Soulriders 5.0: Legend of the Unending Games

The Thunder of Gaming => Balmuria 3: Planar Suikoden => Border City of Balmuria => Post-Gaming => Topic started by: Anastasia on January 08, 2018, 10:22:29 PM

Title: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 08, 2018, 10:22:29 PM
Okay, so Tryll, Calleigh and Surraruthru are going to Gar Malleos again. A few questions to hammer out.

1. Tapestry-ing? If so, who is covered?
2. Who is going besides the three of you?
3. How are you getting there? Aurora portal or something else?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 09, 2018, 12:24:03 AM
1. Iddy question.
2. However many earth elementals we can reasonably sneak through a portal. Do we have anyone who can earth glide or do an extended Etherealness?
3. Aurora portal is preferred.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 09, 2018, 09:06:08 AM
Okay, waiting on the dread Iddy then.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 09, 2018, 10:20:08 AM
Well I put the tapestry in the other thread. Said all the PCs and whatever NPCs were likely to deploy up to a Max of 9. Portal-wise, I have my Greater Teleport boots, but I don't have portal prepped, only Plane Shift.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 09, 2018, 12:03:50 PM
Okay, gimme four names then of people deploying. Gisfal is one, I presume?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 09, 2018, 01:45:24 PM
Grisfal is the only one I saw posted. I'll post names after work unless someone wants to do it faster.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 09, 2018, 01:49:27 PM
If you wanna step up here Yuth, feel free.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 09, 2018, 02:54:29 PM
Okay. So Aurora itself will supply the portals. No need to worry there.

So Gisfal is coming with us. We could use a healer, I suppose. Who's free?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on January 09, 2018, 03:05:29 PM
Gisfal isn't going with you all, he's just another PC going out so he got into the tapestry. Just to clear up some confusion.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 09, 2018, 03:07:57 PM
Yes, Gisfal is leading the ground forces right now while Jaela handles overwatch. He's included for that, not because he's going with you.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 09, 2018, 03:44:32 PM
This is a tapestry question? I have no idea.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on January 09, 2018, 03:48:48 PM
No, I think you're still deciding who's going with you. If I were to give you a suggestion about who to take, how about Simmer and Jetina? They'd need someone to cast earth glide or phasing or whatever it is you're looking for on them, though.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 09, 2018, 04:27:52 PM
Simmer and Jetina are fine with me. I don't really have any spells that grant special movement types, however. How fast can Earth Elementals make tunnels for us? Fast enough to be a viable choice?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 09, 2018, 06:24:39 PM
Most earth elementals don't tunnel. They glide through stone like water. I'm not sure who could give an extended ability like that. We may have to do without. I'd say brink Kirna, Aka, and Gytha as they're all incorporeal.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on January 09, 2018, 08:23:03 PM
You could have someone cast Earth Glide on them. It only lasts 1m/level but I would presume that'd be enough to get there and then you can get out via some other means.

Of course, I'm not going, so that's just a suggestion!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 09, 2018, 10:50:05 PM
That's up to you, or even something extended if someone's willing to burn a wish or miracle (or reality revision). Just waiting on a find decision on them here.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 01:00:35 PM
I can probably pull it off with a Bend Reality. No need to take 50% spell failure if I can do it with 25%.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 02:02:36 PM
Okay then, is that a final decision, you two? I'd really like to get you two moving tonight since I'm off.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 02:04:14 PM
Yes. Works for me. I have time to post today as well.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 02:05:25 PM
Fine with me.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 02:11:08 PM
Onward!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 02:20:10 PM
One sec, making spoiler blocks.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 02:24:56 PM
Refresh me on the tapestry, Yuth?

Okay, where in Gar Malleos are you aiming for? Same entry point as last time?

[spoiler]

Simmer
HP: 383/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Jetina
HP: 353/353
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 02:26:36 PM
I don't know much about the tapestry mechanic. What do you want to know? Could take me a bit to look up.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 02:29:43 PM
Or did you want me to cut and paste it in here?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 02:32:53 PM
That's what I meant and I meant to say Iddy, my bad. Just looking for the spells to add to their spoiler block.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 02:36:10 PM
Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26)
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 02:39:46 PM
Thanks. Now where are you portaling to enter, same place as last time or...?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 02:42:49 PM
Preferably as close as possible in order to save time. How close were they when they left last time, and can we get back there?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 02:46:20 PM
A bit away due to wardings and you could, it looks like.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 02:59:13 PM
We'll do that, then. Scry the location first to make sure we're not dropping into a fight right away. Any wizard should be able to do this, or even scrying orbs.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 03:00:46 PM
The location is blackened, burnt, ruined. No sign of life, only black stone, melted stone cooled. The air is misty, foggy.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 03:06:13 PM
True Seeing sees nothing? Also, rolling my temp HP from Heroes' Feast:[blockquote]Rolled 1d8 : 8, total 8[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 03:11:36 PM
Nada. It was a bit aways and an empty cavern, so this matches that anyway.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 03:24:21 PM
Perfect. Let's roll.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 03:35:35 PM
It is dark, broken and bitterly cold here. Unearthly cold, the mists clinging to your skin right away. Gar Malleos - the path to it in any event - is frigid. No devils are around, nor any seeking lava and flames like before.

Jetina immediately shivers, "W-w-what's this? It's f-f-freezing!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 03:36:43 PM
"Devil trickery, no doubt! Tricky devils!" Calleigh looks grumpy.

Tryll looks around. 'Surraruthru, which way should we go?'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 03:46:27 PM
"Miserable place, I thought it would be hot," Simmer grouses, already striding forward.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 04:51:17 PM
Can Surru and I hear what's being announced from the Generals still?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 04:58:27 PM
Yes.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 05:12:44 PM
'Oh good. Tiamat is here. That's...actually that's awful. We're all going to die. Again. We should hurry.' Tryll says.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 05:38:41 PM
Surraruthru focuses his senses, trying to feel the disrupted and destroyed ley line flows, looking for the nexus.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 05:39:31 PM
"Oh water," Simmer scowls and curses.

What senses in particular, Iddy?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 05:40:21 PM
I've got Detect Magic going as well as True Seeing and possibly spellcrafting to apply? I'm not sure what all counts at being able to detect it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 05:41:53 PM
Spellcraft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 05:43:34 PM
> roll 1d20+57 Spellcraft: Serith
<Serith> Iddy roll for Serith < 69 > [d20=12]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 07:03:20 PM
Spoiler: ShowHide
Name: Tryll
HP: 691+54=745+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions: 25% spell failure 1 hr
Resources Used: 45/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 09:42:07 PM
There's little magic in this particular area - burnt away, perhaps. You'd have to go deeper to tell much.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 09:48:32 PM
"This way is the closest I can figure out. We'll need to get closer for me to be certain."

Surraruthru heads towards the source of magic!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 09:49:34 PM
You were here before, where in Gar Malleos are you heading to?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 09:49:57 PM
Tryll and Calleigh keep pace! Calleigh urges Simmer and Jetina along.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 09:51:01 PM
Well we never made it to the nexus or really traced the ley lines when we were here, so I'll try to follow the magic as best I can while trying to follow our original path. I believe that was over the lava and into some stone walls?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 09:56:13 PM
You proceed past where you fought the barricades and the Nessians - and that's when a deep groan sounds, followed by a bitter blast of unearthly cold. Only your protections stop it, Jetina shivering, "Ugh, what happened here?"

"Hell fucked everything up, as usual," Simmer grouses, rubbing her bare shoulders.

Ahead is the path to where the fire field was and its dead and, as well as the branching path to Gar Malleos proper.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 10:00:51 PM
Surraruthru searches for the thread of magic he was following to see where it branches off to.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 10:01:24 PM
It leads towards the fire field.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 10:13:46 PM
"The magic I'm sensing takes us into the field there. Be wary, the lava there seemed to be directed or alive. Who knows how the destruction of the nexus effected that magic and warped it. It could be that the cold we're experiencing could be the result."

Surraruthru continues to follow the magic!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 10:22:11 PM
Thus you advance - and ahead the field is gone. A great chasm resides here, and rising from it is a palace of ice. It stands in the void in defiance of gravity, and atop its gate stands a familiar figure. It is a classical devil, fire red skin and standing around 10 feet tall. He's broad and lean, a smirk firmly planted on his face. He wears rich finery of green and gold, elegant and immaculate. A length of heavy chain serves as a bracelet on his right wrist. He carries no visible weapon.

Standing atop the gate's battlements is Taelfagn, the Duke of Destiny. "Welcome, Aurora," he declares, "Welcome to this fated hour."

Perceptions, y'all? Note anything like true seeing as well.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 10:28:10 PM
True Seeing and Detect Magic. I do plan to cast Greater Arcane Sight ASAP.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 10:30:30 PM
The figure radiates magic. You are out of range of true seeing affecting him, however.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 10:32:25 PM
True Seeing and Darkvision 120 ft
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 10:38:25 PM
Likewise, Yuth. Go ahead and react.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 10:41:48 PM
"Another sigil holder I assume... I'll try to discern what spells he has on him."

Surraruthru begins casting, keeping an eye on the figure.

Greater Arcane Sight, CL 29, 29 Minute Duration.
This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 10:44:38 PM
Calleigh engages distraction mode! "Oh hi mister devil!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 11:00:32 PM
"Ah, how little you know," The Duke of Destiny says, snapping one of his claws. "I await you further below." The ice fortress is beginning to rise and move!

Init here. Doesn't give you a chance to get your spell off before init, Surru.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 11:02:58 PM
> roll 1d20+11 Init
<Serith> Iddy roll for Serith < 30 > [d20=19]


Surraruthru
Spoiler: ShowHide

HP: 364/364 (364 base)
AC: 54
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 10, 2018, 11:14:35 PM
Tryll[blockquote]Rolled 1d20+11 : 4 + 11, total 15[/blockquote]
Calleigh[blockquote]Rolled 1d20+15 : 9 + 15, total 24[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 10, 2018, 11:20:47 PM
> roll 1d20+8 fortress
<Serith> Kotono roll for Serith < 21 > [d20=13]
> roll 1d20+12 Simmer
<Serith> Kotono roll for Serith < 32 > [d20=20]
> roll 1d20+7 Jetina
<Serith> Kotono roll for Serith < 21 > [d20=14]

Init is Simmer (32) > Surru (30) > Calleigh (24) > Fortress = Jetina (21) > Tryll (15)

Simmer opens but will hold for Surru. Go Iddy.


Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 10, 2018, 11:22:07 PM
Surraruthru continues his casting, completing his spell!

Greater Arcane Sight, CL 29, 29 Minute Duration.
This spell functions like arcane sight, except that you automatically know which spells or magical effects are active upon any individual or object you see.


Surraruthru
Spoiler: ShowHide

HP: 364/364 (364 base)
AC: 54
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38
Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28)
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 11, 2018, 11:12:17 AM
The fortress is animated to move on its own, a mobile battle station with lots of powerful attacks.

Taelfagn is an illusion, a projection to confront Aurora. He's not actually there.

Any reaction or anything else, Surru?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 11, 2018, 11:42:17 AM
Am I included in the telepathy to Jaela?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 11, 2018, 11:45:52 AM
It's a giant telepathic bond, so yes.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 11, 2018, 11:49:04 AM
Surraruthru hops into the telepathic conversations,'There's another mobile battle fortress here at Gar-Melleos. Seems they like the functionality of Aurora enough to copy the idea. From the magic I'm seeing on it, it's got powerful attacks built in. Anyone up for cracking another one of these open?'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 11, 2018, 12:08:27 PM
Iddy, See Nagging ASAP
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 11, 2018, 01:53:59 PM
Surraruthru follows up his notice to everyone, 'Taelfagn was an illusion here. It seems like they know what I'm trying to do and are using it to bait us into a trap. But what concerning devil's isn't a trap? In any case it was an illusion of him. He could be anywhere.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 11, 2018, 02:32:32 PM
Simmer looks on in disapproval, "How about this?" she challenges, as a screaming ball of fire conjures around part of the castle, spreading rapidly.

Empowered maximized enhanced searing lingering flames. Battle magic+3 for +3 per die of damage to the damage. 11th level spell.

> roll 25*6
<Rei-chan> Kotono rolled : 25*6 --> {150}
> roll 150/2
<Rei-chan> Kotono rolled : 150/2 --> {75}
> roll 150+75
<Rei-chan> Kotono rolled : 150+75 --> {225}
> roll 225+75
<Rei-chan> Kotono rolled : 225+75 --> {300}
> roll 1d20+12 reflex
<Rei-chan> Kotono rolled : 1d20+12 reflex --> [ 1d20=10 ]{22}
> roll 300*2
<Rei-chan> Kotono rolled : 300*2 --> {600}


The castle burns. Ice burns as if it was dry kindling, Simmer watching in satisfaction as unnaturally ravenous flames travel out. The ice castle is fully ablaze now, burning and melting before your eyes.

Calleigh. Go.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 11, 2018, 02:43:39 PM
Calleigh is not great for this kind of fight, so she elects to stay incorporeal and phase into the nearby rock!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 11, 2018, 03:26:33 PM
Init is Simmer (32) > Surru (30) > Calleigh (24) > Fortress = Jetina (21) > Tryll (15)

Jetina will hold so she can patch people up afterwards as needed.


A great groaning gust of cold hits the party from the burning castle, strong and potent.

Piercing cold, so it can deal half damage to immunes. Reflex, all.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 11, 2018, 03:39:41 PM
Tryll's Incorporeality[blockquote]Rolled 1d100 : 7, total 7[/blockquote]Tryll's Reflex Save[blockquote]Rolled 1d20+27 : 20 + 27, total 47[/blockquote]
Tryll attempts to manifest Intellect Fortress!

Tryll's Roll To Beat 25% Spell Failure[blockquote]Rolled 1d100 : 74, total 74[/blockquote]
Spoiler: ShowHide
Name: Tryll
HP: 691+54=745+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions: 25% spell failure 1 hr
Resources Used: 55/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 11, 2018, 03:57:46 PM
[blockquote]Rolled 1d20+40 : 15 + 40, total 55[/blockquote]Ref
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 11, 2018, 04:07:45 PM
> roll 1d20+35 Simmer
<Rei-chan> Kotono rolled : 1d20+35 Simmer --> [ 1d20=4 ]{39}
> roll 1d20+37 Jetina
<Rei-chan> Kotono rolled : 1d20+37 Jetina --> [ 1d20=15 ]{52}

> roll 20*8
<Rei-chan> Kotono rolled : 20*8 --> {160}

160 piercing cold, so only a base of 80 before the save. Everyone made the save, so how does that interact with intellect fortress, Tryll?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 11, 2018, 04:48:27 PM
Cuts all damage in half so long as it offers a save. This takes effect AFTER resistances and immunities.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 11:02:25 AM
20 damage, which Jetina is about to trivially heal.

As you're wracked Jetina chants a single holy word, your wounds healing immediately. As this happens...

Tryll.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 02:59:15 PM
A whistling noise precedes a series of fiery explosions around the rent that Simmer created.

Manifesting Twinned, Maximized Energy Barrage
Cost: 27-3
Effect: Two sets of 3 explosions (fire)
6 impacts at 54 fire damage each.


Spoiler: ShowHide
Name: Tryll
HP: 691+54=745+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions: 25% spell failure 1 hr
Resources Used: 79/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 03:13:37 PM
Does it allow saves and what's the DC if so?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 03:37:49 PM
Oh my, yes. Save DC 34 Reflex.

Not sure how much of a Reflex save a fortress gets.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 03:39:49 PM
> roll 1d20+12 1
<Kobot> Kotono rolled 1d20+12 1 --> [ 1d20=11 ]{23}
> roll 1d20+12 2
> roll 1d20+12 3
> roll 1d20+12 4
<Kobot> Kotono rolled 1d20+12 2 --> [ 1d20=18 ]{30}
<Kobot> Kotono rolled 1d20+12 3 --> [ 1d20=9 ]{21}
<Kobot> Kotono rolled 1d20+12 4 --> [ 1d20=15 ]{27}
> roll 1d20+12 5
<Kobot> Kotono rolled 1d20+12 5 --> [ 1d20=10 ]{22}
> roll 1d20+12 6
<Kobot> Kotono rolled 1d20+12 6 --> [ 1d20=11 ]{23}

Not enough. Total damage?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 03:48:21 PM
324 fire
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 03:50:15 PM
Flames erupt around the fortress, blast after blast rocking it. Hunks of it melt, burning and crumbling away as it maintains. It's still up, despite being hit with torrential amounts of fire. Then...

nit is Surru (30) > Simmer (29) > Calleigh (24) > Fortress = Jetina (21) > Tryll (15)

Go Surru.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 05:07:14 PM
Can I tell how many spells are on it and dispellable?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 10:24:04 PM
Nine.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 10:36:28 PM
Spellcrafting check CLs. Greater Arcane Sight auto-IDs the spells.

> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 70 > [d20=13]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 10:40:07 PM
There's the following spells, all at CL 26:

- A variant of vigor designed to repair constructs instead of heal living creatures.
- A variant scrying spell designed to allow the caster to see through the fortress, as if it had eyes.
- Seven interlocked spells that capture, funnel and direct some of the magical energy used against it to a location deeper underground.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 11:03:49 PM
"That thing is funneling some of the magic deeper underground. We need someone to scout where to... But first, let me try to get rid of those spells..."
Surraruthru begins casting at the fortress, hoping to break the magic.

Magic Disjunction, CL 30.
> roll 9#1d20+30+11 Disjunction/Dispel
<Serith> Iddy roll for Serith < 49, 51, 60, 44, 44, 47, 43, 56, 54 >


Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 11:06:41 PM
The magic around the fortress collapses, dispelled one and all by Surraruthru's burst of power. As it does...

Anything else or is that it for the round?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 11:09:17 PM
For me that's it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 11:11:39 PM
"So what, it's stealing our magic?" Simmer quickly asks, readying more magic.

Her action depends on the reply here.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 11:15:22 PM
"It's sending it somewhere down below. We'll have to go down to see what for, but I can imagine it's either the trap the Duke is setting up or a ritual to cause even more damage or the like. I've destroyed the enchantments on it. It had one that let it be used like a scrying device, which is why I didn't mention it. But... The spells that channeled our magic away were seven spells interlocked... I think that has significance, but I'm not sure what. There was also a self-repairing spell on it."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 11:16:41 PM
'Were you able to destroy the spell channeling our power?'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 11:17:31 PM
'I destroyed all of them. Nine in total.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 11:20:20 PM
> roll 1d20+12 vs lingering flames again
<Serith> Kotono roll for Serith < 13 > [d20=1]


With more flames frying it, repeating again and again, the fortress cracks. It's melting and burning, cracks running along it - until before you reyes, it crumbles and plummets below. Got it!

Free act. Taelfagn's illusion is gone.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 11:26:37 PM
'I've let our command structure know of what's going on, let's proceed.' Tryll says as Calleigh floats out of the ground.

