous burst of steam and fire. The elemental army around you roars in fury as cold batters them, relentless.
Take your AoOs.
[20:09] <@Rin> roll 1d20+60
[20:09] <@Rin> roll 1d20+60
[20:09] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 70 > [d20=10]
[20:09] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 78 > [d20=18]
[20:09] <@Rin> roll 2#1d8+63 bypasses dr
[20:09] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 70, 67 >
You impale a few more. Stabs are all you can do, constantly warring to prevent yourself from being overran. As you do...
Init is Init is Jaela = Mei = Elemental (27) > Elemental Army (24) > Dana (23) > Master (15)
> roll 3d10
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 20 > [d10=7,10,3]
Damage to the ice para elemental since it's not fire immune.
Mei holds her ground, what she does unknown to you.
For the sake of OOC clarity, she's using eladrin form for the defensive benefits. As her invocations are SLAs, this doesn't greatly inhibit her. Army's up.
Jaela can see it - the same pulse of dispelling power, gathering again.
Going to try and counter?
"Denied!" Jaela snaps, her magic responding to her will.
Greater Dispel as a counterspell to auto-cancel it.
9 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/4/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
7/17 Turning left
-2 smite
-324 LoH
The spell crumbles, but it doesn't stop the army. They're surging forward, overrunning all of you.
This is a trample attack. You can take an AoO but forfeit a Reflex save, or pass on one and take a Reflex save. Your call, Jaela.
[20:27] <@Rin> roll 1d20+60
[20:27] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 79 > [d20=19]
[20:27] <@Rin> roll 1d8+63
[20:27] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 66 > [d8=3]
I'll trust in my AC+miss chance, and take the hit if need be.
> roll 1d100 vs 20
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 9 > [d100=9]
Miss chance comes through.
> roll 1d20+39 Dana (+7 various, -10 PA)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 40 > [d20=1]
> roll 1d20+41 Master improved evasion (+2 good hope, +1 haste, +2 recitation, +4 celestial valor)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=1]
> roll 1d20+41 Mei (+9 various bonuses)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 52 > [d20=11]
> roll 1d100 vs 50 Mei's miss chance
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 15 > [d100=15]
> roll 8d10+60 Master half Dana full ow
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 110 > [d10=10,7,5,1,8,8,5,6]
You can't see the carnage, but your own cloak lets you phase through it as the army rampages all around you. As you struggle to evade and dodge...
Dana.
You hear Dana scream something, but it's lost in the chaos of combat.
> roll 1d20+57 (+4 spellcasting harrier) vs AC 73
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 71 > [d20=14]
> roll 23d6
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 97 > [d6=6,2,6,5,4,1,6,6,4,5,6,6,4,5,1,1,4,4,4,2,6,6,3]
> roll 1d20+35 evasion
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=8]
Unfortunately, she couldn't really observe the elementals evade Jaela's flame strike, so she has to learn the lesson the hard way. Master's up.
> roll 1d20+44 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 51 > [d20=7]
> roll 1d20+44 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 62 > [d20=18]
> roll 1d20+44 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=10]
> roll 1d20+39 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 47 > [d20=8]
> roll 1d20+34 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 40 > [d20=6]
> roll 1d20+29 (7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=17]
> roll 1d20+44 (7 various) forgot the haste bonus
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=2]
> roll 4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 273 > [d8=2,8,2,1,7,7,2,7,7,8,3,4,2,3,8,5,5,6,6,5,2,1,6,6,6,1,5,8]
You can hear screams of pain coming from the Master's direction and you're sure as hell they aren't his, but beyond tha tyou just can't tell. You're too busy dodging fire fists the size of Hanna.
Go.
[spoiler]
Dana
HP: 200/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 457+23/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
Jaela stands her ground and mockingly invites further attacks while her elemental freezes the opposition across the battlefield!
[21:02] <@Rin> roll 4d8 cold Fort DC41 half, radius 80ft
[21:02] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 16 > [d8=6,1,8,1]
[21:02] <@Rin> roll 8d8 cold Fort DC41 half, radius 20ft
[21:02] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 40 > [d8=4,6,3,6,7,2,4,8]10 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+63+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+284, x3/20, 15ft [+74 charging smite, 4d8+284+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 damage Divine Favor counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Divine Favor CL26.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/4/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
7/17 Turning left
-2 smite
-324 LoH
> roll 3d10 elemental damage it burns
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 15 > [d10=6,3,6]
> roll 1d20+35 vs 4d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=7]
> roll 1d20+35 vs 8d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d20=14]
You can see the elementals freeze and quench before your blizzard. It's working, but more come. More come from every direction, you're thick in the midst of an army. For everyone you slay, another is coming. It is giving you a bit more space all around you, at least.
Elemental doing anything but freezing?
It does what it knows. And keeps moving to freeze more fire elementals around me, cutting a path to my allies!
Mei holds for now, she's planning on something.
Init is Init is Jaela = Mei = Elemental (27) > Elemental Army (24) > Dana (23) > Master (15)
More dispelling power gathers amid the elementals...
> roll 1d100 vs 50
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 5 > [d100=5]
Miss chance holds.
...only for the magic to crumble before you, before you even have a chance to dispel.
Caster's lament used. Init adjusted.
Init is Init is Jaela = Elemental (27) > Mei = Elemental Army (24) > Dana (23) > Master (15)
Then the elemental army rages again, overrunning all over you.
Trampling all over you again. Same choice as last time, Jaela.
Jaela leaps into the air, seeking to avoid the rush!
[21:26] <@Rin> roll 1d20+58 evasion
[21:26] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 64 > [d20=6]
> roll 1d20+37 Dana really wants that shield evasion feat now
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 48 > [d20=11]
> roll 1d20+41 Master improved evasoin
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 50 > [d20=9]
> roll 1d20+41 Mei
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 46 > [d20=5]
> roll 1d100 vs 50 Mei's miss chance
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 87 > [d100=87]
> roll 8d10+60 Master none, Mei half, Dana half, Jaela none
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 113 > [d10=9,5,1,6,7,8,7,10]
Elementals everywhere. You strike and stab and slash, holding your own amid absolute chaos. You can barely breath, so many crowd you. The blizzard only pains them, the army's discipline enough to keep them from avoiding it, but to press you all instead.
Dana.
> roll 1d20+51
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 65 > [d20=14]
> roll 1d20+51 haste
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=3]
> roll 1d20+46
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 49 > [d20=3]
> roll 1d20+41
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 45 > [d20=4]
> roll 1d20+36
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=5]
> roll 1d6+27+1d6+27+1d6+27+1d6+27+1d6+27
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 153 > [d6=1,6,4,1,6]
Master.
roll 1d20+44 (+7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 60 > [d20=16]
> roll 1d20+44 (+7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 56 > [d20=12]
> roll 1d20+44 (+7 various)
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 61 > [d20=17]
> roll 1d20+44 (+7 various) haste bonus
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 50 > [d20=6]
> roll 1d20+39
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=3]
> roll 1d20+34
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 42 > [d20=8]
> roll 1d20+29
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 48 > [d20=19]
> roll 4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20+4d8+20
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 280 > [d8=2,8,5,8,6,4,3,3,4,1,7,6,8,6,6,2,6,6,8,4,1,8,8,6,5,6,2,1]
From behind, several elementals fall and dissolve. The Master is there, holding it open long enough for Dana to stumble within 15ft of you. She's battered pretty bad, "Could use a fucking heal," she shouts over the din, as elementals already begin to swarm in, close the gap.
Go.
[spoiler]
Dana
HP: 144/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 414/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
"You got it, just hold on!" Jaela calls over, trying to end this. "You can't put us down!" she yells at the elemental hordes. "To Hell with you!"
Meanwhile, the elemental blizzard sends out a pulse of freezing snow across the battlefield, while those fire elementals unlucky to be stuck in it as it swirls through their midst feel its true wrath!
Swift Lion's Roar, 20 temp hp to all allies, 120ft radius sonic damage to all enemies.
[21:49] <@Rin> roll 4d8 cold, Fort DC41, 80ft radius
[21:49] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 20 > [d8=7,6,6,1]
[21:49] <@Rin> roll 8d8 cold, Fort DC41, 20ft radius
[21:49] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 28 > [d8=4,6,5,1,7,3,1,1]
[21:58] <@Rin> roll 10d8 Fort DC32 half, sonic, 120ft radius
[21:58] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 63 > [d8=7,3,2,5,8,8,6,8,8,8]11 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/3/0/2
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
7/17 Turning left
-2 smite
-324 LoH
> roll 1d20+35 fort vs lion's roar
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 47 > [d20=12]
> roll 1d20+35 fort vs 4d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 36 > [d20=1]
> roll 1d20+35 fort vs 8d8
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 41 > [d20=6]
Between blizzard and shout, the elementals all around the party fall. You can see there's still hundreds reinforcing, but it's a bit thinner, more spread out. In the few moments you have, you can tell you're at least making progress.
[spoiler]
Dana
HP: 144+20/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 414+20/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
"I think it's working! But if you have a better idea I'm all ears!"
Not doing anything extra.
"Endure!" The Master calls, "They seek to break steel with waves, nothing more."
Elementals and Mei are up.
> roll 1d100 vs 50
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 12 > [d100=12]
But the surge of dispelling magic fades again, Mei's own counter shattering it like glass. Then the elementals again rage around you, the chaos of battle all consuming as reinforcements come in and begun to be frozen, flooding all around the party.
Trample, ref or attack, Jaela.
[22:17] <@Rin> roll 1d20+58 evasion
[22:17] <Plushie_Mushroom_Ithea> Rin roll for Plushie_Mushroom_Ithea < 71 > [d20=13]
> roll 1d20+37 Dana
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 54 > [d20=17]
> roll 1d20+41 Master improved evasion
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 59 > [d20=18]
> roll 1d20+41 Mei
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 43 > [d20=2]
> roll 1d100 vs 50 Mei miss chance
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 11 > [d100=11]
> roll 8d10+60 Jaela none, Master none, Mei none, Dana half
<Plushie_Mushroom_Ithea> Kotono roll for Plushie_Mushroom_Ithea < 93 > [d10=3,1,3,5,3,7,9,2]
As you again withstand the hoards, you can feel more power gathering. Your Spellcraft tells you it's a powerful spell that will encase all of you in magma, paralyzing you and entombing you within.
