Okay. Let's begin this one OOC for prep reasons. What prep are you all taking? Also, go ahead and paste the info on the 'loth you have into here, Jaela, so we're all on the same page.
We're going to Astral (http://www.soulriders.net/forum/index.php/topic,103827.msg1074021.html#msg1074021) for this:
"Other promising one is for a daemon, an ultroloth named Kras. Story is he stole some wizard's prize demi plane and made it his own. Rules it as the top dog and has as many bloody souls and servants as he can get. Only downside is that the wizard's dying breath put a curse on 'em. No matter how well he hides, he'll always be known and ways to the demiplane will be found. 'course, no one's taken him out yet."
Apparently, all we need to do while there is think about it (http://www.soulriders.net/forum/index.php/topic,103827.msg1074023.html#msg1074023) and we'll find his realm.
As for prep, not really. Afina, Bubbles, Mirima and I will go beat him up!
Sounds good. Anything to add, Afina?
All good here.
[19:46] <@Ebiris> roll 1d8+10 Afina heroes feast
[19:46] <Serith> Ebiris roll for Serith < 15 > [d8=5]
[19:46] <@Ebiris> roll 1d8+10 Garm heroes feast
[19:46] <Serith> Ebiris roll for Serith < 15 > [d8=5]
[19:46] <@Ebiris> roll 1d8+10 Fenris heroes feast
[19:46] <Serith> Ebiris roll for Serith < 15 > [d8=5]
Afina: 287+15/287, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), moment of prescience (CL 25)
AC 92, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/10/10/8/9/9/8/7/8/7/2
Fenrir: 370+15/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 370+15/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor
The four of you gather in front of Aurora's gate. Bubbles is waiting and humming to herself, while Mirima saunters towards Jaela as the two of you approach. "Ah, you have excellent taste," she says, lightly embracing Jaela. "So we're to strike down a daemon?"
[spoiler]
Mirima
HP: 307+13/307
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack and will, immunity to poison and fear.
Negative Conditions:
Resources Used:
Bubbles
HP: 279+15/279
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attacks and will, immunity to poison and fear
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[7/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"Sounds like a riveting excursion to me," Afina says, trailed as normal for now by her two great hunting hounds. "All set?" she flutters up alongside Bubbles.
"I'm ready, love," Bubbles says, "May we find an easy and profitable victory."
"Just about," Jaela agrees, having made use of the Aurora's protections ahead of departure. "I'll take us to Astral and focus on the demi plane and the 'loth. That part should be fairly straight-forward."
[21:54] <@Rin> roll 1d8+10
[21:54] <Serith> Rin roll for Serith < 11 > [d8=1]
"Then let's go," Mirima says, "Do we have a way out of this if it goes poorly?"
"I'm carrying the anti Duke of Destiny armaments," Jaela responds obliquely. "Beyond that, just our wits and power."
"Jaela and I can both cast gate, and Jaela can surely dispel any restrictions on dimensional travel," Afina suggests. "As can I if needed, it worked when Taelfagn nearly got me."
"I'm actually thinking I'd activate my own restrictions if he shows up," Jaela muses at that. "No sudden portals to Nessus, no escape for him."
Okay then, go ahead and open up the gate and we'll get moving. Was waiting on that.
Sure! Also, let's borrow the matching pair of golden bracers (http://www.soulriders.net/forum/index.php/topic,101729.msg1041342.html#msg1041342) from Mirajane for Mirima. Afina can't use them, so she's the obvious choice. Currently at rank 10.
And with no further last minute comments, Jaela planeshifts the four of them to the Astral at random!
Rank 1: CR 10 or sparring, fire resistance 10, 100ft range.
Rank 2: CR 13, +2 fortitude saves, 125ft range.
Rank 3: CR 15, searing light at will as an SLA, 150ft range.
Rank 4: CR 18, +2 reflex saves, 200ft range.
Rank 5: CR 20, flame strike at will, 300ft range.
Rank 6: CR 21, +2 will saves, 400ft range.
Rank 7: CR 24, +2d6 goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor, 700ft range.
Rank 8: CR 27, immunity to fire, 1000ft range.
Rank 9: CR 29, save bonuses increase to +7, 5000ft range.
Rank 10: CR 32, goldenfire damage rises to +4d6, unlimited range as long as on same plane.
+7 to all saves, +4d6 goldenfire damage to all attacks, and all spells and SLAs with the fire descriptor, immunity to fire, flame strike at will, searing light at will.
The Astral is as it always is. A sense of timelessness engulfs you, a feeling of disconnection from everything. The Silver Sea is windy and restless, silent winds blowing across the endless expanses.
[spoiler]
Mirima
HP: 307+13/307
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Golden Bracelets (CL-)
Bonuses: +1 morale attack and will, immunity to poison and fear, +7 to all saves, +4d6 goldenfire damage to all attacks, and all spells and SLAs with the fire descriptor, immunity to fire, flame strike at will, searing light at will.
Negative Conditions:
Resources Used:
Bubbles
HP: 279+15/279
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attacks and will, immunity to poison and fear
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[7/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
[/quote]
Afina has a cursory look around but leaves it to Jaela to lead the way since she has the best idea of their destination.
"Ah, Astral," Jaela murmurs. "Good times on this plane. The best, really. Remember, Afina?"
She focuses on the deminplane, on the very concept of a path to it opened by the dying curse of an archmage, and starts flying in the direction she feels a tug towards.
"We should revisit that bar sometime," Afina smiles in fond reminiscence.
> roll 1d10
<Serith> Kotono roll for Serith < 2 > [d10=2]
Travel time related.
> roll 1d100
<Serith> Kotono roll for Serith < 77 > [d100=77]
> roll 1d100
<Serith> Kotono roll for Serith < 31 > [d100=31]
> roll 1d100
<Serith> Kotono roll for Serith < 8 > [d100=8]
> roll 1d100
<Serith> Kotono roll for Serith < 8 > [d100=8]
You go for...a time, perhaps? It has no meaning here. On and on you fly, the winds still whipping. As you go along, you notice the winds are starting to pick up.
taking 10 for 49 on planes, is this some deadly astral storm brewing that we need to worry about?
Afina can tell a psychic storm is brewing. Those can cause mental trauma and blow you off course, increasing travel times.
Does Control Weather work for planar weather?
I would rule it can work on planar weather, assuming it's reasonably close to normal weather.
A psychic storm is as much a psychic and mental thing as much as weather, so I'd rule it's beyond control weather to effect completely. It would help with the winds but not the psychic backlash part of it.
Would mind blank protect us from that part?
Most of it. There's two possible effects - pain and unconsciousness - that it wouldn't, but you'd have to get unlucky enough for those to incur on one of you in the first place.
"Psychic storm brewing," Afina warns, casting control weather. "I can mitigate the worst of it but we're still at risk of mental pain or being knocked out."
Naturally I control the weather to be calm and nice.
"I'll handle the pain part," Jaela says, casting Sublime Revelry. It really does have incredible utility!
-1 lvl7 spell, greater plane shift
-1 lvl9 spell, sublime revelry
SLA I presume, Afina?
[spoiler]
Mirima
HP: 307+13/307
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Golden Bracelets (CL-)
Bonuses: +1 morale attack and will, immunity to poison and fear, +7 to all saves, +4d6 goldenfire damage to all attacks, and all spells and SLAs with the fire descriptor, immunity to fire, flame strike at will, searing light at will.
Negative Conditions:
Resources Used:
Bubbles
HP: 279+15/279
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attacks and will, immunity to poison and fear
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[7/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
yes
Magic washes over the party as...
> roll 1d100 Afina 51-60 is the only problem
<Serith> Kotono roll for Serith < 73 > [d100=73]
> roll 1d100 Jaela 51-60 is the only problem
<Serith> Kotono roll for Serith < 13 > [d100=13]
> roll 1d100 Mirima 51-60 is the only problem
<Serith> Kotono roll for Serith < 52 > [d100=52]
> roll 1d100 Bubbles 51-60 is the only problem
<Serith> Kotono roll for Serith < 90 > [d100=90]
> roll 1d20+40 Mirima Fort
<Serith> Kotono roll for Serith < 43 > [d20=3]
A stilled storm passes. There are flickers of oddness, mental fatigue coming and going. But soon enough you're through it, untouched and unharmed.
"Good catch," Jaela compliments Afina, looking over the others. "We all good to proceed?"
"Everyone seems fine," Afina agrees, drifting along unruffled and maintaining the weather to be serene around them because she can.
> roll 1d100 Astral
<Serith> Kotono roll for Serith < 69 > [d100=69]
> roll 1d100 Astral
<Serith> Kotono roll for Serith < 57 > [d100=57]
You've gone on...longer. You aren't sure how long. Time simply slips away. Ahead, you see a floating ship, tall masted and broad sailed. It's sailing along a little below you and coming in your direction. It's too far away to tell much about right now, but even from this distance, the humanoids on it don't look like githyanki.
Jaela waves at the ship, figuring they might as well say hi.
The ship rises up a bit as it comes closer. You see the ship is populated by a few dozen beautiful women, all wearing various scanty clothes and waving at the party.
Mirima smiles. "Ah. Jaela, I have a sudden urge to take up piracy."
Bubbles frowns rather severely, "Urges or not, this smacks of a baited and honeyed trap."
"Or it's someone's harem," Afina says, not bothering to wave back.
"One of the good things about Astral is that it's notoriously hard to ambush someone in transit," Jaela muses quietly. "They look pretty shady, though, and if they need to be stopped who better than us?"
"Hmmm...." Bubbles says, biting her lip, "Darling, I think we should be decisive, one way or another. Let's go or take the initiative."
Mirima frowns, "So beautiful women being without men is a trap?" she says, voice harsh, "Why, did you think the Graceful Blow was a trap?"
"I didn't say that," Bubbles shoots right back, "That many women without a man in sight is unusual enough. Let's be honest - most women want and need a man." A hand goes to her hip, "Sugar, on a journey in a possibly dangerous area? Yeah, I think that's unusual and possibly a sign of a trap."
"They're nothing to do with us. Let them be, we have our own business to attend to," Afina says, not seeing any sign that the sailors want to do anything more than wave in a friendly fashion as they pass.
"Oh wow. Anyway, it feels fishy because they're all beautiful to the last and they're all scantily dressed and happily greet complete strangers," Jaela tells Mirima, not touching what Bubbles with a ten foot pole. "I'm heading off first!"
And then she flies closer to the ship!
"Well, it's Jaela's quest," Afina shrugs, detouring after her.
All of you fly down. Mirima gives Jaela a rather unkind look as you go, muttering in elven under her breath. You can see them - sailors, waving and calling as you come down.
"Hi!" "Welcome aboard!" "Nice to meet you!" Other such things as you come closer, also gathering around and below you as you fly on down.
"Hey there!" Jaela returns. "Is that a gith ship, or one of your make? I'm pretty curious about flying ship design myself."
One of the ladies - a brunette with long legs and a warm smile, comes forward and takes your hand, "We made it ourselves," she giggles.
Do any of you have true seeing or the like?
Only in moonlight! But I do have blindsight.
"Oh, really? That's pretty impressive! What did you use for power? It's the tricky part, at least it was for me!"
Nothing like that for me and my dogs. They have scent in case the women smell like not-women I guess? They probably wouldn't care enough to say so either way though.
"Oh, that's the hard part," The brunette says, "Why don't you tell me your name...but I think it's Jaela,' The woman drops your hand. "Afina Devilsbane and Mirima of the Graceful Blow."
Taking 10 on K:P there.
The woman transforms - becoming a stately female angel, an astral deva. The features are the same, including her hair color. At her action, the rest transform into various angels as well. "Let us dispense with the illusion," the angel says, "To summarize a complex situation, we're impersonating a group of succubi in hopes of meeting one of their contacts and subverting intelligence from their contact."
After a moment for that, "I don't want the risk of misunderstandings, or that you've heard of this group and mistake us for them. Bloodshed amid us would be a tragedy."
"I have to admit succubi were my first choice," Jaela voices with a shrug, looking over them for evil just in case it's an elaborate scam. "I'd say you're trying too hard, but succubi, am I right?"
"Also Bubbles, late of the Citadel of Ten Thousand Pearls," Afina says on behalf of her sadly not quite so renowned lover.
"Charmed," Bubbles drawls, "I was certain this was some sort of bait, dearies."
Mirima's expression is cool at best, a mere nod as she hangs back.
"Our enemies are not subtle ones,' The astral deva confirms.
"Since you're busy I won't keep you away from your duties," Jaela says with a grin. "Have fun!"
Moving along then?
Yes, let's.
> roll 1d100 AStral
<Serith> Kotono roll for Serith < 4 > [d100=4]
> roll 1d100 Astral
<Serith> Kotono roll for Serith < 46 > [d100=46]
> roll 1d100 Astral
<Serith> Kotono roll for Serith < 76 > [d100=76]
> roll 1d4
<Serith> Kotono roll for Serith < 4 > [d4=4]
You fly for a time more. As you're soaring along the Silver Sea, suddenly...
Make a Will save, Afina.
[blockquote]Rolled 1d20+33 : 20 + 33, total 53[/blockquote]
Afina feels a shiver go down her back, like eyes are on her and watching.
Taking 10 for 51 on reactive spellcraft.
Someone just tried an excessively overpowered scrying spell on you. Powerful enough to punch through mind blank, so it's magic beyond the 9th circle. Fortunately, you seem to have resisted it.
Not that this hasn't happened before.
Since this was during the coda and worth a refresher, it's noted Lixer has this capability. He did so on Muirfinn and Antenora at least once.
"Just had someone try to scy me. High powered variant but I blocked it. How do they always know to do it when we're not in Aurora?"
She casts see invisible so that if it succeeds on any of her companions she'll be forewarned by spotting the sensor.
"Cowards," Mirima frowns, "Do we even notice failed scryings when in Aurora? I had the impression they were blocked within."
"Well, well. Honey, I think we need to be on our toes, the game is afoot." Bubbles says, taking out a little fan and fanning herself. "Hopefully not as ghastly as that Nessian was."
"I suppose it's possible they just routinely scry on all of us daily," Afina admits at Mirima's comment. "Aurora does block even magic of that magnitude."
Afina: 287+15/287, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), moment of prescience (CL 25), see invisible (CL 25)
AC 92, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/9/10/8/9/9/8/7/8/7/2
Fenrir: 370+15/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 370+15/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor
"That's quite the investment on their parts," Jaela muses, adding a bit sadly, "I'm never scried upon...."
"Scried upon who?" Mirima asks, "Myself in the bath? That would be acceptable," She takes Jaela's arm, smiling.
"Ahem," Bubbles clears her throat, "Charming, dearies, but the voyeurism of our enemies aside, we should not be idle. Still waters lead to stagnation."
She's still trying to lead them to their destination, but if her talking bothers Bubbles Jaela decides to continue quietly. Outward impressions are important, after all.
That does rather kill the conversation, but fortunately no devils immediately appear.
> roll 1d100
<Rei-chan> Space_Cat rolled : 1d100 --> [ 1d100=17 ]{17}
> roll 1d100
<Rei-chan> Space_Cat rolled : 1d100 --> [ 1d100=94 ]{94}
> roll 1d100 subtable
<Rei-chan> Space_Cat rolled : 1d100 subtable --> [ 1d100=2 ]{2}
You fly for a little while longer - or something like that, time meaningless here. Ahead lies a tower, perhaps seven or eight stories. It's crumbling and ancient, standing on a slab of sand on top of sandstone. It floats here, lonely and forgotten.
"Want to investigate the lost astral ruins?" Afina asks. About to say that it worked well last time she bites her tongue, since in the end things didn't turn out so well for Annalise after all.
"We met plenty of interesting people from such investigations," Jaela agrees, thinking of the Graceful Blow and adjusting her course.
"Ah, adventure. May there be something thrilling to stoke our passions within," Mirima murmurs, hand on the hilt of Woven Gold.
The tower has a few windows you could go through, as well as places the wall's collapsed. There's also a door at the bottom and holes in the roof. It depends entirely how you want to approach it.
"Let's start at the roof and go all the way down?" Jaela proposes, aiming for one of the larger holes up top.
"As good as any," Afina agrees, flying up after Jaela.
The roof is caved in at spots, crumbled. There's the remnants of a stairway down the biggest hole. It leads into a half collapsed room, with further holes in the floor below. From up here, you can see the ruins of what may have once been a den or something similar.
"Anyone here?" Jaela calls out, though she relies on blindsight to really see anyone humanoid-shaped. Looking for any magical signatures also won't go amiss.
Spellcraft real quick, Jaela.
[20:19] <@Rin> roll 1d20+38
[20:19] <Rei-chan> Rin rolled : 1d20+38 --> [ 1d20=5 ]{43}
There's transmutations here to strengthen the walls and ensure it crumbles no more than it already has. Overwhelming force can break it, but it's strong.
Meanwhile, no reply to your call.
Also, anyone can make a K:A&E check here if they have ranks.
Jaela keeps on moving through the structure, letting those with sharper eyes to spot the little details!
K:A&E:
[20:25] <@Rin> roll 1d20+18
[20:25] <Rei-chan> Rin rolled : 1d20+18 --> [ 1d20=11 ]{29}
Afina and her dogs trail after Jaela, more interested in any potential inhabitants of the tower than the architecture itself.
Jaela can tell the tower's in better shape than it appears. No load bearing sections are damaged at all. Most of the damage looks bad, but is no danger to the tower.
"Damage is all cosmetic," she notes, progressing steadily downwards. "Whoever enchanted it did a good job. Unless, of course, the damage is just for show."
"A fake ruin for the aesthetics?" Afina wonders, looking around with marginally more interest. "Very Unseelie."
"I was just thinking the same thing, sugar," Bubbles says, "My my, this might be interesting!"
Jaela keeps exploring the tower.
The next floor is easy enough to reach through a hole. The next floor is in better shape, and a dusty wizard's laboratory is here. Forgotten beakers, old magic circles and dried up magic potions are all about, as well as some books.
Jaela examines the books, on top of checking the magical signatures of her surroundings.
Same as before, save for the books. Those have an enchantment on them.
Spellcraft.
[21:47] <@Rin> roll 1d20+38
[21:47] <Rei-chan> Rin rolled : 1d20+38 --> [ 1d20=2 ]{40}
The books are enchanted to put those who read them asleep.
"Oh, that's nasty," Jaela notes. "Books are a trap. Some kind of slumber curse."
She moves on further down the tower, declining to take any.
"Well there has to be someone here that would come take advantage of anyone put asleep," Afina reflects, following along after Jaela.
"Or they're a leftover," Mirima says, "What wizard doesn't enchant their books for protection? A wizard's spellbook is her life."
You have to look a bit to find the way down. The stairway's intact and it leads into several rooms, most of them collapsed. Nonetheless there's a bathroom intact with a hole in the floor going down, as well as a room full of faded diagrams and empty braziers.
Afina has a look over the diagrams out of idle interest.
Taking 10 for 51 on spellcraft.
Jaela spends some time studying the diagrams and braziers.
Taking ten. K:A for 56, Spellcraft for 48.
"Actually, I thought wizards enchanted their bookcases, if anything. If you've already breached their front gates and gotten all the way to their laboratory or reading room, is there really any need for more defenses? Would they even help?" Jaela voices. Then again, Mirima has a good point so maybe she'll toss the books into her bag of holding and have someone back at Aurora sort them out later.
Jaela and Afina can tell the diagrams are meant to encourage scrying and keep a scrying pure of outside interference. Fairly standard for an established laboratory, though an actual scrying focus isn't here.
"Looks mostly like a bust for now," Jaela says, moving on to explore the lower levels.
As you do...
LIsten checks.
Taking 10, Divine Insight, result of 37
> roll 1d20+34 Bubbles
<Serith> Space_Cat roll for Serith < 50 > [d20=16]
> roll 1d20+32 Mirima
<Serith> Space_Cat roll for Serith < 48 > [d20=16]
Afina, you're welcome ot make the check if this hasn't moved too far forward by the time you see this, though Bubbles made the DC 50 check.
"Hm?" Bubbles looks up and frowns, "Darlings, we have a vermin infestation. Spiders are above us."
Jaela immediately turns to stone. Literally.
Stone Body
Above you, spiders come crawling out of the crakcs in the wall. Hundreds of them, all forming together. Above you they become a black haired pixie, a female who giggles and wears a dress of dull gray silk. "My my, another pixie and a nymph come into my web! Wonderful, and they brought friends!" Her voice is a high pitched sing-song, "What a colorful pixie, too! Oooooh, did you fall into a rainbow?"
"I am a rainbow," Afina retorts in full sylvan imperial majesty, her two great hounds flanking her and regarding the upstart pixie with burning eyes. "My name is Afina Devilsbane," she introduces herself in her own adorably high pitched voice, expecting the courtesy of a response now that it's given.
> roll 1d20+28 K:N
<Rei-chan> Space_Cat rolled : 1d20+28 K:N --> [ 1d20=1 ]{29}
> roll 1d20+28 K:P
<Rei-chan> Space_Cat rolled : 1d20+28 K:P --> [ 1d20=1 ]{29}
"Hounds and rainbows," The pixie sings, "I greet you, one who came through my window. I am Shaless, but a humble pixie waiting her beautiful web." She curtsies deeply, "Your companion is wise, for stone will endure all the webs in the world. Do you travel with such august company all the time, Lady Devilsbane?"
"Only Garm and Fenris here form part of my actual retinue," Afina answers, quite liking the respect she's suddenly getting. "My fellows are all friends and allies in our great Crusade against the Hells, and we oft travel and battle together. We're travelling to battle now, though your web looked to offer a passing diversion to our eyes."
"Ah, the meaningless pastimes of the immortals," Shaless snickers, the sound of skittering insect legs an undercurrent from it. She hides her face behind her hand as she snickers. "I confess I find them trite things, for spiders are much more interesting, don't you think?"
"It's only meaningless until you find your home bulled over by them. Then spiders and flies both suffer alike," she says, metaphorically anyway. "Anyway, I don't believe we have anything further to say or do here, so we'll take our leave now." After all, it's not some ruin ripe for plundering, it's someone's lived in home.
The pixie giggles, "As you wish, Lady Devilsbane...but perhaps I can offer one of your friends a boon as a favor to you?"
"I have no desire to be in your debt, Shaless," Afina replies. "Any boons will be between you and the beneficiary."
"No thank you," Mirima shakes her head, quietly resting a hand on Jaela's back.
Bubbles shakes her head, "No, I'll follow Afina's lead."
Jaela likewise shakes her head.
The pixie breaks apart, spiders going every which way about and scurrying away.
"Let's leave in peace, just as we came," Afina says, fluttering back out the way they came.
Okay then, Spot checks, all.
[18:13] <@Ebiris> roll 1d20+39 Afina
[18:13] <Rei-chan> Ebiris rolled : 1d20+39 Afina --> [ 1d20=9 ]{48}
[18:13] <@Ebiris> roll 1d20+19 Garm
[18:13] <Rei-chan> Ebiris rolled : 1d20+19 Garm --> [ 1d20=8 ]{27}
[18:13] <@Ebiris> roll 1d20+19 Fenris
[18:13] <Rei-chan> Ebiris rolled : 1d20+19 Fenris --> [ 1d20=16 ]{35}
Afina: 303+15/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 25), moment of prescience (CL 25), see invisible (CL 25)
AC 92, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/9/10/8/9/9/8/7/8/7/2
Fenrir: 370+15/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 370+15/370, heroes feast (CL 20), greater mage armour (CL 7), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7)
AC 43, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor
> roll 1d20+34 Bubbles Rei
<Rei-chan> Space_Cat rolled : 1d20+34 Bubbles Rei --> [ 1d20=3 ]{37}
> roll 1d20+32 Mirima Rei
<Rei-chan> Space_Cat rolled : 1d20+32 Mirima Rei --> [ 1d20=11 ]{43}
Waiting on Jaela's check here.
Taking 10 for 22, I can't spot.
Thus the four of you fly out. Once you're a ways out, "Creepy," Mirima says, "I could hardly stop shivering the entire time. A disgraceful pixie."
"Fuck vermin," Jaela says with feeling, before tapping her breastplate. "Only pixie blessing I need."
"That probably would've degenerated into a fight if not for Garm and Fenris being there," Afina says as they resume their journey through the silver sea. "Luckily she was able to recognise me as a superior fey thanks to them."
"Oh yes, Afina's quite the blessing to handle, isn't she?" Bubbles smiles widely, "Still, it is gauche to leave an Unseelie to prey on the unaware..." she murmurs.
"I think anyone exploring mysterious ruins in the astral plane has to know they're taking their chances," Afina says, glancing back at the tower. "But if anyone wants to go back and kill her I don't really care."
"Leave her and let her rot in her own freakiness," Mirima says.
Bubbles frowns, "What about you, Jaela?"
"If I thought the situation looked off and architecture isn't even my specialty, more like an occasional hobby, I think anyone going through Astral would have a good chance," Jaela agrees with Afina's point.
"Very well," Bubbles says, "Then let's get going."
Ready to move along?
Sure
Let's
In time - in whatever passes for it, you at last come to a portal. A dull black color pool ringed with floating rocks, standing out against the Silver Sea.