"Fortifications aren't fun! Especially when we gotta be all careful and stuff! Phbbbt!" Calleigh blows a raspberry.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 11:28:38 PM
'Calleigh, do you think you can go incorporeal and find where the magic was being channeled to? Or the nexus?'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 15, 2018, 11:34:35 PM
"Everyone okay?" Jetina asks, "No one still injured?"

Simmer merely descends down, "We going on? More devils to burn."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 11:38:53 PM
"Maybe!" Calleigh says, looking wary, "I'm not super good with the magic-y stuff, but I can try!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 11:40:12 PM
'I just need you to find it. I can probably deal with it after that, but locating it is the difficult and time-consuming part. They built this place to be a maze, but if you can just go through the ground to find it, we can get this done faster.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 11:43:40 PM
"Got a direction?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 15, 2018, 11:44:12 PM
'Down somewhere is all I saw.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 15, 2018, 11:48:08 PM
Tryll manifests Detect Psionics in order to try to see where the local ley lines go! Also, rolling Psicraft.[blockquote]Rolled 1d20+47 : 9 + 47, total 56[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 10:08:06 AM
Unsurprisingly, they go down down down and down some more.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 02:35:12 PM
'We'll both go. I'm leery of sending Calleigh out alone. Sylvie warned me that Hell might try something with her.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 02:48:00 PM
"Then let's go before more enemies show up," Simmer says, "Let's at least make forward progress while cooking devils."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 02:50:12 PM
'We'll return shortly.' Tryll drops into the ground with Calleigh.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 02:51:47 PM
Okay, for clarity, who is going down?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 02:56:58 PM
Wait, we're crunched for time. Why are we scouting? Everyone can phase through rock right now, right? Let's just go.

Calleigh pops up from the ground, "So I feel silly. We're crunched for time here, and scouting that far isn't going to be at all smart. Let's all just go. We can scout a lot closer if we need to."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 02:59:05 PM
There's also the great gaping hole the fortress was over, if you wanna just fly too.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 04:09:32 PM
That's a good point. Iddy? Wanna just, y'know, go?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 16, 2018, 04:34:08 PM
Sure. I just wanted someone a little ahead in case the way was blocked or forked or something. I also have Greater Teleport so if we can get a solid location I can just port us there.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 04:41:26 PM
The party begins to descend down. Beyond is pitch blackness, frozen walls only visible thanks to dark vision or similar enhancements.

After going down about 50ft, a blue gleam can be seen rising up far down below, a faint light.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 16, 2018, 04:44:08 PM
Surraruthru inspects it, looking for magic and wary of traps!

Detect Magic, True Seeing, Greater Arcane Sight are all active.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 04:46:30 PM
All three of those have a range limit and it's outside of it, Surru. Feel free to take another action instead.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 16, 2018, 04:47:32 PM
There's not much else to do until I can see it. Keeping an eye out for traps and whatnot while we descend.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 04:50:03 PM
Okay, giving Yuth a chance then.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 06:04:06 PM
Proceeding. Need to get closer.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 06:27:30 PM
"What is that?" Jetina murmurs - as you see it rushing up at the party, fast. It's a blue light that fills the entire chasm, rising up like lava up a volcano's cone. It's a pale blue-greenish color, gleaming.

Spot all.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 16, 2018, 06:38:06 PM
> roll 1d20+38 Spot
<Serith> Iddy roll for Serith < 41 > [d20=3]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 06:58:08 PM
Tryll[blockquote]Rolled 1d20+41 : 11 + 41, total 52[/blockquote]
Calleigh[blockquote]Rolled 1d20+29 : 20 + 29, total 49[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 06:58:28 PM
AND CALLEIGH NAILS THE SHOT
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 06:59:44 PM
Tryll and Calleigh can see icy gleams of light within - little shards and of ice. They look sharp.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 07:19:59 PM
"Ohhhh! Pretty!"

'Looks like sharpened shards of ice. Be wary.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 07:31:23 PM
They're coming up fast - Simmer hisses like a cat. "Bastards," she growls, as...

Surru, going to try to analyze again as they're rising up? They're going fairly fast, so this may impede your defense if you need to defend yourself.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 16, 2018, 07:33:28 PM
I do wish to figure out what they are.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 16, 2018, 07:36:56 PM
The cold is supernatural - piercing cold augmented even farther by a Frost Mage, which means it will completely bypass resistance and immunity to cold. It's also treated to be transdimensional, which should injure ethereal creatures just fine. It's further laced with unholy energy to make it harm goodly creatures as well.

As Surraruthru studies, "Incoming!" Jetina manages to get out, before the cold is on you.

Ref saves, all. +5 circumstance penalty to Surraruthru.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 16, 2018, 07:38:15 PM
> roll 1d20+40-5 Ref
<Serith> Iddy roll for Serith < 51 > [d20=16]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 16, 2018, 10:50:43 PM
Tryll[blockquote]Rolled 1d20+27 : 19 + 27, total 46[/blockquote]
Calleigh (Improved Evasion)[blockquote]Rolled 1d20+29 : 17 + 29, total 46[/blockquote]
Tryll will manifest Intellect Fortress again. Spell Failure 25%:[blockquote]Rolled 1d100 : 7, total 7[/blockquote]

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal)
Negative Conditions: 25% spell failure 1 hr
Resources Used: 79/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 17, 2018, 02:03:24 PM
> roll 1d20+35 Simmer
<Rei-chan> Kotono rolled : 1d20+35 Simmer --> [ 1d20=18 ]{53}
> roll 1d20+37 Jetina
<Rei-chan> Kotono rolled : 1d20+37 Jetina --> [ 1d20=18 ]{55}

Everyone made the save.

> roll 25d8 cold whoops
<Rei-chan> Kotono rolled : 25d8 cold whoops --> [ 25d8=104 ]{104}


The blast of cold freezes, chills, pains. Unholy energies are laced throughout it, making you feel weak and ill. Yet the party endures, the assault passing them.

[spoiler]

Simmer
HP: 279/383
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Jetina
HP: 299/353
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26)
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 17, 2018, 03:46:57 PM
"Ugh! Blech! Cold sucks!" Calleigh complains, shivering.

Tryll grumbles as his power fails.

Can we see where that came from?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 17, 2018, 03:50:05 PM
Far down below.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 17, 2018, 03:54:40 PM
Rude.

'Let's proceed. If we see another blast coming, it may be wise to defend or hide inside the walls.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 17, 2018, 04:17:36 PM
"Do you need healing?" Jetina asks as you fly down.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 17, 2018, 04:51:18 PM
'Wait on the healing until we get closer to the bottom. Be a waste to get hurt more after being healed.'

Surraruthru continues down with the others!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 17, 2018, 04:55:43 PM
'Being a Paragon grants me increased healing, and Calleigh was unharmed. We're okay.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 17, 2018, 10:05:19 PM
As you begin to fly, "If I recall what I heard right, didn't Hell do much the same last time here, only with fire instead?" Jetina asks.

Simmer glares downwards and continues to descend, grumbling low under her breath.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 17, 2018, 10:12:04 PM
"Something similar. There was a ritual that I'm assuming was siphoning off energy from the ley lines to fuel the explosion that caused all of this. If I were to theorize why they're back here... Hmm... I'm guessing they're hoping we think they can't make another trap the same way so we'd be less cautious. They're putting the sigil here and showing the Duke of Destiny to us as bait to try and lure us in. Whatever this explosion did could have done crazy things to the energy. Now that I'm thinking of it, the magic the fortress was siphoning from our spells was likely some sort of trigger function for whatever trap they set up. It'd make sense and it'd work without them committing much of a force here."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 17, 2018, 10:15:38 PM
Spot real quick, you two.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 17, 2018, 10:16:53 PM
> roll 1d20+38 Spot
<Serith> Iddy roll for Serith < 56 > [d20=18]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 18, 2018, 12:11:56 AM
Tryll[blockquote]Rolled 1d20+41 : 13 + 41, total 54[/blockquote]
Calleigh[blockquote]Rolled 1d20+29 : 11 + 29, total 40[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 12:56:53 PM
You all make it another 200ft down or so before you see another blue glow, another icy gleaming rising up.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 18, 2018, 12:59:36 PM
Can I tell the CL of it and counterspell it?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 01:03:11 PM
Not from here, but you could try a dispel, sure. What's the range on the spell you're going to use for it?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 18, 2018, 01:06:07 PM
Well if I could wait until it gets close enough to check the CL, I could use my breath dispel and not burn an actual spell if I don't have to.
The range on the breath weapon is 20ft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 01:09:42 PM
Cutting it that close with things rising up would require a check to get it off fast enough, you okay with that? Same reason you got into a bit of a bind last time with studying the ice.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 18, 2018, 01:12:50 PM
Tryll and Calleigh elect to skim the passage inside a wall instead of facing it head on.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 18, 2018, 01:13:22 PM
Personally yeah. Dunno about the others.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 01:14:24 PM
Simmer takes one look at it and glides into the wall as well, while Jetina stays up behind you. "I'll heal you if it goes wrong," she says, standing resolute.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 18, 2018, 01:18:26 PM
Surraruthru prepares to use his breath weapon as he studies the on coming energy...
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 01:18:55 PM
Dex check real quick as well as Spellcraft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 18, 2018, 01:22:48 PM
Dex:
[blockquote]Rolled 1d20+8 : 15 + 8, total 23[/blockquote]


Spell craft:
[blockquote]Rolled 1d20+57 : 6 + 57, total 63[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 01:24:45 PM
Your breath is swift enough and engulfs part of the freezing blast, which immediately winks out of existence as your breath makes contact. Got it!

Jetina exhales, "You're okay?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 18, 2018, 01:36:06 PM
Calleigh's tiny head pokes out of the wall, "Are you a dragonsicle yet?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 01:39:14 PM
"He's okay," Jetina calls back, "It worked!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 18, 2018, 01:42:42 PM
"Wouldn't it have been safer to just hide in the wall though?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 01:45:52 PM
"Sometimes you have to face life's challenges head on," Jetina says, "Or you never grow!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 18, 2018, 02:19:18 PM
"You know what stops growth? Death!" Calleigh counters.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 02:28:55 PM
Waiting on Iddy here, to be clear.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 18, 2018, 05:21:13 PM
"It was more a test. I wanted to gauge what amount of power we were dealing with since it cut through our protections. Since my breath works, we can be a little more willing to face things head on."

With that, Surraruthru keeps flying down!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 18, 2018, 10:20:39 PM
Spot one mo' time.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 18, 2018, 10:24:15 PM
> roll 1d20+38 Spot
<Serith> Iddy roll for Serith < 49 > [d20=11]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 19, 2018, 12:37:05 AM
Tryll[blockquote]Rolled 1d20+41 : 5 + 41, total 46[/blockquote]
Calleigh[blockquote]Rolled 1d20+29 : 11 + 29, total 40[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 19, 2018, 07:57:15 AM
Far below, you can see the bottom. Ice is everywhere here, and you catch a hooded, cowled figure pointing a staff up, before the view of the figure is lost in another gleaming wave of blue-green light. Another wave incoming!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 19, 2018, 11:06:32 AM
Surraruthru attempts to blast it away with his breath again!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 19, 2018, 02:00:08 PM
Dex and dispel check, Iddy. I presume Calleigh and Tryll will hide again in case of failure, as will Simmer, while Jetina will tough it out.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 19, 2018, 06:47:40 PM
Wisdom is both an attribute and a practiced skill.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 19, 2018, 10:47:47 PM
> roll 1d20+8 Dex
<Serith> Iddy roll for Serith < 22 > [d20=14]
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 65 > [d20=8]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 19, 2018, 10:54:32 PM
Dispel check, Iddy, not Spellcraft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 19, 2018, 11:00:39 PM
> roll 1d20+30+11 Dispel
<Serith> Iddy roll for Serith < 57 > [d20=16]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 19, 2018, 11:03:40 PM
Two for two!

You react in time, breath fizzling out the blast of icy wrath safely. As your eyes clear and you can see below, the figure you glimpsed is now gone.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 19, 2018, 11:24:31 PM
"More bait? Hmm..."

Surraruthru inspects the area, trying to find where the magic was siphoned to.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 19, 2018, 11:58:13 PM
Now Spellcraft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 19, 2018, 11:59:29 PM
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 61 > [d20=4]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 20, 2018, 04:17:29 PM
You can't tell from here, there's just the normal magic of the place along with fading magic from those spells thrown your way.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 20, 2018, 10:20:42 PM
"Hmm... I can't find where the magic was siphoned off to yet... But be cautious, I'm sure whoever that was is setting up to ambush us again."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 22, 2018, 01:34:40 PM
'Probable. Be on your guard, all of you. Conserve your magic and abilities and hide when you can. These are tactics to wear us down. They know it won't kill us.' Tryll replies.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 01:35:27 PM
As all of you go down - a side passage in the tunnel down. Balyss leads the way out of it, shining with ethereal moonlight. She's a bit below all of you.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 01:57:36 PM
Since Iddy and Surru went from here to away just as I posted that...

"See that? Balyss?" Jetina calls, cautiously.

Below, Afina and Jaela hear that call as they fly out into the chasm.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 22, 2018, 01:58:47 PM
Afina stops. "Are we at Gar Malleos?" she asks dubiously.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 02:09:40 PM
"Below it," Simmer calls back, "We're chasing down the ley lines and someone's been firing ice storms at us."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 22, 2018, 02:14:55 PM
She gives Simmer a little wave in deference to her fellow fey's good ears, though the question was more meant for Balyss. "Do you think they can't handle it?" she more quietly asks the Selune-channelling cleric. If she'd known they were going here she wouldn't have volunteered to come along, and would have suggested keeping more of the rest back as well, considering they already have a powerful force on location and it's an exceptionally dangerous place to be given they can't teleport away if they get in trouble.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 22, 2018, 02:16:05 PM
"But I asked if Harkin wasn't at Gar Malleos anymore, which necessitated taking action," Jaela says slowly, glancing at Balyss.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 02:20:55 PM
Run that by me again, Jaela?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 22, 2018, 02:22:55 PM
here (http://www.soulriders.net/forum/index.php/topic,104064.msg1106742.html#msg1106742)
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 22, 2018, 02:27:22 PM
Tryll waits patiently for the new group to sort itself out.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 02:32:35 PM
And she said in that topic he's below it now. I'm not sure where the issue is coming from then, or is there some miscommunication?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 02:52:01 PM
"Below," Balyss says simply, "...I meant below here, from what I got from my contact with..." she starts to blush. "Sorry. I'm still new at this."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 22, 2018, 02:54:16 PM
Well, they're here now. "Ettan and Harkin are mustering their army here, so we're here to assist," Afina calls up to Simmer and company.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 22, 2018, 02:55:00 PM
Calleigh's head pops out of a wall nearby. "Sounds great!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 22, 2018, 02:55:26 PM
"If we get them, we'll have all the sigils," Jaela says the obvious.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 22, 2018, 03:00:43 PM
"Does seem an odd place to muster an army though..." Afina goes on. "I mean the whole point of this place is you can't teleport in or out, they'd have to march through miles of caves before being able to deploy anywhere. Are you really sure this is where they are?" she asks Balyss. It just doesn't add up.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 03:03:18 PM
"It doesn't," Balyss admits, "But we know a powerful force is interfering here now.The entire army could be bait to draw us in, but we knew that this might be bait, too."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 22, 2018, 03:28:20 PM
'We can't let maybes paralyze us. We may as well root them out now while we can.' Tryll replies.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 22, 2018, 04:53:43 PM
"It's bait, to be honest. That's what I expect. They put all the things we want in one place, a place that's designed to be difficult to escape from, and then followed it up with a tease about the Duke. They've destroyed the ley lines here already, so it's an honest toss up on what effect that'll have on both energy here and whatever trap is here. For all we know, the destruction could have been harnessed into a portal directly to the hells, helped along by Bel's presence here."

Surraruthru sighs and shakes his head. "In any case, we won't find out by staying here. Push on, but be prepared. A robed figure was down here earlier blasting those ice waves up at us. Who knows what else is next in his bag. I've been avoiding using spells and relying on my breath so far."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 22, 2018, 10:02:34 PM
"We have a strong team to go deeper," Mirajane speaks up, "Should we all go in force, or is this too concentrated?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 22, 2018, 11:43:01 PM
'We may be able to clear it out faster, but we risk leaving Aurora under-defended. I'd suggest sending one or two back. Preferably either Afina or Jaela, as they may use this to attack Aurora directly.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 23, 2018, 12:13:23 PM
"It does feel like putting a lot of eggs into a basket we already know is trapped," Afina agrees with Tryll. "I'm of less use right now so I'll return to Aurora to maintain our defences."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 12:20:56 PM
Dana, Balyss, Mirajane, Sylvie, Simmer, Jetina.

I absolutely do not want to run six NPCs here, so I suggest either sending a few back (preferable), or running a few entirely on y'all's end. Bringing this up OOC so it's y'all's choice.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 23, 2018, 12:22:20 PM
Jetina should probably go back, since the group already has Jaela and Balyss for healing. Her plus Simmer or Dana, depending on who most wants to leave?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 12:23:29 PM
I'd also prefer to winnow it down to three or two for DMing upkeep reasons. I can do three, would prefer two, up to you all there, since you have three PCs here now.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 12:26:17 PM
I'm good with Jaela, Tryll, Surraruthru, Balyss, and Simmer.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 23, 2018, 12:35:29 PM
Suits me fine.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 01:15:14 PM
Okay, cool. Afina, how are yo uand the rest getting back to Aurora?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 23, 2018, 01:16:30 PM
Can we teleport from here or are we too deep in?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 01:21:19 PM
You'd need to go up some.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on January 23, 2018, 01:22:31 PM
Then we'll fly up and backtrack along the path Surru and Tryll came in by until we can leave, then Afina will plane shift us to Air, and then Gate back to Lifasa near Aurora.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 01:28:46 PM
Okay, you're in a new topic momentarily.

Once Afina flies off, the remaining party of Jaela, Tryll, Surraruthru, Balyss, and Simmer is alone.  "So onward?" Simmer asks.

Chance to say/do anything and if not, I'll move y'all on.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 01:29:17 PM
"Indeed. Only way to go."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 23, 2018, 01:38:21 PM
'No time to waste.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 01:43:41 PM
The party reaches the bottom of the cold, icy tunnel. Here is flat, frozen rocky ground, no sign of your attacker. There's two tunnels winding down and further in, as well as a cave passage heading ahead without going deeper or rising up, to the west.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 23, 2018, 02:00:36 PM
Jaela gestures for Balyss to lead the way, continuing to use her as a divine compass.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:03:34 PM
"Down," Balyss says, "Whatever it is, it lies below."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 02:04:42 PM
Surraruthru tries to find the flow of magic again, hoping it'll lead into one of the tunnels...
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:16:06 PM
Spellcraftin'.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 02:17:46 PM
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 67 > [d20=10]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:20:49 PM
It is indeed down further.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 02:21:18 PM
No idea on which of the two passages?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:26:12 PM
Not from here, no. You could tell as you go if you take the time.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 02:26:57 PM
"I'm not sure which path to take... I could try to track the magic as we go, but it'd slow us down."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:35:10 PM
"We are under an unstated time limit," Simmer remarks, "The faster the better, because who knows what Hell's cooking up."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 23, 2018, 02:38:45 PM
"There is literally no way to choose," Jaela states quite reasonably, heading down the leftmost path.

