Okay, you're going out under Gisfal's command. Any preparations or spells to cast before you all scramble out? You're on a tight timetable here since Hell's attacking, so bear that in mind.
Arch (although that may be assumed) Righteous Halo and Greater Improvisation are the ones he'd want to get off before going anywhere, in that order.
Chaos.
Forces are racing out, mobilizing.
Flashes of faces, of weapons raises as their wielders rush out to battle.
Gisfal besides you quickly, "I want you boosting as many warriors as much as you can," he says, right to the point. "Hurry!"
I don't know what sort of Initiative we're working with here, so I'll just list the things he can do and the order he does them in and you can take it from there.
Round 1:
Standard: Carrying Voice (increases the radius people can hear him to 500 ft)
Swift: Inspirational Boost (increases Inspire Courage bonus by +1, morale)
Round 2:
Standard: Harmonize (Starting bardic music requires move action)
Immediate: Use Belt, increases the bonus of inspire courage by 2, non-typed
Move action: Words of Creation Inspire Courage
[blockquote]Rolled 3d4 : 4, 2, 2, total 8[/blockquote]
Any Fey who hear it get +2 to the bonus on top of everything else. With the +3 bonus, this goes up to 19 for anyone and 21 for fey. This affects anyone in a 500 ft radius of Moore.
In addition, anyone in his radius gets a +16 bonus to Initiative in case we end up needing to use that here or what have you.
I will leave it at two rounds for right now and we can take it from there.
I'd presume you're positioning yourself in the general middle of the forces so your voice covers as much as possible, or do you have something else in mind?
No, you are correct. Note to self, create Greater Carrying Voice with a larger effect radius after this.
Didn't you already do that?
I think I said I was going to and then never did.
You sing. You call. You inspire.
Your words echo amid the battlefield, inspiring more. Soldiers surge, even as you barely notice arrows raining down on you.
What's your AC and such right now, before I get to rolling any thing that matters about it?
One moment for a statblock.
AC appears to be 72, with immunity to crits and 20% miss chance for your reference. Still working on the statblock but that lets you get started.
Moore will cast Greater Mirror Images in response to anything more serious than a few arrows, like actual devils trying to attack him.
> roll 1d20 this is a 20 check
<Rei-chan> Kotono rolled : 1d20 this is a 20 check --> [ 1d20=4 ]{4}
> roll 1d20 this is a 20 check
<Rei-chan> Kotono rolled : 1d20 this is a 20 check --> [ 1d20=15 ]{15}
> roll 1d20 this is a 20 check
<Rei-chan> Kotono rolled : 1d20 this is a 20 check --> [ 1d20=14 ]{14}
Will narrate this all out when it's all done. For now, make a pair of Reflex saves.
[13:50] <Nephrite> roll 2#1d20+54
[13:50] <Rei-chan> Nephrite rolled : 2#1d20+54 --> [ 1d20=9 ]{63}, [ 1d20=8 ]{62}
Evasion and such.Statblock
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), True Seeing (CL10), Bibliotecha Arcana (CL27), Tapestry Buffs
HP: (8)417/417+20
AC: 62(72), 46 (56) touch, 52 (62) flatfooted 20% miss chance, SR 41, 30 resist all to elements
31/32 Bardic music uses 3/3 Refrain
Saves: Fort +36(48), Ref +40(54), Will +41(51) (+6 due to Superior Resistance)
Stats: STR 18(22) (+6) DEX 31(35) (+12) CON 26(30) (+10) INT 32(36) (+13) WIS 22 (+6) CHA 35(43) (+16)
Spells:
0th - 4/4 (DC 22)
1st - 6/7
2nd - 6/7
3rd - 6/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 5/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 3/4
Surru's Tapestry Buffs
[spoiler]
Elemental Body (fire) CL 28, 28 hour duration,
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Strength of the Dragon Princess, CL 28, 28 hour duration
Mind of the Dragon Princess, CL 28, 28 hour duration
Agility of the Dragon Princess, CL 28, 28 hour duration
Endurance of the Dragon Princess, CL 28, 28 hour duration
Beauty of the Dragon Princess, CL 28, 28 hour duration
Create Magic Tattoo, CL 24, 24 hour duration (+1 luck bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+2 morale bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+1 caster level)
Energy Immunity (x4) CL 26, 24 hour duration (Grants complete protection agianst: acid, cold, electricity, sonic)
Evacuation Rune, CL 25, 24 hour duration.