"Let's eat something before we go," Jaela proposes. "I can deal with tiredness magically, but it'd be a pain to fight hungry. Just give me a bit...."
She can, in fact, summon a Heroes's Feast herself and that's exactly what she does!
"Yes, let's," Bubbles says, "The worst part of Astral travel is the hunger."
It takes an hour to eat, right?
Yes
"I need to refresh my spells as well," Afina says, casting a few as they settle in to eat.
Recasting greater mage armour and glaciante's spiteful ward along with moment of prescience.
[spoiler]
Afina: 303+16/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 25), epic mage armour (CL 25), moment of prescience (CL 25)
AC 87, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/9/10/8/9/9/8/6/8/6/1
Fenrir: 370+13/370, heroes feast (CL 25)
AC 37, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Garm: 370+17/370, heroes feast (CL 25)
AC 37, spell resistance 25, freedom of movement, immunity to electricity, exhaustion, mind affecting, fatigue, fear, poison
Attack: +39 (2d6+25) +10d6 skirmish, dimensional anchor
Okay, any other prep?
Ahh, my dogs are gone too actually! I don't have enough spells to resummon them either :(Afina is sadly dog-less as she eats.
Afina: 303+16/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25)
AC 87, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear
Spell charges: 6/10/9/10/7/9/9/8/6/8/6/1
If we're undisturbed, after eating I'll recast my own Moment of Prescience, Righteous Halo, Sign, Invisibility Purge, Vision of the Omniscient Eye, Divine Insight and Lore of the Gods, use the gauntlets to recast GMW on Gae Bolg and MV on my armor and shield, cast Conviction, Shield of Warding, Spell Turning and Foresight on myself and finish off by casting Good Hope, Mass Death Ward and Fortunate Fate on everyone (CL28)
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Sign CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/7/7/5/9/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +55, Ref +54, Will +55
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
> roll 1d100+20
<Rei-chan> Space_Cat rolled : 1d100+20 --> [ 1d100=72 ]{92}
> roll 1d100+20
<Rei-chan> Space_Cat rolled : 1d100+20 --> [ 1d100=80 ]{100}
You're barely halfway through the meal when the portal begins to vibrate. From it green gases come out, the merest scent of them burning your noises. You've been injured by acid enough times to know it when you smell it.
"I've got it," Afina says, controlling the wind to blow that acid right back through the portal again.
Control Winds SLA to do that, blasting tornado force winds at the portal for the duration of our meal. DC 30 fort negates if any creatures come through.
That does it. Mirima looks up and nods, "Good work."
"How rude, interrupting a decent meal like that," Jaela grumbles. "Someone's in an awful hurry to die."
"Doesn't look like we'll have any advantage of surprise going in, though," Afina says, keeping an eye on the portal as she eats.
"I can't imagine the wizard who originally made it worked such shoddy construction that just anyone could surprise him," Jaela reasons, before gesturing at the glow she is giving off. "Besides, it's not really my strong suit."
The meal and preparations are ready, the portal quiet and awaiting you.
[spoiler]
Mirima
HP: 307+13/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things.
Negative Conditions:
Resources Used:
Bubbles
HP: 279+15/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
[/quote]
Jaela heads in!
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Sign CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28.
Resistances and Immunities: Fire Immunity, Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/7/7/5/9/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
After eating, Afina casts a few spells of her own.
Casting Shield and Greater Heroism"Do we know this isn't one of those trick portals?" she wonders, studying the portal herself before going through.
Spellcraft take 10 for 55 to see if it has an item stealing spell or anything like that on it?
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25)
AC 91, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 6/9/9/10/7/9/8/8/6/8/6/1
"Not for sure, but Tannin suggested it was the only way in," Jaela responds, nevertheless waiting for Afina.
Afina studies the portal. It's trapped, but not in the normal way. Through some advanced spell work and fiddling, it's worked around the conceit of portals having to open to safe (relative to the plane) locations. You aren't sure where it goes, but it's safe only relative to whatever definition the caster gave it relative to this demi plane.
[spoiler]
Mirima
HP: 307+13/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things.
Negative Conditions:
Resources Used:
Bubbles
HP: 279+15/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"Our items are fine, but we won't arrive in a 'safe' spot. I'd expect some sort of hostile environmental condition. Lava or more likely acid going by that cloud that just came through. I'll give everyone some protection," she says, casting a few spells.
Resist Energy (Acid) on everyone, acid resist 30. CL 25With that done they can all go through!
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 6/9/9/10/7/9/8/8/6/8/6/1
"Works," Jaela agrees, going with some protection from the cold just in case.
Resist Cold 30 for myself.
It is pitch black and there is no air. You cannot breath, there are only acid fumes that sear your throat and threaten to melt your flesh. It is also bitterly cold, unearthly so.
Fortunately, Jaela's light illuminates the way. You stand in a fetid, half frozen swamp of acid. The ground is slippery with acid-ice, with plenty of gaping holes for acid fumes to rise from and for you to fall into the acidic swamp.
Mirima tries to say something, but it only comes out as a choking wheeze.
Acid damage is waived due to energy resistance covering it. Cold damage incoming.
> roll 5d6 cold damage
<Serith> Space_Cat roll for Serith < 13 > [d6=2,2,1,2,6]
Additionally, there's no air, which makes talking impossible and is naturally a big problem for people who need to breathe. This also impedes spells with verbal components.
[spoiler]
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles
HP: 279+2/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
[/quote]
"Do you have anything for adverse planar conditions?" Jaela asks Afina after a deep gulp of air. She, at least, is covered via a helpful ioun stone; after a moment's thought, she pushes it to Mirima while holding her breath. They should be able to share it for a bit in the short term.
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Sign CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/9/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Couple questions first.
Since there's fumes coming out of the acid, does that mean there's some sort of gaseous medium which can transmit sound even if it's not breathable?
Can you breathe an air elemental?
Would planar bubble cast on an air elemental include breathable air as part of the transplanted planar traits along with the gravity and stuff?
Also since Cor's asking about planar conditions, does this count as a planar condition for the demiplane or is it just an environmental effect? Since Afame gives Afina a constant Avoid Planar Effects.
I bet you could breathe a water elemental!
First of all, what ioun stone are you using, Jaela?
Iridescent
As written, it sounds like it doesn't provide as as much as keeps you going without it. Useful for Mirima or Bubbles here obviously, but not an actual air source.
To Afina - there's some gases, yes. They don't seem to be transmitting sound, it's probably wizardly bullshit of some manner.
Can you breathe an air elemental? A willing one who allows it, yes. Otherwise they're too violent and fast moving to, the pressure difference wouldn't work out. In a normal situation this wouldn't deal any damage since they'd naturally recover air. In this situation, in a vacuum without air? They'd take steady damage from it.
Yes, air is integral to Air. A planar bubble cast on a native of Air would do that. Most other planes it wouldn't work with, but having actual air is 100% critical for Air to mean anything.
Afame isn't helping, so it's environmental rather than innate traits.
Holding up a finger for patience, Afina first calls upon air elementals to answer her bidding while also using her control over wind to sweep away the acidic fumes before they can get near anyone.
Elemental Swarm (Air) SLA used
[18:05] <@Ebiris> roll 2d4 large air elementals
[18:05] <Serith> Ebiris roll for Serith < 4 > [d4=3,1]
Control wind is still up and being used for acid fume clearing dutiesFour answer her call, though they're immediately stricken by the environment here. Afina thankfully possesses the means to mitigate that as she flies in towards one of them and uses its own body as a medium to transmit the verbal components of her next spell which produces a bubble of Air all around it for ten feet. "Get in close to the elementals," she instructs as breathable air is provided. it's still cold, but she fixes that next by making a bubble of warmth around herself.
Casting Control Temperature next. I can increase the temperature by 5 bands, presumably we're below 'unearthly cold' right now. Assuming that just counts as one band I could get us up to moderate. If it's two below unearthly I could get us to merely cold which is just a small fort save per hour or take some nonlethal damage.
That's 3 rounds worth of actions there for the persistent damage and any stuff that might butt in part way
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 6/9/9/9/7/9/8/7/6/8/6/1
> roll 5d6 1
> roll 5d6 2
<Serith> Space_Cat roll for Serith < 21 > [d6=3,2,6,4,6]
<Serith> Space_Cat roll for Serith < 23 > [d6=4,3,6,4,6]
> roll 5d6 3
<Serith> Space_Cat roll for Serith < 19 > [d6=1,3,6,6,3]
Cold damage.
Warmth returns - warm but not overly so as Afina finishes. Just in time as you can all breathe.
"Ugh..." Bubbles gasps, "Dears, I think this yugoloth is a dreadful host!"
As you do this, you can see them emerge from the gaps in the frozen acid. Bloated green zombies, wretched things that drip and sizzle with acid. One, three, six, ten...more! They're coming up all around you.
"Well," Mirima draws her blade, taking a breath, "It seems we'll have to make a proper entrance."
Init here.
[spoiler]
Mirima
HP: 241/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles
HP: 218/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
[/quote]
[/quote]
[18:20] <@Ebiris> roll 3#1d20+11 elemental init
[18:20] <Serith> Ebiris roll for Serith < 26, 28, 19 >
[18:20] <@Ebiris> roll 1d20+30 Afina init
[18:20] <Serith> Ebiris roll for Serith < 39 > [d20=9]
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 6/9/9/9/7/9/8/7/6/8/6/1
Elemental 1: 18/60, planar bubble (CL 25)
Elemental 2: 18/60
Elemental 3: 18/60
[20:21] <@Rin> roll 1d20+17
[20:21] <Serith> Rin roll for Serith < 31 > [d20=14]Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Sign CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/9/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
> roll 1d20+11 Mirima
<Serith> Space_Cat roll for Serith < 13 > [d20=2]
> roll 1d20+13 Bubbles
<Serith> Space_Cat roll for Serith < 30 > [d20=17]
> roll 1d20+5 zombies
<Serith> Space_Cat roll for Serith < 12 > [d20=7]
Init is Afina (39) > Jaela (31) > Bubbles (30) > Elemental 2 (28) > Elemental 1 (26) > Elemental 3 (19) > Mirima (13) > Zombies (12)
Go pixie.
"These elementals aren't strong, make sure they don't get hurt," Afina warns, hasting her allies as is her wont and then just making everything nice and fiery around her as she flies around within the bubble provided by her air elemental.
Gift of Fire SLA, all allies weapons gain the flaming burst property, all enemies take damage. 30 foot radius.
[18:41] <@Ebiris> roll 15d6 fire damage, no save no SR
[18:41] <Serith> Ebiris roll for Serith < 64 > [d6=6,2,3,1,6,6,5,5,5,6,1,2,5,5,6]
Flaming burst lasts for 20 rounds.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, 50% miss chance, freedom of movement
Spell charges: 6/9/9/8/7/9/8/7/6/8/6/1
Elemental 1: 18/60, planar bubble (CL 25), haste (CL 25)
AC 21
Elemental 2: 18/60, haste (CL 25)
AC 21
Elemental 3: 18/60, haste (CL 25)
AC 21
How long does flaming burst last?
[spoiler]
Mirima
HP: 241/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles
HP: 218/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
[/quote]
[/quote]
[/quote]
20 rounds.
As I see in your previous post. That's what a natural 1 on a Spot check looks like.
The innermost zombies explode, immolated and bursting like giant sacks of acid. There's more coming up and more from a distance, however, even if that bought you some room.
Jaela.
"I'll draw them off," Jaela says, tapping her head where a crown of flames appears. "Follow me when you can, let's explore this crappy place."
Then, she advances past the cleared zone to burn and strike any of them who are in her way!
Crown of Flames, moving 40ft. Gambit. I'll return any AoOs that might go my way.
[21:09] <@Rin> roll 2d6+4d6 goldenfire
[21:09] <Serith> Rin roll for Serith < 23 > [d6=1,5,2,6,5,4]Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Jaela positions, burning with flames as the zombies crawling up ignite. It isn't enough to do them in, as Bubbles nods and stands guard over the elementals for the moment.
She's holding for the second, she'll take further action once the elementals do their thing. Go elementals.
The elementals don't move from where they are, the ones not having a planar bubble protecting the one that does.
Yeah, not risking them in combat, just ignore them basically.
Bubbles will do guard duty then so nothing gets to them, ideally.
Mirima's up.
Mirima is likewise holding.
The zombies amble out of the holes, rising up as far as you can see in your light. Then they drop on all fours, leaping like grasshoppers towards all of you.
> roll 1d20+25 (+4 gambit) Jaela
<Serith> Space_Cat roll for Serith < 32 > [d20=7]
> roll 1d20+25 (+4 gambit) Jaela
<Serith> Space_Cat roll for Serith < 37 > [d20=12]
> roll 1d20+25 (+4 gambit) Jaela
<Serith> Space_Cat roll for Serith < 35 > [d20=10]
> roll 1d20+25 (+4 gambit) Jaela
<Serith> Space_Cat roll for Serith < 36 > [d20=11]
> roll 1d20+25 (+4 gambit) Jaela
<Serith> Space_Cat roll for Serith < 26 > [d20=1]
> roll 1d20+21 Afina
<Serith> Space_Cat roll for Serith < 38 > [d20=17]
> roll 1d20+21 Afina
<Serith> Space_Cat roll for Serith < 24 > [d20=3]
> roll 1d20+21 Mirima
<Serith> Space_Cat roll for Serith < 24 > [d20=3]
> roll 1d20+21 Mirima
<Serith> Space_Cat roll for Serith < 37 > [d20=16]
> roll 1d20+21 Bubbles
<Serith> Space_Cat roll for Serith < 39 > [d20=18]
> roll 1d20+21 Bubbles
<Serith> Space_Cat roll for Serith < 23 > [d20=2]
> roll 1d20+21 Bubbles
<Serith> Space_Cat roll for Serith < 40 > [d20=19]
Bubbles hit twice, all others are misses.
> roll 1d6+8 (acid damage omitted since resistance 30 is in play
> roll 1d6+8 (acid damage omitted since resistance 30 is in play
<Serith> Space_Cat roll for Serith < 9 > [d6=1]
<Serith> Space_Cat roll for Serith < 13 > [d6=5]
Doesn't beat her DR, so factor that in. Make your AoOs, Jaela, I'll resolve this all at once.
[22:13] <@Rin> roll 5#1d20+57
[22:13] <Serith> Rin roll for Serith < 65, 63, 70, 66, 58 >
[22:14] <@Rin> roll 2d8+42+2d6+1d6+4d6 goldenfire
[22:14] <@Rin> roll 2d8+42+2d6+1d6+4d6 goldenfire
[22:14] <@Rin> roll 2d8+42+2d6+1d6+4d6 goldenfire
[22:14] <@Rin> roll 2d8+42+2d6+1d6+4d6 goldenfire
[22:14] <Serith> Rin roll for Serith < 80 > [d8=3,5][d6=6,4,5,4,3,4,4]
[22:14] <Serith> Rin roll for Serith < 73 > [d8=5,3][d6=1,2,3,6,6,2,3]
[22:14] <Serith> Rin roll for Serith < 67 > [d8=2,5][d6=5,1,3,3,1,1,4]
[22:14] <Serith> Rin roll for Serith < 70 > [d8=2,5][d6=3,5,4,3,2,2,2]Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Four zombies charge Jaela and are torn apart, a single thrust ending them.
Reach, Jaela?
10ft
The zombies Jaela impales explode into acid, but she's far enough away to avoid harm. Bubbles is gnawed on, bringing up her dagger to defend herself as...
Afina.
Afina repeats her previous surge of flame, since it worked so well the last time.
Gift of Fire SLA, all allies weapons gain the flaming burst property, all enemies take damage. 30 foot radius.
[19:11] <@Ebiris> roll 15d6 fire no save/sr
[19:11] <Serith> Ebiris roll for Serith < 65 > [d6=6,2,3,3,3,6,6,5,4,5,5,6,2,6,3]
Jaela, go ahead and take your action, I'll resolve them both at once.
The crown atop Jaela's head pulses with goldenfire, burning those in close quarters with her and letting her strike at the rest at leisure!
[09:35] <@Rin> roll 2d6+4d6 goldenfire
[09:35] <Serith> Rin roll for Serith < 28 > [d6=1,5,6,4,6,6]
[09:37] <@Rin> roll 1d20+47
[09:37] <@Rin> roll 1d20+47
[09:37] <@Rin> roll 1d20+42
[09:37] <Serith> Rin roll for Serith < 62 > [d20=15]
[09:37] <Serith> Rin roll for Serith < 60 > [d20=13]
[09:37] <Serith> Rin roll for Serith < 46 > [d20=4]
[09:37] <@Rin> roll 1d20+37
[09:37] <Serith> Rin roll for Serith < 41 > [d20=4]
[09:37] <@Rin> roll 1d20+32
[09:37] <Serith> Rin roll for Serith < 41 > [d20=9]
[09:38] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[09:38] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[09:38] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[09:38] <Serith> Rin roll for Serith < 74 > [d8=8,3][d6=6,2,4,5,1,4,3]
[09:38] <Serith> Rin roll for Serith < 81 > [d8=8,6][d6=3,2,1,5,6,6,6]
[09:38] <Serith> Rin roll for Serith < 76 > [d8=6,7][d6=5,6,2,4,3,4,1]
[09:38] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[09:38] <Serith> Rin roll for Serith < 75 > [d8=3,4][d6=6,4,6,6,3,1,4]
[09:38] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[09:38] <Serith> Rin roll for Serith < 72 > [d8=3,6][d6=6,6,5,1,1,2,4]
Still offering Gambit. And I'll also AoO rushing towards me.
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Zombies that attack you are impaled. The mere touch of your spear causes them to burst like overfilled sausages, acid hitting the ground. You stand alone, zombies falling before you en masse. Not a single one manages to touch you.
Quick note of dur, what's the range of gift of fire? Need to know if you were still in range of the zombies on all of you.
30 feet radius
The zombies are fried, bursting acid all over Mirima and Bubbles.
> roll 1d20 Mirima evasion only fails on a 1
<Rei-chan> Space_Cat rolled : 1d20 Mirima evasion only fails on a 1 --> [ 1d20=9 ]{9}
> roll 1d20 Mirima evasion only fails on a 1
<Rei-chan> Space_Cat rolled : 1d20 Mirima evasion only fails on a 1 --> [ 1d20=5 ]{5}
> roll 1d20 Mirima evasion only fails on a 1
<Rei-chan> Space_Cat rolled : 1d20 Mirima evasion only fails on a 1 --> [ 1d20=17 ]{17}
> roll 1d20 Bubbles evasion only fails on a 1
<Rei-chan> Space_Cat rolled : 1d20 Bubbles evasion only fails on a 1 --> [ 1d20=11 ]{11}
> roll 1d20 Bubbles evasion only fails on a 1
<Rei-chan> Space_Cat rolled : 1d20 Bubbles evasion only fails on a 1 --> [ 1d20=13 ]{13}
Init is Afina (39) > Jaela (31) > Bubbles (30) > Elemental 2 (28) > Elemental 1 (26) > Elemental 3 (19) > Mirima (13) > Zombies (12)
Both dodge quickly, diving aside of the splashes.
The forces immediately around you are decimated, but more remain. They continue to crawl up, arising from the gaps relentlessly.
Bubbles.
Bubbles will hold.
Mirima likewise.
Is there a roll to determine whether the zombies are created infinitely by the environment?
Elementals as well, I presume. Mirima?
K:A.
Taking 10 for 58
Possible but unlikely, you think. You can't tell for sure without finding a source for these or something like that, the sort of leisurely study that your situation precludes.
If you'd have to guess? No, but that doesn't mean there aren't a lot of them, either.
Anything to add from that?
I'm good.
Zombies begin to emerge, as well as shamble into view from beyond the edge of the light. None of them are close enough yet, but they're on all fours and leaping along, hurrying in your direction.
Afina.
"Bubbles, can you ward the elemental with the planar bubble against acid?" Afina asks, "I'm about to speed this up."
Bubbles casts Protection from Energy (acid) on elemental 1After Bubbles obliges, Afina switches from blowing a steady breeze outwards to keep the acid fumes away to a tornado force wind inwards to propel all the zombies straight towards them in the middle so they can be more quickly eliminated!
Control winds, twenty foot safe zone around us, everyone else within 1,000 feet makes a DC 30 fort save or gets blown...
[18:27] <@Ebiris> roll 1d4 x10 feet blown inwards
[18:27] <Rei-chan> Ebiris rolled : 1d4 x10 feet blown inwards --> [ 1d4=2 ]{2}
20 feet towards the centre and knocked prone.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, 50% miss chance, freedom of movement
Spell charges: 6/9/9/8/7/9/8/7/6/8/6/1
Elemental 1: 18/60, planar bubble (CL 25), haste (CL 25), protection from energy (acid) (CL 24)
AC 21, 120 pts acid protection
Elemental 2: 18/60, haste (CL 25)
AC 21
Elemental 3: 18/60, haste (CL 25)
AC 21
[20:25] <@Rin> roll 1d20 fort
[20:25] <Rei-chan> Rin rolled : 1d20 fort --> [ 1d20=1 ]{1}
Yaaaah! It's a storm of zombies and a Jaela. Dozens and dozens are pulled inward with haste. Jaela is one of them, bashing into the back of a zombie who snaps and bites at her.
Jaela.
Any zombies in her immediate vicinity are incinerated as Jaela climbs to her feet and brushes herself off, Gae Bolg at the ready.
[20:31] <@Rin> roll 2d6+4d6 goldenfire
[20:31] <Rei-chan> Rin rolled : 2d6+4d6 goldenfire --> [ 2d6=6 4d6=17 ]{23}
More zombies burn but aren't slain, as you try and resist the winds that pull at you.
Init is Bubbles (40) > Afina (39) > Jaela (31) > Elemental 2 (28) > Elemental 1 (26) > Elemental 3 (19) > Mirima (13) > Zombies (12)
Elementals hold, I presume. Mirima.
Mirima holds for now.
More zombies are blown in, a few holding ground, but by and large they're coming in fast. More and more as the winds blow.
Zombies are largely handwaved. A few make the save, most don't and the situation makes it mostly irrelevant. Bubbles.
Bubbles holds
Go Afina.
Wind continues to blow, pulling the zombies in closer...
DC 30 fort negates
[18:58] <@Ebiris> roll 1d4 x10 feet blown inwards
[18:58] <Rei-chan> Ebiris rolled : 1d4 x10 feet blown inwards --> [ 1d4=1 ]{1}
Another ten feet
Figuring she has a good amount in range now, Afina gives the gift of fire once more!
[18:59] <@Ebiris> roll 15d6 gift of fire, no save/sr, 30 foot radius
[18:59] <Rei-chan> Ebiris rolled : 15d6 gift of fire, no save/sr, 30 foot radius --> [ 15d6=60 ]{60}
Dozens of zombies are fried, exploding all around - including around Jaela, who is in the middle of them.
Ref save.
[21:08] <@Rin> roll 1d20+61 evasion, Rei
[21:08] <Rei-chan> Rin rolled : 1d20+61 evasion, Rei --> [ 1d20=14 ]{75}Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
But Jaela dodges, as...
Go ahead, you're up.
Jaela burns those remaining near enough before taking a step closer to the edge of the fierce winds and stabbing any remaining zombies there!
[21:16] <@Rin> roll 2d6+4d6 goldenfire
[21:16] <Rei-chan> Rin rolled : 2d6+4d6 goldenfire --> [ 2d6=5 4d6=15 ]{20}
[21:16] <@Rin> roll 1d20+47
[21:16] <@Rin> roll 1d20+47
[21:16] <Rei-chan> Rin rolled : 1d20+47 --> [ 1d20=16 ]{63}
[21:16] <Rei-chan> Rin rolled : 1d20+47 --> [ 1d20=14 ]{61}
[21:16] <@Rin> roll 1d20+42
[21:16] <Rei-chan> Rin rolled : 1d20+42 --> [ 1d20=8 ]{50}
[21:16] <@Rin> roll 1d20+37
[21:16] <Rei-chan> Rin rolled : 1d20+37 --> [ 1d20=3 ]{40}
[21:16] <@Rin> roll 1d20+32
[21:16] <Rei-chan> Rin rolled : 1d20+32 --> [ 1d20=8 ]{40}
[21:17] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[21:17] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[21:17] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[21:17] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[21:17] <Rei-chan> Rin rolled : 2d8+38+2d6+1d6+4d6 goldenfire --> [ 2d8=9 2d6=12 1d6=3 4d6=17 ]{79}
[21:17] <Rei-chan> Rin rolled : 2d8+38+2d6+1d6+4d6 goldenfire --> [ 2d8=12 2d6=5 1d6=1 4d6=9 ]{65}
[21:17] <@Rin> roll 2d8+38+2d6+1d6+4d6 goldenfire
[21:17] <Rei-chan> Rin rolled : 2d8+38+2d6+1d6+4d6 goldenfire --> [ 2d8=10 2d6=5 1d6=4 4d6=19 ]{76}
[21:17] <Rei-chan> Rin rolled : 2d8+38+2d6+1d6+4d6 goldenfire --> [ 2d8=11 2d6=4 1d6=2 4d6=15 ]{70}
[21:17] <Rei-chan> Rin rolled : 2d8+38+2d6+1d6+4d6 goldenfire --> [ 2d8=2 2d6=4 1d6=3 4d6=19 ]{66}
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Jaela impales and crushes zombies as she fights the winds, easy targets like this. As she does...
