We'll begin OOC for this one.
Okay, a few questions. First of all, who is going besides the five of you, if anyone? Second of all, what sort of prep? Third, anything else that needs to be noted before this begins?
Last call for purchases before Gar-Malleos. Go make them now if you need anything.
Surru, what is your tapestry going to look like here, since that's a big part of the boosting game.
Moore will have the following cast on himself:
Foresight (CL27), Greater Improvisation (CL27), Righteous Halo (CL16)
He can cast other things on the rest as necessary, such as Surge of Hope and so on if it doesn't conflict with tapestry buffs.
Afina will still have most of the longer duration buffs from when we went after Quinn. She'll eat at the cafeteria to restore some temp hp as well.
[17:35] <@Ebiris> roll 1d8+10 heroes feast
[17:35] <Rei-chan> Ebiris rolled : 1d8+10 heroes feast --> [ 1d8=7 ]{17}
Afina 329+17/329
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), death ward (CL 31), good hope (CL 30), control winds (CL 27), spell turning (CL 26)
defences: AC 98 (touch 61), CMD 90, spell resistance 42, immunity to fire, water, earth, cold, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 5/9/8/9/6/9/0/6/2/7/4/2/2
Is there anything special we're expecting? Unusual stuff we know about? Like... I dunno, is this happening with abnormal plane stuff like the negative plane effects? Do we know if they specialize in acid or something? Basically, anything I need to plan for that we already know about.
It's on Lifasa, though on a ley line nexus so there may be weird persistent effects. Silvber specialises in hellfire direct damage and dark speech charm/domination effects, and he has a bunch of nessian pit fiend bodyguards. They like hellball slas which do lots of elemental damage, though they usually make it unholy or vile damage anyway to get by resistances.
The following are the basic ones. I can throw in a Magic Circle Against Evil, but that's 10min/level, so it'd be 300 minutes. I suggest that be cast immediately before combat instead. That may help against the Hellfire since it has the Evil descriptor. Maybe?
I can't really do much against unholy or vile, as far as I'm aware. If anyone knows of a spell to help that, let me know.Tapestry:
Elemental Body (fire) CL 28, 28 hour durationYou have the benefits of the attune form spell with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on waterdominant planes.
You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet.
Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour durationGrants you a +10 armor bonus to armor class and damage reduction 10/magic.
Strength of the Dragon Princess, CL 28, 28 hour durationThe target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 28, 28 hour durationThe target of this spell gains a +4 insight bonus to Intelligence.
Agility of the Dragon Princess, CL 28, 28 hour durationThe target of this spell gains a +4 insight bonus to Dexterity.
Endurance of the Dragon Princess, CL 28, 28 hour durationThe target of this spell gains a +4 insight bonus to Constitution.
Beauty of the Dragon Princess, CL 28, 28 hour durationThe target of this spell gains a +4 insight bonus to Charisma.
Create Magic Tattoo, CL 24, 24 hour duration+1 luck bonus on attack rolls.
Create Magic Tattoo, CL 24, 24 hour duration+2 competence bonus on attack rolls.
Energy Immunity (x4) CL 26, 24 hour durationGrants complete protection agianst: acid, cold, electricity, sonic
Quiescent Weaving: Haste, Retributive Enervation, Spell Turning, Greater Mirror ImageSelf:
Epic Mage Armor CL 28, 24 hour durationAn invisible but tangible field of force surrounds the subject of epic mage armor, providing a +20 armor bonus to Armor Class. Unlike mundane armor, epic mage armor entails no armor check penalty, arcane spell failure chance, or speed reduction. Because epic mage armor is made of force, incorporeal creatures can't bypass it the way they do normal armor.
Moment of Prescience CL 28, 28 hour durationThis spell grants you a powerful sixth sense in relation to yourself. Once during the spell's duration, you may choose to use its effect. This spell grants you an insight bonus equal to your caster level (maximum +25) on any single attack roll, opposed ability or skill check, or saving throw. Alternatively, you can apply the insight bonus to your AC against a single attack (even if flat-footed). Activating the effect doesn't take an action; you can even activate it on another character's turn if needed. You must choose to use the moment of prescience before you make the roll it is to modify. Once used, the spell ends.
Bibliotheca Arcana, CL 28, 24 hour durationYou gain a +15 insight bonus to all knowledge checks and may make knowledge checks untrained. This knowledge extends to knowledge of your own life. You you have perfect recall of your own memories for the duration of the spell. Effects that change your memories, such as modify memory or mindrape, are suppressed for the duration of the spell. You gain the ability to read and speak all languages during this time, as if affected by a comprehend languages and tongues spell. Finally, you may instantly absorb the information of any written material you touch, as if by a scholar's touch spell. For the duration of the spell, you have perfect recall of the material read in this manner.
Looks great, waiting on posts from Jaela and Tryll.
Thing of note. The memory crystal tree. I need to retrieve the crystal from the dude in the Grond's library with Sylvie. The tree's supposed to be planted into a ley line. I figure since we're going to one anyway, I could pop out, get it, finish the tree, and then hit the ley line. Once we finish the battle, or even during it, I could plant it and let it do its work. Input?
Edit: The ritual and everything has already been completed, I just need to retrieve the crystal and get the ritual complete. Dune? Ideas on a number of hours that would take and how it fits into the attack schedule?
Due to moving the assault up a day to sync us up, our old spells ran out but there are fresh ones!
Spells I cast on everyone: Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.
Spell I cast on everyone, it has a short duration: Recitation CL30.
Halved physical damage, negated 'pain' attacks, immunity to negative energy/death effects/energy drain, +2 morale to attack/damage/saves/ability checks/skill checks, +2 luck to AC/attack/saving throws or +3 if worshiping the same religion
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL27.
Let's also bring Mei and Candy. I'll wear Hidden Dawn with Candy.
Hidden Dawn
Rank 1: CR 10 or sparring, fire resistance 10, 100ft range.
Rank 2: CR 13, +2 fortitude saves, 125ft range.
Rank 3: CR 15, searing light at will as an SLA, 150ft range.
Rank 4: CR 18, +2 reflex saves, 200ft range.
Rank 5: CR 20, flame strike at will, 300ft range.
Rank 6: CR 21, +2 will saves, 400ft range.
Rank 7: CR 24, +2d6 goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor, 700ft range.
Rank 8: CR 27, immunity to fire, 1000ft range.
Rank 9: CR 29, save bonuses increase to +7, 5000ft range.
Rank 10: CR 32, goldenfire damage rises to +4d6, unlimited range as long as on same plane. <-- Current Rank
Okay, so did you all work things out. Who is going precisely? There was some chatter over Tryll's downtime, so let's hash that out as well as Surru's crystal thing, if possible.
My understanding is we're doing this on t minus 83 days to accommodate Surrurathru's stuff that he did on t minus 84, but that Moore and Tryll have been doing their own stuff that has pushed them on to t minus 77 or something so they're in the future and thus can't take part? They'd need to confirm since it's not really my lookout to be keeping track of everyone else's flow of time.
My compromise to keep the ritual from still taking a week was for Tryll to spend the next 6 days after the ritual (83-77) on the rebuilding and for Moore to be available. If this isn't feasible or Moore's participation in the ritual did indeed take a week then he's not available for anything until day 77.
We'll work with that, then. That leaves Yuth at loose ends and with Surru's tree project, which I notably didn't get done (read as: forgot about since this was a weekend of stuff for me) so lemme see if Iddy pokes in anytime before session or if we'll have to wing that.
Yuth, you're off today so poke on IRC and I'll chat with you directly. If you can't, say so and we'll handle this over in nagging instead.
Updated spoiler block for a new day and Surru's tapestry, only adding ones of interest to avoid clutter
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28)
defences: AC 106 (touch 66), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/10/7/9/9/8/8/8/7/5/3
Attack: +60 (1d4+28 + various)
This has come up once or twice in passing, but worth noting again. The very few sources of instant death in Balmuria are generally deific things, usually intermediate or greater deities. If you have the extreme misfortune to run into those, death ward doesn't help. Adding immunity to death effects in the description of it doesn't really apply in this particular game. As those ID effects are the domain of deities and beyond the normal scope of how 3.5 considers instant death, death ward and the like don't impact them.
Canderella will offer epic mage armor if Afina isn't handing it out.
Mei uses heavenly blessing to give everyone 52 temporary hit points.
More in the last post, this is just setup.
[spoiler]
Canderella
HP: 383+52/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws
Negative Conditions:
Resources Used:
Mei
HP: 502+52/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
I'll let Canderella dole out the mage armours since she doesn't have anything else to use her 11th level slots on anyway.
Happy to get epic mage armor.
Statblock Here.
Moore is good on the armor since he can just use Surru's from the tapestry.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28)
HP: 363(415)+52
AC: 62 (69), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
32/32 Bardic music uses 3/3 Refrain
Fort +36 (38), Ref +40 (42), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Done. CL24, Jaela. Anyone else?
I mean if she has them to spare Moore will take one!
Done. We'll begin shortly in the next post.
For now though, we have a Surraruthru problem. This is mostly my fault for not getting the tree done. I meant to and just didn't get to it, mostly forgot since this weekend was a thing and I was spacey.
Can some one give me trio of Spellcraft checks for Surru real quick?
Take 10 for 3x 69
I thought Surru's Spellcraft was higher, but I could be wrong there.
Spells I cast on everyone: Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.
Spell I cast on everyone, it has a short duration: Recitation CL30.
Halved physical damage, negated 'pain' attacks, immunity to negative energy/death effects/energy drain, +2 morale to attack/damage/saves/ability checks/skill checks, +2 luck to AC/attack/saving throws or +3 if worshiping the same religion
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Elemental Body (fire) CL 28, 28 hour duration
You have the benefits of the attune form spell with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on waterdominant planes.
You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet.
Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Strength of the Dragon Princess, CL 28, 28 hour duration
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 28, 28 hour duration
The target of this spell gains a +4 insight bonus to Intelligence.
Agility of the Dragon Princess, CL 28, 28 hour duration
The target of this spell gains a +4 insight bonus to Dexterity.
Endurance of the Dragon Princess, CL 28, 28 hour duration
The target of this spell gains a +4 insight bonus to Constitution.
Beauty of the Dragon Princess, CL 28, 28 hour duration
The target of this spell gains a +4 insight bonus to Charisma.
Create Magic Tattoo, CL 24, 24 hour duration
+1 luck bonus on attack rolls.
Create Magic Tattoo, CL 24, 24 hour duration
+2 competence bonus on attack rolls.
Energy Immunity (x4) CL 26, 24 hour duration
Grants complete protection agianst: acid, cold, electricity, sonic
Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: *Grace CL30, *Moonlight Revelation CL30, Recitation CL30, *Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 8/9/5/5/8/8/8/6/7
Spells Left (10-12): 8/5/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 19/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
You are correct, he has a Knowledge Prism not listed. So 3x 84
Okay. Short version is that he has is tree done. I'll go into more detail with him on this when I have a bit of time with Iddy, hopefully at some point on his vacation.
Ugh, I really dropped the ball on that one. Anyway.
It's time. Everyone is gathering at Aurora's Gates for the assault on Gar-Malleos, and...
Go ahead and set yourselves up.
Neph, mentioned this in IRC just now, but tossing it for posterity here. Tapestry only goes up to level 10 spells.
"We're expecting heavy opposition against a very entrenched foe here, so we're going to be going in hard and fast to overwhelm them before they can rally more reinforcements," Afina says to those present. "Only three traitors and their sigils are left, and Hell knows as much as we do how important they are for deciding Lifasa's future. Above all else we absolutely must obtain Silvber's sigil. His survival is not a priority, as lately the traitors have become far less useful for providing intelligence. Though be careful of him exploding if you see him within any sort of ritual apparatus."
Moore gives everyone a wave as they arrive.
"For the sake of my own curiosity, do we have any idea of what to expect? Do you expect Taelfagn to try and intercede in this at all, or do you think his efforts are focused elsewhere?"
"That could be a pickle if he shows up," Canderella agrees, "So we're going in as the angry fist of Talos?"
"It's very possible that he'll intercede," Afina says. "We can't be certain either way, but the stakes are high enough for it. Jaela's goldenfire spear is our trump against that, and so the rest of us should focus on supporting her and keeping out any other interfering devils while she duels Taelfagn. If he does appear, capturing him will take priority even over Silvber and his sigil, so prioritise accordingly. Killing him would be nice but he'll just respawn in Hell so it's only a temporary setback, not the same sort of coup a capture would be."
"The angriest," Jaela agrees. "And while I'm with Afina on the importance of the sigil, we're strong enough to take out Taelfagn if he decides to show his ugly mug. It'll just mean a division of labor."
Moore nods. "I've been preparing for being involved with him as well. All right, that's the only real question I had, I'll follow your lead."
Mei nods firmly.
"One question," Canderella says, "Do we have an escape plan if this goes horribly wrong?"
"Hard, fast, and precise. We need to watch for rituals like under Benfal. They'll smash their toys before they let us get them back. Their assassin failed last time too, so they'll likely double up on something similar."
Surraruthru turns to Canderella, "I put an Evacuation Rune spell trough the tapestry once we arrive. It'll let us teleport to a specific location quickly if need be. If they block teleportation, it'll be rendered null. Still, couldn't hurt."
"It'll depend on the defences they have on their fortress," Afina answers Canderella. "In general though, it'll fall on Surraruthru or Jaela to dispel any dimensional wardings so we can plane shift out. Everyone that can plane shift raise a hand," she does so, "So the rest know who to rally to in that case."
Surraurthru raises a claw as requested.
"We can't plan for the things we can't conceive of," Jaela reasons. "We know how to deal with assassins or planar travel interdictions, and so they won't be a challenge for us. So if Hell does come up with something, it won't have a ready-made spell to deal with it. Best to just think on our feet."
Canderella raises a hand as requested.
Moore will raise his hand to Afina's question. "If it comes to that, I have a few ways to boost the strength of spells."
Since everyone else can, "So that means someone needs to make sure they take Mei when we evacuate if it comes to that. Jaela's right though, this is a new fortress so our intelligence on it is low. We're going to gate in at a distance to avoid any redirects or traps they have, then fly there at best speed to push our way in and find Silvber."
"We'll just have to work on it if we do. Alright," Canderella claps her hands together, smiling, "I'm ready to kill some devils. Are all of you?"
"I'll plan to take her if it comes to that." Moore offers. He nods to Canderella. "Yes."
"I may keep a skull or horn for decoration and spell components. But yes, we should be ready."
With that, Afina opens a gate for them to fly through!
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28)
defences: AC 106 (touch 66), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/10/7/9/9/8/8/7/7/5/3
Attack: +60 (1d4+28 + various)
Marching order? May matter.
Lets go Afina, Jaela, Surrurathu, Moore, Mei, Canderella?
I'd just swap Mei and Candy and I think that's good.
Okay. make a quick Spot check, Afina, since you're on point?
[19:27] <@Ebiris> roll 1d20+70
[19:27] <Rei-chan> Ebiris rolled : 1d20+70 --> [ 1d20=5 ]{75}
It is dark here, deep.
Hot.
Heat batters against all of you as you come out into a narrow cavern. The walls and air shimmer with heat, licking fruitlessly at all of you.
Ahead is a cavern going sharply downward, dull brown intermixed with jagged black, the occasional rill of lava peeking out, like cracks in the stone. The air is foul, poisonous, miserable. It is difficult to breathe it without coughing.
Fort saves, anyone not immune to poison or doesn't need to breathe.
I has amulet of adaptation.
Immune to poison.
[spoiler]
Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: *Grace CL30, *Moonlight Revelation CL30, Recitation CL30, *Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 8/9/5/5/8/8/8/6/7
Spells Left (10-12): 8/5/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 19/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Think everyone's immune from elemental body.
Of course it's underground. Well, she's partly of the Earth so she can handle it, Afina not breaking her pace as she flies down the cavern towards their objective.
Surru's spell would indeed cover it. Good catch, Afina.
Mei frowns as she follows, while Canderella adds, "Ah, memories."
Afina's sharp eyes can notice the lava moving, starting to twist as you begin to fly down. It's surging abruptly, springing out towards all of you.
Afina, you have a standard action here thanks to your sharp eyes.
Is the lava surging at us from directly in our path or from the sides?
From the floor, mostly.
"Lava wave incoming," Afina says, a gush of frigid air blasting out from her over the cavern floor to cool it off before it can do anything.
[19:41] <@Ebiris> roll 15d6 cone of cold
[19:41] <Rei-chan> Ebiris rolled : 15d6 cone of cold --> [ 15d6=52 ]{52}
Caster level check, there be bullshit about.
[19:43] <@Ebiris> roll 1d20+27
[19:43] <Rei-chan> Ebiris rolled : 1d20+27 --> [ 1d20=4 ]{31}
The cone of cold hits the lava - which twists. It moves and cackles, hideous laughter coming from it in spite of everything. It freezes but remelts in a second, swirling into an array of lava-weapons that fly out, seeking to shred the party.
"What foul devil sorc-" Is all Canderella gets off before they hit.
Reflex saves, all. To save the inevitable question, these at least partially bypass fire immunity so a save is needed.
[19:49] <@Ebiris> roll 1d20+46 evasion
[19:49] <Rei-chan> Ebiris rolled : 1d20+46 evasion --> [ 1d20=19 ]{65}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28)
defences: AC 106 (touch 66), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/10/7/9/9/8/8/7/7/5/3
Attack: +60 (1d4+28 + various)
[14:54] <Nephrite> roll 1d20+47 evasion
[14:54] <Rei-chan> Nephrite rolled : 1d20+47 evasion --> [ 1d20=1 ]{48}
[22:00] <@Luiza> roll 1d20+68 evasion
[22:00] <Rei-chan> Luiza rolled : 1d20+68 evasion --> [ 1d20=5 ]{73}Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: *Grace CL30, *Moonlight Revelation CL30, Recitation CL30, *Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 8/9/5/5/8/8/8/6/7
Spells Left (10-12): 8/5/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 19/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
[15:06] <Nephrite> roll 1d20+42 surru
[15:06] <Rei-chan> Nephrite rolled : 1d20+42 surru --> [ 1d20=17 ]{59}
Surru lacks evasion then? Okay.
> roll 1d20+45 Canderella
<Rei-chan> Kowork rolled : 1d20+45 Canderella --> [ 1d20=20 ]{65}
> roll 1d20+42 Mei
<Rei-chan> Kowork rolled : 1d20+42 Mei --> [ 1d20=19 ]{61}
> roll 20d6 Afina none, Jaela none, Surru half, Moore full, Canderella half, Mei half
<Rei-chan> Kowork rolled : 20d6 Afina none, Jaela none, Surru half, Moore full, Canderella half, Mei half --> [ 20d6=73 ]{73}
Whatever this fire is, it's bypassing resistance and immunity. It also counts as evil and deals lethal damage to regeneration that requires spells with the evil descriptor to overcome.
The flames slice and lash at all of you, a flurry before any more reactions can be had.
Afina is too fast to be touched, nimbly dodging all the attacks.
Jaela stops them with a burst of holy power, the ones around her crumbling to cold stone that shatters when it hits the ground.
Surraruthru barks a word of magic that shields him, keeping it to only a few splatters that do no harm.
Moore is caught off guard, slashed and burned, yet Mei's protections make it only a passing graze at best.
Canderella merely dodges swiftly, only lightly touched, while Mei endures it, glowing bright with the power of the Triune.
[spoiler]
Canderella
HP: 383+16/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws
Negative Conditions:
Resources Used:
Mei
HP: 502+16/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Is the lava still moving/coming back for another go?
Updating block for the damage taken.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27)
HP: 363(394/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
32/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Whoops, left out a bit.
The weapons still after this, lava sinking back into the stone, leaving new protrusions of black rock.
Afina looks somewhat annoyed at the lava standing up to her cone of cold, but the diabolic laughter accompanying the display is just sad. "Anyone need to stop for healing?" she asks before they continue onwards. "We don't have any element of surprise now so we'd best hurry."
Mei merely bows her head and power fills all of you.
Refreshing Heavenly Grace, +52 temporary hit points for all, does not stack so it replaces any already there if greater.
A few quiet words heals the few scratches and burns he has.
"I'm fine." Moore says with a nod. He waves another hand to grant everyone some magical aid in case they run into further problems.
Mass Surefooted Stride on everyone, CL27, lasts for 27 minutes. It basically lets everyone ignore "difficult terrain" and gives +2 competence to climb checks (oh boy)
What did you use to heal?
Oh, derp, I didn't paste it.
[13:27] <Nephrite> roll 3#1d8+5 clw
[13:27] <Rei-chan> Nephrite rolled : 3#1d8+5 clw --> [ 1d8=2 ]{7}, [ 1d8=2 ]{7}, [ 1d8=3 ]{8}
Just Cure Light Wounds.
Okay, is anyone doing anything else while Moore stops and heals?
[spoiler]
Canderella
HP: 383+52/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws
Negative Conditions:
Resources Used:
Mei
HP: 502+52/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
[/quote]
"Can't you use stronger healing magic, or get someone else to use it on you?" Afina asks as she spots Moore going for a second level one healing spell after the first. "We're under a lot of time pressure."
"Just catch up," Jaela declares, casting her spells on the go.
quickened grace, sign.
"I can just do it while we're moving." Moore says with a shrug. "It's overkill to use it on a few scrapes and burns."
Thus the party moves along. Barely after Moore gets his second healing spell off, you see the slope ahead widening. No devils yet, but Afina's sharp eyes sees it again - rills of lava moving, twisting up just like it did before.
"Don't fall behind then," Afina says, closing her eyes a moment as she hastes everyone before hurrying onwards.
CL 27 haste as swift
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27)
defences: AC 107 (touch 67), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/9/7/9/9/8/8/7/7/5/3
Attack: +61 (1d4+28 + various)
"More lava animating, someone try a dispel?" Afina asks, pointing out where it's originating.
"Part!" Jaela commands the lava.
20:49 <Luisa> roll 1d20+41
20:49 <Rei-chan> Luisa rolled : 1d20+41 --> [ 1d20=3 ]{44}
The lava doesn't respond.
Mei's eyes widen at this, as...
Moore, going to try anything? Canderella may as well if you fail.
[spoiler]
Canderella
HP: 383+52/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Mei
HP: 502+52/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
He can't reach the level of dispelling the others can.
However, the dragon can!
[13:54] <Nephrite> roll 1d20+39 Dispel (+1 if this is an evil spell or something)
[13:54] <Rei-chan> Nephrite rolled : 1d20+39 Dispel (+1 if this is an evil spell or something) --> [ 1d20=8 ]{47}
"Bullshit!" Jaela exclaims, calling upon her power once more.
I have two swift actions, so this is the second.
20:55 <Luisa> roll 1d20+41 if Surru failed
20:55 <Rei-chan> Luisa rolled : 1d20+41 if Surru failed --> [ 1d20=13 ]{54}
Surraruthru's power is not enough. The lava keeps coming -and stills at Jaela's second barrel. It's still, at least for the moment, no incoming attack.
"They must have had someone exceptionally powerful prepare these traps," Afina says worriedly at the fact it took two dispels from Jaela to do it. That just makes her hurry along all the more determinedly!
"Taelfagn himself?" Canderella wonders aloud as you hurry along. Ahead the path tightens again. It's about 10ft by 10ft, a long and narrow tunnel ahead. 30ft ahead the way is blocked off with shimmering fields of black ice, unmelting in the extreme heat. They go about 5ft up, wands and eyes seen beyond, dozens of both. It's barely a gap six inches tall, with another barrier of ice going from there to the ceiling.
Afina's sharp eyes can notice the lava below is starting to stir again as well, as...
Init. Time to see if you can break through an outer ring of defenses.
"Could've been a group effort," Jaela proposes. "We all have ways of getting better at this for a price. And with our lineup, I can afford to focus on defense."
[19:05] <@Ebiris> roll 1d20+44
[19:05] <Rei-chan> Ebiris rolled : 1d20+44 --> [ 1d20=20 ]{64}
Everyone gets +14 to Init because of Moore's aura.
Does Foresight tell me anything we don't already know?
[14:04] <Nephrite> roll 1d20+38 Moore
[14:04] <Rei-chan> Nephrite rolled : 1d20+38 --> [ 1d20=12 ]{50}
[14:04] <Nephrite> roll 1d20+9+14 Surru
[14:04] <Rei-chan> Nephrite rolled : 1d20+9+14 Surru --> [ 1d20=15 ]{38}
21:03 <Luisa> roll 1d20+22
21:03 <Rei-chan> Luisa rolled : 1d20+22 --> [ 1d20=4 ]{26}
+14 from aura so 40.Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 8/4/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 19/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
It does not, Moore.
> roll 1d20+18 Canderella
<Rei-chan> Kowork rolled : 1d20+18 Canderella --> [ 1d20=6 ]{24}
> roll 1d20+26 Mei
<Rei-chan> Kowork rolled : 1d20+26 Mei --> [ 1d20=5 ]{31}
> roll 1d20+18 devil line
<Rei-chan> Kowork rolled : 1d20+18 devil line --> [ 1d20=14 ]{32}
> roll 1d20+17 ??? 1
<Rei-chan> Kowork rolled : 1d20+17 ??? 1 --> [ 1d20=5 ]{22}
> roll 1d20+21 ??? 2
<Rei-chan> Kowork rolled : 1d20+21 ??? 2 --> [ 1d20=6 ]{27}
> roll 1d20+9 flames
<Rei-chan> Kowork rolled : 1d20+9 flames --> [ 1d20=11 ]{20}
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Devil Line (32) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
Open Afinacreature.
That gap of six inches isn't much for a pixie, and the devils are treated to the horrifying sight of Afina rushing straight for their defences as the air around her heats up abruptly, her tiny figure wriggling through the gap in their barricade before she detonates horrendously!
7th level slot for 2 rounds time stop, casting planar bubble and shadow form during it.
[19:20] <@Ebiris> roll 1d20+52 escape artist, DC 30 for tight space
[19:20] <Rei-chan> Ebiris rolled : 1d20+52 escape artist, DC 30 for tight space --> [ 1d20=17 ]{69}
Then when she's wriggled through it's contagious fireburst time!
[19:22] <@Ebiris> roll 1d20+33+14 SR for contagious fireburst
[19:22] <Rei-chan> Ebiris rolled : 1d20+33+14 SR for contagious fireburst --> [ 1d20=9 ]{56}
It's searing, so ignores immunity/resistance and does 250% damage to anything vulnerable to fire. 200 damage, DC 40 ref half, anyone killed then explodes in another 200 and so on and so forth, each blast is a 15 foot radius.
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 107 (touch 67), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/9/7/8/9/6/8/7/7/4/3
Attack: +61 (1d4+28 + various)
Considering the gap is effectively much less due to wands and bodies blocking it, this falls into the extremely tight spaces epic skill usage. With a 69 she clears that. She also clears the wall of force usage, which would suffice to go through the wall itself.
> roll 1d20+26 evasion vs DC 40
<Rei-chan> Kowork rolled : 1d20+26 evasion vs DC 40 --> [ 1d20=20 ]{46}
You squeeze through unnaturally, exploding. As you do you see them - all dead white figures, wearing red robes trimmed with black and with unblinking, lidless eyes. They look like humans, yet more all at the same time in the same ways. Weaving around the fire as it refuses to touch them, speaking with one message in many voices, perfectly in harmony.
"Afina of Aurora, you will be executed for aggression against the ruling authority of Lifasa. Afina of Aurora, your resistance will not save your soul. Afina of Aurora, surrender and you may yet be free of chains one day."
Meanwhile the wall is burnt - and it jiggles. The ice jiggles like flesh, charred deeply but already healing. It's visibly unblackening, uncharring. It doesn't melt like ice, but instead you see it is burned like flesh.
"Afina of Aurora, your time has come. Afina of Aurora, the Duke of Destiny has ordered your execution. Afina of Aurora, your fate has been sealed."
The lava on the floor and walls is moving, starting to bulge like pimples about to pop. They roil, surfaces rippling and crackling.
"Afina of Aurora, you have betrayed your homeland. Afina of Aurora, you have defiled Lifasa's new order. Afina of Aurora, you will repay the new Lifasa with your blood."
Moore, go.
He takes a breath and waves a hand as magic cascades around him. "Well, if that didn't work, then let's try it this way! Break them into pieces!" Moore shouts.
He's casting Harmonize, CL27, which allows a movement action to be used to start a bardic music.
He is then using his move action to start Inspire Courage.
[14:41] <Nephrite> roll 3d4 nonlethal
[14:41] <Rei-chan> Nephrite rolled : 3d4 nonlethal --> [ 3d4=6 ]{6}
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Moore raises his voice and his power, new vigor filling the party, driving them forward with celestial energies as...
Jaela.
[spoiler]
Canderella
HP: 383+52/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Mei
HP: 502+52/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Jaela seeks to widen the hole Afina slipped through considerably by swooping down upon it with Gae Dioltas!
21:46 <Luisa> roll 1d20+51+12+7-26 diving charge
21:46 <Rei-chan> Luisa rolled : 1d20+51+12+7-26 diving charge --> [ 1d20=1 ]{45}
Crown of Flames burnings:
21:47 <Luisa> roll 2d6+4d6 goldenfire
21:47 <Rei-chan> Luisa rolled : 2d6+4d6 goldenfire --> [ 2d6=6 4d6=16 ]{22}
Twinned Flame Strike x2:
21:48 <Luisa> roll 15d6+4d6 goldenfire
21:48 <Rei-chan> Luisa rolled : 15d6+4d6 goldenfire --> [ 15d6=51 4d6=19 ]{70}
21:48 <Luisa> roll 15d6+4d6 goldenfire
21:48 <Rei-chan> Luisa rolled : 15d6+4d6 goldenfire --> [ 15d6=46 4d6=15 ]{61}
140 and 122, Ref DC 31, -4 penalty to any evil outsiders or undead saving/-2 to garden variety evil.Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 8/4/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 19/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x2
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Rotten luck with that natural 1.
> roll 1d20+26 evasion vs DC 40
<Rei-chan> Kowork rolled : 1d20+26 evasion vs DC 40 --> [ 1d20=1 ]{27}
Not actually DC 40 but DC irrelevant, since hey natural 1, nice to see you. I just used an old line by mistake.
> roll 1d20+26 evasion vs DC 31 correct DC this time
<Rei-chan> Kowork rolled : 1d20+26 evasion vs DC 31 correct DC this time --> [ 1d20=8 ]{34}
The penalty reduces it to 30, so that's a failure.
Jaela strikes fast and hard, but the ice ignores her lance. It just quivers like jelly, tinkling like glass. Yet the flame strikes hit true - Afina can see the robed men burn merrily behind them, golden light and fire engulfing them. The wall of ice quivers rapidly at this, partially melting from the golden flames, growing saggy and heavy.
Surru.
Surru gestures with a claw as two beams of acid fly out to strike the icy barrier!
Using his metamagic rod of maximize and his split acid scorching ray for 72 damage.
[15:30] <Nephrite> roll 1d20+47 SR check
[15:30] <Rei-chan> Nephrite rolled : 1d20+47 SR check --> [ 1d20=14 ]{61}
Requires attack rolls, so make those too.
[15:50] <Nephrite> roll 2#1d20
[15:50] <Rei-chan> Nephrite rolled : 2#1d20 --> [ 1d20=11 ]{11}, [ 1d20=2 ]{2}
Acid hits home on the ice, melting it far better than mundane fire. Holes are now pierced through the ice barrier, scorched and not regenerating.
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Devil Line (32) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
The devil line is ablaze with goldenfire, the robed men there writhing as one. The exact same flinches, the exact same gasps of pain. Nonetheless they hold the line, gathering in power that fires on Afina. It is great blasts of eldritch hate, roiling hate that seeks to consume her.
> roll 1d20+47 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???) touch AC
<Kobot> Kowork rolled 1d20+47 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???) touch AC --> [ 1d20=7 ]{54}
Does not hit Afina's touch AC of 67.
The blasts whizz past and around Afina, a blur as she dodges them. But they don't hit the wall or dissipate, instead gathering together a bit down the passage, forming an orb. 30ft ahead you can see another line, the same as the previous, down to the strange ice and the wands pointing out.
Devil line 2 joins init. Perhaps predictably, it goes on the same init as the previous line. Group minds are scary.
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Devil Line = Devil Line 2 = Ball of Roiling Hate (32) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
From the second line the same blasts come, slamming into the orb of roiling hate and growing larger with them, the entire thing coming at Afina again.
> roll 1d20+49 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +2 ???) touch AC
<Kobot> Kowork rolled 1d20+49 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +2 ???) touch AC --> [ 1d20=10 ]{59}
Another whiff.
Yet this ball misses again, hovering just above the robed men near Afina, pulsing. It's a dark green shade of color, like a forest covered in night's embrace.
Mei is up in the next post, breaking this up for ease of DMing. The ball is in init for the sake of organization, it doesn't act of its own will.
> roll 1d20+40 Mei K:P for herself
<Kobot> Kowork rolled 1d20+40 Mei K:P for herself --> [ 1d20=13 ]{53}
Mei approaches the wall without hesitation and extends her hand out. From it gleaming light comes forth, a cone that slams into thew all and through it, attacking those beyond it with sacred power.
Eldritch cone used to hit the wall effectively. Punching through it is a side effect.
> roll 1d20+26 evasion vs DC 27
<Kobot> Kowork rolled 1d20+26 evasion vs DC 27 --> [ 1d20=6 ]{32}
> roll 15d6+7+3d6+2d6
<Kobot> Kowork rolled 15d6+7+3d6+2d6 --> [ 15d6=63 3d6=10 2d6=4 ]{84}
Need a Ref save from you, Afina. Since this is purely a one check, would someone roll this for Afina real quick?
[20:44] <Nephrite> roll 1d20+46 evasion Afina
[20:44] <Kobot> Nephrite rolled 1d20+46 evasion --> [ 1d20=14 ]{60}
Great hunks of the wall crumble as Mei blasts through it, already weakened and collapsing. It's not longer a serious barrier, most of it down as...
???1 is up.
The ground beneath Moore erupts open like a bleeding wound. The earth recoils from the horror within - a Nessian Pit Fiend bursts out, a tremendous groan as the earth breaks around it, clawed hand reaching out for Moore as it surges forward.
"YOU WILL NOT ESCAPE!"
> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???)
<Kobot> Kowork rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) --> [ 1d20=12 ]{78}
AC, Moore? Foresight prevents this from being flatfooted AC.
He's going to cheat and cast Greater Mirror Image and hope this idiot doesn't have True Seeing. Actually he's going to do that anyway even though his AC is 86.
The fiend's claw closes in around you - but the glimmering of mage armor blocks it, pushing it away. Safe! As Moore becomes many, magic flows from it and...
Superb dispelling, Jaela. Going to try and counter?
"Stop that!" Jaela orders, and the forming magic breaks apart!
Super Dispelling autocounters his.Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 8/3/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 19/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x2
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Devil Line = Devil Line 2 = Ball of Roiling Hate (32) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
Yet the spell is countered, fizzling out from a burst of Jaela's magic. As it shatters, silver spell-weave dissipating in the air...
Canderella is up.
"My my," Canderella smiles, "Bursting on up like that. Are you happy to see me?" The succubus slides forward 5ft towards the barrier, carefully concentrating as twin moonbows form in her hands, electric motes all racing towards the Nessian.
Twinned moonbow, total spell level 9th.
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 1
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 1 --> [ 1d20=1 ]{56}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 2
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 2 --> [ 1d20=3 ]{58}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 3
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 3 --> [ 1d20=14 ]{69}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 4
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 4 --> [ 1d20=17 ]{72}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 5
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 5 --> [ 1d20=5 ]{60}
> roll 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 6
<Rei-chan> Kotono rolled : 1d20+55 ranged touch (+16 Moore, +2 Moore, +2 luck, +2 competence, +1 haste, +2 agility of the dragon princess) mote 6 --> [ 1d20=6 ]{61}
> roll 10d6 1
> roll 10d6 2
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=37 ]{37}
> roll 10d6 3
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=32 ]{32}
> roll 10d6 4
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=33 ]{33}
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=27 ]{27}
> roll 10d6 5
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=38 ]{38}
> roll 1d20+42 spell resistance mote 2
> roll 1d20+42 spell resistance mote 3
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 2 --> [ 1d20=9 ]{51}
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 3 --> [ 1d20=11 ]{53}
> roll 1d20+42 spell resistance mote 4
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 4 --> [ 1d20=20 ]{62}
> roll 1d20+42 spell resistance mote 5
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 5 --> [ 1d20=5 ]{47}
> roll 1d20+42 spell resistance mote 6
<Rei-chan> Kotono rolled : 1d20+42 spell resistance mote 6 --> [ 1d20=6 ]{48}
The motes fly true, all but one striking the Nessian. Yet it barely flinches from the assault, attention still on Moore. A sweep of its tail slams into the wall, shaking it and his head butts against the ceiling.
???2 is up.
From below Mei the ground shatters, a single red claw reaching up to grab Mei, wreathed in flames.
> roll 1d20+80 (+1 ???, +3 ???, +2 ???, +8 ???) vs Mei's CMD of 91
<Rei-chan> Kotono rolled : 1d20+80 (+1 ???, +3 ???, +2 ???, +8 ???) vs Mei's CMD of 91 --> [ 1d20=2 ]{82}
Mei throws herself back into the wall, dodging it with the grace that only comes from elven blood. The stone around the hand - the claw of a Nessian, it looks like - sizzles and melts, as the lava veins around you erupt out, again assaulting the party.
Ref saves, all.
[spoiler]
Canderella
HP: 383+52/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 502+52/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
[17:37] <@Ebiris> roll 1d20+47 evasion
[17:37] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=1 ]{48}
I will point out Afina is in the middle of all the devil dudes, so anything hitting her would hit them as well.
[12:41] <Nephrite> roll 1d20+43 surru
[12:41] <Rei-chan> Nephrite rolled : 1d20+43 surru --> [ 1d20=19 ]{62}
[12:42] <Nephrite> roll 1d20+48 Moore evasion
[12:42] <Rei-chan> Nephrite rolled : 1d20+48 Moore evasion --> [ 1d20=10 ]{58}
[20:02] <@Luiza> roll 1d20+69 evasion
[20:02] <Rei-chan> Luiza rolled : 1d20+69 evasion --> [ 1d20=4 ]{73}Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, CMT +2 competence/attack, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 8/3/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 19/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x2
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=4 ]{49}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=6 ]{48}
> roll 1d20+26 evasion the cultists
<Rei-chan> Kotono rolled : 1d20+26 evasion the cultists --> [ 1d20=12 ]{38}
Nessians are immune.
> roll 20d6 Moore none, Jaela none, Afina full, Mei half, Canderella half ignores resistance/immunity
<Rei-chan> Kotono rolled : 20d6 Moore none, Jaela none, Afina full, Mei half, Canderella half ignores resistance/immunity --> [ 20d6=72 ]{72}
Flames ravage out, but againt he party dodges - save for Afina. There's too many around her, body hacked and burned by the flames as...
Go AFina.
[spoiler]
Canderella
HP: 383+26/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 502+26/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
4th level slot sacrificed to negate 20 damageWell with Jaela in close she can't detonate again... not that it seems to matter anyway. Since things they can dodge against don't work, Afina changes tack as she weaves amidst them, ignoring the dull litany of charges. With a thought she extracts the bodily fluids from all the cultists around her and behind the second wall, the two nessians... even the walls, really. They seem fleshy enough.