[/spoiler]
Moore dodges.
It's all he can do as arrows rain down on him. He dodges bursts of black fire and red lightning, untouched as allies go down. He puts it all into his performance, safe within the lines for now. His part of the line is doing well, better, pushing the devils back and holding it as others are checked.
A flash - seeing Gisfal leading a charge against a looming pit fiend with a lance of flame atop a vast nightmare - echos across Moore's vision. Overall he can see the line is doing well, but only those within his hearing. At the head of it is Gisfal, facing his opponent.
What do you do?
The best he can do is sing -- bolster the ability of those who can hear him. Erathaol, we could use the wisdom of Celestia right about now!
He raises his voice -- somehow, as he continues to ensure his allies see victory this day.
Destined Strike, this gives everyone who can hear him +3 to attack and weapon damage rolls, Improved Crit Feat and +16 to threat confirmations.
He's also going to try and Wall of Stone off an area of devils to just stop them from advancing on Gisfal's flank while he's dealing with the pit fiend. He has 140 ft to work with, so a thicker but shorter wall is what he'd go for. He's not concerned about flying units since a wall wouldn't stop them anyway.
Spot for that.
[14:37] <Nephrite> roll 1d20+51 spot
[14:37] <Rei-chan> Nephrite rolled : 1d20+51 spot --> [ 1d20=4 ]{55}
Easily enough done. Your Wall of Stone stands true, momentarily helping protect the flank as attacks tear into it or devils fly over it, or even teleport past it. But it provides relief for Gisfal as they clash, all while the battle rages. Your voice continues to inspire others, guiding them along as...
> roll 1d20 20 fishing against your AC
> roll 1d20 20 fishing against your AC
> roll 1d20 20 fishing against your AC
<Rei-chan> Kotono rolled : 1d20 0 fishing against your AC --> [ 1d20=13 ]{13}
<Rei-chan> Kotono rolled : 1d20 0 fishing against your AC --> [ 1d20=2 ]{2}
<Rei-chan> Kotono rolled : 1d20 0 fishing against your AC --> [ 1d20=16 ]{16}
Arrows and stones rain down, but none come close to you. All you can do is hold and watch Gisfal battle, evenly matched with the pit fiend before him, as army fights against army. Magic flows around both of them, both sides contributing to it, banes and benedictions for both flying.
How far (relatively) are Gisfal and the pit fiend?
About 250ft away from you.
Trusting in his allies to hold the line for a moment, Moore gestures and simply appears nearby Gisfal via a Dimenion Door!
He's going to teleport about 15 feet away from Gisfal. That still allows him a move action for a bardic music, which is being used for...
"Gisfal, you're really letting them harry you like this? Come on!" Moore says, encouragement shining through and into his ally.
Greatness! +4d10 temp HP, +4 attack rolls and +3 to fort saves to Gisfal, Moore and any other 3 soldiers that happen to be nearby.
I forgot about it, but since Moore is now close enough, Gisfal also gets +3 to his attack rolls on top of everything else.
When are you using the bardic music, before or after the teleport?
After.
Okay, make a followup Reflex save and two Fortitude saves.
[blockquote]Rolled 1d20+54 : 3 + 54, total 57
Rolled 1d20+48 : 5 + 48, total 53
Rolled 1d20+48 : 3 + 48, total 51[/blockquote]
He gets +2 against any fort save from evil outsiders, so I presume those are all covered as well.