Does anyone have tremor sense or anything like that?
Init is Bubbles (40) > Afina (39) > Jaela (31) > Elemental 2 (28) > Elemental 1 (26) > Elemental 3 (19) > Mirima (13) > Zombies (12)
blindsense 30
Jaela?
Only blindsight 60
Suddenly, the ice beneath the party cracks and bulges upwards, little hisses of acid erupting from it. The impact makes the ice shake, as...
Init is Bubbles (40) > Afina (39) > Jaela (31) > ???? (30) > Elemental 2 (28) > Elemental 1 (26) > Elemental 3 (19) > Mirima (13) > Zombies (12)
Elementals and then Mirima.
Elementals hold. Assuming acid fumes have been wafting in without my wind keeping them away, the unprotected ones are probably dead by now anyway.
"Bubbles, Mirima, prepare to move," Afina says so everyone's ready to go at once and follow along with their small source of breathable air when they relocate away from the ominously cracking ice.
Mirima nods, readying for just that!
Makes sense, so I'll eliminate two of the elementals.
Init is Bubbles (40) > Afina (39) > Jaela (31) > ???? (30) > Elemental 2 (28) > Mirima (13) > Zombies (12)
Meanwhile it's a zombie zoo, more coming in thanks to your winds. They're moaning and trying to fight them as...
Bubbles and then Afina. Go.
"Now, we're moving a hundred feet that way," Afina points in the direction Jaela had been exploring before the wind got her, herself, Bubbles, and Mirima all moving in tandem with the last elemental as it flies in the indicated direction.
That'd be a double move for Bubbles and Mirima, move action for Afina. The control winds area moves with her so the centre is at our new position and zombies continue to get blown towards us.
[19:46] <@Ebiris> roll 1d4 x10 feet blown inwards Rei
[19:46] <Rei-chan> Ebiris rolled : 1d4 x10 feet blown inwards Rei --> [ 1d4=4 ]{4}
Blown 40 feet
Is Jaela going as well?
On my go. Which is right after Afina, I guess, so sure.
All of you flee on. At the edge of your vision you can see the ice-swamp ends. Forest begins ahead, while the zombies are wind-buffeted, knocked around and into perfect position.
Act for now, y'all, since the zombies can't mount meaningful offense.
"Can someone heal my elemental?" Afina asks as another gift of fire wrecks any zombies in reach. "We can proceed into that forest, it's as good a direction as any."
[16:55] <@Ebiris> roll 15d6 gift of fire no save/sr, 30 feet radius
[16:55] <Rei-chan> Ebiris rolled : 15d6 gift of fire no save/sr, 30 feet radius --> [ 15d6=49 ]{49}
Jaela wordlessly allows her holy aura to expand, getting what zombies remain while healing her companions!
[19:25] <@Rin> roll 14d6
[19:25] <Rei-chan> Rin rolled : 14d6 --> [ 14d6=54 ]{54}Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
All healed, Afina moves in tandem with her elemental into the forest ahead. She hopes there's actual air somewhere here, since being tethered to a fairly fragile elemental doesn't suit her fighting style. Stronger elementals will appear back where she summoned the first ones, but it takes too long to really wait for them. They can hopefully kill a few zombies when they show up at least.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, 50% miss chance, freedom of movement
Spell charges: 6/9/9/8/7/9/8/7/6/8/6/1
Elemental 1: 60/60, planar bubble (CL 25), haste (CL 25), protection from energy (acid) (CL 24)
AC 21, 120 pts acid protection
Bubbles
HP: 272/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Most recent spoiler block copied, barring any healing just now, for y'all's reference.
Like this the four of you hurry on, breaking past the zombies and into the forest. The moment you do...
Fort all.
[spoiler]
Mirima
HP: 241/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles
HP: 218/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
---
Spell-Like Abilities
At will-dimension door. Caster level 22nd. The save DCs are 18 + spell level.
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx3, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
[/quote]
[/quote]
[/quote]
[/quote]
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
[19:25] <Rei-chan> Rin rolled : 14d6 --> [ 14d6=54 ]{54}
[19:39] <@Rin> roll 1d20+33+7+2 M
[19:39] <Rei-chan> Rin rolled : 1d20+33+7+2 M --> [ 1d20=10 ]{52}
[19:40] <@Rin> roll 1d20+62 J
[19:40] <Rei-chan> Rin rolled : 1d20+62 J --> [ 1d20=19 ]{81}
[17:43] <@Ebiris> roll 1d20+24 Bubbles
[17:43] <Rei-chan> Ebiris rolled : 1d20+24 Bubbles --> [ 1d20=8 ]{32}
[17:44] <@Ebiris> roll 1d20+29 Afina
[17:44] <Rei-chan> Ebiris rolled : 1d20+29 Afina --> [ 1d20=15 ]{44}
[17:44] <@Ebiris> roll 1d20+5 elemental
[17:44] <Rei-chan> Ebiris rolled : 1d20+5 elemental --> [ 1d20=19 ]{24}
The forest is dark but has air. Barely any light and it's blisteringly hot. Hot as Fire, a wonderful thing for Afina and less so for the rest of you.
Chance to react.
Afina out of consideration for the others reduces the temperature.
I still have control temperature up, so reducing it by 5 bands to hopefully something more tolerable.
The air becomes cooler - a summer's day, nothing less unpleasant. As you do, you can see the forest ahead is thick, dark and without any obvious paths forward. You'll be roughing it ahead.
Given that she and Mirima are immune to the harmful effects of heat, Jaela isn't bothered about this herself. She does, however, look over Bubbles and the summoned elemental to see how they're doing.
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
Bubbles the elemental seem perfectly fine thanks to Afina's temperature adjustments!
"I assume one direction's as good as any other, so lets just go deeper in?" Afina suggests, starting to flutter that way.
Any of you have ranks in Survival?
Afina has +37.
I can aid with +17, Mirima is survivalless.
Go for it, Afina. Survival check.
[18:21] <@Ebiris> roll 1d20+37 survival
[18:21] <Rei-chan> Ebiris rolled : 1d20+37 survival --> [ 1d20=16 ]{53}
[18:21] <@Ebiris> +4 from greater heroism
So 57
It's tough going, a thick and untamed path, but Afina begins to clear the way. As you do, you fee vines line the ground, dozens of them layered over one another.
Do they look like assassin vines or any other form of ambulatory plant? Taking 10 for 55 on nature.
They strongly resemble assassin vines - but only strongly. They aren't quite the same, and they have the oddest spore sacs attached to the side.
"Those vines are almost certainly deadly," Afina warns. "I'll uproot them and get them out of the way."
And then the winds around her which had somewhat calmed suddenly become a tempest, blowing off to the side at tornado speeds!
DC 30 fort ignores, otherwise large or smaller creatures get blown away 1d4x10 feet, taking 1d4 nonlethal per ten feet knocked. If they're huge they only get knocked prone.
Winds pick up the vines - and shatter the spore sacs. The spores go flying, turning anything they touch into a lifeless gray that crumbles away. The mere touch dissolves parts of trees, full flowers, dead wood, rocks and more.
Good thing that wind isn't pointed at them! Afina keeps it up until all the spores are expended to make sure the way ahead is safe.
"Nasty," Jaela notes. "Think it was part of the original defenses, or a later addition?"
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
"Plants can be added, so I'd guess it's newer," Bubbles says, "Fortunately, vines are a known danger."
"I don't know enough about the former or current occupants to say," Afina says, manifestly ignorant of what's going on save that her good friend Jaela wanted to come here and kill someone. That's pretty much all she needed to know.
"Looks safe now, but I'll keep the wind howling ahead to deal with anything else."
Maintaining the winds in a tornado 2000 feet wide with a 20 foot safe bubble around us.
This sends the woods flying, debris, vines, wood and more flying about. No opposition here, not like that. It even clears most of your path ahead.
It also shoots visibility, since a tornado plus debris is hell on your visibility.
Your call on how y'all go ahead here.
Keeping it up for a minute, Afina then has the winds cease so they can see their way ahead and continue onward until she must call the storm once more.
Ahead is a ruined forest-scape. A few hundred feet a small, squat stone building stands, covered in debris but intact.
As good a destination as any, so Afina heads that way!
Jaela covers the rear, letting Afina take the lead!
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
Spot y'all.
[20:12] <@Ebiris> roll 1d20+35 Bubbles spot Rei
[20:12] <Rei-chan> Ebiris rolled : 1d20+35 Bubbles spot Rei --> [ 1d20=14 ]{49}
[20:12] <@Ebiris> roll 1d20+43 Afina spot Rei
[20:12] <Rei-chan> Ebiris rolled : 1d20+43 Afina spot Rei --> [ 1d20=12 ]{55}
[22:19] <@Rin> roll 1d20+16 J, Rei
[22:19] <Rei-chan> Rin rolled : 1d20+16 J, Rei --> [ 1d20=1 ]{17}
[22:20] <@Rin> roll 1d20+34 M, Rei
[22:20] <Rei-chan> Rin rolled : 1d20+34 M, Rei --> [ 1d20=7 ]{41}
Okay, carry on.
Once they reach the building Afina flies around it to look for any entrances or the like.
Jaela provides security!
There's a single entrance on the side. It's a wood door closed shut.
Afina flies up and checks the door for any traps, because clearly nothing here is trustworthy.
[17:23] <@Ebiris> roll 1d20+45 search
[17:23] <Rei-chan> Ebiris rolled : 1d20+45 search --> [ 1d20=1 ]{46}
The door isn't trapped.
"Clear so far," Afina says, flying over to open the door.
Within is an empty room, save for a hole in the floor with a ladder going down.
"Well, shall we go down that way or explore further through the forest?" Afina asks Jaela for direction since this is her show.
"Let's explore below," Jaela responds, after mentally going over her options. Divinations might work, but it'd be a matter of phrasing them carefully. Besides, if she is to take this realm for herself she might as well acquaint herself with it. Unless it's morphic, and then it wouldn't matter. Is it? Probably only one way to find out!
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
[6/day]0: Acid Splash, Detect Magic, Detect Poison, Mage Hand, Mending, Message, Prestidigitation, Read Magic, Resistance.
[9/day]1: Endure Elements, Fist of StoneSC, Magic Missile, Shield, Weapon ShiftSC.
[8/day]2: False Life, Ray of WeaknessSC, Resist Energy, Whirling BladeSC.
[6/day]3: False GravitySC, Fly, Greater Mage ArmorSC.
[7/day]4: Greater Invisibility, Orb of Force
[5/day]5: Wall of Force
SC - Spell Compendium.
That's good enough for Afina so she goes to the hole and takes the lead in flying down it.
Marching order here?
Lets go Afina, Jaela, Bubbles, Mirima? Air elemental is probably too big so it can wait outside.
If it's that small, sure
The party begins to climb down. It's a long ladder, no bottom in immediate sight.
Once Mirima is down the ladder, there's a sudden thunk. A solid, dark metallic slab blocks the way back up as well as the way further down, trapping all of you. Holes in the wall open up, spraying a greenish-brown fluid over all of you in great gushes.
"What in-" Bubbles manages before she's silenced by the sprays of liquid.
Reflex saves, all. Medium sized creatures suffer a -4 circumstance penalty, while Afina only sufffers a -2 circumstance penalty.
[17:05] <@Ebiris> roll 1d20+42-2 Afina evasion
[17:05] <Serith> Ebiris roll for Serith < 55 > [d20=15]
[17:05] <@Ebiris> roll 1d20+31-4 Bubbles evasion
[17:05] <Serith> Ebiris roll for Serith < 35 > [d20=8]
[19:15] <@Rin> roll 1d20+61 J, evasion
[19:15] <Serith> Rin roll for Serith < 66 > [d20=5]
[19:16] <@Rin> roll 1d20+46 M, evasion
[19:16] <Serith> Rin roll for Serith < 48 > [d20=2]Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
> roll 10d6 acid damage everyone evades but Bubbles, who takes full
<Serith> Kotono roll for Serith < 37 > [d6=6,3,2,1,3,6,3,4,3,6]
Fort save, Bubbles.
[17:25] <@Ebiris> roll 1d20+24 Bubbles fort, heroes feast gives poison immunity
[17:25] <Serith> Ebiris roll for Serith < 38 > [d20=14]
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, 50% miss chance, freedom of movement
Spell charges: 6/9/9/8/7/9/8/7/6/8/6/1
Elemental 1: 60/60, planar bubble (CL 25), haste (CL 25), protection from energy (acid) (CL 24)
AC 21, 120 pts acid protection
Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
That does help, thanks.
All of you dodge but Bubbles, who gets some acid on her back. The fluid is foul and reeks, rapidly pooling at the bottom of the trapped passage, against the steel there.
"Damn," Mirima says, leaning to the side and away, "Does anyone have a disintegration spell?"
"Actually! I just learned how to use it!" Jaela says happily. "But first, let me try something here...."
She concentrates briefly, before reaching out to tap Afina on the shoulder. "Path to Kras's inner sanctum on this demiplane."
Find the Path (http://www.d20srd.org/srd/spells/findThePath.htm). Which also apparently lets the person it's cast upon to avoid traps and the like.Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
"Always," Afina answers, a green ray lancing down to remove the obstruction.
[17:43] <@Ebiris> roll 1d20+44 ranged touch
[17:43] <Serith> Ebiris roll for Serith < 58 > [d20=14]
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), haste (CL 25), find the path (CL 23)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, 50% miss chance, freedom of movement
Spell charges: 6/9/9/8/7/9/7/7/6/8/6/1
Elemental 1: 60/60, planar bubble (CL 25), haste (CL 25), protection from energy (acid) (CL 24)
AC 21, 120 pts acid protection
Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
CL23 on my spell, for record-keeping.
The path ahead is down, which Afina clears.
The acid falls as it continues to spray, the path down revealed via one disintegrate.
"We're on the right track," Afina says as Jaela gives her precognitive insights as to where to go, fluttering downwards at a quick pace so she doesn't have to deal with this acid for much longer.
"Try to follow Afina as closely as you can, the insights won't be shared with all of us instinctively," Jaela cautions, floating down.
Like this the party flees the acid - but you can see right away it's going to be raining down on you as you go, falling from where it's shooting out above.
A chance to do something about it or just endure it.
Afina will use control winds to put in a strong updraft above us to keep the acid off.
If that fails, Mirima will block it off with a wall of force.
The wind is enough to hold it back until you reach the bottom - but there's a thin puddle of acid here now. That might be a problem for your feet. It's a little recess in the ground, with a passage leader deeper in from here.
Afina uses a ray of frost cantrip to freeze up the acid so it's less of an issue for those who're confined to the ground, flying onwards through the passage.
[18:50] <@Ebiris> roll 1d20+43 ranged touch
[18:50] <Serith> Ebiris roll for Serith < 45 > [d20=2]
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/8/7/9/7/7/6/8/6/1
Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Mirima relies on the Fly spell, just in case.
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Easy enough. Ice freezes the acid and the party lands. The passage is narrow and dark, leading into the bowels of the earth.
"There's no way there isn't another trap awaiting us," Bubbles says with a grimace, "Dearie, would you do something about that?"
"Alright," Afina says, once they're out from under the acid rain she'd been holding off, she changes her wind control to instead precede their path with a strong gust of tornado force winds to shake loose anything on the path ahead that might give them trouble. Then it's onwards, her Jaela-granted precognition helping her evade any traps still present.
Afina can tell the path ahead is full of pressure plates. Stepping down in the slightest will result in all sorts of merry hell to shoot her - darts, spears, caltrops, fire and acid. Really, flying is advised.
"Lots of pressure plates ahead," Afina warns. "Jaela, can you carry Mirima?" she asks, casting Air Walk on Bubbles so she can walk above them.
Air Walk SLA used.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/8/7/9/7/7/6/8/6/1
Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"I'll keep an eye out," Jaela promises, maneuvering herself between Bubbles and Mirima, while the latter flies under her own power in the meantime.
She cast Fly earlier, if the path goes for 10 minutes or more I'll reconsider. Also keeping close enough to basically AoO catch either of them if magic fails.Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
You follow the path to a room. Here there are nearly a dozen doors going in each direction, as well as a ladder going both up and down.
Afina can tell the correct path is to head further underground. However, the way is powerfully trapped and lacks air.
Afina tries a downdraft to blow air into the airless passage.
"Something down there?" Jaela asks after a glance at how Afina's stopped and focused on the ladder. "Wanna summon a few scouts?"
"The path leads down but there's no air, trying to fix that," Afina answers. "Also there's lots of traps."
GAH!
A giant explosion of flame comes moments after you add air. It erupts out and scorches the ceiling before dying down. The flames burn an unnatural, vibrant purple.
Bubbles steps back rather quickly, "Honey, have I mentioned that this daemon is an boor and a mountebank yet?"
"I hope that ruined some of the traps at least," Afina says. Did that equalise air between here and the passage or is it still airless down there?
Jaela admires the purple flames. This daemon certainly has a flare for the dramatic! And the color, that's such a villain-themed fire.
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Considering there are still flames burning in there, you'd guess yes.
"Want me to summon water?" Jaela offers, studying the flames further. "I can summon a lot."
Knowledge, spellcraft?
"Please," Afina agrees, making room for Jaela to do her thing.
For what precisely, how to put out the flames?
Create Water is a wondrous thing, and Jaela blesses the passageway with it!
If the fire is magical, taking ten for Spellcraft 50 and K:A 58. Presuming the fire isn't magical, taking ten on K:N 39 and K:P 63 and K:R 63 in case it's some terrible poison of interacts badly with water, in which case I won't summon the gallons and gallons of endless waters.Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 5/6/7/5/8/8/4/5/8
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
It's magical flame - just tinted that way, nothing special about it. Water works fine and soon enough quenches it.
"So what would you say about Fire for Aurora's next stop?" Jaela voices, peering down into the quenched passage. "Lots of slavers to unnerve."
"That should do," Afina says, taking the lead down the passage now and avoiding any traps that find the path alerts her to.
To Jaela's question, "We do owe Simmer for that trip to Water, but we have powerful enemies and few friends there."
"Fire is so gauche," Bubbles says, "If you insist on going, are you familiar with Zaaman Rul?"
"I've dealt with him before," Afina answers. "In fact it was carrying out an errand for him that led to my elemental transformation. We're friendly enough, and staying close to him would be for the best if we went there."
"Really!" Bubbles pauses, a hand on her hip, "Was it a reward for service well done, dearie?"
"I was hoping we'll gain more allies on Fire this way, yes, so staying near him works," Jaela agrees.
"No, I was going to kill a solar in a place called Magmasoul, but at the very bottom of it all my protections were dispelled. Magmasoul is a place where creatures of fire meditate to gain power, and others can gain the power of fire. Since I was burning to death at the time and couldn't bear to die without seeing Lifasa free, I accepted Fire into myself. I still honour it with primacy, though it hasn't stopped me completing the other elements," Afina explains as she descends.
"Wait, why would you be killing a solar," Bubbles says, "I know you're powerful, but that's something a devil would do!" Down you go - another ladder, but the traps are already sprung. Down adn down you go, to the bottom - which your spell tells you is an illusion hiding a pool of superchilled water, that will deal damage like lava would do. If you fly past it, the path continues safely.
"Oh, fallen Solar," Afina corrects. "One of Eblis's lot." Flying over the illusory bottom she says, "Watch the floor, it's an illusion over super-cooled water. Bit of a hot and cold theme with this place, isn't there?"
"Traps and minions, yet no powerful servants. An interesting approach," Mirima hops along, "Perhaps this daemon has less allies than he would like."
She really should have researched him properly, Jaela laments. Was she that affected by the recent victory? Something to look into later.
For now, she responds, "Maybe it's all leftover from when the wizard made the demiplane?" while racking her memories on what else of note the daemon actually did.
K:P 68 to brush up on anything of note.
Besides what you already know? Kras is a powerful ultroloth, a shadowy and faceless being said to be a student of various profane arcane arts. He commands the elements and befouls them with the all-consuming power of darkness. It is said hope dies when he comes nigh.
He carries a longsword that steals faces and hopes from any it wounds.
"As for Kras himself," Jaela continues, "it's pretty much what we've seen already. Lots of nasty shit with elements. When we actually face him, try not to get stabbed by his sword. I can probably heal the wounds, but let's not risk it and play things safe, it sounded disfiguring."
"A mere ultroloth will not stop us," Mirima says confidently as you continue on. Ahead is another plain room, an empty pedestal ahead. Another dozen doors are around.
Afina can tell the third door from the right is correct. A special bone token must be placed on the pedestal to open it, though it may be possible to fool it with sufficient skill.
Afina has lots of skill when it comes to opening doors, as she proves with a disintegrate spell on the third door from the right!
[19:43] <@Ebiris> roll 1d20+43 disintegrate
[19:43] <Serith> Ebiris roll for Serith < 54 > [d20=11]
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/8/7/9/6/7/6/8/6/1
Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
The way ahead is cleared, the door gone. Your senses tell you your destination is dead ahead, down those stairs you see ahead. No traps are on them.
"This way," Afina flies on through the now opened door.
Jaela follows slowly, her earlier thoughts about the longsword getting her just a tiny bit concerned. Enough to cast Sublime Revelry on the four of them to try and minimize the risks even more.
Sublime Revelry CL29 on everyone. Forgot to note before, but Sign and Divine Insight recast on self.Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/4/5/7
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
---
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/8/7/9/6/7/6/8/6/1
Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
The stairs are long and sloped, an easy walk. As you head down torches on the walls spring to life, flickering with green fire. "Approach," A soft voice whispers, carrying up from below.
With a glance at Afina to confirm this is the right way, Jaela follows up on the whispered invitation.
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/4/5/7
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Afina continues on, trusting the path to be found without any traps to stymie her progress.
The party walks down. What lies within is a large room, 100ft long and 30ft wide. The roof is quite tall, 40ft off the ground. Here the 'loth sits, a shadowy thing clad in obscuring black and sitting on a throne. As you step down, a figure appears in front of him, blocking the way. A thing Afina knows well: A greater stone golem. It travels through the stone floor like water. It is human shaped and blocks the way to the 'loth completely.
The walls are covered with stone carvings of faces, all with their mouths open. They are various and sundry creatures, each frozen in a moment of screaming pain.
"You've come a long way for this," The figure observes, rather coolly. Disinterestedly. Dully, almost. "What do you seek to gain here?"
"Are these all the faces you stole?" Jaela asks him instead, looking about the chamber. "Just between us, you don't seem a very upright and righteous sort."
Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/4/5/7
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Afina will let Jaela answer that, she's just along for the ride!
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/8/7/9/6/7/6/8/6/1
Bubbles
HP: 265/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"Stole? No. I gave them all a chance to leave and vow never to return or raise arms against me, and told them they would join this wall if they chose to stay." The voice is nary a whisper, but you hear it nonetheless. "Leave this place with my blessing and guarantee of safety. Vow to never return or raise arms against me, nor to spread word of this place to others. If you do so, you may leave in complete safety and I will not hold a grudge. Should you do not, your fate is to join the walls."
"Since we're being so cordial, I'll respond with an offer of my own," Jaela tells him, her gaze now falling squarely on Kras. "Free all the souls in your keep and vow to never take another in this manner, and I will leave with them without killing you."
"Who are you to make this offer," The 'loth asks, hidden behind the golem.
"You face Jaela of Aurora," she states, Gae Bolg materializing in her hand. "I should be enough to deal with the likes of you on my own. With my trusted companions and friends by my side, this would be a good time for you to beg for mercy."
Are you trying to intimidate here?
Works. Taking ten and Divine Insight'ing for 75.Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/4/5/7
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
"I would free all the souls in the wall, in exchange for all of you leaving, vowing never to return and never taking up arms against me, nor aiding others to or telling them of this, my location or anything to aid them against me." The creature says, after a short pause.
"You'll free all the souls in your possessions by the loosest meaning of the term," Jaela correct him. "You will also vow not to ever take another soul. We'll agree to your terms, but there will be an escape clause in the case we ever learn you broke my conditions. Then, no amount of fancy talk in the world will stop me. Is that acceptable?"
Fear or not, some things simply aren't acceptable to a creature.
"A pity," The daemon whispers, as suddenly...!!!
Init.