Going to counter?
[spoiler]
Dana
HP: 118/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 414+20/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
"Denied!"
[19:50] <@Annerose> roll 1d20+36
[19:50] <Kobot> Annerose rolled 1d20+36 --> [ 1d20=13 ]{49}11 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/3/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
6/17 Turning left
-2 smite
-324 LoH
The spell indeed crumbles before you, the workings disrupted by your fervent prayer. As you rise from this, recovering...
Init is Init is Jaela = Mei = Elemental (27) > Elemental Army (24) > Dana (23) > Master (15)
Dana's up.
> roll 1d20+51 Dana haste bonus
<Kobot> Sunshine_Ko rolled 1d20+51 Dana haste bonus --> [ 1d20=7 ]{58}
> roll 1d20+46 Dana haste bonus
<Kobot> Sunshine_Ko rolled 1d20+46 Dana haste bonus --> [ 1d20=18 ]{64}
> roll 1d20+41 Dana haste bonus
<Kobot> Sunshine_Ko rolled 1d20+41 Dana haste bonus --> [ 1d20=20 ]{61}
> roll 1d20+36 Dana haste bonus
<Kobot> Sunshine_Ko rolled 1d20+36 Dana haste bonus --> [ 1d20=16 ]{52}
> roll 1d6+27+1d6+27+1d6+27+1d6+27+1d6+27
<Kobot> Sunshine_Ko rolled 1d6+27+1d6+27+1d6+27+1d6+27+1d6+27 --> [ 1d6=1 1d6=4 1d6=5 1d6=3 1d6=4 ]{152}
Dana comes closer to you, shield-charging through several elementals and impaling one through the head with her rapier. She kicks another away, "About the fucking heal," Dana says, spitting blood to the side, as well as a tooth.
Meanwhile the Master is mostly hidden by the tides of war, but his voice is heard. "Enough." Suddenly much of the elementals are surrounded in a misty fog, hidden from sight, along with the Master.
Dark Battlefield activated. Go Jaela.
[spoiler]
Dana
HP: 120/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 414+20/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
"You got it!" Jaela calls back to Dana as the elemental under her control freezes the enemy mob before lapsing. She uses her focus to restore enough vitality to Dana to tough things out for a bit longer, and then makes her way back to the wall smacking fire elementals uppity enough to stand in her way aside. "Tear them down, I've got a plan!"
[20:15] <@Annerose> roll 4d8 cold, 80ft radius, Fort DC41 half
[20:15] <Kobot> Annerose rolled 4d8 cold, 80ft radius, Fort DC41 half --> [ 4d8=11 ]{11}
[20:16] <@Annerose> roll 8d8 cold, 20ft radius, Fort DC41 half
[20:16] <Kobot> Annerose rolled 8d8 cold, 20ft radius, Fort DC41 half --> [ 8d8=42 ]{42}
80hp from LoH to Dana, moving to within 20ft of the wall/20ft in the air, Gambit.12 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/3/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
6/17 Turning left
-2 smite
-404 LoH (2 left)
The mists spread and roil, but part to allow you through. You can hear the cries of elementals within, as Dana says, "What's our plan now, boss?"
Mei's up but will hold one second pending your reply.
[spoiler]
Dana
HP: 200/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 414+20/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
"Kill them, dodge the retaliation and cancel out their magic. Give the Master time to wipe them out while I tackle this from another perspective!"
Init is Jaela (27) > Mei = Elemental Army (24) > Dana (23) > Master (15)
> roll 1d100
<Kobot> Sunshine_Ko rolled 1d100 --> [ 1d100=37 ]{37}
Another surge of dispelling power, another silent counterspell by Mei. As that spell crumbles, the remaining elementals begin to retreat back, withdrawing as they're battered and beaten. Not enough to get a clear view between that and the Master's mists, but it's a start and should lead to one soon.
"Fuckin' finally," Dana exhales, "Must've killed hundreds of them with magic and steel. Fuckers have balls of fire."
Dana's going to hold one second since she doesn't want to pursue. What the Master does inside of the mists isn't clear, but you hear more elementals screaming.
Go Jaela.
"What's going on, you think?" Jaela calls out to Mountainous Fire in the moment she has to strategize. "They kept pouring out of the ground but now they're fleeing there. And you've been here, where are the efreet barracks and the leadership?"
Also, where is the turncoat efreet I told to lead the Master to Hasan and to Jalal's quarters?
Last you saw him he was below, before the ice wall burst.
"AHEAD," Mountainous Fire replies, "THE GRANDEST BUILDING."
Jaele waves her prisoner efreet ahead. "Lead the way. Sooner we cut off the head of the snake, the sooner you'll be safer from retaliation." To Mountainous Fire she tells, "Try to widen the hole so you can step inside. If you can't, break a hole below so the slaves could leave without flying."
Instructions imparted, she intends to fly after the efreet towards their target at his top speed.
Let's use the Run action at the efreet's top speed, I'll wave Dana and Mei along.
We'll go into free act here as it's appropriate for the moment.
As you begin to fly ahead, the efreet leading the way, the mists clear. Only the Master remains in them, flying to you without comment. "The waves have broken on the shore."
Ahead the army's retreating down to above the pens. However, you have a more pressing problem. 200ft away and approaching is a massive dragon of solid, semi liquid steel. It burns bright and is the size of a mansion, coming in your direction.
"Ah fuck, more interference," Dana rolls her shoulders, "Oh well, more shit to loot afterwards!"
The army may be broke but they aren't giving up yet. Init and K:A if you want to know more about the dragon.
[21:02] <@Annerose> roll 1d20+17 init
[21:02] <Kobot> Annerose rolled 1d20+17 init --> [ 1d20=19 ]{36}
[21:02] <@Annerose> roll 1d20+49 K:A
[21:02] <Kobot> Annerose rolled 1d20+49 K:A --> [ 1d20=4 ]{53}
> roll 1d20+5 Dana
<Kobot> Sunshine_Ko rolled 1d20+5 Dana --> [ 1d20=18 ]{23}
> roll 1d20+9 Master
<Kobot> Sunshine_Ko rolled 1d20+9 Master --> [ 1d20=6 ]{15}
> roll 1d20+12 Mei
<Kobot> Sunshine_Ko rolled 1d20+12 Mei --> [ 1d20=19 ]{31}
> roll 1d20+8 dragon
<Kobot> Sunshine_Ko rolled 1d20+8 dragon --> [ 1d20=10 ]{18}
Init is Jaela (36) > Mei (31) > Dana (23) > Dragon (18) > Master (15)
Jaela can tell it's not a dragon but a powerful construct. It's made of super heated liquid steel. While you can't tell much about it's abilities - it's a custom job rather so it's an open question - you do know that it won't like cold damage, since it'll slow down the liquid steel and cool it, reducing mobility.
Go.
If someone on the team had that sort of useful ability, they would've use it already. Still, Jaela doesn't give frustration even an inch of an opening!
"I'll take the ugly construct on. Mei, ranged support and cancel any dispels. Master and Dana, follow our efreet friend top speed to he leadership. Kill that Hasan asshole quickly!"
[21:13] <@Annerose> roll 1d20+60+20-22 quickened true strike, 22pa charge, lunging impalement to strike from 20ft
[21:13] <Kobot> Annerose rolled 1d20+60+20-22 quickened true strike, 22pa charge, lunging impalement to strike from 20ft --> [ 1d20=20 ]{78}
[21:15] <@Annerose> roll 4d8+272+176
[21:15] <Kobot> Annerose rolled 4d8+272+176 --> [ 4d8=11 ]{459}14 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/3/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
6/17 Turning left
-2 smite
-404 LoH (2 left)
Dragon still has reach on you, you'll eat an AoO. Okay with that?
Unavoidable. Yes.
> roll 1d20+58
<Kobot> Sunshine_Ko rolled 1d20+58 --> [ 1d20=17 ]{75}
You avoid the dragon's bite with a powerful charge, racing in and impaling the dragon's head. Much of it is torn away, but parts of it just flow around the injury, moving to fill in the loss mass. A blow that should've ended abattle in one strike instead only stalls it, as Mei prepares.
It's healing and damned fast, the liquid steel just replenishes wounds swiftly. It's not fully healed, but it's shrugging off that blow fast.
Mei holds and is ready to counter, Dana holds pending the Master. Dragon's up.
The dragon rears back and sucks air in, pulling you in towards it.
> roll 1d20+82 vs Jaela's CMD of 76
<Kobot> Sunshine_Ko rolled 1d20+82 vs Jaela's CMD of 76 --> [ 1d20=15 ]{97}
> roll 1d100 miss chance
<Kobot> Sunshine_Ko rolled 1d100 miss chance --> [ 1d100=18 ]{18}
Jaela's cloak comes through again, suction passing through her harmlessly. As The Master and Dana hurry off with the efreet...
Go.
Well then. Jaela finally shows signs of her frustration, but what comes out of her mouth is the call for another ice monolith!
Moving 5ft away, concentrating for the spell, using Gambit in case I get attacked anyway.Upon the construct's back appears its arch-nemesis, and even as its frosty aura freezes all that liquid metal and any minions in the area its fists are already tearing at the dragon's ruined neck!