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), True Seeing (CL10), Bibliotecha Arcana (CL27), Tapestry Buffs
HP: (8)417/417+20
AC: 62(72), 46 (56) touch, 52 (62) flatfooted 20% miss chance, SR 41, 30 resist all to elements
29/32 Bardic music uses 3/3 Refrain
Saves: Fort +36(48), Ref +40(54), Will +41(51) (+6 due to Superior Resistance)
Stats: STR 18(22) (+6) DEX 31(35) (+12) CON 26(30) (+10) INT 32(36) (+13) WIS 22 (+6) CHA 35(43) (+16)
Spells:
0th - 4/4 (DC 22)
1st - 6/7
2nd - 6/7
3rd - 6/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 5/6
8th - 5/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 8/8
5th - 8/8
6th - 8/8
7th - 6/6
8th - 3/4
Surru's Tapestry Buffs
[spoiler]
Elemental Body (fire) CL 28, 28 hour duration,
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Strength of the Dragon Princess, CL 28, 28 hour duration
Mind of the Dragon Princess, CL 28, 28 hour duration
Agility of the Dragon Princess, CL 28, 28 hour duration
Endurance of the Dragon Princess, CL 28, 28 hour duration
Beauty of the Dragon Princess, CL 28, 28 hour duration
Create Magic Tattoo, CL 24, 24 hour duration (+1 luck bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+2 morale bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+1 caster level)
Energy Immunity (x4) CL 26, 24 hour duration (Grants complete protection agianst: acid, cold, electricity, sonic)
Evacuation Rune, CL 25, 24 hour duration.
[/spoiler]
Evasion? Mettle?
Both evasion and mettle.
As Moore appears he has to dodge - a blast of lightning, a strike of darkness. He's moving about the battlefield as...
> roll 1d20+52 (+6 Moore stuff) Gisfal
<Serith> Kotono roll for Serith < 71 > [d20=19]
> roll 1d20+44
<Serith> Kotono roll for Serith < 46 > [d20=2]
> roll 1d100
<Serith> Kotono roll for Serith < 78 > [d100=78]
Before you the battle is intense - until Gisfal counters a claw swipe with a lunge, impaling the pit fiend through the chest. The infernal beast roars defiance before shattering like glass, becoming jagged smoke that quickly fades away.
Moore nods his satisfaction.
"Even with that, I can tell we can't endure this a lot longer. I can manage a Mass Heal once, but that's it for healing in an area." Moore explains. "My songs will last another few moments before I need to do anything to restore them -- how do you want to proceed?"
"FORWARD!" Gisfal shouts, voice booming over the battlefield. The devils are pushed back by the fall of their leader, as...
> roll 1d20+52 (+6 Moore stuff) Gisfal
<Rei-chan> Kotono rolled : 1d20+52 (+6 Moore stuff) Gisfal --> [ 1d20=20 ]{72}
> roll 1d20+40 (-4 dead leader)
<Rei-chan> Kotono rolled : 1d20+40 (-4 dead leader) --> [ 1d20=12 ]{52}
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=74 ]{74}
With this chance the forces surge forward, attacking this part of the battle, trying to thrust in and collapse this segment of the devils.
Your call on what you're doing here.
Moore will resume his post singing, but this time will stay close to Gisfal -- the soldiers in the back may not be able to hear him, but if needs be he can relocate.
He will restart Inspire Courage-ing and move along with Gisfal.
[blockquote]Rolled 3d4 : 1, 2, 4, total 7[/blockquote] nonlethal
Gimme a quick Spot check.
[11:46] <Nephrite> roll 1d20+51+13
[11:46] <Rei-chan> Nephrite rolled : 1d20+51+13 --> [ 1d20=2 ]{66}
Using 13/84 luck points.
Four Reflex saves, two Fortitude saves and one Will save.