Leftmost of the two that head down.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:41:19 PM
Pending a chance for anyone to comment if they have strong opinions otherwise, marching order?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 23, 2018, 02:43:40 PM
I'll lead with Gae Buidhe in Gambit.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 02:44:05 PM
I should probably be second so I can use breath to dispel whatever.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:45:03 PM
Okay, Jaela leads and Surru second. What about the rest of it?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 02:46:05 PM
Jaela, Surraurthru, Balyss, Tryll, Simmer.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 02:52:01 PM
Thus the five of you begin to go down.

It's bitterly, unearthly cold as you continue to walk. The cave goes on a little ways before winding further down as...

All of you are immune or warded to mind affecting?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 02:54:36 PM
Mind Blank via the deployment arch, right?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 23, 2018, 02:56:14 PM
Correct
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 03:13:38 PM
As all of you walk, you feel a phantasmal sensation, of choking for air, of cold water flooding your lungs. It's unreal and easily ignored, a phantasm.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 23, 2018, 03:14:39 PM
"Hmm... An oddly ineffectual attempt. You'd expect something more effective at this stage..."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 23, 2018, 05:22:20 PM
'Could be them trying to get lucky. Could be them trying to lull us into a false sense of security. Be cautious.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 23, 2018, 10:47:06 PM
"Looking for a lucky spark?" Simmer speaks up as you continue along.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 24, 2018, 08:59:08 AM
"Sure, let's go with that. Don't hold back," Jaela agrees, leading the way at a speed others would be able to follow.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 01:20:12 PM
A little further ahead and you see it. The passage suddenly fills with water ahead, not spilling out but instead making a stable boundary of it. Icy water, thick with small chunks of ice.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 01:21:31 PM
"Well... I suppose I can try to figure out the trick of it... Or Simmer can just turn it all into steam with fire. Well, with enough fire. We may want to save some of it for whatever fight is waiting for us, though."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 24, 2018, 01:23:23 PM
Jaela spends a moment to give everyone present the ability to breathe in water, just in case.

Water Breathing, CL 25
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 01:26:23 PM
Simmer shudders, "It just had to be water, cold water no less."

"It's ahead," Balyss says, "Whatever it is, it lies ahead."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 24, 2018, 01:34:47 PM
'We will deal with it, whatever comes.' Tryll replies calmly.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 01:37:11 PM
Going into the water, y'all? That's what I'm waiting for.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 01:38:03 PM
Can I tell if the water has the same ability to punch through immunity that the blasts did?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 01:38:30 PM
Feel free to Spellcraft it if you wanna take a few to study it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 01:44:51 PM
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 58 > [d20=1]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 01:54:11 PM
It is not. It's enchanted to stay up but that's about it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 01:56:23 PM
"It shouldn't punch through our defenses, so I suppose we can just go through it. Unless you want me to dispel it? It won't mess with Simmer's fire then."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 24, 2018, 01:57:09 PM
"No need to waste time," Jaela says, heading in.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 02:08:39 PM
The water is indeed cold, but nothing more. You can breathe it as Simmer manages a watery hiss, following with a scowl glued onto her face. You swim down and down as...

Spot all.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 02:09:36 PM
> roll 1d20+38 Spot
<Serith> Iddy roll for Serith < 56 > [d20=18]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 24, 2018, 02:15:03 PM
10 for 49
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 24, 2018, 02:19:33 PM
Tryll[blockquote]Rolled 1d20+41 : 18 + 41, total 59[/blockquote]
Calleigh[blockquote]Rolled 1d20+29 : 2 + 29, total 31[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 02:20:35 PM
The party can all notice that there's lots of holes in the walls. - maybe a foot in diameter or so, dotting things regularly.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 02:21:17 PM
"Ice spike traps maybe? What do you think?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 02:30:46 PM
Balyss swims, speaking clearly enough despite the water, "You could look in to find out," she says, "But that would be unwise. Be on guard."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 02:32:33 PM
"Calleigh could phase through the wall and take a peek."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 24, 2018, 02:41:16 PM
Jaela proceeds, hoping to avoid this part of the trap swiftly.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 24, 2018, 02:44:47 PM
Tryll erects Walls of Ectoplasm between the group and the holy walls!

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions: 25% spell failure 1 hr
Resources Used: 93/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 02:47:27 PM
Holy walls?

Also, how strong are Walls of Ectoplasm?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 24, 2018, 03:01:58 PM
Walls with holes. Holy walls.

"You fashion a roiling wall of ectoplasm, imbuing it with solidity. The wall cannot move once it is formed. It is 1 inch thick per four manifester levels and occupies up to one 10-foot square per level. Each 10-foot square of the wall has 10 hit points per inch of thickness and hardness 5. A section of the wall whose hit points drop to 0 is breached. If a creature tries to break through the wall, the DC for the Strength check is 15 + 2 per inch of thickness.

The wall of ectoplasm is susceptible to dispel psionics, but it gains a +4 bonus on any check to determine whether the wall is negated. Spells, powers, and breath weapons cannot pass through the wall in either direction (though they could damage it). It blocks ethereal creatures as well as material creatures (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). The wall is opaque, so neither vision nor gaze attacks operate through it. The wall does not block psychoportive travel, such as that provided by the psionic teleport power."

In this case, the wall is 8 inches thick. So it has 80hp and Hardness 5.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 10:49:39 PM
> roll 1d20 1 check here
<Serith> Kotono roll for Serith < 19 > [d20=19]
> roll 3d8+25
<Serith> Kotono roll for Serith < 42 > [d8=5,5,7]


Tryll's magic is timely, for moments later, one of the sections of wall is struck by something from a hole, shuddering. It holds, at least for now.

"Onward," Balyss says, "We fight here at a dreadful disadvantage."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 10:52:05 PM
Surraruthru continues moving to get through this annoying trap as fast as they can.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 10:54:12 PM
Speed matters here, so Swim checks, all. In lieu of that if you have a swim speed say so and post what it is.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 24, 2018, 10:55:04 PM
30 ft swim speed.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 24, 2018, 11:17:51 PM
Incorporeal, flight 120 for Tryll & Calleigh
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 24, 2018, 11:18:29 PM
Could someone figure out if Jaela has one between innate powers, gear and spells on her?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 25, 2018, 06:44:04 AM
I can go one half my speed anyway since I can pass a swim check and don't need to breathe, which turns out to be 70ft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 25, 2018, 01:53:40 PM
The party swims along fast - and fast enough, coming to a plunging hole down, water leading you further down. No signs of tentacle holes past here, thankfully, just a straight drop into dark water.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 25, 2018, 01:56:57 PM
Down is the way to go, so Jaela follows the water!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 25, 2018, 02:01:39 PM
Surraruthru goes along!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 25, 2018, 09:00:58 PM
Tryll & Calleigh bring up the rear! Ish.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 25, 2018, 10:59:47 PM
Thus you go down - and suddenly, the current picks up. You're being sucked down, fast!

Chance to react, go with it or whatever else.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 07:41:00 AM
The sooner they'll get there, the better, as far as Jaela is concerned. So long as Balyss continues to indicate they need to head down, Jaela doesn't intend to fight the current. Instead, she keeps an eye on the diviner priestess and tries to keep everyone in one group as they are drawn further below.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 01:03:47 PM
With no one resisting, the entire party hurries on down. Into the dark waters, deeper and deeper - until you see it, 40ft below. The space opens up for a vast kraken, countless tentacles going in all directions. You're being swept right towards it! It is black toned and with huge tentacles, foul waters surrounding it like a mantle.

Init here.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 01:19:08 PM
[19:18] <@Lisa> roll 1d20+22
[19:18] <Rei-chan> Lisa rolled : 1d20+22 --> [ 1d20=5 ]{27}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 01:27:00 PM
Okay, no sign of Iddy or Yuth right now. Cor, could you roll init for them and Calleigh as well?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 01:34:11 PM
Hope that's correct.

[19:33] <@Lisa> roll 1d20+10 Surru init
[19:33] <Rei-chan> Lisa rolled : 1d20+10 Surru init --> [ 1d20=18 ]{28}
[19:33] <@Lisa> roll 1d20+9 Tryll init
[19:33] <Rei-chan> Lisa rolled : 1d20+9 Tryll init --> [ 1d20=18 ]{27}
[19:33] <@Lisa> roll 1d20+13 Calleigh init
[19:33] <Rei-chan> Lisa rolled : 1d20+13 Calleigh init --> [ 1d20=10 ]{23}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 26, 2018, 01:39:28 PM
Surraruthru beings casting as soon as it comes into sight!

Nerveskitter, CL 30.
+5 to init, tapestry legal.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 01:42:58 PM
> roll 1d20+14
<Rei-chan> Kotono rolled : 1d20+14 --> [ 1d20=12 ]{26}

> roll 1d20+10 Balyss
<Rei-chan> Kotono rolled : 1d20+10 Balyss --> [ 1d20=14 ]{24}
> roll 1d20+15 Simmer
<Rei-chan> Kotono rolled : 1d20+15 Simmer --> [ 1d20=19 ]{34}

Init is Simmer (34) > Surru (32) > Jaela = Tryll (31) > Calleigh (28) > Kraken (26) > Balyss (24)

Since Iddy's on a break time timer, SImme rwill hold. Open Surru.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 26, 2018, 01:45:14 PM
What do my magic eyes tell me about it? Detect magic, true seeing, greater arcane sight.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 01:52:49 PM
It's enchanted to greatly increase it's reach, attacking ability, defenses, resistances - the whole nine yards. It's girded for war.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 26, 2018, 01:54:34 PM
Surraruthru slaps it with a Superb Dispel!

someone mind rolling the incoming dispels for me? My bonus is +41.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 02:13:41 PM
[20:13] <Rei-chan> Lisa rolled : 25#1d20+41 --> [ 1d20=16 ]{57}, [ 1d20=7 ]{48}, [ 1d20=15 ]{56}, [ 1d20=17 ]{58}, [ 1d20=15 ]{56}, [ 1d20=7 ]{48}, [ 1d20=6 ]{47}, [ 1d20=9 ]{50}, [ 1d20=9 ]{50}, [ 1d20=7 ]{48}, [ 1d20=5 ]{46}, [ 1d20=13 ]{54}, [ 1d20=9 ]{50}, [ 1d20=10 ]{51}, [
[20:13] <Rei-chan> 1d20=18 ]{59}, [ 1d20=2 ]{43}, [ 1d20=10 ]{51}, [ 1d20=12 ]{53}, [ 1d20=1 ]{42}, [ 1d20=2 ]{43}, [ 1d20=9 ]{50}, [ 1d20=13 ]{54}, [ 1d20=12 ]{53}, [ 1d20=9 ]{50}, [ 1d20=5 ]{46}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 02:14:16 PM
My bad, +1 to all of those.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 02:26:37 PM
Magic collapses around the kraken, many spells returning back to the Weave as Surru holds position and...

Tryll + Jaela. Simmer will let PCs go first. Go you two.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 02:36:30 PM
Jaela decides to seek contact! A swift Freedom of Movement assures that she can handle underwater combat just fine, and then she charges off with Gae Dioltas!

[20:32] <@Lisa> roll 1d20+51+11
[20:32] <Rei-chan> Lisa rolled : 1d20+51+11 --> [ 1d20=7 ]{69}

Forgot +1, so 70

[20:35] <@Lisa> roll 16d8+184+18+4d6
[20:35] <Rei-chan> Lisa rolled : 16d8+184+18+4d6 --> [ 16d8=73 4d6=17 ]{292}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 02:42:24 PM
d100 for miss chance, unless you have something that can over come it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 02:45:47 PM
[20:45] <@Lisa> roll 1d100 I do have blindsight....
[20:45] <Rei-chan> Lisa rolled : 1d100 I do have blindsight.... --> [ 1d100=86 ]{86}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 02:50:10 PM
You charge into the tentacles, stabbing the central mass. You see his central mass has flowing black water as armor, bands of it protecting him. Yet you punch through and stab him, your impalement drawing a jet of black blood from the fiend. As this happens...

Trylling.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 26, 2018, 02:53:29 PM
Gambit with Gae Buidhe.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 26, 2018, 02:57:07 PM
Noted. We await Tryll's awesome and terrifying turn.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on January 26, 2018, 03:53:46 PM
'Tryll! Can you hear me!? I think it's time for that book we bought!' Moore sends.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 26, 2018, 06:43:52 PM
Note True Seeing to beat miss chance if it applies. Might not anyway.

Tryll jukes to the side a bit so Jaela isn't between himself and the kraken, and then there is light.

Twinned Empowered Maximized Celestial Conduit
Cost: 32-3
DC: 39 Ref halves
Effect: 120ft line
Damage: 2(1.5(9+21d6))=540 damage to normal living creatures
2(1.5(9+21d6+60))=720 damage to undead
2(1.5(5+21d6))=468 damage to constructs and inanimate objects

This is a positive energy effect. Yes, errata was followed this time.


To Moore, Tryll replies, 'Calleigh has the book. Give her just a moment.'

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions: 25% spell failure 1 hr
Resources Used: 122/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 29, 2018, 10:41:22 PM
> roll 1d20+32 ref
<Serith> Kotono roll for Serith < 33 > [d20=1]

Since we have a bit, walk me through the math here?

Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 29, 2018, 10:44:25 PM
i put up the formula I used.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 29, 2018, 10:45:52 PM
Assume I'm really math stupid and I need to be walked through it, step by step.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 29, 2018, 11:33:26 PM
Great.

So before we go any further, here's the power text in its entirety:


Copied from Psionics.info: ShowHide
Level
Good 5
  • , Psion/Wilder 5


  • Display
    Material and visual

    Mft. Time
    Standard action

    Range
    120 ft.

    Area
    120-ft. line

    Duration
    Instantaneous

    Save
    Reflex half

    PR
    Yes

    Cost
    9

    Source
    CPsi, 80

    Published
    April 2006

    Reaching across the planes, you form a momentary link between yourself and the Positive Energy Plane. With the connection made, you instantly guide a massive charge of positive energy from your psyche into the material world, channeling it along a burning ectoplasmic line that extends from your outstretched hands. Anyone caught in the area takes 9d6 points of damage. Undead caught in the area take 2 additional points of damage per die. A construct or inanimate object takes only 5d6 points of damage from this power. This power is a positive energy effect.

    Augment
    For every additional power point you spend, the power deals an additional 1d6 points of damage (1d6+2 against undead), and the power's save DC increases by 1.


There was a bit of errata as well for this power, because the DC ramped up too fast:

Errata: ShowHide
DC increase has been changed to standard 2 pp per +1 instead of what is in CPH


Note that the errata does not change how the damage scales in any way. Only the save DC.

So we have a base damage of 9d6 in a 120 foot line. Augmenting it causes the power to deal an additional 1d6 equal to the power points spent. So if I spend 30 power points on Celestial Conduit, it deals (9+21)d6 damage to living creatures, where 9 is the cost of the power and 21 is the augmenting power points spent. Alternately, it deals (5+21)d6 damage to constructs and inanimate objects. If it strikes an undead creature, it takes an additional 2 damage per die. Mathematically, (9+21)d6+(9+21). While 30d6 isn't super impressive at our level, it gets better with metapsionics.

In this case, we're automatically applying Maximize Power and Twin Power. Additionally, we're applying Empower Power.

So we take our first set, (9+21)d6, and add a second layer. 1.5((9+21)d6). We already know that the power is Maximized, so that doesn't necessarily need to reflect in the basic math of the equation. We'll deal with it last. The addition of the new set multiplies the subset by 1.5. This reflects the Empower Power feat being applied.

For the final set, the entire thing is multiplied by 2, per the Twin Power feat. Our equation now looks like this: 2(1.5((9+21)d6)). We've left the d6 in there so that we still know what we're doing and what we're doing it with. Once we have this equation, solving it is a breeze. First, convert the d to an x. This gives us 2(1.5((9+21)x6)). From here, we use our handy PEMDAS to work out the answer. Parenthesis, Exponent, Multiplication & Division, Addition & Subtraction. That means we start with the inner-most parentheses and work our way out. Numbers flush against parentheses are multiplicative.

2(1.5((9+21)x6))
2(1.5((30)x6))
2(1.5(30x6))
2(1.5(180))
2(270)
540

My original formula is missing a set of parentheses, which may explain why you didn't understand it.



Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 30, 2018, 11:14:33 AM
If it does an additional 2 per die to undead and yo've got 9+21 dice, the the bonus damage is 18+42, not 9+21.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 30, 2018, 11:20:16 AM
It's not undead so that's not relevant right now, Iddy. He also 1ed the save so hilarity ahead.

Init is Simmer (34) > Surru (32) > Jaela = Tryll (31) > Calleigh (28) > Kraken (26) > Balyss (24)


Tryll's blast of power is much stronger, slamming hard into the kraken. The sheer blast of ectoplasmic power sends it hurtling back and away, reeling from the blow. It shakes all over, tentacles sizzling and body popping as...

Calleigh.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 30, 2018, 12:00:02 PM
Calleigh takes Tryll's cue and yanks the book from her bag! She flips it open and yells, "Book! Do your stuff!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 30, 2018, 12:56:00 PM
The book does not open. It feels jammed shut. Hope can be found where things are the darkest.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on January 30, 2018, 01:07:22 PM
'I've managed to trick the spell for right now -- we have thousands of undead creatures out here bearing down on the soldiers. I would suggest we have them pull back to Aurora for now.' Moore sends to everyone.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 30, 2018, 01:08:08 PM
'The book refuses to open, Moore.' Tryll replies.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 30, 2018, 01:11:01 PM
Calleigh keeps the book on-hand, just in case.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on January 30, 2018, 01:18:13 PM
'It probably has to be opened out here. Don't worry about it for right now, if it's an emergency we'll have someone bring the book up into the darkness if Afina can't dispel it.' Moore replies.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 30, 2018, 01:23:43 PM
Anything else or is that it, Calleigh?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 30, 2018, 01:34:04 PM
Calleigh also makes herself small and hides behind Jaela. Just in case!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 30, 2018, 01:40:27 PM
Simmer's up, sec while I do all the math.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 30, 2018, 01:43:24 PM
> roll 1d20+32 ref going to see if this matters first o fall, if he 1s for example...
<Rei-chan> Kotono rolled : 1d20+32 ref going to see if this matters first o fall, if he 1s for example... --> [ 1d20=11 ]{43}

He's fairly close here so I'll do the math. SImmer's dropping another tricked out lingering flames, which deals...

Empowered maximized enhanced searing lingering flames. Battle magic+3 for +3 per die of damage to the damage. 11th level spell.