[21:48] <@Annerose> roll 4d8 cold, 80ft radius, Fort DC41 half
[21:48] <Kobot> Annerose rolled 4d8 cold, 80ft radius, Fort DC41 half --> [ 4d8=13 ]{13}
[21:48] <@Annerose> roll 1d20+32
[21:48] <@Annerose> roll 1d20+32
[21:48] <Kobot> Annerose rolled 1d20+32 --> [ 1d20=11 ]{43}
[21:48] <Kobot> Annerose rolled 1d20+32 --> [ 1d20=1 ]{33}
[21:49] <@Annerose> roll 6d6+9+4d8 cold
[21:49] <Kobot> Annerose rolled 6d6+9+4d8 cold --> [ 6d6=15 4d8=15 ]{39}Jaela's armor, in the meanwhile, replaces itself with a robe that is the envy of any wizard.
Move action to switch armor to robe.15 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/2/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
6/17 Turning left
-2 smite
-404 LoH (2 left)
> roll 1d20+20 Constructs suck at saves eve with prep
<Kobot> Sunshine_Ko rolled 1d20+20 Constructs suck at saves eve with prep --> [ 1d20=7 ]{27}
The cold begins to freeze the dragon, its flight slowing as it looms before you, parts of it moving slower, repairing the damage slower. The dragon thrashes about, trying to dislodge the elemental as it slams ineffectively at its neck, liquid still flowing enough to foil it.
We'll call that a Balance check. Make a Balance check for the elemental, Jaela.
[21:55] <@Annerose> roll 1d20+50
[21:56] <Kobot> Annerose rolled 1d20+50 --> [ 1d20=4 ]{54}
The elemental stays on, avoiding a nasty tumble to the ground as...
Go.
Jaela summons a ghostly spear to harass the construct while she slowly and carefully float farther away, signalling Mei to shoot their enemy. The monolith, in the meantime, takes full advantage of his larger nemesis's weakness as it expertly rides upon its back!
5ft move again to open up the range to 30ft. I want Mei to shoot it. Quickened Spiritual Weapon.16 rounds since spells cast.
Hit Dice 26+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/2/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
6/17 Turning left
-2 smite
-404 LoH (2 left)
Somehow the actual attack didn't get posted, so here it is.
[22:04] <@Annerose> roll 4d8 cold, 80ft radius, Fort DC41 half
[22:04] <Kobot> Annerose rolled 4d8 cold, 80ft radius, Fort DC41 half --> [ 4d8=9 ]{9}
[22:05] <@Annerose> roll 1d20+32+2
[22:05] <Kobot> Annerose rolled 1d20+32+2 --> [ 1d20=20 ]{54}
[22:05] <@Annerose> roll 1d20+32+2
[22:05] <Kobot> Annerose rolled 1d20+32+2 --> [ 1d20=10 ]{44}
[22:05] <@Annerose> roll 6d6+9+4d8 cold
[22:05] <Kobot> Annerose rolled 6d6+9+4d8 cold --> [ 6d6=18 4d8=25 ]{52}
[22:05] <@Annerose> roll 6d6+9+4d8 cold
[22:05] <Kobot> Annerose rolled 6d6+9+4d8 cold --> [ 6d6=20 4d8=22 ]{51}
[22:05] <@Annerose> roll 1d20+32 force spear
[22:05] <Kobot> Annerose rolled 1d20+32 force spear --> [ 1d20=8 ]{40}
[22:05] <@Annerose> roll 1d8+5 force
[22:05] <Kobot> Annerose rolled 1d8+5 force --> [ 1d8=2 ]{7}
[22:05] <@Annerose> roll 1d20+23 CL
[22:05] <Kobot> Annerose rolled 1d20+23 CL --> [ 1d20=7 ]{30}
> roll 1d20+20 Construct fort
<Kobot> Sunshine_Ko rolled 1d20+20 Construct fort --> [ 1d20=5 ]{25}
This time your elemental strikes true, icicle spike stabbing into the dragon's neck. Cold spreads all over, the molten steel starting to slow and solidify. You hack it, good parts of it falling away from your force spear. At the same time...
Init is Jaela (36) > Mei (31) > Dana (23) > Dragon (18) > Master (15)
Mei braces and fires at the dragon's head.
> roll 1d20 Mei touch AC, only fears a 1
<Kobot> Sunshine_Ko rolled 1d20 Mei touch AC, only fears a 1 --> [ 1d20=15 ]{15}
> roll 12d6+6
<Kobot> Sunshine_Ko rolled 12d6+6 --> [ 12d6=39 ]{45}
The blast hits the dragon's head, tearing away more of it. It's not regenerating now, even as it rears back and tries to suck Jaela in again.
> roll 1d20+82 vs Jaela's CMD of 76
<Kobot> Sunshine_Ko rolled 1d20+82 vs Jaela's CMD of 76 --> [ 1d20=17 ]{99}
> roll 1d100 vs 20 miss chance
<Kobot> Sunshine_Ko rolled 1d100 vs 20 miss chance --> [ 1d100=59 ]{59}
Gaaaaaaaaaah! You're sucked right into the dragon's mouth, being slowly pushed down its burning throat. It's tight and you're being sucked in, only the cherry-red glow of burning metal within allowing you to see.
> roll 4d8+20 blugeoning damage
<Kobot> Sunshine_Ko rolled 4d8+20 blugeoning damage --> [ 4d8=19 ]{39}
Ow. Go Jaela. You're in the neck, it's tight but you can move. The main problem is that suction that's dragging you in deeper.
So outright escape to a safe distance without taking on any risks is impossible. Jaela accepts that reality, even as she calls upon Freedom to envelop her being, and flies away from the construct in the direction of the tower the full one hundred and fifty feet she can manage. If it gives chase it would likely keep following her, so leading the construct away from Mei makes sense, so long as Jaela doesn't go so far Mei can no longer contribute.
DR20, so temp hp 19 removed. No real damage yet. Quickened Freedom to allow for my escape. Switching to Gambit mode and moving for 150ft towards the tower, will use with Gae Trocaire for retaliation if it comes to that.
[20:39] <@Annerose> roll 4d8 cold, 80ft radius, Fort DC41 half
[20:39] <Kobot> Annerose rolled 4d8 cold, 80ft radius, Fort DC41 half --> [ 4d8=16 ]{16}
[20:39] <@Annerose> roll 1d20+32+2
[20:39] <Kobot> Annerose rolled 1d20+32+2 --> [ 1d20=4 ]{38}
[20:39] <@Annerose> roll 1d20+32+2
[20:39] <Kobot> Annerose rolled 1d20+32+2 --> [ 1d20=15 ]{49}
[20:39] <@Annerose> roll 2#6d6+9+4d8 cold
[20:39] <Kobot> Annerose rolled 2#6d6+9+4d8 cold --> [ 6d6=16 4d8=24 ]{49}, [ 6d6=19 4d8=12 ]{40}
[20:40] <@Annerose> roll 1d20+32 force spear
[20:40] <Kobot> Annerose rolled 1d20+32 force spear --> [ 1d20=13 ]{45}
[20:40] <@Annerose> roll 1d20+27 force spear
[20:40] <Kobot> Annerose rolled 1d20+27 force spear --> [ 1d20=1 ]{28}
[20:40] <@Annerose> roll 1d20+22 force spear
[20:40] <Kobot> Annerose rolled 1d20+22 force spear --> [ 1d20=11 ]{33}
[20:40] <@Annerose> roll 1d20+17 force spear
[20:40] <Kobot> Annerose rolled 1d20+17 force spear --> [ 1d20=1 ]{18}
[20:40] <@Annerose> roll 2#1d8+5 force
[20:40] <Kobot> Annerose rolled 2#1d8+5 force --> [ 1d8=3 ]{8}, [ 1d8=8 ]{13}17 rounds since spells cast.
Hit Dice 7+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 5/0/0/0/0/0/0/0/2/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
6/17 Turning left
-2 smite
-404 LoH (2 left)
> roll 1d20+20 Construct fort
<Kobot> Sunshine_Ko rolled 1d20+20 Construct fort --> [ 1d20=1 ]{21}
With the dragon freezing before all of you, it's easy to hit it right on. The elemental stands firm and stabs into it over and over - !
You see the obsidian tower is beginning to glow a dull red. Something's happening, but you hardly have time to reflect as you escape with your freedom spell. You fly away on the wings of magic, escaping the suction and the beast's belly.
Mei holds position in the meantime, firing off a single beam at the dragon's half destroyed head.
> roll 1d20 Mei touch AC
<Kobot> Sunshine_Ko rolled 1d20 Mei touch AC --> [ 1d20=5 ]{5}
> roll 12d6+6
<Kobot> Sunshine_Ko rolled 12d6+6 --> [ 12d6=38 ]{44}
The dragon's head is now gone, obliterated. There's only a hole where its neck starts, but the construct isn't down next. It ruses Jaela, catching up and trying to ram her head on.
Provokes from you. Take your AoO.
[20:59] <@Annerose> roll 1d20+60
[20:59] <Kobot> Annerose rolled 1d20+60 --> [ 1d20=9 ]{69}
[21:00] <@Annerose> roll 1d8+60
[21:00] <Kobot> Annerose rolled 1d8+60 --> [ 1d8=8 ]{68}
Your spear stabs into the dragon and you lunge forward. You pass through all of it in a few seconds, a blur of motion as you impale it from neck to tail. Hardened by the cold and no longer liquid, the dragon is torn apart and falls, before exploding violently above the ground.
Free act for the moment. You put a huge hurting on it at first and then cold + more damage did it in.
"Come on!" Jaela calls out to Mei, waving her over. Immediately after she sets for the tower while studying it....
Take 10 on K:A for 59.
The monolith falls on the ground, tumbles through several twists and then starts running towards the tower several dozen feet ahead of Jaela.
Mei catches up and in the distance you can see The Master, Dana and the efreet hurrying along. As you study the tower - oh no. Oh no. The entire thing is one arcane channel, about to discharge an absurd amount of destructive power at whereever its controller pleases. As in shatter islands and break dragons in half sort of force.
My thoughts on disrupting the spell itself/the mechanism for it/the caster's concentration with an Earthquake used on the tower? KA 10 for 59, K:Architecture and Engineering 10 for 32 if relevant.