[18:02] <@Ebiris> roll 1d20+30 Afina
[18:02] <Rei-chan> Ebiris rolled : 1d20+30 Afina --> [ 1d20=4 ]{34}
[18:02] <@Ebiris> roll 1d20+13 Bubbles
[18:02] <Rei-chan> Ebiris rolled : 1d20+13 Bubbles --> [ 1d20=20 ]{33}
[19:58] <@Rin> roll 1d20+17 J
[19:58] <Rei-chan> Rin rolled : 1d20+17 J --> [ 1d20=12 ]{29}
[19:59] <@Rin> roll 1d20+11 M
[19:59] <Rei-chan> Rin rolled : 1d20+11 M --> [ 1d20=14 ]{25}
Due to having Foresight I'm never flat-footed, in case it comes up and I need to counterspell/AoO with my reach.Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/4/5/7
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
> roll 1d20+19 'loth
<Rei-chan> Kotono rolled : 1d20+19 'loth --> [ 1d20=1 ]{20}
> roll 1d20+19 golem
<Rei-chan> Kotono rolled : 1d20+19 golem --> [ 1d20=12 ]{31}
> roll 1d20+19 faces
<Rei-chan> Kotono rolled : 1d20+19 faces --> [ 1d20=20 ]{39}
Init is Faces (39) > Afina (34) > Bubbles (33) > Greater Stone Golem (31) > Jaela (29) > Mirima (25) > Kras (20)
Faces open.
From the faces globs of burning green fire come, flying at all of you.
> roll 1d20+65 vs touch AC Afina
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Afina --> [ 1d20=9 ]{74}
> roll 1d20+65 vs touch AC Jaela
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Jaela --> [ 1d20=1 ]{66}
> roll 1d20+65 vs touch AC Bubbles
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Bubbles --> [ 1d20=10 ]{75}
> roll 1d20+65 vs touch AC Mirima
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Mirima --> [ 1d20=20 ]{85}
> roll 1d20+65 vs touch AC Mirima crit?
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Mirima crit? --> [ 1d20=11 ]{76}
Let me know hits/misses and if any of you have anything that can be done to help against this.
Afina and Bubbles are hit.
Jaela moves out of the way of the attack meant for her, pulling Mirima behind herself!
Immediate action Shield Ally on Mirima, lasts until Mirima's next turn. We'll split the damage.
> roll 20d6 Afina fire damage, searing so half gets through immunity and resistance fails
<Rei-chan> Kotono rolled : 20d6 Afina fire damage, searing so half gets through immunity and resistance fails --> [ 20d6=75 ]{75}
> roll 20d6 Bubbles fire damage, searing so half gets through immunity and resistance fails
<Rei-chan> Kotono rolled : 20d6 Bubbles fire damage, searing so half gets through immunity and resistance fails --> [ 20d6=80 ]{80}
> roll 40d6 Mirima fire damage, searing so half gets through immunity and resistance fails
<Rei-chan> Kotono rolled : 40d6 Mirima fire damage, searing so half gets through immunity and resistance fails --> [ 40d6=157 ]{157}
Flames fly, catching Afina flatfooted. She's immersed in sickly green flames, feeling immediately weaker and ill. So does Bubbles, who cries out in pain as she's charred. Mirima starts to dodge but it's too late, a shot catching her face. Only a shouted word from Jaela splits the damage and keeps her from losing her head.
What's worse is that the flames keep burning on you, not going out. They're still going and burning you.
On going damage at the start of the faces next turn is a thing. Go Afina.
Init is Faces = Ongoing Damage (39) > Afina (34) > Bubbles (33) > Greater Stone Golem (31) > Jaela (29) > Mirima (25) > Kras (20)
Unfortunately Afina spaced out a little while Jaela and the 'Loth were chatting, that's really her only excuse for being caught so flat-footed, though she does her best to rectify things, starting with a reactive spell expenditure to keep the flames from burning her!
8th level spell sacrificed to negate 40 damage, so I take none. That should mean no ongoing damage next turn I hope.That done she hastes everyone as is her usual habit before setting a train of fire all along one edge of the room, wrapping around the back behind the ultroloth.
Firestorm SLA used, affects 50 ten foot wide cubes. So for 100 long and 40 tall it'd take 40 cubes to get the entire left side, with ten more to get the 30x40 dimensions of the wall at the back, and one more to stretch out and make sure the ultroloth is included.
[18:37] <@Ebiris> roll 1d20+29 fire storm SR
[18:37] <Rei-chan> Ebiris rolled : 1d20+29 fire storm SR --> [ 1d20=9 ]{38}
[18:37] <@Ebiris> roll 25d6 DC 36 ref half, ignores resistance half vs immune
[18:37] <Rei-chan> Ebiris rolled : 25d6 DC 36 ref half, ignores resistance half vs immune --> [ 25d6=86 ]{86}
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/9/6/7/5/8/6/1
Bubbles
HP: 185/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx3, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Bubbles casts Mass Heal on everyone!
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/9/6/7/5/8/6/1
Bubbles
HP: 279/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Do I think Create Water on all of us will solve the being on fire thing, or it's quirky magical fire or something? 56 gallons on demand!
Quick K:A.
Taking ten for K:A 58.
It would help, yes. Should quench it nicely.
Flames erupt around the room, burning everything - and yet you can't see if it bothers the ultroloth, and the golem you know won't be affected. As your firestorm erupts everywhere and burns everything around...
Init is Faces = Ongoing Damage (39) > Afina (34) > Bubbles (33) > Greater Stone Golem (31) > Jaela (29) > Mirima (25) > Kras (20)
The golem raises one fist and suddenly all the world around the party becomes slower, as if stuck in tar.
Will saves, all.
[17:23] <@Ebiris> roll 1d20+37 Afina
[17:23] <Rei-chan> Ebiris rolled : 1d20+37 Afina --> [ 1d20=14 ]{51}
[17:23] <@Ebiris> roll 1d20+30 Bubbles
[17:23] <Rei-chan> Ebiris rolled : 1d20+30 Bubbles --> [ 1d20=8 ]{38}
[19:26] <@Rin> roll 1d20+62 J
[19:26] <Rei-chan> Rin rolled : 1d20+62 J --> [ 1d20=4 ]{66}
[19:26] <@Rin> roll 1d20+39 M
[19:26] <Rei-chan> Rin rolled : 1d20+39 M --> [ 1d20=19 ]{58}Init: +17
HP: 490+13/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs devils only): +51/+51/+46/+41/+36 or +57 AoO, 2d8+42+8d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/4/5/7
Spells Left (10-11): 7/4
Saves: Fort +62, Ref +61, Will +62
Turning Left: 16/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Yet the enchantment comes to naught as all of you resist, then...
Jaela and then Mirima. Go.
Jaela speeds up, as the world around her slows down to a crawl! She advances upon Kras, bypassing the golem altogether, while magic gathers within Gae Bolg. Her glow shifts along the spectrum, shedding fierce silver light and illuminating all sources of vileness around her, but Jaela herself only has eyes for Kras!
Round 0, quickened Time Stop as swift.
[19:42] <@Rin> roll 1d4+1
[19:42] <Rei-chan> Rin rolled : 1d4+1 --> [ 1d4=2 ]{3}
Round 1: Move towards Kras (speed 140ft, perfect maneuverability), standard to cast Greater Heroism, swift to cast quickened Create Water above all of us.
Round 2: Move to position properly for full attack, standard to cast Brilliant Aura, swift to cast quickened Divine Favor.
Round 3: Move to place Superb Dispelling into Gae Bolg, standard to cast Moonlight Revelation, swift to use Holy Warrior.
Unless Moonlight Revelation and Blindsight alert me to hijinks (does Moonlight Revelation count as moonlight enough to activate True Seeing via Selune's Sight?) I'll proceed with my full attack as time resumes!
Round 0: Full attack!
He should be at -5 AC from Moonlight Revelation, and armor and shield bonuses should be nuked from Brilliant Aura.
Made a math mistake, +5 to attack and +7 to damage from Holy Warrior.
[19:58] <@Rin> roll 1d20+51+3+14 smite, divine might
[19:58] <Rei-chan> Rin rolled : 1d20+51+3+14 smite, divine might --> [ 1d20=17 ]{85}
Should be 90
[20:01] <@Rin> roll 2d8+43+4d6+4d6+14+10 goldenfire~
[20:01] <Rei-chan> Rin rolled : 2d8+43+4d6+4d6+14+10 goldenfire~ --> [ 2d8=9 4d6=8 4d6=8 ]{92}
Should be 99
How many dispel checks for Superb Dispelling?
[19:59] <@Rin> roll 1d20+54
[19:59] <Rei-chan> Rin rolled : 1d20+54 --> [ 1d20=2 ]{56}
[19:59] <@Rin> roll 1d20+49
[19:59] <Rei-chan> Rin rolled : 1d20+49 --> [ 1d20=3 ]{52}
[19:59] <@Rin> roll 1d20+44
[19:59] <Rei-chan> Rin rolled : 1d20+44 --> [ 1d20=1 ]{45}
[19:59] <@Rin> roll 1d20+39
[19:59] <Rei-chan> Rin rolled : 1d20+39 --> [ 1d20=15 ]{54}
Should be 61, 57 and 59
[20:02] <@Rin> roll 3#2d8+43+4d6+4d6+14
[20:02] <Rei-chan> Rin rolled : 3#2d8+43+4d6+4d6+14 --> [ 2d8=8 4d6=12 4d6=11 ]{88}, [ 2d8=13 4d6=14 4d6=14 ]{98}, [ 2d8=13 4d6=12 4d6=18 ]{100}
Should be 95, 105 and 107.
Also some burnings:
[20:07] <@Rin> roll 2d6+4d6 goldenfire
[20:07] <Rei-chan> Rin rolled : 2d6+4d6 goldenfire --> [ 2d6=5 4d6=9 ]{14}
[20:07] <@Rin> roll 1d20+28 Crown of Flames SR
[20:07] <Rei-chan> Rin rolled : 1d20+28 Crown of Flames SR --> [ 1d20=8 ]{36}Holy Warrior: 5/5 rounds left
Init: +17
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, DF +3, vs Kras): +54/+54/+49/+44/+39 or +60 AoO, 2d8+43+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Moonlight Revelation, Brilliant Aura, Divine Favor.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 3/4/7/5/8/8/4/4/7
Spells Left (10-11): 7/2
Saves: Fort +62, Ref +61, Will +62
Turning Left: 14/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
You cast time stop and move in, ready to strike. Then there's a split second when....
Spellcraft, which you autopass so I'll move along in this case.
Time stop is wrapping around Kras, a perfect spell mimicry. You've heard of this trick.
Spell stowaway: time stop. Do you have an action available to try and counter, and if you do, do you wish to try?
[20:22] <@Rin> roll 1d20+35 chain dispel, denied!
[20:22] <Rei-chan> Rin rolled : 1d20+35 chain dispel, denied! --> [ 1d20=8 ]{43}
The immediate counterspell should eat up the swift from round 1, so fire not put out.
BEEP BEEP BEEP. Crud, get the tower, immediate actions and spell stowaway T-boned each other. We're gonna need another for time stop and initiative, they're a total mess!
Don't mind this, we have an official rules pileup. Short version: Kras has the Spell Stowaway feat for time stop. After some discussion, rules reading and DM ruling, I'm going to rule they interact like the following.
Time stop and spell stowaway result in the caster and the spell stoaway-ee sharing the time stop. This results in that amount of time in a shared time stop situation, where they can affect each other but all the other rules of time stop are maintained. I don't believe this is RAW (or at least is arguably RAW at best), but I do think his the best and most interesting way for this to interact. So everything barring Jaela's time stop is stricken and did not happen.
A rules post update will be forthcoming to address this, probably in misc rulings. A DM post in nagging going into more depths and the rules ramifications of this will follow. Short version for the sake of this combat:
1. The rest of the round outside of time stop is paused. You do not get any more actions from it until the time stop finishes.
2. A temporary initiative for the time stop is rolled to determine initiative for these rounds. This is discarded once the time stop is concluded.
3. Once the time stop ends, the caster resumes the rest of the round outside of time stop, assuming he has any actions left to take.
As such, roll init, Jaela.
[20:40] <@Rin> roll 1d20+13
[20:40] <Rei-chan> Rin rolled : 1d20+13 --> [ 1d20=16 ]{29}
Earlier chain dispel not used up.
> roll 1d20+19 Kras
<Rei-chan> Kotono rolled : 1d20+19 Kras --> [ 1d20=2 ]{21}
Speed! You go faster, yet your blood freezes. Kras chuckles in your mind, 'Predictable,' he taunts, unfrozen. Unfrozen?!
Act. Round 1 of time stop and you're up first.
"Glad you like it!" Jaela responds out loud, bolstering Gae Bolg for the inevitable confrontation as she begins to glow silver!
Move to place Superb Dispelling into Gae Bolg, standard to cast Moonlight Revelation, swift to use Holy Warrior. Will counterspell him if I need to!
Holy Warrior: 5/5 rounds left
Init: +17
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, DF +3, vs Kras): +54/+54/+49/+44/+39 or +60 AoO, 2d8+43+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Moonlight Revelation, Brilliant Aura, Divine Favor.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 3/4/7/5/8/8/4/4/7
Spells Left (10-11): 7/2
Saves: Fort +62, Ref +61, Will +62
Turning Left: 14/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
The daemon flickers - you can see the strange blue light against your silvery moonlight, peeking out from behind the golem.
You can try and counter-spell that if you want.
[21:07] <@Rin> roll 1d20+35 chain dispel, counterspell
[21:07] <Rei-chan> Rin rolled : 1d20+35 chain dispel, counterspell --> [ 1d20=5 ]{40}
No good. Your magic is strong, but the 'loth's magic is stronger.
Round 2 begins. Go.
Jaela decides it's time she saw things a bit more clearly, and after boosting Gae Bolg proceeds to maneuver across the distance to the 'loth.
Standard to cast Brilliant Aura, move towards Kras (speed 140ft, perfect maneuverability), swift eaten by immediate the previous round. Should get me to melee range with him.
[21:18] <@Rin> roll 2d6+4d6 goldenfire
[21:18] <Rei-chan> Rin rolled : 2d6+4d6 goldenfire --> [ 2d6=6 4d6=14 ]{20}
[21:18] <@Rin> roll 1d20+28 Crown of Flames SR
[21:18] <Rei-chan> Rin rolled : 1d20+28 Crown of Flames SR --> [ 1d20=7 ]{35}
Will counterspell if I get the chance!Holy Warrior: 4/5 rounds left
Init: +13
HP: 490/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/3/7
Spells Left (10-11): 7/2
Saves: Fort +62, Ref +61, Will +62
Turning Left: 14/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Does Moonlight Revelation count as moonlight enough to activate True Seeing via Selune's Sight? Do Moonlight Revelation and Blindsight give me any more information than normal senses as I move into reach of Kras?
It does not, as it calls it a silvery glow rather than true moonlight. Blindsight is coming up completely blank around the 'loth now that he has that blue glow around him. Everything within 30ft of him is a dull blank to your blindsight, though your eyes work just fine.
I'll keep seeking out melee. K:A 58 and Spellcraft 50 for an idea on the effect he's making?Holy Warrior: 4/5 rounds left
Init: +13
HP: 490/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/3/7
Spells Left (10-11): 7/2
Saves: Fort +62, Ref +61, Will +62
Turning Left: 14/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
It's a custom spell, alright. It 'eats' the space around it, turning it into a strange dead zone. Here Kras channels all the power from that into him, making him much stronger and his opponents much weaker within 30ft of him. Extrasensory means of perception (except his) are blocked within it.
I'm still going there.
You travel to the 'loth. It is a faceless thing, looking in your direction as you approach. Silver and blue light mingle together, warring around you as everyone else is frozen. 'Foolish,' the creature speaks without speaking, a quick and sharp gesture at you.
Chance to counterspell.
K:A 58 and Spellcraft 50 for an idea on the spell he's casting?
Superb dispelling.
"Denied, motherfucker!" Jaela calls out, breaking through the epic spell with a rude gesture.
My Superb Dispelling for counterspelling nukes his spell.
"Worthless," Kras intones, a sword suddenly in his hand as - !!!!
> roll 1d20+90 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???)
<Rei-chan> Kotono rolled : 1d20+90 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) --> [ 1d20=11 ]{101}
> roll 1d20+90 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???)
<Rei-chan> Kotono rolled : 1d20+90 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) --> [ 1d20=18 ]{108}
> roll 1d20+90 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) crit?
<Rei-chan> Kotono rolled : 1d20+90 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) crit? --> [ 1d20=11 ]{101}
> roll 1d20+85 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???)
<Rei-chan> Kotono rolled : 1d20+85 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) --> [ 1d20=9 ]{94}
> roll 1d20+80 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???)
<Rei-chan> Kotono rolled : 1d20+80 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) --> [ 1d20=2 ]{82}
> roll 1d20+75 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???)
<Rei-chan> Kotono rolled : 1d20+75 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) --> [ 1d20=17 ]{92}
> roll 1d20+75 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) crit?
<Rei-chan> Kotono rolled : 1d20+75 (+3 ???, +4 ???, +15 ???, +1 ???, +20 ???) crit? --> [ 1d20=18 ]{93}
AC is 72, so all hit pending miss chance.
> roll 1d100 vs 20 1
<Rei-chan> Kotono rolled : 1d100 vs 20 1 --> [ 1d100=55 ]{55}
> roll 1d100 vs 20 2 (crit 1)
<Rei-chan> Kotono rolled : 1d100 vs 20 2 (crit 1) --> [ 1d100=19 ]{19}
> roll 1d100 vs 20 3
<Rei-chan> Kotono rolled : 1d100 vs 20 3 --> [ 1d100=42 ]{42}
> roll 1d100 vs 20 4
<Rei-chan> Kotono rolled : 1d100 vs 20 4 --> [ 1d100=74 ]{74}
> roll 1d100 vs 20 5 (crit 2)
<Rei-chan> Kotono rolled : 1d100 vs 20 5 (crit 2) --> [ 1d100=52 ]{52}
The first crit is negated, the others get through. Pain time.
> roll 1d8+51+3d6+2d6 and 1 negative level
<Rei-chan> Kotono rolled : 1d8+51+3d6+2d6 and 1 negative level --> [ 1d8=8 3d6=8 2d6=9 ]{76}
Damage of the first strike, it beats your damage reduction. Make a Fort save and a Will save, the rest of the damage is coming after this. Also note if you have anything going that stops the negative level.
[19:58] <@Rin> roll 1d20+62 fort
[19:58] <Rei-chan> Rin rolled : 1d20+62 fort --> [ 1d20=12 ]{74}
[19:58] <@Rin> roll 1d20+62 will
[19:58] <Rei-chan> Rin rolled : 1d20+62 will --> [ 1d20=17 ]{79}
I have Mass Death Ward. Does he bypass my DR?
He does defeat your damage reduction.
> roll 1d8+51+3d6+2d6 and 1 negative level 3rd attack
<Rei-chan> Kotono rolled : 1d8+51+3d6+2d6 and 1 negative level 3rd attack --> [ 1d8=7 3d6=13 2d6=7 ]{78}
> roll 1d8+51+3d6+2d6 and 1 negative level 4th attack
<Rei-chan> Kotono rolled : 1d8+51+3d6+2d6 and 1 negative level 4th attack --> [ 1d8=3 3d6=5 2d6=7 ]{66}
> roll 2d8+102+6d6+2d6 and 2 negative levels 5th attack critski
<Rei-chan> Kotono rolled : 2d8+102+6d6+2d6 and 2 negative levels 5th attack critski --> [ 2d8=16 6d6=29 2d6=10 ]{157}
What HP does that put you at? Matters.
113hp
EDIT: Apologies, I forgot Sublime Revelry is saving me here. Since it reduces damage by half, I'm at:
490 - (76/2 + 78/2 + 66/2 + 157/2) = 490 - (38 + 39 + 33 + 78) = 302hpHoly Warrior: 4/5 rounds left
Init: +13
HP: 302/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Moment of Prescience CL23, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/3/7
Spells Left (10-11): 7/2
Saves: Fort +62, Ref +61, Will +62
Turning Left: 14/17
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
The wounds aren't what ache, as Kras strikes in a way you can't follow. Blue light and twisting space lead to bleeding, yet you barely notice your side slashed, stomach pierced and leg skewered.
You can't feel your face. Your face is completely numb. Everything from the middle of your neck may as well be gone for all you can feel it. Warm blood splashes down onto your chest. From your face? You can't feel that you're bleeding. You feel ill, sick to your stomach and dizzy.
Round 3 begins. You're up, Jaela.
Grimly, Jaela rips into Kras! This is terrifying, but she's got the dubious experience of being in scarier situations. The fall of Lifasa, the abyssal library visit with Annalise, pretty much anything in the Abyss-- she suppresses a shudder, stabbing the glowing Gae Bolg into the 'loth!
[20:15] <@Rin> roll 1d20+49+5+14+23
[20:15] <Rei-chan> Rin rolled : 1d20+49+5+14+23 --> [ 1d20=19 ]{110}
[20:17] <@Rin> roll 13#1d20+39
[20:17] <Rei-chan> Rin rolled : 13#1d20+39 --> [ 1d20=2 ]{41}, [ 1d20=4 ]{43}, [ 1d20=14 ]{53}, [ 1d20=10 ]{49}, [ 1d20=20 ]{59}, [ 1d20=4 ]{43}, [ 1d20=20 ]{59}, [ 1d20=3 ]{42}, [ 1d20=8 ]{47}, [ 1d20=15 ]{54}, [ 1d20=6 ]{45}, [ 1d20=12 ]{51}, [ 1d20=9 ]{48}
[20:18] <@Rin> roll 2d8+40+7+14+4d6+10+4d6 last is goldenfire
[20:18] <Rei-chan> Rin rolled : 2d8+40+7+14+4d6+10+4d6 last is goldenfire --> [ 2d8=9 4d6=11 4d6=15 ]{106}
[20:20] <@Rin> roll 1d20+49+5
[20:20] <Rei-chan> Rin rolled : 1d20+49+5 --> [ 1d20=15 ]{69}
[20:20] <@Rin> roll 1d20+44+5
[20:20] <Rei-chan> Rin rolled : 1d20+44+5 --> [ 1d20=1 ]{50}
[20:20] <@Rin> roll 1d20+39+5
[20:20] <Rei-chan> Rin rolled : 1d20+39+5 --> [ 1d20=5 ]{49}
[20:20] <@Rin> roll 1d20+34+5
[20:20] <Rei-chan> Rin rolled : 1d20+34+5 --> [ 1d20=20 ]{59}
[20:20] <@Rin> roll 1d20+34+5 crit?
[20:20] <Rei-chan> Rin rolled : 1d20+34+5 crit? --> [ 1d20=13 ]{52}
[20:20] <@Rin> roll 2d8+40+7+14+4d6+4d6 last is goldenfire
[20:20] <Rei-chan> Rin rolled : 2d8+40+7+14+4d6+4d6 last is goldenfire --> [ 2d8=10 4d6=12 4d6=12 ]{95}
[20:20] <@Rin> roll 2d8+40+7+14+4d6+4d6 last is goldenfire
[20:20] <Rei-chan> Rin rolled : 2d8+40+7+14+4d6+4d6 last is goldenfire --> [ 2d8=8 4d6=9 4d6=17 ]{95}
[20:21] <@Rin> roll 2d8+40+7+14+4d6+4d6 last is goldenfire, if normal hit
[20:21] <Rei-chan> Rin rolled : 2d8+40+7+14+4d6+4d6 last is goldenfire, if normal hit --> [ 2d8=9 4d6=9 4d6=9 ]{88}
[20:21] <@Rin> roll 4d8+80+14+28+4d6+4d6 last is goldenfire, if crit
[20:21] <Rei-chan> Rin rolled : 4d8+80+14+28+4d6+4d6 last is goldenfire, if crit --> [ 4d8=9 4d6=16 4d6=18 ]{165}
-5 to his AC from Moonlight Revelation, spear bypasses armor and shield bonuses to AC from Brilliant Aura. Let this attack routine get through!
Adopting Gambit.Holy Warrior: 3/5 rounds left
Init: +13
HP: 305/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/3/7
Spells Left (10-11): 7/2
Saves: Fort +62, Ref +61, Will +62
Turning Left: 12/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Spells collapse around the 'loth, though the blue light does not. You tear into him, body still tougher than it should be as you hit him. Stab after stab draws not a drop of blood, even as you make holes in the 'loth's body.
With a moment of concentration, Kras...
Chance to counterspell.
K:A 58 and Spellcraft 50 for an idea on the spell he's casting?
Xorn Movement. It's in the SC.
[20:49] <@Rin> roll 1d20+35 chain dispel
[20:49] <Rei-chan> Rin rolled : 1d20+35 chain dispel --> [ 1d20=13 ]{48}
Denied!
The spell crumbles, but then suddenly...
Will save.
[20:57] <@Rin> roll 1d20+62
[20:57] <Rei-chan> Rin rolled : 1d20+62 --> [ 1d20=16 ]{78}
Init is Faces (39) > Afina (34) > Bubbles (33) > Greater Stone Golem (31) > Jaela (29) > Mirima (25) > Kras (20)
You resist.
You still can't feel your face.
Blood stains your armor's chest plate all over, coming from where your face should be.
There is a jerk as your spell expires, normal speed resuming.
Mirima, go.
"Fuck, he copied my spell and tagged along!" Jaela calls out, striking at the 'loth. Since he didn't deign to take the chance and attack her, she uses their closeness to press him instead. "Then this nasty shit. And where the fuck is my face?!"