> roll 25*6
<Rei-chan> Kotono rolled : 25*6 --> {150}
> roll 150/2
<Rei-chan> Kotono rolled : 150/2 --> {75}
> roll 150+75
<Rei-chan> Kotono rolled : 150+75 --> {225}
> roll 225+75
<Rei-chan> Kotono rolled : 225+75 --> {300}

A baseline of 300 damage. 150 after the save, which...


Simmer gestures and snarls, water evaporating into steam around her. "Burn!" Flames engulf the kraken, a neverending storm of fire. It is burned before you, charred and ruined, going still after that. Victory! It begins to fall away, passages ahead in the watery tunnel.

Free act. Having Surru to dispel was key, along with heavy damage dealers. Good party for this one.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 30, 2018, 01:45:52 PM
Calleigh leaps over Jaela's shoulder, pointing ahead, "Let's go!"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 30, 2018, 01:58:56 PM
"Let's," Simmer agrees, "To the bottom of this."

Giving Surru and Jaela a chance to reply, since [spoilers].
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 30, 2018, 02:03:35 PM
Surraruthru follows the others, keeping an eye out for nearby loot as they go.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 12:14:52 PM
Waiting on Jaela here, just to be clear.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 31, 2018, 01:24:45 PM
Jaela leads the way anew! And with a recasting of Sign!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 01:31:15 PM
The tunnel leads ahead - and you hear it. Ther oar of a waterfall, the passage ending by coming out one. You can't see anything past it, roaring waters obscuring the view. Hunks of ice flow down it, cascading down rapidly.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 31, 2018, 02:03:04 PM
Jaela breaks past the ice, riding the waterfall to its destination!

If my blindsight 60 notices anything untowards, please let me know.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 02:04:40 PM
Nothing past it that you detect besides floor and open space, if that matters.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on January 31, 2018, 02:09:43 PM
Ah, I see. In that case it'll look like I'm riding the water but I'll actually fly down very near it and stop in the air short of landing. Is there any obvious path, or it looks like a closed cavern?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 02:10:58 PM
You'll find out once you get out, since blindsight doesn't show anything but not walls either, so it's a big place. Waiting a sec to give Yuth and Iddy a chance here as well as finish up the other topic's combat rounds.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 31, 2018, 03:09:14 PM
Tryll and Calleigh keep pace with Jaela.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 03:54:20 PM
The party proceeds in. Here is a vast ice cavern several hundred feet wide and long. 80ft away stands eight massive ice para-elementals - primal elementals. You feel the power, all four blocking the way. Through their legs and distorted through the thick ice that makes them, you can see armies of lesser water, air and ice elementals, as well as devils. A scattering of them, leading the elemental armies, mostly gelugons.

Far beyond them is a throne of ice. To the side of the throne is a gelugon with a black spear, waiting and ready. Kneeling and resting her head on the figure on the throne's lap is a beautiful woman, icy and gorgeous. A trident rests near her as the figure on the throne strokes her hair. She seems unnatural, ice and flesh melded together. A cruel smirk rests on her lips.

The figure on the throne is dressed richly, like a foppish nobleman. He has a wide brimmed hat hiding his face, head bowed to hide his features. "Welcome, friends," he calls, a chuckle after. "I am not who you seek, but it is a pleasure to meet all of you nonetheless." His voice naturally carries across the icy chasm. "Bel offered so much to me, all to fight and destroy Aurora's leaders here."

The sensation of drowning returns, heavier this time, the taste of frigid salt water thick in your throat.

"Unless, of course, you would prefer to join me? But where are my manners?" The man reaches up and puts aside his hat, standing. A rapier is drawn, "I am Levistus." His features are fine, his hair slicked back and the color of coal. His ears are faintly pointed, and as the party looks at him, you believe you notice his teeth are the same - pointed. "You may have heard of me, and you know well you have no chance against a Lord of the Nine. But I am not an unkind master, and I would have an honored place for you, should you submit."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 31, 2018, 04:27:22 PM
To the group, Tryll sends drily, 'I call bullshit on this. There's no way Asmodeus would let him out for this, and Bel's presence on Lifasa nearly destroyed the plane on its own. Team dispel?'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 31, 2018, 05:18:25 PM
'I can cast a Rain of Desolation to try and soften them up a bit. I can also summon a Movanic Deva. Though I would do that with a Time Stop and then summon a Maw of Chaos on them as well. Or I can call a Malelephant, distasteful as it is. Jaela can focus on countering spells until we're set up. Other ideas?'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 31, 2018, 05:51:15 PM
Waiting on Jaela because time probably matters and we can't hold a conversation for more than a round without drawing attention.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on January 31, 2018, 09:56:06 PM
Also does True Seeing reveal anything? CL 32
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 10:15:50 PM
It does not. This seems completely real.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 31, 2018, 10:17:54 PM
While we're at it, is there time for my Greater Arcane Sight to do it's jazz?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 10:26:06 PM
Yes, it's on sight up to 120ft. That excludes the so called Levistus, the gelugon by him and the woman resting her head on his lap, but you can get the primal elementals and some of the lesser elemental soldiers.

Each primal elemental is warded by Energy Immunity (Fire), Epic Mage Armor, Superior Resistance, Fortunate Fate, a custom spell that greatly increases Strength and Constitution and a custom spell that gives them a large luck bonus to armor class, saving throws and attack rolls.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 31, 2018, 10:26:58 PM
Can I tell the CLs on any of those?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 10:30:49 PM
Spellcraft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on January 31, 2018, 10:33:28 PM
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 62 > [d20=5]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on January 31, 2018, 10:37:18 PM
CL30th, except for the luck spell, which is CL40th.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 01, 2018, 04:53:04 AM
Will respond properly in a few. Knowledge on these three? Going off weapons and demeanor and what not for each. If K:Planes, taking 10 for 71.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 08:18:42 AM
The figure on the throne certainly looks right for an avatar or aspect of Levistus, but that should be impossible.

The woman appears to be an ice weird. Powerful seers and spellcasters, they're foes not to be taken lightly.

The gelugon you know. His name is Amea, a powerful summoner who used to serve in the court of Levistus. He hasn't been in seen in court in some time, however.  Watch out for his spear, you recall it destroys memories and strikes painfully true.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 01, 2018, 12:57:07 PM
Jaela laughs, clapping her hands as her spear flickers out of existence only to reappear a moment later. She grins at the man ear to ear, saying, "So Bel thawed your frozen heart, all under the nose of your beloved boss? Nicely done." She tilts her head, musing, "If you're able to be on Lifasa without breaking it in two, you must be pretty weak, aren't you? I figure I could take you." Jaela nods to herself. "Yep, definitely feeling that. Want to just go back home and avoid a pointless loss of face?"

To her companions, she responds, 'I can handle that unless our friends here do the smart thing and take a hike.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 01:09:21 PM
"Oh, it's true. I may not be at my prime," Levistus remarks, gesturing and smiling, "That's why I brought friends."

The elementals loom over you, the lesser ones ready to strike, the gelugon commanders at the ready.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 01, 2018, 01:22:06 PM
Jaela spreads her arms in a distinct lack of concern. "It's true, but you have to realize you're not winning for any real definition of winning, as there's simply nothing for you to win. What, the great honor of beating a couple mortals through superior numbers? Maybe of being Bel's bitch, to be crude for a moment here? I dunno, is there merit in that in Hell?"

She shrugs. "On the other hand, there's plenty to lose! In the real sense, where I think I can take you while my friends take your minions, and in every other sense-- hey, did you hear about Tiamat? She showed up all regal-like, and to match her a few of our friendly deities stepped up. Now, I'm nothing if not kind! I tried to spare her the coming shame, and happily she agreed with my assessment that she was fucked and left for home. How about you do the same and get off my world? We could call it a draw in public."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 01:29:07 PM
"Tempting, but..." Levistus chuckles, "Bel did give me something worthwhile. Something that reawakened my dormant mind." Ectoplasm begins to gather around Levistus, Tryll knowing the signs of psionic power when he sees them. "Eons of psionic learning are awakened within here now." A finger taps against his forehead, "Waiting to be used. Power to make your irrigo friend weep in jealousy, no less. Who am I to say no to that?"

In Tryll's mind he hears, 'Come to me. I will teach you the secrets of eternity, should you bow to me.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 01, 2018, 01:35:59 PM
"I was going to say something about how Auril will fuck you up because we have a good deal for her and you're stopping that from happening, but honestly? I felt a bit cheated I didn't get to put a few holes in Tiamat. You'll do, Levi."

Telepathically, she relays to all those in the link, 'Met with a self-proclaimed Levistus and minions. Gonna see if he's for real!'

With a twirl, Gae Buidhe is directed at the line of elementals and Jaela tenses for action!

Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Divine Might +17 damage: +11 attack, +22 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 8/6/4

Saves: conviction +5, recitation +3, hidden dawn +7 : +15; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +69, Ref +70, Will +67

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 20/20

-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 01:38:40 PM
Giving Yuth a chance to reply here since he got a direct offer.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 01, 2018, 01:42:10 PM
A moment, then Calleigh cracks up laughing as she phases into the ceiling. "I don't think anyone here buys what you're selling, devil-man! Ohh look at me I'm Levistus even though everyone with half a brain knows that he's trapped in ice forever because his ego got too big for his britches and he did something really stupid! I bet that if he knew, the real Levistus would be crazy mad you're doing this, and Asmodeus would be laaaaaaaughing."

'Knowledge is just a means to an end. Any of the Nine would wise enough to understand that. You must be terribly young for a devil. Cast aside your mask, coward.' Tryll challenges, 'Face us as you are, or be cast down and forgotten.'

Calleigh is leaving the group. She's heading directly upward until she can teleport herself back to the Aurora.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 01:47:31 PM
A chuckle follows. "Oh, you have no idea what you are facing. Your situation is hopeless," he declares, "Come then, offer me your minds." His smile grows, showing too sharp teeth that gleam in the light. "Show me what you know, satiate me on your lives! I will show you what hopelessness is, for I am Levistus, the once and future Lord of the Fifth!"

Init.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 01, 2018, 01:50:52 PM
[19:49] <@Lisa> roll 1d20+22
[19:49] <Rei-chan> Lisa rolled : 1d20+22 --> [ 1d20=20 ]{42}

Forgot +1, actually 43. Also, as a reminder, I'm not flat-footed, and furthermore attacks and spells against me lose any luck and insight bonuses they might have to them.


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Divine Might +17 damage: +11 attack, +22 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: CV +4 sacred attack/damage, Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 8/6/4

Saves: conviction +5, recitation +3, hidden dawn +7 : +15; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +69, Ref +70, Will +67

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 20/20

-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 01, 2018, 01:51:53 PM
[blockquote]Rolled 1d20+11 : 8 + 11, total 19[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 01:54:06 PM
Would someone roll Surru's init.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 01, 2018, 01:56:04 PM
[19:55] <@Lisa> roll 1d20+9+2 Surru's init, please let him add any precast spells he might have for this
[19:55] <Rei-chan> Lisa rolled : 1d20+9+2 Surru's init, please let him add any precast spells he might have for this --> [ 1d20=13 ]{24}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 02:03:11 PM
Okay then, in that case waiting on him to add any precast spells to his init.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Ebiris on February 01, 2018, 02:20:33 PM
Afina's voice is heard in response to Jaela's telepathic update. 'We've cleared the utterdark around Aurora and the Throne, but with heavy losses. Good fortune on your side.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 01, 2018, 03:05:26 PM
I guess Calleigh Won't leave. She's in the rock, though. Levistus or not, she's no fool. I'll roll her init now.[blockquote]Rolled 1d20+15 : 5 + 15, total 20[/blockquote]FYI Iddy sent me a message stating that he will be casting Nerveskitter during Init for the tapestry. Not sure how that works and all, but I'm assuming we all get +5 to init. No work on what he's got running for himself.

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions: 25% spell failure 1 hr
Resources Used: 122/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 01, 2018, 03:36:12 PM
48 for me, then.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 01, 2018, 04:30:35 PM
Yes, +5 to all making my total 29.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 01, 2018, 06:06:42 PM
Any other stuff on you relevant for increasing your Init, Iddy?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 01, 2018, 08:25:32 PM
Yeah, +1 from my Dex buff. THat be it. 30 total then.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 10:04:37 PM
> roll 1d20+25 Primal 1
<Serith> Kotono roll for Serith < 44 > [d20=19]
> roll 1d20+25 Primal 2
<Serith> Kotono roll for Serith < 43 > [d20=18]
> roll 1d20+25 Primal 3
<Serith> Kotono roll for Serith < 39 > [d20=14]
> roll 1d20+25 Primal 4
<Serith> Kotono roll for Serith < 32 > [d20=7]
> roll 1d20+10 elemental armies
<Serith> Kotono roll for Serith < 18 > [d20=8]
> roll 1d20+9 gelugon commanders
<Serith> Kotono roll for Serith < 25 > [d20=16]
> roll 1d20+23 Amea
<Serith> Kotono roll for Serith < 41 > [d20=18]
> roll 1d20+24 ice weird
<Serith> Kotono roll for Serith < 36 > [d20=12]
> roll 1d20+43 Levistus?
<Serith> Kotono roll for Serith < 60 > [d20=17]

> roll 1d20+12 Simmer
<Serith> Kotono roll for Serith < 22 > [d20=10]
> roll 1d20+5 Balyss
<Serith> Kotono roll for Serith < 6 > [d20=1]

Init is

Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders (25) > Calleigh (20) > Tryll (19) > Elemental Armies (18) > Balyss (11)

Quick check - are inits right, Tryll and Surru? Wanna make sure I have the right numbers for you two since there was some adjustments.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 01, 2018, 10:29:06 PM
30 is right for me.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 01, 2018, 10:30:51 PM
+5 for Tryll & Calleigh
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 01, 2018, 10:38:34 PM
Init is

Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders = Calleigh (25) > Tryll (24) > Elemental Armies (18) > Balyss (11)

Levistus opens.


Before any of you can react, a ripple like breaking glass envelops all of you.

Okay, do any of you have mind blank active on you and if so, what's the CL?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 01, 2018, 10:41:01 PM
Mind Blank via the deployment arch. CL 15 I think it was?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 01, 2018, 10:50:44 PM
Tryll & Calleigh are the same
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 06:23:53 AM
Jaela's is CL17, while Simmer and Balyss are in the same boat. No roll needed, mind blanks are dispelled one and all.

Your protective mind blanks shatter, a spike of psionic energy overwhelming them, before Simmer shudders and...

Will save, as nothing else is protecting Simmer from mind affecting magics.

> roll 1d20+27  Simmer Will
<Serith> Kotono roll for Serith < 45 > [d20=18]


Simmer cries out as she holds her head, screaming as black, watery ectoplasm surrounds it. She stumbles back and snarls, "GET OUT!" A snap, a defiance of pure will as the ectoplasm fades, leaving Simmer panting but seemingly intact.

Jaela.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 11:52:07 AM
"Mountainous Fire!" Jaela calls out. "Let's see if this makes a good test run for Cryonax!"

As she calls her friend to battle with what is anathema to him, Jaela aims Gae Buidhe at them to see if she can't make the odds better while supporting her allies!

Summon MF as standard, area Superb Dispelling on the elementals and any enemies that might be within 35ft of them as a swift, Celestial Valor on us all including MF as swift.

[17:46] <@Lisa> roll 1d20+42
[17:46] <Rei-chan> Lisa rolled : 1d20+42 --> [ 1d20=19 ]{61}

Celestial Valor: CL32, +8 sacred bonus to saving throws against fear and calm emotions/crushing despair/similar emotional effects, a +4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws, and any weapon they use counts as a holy weapon for the duration, granting 2d6 extra damage against evil targets (doesn't stack if the weapon already has the holy special property).

Please describe the outcome, and I'll have Mountainous Fire act.


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 7/5/4

Saves: conviction +5, recitation +3, hidden dawn +7 : +15; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +69, Ref +70, Will +67

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 20/20

-Mountainous Fire summons

-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.

Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 12:19:26 PM
Magic crumples around the elementals, a single spell each lost. As this happens Mountainous Fire appears and...

Go ahead and resolve his turn.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 12:49:16 PM
Appearing right in the face of the ice elemental standing between Jaela and Levistus, Mountainous Fire immediately does the sensible thing and punches it in the face! Twice! Meanwhile, fire erupts everywhere! It strikes the ice primals, the ice weird, the gelugon commanders and the actual soldiers!

Swift Greater Fire Storm, hitting 80 separate 10ft squares. Also, full attack of slams!

[18:44] <@Lisa> roll 1d20+43
[18:44] <Rei-chan> Lisa rolled : 1d20+43 --> [ 1d20=1 ]{44}
[18:44] <@Lisa> roll 1d20+43
[18:44] <Rei-chan> Lisa rolled : 1d20+43 --> [ 1d20=19 ]{62}
[18:45] <@Lisa> roll 8d6+21 slam
[18:45] <Rei-chan> Lisa rolled : 8d6+21 slam --> [ 8d6=33 ]{54}
[18:45] <@Lisa> roll 12d6 fire
[18:45] <Rei-chan> Lisa rolled : 12d6 fire --> [ 12d6=40 ]{40}
[18:48] <@Lisa> roll 2d6 holy
[18:48] <Rei-chan> Lisa rolled : 2d6 holy --> [ 2d6=8 ]{8}

[18:45] <@Lisa> roll 1d20+40 CL
[18:45] <Rei-chan> Lisa rolled : 1d20+40 CL --> [ 1d20=6 ]{46}
[18:48] <@Lisa> roll 35d6 fire, ref DC34 half
[18:48] <Rei-chan> Lisa rolled : 35d6 fire, ref DC34 half --> [ 35d6=132 ]{132}


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 7/5/4

Saves: conviction +5, recitation +3, hidden dawn +7 : +15; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +69, Ref +70, Will +67

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 20/20

-Mountainous Fire summons

-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 01:09:50 PM
Slams miss - they're noted as having epic mage armor on them so that shouldn't be a surprise. He doesn't beat the SR of the primals, but the others are vulnerable. Gelugons are immune to fire as you'd expect, ice and water elements are not and need to save.

The ice weird is on Levistus - literally. Regardless, he's immune and it doesn't beat his SR. Amea is likewise immune to fire. The ice weird is also warded against fire.

> roll 1d20+15 ref
<Rei-chan> Kotono rolled : 1d20+15 ref --> [ 1d20=3 ]{18}


Mountainous Fire's flames lick at the elementals, scorching and melting many, ice water and water steam. The ranks are decimated by the spell, but none of the bigger enemies are affected, while his slams bounce off force around the primal ice elemental's bodies. As heavenly valor fills all of you and bolsters the party..

Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders = Calleigh (25) > Tryll (24) > Elemental Armies (18) > Balyss (11)

Primal 1 is up.


The first of the elementals stays still, as suddenly...

It's using primal magic. Anyone going to try and counter/spellcraft to do so?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 01:12:48 PM
I will. Arcane sight for the spell and this for the Spell craft. Also what's the range to me?