You know that destroying the tower would stop it. An Earthquake would have a shot depending on how reinforced the tower is and how protected it is.
Incidentally, you'd estimate you're about 2000ft from the tower, give or take.
The Master and friends are about 600ft away from you.
For the second time in this series of skirmishes Jaela dismisses the monolith and becomes the wind! She dashes ahead, crossing hundreds of feet in a flash! It is not in vain, however; catching up to the others places Jaela within the extreme range of her spells, and she doesn't waste a moment forcing the ground underneath the tower and further away to dance!
Running flat out to move 600ft closer. Using a swift action to cast Earthquake to catch the tower. The center would be in a direction farther from me, in the hopes that the tower is hit unevenly and tilts in that direction if it survives outright destruction. Either way, hoping to force a concentration check from the caster.18 rounds since spells cast.
Hit Dice 7+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
6/17 Turning left
-2 smite
-404 LoH (2 left)
Okay, while this won't bring down the tower, it may well disrupt what's happening. There's no rule that smoothly covers this, so I'm going to call it an opposed caster level check. If there's a caster or user directly involved, his concentration isn't relevant to what's going on.
Go ahead and make one for earthquake, Jaela. It's basically two spells squaring off in the most elemental way possible.
08:52 <Tohsaka> roll 1d20+26 CL
08:52 <Kobot> Tohsaka rolled 1d20+26 CL --> [ 1d20=1 ]{27}
> roll 1d20+29 yeah, a 1 was not needed there
<Kobot> Sunshine_Ko rolled 1d20+29 yeah, a 1 was not needed there --> [ 1d20=9 ]{38}
More in the morning since it's 2 AM, but the roll did not go Jaela's way.
Magic meets magic as the ground beneath the tower shudders. Yet the tower is rock solid, beams of dark red light flying from it - including one at you and another at Mei, as well as at your elemental. More fly at Dana and friends further ahead.
> roll 1d20+34 (-6 circumstance due to earthquake) vs Jaela's touch AC of 68
<Kobot> Sunshine_Ko rolled 1d20+34 (-6 circumstance due to earthquake) vs Jaela's touch AC of 68 --> [ 1d20=12 ]{46}
> roll 1d20+34 (-6 circumstance due to earthquake) vs Mei's touch AC of 38
<Kobot> Sunshine_Ko rolled 1d20+34 (-6 circumstance due to earthquake) vs Mei's touch AC of 38 --> [ 1d20=13 ]{47}
> roll 1d20+34 (-6 circumstance due to earthquake) vs elemental's touch AC of not anywhere near that
<Kobot> Sunshine_Ko rolled 1d20+34 (-6 circumstance due to earthquake) vs elemental's touch AC of not anywhere near that --> [ 1d20=8 ]{42}
> roll 1d20+34 (-6 circumstance due to earthquake) vs Dana's touch AC of 64
<Kobot> Sunshine_Ko rolled 1d20+34 (-6 circumstance due to earthquake) vs Dana's touch AC of 64 --> [ 1d20=17 ]{51}
> roll 1d20+34 (-6 circumstance due to earthquake) vs Master's touch AC of 70
<Kobot> Sunshine_Ko rolled 1d20+34 (-6 circumstance due to earthquake) vs Master's touch AC of 70 --> [ 1d20=18 ]{52}
> roll 1d20+34 (-6 circumstance due to earthquake) vs efreet almost forgot
<Kobot> Sunshine_Ko rolled 1d20+34 (-6 circumstance due to earthquake) vs efreet almost forgot --> [ 1d20=4 ]{38}
> roll 20d10 Mei
<Kobot> Sunshine_Ko rolled 20d10 Mei --> [ 20d10=107 ]{107}
> roll 20d10 Elemental
<Kobot> Sunshine_Ko rolled 20d10 Elemental --> [ 20d10=119 ]{119}
> roll 20d10 efreet
<Kobot> Sunshine_Ko rolled 20d10 --> [ 20d10=118 ]{118}
You just catch up to Dana and the others as the beams come forth. Dana grunts and brings her shield up, parrying the blast. The Master sways like the wind, not missing a step as he evades the beam. The efreet barely has time to react before he's hit, reduced to dust. You don't see what happens to the beam fired back at Mei or the elemental, as you have to stop and dodge the blast at you. The Triune's protection comes through, as the beam sputters out before it touches you.
"Damn," Dana says, "Fuckers aren't even trying to send creatures at us anymore, just blast us from fucking afar."
Go.
[spoiler]
Dana
HP: 210/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 327/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
"Run!"
Running another 600ft. Elemental is gone.
All of you, save Mei in the back, run.
You're a mere 800ft away now. The tower looms large as more beams come, the earthquake coming to a stop.
> roll 1d20+40 vs Jaela's touch AC of 68
<Kobot> Sunshine_Ko rolled 1d20+40 vs Jaela's touch AC of 68 --> [ 1d20=3 ]{43}
> roll 1d20+40 vs Mei's touch AC of 38, needs a 1
<Kobot> Sunshine_Ko rolled 1d20+40 vs Mei's touch AC of 38, needs a 1 --> [ 1d20=6 ]{46}
> roll 1d20+40 vs Dana's touch AC of 64
<Kobot> Sunshine_Ko rolled 1d20+40 vs Dana's touch AC of 64 --> [ 1d20=12 ]{52}
> roll 1d20+40 vs Master's touch AC of 70
<Kobot> Sunshine_Ko rolled 1d20+40 vs Master's touch AC of 70 --> [ 1d20=4 ]{44}
> roll 20d10 Mei again owwies
<Kobot> Sunshine_Ko rolled 20d10 Mei again owwies --> [ 20d10=120 ]{120}
Again you dodge. Dana and the Master are too strong and fast, you're protected by the Triune and your magic. You hear a wordless cry of, "Aaaaaaaaah!" The voice is sweet but pained - Mei's voice, you know it from when she speaks the Words of the Triune.
Go.
[spoiler]
Dana
HP: 210/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 207/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
"Mei, get closer and shield with the wall!" Jaela yells back, dashing closer still.
My third run of 600ft should bring me within ~200ft of the tower, due to the original distance of around 2,000ft. Can you please note where everyone else is from the tower by the time the next round starts for me, whether I can see any entrances to the tower and if they're open/closed, and whether my earlier KA and K:engineering and architecture results also gave me an idea about the best place to hit it to destabilize it?
Dana follows - she's faster than you'd expect, not far behind. The Master easily keeps pace with you, while Mei's about 400ft back now.
The tower is one great black monolith, no windows nor doors that you see. From the looks of it you can see it's sturdy and unnatural, certainly enchanted for strength and to be as tough as it is. The tower's about 30 stories or so. It's gathering power and about to fire again.
You suspect that hitting it dead on won't have much effect. You might be able to bust a hole in with your spear and enough power, but taking it down would take a prohibitively long time. You do see a few small cracks and signs of wear from the earthquake, but far less than a building should have taken.
Jaela crashes into one of those cracks with all the force she can manage!
21:10 <Tohsaka> roll 1d20+61+5-22 diving charge, holy warrior, 22pa
21:10 <Kobot> Tohsaka rolled 1d20+61+5-22 diving charge, holy warrior, 22pa --> [ 1d20=6 ]{50}
21:11 <Tohsaka> roll 5d8+340+40+110 gae dioltas damage
21:11 <Kobot> Tohsaka rolled 5d8+340+40+110 gae dioltas damage --> [ 5d8=22 ]{512}If a hole wide enough for everyone to enter is made, that's the best outcome. But just in case it's not, Jaela hangs back just far enough to have another go at it.
Lunging Impalement to strike from 20ft.21 rounds since spells cast. Holy Warrior 5/5 rounds left.
Hit Dice 7+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 68 touch, 81 vs incorporeal, 88 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 from Haste, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +60/+60/+55/+50/+45, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +60, 4d8+272, x3/20, 15ft [+74 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +45
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +58, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Haste +1 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Haste CL21, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Sign CL26.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
5/17 Turning left
-2 smite
-404 LoH (2 left)
Aiming for any particular level of the tower?
Topmost if I can, ground floor otherwise.
As you charge in, more beams come flying at all of you.
> roll 1d20+40 vs Jaela's touch AC of 68
<Kobot> Sunshine_Ko rolled 1d20+40 vs Jaela's touch AC of 68 --> [ 1d20=11 ]{51}
> roll 1d20+40 vs Mei's touch AC of 38, needs a 1
<Kobot> Sunshine_Ko rolled 1d20+40 vs Mei's touch AC of 38, needs a 1 --> [ 1d20=10 ]{50}
> roll 1d20+40 vs Dana's touch AC of 64
<Kobot> Sunshine_Ko rolled 1d20+40 vs Dana's touch AC of 64 --> [ 1d20=3 ]{43}
> roll 1d20+40 vs Master's touch AC of 70
<Kobot> Sunshine_Ko rolled 1d20+40 vs Master's touch AC of 70 --> [ 1d20=12 ]{52}
> roll 20d10 Mei owwies
<Kobot> Sunshine_Ko rolled 20d10 Mei owwies --> [ 20d10=112 ]{112}
The wall shatters before you, the roof of the topmost floor. As it crumbles you hear Mei scream in agony, as Dana catches up, "Fuck," she glances back, Mei's orb form about 400ft back. It's flickering in and out, the colors of it starting to fade towards gray.
Act.
[spoiler]
Dana
HP: 210/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 85/457
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
"Dana, inside!" Jaela orders. "Heal!" Her eyes pass over the Master and she gestures towards the hole as well, before taking off towards Mei at her somewhat reduced but still ridiculous speed!
Haste has expired. I can still travel far enough to take the hit for Mei as she goes, and intend to do so. The Master is to go inside with Dana, where Dana better use Dana's Adjustment or I will adjust her face.22 rounds since spells cast. Holy Warrior 4/5 rounds left.