[18:21] <@Ebiris> roll 1d20+27+16 horrid wilting SR
[18:21] <Rei-chan> Ebiris rolled : 1d20+27+16 horrid wilting SR --> [ 1d20=2 ]{45}
[18:21] <@Ebiris> roll 20d6
[18:21] <Rei-chan> Ebiris rolled : 20d6 --> [ 20d6=65 ]{65}
DC 35 fort half
Also using Afame as swift for +4 dodge to AC
Afina 383/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/9/6/8/9/6/8/7/7/4/3
Attack: +61 (1d4+28 + various)
If it somehow matters, everyone does still get the +2 to Caster level from Moore so that'd be 47 if it didn't pierce SR at 45.
> roll 1d20+16 not so good at this cultists
<Rei-chan> Kotono rolled : 1d20+16 not so good at this cultists --> [ 1d20=7 ]{23}
Just missed the Nessian's SR. Or not with Moore's interjection.
The cultists are withered, the last of the wall behind you collapsing, while the wall behind you doesn't seem effected, what little is gone already regrowing. The Nessians are blood-drawn, withered slightly but enduring with steely, unrelenting hate, rolling off them in waves. It's choking, their presence like a needle driven into your brain.
Moore.
"Keep up the pressure!" Moore calls out, further bolstering his allies with his words!
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
Please smash.
Surru stats: 369/369[423/423]+54
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27)
HP: 363(31)(415/415)+52
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
28/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Moore's words fill the air, further bolstering everyone as...
Jaela time.
[spoiler]
Canderella
HP: 383+26/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 502+26/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
With the wall that stumped her having dissolved, Jaela makes a dash for the next obstacle! Upon arriving to it, however, she isn't content with merely slamming Gae Dioltas into it! The heavens weep, and those tears burn anyone with evil in their hearts!
Widened Quickened Cleansing Rain, 160ft radius from the second wall hits evil creatures with 20d6 acid per round, evil outsiders save at -8:
[20:58] <@Luiza> roll 1d20+30+14+2 SR
[20:58] <Rei-chan> Luiza rolled : 1d20+30+14+2 SR --> [ 1d20=13 ]{59}
[20:58] <@Luiza> roll 20d6 acid, Ref DC 36
[20:58] <Rei-chan> Luiza rolled : 20d6 acid, Ref DC 36 --> [ 20d6=70 ]{70}
Crown of Flames, no save:
[20:58] <@Luiza> roll 1d20+30+14+2 SR
[20:58] <Rei-chan> Luiza rolled : 1d20+30+14+2 SR --> [ 1d20=10 ]{56}
[20:59] <@Luiza> roll 2d6+4d6 goldenfire
[20:59] <Rei-chan> Luiza rolled : 2d6+4d6 goldenfire --> [ 2d6=8 4d6=12 ]{20}
Diving charge at wall #2!
[21:01] <@Luiza> roll 1d20+51+16+6+8-26+3
[21:01] <Rei-chan> Luiza rolled : 1d20+51+16+6+8-26+3 --> [ 1d20=14 ]{72}
[21:03] <@Luiza> roll 16d8+184+208+80+4d6 damage to wall #2
[21:03] <Rei-chan> Luiza rolled : 16d8+184+208+80+4d6 damage to wall #2 --> [ 16d8=69 4d6=15 ]{556}
I'll end my turn in Gambit with Gae Bolg.Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 7/3/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x2
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
> roll 1d20+26 evasion the cultists
<Rei-chan> Kotono rolled : 1d20+26 evasion the cultists --> [ 1d20=12 ]{38}
> OOC: -8 for a total of 30.
> roll 1d20+49 (+6 ???, +1 ???, +3 ???, +3 ???) Nessian 1
<Rei-chan> Kotono rolled : 1d20+49 (+6 ???, +1 ???, +3 ???, +3 ???) Nessian 1 --> [ 1d20=5 ]{54}
> roll 1d20+52 (+6 ???, +3 ???, +3 ???) Nessian 2
<Rei-chan> Kotono rolled : 1d20+52 (+6 ???, +3 ???, +3 ???) Nessian 2 --> [ 1d20=14 ]{66}
> OOC: -8 from both of those, but isn't making a huge difference.
JAela's cleansing rain washes out, dissolving the walls ahead - 4 in total, the end opening up but curved down a bit so you can't see past it. Each wall has revealed cultists, melting under the rain. The first batch collapses under it, melting away into rainwater, but the rest remain.
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Devil Line 2/3/4/5/6 = Ball of Roiling Hate (32) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
Wall 2 is no longer a factor, so reconsider your charge and act appropriately.
So let's charge all the way through and hit the last group of cultists, roll is similar except damage is +24 higher.
Past all those cultists? Okay with getting some AoOs?
Yes. My AC is 99, and I will Gambit anyone trying to hit me! For up to 10 per round!
> roll 1d20+51 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +4 ???) touch AC line 2
<Rei-chan> Kotono rolled : 1d20+51 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +4 ???) touch AC line 2 --> [ 1d20=20 ]{71}
> roll 1d100 vs 20
<Rei-chan> Kotono rolled : 1d100 vs 20 --> [ 1d100=58 ]{58}
> roll 1d20+37 vs SR
<Rei-chan> Kotono rolled : 1d20+37 vs SR --> [ 1d20=3 ]{40}
> roll 1d20+47 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???) touch AC line 3
<Rei-chan> Kotono rolled : 1d20+47 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???) touch AC line 3 --> [ 1d20=1 ]{48}
> roll 1d20+49 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +2 ????) touch AC line 4
<Rei-chan> Kotono rolled : 1d20+49 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +2 ????) touch AC line 4 --> [ 1d20=8 ]{57}
> roll 1d20+51 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +4 ????) touch AC line 5
<Rei-chan> Kotono rolled : 1d20+51 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +4 ????) touch AC line 5 --> [ 1d20=8 ]{59}
> roll 1d20+53 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +6 ????) touch AC line 6
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???, +1 ???, +8 ???, +6 ????) touch AC line 6 --> [ 1d20=6 ]{59}
All five of them provoked an AoO. Resolve those.
21:55 <Luisa> roll 1d20+53+3+16+8+6-26 #1
21:55 <Rei-chan> Luisa rolled : 1d20+53+3+16+8+6-26 #1 --> [ 1d20=7 ]{67}
21:55 <Luisa> roll 1d20+53+3+16+8+6-26 #2
21:55 <Rei-chan> Luisa rolled : 1d20+53+3+16+8+6-26 #2 --> [ 1d20=13 ]{73}
21:55 <Luisa> roll 1d20+53+3+16+8+6-26 #3
21:55 <Rei-chan> Luisa rolled : 1d20+53+3+16+8+6-26 #3 --> [ 1d20=17 ]{77}
21:55 <Luisa> roll 1d20+53+3+16+8+6-26 #4
21:55 <Rei-chan> Luisa rolled : 1d20+53+3+16+8+6-26 #4 --> [ 1d20=14 ]{74}
21:55 <Luisa> roll 1d20+53+3+16+8+6-26 #5
21:55 <Rei-chan> Luisa rolled : 1d20+53+3+16+8+6-26 #5 --> [ 1d20=8 ]{68}
Forgot +2 to attack on all of those.
21:56 <Luisa> roll 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #1
21:56 <Rei-chan> Luisa rolled : 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #1 --> [ 4d8=13 11d6=44 4d6=13 ]{201}
21:56 <Luisa> roll 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #2
21:56 <Rei-chan> Luisa rolled : 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #2 --> [ 4d8=22 11d6=46 4d6=16 ]{215}
21:56 <Luisa> roll 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #3
21:56 <Rei-chan> Luisa rolled : 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #3 --> [ 4d8=19 11d6=27 4d6=15 ]{192}
21:56 <Luisa> roll 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #4
21:56 <Rei-chan> Luisa rolled : 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #4 --> [ 4d8=16 11d6=34 4d6=16 ]{197}
21:56 <Luisa> roll 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #5
21:56 <Rei-chan> Luisa rolled : 4d8+40+11d6+4d6+52+16+4+3+16 and 1 negative level #5 --> [ 4d8=14 11d6=45 4d6=14 ]{204}Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 7/3/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x2
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
A massacre.
There is no word for it. Eldritch energies fly, slamming into the balls they make, but it is for naught. None damages Jaela as she impales more and more, the foes melting and bleeding out before you. In a few instants the way is clear, the cultists obliterated by Jaela's offense. Blood splatters the walls and is washed away by the cleansing rain as...
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
Surrurtime.
How many different groups can he hit with a widened Superb Dispelling? That's a 40 ft area burst, for reference.
He could hit both Nessians, who are the only two remaining foes at the moment.
Oh, I'm a dumb who can't read. Okay, he's picking Nessian 2 and not using the area version. How many dispels do I roll for?
EDIT: [15:27] <Nephrite> roll 1d20+27+2+4 SR check anyway first
[15:27] <Rei-chan> Nephrite rolled : 1d20+27+2+4 SR check anyway first --> [ 1d20=12 ]{45}
I forgot the +16 from Candy (thanks Candy) so this is 61.
Nine.
[15:37] <Nephrite> roll 9#1d20+40 eat a dispel you asshole
[15:37] <Rei-chan> Nephrite rolled : 9#1d20+40 eat a dispel you asshole --> [ 1d20=9 ]{49}, [ 1d20=3 ]{43}, [ 1d20=3 ]{43}, [ 1d20=2 ]{42}, [ 1d20=12 ]{52}, [ 1d20=9 ]{49}, [ 1d20=3 ]{43}, [ 1d20=2 ]{42}, [ 1d20=6 ]{46}
Around the Nessian a few spells collapse into blue spellfire, but only a few. AS this happens, arcane energies eating into the air around you and sparkling in the gases...
Anything else or is that it for the Surru?
That's it!
Small and overshadowed by the mere claw of the Nessian, Mei positions herself carefully. Her eldritch energies form a deadly glaive, glistening with heavenly power that shines in the darkness of this place. She says not a word, silent as she swings, swings and swings for the creature's claw.
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 1
<Kobot> Kotono rolled 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 1 --> [ 1d20=3 ]{80}
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC haste bonus attack
<Kobot> Kotono rolled 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC haste bonus attack --> [ 1d20=7 ]{84}
> roll 1d20+72 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) 2
<Kobot> Kotono rolled 1d20+72 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) 2 --> [ 1d20=17 ]{89}
> roll 1d20+67 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) 2
<Kobot> Kotono rolled 1d20+67 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) 2 --> [ 1d20=20 ]{87}
> roll 1d20+62 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) 2
<Kobot> Kotono rolled 1d20+62 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) 2 --> [ 1d20=10 ]{72}
> roll 1d20+67 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) crit check
<Kobot> Kotono rolled 1d20+67 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) crit check --> [ 1d20=3 ]{70}
> roll 15d6+7+3d6+2d6
<Kobot> Kotono rolled 15d6+7+3d6+2d6 --> [ 15d6=47 3d6=13 2d6=7 ]{74}
> roll 1d20+42 SR first, forgot
<Kobot> Kotono rolled 1d20+42 SR first, forgot --> [ 1d20=12 ]{54}
> roll 15d6+7+3d6+2d6
> roll 15d6+7+3d6+2d6
> roll 15d6+7+3d6+2d6
<Kobot> Kotono rolled 15d6+7+3d6+2d6 --> [ 15d6=54 3d6=7 2d6=7 ]{75}
<Kobot> Kotono rolled 15d6+7+3d6+2d6 --> [ 15d6=51 3d6=6 2d6=3 ]{67}
<Kobot> Kotono rolled 15d6+7+3d6+2d6 --> [ 15d6=49 3d6=12 2d6=10 ]{78}
> roll 30d6+14+5d6+2d6
<Kobot> Kotono rolled 30d6+14+5d6+2d6 --> [ 30d6=116 5d6=16 2d6=4 ]{150}
> roll 74+75+67+78+150
<Kobot> Kotono rolled 74+75+67+78+150 --> {444}
Ow.
Mei stabs her glaive into the Nessian's claw - and lifts it up. She pulls it up with a feat of pure strength, enough so that the ground breaks, its head and upper body momentarily visible from it. With lightning speed she rips her eldritch glaive out and slashes through the pit fiend's elbow, its entire forearm severed and knocked aside. Horrid things pour from its arm stump as...
Nessian 1 is up.
Meanwhile, the Nessian on Moore roars, a sound of dreadful fury, before it leaps on him and tries to rip him apart, a blur of red and black.
> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw
<Kobot> Kotono rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw --> [ 1d20=16 ]{82}
> roll 1d20+61 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw
<Kobot> Kotono rolled 1d20+61 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw --> [ 1d20=11 ]{72}
> roll 1d20+56 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw
<Kobot> Kotono rolled 1d20+56 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw --> [ 1d20=8 ]{64}
> roll 1d20+51 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw
<Kobot> Kotono rolled 1d20+51 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw --> [ 1d20=2 ]{53}
> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2
<Kobot> Kotono rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2 --> [ 1d20=16 ]{82}
> roll 1d20+61 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2
<Kobot> Kotono rolled 1d20+61 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2 --> [ 1d20=5 ]{66}
> roll 1d20+56 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2
<Kobot> Kotono rolled 1d20+56 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2 --> [ 1d20=15 ]{71}
> roll 1d20+51 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2
<Kobot> Kotono rolled 1d20+51 (+1 ???, +3 ???, +2 ???, +8 ???) Moore claw 2 --> [ 1d20=7 ]{58}
> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore bite
<Kobot> Kotono rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore bite --> [ 1d20=9 ]{75}
> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore wing 1
> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore wing 2
<Kobot> Kotono rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore wing 1 --> [ 1d20=9 ]{75}
<Kobot> Kotono rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore wing 2 --> [ 1d20=7 ]{73}
> roll 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore tailorama
<Kobot> Kotono rolled 1d20+66 (+1 ???, +3 ???, +2 ???, +8 ???) Moore tailorama --> [ 1d20=16 ]{82}
AC, Moore? Also any miss chance/images/ect.
[spoiler]
Canderella
HP: 383+26/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 502+26/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
It is 86, he has 8 images and 20% miss chance.
Moore dodges.
A simple word for so much. He moves too fast to be seen, blurring and juking to the side. A Word of Creation knocks aside a gust of hellfire from the fiend's claws, and then a quick syllable of magic distorts the air behind him, letting him fall back, all within the space of two seconds. Then a sharp, sudden pain explodes in his mind and..
Fort.
[21:44] <Nephrite> roll 1d20+49 mettle
[21:44] <Kobot> Nephrite rolled 1d20+49 mettle --> [ 1d20=14 ]{63}
Yet Moore endures the pain, as abruptly magic flares around him and...
Hellball. Jaela said to counter, so would someone make the check for her?
[22:05] <Nephrite> roll 1d20+41 dispel
[22:05] <Kobot> Nephrite rolled 1d20+41 dispel --> [ 1d20=14 ]{55}
Yet with a cry Jaela shuts down the spell. It's enough to shatter it as...
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
With an arm gone, the second Nessian retreats into the ground, out of immediate sight - yet bursts of writhing lava explode out moments later, all around the ones still a bit behind - Moore, Mei and Canderella.
Ref saves, you three.
[23:05] <Nephrite> roll 1d20+48 evasion
[23:05] <Kobot> Nephrite rolled 1d20+48 evasion --> [ 1d20=10 ]{58}
That is the same roll I had last reflex. Weird.
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=5 ]{50}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=10 ]{52}
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=84 ]{84}
Half to Mei and Canderella, none to Moore.
The lava burst eats at Mei and Canderella, but they endure it as it comes again. Lava blades and whips everywhere, assaulting all of you.
Lava's up, ref saves all.
[spoiler]
Canderella
HP: 367/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 486/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
[12:31] <Nephrite> roll 1d20+43 Surru
[12:31] <Rei-chan> Nephrite rolled : 1d20+43 Surru --> [ 1d20=13 ]{56}
[12:31] <Nephrite> roll 1d20+48 Moore evasion
[12:31] <Rei-chan> Nephrite rolled : 1d20+48 Moore evasion --> [ 1d20=1 ]{49}
[17:30] <@Ebiris> roll 8d10 temp hp
[17:30] <Rei-chan> Ebiris rolled : 8d10 temp hp --> [ 8d10=41 ]{41}
[17:31] <@Ebiris> roll 1d20+47 evasion
[17:31] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=6 ]{53}
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/9/6/8/9/6/8/7/7/4/3
Attack: +87 (1d4+48 + various)
[13:00] <Nephrite> roll 1d20 Jaela evasion
[13:00] <Rei-chan> Nephrite rolled : 1d20 Jaela evasion --> [ 1d20=15 ]{15}
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=11 ]{56}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=2 ]{44}
> roll 20d6 Afina none, Jaela none, Moore full, Surru half, Mei half, Canderella half
<Rei-chan> Kotono rolled : 20d6 Afina none, Jaela none, Moore full, Surru half, Mei half, Canderella half --> [ 20d6=82 ]{82}
Flame and lava again attack all of you, chaos amid the battlefield as...
Afina, go.
[spoiler]
Canderella
HP: 326/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 445/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
Afina whirls about and darts at the two Nessians, delivering a quick stab on either of them in passing!
+4 dodge via Afame as swift
[18:14] <@Ebiris> roll 1d20+89 2nd level arcane strike nessian #1
[18:14] <Rei-chan> Ebiris rolled : 1d20+89 nd level arcane strike nessian #1 --> [ 1d20=18 ]{107}
[18:15] <@Ebiris> roll 1d20+84 2nd level arcane strike nessian #2
[18:15] <Rei-chan> Ebiris rolled : 1d20+84 nd level arcane strike nessian #2 --> [ 1d20=9 ]{93}
[18:15] <@Ebiris> roll 1d4+52+3d6+3d6+4d6+6d6+2d6+2d4 and 2 negative levels nessian #1
[18:15] <Rei-chan> Ebiris rolled : 1d4+52+3d6+3d6+4d6+6d6+2d6+2d4 and 2 negative levels nessian #1 --> [ 1d4=3 3d6=7 3d6=12 4d6=15 6d6=21 2d6=10 2d4=7 ]{127}
[18:15] <@Ebiris> roll 1d4+52+3d6+3d6+4d6+6d6+2d6+2d4 and 2 negative levels nessian #2
[18:15] <Rei-chan> Ebiris rolled : 1d4+52+3d6+3d6+4d6+6d6+2d6+2d4 and 2 negative levels nessian #2 --> [ 1d4=1 3d6=14 3d6=10 4d6=11 6d6=24 2d6=8 2d4=3 ]{123}
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/9/9/6/8/9/6/8/7/7/4/3
Attack: +87 (1d4+48 + various)
Afina darts between them, blade slashing both of them. She draws blood on the fiends, cutting into them in a blur as...
That it, Afina, or more? If Afina says no, you're up, Moore.
all actions performed
This lava is really getting annoying... Moore gestures to try and block it off for a while, it'll at least buy them some relief, if nothing else!
Wall of Stone, he has 80 ft to work with and each wall is 4 inches thick. His idea is to just block off as much of the lava as possible with it.
He is using his move action to maintain Inspire Competence. Inspire Courage is at 9 rounds left.
Surru stats: 369/369[423/423]+13
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27)
HP: 363(31)(385/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
28/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
Cool. Jaela, you're up.
Having the utmost trust in Afina and Mei's ability to annihilate the remaining opposition, Jaela presses on!
Ahead are two passages. The way goes sharply down, heat rising up from there. No guards there yet.
A bit and to the right is a little cleft in the wall, a passage there as well. A rather narrow one all told.
'Heading down!' Jaela mentally relays, trusting in her protections and braving the heat.
What magic seeing and visual augmentations do you have up, including true seeing if you have it?
Blindsight 60ft, Invisibility Purge 140ft
90ft ahead of you, the lava is rising up. Ahead is a chamber with dozens of little slits in thew all, arrows or wands pointing out of it. The lava is solidifying, as a vast iron gate blocks the way ahead, closed firmly shut.
Jaela rams that iron gate, even as her power lashes out at all those she can sense behind those murder holes ready to kill her!
20:59 <Luisa> roll 1d20+51+16+6+8-26+3 diving charge at iron gate!
20:59 <Rei-chan> Luisa rolled : 1d20+51+16+6+8-26+3 diving charge at iron gate! --> [ 1d20=10 ]{68}
20:59 <Luisa> roll 16d8+184+208+80+4d6
20:59 <Rei-chan> Luisa rolled : 16d8+184+208+80+4d6 --> [ 16d8=78 4d6=13 ]{563}
21:01 <Luisa> roll 1d20+30+14+2 SR for burnings
21:01 <Rei-chan> Luisa rolled : 1d20+30+14+2 SR for burnings --> [ 1d20=13 ]{59}
21:01 <Luisa> roll 2d6+4d6 goldenfire
21:01 <Rei-chan> Luisa rolled : 2d6+4d6 goldenfire --> [ 2d6=9 4d6=13 ]{22}
21:10 <Luisa> roll 1d20+30+14+2 SR for wiltings
21:10 <Rei-chan> Luisa rolled : 1d20+30+14+2 SR for wiltings --> [ 1d20=12 ]{58}
21:10 <Luisa> roll 20d6
21:10 <Rei-chan> Luisa rolled : 20d6 --> [ 20d6=60 ]{60}
Twinned, so 120 damage. Fort DC 34 half, undead and evil outsiders save at -4.
21:10 <Luisa> roll 20d6 holy acid rain for the nessian(s)
21:11 <Rei-chan> Luisa rolled : 20d6 holy acid rain for the nessian(s) --> [ 20d6=72 ]{72}
Ref DC 36 half, Nessians save at -8.
Ending the turn with Gae Bolg in Gambit. Will counterspell twice with Chain Dispel (+35 roll).Init: +18/+22 with Sign
HP: 490+52/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 7/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x2
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Fort save real quick, -10 penalty.
21:25 <Luisa> roll 1d20+68-10
21:25 <Rei-chan> Luisa rolled : 1d20+68-10 --> [ 1d20=20 ]{78}
Glorious Solar bullshit~
You slam through the gate, punching right through as it melts with holy flame. At the same time your body screams, an echo of the assault rippling through you. It ripples through the iron gate, causing it to crack and fall apart further as pain explodes through your body.
281 damage. Doesn't beat your regen to nonlethal.
> roll 1d20+24 wilting 1
> roll 1d20+24 wilting 3
<Rei-chan> Kotono rolled : 1d20+24 wilting 1 --> [ 1d20=16 ]{40}
<Rei-chan> Kotono rolled : 1d20+24 wilting 3 --> [ 1d20=6 ]{30}
> roll 1d20+49 (+6 ???, +1 ???, +3 ???, +3 ???) Nessian 1
<Rei-chan> Kotono rolled : 1d20+49 (+6 ???, +1 ???, +3 ???, +3 ???) Nessian 1 --> [ 1d20=16 ]{65}
> roll 1d20+52 (+6 ???, +3 ???, +3 ???) Nessian 2
<Rei-chan> Kotono rolled : 1d20+52 (+6 ???, +3 ???, +3 ???) Nessian 2 --> [ 1d20=6 ]{58}
> OOC: -8 from those.
Rain falls. Water is sucked away. The world is odd to Jaela in her momentary flash of pain, but her spells suppress it. Two passages connect to either of your sides, narrow halls that feed into the bolt-holes. Erinyes man them, screaming as you wound and desiccate them. Ahead is a stairway going down as stone walls go up back by Moore, giving them some shielding from the lava.
Surru.
Surru will hold in order to counter any spells the Nessians decide to cast since Jaela isn't here to do it.
Maybe the correct term is ready an action? Either way he's ready!!!
Init: +18/+22 with Sign
HP: (229) 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/8/8/6/7
Spells Left (10-12): 7/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x2
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Mei (31) > ???? (27) > Canderella (24) > ???? 1 (22) > Lava (20)
Mei takes a single step forward, falling onto the Nessian she's attacking, glaive slashing out as...
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 1
<Rei-chan> Kotono rolled : 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 1 --> [ 1d20=11 ]{88}
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC haste bonus
<Rei-chan> Kotono rolled : 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC haste bonus --> [ 1d20=19 ]{96}
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 2
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 3
<Rei-chan> Kotono rolled : 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 2 --> [ 1d20=2 ]{79}
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 4
<Rei-chan> Kotono rolled : 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 3 --> [ 1d20=14 ]{91}
<Rei-chan> Kotono rolled : 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 4 --> [ 1d20=10 ]{87}
> OOC: Reduce those for iteratives, however, these are mostly one or crit checks.
> roll 1d20+77 the 19 is a crit threat thanks to Moore
<Rei-chan> Kotono rolled : 1d20+77 the 19 is a crit threat thanks to Moore --> [ 1d20=1 ]{78}
> roll 15d6+7+3d6+2d6
> roll 15d6+7+3d6+2d6
> roll 15d6+7+3d6+2d6
> roll 15d6+7+3d6+2d6
> roll 15d6+7+3d6+2d6
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6 --> [ 15d6=60 3d6=8 2d6=6 ]{81}
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6 --> [ 15d6=50 3d6=12 2d6=7 ]{76}
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6 --> [ 15d6=61 3d6=16 2d6=9 ]{93}
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6 --> [ 15d6=48 3d6=8 2d6=11 ]{74}
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6 --> [ 15d6=69 3d6=10 2d6=7 ]{93}
> roll 40d6 lava damage to MEi, leaping in after it wasn't hazard free, no save since she willingly brought it on herself
<Rei-chan> Kotono rolled : 40d6 lava damage to MEi, leaping in after it wasn't hazard free, no save since she willingly brought it on herself --> [ 40d6=131 ]{131}
Mei burns as she leaps in, the unholy lava burning her as she stabs into the Nessian's head. Again and again, until with an unholy wail, it crumbles to volcanic dust. Got it!
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Mei (31) > ???? (27) > Canderella (24)> Lava (20) > Murderholes (0)
The remaining Nessian draws in his power and...
Hellball. Going to counter, Surru?
[spoiler]
Canderella
HP: 326/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 314/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
He will try!
[14:46] <Nephrite> roll 1d20+40 dispel let's do it for the homeland
[14:46] <Rei-chan> Nephrite rolled : 1d20+40 dispel let's do it for the homeland --> [ 1d20=4 ]{44}
Yet the Nessian's spell powers through, exploding around all of you in the fury of the elements.
Ref saves, Moore and Canderella. At least leaping down into that hole gets Mei off the hook.
[14:56] <Nephrite> roll 1d20+48 evasion
[14:56] <Rei-chan> Nephrite rolled : 1d20+48 evasion --> [ 1d20=4 ]{52}
At least it isn't a 1!! I don't even care if he still fails it!!!!!!
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=7 ]{52}
120 acid damage, 120 fire damage, 120 electricity damage, 120 sonic damage. Half of that is normal and half of that is vile damage.
Moore evades and takes none while Canderella halves it. She takes 120 vile damage total.
The hellball bursts around you, yet Moore is just not there. Gone, back in an instant after it clears, untouched. Canderella is not so lucky, burnt and shocked, staggering from the unholy energies as...
Canderella's up.
"Sorry, but this one's yours," she says, withdrawing back down the tunnel, putting distance between her and the Nessian, closer towards Jaela's path.
Did not want to risk getting FAed or worse by him after that damage. She can blast him from afar next time. Lava's up.
Once again the lava comes, but it's only by Jaela, Moore's walls melting but holding long enough to stop this volley.
Ref Jaela.
[spoiler]
Canderella
HP: 206/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 1 9th, 2 11th level spells
Mei
HP: 314/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
22:18 <Luisa> roll 1d20+69
22:18 <Rei-chan> Luisa rolled : 1d20+69 --> [ 1d20=5 ]{74}
Evasion
That's a dodge. Murderholes are up.
As you dodge the lava, an array of clowing, greasy unholy blights assault you, wrapping around you from every direction.
> roll 1d20+30
<Rei-chan> Kotono rolled : 1d20+30 --> [ 1d20=12 ]{42}
Mantle of good comes through again.
Yet they roll of Jaela, not harming her in the least as...
Afina.
Spinning around, Afina blitzes the remaining nessian with a pair of quick stabs to sensitive spots!
+4 dodge via Afame as swift
[20:23] <@Ebiris> roll 1d20+89 arcane strike 2nd level slot
[20:23] <Rei-chan> Ebiris rolled : 1d20+89 arcane strike 2nd level slot --> [ 1d20=1 ]{90}
[20:23] <@Ebiris> roll 1d20+84 arcane strike 2nd level slot
[20:23] <Rei-chan> Ebiris rolled : 1d20+84 arcane strike 2nd level slot --> [ 1d20=17 ]{101}
[20:23] <@Ebiris> roll 1d4+52+3d6+3d6+4d6+6d6+2d6+2d4 and 2 negative levels
[20:24] <Rei-chan> Ebiris rolled : 1d4+52+3d6+3d6+4d6+6d6+2d6+2d4 and 2 negative levels --> [ 1d4=3 3d6=9 3d6=12 4d6=12 6d6=15 2d6=12 2d4=7 ]{122}
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/6/8/9/6/8/7/7/4/3
Attack: +87 (1d4+48 + various)
A slash rips into the Nessian further, blood spurting out as...
Quick post, but Moore's up now.
Is Mei within 30 ft of Moore currently?
Yes.
"Mei! Get out of there!" Moore shouts -- his words seeming to spur her into action.
She gets a free move action to use as she pleases.Seeing that everyone is in need of a slight bit of bolstering again, he continues to encourage everyone. "Keep pressing! We've got them on the ropes now!"
Using a Swift for Inspire Great spells again. Using Move action to cast Inspire Greatness on everyone minus Jaela.
[13:30] <Rei-chan> Nephrite rolled : 12d4 nonlethal --> [ 12d4=32 ]{32}
[13:30] <Nephrite> roll 8d10 temp HP Moore
[13:30] <Rei-chan> Nephrite rolled : 8d10 temp HP Moore --> [ 8d10=50 ]{50}
[13:31] <Nephrite> roll 8d10 temp HP Surru
[13:31] <Rei-chan> Nephrite rolled : 8d10 temp HP Surru --> [ 8d10=34 ]{34}
Everyone gets a free Widen Spell granted to them for their next spell. No change in buffs, but anyone who lost their temp HP gets to add it again.
Surru stats: 369/369[423/423]+30
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27)
HP: 363(63)(385/415)+50
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
27/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Mei hops out of the lava, flying up and landing, burnt but intact.
Mei gets out of the burny, as expected. Jaela, you're up.
The losers that tried to bury her in unholy power get desiccated once more! And burned, if any still remain after that!
Twinned Horrid Wilting:
[20:39] <@Luiza> roll 1d20+30+14+2 SR for wiltings
[20:39] <Rei-chan> Luiza rolled : 1d20+30+14+2 SR for wiltings --> [ 1d20=6 ]{52}
[20:39] <@Luiza> roll 20d6
[20:39] <Rei-chan> Luiza rolled : 20d6 --> [ 20d6=63 ]{63}
126 damage, Fort DC 34 half, -4 to saves for undead and evil outsiders.
[20:39] <@Luiza> roll 1d20+30+14+2 SR for crown of flames
[20:39] <Rei-chan> Luiza rolled : 1d20+30+14+2 SR for crown of flames --> [ 1d20=4 ]{50}
[20:39] <@Luiza> roll 2d6+4d6 goldenfire
[20:39] <Rei-chan> Luiza rolled : 2d6+4d6 goldenfire --> [ 2d6=6 4d6=10 ]{16}
If enemies remain, they burn!
[20:40] <@Luiza> roll 1d20+27+14+2 SR for Flame Strike #1
[20:40] <Rei-chan> Luiza rolled : 1d20+27+14+2 SR for Flame Strike #1 --> [ 1d20=8 ]{51}
[20:40] <@Luiza> roll 1d20+27+14+2 SR for Flame Strike #2
[20:40] <Rei-chan> Luiza rolled : 1d20+27+14+2 SR for Flame Strike #2 --> [ 1d20=20 ]{63}
[20:40] <@Luiza> roll 15d6+4d6 goldenfire
[20:40] <Rei-chan> Luiza rolled : 15d6+4d6 goldenfire --> [ 15d6=57 4d6=7 ]{64}
[20:40] <@Luiza> roll 15d6+4d6 goldenfire
[20:40] <Rei-chan> Luiza rolled : 15d6+4d6 goldenfire --> [ 15d6=52 4d6=12 ]{64}
Ref DC 31 half, -4 to saves for undead and evil outsiders.
If just one strike was enough, I won't use the other one.
Ending the turn in Gambit with Gae Bolg, channeling Bolt of Glory into Gae Bolg with the move action.Init: +18/+22 with Sign
HP: (229) 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/7/8/6/7
Spells Left (10-12): 7/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Bolt of Glory -> Gae Bolg
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
> roll 1d20+24 wilting 1
> roll 1d20+24 wilting 2
<Rei-chan> Kotono rolled : 1d20+24 wilting 1 --> [ 1d20=8 ]{32}
<Rei-chan> Kotono rolled : 1d20+24 wilting 2 --> [ 1d20=3 ]{27}
Both are needed.
Before you the erinyes dry out and turn to dust, obliterated with cries of agony. Got them! As you take a moment to breathe, in your defensive pose...
Init is Afina (64) > Moore (50) > Jaela (40) > Surraruthru (38) > Mei (31) > ???? (27) > Canderella (24) > Lava (20)
Go Surru.
'Next area cleared,' Jaela relays to the others as her opponents crumble before her magic. 'How are things going back there? Can I press on?'
The dragon merely smirks and waits for the pit fiend to try something again!
Readied action to dispel/counterspell again.
'We're wrapping things up.' Moore responds. 'I think you're safe to go forward.'
Amid the carnage and fire, Mei strides forward. Only a few steps, eldritch glaive in hand. She stands her ground a moment against the fiend's roar, before going claw to blast as...
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 1
<Rei-chan> Kotono rolled : 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 1 --> [ 1d20=19 ]{96}
> roll 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC haste bonus
<Rei-chan> Kotono rolled : 1d20+77 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC haste bonus --> [ 1d20=1 ]{78}
> roll 1d20+72 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 2
<Rei-chan> Kotono rolled : 1d20+72 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 2 --> [ 1d20=1 ]{73}
> roll 1d20+67 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 3
<Rei-chan> Kotono rolled : 1d20+67 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 3 --> [ 1d20=3 ]{70}
> roll 1d20+62 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 4
<Rei-chan> Kotono rolled : 1d20+62 (+1 haste, +3 recitation, +2 dragon princess, +30 Moore) touch AC 4 --> [ 1d20=12 ]{74}
> roll 1d20+77 crit check for1 wow 2 1s?
<Rei-chan> Kotono rolled : 1d20+77 crit check for1 wow 2 1s? --> [ 1d20=17 ]{94}
> roll 1d20+42 spell resistance
<Rei-chan> Kotono rolled : 1d20+42 spell resistance --> [ 1d20=19 ]{61}
> roll 30d6+14+5d6+2d6
<Rei-chan> Kotono rolled : 30d6+14+5d6+2d6 --> [ 30d6=97 5d6=18 2d6=3 ]{132}
> roll 15d6+7+3d6+2d6
> roll 15d6+7+3d6+2d6
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6 --> [ 15d6=48 3d6=11 2d6=10 ]{76}
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6 --> [ 15d6=53 3d6=8 2d6=9 ]{77}
Slashes follow, a glaive of light cleaving through the Nessian Pit Fiend. She stabs it thrice more, a series of stomach wounds that bleed it more, staggering it.
The Nessian draws in magic and...!!!
Hellball again, Surru. Countering?
[14:16] <Nephrite> roll 1d20+40 do your thing dragon
[14:16] <Rei-chan> Nephrite rolled : 1d20+40 do your thing dragon --> [ 1d20=6 ]{46}
The spell crumbles to Surraruthru's counter, broken up as..
Canderella.
> roll 1d20+44 Canderella SR
<Rei-chan> Kotono rolled : 1d20+44 Canderella SR --> [ 1d20=11 ]{55}
<Rei-chan> Kotono rolled : 6#1d20 checks on moonbows --> [ 1d20=14 ]{14}, [ 1d20=13 ]{13}, [ 1d20=14 ]{14}, [ 1d20=16 ]{16}, [ 1d20=10 ]{10}, [ 1d20=8 ]{8}
> roll 10d6
> roll 10d6
> roll 10d6
> roll 10d6
> roll 10d6
> roll 10d6
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=39 ]{39}
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=38 ]{38}
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=41 ]{41}
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=31 ]{31}
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=36 ]{36}
<Rei-chan> Kotono rolled : 10d6 --> [ 10d6=40 ]{40}
From afar more moonbows come, slamming into the Nessian. He quakes and shakes all over, stumbling to a knee as the ground shudders. More lava erupts out at everyone, Moore's walls giving way as...
Ref.
[spoiler]
Canderella
HP: 206+43/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 314+29/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
[19:37] <@Ebiris> roll 1d20+47 evasion
[19:37] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=2 ]{49}
[14:37] <Nephrite> roll 1d20+48 evasion Moore
[14:37] <Rei-chan> Nephrite rolled : 1d20+48 evasion Moore --> [ 1d20=20 ]{68}
[14:37] <Nephrite> roll 1d20+43 Surru
[14:37] <Rei-chan> Nephrite rolled : 1d20+43 Surru --> [ 1d20=11 ]{54}
[21:41] <@Luiza> roll 1d20+69 evasion
[21:41] <Rei-chan> Luiza rolled : 1d20+69 evasion --> [ 1d20=2 ]{71}
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=7 ]{52}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=6 ]{48}
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=67 ]{67}
Everyone made the save so work from there. Afina's up.
[spoiler]
Canderella
HP: 206+10/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 310/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
Again Afina darts in and stabs the Nessian twice before continuing on down Jaela's route.
[19:47] <@Ebiris> roll 1d20+87
[19:47] <Rei-chan> Ebiris rolled : 1d20+87 --> [ 1d20=15 ]{102}
[19:47] <@Ebiris> roll 1d20+82
[19:47] <Rei-chan> Ebiris rolled : 1d20+82 --> [ 1d20=1 ]{83}
[19:48] <@Ebiris> roll 1d4+52+3d6+3d6+4d6+6d6+2d6 and 2 negative levels, ugh
[19:48] <Rei-chan> Ebiris rolled : 1d4+52+3d6+3d6+4d6+6d6+2d6 and 2 negative levels, ugh --> [ 1d4=1 3d6=14 3d6=15 4d6=14 6d6=22 2d6=5 ]{123}
The 1 pixie, eh?
With that final stab, the Nessian turns to stone and crumbles, the last one gone. Victory!
Semi free act due to lava, declare what each of you is doing, y'all.
Jaela continues onwards!
Moore will drop another Wall of Stone so they can proceed with a little less lava.
Since I got Widen Spell I get 160 ft to work with for the wall this time, on that note.
Glad to put that annoying devil behind her, Afina flies along after Jaela at a rapid clip.
Are you going to let them catch up, Jaela?
Surraruthru flies to the person closest to him and grabs their arm, intending to use his boots of greater teleportation to teleport to the next closest person and gather everyone up to teleport them up to Jaela!