[blockquote]Rolled 1d20+57 : 13 + 57, total 70[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 01:14:56 PM
Range for what to you?

Anyway, it's a custom spell. It's solid fog in blizzard form, making it impossible for non ice creatures within it to move and dealing cold damage. It also ruins visibility and altogether leaves you sitting ducks within it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 02, 2018, 01:19:51 PM
Sounds like he wants to know the distance between himself and the elemental.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 01:22:19 PM
To use the breath, yes.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 01:23:14 PM
80ft away, there's space. Was noted when you all got here.

"What is the meaning of this?" Balyss speaks, her voice overlaid with another's. "Explain yourself, devil."

Levistus chuckles, "We've had this discussion before, Selune. I don't answer to you. I never have and I never will."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 02, 2018, 01:33:49 PM
Uh, didn't we bring a bunch of earth elementals with us too? I remember discussing this during prep when we were talking about NPCs to bring along.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 01:39:29 PM
You didn't give me a spell level, CL or school on that spellcraft roll. Can I get those or was it not high enough?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 01:41:06 PM
You all did now that you mention it, yes. They haven't come up and were generally trailing behind/not being useful at all.

CL40th and conjuration.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 01:42:49 PM
Well I doubt I'm gonna beat it, but Superb Dispel go!

[blockquote]Rolled 1d20+42 : 7 + 42, total 49[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 01:43:29 PM
DC would be 51, so you were at least close. Jaela, gonna try?

If you all have something you wanna do with the elementals, mention it and I'll work it in.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 01:46:17 PM
[19:45] <@Lisa> roll 1d20+42 counter
[19:45] <Rei-chan> Lisa rolled : 1d20+42 counter --> [ 1d20=20 ]{62}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 01:50:28 PM
Drawing on her power, Jaela counters the spell completely. It crumbles and saves you all from winter's touch, as unearthly cold batters all of you to no effect. It holds position, defending itself for now.

Primal 2.

Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders = Calleigh (25) > Tryll (24) > Elemental Armies (18) > Balyss (11)


From this primal a wave of snapping, sealing cold engulfs Jaela and...

Going to try and counter, if any of you are still able? If not, Ref for Jaela.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 01:52:58 PM
[19:51] <@Lisa> roll 1d20+74 evasion
[19:51] <Rei-chan> Lisa rolled : 1d20+74 evasion --> [ 1d20=14 ]{88}


[spoiler]
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 7/4/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 19/20

-Mountainous Fire summons

-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 02, 2018, 01:55:10 PM
Elementals to flank, please! Even if they're just hurling themselves into the faces of our enemies and smashing themselves apart, that's still useful!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 02:06:26 PM
Sure thing, Tryll.

Jaela dodges as a block of ice encases her, fading as she escapes its icy grasp. The elemental otherwise holds position as...

Amea is up.

There is a chatter of mandibles and they rise. Two vast icy blocks of elemental power, ice elemental monoliths. They emerge amid gaping gaps in the troops, holding position for now and looming, blocking progression forward even more.

Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea = Ice Monolith 1 = Ice Monolith 2 (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders = Calleigh (25) > Tryll (24) > Elemental Armies (18) > Balyss (11)

Primal 3 is up in the next post.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 02:09:14 PM
The third monolith gathers in power again and...

Anyone able to counter? It looks like the same spell the first monolith tried, the solid fog blizzard.

Meanwhile, "Then you will find there is no escape from the moon's light!" Balyss calls out, mace at the ready.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 02:09:55 PM
Letting it pass unchallenged.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 02:10:52 PM
Okay. Surru? Are you able and if so, will you?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 02:35:58 PM
I'll try with a Greater Dispel.

[blockquote]Rolled 1d20+41 : 12 + 41, total 53[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 02:51:50 PM
Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea = Ice Monolith 1 = Ice Monolith 2 (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders = Calleigh (25) > Tryll (24) > Elemental Armies (18) > Balyss (11)

Surraruthru gathers up his magic and stops the spell cold, fizzling it with sheer power. It's enough, the enchantment crumbling as the primal holds position.

Ice Weird is up.

The ice weird floats to her feet, laughing as she points out, "You!" she points at Surraruthru, as pure cold envelops him and...

Chance to counter if anyone is able and willing. Spellcraft reveals it to be a piercing cold Telay's Ice Horror over in the spell collection. (10th level.)
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 02, 2018, 03:01:14 PM
Okay, that's enough. Manifesting Intellect Fortress, Augmenting to 5 rounds. All savable damage halved so long as SR/PR applies for the entire party.

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 133/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 03:09:14 PM
Noted, add it to all of your spoiler blocks, y'all.

Waiting on Jaela or Surru to speak up about countering or not.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 03:10:30 PM
Will only counter a dispel or Levi's spells this round.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 03:11:44 PM
Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Tryll: Intellect Fortress round 1/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 7/4/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 19/20

-Mountainous Fire summons

-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 02, 2018, 03:44:55 PM
Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 133/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used:
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 03:50:39 PM
Noting for prosperity: Surraruthru now knows whatever that Ice Blizard/Fog spell was.

Surraruthru
Spoiler: ShowHide

HP: 364/364 (364 base)
AC: 54
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38
Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Greater Arcane Sight (CL28), Intellect Fortress: 5rnds All savable damage halved so long as SR/PR applies
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 03:56:41 PM
Noted. I'll talk to you about that later. As to the question if you can dispel and if you can will you ?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 02, 2018, 03:59:17 PM
I see you guys forgot to add Celestial Valor to your sheets.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 04:00:29 PM
Can I tell the CL of it? Gonna guess 40, but you know what they say about assumptions. Also what spell level and school, please? I'll roll whatever if you need me to.

Surraruthru
Spoiler: ShowHide

HP: 364/364 (364 base)
AC: 54
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38
Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Greater Arcane Sight (CL28), Intellect Fortress: 5rnds All savable damage halved so long as SR/PR applies, Celestial Valor
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 04:05:35 PM
30, not as strong as the primals, who have notably powerful caster levels.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 04:08:33 PM
 Eh, I'll counter it with a Greater Dispel Magic.

> roll 1d20+41 GDM Serith
<Kotono> Choose and reroll.
<Serith> Iddy roll for Serith < 53 > [d20=12]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 04:14:46 PM
The spell is stopped, Surraruthru flinging out yet another dispel to block it.

Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea = Ice Monolith 1 = Ice Monolith 2 (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders = Calleigh (25) > Tryll (24) > Elemental Armies (18) > Balyss (11)

"They're strong, master," The ice weird murmurs, as Levistus appears unconcerned.

Meanwhile, the fourth primal elemental gathers in power, as...

It's a sheer, raking blast of piercing cold over all of you. Lots of damage, lots of pain. Custom spell, forged of sheer elemental will. Countering anyone yes/no?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 04:33:24 PM
Arcane Sight/CL/Level/School?

Can I take 10 on Spellcraft?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 04:34:07 PM
40, 13th, evocation.

You can, generally.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 04:36:01 PM
I'll throw a GDM at it. Worrying how many of these I'm going through on this first round.

[blockquote]Rolled 1d20+41 : 19 + 41, total 60[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 04:39:59 PM
Levistus (60) > Jaela (48) > Primal 1 (44) > Primal 2 (43) > Amea = Ice Monolith 1 = Ice Monolith 2 (41) > Primal 3 (39) > Ice Weird (36) > Primal 4 (32) > Surraruthru (30) > Simmer (27) > Gelugon Commanders = Calleigh (25) > Tryll (24) > Elemental Armies (18) > Balyss (11)

With another cry, Surru unravels another spell. Whew! The elemental holds position as...

Go Surru, your turn.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 10:51:27 PM
What do my MAGIC EYES reveal to me about spells still on the enemies? The rough idea is to smack 'em with a Rain of Devastation, but if there are not enough spell levels out there for it to be worth it...
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 10:53:06 PM
Each primal elemental is warded by Epic Mage Armor, Superior Resistance, Fortunate Fate, a custom spell that greatly increases Strength and Constitution and a custom spell that gives them a large luck bonus to armor class, saving throws and attack rolls.

Others are out of range of greater arcane sight.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 10:55:30 PM
How many primals can I hit with it, and can I place it so it doesn't hit MF?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 10:56:34 PM
What's the area of effect on it?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 10:57:55 PM
40 ft cylinder 80 ft high. Also, what were the CLs on those spells?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 10:59:33 PM
2.

CL30th, except for the luck spell, which is CL40th.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 11:15:11 PM
Surraruthru locks his eyes on two of the primals and begins chanting, his magical power building as the light of the cavern reflects of his gemstone scales insanely.

Rain of Devastation, CL 31, No SR, Fort Halves.
Spoiler: ShowHide
This spell summons a driving, searing acid rain. Creatures within it are struck by a rain of viscous, clinging acid as the magic around them crumbles. All creatures within the radius are treated as being affected by a targeted greater dispel magic (maximum dispel check modifier of +30). Creatures exposed to this rain take 5d6 points of acid damage. This damage rises by 2d6 for each spell or spell-like ability dispelled by this spell, to a maximum of 50d6. This damage applies to all creatures within the Rain of Devastation. For example, a Rain of Devastation that dispels 5 effects deals 15d6 acid damage to all creatures within it. A Fortitude save is allowed to halve the acid damage.


> roll 10#1d20+41 Dispel
<Serith> Iddy roll for Serith < 56, 44, 61, 61, 52, 42, 42, 45, 43, 60 >
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 02, 2018, 11:16:56 PM
You got all of them, roll damage.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 02, 2018, 11:21:03 PM
Epic Mage Armor is 11, Superior Resistance is 6, Fortunate Fate is 7, but I dunno on the two custom spells. However, those spells x2 (for each Primal) is 48, so I'm going to assume that the others max out the 50.

> roll 50d6 Acid Damage
<Serith> Iddy roll for Serith < 173 > [50d6=173]

That's to everything in range.

DC 35, BTW.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 03, 2018, 07:46:24 AM
That's now how the spell works, Iddy. From the text you quoted:

Creatures exposed to this rain take 5d6 points of acid damage. This damage rises by 2d6 for each spell or spell-like ability dispelled by this spell, to a maximum of 50d6. This damage applies to all creatures within the Rain of Devastation. For example, a Rain of Devastation that dispels 5 effects deals 15d6 acid damage to all creatures within it. A Fortitude save is allowed to halve the acid damage.

You dispelled 10 spells, so that's an additional 20d6 damage for a total of 25d6. For the sake of moving things along, I'm going to make the executive decision to roll this damage myself.

> roll 25d6
<Serith> Kotono roll for Serith < 83 > [d6=1,3,5,3,6,2,5,2,5,1,6,2,3,1,2,3,1,6,5,5,3,2,3,3,5]

> roll 1d20+27
> roll 1d20+27
<Serith> Kotono roll for Serith < 29 > [d20=2]
<Serith> Kotono roll for Serith < 44 > [d20=17]

One pass, one fail.


Acid rains down and pelts the elementals, magic crumbling around them. Mage armor dissolves, wards fade and boosts crumble. The two are weakened visibly as streams of spellfire fizzle out, acid hissing all over their titanic bodies as...

Simmer holds for the moment, since Calleigh's coming down. Gelugons and Calleigh. Go Calleigh.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 03, 2018, 12:04:14 PM
Calleigh leans out of the ceiling at an angle behind the party and once again tries to open the book!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 03, 2018, 02:18:30 PM
Calleigh opens Hope. This time, the book opens.

A flash, memories unfurling before all of you.

Jaela's pain as Lifasa falls. Her battle, her retreat, her defeat. The pain echos in each of you. Because it seemed like it was hopeless.

Afina's depressed solitude, wandering without a Queen and a world to call her own. The depression is felt in each of you. Because it seemed like it was hopeless.

Ithea's lonely wanderings, family gone and homeland shattered. The loneliness feels real within each of you. Because it seemed like it was hopeless.

Willim's angry fights, the monk-place gone and the monk-men a memory. The anger blossoms in each of you. Because it seemed like it was hopeless.

Muirfinn's quiet sorrow, knowing that his mate and children are lost to Hell. The sorrow resonates in each of you. Because it seemed like it was hopeless.

Lief's pain, the grays more and more each day. The emptiness is within each of you. Because it seemed like it was hopeless.

Moore's loss, mourning things he cannot remember but knows that he has forgotten. The loss aches in each of you. Because it seemed like it was hopeless.

Tryll's long neglected race, seemingly a figment of the imagination each day. The neglect stings in each of you. Because it seemed like it was hopeless.

Surraruthru's sufferings, saved only by the mercy of another. The suffering stabs in each of you. Because it seemed like it was hopeless.

Hell. Because it seemed like it was hopeless. The Child of Lifasa. Because it seemed like it was hopeless. Abigor. Because it seemed like it was hopeless. Gathgorian. Because it seemed like it was hopeless. Taelfagn. Because it seemed like it was hopeless. Lixer. Because it seemed like it was hopeless. Bel. Because it seemed like it was hopeless.

...

Fighting. Living. Crusading.

Jaela stands tall against cornugons, battling against 99 of them at once with only a few allies. Bravery fills all of you, chasing away pain with valor. Because there is always hope.

Afina's blade slashes through a pit fiend, Ilsenine lying on the bed before her, horribly distended and pregnant. Determination fills all of you, banishing away depression with purpose. Because there is always hope.

Ithea laughs along with a joke. Stille, Adrian, Afina, Jaela, Sylvie and more are there with her. Joy fills all of you, doing away with loneliness with companionship. Because there is always hope.

Willim holds Dana and smiles - a rare moment of peace, ready for tomorrow's battles. Peace fills you, soothing away anger with belonging. Because there is always hope.

Muirfinn awakens from a long nightmare, blurry eyes taking in Vivantha's smiling, crying face. Relief fills you, sending away sorrow and replacing it with love. Because there is always hope.

Lief's watches on from afar, smiling. Purpose fills all of you, pushing away emptiness with meaning. Because there is always hope.

Moore remembers the past in the overwhelming light, knowing that for a moment he has achieved what the Seventh intended for all along. Knowledge fills all of you, ending now and forever loss. Because there is always hope.

Tryll stands before Gytha and the others, a paragon's power within him and a new dawn blossoming ahead. Family fills all of you, brushing away neglect with togetherness. Because there is always hope.

Surraruthru stands proud and strong, a true dragon now and forever before his foes. Triumph fills all of you, clearing away suffering with victory. Because there is always hope.

I've been watching for a long time and you have maintained the light of hope within you. Hope is the truest weapon any can wield. You fulfilled every hope I had in seeing 21 pass to Aurora. This is my gift to you, one mighty strike to use against Hell. 21 is the battle for a soul. My soul, my hope against Hell, against Asmodeus.

The last two traitors are below. Hurry for Lifasa.


A flash of memory, fading already. Sensations of many, words of...someone or something. They fade from your mind in an instant, leaving you only with a certainty. You have to hurry. The last two traitors are below.

Before you the light of hope shines. The primal elementals are banished back to whence they came, as if they were never there. The remaining elementals follow them, while the gelugons melt like ice before the light of hope.

The ice weird screams and shields her face with her hands, flesh peeling away like orange rinds, blood flowing freely over her ruined face. Her beauty is gone in a bloody ruin, marked for any and all to see.

Amea wails at the top of his lungs, a horrid sound as the spear in his hands dissolves into black steam and then nothingness. His entire body is covered in cracks, as if an ice sculpture struck too many times.

Levistus looks away, skin crackling and burning. "...Damn you!" He manages to get out amid the light. His voice is furious, shaking with pain and anger. "MY hope will never die, not even to YOU!"

Init is Levistus (60) > Jaela (48) > Amea (41) > Ice Weird (36) > Surraruthru (30) > Simmer (27) > Calleigh (25) > Tryll (24) > Balyss (11)

That was a reasonably good place to use Hope.

Tryll and Simmer are up, Simmer in the next post since this one is long enough.


Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 05, 2018, 11:45:34 AM
'A devil's hopes aren't worth our time.' Tryll replies airily, 'Especially one who couldn't even show his true face. Speaking of, you're looking a little crispy. I think you look like you could use some air.'

Twinned Empowered Tornado Blast
Activating Fortune's Wheel
[blockquote]Rolled 1d100 : 73, total 73[/blockquote]Further posts to follow.


Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 133/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used: Hope
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 05, 2018, 11:56:45 AM
73: 1.5x the effect of any one metapsionic feat applied to a power.
Increasing Empower feat. 1.5*1.5=2.25 is the new Empower modifier for this.

Power cost: 17
Augment: 7 (power efficiency cap)
Effect: This power has three effects. A ranged touch attack that deals 8d6 damage to the target with no save. The second effect is that all creatures in the area (including the target) take 17d6 damage from being blown about by the tornado-force winds. A Reflex save can halve this damage. Lastly, all affected creatures are tossed 1d4*10 feet from their original space at random.

Attack roll v. Touch AC: [blockquote]Rolled 1d20+33 : 8 + 33, total 41[/blockquote][blockquote]Rolled 1d20+33 : 2 + 33, total 35[/blockquote]

Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 12:09:49 PM
Levistus - dodges. He moves with blatantly unnatural speed, even as he burns. It is like watching a stagnant stream suddenly erupt to life, all smooth movement out of the blue. He dodges both of the attacks and...

Does the ranged touch missing impact the secondary effects?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 05, 2018, 12:42:38 PM
It does not. He still takes the secondary unless he manages to evade it. Both he and the weird will need to save. As this is a purely physical effect, there is no SR/PR. Reflex DC 38.[blockquote]Rolled 20d6 : 2, 3, 2, 4, 2, 6, 5, 1, 1, 6, 3, 1, 2, 2, 4, 6, 6, 4, 1, 1, total 62[/blockquote][blockquote]Rolled 20d6 : 2, 2, 2, 5, 4, 1, 5, 6, 4, 3, 1, 1, 5, 5, 4, 2, 4, 4, 4, 3, total 67[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 05, 2018, 12:44:15 PM
First hit is 139.
Second hit is 150.

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 157/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used: Hope[/i]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 12:58:24 PM
This was a remarkably unlucky choice of power to use, clearly it hit a strong point for both of them.

> roll 1d20+73 evasion 1
> roll 1d20+73 evasion 2
<Kobot> KoXORNXORNXORN rolled 1d20+73 evasion 1 --> [ 1d20=8 ]{81}
<Kobot> KoXORNXORNXORN rolled 1d20+73 evasion 2 --> [ 1d20=11 ]{84}
> roll 1d20+35 ice weird 1 improved evasion
<Kobot> KoXORNXORNXORN rolled 1d20+35 ice weird 1 improved evasion --> [ 1d20=13 ]{48}
> roll 1d20+35 ice weird 2 improved evasion
<Kobot> KoXORNXORNXORN rolled 1d20+35 ice weird 2 improved evasion --> [ 1d20=3 ]{38}


Yet the winds are blocked, while the ice weird...moves. She moves as you begin, as if she knew it was coming. She is to the side faster than it comes, avoiding it, both of them untouched.