Hit Dice 7+497/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
5/17 Turning left
-2 smite
-404 LoH (2 left)
Can Mei use Celestial Resilience to get some fast healing going? It's a free action.
Sorry, forgot. Quickened Shield Other on Mei when I reach her!
You fly over to Mei in a flurry of movement, coming over to her and touching her, taking position. Mei meanwhile draws on her own energy to heal as the other two go inside. You barely have a chance to manage what you can before more beams come.
Celestial resilience used, beam incoming. Going to take it for her? Means it'll auto hit you unless it 1s and you'll take the damage.
[spoiler]
Dana
HP: 220/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 137/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 93/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
That's correct.
> roll 1d20+40 auto hits Jaela unless a natural 1 comes into play
<Kobot> Sunshine_Ko rolled 1d20+40 auto hits Jaela unless a natural 1 comes into play --> [ 1d20=8 ]{48}
> roll 20d10 Jaela pain
<Kobot> Sunshine_Ko rolled 20d10 Jaela pain --> [ 20d10=95 ]{95}
You take the shot right in the chest, pain flaring across your body. Veins burst and muscles snap, everything within you shuddering. You bear it as well as you can, as...
Go.
"Into the tower!" Jaela roars, shielding Mei as they flee within its confines. Once there, she ensures that Dana is healing properly.
Our movement should be enough to get us inside, and unless we rush and find Master and Dana in combat I want Dana to use Dana's Adjustment a second time (she better have used it the first or she's efreet ship fuel).23 rounds since spells cast. Holy Warrior 3/5 rounds left.
Hit Dice 409/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
5/17 Turning left
-2 smite
-404 LoH (2 left)
Dana healing in the meantime.
> roll 11d12 healing
<Kobot> Sunshine_Ko rolled 11d12 healing --> [ 11d12=88 ]{88}
The two of you rush in, battered but intact. It opens up into a small room where Dana and the Master are manning a large doorway. A few efreet are falling before them as you come in, the two intact and fighting.
The room itself is rather small but richly decorated. Stuffed chairs around the outward facing wall, which ripples to transparency to give a wondrous view of the ranch below. Stuffed heads mount the other walls, from game animals to humanoids and worse.
"About fuckin' time! Guess the asshole here likes the view!" Dana calls back, as she parries a scimitar slash and impales the last efreet through the chest.
[spoiler]
Dana
HP: 312/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 114/262 Power Points
The Master
HP: 272+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 101/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
"Sorry to keep you waiting," Jaela says dryly. "I'm running on empty, so that means no more counterspells. Master, from now on whichever of us reacts first to their bullshit crafter mage or the devil robot they've got around here waits long enough to interrupt their spells. Take the lead, Dana and Mei after and I'll bring up the rear. Mei, if you see any hidden doors, traps or just plain anyone with true seeing, tap Dana's shoulder and shoot them. Dana... for fuck's sake, stop needing so much healing." Jaela grins at her, before gesturing at the doorway. "We're going all out. Don't hold anything back till we clear this whole forsaken tower."
Switching back to my armor, so Fast Healing is back on. Turning, so heals to everyone but me.
18:26 <Tohsaka> roll 13d6
18:26 <Kobot> Tohsaka rolled 13d6 --> [ 13d6=39 ]{39}24 rounds since spells cast. Holy Warrior 2/5 rounds left.
Hit Dice 412/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
Mei reverts to elf form with a slight, inaudible wince. She holds her side, red staining her simple robe.
"Got it," Dana says, shooting you back an obscene gesture. "Way ahead is clear, hallway. Probably going to have to clear this bullshit room by room for awhile."
"The defenders are entrenched," The Master agrees, kneeling down and gathering up some left behind equipment. "A strategy of attrition now that there is no sign of Aurora personally leading the attack."
[spoiler]
Dana
HP: 324/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 114/262 Power Points
The Master
HP: 304+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 148/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
"They think they lucked out?" Jaela asks incredulously. "We'll just have to show them the error of their ways." Snorting, she gestures towards the door. "Lead the way."
After a glance at Mei, she asks, "Are you sure you don't want the superior protection of the other form? Given how hurt you are I'd prefer you used that."
Let's go! Master > Dana + Mei > Jaela.
Mei reverts at your request, taking eladrin form once more.
The room you're in is fairly small. Maybe 20ft by 10ft or so, just a comfortable little viewing room. The hallway ahead is bigger, for bigger creatures than the norm, and is decorated with paintings of fiery landscapes. 10ft wide or so, plenty of space to walk down. It goes on for 20ft before ending at richly decorated doors of carved volcanic stone. A deep, lightless black stone.
[spoiler]
Dana
HP: 324/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 114/262 Power Points
The Master
HP: 304+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 156/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
"Did that efreet tell you where to aim while you were headed for the tower?" Jaela asks the Master as she waits for him to take the lead. Barring an alert from Mei or Jaela's own Blindsight triggering when she sees anything within her sixty feet radius that doesn't match what her regular eyes show her it seems like their first target is the set of double doors down the hallway.
How many stories in the tower, by my estimate? Also Detect Magic so if I see an interesting aura I'll spend some time on it.
From about a page ago:
The tower is one great black monolith, no windows nor doors that you see. From the looks of it you can see it's sturdy and unnatural, certainly enchanted for strength and to be as tough as it is. The tower's about 30 stories or so. It's gathering power and about to fire again.
So 30 stories, give or take a few.
"High but he didn't spare a lot of details. We weren't out on a leisurely stroll," The Master says, as you look around. There's indeed lots of magic here.
Spellcraft.
Taking 10 for 51.
Besides the magic to channel - though that's mostly focused on the outer parts of the tower - the walls are toughened and there's magic controlling the climate here, as well as an effect that's scrying every room.
Jaela gives the Master a curt nod, waiting for him to get the door.
The door is kicked open by the Master, Dana besides him with shield up. Then fire erupts around all of you, gushing in like a torrent.
> roll 1d20+20 SR check
<Kobot> Sunshine_Ko rolled 1d20+20 SR check --> [ 1d20=8 ]{28}
SR, Jaela?
34 normal, 43 vs Evil spells.25 rounds since spells cast. Holy Warrior 3/5 rounds left.
Hit Dice 415/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
> roll 1d20+37 Dana
<Kobot> Sunshine_Ko rolled 1d20+37 Dana --> [ 1d20=19 ]{56}
> roll 1d20+42 Mei
<Kobot> Sunshine_Ko rolled 1d20+42 Mei --> [ 1d20=18 ]{60}
> roll 10d6 searing fire, so half of half after both made the save
<Kobot> Sunshine_Ko rolled 10d6 searing fire, so half of half after both made the save --> [ 10d6=37 ]{37}
> roll 1d100 Mei miss chance
<Kobot> Sunshine_Ko rolled 1d100 Mei miss chance --> [ 1d100=100 ]{100}
> roll 37/2
<Kobot> Sunshine_Ko rolled 37/2 --> {18}
> roll 18/2
<Kobot> Sunshine_Ko rolled 18/2 --> {9}
9 damage to those two.
Init here since combatty things are beginning. Descriptions once the flames clear.
[spoiler]
Dana
HP: 315/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 114/262 Power Points
The Master
HP: 304+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 155/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[/quote]
[21:19] <@Annerose> roll 1d20+17
[21:19] <Kobot> Annerose rolled 1d20+17 --> [ 1d20=6 ]{23}
Mei is under Shield Other, so please adjust her damage and tell me how much I take from it.
Done.
> roll 1d20+5 Dana
<Kobot> Sunshine_Ko rolled 1d20+5 Dana --> [ 1d20=10 ]{15}
> roll 1d20+9 Master
<Kobot> Sunshine_Ko rolled 1d20+9 Master --> [ 1d20=20 ]{29}
> roll 1d20+12 Mei
<Kobot> Sunshine_Ko rolled 1d20+12 Mei --> [ 1d20=5 ]{17}
> roll 1d20+9 ??
<Kobot> Sunshine_Ko rolled 1d20+9 ?? --> [ 1d20=8 ]{17}
> roll 1d20+4 ???
<Kobot> Sunshine_Ko rolled 1d20+4 ??? --> [ 1d20=8 ]{12}
Init is Master (29) > Jaela (23) > Mei = ???1 (17) > Dana (15) > ???2 (12)
The fires clear and you see ahead. Ahead is a parlor, all well decorated and full of art and wealth. Fairly large but one hardly has a chance to look. Four efreet are 15ft ahead, an overturned couch being used as cover. Floating in the air above them is curious brown orb, about the size of of a human head or so.
Master will hold in case Jaela wants to charge so not as to get in the way. Go Jaela.
[spoiler]
Dana
HP: 315/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 114/262 Power Points
The Master
HP: 304+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 159/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
K:A 10 for 59, K:P 10 for 64, K:R 10 for 64. Do I know anything about the orb?26 rounds since spells cast. Holy Warrior 2/5 rounds left.
Hit Dice 413/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
It's concentrated magic bound into a form. A powerful, semi-aware familiar that will attack you with blasts of power. A relatively rare tradition and one primarily practiced by worshipers of magic, though occasionally it flares up elsewhere.
Nothing for Jaela to change her usual approach over, then! She rushes the orb with Gae Dioltas, swapping the weapon for Gae Trocaire and inviting retaliation afterwards!
[17:54] <@Annerose> roll 1d20+59 charge!
[17:54] <Kobot> Annerose rolled 1d20+59 charge! --> [ 1d20=14 ]{73}
[17:54] <@Annerose> roll 4d8+272
[17:54] <Kobot> Annerose rolled 4d8+272 --> [ 4d8=15 ]{287}
Forgot to add 5 to attack and 8 to base damage, so here's the final damage:
[17:55] <@Annerose> roll 287+32
[17:55] <Kobot> Annerose rolled 287+32 --> {319}
Slipping into Gambit afterwards.26 rounds since spells cast. Holy Warrior 2/5 rounds left.