In the interests of you being back and you'd know this IC: The place is teleport warded, so that's a no go. No point in having Surru embarrass himself because you're back from a cruise.
Can I spellcraft up that ward and see what it is?
Sure, go ahead and do DM + Spellcrafting if you want.
dashing ahead
Detect Magic is always running. I've got it as an At-Will.
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 66 > [d20=9]
Jaela rushes ahead. Below is a massive open cave, thousands of feet wide and long. Here lava flows in the air, streams of it as if the air was suitable for it to run through. It's constantly moving and writhing, twisting in the air visibly.
Meanwhile Moore's walls protect the party as the rest of them hurry along and...
You all are one round out, so you're pending Jaela's action here.
Surraruthru can tell there's an overpowered and spread out dimensional lock over this area. Getting past it would require finding the source and dealing with it directly.
Is there a way to track down the source of the spell? If I can find the energy or whatnot from it, can I follow it to the source?
Jaela looks for possible paths to continue as she studies the ambient magic.
Possibly if you sit there and stay behind as the party goes along, Surru. You'd need a bit.
Spot and Spellcraft, Jaela.
"I might be able to locate the source of the teleport ward and do something about it, but it'll take me some time. Do we want to spend the time on it, or just keep moving?"
[13:59] <Nephrite> roll 1d20+46 Spellcraft
[13:59] <Serith> Nephrite roll for Serith < 52 > [d20=6]
[13:59] <Nephrite> roll 1d20+41 Spot
[13:59] <Serith> Nephrite roll for Serith < 49 > [d20=8]
This entire room is woven over with magic - powerful dweomers controlling the flames and lava here.\
As you do this, flames erupt from it, lava gushing to surround in you a bevy of fire weapons.
Ref Jaela, then the others are catching up after my next post.
1 check for Jaela ref
[14:04] <Nephrite> roll 1d20 as requested
[14:04] <Serith> Nephrite roll for Serith < 4 > [d20=4]
Jaela dodges nimbly as the others catch up, as...
Go ahead, all.
Moore will fly out with the others -- he then takes in the large expanse. "...Huh. Well, this is new..."
'Wait till we find a more secure spot, we're being constantly harassed by the lava here,' Afina tells Surraruthru, looking around and down at the bottom of the canyon for any indication of which way leads to their fortress.
Always underground, so annoying.
Spot.
[19:22] <@Ebiris> roll 1d20+70 spot
[19:22] <Serith> Ebiris roll for Serith < 86 > [d20=16]
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/6/8/9/6/8/7/7/4/3
Attack: +87 (1d4+48 + various)
On the far side, hidden and tucked away, is a single large door that blends into the stone. It's made of the same stone, closed firmly shut.
"That way," Afina points it out, flying over and launching a disintegrate at the door.
[19:27] <@Ebiris> roll 1d20 1 check for disintegrate
[19:27] <Serith> Ebiris roll for Serith < 13 > [d20=13]
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/6/8/8/6/8/7/7/4/3
Attack: +87 (1d4+48 + various)
It's thousands of feet wide and long, as noted. You only saw the door in spite of that and the lava obstructions thanks to an epic Spot check. It will take a few rounds to fli over there and through all of that, let alone disintegrate it.
Well she's flying over at top speed and she'll disintegrate once she's in range.
Okay, is everyone following then?
May as well.
Yes, also what results did Spellcraft bring?
The lava is woven into things directly, Jaela can tell. It's naturally occurring here as the result of manipulation to the area. Not much you can do to dispel it in that manner, the changes are done.
Can the component that makes it ignore fire immunity be dispelled?
It does not look that way, it's an intrinsic trait to whatever this fire is.
Yes, I am following.
As the party rushes along, the lava erupts all around them, becoming a bevy of blades, far more and far faster here.
Ref saves, all. This isn't just a 1 check now.
[20:00] <@Ebiris> roll 1d20+47 evasion
[20:00] <Serith> Ebiris roll for Serith < 51 > [d20=4]
[15:00] <Nephrite> roll 1d20+48 wel hopefully it isn't a 1 anyway evasion
[15:00] <Serith> Nephrite roll for Serith < 66 > [d20=18]
> roll 1d20+40
<Serith> Iddy roll for Serith < 58 > [d20=18]
[22:24] <@Luiza> roll 1d20+69 evasion
[22:24] <Serith> Luiza roll for Serith < 79 > [d20=10]Init: +18/+22 with Sign
HP: (229) 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/7/8/6/7
Spells Left (10-12): 7/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Bolt of Glory -> Gae Bolg
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
> roll 1d20+45 Canderella
<Serith> Kotono roll for Serith < 62 > [d20=17]
> roll 1d20+42 Mei
<Serith> Kotono roll for Serith < 49 > [d20=7]
> roll 30d6
<Serith> Kotono roll for Serith < 109 > [d6=2,1,5,4,6,5,5,5,6,1,5,4,2,1,1,2,3,2,3,5,1,4,3,4,4,6,5,3,6,5]
Afina evades, Moore evades, Surraruthru halves, Jaela evades, Canderella halves and Mei takes full.
Flames rip at all of you as you rush on. You're about 1/4th of the way there now, covering ground quickly as you can, even as flames erode at you, tear at you.
Listen checks, all.
[spoiler]
Canderella
HP: 162/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 201/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
[12:19] <Nephrite> roll 1d20+37
[12:19] <Serith> Nephrite roll for Serith < 51 > [d20=14]
I can't listen, but will swift heal on my go.
[17:32] <@Ebiris> roll 1d20+70 listen
[17:32] <Serith> Ebiris roll for Serith < 86 > [d20=16]
Since the Surraruthru isn't here right this moment, would someone roll Listen for him? Thanks.
[12:59] <Nephrite> roll 1d20+38 Surru
[12:59] <Serith> Nephrite roll for Serith < 47 > [d20=9]
As all of you rush along in the flames, Moore, Surru and Afina can hear rumbling footsteps back the way you came.
'Pursuit behind us, something big,' Afina warns, taking a glance back.
Moore will trust Afina's eyes to tell the rest of them if they need to stop and will continue on!
Afina can't fail the Spot check here due to flames and cover making it worth one, so no roll.
Afina glances back. A pair of Nessians are rushing in, along with a small battalion of cornugons. These cornugons are covered in strange, glowing purple runes, nude otherwise and without their typical greatswords.
Have they made it out of the cave tunnel and into the canyon yet? And how far back is the tunnel entrance from our current spot?
Several hundred feet and yes, though they aren't advancing into the flames.
Afina abruptly surges into motion!
8th level slot for 3 rounds of time stop
Round 1: Fly back to tunnel
Round 2: Cast spell enhanced prismatic wall to block tunnel
Round 3: Fly back to previous spotYet for all that no one else saw exactly what she did. She seems pleased about it though.
Prismatic wall rolls SR at +45, DC for each layer is 36
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/9/6/6/7/7/4/3
Attack: +87 (1d4+48 + various)
Alrighty. The rest of you take your actions - most likely moving along - and I'll resolve this all at once.
Moore's just moving forward.
Jaela leads the way, a fraction of her will spent on healing everyone!
quickened mass heal for 250hp.Init: +18/+22 with Sign
HP: 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/7/8/6/6
Spells Left (10-12): 7/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Bolt of Glory -> Gae Bolg
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
No Concentration check since you took no damage, Jaela.
Ref saves, round two.
[spoiler]
Canderella
HP: 263/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 451/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
[/quote]
[13:37] <Nephrite> roll 1d20+48 evasion
[13:37] <Serith> Nephrite roll for Serith < 59 > [d20=11]
[18:38] <@Ebiris> roll 1d20+47 evasion
[18:38] <Serith> Ebiris roll for Serith < 57 > [d20=10]
20:38 <Lisa> roll 1d20+69 evasion
20:38 <Serith> Lisa roll for Serith < 79 > [d20=10]
[13:44] <Nephrite> roll 1d20+40 Surru
[13:44] <Serith> Nephrite roll for Serith < 58 > [d20=18]
> roll 1d20+45 Canderella
<Serith> Kotono roll for Serith < 46 > [d20=1]
> roll 1d20+42 Mei
<Serith> Kotono roll for Serith < 58 > [d20=16]
> roll 30d6
<Serith> Kotono roll for Serith < 96 > [d6=2,6,3,1,6,2,1,5,2,5,4,1,2,1,6,6,2,2,4,4,3,1,5,1,6,5,1,2,3,4]
A&J&M evade, Surru halves, Mei halves, Canderella takes full.
Halfway.
The flames dance around the advancing part, a whirlwind of fire and hatred. You feel it from the flames - a constant, mindless hate. Hate. Hate. Hate. Hate. You feel the endless hate of it, from some deep wellspring, like puss oozing from an infected wound. Even as Canderella is slashed and burns, unholy injuries not mending under Jaela's magic, you feel it.
Beyond all of it you simply feel hate.
His hate.
His hate at all of you.
His hate at his increasing marginalization.
His hate at being reduced to this.
His hate at his pain.
His hate at the broken promises.
His hate at Aurora.
His hate at himself.
Go, y'all.
[spoiler]
Canderella
HP: 166/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 403/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
Afina treats those thoughts with the apathetic scorn that they deserve, flying onwards to that hidden door at a fast pace without pause or comment, only a slight tightening of her features visible.
Jaela flies onwards, prepared to time another burst of healing energy just after the next wave of the unholy flames!
Moore flies along with the others! He has his own thoughts on this, but they're best left for his own self-reflections.
Ref saves, all.
21:08 <Lisa> roll 1d20+69 evasion
21:08 <Serith> Lisa roll for Serith < 70 > [d20=1]
[19:12] <@Ebiris> roll 1d20+47 evasion
[19:12] <Serith> Ebiris roll for Serith < 67 > [d20=20]
[14:18] <Nephrite> roll 1d20+48 evasion
[14:19] <Serith> Nephrite roll for Serith < 61 > [d20=13]
[14:19] <Nephrite> roll 1d20+40 Surru
[14:19] <Serith> Nephrite roll for Serith < 43 > [d20=3]
> roll 1d20+45 Canderella
<Serith> Kotono roll for Serith < 55 > [d20=10]
> roll 1d20+42 Mei
<Serith> Kotono roll for Serith < 62 > [d20=20]
> roll 30d6
<Serith> Kotono roll for Serith < 105 > [d6=2,2,1,5,5,2,4,2,2,2,2,6,4,5,4,4,2,2,6,4,5,3,4,5,3,2,5,4,2,6]
Jaela full, Moore and Afina evade, Surru full, Canderella and Mei half.
Pain. So much burning pain, Jaela gritting her teeth as she's burned. Canderella keeps going, panting as she cooks, "Almost there!"
Mei strides ahead silently as...
3/4th of the way there. Good luck. Ref saves again, barring any actions of note.
[spoiler]
Canderella
HP: 114/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 351/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
21:25 <Lisa> roll 1d20+69 evasion
21:25 <Serith> Lisa roll for Serith < 73 > [d20=4]
Swift healing for 250hp again.
[14:27] <Nephrite> roll 1d20+40 Surru
[14:27] <Serith> Nephrite roll for Serith < 60 > [d20=20]
[14:27] <Nephrite> roll 1d20+48 evasion
[14:27] <Serith> Nephrite roll for Serith < 67 > [d20=19]
[19:27] <@Ebiris> roll 1d20+47 evasion
[19:27] <Serith> Ebiris roll for Serith < 57 > [d20=10]
Also the 1 check on disintegrate from yesterday will go here as we come into range...
[19:27] <@Ebiris> roll 1d20 1 check for disintegrate
[19:27] <Serith> Ebiris roll for Serith < 13 > [d20=13]
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/8/6/6/7/7/4/3
Attack: +87 (1d4+48 + various)
> roll 1d20+45 Canderella
> roll 1d20+42 Mei
<Serith> Kotono roll for Serith < 55 > [d20=10]
<Serith> Kotono roll for Serith < 54 > [d20=12]
> roll 30d6
<Serith> Kotono roll for Serith < 107 > [d6=2,4,2,3,6,6,1,3,6,4,5,3,4,5,3,1,2,1,2,3,6,3,5,1,2,4,6,2,6,6]
Everyone passed.
At last. You endure the flames and reach the end - thankfully, they taper off around the door. Safe? Afina fires and disintegrates the door - revealing nothing but cold, unyielding stone past it.
[spoiler]
Canderella
HP: 210/383 (120 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 449/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
Jaela gets into the entranceway Afina had opened up for them, and spends a moment consecrating the gateway before healing Canderella of her vile wounds!
Init: +18/+22 with Sign
HP: 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 99 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor, 20% miss chance
Touch AC: 80 =69base+2+3+5+1
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, Divine Might +16 damage): +64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/6/5
Spells Left (10-12): 7/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +68, Ref +69, Will +66
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Bolt of Glory -> Gae Bolg
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
'Jaela, might be time for your Find the Path spell,' Afina says with an audible, "Tch."
Moore tentatively goes over to press on the stone past the door -- they all have the ability to see through illusions, but what if this is a special one?
Having a spare moment for that spell, Jaela follows Afina's suggestion by casting in upon Afina herself.
Posting this as we wait on Iddy, he's incoming.
[spoiler]
Canderella
HP: 383/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 449/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
"Let me see..."
Surraruthru inspects the area with his True Seeing and Detect Magic, looking for the trick.
As an aside, I think I asked before but I don't recall the answer; has it been 1 month since Benfal?
It has not.
Make Spellcraft first of all, Surru.
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 72 > [d20=15]
What trick in particular are you looking for?
Any kind of magic that'll open a path or a hidden door or the like. I mean, they could have pulled a Secretus and made the place so that there are almost no physical paths, but a keyed teleport ward/system for things to get around, but I'll look for the less complex answer first and go from there.
Afina has Find the Path on her via Jaela pointing her to Gar-Malleos so poke to see if that gives her any pointers.
So I did my stat black and Surraruthru has a bit of a problem. I didn't see any healing outside of the +52 temp HP, which puts him at 125 hp. Basically, the next solid blow or two that hits him will probably kill him.
Edit: Missed the Jaela heals. Surraruthru is fine. However, it occurs to me that I need to invest in Evasion quickly. Apparently, I don't cast enough abjurations to depend on my class ability to supply it.Surraruthru
HP: 411/411 (359 base)
AC: 52+4 (Deflection)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Surraruthru does not detect any other magic save for the dimensional blocking he detected before, as well as the magic of the fires.
CL check on Find the Path.
[06:20] <@Luiza> roll 1d20+25
[06:20] <Serith> Luiza roll for Serith < 32 > [d20=7]
Afina can't quite sense anything from it. It's like it's being blocked, unable to quite close in on anything. Most likely wardings against divinations according to Afina's vast knowledge of magical lore.
Would it be reasonable that someone else casting it might have a different effect?
Possibly, IC you don't know about the check but you know sometimes wards can be overcome by stronger casters.
Okay.
'If that didn't work, I can try myself.' Moore offers.
'Can try, I've got nothing,' Afina says, thinking back. That narrow cleft they passed by earlier, just how narrow was it? Too narrow for a human to easily fit through?
A human could get through, you think.
What about a cornugon or pit fiend?
Unless they've invested in a lot of Escape Artist, probably not.
Jaela tries it upon herself, now, while she waits for Surraruthru's results.
[19:56] <@Luiza> roll 1d20+25
[19:56] <Serith> Luiza roll for Serith < 41 > [d20=16]
I don't actually have to wait, I have two swift actions per round for casting.
A second Find the Path, to be clear?
Yep
Jaela can feel it - it's distorted and working, flickering in and out. But she can feel a distinct pull back the way you came.
"Right, heading back," she reports, leading the way!
Afina follows Jaela. Assuming they go back to that tunnel she can make sure to drop some delayed fireballs or the like on the other side before dropping her prismatic wall.
Ah, the fiendish tactic of seeing if your enemy will willingly walk through a kill zone.
Canderella says something thoroughly unladylike as Mei merely stares ahead, then hurries along with all of you.
Moore follows along!
Okay then, ref saves all.
Please save for me. Also I'll use a swift action to Mass Heal after the second splash.
[18:34] <@Ebiris> roll 1d20+47 evasion
[18:34] <Serith> Ebiris roll for Serith < 60 > [d20=13]
[13:34] <Nephrite> roll 1d20+48 evasion
[13:34] <Serith> Nephrite roll for Serith < 62 > [d20=14]
[18:34] <@Ebiris> roll 1d20+69 Jaela evasion
[18:34] <Serith> Ebiris roll for Serith < 84 > [d20=15]
[18:39] <@Ebiris> roll 1d20+45 Canderella
[18:39] <Serith> Ebiris roll for Serith < 58 > [d20=13]
[18:39] <@Ebiris> roll 1d20+42 Mei
[18:39] <Serith> Ebiris roll for Serith < 48 > [d20=6]
[13:41] <Nephrite> roll 1d20+40 Surru
[13:41] <Serith> Nephrite roll for Serith < 51 > [d20=11]
> roll 30d6
<Serith> Kotono roll for Serith < 111 > [d6=2,2,5,3,2,5,4,1,6,2,1,6,5,6,5,4,3,6,5,4,4,6,1,4,4,3,1,1,4,6]
Everyone but Mei passes, so adjust accordingly.
1/4th. Flying fast, burning. Hurrying as much as you can as...
Round two. Going to blow through these fast, no point in lingering over saves. Ref. If you want to do something, announce it in lieu of a save (or with one, if it doesn't change going forward).
[spoiler]
Canderella
HP: 328/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 338/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
[/quote]
[18:56] <@Ebiris> roll 1d20+47 evasion
[18:56] <Serith> Ebiris roll for Serith < 61 > [d20=14]
[13:56] <Nephrite> roll 1d20+48 evasion
[13:56] <Serith> Nephrite roll for Serith < 51 > [d20=3]
"The only thing I'm finding is the dimensional blocking and the fires," Surraruthru mentions as he follows the others.
> roll 1d20+40 Ref
<Serith> Iddy roll for Serith < 47 > [d20=7]
[14:06] <Nephrite> roll 1d20+69 Jaela evasion
[14:06] <Serith> Nephrite roll for Serith < 80 > [d20=11]
> roll 1d20+45 Canderella
<Serith> Kotono roll for Serith < 55 > [d20=10]
> roll 1d20+42 Mei
<Serith> Kotono roll for Serith < 47 > [d20=5]
> roll 30d6
<Serith> Kotono roll for Serith < 105 > [d6=4,2,4,3,2,1,1,6,5,5,6,3,5,6,3,1,3,3,6,1,4,2,5,1,6,5,2,1,3,6]
Everyone made the save except for Surraruthru and Mei, so adjust accordingly. Jaela, are going to pop a heal or is anyone else?
1/2. Burning, pain, rushing. Hurrying as...
Chance if Jaela's gonna pop another swift mass heal.
[spoiler]
Canderella
HP: 276/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 233/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
swift mass heal for 250hp
Fantastic. Round 3 of saves then.
[19:22] <@Ebiris> roll 1d20+47 Afina evasion
[19:22] <Serith> Ebiris roll for Serith < 53 > [d20=6]
[19:22] <@Ebiris> roll 1d20+69 Jaela evasion
[19:22] <Serith> Ebiris roll for Serith < 87 > [d20=18]
[14:22] <Nephrite> roll 1d20+48 evasion
[14:22] <Serith> Nephrite roll for Serith < 59 > [d20=11]
> roll 1d20+40 Ref
<Serith> Iddy roll for Serith < 49 > [d20=9]
> roll 1d20+45 Canderella
> roll 1d20+42 Mei
<Serith> Kotono roll for Serith < 46 > [d20=1]
<Serith> Kotono roll for Serith < 45 > [d20=3]
> roll 30d6
<Serith> Kotono roll for Serith < 109 > [d6=5,2,3,3,5,3,6,2,2,6,2,6,6,2,3,5,2,4,5,2,4,4,3,3,5,1,3,6,4,2]
Everyone passed but the two NPCs.
1/4th. Almos there. Fire and pain, Afina's prismatic wall still standing as...
Ref.
[spoiler]
Canderella
HP: 274/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 374/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
[19:33] <@Ebiris> roll 1d20+47 afina evasion
[19:33] <Serith> Ebiris roll for Serith < 64 > [d20=17]
[19:33] <@Ebiris> roll 1d20+69 jaela evasion
[19:33] <Serith> Ebiris roll for Serith < 87 > [d20=18]
[14:33] <Nephrite> roll 1d20+48 evasion
[14:33] <Serith> Nephrite roll for Serith < 50 > [d20=2]
> roll 1d20+40 Ref
<Serith> Iddy roll for Serith < 59 > [d20=19]
<Serith> Kotono roll for Serith < 59 > [d20=14]
<Serith> Kotono roll for Serith < 54 > [d20=12]
> roll 30d6
<Serith> Kotono roll for Serith < 93 > [d6=4,2,2,3,1,6,4,3,1,6,4,5,5,2,5,1,3,2,5,4,3,6,1,2,2,2,3,2,3,1]
Everyone passed.
Flames and pain, but you reach Afina's wall as...
Go ahead, you're out of the flames and lava, at least. For the moment.
Afina accelerates herself abruptly and flies through her wall!
8th level slot for 3 rounds of time stop.
Round 1: move action to fly through wall.
Further actions pending on what I see on the other side.
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/8/6/5/7/7/4/3
Attack: +87 (1d4+48 + various)
Surraruthru follows, keeping an eye out for threats and possibly hidden passageways.
Spot, Surru.
Afina stops time and flies through. Just beyond it are two Nessian Pit Fiends, power gathered up in their hands, ready to fly. Behind them you see an array of cornugons, blocking and clogging the way back.
[spoiler]
Canderella
HP: 228/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 328/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls. Afina gets +18.
In addition, everyone also gets +2 to attack rolls and +2 to CL as long as they continue to be able to hear him.
Destined Strike, +4 (untyped) to attack and damage rolls, Improved Critical Feat, +14 to threat confirmation.
He's also casting Inspire Great spells with a swift action.
Jaela, Afina, Candy, Surru and Mei all get the benefit of +8d10 temp hp, competence +8 Attack rolls and competence +3 fort. In ADDITION to that, they all get a free widen spell metamagic for their next spell.
This increases the attack bonuses to:
+16 (morale) +2 (untyped) +4 (untyped) +8 (competence)
Weapon damage: +16 (morale), +4 (untyped)
> roll 1d20+38 Spot
<Serith> Iddy roll for Serith < 48 > [d20=10]SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Afina drops a pair of delayed blast fireballs between the cornugons and pit fiends before she flies up past the cornugons and drops her wall. Then as time restarts she flies into the pit fiends in the wake of her fireball, stabbing them both before she positions between them and the cornugons, assuming any survivors.
Round 1: searing delayed blast fireball as standard
Round 2: searing delayed blast fireball
Round 3: dismiss prismatic wall
[19:56] <@Ebiris> roll 1d20+33+16 delayed blast fireball SR
[19:56] <Serith> Ebiris roll for Serith < 60 > [d20=11]
[19:56] <@Ebiris> roll 1d20+33+16 delayed blast fireball SR
[19:56] <Serith> Ebiris roll for Serith < 60 > [d20=11]
DC 37 ref half on those for 162 damage each, ignores resistance/immunity
[19:58] <@Ebiris> roll 1d20+91 nessian 1
[19:58] <Serith> Ebiris roll for Serith < 101 > [d20=10]
[19:58] <@Ebiris> roll 1d20+86 nessian 2
[19:58] <Serith> Ebiris roll for Serith < 104 > [d20=18]
[19:59] <@Ebiris> roll 1d4+52+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels nessian 1
[19:59] <Serith> Ebiris roll for Serith < 128 > [d4=4][d6=4,4,1,4,6,2,2,1,5,3,4,6,5,5,1,4,4,5,6]
[19:59] <@Ebiris> roll 1d4+52+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels nessian 2
[19:59] <Serith> Ebiris roll for Serith < 106 > [d4=1][d6=2,3,1,5,3,5,2,4,1,1,2,3,2,2,2,3,6,2,4]
[19:59] <@Ebiris> roll 1d20+30+14 init
[19:59] <Serith> Ebiris roll for Serith < 59 > [d20=15]
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/8/6/3/7/7/4/3
Attack: +87 (1d4+48 + various)
'Isn't this still filled with devils?' Moore will ask as they stand outside of the prismatic walls.
Jaela, anything to add before all shenanigans break out?
Jaela is all too happy to top everyone off with Mass Heal, while boosting her allies via Celestial Valor!
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
[spoiler]
Init: +18/+22 with Sign
HP: 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
*+64/+64/+59/+54/+49 or +70 AoO, 4d8+59+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/6/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Bolt of Glory -> Gae Bolg
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
I'm going to be a little while compiling all of this, but it's going towards init. Iddy, if you'd like to get in Surru's init now, feel free.
> roll 1d20+12 init
<Serith> Iddy roll for Serith < 14 > [d20=2]
Edit:
<Nephrite> You get a bonus of +14 to your Initiative due to Moore's aura, also.
Total: 28
Surraruthru looks around and does not find anything offhand.
Jaela's healing and magic flows over the party, healing wounds and bolstering you all.
Meanwhile the prismatic wall falls, as suddenly Afina's fireballs strike in a flash of red and orange.
> roll 1d20+42 Nessian 1 evasion
<Serith> Kotono roll for Serith < 43 > [d20=1]
> roll 1d20+39 Nessian 2
<Serith> Kotono roll for Serith < 42 > [d20=3]
> roll 1d20+42 Nessian 1 evasion fireball 2 (+2 ???, +3 ???, +2 ???, forgot to list these last save)
<Serith> Kotono roll for Serith < 59 > [d20=17]
> roll 1d20+39 Nessian 2 (+2 ???, +3 ???, +2 ???, forgot to list these last save)
<Serith> Kotono roll for Serith < 45 > [d20=6]
> roll 1d20+28 cornugons vs 1
> roll 1d20+28 cornugons vs 2
<Serith> Kotono roll for Serith < 29 > [d20=1]
<Serith> Kotono roll for Serith < 41 > [d20=13]
Enemies with evasion have natural 1s coming. I'd believe that.
The fireballs burst amid the devils, burning what cannot be burned and wracking them with flame's embrace. As Afina flies up and off from that...
Init.
[spoiler]
Canderella
HP: 383/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 502/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
[21:59] <Nephrite> roll 1d20+38 Moore init
[21:59] <Serith> Nephrite roll for Serith < 52 > [d20=14]
Everyone gets +14 to their init as a reminder.
[06:21] <@Luiza> roll 1d20+22+14
[06:21] <Serith> Luiza roll for Serith < 39 > [d20=3]
> roll 1d20+30 Nessian 1
<Rei-chan> Kotono rolled : 1d20+30 Nessian 1 --> [ 1d20=18 ]{48}
> roll 1d20+24 Nessian 2
<Rei-chan> Kotono rolled : 1d20+24 Nessian 2 --> [ 1d20=4 ]{28}
> roll 1d20+18 cornugons
<Rei-chan> Kotono rolled : 1d20+18 cornugons --> [ 1d20=18 ]{36}
> roll 1d20+9 ???
<Rei-chan> Kotono rolled : 1d20+9 ??? --> [ 1d20=20 ]{29}
> roll 1d20 no result, just a note for me to add the lava
<Rei-chan> Kotono rolled : 1d20 no result, just a note for me to add the lava --> [ 1d20=14 ]{14}
> roll 1d20+18 Canderella
<Rei-chan> Kotono rolled : 1d20+18 Canderella --> [ 1d20=11 ]{29}
> roll 1d20+26 Mei
<Rei-chan> Kotono rolled : 1d20+26 Mei --> [ 1d20=11 ]{37}
Init is Afina (59) > Moore (52) > Nessian 1 (48) > Jaela (39) > Mei (37) > Cornugons (36) > ??? = Canderella (29) > Surraruthru = Nessian 2 (28) > Lava (0)
Afina opens.
Afina darts back in to stab the two Nessians before resuming her place between the pit fiends and cornugons, closer to the cornugons but not quite in their melee range.
[18:04] <@Ebiris> roll 1d20+95 nessian 1
[18:04] <Rei-chan> Ebiris rolled : 1d20+95 nessian 1 --> [ 1d20=2 ]{97}
[18:04] <@Ebiris> roll 1d20+95 nessian 2
[18:04] <Rei-chan> Ebiris rolled : 1d20+95 nessian 2 --> [ 1d20=16 ]{111}
[18:04] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels nessian 1
[18:04] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels nessian 1 --> [ 1d4=1 3d6=15 3d6=9 4d6=15 6d6=22 2d6=7 1d6=2 ]{127}
[18:04] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels nessian 2
[18:04] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels nessian 2 --> [ 1d4=3 3d6=6 3d6=10 4d6=11 6d6=14 2d6=8 1d6=3 ]{111}
Afina 383+41/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 115 (touch 75), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/8/6/3/7/7/4/3
Attack: +91 (1d4+52 + various)
The fiends are burning and bleeding, bellowing in pain as Afina zips through them. The wounds are deep but not lethal, hitting them hard as...
Mooring.
"Let's wrap this up quickly, everyone!" Moore says, invigorating his friends once again!
[13:10] <Nephrite> roll 3d4 nonlethal
[13:10] <Rei-chan> Nephrite rolled : 3d4 nonlethal --> [ 3d4=10 ]{10}
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.Moore gestures and points at the first Nessian, hoping to limit its ability to fight with magical prowess as a ray of energy flies at it!
He is casting Antimagic Ray, for reference.
[13:13] <Nephrite> roll 1d20 nessian touch ac
[13:14] <Rei-chan> Nephrite rolled : 1d20 nessian touch ac --> [ 1d20=17 ]{17}
[13:15] <Nephrite> roll 1d20+29+16 SR
[13:15] <Rei-chan> Nephrite rolled : 1d20+29+16 SR --> [ 1d20=3 ]{48}
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27)
HP: 363(415/415)+52
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
26/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 6/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
The beam hits the first Nessian as Moore's words inspire you a knew, as it rears back before shouldercharging ahead, a single, overwhelming attack at all of you.
This does provoke AoOs from everyone, so go for it if you're able.
Afina is near the cornugons so presumably isn't in any position to AoO the nessian nor be attacked if it's charging everyone else.
Moore doesn't have an AoO to use really, just for the record. You can do it, rest of the team!
Yeah, my melee abilities are terrible. I'll try just on the chance of a 20, but I doubt anything will hit from me.
> roll 1d20+38+2 AoO
<Rei-chan> Iddy rolled : 1d20+38+2 AoO --> [ 1d20=6 ]{46}
Jaela's eyes narrow on the charging Nessian, and she expertly allows it to impale itself upon Gae Bolg!
[20:40] <@Luiza> roll 1d20+53+39+6 AoO
[20:40] <Rei-chan> Luiza rolled : 1d20+53+39+6 AoO --> [ 1d20=6 ]{104}
[20:41] <@Luiza> roll 4d8+40+11d6+4d6+43 and one negative level
[20:41] <Rei-chan> Luiza rolled : 4d8+40+11d6+4d6+43 and one negative level --> [ 4d8=9 11d6=44 4d6=13 ]{149}
Channeled spell goes off!
[20:43] <@Luiza> roll 1d20+30+18 CL
[20:44] <Rei-chan> Luiza rolled : 1d20+30+18 CL --> [ 1d20=16 ]{64}
[20:44] <@Luiza> roll 15d12 twinned bolt of glory
[20:44] <Rei-chan> Luiza rolled : 15d12 twinned bolt of glory --> [ 15d12=79 ]{79}
That makes 158 vs devils.Init: +18/+22 with Sign
HP: 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/6/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 18/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
> roll 1d20+60 (+3 ???, this part is non magical but other bonuses are negated)
<Rei-chan> Kotono rolled : 1d20+60 (+3 ???, this part is non magical but other bonuses are negated) --> [ 1d20=6 ]{66}
Not a good result for a Nessian. ACs, all, besides the dread Afina?
86 here
103
58, unless someone is giving more than +2 bonuses via morale or something.SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Mei is hit and Canderella is not.
> roll 6d6+20
<Rei-chan> Kotono rolled : 6d6+20 --> [ 6d6=18 ]{38}
> roll 25d6 sneak attack
<Rei-chan> Kotono rolled : 25d6 sneak attack --> [ 25d6=88 ]{88}
Sneak attack is nulled since elemental bodies all around.
The shoulder tackle is hard but not overwhelming, hitting just where it should -yet your elementally refined bodies withstand it as...
Jaela.
Init is Afina (59) > Moore (52) > Nessian 1 (48) > Jaela (39) > Mei (37) > Cornugons (36) > ??? = Canderella (29) > Surraruthru = Nessian 2 (28) > Lava (0)
[spoiler]
Canderella
HP: 383/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 11th level spells
Mei
HP: 464/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
"I credit you with surviving this long," Jaela tells the Nessian, as she does what she does best.
[21:19] <@Luiza> roll 1d20+53+39
[21:19] <Rei-chan> Luiza rolled : 1d20+53+39 --> [ 1d20=9 ]{101}
[21:19] <@Luiza> roll 1d20+53+39
[21:19] <Rei-chan> Luiza rolled : 1d20+53+39 --> [ 1d20=9 ]{101}
[21:20] <@Luiza> roll 1d20+48+39
[21:20] <Rei-chan> Luiza rolled : 1d20+48+39 --> [ 1d20=1 ]{88}
[21:20] <@Luiza> roll 1d20+43+39
[21:20] <Rei-chan> Luiza rolled : 1d20+43+39 --> [ 1d20=19 ]{101}
[21:20] <@Luiza> roll 1d20+43+39 crit?
[21:20] <Rei-chan> Luiza rolled : 1d20+43+39 crit? --> [ 1d20=13 ]{95}
[21:20] <@Luiza> roll 1d20+38+39
[21:20] <Rei-chan> Luiza rolled : 1d20+38+39 --> [ 1d20=9 ]{86}
[21:21] <@Luiza> roll 4d8+40+11d6+4d6+43 and 1 negative level
[21:21] <Rei-chan> Luiza rolled : 4d8+40+11d6+4d6+43 and 1 negative level --> [ 4d8=22 11d6=37 4d6=16 ]{158}
[21:21] <@Luiza> roll 4d8+40+11d6+4d6+43 and 1 negative level
[21:21] <Rei-chan> Luiza rolled : 4d8+40+11d6+4d6+43 and 1 negative level --> [ 4d8=18 11d6=37 4d6=11 ]{149}
[21:21] <@Luiza> roll 4d8+40+11d6+4d6+43 and 1 negative level
[21:21] <Rei-chan> Luiza rolled : 4d8+40+11d6+4d6+43 and 1 negative level --> [ 4d8=15 11d6=34 4d6=18 ]{150}
[21:23] <@Luiza> roll 12d8+120+11d6+4d6+129+9d6 and 3 negative levels
[21:23] <Rei-chan> Luiza rolled : 12d8+120+11d6+4d6+129+9d6 and 3 negative levels --> [ 12d8=46 11d6=36 4d6=10 9d6=40 ]{381}
Ending the turn in Gambit. Will counterspell with chain dispel if needed twice.Init: +18/+22 with Sign
HP: 490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/6/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 17/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Jaela's blows are inexorable on the wounded fiend. It tries to block, yet its magic is gone. Jaela stabs into it again and again, whirling about as it explodes into ash. Not a speck touches her as it is gone with a wail of fury, leaving behind only another victory - and an iron ring, clattering to the ground.
Mei. She holds for someone to get in close with her and glaive them. Cornugons.
As the cornugons advance, a storm of lightning bolts hit the party, to no avail.
Lightning immunity for all negates.
The cornugons stop after an advance, beginning to chant, before everything shatters around them and - !!!
> roll 1d20+32 vs your SRs
<Rei-chan> Kotono rolled : 1d20+32 vs your SRs --> [ 1d20=12 ]{44}
Let me know if any of you have the SR to negate that.
SR 42 is beaten
SR 37.
Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good)
Can't I counterspell them?
That is a very good point. Of course you can, go for it.
[22:00] <@Luiza> roll 1d20+35
[22:00] <Rei-chan> Luiza rolled : 1d20+35 --> [ 1d20=19 ]{54}
[spoiler]
Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/5/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Init is Afina (59) > Moore (52) > Nessian 1 (48) > Jaela (39) > Mei (37) > Cornugons (36) > ??? = Canderella (29) > Surraruthru = Nessian 2 (28) > Lava (0)
With a bark of magic from Jaela, a single ragged word, the spell collapses. It fizzles out, the cornugons gasping as one as...
Spot check, Afina. You're the only one who might make the DC.
[20:03] <@Ebiris> roll 1d20+70
[20:03] <Rei-chan> Ebiris rolled : 1d20+70 --> [ 1d20=11 ]{81}
You note the faintest waver in the air above Jaela's head, a thin and emaciated darting out with a snake's speed, going for her neck.
Chance to shout a warning or use an immediate, if you have one.
'Jaela, duck!' Afina warns telepathically.
> roll 1d20+71 (+20 ???, +3 ???, +1 ???)
<Rei-chan> Kotono rolled : 1d20+71 (+20 ???, +3 ???, +1 ???) --> [ 1d20=13 ]{84}
Normal AC? Regardless of anything else, that stops it from being a potential ambush.
103
Jaela jerks aside as it appears, a cloak around it fizzling away. It is tall, spindely and with six spider's legs from its back. Humanoid, with skin stretched too tightly across its body, male. A demented grin is on its face, hellish iconography scar-burned into its nude body. It has four eyes, two burnt into its forehead, all four facing Jaela.
Mei promptly steps in, glaive in hand as she looks to shred the horror apart.
> roll 1d20 touch ACs against it, this is mostly obligatory 1 checking
<Rei-chan> Kotono rolled : 1d20 touch ACs against it, this is mostly obligatory 1 checking --> [ 1d20=13 ]{13}
> roll 1d20 touch ACs against it, this is mostly obligatory 1 checking haste bonus attack
<Rei-chan> Kotono rolled : 1d20 touch ACs against it, this is mostly obligatory 1 checking haste bonus attack --> [ 1d20=7 ]{7}
> roll 1d20 touch ACs against it, this is mostly obligatory 1 2
<Rei-chan> Kotono rolled : 1d20 touch ACs against it, this is mostly obligatory 1 2 --> [ 1d20=6 ]{6}
> roll 1d20 touch ACs against it, this is mostly obligatory 1 3
<Rei-chan> Kotono rolled : 1d20 touch ACs against it, this is mostly obligatory 1 3 --> [ 1d20=6 ]{6}
> roll 1d20 touch ACs against it, this is mostly obligatory 1 4
<Rei-chan> Kotono rolled : 1d20 touch ACs against it, this is mostly obligatory 1 4 --> [ 1d20=20 ]{20}
> roll 1d20 touch ACs against it, this is mostly obligatory 1 4 crit?