Simmer meanwhile gathers in power and flings it, a searing ball of fire enveloping the two as well, a 1-2 followup.

Same metamagic combo of doom, going to see if she beats SR first.

> roll 1d20+35 Simmer's good at lingering flames beating SR
<Kobot> KoXORNXORNXORN rolled 1d20+35 Simmer's good at lingering flames beating SR --> [ 1d20=12 ]{47}

> roll 1d20+35 ice weird improved evasion
<Kobot> KoXORNXORNXORN rolled 1d20+35 ice weird improved evasion --> [ 1d20=4 ]{39}


Yet the flames do not harm the so-called Levistus, while the ice weird dodges, again moving before the spell comes as...

Init is Levistus (60) > Jaela (48) > Amea (41) > Ice Weird (36) > Surraruthru (30) > Simmer (27) > Calleigh (25) > Tryll (24) > Balyss (11)

Balyss is up in the next post.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 01:14:19 PM
Before anything else, light shines down on Levisus and the ice weird, holy light that...

> roll 1d20+27 vs SR
<Kobot> Kotono rolled 1d20+27 vs SR --> [ 1d20=11 ]{38}

> roll 1d20+34 will partial
<Kobot> Kotono rolled 1d20+34 will partial --> [ 1d20=8 ]{42}

> roll 15d6
<Kobot> Kotono rolled 15d6 --> [ 15d6=68 ]{68}


Lunatic's Light shines bright, further scorching and damaging the ice weird. She's half melted now, groaning in agony, crying out as Balyss holds her holy symbol. Seeing it work once, Balyss casts it again, "In Selune's name, perish in the light!"

> roll 1d20+27 vs SR
<Kobot> Kotono rolled 1d20+27 vs SR --> [ 1d20=1 ]{28}


Yet this time the spell is resisting, not harming them as Levistus glares. "I'll remember this," he intones, gathering in power and...

He's casting a spell. Looks like a massively beefed up crystal shard psionic power-alike, dealing grievous damage to all enemies he sees. Trying to counter, either of you?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 05, 2018, 01:16:15 PM
[19:16] <@Lisa> roll 1d20+42 yes
[19:16] <Kobot> Lisa rolled 1d20+42 yes --> [ 1d20=5 ]{47}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 01:19:37 PM
Jaela's power is enough, the spell disrupted. Levistus holds his face and glares in between his fingers, slipping into the ground like it's not solid ice and rock, vanishing away into the earth.

"MASTER!" The ice weird cries in shock, whirling on Levistus as he retreats.

Jaela, you're up.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 05, 2018, 01:34:30 PM
Jaela is all too happy to greet Amea with a spear to the face, while Mountainous Fire takes on the ice weird!

Quickened targetted dispel on Amea!

[19:26] <@Lisa> roll 13#1d20+42
[19:26] <Kobot> Lisa rolled 13#1d20+42 --> [ 1d20=5 ]{47}, [ 1d20=10 ]{52}, [ 1d20=20 ]{62}, [ 1d20=17 ]{59}, [ 1d20=12 ]{54}, [ 1d20=13 ]{55}, [ 1d20=17 ]{59}, [ 1d20=11 ]{53}, [ 1d20=20 ]{62}, [ 1d20=16 ]{58}, [ 1d20=18 ]{60}, [ 1d20=10 ]{52}, [ 1d20=19 ]{61}

Quickened true strike and charge~

[19:28] <@Lisa> roll 1d20+68+15+2+4+20-10 charging smite true strike, 10pa, divine might
[19:28] <Kobot> Lisa rolled 1d20+68+15+2+4+20-10 charging smite true strike, 10pa, divine might --> [ 1d20=18 ]{117}
[19:29] <@Lisa> roll 12d8+138+96+18+6+60+78+4d6 and goldenfire
[19:29] <Kobot> Lisa rolled 12d8+138+96+18+6+60+78+4d6 and goldenfire --> [ 12d8=54 4d6=10 ]{460}


Mountainous Fire's approach is ponderous, but he unleashes a magical assault as he closes in!

Please resolve my attack first, then I'll line for him.

Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Tryll: Intellect Fortress round 1/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 7/2/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons

-True Strike x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 01:39:25 PM
Amea's magic shatters as you charge in, the gelugon raising his arms in a strange gesture - but it's not enough. You impale him through the throat, goldenfire immolating his form. He shatters like ice, gear dropping to the ground as his body dissolves. Got him!

He was already hurt from Hope being unleashed. Go Mountainous Fire.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 05, 2018, 02:07:23 PM
Twin beams of fire push the ice weird back in the face of Mountainous Fire's inexorable advance!

[20:00] <@Lisa> roll 1d20+30+17+4 ranged touch 1
[20:00] <Kobot> Lisa rolled 1d20+30+17+4 ranged touch 1 --> [ 1d20=18 ]{69}
[20:00] <@Lisa> roll 1d20+30+17+4 ranged touch 2
[20:00] <Kobot> Lisa rolled 1d20+30+17+4 ranged touch 2 --> [ 1d20=16 ]{67}
[20:00] <@Lisa> roll 1d20+40 SR
[20:00] <Kobot> Lisa rolled 1d20+40 SR --> [ 1d20=6 ]{46}
[20:05] <@Lisa> roll 25d6 energy substitution (fire) split ray searing empowered polar ray
[20:05] <Kobot> Lisa rolled 25d6 energy substitution (fire) split ray searing empowered polar ray --> [ 25d6=85 ]{85}
[20:05] <@Lisa> roll 25d6 energy substitution (fire) split ray searing empowered polar ray
[20:05] <Kobot> Lisa rolled 25d6 energy substitution (fire) split ray searing empowered polar ray --> [ 25d6=83 ]{83}

127 fire and 124 fire.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 05, 2018, 02:11:43 PM
MF closes in for 120ft, and I'm in Gambit with Gae Buidhe if it becomes important.

Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Tryll: Intellect Fortress round 1/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 7/6/5/5/8/8/8/6/7
Spells Left (10-12): 7/2/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons

-True Strike x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 02:12:28 PM
The ice weird is hit - and burns. She shudders, two holes through her stomach, blood and water flowing out. She's down to a knee, arms wrapped around her stomach as she sobs, "Master...I'll show you I'm...worthy!"

Ice weird is up. She's casting a spell to move through ice and stone freely. Anyone able and willing to counter?

Init is Levistus (60) > Jaela (48) > Ice Weird (36) > Surraruthru (30) > Simmer (27) > Calleigh (25) > Tryll (24) > Balyss (11)
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 05, 2018, 02:13:30 PM
[20:13] <@Lisa> roll 1d20+35
[20:13] <Kobot> Lisa rolled 1d20+35 --> [ 1d20=17 ]{52}

Denied.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 02:15:08 PM
"Aaaah!" A cry as her spell is disrupted and...

Surraruthru.

Dispels basically MVPed this battle, especially Jaela and Surru countering. Well, besides Hope.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 05, 2018, 05:16:53 PM
Surraruthru begins casting, staring down the Weird!

Swift action: Assay Spell Resistance, CL 25.
+10 bonus on caster level checks to overcome its spell resistance. Assay resistance is effective only against one specific creature per casting, and you must be able to see the creature when you cast the spell.

Greater Arcane Fusion, CL 25.
Level 4: Enervation.
Level 6: Enervation, Empowered.

Enervation, CL 25, Maximized via Rod of Maximize.
Target: Ice Weird.
Target gains 4 negative levels for 15 hours.

> roll 1d20+38+4 Touch 1 Serith
<Serith> Iddy roll for Serith < 45 > [d20=3]
> roll 1d20+25+10 CL/SR 1 Serith
<Serith> Iddy roll for Serith < 36 > [d20=1]

Enervation CL 25, Empowered, Maximized via Rod of Maximize.
Target: Ice Weird.
Target gains 6 negative levels for 15 hours.

> roll 1d20+38+4 Touch 2 Serith
<Serith> Iddy roll for Serith < 52 > [d20=10]
> roll 1d20+25+10 CL/SR 2 Serith
<Serith> Iddy roll for Serith < 51 > [d20=16]


Total of 10 negative levels if both hit.


Surraruthru
Spoiler: ShowHide

HP: 364/364 (364 base)
AC: 54
Touch AC: 24, Flat Footed: 57, SR: 37, CMB: 33, CMD: 51
Init: +12, Touch Atk: 38
Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body: Fire (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength/Mind/Agility/Endurance/Beauty of the Dragon Princess (CL28), Bibliotheca Arcana (CL28), Create Magic Tattoo (CL24), Create Magic Tattoo (CL24), Energy Immunity: Acid/Cold/Electricity/Sonic (CL26), Epic Mage Armor (CL28), Greater Arcane Sight (CL28), Intellect Fortress: 5rnds All savable damage halved so long as SR/PR applies, Celestial Valor
Passive: True Seeing, Detect Magic, +15 to knowledge checks
Moderate School Esoterica: If you are subject to a spell that has a partial or half effect on a successful save, you suffer no adverse effect if you successfully save.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 05, 2018, 10:24:07 PM
The first beam fizzles, but the second one hits the ice weird head on. Her body withers further, weakening before your eyes. She's down but still not out, somehow hanging on as...

Calleigh, then Tryll and Simmer. Go.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 06, 2018, 12:17:28 PM
Calleigh looks around, and sees nothing for her to do at current. She stuffs the book away, grabs her bow, and starts dropping tiny arrows on the ice weird.

[blockquote]Rolled 1d20+36 : 13 + 36, total 49[/blockquote][blockquote]Rolled 1d20+31 : 18 + 31, total 49[/blockquote][blockquote]Rolled 1d20+26 : 4 + 26, total 30[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 12:27:14 PM
Yet the tiny arrows fail to land home, unable to penetrate her flesh as...

Tryll and Simmer.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 01:08:45 PM
Simmer looks on at the weird with open contempt, "Ulnissss KRACK sizzpop!" Under her words the sun shines down on the ice weird, burning searingly hot.

Searing deadly sunstroke.

> roll 1d20+33 SR
<Kobot> Kotono rolled 1d20+33 SR --> [ 1d20=7 ]{40}
> roll 25d6+75 battle spell
<Kobot> Kotono rolled 25d6+75 battle spell --> [ 25d6=70 ]{145}
> roll 1d20+37 fort
<Kobot> Kotono rolled 1d20+37 fort --> [ 1d20=15 ]{52}


Under Simmer's flames, the ice weird groans piteously and melts, becoming a pile of bloody slush and then steam, evaporating under Simmer's magical assault. Her gear remains behind, silence a few moments after you. You won. Past the throne lies a path going down and...you remember one thing. You have to hurry, the last two traitors are below.

Free act.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 06, 2018, 01:17:32 PM
"Nice! Let's head out!" Jaela congratulates everyone, already moving ahead while Mountainous Fire prepares to bring up the rear.

'Levistus fled, the army is destroyed. Proceeding towards the traitors,' she updates the commanders in the mental link back at Aurora. 'Hope came in useful.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 01:19:04 PM
Balyss gazes at the empty throne, expression inscrutable.

Simmer glances at the dropped gear, already hurrying on, staying close to Mountainous Fire. "Do we have time to loot them?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 06, 2018, 01:22:34 PM
"We brought earth elementals along, so have them handle it."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 06, 2018, 01:32:09 PM
Can I use discern location to find the ley line Nexus?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 01:36:38 PM
No, as the spell's banned. We've had this chat before, Iddy. >_>
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 06, 2018, 01:49:32 PM
I'd use Divination, but it takes too long. We'll just have to use the Mk. 1 Eyeball.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 01:53:24 PM
Giving Iddy a few to reply here.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 02:02:54 PM
There's just one problem ahead - the passage narrows and the ceiling falls rapidly, much too small for Mountainous Fire to fit in.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 06, 2018, 02:05:56 PM
It can't be helped, Jaela muses. "Please escort a couple of the elementals back to our arrival spot," she asks of him. That way, at least, they won't need to pause for any looting, and could regroup later and teleport back.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 02:08:11 PM
Mountainous Fire does so without another word, gear and elemental heading back. Or at least to the passage back, the fire elemental stopping cold at the narrow, watery tunnel. Which is naturally too small for him go through, too.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 06, 2018, 02:20:02 PM
He can just wait here, if that's how it is. I've been trying to move on.  :)
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 02:52:06 PM
Down the passage. It slopes downward, icy and frigid. Deeper and deeper yet - and Surraruthru's steady analysis of the ley lines hints that the ley line is close, too. Down it goes to a steep, sharp drop straight down for 90ft.

"Evil is close," Balyss warns, "We may be on our own for this battle, Selune has been distant since encountering Levistus."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 06, 2018, 03:02:57 PM
Jaela nods. "One last time, we need those two sigils more than anything else. Getting the traitors or dealing with another army they might have are secondary in the face of that."

And that said, she intends to go all out as soon as this close-by evil is revealed!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 06, 2018, 03:10:39 PM
This is a situation it's only fair to let Yuth and Iddy reply.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 06, 2018, 03:31:34 PM
'We can only proceed forward. Failure cannot be an option. Lack of divine support will not change this. We know what we need to do.' Tryll replies.

"Yeah! Let's go beat up some bad dudes!" Calleigh cheers, upside-down and halfway inside the ceiling.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 06, 2018, 04:46:16 PM
"Let's keep going. I can only imagine whatever's next, after Levistus, is something to further deepen the wound to Lifasa and hasten its death."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 10:39:25 AM
Down the party goes. At the bottom is a vast cavern. Here a large force awaits - cornugons. About a hundred of them on a glance, in two columns. In the back stand two pit fiends - one clad in armor and the other cloaked in a thick black cloak and cowl.

"AURORA!" The armored pit fiend roars, brandishing a massive full hammer. Behind him pulses of ice blue light shine, no wall but instead a dull, pulsing light shines.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 07, 2018, 11:20:03 AM
Does Greater Arcane Sight let me ID what the light is?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 11:40:45 AM
Not from this distance, but you can make an K:N check here if you have it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 07, 2018, 01:47:30 PM
I do! Bibliotheca Arcana also!

[blockquote]Rolled 1d20+72 : 13 + 72, total 85[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 01:48:44 PM
That's an exposed element of a ley line. That's like a world vein, full of overwhelming energy.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 07, 2018, 01:52:40 PM
'That's the ley line. We need to clear these quick and get down there with the tree.'

Is this xavern bug enough for Jaela's MF? And if so, does Greater Teleport work? Or is that block still in place?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 01:57:12 PM
It is, if there was a way to get him here. As far as you know it still is and a super quick check shows it is still in place.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 07, 2018, 01:58:42 PM
Damn. Could have Teleported him in. I don't suppose I can tell if the source of that block is in here?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 02:03:19 PM
Not offhand.

Waiting on Yuth'n'Cor here, obviously, for reactions and then probably init. Go ahead and roll init now, Iddy.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 07, 2018, 02:05:24 PM
Nerveskitter into the tapestry.

[blockquote]Rolled 1d20+15 : 5 + 15, total 20[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 07, 2018, 02:13:41 PM
20:12 <Lucille> roll 1d20+28
20:12 <Rei-chan> Lucille rolled : 1d20+28 --> [ 1d20=7 ]{35}

Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 02:14:53 PM
Okay, since bantering is at a minimum here, could someone roll Calleigh and Tryll's init?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 07, 2018, 02:30:48 PM
"Oh hey~" Jaela calls down to the pit fiends. "It's Tweedledee and Tweedledum!" She rubs the back of her helmet in embarrassment. "Now if I could just remember which is which... I don't suppose you're willing to help a girl out?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on February 07, 2018, 02:34:40 PM
[13:34] <Nephrite> roll 1d20+14 Tryll
[13:34] <Rei-chan> Nephrite rolled : 1d20+14 Tryll --> [ 1d20=6 ]{20}
[13:34] <Nephrite> roll 1d20+18 Calleigh
[13:34] <Rei-chan> Nephrite rolled : 1d20+18 Calleigh --> [ 1d20=9 ]{27}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 02:51:08 PM
> roll 1d20+10 Balyss
<Rei-chan> Kotono rolled : 1d20+10 Balyss --> [ 1d20=2 ]{12}
> roll 1d20+15 Simmer
<Rei-chan> Kotono rolled : 1d20+15 Simmer --> [ 1d20=8 ]{23}
> roll 1d20+13 cornugons
<Rei-chan> Kotono rolled : 1d20+13 cornugons --> [ 1d20=19 ]{32}
> roll 1d20+15 Harkin
<Rei-chan> Kotono rolled : 1d20+15 Harkin --> [ 1d20=15 ]{30}
> roll 1d20+23 Ettan
<Rei-chan> Kotono rolled : 1d20+23 Ettan --> [ 1d20=8 ]{31}

Init is Jaela (35) > Cornugons (32) > Ettan (31) > Harkin (30) > Calleigh (27) > Simmer (23) > Surraruthru = Tryll (20) > Balyss (12)

Jaela opens.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 07, 2018, 03:23:18 PM
"Nothing? Tough crowd," Jaela complains, aiming Gae Buidhe at the devils. "Let's see about decimating you lot a bit, shall we?"

Using Time Stop and moving 100ft ahead past the cornugons! That should put me 80ft away from the pit fiends and 70ft away from the cornugons from the other side. If moving at half speed makes it easier or something, I can do that.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 07, 2018, 03:24:48 PM
21:23 <Lucille> roll 1d4+1
21:23 <Rei-chan> Lucille rolled : 1d4+1 --> [ 1d4=1 ]{2}


[spoiler]
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Tryll: Intellect Fortress round 1/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 5/6/5/5/8/8/8/6/7
Spells Left (10-12): 7/2/4

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons

-True Strike x1
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 03:32:56 PM
Make an Escape Artist check real quick as requested.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 07, 2018, 03:43:34 PM
Taking 10 for 35
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 07, 2018, 09:22:14 PM
Jaela manages to slip past some of the cornugons and...

Continue.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 08, 2018, 01:32:54 PM
Jaela doesn't waste this chance, and as a silvery glow forms about her, walls of stone rise up behind the pair of pit fiends to slow down more conventional methods of escape. Teleportation is, after all, blocked.

She also imbues Gae Buidhe with a powerful spell that would given any devil pause, and as time returns to its proper course the spear made of the first embers of goldenfire seems to explode!

Round 1 in time stop: Move to position myself, standard to activate Bead of Karma, swift1 for Wall of Stone positioned to cut off Ettan and Harkin's retreat, swift2 for Assay Spell Resistance: Harkin.
Round 2 in time stop: Channel twinned Bolt of Glory into Gae Buidhe as move, standard to cast a twinned Cleansing Rain over the pair of pit fiends, swift1 for True Strike, swift2 for Assay Spell Resistance: Ettan.
Time resumes: swift1 used for Time Stop, standard used for a twinned Burst of Glory aimed at all the cornugons and the pair of pit fiends (while missing any allies). I'll see how this resolves and decide what to do with my move and second swift actions.