[21:12] <@Rin> roll 1d20+49+5
[21:12] <Rei-chan> Rin rolled : 1d20+49+5 --> [ 1d20=18 ]{72}
[21:12] <@Rin> roll 1d20+49+5
[21:12] <Rei-chan> Rin rolled : 1d20+49+5 --> [ 1d20=19 ]{73}
[21:12] <@Rin> roll 1d20+44+5
[21:12] <Rei-chan> Rin rolled : 1d20+44+5 --> [ 1d20=8 ]{57}
[21:12] <@Rin> roll 1d20+39+5
[21:12] <Rei-chan> Rin rolled : 1d20+39+5 --> [ 1d20=6 ]{50}
[21:12] <@Rin> roll 1d20+34+5
[21:12] <Rei-chan> Rin rolled : 1d20+34+5 --> [ 1d20=14 ]{53}
[21:13] <@Rin> roll 5#2d8+40+7+14+4d6+4d6 last is goldenfire
[21:13] <Rei-chan> Rin rolled : 5#2d8+40+7+14+4d6+4d6 last is goldenfire --> [ 2d8=13 4d6=16 4d6=14 ]{104}, [ 2d8=10 4d6=13 4d6=16 ]{100}, [ 2d8=12 4d6=14 4d6=20 ]{107}, [ 2d8=8 4d6=16 4d6=16 ]{101}, [ 2d8=9 4d6=12 4d6=18 ]{100}
Still in Gambit.Holy Warrior: 2/5 rounds left
Init: +13
HP: 308/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/7
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 295/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
Again and again and again. You stab him over and over, but this time his wounds...heal? The golem glows as chips and dents appear all over it, your stabs not lasting at all.
Go Mirima. Jaela's front can't be seen since she's behind the golem and facing Kras in combat, rather than the party.
Mirima goes invisible, heading in for a strike at the golem before rebounding off its bulk and the wall to land on its other side and proceed towards Jaela!
She'll use spring attack to avoid golem AoOs and move to within 45ft away from Kras. Spell is Greater Invisibility.
[21:19] <@Rin> roll 1d20+50
[21:19] <Rei-chan> Rin rolled : 1d20+50 --> [ 1d20=1 ]{51}
[21:19] <@Rin> roll 1d20+45
[21:19] <Rei-chan> Rin rolled : 1d20+45 --> [ 1d20=10 ]{55}
[21:19] <@Rin> roll 1d20+40
[21:19] <Rei-chan> Rin rolled : 1d20+40 --> [ 1d20=15 ]{55}
+2 to that, so 57 and 57.
[21:19] <@Rin> roll 1d10+41
[21:19] <@Rin> roll 1d10+41
[21:19] <Rei-chan> Rin rolled : 1d10+41 --> [ 1d10=2 ]{43}
[21:19] <Rei-chan> Rin rolled : 1d10+41 --> [ 1d10=6 ]{47}Holy Warrior: 2/5 rounds left
Init: +13
HP: 308/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/7
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
Mirima dances around the golem, stabbing and hacking at it. A heavy axe-handle blow is perfectly dodged as she whips her blade across its arms and legs, then leaps and kicks off it, reaching her goal.
By now Kras smiles. His face has a smile. A woman's smile on it. Flesh is beginning to emerge from the shadows of his face. He gestures and...
Chance to counterspell.
K:A 58 and Spellcraft 50 for an idea on the spell he's casting?
Time stop.
[21:32] <@Rin> roll 1d20+35
[21:32] <Rei-chan> Rin rolled : 1d20+35 --> [ 1d20=1 ]{36}
> roll 1d4+1
<Rei-chan> Kotono rolled : 1d4+1 --> [ 1d4=1 ]{2}
A blink of the eye and Kras is gone. Where is he?!
Faces are up. Ongoing damage first of all to Mirima.
> roll 10d6 Mirima owwies, searing so ignores resistance and deals half to immunes
<Rei-chan> Kotono rolled : 10d6 Mirima owwies, searing so ignores resistance and deals half to immunes --> [ 10d6=32 ]{32}
As Afina and Mirima sizzle, more strange fire comes from the faces.
> roll 1d20+65 vs touch AC Afina
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Afina --> [ 1d20=18 ]{83}
> roll 1d20+65 vs touch AC Jaela
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Jaela --> [ 1d20=2 ]{67}
> roll 1d20+65 vs touch AC Bubbles
<Rei-chan> Kotono rolled : 1d20+65 vs touch AC Bubbles --> [ 1d20=5 ]{70}
> roll 1d20+65 Mirima
<Rei-chan> Kotono rolled : 1d20+65 Mirima --> [ 1d20=16 ]{81}
Hits/misses?
Hits me unless 20% miss chance helps me. Hits Mirima, though she's invisible.
Afina and Bubbles are both hit, though Afina has 50% miss chance.
Also Bubbles was hit initially so she'd be subject to ongoing damage as well.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/9/6/7/5/8/6/1
Bubbles
HP: 279/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"He tried to make like a xorn and glide into the floor before!" Jaela calls out, as Kras disappears a moment before her own counter attempts to stop him.
<Rei-chan> Kotono rolled : 10d6 Bubbles --> [ 10d6=38 ]{38}
> roll 10d6 Jaela
<Rei-chan> Kotono rolled : 10d6 Jaela --> [ 10d6=36 ]{36}
Fixed.
> roll 1d100 vs 20 Jaela
<Rei-chan> Kotono rolled : 1d100 vs 20 Jaela --> [ 1d100=69 ]{69}
Jaela hit.
Invisibility doesn't help Mirima.
> roll 1d100 vs 50 Afina
<Rei-chan> Kotono rolled : 1d100 vs 50 Afina --> [ 1d100=85 ]{85}
Afina hit. Everyone's taking the pain.
> roll 20d6 Afina still searing
<Rei-chan> Kotono rolled : 20d6 Afina still searing --> [ 20d6=71 ]{71}
> roll 20d6 Jaela searing
<Rei-chan> Kotono rolled : 20d6 Jaela searing --> [ 20d6=68 ]{68}
> roll 20d6 Bubbles
<Rei-chan> Kotono rolled : 20d6 Bubbles --> [ 20d6=57 ]{57}
> roll 20d6 Mirima
<Rei-chan> Kotono rolled : 20d6 Mirima --> [ 20d6=79 ]{79}
Flames hit all of you, all the party on fire now. Pain spreads about as...
Init is Faces (39) > Afina (34) > Bubbles (33) > Greater Stone Golem (31) > Jaela (29) > Mirima (25) > Kras (20)
Go Afina.
7th level slot sacrificed to negate 35 damage so Afina takes nothing from the one that hit her. Are there still beams coming from the faces that got firestormed?
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/9/6/6/5/8/6/1
Bubbles
HP: 184/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx3, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Did I actually damage Kras? Desc didn't make it clear whether I ran into DR and if so how effective the strikes were, or if the damage was shunted elsewhere, for example.
K:A 58
Yes, Afina. They're being damaged, no doubt about that, but they're not down yet.
You seemed to be hurting him, he just wasn't bleeding for whatever reason. There's a few possibilities as to why - it's some sort of artificial body without blood, he doesn't bleed for random 'loth reasons, he has a spell on him doing that or the catch all of strange and unique magic items, magical properties or training.
Any knowledge check to know if the facewalls count as a creature/creatures or an object/objects for sake of spell effects and saves?
No, you'd need to take time to study them.
She can't believe she has to exert so much effort against a wall, but her allies aren't very helpfully positioned so she has to do things in a way she'd rather not. First off, gotta go fast!
9th level slot for 4 rounds time stop. This is a haste spell, not a time stop spell, in case anyone invisible with spell stowaway is lingering.
round 1: cast planar bubble (fire) and fly to where Bubbles is.
round 2: cast delayed blast fireball for 150 fire damage (DC 35 ref half) aimed 25 feet into the room time to go off when time stop ends. 20 foot radius, just misses Bubbles.
round 3: cast delayed blast fireball for 150 fire damage (DC 35 ref half) aimed 65 feet into the room time to go off when time stop ends. Should miss Jaela/Mirima if they're past the golem.
round 4: cast wall of fire (SLA) against the back wall facing inwards. 8 damage per round to the faces there. Maybe blocks line of sight too? They hit Mirima while invis so probably doesn't matter.As her fireballs go off, Afina flies in to stab the golem a couple of times just for something to do, retreating back to the middle of the room afterwards.
[20:23] <@Ebiris> roll 1d20+58 5th level arcane strike
[20:23] <Rei-chan> Ebiris rolled : 1d20+58 th level arcane strike --> [ 1d20=6 ]{64}
[20:23] <@Ebiris> roll 1d20+53 5th level arcane strike
[20:23] <Rei-chan> Ebiris rolled : 1d20+53 th level arcane strike --> [ 1d20=2 ]{55}
[20:23] <@Ebiris> roll 1d4+23+2d6+5d4
[20:23] <Rei-chan> Ebiris rolled : 1d4+23+2d6+5d4 --> [ 1d4=2 2d6=7 5d4=12 ]{44}
[20:23] <@Ebiris> roll 1d4+23+2d6+5d4
[20:23] <Rei-chan> Ebiris rolled : 1d4+23+2d6+5d4 --> [ 1d4=4 2d6=6 5d4=11 ]{44}
Using Afame which is an adamantine/linthrum alloy so hopefully beats DRBubbles meanwhile conjures up lots of water to quench the flames sticking to her and her friends!
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), planar bubble (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/8/5/4/5/7/6/1
Bubbles
HP: 184/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
The flames paining each of you are quenched as the walls shudder. All the fire has the desired impact, leaving them a half melted mess. No chance they can fire like that, right?
Init is Faces (39) > Afina (34) > Bubbles (33) > Greater Stone Golem (31) > Jaela (29) > Mirima (25) > Kras (20)
The stone golem looks around, before slowly turning and sending a pair of fists at Jaela. It gets hacked up by Afina in the meantime, but takes it better than it should. Much better to Afina's expert gaze - this isn't a normal greater stone golem. You don't have too long to ponder that, as...
> roll 1d20+42 vs Jaela 1
<Serith> Kotono roll for Serith < 61 > [d20=19]
> roll 1d20+42 vs Jaela 2
<Serith> Kotono roll for Serith < 54 > [d20=12]
Misses, I believe. Make you AoOs for gambit, Jaela.
Yes, it misses. No point in responding, I can't hurt constructs with Gae Bolg under Brilliant Aura.
Holy Warrior: 2/5 rounds left
Init: +13
HP: 308/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/7
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
Jaela nimbly dodges, turning around to do so. At this moment all of you get a glance at Jaela's face. It is empty, a dull black shadow that bleeds down onto her breastplate.
Jaela and then Mirima's up. Go.
Nothing for Jaela to do but whittle down the minion while she waits for a clever resolution to the Kras mess. Gae Bolg goes into storage while Gae Trocaire picks up the slack, and Jaela holds her ground as she strikes!
[19:40] <@Rin> roll 1d20+41+12
[19:40] <Serith> Rin roll for Serith < 57 > [d20=4]
[19:40] <@Rin> roll 1d20+41+12
[19:40] <Serith> Rin roll for Serith < 62 > [d20=9]
[19:40] <@Rin> roll 1d20+36+12
[19:40] <Serith> Rin roll for Serith < 52 > [d20=4]
[19:40] <@Rin> roll 1d20+31+12
[19:40] <Serith> Rin roll for Serith < 47 > [d20=4]
[19:40] <@Rin> roll 1d20+26+12
[19:40] <Serith> Rin roll for Serith < 40 > [d20=2]
-5 to each, so 52, 57, 47, 42, 35
[19:41] <@Rin> roll 5#1d8+32+14+7+2
[19:42] <Serith> Rin roll for Serith < 57, 59, 59, 57, 57 >
[19:43] <@Rin> roll 5#4d6 goldenfire
[19:43] <Serith> Rin roll for Serith < 20, 12, 15, 15, 15 >
Remaining in Gambit
Damage from fire:
J: 18+34
M: 16+39Holy Warrior: 1/5 rounds left
Init: +13
HP: 259/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/7
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 255/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
Mirima continues contributing, even as her invisibility collapses around her!
[19:47] <@Rin> roll 1d20+52
[19:47] <@Rin> roll 1d20+47
[19:47] <Serith> Rin roll for Serith < 62 > [d20=10]
[19:48] <Serith> Rin roll for Serith < 49 > [d20=2]
[19:48] <@Rin> roll 1d20+42
[19:48] <Serith> Rin roll for Serith < 43 > [d20=1]
[19:48] <@Rin> roll 2#1d10+41+4d6 last is goldenfire
[19:48] <Serith> Rin roll for Serith < 53, 67 >Holy Warrior: 1/5 rounds left
Init: +13
HP: 259/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/7
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 255/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
Between the two of you, you slash the golem. Jaela ignores the numbness over her face and the steady, rich drip of blood that stains her armor. Shef lies up and caves in the chest of the golem, while Mirima slices through the legs of it. It begins to fall apart, a moment before both walls utterly explode in a hellish burst of green fire.
Reflex saves, all.
[19:53] <@Rin> roll 1d20+46 M, evasion
[19:53] <Serith> Rin roll for Serith < 57 > [d20=11]
[19:53] <@Rin> roll 1d20+61 J, evasion
[19:53] <Serith> Rin roll for Serith < 78 > [d20=17]
[18:00] <@Ebiris> roll 1d20+42 Afina evasion
[18:00] <Serith> Ebiris roll for Serith < 61 > [d20=19]
[18:00] <@Ebiris> roll 1d20+31 Bubbles evasion
[18:00] <Serith> Ebiris roll for Serith < 36 > [d20=5]
> roll 40d6+20d6 Bubbles, 40d6 is searing fire and 20d6 is blugeoning, so DR applies to that part of it
<Serith> Kotono roll for Serith < 197 > [40d6=122,75]
What sort of shape does that put Bubbles in? The rest of you made the save, though, and evasion helps.
Bubbles has 2 hit points to her name
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), planar bubble (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/8/5/4/5/7/6/1
Bubbles
HP: 2/279
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom, Heal
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Afina dodges as the world comes down. A few words of magic shield her, even as she's buried in rubble. She's pinned down into a ball, surrounded all over by stone that's growing hotter by the moment.
Jaela is much the same. She simply blocks the worst of it, but is still knocked down, pinned on her back and buried in rubble. Only a fluke of positioning and her own armor save her from being crushed like a bug.
Mirima brandishes Woven Gold, parrying back stones and managing to be pinned against a rock standing up, but in a tiny crevice that gives her a chance to survive, at least for now, but green fire is starting to drip down from above.
Bubbles is barely alive, in agony. She can feel her upper body is in pain, and nothing from her lower body at all. Her left arm is pinned down and twisted, most likely broken or mangled beyond natural healing to repair. Her vision's dimming by the moment, throat thick with blood.
Free act.
"Be healed!" Jaela bids, using her muscles and the superior positioning being in her armor provides to maneuver.
Mass Heal!
Concentration check, the situation's tough enough I feel one is warranted.
[20:20] <@Rin> roll 1d20+28
[20:20] <Serith> Rin roll for Serith < 31 > [d20=3]
Bubbles attempts to heal herself!
+150 hp if she can manage that. Otherwise she dies I guess?
[18:23] <@Ebiris> roll 1d20+30 Bubbles concentration
[18:23] <Serith> Ebiris roll for Serith < 31 > [d20=1]
That probably didn't help, no.
It's certainly getting hot around Afina, given she's a living conduit to the elemental plane of fire right now. She's fine enough with that, but not so much with being stuck. So she calls up some earth elementals to start shifting rubble and excavating the area to free herself and her friends who're probably in similar shape.
[18:24] <@Ebiris> roll 1d20+41 Afina concentration
[18:24] <Serith> Ebiris roll for Serith < 43 > [d20=2]
[18:24] <@Ebiris> roll 2d4 large earth elementals
[18:24] <Serith> Ebiris roll for Serith < 7 > [d4=3,4]
No good. Jaela isn't able to hold her concentration.
Bubbles is in the same situation, awareness fading. She's so tired, barely noticing as she is further crushed, her spell fading from her.
> roll 10d6 bludgeoning damage DR applies Bubbles
<Serith> Kotono roll for Serith < 26 > [d6=2,1,3,1,6,1,4,3,1,4]
Then healing pulses through her, reinvigorating her and mending her broken body, shoving her back to awareness.
Fortunate Fate triggered, remove that spell as it's now expended.
Then it happens. Elementals come about, earth elementals clearing out the immediate danger for all of you. Afina is able to hold her spell, if just barely, and summons them to help.
Given we're no longer in combat I'll put Bubbles back under DM control"Is everyone alright?" Afina calls, fluttering up once some room is cleared above of her and looking around as the elementals get to work, all of them making sure to stay clear of the hot zone around the pixie.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), planar bubble (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/8/5/4/5/7/6/1
Bubbles
HP: 150/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"For a certain value of alright. My fucking face!" Jaela complains, and once she's able to move properly again tries to heal them all up once more.
Another Mass Heal.
"It's not a very good look," Afina is forced to agree, dismissing her planar bubble and then fluttering over by Bubbles. "Do you know how to fix it or will you need a mask like Moore has?"
She'd be more sympathetic, but Jaela
sounds fine.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/8/5/4/5/7/6/1
Bubbles
HP: 279/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Mirima gapes in horror, "Your face!" She cries, as Bubbles slowly rises.
Not that you have time to do much of anything. Suddenly everything's shaking all over! Earthquake! You barely have time to register it before the stone and rubble above you comes crashing down, hard.
Fort saves here, all.
[18:45] <@Ebiris> roll 7#1d20+10 elementals
[18:45] <Serith> Ebiris roll for Serith < 15, 12, 19, 19, 26, 21, 30 >
[18:45] <@Ebiris> roll 1d20+29 Afina
[18:45] <Serith> Ebiris roll for Serith < 48 > [d20=19]
[18:45] <@Ebiris> roll 1d20+26 Bubbles
[18:45] <Serith> Ebiris roll for Serith < 43 > [d20=17]
[20:41] <@Rin> roll 1d20+62 J
[20:41] <Serith> Rin roll for Serith < 78 > [d20=16]
[20:42] <@Rin> roll 1d20+42 M
[20:42] <Serith> Rin roll for Serith < 60 > [d20=18]
Init: +13
HP: 490/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/7
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
> roll 20d6 halve this all bludgeoning damage
<Serith> Kotono roll for Serith < 52 > [d6=6,4,3,4,2,2,1,3,2,1,1,3,6,3,1,1,1,4,1,3]
Elementals take full except for the last.
Just like that, you're all pinned down and held by rubble once more by the time the shaking stops.
Afina sacs a 4th level spell to subtract 20 damage via spell shieldThe elementals once more resume their thankless task of shifting the rubble to get everyone out.
"Everyone just get out of this room!" Afina shouts as soon as she's free, flying back out of the clear deathtrap.
Afina: 303+14/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/6/8/5/4/5/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
How fast can the elementals clear rubble?
Edit, actually Afina immunes spells with the Earth subtype, so no damage for her anyway. And maybe not pinned either? Assuming that was an Earthquake spell, anyway.
No idea how fast they clear rubble. They're large and have 25 strength and can move through rock directly. Probably pretty fast?
Having seen Afina's earlier success with elementals, Jaela decides to summon several more to aid in the task.
[21:18] <@Rin> roll 1d4+1
[21:18] <Serith> Rin roll for Serith < 3 > [d4=2]
3 Huge earth elementals to help out with the digging.Init: +13
HP: 490/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/4
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
Once freed elementals join in, bolstered by Jaela's spell.
"Bastard," Mirima grimaces as she stands, covered in stone dust. "He let us walk right up to him and ran like a cowardly male!"
Meanwhile the way back to the hallway out is revealed.
"Who destroys their own home?" Jaela mutters, waving the others out. With Gae Bolg in her grasp, she's ready to take on the rearguard role.
"So what now?" Afina asks Jaela once safely out of the death chamber. "Cut our losses or try and find him and hope you can get your face back?"
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/7/8/5/4/5/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"Try to find him," Jaela responds. "The xorn spell doesn't last that long, so let's send the earth elementals out into every direction and look for hidden chambers or Kras himself."
[spoiler]Init: +13
HP: 490/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +2 morale, vs Kras): +49/+49/+44/+39/+34 or +55 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/9/4/2/4
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
Spot checks, all.
[19:29] <@Ebiris> roll 1d20+43 Afina spot
[19:29] <Serith> Ebiris roll for Serith < 57 > [d20=14]
[19:29] <@Ebiris> roll 1d20+35 Bubbles spot
[19:29] <Serith> Ebiris roll for Serith < 45 > [d20=10]
[21:30] <@Rin> roll 1d20+34 M
[21:30] <Serith> Rin roll for Serith < 46 > [d20=12]
[21:30] <@Rin> roll 1d20+16 J
[21:30] <Serith> Rin roll for Serith < 17 > [d20=1]
I do have the 120ft radius aura killing illusions and illuminating the evil people. And another aura, this one 140ft radius, also killing all forms of invisibility.
That actually helps a lot, thanks.
All of you see it. A faint, shimmering eye floating just above all of you. It sweeps about the stairway, taking it all in.
Jaela casts Greater Heroism, bleeding terribly all over her armor. Meanwhile, her elementals proceed to melt into the ground with orders to explore for half a minute or until they find anything before seeking her out again.
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura, Greater Heroism.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/4/2/4
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
"I'll get it," Afina says since Jaela's distracted, casting a disjunction spell on the eye.
[19:42] <@Ebiris> roll 1d20+27 spell enhancer disjunction
[19:42] <Serith> Ebiris roll for Serith < 33 > [d20=6]
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/6/8/5/4/4/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
That does the eye in, alright. It winks out from Afina's disjunction.
Briefly taking stock about her, Jaela taps Bubbles to protect her from an untimely death, before making sure Gae Dioltas is ready to go at any time.
Fortunate Fate on Bubbles, GMW and Keen Edge on Gae Dioltas, Keen Edge on Gae Bolg. Can be done as we move along.
Marching order?
Let's go with Afina, Mirima, Bubbles, Jaela.
Afina leads the way back up. As she does?
> roll 1d20+30 touch AC
<Serith> Kotono roll for Serith < 33 > [d20=3]
From above, a blue ray soars, narrowly missing Afina's head and shoulders. Only an instinctive dodge prevents her from taking the beam right on.
Afina looks up to see what shot a beam at her!
You're about 40ft from the top, where you see the barest glimpse of a figure retreating back after the shot, out of sight.
That figure's retreat is sadly interrupted by tornado force winds blowing him right back down towards Afina and company!
[11:40] <@Ebiris> roll 1d4
[11:40] <Serith> Ebiris roll for Serith < 3 > [d4=3]
Large or smaller gets knocked 30 feet towards us. DC 30 fort negates. Also takes 3d4 nonlethal damage that probably gets DRed away and falls prone.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/6/8/5/4/4/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25), Fortunate Fate (CL 28)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
> roll 1d20+22
<Serith> Kotono roll for Serith < 23 > [d20=1]
"What-" Bubbles begins from the rear, as your winds send the figure back. A figure in black robes and a metal face mask, concealing all his features. One that's now sent flying and tumbling down, right at the party.
Chance to react here, Afina.
It's not the ultroloth, only a servant. But still, it's something, right? She'll fly over and stab him a bit before retreating back to rejoin the others so they stay within the safe zone of her raging storm.
Using Afame as swift for +4 dodge
[11:54] <@Ebiris> roll 1d20+57 5th level arcane strike
[11:54] <Serith> Ebiris roll for Serith < 60 > [d20=3]
[11:54] <@Ebiris> roll 1d20+52 5th level arcane strike
[11:54] <Serith> Ebiris roll for Serith < 71 > [d20=19]
[11:54] <@Ebiris> roll 1d20+52 5th level arcane strike crit check
[11:54] <Serith> Ebiris roll for Serith < 59 > [d20=7]
[11:55] <@Ebiris> roll 1d4+22+2d6+5d6+2d6+5d4
[11:55] <Serith> Ebiris roll for Serith < 61 > [d4=2][d6=3,1,1,4,1,3,1,6,5][d4=4,2,2,3,1]
[11:55] <@Ebiris> roll 1d4+22+2d6+5d6+2d6+5d4 if second is normal hit
[11:55] <Serith> Ebiris roll for Serith < 65 > [d4=1][d6=1,2,5,3,5,2,3,4,5][d4=1,1,3,4,3]
[11:55] <@Ebiris> roll 2d4+44+2d6+5d6+2d6+5d4 if second is crit
[11:55] <Serith> Ebiris roll for Serith < 83 > [d4=2,4][d6=1,2,2,1,6,3,5,3,1][d4=1,1,2,4,1]
[11:55] <@Ebiris> roll 4d6 extra damage if it's an evil outsider, also +2 on those to hit rolls if so
[11:56] <Serith> Ebiris roll for Serith < 20 > [d6=6,5,4,5]
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 101, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/7/6/8/5/4/4/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Haste (CL 25), Fortunate Fate (CL 28)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Crown of Flames as it tumbles within range!