<Rei-chan> Kotono rolled : 1d20 touch ACs against it, this is mostly obligatory 1 4 crit? --> [ 1d20=7 ]{7}
> roll 15d6+7+3d6+2d6+2d6
> roll 15d6+7+3d6+2d6+2d6
> roll 15d6+7+3d6+2d6+2d6
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6+2d6 --> [ 15d6=58 3d6=12 2d6=7 2d6=8 ]{92}
> roll 15d6+7+3d6+2d6+2d6
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6+2d6 --> [ 15d6=53 3d6=9 2d6=4 2d6=8 ]{81}
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6+2d6 --> [ 15d6=37 3d6=8 2d6=7 2d6=2 ]{61}
<Rei-chan> Kotono rolled : 15d6+7+3d6+2d6+2d6 --> [ 15d6=46 3d6=10 2d6=3 2d6=2 ]{68}
> roll 30d6+14+5d6+2d6+2d6
<Rei-chan> Kotono rolled : 30d6+14+5d6+2d6+2d6 --> [ 30d6=95 5d6=15 2d6=8 2d6=10 ]{142}
Init is Afina (59) > Moore (52) > Nessian 1 (48) > Jaela (39) > Cornugons (36) > Spider-Thing = Canderella = Mei (29) > Surraruthru = Nessian 2 (28) > Lava (0)
As Mei slices into that horror, Canderella turns and flips her hair back, "Bye," she says, as sudden thunderbolts rain down on all the enemies.
> roll 1d20+42 Canderella throwing some thunder
<Rei-chan> Kotono rolled : 1d20+42 Canderella throwing some thunder --> [ 1d20=5 ]{47}
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=69 ]{69}
<Rei-chan> Kotono rolled : 1d20+39 Nessian 2 --> [ 1d20=13 ]{52}
> roll 1d20+28 cornugons
<Rei-chan> Kotono rolled : 1d20+28 cornugons --> [ 1d20=10 ]{38}
> roll 1d20+34 spider-creature improved evasion
<Rei-chan> Kotono rolled : 1d20+34 spider-creature improved evasion --> [ 1d20=15 ]{49}
The spider-thing dodges, twisting out of the way of the sudden thunderbolt. The Nessian reaches up and grabs it, crushing it in his clawed fist. The cornugons are not so lucky, hit and dodging - but it's sitll too much. They begin to s hatter, deep groans as they turn to black glass, ruined. Got them!
Init is Afina (59) > Moore (52) > Nessian 1 (48) > Jaela (39) > Spider-Thing = Canderella = Mei (29) > Surraruthru = Nessian 2 (28) > Lava (0)
Surru and Nessian 2 are up. Go Surru.
[spoiler]
Canderella
HP: 383/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 1 10th, 2 11th level spells
Mei
HP: 464/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
Surraruthru begin incanting at the Nessian!
Greater Arcane Fusion:
Scorching Ray (Empowered/Split/Acid); Level 6 Spell, CL 30+2 (+2 assuming Evil Sub-type)
Maximize applied via Metamagic Rod. 72 damage.
> roll 1d20+38+16 Touch Attack 1
<Rei-chan> Iddy rolled : 1d20+38+16 Touch Attack 1 --> [ 1d20=1 ]{55}
Scorching Ray (Empowered/Acid), Level 4 Spell, CL 30+2 (+2 assuming Evil Sub-Type)
Maximize applied via Metamagic Rod. 36 damage.
> roll 1d20+38+16 Touch Attack 2
<Rei-chan> Iddy rolled : 1d20+38+16 Touch Attack 2 --> [ 1d20=2 ]{56}
108 total Acid Damage.
> roll 1d20+32+18 SR check 1
<Rei-chan> Iddy rolled : 1d20+32+18 SR check 1 --> [ 1d20=11 ]{61}
> roll 1d20+32+18 SR check 2
<Rei-chan> Iddy rolled : 1d20+32+18 SR check 2 --> [ 1d20=19 ]{69}
SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Acid splatters on the Nessian's scales as one misses and the other hits, burning it deeply as it looms over you. As it does, it lets out an overwhelming bellow of sheer fury, all while making a strange sign with its claw.
Countering, anyone?
Jaela said she would, I presume she would spellcraft it first.
It's an upgraded greater shout, dealing lots of sonic damage to all enemies. Additionally, it's tweaked to deal vile damage. Nasty stuff.
[21:29] <Nephrite> roll 1d20+35 counterspell
[21:29] <Serith> Nephrite roll for Serith < 45 > [d20=10]
No good. Surru, do you have an option here?
Unless init started over, I spent my action casting the Scorching Ray. I forgot/didn't realize that I didn't have Battlemagic Perception going.
In that case, Fort saves all.
[21:40] <Nephrite> roll 1d20+48 mettle
[21:40] <Serith> Nephrite roll for Serith < 54 > [d20=6]
Surraruthru focuses, using his Headband!
Headband of Conscious Effort +15: +15 Competence bonus to Concentration checks, 1/day make a Concentration check in place of Fort save.
> roll 1d20+55 Concentration/Fort
<Serith> Iddy roll for Serith < 69 > [d20=14]SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Fort: 31, Ref: 40, Will: 31
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
[09:27] <@Luiza> roll 1d20+72
[09:27] <Serith> Luiza roll for Serith < 87 > [d20=15]
Is the damage all vile, making sonic resistance/immunity moot?Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
[18:19] <@Ebiris> roll 1d20+39 I'm also sonic immune, unless he has that same trick the other had of somehow making vile damage also bypass resistance and immunity
[18:19] <Rei-chan> Ebiris rolled : 1d20+39 I'm also sonic immune, unless he has that same trick the other had of somehow making vile damage also bypass resistance and immunity --> [ 1d20=8 ]{47}
> roll 1d20+26 Spider-Creature
<Rei-chan> Kotono rolled : 1d20+26 Spider-Creature --> [ 1d20=17 ]{43}
> roll 1d20+44 Canderella
<Rei-chan> Kotono rolled : 1d20+44 Canderella --> [ 1d20=16 ]{60}
> roll 1d20+48 Mei
<Rei-chan> Kotono rolled : 1d20+48 Mei --> [ 1d20=14 ]{62}
> roll 37d6 half sonic and half immunity piercing vile damage
<Rei-chan> Kotono rolled : 37d6 half sonic and half immunity piercing vile damage --> [ 37d6=125 ]{125}
Init is Afina (59) > Moore (52) > Jaela (39) > Spider-Thing = Canderella = Mei (29) > Surraruthru = Nessian 2 (28) > Lava (0)
Whatever it is, the spell is dreadful. Horrid energy lances through your ears, making all of you shudder in pain. As you endure it, the lava again comes from the walls and...
Ref.
[spoiler]
Canderella
HP: 383/383 (31 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 1 10th, 2 11th level spells
Mei
HP: 464/502 (31 vile)
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
Everyone passed the save, whoops. Halves the damage and negates some nasty stuff.
31 damage after halving and sonic immunity, temp hp eats that.
[20:38] <@Luiza> roll 1d20+73 evasion
[20:38] <Rei-chan> Luiza rolled : 1d20+73 evasion --> [ 1d20=3 ]{76}Init: +18/+22 with Sign
HP: 21+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
[13:40] <Nephrite> roll 1d20+52 evasion
[13:40] <Rei-chan> Nephrite rolled : 1d20+52 evasion --> [ 1d20=1 ]{53}
[18:44] <@Ebiris> roll 1d20+47 evasion
[18:44] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=17 ]{64}
Afina 383+10/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 115 (touch 75), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/8/6/3/7/7/4/3
Attack: +91 (1d4+52 + various)
[13:45] <Nephrite> roll 1d20+40 surru
[13:45] <Rei-chan> Nephrite rolled : 1d20+40 surru --> [ 1d20=13 ]{53}
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=4 ]{49}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=17 ]{59}
> roll 30d6
<Rei-chan> Kotono rolled : 30d6 --> [ 30d6=123 ]{123}
Everyone passed but Moore and Canderella.
Afina, you're up.
[spoiler]
Canderella
HP: 292/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 1 10th, 2 11th level spells
Mei
HP: 424/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
Focusing on the devil that still has its magic, Afina darts in and quickly stabs it twice before backing off again past the dead cornugons, even further so she's out of shouting range.
[18:52] <@Ebiris> roll 1d20+95 nessian 2
[18:52] <Rei-chan> Ebiris rolled : 1d20+95 nessian 2 --> [ 1d20=8 ]{103}
[18:52] <@Ebiris> roll 1d20+90 nessian 2
[18:52] <Rei-chan> Ebiris rolled : 1d20+90 nessian 2 --> [ 1d20=7 ]{97}
[18:52] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels
[18:52] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels --> [ 1d4=2 3d6=12 3d6=8 4d6=16 6d6=15 2d6=5 ]{114}
[18:52] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels
[18:52] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels --> [ 1d4=2 3d6=9 3d6=8 4d6=18 6d6=27 2d6=4 ]{124}
Afina manages two stabs, slicing deep into both as she retreats, dodging flames as...
Moore.
Init is Afina (59) > Moore (52) > Jaela (39) > Spider-Thing = Canderella = Mei (29) > Surraruthru = Nessian 2 (28) > Lava (0)
For right now, Moore will spend his time blocking off some of the lava!
Wall of Stone, blocking off as much as he can with 145 square feet of wall to work with.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27)
HP: 363(344/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
26/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 6/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 5/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Walls of stone spring up, blocking the walls and momentarily cutting off the lava as...
Jaela.
Jaela decides to reward her would-be assassin with her full attention, drawing Gae Buidhe for a trial run! May Taelfagn show up and share the same fate!
First embers of goldenfire; The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).
[21:05] <@Luiza> roll 1d20+51+39
[21:05] <Rei-chan> Luiza rolled : 1d20+51+39 --> [ 1d20=2 ]{92}
[21:05] <@Luiza> roll 1d20+51+39
[21:05] <Rei-chan> Luiza rolled : 1d20+51+39 --> [ 1d20=18 ]{108}
[21:06] <@Luiza> roll 1d20+46+39
[21:06] <Rei-chan> Luiza rolled : 1d20+46+39 --> [ 1d20=18 ]{103}
[21:06] <@Luiza> roll 1d20+41+39+18 smite!
[21:06] <Rei-chan> Luiza rolled : 1d20+41+39+18 smite! --> [ 1d20=13 ]{111}
[21:07] <@Luiza> roll 1d20+36+39
[21:07] <Rei-chan> Luiza rolled : 1d20+36+39 --> [ 1d20=9 ]{84}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=1 3d12=25 ]{107}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=4 3d12=14 ]{99}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=4 3d12=12 ]{97}
[21:08] <@Luiza> roll 1d8+38+3d12+43+10
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43+10 --> [ 1d8=6 3d12=26 ]{123}
[21:08] <@Luiza> roll 1d8+38+3d12+43
[21:08] <Rei-chan> Luiza rolled : 1d8+38+3d12+43 --> [ 1d8=5 3d12=12 ]{98}
Ending the turn on Gambit.Init: +18/+22 with Sign
HP: 21+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/8/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x1
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Before your eyes Jaela strikes fast, goldenfire erupting amid the Nessian. It howls as it shatters apart, crushed beneath the power to defy destiny. The way ahead is clear - you won!
Free act.
Moore blinks but shakes his head. 'Where to now? That wall won't hold much longer.'
Surraruthru takes a moment to look for anything interesting the assassin left behind.
"I can try to follow the magic to the dimensional ward. It has to lead somewhere."
Jaela follows the tug of the Path!
I think the Nessian dropped a ring so I'll store it away if I can.
Besides the ring the Nessian dropped, you see the spider man dropped a ring of his own.
Done, Jaela.
The path is leading all of you, jerkishly and erratically, towards the cleft you passed before.
Jaela proceeds on the Path!
let's get both rings just in casr they're useful
Done. Marching order refresh?
Jaela, Afina, Mei, Moore, Canderella, Surru?
Awesome, thanks.
The party hurries back to the cleft. When they reach it, they see it's been blocked just inside of it by a mass of iron, an entire wall of it. It glows a dull red from the heat here.
"Does your spell say we need to go past here?" Moore asks with a frown.
Jaela decides to make an opening in it via disintegrate.
[21:33] <@Luiza> roll 1d20
[21:33] <Rei-chan> Luiza rolled : 1d20 --> [ 1d20=3 ]{3}Init: +18/+22 with Sign
HP: 21+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x1
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
The center of the blocking wall is now gone, a second wall seen beyond it. It's the same red hot iron as the last.
"Stalling, or just trying to exhaust our resources?" Canderella wonders aloud.
Afina elects to make a giant earth-digging golem when she gets back to Aurora to deal with future subterranean devil redoubts. In the meantime she fires off a disintegrate of her own. "Probably both."
[19:44] <@Ebiris> roll 1d20 1 check
[19:44] <Rei-chan> Ebiris rolled : 1d20 check --> [ 1d20=11 ]{11}
Afina 383+10/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 115 (touch 75), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/7/6/3/7/7/4/3
Attack: +91 (1d4+52 + various)
Thew all's center gives - and this time you see behind it. A great, flaming maw that erupts the moment its open, a great jet of fire soaring for Afina.
Ref.
[19:53] <@Ebiris> roll 1d20+47 evasion
[19:53] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=3 ]{50}
Afina naturally dodges it with ease, avoiding the flames altogether.
Act, y'all.
Is the maw like a dragon's mouth or something? Is this a time to be rolling initiative?
It does look rather draconic, but you've only gotten a glimpse. Init depends on what y'all do here.
Afina flies in to stab the dragon in the snout and then squeeze over its back to get past it!
[20:07] <@Ebiris> roll 1d20+30+14 init, sure
[20:07] <Rei-chan> Ebiris rolled : 1d20+30+14 init, sure --> [ 1d20=10 ]{54}
Jaela charges in right on Afina's heels!
Init
[22:09] <@Luiza> roll 1d20+22+14
[22:09] <Rei-chan> Luiza rolled : 1d20+22+14 --> [ 1d20=12 ]{48}
[15:10] <Nephrite> roll 1d20+34
[15:10] <Rei-chan> Nephrite rolled : 1d20+34 --> [ 1d20=1 ]{35}
A 1 to be proud of
[15:14] <Nephrite> roll 1d20+12+14 surru
[15:14] <Rei-chan> Nephrite rolled : 1d20+12+14 surru --> [ 1d20=17 ]{43}
> roll 1d20+18 Canderella
> roll 1d20+26 Mei
<Kobot> Kotono rolled 1d20+18 Canderella --> [ 1d20=12 ]{30}
<Kobot> Kotono rolled 1d20+26 Mei --> [ 1d20=13 ]{39}
> roll 1d20+9 ???
<Kobot> Kotono rolled 1d20+9 ??? --> [ 1d20=12 ]{21}
> roll 1d20+15 ???
<Kobot> Kotono rolled 1d20+15 ??? --> [ 1d20=15 ]{30}
> roll 1d20+15 ???
<Kobot> Kotono rolled 1d20+15 ??? --> [ 1d20=8 ]{23}
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=16 ]{40}
Init is Afina (54) > Jaela (48) > Surru (43) > ???4 (40) > Mei (39) > Moore (35) > Canderella = ???2 (30) > ???3 (23) > ???1 (21)
Afina opens.
anything interesting within my 200 foot blindsight range before I commit?
There's a roughly horse sized dragon ahead, a brigade of cornugons about 30ft behind it, a pair of twin humanoids flying just above them and a single (normal) pit fiend 90ft back, behind all of it.
Deeming such a small dragon to be a meagre threat, Afina bypasses it entirely and past it and all the various defenders so she can double-stab the pit fiend before retreating back up into the air halfway between the pit fiend and the fliers.
'Group of cornugons, one pit fiend, and two airborne humanoids past the dragon,' she telepathically warns the others.
[17:42] <@Ebiris> roll 1d20+95
[17:42] <Kobot> Ebiris rolled 1d20+95 --> [ 1d20=3 ]{98}
[17:42] <@Ebiris> roll 1d20+90
[17:42] <Kobot> Ebiris rolled 1d20+90 --> [ 1d20=4 ]{94}
[17:43] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels
[17:43] <Kobot> Ebiris rolled 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels --> [ 1d4=3 3d6=9 3d6=5 4d6=19 6d6=22 2d6=8 1d6=3 ]{125}
[17:43] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels
[17:43] <Kobot> Ebiris rolled 1d4+56+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels --> [ 1d4=2 3d6=9 3d6=13 4d6=14 6d6=21 2d6=8 1d6=5 ]{128}
Afina 383+10/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 115 (touch 75), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/7/6/3/7/7/4/3
Attack: +91 (1d4+52 + various)
Afina zips through, past the startled ranks. It is a red dragon or something similar enough on first blush, the cornugons normal looking cornugons and the flying humanoids a pair of identical twins, fair haired and wearing breastplates, greaves, bracers and so forth. You only get a blur as you race to the pit fiend, one with a huge, greenish, double handed sword in hand. As you race in it brings its sword up, trying to block.
You're still faster.
Afina stabs it twice before it can parry, a duo of strikes as you retreta back and...
Jaela.
Jaela opens the way for the others by seeking to impale the dragon!
[20:19] <@Luiza> roll 1d20+67+39-26 diving charge, smite, divine might, 22pa
[20:19] <Kobot> Luiza rolled 1d20+67+39-26 diving charge, smite, divine might, 22pa --> [ 1d20=20 ]{100}
[20:19] <@Luiza> roll 1d20+67+39-26 diving charge, smite, divine might, 22pa well now
[20:19] <Kobot> Luiza rolled 1d20+67+39-26 diving charge, smite, divine might, 22pa well now --> [ 1d20=19 ]{99}
[20:24] <@Luiza> roll 24d8+216+258+264+192+4d6 x6 damage+bonuses+pa+smite+goldenfire
[20:24] <Kobot> Luiza rolled 24d8+216+258+264+192+4d6 x6 damage+bonuses+pa+smite+goldenfire --> [ 24d8=100 4d6=17 ]{1047}Init: +18/+22 with Sign
HP: 21+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x2
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Jaela charges as the dragon's maw opens again, fire coming - but it's not enough. Jaela's too fast, stabbing in through it's open mouth, up towards its brain. It's skin is still far harder than steel, yet it's the perfect opening. Jaela punches through and up, spear going through its brain and out its head, bloodied spear tip poking out.
The dragon slumps, mouth closing and flames unsent, entire body collapsing from the grievous wound. It is surely dead after such a blow, no longer making it difficult to go through.
Init is Afina (54) > Jaela (48) > Surru (43) > ???4 (40) > Mei (39) > Moore (35) > Canderella = ???2 (30) > ???3 (23)
Surru, go.
Surraruthru eyes the floating pair suspiciously and begins casting a defensive spell.
Spell Turning, CL 28, 280 minute duration.
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.Can I also use my detect magic to see what kind of magic is on those two, or otherwise identify what they are?SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Spell Turning (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
You could, but it takes actions to use. Check the spell and let me know if you want to do that, Surru.
I'll just run with Spell Turning for now, then. Defenses first.
Init is Afina (54) > Jaela (48) > Surru (43) > Pit Fiend (40) > Mei (39) > Moore (35) > Canderella = ???2 (30) > ???3 (23)
Magic weaves around Surraruthru, protecting him. As this happens, the pit fiend in the back rears its flaming green sword, a great gout of flame as it stands its ground. From its sword green flames come - a green flame of screaming souls, writhing within the flames as it seeks all of you out. As it flies, rays of green light arc out from it, assailing all the party.
> roll 1d20+86 (+4 ???, +8 ???, +1 ????, +1 ????, +3 ????, +9 ????, +2 ????, +1 ????) touch AC
<Rei-chan> Kotono rolled : 1d20+86 (+4 ???, +8 ???, +1 ????, +1 ????, +3 ????, +9 ????, +2 ????, +1 ????) touch AC --> [ 1d20=18 ]{104}
Pretty sure that hits everyone's touch AC, so miss chances if any, all?
Note that this does hefty fire damage that's being negated, but that's not the only harm it causes.
Afina has 50% miss chance
20% and Moore will cast Greater Mirror Image as well in response!
> roll 1d100 vs various
<Rei-chan> Kotono rolled : 1d100 vs various --> [ 1d100=12 ]{12}
That swallows it for you two plus Jaela, who has her 20%. Surru, do you have any going?
No miss chance, but I will steal Neph's idea and cast Greater Mirror Image!
> roll 1d9 as ong as it's not a 1 Surru's okay
<Rei-chan> Kotono rolled : 1d9 as ong as it's not a 1 Surru's okay --> [ 1d9=9 ]{9}
That only leaves Mei and Canderella on the hook for 3 points of vile Strength damage. Both are immune, and additionally, heavenly grace deals 7d6 to him for the effort.
> roll 7d6 smack
<Rei-chan> Kotono rolled : 7d6 smack --> [ 7d6=19 ]{19}
Green fire hits all of you - or would in many cases, but to what end? You do not burn. You do not suffer. None of you do. Instead the pit fiend bursts with holy light, sizzling and crackling as...
Mei is up. She will hold pending Moore getting his normal routine going. Go Moore.
Moore's voice fills everyone with a renewed courage as sacred words empower them!
[13:16] <Nephrite> roll 3d4 nonlethal
[13:16] <Rei-chan> Nephrite rolled : 3d4 nonlethal --> [ 3d4=7 ]{7}
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls, Afina gets +18 to the bonus. Everyone gets +2 to attack and +2 to CL of spells.Moore then swings an arm around and points at the first humanoid!
[13:22] <Nephrite> roll 1d20 ranged touch will do the math if needed
[13:22] <Rei-chan> Nephrite rolled : 1d20 ranged touch will do the math if needed --> [ 1d20=15 ]{15}
[13:22] <Nephrite> roll 1d20+29+16 SR
[13:22] <Rei-chan> Nephrite rolled : 1d20+29+16 SR --> [ 1d20=1 ]{46}
It's Antimagic Ray if it doesn't have SR!
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27)
HP: 363(7)(344/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
25/32 Bardic music uses 3/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 5/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Make an immediate Fortitude save, -9 penalty.
[13:25] <Nephrite> roll 1d20+46-9 mettle
[13:25] <Rei-chan> Nephrite rolled : 1d20+46-9 mettle --> [ 1d20=4 ]{41}
Crap. Okay, um, what immunities do you have, both natural and from spells?
Immune to mind affecting due to mind blank, death effects/negative energy effects, immune to fear but I think that falls under mind blank... I think that's it.
Energy types from Energy Immunity, also Elemental body gives you immunity to crits and flanking.
immunity to pain from sublime revelry, poison from heroes feast, fear doesnt come from mind blank iirc
And also those things.
Thanks.
The beam hits the first of the humanoids, causing them to crash to the ground in a heap.
> roll 2d6
<Rei-chan> Kotono rolled : 2d6 --> [ 2d6=6 ]{6}
Amid a crash as he falls to the ground, Mei fills all of you with holy power.
+52 temp HP to all allies.
Canderella and ????2 are up.
As the first humanoid falls, Canderella smiles. "My, what a spot you've found yourselves in," she says, snapping her fingers as lightning rains down.
> roll 1d20 SR roll, academic here unless she 1s
<Rei-chan> Kotono rolled : 1d20 SR roll, academic here unless she 1s --> [ 1d20=6 ]{6}
Canderella's Sudden Thunderbolts, looking to wipe out the cornugons and lay some pain on the others.
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=87 ]{87}
> roll 1d20+10 humanoid 1
<Rei-chan> Kotono rolled : 1d20+10 humanoid 1 --> [ 1d20=11 ]{21}
> roll 1d20+30 humanoid 2 evasion
<Rei-chan> Kotono rolled : 1d20+30 humanoid 2 evasion --> [ 1d20=5 ]{35}
> roll 1d20+24 cornugons
<Rei-chan> Kotono rolled : 1d20+24 cornugons --> [ 1d20=20 ]{44}
The humanoids are zapped, both crying out as they're struck. The cornugons endure with only minor injuries, as the pit fiend raises his blade. The lightning crackles right into it, electricity as well as green fire now surging through it.
Init is Afina (54) > Jaela (48) > Surru (43) > Pit Fiend (40) > Mei (39) > Moore (35) > Canderella = ???2 (30) > ???3 (23)
Then all is fire and lightning, as the spell like abilities of the cornugons hit home.
> roll 1d20+28 SR check
<Rei-chan> Kotono rolled : 1d20+28 SR check --> [ 1d20=10 ]{38}
Hits/misses on SR? If you missed go ahead and roll ref.
[spoiler]
Canderella
HP: 292+52/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 10th, 2 11th level spells
Mei
HP: 424+52/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
pings off Afina's SR 42
Likewise.
Since they aren't here or not posting, could someone look up Surru and Jaela's real quick?
Surru's is 37 and Jaela's is 37 but 49 vs. evil stuff
Covers Jaela.
Surru, Canderella and Mei need to make Reflex saves, as Canderella's SR comes up short and Mei lacks it.
> roll 1d20+38+2 Ref
<Rei-chan> Iddy rolled : 1d20+38+2 Ref --> [ 1d20=5 ]{45}
Spell Turning gives me this for 7 rounds from casting:
Moderate School Esoterica (Ex): At 7th level, your long study of your chosen school leads to a breakthrough. You gain an ability from those below based on your chosen school. Each ability is triggered automatically when you cast a spell from your chosen school and lasts for a number of rounds equal to the spell's level (unless otherwise noted).
Abjuration: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
So you evade and take no damage, Iddy. Good to know.
> roll 1d20+45 Canderella
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=15 ]{60}
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=11 ]{53}
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=64 ]{64}
Half is blocked by elemental immunity, so the other half only gets through thanks to being unholy damage. Halved again for saves, so they only take 16 damage.
Amid all of this the cornugons stay on guard and...
Lava.
Init is Afina (54) > Jaela (48) > Surru (43) > Pit Fiend (40) > Mei (39) > Moore (35) > Canderella = ???2 (30) > ???3 (23) > Lava (0)
Ref, all.
[spoiler]
Canderella
HP: 292+36/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 10th, 2 11th level spells
Mei
HP: 424+36/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
[19:21] <@Ebiris> roll 1d20+47 evasion
[19:21] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=8 ]{55}
[14:20] <Nephrite> roll 1d20+40 Surru ref
[14:20] <Rei-chan> Nephrite rolled : 1d20+40 Surru ref --> [ 1d20=15 ]{55}
[14:21] <Nephrite> roll 1d20+52 evasion
[14:21] <Rei-chan> Nephrite rolled : 1d20+52 evasion --> [ 1d20=20 ]{72}
Okay, someone roll for the Jaela, would you?
[14:27] <Nephrite> roll 1d20+73 evasion Jaela
[14:27] <Rei-chan> Nephrite rolled : 1d20+73 evasion Jaela --> [ 1d20=3 ]{76}
All PCs evaded. Okay, NPC time.
> roll 1d20+45 Canderella
<Rei-chan> Kotono rolled : 1d20+45 Canderella --> [ 1d20=8 ]{53}
> roll 1d20+42 Mei
<Rei-chan> Kotono rolled : 1d20+42 Mei --> [ 1d20=3 ]{45}
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=76 ]{76}
Halved, it's not as strong as it was when you were in the previous dead end where it focused. Both made the save.
Fire lashes the party as the walls burst with it, lava attacking again as...
Afina.
[spoiler]
Canderella
HP: 290/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 10th, 2 11th level spells
Mei
HP: 422/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
Afina continues focusing on the pit fiend to the exclusion of all foes, rushing in and stabbing it several times before darting onwards past it and further down the tunnel another sixty feet!
[19:41] <@Ebiris> roll 1d20+95
[19:41] <Rei-chan> Ebiris rolled : 1d20+95 --> [ 1d20=18 ]{113}
[19:41] <@Ebiris> roll 1d20+95 extra attack as swift with skirmisher boots
[19:41] <Rei-chan> Ebiris rolled : 1d20+95 extra attack as swift with skirmisher boots --> [ 1d20=2 ]{97}
[19:41] <@Ebiris> roll 1d20+90
[19:41] <Rei-chan> Ebiris rolled : 1d20+90 --> [ 1d20=19 ]{109}
[19:41] <@Ebiris> roll 1d20+90 crit?
[19:41] <Rei-chan> Ebiris rolled : 1d20+90 crit? --> [ 1d20=19 ]{109}
[19:42] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels
[19:42] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels --> [ 1d4=3 3d6=13 3d6=9 4d6=11 6d6=21 2d6=6 ]{119}
[19:42] <@Ebiris> roll 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels
[19:42] <Rei-chan> Ebiris rolled : 1d4+56+3d6+3d6+4d6+6d6+2d6 and 2 negative levels --> [ 1d4=4 3d6=8 3d6=14 4d6=13 6d6=19 2d6=8 ]{122}
[19:43] <@Ebiris> roll 3d4+168+9d6+9d6+4d6+6d6+2d6 and 6 negative levels
[19:43] <Rei-chan> Ebiris rolled : 3d4+168+9d6+9d6+4d6+6d6+2d6 and 6 negative levels --> [ 3d4=7 9d6=33 9d6=28 4d6=11 6d6=20 2d6=10 ]{277}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/7/6/3/7/7/4/3
Attack: +91 (1d4+52 + various)
Like that you slice through the fiend, your enchanted and holy blade cutting through its body and then throat. It stumbles back and falls, dissolving into obsidian dust. Got him!
Init is Afina (54) > Jaela (48) > Surru (43) > Mei (39) > Moore (35) > Canderella = ???2 (30) > ???3 (23) > Lava (0)
Jaela.
Deprived of the tempting target of the pit fiend, Jaela swoops down upon the humanoid Canderella missed!
[21:55] <@Lisa> roll 1d20+67+39-26 charging smite, 26pa
[21:55] <Rei-chan> Lisa rolled : 1d20+67+39-26 charging smite, 26pa --> [ 1d20=18 ]{98}
[21:57] <@Lisa> roll 12d8+138+96+156+129+4d6
[21:57] <Rei-chan> Lisa rolled : 12d8+138+96+156+129+4d6 --> [ 12d8=39 4d6=20 ]{578}Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Init is Afina (54) > Jaela (48) > Surru (43) > Mei (39) > Moore (35) > Canderella = Humanoid (30) > Cornugons (23) > Lava (0)
With a single strike, the humanoid is impaled, barely a cry before it erupts in goldenfire like a volcano, incinerated from the inside out. In an instant nothing is left of him, as...
Surraruthru.
Surraruthru locks eyes on the remaining humanoid and begins chanting a brace of spells!
Assay Spell Resistance, CL 30.
+10 to checks to overcome SR on next spell.
Enervate, CL 26, Maximized via Rod.
> roll 1d20+38+16 Touch ATK
<Serith> Iddy roll for Serith < 61 > [d20=7]
> roll 1d20+26+10 SR Check
<Serith> Iddy roll for Serith < 48 > [d20=12]
4 Negative Levels.
SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Spell Turning (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Candy gives a bonus of +16 to overcome SR which I think stacks with your natural ones, so that should be 64.
The enervation hits dead on, withering the surviving humanoid as...
Success. It's now Mei and Moore. Go Moore.
i am on my way home so give me 25m
Alright, I'll have Mei go in the meantime.
Mei meanwhile stays back and sends a single blast at the drained humanoid.
Can't fail the SR check, so going to the attack roll.
> roll 1d20 1 check
<Rei-chan> Kotono rolled : 1d20 check --> [ 1d20=20 ]{20}
> roll 1d20 1 check crit?
<Rei-chan> Kotono rolled : 1d20 check crit? --> [ 1d20=13 ]{13}
> roll 30d6+14+5d6+2d6
<Rei-chan> Kotono rolled : 30d6+14+5d6+2d6 --> [ 30d6=107 5d6=19 2d6=10 ]{150}
This goes right through the humanoid's stomach, armor punched cleanly through. He hits the ground in a heap, bleeding and groaning as...
Init is Afina (54) > Jaela (48) > Surru (43) > Mei (39) > Moore (35) > Canderella (30) > Cornugons (23) > Lava (0)
Moore.
For now, since only some enemies are left, Moore will block off the lava as best he can with a Wall of Stone!
90 ft of area to work with, so he'll block off whatever he can.
Stone protects all of you as Canderella holds her ground, merely gesturing at the remnant as lightning strikes again, this time a burst of chain lightning into them.
SR not needed due to boosts, autopass.
> roll 20d6
<Rei-chan> Kotono rolled : 20d6 --> [ 20d6=65 ]{65}
> roll 1d20+24 cornugons
<Rei-chan> Kotono rolled : 1d20+24 cornugons --> [ 1d20=4 ]{28}
Some of the cornugons go down and others endure, the hoard being pushed backa s lightning strikes from the ceiling. Lava is held back as this time the cornugons charge, going right into the teeth of all of you, spreading out with precision, swarming.
> roll 1d20+53 (+2 ???, +5 ???, +1 ???) vs Afina
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???) vs Afina --> [ 1d20=10 ]{63}
> roll 1d20+53 (+2 ???, +5 ???, +1 ???) vs Jaela
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???) vs Jaela --> [ 1d20=15 ]{68}
> roll 1d20+53 (+2 ???, +5 ???, +1 ???) vs Moore
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???) vs Moore --> [ 1d20=6 ]{59}
> roll 1d20+53 (+2 ???, +5 ???, +1 ???) vs Surraruthru
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???) vs Surraruthru --> [ 1d20=20 ]{73}
> roll 1d20+53 (+2 ???, +5 ???, +1 ???) vs Surraruthru crit?
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???) vs Surraruthru crit? --> [ 1d20=15 ]{68}
> roll 1d20+53 (+2 ???, +5 ???, +1 ???) vs Canderella
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???) vs Canderella --> [ 1d20=12 ]{65}
> roll 1d20+53 (+2 ???, +5 ???, +1 ???) vs Mei
<Rei-chan> Kotono rolled : 1d20+53 (+2 ???, +5 ???, +1 ???) vs Mei --> [ 1d20=6 ]{59}
ACs, all?
[spoiler]
Canderella
HP: 290/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used: 2 9th, 2 10th, 2 11th level spells
Mei
HP: 422/502
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (CL28), Surraruthru's Stupendous Dragonskin (CL28) Everything But Wisdom of the Dragon Princess (CL28), Create Magic Tattoox2 (CL28), Energy Immunityx4 (CL28), Sublime Revelry (CL31), Mass Death Ward (CL30), Recitation (CL30), Heavenly Grace (CL26), Haste (CL27)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison, elemental traits, immunity to elemental damage, +10 armor bonus to AC and damage reduction 10/magic, +4 insight to all stats but Wisdom, +1 luck attack rolls, +2 competence attack rolls, halved damage from melee attacks, immunity to pain, immunity to negative energy and energy drain, +2 luck AC/attacks/saving throws, +1 attack rolls haste, +1 attacks, movement speed bonus, +1 reflex saves haste.
Negative Conditions:
Resources Used:
Heavenly Grace
Epic; 9th
You are protected by the forces of righteousness and safe from death. You are immune to negative energy, energy drain, ability damage and ability drain for 24 hours. Creatures who use these against you suffer 7d6 points of damage each time they do.
Celestial Valor CL31: +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls for everyone, Afina gets +18 to these bonuses instead.
Everyone also gets +2 to attack rolls and +2 to CL just for being cool and listening.
86
111, also Afina is way further down the tunnel away from everyone else past the dead pit fiendAfina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/5/8/7/6/3/7/7/4/3
Attack: +91 (1d4+52 + various)
Surru is 58
> roll 1d9 Surru mirror image
<Rei-chan> Kotono rolled : 1d9 Surru mirror image --> [ 1d9=7 ]{7}
Everyone misses then, I know a 68 doesn't tag Jaela.
Yet amid the flurry not one touches you as...
Afina, go.
AC 103, 20% miss chance.Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
With the cornugons in melee like that, Afina can't really fireball them so she settles for lightning instead!
[18:36] <@Ebiris> roll 1d20+27+16 chain lightning sla
[18:36] <Rei-chan> Ebiris rolled : 1d20+27+16 chain lightning sla --> [ 1d20=6 ]{49}
[18:37] <@Ebiris> roll 20d6 primary target
[18:37] <Rei-chan> Ebiris rolled : 20d6 primary target --> [ 20d6=60 ]{60}
DC 31 ref half, 30 damage to secondary targets with the same save.
> roll 1d20+24 cornugons
<Rei-chan> Kotono rolled : 1d20+24 cornugons --> [ 1d20=9 ]{33}
Lightning arc through the cornugons, a few more falling to dust and ash, yet others remaining in the melee. They're battered and broken, the gear of the defeated littering the ground as..
Jaela.
Jaela decides to murder a few cornugons that foolishly remain in melee.
[21:31] <@Lisa> roll 1d20+53+39
[21:31] <@Lisa> roll 1d20+53+39
[21:31] <Rei-chan> Lisa rolled : 1d20+53+39 --> [ 1d20=8 ]{100}
[21:31] <Rei-chan> Lisa rolled : 1d20+53+39 --> [ 1d20=15 ]{107}
[21:31] <@Lisa> roll 1d20+48+39
[21:31] <Rei-chan> Lisa rolled : 1d20+48+39 --> [ 1d20=17 ]{104}
[21:31] <@Lisa> roll 1d20+43+39
[21:31] <Rei-chan> Lisa rolled : 1d20+43+39 --> [ 1d20=3 ]{85}
[21:31] <@Lisa> roll 1d20+38+39
[21:31] <Rei-chan> Lisa rolled : 1d20+38+39 --> [ 1d20=17 ]{94}
[21:32] <@Lisa> roll 4d8+40+11d6+d46+43
[21:32] <@Lisa> roll 4d8+40+11d6+d46+43
[21:32] <Rei-chan> Lisa rolled : 4d8+40+11d6+d46+43 --> [ 4d8=18 11d6=39 1d46=25 ]{165}
[21:32] <@Lisa> roll 4d8+40+11d6+d46+43
[21:32] <Rei-chan> Lisa rolled : 4d8+40+11d6+d46+43 --> [ 4d8=6 11d6=44 1d46=39 ]{172}
[21:32] <@Lisa> roll 4d8+40+11d6+d46+43
[21:32] <Rei-chan> Lisa rolled : 4d8+40+11d6+d46+43 --> [ 4d8=23 11d6=34 1d46=2 ]{142}
[21:32] <Rei-chan> Lisa rolled : 4d8+40+11d6+d46+43 --> [ 4d8=19 11d6=42 1d46=8 ]{152}
[21:32] <@Lisa> roll 4d8+40+11d6+d46+43
[21:32] <Rei-chan> Lisa rolled : 4d8+40+11d6+d46+43 --> [ 4d8=13 11d6=35 1d46=23 ]{154}Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/3
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Jaela is simply a force. She walks amid the cornugons and from where they are struck, they die. The remnant is wiped out in seconds, the way ahead cleared. Victory!
Free act.
Jaela follows the pull of the Path!
It pulls on you ahead, intermittently and fading more and more.
"Let's go," Jaela says curtly, leading the way.
Moore follows along!
"If anything happens to the spell, let me know. I have an idea but don't want to stop to try it if we don't have to." He says.
"Hurry," Canderella agrees, "Whatever's next can't be good, less time for them to prepare is golden."
Afina falls into place on Jaela's flank, flying along and watching for any other opposition with her keen senses.
Jaela rolls her eyes, not even stopping as she brings everyone to top fighting shape.
quickened Mass HealInit: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, *Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/2/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
At last the party hurries along, down and down and down.
An opening ahead.
!!!
You step out into a massive cavern. Ahead is a fortified zone, hundreds of feet wide and long. Here strong points of steel and stone are assembled, manned by devils with bows and arrows, protected by orthons. It's generally erinyes, though a few others are pressed into service. Pits of open lava are about, where sleek paeliryons cavort and direct it, like extensions of themselves. The skies are full of cornugons, spinagons and great flying malebranche, all blocking the aerial way forward.