[19:25] <@Lisa> roll 1d20+46 CL (+10vs Harkin and Ettan)
[19:25] <Rei-chan> Lisa rolled : 1d20+46 CL (+10vs Harkin and Ettan) --> [ 1d20=18 ]{64}
[19:28] <@Lisa> roll 1d20+34+15+20 ranged touch, twinned Burst of Glory
[19:28] <Rei-chan> Lisa rolled : 1d20+34+15+20 ranged touch, twinned Burst of Glory --> [ 1d20=7 ]{76}
[19:29] <@Lisa> roll 30d12 damage
[19:29] <Rei-chan> Lisa rolled : 30d12 damage --> [ 30d12=209 ]{209}
Twinned, so 418 damage.

[19:30] <@Lisa> roll 1d20+56 CL vs Harkin and Ettan
[19:30] <Rei-chan> Lisa rolled : 1d20+56 CL vs Harkin and Ettan --> [ 1d20=20 ]{76}
[19:31] <@Lisa> roll 20d6 acid, Ref DC 37 half, they save at -8
[19:31] <Rei-chan> Lisa rolled : 20d6 acid, Ref DC 37 half, they save at -8 --> [ 20d6=73 ]{73}
Twinned, so 146 damage.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 01:37:14 PM
Init is Jaela (35) > Ettan (31) > Harkin (30) > Calleigh (27) > Simmer (23) > Surraruthru = Tryll (20) > Balyss (12)

Jaela's burst of glory pulps the cornugons in one overwhelming burst, dusting the near hundred in a moment. Yet the light of the ley line grows brighter, your wall of stone dissolving as energy flows into the two. Your injuries to them vanish in an instant, as if they never were.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 08, 2018, 01:40:40 PM
"Not so crowded anymore," Jaela muses. "I was wondering if you maybe didn't hear me over all the din, so is now better? How about it, Tweedles?"

Taking 10 on K:N for 46
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 01:47:35 PM
They're tapped directly into the ley line somehow and using the world's energy. That's normally a few steps past the impossible line, but clearly that's a mortal assumption that at least Hell can wiggle past. It's magically interesting at least, but as long as they're connected, you're attacking Lifasa's life force instead of them.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 08, 2018, 01:54:18 PM
'Those two bastards are draining this damned leyline,' Jaela complains to her companions, keeping Tepen and Vul'lath in the loop as well in case they have any ideas. 'Anything we hit them with, even holy power, is just washing off their backs and hurting our world. Ideas on how to break this impossibility?'

For her part, Jaela decides to see if she can't dispel this hateful effect!

[19:51] <@Lisa> roll 1d20+46
[19:51] <Rei-chan> Lisa rolled : 1d20+46 --> [ 1d20=6 ]{52}

This also ends my actions at last.


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Tryll: Intellect Fortress round 1/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 5/5/5/3/7/8/8/6/7
Spells Left (10-12): 6/1/3

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +4d6, unlimited range as long as on same plane.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 01:57:44 PM
There's something there, but it's too strong for Jaela's dispel.

Ettan.

The cloaked and cowed pit fiend raises something up - a strange green scepter, glowing with infernal power. More light from the ley line gathers in it and then two bolts of power fly out, one at Jaela and one at Tryll.

Ref you two, -9 penalty. This bypasses incorporeality, Tryll.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 08, 2018, 02:18:10 PM
Counterspell attempt

[20:17] <@Lisa> roll 1d20+35
[20:17] <Rei-chan> Lisa rolled : 1d20+35 --> [ 1d20=2 ]{37}

Save

[20:17] <@Lisa> roll 1d20+74-9 evasion
[20:17] <Rei-chan> Lisa rolled : 1d20+74-9 evasion --> [ 1d20=16 ]{81}
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 02:27:38 PM
Since Tryll's not here, can someone roll Ref for him?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Nephrite on February 08, 2018, 02:38:59 PM
[blockquote]Rolled 1d100 : 1, total 1[/blockquote] incorporeality

[blockquote]Rolled 1d20+27 : 11 + 27, total 38[/blockquote] Reflex
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 08, 2018, 02:52:40 PM
This looks like it will probably hurt, so Tryll once again shields the party!

Intellect Fortress, 4 rounds of it.

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 167/789

Name: Calleigh
HP: 345+54=399+18
Spells Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used: Hope[/i]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 02:54:10 PM
The attack was noted as bypassing incorporeality.

300 damage. Jaela takes none, Tryll takes full.


The blast flies, Jaela dodging to the side. Tryll is slower, hit by it and sent careening back. It hurts, throbs, stings, freezes, burns. His mind reels from the impact as...

Harkin.

Harkin bellows a warcry and brings his hammer down, a massive gout of the same energy flying at Tryll, following up at the wounded hero. It gleams over him and...

> roll 1d20+73 ranged touch
<Rei-chan> Kotono rolled : 1d20+73 ranged touch --> [ 1d20=5 ]{78}

Touch AC? Good thing you have lots of hit points.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 08, 2018, 02:56:00 PM
Intellect fortress isn't an incorporeality effect. Did SR/PR apply?

Also not that.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 03:24:31 PM
That was to Moore's roll before you posted just before me. Fortress applies but it's not an SR/PR triggering effect.

300 more damage, also buffered down.

Init is Jaela (35) > Ettan (31) > Harkin (30) > Calleigh (27) > Simmer (23) > Surraruthru = Tryll (20) > Balyss (12)

Calleigh is up.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 08, 2018, 04:04:43 PM
Tryll's form disperses with an agonized noise, then abruptly snaps back together as though the strikes never happened.

'Hello, Harkin. I can do that regeneration trick, too. Can you stop us before we undo yours?' Tryll taunts!

Using 2 charges of Paragon's Fortune.

Calleigh's head pokes out of the rock. "Surprise!" Then she vanishes back inside.

At the same time, a very large humanoid appears directly above Harkin and proceeds to fall on him. It leads with its fists.

[blockquote]Rolled 1d20+30 : 7 + 30, total 37[/blockquote][blockquote]Rolled 1d20+30 : 13 + 30, total 43[/blockquote][blockquote]Rolled 1d20+30 : 15 + 30, total 45[/blockquote]

Calleigh drops a Huge astral construct on Harkin's head. +2 to to those attacks if flanking applies. It should, because he's not attacking from the front.

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 167/789, 2 charges of Paragon's Fortune.

Name: Calleigh
HP: 345+54=399+18
Spells Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used: Hope, 68/800 Astral Legion Psicrown
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 09:03:22 PM
You get a bellow of fury, "You won't stop us or your whore half blood!"

Harkin is fast - able to parry the blows, now with a giant astral construct in his face as...

Simmer, Surraruthru and Tryll. As direct damage is problematic here, Simmer will hold pending you two. Go S&T.

Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 08, 2018, 09:21:50 PM
Surraruthru begins casting, planning to get an unobstructed and secret look at the two!

Time Stop, CL 29
> roll 1d4+1
<Serith> Iddy roll for Serith < 4 > [d4=3]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 09:23:12 PM
Okay, you have four rounds to go and play with. Go for it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 08, 2018, 09:27:53 PM
Round 1: Double move to get to the two so that Arcane Sight works and then INSPECT THEM.

Follow on rounds will depend on the results of the inspection!
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 09:43:00 PM
What's your CL on it? Matters.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 08, 2018, 09:55:12 PM
CL 29 on Greater Arcane Sight.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 10:00:30 PM
Okay, cool. Follow up with Spellcraft- yes, I know this normally doesn't apply with greater arcane sight in play. You're looking at a naked ley line, it's an exceptional situation.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 08, 2018, 10:02:15 PM
> roll 1d20+57 Spellcraft
<Serith> Iddy roll for Serith < 66 > [d20=9]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 08, 2018, 10:08:58 PM
It's hard to even look at. The magic on them is so overwhelming that you can only detect the ley line's power, but it's fearsome indeed. It's channeling life energy directly into them, using Lifasa's own energy to protect them. So long as that exists, you can only wound Lifasa instead of them.

It may be possible to dispel the link, but it would be exceptionally difficult and require vast skill. Alternately, somehow distancing them from the source of power may help.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 09, 2018, 02:04:21 AM
Is there a way I can use spellcraft or something to alter the spell? Make it so that the spell channels only one way? To keep the damage from them from going into Lifasa? They'd still be receiving the energy, but it could be the first step. Alternately, is there a way I could coordinate dispel attempts with Jaela to boost our chances?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 09, 2018, 10:39:08 AM
Not really, it's a live spell that you can't effect in time stop. Out of it you're in the middle of combat, it's just too live a situation to even get creative like that.

If you two dispelled together I'd allow a bonus, sure.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 09, 2018, 03:26:43 PM
You wanna do that, Jaela?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 09, 2018, 03:27:22 PM
It's our best bet.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 09, 2018, 03:43:19 PM
Okay, then I'll return to the others and run out the time stop and relay what I figured out to them with the plan.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 09, 2018, 03:45:09 PM
Cool, say so IC. Simmer's still holding so Tryll is up.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 09, 2018, 03:47:18 PM
'The spell is powerful. I can't do much against it unless I get really luck. But, if Jaela and I work to dispel it together, that might be enough.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 09, 2018, 03:49:05 PM
'Agreed,' Jaela concurs with Surraruthru. 'And instead of attacks, try to get one of them farther away from the leyline. That might weaken the link, or drop it altogether. Summoned monsters should do the trick for that.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 09, 2018, 03:57:05 PM
'You want bodies or more help dispelling?' Tryll replies.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 09, 2018, 03:58:07 PM
'The more the better. The spell is very powerful.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 09, 2018, 03:58:30 PM
'A shared dispel, first, and then a summons if this plan fails.'
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 09, 2018, 04:01:46 PM
'Can do.' Tryll readies an action: Twinned Psionic Dispel.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 09, 2018, 04:17:35 PM
Init is Jaela (35) > Ettan (31) > Harkin (30) > Calleigh (27) > Simmer (23) > Surraruthru = Tryll (20) > Balyss (12)

"Ready!" Balyss says.

Holding to heal if needed. Jaela.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 10, 2018, 06:10:12 AM
Jaela will hold for the combo dispel.

Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Tryll: Intellect Fortress round 1/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 5/5/5/3/7/8/8/5/7
Spells Left (10-12): 6/1/3

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 10, 2018, 10:31:10 PM
Again the hooded pit fiend holds up that vile rod, unreal power coming from it to strike down Surraruthru and Balyss.

Ref.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 10, 2018, 10:34:35 PM
> roll 1d20+40 Ref
<Serith> Iddy roll for Serith < 48 > [d20=8]

+4 via Celestial Valor. Total of 52.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 11, 2018, 08:31:32 PM
> roll 1d20+41 Balyss Ref
<Serith> Kotono roll for Serith < 45 > [d20=4]

Balyss has evasion and takes none, Surru takes half for 150 damage.

But before that, going to try and counter, either of you?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 11, 2018, 09:02:04 PM
Sure, I'll try with a Greater Dispel.

> roll 1d20+41 GMD
<Serith> Iddy roll for Serith < 55 > [d20=14]

Additionally, if I used a Reaving Dispel instead, what would the chances of moving the link to myself or someone else be? It's capped at +20, IIRC.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 12, 2018, 01:04:25 PM
You honestly don't think it can be, Surru.

This time Surraruthru throws his magic out, managing to block and dispel the overwhelming blast. No pain this time...until Harkin lowers his hammer down in a smash again and green light engulfs Simmer.

> roll 1d20+73 Harkin
<Rei-chan> Kotono rolled : 1d20+73 Harkin --> [ 1d20=16 ]{89}

300 damage. Pain.


Simmer is hit dead on and sent flying back, screaming amid the agony and...

Init is Jaela (35) > Ettan (31) > Harkin (30) > Calleigh (27) > Simmer (23) > Surraruthru = Tryll (20) > Balyss (12)

Calleigh.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 12, 2018, 01:54:33 PM
[spoiler]

Simmer
HP: 135/435
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Balyss
HP: 416/416
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20)
Bonuses: +1 morale attack rolls and will saves, immunity to fear and poison
Negative Conditions:
Resources Used:

Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26)
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 12, 2018, 02:47:06 PM
Calleigh pulls a wand and blasts Simmer with positive energy! Then she hides in the wall again and moves closer to the center of the group!

Cure Critical[blockquote]Rolled 4d8+10 : 1, 6, 6, 6 + 10, total 29[/blockquote]
Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 167/789, 2 charges of Paragon's Fortune.

Name: Calleigh
HP: 345+54=399+18
Spells Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used: Hope, 68/800 Astral Legion Psicrown, 38/50 Wand of Cure Critical
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 12, 2018, 02:52:24 PM
Cool, Simmer holds for the moment since ow. Go ahead, Tryll and Surru. Plan dispel is a go?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 12, 2018, 03:03:40 PM
Assuming it is, make your dispel check while you're here, Cor? I'll factor out the bonuses on my end.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 12, 2018, 03:06:45 PM
A flick of her wrist restores the vitality of her friends and allies, but Jaela's focus is fully taken by the nefarious spell draining her beloved Lifasa's life!

Quickened Mass Heal for 250hp to everyone, then timed Twinned Superb Dispelling:

[21:04] <@Lisa> roll 1d20+46 Rei
[21:04] <Rei-chan> Lisa rolled : 1d20+46 Rei --> [ 1d20=18 ]{64}

I still have a swift and a move that I'll use after this resolves!


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Spell Turning CL26, Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Mind Blank CL17, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Shield of Warding CL31, Conviction CL31, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Sublime Revelry CL31, Mass Death Ward CL30, Good Hope CL30.

Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27, Celestial Valor CL32.

Tryll: Intellect Fortress round 1/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 5/5/5/3/7/8/8/5/6
Spells Left (10-12): 6/0/3

Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +73, Ref +74, Will +71

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 12, 2018, 03:41:40 PM
Plan Dispel All The Things is indeed go.

Tryll's mind reaches out to disrupt the link in tandem with Surraruthru and Jaela, attempting to strike at the same point in the weave in order to disrupt it.

Manifesting Twinned Dispel Psionics
Dispel checks:
[blockquote]Rolled 1d20+20 : 10 + 20, total 30[/blockquote][blockquote]Rolled 1d20+20 : 3 + 20, total 23[/blockquote]
Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: Mind Blank (CL15), Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL30), Inertial Armor (CL30)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 177/789, 2 charges of Paragon's Fortune.

Name: Calleigh
HP: 345+54=399+18
Spells Active: Fortunate Fate (CL13), Planar Tolerance (CL7), Greater Mage Armor (CL5), Heroes Feast (CL20), Elemental Body (fire) (CL28), Surraruthru's Stupendous Dragonskin (CL28), Strength of the Dragon Princess (CL28), Mind of the Dragon Princess (CL28), Agility of the Dragon Princess (CL28), Endurance of the Dragon Princess (CL28), Beauty of the Dragon Princess (CL28), Create Magic Tattoo (+1 luck ATK) (CL24), Create Magic Tattoo (+2 comp ATK) (CL24). Create Magic Tattoo (+1 CL/ML) (CL24), Energy Immunity (all elements) (CL26), True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +4 insight to STR/Dex/CON/Int/CHA, +1 luck to ATK, +2 comp to ATK, +1 CL/ML, Energy Immunity, +1 morale to ATK & Will, Immune to Fear, +18 armor to AC (applies to incorporeal), 18 temp HP
Negative Conditions:
Resources Used: Hope, 68/800 Astral Legion Psicrown, 38/50 Wand of Cure Critical
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 12, 2018, 03:42:23 PM
Waiting on Surru then and I'll resolve the whole thing at once.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 12, 2018, 04:24:31 PM
Surraruthru casts a pair of spells, one strengthening the other!

Spell Enhancer, CL 24.
Next Spell gets +2 CL.

Superb Dispel, CL 34.
> roll 1d20+44 Superb Dispel Serith
<Serith> Iddy roll for Serith < 58 > [d20=14]

Correction: My bonus is +45, so the total is now 59.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 10:59:55 AM
Magic shatters. It's the only word for it. Magic shatters - along the ley line, along them. The connection severs with a burst of unmagic, the unmaking of such a potent spell causing a cascade. No, that's not right - a trigger? Something. Whatever it is, it rips through all the magic in the room and...

All spells with a caster level of 30th or lower are dispelled on everyone here. Note the losses. Additionally, each of you need to make a Reflex save here to protect your magical items. Evasion doesn't matter here, it's all or nothing anyway.

Simmer, having been through something like this in her creation as a pyrodryad, gains a +5 circumstance bonus to the saving throw.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 13, 2018, 12:05:23 PM
Tryll[blockquote]Rolled 1d20+25 : 15 + 25, total 40[/blockquote]Calleigh[blockquote]Rolled 1d20+27 : 13 + 27, total 40[/blockquote]
Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 177/789, 2 charges of Paragon's Fortune.

Name: Calleigh
HP: 345+54=399
Spells Active: True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32)
Bonuses: +18 armor to AC (applies to incorporeal)
Negative Conditions:
Resources Used: Hope, 68/800 Astral Legion Psicrown, 38/50 Wand of Cure Critical
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 13, 2018, 12:15:24 PM
Is this disjunction an Evil effect?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 12:20:42 PM
It is not a disjunction and it is not an evil effect.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 13, 2018, 01:22:11 PM
Ref

[blockquote]Rolled 1d20+44 : 2 + 44, total 46[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 13, 2018, 01:26:27 PM
Previous post was entirely wrong.

[blockquote]Rolled 1d20+38 : 12 + 38, total 50[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 13, 2018, 01:31:16 PM
As a reminder, everyone present received Celestial Valor at CL32 from me, which remains and provides among other things +4 sacred to saves.
Tryll, does Intellect Fortress endure?

[19:30] <@Lisa> roll 1d20+65
[19:30] <Rei-chan> Lisa rolled : 1d20+65 --> [ 1d20=17 ]{82}


Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31.

Short Duration Spells: Celestial Valor CL32.

Axed Spells: Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Mass Death Ward CL30, Good Hope CL30.
Axed Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27.

Tryll: Intellect Fortress round 2/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 5/5/5/3/7/8/8/5/6
Spells Left (10-12): 6/0/3

Saves: conviction +5, hidden dawn +7, celestial valor +4 : +19; shield of warding ref +5.
*Axed Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +68, Ref +65, Will +68

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 13, 2018, 01:35:43 PM
+4 to my save via Celestial Valor. Didn't realize it stuck around. Total is 54.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 13, 2018, 01:37:23 PM
Intellect Fortress endures, as it's CL 32. FYI unless this is a damaging hit that allows for SR, it doesn't apply here. But we still have 3 rounds left of it, otherwise.

Tryll & Calleigh's rolls are 44 each due to CV.

Spoiler: ShowHide
Name: Tryll
HP: 691+54=745
Spells Active: True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32), Celestial Valor (CL 32)
Bonuses: +18 armor to AC (applies to incorporeal touch)
Negative Conditions:
Resources Used: 177/789, 2 charges of Paragon's Fortune.