Hit Dice 413/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Recitation CL26, Shield of Warding CL26, Fell the Greatest Foe CL26, Celestial Valor CL26, Divine Power CL23, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
Quickie sanity check: Reach on your weapon?
10ft normally, 20ft with Lunging Impalement. The desire is to avoid an AoO on the way in.
Cool.
Jaela charges forward, the sphere shattering as she impales it. It dissolves into motes of light that fizzle out, leaving only the efreet behind. Cries of alarm followed by arcane words are heard as...
Master goes now.
Init is Jaela (23) > Master (22) > Mei = ???1 (17) > Dana (15)
The Master springs forward, leaping over the couch like it's not even there, going right into the midst of the efreet.
> roll 1d20+36 (+2 charge, +7 various, -10 PA)
<Kobot> Sunshine_Ko rolled 1d20+36 (+2 charge, +7 various, -10 PA) --> [ 1d20=17 ]{53}
* Nephrite (~Nephrite@97-97-130-179.res.bhn.net) has joined #dunes
* ChanServ sets mode: +o Nephrite
> roll 4d8+30
<Kobot> Sunshine_Ko rolled 4d8+30 --> [ 4d8=19 ]{49}
He lands amid them, a snapping punch knocking one efreet back. "GET HIM!" the struck one roars in Ignan, as a torrent of flames gush at the Master. Yet with a sweep of his hand they're deflected away, parried completely.
Exceptional deflection. Mei's up.
Mei floats back and focuses, her eldritch form slowly healing.
45 HP with lay on hands since this battle looks in hand. Dana's up.
Dana moves around the side, avoiding the couch and positioning.
She's just setting up for next round. Go Jaela.
[spoiler]
Dana
HP: 315/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 114/262 Power Points
The Master
HP: 304+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 212/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Recitation (CL26), Celestial Valor (CL26), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +2 luck to saves, +8 sacred vs negative emotions, +4 sacred attacks, weapon damage rolls, saves and armor class, weapons count as holy (doesn't stack), +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used, lay on hands used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
Jaela strikes at the gathered efreet in an effort to put them down for good!
Celestial Valor runs out. Divine Power runs out. Fell the Greatest Foe runs out. Recitation runs out.
[18:55] <@Annerose> roll 1d20+53
[18:55] <Kobot> Annerose rolled 1d20+53 --> [ 1d20=12 ]{65}
[18:55] <@Annerose> roll 1d20+48
[18:55] <Kobot> Annerose rolled 1d20+48 --> [ 1d20=13 ]{61}
[18:55] <@Annerose> roll 1d20+43
[18:55] <Kobot> Annerose rolled 1d20+43 --> [ 1d20=13 ]{56}
[18:56] <@Annerose> roll 1d20+38
[18:56] <Kobot> Annerose rolled 1d20+38 --> [ 1d20=16 ]{54}
[18:56] <@Annerose> roll 4#1d8+56
[18:56] <Kobot> Annerose rolled 4#1d8+56 --> [ 1d8=3 ]{59}, [ 1d8=6 ]{62}, [ 1d8=1 ]{57}, [ 1d8=1 ]{57}
Still forgetting to add +5 to each attack and +8 to each damage.
Still in Gambit.27 rounds since spells cast. Holy Warrior 1/5 rounds left.
Hit Dice 413/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, , Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
Already wounded, the efreet are slaughtered before you. Two of them go down, only leaving one to the Master's tender mercies.
> roll 1d20+40 (+3 various)
> roll 1d20+40 (+3 various)
<Kobot> Sunshine_Ko rolled 1d20+40 (+3 various) --> [ 1d20=1 ]{41}
<Kobot> Sunshine_Ko rolled 1d20+40 (+3 various) --> [ 1d20=7 ]{47}
> roll 1d20+40 (+3 various)
<Kobot> Sunshine_Ko rolled 1d20+40 (+3 various) --> [ 1d20=5 ]{45}
> roll 1d20+35
<Kobot> Sunshine_Ko rolled 1d20+35 --> [ 1d20=14 ]{49}
> roll 1d20+30
<Kobot> Sunshine_Ko rolled 1d20+30 --> [ 1d20=10 ]{40}
> roll 1d20+25
<Kobot> Sunshine_Ko rolled 1d20+25 --> [ 1d20=17 ]{42}
> roll 4d8+16+4d8+16+4d8+16+4d8+16+4d8+16
<Kobot> Sunshine_Ko rolled 4d8+16+4d8+16+4d8+16+4d8+16+4d8+16 --> [ 4d8=19 4d8=22 4d8=21 4d8=14 4d8=23 ]{179}
A series of blows knocks the efreet down, the Master reaching out and swiftly snapping his neck.
All that's left is gear, a broken couch and blood. There's a door ahead and a door to the right, both closed.
Free act.
[spoiler]
Dana
HP: 319/324 fast healing 2
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Divine Protection (CL12), Steadfast Perception (CL23)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +1 morale armor class, immunity to figments and glamers, +6 enhancement to spot checks.
Negative Conditions:
Resources Used: 114/262 Power Points
The Master
HP: 304+20/304
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +1 morale armor class.
Negative Conditions:
Resources Used: 14 stunning fists
Mei
HP: 220/457 (fast healing 8)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL24), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Energy Immunity (Fire) (CL26), Good Hope (CL26),
Haste (CL21)), Divine Protection (CL12)
Bonuses: +1 morale attack rolls and Will saves, immunity to poison and disease, +2 morale to attack rolls, weapon damage rolls, skill checks, ability checks and saving throws, +1 attack rolls, +1 ref saves, +1 full attack, movement speed bonus, +1 morale armor class.
Negative Conditions:
Resources Used: 1 smite, 1 voice of the triune, celestial resilience used, lay on hands used.
----
Spell-like abilities
1/day-daylight. Caster level 22nd. The save DCs are 16 + spell level.
Dana manifests as a 22nd level psychic warrior. The save DCs are 17 + power level.
Power points: 262
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9 pp]5: Empower Weapon, Oak BodyA, Perfect RiposteA
[11 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13 pp]7: Dana's AdjustmentA, Dana's CounterA
A - Power can be augmented.
Dana manifests as a 1st level ardent with access to the pain + suffering and physical power mantles. The save DCs are 17 + spell level.
[1 pp]1: Adrenaline BoostA, DisableA
Mei casts as a 12th level paladin. Her spell DCs are 21 + spell level. Her spell themes are protection and boosting.
Check spells per day.
[4/day]1: Divine Favor, True Strike, Lesser Restoration
[4/day]2: Divine Protectionx3SC
[4/day]3: Righteous Furyx4SC
SC - Spell Compendium.
Mei uses invocations as a 23rd level warlock.
Least: All Seeing Eyes, Eldritch Glaive, Otherworldly Whispers.
Lesser: Baneful Blast(Evil Outsiders), Celestial Flight, Eldritch Chain, Spirit Blast, Wall of Light.
Greater: Eldritch Cone, Heavenly Endurance, Penetrating Blast, Vitriolic Blast.
Holy: Caster's Lament, Eladrin Form, Impenetrable Barrier, Steal Summoning.
Epic: -
[/quote]
[/quote]
"Get the door ahead," Jaela tells the Master, while she opens the one to the right.
28 rounds since spells cast.
Hit Dice 419/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 67 touch, 80 vs incorporeal, 87 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 3 luck from Recitation, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +59/+54/+49/+44, 2d8+60+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +59, 4d8+272, x3/20, 15ft [+73 charging smite, 4d8+272+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +3 Recitation counted, +4 Celestial Valor counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +65, Ref +57, Will +58 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref, Recitation +3 to each save, +4 sacred Fort and Will/Celestial Valor; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, , Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
You check the door to the right. Immediately bursts of acid engulf you.
> roll 1d20+22 vs Jaela SR
<Kobot> Sunshine_Ko rolled 1d20+22 vs Jaela SR --> [ 1d20=16 ]{38}
Ref save, Jaela.
[20:31] <@Annerose> roll 1d20+54 evasion
[20:31] <Kobot> Annerose rolled 1d20+54 evasion --> [ 1d20=17 ]{71}28 rounds since spells cast.
Hit Dice 419/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +17 (Sign precast)
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 64 touch, 77 vs incorporeal, 84 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +52/+47/+42/+37, 2d8+56+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +52, 4d8+256, x3/20, 15ft [+66 charging smite, 4d8+256+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +54, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Sign CL26, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, , Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 2/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
You dodge to the side as the Master pauses before his door, looking over. As you dodge and land unscathed, a hallway ahead with two efreet blocking the way, "Do you need aid?"
Init either way, pending your answer.
"I'm good! See what's on your end, we can't lose initiative!"
[20:59] <@Annerose> roll 1d20+13
[20:59] <Kobot> Annerose rolled 1d20+13 --> [ 1d20=9 ]{22}28 rounds since spells cast.
Hit Dice 419/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +13
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 64 touch, 77 vs incorporeal, 84 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5): +52/+47/+42/+37, 2d8+56+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, Haste, HW, K:D +5, charge): +52, 4d8+256, x3/20, 15ft [+66 charging smite, 4d8+256+120, silver+good+epic]
*Full Attack (Gae Trocaire, GMW, Haste, HW): +42/+42/+37/+32/+27, 1d8+31+1d6 non-lethal, x3/20, 10ft [+2 damage vs DR/silver, +1d6 vs incorporeal/gauntlets, +2d6 from celestial brilliance, +14 Divine Might, +3 luck from Recitation; piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +54, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, , Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
> roll 1d20+5 Dana
<Kobot> Sunshine_Ko rolled 1d20+5 Dana --> [ 1d20=10 ]{15}
> roll 1d20+9 Master
<Kobot> Sunshine_Ko rolled 1d20+9 Master --> [ 1d20=5 ]{14}
> roll 1d20+12 Mei
<Kobot> Sunshine_Ko rolled 1d20+12 Mei --> [ 1d20=4 ]{16}
> roll 1d20+9 Jaela's efreet
<Kobot> Sunshine_Ko rolled 1d20+9 Jaela's efreet --> [ 1d20=8 ]{17}
Init is Jaela (22) > Efreet (17) > Mei (16) > Dana (15) > Master (14)
Open.