Ahead you see it. Gar Malleos sits, defended by an army on its walls, a massive, classical fortress with great, throbbing lines of red light and lava flowing into it from all directions. You can just imagine the siege engines within, the cultists and barbazu manning them. Pit fiend generals are spotted here and there, preparing and running the defense.
Before you lies an entire fiendish army, Hell's wrath manifest. You feel the sheer hatred like a suffocating miasma of gas, making it hard to do anything but quail back. What do you do now?
Act, y'all.
Normally this would provoke a creature to make a Will save or be overwhelmed and mentally damaged by seeing this much, but you're both mind blanked and far more than ordinary creatures.
Is the enormous gigantic horde of devils spaced such that in general no devil is more than fifteen feet away from any other?
Looking at it, there are many such gaps, yes. You might get chunks but hardly more than that.
Jaela isn't the only one who has a protocol and trap designed for her.
Lets say I summoned a bunch of low-level monsters to fill those gaps, how many would it take?
A few dozen, though smart placement of a few could help compensate.
Jaela accepts the embrace of Selune, her glow shifting in intensity and scarring devils for over a hundred feet away! The very ceiling of the cavern tears itself apart, then, easily 160 feet across, and the heavens weep for the depravity gathered in this place!
As Jaela charges right into that storm of holy acid, Gae Malleos itself is struck by an earthquake that shakes its very foundations and seeks to dislodge the foolish devils from the battlements they cling to! And should a cannon follow suit, only to land on the hapless defenders below, all the better!
Moonlight Revelation, Twinned Cleansing Rain, Earthquake.
[22:03] <@Lisa> roll 20d6
[22:03] <Rei-chan> Lisa rolled : 20d6 --> [ 20d6=65 ]{65}
Cleansing Rain damage is 130 per round, Ref DC 36. Evil outsiders save at -4, that becomes -8 within 40ft of me. I autopass SR with Candy there.Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/3/2
Spells Left (10-12): 5/1/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Okay, direct offensive action calls for init. Init all.
[15:09] <Nephrite> roll 1d20+34
[15:09] <Rei-chan> Nephrite rolled : 1d20+34 --> [ 1d20=20 ]{54}
[20:09] <@Ebiris> roll 1d20+30+14
[20:09] <Rei-chan> Ebiris rolled : 1d20+30+14 --> [ 1d20=8 ]{52}
[22:09] <@Lisa> roll 1d20+22
[22:09] <Rei-chan> Lisa rolled : 1d20+22 --> [ 1d20=12 ]{34}
+14 comes up to 48.
[15:11] <Nephrite> roll 1d20+26 surru
[15:12] <Rei-chan> Nephrite rolled : 1d20+26 surru --> [ 1d20=10 ]{36}
> roll 1d20+9 devils
<Rei-chan> Kotono rolled : 1d20+9 devils --> [ 1d20=10 ]{19}
> roll 1d20+18 Canderella
<Rei-chan> Kotono rolled : 1d20+18 Canderella --> [ 1d20=12 ]{30}
> OOC: Mei will take 1, bring up the rear since there's no point to her rolling since she can't lose init to the devils.
Init is Moore (54) > Afina (52) > Surraruthru (36) > Jaela (34) > Canderella (30) > Mei (21) > Devils (19)
Moore opens.
"I'll keep you all going and try and harry them as best as I can. If you want me doing something specific, let me know!"
With that, his voice raises above the despair and loss and utter evil in front of them. "We will not lose here!"
Moore's activating his belt which gives +2 to the bonus of Inspire Courage. He's also using a swift for Inspirational Boost, which is another +1 on top of that.
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls. Afina gets +20 to these. In addition everyone gets +2 to attack and +2 to CL for the duration."WE WILL WIN!"
Inspire Greatness, not using Words of Creation since the temp HP is kind of wasted. So everyone gets +4 attack rolls and +3 competence to fort. In addition, Candy, Surru, Afina, Jaela and Mei all get a free Widen Metamagic applied to their next spell.
Total Attack Bonus is 22, Weapon Damage is 18.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27)
HP: 363(7)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
24/32 Bardic music uses 2/3 Refrain
Fort +36 (40), Ref +40 (46), Will +41 (43) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 5/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Jaela accepts the embrace of Selune, her glow shifting in intensity and scarring devils for over a hundred feet away! The very ceiling of the cavern tears itself apart, then, easily three hundred feet across, and the heavens weep for the depravity gathered in this place!
As Jaela charges right into that storm of holy acid, Gae Malleos itself is struck by an earthquake that shakes its very foundations and seeks to dislodge the foolish devils from the battlements they cling to! And should a cannon follow suit, only to land on the hapless defenders below, all the better!
Moonlight Revelation, Widened Twinned Cleansing Rain, Earthquake.
[22:03] <@Lisa> roll 20d6
[22:03] <Rei-chan> Lisa rolled : 20d6 --> [ 20d6=65 ]{65}
Cleansing Rain damage is 130 per round for an area 320ft across, Ref DC 36. Evil outsiders save at -4, that becomes -8 within 40ft of me. I autopass SR with Candy there.Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/3/2
Spells Left (10-12): 5/1/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
With Moore's boost meaning her spells can cover a surprisingly wide area, Afina flies straight at the first row of defending devils and detonates, boosting her fireburst spell to unfathomable heights as it consumes those devils and then ripples, dozens of explosions forming from the first devils slain and spreading it to affect hundreds, and then thousands, a rolling cascade of fire from which nothing can escape and nothing can endure. Even a mighty nessian which can survive a single detonation can scarce hold fast when tens of nearby minions all detonate with identical ferocity to Afina's original blast all around it!
[21:10] <@Ebiris> roll 1d20+35+16 SR
[21:10] <Rei-chan> Ebiris rolled : 1d20+35+16 SR --> [ 1d20=13 ]{64}
Using Fire Apotheosis for a free energy admixture on a spell enhancered searing contagious fireburst.
Detonates for 400 fire damage within 30 feet, DC 39 reflex half. Ignores resistance/immunity.
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/7/6/3/7/7/3/3
Attack: +93 (1d4+54 + various)
Surraruthru eyes the defenses.
"Be ready. I'm going to try and open a path and hopefully take some of our stronger opposition down while I do it."
Surraruthru begins chanting, aiming his spell to take advantage of the damage done by Afina and Jaela, aiming his spell to miss friendlies while covering as many of the Pit Fiends, fliers, and minions as possible.
Rain of Devastation, CL 30+1 CL/+2 CL vs. Evil Subtype (Aligned Spellcaster), Widen Spell via Moore, Maximized via Rod of Maximize.
Need to know how many dispel checks to make.SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Spell Turning (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Go ahead and make 50. IF I need more when I get to yours, I'll prompt you.
> roll 50#1d20+40 Dispel Check
<Serith> Iddy roll for Serith < 57, 48, 60, 57, 43, 52, 46, 56, 56, 45, 52, 52, 43, 60, 44, 41, 48, 46, 42, 52, 42, 51, 49, 54, 54, 47, 47, 60, 52, 43, 56, 41, 56, 56, 59, 52, 41, 57, 56, 57, 48, 58, 49, 49, 41, 47, 52, 56, 58, 57 >
+1 to all of those if they're Evil Subtype.
slight edit, the contagious fireburst DC is 41. Forgot the charisma boost from Surru.
Great. I'm going to do this in init order and adjust or allow regos as needed, if previous actions moot current ones.
Moore is first, that's just buffing so not a lot to say to it. Next is Afina's widened Simmer's Contagious Fireburst, so let's resolve that. There will be a single roll with a degree of adjudication, as rolling all the saves to simulate this properly would have us here a long time.
> roll 1d20+30
<Rei-chan> Kotono rolled : 1d20+30 --> [ 1d20=5 ]{35}
Explosions rock everything. Utter chaos spreads in a split second as legions of devils are obliterated by Afina's irresistible fires, great blasts going from here to Gar Malleos itself. When it clears, perhaps 80% of the devils ahead are gone. A few are surrounded by shimmering fields of force, a few straggers are somehow untouched and a couple of hard points were just well enough removed from everything to be out of range. But by and large the castle walls are bare now, the way ahead cleared a good deal.
Yet more remain.Then Surraruthru's rains come on the remaining hard points in your way, the straggling survivors as magic is undone and acid rain sears into them.
Iddy rolled a bunch of dispels, it was enough. He did 50d6 (the cap) with this, so would someone roll this? As noted in chat, his maximize doesn't apply past 9th so it needs to be rolled out.
[12:47] <Nephrite> roll 50d6 come on 300
[12:47] <Rei-chan> Nephrite rolled : 50d6 come on 300 --> [ 50d6=191 ]{191}
> roll 1d20+30 fort
<Rei-chan> Kotono rolled : 1d20+30 fort --> [ 1d20=5 ]{35}
Acid dissolves what resistance remains between you and Gar Malleos, save for a few stragglers far on the edges, often then burned but surviving. In a few instants the party has wiped out an entire army force, as...
Jaela. Does this change your action? If so feel free to redo, otherwise let me know and I'll go ahead with it.
Since every defender was basically eliminated Jaela makes a dash for Gar Malleous!
It looks like the DC for the spell is 33 based on the buffs Surru has.
Like this Jaela races ahead, the party able to follow if they wish.
Moore's widen came through here along with Afina's spell, and Surraruthru also gets points for the clean up. Free act, all.
'After all,' An amused voice sounds in all of your heads, 'Armies are meaningless before ones such as us.'
Dashing ahead (via flight), run speed of 560ft
Is the voice familiar at all?
Afina flies over the devastation wreaked after Jaela so they can now assault the fortress directly. Bit disappointing that her fiery apocalypse didn't even breach the walls, but that's what disintegrate spells are for.
The voice is not familiar to Afina.
Does it sound like Bel's voice from Moore's vision, by any chance?
He's not as fast as the others but Moore will fly along after them to try and keep up!
It does not sound like Bel to Moore.
Thus the party reaches Gar Malleous. Destroyed siege engines and catapults can be seen within, the remnants of the defense smashed. Naturally, all the gates and ways inside are firmly barricaded, shining with shimmering fields of force over them.
Are the openings for the siege engines and catapults large enough for me to pass through?
Yes, nothing's stopping you from going into the courtyard.
Jaela adorns herself with Selune's light, which glows twice as brightly in this gloomy place.
Widened Moonlight Revelation to get me the 240ft radius aura of negating illusions, hiding and the -5 to devil AC.
Afina doesn't reply to the voice of course. If it can hear her thoughts or even hear her speech without her being able to perceive it in turn, she doesn't want to give it any further clues! She does however disintegrate the force-field over one of the gates!
[18:23] <@Ebiris> roll 1d20 1 check
[18:23] <Rei-chan> Ebiris rolled : 1d20 check --> [ 1d20=13 ]{13}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/6/6/3/7/7/3/3
Attack: +93 (1d4+54 + various)
The gate's field of force is negated by Afina's spell, fading away.
Meanwhile Jaela's spell lights up everything. No illusions, not that your true seeing didn't already tell you that.
It's probably Silvber anyway, so Moore just goes along with the others!
Waiting on y'all to proceed in or do something else.
Jaela proceeds inside!
Moore follows along!
Spot checks, all. Various abilities and Jaela's moonlight revelation are impacting the DC lower.
Taking ten for 41
10 for 63
[18:44] <@Ebiris> roll 1d20+70 spot
[18:44] <Rei-chan> Ebiris rolled : 1d20+70 spot --> [ 1d20=17 ]{87}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/6/6/3/7/7/3/3
Attack: +93 (1d4+54 + various)
[13:44] <Nephrite> roll 1d20+40 surru spot
[13:44] <Rei-chan> Nephrite rolled : 1d20+40 surru spot --> [ 1d20=12 ]{52}
Canderella and Mei both take 10.
As you step in, you can see the darkness retreats from JAela's aura. It moves smoothly, unnaturally, like limbs being retracted. Ahead is a hallway, short and narrow, leading deeper into the keep.
Jaela heads down the hallway at top speed! Whatever the trap waiting ahead, she'll trip it rather than risk one of her friends!
Then deeper they'll have to go. Now they're inside they can't rely on Jaela's path, just the assumptions of diabolic architecture... which hopefully won't lead them into that whole lava pit thing like before. For now though Afina continues down the hallway after Jaela, her senses easily able to penetrate the darkness regardless.
Any knowledge for the weird darkness unfolding and what it portends?
No sense in trying to spend time right now, he can use Hindsight later. He follows along!
On you race. Around a corner and another - a barricade 30ft ahead at a corner. Two bulky cornugons block the way, a single humanoid, nude and covered in runes, stands behind them. Magic swirls around him as...
Init. The devils aren't giving up yet.
[19:24] <@Ebiris> roll 1d20+30+14 init
[19:24] <Rei-chan> Ebiris rolled : 1d20+30+14 init --> [ 1d20=14 ]{58}
[14:24] <Nephrite> roll 1d20+34
[14:24] <Rei-chan> Nephrite rolled : 1d20+34 --> [ 1d20=7 ]{41}
[14:25] <Nephrite> roll 1d20+26 surru
[14:25] <Rei-chan> Nephrite rolled : 1d20+26 surru --> [ 1d20=5 ]{31}
21:39 <Lucille> roll 1d20+22
21:39 <Rei-chan> Lucille rolled : 1d20+22 --> [ 1d20=14 ]{36}
> roll 1d20+18 Canderella
<Rei-chan> Kotono rolled : 1d20+18 Canderella --> [ 1d20=15 ]{33}
> roll 1d20+28 Mei
<Rei-chan> Kotono rolled : 1d20+28 Mei --> [ 1d20=18 ]{46}
> roll 1d20+13 cornugon 1
> roll 1d20+13 cornugon 2
<Rei-chan> Kotono rolled : 1d20+13 cornugon 1 --> [ 1d20=15 ]{28}
<Rei-chan> Kotono rolled : 1d20+13 cornugon 2 --> [ 1d20=11 ]{24}
> roll 1d20+9 erinyes
<Rei-chan> Kotono rolled : 1d20+9 erinyes --> [ 1d20=7 ]{16}
Init is Afina (58) > Jaela (50) > Mei (46) > Moore (41) > Canderella (33)> Surru (31) > Cornugon 1 (28) > Cornugon 2 (24) > Erinyes (16)
Afina opens, stunningly.
Oh right, +14 to init. So 50.
Adjusted.
Afina launches a fireball ahead to detonate between the spellcaster and his bodyguards!
[19:51] <@Ebiris> roll 1d20+33+16 searing delayed blast fireball SR
[19:51] <Rei-chan> Ebiris rolled : 1d20+33+16 searing delayed blast fireball SR --> [ 1d20=18 ]{67}
168 fire damage, ignores resistance/immunity, DC 37 ref half
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/6/6/2/7/7/3/3
Attack: +93 (1d4+54 + various)
> roll 1d20+26 cornugon 1
<Rei-chan> Kotono rolled : 1d20+26 cornugon 1 --> [ 1d20=2 ]{28}
> roll 1d20+25 cornugon 2
<Rei-chan> Kotono rolled : 1d20+25 cornugon 2 --> [ 1d20=13 ]{38}
> roll 1d20+17 erinyes evasion
<Rei-chan> Kotono rolled : 1d20+17 erinyes evasion --> [ 1d20=18 ]{35}
Flames erupt around the three, scorching all of them. The second manages to dodge somewhat, but all three are burning in alarm in fury, flames blackening them as...
"C'mon, forward," Canderella urges all of you, "These little peasants can't stop us!"
Jaela.
Jaela opens the way through the dodging cornugon.
22:07 <Lucille> roll 1d20+51+39-10
22:07 <Rei-chan> Lucille rolled : 1d20+51+39-10 --> [ 1d20=7 ]{87}
22:08 <Lucille> roll 12d8+138+60+4d6+129
22:08 <Rei-chan> Lucille rolled : 12d8+138+60+4d6+129 --> [ 12d8=59 4d6=18 ]{404}Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/1/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Init is Afina (58) > Jaela (50) > Mei (46) > Moore (41) > Canderella (33)> Surru (31) > Cornugon 1 (28) > Erinyes (16)
Jaela's rush is inevitable and powerful, impaling the first cornugon before her. It breaks like glass, shattering into thousands of shards as holy power obliterates it on the spot. A rush of dying hate slams into Jaela, but she holds, superior. As this happens...
Mei will hold for Moore shenanigans. Go Moore.
[17:54] <@Lisa> roll 2d6+4d6 burn from being around me
[17:54] <Kobot> Lisa rolled 2d6+4d6 burn from being around me --> [ 2d6=8 4d6=17 ]{25}
"This seems simple enough, but don't be deceived by their tactics!" Moore shouts, invigorating his allies once again!
[11:35] <Nephrite> roll 3d4 nonlethal
[11:35] <Kobot> Nephrite rolled 3d4 nonlethal --> [ 3d4=9 ]{9}
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls, Afina gets +18. In addition everyone gets +2 to Attack and CL.
With that out of the way, Moore gestures and a bright halo appears above him!
Casting Righteous Halo since now seems a great time to have some added benefits.
Mei meanwhile aims at the burning erinyes, looking to pick him off.
> roll 1d20 touch AC so this is a 1 check
<Kobot> Kotono rolled 1d20 touch AC so this is a 1 check --> [ 1d20=20 ]{20}
> roll 1d20 touch AC so this is a 1 check crit?
<Kobot> Kotono rolled 1d20 touch AC so this is a 1 check crit? --> [ 1d20=13 ]{13}
> roll 30d6+14+5d6+2d6
<Kobot> Kotono rolled 30d6+14+5d6+2d6 --> [ 30d6=95 5d6=19 2d6=8 ]{136}
A single holy blast cores through the chest of the erinyes, knocking him back and into a burst of black feathers, nothing left moments later. Got him! Mei smiles at the shot as...
Canderella. She'll hold and give Surru a shot at the last cornugon first, if he wants it.
Surraruthru takes aim at the last devil and begins chanting.
Orb of Force, CL 24
> roll 1d20+38+18 Ranged Touch
<Kobot> IronDragoon rolled 1d20+38+18 Ranged Touch --> [ 1d20=18 ]{74}
> roll 10d6
<Kobot> IronDragoon rolled 10d6 --> [ 10d6=38 ]{38}
Surraruthru's blow hits the devil solidly as Canderella considers. "Not bad," she says, "Let me finish it!"
> roll 1d20 1 check since touch AC
<Kobot> Kotono rolled 1d20 1 check since touch AC --> [ 1d20=19 ]{19}
> roll 15d6 zzzzzzap
<Kobot> Kotono rolled 15d6 zzzzzzap --> [ 15d6=63 ]{63}
The blow finishes the cornugon off, electricity scorching it before it crumbles into darkness, slain. Got it! "C'mon, more ahead," Canderella says, barely breaking pace.
Free act.
Jaela once more takes the lead!
[spoiler]
Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/1/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Surraruthru follows along, but as always, does so while looking for anything valuable or interesting...
There was dropped gear, if you want to take a bit of time to investigate.
Afina does not delay for looting, not wanting to give the devils more time to reorganise or for reinforcements to arrive.
At least they can't teleport either.
Iddy said probably not in chat before he peered, so we'll go with that for the sake of making progress.
The party hurries along. At least there's no lava in here to scorch you, only unearthly heat that bakes everything. On and on you rush as...
Spot, whomever is in the lead. I believe Jaela. People behind her can check, but with a cumulative -5 for each position you're back.
Taking ten for 41, I believe Afina is after me? 240ft radius of illumination from me, for what it counts.
[13:43] <Nephrite> roll 1d20+63-10
[13:43] <Kobot> Nephrite rolled 1d20+63-10 --> [ 1d20=2 ]{55}
I am presuming Moore is after Afina for the sake of this.
[18:46] <@Ebiris> roll 1d20+70-5 just behind Jaela
[18:46] <Kobot> Ebiris rolled 1d20+70-5 just behind Jaela --> [ 1d20=6 ]{71}
As she's currently a living conduit to the elemental plane of fire, unearthly heat is quite normal and expected for Afina!
[13:55] <Nephrite> roll 1d20+40 surru spot
[13:55] <Kobot> Nephrite rolled 1d20+40 surru spot --> [ 1d20=12 ]{52}
-15 so 37
The party races on. Another corner and gates ahead - gates where Afina can just spot an odd rippling around them, like layers of magic stirring. Her arcane knowledge tells her that those doors are remarkably well protected, most likely.
"Need a dispel on the doors ahead," Afina says for Jaela and Surraruthru's benefit.
Surraruthru steps forward and inspects the magic with his Detect Magic, trying to figure out how strong the protections are, and what they are, if he can.
Looking for a CL here if possible.
> roll 1d20+57 Spellcraft
<Kobot> Iddy rolled 1d20+57 Spellcraft --> [ 1d20=10 ]{67}
Jaela doesn't wait as she dispels the protections standing in their way!
[21:02] <@Lisa> roll 1d20+41
[21:02] <Kobot> Lisa rolled 1d20+41 --> [ 1d20=13 ]{54}Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
56 since I have +2 CL at present.
Doors are CL30th, Surru. Lots of effects but Jaela acted without waiting. I can give you a run down if you want it anyway.
Jaela's magic shatters the enchantments on the door, one after another dissolving in a burst of purple and orange sparks. They rain down and fade away, magic stripped a spell at at ime.
"Onwards!" she calls, rushing ahead.
Moore follows along! There has to be an end to this, but was it all just a huge trap...?
Surraruthru shakes his head at hasty humanoids and follows along.
Afina disintegrates the doors after the dispel, wary of mechanical traps!
[19:09] <@Ebiris> roll 1d20 1 check
[19:09] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=6 ]{6}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/5/6/2/7/7/3/3
Attack: +91 (1d4+54 + various)
The door is gone. Ahead is a large room, tables against the wall and on their sides, along with chairs. Ahead stands...!
CL check for Moonlight Revelation, Jaela.
[21:12] <@Lisa> roll 1d20+32
[21:12] <Kobot> Lisa rolled 1d20+32 --> [ 1d20=20 ]{52}
Before you an illusion shatters - of powerful devils awaiting you. Instead you see a room blazing with strange energies, eldritch twisting. Geometry breaks down here, distance illogical, wrong. This entire room hurts to even glance at, yet in the center, you can see a stairway going up and down, untouched and visible, mocking you amid the madness.
Surraruthru looks around at the insanity and tries to make sense of it while cautiously heading towards the stairway.
"It would make more sense that what we're looking for is down, right?" Moore asks as he approaches the stairway. He seems careful to focus just on the stairway and ignore the rest of the room and its nonsense.
What knowledge works for making sense of this?
K:A. Anyone can make it.
> roll 1d20+58+15 K:A
<Kobot> Iddy rolled 1d20+58+15 K:A --> [ 1d20=2 ]{75}
Taking 10 for 62Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/4
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
[19:25] <@Ebiris> roll 1d20+47 arcana
[19:25] <Kobot> Ebiris rolled 1d20+47 arcana --> [ 1d20=19 ]{66}
Afina also has blindsight 200 and godly perceptions for how that matters in her perceiving this mess
Blindsight 60ft for me
Take 10 for 77
Blindsight returns the same tangled mess.
This is twisted space - reality has been tied into a pretzel with epic magic. A rare thing to be sure, usually the result of a deity up to no good in his divine realm. It's just about impossible to cross and trying will render most creatures sick, insane, both or worse.
Surraruthru and Moore also recall that dispelling this sort of thing is hard. While it can be dispelled (assuming an ongoing spell causes it), it causes a massive release of energy that devastates everything near it. This can be negated, but only by a second caster also using a powerful dispel to counter that as the first dispel undoes the magic. Merely dispelling it leads to an ugly disaster.
I will indeed rescind my earlier action of just jaunting in.
Moore frowns and looks around. "We really don't have a lot of options with this, we can try and brave it and make it to the staircase... otherwise we have to try and dispel it, then dispel the resulting chain reaction afterwards."
"Yes. Jeala, you ready? I'll do the initial dispel, you handle the blow back?"
Jaela nods, preparing to supercharge her most powerful dispel!
Listen check, Afina.
[19:44] <@Ebiris> roll 1d20+70
[19:44] <Kobot> Ebiris rolled 1d20+70 --> [ 1d20=18 ]{88}
> roll 1d20+41 Superb Dispel
<Kobot> Iddy rolled 1d20+41 Superb Dispel --> [ 1d20=10 ]{51}
As the party talks, Afina can faintly hear footsteps from the way you came. Still far away yet, but she's sure pursuers of some sort are on the way.
"Company's coming," Afina warns, creating a cloud of acidic fog behind them to slow any pursuers and leave them easy prey for fireballs.
Acid Fog sla used
Okay, still dispelling? If so make your check, Jaela.
Quickened twinned superb dispel.
[21:51] <@Lisa> roll 1d20+43
[21:51] <Kobot> Lisa rolled 1d20+43 --> [ 1d20=11 ]{54}
Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/3
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
There is a tremendous BURST as space resets - but Jaela is right there, breaking the magic firmly. The spell contains and eliminates the burst, everyone safe instead of blow asunder by the powerful forces. Got it!
"What in the world are they even doing here?" Moore mutters. He waits for Jaela to go ahead before following to the stairs. "I suggest we go down -- it makes more sense for whatever it is to be deepest in here."
"Hoping we blunder and obliterate ourselves on dispelling this. We are fond of dispelling," Canderella points out.
"I'm out of guiding spells, either way," Jaela responds, once more leading the way.
"Sure, but the magnitude of magic used here was no small feat. I don't think this was just Taelfagn's doing." Moore says. He shakes his head and follows after.
Surraruthru follows!
Are people walking or flying?
Afina's feet never touch the ground.
I have short legs so I fly.
Moore flies faster than he walks.
My flight speed is higher so flight for me.
Mei and Canderella both fly as well.
The party reaches the stairway without incident. So the question is - up or down?
Afina can hear cries of pain and alarm back in the direction of her acid fog.
"Down? I agree with Moore. If they're doing something with the ley lines, it'll be in the Earth."
Jaela has no reason to argue with Moore and Surraruthru, and heads down!
"Down is more defensible," Afina agrees, pausing to create a prismatic wall at the very edge of her acid fog, too close for them to have a chance to see it as they stumble through the fog and into it.
Wall hits SR at +43, DC is 35Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/5/6/1/7/7/3/3
Attack: +91 (1d4+54 + various)
Wall is offscreen and will be dealt with there.
Down the party goes. Down, down, down they go, deeper and deeper. As you begin to walk down the narrow stairway, all of you can notice it's getting sharply hotter, hotter by the step.
It's hard to get hotter than a conduit to the elemental plane of fire, so Afina doesn't notice any change in temperature!
Jaela is protected from the effects by a sacred, divine artifact she picked up on the sun and puts all her trust into it!
Moore has no reason to believe that his temporary elemental body attuned to fire will have any issues here and continues along.
It's hotter. Hotter. Hotter. Then at the bottom of the stairwell you see - a prismatic wall, blocking the way forward. A page of out of Afina's playbook, no less.
No one ever has the seven spells needed to take down a wall like that. But Afina has the one spell! "Keep clear, I'll disjoin it," she says, casting away.
Mage's Disjunction automatically destroys a prismatic wall.
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/5/6/2/6/7/3/3
Attack: +91 (1d4+54 + various)
How far are people moving back?
30ft, so I have the space to charge if I need it.
Sure, 30 ft sounds good.
Disjunction has a 40 foot radius and I'm centring it on the wall. Please maintain 40 foot distance so I don't have to dispel your buffs and items. That's the distance Afina keeps.
Let's go with 45 then, Moore will stand in the stairwell itself if necessary.
The wall of force goes down, revealing a doorway behind it, leading further within.
Moore will continue to follow Jaela and Afina. Surely, there can't be much more left at this point... right?
Nodding at Afina, Jaela rushes ahead once more!
Who is opening the door?
Afina disintegrates the door before anyone has to risk opening it!
[21:10] <@Ebiris> roll 1d20 1 check
[21:11] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=6 ]{6}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/4/6/2/6/7/3/3
Attack: +91 (1d4+54 + various)
Behind the door is...a big, armored humanoid or similar creature, blocking the way completely. He stands at the ready, tower shield preventing you from seeing within. "NO FURTHER," he bellows, a hellish, horrid sound.
Init.
[21:16] <@Ebiris> roll 1d20+30+14 init
[21:16] <Kobot> Ebiris rolled 1d20+30+14 init --> [ 1d20=2 ]{46}
Actually 48 since Moore is giving +16 now rather than +14
[16:17] <Nephrite> roll 1d20+38
[16:17] <Kobot> Nephrite rolled 1d20+38 --> [ 1d20=14 ]{52}
23:20 <Lucille> roll 1d20+22+16
23:20 <Kobot> Lucille rolled 1d20+22+16 --> [ 1d20=2 ]{40}
[16:33] <Nephrite> roll 1d20+28 surru
[16:33] <Kobot> Nephrite rolled 1d20+28 surru --> [ 1d20=9 ]{37}
"Another obstacle ready to be sent back to your creator." Moore just shakes his head. "I'm sad for you." His voice still manages to carry a bolstering and uplifting note that carries to his allies!
Recasting Harmonize to another 27m. Using Swift Action for Inspirational Boost for +1 to IC.
[17:00] <Nephrite> roll 3d4 nonlethal
[17:00] <Kobot> Nephrite rolled 3d4 nonlethal --> [ 3d4=8 ]{8}
+17 morale bonus on saving throws against charm and fear effects and a +17 morale bonus on attack and weapon damage rolls, Afina gets +19. Everyone also gets +2 to Attack and CL for the duration.
> roll 1d20+18 Canderella
<Kobot> Kotono rolled 1d20+18 Canderella --> [ 1d20=2 ]{20}
> roll 1d20+28 Mei
<Kobot> Kotono rolled 1d20+28 Mei --> [ 1d20=6 ]{34}
> roll 1d20+11 door blocker
<Kobot> Kotono rolled 1d20+11 door blocker --> [ 1d20=9 ]{20}
Init is Moore (52) > Afina (46) > Jaela (40)> Surru (37) > Mei (34) > Canderella = Door Blocker (20)
Moore's action goes through. Afina, you're up, horrifying pixiecreature.
Afina flies right at the door-blocker, stabbing him twice and then continuing on past him into whatever he's guarding!
[17:44] <@Ebiris> roll 1d20+96
[17:44] <Kobot> Ebiris rolled 1d20+96 --> [ 1d20=16 ]{112}
[17:44] <@Ebiris> roll 1d20+91
[17:44] <Kobot> Ebiris rolled 1d20+91 --> [ 1d20=3 ]{94}
[17:45] <@Ebiris> roll 1d4+59+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels
[17:45] <Kobot> Ebiris rolled 1d4+59+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels --> [ 1d4=2 3d6=7 3d6=9 4d6=17 6d6=24 2d6=7 1d6=1 ]{126}
[17:45] <@Ebiris> roll 1d4+59+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels
[17:45] <Kobot> Ebiris rolled 1d4+59+3d6+3d6+4d6+6d6+2d6+1d6 and 2 negative levels --> [ 1d4=3 3d6=11 3d6=10 4d6=16 6d6=27 2d6=6 1d6=6 ]{138}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/4/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
Roll 2d100 for miss chancex2, Afina.
Afina has blind-fight so rolling twice. (also blindsight so if it's illusion-based she beats it automatically)
[18:00] <@Ebiris> roll 2#d100
[18:00] <Kobot> Ebiris rolled 2#d100 --> [ 1d100=43 ]{43}, [ 1d100=66 ]{66}
[18:01] <@Ebiris> roll 2#d100
[18:01] <Kobot> Ebiris rolled 2#d100 --> [ 1d100=95 ]{95}, [ 1d100=2 ]{2}
Afina slashes in twice to the defender, slicing through his armor and past his shield. The blocks cause sprays of blood to gush out from him as...
Jaela.
With the opponent just past the door, Jaela only needs to step in and take care of it!
[20:19] <@Lisa> roll 1d20+53+39
[20:19] <Kobot> Lisa rolled 1d20+53+39 --> [ 1d20=7 ]{99}
[20:19] <@Lisa> roll 1d20+53+39
[20:19] <Kobot> Lisa rolled 1d20+53+39 --> [ 1d20=14 ]{106}
[20:19] <@Lisa> roll 1d20+48+39
[20:19] <Kobot> Lisa rolled 1d20+48+39 --> [ 1d20=13 ]{100}
[20:19] <@Lisa> roll 1d20+43+39
[20:19] <Kobot> Lisa rolled 1d20+43+39 --> [ 1d20=9 ]{91}
[20:19] <@Lisa> roll 1d20+38+39
[20:19] <Kobot> Lisa rolled 1d20+38+39 --> [ 1d20=2 ]{79}
[20:19] <@Lisa> roll 5#1d100
[20:19] <Kobot> Lisa rolled 5#1d100 --> [ 1d100=10 ]{10}, [ 1d100=100 ]{100}, [ 1d100=20 ]{20}, [ 1d100=65 ]{65}, [ 1d100=22 ]{22}
[20:20] <@Lisa> roll 4d8+40+43+11d6+4d6
[20:20] <Kobot> Lisa rolled 4d8+40+43+11d6+4d6 --> [ 4d8=24 11d6=25 4d6=20 ]{152}
[20:20] <@Lisa> roll 4d8+40+43+11d6+4d6
[20:20] <Kobot> Lisa rolled 4d8+40+43+11d6+4d6 --> [ 4d8=26 11d6=35 4d6=11 ]{155}
Jaela rushes in and stabs your foe twice. He holds his position, bleeding horridly as Jaela rips into him. His armor is like paper before Aurora, a strangled gasp of, "Bastards!" as...
Surru.
Apologies, also 2 negative levels.
Noted.
Surraruthru begins chanting a pair of spells, taking aim!
Assay Spell Resistance, CL 24.
+10 on SR checks.
Enervation, CL 24+1 or +2 vs. Evil Alignment/Subtype
> roll 1d20+38+18 Ranged Touch
<Kobot> Iddy rolled 1d20+38+18 Ranged Touch --> [ 1d20=12 ]{68}
> roll 1d20+28+16 SR Check
<Kobot> Iddy rolled 1d20+28+16 SR Check --> [ 1d20=8 ]{52}
> roll 1d4
<Kobot> Iddy rolled 1d4 --> [ 1d4=1 ]{1}
Figures I'd roll a 1.
SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Spell Turning (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
The spell hits the door blocker dead on, weakening him futher as Mei fires a moment later, following up smoothly.
> roll 1d20 touch AC so 1 check, really
<Kobot> Kotono rolled 1d20 touch AC so 1 check, really --> [ 1d20=14 ]{14}
> roll 15d6+7+5d6+2d6
<Kobot> Kotono rolled 15d6+7+5d6+2d6 --> [ 15d6=47 5d6=17 2d6=6 ]{77}
That last blast is too much. It punches through the warrior's chest, blasting him back and down. AS he does, his body swells with magical energy before exploding out in an inferno of energy.
Ref all.
[18:38] <@Ebiris> roll 1d20+47 evasion
[18:38] <Kobot> Ebiris rolled 1d20+47 evasion --> [ 1d20=18 ]{65}
[13:39] <Nephrite> roll 1d20+54 evasion
[13:39] <Kobot> Nephrite rolled 1d20+54 evasion --> [ 1d20=20 ]{74}
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27), Righteous Halo (CL27)
HP: 363(19)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
22/32 Bardic music uses 1/3 Refrain
Fort +36 (42), Ref +40 (48), Will +41 (45) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 5/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
> roll 1d20+40 Ref
<Kobot> Iddy rolled 1d20+40 Ref --> [ 1d20=5 ]{45}
I have evasion due to:
Moderate School Esoterica (Ex): At 7th level, your long study of your chosen school leads to a breakthrough. You gain an ability from those below based on your chosen school. Each ability is triggered automatically when you cast a spell from your chosen school and lasts for a number of rounds equal to the spell's level (unless otherwise noted).
Abjuration: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
[20:42] <@Lisa> roll 1d20+73 evasion
[20:42] <Kobot> Lisa rolled 1d20+73 evasion --> [ 1d20=6 ]{79}Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/3
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
> roll 1d20+45 Canderella
<Kobot> Kotono rolled 1d20+45 Canderella --> [ 1d20=5 ]{50}
> roll 1d20+42 Mei
<Kobot> Kotono rolled 1d20+42 Mei --> [ 1d20=18 ]{60}
Everyone passed the save, so all of you negate. It was negate, not half for once.
The blast of power leaves all of you dazed but nothing more, the way ahead clear over a corpse. A long hallway lined with wooden cell doors - a dungeon, perhaps. Moans and groans come from within, deep and foreboding.
Jaela keeps going! They'll do their best to evacuate any prisoners after dealing with their objective.
"Think this is actually the right way?" Afina asks, considering it. Having to go through a dungeon to get to your throne room or magical lab or whatever seems really off to her, but then again... devils. They probably like this.
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/4/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
Surraruthru agrees with Jaela's sentiment and follows.
"No real way of telling. This could be anything from a display of misery to generating pain and fear to feed into the ley lines. Either we find the throne room or the ley line, most likely."
"If they're running some sort of experiment, it would make sense to have... this nearby." Moore says with some disgust as he follows along.
Mei frowns and spots, pointing at a cell.
Canderella comes along, "We can save them better once we've routed the traitor, Mei. Assuming there's even victims in there and not corpses or worse."
Surraruthru pauses a moment to see if the others pause to react to Mei, taking an interest in seeing who, or what, is in the cell.
"We can spend a moment to take a look," Jaela decides, waving Afina over and looking at the cell Mei chose. Maybe there is a prisoner they could ask for information.
It only takes Afina a second to launch a disintegrate at the indicated door!
[19:11] <@Ebiris> roll 1d20 1 check
[19:11] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=15 ]{15}Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/3/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
Surraruthru loops back as Afina disintegrates the door. It dissolves. Within lies a corpse, desiccated and forgotten. In its chest is a great black stone, throbbing with light. Throb, throb, throb. A pulse. The corpse begins to rise, "...No....Escape...." it intones, then, in a pleading voice, "Help me..." "No...Mercy..." "H...help!" The first voice is cold, raspy. The second is pleading and strained, agonized.
A moment later, you hear shuffling, other doors being opened.
Init.
[14:19] <Nephrite> roll 1d20+38
[14:19] <Kobot> Nephrite rolled 1d20+38 --> [ 1d20=18 ]{56}
[19:20] <@Ebiris> roll 1d20+32+16
[19:20] <Kobot> Ebiris rolled 1d20+32+16 --> [ 1d20=18 ]{66}
[21:21] <@Lisa> roll 1d20+22+14
[21:21] <Kobot> Lisa rolled 1d20+22+14 --> [ 1d20=2 ]{38}
+16 so 40Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/3
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
> roll 1d20+11+16 Init
<Kobot> Iddy rolled 1d20+11+16 Init --> [ 1d20=3 ]{30}
> roll 1d20+15 the living dead
<Kobot> Kotono rolled 1d20+15 the living dead --> [ 1d20=10 ]{25}
> roll 1d20+18 Canderella
<Kobot> Kotono rolled 1d20+18 Canderella --> [ 1d20=17 ]{35}
> roll 1d20+28 Mei
<Kobot> Kotono rolled 1d20+28 Mei --> [ 1d20=12 ]{40}
Init is Afina (66) > Moore (56) > Mei (40) > Jaela (38) > Canderella (35) > Surru (30) > Living Dead (25)
Go rainbow pixie.