[14:58] <@Annerose> roll 1d20+28 SR
[14:58] <Serith> Annerose roll for Serith < 39 > [d20=11]
[14:59] <@Annerose> roll 2d6+4d6 goldenfire
[14:59] <Serith> Annerose roll for Serith < 25 > [d6=4,4,6,4,6,1]Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura, Greater Heroism.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/3/2/4
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
I'm gonna resolve this all at once, lemme get Ref saves for everyone but Afina. -4 circumstance penalty.
[12:06] <@Ebiris> roll 1d20+31 Bubbles ref evasion
[12:06] <Serith> Ebiris roll for Serith < 48 > [d20=17]
-4 on that for 44
[15:03] <@Annerose> roll 1d20+62-4 J, evasion
[15:03] <Serith> Annerose roll for Serith < 70 > [d20=12]
[15:03] <@Annerose> roll 1d20+40-4 M, evasion
[15:03] <Serith> Annerose roll for Serith < 43 > [d20=7]
Afina dashes through the air and hacks at the figure as it falls. The rest of the party presses inward and avoids the falling creature, if just barely. There's a loud crash below as it lands, having missed all of you.
> roll 10d6
<Serith> Kotono roll for Serith < 33 > [d6=6,2,1,3,2,4,6,2,5,2]
Jaela doesn't miss a chance to stab their mysterious attacker on his way down!
[15:19] <@Annerose> roll 1d20+55 (+2 more if lawful outsider, +2 more if evil outsider, bypasses armor/shield bonus, -5 to evil creature's AC) AoO
[15:19] <Serith> Annerose roll for Serith < 72 > [d20=17]
[15:21] <@Annerose> roll 2d8+38+14+4d6 goldenfire
[15:21] <Serith> Annerose roll for Serith < 74 > [d8=5,4][d6=2,2,3,6]
[15:21] <@Annerose> roll 4d6+2 if lawful outsider
[15:21] <@Annerose> roll 4d6+2 if evil outsider
[15:21] <Serith> Annerose roll for Serith < 17 > [d6=6,2,4,3]
[15:21] <Serith> Annerose roll for Serith < 12 > [d6=4,1,3,2]Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura, Greater Heroism.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/3/2/4
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
As of that extra stab, the figure hits the ground and doesn't move. It's bleeding quite a bit, too.
"Good work," Afina says, letting the winds die down as she flies the rest of the way up.
"We're still in enemy territory," Mirima says, "Speed is essential, before there's a cave in we don't survive."
"What is our plan now anyway?" Afina asks as she goes up. "Are we going to comb the entire demi-plane looking for this yugoloth now?"
You go up - no signs of further resistance, at least immediately. You have another hall and a stairway up before reaching out, if you want to continue that way.
"Sending out elementals to scout failed," Jaela muses. "We could try another divination to find him, unless someone has a better idea?"
"Divinations aren't my strength, and unless fighting this fiend is the only way to get your face back I don't see that remaining will do us any good. He has his entire plane to hide in and clearly no intention of sticking around to fight us."
"It's probably the easiest way," Jaela reasons. "Let's give it a try, at least."
And then, she casts Find the Path upon herself, seeking out the location of her face.
No good - the spell's hitting a dead end. Being protected against, most likely.
Jaela's face falls, though no one is able to appreciate it between the void and the blood.
"I won't even know how to get it back, unless I take it from Kras. What next?"
"I suggest we raise enough hell to make Kras deal with us," Bubbles speaks up, "Sugar," she reaches out and pats your shoulder, "It's only a demiplane. We do enough and he'll have to face us, he can only run so far."
"Let's trash this place, then," Jaela decides, looking for things to break.
It's the first of the multi-way rooms. There's not a lot to break here besides doors.
Jaela cuts one of them down with Gae Trocaire, deciding to explore for things to destroy.
Damage roll real quick, doors aren't trivial to bust.
[20:52] <@Rin> roll 1d8+36+44
[20:52] <Rei-chan> Rin rolled : 1d8+36+44 --> [ 1d8=8 ]{88}
Your spear pierces the door, but doesn't break it. Also, a moment later, the entire door explodes, shrapnel pelting you.
Reflex.
[21:07] <@Rin> roll 1d20+62 reflex
[21:07] <Rei-chan> Rin rolled : 1d20+62 reflex --> [ 1d20=20 ]{82}
evasion
Jaela neatly parries the blast, stopping the stone. Ahead is a hallway going straight head, about 40ft until another door. Nothing terribly interesting down that way to break, besides another door.
Jaela flies through the corridor and stabs the door at the end!
Afina follows along after Jaela, letting her exercise her frustrations on the environment. She's not so good at that without judicious spell use, which would only be wasteful while their real enemy remains out there.
By the time you get midway through the hall, little blades come flying from the walls at Jaela.
> roll 1d20+21
> roll 1d20+21
> roll 1d20+21
<Rei-chan> Kotono rolled : 1d20+21 --> [ 1d20=13 ]{34}
> roll 1d20+21
<Rei-chan> Kotono rolled : 1d20+21 --> [ 1d20=13 ]{34}
<Rei-chan> Kotono rolled : 1d20+21 --> [ 1d20=1 ]{22}
<Rei-chan> Kotono rolled : 1d20+21 --> [ 1d20=14 ]{35}
Not that any of them pierce her armor, of course.
Chance to react.
"Out of the way!" Jaela snarls, her spear carving a path through the murderholes on her way to the door.
On top of ridiculous damage, it also adjusts to bypass DR so let's say I get them?
Bubbles follows sedately, "She's quite a dynamo when she gets going, dear," she says to Afina.
Meanwhile Jaela carves through the stone holes, collapsing and stabbing them within. She reaches the door uneventfully and stabs that, too. She makes a hole in it - a moment before a flash of stone gray light.
Fortitude, Jaela.
[22:00] <@Rin> roll 1d20+62
[22:00] <Rei-chan> Rin rolled : 1d20+62 --> [ 1d20=12 ]{74}
"Best just let her work it out," Afina whispers, hanging back with Bubbles.
Whatever it was, you resist and throw it off. Ahead is a flat dead end, the wall holding thousands of tiny needle-slots. You barely have time to realize what you're seeing, before they all fire at Jaela.
> roll 1d20+25 touch AC 1
<Serith> Kotono roll for Serith < 38 > [d20=13]
> roll 1d20+25 touch AC 2
<Serith> Kotono roll for Serith < 36 > [d20=11]
> roll 1d20+25 touch AC 3
<Serith> Kotono roll for Serith < 45 > [d20=20]
> roll 1d20+25 touch AC 4
<Serith> Kotono roll for Serith < 32 > [d20=7]
> roll 1d20+25 touch AC 5
<Serith> Kotono roll for Serith < 45 > [d20=20]
> roll 1d20+25 touch AC 6
<Serith> Kotono roll for Serith < 30 > [d20=5]
> roll 1d20+25 touch AC 7
<Serith> Kotono roll for Serith < 35 > [d20=10]
> roll 1d20+25 touch AC 8
<Serith> Kotono roll for Serith < 33 > [d20=8]
> roll 1d20+25 crit confirm 3
<Serith> Kotono roll for Serith < 44 > [d20=19]
> roll 1d20+25 crit confirm 5
<Serith> Kotono roll for Serith < 35 > [d20=10]
Touch AC, Jaela?
Touch AC 64, miss chance 20%Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura, Greater Heroism.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/3/2/4
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
> roll 1d100 vs 20 second crit
<Rei-chan> Kotono rolled : 1d100 vs 20 second crit --> [ 1d100=81 ]{81}
> roll 1d100 vs 20 first crit
<Rei-chan> Kotono rolled : 1d100 vs 20 first crit --> [ 1d100=97 ]{97}
> roll 5d6 electricity damage 1
> roll 5d6 electricity damage 2
<Rei-chan> Kotono rolled : 5d6 electricity damage 1 --> [ 5d6=13 ]{13}
<Rei-chan> Kotono rolled : 5d6 electricity damage 2 --> [ 5d6=19 ]{19}
OW! Those things carry some electricity with them. Mere needles don't phase Jaela, but the shock they bring is much sharper.
Jaela shrugs it off without concern, proceeding ahead as her spear carves the murder holes up!
Elec Res 20, no damage.
Easily enough done. Soon enough you have some smashed up murder holes, doing it the hard way, but getting it done.
Jaela proceeds onwards, slamming Gae Dioltas into the wall with enough force to see if it's a false one! After a false start, but really her ability is well-established while a few slips here and there due to anger can certainly be understood!
[19:59] <@Annerose> roll 1d20 not one
[19:59] <Rei-chan> Annerose rolled : 1d20 not one --> [ 1d20=1 ]{1}
[19:59] <@Annerose> roll 1d20 amusing
[19:59] <Rei-chan> Annerose rolled : 1d20 amusing --> [ 1d20=3 ]{3}
[20:01] <@Annerose> roll 5d8+145+220+10+4d6 22pa, diving charge, goldenfire
[20:01] <Rei-chan> Annerose rolled : 5d8+145+220+10+4d6 2pa, diving charge, goldenfire --> [ 5d8=21 4d6=15 ]{411}Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura, Greater Heroism.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/3/2/4
Spells Left (10-11): 7/1
Saves: Fort +62, Ref +61, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
Doesn't seem to be a false wall, you bash into it a bit but nothing looks to be beyond it.
Since Jaela seems to be winding down on her anti-wall crusade, Afina wearily disintegrates one of the neighbouring doors back in the multi-room junction. They probably all do the same, really.
[18:22] <@Ebiris> roll 1d20 not a 1
[18:22] <Rei-chan> Ebiris rolled : 1d20 not a 1 --> [ 1d20=20 ]{20}
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/7/6/8/4/4/4/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"Stop," Bubbles puts her hand on Afina's, stopping her before she can cast. "If these are all traps, darlings, then we're wasting our time. There's more demiplane than this and I doubt he's staying nearby if he wants to attrit us down."
"It does seem a bit pointless but I had a feeling Jaela wanted me to do it. Maybe we can go back out the forest and swamp, see what else is out there?"
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/7/6/8/5/4/4/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
"What do you propose?" Jaela asks, rejoining them. She no longer shows any traces of rage, be it from body language or her tone, which had gone flat.
"Why sugar," Bubbles smiles, "I'd bet that 'loth is listening in. We can find a way out and go bring Aurora to outside and do this properly. A full invasion, salt the earth, burn it all down. If this daemon doesn't want to do anything but slither around us, why should we fight fairly? I think he'd have a marvelous time dying against Medi's legacy, dears."
"Fair," Jaela agrees. "He can face just us in battle where he presumably has some shred of a chance, or he can die to Aurora. Given he wanted to limit his exposure, that goes out the window the moment we spread the word."
Can I tell whether the trapped souls/faces got released when the wall was broken? With K:R, K:P or somesuch?
K:R.
Take 10 for 65
You don't think they where, but with a note of uncertainty. The walls collapsed by explosion, so you could've missed it in the whole being buried alive thing that got your attention at the same time. If there was some sign of them being freed, it's possible you flat missed it.
Do I have any ideas about doing it myself, if I find them in the rubble?
You could, sure, if you found something holding a soul within.
"I think I'll give him until the time we get to the exit to spring his pathetic ambush?" Jaela muses, starting to head back up through the path they took to get here.
Do you mean the exit of this underground area or the exit of the demiplane altogether?
I'm going to the exit of the demiplane, unless Bubbles notices something shiny or has a better idea.
The trip back upside is uneventful - oddly so. As you go up...
Listen checks, all.
[19:17] <@Ebiris> roll 1d20+43 Afina
[19:17] <Rei-chan> Ebiris rolled : 1d20+43 Afina --> [ 1d20=20 ]{63}
[19:17] <@Ebiris> roll 1d20+36 Bubbles
[19:17] <Rei-chan> Ebiris rolled : 1d20+36 Bubbles --> [ 1d20=14 ]{50}
[21:17] <@Annerose> roll 1d20+26 J
[21:17] <Rei-chan> Annerose rolled : 1d20+26 J --> [ 1d20=19 ]{45}
Actually +16, so result of 35.
[21:18] <@Annerose> roll 1d20+34 M
[21:18] <Rei-chan> Annerose rolled : 1d20+34 M --> [ 1d20=7 ]{41}
As you come out into the little building within the forest, Afina can hear sounds outside. Sounds she knows as surely as herself - the sound of burning wood, muffled, but still recognizable to her.
"Fire outside," Afina mentions. Which given the devastation of her windstorm and all the explosions leaving the place barren before suggests something recent as she goes outside to have a look.
Is her air elemental still around?
It is not.
The forest is ablaze, flames everywhere. The air is thick with choking smoke, and amid this you see the fire has eyes. Dozens of them, moving and leaping amid the flames.
Any relevant knowledge for fire-eyes?
K:A.
[19:29] <@Ebiris> roll 1d20+43 arcana
[19:30] <Rei-chan> Ebiris rolled : 1d20+43 arcana --> [ 1d20=12 ]{55}
You've heard of this. Forbidden research, the effort of mortals to break an elemental's bodily form and leave only the controlling intellect, making it able to control all of its element in a vast area.
It creates an area where every expression of that element is controlled by the elemental, usable by them to attack and defend. This even applies to spells you cast. The only way to stop it is wipe out all of that element within the area, which will kill the elemental spirit and allow it to merge back with its plane.
"I think I know what to do with this. Stay inside everyone," Afina asks before casting Call Avalanche centred on their sturdy stone shelter to bring down crushing deluge of snow all around and smother or quench the flames!
Call Avalanche, 250 foot radius.
[19:42] <@Ebiris> roll 8d6
[19:42] <Rei-chan> Ebiris rolled : 8d6 --> [ 8d6=19 ]{19}
Does 19 crushing damage and buries creatures of any size, DC 30 ref halves the damage and negates the burial.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29)
AC 96, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/7/6/7/5/4/4/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
No need for saves, considering the situation.
Snow falls, covering the way out completely as it falls. You hear a dull scream that cuts out amid the avalanche.
Afina waits a moment before using her burning touch to melt a tunnel through the packed snow so they can get out onto the surface of it. Though given how hot it is around here beyond the reach of her temperature modifying range it probably won't last long anyway.
"Sounds painful," Jaela notes.
"Did it do it?" Mirima asks as you tunnel out. Easy enough, the snow's melting rapidly.
Now you have a forest that's not on fire a tall, but is getting soaked by melting snow.
"Seems clear," Afina says, looking around and nodding in satisfaction.
"Well then, shall we?" Bubbles asks, waving her hand and clearing the lingering smoke.
Heading back to the swamp?
Sure. If it's been over ten minutes some more elementals might have popped up where I first cast elemental swarm. And correspondingly might well have died from the extreme temperatures/acid/monsters.
Spot again, y'all.
[20:29] <@Ebiris> roll 1d20+43 Afina
[20:29] <Serith> Ebiris roll for Serith < 54 > [d20=11]
[20:29] <@Ebiris> roll 1d20+35 Bubbles
[20:29] <Serith> Ebiris roll for Serith < 51 > [d20=16]
[22:31] <@Annerose> roll 1d20+28 J
[22:31] <Serith> Annerose roll for Serith < 33 > [d20=5]
[22:31] <@Annerose> roll 1d20+36 M
[22:32] <Serith> Annerose roll for Serith < 38 > [d20=2]
+34 for Mirima, so result of 36.
Afina and Bubbles both catch sight of something shadowy tailing them as they walk through the destroyed forest. It's staying far back, about 200ft or so, but it is following you.
And then the wind picks up to hurl the shadowy figure towards them at tornado speeds!
DC 30 fort save or knocked
[20:39] <@Ebiris> roll 1d4
[20:39] <Serith> Ebiris roll for Serith < 4 > [d4=4]
40 feet towards us and sent prone.
> roll 1d20+10 it's not fort-laden
<Serith> Infinite_Ko_Loop roll for Serith < 13 > [d20=3]
The shadowy figure is grabbed and pulled forward - some man sized thing made of shadow, hurtling right at the party as...
Init.
[blockquote]Rolled 1d20+13 : 8 + 13, total 21[/blockquote] J
[blockquote]Rolled 1d20+11 : 7 + 11, total 18[/blockquote] M
[18:01] <@Ebiris> roll 1d20+30 Afina init
[18:01] <Rei-chan> Ebiris rolled : 1d20+30 Afina init --> [ 1d20=8 ]{38}
[18:01] <@Ebiris> roll 1d20+13 Bubbles init
[18:01] <Rei-chan> Ebiris rolled : 1d20+13 Bubbles init --> [ 1d20=2 ]{15}
> roll 1d20+16 shadow
<Rei-chan> Kotono rolled : 1d20+16 shadow --> [ 1d20=5 ]{21}
Init is Afina (38) > Jaela = Shadow (21) > Mirima (18) > Bubbles (15)
We begin with the reign of rainbow pixie terror. Go Afina.
The wind continues to howl!
[18:04] <@Ebiris> roll 1d4
[18:04] <Rei-chan> Ebiris rolled : 1d4 --> [ 1d4=1 ]{1}
DC 30 fort or knocked another 10 feet closerAfina herself stays where she is mostly so as to keep everyone in the eye of the storm, though she flits this way and that before hurling an orb of fire at the shadow! Also she hastes everyone.
[18:07] <@Ebiris> roll 1d20+49 ranged touch
[18:07] <Rei-chan> Ebiris rolled : 1d20+49 ranged touch --> [ 1d20=4 ]{53}
[18:07] <@Ebiris> roll 20d6
[18:07] <Rei-chan> Ebiris rolled : 20d6 --> [ 20d6=68 ]{68}
[18:07] <@Ebiris> roll 2d6 swift
[18:07] <Rei-chan> Ebiris rolled : 2d6 swift --> [ 2d6=7 ]{7}
DC 33 fort or dazed for 1 round, though it's probably undead and so doesn't have to make a fort save. Damage ignores resistance, half vs immuneAfina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy
Spell charges: 5/9/9/7/6/6/5/4/4/7/6/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Correct, no save needed.
The creature is brought closer, about 140ft away now, as your orb of fire hits it dead on. It burns merrily as...
Jaela and Shadow. Go Jaela.
Jaela points Gae Bolg at the shadow, and a brightly-lit ghostly spear extends from its tip to strike the creature!
[20:55] <@Annerose> roll 1d20+39 ray
[20:55] <Rei-chan> Annerose rolled : 1d20+39 ray --> [ 1d20=18 ]{57}
[20:55] <@Annerose> roll 28d12
[20:55] <Rei-chan> Annerose rolled : 28d12 --> [ 28d12=193 ]{193}
SR:
[20:55] <@Annerose> roll 1d20+28
[20:55] <Rei-chan> Annerose rolled : 1d20+28 --> [ 1d20=12 ]{40}
Gae Assail. I'll remain in Gambit just in case there's more enemies.
The strike lands with a flash of light, and in it, the shadow is obliterated. It is no more, not even dust left behind from it. Victory!
Free act.
"A new spell of mine," Jaela says, lowering the tip of her weapon. "Like it?"
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Moment of Prescience CL23, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Moonlight Revelation, Brilliant Aura, Greater Heroism.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/3/2/4
Spells Left (10-11): 6/1
Saves: Fort +62, Ref +61, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 11/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Greater Invisibility
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl3 spell
-1 lvl4 spell
"It seems effective," Afina agrees, before looking out over the swamp. "Ready to go? We'll have to hold our breaths to reach the portal from here, remember."
Jaela nods, gesturing for Afina to lead the way. She'll bring up the rear.
Once more setting the wind to blowing away the acid clouds and raising the temperature as she flies out into the cold swamp, Afina flies off towards the portal out of the demiplane.
Fortitude save, -20 penalty, Jaela.
[21:13] <@Annerose> roll 1d20+62-20
[21:13] <Rei-chan> Annerose rolled : 1d20+62-20 --> [ 1d20=14 ]{56}
Jaela can note the numbness spreading down her neck and to the very top of her chest.
"So I'm pretty sure I'm dying from this shit," Jaela notes calmly once they're at a spot that allows them to talk, gesturing at her breastplate. "Cause it's spreading."
Mirima scowls deeply, "Then call on the Seladrine! If there was ever a time to request divine intervention, it is now!"
Giving her a curt nod, Jaela closes her nonexistent eyes in concentration and calls upon the Triune!
Miracle.
Requesting recovery of your face and clearing this up?
Yes, requesting divine intervention to restore me and recover whatever bits of me Kras stole.
Caster level check.
[21:41] <@Annerose> roll 1d20+28
[21:41] <Rei-chan> Annerose rolled : 1d20+28 --> [ 1d20=7 ]{35}
Your face begins to warm up, like sunlight is shining on it. You feel your face as the others see Jaela's face knit and restore itself, the bleeding at last coming to a stop.
Jaela reaches up to feel her cheeks, before moving on to her nose.
They're where they're supposed to be.
Mirima exhales and smiles, "Now that's worth your spellcasting being inhibited," she says, "Your face is beautiful," she says, reaching up to caress your cheek.
Jaela smiles in thanks, offering a heartfelt prayer of gratitude to the Triune as well.
Ready to advance on?
Yes
"Good to have you back with us," Afina smiles before leading the way to the portal out of here.
Huh. When you go back to the swamp, you find it fully frozen over and there's air to breathe. Not the best air, but it's air.
Afina still keeps things warm enough that no one suffers any cold damage and keeps the acid fumes blown away as she retraces their path towards the portal that brought them here. Though the air might well be so the Yugoloth can fight them here and cast spells, so she'll stay on her guard.
Speaking of that, Spot checks are relevant, I believe.
[20:10] <@Ebiris> roll 1d20+43 afina
[20:10] <Serith> Ebiris roll for Serith < 52 > [d20=9]
[20:10] <@Ebiris> roll 1d20+35 bubbles
[20:10] <Serith> Ebiris roll for Serith < 50 > [d20=15]
[22:10] <@Annerose> roll 1d20+28 J
[22:10] <Serith> Annerose roll for Serith < 40 > [d20=12]
[22:10] <@Annerose> roll 1d20+34 M
[22:10] <Serith> Annerose roll for Serith < 40 > [d20=6]
I do still have my 140ft invisibility-busting aura.
Afina and Bubbles are the first to see it -a ring of greater stone golems around where the portal out should be, blocking it from sight entirely. They loom over all of it, blocking the way out.
"I don't think he wants us to leave," Afina comments, pointing out the golems.
"He will learn to live with disappointment, then."
"Greatly so," Bubbles agrees, "So what kind of fun can we have at this 'loth's expense and get out of here?"
"Everyone get airborne?" Afina suggests. An earthquake might simplify matters.
Mirima can cast flyx2 to cover that for herself and Bubbles. Note that on her spell charges, Cor?
Bubbles has Air Walk on her from earlier anyway.
That works too.
Waiting on y'all here.
"Lets see how they like this, then," Afina says as the earth begins to move underneath the gathered golems!
Earthquake SLA used. Relevant text...
River, Lake, or Marsh
Fissures open underneath the water, draining away the water from that area and forming muddy ground. Soggy marsh or swampland becomes quicksand for the duration of the spell, sucking down creatures and structures. Each creature in the area must make a DC 15 Reflex save or sink down in the mud and quicksand. At the end of the spell, the rest of the body of water rushes in to replace the drained water, possibly drowning those caught in the mud.
Jaela happily attempts to follow up with an earthquake of her own!
[20:02] <@Annerose> roll 1d100
[20:02] <Serith> Annerose roll for Serith < 1 > [d100=1]
But fails!
This situation doesn't quite apply, since it's ice atop a lake of acid. The acid will drain and the ice will crack. Add that and the weight of the golems...
The ground shakes and the ice cracks, acid sinking as with a tremendous groan, the ice gives way. Golems fall as one, leaving only two things - a portal and the 'loth, right in front of it.
I think it's high time for init. Kras is 100ft away, y'all, poor visibility due to conditions.
[20:10] <@Annerose> roll 1d20+13 murder
[20:10] <Serith> Annerose roll for Serith < 17 > [d20=4]
[20:10] <@Annerose> roll 1d20+11 Mirima
[20:10] <Serith> Annerose roll for Serith < 19 > [d20=8]
[18:10] <@Ebiris> roll 1d20+30 Afina
[18:10] <Serith> Ebiris roll for Serith < 45 > [d20=15]
[18:10] <@Ebiris> roll 1d20+13 Bubbles
[18:10] <Serith> Ebiris roll for Serith < 28 > [d20=15]
> roll 1d20+19 Kras
<Serith> Kotono roll for Serith < 24 > [d20=5]
Init is Afina (45) > Bubbles (28) > Kras (24) > Mirima (19) > Jaela (17)
Stunningly, Afina opens.
And things once more make sense again! Afina springs into action as only a hopped up on haste rainbow pixie can!
Saccing 9th level spell for 4 rounds time stop. Note this is me casting a haste spell, not a time stop spell. So no spell stowaway shenanigans!
