You have a sensation of falling and moving. Then you stand in a small throne room of a crumbling castle. The throne is rotted wood and decaying red cloth, while a few crumbling pillars hold up the ceiling. There's a door to the south.
"There certainly is an emphasis on crumbling around here..." He remarks, taking a look around before he heads to the door to the south.
Take 10 on Spot for 42. He does have True Seeing on it if makes a difference.
You look around and note there's a lever behind the throne.
He's already in enough trouble, so he may as well try it.
The lever is pulled. A section of the wall behind the throne swings open, revealing a hidden passage.
Listen check.
Take 10 for 42.
You can hear glass breaking down the secret passage.
Huh. Did opening the door cause something to fall? He'll go investigate the passage, either way. He can see perfectly fine, so if the need arises he can run away!
It's a dark, dusty passage. Looking within, you see spiders everywhere. Small spiders made of spun glass, catching the light that's spilling into the tunnel and glittering from it. A few lie on the ground, broken completely. The rest are looking to you as one.
Moore tries turning invisible to see if they still seem to notice him.
They start to look around for you, showing no signs of seeing you.
Worst case scenario, they're glass, so they might just explode...
Moore will venture into the hallway!
Move Silently check.
Take 10 for 31
You slip by the spiders uneventfully. Past them is a few turns before the passage comes to an intersection. There's a way ahead that leads to metal grating blocking the way. There's a passage to the right that leads on, as well as a passage to the left. The passage to the left has a turn with the glow of light from around the turn.
Hm. So you can get here from other places, that makes sense. Moore heads to the left for now.
As you fly along...
Listen.
Take 10 for 42
You hear the soft sound of stone grinding against stone from both walls, right besides you.
Oh, it's one of those kinds of traps. Moore will hurry along towards the light, then.
You hurry along as from your sides...
> roll 1d20+16 AC Moore 1
<Serith> Kotono roll for Serith < 26 > [d20=10]
> roll 1d20+16 AC Moore 2
<Serith> Kotono roll for Serith < 31 > [d20=15]
AC?
47
You dodge barbed darts and make the turn - !!! Ahead is open sky. The passage becomes a narrow walkway over the sky, and as you see it, your wings stop flapping and you find yourself stuck on the ground.
"Well, that's new." Moore says.
He experimentally turns back to see if he can actually -go- back.
Walking a few steps back is simple enough and it's not like the passage back has vanished.
Interesting. Well, he's going to try going the other way. Surely the blow darts or whatever are gone now...
Easy enough to do, and indeed there are no darts. You return to the intersection and can choose whichever direction you like.
He will go the way without the grate!
Spot.
Take 10 for 44
The way ahead gets faintly glossy and jelly-like - huh, some sort of ooze is filling the passage entirely.
K:D check if you have ranks.
I have ranks in everything, you know that. Take 10 for 32.
It's a gelatinous ooze. They catch things and dissolve them.
They're fairly iconic so I'm not going into details, as I assume you know them. If not, say so and I'll give you more.
Any general idea of how tough these sorts of things tend to be? Immunities, that sort of thing? I.e. would sonic attacks work, or probably not because they're oozes?
Well, it's bound to get the spider's attention, but it can't be helped. A burst of sonic energy fills the hallway with the ooze!
[23:19]Cacophonic Burst
<Nephrite> roll 15d6 Reflex DC 27 half
[23:19] <Kobot> Nephrite rolled 15d6 Reflex DC 27 half --> [ 15d6=47 ]{47} Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL25), Heroes Feast (CL20), Create Magic Tattoo (CL25), Create Magic Tattoo (CL25), Greater Mighty Wallop (CL25), Energy Absorption (CL28), Tyche's Touch (+4) (CL 24)
Bonuses: +1 morale attack and will saves, immunity to fear and poison, +1 luck attack rolls, +2 competence attack rolls, +2 size category for bludgeoning and unarmed weapons, resistance 10 to all elements
Negative Conditions:
HP: 277+5
AC: 47, 27 touch
24/24 Bardic music uses (1/3 left from Refrain)
Spells:
0th - 4/7 (DC 21)
1st - 7/7
2nd - 7/7
3rd - 6/6
4th - 6/6
5th - 5/6
6th - 5/5
7th - 5/5
8th - 1/1
Favored Soul:
0th - 9/9
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 7/8
5th - 8/8
6th - 6/6
Pre-loading Resist Energy to Tapestry: Fire/Cold/Acid/Sonic
Casting the following into the Tapestry (everyone gets these):
Create Magic Tattoo, CL 25, 24 Hour Duration.
+1 Luck Bonus on Attack Rolls.
Create Magic Tattoo, CL 25, 24 Hour Duration.
+2 Competence Bonus on Attack Rolls.
Mighty Wallop, Greater, CL 25, 25 Hour Duration.
+2 Size Category to Bludgeoning/Unarmed Weapons.
Mage Armor, Greater, CL 25, 25 Hour Duration.
+6 armor bonus to Armor Class.
Energy Absorption, CL 28, 28 Hour Duration.
The subject gains resistance 10 against all five energy types: acid, cold, electricity, fire, and sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused.
> roll 1d20+6 ref gelatinous cube
<Kobot> Sunshine_Ko rolled 1d20+6 ref gelatinous cube --> [ 1d20=17 ]{23}
The burst of sound hits the ooze quite hard, enough to where it shakes all over, hunks of it falling away. Unfortunately, you also have its attention now as it begins to advance towards you.
Init.
[12:13] <Nephrite> roll 1d20+31
[12:13] <Kobot> Nephrite rolled 1d20+31 --> [ 1d20=11 ]{42}
> roll 1d20-5 Ooze init
<Kobot> Sunshine_Ko rolled 1d20-5 Ooze init --> [ 1d20=3 ]{-2}
Init is Moore (42) > Ooze (Queen Miko)
Go Moore.
Well, the sonic attacked seemed to work, so Moore just tries again! He makes a mental note to himself to have an item or two created that give him other options...
[12:32]Cacophonic Burst again, DC 27 Reflex
<Nephrite> roll 15d6
[12:32] <Kobot> Nephrite rolled 15d6 --> [ 15d6=42 ]{42}
> roll 1d20+6 ref gelatinous cube
<Kobot> Sunshine_Ko rolled 1d20+6 ref gelatinous cube --> [ 1d20=8 ]{14}
A second blast makes the ooze break apart, nothing but slime before you now.
In the distance you also hear the sound of glass breaking, back by the throne room.
Free act.
Hm. He'd better go investigate that... He turns invisible again just to be on the safe side and heads back towards the spiders.
Okay, short pause pending an Iddy post.
Moving you back to the main thread.