Afina gives Mei a somewhat irritated look before she plunges in and stabs the rising zombie twice, aiming for that big shiny jewel and rebounding back out into the corridor.
[19:40] <@Ebiris> roll 1d20+92
[19:40] <Kobot> Ebiris rolled 1d20+92 --> [ 1d20=8 ]{100}
[19:40] <@Ebiris> roll 1d20+87
[19:40] <Kobot> Ebiris rolled 1d20+87 --> [ 1d20=15 ]{102}
[19:40] <@Ebiris> roll 1d4+55+3d6+2d6
[19:41] <Kobot> Ebiris rolled 1d4+55+3d6+2d6 --> [ 1d4=2 3d6=12 2d6=9 ]{78}
[19:41] <@Ebiris> roll 1d4+55+3d6+2d6
[19:41] <Kobot> Ebiris rolled 1d4+55+3d6+2d6 --> [ 1d4=4 3d6=13 2d6=10 ]{82}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/3/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
Mei returns that look without the slightest bit of shame as Afina stabs the zombie twice. She manages to get it good, slicing into it but yet it endures. The stone in the center of its chest is still going, cracked but intact.
Mooring.
"Some sort of absurd soul gem?" Moore asks. He shakes his head. "Let's bring them all peace."
Inspire Great Spells + Inspire Greatness, no one needs the temp HP, but everyone gets +4 competence to attack rolls and +3 to fort saves. They also get a free widen metamagic on their next spell.
Mei next, but she'll hold for Jaela. Go Jaela.
Jaela gets into their very midst, Gae Dearg flashing out to discourage any of the undead from getting too close, and then she calls upon her most powerful spell! Ghostly replicas of each one of her spears surround her in a swirling circle, brought into being by faith and holy power, before seeking out every single zombie in attendance!
[21:57] <@Lisa> roll 1d20
[21:57] <Kobot> Lisa rolled 1d20 --> [ 1d20=20 ]{20}
[21:57] <@Lisa> roll 1d20 crit confirm
[21:57] <Kobot> Lisa rolled 1d20 crit confirm --> [ 1d20=20 ]{20}
[21:58] <@Lisa> roll 30d12 twinned, 210ft radius
[21:58] <Kobot> Lisa rolled 30d12 twinned, 210ft radius --> [ 30d12=201 ]{201}
[21:58] <@Lisa> roll 30d12 forgot the crit part, alas
[21:58] <Kobot> Lisa rolled 30d12 forgot the crit part, alas --> [ 30d12=221 ]{221}
844 damage to each zombie.Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/2
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Destruction.
Jaela's spell blasts through, shattering doors and skewering emerging zombies. All of them have the same black stone within, obliterated on impact. Those zombies crumple up and collapse, unmoving. Yet others within their cells still groan, slowly emerging after as...
Some are simply not in range due to being behind doors and walls, which give total cover and protect them. You got everything that was visible when you cast, though.
Surru. I'll sort out NPCs after this.
Surraruthru calls on his innate magic and pulls on the inanimate objects around!
Animate Object, CL 28, duration 28 rounds.
Animating 28 small objects (ie- stones and debris and what-not around) and using them to make 14 Medium Objects.
Command: Attack and Delay hostiles.
Okay, great. Make the relevant attack and CMB rolls. For the sake of speed, just make one roll of each.
Could someone quickly get the stats for what he's making from the spell and roll those? Thanks.
[13:09] <Kobot> Nephrite rolled 1d20+2 attack --> [ 1d20=20 ]{22}
[13:09] <Nephrite> roll 1d20+2 cmb
[13:09] <Kobot> Nephrite rolled 1d20+2 cmb --> [ 1d20=9 ]{11}
[13:09] <Nephrite> roll 1d20+2 attack crit I guess?
[13:09] <Kobot> Nephrite rolled 1d20+2 attack crit I guess? --> [ 1d20=10 ]{12}
[13:11] <Nephrite> roll 1d6+1
[13:11] <Kobot> Nephrite rolled 1d6+1 --> [ 1d6=1 ]{2}
Medium animated objects have 31 HP and 14 AC.
Objects spring up to attack and delay the remaining enemies, getting in their way and even hitting a few.
Init is Afina (66) > Moore (56) > Mei (40) > Jaela (38) > Canderella (35) > Surru (30) > Living Dead (25)
Mei hurries ahead while Canderella saunters, "This is easy. Forward and let them come to us," she says, "Easy extermination."
They're just moving since any survivors aren't in immediate range thanks to Jaela going nova. Dead are up.
They emerge - a trickle now, but more of them come, those out of range of JAela's blast. They emerge, perhaps a half dozen spread all about as...
Afina.
Spread out like that is too troublesome for Afina to deal with, so she ignores them instead by flying on ahead of Canderella and Mei, trusting the undead to be delayed by Surrurathru's minions while they forge on to deal with more pressing foes.
Okay. Moore?
Moore gestures and blocks off as much of the area he can in front of them with a Wall of Stone, then flies after Afina!
He has 80 ft of area to work with, so he's going to go along one side, down the floor so as to not block them off from using the hallway, then up on the other side to just try and block off the doorways. So say 40 on one side, 10 to cover the middle floor and then 30 on the other side.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27), Righteous Halo (CL27)
HP: 363(19)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
21/32 Bardic music uses 1/3 Refrain
Fort +36 (42), Ref +40 (48), Will +41 (45) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 5/7
3rd - 7/7
4th - 7/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 4/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Okay. Jaela?
I'm heading off with the others and staying in Gambit.
Hurrying along and leaving zombies behind you, you come to a T intersection. In both directions you see cell doors opening, with doors at the end of each tunnel, as well as one straight ahead.
Go ahead and choose what you're doing for the moment, all. You're out of init, but going to attack will put us right back into it. Moving may not automatically, depending on the choices you make.
Afina disintegrates the door dead ahead!
[18:53] <@Ebiris> roll 1d20 1 check
[18:53] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=11 ]{11}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/2/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
The door crumbles. It leads to a stairway going down.
And that's the way Afina leads their merry little troupe!
Moore follows along!
The group hurries downstairs. Yet as you step forward...
Jaela, dispel on the moonlight revelation.
[21:09] <@Lisa> roll 1d20+40
[21:09] <Kobot> Lisa rolled 1d20+40 --> [ 1d20=1 ]{41}
Okay. Anyone with epic ranks in Spot, please make a Spot check. Also note if you have true seeing or other illusion busting.
I have blindsight 200 along with all-around vision and see invisible/ethereal
[19:12] <@Ebiris> roll 1d20+70 spot
[19:12] <Kobot> Ebiris rolled 1d20+70 spot --> [ 1d20=18 ]{88}
DC 75 to see through an illusion
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/3/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
Moore? Surru?
I have True Seeing also. Using some of my Greater Improv points. Take 10 for 75.
Ahead you can see the stairs are an illusion. Slightly more rundown stairs are beneath them, pitted and worn.
Afina stops. "Don't think this is the way..." she pauses and looks back and forth. Is there any sign that one of left or right routes is more travelled than the other?
Spot or search or survival?
We'll call it Survival.
[19:29] <@Ebiris> roll 1d20+43 survival
[19:29] <Kobot> Ebiris rolled 1d20+43 survival --> [ 1d20=19 ]{62}
The passage to the left looks the most traveled to AFina's eyes.
"This way, I think," she points to the left and starts flying that way.
"If it comes to it, I think I can get us on the right track, but it might take some time." Moore advises.
Jaela flies after Afina.
As you all go, the doors opening and undead slowly shambling out but recoiling from Jaela's light? Mei flies along and takes Jaela's hand, holding it.
"We'll deal with them after," Jaela tells Mei, pulling on her so the two of them don't fall behind.
Mei nods as you follow, the party reaching the door ahead without incident. You can hear the dead behind you, moaning, approaching.
Chance to act, may go to init as needed.
Another door, another disintegrate!
[19:46] <@Ebiris> roll 1d20 1 check
[19:46] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=18 ]{18}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/2/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
Here is an old, forgotten stairway, ruined and barely touched...
Moon dispel, Jaela.
[21:50] <@Lisa> roll 1d20+40
[21:50] <Kobot> Lisa rolled 1d20+40 --> [ 1d20=6 ]{46}
You now see the stairway as it is. A well made, well used and well kept passage, stone scuffed by countless infernal feet.
"Looks like it's the right place?" Jaela muses, following Afina down the stairway.
Hopefully so! Afina leads the way down the stairway!
As you go down...
'Armies mean nothing to us. All we want is battle, bloodshed. To break others against us.' The same voice as before is heard in all of your minds.
Afina ignores the voice as unworthy of reply. Hasn't even introduced itself or anything, what a presumptuous sort of disembodied voice it is.
Moore dutifully continues along with the others!
"How pretentious," Canderella remarks as you walk. "It reminds me of balors I used to know. It's quite a chaotic sentiment about only wanting bloodshed and war."
"You hear it too?" Afina asks Canderella. "It must be nice to be able to ramble into people's ears without needing to worry about retort."
"Rather sad, really," Canderella says, "All lonely and failed, only able to sound like a posing fool trying to sound wise."
"It's definitely Silvber, right?" Moore asks. "I mean, that's the logical assumption, anyway..."
"Sounds too self-assured," Afina says, doubting it's the rat-like and surely panicking traitor sending out these messages.
"Well, it isn't Bel, if that helps any." Moore offers. "And I'd think you'd know Gathgorian or Taelfagn's voices, so... well, I guess we'll see who when we get to the bottom."
Down the party climbs - and before you is a dead end, save for a single door made of carved metal. Mithral if you don't miss your guess, the silvery metal familiar to all of you.
Doesn't matter what it's made of, it disintegrates all the same!
[20:22] <@Ebiris> roll 1d20 1 check
[20:22] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=10 ]{10}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/1/6/2/6/7/3/3
Attack: +92 (1d4+55 + various)
Ting! Your disintegrate hits the door and nothing happens.
"That's never happened before," Afina insists to everyone else.
"It's probably immune to magic?" Moore offers as a suggestion.
"I've heard that from men before, but never a woman," Canderella remarks dryly, "Jaela, just batter it down."
Jaela tries brute force instead!
[22:26] <@Lisa> roll 1d20 charge! also lots of PA
[22:26] <Kobot> Lisa rolled 1d20 charge! also lots of PA --> [ 1d20=6 ]{6}
Roll damage, it actually matters here for once.
[22:29] <@Lisa> roll 12d8+138+132+129+4d6
[22:29] <Kobot> Lisa rolled 12d8+138+132+129+4d6 --> [ 12d8=45 4d6=15 ]{459}
The door is hit - and glows with energy, a blast of disintegration as you strike it.
Afina, your disintegrate was stored and is being lashed out at Jaela. Make an attack roll against her, SR and anything else as needed. Jaela, make saves as needed. Door damages will be resolved after this.
[20:34] <@Ebiris> roll 1d20+58 ranged touch, don't think I have Moore's bardsong buffs right now
[20:34] <Kobot> Ebiris rolled 1d20+58 ranged touch, don't think I have Moore's bardsong buffs right now --> [ 1d20=19 ]{77}
[20:34] <@Ebiris> roll 1d20+35 SR
[20:34] <Kobot> Ebiris rolled 1d20+35 SR --> [ 1d20=12 ]{47}
[20:35] <@Ebiris> OOC: sorry, DC is 35, SR is +27+16
[20:35] <@Ebiris> roll 5d6 damage if save is made
[20:35] <Kobot> Ebiris rolled 5d6 damage if save is made --> [ 5d6=15 ]{15}
[20:35] <@Ebiris> roll 40d6 damage if save is failed
[20:35] <Kobot> Ebiris rolled 40d6 damage if save is failed --> [ 40d6=146 ]{146}
[20:35] <@Ebiris> roll 1d100 miss chance
[20:35] <Kobot> Ebiris rolled 1d100 miss chance --> [ 1d100=98 ]{98}
How does tha twork out against you, Jaela?
Current touch AC is 86, so it misses.
[spoiler]Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/2
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Jaela's upper body twists and she jukes out of the way as the door is hit. It shimmers, dented deeply and pierced. But it isn't obliterated, just a spear-hole in it now.
Since they seem to have a few moments...
Moore is going to use his Hindsight ability here. He gets 29 days per the following:
Days: You sense the events of the past, stretching back one day per caster level. You gain detailed knowledge of the people, conversations, and events that transpired.
[15:43] <Nephrite> roll 1d20+29 CL check if needed
[15:43] <Kobot> Nephrite rolled 1d20+29 CL check if needed --> [ 1d20=18 ]{47}
Moore looks back.
Devils pass and go, mostly minions. However you see a pit fiend of note - Silvber. With him is a [blank], something your spell simply cannot see. They go in mere minutes ago and have not come back out.
Damn, I hoped it maybe had a password or something,
"Um..." Moore takes a moment to process before he shakes his head and comes out of his trance before he speaks. "Silvber went through here just a bit ago, so this is the right way. The thing is he had... something. I don't know what it was -- for whatever reason it was warded. I don't think it'll be much of an issue, but... I just wanted to make sure you all knew."
"So does anyone have a good way to open it? Maybe a dispel then I can disintegrate it again, or Jaela can keep risking herself on hitting it."
Does the door take up the whole wall/passage? IE - Can we blast through stone or a wall and go around or under the door? If there's a roll to figure that out, I've got Detect Magic and Trueseeing running.
"Before that-- Surraruthru, look over the magic here," Jaela says, before angling her next strike at the ground just before the door.
[23:05] <@Lisa> roll 1d20 1 check!
[23:05] <Kobot> Lisa rolled 1d20 1 check! --> [ 1d20=1 ]{1}
[23:05] <@Lisa> roll 1d20 1 check! will retry!
[23:05] <Kobot> Lisa rolled 1d20 1 check! will retry! --> [ 1d20=12 ]{12}
[23:06] <@Lisa> roll 16d8+184+4d6+176+172
[23:06] <Kobot> Lisa rolled 16d8+184+4d6+176+172 --> [ 16d8=75 4d6=13 ]{620}
Surraruthru inspects the magic as requested!
> roll 1d20+57 Spellcraft
<Kobot> Iddy rolled 1d20+57 Spellcraft --> [ 1d20=4 ]{61}
Like under the door, Jaela?
Correct. Say a few centimeters just short of it so I don't accidentally brush against it.
Jaela smashes down, shattering stone and opening up space beneath the door.
Surraruthru can tell the door is powerfully enchanted. It absorbs spells cast on it and can reflect them back on attackers, and is supernaturally tough. It doesn't break or shatter - it can be pierced, but only directly and it won't spread.
Surraruthru tries to identify which spells are used and how they're weaved together for personal use later...
Jaela gives Surraruthru a moment longer to figure out the door while she works on widening that entrance.
[23:35] <@Lisa> roll 1d20 1 check!
[23:35] <Kobot> Lisa rolled 1d20 1 check! --> [ 1d20=15 ]{15}
[23:35] <@Lisa> roll 16d8+184+4d6+176+172
[23:35] <Kobot> Lisa rolled 16d8+184+4d6+176+172 --> [ 16d8=56 4d6=16 ]{604}
And this takes up the three rounds that Surru needs to figure out the enchantments, so let's get going through this opening~
[spoiler]Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/2
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
The way ahead by below is opened, a passage cleared.
It takes less time than Surraruthru's study.
Do you want to linger for that or go ahead with the party, or does the party want to wait on him?
I doubt anyone wants to linger.
Okay. Party going on through, then? If so in what order?
Lets go.
Afina - Jaela - Mei - Moore - Surru - Candy
Afina comes up on the other side, only see overwhelming blasts of darkness and acid consume everything.
This was not a stealthy approach. I need a Ref save and a Will save, Afina.
> roll 1d20+25 vs pixie SR
<Rei-chan> Kotono rolled : 1d20+25 vs pixie SR --> [ 1d20=14 ]{39}
Or just a Ref save, since that's not triggering SR.
[17:49] <@Ebiris> roll 1d20+47 evasion
[17:50] <Rei-chan> Ebiris rolled : 1d20+47 evasion --> [ 1d20=4 ]{51}
Afina only has one option - she dives up and above the acid, pinned to the ceiling as the brownish-green fluid hisses and immediately makes the stone it touch steam and smoke.
Beyond this, she can see a vast green dragon, looming over you and filling the large chamber almost completely. Yet it moves freely somehow, unimpeded by it all even as it blocks forward progress. In front of it are a cadre of erinyes, swords out and defending the dragon.
Atop the dragon sits a pit fiend, a piggish face and wearing thick red robes. He brandishes a staff of iron, "Kill them! KILL AURORA!" he demands.
React, this probably goes to init. Everyone else is still behind the door at the moment, Afina was first through.
[20:05] <@Lisa> roll 1d20+22+16
[20:05] <Rei-chan> Lisa rolled : 1d20+22+16 --> [ 1d20=1 ]{39}Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+39 overall boosts to attack, +43 overall boosts to damage
[not used: Divine Favor +3 luck/damage]
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/2
Spells Left (10-12): 6/0/2
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 16/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Afina has her own fiery retort primed! 'Green dragon, pit fiend, and erinyes squad!' she relays telepathically.
[18:05] <@Ebiris> roll 1d20+32+16 init
[18:05] <Rei-chan> Ebiris rolled : 1d20+32+16 init --> [ 1d20=3 ]{51}
What's the distance between the erinyes and the dragon?
[blockquote]Rolled 1d20+38 : 20 + 38, total 58[/blockquote]
> roll 1d20+11+16 Init
<Rei-chan> Iddy rolled : 1d20+11+16 Init --> [ 1d20=17 ]{44}SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Spell Turning (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
> roll 1d20+13 dragon
<Rei-chan> Kotono rolled : 1d20+13 dragon --> [ 1d20=10 ]{23}
> roll 1d20+9 erinyes
<Rei-chan> Kotono rolled : 1d20+9 erinyes --> [ 1d20=7 ]{16}
> roll 1d20+27 pit fiend
<Rei-chan> Kotono rolled : 1d20+27 pit fiend --> [ 1d20=6 ]{33}
Init is Moore (58) > Afina (51) > Surru (44) > Jaela (39) > Pit Fiend (33) > Dragon (23) > Erinyes (16)
Moore opens.
one moment
> roll 1d20+18 Canderella
<Rei-chan> Kotono rolled : 1d20+18 Canderella --> [ 1d20=1 ]{19}
> roll 1d20+28 Mei
<Rei-chan> Kotono rolled : 1d20+28 Mei --> [ 1d20=19 ]{47}
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Pit Fiend (33) > Dragon (23) > Canderella (19) > Erinyes (16)
"We can't give up, so keep going forward!" Moore calls out, bolstering his allies once again with his words.
(http://www.soulriders.net/SMFTest/Themes/default/images/dice_warn.gif)
This dice roll has been tampered with!Rolled 3d4 : 3, 1, 2, total 6
+16 morale bonus on saving throws against charm and fear effects and a +16 morale bonus on attack and weapon damage rolls, Afina gets +18. +2 to attack and +2 to CL for anyone who hears him.
In addition he is also using Inspire Great Spells, 4d10 temp HP (I don't think anyone's lost their temp HP from Mei though), +4 competence to attack rolls and +3 to fort saves. Everyone gets a free widen spell metamagic applied.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27), Righteous Halo (CL27)
HP: 363(25)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
19/32 Bardic music uses 1/3 Refrain
Fort +36 (42), Ref +40 (48), Will +41 (45) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 5/7
3rd - 7/7
4th - 3/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 3/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
Awesome. Afina.
How far apart are the erinyes from the dragon?
10ft ahead of it, giving it as much cover as they can.
Afina immediately flies in right up to the line of erinyes and detonates in a consuming and contagious fireburst!
[18:49] <@Ebiris> roll 1d20+33+16 spell enhancered searing contagious fireburst
[18:49] <Rei-chan> Ebiris rolled : 1d20+33+16 spell enhancered searing contagious fireburst --> [ 1d20=5 ]{54}
That's the SR result.
Initial blast is for 200 damage in 15 foot radius (should tag all erinyes plus dragon), and if anyone (such an erinyes) dies they'll detonate in a 15 foot burst of their own for 200 damage. And if anyone (such as a dragon) dies from tanking a dozen of those, they'll detonate and so on and so forth. Each subsequent blast hits anything with SR 54 or less.
DC 41 ref half, ignores resistance and immunity.
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/1/6/2/6/7/2/3
Attack: +92 (1d4+55 + various)
> roll 1d20+40 counterspelling shenanigans
<Rei-chan> Kotono rolled : 1d20+40 counterspelling shenanigans --> [ 1d20=18 ]{58}
Yet as you go, the dragon flares with magic. Moore's power floods you and yet the dragon's spell catches your own. Magic shatters between the two of you, turning everything a burst of color as Afina's spell is stopped cold.
You wanted to use your swift now?
Belay that, I used a swift action to cast spell enhancer. I'm done.
Mei is up. She holds pending other people ahead of her getting through the gap.
Surru.
Surraruthru hears the magic clashing on his side of the door and takes a moment to set up some precautions!
Duelward, CL 26, Duration 26 rounds, Target: Tapestry via Major School Esoterica
While a duelward is in effect, counterspelling is an immediate action for you, allowing you to counterspell even when it is not your turn without having previously readied an action. You also gain a +4 competence bonus on Spellcraft checks made to identify spells being cast.After letting the magic settle into the Tapestry, he scrambles under the door to join Afina!
SurraruthruHP: 359/359 (359 base)
AC: 52+4+2 (Deflection/Morale)
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38+2 (Morale)
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Spell Turning (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Surraruthru scrambles through as he sets up his spell, layering it into the tapestry as he emerges out, on the other side and in sight of the green dragon. It's baring its teeth at Afina, snarling in fury.
Go Jaela. Mei will clean up after you.
Jaela emerges after the dragon, and the ceiling weeps over their enemies!
Cleansing Rain, 160ft radius to cover a lot of space even if they retreat.
[21:16] <@Lisa> roll 20d6 holy acid
[21:16] <Rei-chan> Lisa rolled : 20d6 holy acid --> [ 20d6=68 ]{68}
Ref 36 half, they save at -8.
[21:18] <@Lisa> roll 1d20+48 SR
[21:18] <Rei-chan> Lisa rolled : 1d20+48 SR --> [ 1d20=1 ]{49}
You emerge out and...
Unfortunately the dragon has serious counterspelling shenanigans in play.
> roll 1d20+40 counterspelling shenanigans
<Rei-chan> Kotono rolled : 1d20+40 counterspelling shenanigans --> [ 1d20=1 ]{41}
CL, Jaela?
Native CL is 30, and 32 with Moore's boost.
> roll 1d20+15 erinyes reflex
<Rei-chan> Kotono rolled : 1d20+15 erinyes reflex --> [ 1d20=17 ]{32}
> roll 1d20+61 dragon evasion reflex
<Rei-chan> Kotono rolled : 1d20+61 dragon evasion reflex --> [ 1d20=11 ]{72}
> roll 1d20+39 Silvber reflex
<Rei-chan> Kotono rolled : 1d20+39 Silvber reflex --> [ 1d20=6 ]{45}
This time another counter flies out but Jaela stops it cold, holding it at bay, if barely. Her spell erupts out - the dragon glows a myriad of colors, not a drop touching it as it does. The erinyes burn and hiss, while the pit fiend screams in pain but holds his ground, sizzling lightly from it. "Bastards! BASTARDS!" the fiend yells, "Kill them!"
Rest of turn, Jaela?
'How about no,' Jaela thinks to her friends, stopping time.
[21:38] <@Lisa> roll 1d4+1
[21:38] <Rei-chan> Lisa rolled : 1d4+1 --> [ 1d4=4 ]{5}
Will counterspell the counterspell if it happens here.
> roll 1d20+40 counterspelling shenanigans
<Rei-chan> Kotono rolled : 1d20+40 counterspelling shenanigans --> [ 1d20=19 ]{59}
Do you even have an action left to counterspell, Jaela, or do you need one?
Of course I do! And I will also ID what he's using as a free action!
Superb dispelling.
I spend one of my own to perfectly counter it without a roll, as both spells nullify each other! Does the time stop go through?
Yes.
With time favorably stopped, Jaela takes a break as she studies the room she is in. A spell is channeled into Gae Bolg, and that's enough of a rest for her! Getting going once more, Jaela secures a nice and comfortable position behind Silvber to cut off any retreat. Meanwhile, she considers walling herself in with a helpful dome of stone, but eventually chooses to entrap the dragon and its rider with a different power. Strange, iridescent fog fills the room and Jaela melts away into it. As if to make up for it, helpers appear near Mei and Canderella to make sure that they are safe and sound and in top health. Other helpers appear as well, those more eager to smite the remaining erinyes than anything else!
Round 1: Swift, Assay Spell Resistance vs Silvber. Move, channel Twinned Gae Assail into Gae Bolg. Standard: Summon Monster IX SLA: Movanic Devas.
[23:03] <@Lisa> roll 1d4+1
[23:03] <Rei-chan> Lisa rolled : 1d4+1 --> [ 1d4=2 ]{3}
They'll await orders inside the room by the door! Not blocking it.
Round 2: Swift: Twinned Blade Barrier over the erinyes defensive line. Standard: Twinned Cleansing Rain.
Round 3: Standard: Twin Summon Greater Storm Elemental in melee with the erinyes, ready to explode. Swift: Freedom of Movement.
Two elementals. This (http://www.realmshelps.net/monsters/block/Elemental,_Storm,_Greater), for reference.
Round 4: Standard: Twin Summon Hollyphants near Mei and Canderella. Swift, Divine Favor.
[22:39] <@Lisa> roll 1d3
[22:39] <Rei-chan> Lisa rolled : 1d3 --> [ 1d3=2 ]{2}
Two for each, one of the pair ready to heal as time returns. I believe they're on the other side of the divide?
Round 5: Swift, Holy Warrior. Swift: True Strike. Standard, Terror Fog.
I'll move 15ft away from and above Silvber (5ft move for me to end in melee) and go into Gambit.
As time resumes, the blade barriers hit the erinyes:
[22:48] <@Lisa> roll 15d6
[22:48] <Rei-chan> Lisa rolled : 15d6 --> [ 15d6=44 ]{44}
[22:48] <@Lisa> roll 1d20+27+16
[22:48] <Rei-chan> Lisa rolled : 1d20+27+16 --> [ 1d20=15 ]{58}
Twinned, so 88. Ref DC 32 half, they save at -4.
Also, the summoned Greater Storm Elementals explode! Over the erinyes, Silvber and the dragon.
[22:54] <@Lisa> roll 12d6 lightning
[22:54] <Rei-chan> Lisa rolled : 12d6 lightning --> [ 12d6=39 ]{39}
60ft radius sonic damage of 39, we're sound-immune via Surru, hits all enemies. Fort DC 28 half.
[22:54] <@Lisa> roll 24d6 that was sonic, this is lightning
[22:55] <Rei-chan> Lisa rolled : 24d6 that was sonic, this is lightning --> [ 24d6=103 ]{103}
120ft line of elec, will prioritize hitting all the erinyes, but if can be angled to also hit Silvber and the dragon that's great! 103 elec damage, Fort DC 28 half.
[22:58] <@Lisa> roll 12d6 sonic #2
[22:58] <Rei-chan> Lisa rolled : 12d6 sonic #2 --> [ 12d6=42 ]{42}
[22:58] <@Lisa> roll 24d6 elec #2
[22:58] <Rei-chan> Lisa rolled : 24d6 elec #2 --> [ 24d6=76 ]{76}
Same saves and instructions, they'd be positioned near each other.
And yet more rain washes over everything:
[23:06] <@Lisa> roll 1d20+46
[23:06] <Rei-chan> Lisa rolled : 1d20+46 --> [ 1d20=18 ]{64}
[23:06] <@Lisa> roll 20d6
[23:06] <Rei-chan> Lisa rolled : 20d6 --> [ 20d6=72 ]{72}
Twinned, so 144. Ref DC 36 half, they save at -8.Round 1/5 of Holy Warrior
Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage, Divine Favor +3 luck/damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+44 overall boosts to attack, +53 overall boosts to damage
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/0
Spells Left (10-12): 4/0/0
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 14/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Nodding to Jaela during the time stop, Afina flies up from the line of erinyes. "I'll take position to attack from hiding where they least expect," she says, hiding herself close enough to touch (or stab!) Silvber or the dragon should they cast spells without expecting a pixie to take advantage of it.
[21:17] <@Ebiris> roll 1d20+93 hide
[21:17] <Rei-chan> Ebiris rolled : 1d20+89 hide --> [ 1d20=4 ]{97}
Moment of prescience used
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/8/1/6/2/6/7/2/3
Attack: +92 (1d4+55 + various)
2 moments of prescience left
Jaela of course takes that positioning under consideration when planning out the summoned explosions! Though not the sound since it won't hurt them.
> roll 1d20+15 erinyes reflex
<Rei-chan> Kotono rolled : 1d20+15 erinyes reflex --> [ 1d20=5 ]{20}
> roll 1d20+16 erinyes fort
<Rei-chan> Kotono rolled : 1d20+16 erinyes fort --> [ 1d20=10 ]{26}
> roll 1d20+63 mettle dragon
<Rei-chan> Kotono rolled : 1d20+63 mettle dragon --> [ 1d20=2 ]{65}
> roll 1d20+34 Silvber fortitude
<Rei-chan> Kotono rolled : 1d20+34 Silvber fortitude --> [ 1d20=10 ]{44}
> roll 1d20+16 erinyes fort
<Rei-chan> Kotono rolled : 1d20+16 erinyes fort --> [ 1d20=16 ]{32}
> roll 1d20+63 mettle dragon
<Rei-chan> Kotono rolled : 1d20+63 mettle dragon --> [ 1d20=17 ]{80}
> roll 1d20+34 Silvber fortitude
<Rei-chan> Kotono rolled : 1d20+34 Silvber fortitude --> [ 1d20=1 ]{35}
> roll 1d20+63 mettle dragon
> roll 1d20+34 Silvber fortitude
<Rei-chan> Kotono rolled : 1d20+63 mettle dragon --> [ 1d20=5 ]{68}
<Rei-chan> Kotono rolled : 1d20+34 Silvber fortitude --> [ 1d20=4 ]{38}
> roll 1d20+63 mettle dragon
<Rei-chan> Kotono rolled : 1d20+63 mettle dragon --> [ 1d20=17 ]{80}
> roll 1d20+34 Silvber fortitude
<Rei-chan> Kotono rolled : 1d20+34 Silvber fortitude --> [ 1d20=1 ]{35}
> roll 1d20+61 dragon evasion reflex
<Rei-chan> Kotono rolled : 1d20+61 dragon evasion reflex --> [ 1d20=13 ]{74}
> roll 1d20+39 Silvber reflex
<Rei-chan> Kotono rolled : 1d20+39 Silvber reflex --> [ 1d20=4 ]{43}
> roll 1d20+61 dragon evasion reflex
<Rei-chan> Kotono rolled : 1d20+61 dragon evasion reflex --> [ 1d20=1 ]{62}
> roll 1d20+39 Silvber reflex
<Rei-chan> Kotono rolled : 1d20+39 Silvber reflex --> [ 1d20=19 ]{58}
One of the rains got through on the dragon. Is this pure acid damage that doesn't penetrate immunity or is it anything more than that?
Here's your write-up of Cleansing Rain, for convenience.
[spoiler]Cleansing Rain
Evocation [Acid, Good]
Level: Sanctified 10
Components: V, S, Sacrifice
Casting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Area: Cylinder (80ft radius, 80ft high)
Duration: 1 round/level
Saving Throw: Reflex half
Spell Resistance: Yes
A drenching rain falls from above, washing away filth while dissolving evil. Non-evil creatures are cleansed by the rain, any dirt and grime washed away. Evil creatures are affected by the rain as if were acid, taking 20d6 points of acid damage per round of exposure. Evil outsiders are particularly vulnerable, suffering a -4 penalty to the Reflex save.
Evil creatures slain by this spell are reduced to a puddle of clean, clear water.
Sacrifice
1d4 points of Strength drain.
Time resumes.
The erinyes are obliterated, shocked and washed away by the acid rain.
The pit fiend screams in agony, burning and hissing, but alive. As he suffers, the dragon is untouched. None of it seems to affect him, somehow moving around it as a field protects him. He merely looks on in furious contempt, as...
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Pit Fiend (33) > Dragon (23) > Canderella (19) > Erinyes (16)
Amid the chaos Mei flies under and over, positioning.
The elementals rather block a good shot, so she'll wait for next round. Pit Fiend is up.
Screaming in fury, the fiend chants. Great tendrils of flaming hellfire come from the floor and ceiling, seeking to consume Jaela, Mei and Surraruthru completely.
Going to play countering, Jaela?
I'm stealthed up in melee with him, so does this provoke an AoO?
I'm in my terror fog, can he sense me? And if he provokes, I will AoO him due to fog.
That said, of course I'll counter him if I don't get to stop him via stabbing.
Yes to both. Go for it.
Also, I asked in #e so might as well do it here as well. The holy elephants I summoned are supposed to bring Mei and Candy up to full health if they aren't already, I recall they took a bit of damage earlier. So they'll use their judgement in the previous apocalypse of rain and thunder to drop heals on the girls. Either just one each, or as many as are necessary.
So noted, I'll post an updated spoiler block shortly.
Afina reveals herself from hiding and stabs Silvber in the gut as he inhales to cast his spell!
[20:08] <@Ebiris> roll 1d20+101 5th level arcane strike AoO
[20:08] <Rei-chan> Ebiris rolled : 1d20+101 th level arcane strike AoO --> [ 1d20=7 ]{108}
[20:09] <@Ebiris> roll 1d4+59+3d6+3d6+4d6+6d6+2d6+5d4 and 2 negative levels
[20:09] <Rei-chan> Ebiris rolled : 1d4+59+3d6+3d6+4d6+6d6+2d6+5d4 and 2 negative levels --> [ 1d4=2 3d6=8 3d6=11 4d6=10 6d6=19 2d6=6 5d4=15 ]{130}
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/7/1/6/2/6/7/2/3
Attack: +92 (1d4+55 + various)
2 moments of prescience left
Jaela doesn't reveal herself, even as Gae Bolg's tips stabs out of the fiend from an improbable angle!
[22:08] <@Lisa> roll 1d20+53+44+20
[22:08] <Rei-chan> Lisa rolled : 1d20+53+44+20 --> [ 1d20=7 ]{124}
+6 for AoO, so 130
[22:09] <@Lisa> roll 4d8+40+11d6+53+4d6 and 1 negative level
[22:09] <Rei-chan> Lisa rolled : 4d8+40+11d6+53+4d6 and 1 negative level --> [ 4d8=15 11d6=43 4d6=13 ]{164}
Channeled spell:
[22:10] <@Lisa> roll 1d20+30+16+10 SR
[22:10] <Rei-chan> Lisa rolled : 1d20+30+16+10 SR --> [ 1d20=8 ]{64}
[22:11] <@Lisa> roll 30d12 no save
[22:11] <Rei-chan> Lisa rolled : 30d12 no save --> [ 30d12=201 ]{201}
Twinned, so 402 damage here.
[22:11] <@Lisa> roll 1d4 rounds blinded
[22:11] <Rei-chan> Lisa rolled : 1d4 rounds blinded --> [ 1d4=4 ]{4}Round 1/5 of Holy Warrior
Init: +18/+22 with Sign
HP: 52+490/490
AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
Touch AC: 86 =69base+2+3+5+1+2+4
Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage, Divine Favor +3 luck/damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
+44 overall boosts to attack, +53 overall boosts to damage
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30.
Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 7/9/4/5/8/6/7/4/0
Spells Left (10-12): 4/0/0
DC: 26 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 14/19
-Smite x3
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-Flame Strike x4 (all)
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Dragon (23) > Canderella (19)
The twin assaults maim and shatter Silvber like glass, the pit fiend shattering into black, volcanic shards as its gear falls off the dragon. Got him!
Yet the dragon isn't done. He rears back and utters a sudden bellow, magic crumbling all around him.
This is an Su, so no AoOs unless you have supernatural instincts. Do either of you?
I don't even have combat reflexes! I do have my spiteful ward at least.
I have spell turning
It's an su, not a spell, so that doesn't apply.
Magic crumbles around the dragon - including Afina and Jaela, close enough to it as...
How many dispel checks do both of you provoke from your enchantments?
Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24, Celestial Valor CL31.
Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30.
Elemental Body (fire) CL 28
Surraruthru's Stupendous Dragonskin, CL 28
Strength of the Dragon Princess, CL 28
Mind of the Dragon Princess, CL 28
Agility of the Dragon Princess, CL 28
Endurance of the Dragon Princess, CL 28
Beauty of the Dragon Princess, CL 28
Create Magic Tattoo, CL 24
Create Magic Tattoo, CL 24
Energy Immunity (x4) CL 26
Let's say the spells are in that order. Amount is 45.
epic mage armour (CL 27), glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
That's 26 (not counting haste, it can't be dispelled from Afina, or spiteful ward since it only goes down against a spell directed at it specifically). The first check will be against epic mage armour and if that goes down her spiteful ward will trigger. DC 36 will (I know, sad) negates, otherwise 4 points ability drain to all scores and automatically fails all future dispel attempts.