Jaela charges the nearest of the efreet, impaling it and then switching weapons to be ready for a counterattack.
I foresee a lot of use for the charge with Gae Dioltas, switch to Gae Trocaire and Gambit pattern.
[21:12] <@Annerose> roll 1d20+51
[21:12] <Kobot> Annerose rolled 1d20+51 --> [ 1d20=16 ]{67}
[21:12] <@Annerose> roll 4d8+144
[21:12] <Kobot> Annerose rolled 4d8+144 --> [ 4d8=23 ]{167}Hit Dice 425/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +13
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 65 touch, 83 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, GH, HW, K:D +5) vs efreet/devils: +54/+49/+44/+39, 2d8+42+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, GH, HW, K:D +5, charge): +51, 4d8+144, x3/20, 15ft [+65 charging smite, 4d8+144+120, silver+good+epic]
Full Attack (Gae Trocaire, GMW, GH, HW, K:D +5): +50/+45/+40/+35, 1d8+38+1d6 non-lethal, x3/20, 10ft [piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted, +14 damage from Divine Might not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +54, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
One down. You impale him through the skull, causing him to vanish almost instantly. The other hisses in fear but makes a quick gesture as flames immolate you.
> roll 1d20+19
<Kobot> Sunshine_Ko rolled 1d20+19 --> [ 1d20=11 ]{30}
But nothing happens.
Mei meanwhile hangs back and fires off an eldritch blast at the efreet, seen just as the flames clear.
> roll 1d20 only misses on a 1
<Kobot> Sunshine_Ko rolled 1d20 only misses on a 1 --> [ 1d20=19 ]{19}
> roll 12d6+6+1d6+2d6
<Kobot> Sunshine_Ko rolled 12d6+6+1d6+2d6 --> [ 12d6=57 1d6=4 2d6=7 ]{74}
The blast catches him right in the chest, knocking him firmly back. Dana bowls right through the hall as well, charging the last efreet.
> roll 1d20+28 (+2 charge, +4 various, -20 PA)
<Kobot> Sunshine_Ko rolled 1d20+28 (+2 charge, +4 various, -20 PA) --> [ 1d20=14 ]{42}
> roll 1d6+43
<Kobot> Sunshine_Ko rolled 1d6+43 --> [ 1d6=6 ]{49}
Aaand just like that, he's skewered through and falls. Got them!
Free act.
"What's past your door?" Jaela calls over to the Master, proceeding down the corridor.
"Bathroom. A fancy one but a bathroom. Dead end," The Master closes his door.
The corridor curves to the right, hooking and leading you to another set of doors.
"Gold-plated and everything?" Jaela asks, pulling the doors open.
"Gem encrusted," The Master retorts with a smile, "I refuse to loot a toilet."
The doors are locked, not opening.
"I think I can manage to put myself through that," Jaela says with a snort, stepping back before slamming into the doors!
[22:03] <@Annerose> roll 1d20+51-22
[22:03] <Kobot> Annerose rolled 1d20+51-22 --> [ 1d20=14 ]{43}
[22:04] <@Annerose> roll 4d8+144+176
[22:04] <Kobot> Annerose rolled 4d8+144+176 --> [ 4d8=14 ]{334}"Though maybe we'll take the whole tower and put it atop the Aurora. I've always wanted an unstable tower of arcane might."
Hit Dice 431/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +13
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 65 touch, 83 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +24/+33/76
Full Attack (Gae Bolg, GMW, GH, HW, K:D +5) vs efreet/devils: +54/+49/+44/+39, 2d8+42+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, GH, HW, K:D +5, charge): +51, 4d8+144, x3/20, 15ft [+65 charging smite, 4d8+144+120, silver+good+epic]
Full Attack (Gae Trocaire, GMW, GH, HW, K:D +5): +50/+45/+40/+35, 1d8+38+1d6 non-lethal, x3/20, 10ft [piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted, +14 damage from Divine Might not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +54, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
The door crumples before the world vanishes in a massive explosion of sheer force.
Ref save, SR doesn't apply.
[22:22] <@Annerose> roll 1d20+54 evasion
[22:22] <Kobot> Annerose rolled 1d20+54 evasion --> [ 1d20=11 ]{65}Hit Dice 431/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +13
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 65 touch, 83 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +22/+35/84
Full Attack (Gae Bolg, GMW, GH, HW, K:D +5) vs efreet/devils: +54/+49/+44/+39, 2d8+42+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, GH, HW, K:D +5, charge): +51, 4d8+144, x3/20, 15ft [+65 charging smite, 4d8+144+120, silver+good+epic]
Full Attack (Gae Trocaire, GMW, GH, HW, K:D +5): +50/+45/+40/+35, 1d8+38+1d6 non-lethal, x3/20, 10ft [piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted, +14 damage from Divine Might not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +54, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
The force knocks you back but you ride it rather than being blasted, Dana catching you with a grunt. "The hell?"
Ahead is a ruined room, empty of everything. In the center is a large black sphere, which is beginning to suck everything in - and all of you can feel the pull, even from here.
K:A 10 for 59, K:P 10 for 64, K:R 10 for 65
Checking for what it is, and ways to deal with it.
It's similar to a sphere of annihilation. It's going to suck you all in and deal unthinkable damage, soon disintegrating you into nothingness. Unlike one it's a powerful spell effect rather than an actual sphere, which means you might be able to dispel it.
Can I vie for control like with a sphere of annihilation?
You doubt it since it's a spell rather than an artifact. Maybe if you had a talisman of the sphere you could.
Jaela's eyes widen, and then she repeats her earlier feat, except this time against the floor!
[09:33] <@Annerose> roll 1d20+51-22
[09:33] <Kobot> Annerose rolled 1d20+51-22 --> [ 1d20=2 ]{31}
[09:34] <@Annerose> roll 5d8+180+220 diving charge!
[09:34] <Kobot> Annerose rolled 5d8+180+220 diving charge! --> [ 5d8=16 ]{416}"Everyone through! Dana, find a door and take it!"
Given this was enough to break through the roof of the tower I'm assuming it breaks through this floor as well. If so, I'd like to cut my flight as I'm right above the hole and drop through, taking whatever falling damage it gives me.Hit Dice 434/497 [+24hp with Righteous Might, +48hp with Holy Transformation, +24temp hp with Divine Power]
Init: +13
Detection: Blindsight 60ft, Darkvision 60ft, Listen +10, Spot +14 (+15 with Divine Insight)
Speed: 40ft (land)/120ft (flight, perfect maneuverability) [10ft enhancement from Longstrider]
Armor Class: 65 touch, 83 normal, 20% miss chance. [21 from dex and cha/-21 when flat footed, 10 armor from Millennial Chainmail/Magic Vestment (Ethereal armor), light armor, 6 from natural armor, 7 shield from animated shield/Magic Vestment (5/enhancement bonus to touch AC), 2 from Foresight, 20 force from epic mage armor, 5 sacred with Shield of Warding, 1 morale from Mei]
BAB/CMB/CMD: +22/+35/84
Full Attack (Gae Bolg, GMW, GH, HW, K:D +5) vs efreet/devils: +54/+49/+44/+39, 2d8+42+8d6, x3/20, 15ft [silver+good+anarchic+epic]
Full Attack (Gae Dioltas, GMW, GH, HW, K:D +5, charge): +51, 4d8+144, x3/20, 15ft [+65 charging smite, 4d8+144+120, silver+good+epic]
Full Attack (Gae Trocaire, GMW, GH, HW, K:D +5): +50/+45/+40/+35, 1d8+38+1d6 non-lethal, x3/20, 10ft [piercing/bludgeoning/slashing/silver/bypasses any DR next round after successful hit for 10 rounds]
Ray Attack: +44
[+2 damage Good Hope counted, +4 Greater Heroism counted, +5 attack/+8 damage Holy Warrior not counted, +14 damage from Divine Might not counted]
Resistances and Immunities: Fire Resistance 10, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 10, Damage Reduction 20/Epic and Evil and Cold Iron, Spell Resistance 34 (43 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Foresight/not surprised or flat-footed.
Saves: Fort +55, Ref +54, Will +55 [Counted: Conviction +5 to each save, Foresight +2 to Ref, Shield of Warding +5 to Ref; Not counted: Good Hope +2 to each save, Greater Heroism +4 to each save]
Precast/Bead of Karma: Energy Immunity/Cold CL30, Permanency/Greater Blindsight CL30 [Blindsight for 60ft], Permanency/Mantle of Good CL31, Permanency/Prestidigitation CL30, Extended Lore of the Gods CL30 (10hr duration), Righteous Halo CL30, Longstrider CL25, Moment of Prescience CL25
Cast: Energy Immunity/Fire CL26, Epic Mage Armor CL24, Fortunate Fate CL24, Conviction CL24, Divine Insight CL24, Spell Turning CL24, Heroes's Feast CL20, Control Water CL18, Mind Blank CL17, Planar Tolerance CL7, GMW CL26/Gae Bolg, GMW CL26/Gae Trocaire, GMW CL26/Gae Dioltas, MV CL27/Millenial Armor, MV CL27/Shield, Foresight CL23, Good Hope CL26, Greater Heroism CL26, Shield of Warding CL26, Shield Other (Mei) CL21.
Favored Soul slots left, 01-11: 3/0/0/0/0/0/0/0/1/0/1
CL 26 Favored Soul, CL 21 Divine Crusader [+2CL untyped War domain, +1CL competence Force, +1CL untyped Protection domain, +1CL untyped Abjuration]
Spell/SLA DC: 24 + spell level
Bolt of Glory channeled into Gae Bolg.