Round 1: Casting Ferocity of Sanguine Rage (+12 melee damage)
Round 2: Casting empower spell and fires of purity, searing and blistering (+34 melee fire damage, ignores resistance/immunity, sr applies)
Round 3: Casting Summon Monster X for huge storm elementals (8th level summon)
Round 4: Casting Summon Monster X for huge storm elementals (8th level summon)
[18:23] <@Ebiris> roll 1d4+1 huge storm elementals
[18:23] <Serith> Ebiris roll for Serith < 3 > [d4=2]
[18:23] <@Ebiris> roll 1d4+1 huge storm elementals
[18:23] <Serith> Ebiris roll for Serith < 2 > [d4=1]
5 elementals They're all around the loth.Once time reasserts its flow the Yugoloth is surrounded by living storms which all rage angrily!
[18:24] <@Ebiris> roll 5#8d6 sonic, DC 24 fort halves
[18:25] <Serith> Ebiris roll for Serith < 32, 28, 18, 31, 24 >
[18:25] <@Ebiris> roll 5#16d6 elec, DC 24 ref halves
[18:25] <Serith> Ebiris roll for Serith < 68, 54, 61, 60, 52 >And in the wake of that, Afina flies in to stab at their foe twice before retreating back halfway towards the others so she can keep them sheltered with wind and moderate temperatures.
[18:27] <@Ebiris> roll 1d20+62 10th level arcane strike
[18:27] <Serith> Ebiris roll for Serith < 68 > [d20=6]
[18:27] <@Ebiris> roll 1d20+57 10th level arcane strike
[18:27] <Serith> Ebiris roll for Serith < 61 > [d20=4]
[18:27] <@Ebiris> roll 1d20+31 fires of purity SR
[18:27] <Serith> Ebiris roll for Serith < 40 > [d20=9]
[18:28] <@Ebiris> +2 on those attack rolls from evil outsider bane
[18:28] <@Ebiris> So hits 70 and 63
[18:28] <@Ebiris> roll 1d4+36+2d6+2d6+5d6+2d6+10d4
[18:28] <Serith> Ebiris roll for Serith < 108 > [d4=3][d6=4,3,3,4,5,4,5,1,5,5,4][d4=4,4,1,2,4,3,3,1,1,3]
[18:28] <@Ebiris> roll 1d4+36+2d6+2d6+5d6+2d6+10d4
[18:28] <Serith> Ebiris roll for Serith < 96 > [d4=4][d6=3,2,2,6,3,4,2,3,4,1,3][d4=1,2,3,2,1,4,2,2,3,3]
+68 fire damage if I made that SR roll
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/6/6/5/3/4/6/3/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
> roll 1d20+50 (+ bunches, don't think it'll matter much here) 1
> roll 1d20+50 (+ bunches, don't think it'll matter much here) 2
> roll 1d20+50 (+ bunches, don't think it'll matter much here) 3
<Serith> Kotono roll for Serith < 52 > [d20=2]
> roll 1d20+50 (+ bunches, don't think it'll matter much here) 4
<Serith> Kotono roll for Serith < 56 > [d20=6]
<Serith> Kotono roll for Serith < 60 > [d20=10]
<Serith> Kotono roll for Serith < 66 > [d20=16]
> roll 1d20+50 (+ bunches, don't think it'll matter much here) 5
<Serith> Kotono roll for Serith < 56 > [d20=6]
> roll 1d20+47 (+1 bunches, don't think it'll matter here) 1
> roll 1d20+47 (+1 bunches, don't think it'll matter here) 2
<Serith> Kotono roll for Serith < 55 > [d20=8]
<Serith> Kotono roll for Serith < 61 > [d20=14]
> roll 1d20+47 (+1 bunches, don't think it'll matter here) 3
<Serith> Kotono roll for Serith < 56 > [d20=9]
> roll 1d20+47 (+1 bunches, don't think it'll matter here) 4
<Serith> Kotono roll for Serith < 56 > [d20=9]
> roll 1d20+47 (+1 bunches, don't think it'll matter here) 5
<Serith> Kotono roll for Serith < 56 > [d20=9]
The 'loth shatters - literally. Splinters of ice and a pile of snow are all that's left of it, the creature obliterated by the assault.
K:A all.
[18:38] <@Ebiris> roll 1d20+43 arcana
[18:38] <Serith> Ebiris roll for Serith < 57 > [d20=14]
Taking 10 for 60
A simulacrum, nothing more. A fake, a copy, nothing close to the real thing.
Jaela really wants one like it all of a sudden, and takes a mental note to bug Tepen over this.
"And that's that," Afina says, sending her elementals all through the portal ahead of her in case of ambush on the other side before she follows.
Y'all heading out? If so, in what order?
Elementals, Afina, Bubbles, Jaela, Mirima?
I'll swap places with Mirima and go last.
I need eight Reflex saves and 2 Fortitude saves from the elementals.
[19:08] <@Ebiris> roll 8#1d20+11 elemental 1 ref
[19:08] <Serith> Ebiris roll for Serith < 16, 23, 16, 23, 27, 22, 22, 20 >
[19:08] <@Ebiris> roll 8#1d20+11 elemental 2 ref
[19:08] <Serith> Ebiris roll for Serith < 28, 16, 25, 29, 24, 14, 29, 17 >
[19:08] <@Ebiris> roll 8#1d20+11 elemental 3 ref
[19:08] <Serith> Ebiris roll for Serith < 26, 22, 19, 12, 25, 25, 28, 29 >
[19:08] <@Ebiris> roll 8#1d20+11 elemental 4 ref
[19:08] <Serith> Ebiris roll for Serith < 22, 29, 19, 27, 20, 30, 21, 25 >
[19:08] <@Ebiris> roll 8#1d20+11 elemental 5 ref
[19:08] <Serith> Ebiris roll for Serith < 14, 31, 28, 15, 19, 25, 24, 19 >
[19:08] <@Ebiris> roll 2#1d20+11 elemental 1 fort
[19:08] <Serith> Ebiris roll for Serith < 24, 24 >
[19:08] <@Ebiris> roll 2#1d20+11 elemental 2 fort
[19:08] <Serith> Ebiris roll for Serith < 25, 27 >
[19:08] <@Ebiris> roll 2#1d20+11 elemental 3 fort
[19:08] <Serith> Ebiris roll for Serith < 27, 17 >
[19:08] <@Ebiris> roll 2#1d20+11 elemental 4 fort
[19:08] <Serith> Ebiris roll for Serith < 13, 21 >
[19:08] <@Ebiris> roll 2#1d20+11 elemental 5 fort
[19:08] <Serith> Ebiris roll for Serith < 29, 19 >
> roll 15d6 ref 1 DC 30 fire damage
<Serith> Kotono roll for Serith < 54 > [d6=2,5,5,5,4,2,4,2,6,5,5,3,4,1,1]
> roll 15d6 ref 1 DC 30 cold damage
<Serith> Kotono roll for Serith < 46 > [d6=2,3,1,1,3,3,4,2,3,3,3,1,6,5,6]
> roll 15d6 ref 1 DC 30 acid damage
<Serith> Kotono roll for Serith < 52 > [d6=5,1,3,6,4,6,3,1,2,6,3,3,1,5,3]
> roll 15d6 ref 1 DC 30 electricity damage
<Serith> Kotono roll for Serith < 45 > [d6=1,2,2,5,3,1,5,6,2,4,5,2,1,2,4]
> roll 15d6 ref 1 DC 30 sonic damage
<Serith> Kotono roll for Serith < 54 > [d6=4,2,1,1,4,5,6,5,5,3,2,4,3,3,6]
> roll 25d6 cold damage DC 32
<Serith> Kotono roll for Serith < 81 > [d6=4,2,2,6,3,1,4,2,2,3,2,4,5,2,4,4,6,1,3,4,2,3,4,6,2]
> roll 20d10 fire damage DC 31
<Serith> Kotono roll for Serith < 116 > [d10=6,1,9,1,5,7,10,1,4,1,10,10,8,10,2,10,9,9,1,2]
> roll 10d6 force damage DC 30
<Serith> Kotono roll for Serith < 44 > [d6=5,5,4,6,1,3,6,4,6,4]
> roll 5d8 sonic damage DC 28
<Serith> Kotono roll for Serith < 18 > [d8=2,1,6,6,3]
> roll 10d8 non typed damage DC 30
<Serith> Kotono roll for Serith < 49 > [d8=2,6,7,7,2,8,3,3,5,6]
Any survivors?
There were no survivors.
The rest of you come out, just in time to see elemental forces tear the elementals to shreds. A 30ft clear sphere is around the portal, one that sucks you all towards it immediately.
Strength checks, all.
[19:29] <@Ebiris> roll 1d20+6 Afina has freedom of movement
[19:30] <Serith> Ebiris roll for Serith < 26 > [d20=20]
[19:30] <@Ebiris> roll 1d20+3 Bubbles does not
[19:30] <Serith> Ebiris roll for Serith < 21 > [d20=18]
[21:32] <@Annerose> roll 1d20+11 J
[21:32] <Serith> Annerose roll for Serith < 25 > [d20=14]
[21:33] <@Annerose> roll 1d20+8 M
[21:33] <Serith> Annerose roll for Serith < 12 > [d20=4]
Good Hope was a good investment. I'll AoO grab Mirima if she goes flying!
No dice on that, Jaela. You're after her and bringing up the rear, she's already out of reach by the time you get through and have a chance to react.
A powerful force tugs all of you forward, Mirima flying forward and getting stuck to the sphere. The rest of you resist as you see Kras floating just outside of it. He is chanting, strange words that make the Silver Sea wobble and shake, channeling power as...
Init.
[19:38] <@Ebiris> roll 1d20+30 Afina
[19:38] <Serith> Ebiris roll for Serith < 39 > [d20=9]
[19:38] <@Ebiris> roll 1d20+13 Bubbles
[19:38] <Serith> Ebiris roll for Serith < 30 > [d20=17]
[21:41] <@Annerose> roll 1d20+13 J
[21:41] <Serith> Annerose roll for Serith < 23 > [d20=10]
[21:41] <@Annerose> roll 1d20+11 M
[21:41] <Serith> Annerose roll for Serith < 26 > [d20=15]
> roll 1d20+19 Kras
<Serith> Kotono roll for Serith < 29 > [d20=10]
Init is Afina (39) > Bubbles (30) > Kras (29) > Mirima (26) > Jaela (23)
Afina opens.
And... once more!
9th level slot for 4 rounds time stop.
Round 1: disintegrate clear sphere between us and Kras
[19:55] <@Ebiris> roll 1d20+49 ranged touch
[19:55] <Serith> Ebiris roll for Serith < 54 > [d20=5]
Any effect? Remaining actions contingent on this.
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/6/6/4/3/4/5/3/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
The sphere collapses, so go ahead.
round 2: cast planar bubble
round 3: spell enhancer searing delayed blast fireball on Kras
round 4: spell enhancer searing delayed blast fireball on KrasAs the sphere shatters and a pair of fireballs bloom around Kras, Afina is suddenly there and stabbing him before flying off into the silver sea!
162 damage each from the fireballs, DC 36 ref half.
[20:26] <@Ebiris> roll 1d20+31 fireball SR
[20:26] <Serith> Ebiris roll for Serith < 34 > [d20=3]
[20:26] <@Ebiris> roll 1d20+31 fireball SR
[20:26] <Serith> Ebiris roll for Serith < 37 > [d20=6]
[20:26] <@Ebiris> roll 1d20+62 10th level arcane strike
[20:26] <Serith> Ebiris roll for Serith < 67 > [d20=5]
[20:26] <@Ebiris> roll 1d20+57 10th level arcane strike
[20:26] <Serith> Ebiris roll for Serith < 75 > [d20=18]
[20:26] <@Ebiris> roll 1d4+36+2d6+2d6+5d6+2d6+10d4
[20:26] <@Ebiris> roll 1d4+36+2d6+2d6+5d6+2d6+10d4
[20:27] <Serith> Ebiris roll for Serith < 101 > [d4=3][d6=5,6,6,3,1,3,2,4,1,1,4][d4=2,4,2,2,2,2,4,3,1,4]
[20:27] <Serith> Ebiris roll for Serith < 90 > [d4=1][d6=3,3,3,5,4,1,1,6,2,3,2][d4=1,1,1,2,3,1,3,4,1,3]
[20:27] <@Ebiris> roll 1d20+31 fires of purity SR
[20:27] <Serith> Ebiris roll for Serith < 51 > [d20=20]
+68 fire damage from fires of purity, ignores resistance/immunity
Afina: 303+20/303, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25), planar bubble (CL 25)
AC 97, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/4/6/4/3/2/5/3/1
Bubbles
HP: 253/279
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Aura of VitalitySC, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
roll 1d100 for miss chance on those physicals, Afina.
[20:30] <@Ebiris> roll 2#1d100 miss chance
[20:30] <Serith> Ebiris roll for Serith < 58, 62 >
[20:30] <@Ebiris> roll 2#1d100 miss chance
[20:31] <Serith> Ebiris roll for Serith < 82, 13 >
Afina has blind-fight
Fire licks Kras and disrupts his chanting, as you manage to hack him twice. Barely so, flesh resistant, but you cut into him. He doesn't bleed, instead starting to smile - a woman's smile. Jaela's smile. His face is becoming Jaela's.
Bubbles.
I will attempt to counterspell him, dice permitting, if he casts.
Bubbles casts Aura of Vitality!
+4 morale bonus to str/dex/con for everyone!
Afina: 353+20/353, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25), planar bubble (CL 25), Aura of Vitality (CL 24)
AC 99, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/4/6/4/3/2/5/3/1
Bubbles
HP: 301/327
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25), Aura of Vitality (CL 24)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
So noted, Jaela.
Init is Afina (39) > Bubbles (30) > Kras (29) > Mirima (26) > Jaela (23)
Kras raises his hand, a twinkling mote of darkness starting to form.
Going to counter-spell, Jaela?
My chain dispel fails.
[22:59] <@Annerose> roll 1d100
[22:59] <Serith> Annerose roll for Serith < 42 > [d100=42]50% spell failure, +4 morale bonus to str/dex/con
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Aura of Vitality CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/3/1/3
Spells Left (10-11): 6/1
Saves: Fort +62, Ref +61, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 10/17
Smites -1
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307, +4 morale bonus to str/dex/con
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Aura of Vitality CL24.
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-3 lvl3 spells
-1 lvl4 spell
Kras smirks, Jaela's face arrogant as she intones strange words in Jaela's voice. The little mote of darkness flies out and expands, surrounding Afina.
> roll 1d20+32 SR check
<Serith> Kotono roll for Serith < 44 > [d20=12]
Presume that beats your SR. Assuming so, make a Fortitude save.
50% miss chance! Moment of prescience used if it gets past that.
[blockquote]Rolled 1d20+54 : 20 + 54, total 74[/blockquote]
> roll 1d100 vs 50
<Serith> Kotono roll for Serith < 96 > [d100=96]
> roll 20d8 vile damage halve this
<Serith> Kotono roll for Serith < 93 > [d8=4,6,3,8,6,2,8,3,7,4,5,2,2,7,2,2,4,3,8,7]
> roll 2d8 vile ability damage to Intelligence, halve this
<Serith> Kotono roll for Serith < 14 > [d8=8,6]
Afina SCREAMS. Every pore of her body is invaded by a burrowing, tearing sensation. It's like hundreds of microscopic claws are rending her apart from the inside out. They all rush to her mind, claws and scrapes making her want to scream. Blood comes from her nose as her thoughts become foggy, disoriented.
Kras shudders after casting that spell, but a quick wave of his hand and a mocking intonation with Jaela's voice calls, "Oh darkness, heal me!" as Kras's injuries heal.
He then flies 300ft straight up, well away from the melee below.
Init is Afina (39) > Bubbles (30) > Kras (29) > Mirima (26) > Jaela (23)
Mirima and Jaela. Go.
Saccing a 10th level slot to negate all the hp damage. Don't suppose that also prevents the int damage from sticking?
Afina: 353+20/353, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25), planar bubble (CL 25), Aura of Vitality (CL 24)
AC 99, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/4/6/4/3/2/5/2/1
-7 int
Bubbles
HP: 301/327
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25), Aura of Vitality (CL 24)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Afraid not.
Alas. At least my HP remains untouched.
Freed of her imprisonment, Mirima dashes towards Kras to run her blade across him a few times as she circles him.
[20:09] <@Rin> roll 1d20+50+2+2+1+5 good hope, aura of vitality, haste, 5th level arcane strike
[20:09] <Serith> Rin roll for Serith < 67 > [d20=7]
[20:09] <@Rin> roll 1d20+45+2+2+1+5 good hope, aura of vitality, haste, 5th level arcane strike
[20:09] <Serith> Rin roll for Serith < 61 > [d20=6]
[20:09] <@Rin> roll 1d20+40+2+2+1+5 good hope, aura of vitality, haste, 5th level arcane strike
[20:09] <Serith> Rin roll for Serith < 60 > [d20=10]
[20:09] <@Rin> roll 1d20+40+2+2+1+5+4 whirling blade
[20:10] <Serith> Rin roll for Serith < 66 > [d20=12]
[20:12] <@Rin> roll 1d10+39+2+1+5d4+4d6 last is skirmish
[20:12] <Serith> Rin roll for Serith < 84 > [d10=10][d4=1,4,1,4,3][d6=6,6,5,2]
[20:12] <@Rin> roll 1d10+39+2+1+5d4+4d6 last is skirmish
[20:12] <Serith> Rin roll for Serith < 79 > [d10=10][d4=2,3,2,4,1][d6=3,5,2,5]
[20:12] <@Rin> roll 1d10+39+2+1+5d4+4d6 last is skirmish
[20:12] <Serith> Rin roll for Serith < 80 > [d10=4][d4=4,2,2,3,4][d6=4,6,3,6]
[20:12] <@Rin> roll 1d10+39+2+1+5d4+4+4d6 last is skirmish, whirling blade
[20:12] <Serith> Rin roll for Serith < 84 > [d10=9][d4=2,3,2,4,1][d6=6,5,3,3]
Forgot those:
[20:21] <@Rin> roll 4#4d6 goldenfire, Mirima
[20:21] <Serith> Rin roll for Serith < 20, 13, 18, 13 >Jaela, for her part, chooses a direct path to the enemy and remains in melee with him afterwards while Mirima moves into a superior flanking position!
Crown of Flames:
[20:20] <@Rin> roll 1d20+28 SR
[20:20] <Serith> Rin roll for Serith < 31 > [d20=3]
[20:21] <@Rin> roll 2d6+4d6 goldenfire
[20:21] <Serith> Rin roll for Serith < 19 > [d6=3,2,5,1,6,2]
[20:15] <@Rin> roll 1d20+59+4+2-5 greater heroism, aura of vitality, charging smite, lunging impalement, 5pa
[20:15] <Serith> Rin roll for Serith < 70 > [d20=10]
+2 from flanking, +2 vs evil outsiders, total of 74
[20:17] <@Rin> roll 4d8+244+8+2d6+56+8+12+40 vs evil outsiders, divine might, good hope, aura of vitality, pa
[20:17] <Serith> Rin roll for Serith < 392 > [d8=4,1,2,6][d6=5,6]
[20:21] <@Rin> roll 4d6 goldenfire, Jaela
[20:21] <Serith> Rin roll for Serith < 12 > [d6=1,2,4,5]
Also, 1 con damage. I end my turn in Gambit, but 20ft away due to lunging impalement.50% spell failure, +4 morale bonus to str/dex/con, divine might 14 rounds left
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Aura of Vitality CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/8/3/1/3
Spells Left (10-11): 6/1
Saves: Fort +62, Ref +62, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 9/17
Smites -2
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307, +4 morale bonus to str/dex/con
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Aura of Vitality CL24.
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl2 spell
-3 lvl3 spells
-1 lvl4 spell
-1 lvl5 spell
Blade and spear impale the 'loth, as he stumbles back. Your face crumbles away from him as he gasps, "Why...why won't you die?" he asks. "What...does it take to kill you?" He then crumbles to black hunks of oily stone, plunging into the Astral.
Free act.
"I don't believe it," Jaela says flatly, shaking her head. "Can he really be dead after all this?"
taking 10 for 49 on planes, is that the expected sight of an outsider dying or is it more trickery?
Good point, taking 10 for 65
It's a normal sight. Not that it couldn't be faked, but one point.
This is the Astral Plane. Yugoloths aren't native to the Astral Plane. Which means that no matter where he's supposed to respawn - a lower plane or his demi plane - he will respawn.
"He's probably respawning in Hades or Gehenna now," Afina says. And knowing how that goes, "So we have time to do what we like with his demiplane." For that matter if he's barred from the astral he can't go back to it for a century or so no matter how fast he recovers.
Mirima says something darkly unkind in Elven, then, "What's done is done. He was willing to sacrifice this in exchange for his life, hm?"
"Let's get back to the demiplane," Jaela agrees, peering at Afina. "That looked like a nasty spell. I'll Hallow the entrance and fix you up, right as rain."
"Thanks, I do feel a bit mentally diminished," Afina nods, flying over to join Jaela for that.
Jaela returns to the demiplane, and then establishes an entrance zone by shifting some of the rubble. If the entrance to the demiplane should merely allow passage rather than comfort, she might as well ensure that fiends have a harder time of it once it's changed hands.
Hallow with Invisibility Purge is established through Jaela's link to her heritage, and then she tries to heal Afina!
[21:00] <@Rin> roll 1d100 heal #1
[21:00] <Serith> Rin roll for Serith < 58 > [d100=58]50% spell failure, +4 morale bonus to str/dex/con, divine might 14 rounds left
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Aura of Vitality CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/7/3/1/3
Spells Left (10-11): 6/1
Saves: Fort +62, Ref +62, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 9/17
Smites -2
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307, +4 morale bonus to str/dex/con
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Aura of Vitality CL24.
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl2 spell
-3 lvl3 spells
-1 lvl4 spell
-1 lvl5 spell
As you step in and heal Afina, you find the realm is...changing? Swamp and ice becomes flat earth, barren and unremarkable. It's morphing into plain, unworked ground before your eyes, as far as you can see.
Jaela tries to focus on the realm, wishing for a gazebo at the very entrance!
"That looks definitive. Follow me? I still have find the path going," Afina says once restored to her correct faculties as she leads them to the demiplane's control nexus. If the place is up for grabs now, that's the place to be.
Afina: 353+20/353, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25), planar bubble (CL 25), Aura of Vitality (CL 24)
AC 99, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/4/6/4/3/2/5/2/1
Bubbles
HP: 301/327
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25), Aura of Vitality (CL 24)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Nothing happens to Jaela's effort.
Afina can tell it's dead ahead. Just keep going straight on from here.
Afina flies straight ahead!
Jaela follows!
Across empty earth until you at last see it ahead. A short tower, only a stubby three floors. No windows and it's made of solid stone. It should be in there, first basement.
"It's in the basement there," Afina points, following her divinatory guidance to find an entrance into the tower! If there isn't one, that's what disintegrate is for.
Jaela follows Afina, trusting in her spell!
There's a door, but your spell helpfully tells you the only way through safely is to dispel the traps on the door.
"Jaela, can you dispel that door please?" Afina asks, pausing before it.
"Sure, let me try!" Jaela responds, starting to get her cheer back.
[21:49] <@Rin> roll 1d100 greater dispel #1
[21:49] <Serith> Rin roll for Serith < 62 > [d100=62]
[21:49] <@Rin> roll 5#1d20+30
[21:50] <Serith> Rin roll for Serith < 49, 35, 46, 43, 43 >
There is a great burst of rippling, rainbow sparks from the door, but a check after shows that one spell remains.
"Needs just one more," Afina says.
Jaela nods slowly, trying to focus on that one persistent spell....
[21:55] <@Rin> roll 1d100 greater dispel #1
[21:55] <Serith> Rin roll for Serith < 14 > [d100=14]
[21:55] <@Rin> roll 1d100 greater dispel #2
[21:55] <Serith> Rin roll for Serith < 7 > [d100=7]
[21:55] <@Rin> roll 1d100 greater dispel #3
[21:55] <Serith> Rin roll for Serith < 71 > [d100=71]
[21:55] <@Rin> roll 1d20+30
[21:55] <Serith> Rin roll for Serith < 46 > [d20=16]50% spell failure, +4 morale bonus to str/dex/con, divine might 14 rounds left
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Aura of Vitality CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/3/3/1/3
Spells Left (10-11): 6/1
Saves: Fort +62, Ref +62, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 9/17
Smites -2
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307, +4 morale bonus to str/dex/con
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Aura of Vitality CL24.
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl2 spell
-3 lvl3 spells
-1 lvl4 spell
-1 lvl5 spell
Jaela has to spend magic like water, but she gets the last barrier to collapse.
Jaela proceeds to open the door and step inside!
"We're clear now," Afina says, going to open the door and follow the path onwards!
To a hallway, avoiding all doors. Wrapping around until you find a plain stairway going down.
Inwards and downwards!
The stairs lead down into a plain basement, hollowed out earth and stone worked. Yet the walls shimmer with arcane magics, and within the room sits a large, floating gray crystal. It's about the size of Hanna and sheds a steady light.
Afina gets to work on analysing how it all works!