DCs to beat for dispelling each one in order as follows:
epic mage armour (DC 38), heroes feast (DC 31), mind blank (DC 39), fortunate fate (DC 26), planar tolerance (DC 18), many moments of prescience (DC 40), greater heroism (DC 36), afina's perfect vision (DC 38), shield (DC 38), interplanar telepathic bond (DC 37), sublime revelry (DC 31), death ward (DC 31), good hope (DC 41), recitation (DC 41), shield (DC 38), agility of dragon princess (DC 39), endurance of dragon princess (DC 39), beauty of dragon princess (DC 39), magic tattoo (DC 39), magic tattoo (DC 39), energy immunity (acid) (DC 39), energy immunity (sonic) (DC 39), energy immunity (elec) (DC 39), planar bubble (DC 38), shadow form (DC 38), celestial valour (DC 42)
Afina 383+52/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), sublime revelry (CL 31), death ward (CL 31), good hope (CL 30), recitation (CL 30), shield (CL 27), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), haste (CL 27), planar bubble (CL 27), shadow form (CL 27), celestial valour (CL 31)
defences: AC 111 (touch 71), spell resistance 42, immunity to fire, water, earth, cold, acid, sonic, electricity, disease, poison, fear, mind-affecting, critical hits, negative energy, & death effects, halved damage from melee and ranged attacks, freedom of movement, 50% miss chance
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/8/9/4/7/1/6/2/6/7/2/3
Attack: +92 (1d4+55 + various)
2 moments of prescience left
> roll 15#1d20+40 batch 1 as that batch didn't roll properly
<Rei-chan> Kotono rolled : 15#1d20+40 batch 1 as that batch didn't roll properly --> [ 1d20=6 ]{46}, [ 1d20=6 ]{46}, [ 1d20=9 ]{49}, [ 1d20=17 ]{57}, [ 1d20=4 ]{44}, [ 1d20=6 ]{46}, [ 1d20=7 ]{47}, [ 1d20=17 ]{57}, [ 1d20=16 ]{56}, [ 1d20=6 ]{46}, [ 1d20=8 ]{48}, [ 1d20=5 ]{45}, [
<Rei-chan> 1d20=4 ]{44}, [ 1d20=11 ]{51}, [ 1d20=6 ]{46}
> roll 15#1d20+40 batch 2
> roll 15#1d20+40 batch 3
<Rei-chan> Kotono rolled : 15#1d20+40 batch 2 --> [ 1d20=17 ]{57}, [ 1d20=13 ]{53}, [ 1d20=5 ]{45}, [ 1d20=15 ]{55}, [ 1d20=8 ]{48}, [ 1d20=20 ]{60}, [ 1d20=9 ]{49}, [ 1d20=3 ]{43}, [ 1d20=17 ]{57}, [ 1d20=3 ]{43}, [ 1d20=15 ]{55}, [ 1d20=6 ]{46}, [ 1d20=20 ]{60}, [ 1d20=15
<Rei-chan> ]{55}, [ 1d20=10 ]{50}
<Rei-chan> Kotono rolled : 15#1d20+40 batch 3 --> [ 1d20=10 ]{50}, [ 1d20=9 ]{49}, [ 1d20=8 ]{48}, [ 1d20=15 ]{55}, [ 1d20=19 ]{59}, [ 1d20=5 ]{45}, [ 1d20=13 ]{53}, [ 1d20=15 ]{55}, [ 1d20=1 ]{41}, [ 1d20=14 ]{54}, [ 1d20=14 ]{54}, [ 1d20=4 ]{44}, [ 1d20=6 ]{46}, [ 1d20=4
<Rei-chan> ]{44}, [ 1d20=3 ]{43}
<Rei-chan> Kotono rolled : 15#1d20+40 batch 3 -->[ 1d20=14 ]{54}, [ 1d20=14 ]{54}, [ 1d20=4 ]{44}, [ 1d20=6 ]{46}, [ 1d20=4
<Rei-chan> ]{44}, [ 1d20=3 ]{43}
The following spells of Jaela's are dispelled: Spell Turning, Contingency, Blindsight (until it comes back online), Mantle of Good (ditto), Foresight, Moment of Prescience, Lore of the Gods, Invisibility Purge, Fortunate Fate, Mind Blank, Greater Mage Armor, Planar Tolerance, Heroes Feast, Righteous Halo, Vision of the Omniscient Eye, Greater Heroism, Shield of Warding, Conviction, Crown of Flame, Sign, Divine Insight, Interplanar Telepathic Bond, Sublime Revelry, Mass Death Ward, Good Hope, Epic Mage Armor, Celestial Valor, Grace, Moonlight Revelation, Recitation, Haste, Divine Favor, Elemental Body, Surraruthru's Stupendous Dragonskin, All 5 Dragon Princess Spells, Create Magic Tattoo x2 and Energy Immunityx4. Basically everything.
Afina's in the next post, this gives Jaela time to make adjustments.
> roll 15#1d20+40 batch 1
<Rei-chan> Kotono rolled : 15#1d20+40 batch 1 --> [ 1d20=10 ]{50}, [ 1d20=5 ]{45}, [ 1d20=9 ]{49}, [ 1d20=15 ]{55}, [ 1d20=4 ]{44}, [ 1d20=18 ]{58}, [ 1d20=16 ]{56}, [ 1d20=17 ]{57}, [ 1d20=14 ]{54}, [ 1d20=14 ]{54}, [ 1d20=6 ]{46}, [ 1d20=14 ]{54}, [ 1d20=8 ]{48}, [ 1d20=18
<Rei-chan> ]{58}, [ 1d20=9 ]{49}
> roll 9#1d20+40 batch 2
<Rei-chan> Kotono rolled : 9#1d20+40 batch 2 --> [ 1d20=15 ]{55}, [ 1d20=18 ]{58}, [ 1d20=7 ]{47}, [ 1d20=6 ]{46}, [ 1d20=4 ]{44}, [ 1d20=5 ]{45}, [ 1d20=9 ]{49}, [ 1d20=12 ]{52}, [ 1d20=20 ]{60}
All your spells go kablooey, Afina. Rolling for the spiteful ward now.
> roll 1d20+66 mettle dragon will 1 fishing, sure, why not
<Rei-chan> Kotono rolled : 1d20+66 mettle dragon will 1 fishing, sure, why not --> [ 1d20=2 ]{68}
So close and yet so, so, so far.
Magic collapses. It is gone, destroyed. The enchantments protecting Jaela and Afina are torn asunder as suddenly...
Dragon's casting time stop now. If both of you can and still threaten, you can AoO him.
No AoOs, but I'll still tag along for his time stop.
Afina 329/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/4/7/1/6/2/6/7/2/3
Jaela stabs out with Gae Buidhe, deciding to try and counter his spell altogether if that's not enough!
Swapping to goldenfire spear, reactivating haste via boots.
[20:30] <@Lisa> roll 1d20+51+6+3
[20:30] <Rei-chan> Lisa rolled : 1d20+51+6+3 --> [ 1d20=12 ]{72}
[20:31] <@Lisa> roll 1d8+38+3d12+4d6+5
[20:31] <Rei-chan> Lisa rolled : 1d8+38+3d12+4d6+5 --> [ 1d8=1 3d12=14 4d6=16 ]{74}
The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).
If that's not enough, counterspell attempt:
[20:33] <@Lisa> roll 1d20+35
[20:33] <Rei-chan> Lisa rolled : 1d20+35 --> [ 1d20=9 ]{44}
Miss. Duelward is up via the tapestry (and wasn't on your sheets I think, but the level is low enough it was an auto dispel), so do Moore and Surru want to try and counter as well?
Moore is still on the other side of the door so can't actually see what's going on.
Fantastical. Okay, I'm assuming Surru wants to dispel here since he put it up. Moore, could you glance and see what dispelling options he has real quick?
He's only got Greater and Reaving left, which both cap at +20 so I don't think they'd be enough regardless.
Okay then.
> roll 1d4+1
<Rei-chan> Kotono rolled : 1d4+1 --> [ 1d4=3 ]{4}
Time stops - and Afina is not frozen, moving with him. The dragon speaks now, "Aurora is as mighty as the stories say," It intones in contempt, "I will carve it on your tombstone, monster."
Chance to reply before we get to the timestopped rounds, Afina.
"This is a good chance for you to depart then," Afina speaks up, still hovering in the air as her wings beat through the stopped time. "All we care about Silvber, you've defended him to his death, no more can be asked."
A pity she has a big glowing brand on her head that says TRAITOR to draconic eyes, but she may as well make the attempt!
Diplo with the penalty, why not?
[18:55] <@Ebiris> roll 1d20+30-40 TRAITOR diplomacy!
[18:55] <Rei-chan> Ebiris rolled : 1d20+30-40 TRAITOR diplomacy! --> [ 1d20=3 ]{-7}
The roar you get back is one of fury.
Round 1 of 4, timestop. Go Afina.
Can I time stop in a time stop?
No recursive time stopping.
She tried, they all saw it!
Well, she and the dragon saw it. Unfortunately that means she's probably going to be the only witness in a moment, and no one would just take her word for it.
Problems for another day! In the meantime she darts in at that roar and stabs the dragon twice before fleeing into the fog and under the mithral door for some cover!
Using Afame as swift for +4 dodge AC
[19:05] <@Ebiris> roll 1d20+82 10th level arcane strike
[19:05] <Rei-chan> Ebiris rolled : 1d20+82 0th level arcane strike --> [ 1d20=16 ]{98}
[19:05] <@Ebiris> roll 1d20+77 10th level arcane strike
[19:05] <Rei-chan> Ebiris rolled : 1d20+77 0th level arcane strike --> [ 1d20=1 ]{78}
[19:05] <@Ebiris> roll 1d4+42+3d6+3d6+6d6+2d6+10d4 and 2 negative levels
[19:05] <Rei-chan> Ebiris rolled : 1d4+42+3d6+3d6+6d6+2d6+10d4 and 2 negative levels --> [ 1d4=4 3d6=12 3d6=10 6d6=25 2d6=5 10d4=24 ]{122}
[19:09] <@Ebiris> roll 2#1d100 miss chance with blind-fight
[19:09] <Rei-chan> Ebiris rolled : 2#1d100 miss chance with blind-fight --> [ 1d100=75 ]{75}, [ 1d100=4 ]{4}
Afina 329/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27)
defences: AC 77 (touch 65), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/4/7/1/6/2/6/6/2/3
Your blade cuts deep into the dragon's scale, past spell and magic. Yet it doesn't quite penetrate, almost there but not quite. The dragon then points at you with one claw, as...
Reflex save.
[19:19] <@Ebiris> roll 1d20+43 adding a +4 cover bonus for hiding under the mithral door, evasion
[19:19] <Rei-chan> Ebiris rolled : 1d20+43 adding a +4 cover bonus for hiding under the mithral door, evasion --> [ 1d20=11 ]{54}
Yet Afina dodges a sphere around here, which fizzles out once she isn't in it.
Go Round 2.
Afina casts scalding touch as she keeps moving, flying back up into the open!
spell enhancered searing scalding touch
Afina 329/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 29)
defences: AC 77 (touch 65), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/3/7/1/6/1/6/6/2/3
The dragon utters a strange word, cascading green light surrounding it.
Afina. Round 3.
Afina doesn't like that, so she casts disjunction on the dragon!
Spell enhancered disjunction, how many dispels?
Afina 329/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/3/7/1/6/1/6/5/2/3
37.
[19:49] <@Ebiris> roll 15#1d20+31 batch 1
[19:49] <Rei-chan> Ebiris rolled : 15#1d20+31 batch 1 --> [ 1d20=1 ]{32}, [ 1d20=15 ]{46}, [ 1d20=19 ]{50}, [ 1d20=2 ]{33}, [ 1d20=15 ]{46}, [ 1d20=4 ]{35}, [ 1d20=9 ]{40}, [ 1d20=17 ]{48}, [ 1d20=20 ]{51}, [ 1d20=3 ]{34}, [ 1d20=2 ]{33}, [ 1d20=4 ]{35}, [ 1d20=4 ]{35}, [ 1d20=10
[19:49] <Rei-chan> ]{41}, [ 1d20=6 ]{37}
[19:49] <@Ebiris> roll 15#1d20+31 batch 2
[19:49] <Rei-chan> Ebiris rolled : 15#1d20+31 batch 2 --> [ 1d20=19 ]{50}, [ 1d20=4 ]{35}, [ 1d20=19 ]{50}, [ 1d20=9 ]{40}, [ 1d20=18 ]{49}, [ 1d20=6 ]{37}, [ 1d20=9 ]{40}, [ 1d20=16 ]{47}, [ 1d20=12 ]{43}, [ 1d20=1 ]{32}, [ 1d20=3 ]{34}, [ 1d20=15 ]{46}, [ 1d20=10 ]{41}, [ 1d20=5
[19:49] <Rei-chan> ]{36}, [ 1d20=18 ]{49}
[19:49] <@Ebiris> roll 7#1d20+31 batch 3
[19:49] <Rei-chan> Ebiris rolled : 7#1d20+31 batch 3 --> [ 1d20=15 ]{46}, [ 1d20=1 ]{32}, [ 1d20=4 ]{35}, [ 1d20=1 ]{32}, [ 1d20=9 ]{40}, [ 1d20=2 ]{33}, [ 1d20=11 ]{42}
A few flares of magic around the dragon fade, crumbling away, but many more do not as...
The dragon simply growls low and casts again, "Ixus Renbuu!" A prismatic sphere appears around it, then compresses in an instant, becoming form fitting armor, covering the dragon head to toe.
Round 4. Afina.
[19:58] <@Ebiris> roll 1d20+43 spellcraft
[19:58] <Rei-chan> Ebiris rolled : 1d20+43 spellcraft --> [ 1d20=11 ]{54}
Spellcrafting to know about that spell, is it an absolute defence against attacks (unless SR beats it) or is it more like a flavourful defence boost?
It's prismatic sphere compressed into armor. Anyone who melee attacks it suffers all the prismatic effects and it also provides a deflection bonus to armor class. The duration's fairly short you think - it sacrifices duration in favor of power. SR does apply.
With a somewhat vexed look, Afina disjoins him again!
Disjunction usually auto-destroys prismatic effects, otherwise though I'm rolling against all his effects again. How many this time?
Afina 329/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/2/7/1/6/1/5/5/2/3
16.
[20:12] <@Ebiris> roll 16#1d20+31
[20:12] <Rei-chan> Ebiris rolled : 16#1d20+31 --> [ 1d20=3 ]{34}, [ 1d20=1 ]{32}, [ 1d20=3 ]{34}, [ 1d20=8 ]{39}, [ 1d20=15 ]{46}, [ 1d20=13 ]{44}, [ 1d20=14 ]{45}, [ 1d20=12 ]{43}, [ 1d20=2 ]{33}, [ 1d20=2 ]{33}, [ 1d20=14 ]{45}, [ 1d20=4 ]{35}, [ 1d20=7 ]{38}, [ 1d20=4 ]{35},
[20:12] <Rei-chan> [ 1d20=4 ]{35}, [ 1d20=6 ]{37}
As you try to destroy more magic around the dragon, the prismatic armor enduring? Suddenly all is down and down is up around you, everything twisting around and around.
Fortitude.
[20:22] <@Ebiris> roll 1d20+29 missing moment of prescience right now
[20:22] <Rei-chan> Ebiris rolled : 1d20+29 missing moment of prescience right now --> [ 1d20=4 ]{33}
160 damage and nauseated for 1 round. Are you innately immune?
[20:30] <@Ebiris> roll 4d10 Moore buff temp hp
[20:30] <Rei-chan> Ebiris rolled : 4d10 Moore buff temp hp --> [ 4d10=19 ]{19}
12th level slot sacced for -60 damage via spell shield
No immunity to nauseated, but if that was a targetted effect I do have 50% miss chance.
Afina 248/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/2/7/1/6/1/5/5/2/2
> roll 1d100 vs 50
<Rei-chan> Kotono rolled : 1d100 vs 50 --> [ 1d100=78 ]{78}
Got right through, no dice. Sorry Afina.
Speed vanishes as things resume. The dragon roars once more as...
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Dragon (23) > Canderella (19)
Canderella's up.
Canderella comes on through, eyeing the wyrm carefully, "Do we have a plan here?" she asks, calling out.
"You know what we came here for!" Jaela calls back. "That takes priority, we don't need to bother with some leftover minion!"
Canderella will hold then, no sense wasting power with a dispeller. Moore.
It's strange, why is this dragon even all the way down here? Especially behind this weird door they can just run behind!
"Whatever the case, I'll support you all, so don't give up!" Moore calls out -- it's muffled, but they can still hear him!
Inspire Courage is getting a redo, this time at +18 for everyone and +20 for Afina.
In addition, everyone is also gaining Destined Strike, which is +4 to attack and damage rolls, Improved Critical Feat, +16 to threat confirmation rolls.
They also get +2 to attack and +2 to Caster Level.
So in total this is +24 to attack, +22 to damage, Improved Crit (stacks if you've already got it), +16 to crit confirms and +2 CL.
Cool. Afina.
Afina retches cutely, backing off towards the door again!
Mei and Surru. Go Iddy.
Surraruthru lets his magical power flow through him, attempting to take cover in the edge of the pit dug under the door to try and protect against countering.
Rain of Devastation. CL 30. 40 ft radius, 80ft high.
All creatures within the radius are treated as being affected by a targeted greater dispel magic (maximum dispel check modifier of +30). Creatures exposed to this rain take 5d6 points of acid damage. This damage rises by 2d6 for each spell or spell-like ability dispelled by this spell, to a maximum of 50d6. This damage applies to all creatures within the Rain of Devastation. A Fortitude save is allowed to halve the acid damage.
How many checks am I looking at?
14.
> roll 14#1d20+39 Greater Dispel
<Rei-chan> Iddy rolled : 14#1d20+39 Greater Dispel --> [ 1d20=1 ]{40}, [ 1d20=16 ]{55}, [ 1d20=5 ]{44}, [ 1d20=8 ]{47}, [ 1d20=15 ]{54}, [ 1d20=7 ]{46}, [ 1d20=8 ]{47}, [ 1d20=17 ]{56}, [ 1d20=12 ]{51}, [ 1d20=13 ]{52}, [ 1d20=11 ]{50}, [ 1d20=1 ]{40}, [ 1d20=8 ]{47}, [
<Rei-chan> 1d20=19 ]{58}
> roll 3#1d20+39 Greater Dispel per Cor Request
<Rei-chan> Iddy rolled : 3#1d20+39 Greater Dispel per Cor Request --> [ 1d20=6 ]{45}, [ 1d20=14 ]{53}, [ 1d20=14 ]{53}
Cor requested this for his two Rains and the Fog. Rain of Devastation/Desolation states that it's for "All creatures within the radius are treated as being affected by a targeted greater dispel magic (maximum dispel check modifier of +30)" so I'm not sure if it applies.
I also still want to take my Move Action to activate Quiescent Weaving. Everyone in the tapestry gains the following:
Haste, CL 30, 30 round duration.
When making a full attack action, a hasted creature may make one extra attack with any weapon he is holding. A hasted creature gains a +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves. All of the hasted creature's modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.
Spell Turning, CL 30, 300 minute Duration
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
Surraruthru only:
Retributive Enervation, CL 26, 26 round Duration
This spell bestows a negative level upon any non-undead creature that makes a successful melee attack against you (regardless of whether the attack deals damage). There is no save, but spell resistance applies.
Retributive enervation can bestow a number of negative levels equal to 1/2 your caster level (maximum 10). Once this limit is reached, the spell ends, even if the duration has not yet expired.
Greater Mirror Image, CL 26, 26 minute Duration
This spell functions like mirror image, except that an additional image is created in each round after the first, up to a maximum of eight concurrent images.
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Dragon (23) > Canderella (19)
Jaela, are your three spells nuked as well?
Magic tears apart around the dragon, ripping asunder under Surraruthru's rains. The dragon is not harmed, yet magic is ripped from it.
Amid all of this Mei stands firm and aims, taking a shot at the wyrm.
> roll 1d20 1 check since the dragon's magic has been winnowed dow
<Kobot> Kotono rolled 1d20 1 check since the dragon's magic has been winnowed dow --> [ 1d20=3 ]{3}
> roll 15d6+7
<Kobot> Kotono rolled 15d6+7 --> [ 15d6=57 ]{64}
The eldritch blast actually hits home, blasting on the wyrm's chest scales, blackening some of them and scorching others away as...
Jaelaing.
I guess the write-up of Iddy's spell suggests they won't be harmed.
[20:00] <@Lisa> roll 20d6
[20:00] <Kobot> Lisa rolled 20d6 --> [ 20d6=84 ]{84}
Ref DC 36 half, dragon saves at -6.
[20:00] <@Lisa> roll 20d6
[20:00] <Kobot> Lisa rolled 20d6 --> [ 20d6=60 ]{60}
Twinned, so 120. Ref DC 36 half, dragon saves at -6.
Quickened Fortunate Fate on self.
[20:04] <@Kotono> It'll let that one pass and save ammo. Auto makes the spellcraft to ID.
[20:04] <@Kotono> Note that in post, please.
Deciding to trust in Gae Bolg, Jaela moves swiftly to pick up the dropped sigil! Should the dragon strike at her, she'll fight back!
That should cover my standard and move. I'll be in Gambit, and have a swift left.
> roll 1d20+89 that does provoke an AoO, yes
<Kobot> Kotono rolled 1d20+89 that does provoke an AoO, yes --> [ 1d20=8 ]{97}
AC?
75, 20% miss chance.
[20:18] <@Lisa> roll 1d20+49+3+6+24+12 HW, AoO, Moore, smite
[20:18] <Kobot> Lisa rolled 1d20+49+3+6+24+12 HW, AoO, Moore, smite --> [ 1d20=10 ]{104}
[20:20] <@Lisa> roll 4d8+36+5d6+4d6+22+10 and 1 negative level
[20:20] <Kobot> Lisa rolled 4d8+36+5d6+4d6+22+10 and 1 negative level --> [ 4d8=20 5d6=12 4d6=7 ]{107}
> roll 1d100 miss chancing
<Kobot> Kotono rolled 1d100 miss chancing --> [ 1d100=33 ]{33}
> roll 8d10+26
<Kobot> Kotono rolled 8d10+26 --> [ 8d10=51 ]{77}
I need a Fortitude save, a second Fortitude save and a Will save before your attack resolves due to the bite, Jaela.
[20:23] <@Lisa> roll 1d20+51-2+7
[20:23] <Kobot> Lisa rolled 1d20+51-2+7 --> [ 1d20=5 ]{61}
[20:23] <@Lisa> roll 1d20+51-2+7
[20:23] <Kobot> Lisa rolled 1d20+51-2+7 --> [ 1d20=15 ]{71}
[20:24] <@Lisa> roll 1d20+51-2+7
[20:24] <Kobot> Lisa rolled 1d20+51-2+7 --> [ 1d20=18 ]{74}
> roll 10d8 halve this
<Kobot> Kotono rolled 10d8 halve this --> [ 10d8=43 ]{43}
A trade. Stab for bite, pain for pain. You slice into the dragon and manage a wound, while in turn you are bit. Both of you bleed from it as...
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Dragon (23) > Canderella (19)
The dragon lets out a triumphant roar and...
Time stop again. Anyone going to try and counter?
I wouldn't be able to make the required DC.
Since the dragon is acting differently now, Jaela attempts to stop him with a weaker spell she still has access to!
[20:33] <@Lisa> roll 1d20+35 counterspell
[20:33] <Kobot> Lisa rolled 1d20+35 counterspell --> [ 1d20=8 ]{43}
Afina?
Do any of you know if Surru has the spells to possibly counter here?
Afina has no readied actions for counterspelling because that's not a thing she ever does. Also she lost her last turn to nausea.
Surru couldn't make the DC with the spells he has.
> roll 1d4+1
<Kobot> Kotono rolled 1d4+1 --> [ 1d4=2 ]{3}
Once again time stops and...
Round 1. Afina.
Recovered from her bout of nausea, Afina doesn't hesitate this time and rushes in to touch the dragon with her burning hand!
[19:36] <@Ebiris> roll 1d20+37 scalding touch SR
[19:36] <Kobot> Ebiris rolled 1d20+37 scalding touch SR --> [ 1d20=2 ]{39}
[19:38] <@Ebiris> OOC: +16 from aura
[19:39] <@Ebiris> roll 1d20+64 melee touch
[19:39] <Kobot> Ebiris rolled 1d20+64 melee touch --> [ 1d20=18 ]{82}
[19:39] <@Ebiris> roll 1d20+59 melee touch
[19:39] <Kobot> Ebiris rolled 1d20+59 melee touch --> [ 1d20=18 ]{77}
[19:39] <@Ebiris> roll 1d20+64 melee touch using boots for extra attack
[19:39] <Kobot> Ebiris rolled 1d20+64 melee touch using boots for extra attack --> [ 1d20=15 ]{79}
[19:39] <@Ebiris> roll 13d6+6d6+2d6
[19:39] <Kobot> Ebiris rolled 13d6+6d6+2d6 --> [ 13d6=48 6d6=20 2d6=7 ]{75}
[19:39] <@Ebiris> roll 13d6+6d6+2d6
[19:39] <Kobot> Ebiris rolled 13d6+6d6+2d6 --> [ 13d6=41 6d6=23 2d6=6 ]{70}
[19:39] <@Ebiris> roll 13d6+6d6+2d6
[19:39] <Kobot> Ebiris rolled 13d6+6d6+2d6 --> [ 13d6=42 6d6=27 2d6=5 ]{74}
All damage is fire that ignores immunity/resistance. Dragon needs to make a DC 36 fort save or be dazed for one round.
Afina 248/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/2/7/1/6/1/5/5/2/2
> roll 1d20 even without some of his spells this is still a 1 check
<Kobot> Kotono rolled 1d20 even without some of his spells this is still a 1 check --> [ 1d20=6 ]{6}
Afina's hand touches the dragon, scalding great patches of him with her tongue. The dragon hisses and...
Did you move or just stand there and touch it?
Usual skirmish routine, sorry. Moved in to touch then moved back away, I don't want to sit in full attack range plus I want to get skirmish bonuses.
Magic swirls around the dragon - green beams of energy, before they surround him and a few of them dart out to lance Afina.
> roll 1d20+78 touch AC vs Afina
> roll 1d20+78 touch AC vs Afina
> roll 1d20+78 touch AC vs Afina
<Kobot> Kotono rolled 1d20+78 touch AC vs Afina --> [ 1d20=2 ]{80}
<Kobot> Kotono rolled 1d20+78 touch AC vs Afina --> [ 1d20=1 ]{79}
<Kobot> Kotono rolled 1d20+78 touch AC vs Afina --> [ 1d20=14 ]{92}
Miss chance?
50%
> roll 1d100 vs 1
<Kobot> Kotono rolled 1d100 vs 1 --> [ 1d100=55 ]{55}
> roll 1d100 vs 3
<Kobot> Kotono rolled 1d100 vs 3 --> [ 1d100=5 ]{5}
> roll 10d8 1 gets through
<Kobot> Kotono rolled 10d8 1 gets through --> [ 10d8=45 ]{45}
HP?
Unless that's a damage type I immune, I'll spell-shield a 9th level slot to reduce the damage by 45.
Leaves me on 248 hp
Afina 248/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/2/7/1/6/1/4/5/2/2
The blast hits Afina but her shield stops it, leaving her intact as...
Round 2. Afina.
Undaunted, Afina zips back in for more, magically boosting her strikes now she knows better what sort of defences she's up against, and flying back out of melee range afterwards!
[20:07] <@Ebiris> roll 1d20+74 10th level arcane strike
[20:07] <Kobot> Ebiris rolled 1d20+74 10th level arcane strike --> [ 1d20=15 ]{89}
[20:07] <@Ebiris> roll 1d20+69 10th level arcane strike
[20:07] <Kobot> Ebiris rolled 1d20+69 10th level arcane strike --> [ 1d20=15 ]{84}
[20:07] <@Ebiris> roll 1d20+74 10th level arcane strike skirmisher's boots for extra attack
[20:07] <Kobot> Ebiris rolled 1d20+74 10th level arcane strike skirmisher's boots for extra attack --> [ 1d20=20 ]{94}
[20:07] <@Ebiris> roll 1d20+74 10th level arcane strike skirmisher's boots for extra attack crit?
[20:07] <Kobot> Ebiris rolled 1d20+74 10th level arcane strike skirmisher's boots for extra attack crit? --> [ 1d20=14 ]{88}
[20:08] <@Ebiris> roll 13d6+6d6+2d6+10d4+18
[20:08] <Kobot> Ebiris rolled 13d6+6d6+2d6+10d4+18 --> [ 13d6=46 6d6=32 2d6=5 10d4=23 ]{124}
[20:08] <@Ebiris> roll 13d6+6d6+2d6+10d4+18
[20:08] <Kobot> Ebiris rolled 13d6+6d6+2d6+10d4+18 --> [ 13d6=48 6d6=25 2d6=3 10d4=25 ]{119}
[20:08] <@Ebiris> roll 26d6+6d6+2d6+10d4+36
[20:08] <Kobot> Ebiris rolled 26d6+6d6+2d6+10d4+36 --> [ 26d6=82 6d6=16 2d6=8 10d4=26 ]{168}
All those were melee touch attacks. DC 36 fort or dazed for 1 round again.
Afina 248/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/2/7/1/6/1/4/5/2/2
> roll 1d20 even without some of his spells this is still a 1 check
<Kobot> Kotono rolled 1d20 even without some of his spells this is still a 1 check --> [ 1d20=18 ]{18}
This time when you touch the dragon the first time, the green beams arch out again, more of them coming for her.
First one is locked, you can choose to break off your other two attacks if you want. I meant to stop you at one I didn't, so that's on me.
> roll 1d20+78 touch AC vs Afina
<Kobot> Kotono rolled 1d20+78 touch AC vs Afina --> [ 1d20=3 ]{81}
> roll 1d100 vs 50
<Kobot> Kotono rolled 1d100 vs 50 --> [ 1d100=55 ]{55}
> roll 10d8
<Kobot> Kotono rolled 10d8 --> [ 10d8=54 ]{54}
Going t make the other two attacks?
10th level slot sacrificed for -50 damage. I'll keep attacking.
Afina 244/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/2/7/1/6/1/4/4/2/2
> roll 1d20 even without some of his spells this is still a 1 check
> roll 1d20 even without some of his spells this is still a 1 check
<Kobot> Kotono rolled 1d20 even without some of his spells this is still a 1 check --> [ 1d20=1 ]{1}
<Kobot> Kotono rolled 1d20 even without some of his spells this is still a 1 check --> [ 1d20=19 ]{19}
> roll 1d20+78 touch AC vs Afina the spell strikes automatically, but round 3 will be a miss for him
> roll 1d20+78 touch AC vs Afina the spell strikes automatically, but round 3 will be a miss for him
<Kobot> Kotono rolled 1d20+78 touch AC vs Afina the spell strikes automatically, but round 3 will be a miss for him --> [ 1d20=3 ]{81}
<Kobot> Kotono rolled 1d20+78 touch AC vs Afina the spell strikes automatically, but round 3 will be a miss for him --> [ 1d20=7 ]{85}
> roll 1d100 vs 1
> roll 1d100 vs 2
<Kobot> Kotono rolled 1d100 vs 1 --> [ 1d100=94 ]{94}
<Kobot> Kotono rolled 1d100 vs 2 --> [ 1d100=46 ]{46}
> roll 10d8
<Kobot> Kotono rolled 10d8 --> [ 10d8=37 ]{37}
You're struck again, rolling back with it as the scalding heat knocks the dragon back. It's half slumped over, momentarily stunned as..
Round 3. Go.
7th level slot sacrificed for -35 damageFinally with a bit of breathing room, Afina casts many moments of prescience on herself!
Afina 242/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31)
defences: AC 73 (touch 61), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/1/7/1/5/1/4/4/1/2
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Dragon (23) > Canderella (19)
Time resumes and abruptly...
Canderella, she'll hold since she can't do a lot with an angry countering dragon. Moore.
"Watch out, it can shoot beams to automatically counter any melee attack now!" Afina warns everyone as time restarts. Sadly she can't do so telepathically right now.
Since he hasn't heard any calls to retreat yet, Moore will continue to sing from the safety of the door he's behind!
If nothing else, the songs should give everyone enough oomph to avoid any issues!
"Shout if you need some different kind of support!" Moore calls out, as he raises his voice -- the Words of Creation managing to penetrate easily into the next room.
[16:05] <Nephrite> roll 12d4 nonlethal
[16:05] <Kobot> Nephrite rolled 12d4 nonlethal --> [ 12d4=33 ]{33}
[16:06] <Nephrite> roll 18d4 nonlethal
[16:06] <Kobot> Nephrite rolled 18d4 nonlethal --> [ 18d4=52 ]{52}
Swift to cast Inspire Great Spells
Standard to use Inspire Greatness, Jaela, Afina, Surru, Candy and Mei get +8d10 temp HP, +8 competence to attack and +3 to fort saves. In addition they all get a free widen metamagic.
In addition to that, Jaela, Afina and Mei get +12 morale bonus to saves and +12 dodge to ACs.
This brings the total for ease of reference on the bonuses to:
So in total this is +32 to attack, +22 to damage, Improved Crit (stacks if you've already got it), +16 to crit confirms and +2 CL. Jaela, Afina and Mei have a total of +15 bonus to fort saves and +12 to other saves.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27), Righteous Halo (CL27)
HP: 363(110)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
17/32 Bardic music uses 1/3 Refrain
Fort +36 (42), Ref +40 (48), Will +41 (45) (+6 due to Superior Resistance)
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 5/7
3rd - 7/7
4th - 2/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 3/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
AWesome. Afina.
Afina keeps an eye on Jaela, seeing that she's grabbed the sigil now. "Jaela, can you disengage?" she calls, preparing to cover their retreat if she does.
Holding for Jaela now.
Afina 242/329
active spells: glaciante's spiteful ward (CL 29 attached to nothing), haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31)
defences: AC 85 (touch 73), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsense 30, darkvision 60, spot +41, listen +41
spell slots: 6/9/8/9/1/7/1/5/1/4/4/1/2
Surru and Mei ar eup. Go IDdy.
Surraruthru begins casting, planning to buy himself some time to beef up defenses!
Time Stop, CL 30.
> roll 1d4+1
<Kobot> Iddy rolled 1d4+1 --> [ 1d4=4 ]{5}
No counter, dazed. Go.
Surraruthru begins casting a brace of spells into the Tapestry to bolster the defenses of Jaela and Afina!
Round 1:
Standard: Spell Turning, CL 30, 300 minute duration.
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells. From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
Round 2:
Swift: Use the Vest of the Archmagi to recall the 8th level spell Surraruthru's Stupendous Dragonskin.
Standard: Surraruthru's Stupendous Dragonskin, CL 30, 30 hour duration.
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Round 3:
Standard: Create Magic Tattoo, CL 26, 24 hour duration.
+1 spellcaster level. This effect increases the subject's effective level, but not the total number of spells.
Round 4:
Standard: Create Magic Tattoo, CL 26, 24 hour duration.
+1 Deflection Bonus to AC.
Round 5:
Standard: Create Magic Tattoo, CL 26, 24 hour duration.
+2 Competence Bonus to Attack.
Okay, I think this trigger's Afina's spell stowaway, so she gets the time stop too. What are you doing, Afina?
"Good to go!" Jaela affirms.
Presumably, I yell this just before the time stop.
Don't think Jaela will get those buffs since you can't cast on other people when time-stopped (spell stowaway exceptions aside)Everyone's throwing that spell around right now! Still, Afina takes advantage by recasting some of her sundered spells.
Casting the following
Round 1: Epic mage armour
Round 2: Greater heroism
Round 3: Afina's perfect vision
Round 4: Planar bubble
Round 5: Shield
Afina 242+20/329
active spells: haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26)
defences: AC 99 (touch 73), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/9/1/7/0/4/1/4/4/0/1
Yeah, you can't target Jaela, she's out of the time stop. Working through the tapestry doesn't do an end run around that. Do you want to revise your action, Iddy?
Mei will be blasting the dragon. Jaela, what's your plan post time stop?
We're leaving, I'll be the last one out.
Okay, regardless of what Iddy changes his spells to or not, I don't think this is going to meaningfully impact that. Therefore I'm going to go ahead, and with leave for Iddy to post if he wants to revise his spells - within reason to what he knows while in the time stop - in light of Jaela not being a valid target.
As the timestop ends, magic woven once more, Mei stands her ground and fires once at the dragon, before hurrying back and retreating.
> roll 1d20 1 check ranged touch
<Kobot> Kotono rolled 1d20 1 check ranged touch --> [ 1d20=14 ]{14}
SR isn't aconcern now with magic dispelled plus all the bonuses to it in play.
> roll 15d6+7
<Kobot> Kotono rolled 15d6+7 --> [ 15d6=47 ]{54}
The dragon is blasted again, hit and scales scorched by Mei's power, as...
Jaela.
Jaela very quickly realizes that she can either score a decent hit or force the dragon to waste more of its ridiculously powerful magic by using True Strike, and promptly does so. And then she strikes!
Quickened True Strike.
Quickened True Strike.
First two attacks are smites. Persistent divine might is still in effect. I remain in Gambit.
20:27 <Lucille> roll 1d20+49+3+34+12
20:28 <Kobot> Lucille rolled 1d20+49+3+34+12 --> [ 1d20=16 ]{114}
20:28 <Lucille> roll 1d20+49+3+34+12
20:28 <Kobot> Lucille rolled 1d20+49+3+34+12 --> [ 1d20=19 ]{117}
20:28 <Lucille> roll 1d20+49+3+34+12+16 crit?
20:28 <Kobot> Lucille rolled 1d20+49+3+34+12+16 crit? --> [ 1d20=12 ]{126}
20:28 <Lucille> roll 1d20+44+3+34
20:28 <Kobot> Lucille rolled 1d20+44+3+34 --> [ 1d20=19 ]{100}
20:28 <Lucille> roll 1d20+44+3+34+16 crit?
20:28 <Kobot> Lucille rolled 1d20+44+3+34+16 crit? --> [ 1d20=16 ]{113}
20:28 <Lucille> roll 1d20+39+3+34
20:28 <Kobot> Lucille rolled 1d20+39+3+34 --> [ 1d20=5 ]{81}
20:29 <Lucille> roll 1d20+34+3+34
20:29 <Kobot> Lucille rolled 1d20+34+3+34 --> [ 1d20=12 ]{83}
-2 for all due to a mistake, but all still hit.
20:31 <Lucille> roll 4d8+36+5d6+4d6+22+10 and 1 negative level
20:31 <Kobot> Lucille rolled 4d8+36+5d6+4d6+22+10 and 1 negative level --> [ 4d8=15 5d6=20 4d6=17 ]{120}
Should be 132, forgot to add in divine might.
20:31 <Lucille> roll 4d8+36+5d6+4d6+22+10 and 1 negative level
20:31 <Kobot> Lucille rolled 4d8+36+5d6+4d6+22+10 and 1 negative level --> [ 4d8=21 5d6=15 4d6=13 ]{117}
Should be 119, forgot to add in divine might and subtract smite.
20:31 <Lucille> roll 4d8+36+5d6+4d6+22+10 and 1 negative level
20:31 <Kobot> Lucille rolled 4d8+36+5d6+4d6+22+10 and 1 negative level --> [ 4d8=19 5d6=13 4d6=11 ]{111}
Should be 113, forgot to add in divine might and subtract smite.
20:32 <Lucille> roll 12d8+204+5d6+4d6+9d6 and 3 negative levels crit1
20:32 <Kobot> Lucille rolled 12d8+204+5d6+4d6+9d6 and 3 negative levels crit1 --> [ 12d8=49 5d6=12 4d6=12 9d6=34 ]{311}
Should be 347, forgot to add in divine might.
20:33 <Lucille> roll 12d8+174+5d6+4d6+9d6 and 3 negative levels crit2
20:33 <Kobot> Lucille rolled 12d8+174+5d6+4d6+9d6 and 3 negative levels crit2 --> [ 12d8=52 5d6=14 4d6=13 9d6=34 ]{287}
Should be 293, forgot to add in divine might and subtract smite.
Total 1,004 and 9 negative levels.
20:24 <Lucille> Dune, casting True Strike. Does it counterspell?
20:24 <Lucille> Affects the rest of my turn
20:24 <•Kotono> Committing?
20:25 <Lucille> Yes
20:25 <•Kotono> Yes.
20:25 <•Kotono> Post this in yoru coming post for reference.
20:25 <Lucille> My second swift action is also True Strike. Does it counterspell that too?
20:27 <•Kotono> Yes. It's not willing to deal with true striking. Same posting requirement as the last.