[13:03] <Nephrite> roll 4#1d20+54 evasion
[13:03] <Rei-chan> Nephrite rolled : 4#1d20+54 evasion --> [ 1d20=5 ]{59}, [ 1d20=3 ]{57}, [ 1d20=15 ]{69}, [ 1d20=14 ]{68}
[13:04] <Nephrite> roll 2#1d20+48 mettle, +2 against evil outsiders
[13:04] <Rei-chan> Nephrite rolled : 2#1d20+48 mettle, +2 against evil outsiders --> [ 1d20=18 ]{66}, [ 1d20=16 ]{64}
[13:04] <Nephrite> roll 1d20+54 will, mettle
[13:04] <Rei-chan> Nephrite rolled : 1d20+54 will, mettle --> [ 1d20=19 ]{73}
War is chaos and is it true.
You dodge fireballs, duck lightning, endure cones of cold. Magic beats against you all over, wild and uncontrolled. Yet your blessings and speed serve you well, not a one injuring you. Gisfal leads his charge and...
> roll 1d20+52 (+6 Moore) Gisfal
<Rei-chan> Kotono rolled : 1d20+52 (+6 Moore) Gisfal --> [ 1d20=18 ]{70}
> roll 1d20+42 (-2 only because secondary leader has taken command)
<Rei-chan> Kotono rolled : 1d20+42 (-2 only because secondary leader has taken command) --> [ 1d20=15 ]{57}
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=36 ]{36}
> roll 1d20+38 master
<Rei-chan> Kotono rolled : 1d20+38 master --> [ 1d20=12 ]{50}
It's working. It's a sharp battle everyone, but Hell is being checked. Some of the portals are shut down, slowed, disrupted. Others open yet momentum is on Aurora's side - at least for now. You're watching soldiers go, some falling around you, dead or wounded, replacements hurrying in.
A chance if you want to heal or do anything to help with this.
Moore will activate the gift he received from Chauntea and use the ioun stone to mass heal everyone he can reach!
It's a CL 20 Mass Heal, he'll target the largest cluster and then expand as far as he can make it go for 200 HP.
This isn't it, though, is it? Bel and Taelfagn are hiding somewhere, waiting, plotting, scheming...
Healing spreads through the troops as...
Can you see invisible in any way?
I do, in fact, have an always-on True Seeing!
There is a shimmer near you as an unseen figure appears - a dogai, clearly unhidden to your eyes. It's coming at you and...!
Init.
[13:38] <Nephrite> roll 1d20+44 init
[13:38] <Rei-chan> Nephrite rolled : 1d20+44 init --> [ 1d20=2 ]{46}
If Gisfal gets included he gets +16 to his
It can't be that init. Go.
"Dogai!" Moore calls out.
And with that, he reveals it for all the allies around to deal with - and any others that might be nearby!
Invisibility Purge, 85ft globe. Try again, assassin!
Surrounded and exposed, the dogai takes his one chance and lunges at you, as soldiers turn around and...
> roll 1d20+42
<Rei-chan> Kotono rolled : 1d20+42 --> [ 1d20=6 ]{48}
The blow misses and then soldiers all around him attack, the dogai surrounded and...
Chance to contribute to this.
They've all got Inspire Courage, I have faith they'll kick his ass without me doing anything else. Although...
"You really should've learned when we killed your paragon back on Benfal!" Moore shouts. "Leave this plane and never return!"
> roll 1d20+45 Rei
<Rei-chan> Kotono rolled : 1d20+45 Rei --> [ 1d20=17 ]{62}
> roll 20d8+100 Rei
<Rei-chan> Kotono rolled : 20d8+100 Rei --> [ 20d8=85 ]{185}
The dogai is assaulted, beaten and dogpiled. It's bloodied badly before it manages to vanish, sliced nearly to ribbons before teleportation allows it to escape.
"TOGETHER," Gisfal shouts, "MOORE, ABOVE!" Gisfal gestures with his blade, before leading his soldiers on the ground.
Moore takes to the sky over the soldiers to follow along with Gisfal's charge!
Moore will cast Foresight while all of this is going on, just to be safe.
Above you see it - celestials and mounted warriors battling winged devils. Great battles above - and you see Aurora is being pushed here, challenged hard, starting to crack.