4/17 Turning left
-2 smite
-404 LoH (2 left)
Quick question to sort out before next session: You'd go through first, then Dana, then the Master and finally Mei?
I'd drop in as soon as the hole is made, while everyone is moving the few feet over. I would like Mei and the Master to go after, together, given she's intangible. Dana'd be third and last.
Once we're through, I want Mei to Wall the hole I've made.
Quick init checks for everyone but you, since you plunged in first.
> roll 1d20+5 Dana
<Rei-chan> Kozzz rolled : 1d20+5 Dana --> [ 1d20=15 ]{20}
> roll 1d20+9 Master
<Rei-chan> Kozzz rolled : 1d20+9 Master --> [ 1d20=15 ]{24}
> roll 1d20+12 Mei
<Rei-chan> Kozzz rolled : 1d20+12 Mei --> [ 1d20=1 ]{13}
> roll 1d20+4 ???
<Rei-chan> Kozzz rolled : 1d20+4 ??? --> [ 1d20=2 ]{6}
Everyone beat it.
Jaela plunges down, landing on a long table. It breaks under all of you as you land in what looks like a feasting hall. Quite large and about three dozen efreet surround you. As you raise your spear to join the battle...
"Well done," A voice, rough and curt, calls over all of it. "Jaela of Aurora?"
"Thanks. I'm ready to accept your surrender," Jaela says, looking around for the speaker as she steps out of the way.
The figure that approaches ripples, a visible and obvious illusion. A lean, harsh efreet who wears a vest, turban and pants, arms crossed. "I am Hasan of the Obsidian Triumph. You may well control Fourfires right this moment," he remarks, "Even now, the Sultan knows of this offense and mobilizes forces to correct this insult. However, we are nothing if not honorable. We are willing to pay you a suitable ransom to leave this place and never return."
A pause for him to look over each of you, "30,000 gold each as well as one of our flying ships for your Crusade."
"Hasan of the Obsidian Triumph," Jaela says, inclining her head at him. "I am not an unreasonable person. I do have de facto control of Fourfires, and nothing you have can stop me. I strongly doubt the Sultain will move to defend the Emir's venture rather than harshly mock him for his failures to keep it safe." She snorts in derision, before continuing. "The Emir himself may well, potentially, actually have something that may stop me, but it would be ridiculously costly. Thirty thousand? I'd be surprised if he got off with the easy price of thirty million, which makes me doubtful of the Sultan's success or his willingness to attempt a serious intervention. Therefore, to avoid pointless bloodshed, I present to you my counter-offer."
Jaela's eyes rest calmly upon each of the efreet present before returning to meet Hasan's. "Formally surrender to me with your forces, cooperate fully in the dismantling of Fourfires, and against my better judgement I will allow you and your subordinates to escape justice for the abhorrent crimes you've committed. Should you refuse, you will be slain to the last."
"Should you go through with this, the efreet will declare war on Aurora. Your previous attack on the Emir of Flametongued was tolerated as an isolated incident. This incident cannot be ignored, and should you proceed, the Sultan will declare war on Aurora. His first order will be the deployment of an expeditionary force to Lifasa to aid Baator in its conquest." He begins to tick off fingers, "The second order will to call on secret treaties with the dao, who will declare war in solidarity with the Sultan. They will likewise support Baator with troops as well as monetary contributions. The third order will be opening the Sultan's grand treasury to finance legions of mercenaries dedicated to Aurora's destruction."
With a slight smirk, "Jaela of Aurora, does Aurora have enough to stand against all of that and still have a chance against Baator?"
"Yes."
Honestly, Jaela thinks he's bluffing quite a bit, but what gives her the absolute surety of her answer is the knowledge that it doesn't matter. Slavers are the natural enemies of Aurora's cause of freedom, and if some weak efreet can make a difference compared to the literally endless tides of Hell's soldiers, she can't spot it.
"Even if the likes of you were cause for concern for me, the efreet and dao choosing sides will cause your enemies to ally with us." Jaela smirks. "Tell me, Hasan, how're things going with the Gith?"
She looks over the gathered efreet once more, projecting confidence. "Since this fool is set to die for his master, I'm giving the rest of you a chance. Anyone that betrays that shitty Emir that's even now hiding off where it's safe and joins my team will get to live, to go free and to enrich himself. The rest will die a short time after Mister Triumph."
Make a diplo check.
I'd like to take ten and use up my saved Divine Insight to get 81.
As the DC was 80, that was a wise call.
The efreeti stir at your words, exchanging glances. Not even Hasan's presence deters them.
Hasan grimaces and sets his jaw, "A counter offer. Take the slaves and three ships to transport them, then leave this place."
Jaela looks pensive, before shrugging. "I'll entertain the idea, but only because I can't be fucked going through thirty floors and breaking everything. It'll take forever!" She shakes her head. "Your ships outside the barrier are already mine or destroyed. Surrender the rest and you have a deal. They're crewed by slaves, and I'm not leaving any here. That means not leaving any you might have in some dungeon or as souvenirs, like that brave astral deva that tried to crash the place some time back."
"The deva's not here,' Hasan says, "I haven't seen him since his he was captured. The Emir of Livestock took him. Otherwise, your deal is accepted." Hasan says, between grit teeth.
Chance to accept, press or change your mind, Jaela.
Jaela nods. "Pass on a word to the Emir for me, will you? Tell him that I'd be most pleased if the deva and his party were to find their way home after their long journey."
Then, she claps her hands. "Now, let's do this."
If this goes into ooc resolution, I'd like to ask my good friend Mountainous Fire to track down the ships I sent flying all over (we have their speeds and courses) plus the couple we were on when he met us, so we won't accidentally leave a crippled ship with slaves behind. Since his summons is for an hour there should be plenty of time.
From here it's simply going outside. Each sphered off area is opened as ships land - half a dozen. The four of you stand by and watch as the are loaded to the brim with slaves, the illusion of Hasan gone in favor of the real thing, who walks up as the illusion crumbles. You're outside now, watching the sullen efreet work.
"You know," His voice is calm, conversational, "You'll made enemies here that will never forget this day. Your arms are mighty, but there will come a day where they are not mighty enough."
"You might have noticed I've made an enemy of Hell before I was twenty," Jaela notes lightly. "Who made the dragon construct? As someone who's had first hand experience of some of the multiverse's best golems, I was impressed."
"Alraz, a student of Kassim of the Honored Flame," Hasan says, watching the slaves be carried onto to the ships by the efreet.
"Even the mightiest tower will fall one day, as I have found this day. Remember that." Hasan says, as the slaves are loaded to the last. "Take the ships and leave."
"I know you won't care about ideological arguments, but take some time to think your actions through afterwards," Jaela tells Hasan. "However much you're making off the odious practice of selling sapients, it can't possibly cover the ridiculous expenses of a ten mile radius dimensional travel interdiction, Alraz's golem or the massive shield around Fourfires. Speaking of Kassim, one of his weapons is probably enough in trade to pay for everyone here." Jaela waits for Dana, Mei and the Master to board the ships, before raising into the air with a flap of her wings. "You're definitely doing this wrong."
"Am I?" Hasan says, expression neutral as the others board ships. "You do not understand our honor. When others take our gold, we prove our honor in being superior to them. When others need us to provide goods - even slaves - it proves our honor. When one must stand against all we have and be but a speck against an army, that proves our honor. Not piles of gold and mountains of treasure."
"I suppose it works if the honor is in lording over those weaker than yourself," Jaela muses. "What a petty honor." She shakes her head, and floats backwards to the ship her allies are on. "I'm sure we'll meet again one day, Hasan of the Obsidian Triumph."
"We will. Mark that day," Hasan says, turning away as you fly off.
Plans?
I presume Mountainous Fire was okay with my request and gathered the diverted and crippled ships? With his help we'll keep a course to take us out of the 10 mile interdiction, and once I see the magic is gone I'll open a Gate with my remaining lvl9 spell perpendicular to the Aurora's gates and in close proximity. I presume the ships can all go through it/get pushed by Mountainous Fire. Then I'll thank him, promise we'll fight more shitty slavers and frosty dudes together and go on through myself.
Easily enough done. Do me a favor and count up the ships total you got?
Going back....
6 from the agreement, here (http://www.soulriders.net/forum/index.php/topic,103890.msg1083551.html#msg1083551). Top condition.
6 from the grand army battle, here (http://www.soulriders.net/forum/index.php/topic,103890.msg1082023.html#msg1082023). Two in working condition, four with broken rudders.
4 3 from the initial reinforcements, here (http://www.soulriders.net/forum/index.php/topic,103890.msg1081640.html#msg1081640). Master exploded one so the count goes from four down to three, and I broke a rudder on one and the helm on another. The last is in working condition.
1, our original ship, here (http://www.soulriders.net/forum/index.php/topic,103890.msg1081635.html#msg1081635). Working condition, and holds most of the looted stuff (mostly via our MVP, The Master)
16 total.
Okay, how are you going to get the damaged ones through?
My desire is to have Mountainous Fire push them through the Gate. They are all still able to float, and it's a safe plane so it's okay if they fly a short distance on inertia before stopping, we can use the intact ships afterwards to tow them back if it's that hard.
Like this your ships return to Elysium, full of rescued slaves and glory. The warmth of Elysium washes away the stink of Fire, as you stand before Aurora, victorious.
Time for wrapup. Plans here with all of it?
Dana to spread the news across all of our bars, Mei to help care for the slaves in Aurora (the Triune's temple can help most, and I'll have Priest take the worst hit to the infirmary). Elena will be asked to keep an eye on things in case someone tried to sneak in a mole (Mei's true seeing should spot the obvious attempts). Master will be in charge of taking stock of our ill-gotten gains.
Plans-wise, I'd like to resume the Goldenfire Quest with Kascha and Afina. If they're unavailable, I'll go boast to Mirima and the Graceful Blow until that can happen.
Sure. There's going to be a brief combined thread to sort everything out, so hold onto that todo list until after it. Locking this thread.