20:27 <Lucille> Done
You stab - again and again and again and again and again. The dragon's wounded and yet his wounds begin to heal at the same time, as green beams lash out at you.
roll 1d20+78 touch AC Jaela 1
> roll 1d20+78 touch AC Jaela 2
> roll 1d20+78 touch AC Jaela 3
<Kobot> Kotono rolled 1d20+78 touch AC Jaela 1 --> [ 1d20=3 ]{81}
<Kobot> Kotono rolled 1d20+78 touch AC Jaela 2 --> [ 1d20=1 ]{79}
<Kobot> Kotono rolled 1d20+78 touch AC Jaela 3 --> [ 1d20=11 ]{89}
> roll 1d20+78 touch AC Jaela 4
> roll 1d20+78 touch AC Jaela 5
<Kobot> Kotono rolled 1d20+78 touch AC Jaela 4 --> [ 1d20=8 ]{86}
<Kobot> Kotono rolled 1d20+78 touch AC Jaela 5 --> [ 1d20=12 ]{90}
Touch AC, Jaela?
70 right now, 20% miss chance, and Surru gave me spell turning previously. The 1 missed, at least.
> roll 1d100 vs 1
> roll 1d100 vs 3
<Kobot> Kotono rolled 1d100 vs 1 --> [ 1d100=69 ]{69}
> roll 1d100 vs 4
<Kobot> Kotono rolled 1d100 vs 3 --> [ 1d100=74 ]{74}
> roll 1d100 vs 5
<Kobot> Kotono rolled 1d100 vs 4 --> [ 1d100=17 ]{17}
<Kobot> Kotono rolled 1d100 vs 5 --> [ 1d100=54 ]{54}
> roll 10d8
<Kobot> Kotono rolled 10d8 --> [ 10d8=52 ]{52}
> roll 10d8
> roll 10d8
<Kobot> Kotono rolled 10d8 --> [ 10d8=65 ]{65}
<Kobot> Kotono rolled 10d8 --> [ 10d8=46 ]{46}
You're struck again and again as you strike the dragon in turn, bloodied but intact. Those shots hurt, no two ways about it as...
Do those provoke anything from you, Jaela? They're technically ranged attacks that don't provoke the normal AoO for making a ranged attack in melee.
Let's move on~
Init is Moore (58) > Afina (51) > Mei (47) > Surru (44) > Jaela (39) > Dragon (23) > Canderella (19)
The dragon rears back, bleeding and hurt, beginning to channel arcane power into himself as...
Casting a souped up custom healing spell, since dragons often cheat on spell access. Anyone going to try and counter?
Let's try
21:11 <Lucille> roll 1d20+35
21:11 <Kobot> Lucille rolled 1d20+35 --> [ 1d20=10 ]{45}
I'd held my action until now, I'll fly in and stab it.Seeing the dragon beginning to cast, Afina flies in to interrupt that with a pair of quick stabs, before she retreats back under the door and to the other side, following Mei as they begin fleeing!
[19:13] <@Ebiris> roll 1d20+94 10th level arcane strike
[19:13] <Kobot> Ebiris rolled 1d20+94 10th level arcane strike --> [ 1d20=14 ]{108}
[19:13] <@Ebiris> roll 1d20+89 10th level arcane strike
[19:13] <Kobot> Ebiris rolled 1d20+89 10th level arcane strike --> [ 1d20=6 ]{95}
[19:14] <@Ebiris> roll 1d4+46+3d6+3d6+6d6+2d6+10d4 and 2 negative levels
[19:14] <Kobot> Ebiris rolled 1d4+46+3d6+3d6+6d6+2d6+10d4 and 2 negative levels --> [ 1d4=1 3d6=11 3d6=13 6d6=17 2d6=4 10d4=23 ]{115}
[19:14] <@Ebiris> roll 1d4+46+3d6+3d6+6d6+2d6+10d4 and 2 negative levels
[19:14] <Kobot> Ebiris rolled 1d4+46+3d6+3d6+6d6+2d6+10d4 and 2 negative levels --> [ 1d4=2 3d6=14 3d6=9 6d6=19 2d6=4 10d4=26 ]{120}
Afina 242+20/329
active spells: haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26)
defences: AC 99 (touch 73), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/9/1/7/0/4/1/4/3/0/1
Jaela and the dragon's magic clashes - and in that moment Afina flies forward. She stabs the dragon deep - and it groans. The spell shatters as it begins to pulse and throb, "N-n-noooooooo!"
The dragon shakes as bright blue spellfire starts to erupt out of it, before exploding violently and consuming you all.
No saves here, but list your type and any subtypes, y'all.
Small Outsider (Fire, Water, Earth, Air)
Small Dragon and Outsider (Half-Celestial)
RIP magic-absorbing door.
Pretty sure Moore is just fey and that's it.
Chaotic Good Aasimar [Outsider]
Amid this, it is a flood of draconic energy. It flows into Surraruthru naturally, bolstering him.
+5 maximum hit points and a +2 bonus to natural armor, Surru.
In the aftermath float ten rings, right where the dragon's center mass would be. They await there, unblemished and each a lovely, shining gold.
Free act.
"Uh... did you get it?" Moore asks as he goes to peek under the door, then flies out on the other side.
"Oh, yeah, I guess you did. Wow."
Jaela stops time! And immediately picks up the rings and stows them away, while recasting her most important spells at no loss of time!
21:28 <Lucille> roll 1d4+1
21:28 <Kobot> Lucille rolled 1d4+1 --> [ 1d4=1 ]{2}
I'll recast 6 of my spells, then use a seventh for a quickened as time resumes and double move outside.
Afina, what will you do with the two rounds?
"Come on Jaela, lets go!" Afina says, seeing she has the looting well in hand she busies herself by throwing down a field of fiery tentacles behind where the dragon was so as to slow any pursuit from that direction before she flies off after Mei and the others.
Fiery tentacles, they'll grapple anything and do 26 fire damage (half to immune) while grappling at +39 cmb
Afina 242+20/329
active spells: haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26)
defences: AC 99 (touch 73), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/9/1/6/0/4/1/4/3/0/1
Okay, so y'alla re heading back once the time stop is done?
Yeah, retreat back out the way we came until we can gate/plane shift home.
> roll1 d100
<Kobot> Kotono rolled d100 --> [ 1d100=61 ]{61}
The party hurries back up and up. You run up the stairs, back to the dungeon. Here you find that the T intersection going back is blocked, clogged with a thick wall of iron that prohibits further progress.
"Hang on, I can tell you how far this goes, I think." Moore says as he takes a breath.
Standard-action Hindsight to see how much of an actual trap this is -- i.e. is it just one wall, multiple, etc.
You see an erinyes bearing a wand come forth and wave it, creating wall after wall to block the way. It's layered as far as you can tell - naturally you can't see much once the way is blocked, but it looks like she didn't stop at one.
"Surraruthru, you had an idea of finding the focus for the dimensional warding through the leyline? Try locating that in case this takes us too long to punch through," Afina asks.
"Do you have enough to burn a hole through this, or should I?" Jaela asks Afina.
"They used a wand of iron walls or whatever this spell is." Moore says with a gesture. "There are a ton of these. I wonder if we just went straight up..."
"It can't be a mere wand," Canderella says, "It's too strong a spell for a wand. We may have no choice, then, but to go up."
Jaela throws herself against the first visible wall Gae Dioltas first, while Surraruthru works.
Yarp, will do. Of note, if the Ley Line nexus and dimensional block are in two different areas, which one do you want to prioritize?
The block will let us escape easier, but I've got the tree and stuff and that'll help save all of Lifasa.
Surraruthru nods and starts feeling out the weaves of magic in the area, trying to get a bead on the dimensional block or the ley line nexus.
> roll 3#1d20+57 Spellcraft
<Kobot> Iddy rolled 3#1d20+57 Spellcraft --> [ 1d20=6 ]{63}, [ 1d20=11 ]{68}, [ 1d20=20 ]{77}
Dimensional block is priority, no sense going to plant a tree and then buggering off home and leaving it in devil hands. Can worry about that when we conquer the place for real.
Surraruthru can discern both are further down somewhere.
Same direction or different ones? Also down where? Like deeper underground?
"They're off this way, somewhere. I can follow it for now, but I can't pinpoint them yet."
Surraruthru indicates the direction to the others.
Different and down below, deeper underground.
Can I tell which is which?
Yes.
"Which should we go after, do you all think? I think getting the tree in place will do the most good, but it'll also be solidly defended."
"We should eliminate the dimensional blocking." Moore says. "That would let us get allies here or just get us away for right now."
"Agreed, if this tree's as important as you say there's no point leaving it here while the place is still controlled by devils," Afina seconds.
Surraruthru nods, indicates the path towards the dimensional block, and gets ready to head off.
"If it's below us, then should we go back the way we came or just try and smash the floor and go down from here?" Moore asks.
Meanwhile Jaela punches through the first wall. A second one is right behind it, just as feared.
"Except..." Canderella trails off, "They're trapping us down here, or trying to, rather than diverting us away from all of that below. Why?"
"It's bait. If you think about it, the best bait is always real. They know what we're aiming for. Either the spell it they let line is likely trapped. If you consider what we found in the sewers and their tendency to destroy things instead of losing them... I'd guess the let line is rigged the same way. Some kind of energy feedback building up is likely. They may be willing to crater who know how big of an area. Or even all of Lifasa."
"Hmm... that's certainly an idea. Actually, maybe we should see if anything Silvber or that dragon had can help us?" Moore asks. "It's a long shot, but you never know. Anyway, if Surru is right, then maybe we should just aim for straight up rather than down to try and get out of here."
"If I am right then they've already written this place off and might let whatever they're doing go off anyway. Destroying ley lines would start the death of Lifasa. It would make Lifasa unlivable."
"You're overthinking it, this is a simple delaying tactic to make us expend more of our resources so when we smash into their reinforcements outside we'll be low on spells," Afina states her own theory. "Our priority is still to escape with Silvber's sigil above any other considerations. If we can locate the source of the dimensional warding and dispel it - do we have sufficient spells for that? I know the dragon taxed our reserves, we'll do that. If our spells are low on those dispels we'll carve a path straight up to the surface through the castle and the earth both."
"I could manage a Wish if we need it for that... I'm not sure it'd be enough, but that's the strongest spell I have for this sort of thing. Otherwise, I have the tools to make sure all of you can succeed at deciphering the magic around it." Moore says. "I guess it depends on what type of magic we'd need to dismantle it, and who set it up -- if it's something that Bel or one of the other Lords did, I don't think we have the capacity to deal with that right now."
"Either way, we need to act soon and decisively. Time is not on our side," Canderella points out. "Time to plan and act favors Hell here, not us."
"Why not split up?" Jaela offers, smashing through the second wall now. "Ensure there is someone capable of plane shifting out in each group, and those linked with telepathy. If I breach this faster than you deal with the block, we'll call you over, Surraruthru. Otherwise, if you succeed let us know and I'll shift us all out of here."
"Too much risk of us being defeated in detail if we do that," Afina says, disliking the idea of splitting up.
Seriously, do Jaela and Surru have any epic dispels left? I think running out was a concern back during the last fight, and if they don't have any we may as well start carving our way out because we won't be able to dispel the dimensional lock anyway.
Out of them, and almost out of chain dispels. I'm fairly light on high level spells at present.
Incidentally, Dune, could you show NPC damage? I want to see if I need to use a quickened heal here.
"I think, then, the best idea is to simply go up to get out of here. They have to assume we're still down here in a protracted battle with that dragon, I'd guess." Moore says. "Either that or go back the way we came, but that has to have been reinforced by now."
They're at full. Going up then, y'all?
Init: +17/+21 with Sign
HP: 52+490/490
*AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
*AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
*Touch AC: 86 =69base+2+3+5+1+2+4
*Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage, Divine Favor +3 luck/damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
*+44 overall boosts to attack, +53 overall boosts to damage
*Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
*Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30, Celestial Valor CL31.
Spells Active: Spell Turning CL30, Fortunate Fate CL30, Shield of Warding CL31, Conviction CL31, Moment of Prescience CL25, Righteous Halo CL28, Greater Heroism CL30, Vision of the Omniscient Eye CL30, Foresight CL27
Short Duration Spells: Haste CL30
*Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 6/9/3/5/8/5/7/1/0
Spells Left (10-12): 4/0/0
DC: 24 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
*Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 12/17
-Smite x5
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-True Strike x3
-Flame Strike x4 (all)
-Foresight x2 (all)
-Moment of Prescience x2
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
"Up it is, then," Afina promptly fires a disintegrate at the ceiling above them.
[18:37] <@Ebiris> roll 1d20 1 check
[18:37] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=10 ]{10}
Afina 242+20/329
active spells: haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26)
defences: AC 99 (touch 73), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/9/1/6/0/3/1/4/3/0/1
Jaela charges into the newly-made hole, either to widen it or to crush the devils revealed past it!
Quickened Heal on myself to bring me back to max.Init: +17/+21 with Sign
HP: 20+490/490
*AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
*AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
*Touch AC: 86 =69base+2+3+5+1+2+4
*Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage, Divine Favor +3 luck/damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
*+44 overall boosts to attack, +53 overall boosts to damage
*Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
*Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30, Celestial Valor CL31.
Spells Active: Spell Turning CL30, Fortunate Fate CL30, Shield of Warding CL31, Conviction CL31, Moment of Prescience CL25, Righteous Halo CL28, Greater Heroism CL30, Vision of the Omniscient Eye CL30, Foresight CL27
Short Duration Spells: Haste CL30
*Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 6/9/3/5/8/4/7/1/0
Spells Left (10-12): 4/0/0
DC: 24 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
*Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 12/17
-Smite x5
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-True Strike x3
-Flame Strike x4 (all)
-Foresight x2 (all)
-Moment of Prescience x2
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Past the cube of stone disintegrated is more stone, Jaela plowing into it.
1 check.
[20:42] <@Lisa> roll 1d20
[20:42] <Kobot> Lisa rolled 1d20 --> [ 1d20=5 ]{5}
1 avoided!
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=53 ]{53}
You break up into a flame-scorched room, a stone door leading in one direction and a connecting hallway without a door on the other.
"Keep going up?" Moore asks.
Flying up after Jaela widens the hole, Afina throws another disintegrate upwards!
[18:49] <@Ebiris> roll 1d20 1 check
[18:49] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=7 ]{7}
Afina 242+20/329
active spells: haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26)
defences: AC 99 (touch 73), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/9/1/6/0/2/1/4/3/0/1
Jaela repeats her earlier feat!
[20:50] <@Lisa> roll 1d20
[20:50] <Kobot> Lisa rolled 1d20 --> [ 1d20=14 ]{14}
As Afina fires her disintegrate, the door to the right shuddering under a blow, "NO ESCAPE!" A horrible voice bellows, the door cracking from the blow.
That would probably be more effective if they weren't already escaping, Jaela muses, smashing through the ceiling!
Moore gestures at the door and creates a wall of stone there!
I have 16 5 ft squares to work with, so whatever will cover the door and then the rest to just reinforce it to impede them from smashing through.
You smash up again, shattering more stone that rains down. The courtyard - and a problem. Looming over it is a haze of purplish gas, sweet smelling as...
Are you immune to poison naturally, Jaela? Holding breath is irrelevant for this, before you ask.
Meanwhile, stone appears over the door, quickly reinforcing it.
Not at present. However, Jaela would immediately cast Neutralize Poison.
[spoiler]Init: +17/+21 with Sign
HP: 20+490/490
*AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
*AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
*Touch AC: 86 =69base+2+3+5+1+2+4
*Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage, Divine Favor +3 luck/damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
*+44 overall boosts to attack, +53 overall boosts to damage
*Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
*Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30, Celestial Valor CL31.
Spells Active: Spell Turning CL30, Fortunate Fate CL30, Shield of Warding CL31, Conviction CL31, Moment of Prescience CL25, Righteous Halo CL28, Greater Heroism CL30, Vision of the Omniscient Eye CL30, Foresight CL27
Short Duration Spells: Haste CL30
*Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 6/9/3/5/8/4/7/1/0
Spells Left (10-12): 4/0/0
DC: 24 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
*Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 12/17
-Smite x5
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-True Strike x3
-Flame Strike x4 (all)
-Foresight x2 (all)
-Moment of Prescience x2
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Fortitude save, then. This is an epic poison so the rules from here apply to your saves: http://www.soulriders.net/forum/index.php/topic,103074.msg1050890.html#msg1050890
- Epic poisons are inherently anti-magical. They ignore any magical defenses against poison, such as spells like delay poison or neutralize poison. Supernatural resistances or immunities to poison likewise fail. Even magical items that grant bonuses to saving throws fail against epic poisons, such as a periapt of proof against poison or a cloak of resistance. Even non-permanent bonuses to ability scores are not counted to saves against epic poisons. Exception: Deities, being naturally immune to anti-magic, are not subject to this condition of epic poisons.
- Magical means to heal the ability damage from these poisons fail. Only rest or the personal intervention of a deity can heal this damage.
Seeing that cloud that Jaela just burst into, Afina takes control over the winds and blows a gale to blast the gas away!
Using control winds SLA
I'll resolve that after Jaela's save - you simply aren't in a position to react fast enough to prevent that unless you can throw that down an immediate. That will impact anything after the save, though.
[21:16] <@Lisa> roll 1d20+51+4-8+7
[21:16] <Kobot> Lisa rolled 1d20+51+4-8+7 --> [ 1d20=15 ]{69}
Okay, so subtracting the belt of +8's effect, adding the racial bonus and the stuff from artifacts like Hidden Dawn. Not counting Moore's help, if he kept at it.
Artifact would apply, yes.
Jaela is able tod uck down before she gets exposed to the gas, as wind from Afina quickly blows it away. Meanwhile you hear pounding against Moore's walls, but they're holding for now.
"Everyone out!" Jaela barks, putting up a stone wall of her own afterwards to close the entrance and then some!
Swift for Wall of Stone, another swift for Recitation on us all.
Init: +17/+21 with Sign
HP: 20+490/490
*AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
*AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
*Touch AC: 86 =69base+2+3+5+1+2+4
*Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage, Divine Favor +3 luck/damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
*+44 overall boosts to attack, +53 overall boosts to damage
*Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
*Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30, Celestial Valor CL31.
Spells Active: Spell Turning CL30, Fortunate Fate CL30, Shield of Warding CL31, Conviction CL31, Moment of Prescience CL25, Righteous Halo CL28, Greater Heroism CL30, Vision of the Omniscient Eye CL30, Foresight CL27
Short Duration Spells: Haste CL30, Recitation CL30
*Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 6/9/3/4/7/4/7/1/0
Spells Left (10-12): 4/0/0
DC: 24 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
*Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 12/17
-Smite x5
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-True Strike x3
-Flame Strike x4 (all)
-Foresight x2 (all)
-Moment of Prescience x2
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Afina flies up after Jaela, a cyclone of winds keeping the gas away from them as they scope out the immediate situation.
Afina 242+20/329
active spells: haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26), control winds (CL 28), recitation (CL 30)
defences: AC 98 (touch 62), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/9/1/6/0/2/1/4/3/0/1
Moore goes up with the others!
Do I think we can plane shift from here?
Well, as the courtyard was warded last time, probably not. That's not even a knowledge check but basic sense.
The courtyard is empty, broken and burned from your previous warfare here. A glowing sea-blue dome covers the fortress, sealing off any exit. Afina's winds are keeping the purplish gas away from all of you, pushed into a corner.
[19:38] <@Ebiris> roll 1d20+47 spellcraft
[19:38] <Kobot> Ebiris rolled 1d20+47 spellcraft --> [ 1d20=2 ]{49}
Spellcrafting on what the dome's deal is.
It's an overgrown and overpowered sphere of force, a wall of force alike. It's easy to identify, since it reminds you of Medi's work around Aurora.
"At this point we may as well fight our way back out the way we came," Afina says, since digging up from such an exposed point isn't very feasible. Thus she flies towards the breach they initially made on their way in and fires a disintegrate at the wall before them!
[19:43] <@Ebiris> roll 1d20 1 check
[19:43] <Kobot> Ebiris rolled 1d20 1 check --> [ 1d20=16 ]{16}
Afina 242+20/329
active spells: haste (CL 27), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26), control winds (CL 28), recitation (CL 30)
defences: AC 98 (touch 62), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/9/1/6/0/1/1/4/3/0/1
As Jaela keeps pace with Afina and her helpful winds, she checks whether the sphere or force is evil!
Caster level check, Afina.
Jaela, you detect evil all over, but it takes more time to go through detect evil's full suite than you have casual time to waste here.
[19:49] <@Ebiris> roll 1d20+28
[19:49] <Kobot> Ebiris rolled 1d20+28 --> [ 1d20=16 ]{44}
The disintegrate hits thew all - and a small hole opens up. It's already closing - hurry!
"Move!" Afina quickly flies through the opened gap, recasting haste on everyone since it's been a little while.
Afina 242+20/329
active spells: haste (CL 28), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26), control winds (CL 28), recitation (CL 30)
defences: AC 98 (touch 62), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/8/1/6/0/1/1/4/3/0/1
Jaela grabs the slowest of them, and then puts on a burst of speed none can match without powerful magic to dash outside!
Moore flies himself!
Canderella or Surru then. Choose, Jaela.
Surru it is.
Okay, Dex checks, all. +4 bonus for each 10ft your'e faster than 30ft and a -4 penalty for each 10ft you're below 30ft, if applicable. Base movement, not running or double moving or anything.
Surru is exempt thanks to Jaela.
[20:09] <@Ebiris> roll 1d20+12+36
[20:09] <Kobot> Ebiris rolled 1d20+12+36 --> [ 1d20=19 ]{67}
[22:11] <@Lisa> roll 1d20+7+44
[22:11] <Kobot> Lisa rolled 1d20+7+44 --> [ 1d20=6 ]{57}
Everyone gets +16 to this due to Moore's aura, just as an FYI.
[15:13] <Nephrite> roll 1d20+12+16
[15:13] <Kobot> Nephrite rolled 1d20+12+16 --> [ 1d20=3 ]{31}
Once through, Jaela shoots a disintegrate at the creeping barrier that seeks to close Afina's opening!
Quickened Disintegrate x2. Good thing I have two swifts.
[22:13] <@Lisa> roll 1d20 1 check
[22:13] <Kobot> Lisa rolled 1d20 1 check --> [ 1d20=1 ]{1}
[22:13] <@Lisa> roll 1d20 1 check again
[22:13] <Kobot> Lisa rolled 1d20 1 check again --> [ 1d20=8 ]{8}
[22:13] <@Lisa> roll 1d20+30 CL
[22:13] <Kobot> Lisa rolled 1d20+30 CL --> [ 1d20=13 ]{43}
[spoiler]Init: +17/+21 with Sign
HP: 20+490/490
*AC: 83 =75base+2Foresight+3Recitation+1Grace+2cha of the dragon princess, 20% miss chance
*AC: 103 =75base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2cha of the dragon princess+5surru's dragonskin/NA+6epic MA/armor+4sacred, 20% miss chance
*Touch AC: 86 =69base+2+3+5+1+2+4
*Full Attack (Gae Bolg, GMW, HW, DP +3, haste, K:D +5, *Greater Heroism +4 morale/attack, *Good Hope +2 morale/damage, Recitation +3 luck/attack, *CMT +2 competence/attack, Moore +8 competence/attack, Moore +6 untyped/attack, Moore +16 morale/attack, Moore +16 morale/damage, Moore +4 untyped/damage, SotDP +2 attack/+3 damage, CV +4 sacred attack/damage, Divine Might +16 damage, Divine Favor +3 luck/damage):
53/+53/+48/+43/+38, or +59 AoO, 4d8+40+11d6+4d6 last is goldenfire and 1 negative level, silver+good+anarchic+epic
*+44 overall boosts to attack, +53 overall boosts to damage
*Spells Active: Spell Turning CL26, Contingency CL32, Permanency/Greater Blindsight CL32, Permanency/Mantle of Good CL33, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL28, Vision of the Omniscient Eye CL30, Greater Heroism CL27, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL33, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, Epic Mage Armor CL24.
*Short Duration Spells: Grace CL30, Moonlight Revelation CL30, Recitation CL30, Haste CL27, Divine Favor CL30, Celestial Valor CL31.
Spells Active: Spell Turning CL30, Fortunate Fate CL30, Shield of Warding CL31, Conviction CL31, Moment of Prescience CL25, Righteous Halo CL28, Greater Heroism CL30, Vision of the Omniscient Eye CL30, Foresight CL27
Short Duration Spells: Haste CL30, Recitation CL30
*Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry, Immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Immunity (Fire).
Spells Left (1-9): 6/9/3/4/7/4/5/1/0
Spells Left (10-12): 4/0/0
DC: 24 + spell level
Saves: conviction +5, shield of warding ref +5, recitation +3, foresight ref +2, haste ref +1, hidden dawn +7, grace ref +1, dex of the dragon princess +2, con of the dragon princess +2
*Saves: Fort +72, Ref +73, Will +70
Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge
Turning Left: 12/17
-Smite x5
Taking ten for K:A 62, K:N 41, K:R 65, K:P 65, Spellcraft 54
-Consecrate
-True Strike x3
-Flame Strike x4 (all)
-Foresight x2 (all)
-Moment of Prescience x2
-Twinned Horrid Wilting
-Twinned Quickened Horrid Wilting
Hidden Dawn used with Canderella
Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Moore's aura makes this hugely academic, don't even need to roll the rest.
The party dashes out from the dome, getting back to the battlefield, just in time. You're out, the battlefield ahead. No devils are around - at least that any of you can see. For now.
"Lets go, once we make it back to our insertion point we can gate out. No opposition I can sense yet," Afina says, leading the way. And she can sense a whole lot!
Spot all.
[20:40] <@Ebiris> roll 1d20+70
[20:40] <Kobot> Ebiris rolled 1d20+70 --> [ 1d20=7 ]{77}
Take 10 for 75.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 27), True Seeing (CL10), Bibliotecha Arcana (CL27). Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30, agility of dragon princess (CL 28), Surraruthru's Stupendous Dragonskin, CL 28, endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 28), magic tattoo (CL 28), energy immunity (acid) (CL 28), energy immunity (sonic) (CL 28), energy immunity (elec) (CL 28), Foresight (CL27), Harmonize (CL27), Righteous Halo (CL27)
HP: 363(110)(415/415)
AC: 62 (86), 46 (53) touch, 52 (59) flatfooted 20% miss chance, SR 41, 30 resist all to elements
17/32 Bardic music uses 1/3 Refrain
Fort +36 (42), Ref +40 (48), Will +41 (45) (+6 due to Superior Resistance)
Greater Improv Points: 55/81
+14 to initiative for everyone
Spells:
0th - 4/4 (DC 22)
1st - 7/7
2nd - 5/7
3rd - 7/7
4th - 2/7
5th - 5/6
6th - 6/6
7th - 4/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 3/8
7th - 6/6
8th - 4/4
Create Magic Tattoo, CL 26, Duration 24 hours
+1 Luck Bonus on Attack Rolls
Create Magic Tattoo, CL 26, Duration 24 hours
+2 Competence bonus on Attack Rolls
Energy Absorption, CL 26, Duration 26 hours/expended
[spoiler]Subject gains Resistance 10 against all five energy types: Acid, Cold, Electricity, Fire, and Sonic.
As an immediate action, the subject can cause the spell to absorb the power of a single energy-based attack. The subject gains immunity to any energy types used in that attack (but only for that attack), and also heals a number of points of damage equal to 1/2 the damage the effect would normally have caused. For instance, if a red dragon breathes fire on the subject for 87 points of damage, he could decide as an immediate action to absorb the effect, thus healing 43 points of damage instead of taking any damage. Hit points in excess of the subject's normal maximum are lost. Taking advantage of this function ends the duration of the spell.
Elemental Body, CL 26, Duration 26 hours
You can transform your body into a particular type of elemental substance. You and your possessions appear to be made of that element, though in the same general shape and size as your normal appearance.
ou have the benefits of the attune form spell (page 17) with respect to the appropriate element. If you choose a water body, for example, you can breathe normally on water dominant planes. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking. You gain darkvision out to 60 feet. Your creature type remains unchanged, so you are unaffected by spells that target elementals, but you gain the air, earth, fire, or water subtype depending on the elemental substance you chose.
Air: Fly at your normal speed (perfect maneuverability), air mastery (airborne creatures take a —1 penalty on attack rolls and damage rolls against you).
Earth: Earth mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your foe touch the ground), push (you can start a bull rush maneuver without provoking attacks of opportunity), +3 natural armor bonus to AC.
Fire: Fire immunity, burn (those you hit in melee and those who attack you with natural weapons must make a Reflex save or catch fire, with a save DC equal to that of a fire elemental of the same size).
Water: Water: Swim at your normal speed, water mastery (you gain a +1 bonus on attack rolls and damage rolls if both you and your opponent touch water), drench (you can use your elemental form to put out nonmagical open flames and dispel magical fire you touch as if casting dispel magic at your caster level).
The elemental body spell has the descriptor of the element you choose. So, if you choose a body of fire, elemental body is a fire spell.
Surraruthru's Stupendous Dragonskin, CL 26, Duration 26 hours
Grants you a +10 armor bonus to armor class and damage reduction 10/magic.
Agility of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Dexterity.
Strength of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Strength.
Mind of the Dragon Princess, CL 26, Duration 26 hours
The target of this spell gains a +4 insight bonus to Intelligence.
Mind Blank, CL 26, Duration 24 hours
The subject is protected from all devices and spells that detect, influence, or read emotions or thoughts. This spell protects against all mind-affecting spells and effects as well as information gathering by divination spells or effects. Mind blank even foils limited wish, miracle, and wish spells when they are used in such a way as to affect the subject's mind or to gain information about it. In the case of scrying that scans an area the creature is in, such as arcane eye, the spell works but the creature simply isn't detected. Scrying attempts that are targeted specifically at the subject do not work at all.
Stoneskin, CL 26, Duration 260 minutes
Subject gains DR 10/adamantine up to 150 points.
Spell Turning, CL 26, Duration 260 Minutes
Spells and spell-like effects targeted on you are turned back upon the original caster. The abjuration turns only spells that have you as a target. Effect and area spells are not affected. Spell turning also fails to stop touch range spells.
From seven to ten (1d4+6) spell levels are affected by the turning. The exact number is rolled secretly.
When you are targeted by a spell of higher level than the amount of spell turning you have left, that spell is partially turned. The subtract the amount of spell turning left from the spell level of the incoming spell, then divide the result by the spell level of the incoming spell to see what fraction of the effect gets through. For damaging spells, you and the caster each take a fraction of the damage. For nondamaging spells, each of you has a proportional chance to be affected.
If you and a spellcasting attacker are both warded by spell turning effects in operation, a resonating field is created.
Additionally, the below are pre-loaded into the Tapestry for activation as Quiescent Weaving:
Resist Energy, CL 26, Duration 260 Minutes. (4 castings)
Subject gains energy resistance to: Acid, Electricity, Fire, Sonic of 30 points.
[/spoiler]
I can't spot.
Take 10 for 48, but Neph's check makes it irrelevant.
Afina and Moore can spot tiny, glowing cracks in the floor and ceiling. They're spreading fast.
Quick question -- you said battlefield, so we're in the area outside the caves we were in, right? So it's a pretty open place?
Yes. It's where you all fought the devil army and Simmer's Contagious Fireburst once again reminded me it'll get tweaked after B3.
Any knowledge check to figure out what this portends?
K:D.
Take 10 for 61. Using more GI points.
The stone is cracking under heat and pressure. Something's forcing fire or lava against them in a particular way and they'll soon half break and half melt open.
Moore frowns. "Lava -- fire, or something from... below and above! I think they're just trying to break this entire place down to catch us in it! It's going to break soon!" He calls out as they continue on.
"Pick up the pace then!" Afina hurries along, magically changing the temperature above and below her in a wide radius in hopes of cooling and slowing the lava!
Control temperature with spell enhancer. CL 30 so can reduce the temperature by 6 bands (enough to go from Unearthly Heat to Moderate, though around the party it's more likely to push us from Warm to Unearthly Cold. That does 1d6 cold damage per minute for those not immune or resistant.
Covers a 600 foot radius around Afina.
Afina 242+20/329
active spells: haste (CL 28), scalding touch (CL 31), many moments of prescience (CL 31), epic mage armour (CL 29), greater heroism (CL 29), planar bubble (CL 30), shield (CL 30), spell-turning (CL 30), stupendous dragonskin (CL 30), magic tattoo (CL 26), magic tattoo (CL 26), control winds (CL 28), recitation (CL 30)
defences: AC 98 (touch 62), spell resistance 42, immunity to fire, water, earth, cold, disease, poison, critical hits, freedom of movement, 50% miss chance
perceptions: low-light vision, blindsight 200, all around vision, see invisible/ethereal, darkvision 60, spot +70, listen +70
spell slots: 6/9/8/7/0/6/0/1/1/4/3/0/1
As a note, we're all flying at our top speed rather than running on the ground.
Cool. Movement speeds then?
120 for Afina, though surely we'll move at the pace of the slowest person?
140ft is my base speed, and I'll carry Surru. Afina's correct, we'll slow down for the minimum necessary.
Assuming single move it's 90 fly.
With haste, Surru is 150 fly.
Canderella is 110ft right now and Mei is 60ft right now. So 60ft unless someone's going to pull something out? Your chance to do so, y'all.
Jaela wordlessly picks up Mei so that, gesturing for Canderella to follow suit with Moore!
This way we can dash at base speed of 110ft
Okay.
Someone roll 1d20+32.
[13:47] <Nephrite> roll 1d20+32
[13:47] <Kobot> Nephrite rolled 1d20+32 --> [ 1d20=14 ]{46}
Run!
Run!
RUN!
All of you dash ahead, through the battlefield as it begins to explode behind you. Afina's weather magic slows it, creating great groaning bursts of steam and gushes of rain, enough time to escape as flames immerse the fortress you left behind and the battlefield. You're rushing back, nearly across it - when the way ahead explodes into a gout of flame, blocking the way to those who aren't willing to get burned.
Afina's weather magic helps a ton and helps reduce any damage and DCs (if relevant) here, as well as helping you not get caught in the initial burst. It is facing a powerful epic level threat, though, so it's not enough to stop it by itself.
Jaela shapes a tunnel out of a pair of walls of stone without pausing and continues to dash!
Describe what you're trying to do in more detail?
A wall of stone can be shaped in any way I like, so long as it's properly anchored to something. I'm dropping an L shaped one on the ground and then forming another inverted L on top of that to make a tunnel. I have 60 5ft cubes to do this with. Both spells are quickened, of course.
It works - just long enough to break through.
Hurry! Hurry! Hurry!
You're going past the barricades when...
> roll 1d100 this is one of those times where luck's involved, hope Tymora favors you with a low roll
<Kobot> Kotono rolled 1d100 this is one of those times where luck's involved, hope Tymora favors you with a low roll --> [ 1d100=41 ]{41}
The ground shakes. Little jets of fire are erupting out everywhere. But you make it back to where you portaled into this horrible place, safe and sound.
Jaela plane shifts everyone back to Aurora's doorstep!
Caster level check.
21:12 <Lucille> roll 1d20+30
21:12 <Kobot> Lucille rolled 1d20+30 --> [ 1d20=20 ]{50}
DC here was 45, so good time for a 20.
With a strange rustle and burst, the party appears before Aurora once more.
Mei lets out a silent breath of relief, while Canderella says, "I need to practice my magic more," she remarks, "I need more firepower."
"Can't hurt," Jaela agrees, setting Mei down with a smile. "I need a few minutes in the temple, but let's plan our next move after?"
"That was a trying battle for all of us, but we did it. Another traitor dead, sigil claimed, and a powerful ally of hell slain in that dragon. All with no losses for us," Afina says, radiating satisfaction as they return to the safety of Aurora. "Nicely done everyone."
Moore nods. "I'm glad everything worked out, thanks to everyone's talents. I've got enough resources if we wanted to try and do something else today, if you'd like for me to go. I'm curious what all those rings from that dragon do, too."
I need to use a Greater Restoration on myself to rid myself of the coming str drain, and that should take 10 minutes. After, let's ID everything.
"One question," Canderella says, "Who WAS that dragon? I didn't have time to think about it, did he ring any bells for you?"
[19:28] <@Ebiris> roll 1d20+45 arcana for famous counterspelling green dragons?
[19:28] <Kobot> Ebiris rolled 1d20+45 arcana for famous counterspelling green dragons? --> [ 1d20=18 ]{63}
[19:28] <@Ebiris> OOC: that are lawful evil
"I wonder if the answer might lie in those rings, or that staff that Silvber had." Moore says. "Maybe Hell called in some favors? They seem pretty desperate right now."
It's dreadfully obscure. Millions of years ago, a green dragon named Yagarlaosonos served Tiamat and made a reputation for that over thousands of years. Then one day he simply vanished from the stage of the planes and was eventually forgotten. A few of Aurora's books mention him, where the assumption was he was destroyed utterly or slept somewhere in consideration of draconic perfection.
He was noted for powerful counterspelling and being a powerful archmage in his own right.
"Could have been a dragon called Yagarlaosonos, one of Tiamat's greatest supposedly slumbering on the nature of draconic perfection for millions of years?" Afina posits a random guess.
"I prefer Baleruk, frankly."
Mei nods firmly, as her eyes glaze over. She speaks - not in her voice, but in the voice of the Trune. "Prepare." The three as one intone, "Lifasa groans under fire and fury."
Moore frowns. "Oh, that's... not good."
No rest for the wicked, is there? "How long do we have?" she asks Mei, growing more serious. That time limit keeps getting shortened!
"Two weeks," The Triune says, "Hell is trying to outrace you, to destroy what it cannot hold. Lifasa's leylines burn with fire. It was meant to be your tomb, but failing that, Hell has orchestrated a fatal injury to Lifasa."
Simmer would be happy with that news at least, but... "So they've given up on Lifasa entirely? They'll just destroy it rather than fight for even a chance at retaining control?" she asks, somewhat startled. Honestly she'd thought of Lifasa as already being effectively dead, what with it being a burnt husk of a world where nothing grows ever since Abigor set foot there, with Bel's presence simply speeding its descent into Hell. Is this new ley line thing going to rend the entire world asunder or what?
"We are not clear," The Triune replies, "It may yet be a gambit to draw you in, it is possible they could reverse it. Or it may merely be an attempt for you to lose, even in victory. The Duke of Destiny's motives in this are not clear, for they are the motives of the Ninth."
"There's plenty of time for us to make a difference," Jaela states with confidence. "Thank you for the clarification."
"Know that there is hope - Lifasa has been wounded many times now, and this would not so harm a healthy world. Yet we will support you when the time is right. Take the sigils and triumph, Aurora," The Triune bids.
Jaela salutes her with Gae Bolg!
Then Mei gasps and sags, falling to one knee.
"Well," Canderella says, "Once again, fuck Baator. So what are we going to do about this?"
"Aurora will have to take the field soon," Afina says. "For the final battle. Are you alright, Mei?" she flutters closer to the mute elf.
"Let's let Jaela get her rest, then identify the treasures to see if maybe they can offer us any insight or further assistance, then...I guess call a meeting?" Moore asks. "It doesn't do us any good to try and puzzle out Hell's tactics, I think... so a debate as to whether we go sooner or later is kind of moot... at least in my opinion, anyway."
Mei nods.
Okay, plans here?
We're in no shape to do any more attacks today, so we'll identify our loot and do a big strategy meeting later.
Also find out of Mind Probe works on Mala.
Moore would also be happy trying to just diplomancy his way with Mala if they want to go that route.
Go for it.
Okay. The strategy meeting is going to be big and I'd rather all PCs be there for it. So I'm going to hold this until I wrap up Tryll.
It will be in a new thread regardless, so locking this one.