His voice should still reach them -- the best he can do is empower them to try and give them an edge! The light of hope is with you!
If he thinks he could reach a majority of the allies from where he is (he has 500 ft to work with) he'll sing from here. Otherwise he'll Dimension Door up to get closer to them in order to do so.[14:30] <Nephrite> roll 3d4 nonlethal
[14:30] <Rei-chan> Nephrite rolled : 3d4 nonlethal --> [ 3d4=9 ]{9}
Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), True Seeing (CL10), Bibliotecha Arcana (CL27), Tapestry Buffs
HP: (24)417/417+20
AC: 62(72), 46 (56) touch, 52 (62) flatfooted 20% miss chance, SR 41, 30 resist all to elements
27/32 Bardic music uses 3/3 Refrain
Saves: Fort +36(48), Ref +40(54), Will +41(51) (+6 due to Superior Resistance)
Stats: STR 18(22) (+6) DEX 31(35) (+12) CON 26(30) (+10) INT 32(36) (+13) WIS 22 (+6) CHA 35(43) (+16)
Spells:
0th - 4/4 (DC 22)
1st - 6/7
2nd - 6/7
3rd - 6/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 5/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 7/8
5th - 8/8
6th - 7/8
7th - 6/6
8th - 3/4
Surru's Tapestry Buffs
[spoiler]
Elemental Body (fire) CL 28, 28 hour duration,
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Strength of the Dragon Princess, CL 28, 28 hour duration
Mind of the Dragon Princess, CL 28, 28 hour duration
Agility of the Dragon Princess, CL 28, 28 hour duration
Endurance of the Dragon Princess, CL 28, 28 hour duration
Beauty of the Dragon Princess, CL 28, 28 hour duration
Create Magic Tattoo, CL 24, 24 hour duration (+1 luck bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+2 morale bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+1 caster level)
Energy Immunity (x4) CL 26, 24 hour duration (Grants complete protection agianst: acid, cold, electricity, sonic)
Evacuation Rune, CL 25, 24 hour duration.
[/spoiler]
DD it is. Mark the usage.
Fireballs streak through the air.
You speak.
A cornugon and an astral deva wrestle in the air, locked in deadly combat. As you speak, the deva throws the cornugon aside, summoning mace to hand. In a massive blow, the cornugon's skull is crushed, the devil slain.
You sing.
Spinagons swarm a wounded griffon rider - and as you sing, it rallies and breaks out, managing a fighting retreat at the last moment.
You pour your heart into every word.
Slowly, the forces in the sky begin to rally - but you see it. The sky cracks into bands of color - red, white, blue, green and black. Like tendrils they reach across the dying sky, as a vast roar echos about the battlefield, so loud as to...
Fortitude save vs stunning, Moore.
[14:43] <Nephrite> roll 1d20+48 mettle
[14:43] <Rei-chan> Nephrite rolled : 1d20+48 mettle --> [ 1d20=15 ]{63}
I should just include the +2 on every roll by default since what the heck else is any of this going to be at this point?
You endure while countless others - devils and heroes alike - reel back or fall. From the cracking sky it appears - a vast, five headed wyrm that blocks out the sky with its immense body. Five heads - white, red, blue, black and green, each roaring loud enough to crack the ground and shatter mountains.
Only Moore's magic saves him. Your shielded mind refuses to quail in horror at the impossible dragon that shadows an entire world. Its heads are rearing back, as if to breath down upon Lifasa itself.
Chance to react, knowledge check or whatever. K:R, Moore.
Take 10 for 64 to verify that for whatever the fuck reason Tiamat just appeared on our doorstep.
You know this and this manifestation. Above Aurora is an avatar is Tiamat, the World Destroyer. A dragon so vast as to take a world in her talons and shred it as a cat may shred a mouse. This avatar is made for war against entire worlds and planes, a manifestation of Tiamat's power and hatred.
Okay, really?! Really?! This is really starting to get absurd now!
