We'll start OOC here. Any prep I need to know of, Moore?
He'll recast Harmonize. His other spells are on hour/day durations so are still active.
Okay, aiming to be anywhere in particular here?
He will be up front with Gisfal from now on.
War.
Before you is again war. Forces rush out, portals opening. A class of warrior on warrior, angel on devil, mortal vs immortal. Gisfal hangs back for the moment, commanding just past the gate, as forces engage all around. Gisfal's gaze travels around and above?
Above a single group of 5 malebranche come through a portal, no forces around to stop them, about 500ft up or so. "Moore!" Gisfal says, "I'm sending the Master up there to stop them, go up and help! Kill those malebranche as quickly as possible!"
"Yes sir!" Moore says as he starts to fly up towards them. Maybe he can disrupt some of the portals if he has a chance, too...!
You rise up 200ft, only 300ft to go. As you do the master reaches them in a blur, standing before them and gesturing forward, an unspoken challenge as...
Init.
Master gets +16 to init.
[blockquote]Rolled 1d20+44 : 3 + 44, total 47[/blockquote]
Is the range on your aura that good? He's 300ft above you.
Oh! I misunderstood. You are... hold on... correct! For future reference it is 60 ft.
> roll 1d20+9 Master
<Rei-chan> Kotono rolled : 1d20+9 Master --> [ 1d20=15 ]{24}
> roll 1d20+2 Malebranche
<Rei-chan> Kotono rolled : 1d20+2 Malebranche --> [ 1d20=7 ]{9}
Init is Moore (47) > Master (24) > Malebranche (9)
Open.
Moore enhances his ability to reach his allies, then sings!
Carrying Voice as Standard, now he can reach anyone within 500ft with bardic musics.
Inspirational Boost and then Inspire Courage.
[12:44] <Nephrite> roll 3d4 nonlethal
[12:44] <Rei-chan> Nephrite rolled : 3d4 nonlethal --> [ 3d4=7 ]{7}
+17 to morale bonus on saving throws against charm and fear effects and a +17 morale bonus on attack and weapon damage rolls. Hopefully it hits any ground troops too, but it should since that goes pretty far out.
Staying where you are, 300ft below it?
Correct, at least this turn.
> roll 1d20+58
> roll 1d20+58
> roll 1d20+58
<Rei-chan> Kotono rolled : 1d20+58 --> [ 1d20=1 ]{59}
<Rei-chan> Kotono rolled : 1d20+58 --> [ 1d20=19 ]{77}
<Rei-chan> Kotono rolled : 1d20+58 --> [ 1d20=19 ]{77}
> roll 1d20+53
<Rei-chan> Kotono rolled : 1d20+53 --> [ 1d20=2 ]{55}
> roll 1d20+48
<Rei-chan> Kotono rolled : 1d20+48 --> [ 1d20=10 ]{58}
> roll 1d20+43
<Rei-chan> Kotono rolled : 1d20+43 --> [ 1d20=5 ]{48}
> roll 4d8+31
> roll 4d8+31
> roll 4d8+31
> roll 4d8+31
<Rei-chan> Kotono rolled : 4d8+31 --> [ 4d8=18 ]{49}
<Rei-chan> Kotono rolled : 4d8+31 --> [ 4d8=21 ]{52}
> roll 4d8+31
> roll 4d8+31
<Rei-chan> Kotono rolled : 4d8+31 --> [ 4d8=13 ]{44}
<Rei-chan> Kotono rolled : 4d8+31 --> [ 4d8=17 ]{48}
<Rei-chan> Kotono rolled : 4d8+31 --> [ 4d8=26 ]{57}
<Rei-chan> Kotono rolled : 4d8+31 --> [ 4d8=15 ]{46}
A brutal series of blows rains down on the lead malebranch, pummeling him down into dust, body breaking under the Master's fists. As the others surround him - !!!, abruptly...
Still have foresight up?