[11:13] <@Ebiris> roll 1d20+45 spellcraft
[11:13] <Serith> Ebiris roll for Serith < 50 > [d20=5]
This crystal is the focus of all the realm's energies. The heart of the demiplane, if you will. It's been heavily modified and focused into one point - which is dying, which will only leave behind barren earth in the demiplane as well as a dearth of magic. It won't quite be a dead magic area, but when it's done, it'll make any spellcasting or supernatural powers difficult to use at best.
"It looks like the yugoloth linked the demiplane to his own life-force. It's dying without him," Afina says after a moment's study.
Any ideas on how to fix it?
[11:19] <@Ebiris> roll 1d20+43 arcana
[11:19] <Serith> Ebiris roll for Serith < 53 > [d20=10]
I'll take 10 for K:A 60.
This is highly theoretical, but one possibility comes to mind. A massive infusion of sheer magical power could reverse this or at least halt it. Far more than a mere 9th circle spell.
"How about pushing our strongest magic into it?" Jaela offers. "I can channel directly into the crystal, and if we time it right and do it together that could be enough."
Afina nods. They'll have nothing to show for it otherwise. "Everyone surround the crystal," she says, taking position herself and calling up her last eleventh circle spell, the potential to create a volcano, to form a mighty shield around herself, or bind a part of the wild hunt into her service. Or make her sword hit really hard or deflect a powerful attack. Her magic's versatile that way! Which is why she perhaps has an easier time of channelling the magical potential into the crystal than Bubbles will converting her eleventh circle fog trap spell into unshaped power, but the nymph will do her part as well!
"On three? One, two, three." And away she goes!
Afina: 353+20/353, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25), planar bubble (CL 25), Aura of Vitality (CL 24)
AC 99, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/4/6/4/3/2/5/2/1
Bubbles
HP: 301/327
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25), Aura of Vitality (CL 24)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11: Fog TrapHome
Offering up spells then? Okay, note what level of spells you're offering. Afina's offering an 11th level spell.
Jaela's strongest magic is unique to her, whether through playing on her affinity with negating enemy magic, asserting a zone of truth around her through chastising evil or by striking a persistent wound into the very soul of her fiendish enemies! Now, she channels it directly into the crystal through her ability to combine the magical and the martial, while a thought forces through another spell through the limits Miracle had imposed upon her! Even should the magic crumble as she struggles to bring it about, it should still infuse the area around the crystal!
Mirima sadly cannot provide such potent magic, but she attempts to support and stabilize the endeavor by offering her strongest spell where things might seem in need of a little extra push....
Channeling my last lvl11 spell into the crystal. Also forcing through a quickened lvl10 spell on the assumption that what matters is ambient/sacrificed energy and not a cast spell.
Mirima has a lvl5 spell she's committing.
Bubbles will toss in her 11th level spells as well.
> roll 1d100 vs 48
<Serith> Kotono roll for Serith < 45 > [d100=45]
The realm is dying. The tower begins to crumble around you, dissolving into dust and dirt. Yet you pour your magic into it and do not stop. Slowly the crumbling of the tower ceases, slows and stops.
A quick Spellcraft study shows that the realm has stabilized. Magic is impaired and inhibited here, but it's intact. It's still badly damaged, but your emergency bandaging has prevented the worst from happening. You think.
Jaela checks to see if infusing more magic at this point will help!
K:A 10 for 60.
It won't. The realm is sort of stable, but it's beyond emergency triage and into needing expert, long term care and recovery.
"I think that's all we can do from here. Lets have a look around, see if there's anything but empty space around here?" Afina suggests. There were other floors in this building, plus the rest of the demiplane itself.
Afina: 353+20/353, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25), planar bubble (CL 25), Aura of Vitality (CL 24)
AC 99, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/4/6/4/3/2/5/2/0
Bubbles
HP: 301/327
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25), Aura of Vitality (CL 24)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11:
"You know, I never planned past this point?" Jaela muses. "I guess I figured there'd be a user's manual or something working like Limbo's malleability?"
She nods at Afina's suggestion, saying, "Sounds good to me. If we find nothing, we can always bring the Aurora by and attach it."
"Finally," Bubbles breathes out, "Dearies, I think I speak for everyone when I say that this yugoloth is an asshole."
Mirima exhales long, "I only hope that there's no more traps or gifts left behind for us."
This realm has the current trait: Damaged magic. A Spellcraft check (DC 30 + spell level) is needed to cast any spell here. Even if you succeed, there's a flat 20% chance that any spell, spell-like ability or supernatural ability will fail when used.
Jaela heads out to explore the realm! Impeded magic is a pain for her in the near future anyway.
Exploration plans, all? In detail and include any relevant skill modifiers and precautions.
Afina has +45 search. She's just gonna fly around looking for stuff/traps as she goes.
That's Afina's end of it. Jaela?
Okay, so let's just look everywhere! We've got the time, no one else knows about this realm and the only one who does and might want to harm us is banned from Astral for a century or so.
I've got blindsight 60 and an aura that kills invisibility at a 140ft radius. I'll also keep Detect Magic up and spellcraft things. For precautions, we'll be at max hp and with Fortunate Fate, Sublime Revelry prevents taking too much damage, Heroes's Feast guards against fear and poison.
Let's have Afina spot everything, I see her base Spot is at +39+4 (from Greater Heroism). I can channel Vision of the Omniscient Eye for +10 insight, leading to a Spot roll of +53 (or 63 with taking ten, 65 if I can aid?). I can channel Greater Dispel into Gae Trocaire and strike any magical traps she spots.
Afina and I will take the lead, changing the top position as needed. We can easily avoid any remaining traps, or at worst take them and then switch if ill-suited for a trap. Foresight will prevent me from getting flat-footed, so ideally I could react to any surprise attack, especially with my reach.
I believe Afina's best at search, too, having it at +41+4 (from Greater Heroism). We can take our time here (65 with taking 20, 71 if the rest of us aid), or just take 10 per room? If the latter, I can channel Divine Insight for +15 insight (for 70, or 76 if the rest of us aid).50% spell failure/Miracle, +4 morale bonus to str/dex/con
20% spell failure/demiplane trait
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Aura of Vitality CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/3/3/1/3
Spells Left (10-11): 5/0
Saves: Fort +62, Ref +62, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 9/17
Smites -2
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307, +4 morale bonus to str/dex/con
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Aura of Vitality CL24.
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl2 spell
-3 lvl3 spells
-1 lvl4 spell
-2 lvl5 spells
Quick question: Are you searching the tower first or going outside first?
Tower first, since we're already there.
The tower first. Like this it's mostly empty - things wthin more dust and dirt than real tower. Nonetheless, as you climb up the third floor...
> roll 1d100
<Serith> Kotono roll for Serith < 91 > [d100=91]
Afina detects a functional and intact trap on the door into the third floor. It will discharge a great deal of electricity to anyone who touches the door.
Getting everyone back, Jaela crashes through the door with Gae Dioltas!
[14:47] <@Rin> roll 1d20 attack vs DOOR
[14:47] <Serith> Rin roll for Serith < 2 > [d20=2]
[14:48] <@Rin> roll 4d8+116+176+12+8 22pa
[14:48] <Serith> Rin roll for Serith < 332 > [d8=7,3,4,6]50% spell failure/Miracle, +4 morale bonus to str/dex/con
20% spell failure/demiplane trait
Init: +13
HP: 490+20/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Aura of Vitality CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/3/3/1/3
Spells Left (10-11): 5/0
Saves: Fort +62, Ref +62, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge
Turning Left: 9/17
Smites -2
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307, +4 morale bonus to str/dex/con
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Aura of Vitality CL24.
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl2 spell
-3 lvl3 spells
-1 lvl4 spell
-2 lvl5 spells
The spear's head is metal, yes?
Yes
Fort save, one for you and one for your weapon.
[16:00] <@Rin> roll 1d20+64
[16:00] <Serith> Rin roll for Serith < 83 > [d20=19]
[16:00] <@Rin> roll 1d20+64
[16:00] <Serith> Rin roll for Serith < 72 > [d20=8]
In order, me and weapon.
> roll 30d8
<Serith> Kotono roll for Serith < 143 > [d8=8,1,1,4,5,1,2,3,2,2,7,7,7,4,3,6,8,6,8,4,7,2,1,6,7,1,8,8,6,8]
Halved for both of you. Jaela takes half of that. Additionally, her weapon takes half again, since electricity attacks only deal half damage to objects. So 71 to Jaela and 35 to her spear.
The door breaks as a massive lightning bolt travels through her spear into Jaela, shocking both of them greatly.
Go ahead and react.
"Not my brightest idea," Jaela admits, storing her much-abused weapon away and striding inside. At the same time, it's not like she's that harmed by the electricity, and her armor is already starting to heal her back up....
50% spell failure/Miracle, +4 morale bonus to str/dex/con
20% spell failure/demiplane trait
Init: +13
HP: 459/490
AC: 72 =65base+2Foresight+5SoW, 20% miss chance
Full Attack (Gae Bolg, GMW, HW, K:D +5, GH +4 morale, vs Kras): +51/+51/+46/+41/+36 or +57 AoO, 2d8+40+4d6+4d6 last is goldenfire
Spells Active: Spell Turning CL 24, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL25, Conviction CL29, Divine Insight CL28, Lore of the Gods CL28, Fortunate Fate CL28, Heroes Feast CL23, Righteous Halo CL28, Mass Death Ward CL28, Foresight CL25, Crown of Flames CL28, Good Hope CL28, Shield of Warding CL29, Vision of the Omniscient Eye CL28, Invisibility Purge CL28, Acid Resistance CL25, Cold Resistance CL29, Sublime Revelry CL29, Greater Heroism, Aura of Vitality CL24.
Resistances and Immunities: Fire Immunity, Cold Resistance 30, Acid Resistance 30, Electricity Resistance 20, Sonic Resistance 20, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 35 (45 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Immunity to pain and half physical damage/Sublime Revelry, Never surprised or flat-footed/Foresight, 140ft radius invisibility-busting aura.
Spells Left (1-9): 4/5/7/5/8/3/3/1/3
Spells Left (10-11): 5/0
Saves: Fort +62, Ref +62, Will +62
Gae Bolg: GMW, Keen Edge
Gae Dioltas: GMW, Keen Edge (35 elec damage)
Turning Left: 9/17
Smites -2
-Longstrider
-Find the Path
-Foresight x1
-Spell Turning
-Time Stop x1
-Moment of Prescience x2
-Heroes's Feast
-MV x2 (gauntlets)
-GMW x1 (gauntlets)
Mirima
HP: 307/307, +4 morale bonus to str/dex/con
Spells Active: Heroes Feast (CL23), Fortunate Fate (CL28), Mass Death Ward (CL28), Good Hope (CL28), Greater Mage Armor (CL9), Resist Energy (Acid) (CL25), Sublime Revelry CL29, Aura of Vitality CL24.
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Spell like abilities
1/day-scorching ray. Caster level 24th. The save DCs are 20 + spell level.
Mirima casts as a 9th level sorcerer. The save DCs are 20 + spell level.
-1 lvl2 spell
-3 lvl3 spells
-1 lvl4 spell
-2 lvl5 spells
Mirima smiles, "Your passion is strong, even if your wisdom is lacking in that action."
You look within and...
> roll 1d100
<Serith> Kotono roll for Serith < 10 > [d100=10]
Within is a summoning circle. It glows briefly and then fades away, nothing else happening. The floor is open and empty otherwise.
"I'm a bit anxious and my magic's shot," Jaela says with a shrug, heading in as they keep on searching.
Afina flutters in and studies the circle to see if she can figure out what it was meant to summon.
taking 10 for 54 on spellcraft
It was meant to summon raw fire to burn anyone who entered here into a crisp. That's failed due to the damaged magic of the realm.
"It's another trap, it would have summoned fire to burn out the room. The inhibited magic worked in our favour this time," Afina says. "Doesn't seem to be anything else here." But still she checks for hidden doors or the like just in case.
Taking 10 for 55 on search
There's indeed a hidden door on the side, locked but not trapped.
"Found a hidden door at least," Afina says, disintegrating it in lieu of having a key or learning how to pick locks.
[17:58] <@Ebiris> roll 1d20 1 check
[17:58] <Serith> Ebiris roll for Serith < 16 > [d20=16]
[17:58] <@Ebiris> roll 1d100 spell fail, I autopass spellcraft
[17:59] <Serith> Ebiris roll for Serith < 66 > [d100=66]
Afina: 353+20/353, glaciante's spiteful ward (CL 27 attached to epic mage armour), heroes feast (CL 23), epic mage armour (CL 25), moment of prescience (CL 25), control winds (CL 25), fortunate fate (CL 28), good hope (CL 28), death ward (CL 28), shield (CL 25), greater heroism (CL 25), resist energy (Acid) (CL 25), control temperature (CL 25), find the path (CL 23), sublime revelry (CL 29), haste (CL 25), ferocity of sanguine rage (CL 25), planar bubble (CL 25), Aura of Vitality (CL 24)
AC 99, spell resistance 40, blindsense 30, immunity to fire, water, earth, cold, disease, poison, fear, negative energy, freedom of movement, 50% miss chance
Spell charges: 5/9/9/6/4/6/3/3/2/5/2/0
Bubbles
HP: 301/327
Spells Active: Heroes Feast (CL23), Mass Death Ward (CL28), Good Hope (CL28), Resist Energy (Acid) (CL25), Air Walk (CL 25), Sublime Revelry (CL 29), Fortunate Fate (CL 28), Haste (CL 25), Aura of Vitality (CL 24)
Bonuses: +1 morale attack and will, immunity to poison and fear, +2 morale a bunch of things, resistance to acid 30.
Negative Conditions:
Resources Used:
Bubbles casts as a 24rd level druid. The save DCs are 17 + spell level.
[6/day]0: Creater Waterx2, Cure Minor Woundsx3
[7/day]1: Cure Light Woundsx7
[7/day]2: Barkskinx7
[7/day]3: Corona of ColdSC, Neutralize Poison, Poison, Protection from Energyx2, SinkSC
[7/day]4: Control Water, Flame Strikex2, Planar Tolerancex3SC, Rusting Grasp
[6/day]5: Cloak of the SeaSC, Panaceax3SC, Wind Tunnelx2SC
[5/day]6: Antilife Shell, Extract Water Elementalx3SC, Tortoise ShellSC
[5/day]7: Animate Plants, Control Weather, Creeping Doom
[5/day]8: Bombardmentx2SC, StormrageSC, Sunburst, Superior VigorHome
[4/day]9: Greater WhirlwindSC, Phantom Bearx2SC, UndermasterSC
[3/day]10: Mass Healx2, Telay's Ice HorrorHome
[1/day]11:
The door disintegrates and...
> roll 1d100 hope space folding doesn't fail
<Serith> Kotono roll for Serith < 83 > [d100=83]
Within is a vast room, larger than the tower floor. Here is luxury of every kind - the floors are gold, the walls marble and diamond-studded. Luxurious silks drape ornate chairs and tables, while decanters and glasses of cut crystal reside on within a liquor cabinet. Art of all kinds is here, as well as several bookshelves.
"Well then, looks like we're not walking away with just a barren demiplane after all," Afina says, checking for traps as she flutters in to look around.
Taking 10 for 55 on search
Bubbles takes to the air, whistling, "Sugar, I think I see more golems in your future."
No traps that Afina can find.
"Can never have enough of those," she nods to Bubbles hopeful comment. "Lets spend some time doing inventory?"
Are you looking for anything in particular or just getting a sense of how much this is?
I'm inviting a loot post, basically.
Okay, quick question. If y'all just want a summary to cash out for money, I can do it now. Otherwise, I need to do it tonight since apparently I don't have the notes I thought I had for it. I have the value of it in my head so that's no big deal, but if you want all the bells and whistles, you'll need to wait until tonight for that part of it.
If you think there's something unique inside we are likely to use, I can wait. Just give us a general estimate?
Stuff that would be cool: exciting +cha items, stat books, fresh ways to smite people, books of knowledge that lead to quests....
Let's wait then and do it right. We'll move on in the meantime.
A search of the rest of the demiplane takes several hours. You get the sense it's perhaps 10 to 15 miles in diameter, all empty space and dead earth now. Not the biggest you've seen - Sylica and the Cauldron come to mind here - but it's on the larger side.
Is there anything outside? You asked us if we're going there to search first, so I'm wondering if there's anything of note.
The realm isn't malleable due to being broken, and we still have no idea how to go about fixing it? What would change that, a higher knowledge roll? Integrating into the Aurora?
Can it, in fact, be integrated into Aurora?
"There's not much to it," Afina says as they finish exploring, "But that leaves it a blank slate, free for us to re-do it however we like. I think I prefer this over having to drain out that swamp and everything."
"No kidding," Jaela agrees, the return of her magic having allowed for her to fix Gae Dioltas up and generally raise her spirits further still! "And given how secretive Kras was, we've got the time to figure it out. When Bubbles spoke of financing our efforts through what we found, I couldn't help but think it would be nice to use all this space for training and research labs."
As mentioned before, you need a specialist, someone skilled in making demi planes or has been through it before. This is simply out of your depth right now, Jaela. To put it another way - you're a doctor who has a general knowledge of everything, but this is a specialized condition you'd refer the patient to a specialist for.
"Well then," Mirima says, "Are we going to bring Aurora over here, then?"
"Yeah. Elena and Galariel are our foremost specialists on this. If anyone can let us know how to fix the demiplane, it's them. Plus, Sylvie, the old man and Vul'lath don't have anything better to do, I'm sure they'd love the challenge!"
Sounds good then. How's the plan to do that? Is anyone staying here?
I'll go fetch Aurora and the other three can keep an eye on things here till we gate over?
How about an easier option? I'll open a Gate from outside the realm to the Aurora, Afina goes through and has Aurora pass through it?
Works.
It's easy enough to gate to Elysium from there. You find Adrian and Misalea just outside, sharing lunch and watching the sky. Adrian looks over, "Back again," he asks. "How'd it go?"
"Well enough, we've taken the demiplane and killed the yugoloth, although it's not in the best shape," Afina answers. "We're going to relocate Aurora to the astral plane so it can be integrated and give our experts a chance to see about mending its damaged magical fabric and putting it to use. Recall the patrols while I go get us moving?"
"We'll need to leave a detachment here," Adrian says, "We have a few people out right now, though none on dangerous missions."
"That's fine, Elysium's safe enough for most," Afina agrees. "You recall who we can from nearby patrols and I'll pick some people to form that detachment."
Okay, getting Aurora over will be completely uneventful. Cor'n'Eb, what's the plan once they're over? Gimme everything you all want done and we'll work from there.
Pretty much as I stated IC before. Elena and Galariel are among the foremost experts on demiplanes in existence. We can provide Analyze Portal/Scrying/similar spells for them if they can't venture just past the entrance. Sylvie, Tepen and Vul'lath are ridiculously smart and capable, and with Aurora's library even more so.
Goal #1: Figuring out how to fix this demi-plane.
Goal #2: Figuring out whether we can also adjust it as we fix it.
Goal #3: Figuring out whether we can attach it to the Aurora, and what effect it would bring.
Neat. Anything to add, pixie of the rainbows?
Sounds good to me.
It takes some time. Time to rest, eat and sleep. Soon enough all of you are sitting in the meeting room along with Adrian, Gisfal, Sylvie, Tepen and Vul'lath. Elena pops in and waves, "Hi! So the summary of things: It's bad but can be mended. First of all, yes, it can be put into Aurora. It won't fix anything and we can use Aurora to anchor it. We'll have to see about fixing it after that, which will be much more time consuming and complex."
"So it's better to try and fix it, then have it merged with Aurora?" Jaela asks Elena.
We'll also move stuff from it to Aurora just in case!
What is Elena wearing? Important question.
Elena is wearing light, ala Syala. It covers her rather completely, except for her head.
"No, it's easier to merge it first. That also means we can move and not do it on the Astral, but instead somewhere safer," Elena explains. "Adding it to Aurora shouldn't make it any harder or easier to fix, but it will anchor it."
Jaela nods slowly at the explanation. "That's what you recommend, then? Attaching it now, relocating and figuring the rest out later? Come to think of it, do you have any ideas about what we can do with the demiplane? Just how malleable is it?"
"At the moment, it's as malleable as the Prime - which means it isn't," Elena says. "It's not impossible to fix and change, but it's going to take time and work. Kras did a lot of work making it malleable to him and making sure it would all fall apart badly if he died. You're lucky you managed as much as you did."
"I'm surprised he didn't do more," Sylvie speaks up, "But I'd guess he has a scheme to reclaim it at some point and get his revenge."
"Yeah," Elena says, "But it's all things we can work with, and the hard part is done - we have a finished demiplane to work with."
"Screw him, it wasn't originally his anyway. Anyway, let's start working on the anchoring. What do you need for that?"
I'd also appreciate some rough ballpark figure of the time and work to fix and change the demiplane afterwards.
"It'll take about week, maybe longer, due to the situation. We can handle it, it'll just keep us busy," Elena says, "Where are we going to place it relative to Aurora proper?"
"What are our options, here?" Jaela asks Elena, having through it'd work like their ocean demiplane. "Are you talking about having it be some sort of buffer at the gate, so anyone not authorized by you has to take the long and trapped way in? Or about fully merging it to double our space? Actually, given the sizes it'd increase it by ten or so?"
"We could use it to enlarge the courtyard and Aurora proper - not the building but the space we have to work with. We could attach it somewhere in Aurora and have a portal to it, or connect it to the portal system. A buffer works as well, but that's also something we need to pass through, so we'd need to sort our adjustments and times appropriately." Elena says. "What do you all want here?"
"Let's integrate it," Jaela proposes. "We'll boost our open space, while placing the tower next to the Graceful Blow's complex." She glances over at Mirima as she speaks, although her magical senses keep a discreet eye on Adrian as well. "I think you could use the space to grow, and it'll give a chance for more of our rank and file to come over and train without the immediate heavy commitment. I know I'd like to use a couple rooms to train people." If not apprentices or squires actually sign up to learn from her, Jaela will just have to headhunt the promising soldiers and train them from the ground up herself. "How does that sound? We can explore a buffer at a later time, perhaps once we've fixed things properly."
"Do we want to do it evenly?" Elena asks, "Right now there's a precise circle of open space between Aurora and the outer walls. Do we want to keep that ratio?"
"Give us more space towards the back and sides," Afina suggests. "I don't want to have to fly for miles just to get from the fortress to the gates."
Gisfal speaks up, "That would give us more room to defend in depth should the shields be penetrated," Gisfal says, "We can afford to fall back and layer defenses. Though this also increases our troop needs even more."
"We don't have nearly the troops to fill that space, no," Afina agrees. "So better if it's put someplace where it won't interfere with our current operational needs. Aurora's malleable enough that we can adjust later if the situation changes."
"I rather like the idea of boosting the sides and back and leaving the courtyard as is," Jaela muses. "It won't actually need more troops, either. We can use that courtyard trap on the space, except tune it better. Good luck flying through miles of holy power, devils!"
"Well," Elena says, "I mean everything around Aurora when I talk about the courtyard. The exact choice is yours, we'll have....hmmm.....well, there's about how many miles? Carry the one, get the radius and..."
"Back, sides, top. The courtyard, for ease, refers to the space we have between the entrance to Aurora proper and the gates, and where we have our temples and the Graceful Blow tower and remains as is. We'll figure out a suitable deterrent for devils crossing all that space we don't normally deploy to in strength, and you'll tell us if our shields were breached in the first place. I bet it'd take more time for any devil to reach Aurora even if they survive than for our defenders to circle around the structure and meet them halfway."
"Okay," Elena says, "We have about ten miles of space to work with, though we don't need to use all of it. How do we want to do this?"
Ball's in your court. There's likely math involved here, so feel free to do it.
I'm not sure what 'ten miles of space' are, but if we're talking of a circle's area the radius is ~1.78 miles. If we're talking a hemisphere's volume somehow, the radius is ~1.68 miles. Feel free to round it up a bit due to excluding the courtyard, and we're golden. If the ten miles was the radius of the other demiplane, let's say we have the 10 mile radius (except in the courtyard) and it's all good.
Apparently it's 10 miles from end to end, so a radius of a nice and odd 5 miles. Works for me, let's go with that.
Okay. I'll talk to you in PM about it when I adjust Aurora's sheet.
"Alright," Elena says, "Finally, fixing it. It'll take time and money," Elena says, "Can the Aurora fund spare 100,000 gold? That's what it'll take after discounts."
"If it can't yet it should after we sell off all the valuables we found in the demiplane," Afina says.
"It should, once a share from our gains is processed," Jaela responds.
A fifth of the loot, when posted, will go to the Aurora. The fund needs 25k more to reach 100k, so we should be in the black.
Loot post.
Aurora will be here awhile sorting that out. While that's happening, what's next for you two?
I'm thinking of going to the Cauldron and asking them if they can help me get regen.
Afina's gonna try putting her dragonmarrow in her potion of rejuvenation!
Potion of Rejuvenation: has the effect of a heal spell, except it heals 150 hit points when consumed and again the following two rounds at the beginning of the drinker's turn.
Dragonmarrow: This substance greatly enhances potions. Add it to a potion and you'll see some benefit for sure - in rare cases, it can even turn a potion into something more than a mere potion.
New topic time, then.