Moore can't do anything except frown and manage to call out to the allies around him - thankfully, his voice carries far enough to be heard. "Everyone, back down to Gisfal! Let's regroup and wait to see what's going to come up this!" He shouts. There's no reason to fall to despair now -- their allies won't simply let this go and force them to deal with it by themselves.
Retreating back with them, Moore?
Yes, he'll fall back with them to Gisfal.
"BACK! BACK! HOLD!" Gisfal is screaming to hold his troops, as the devils recover faster, ready. They start to press in the wake of the terror in the sky, "ALL OFFICERS HOLD THE LINES!"
The forces are gathering perhaps 100ft from the ground, regrouping - those who haven't hit the ground or worse. It's a mess right now, Tiamat's entry shifting the battlefield further, pressing Aurora harshly.
What do you do?
This is what he's made for -- to not allow others to fail. Their allies are coming -- he can't show even a hint of cowardice.
He simply raises his voice to give his allies the bolster they need to hold on!
Redoing Inspire Courage fresh for everyone in the radius.
[15:07] <Nephrite> roll 3d4 nonlethal
[15:07] <Rei-chan> Nephrite rolled : 3d4 nonlethal --> [ 3d4=5 ]{5}
> roll 1d20+42 (+6 Moore, -10 Tiamat) Gisfal
<Rei-chan> Kotono rolled : 1d20+42 (+6 Moore, -10 Tiamat) Gisfal --> [ 1d20=12 ]{54}
> roll 1d20+42 devils
<Rei-chan> Kotono rolled : 1d20+42 devils --> [ 1d20=20 ]{62}
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=90 ]{90}
Okay, make a Reflex save, Moore, then three Fortitudes.
[15:17] <Rei-chan> Nephrite rolled : 1d20+54 evasion --> [ 1d20=18 ]{72}
[15:17] <Nephrite> roll 3#1d20+50 mettle
[15:17] <Rei-chan> Nephrite rolled : 3#1d20+50 mettle --> [ 1d20=10 ]{60}, [ 1d20=9 ]{59}, [ 1d20=14 ]{64}
You dodge and endure, unholy darkness and cursed flames narrowly avoided. Everything is absolute chaos right now - the line's buckling worse and worse, the aerial forces in complete disarray.
> roll 1d20+42 (+6 Moore, -10 Tiamat) Gisfal
<Rei-chan> Kotono rolled : 1d20+42 (+6 Moore, -10 Tiamat) Gisfal --> [ 1d20=12 ]{54}
> roll 1d20+42 devils
<Rei-chan> Kotono rolled : 1d20+42 devils --> [ 1d20=20 ]{62}
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=90 ]{90}
You see warriors wounded, struck down. Angels sent hurtling down, wings broken. Others endure yet, but things are going bad all over.
'Reinforcements are coming,' Vul'lath sends, 'Adrian's orders since Jaela's busy. Hold on.'
"You heard the man, Gisfal!" Moore shouts. "I'll break off to support Jaela and Afina once we've stabilized this!"
Is it time to open Hope?
Moore takes a breath and calls on his reserves -- his words continue to empower those around him... it's all he can do right now. No... no, there's more he can do!
He gestures and out springs a wall of greater dispel magic -- if the devils want to wade through it and weaken themselves or spend time trying to dispel it, they can go ahead and do that... in the meantime...!
Greater Dispel Magic wall is 170 ft long, he's more or less just going to try and drop it on the side of the devils to fuck them over.
[15:27] <Nephrite> roll 12d4 nonlethal
[15:27] <Rei-chan> Nephrite rolled : 12d4 nonlethal --> [ 12d4=27 ]{27}
Inspire Greatness on Moore, Gisfal and anyone higher-ranked that's nearby. 8d10 temp hp, +8 Attack rolls, +3 fort
[15:27] <Nephrite> roll 8d10 temp hp
[15:27] <Rei-chan> Nephrite rolled : 8d10 temp hp --> [ 8d10=26 ]{26}
Reminder that Tryll still holds the book, Moore. Unless I gave it to you at some point that I can't find in a quick search. If you want it opened, you'll have to tell Tryll.