Name: Calleigh
HP: 345+54=399
Spells Active: True Seeing (CL32), Inertial Armor (CL32), Intellect Fortress (CL 32), Celestial Valor (CL 32)
Bonuses: +18 armor to AC (applies to incorporeal)
Negative Conditions:
Resources Used: Hope, 68/800 Astral Legion Psicrown, 38/50 Wand of Cure Critical
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 01:49:17 PM
> roll 1d20+37 Simmer
<Rei-chan> Kotono rolled : 1d20+37 Simmer --> [ 1d20=5 ]{42}
> roll 1d20+43 Balyss
<Rei-chan> Kotono rolled : 1d20+43 Balyss --> [ 1d20=4 ]{47}


The blast knockse veryone crazy but upright - save for Harkin and Ettan, who seem stunned. Then...

Init is Ettan (31) > Harkin (30) > Calleigh (27) > Simmer (23) > Surraruthru = Tryll = Jaela (20) > Balyss (12)

Simmer and Balyss are up.


Simmer's slowly rising, Balyss rushing to her to heal her. As this happens...

Lunar healing.

"It worked," Balyss calls, "Get 'em!"

Simmer will hold and play mop up if needed. Calleigh is up, then the terrible trio. Go y'all.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 13, 2018, 01:57:42 PM
Taking my remaining swift and move action, first.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 13, 2018, 01:58:50 PM
Waiting on Cor
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 02:00:42 PM
Go for it, Cor.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 13, 2018, 02:10:27 PM
Joy at her success mixes with the deepest of dismays as many of her anti-devil spells evaporate. Before the traitors even have a chance to react, Jaela disappears into the streams of time!

[19:58] <@Lisa> roll 1d4+1 time stop
[19:58] <Rei-chan> Lisa rolled : 1d4+1 time stop --> [ 1d4=2 ]{3}

Round 1: Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34
Round 2: Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34
Round 3: Grace CL34, Greater Displacement CL29, Good Hope CL34


Jaela comes out of the time stop just behind the pair, within melee range and challenging the dumb-struck devils in Gambit.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 02:11:28 PM
Cool, now the rest of the trio is up. Go you three plus Calleigh too.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 13, 2018, 02:12:44 PM
Also, as the new round starts with the traitors stunned, the rain of pain goes once more (it survived due to CL of 32).

[20:11] <@Lisa> roll 20d6 acid, Ref DC 37 half, they save at -8
[20:11] <Rei-chan> Lisa rolled : 20d6 acid, Ref DC 37 half, they save at -8 --> [ 20d6=74 ]{74}

Twinned, so 148.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 02:18:01 PM
I'll resolve it all at once, so go ahead and go Yuth'n'Iddy.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 13, 2018, 02:24:29 PM
Calleigh hides out, letting her summoned construct lay down The Beats. It attempts to pound Harkin flat. [blockquote]Rolled 1d20+30 : 5 + 30, total 35[/blockquote][blockquote]Rolled 1d20+30 : 4 + 30, total 34[/blockquote][blockquote]Rolled 1d20+30 : 8 + 30, total 38[/blockquote]There's Improved Grabs in there too, let me know how to resolve.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 13, 2018, 02:39:01 PM
Calling upon the Triune to focus everyone's mind, Jaela strikes at Ettan while Harkin only gets struck with a ray for his troubles!

Quickened Recitation CL34 on everyone, then full attack with haste boots~

Ettan:

[20:26] <@Lisa> roll 1d20+51+11
[20:26] <Rei-chan> Lisa rolled : 1d20+51+11 --> [ 1d20=10 ]{72}

[20:31] <@Lisa> roll 1d20+44 CL vs Ettan
[20:31] <Rei-chan> Lisa rolled : 1d20+44 CL vs Ettan --> [ 1d20=13 ]{57}
[20:32] <@Lisa> roll 15d12 bolt of glory
[20:32] <Rei-chan> Lisa rolled : 15d12 bolt of glory --> [ 15d12=106 ]{106}
Twinned, so 212 damage. I wrote burst of glory but this was the intent (twinned bolt is effectively a one-target burst).

[20:32] <@Lisa> roll 1d20+51+11
[20:32] <Rei-chan> Lisa rolled : 1d20+51+11 --> [ 1d20=9 ]{71}
[20:32] <@Lisa> roll 1d20+46+11
[20:32] <Rei-chan> Lisa rolled : 1d20+46+11 --> [ 1d20=5 ]{62}
[20:32] <@Lisa> roll 1d20+41+11+25 MoP
[20:32] <Rei-chan> Lisa rolled : 1d20+41+11+25 MoP --> [ 1d20=19 ]{96}
[20:32] <@Lisa> roll 1d20+36+11
[20:32] <Rei-chan> Lisa rolled : 1d20+36+11 --> [ 1d20=5 ]{52}

[20:34] <@Lisa> roll 1d8+3d12+6d6+38+21 attack1
[20:34] <@Lisa> roll 1d8+3d12+6d6+38+21 attack2
[20:34] <Rei-chan> Lisa rolled : 1d8+3d12+6d6+38+21 attack1 --> [ 1d8=6 3d12=19 6d6=12 ]{96}
[20:34] <@Lisa> roll 1d8+3d12+6d6+38+21 attack3
[20:34] <Rei-chan> Lisa rolled : 1d8+3d12+6d6+38+21 attack2 --> [ 1d8=2 3d12=17 6d6=25 ]{103}
[20:34] <Rei-chan> Lisa rolled : 1d8+3d12+6d6+38+21 attack3 --> [ 1d8=7 3d12=21 6d6=21 ]{108}
[20:34] <@Lisa> roll 1d8+3d12+6d6+38+21 attack4
[20:34] <Rei-chan> Lisa rolled : 1d8+3d12+6d6+38+21 attack4 --> [ 1d8=3 3d12=17 6d6=23 ]{102}
[20:34] <@Lisa> roll 1d8+3d12+6d6+38+21 attack5
[20:34] <Rei-chan> Lisa rolled : 1d8+3d12+6d6+38+21 attack5 --> [ 1d8=8 3d12=16 6d6=28 ]{111}

Harkin:

[20:36] <@Lisa> roll 1d20+44 CL vs Harkin
[20:36] <Rei-chan> Lisa rolled : 1d20+44 CL vs Harkin --> [ 1d20=5 ]{49}
[20:37] <@Lisa> roll 1d20+34+11 ray
[20:37] <Rei-chan> Lisa rolled : 1d20+34+11 ray --> [ 1d20=16 ]{61}
[20:37] <@Lisa> roll 30d12
[20:37] <Rei-chan> Lisa rolled : 30d12 --> [ 30d12=180 ]{180}

Ending the turn in Gambit once more.



Spoiler: ShowHide
Init: +22 (Sign, Grace), CHA +2, CL31

HP: 520+20/520

AC: 89 =76base+2Foresight+3Recitation+5ShieldOfWarding+1Grace+2AotDP, 20% miss chance
Touch AC: 83 =70base+2+3+5+1+2

Full Attack (Gae Buidhe +7, haste, HW, K:D +5): +51/+51/+46/+41/+36, 1d8+38+3d12 goldenfire
Full Attack (Gae Bolg, GMW, Haste, HW, K:D +5, vs devils only): +53/+53/+48/+43/+38, 4d8+40+11d6 and 1 negative level

*Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, SotDP +2 attack/+3 damage, CMT +2 competence/attack, Celestial Valor +4 sacred attack/damage, Divine Might +17 damage: +15 attack, +26 damage
Combat: Greater Heroism +4 morale/attack, Good Hope +2 morale/damage, Recitation +3 luck/attack, Celestial Valor +4 sacred attack/damage, Divine Might +15 damage: +11 attack, +21 damage

Gae Buidhe: The wielder acts outside of fate and destiny, they are immune to divinations (with the exception of detect good, which always reveals an overwhelming aura of good). Luck and insight bonuses to attack rolls, weapon damage rolls and DCs do not apply against attacks on the wielder, while the same bonuses to armor class and saving throws do not apply against attacks the wielder makes. Additional abilities that explicitly manipulate destiny or use it as a tool also fail (the DM's discretion is used to determine abilities that qualify for this).

[not used: Divine Favor +3 luck/damage]

Spells Active: Contingency CL36, Permanency/Greater Blindsight CL36, Permanency/Mantle of Good CL37, Shield of Warding CL31, Conviction CL31, Sublime Revelry CL31.

Short Duration Spells: Celestial Valor CL32.

Axed Spells: Foresight CL27, Moment of Prescience CL25, Lore of the Gods CL30, Invisibility Purge CL30, Fortunate Fate CL15, Greater Mage Armor CL7, Planar Tolerance CL7, Heroes Feast CL20, Righteous Halo CL30, Vision of the Omniscient Eye CL30, Greater Heroism CL30, Crown of Flame CL30, Sign CL30, Divine Insight CL30, Interplanar Telepathic Bond CL26, Mass Death Ward CL30, Good Hope CL30.
Axed Short Duration Spells: Grace CL30, Recitation CL30, Haste CL27.

Foresight CL31, Moment of Prescience CL29, Invisibility Purge CL34, Righteous Halo CL34, Greater Heroism CL34, Fortunate Fate CL34, Grace CL34, Greater Displacement CL29, Good Hope CL34

Tryll: Intellect Fortress round 2/5: All savable damage halved so long as SR/PR applies.

Surru Spells: Energy Immunity (Acid, Cold, Sonic, Electricity) CL26, Elemental Body/Fire CL28, *Surraruthru's Stupendous Dragonskin CL 28, Strength of the Dragon Princess CL 28, Mind of the Dragon Princess CL 28, Agility of the Dragon Princess CL 28, Endurance of the Dragon Princess CL 28, Beauty of the Dragon Princess CL 28, *Create Magic Tattoo (+1 Luck to attack) CL 24, Create Magic Tattoo (+2 Competence to attack) CL 24, Create Magic Tattoo (+1 CL) CL 24,

Resistances and Immunities: Fire Immunity, Cold Immunity, Acid Immunity, Electricity Immunity, Sonic Immunity, Damage Reduction 25/Epic and Evil and Cold Iron, Spell Resistance 37 (49 vs Evil spells/permanent Mantle of Good), Immunity to Disease (normal and supernatural/magical), Immunity to Compulsion effects, Immunity to Petrification, Immunity to Sickened/Nauseated, Immunity to fear and poison/Heroes's Feast, Immunity to dazzled and blinded/Vision of the Omniscient Eye, Never surprised or flat-footed/Foresight, physical damage reduced by half/Sublime Revelry. You are immune to poison, sleep, paralysis, and stunning, and are not subject to extra damage from critical hits or flanking/Elemental Body.

Old: Cold Resistance 10, Acid Resistance 20, Electricity Resistance 20, Sonic Resistance 20

Original:
Spells Left (1-9): 10/9/9/7/9/9/8/7/8
Spells Left (10-12): 8/6/4

Current:
Spells Left (1-9): 5/5/5/3/7/8/8/5/6
Spells Left (10-12): 6/0/3

Saves: conviction +5, hidden dawn +7, celestial valor +4 : +19; shield of warding ref +5.
*Axed Saves: conviction +5, recitation +3, hidden dawn +7, celestial valor +4 : +19; eotdp fort +2; foresight ref +2, haste ref +1, shield of warding ref +5, grace ref +1, aotdp ref +2.

Saves: Fort +68, Ref +65, Will +68

Gae Bolg: GMW, Keen Edge
Gae Trocaire: GMW, Keen Edge

Turning Left: 17/20
-Smites x1

-Mountainous Fire summons
-Channeled twinned Bolt of Glory into Gae Buidhe
-Bead of Karma

-True Strike x2
-Time Stop x1
-Spell Turning x1
-Foresight x1
-Moment of Prescience x1


Taking ten for K:A 62, K:N 41, K:R 66, K:P 66, Spellcraft 56


Hidden Dawn used with Mirajane

Golden Bracers (Hidden Dawn):
Searing Light at will as an SLA
Flame Strike at will as an SLA
Sunburst at will as an SLA
Immunity to fire
Save bonuses increase to +7
Goldenfire damage on weapon damage rolls, natural attacks and spells and spell-like abilities with the fire descriptor rises to +6d6, unlimited range as long as on same plane.

Goldenfire Spell [Epic, Exalted]
Prerequisite: Searing Spell, con 25, must worship Lathander or another of the House of Nature
Benefit: A goldenfire spell ignores the immunity and resistance to fire of creatures affected by the spell. Evil creatures take 50% more damage from a goldenfire spell and suffer a -7 penalty to the saving throw, if applicable. The spell gains the good descriptor if it does not already have it. Any spell modified with goldenfire gains a sacrifice component of 1 point of Constitution damage. A goldenfire spell uses up a spell slot 3 levels higher than the spells's actual level.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 02:39:59 PM
All hit, Calleigh.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 13, 2018, 02:51:39 PM
Attack 1[blockquote]Rolled 2d6+17 : 2, 2 + 17, total 21[/blockquote]Grab[blockquote]Rolled 1d20+38 : 5 + 38, total 43[/blockquote]
Attack 2[blockquote]Rolled 2d6+17 : 5, 5 + 17, total 27[/blockquote]Grab[blockquote]Rolled 1d20+38 : 11 + 38, total 49[/blockquote]
Attack 3[blockquote]Rolled 2d6+17 : 6, 6 + 17, total 29[/blockquote]Grab[blockquote]Rolled 1d20+38 : 17 + 38, total 55[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 13, 2018, 03:09:49 PM
Hold/skip my turn til I get home.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 13, 2018, 04:55:17 PM
Speaking of finishing them off, if Ettan dies from acid rain and all the murder, I'll switch the rest of my attack routine to Harkin.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 13, 2018, 09:06:18 PM
Surraruthru calls on the power of his Tapestry, calling out the stored spells before beginning to cast!

Move Action: Activate Quiescent Weaving.
Everyone gets: Haste and Spell Turning.
Surraruthru gets: Retributive Enervation and Greater Mirror Image.

Swift Action: Recall Beauty of the Dragon Princess via Arch Magi's Vest 1/3.

Standard: Time Stop, CL 28.
> roll 1d4+1 Time Stop
<Serith> Iddy roll for Serith < 4 > [d4=3]

Round 1:
Standard: Cast Beauty of the Dragon Princess, CL 28 into Quiescent Weave.
Swift: Recall Endurance of the Dragon Princess via Arch Magi's Vest 2/3.

Round 2:
Standard: Cast Endurance of the Dragon Princess, CL 28 into Quiescent Weave.
Swift: Recall Agility of the Dragon Princess via Arch Magi's Vest 3/3.

Round 3:
Standard: Cast Agility of the Dragon Princess, CL 28 into Quiescent Weave.

Round 4:
Standard: Create Magic Tattoo, CL 24 into Quiescent Weave.

Time Stop Ends. Next available move action will activate the weave outside of time stop.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 10:23:31 PM
Okay, that's everyone but Tryll. Tryll?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 13, 2018, 10:32:00 PM
They are hit but not grabbed.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 14, 2018, 02:22:42 AM
Tryll drifts a bit, then opens up on Harkin & Ettan.

Twinned Empowered Maximized Celestial Conduit
Cost: 32-3
DC: 39 Ref halves
Effect: 120ft line
Damage: 2(1.5(9+21d6))=540 damage to normal living creatures
2(1.5(9+21d6+60))=720 damage to undead
2(1.5(5+21d6))=468 damage to constructs and inanimate objects

This is a positive energy effect. SR applies. We're also spinning the wheel!
[blockquote]Rolled 1d100 : 7, total 7[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 14, 2018, 02:23:27 AM
7: The power gains +10 to defeat SR. Lemme know if I need to roll it.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 12:41:25 PM
You don't and the saves are academic here, not even going to roll them since even full successes don't save their traitorous butts.

Power slams into the traitors, spear and rain, celestial power and magic, fire and fury. Before your eyes the last two are obliterated, reduced to ash and gear. Youd id it! The traitors are defeated - the last two are at last punished.

Free act.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 14, 2018, 01:15:39 PM
Surraruthru activates the Weave, boosting everyone just a bit more, as he heads over to the ley line to inspect it and determine the best way to plant his tree.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 01:19:11 PM
Spellcraft.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 14, 2018, 01:20:31 PM
Spellcraft:

[blockquote]Rolled 1d20+57 : 7 + 57, total 64[/blockquote]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 14, 2018, 01:23:13 PM
"Get their things," Jaela says with a pleased grin, already looking for the sigils. "Surraruthru, do you want to do anything with the leyline?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 01:23:42 PM
Right on int here should work.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 14, 2018, 01:26:50 PM
"Yes. I'm planting the tree. We may need to leave some of the elementals here to monitor it. Depending on what the devil's have done, I may need to channel some more magic through it to help it take root. A driud would be nice, also."

Saying so, Surraruthru takes out the crystalized tree and plants it in the ley line, watching closely so he can help it take root if need be.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 01:35:27 PM
Gear is quickly gathered up.

The tree is put in - and energy begins to flow into it, just as planned.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 14, 2018, 01:38:34 PM
Surraruthru watches it intently, almsot to the exclusion of all else, ready to stabilize or empower it as needed. Though he wonders....

"Balyss, Simmer. Can either of you see anything with the tree? Godly insight, perhaps? Simmer, you might be a pyrodryad now, but you're still a dryad. Any insights?"
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 01:42:46 PM
"It looks fine to me," Simmer says, peering at it, "Needs more fire, but fine otherwise."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 01:44:56 PM
Next move is y'all's, guys. Doing anything else or heading back up?
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 14, 2018, 02:02:22 PM
"Any chance we can affect the teleportation ban here?" Jaela asks Surraruthru, as he's the one dealing with the leyline.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 14, 2018, 02:11:50 PM
Spellcraft 10 for 69
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 02:13:21 PM
Jaela thinks she could tear down here, it was rooted here.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 14, 2018, 02:45:38 PM
"I'm thinking the benefits outweigh the risks," Jaela muses, giving it a try.

20:44 <Lucille> roll 1d20+45 dispel
20:44 <Serith> Lucille roll for Serith < 54 > [d20=9]
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 02:47:06 PM
The teleportation block crumbles, allowing that magic to return safely.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Corwin on February 14, 2018, 03:18:11 PM
"Ready to return?" Jaela asks, intending to make a quick stop with Mountainous Fire and then return all the way back to Aurora.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Iron Dragoon on February 14, 2018, 05:01:56 PM
"Yes. But, as I said, have some of the elementals stay here and monitor it. We don't want the Devils returning to try and corrupt the tree or the like."
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 05:11:18 PM
Tryll, go ahead and chime in whenever you have a chance.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Yuthirin on February 14, 2018, 06:43:58 PM
Sorry, been a hell of a day.

"We're ready to go!" Calleigh says, flying out of the wall and circling the group.

'Surraruthru, so long as you're certain there is no lingering corruption from the devil's work, I suppose we should be safe to leave.' Tryll says.
Title: Re: Gar Malleos II (Tryll, Surraruthru)
Post by: Anastasia on February 14, 2018, 10:58:14 PM
Moving y'all to the Aurora thread and closing this topic.