I remember, don't worry!
Tryll's mental voice rings over the mental link, 'Attention Aurora command: Taelfagn appears to have taken the field at Gar-Malleos. We are moving to engage. Assistance is requested.'
Surraruthru hops into the telepathic conversations,'There's another mobile battle fortress here at Gar-Melleos. Seems they like the functionality of Aurora enough to copy the idea. From the magic I'm seeing on it, it's got powerful attacks built in. Anyone up for cracking another one of these open?'
> roll 1d20+42 (+6 Moore, -10 Tiamat) Gisfal
<Rei-chan> Kotono rolled : 1d20+42 (+6 Moore, -10 Tiamat) Gisfal --> [ 1d20=11 ]{53}
> roll 1d20+42 devils
<Rei-chan> Kotono rolled : 1d20+42 devils --> [ 1d20=9 ]{51}
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=99 ]{99}
Harder. Faster. Tougher.
What else can it be? Aurora is pushed back but your wall helps, stopping a group of devils, making them slow a few critical moments. Everyone's rallying together well as...
Chance to act, we're really waiting on the Tiamat thing.
Surraruthru follows up his notice to everyone, 'Taelfagn was an illusion here. It seems like they know what I'm trying to do and are using it to bait us into a trap. But what concerning devil's isn't a trap? In any case it was an illusion of him. He could be anywhere.'
Moore frowns from the telepathic messages but just stays where he is to bolster everyone's courage and keep a positive face.
"In case it comes up, Gisfal, I'm not practiced in the art of mass teleportation!" Moore shouts. "I can manage a greater plane shift if we need to get everyone here out somewhere, though!"
Then -
The oppressiveness in the sky is gone. Tiamat vanishes, the broken sky visible again. "NOW!" Gisfal shouts as soon as the devils momentarily hesitate at this, "Counter! Forget retreat, hit them while they're off balance!"
"Yes, sir!" Moore shouts, offering further reinforcement to his allies!
Destined Strike, +3 attack, Improved Crit Feat and +16 to threat confirmations for everyone who can hear him (which should be everyone!)
> roll 1d20+52 (+6 Moore) Gisfal
<Rei-chan> Kotono rolled : 1d20+52 (+6 Moore) Gisfal --> [ 1d20=7 ]{59}
> roll 1d20+38 devils (-4 Tiamat fled)
<Rei-chan> Kotono rolled : 1d20+38 devils (-4 Tiamat fled) --> [ 1d20=13 ]{51}
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=67 ]{67}
Four Ref saves.
[14:29] <Nephrite> roll 4#1d20+54 evasion
[14:30] <Rei-chan> Nephrite rolled : 4#1d20+54 evasion --> [ 1d20=12 ]{66}, [ 1d20=13 ]{67}, [ 1d20=6 ]{60}, [ 1d20=6 ]{60}
> roll 5#1d20
<Rei-chan> Kotono rolled : 5#1d20 --> [ 1d20=16 ]{16}, [ 1d20=18 ]{18}, [ 1d20=8 ]{8}, [ 1d20=9 ]{9}, [ 1d20=8 ]{8}
Your words are not wasted.
Aurora is rallying! You see a giant Jaela in the sky, declaring defiance and doom for the devils. They're breaking. Troops are surging, bleeding and suffering, but breaking through. More portals are being closed, devils losing the battle now, the tide turned by Tiamat's sudden banishment.
They probably put a lot of emphasis on Tiamat's avatar -- so much so that now that it's gone before it did anything, they're scrambling. Hah!
For now, Moore just continues to keep his inspirations going, having little else to focus on other than dodging a spell here and there and a few arrows now and again.
'Moore, to me,' Gisfal commands in your mind.
One down. The Queen is gone, but two Dukes remain. Be strong.
There's a hesitation before he responds to Gisfal. 'On my way.'
He starts to fly in Gisfal's direction!
Thank you for your support. I know it's there -- in things that should remain unseen.
Over to Jaela's thread.