I do indeed. Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), True Seeing (CL10), Bibliotecha Arcana (CL27), Harmonize (CL28), Righteous Halo (CL17), Foresight (CL28), Tapestry Buffs
HP: 417/417
AC: 62(72), 46 (56) touch, 52 (62) flatfooted 20% miss chance, SR 41, 30 resist all to elements
23/32 Bardic music uses 3/3 Refrain
Saves: Fort +36(48), Ref +40(54), Will +41(51) (+6 due to Superior Resistance)
Stats: STR 18(22) (+6) DEX 31(35) (+12) CON 26(30) (+10) INT 32(36) (+13) WIS 22 (+6) CHA 35(43) (+16)
Spells:
0th - 4/4 (DC 22)
1st - 6/7
2nd - 6/7
3rd - 6/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 5/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 7/8
5th - 8/8
6th - 7/8
7th - 6/6
8th - 3/4
Tapestry Buffs
[spoiler]
Elemental Body (fire) CL 28, 28 hour duration,
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Strength of the Dragon Princess, CL 28, 28 hour duration
Mind of the Dragon Princess, CL 28, 28 hour duration
Agility of the Dragon Princess, CL 28, 28 hour duration
Endurance of the Dragon Princess, CL 28, 28 hour duration
Beauty of the Dragon Princess, CL 28, 28 hour duration
Create Magic Tattoo, CL 24, 24 hour duration (+1 luck bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+2 morale bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+1 caster level)
Energy Immunity (x4) CL 26, 24 hour duration (Grants complete protection agianst: acid, cold, electricity, sonic)
Evacuation Rune, CL 25, 24 hour duration.
You begin to dodge as you see it coming, a devil appearing behind you in an instant and striking - a big cornugon, sword trying to cleave you in half.
No flatfootedness for you.
> roll 1d20+59 (+2 ????, +5 ????)
<Rei-chan> Kotono rolled : 1d20+59 (+2 ????, +5 ????) --> [ 1d20=8 ]{67}
AC?
72. He's also going to cast Greater Mirror Image in response to this because fuck you, devils.
Init is Moore (47) > Master (24) > Cornugon (22) > Malebranche (9)
You dodge by a hair, images springing up around you. Whew! Meanwhile the Master is attacked, tridents looking to impale him, the massive devils looming over a mere man like mountains before a stone.
> roll 1d20+43
<Rei-chan> Kotono rolled : 1d20+43 --> [ 1d20=3 ]{46}
> roll 1d20+43
<Rei-chan> Kotono rolled : 1d20+43 --> [ 1d20=13 ]{56}
> roll 1d20+43
> roll 1d20+43
<Rei-chan> Kotono rolled : 1d20+43 --> [ 1d20=12 ]{55}
<Rei-chan> Kotono rolled : 1d20+43 --> [ 1d20=8 ]{51}
Yet the Master is not touched, dodging like a blur of wind. Around them he goes, out from his trap within, dodging them all smoothly.
The sky above shakes, the ground shudders. War echos in your ears as you see a plunging spinagon, ablaze with holy white flames, turning to ash before he hits the ground. A tulani and a pair of cornugons and an erinyes do war, swooping past as they wildly cover the battlefield, flames gushing out around you in passing, your protections stopping any damage.
Go.
"Bye!" Moore says with a wave. He casts Dimension Door to move up to within 10 feet of the Master!
He still has a move action he can convert into a bardic music, presuming nothing prevents him from Dimension Dooring. I will accept an attack or whatever it is to try and disrupt his concentration if needed.
Nothing there, so finish your turn.
He appears next to The Master with a grin. "Smash them!" He shouts, invigorating his ally!
Inspire Heroics.
[13:57] <Nephrite> roll 18d4 nonlethal
[13:57] <Rei-chan> Nephrite rolled : 18d4 nonlethal --> [ 18d4=38 ]{38}
Moore and The Master get +12 morale bonus to saves and +12 dodge to AC. In addition, The Master now gets an extra +2 on attack rolls because he's close by Moore. Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), True Seeing (CL10), Bibliotecha Arcana (CL27), Harmonize (CL28), Righteous Halo (CL17), Foresight (CL28), Tapestry Buffs
HP: (45)417/417
AC: 62(72)(84), 46 (56) touch, 52 (62) flatfooted 20% miss chance, SR 41, 30 resist all to elements
22/32 Bardic music uses 3/3 Refrain
Saves: Fort +36(48), Ref +40(54), Will +41(51) (+6 due to Superior Resistance)
Stats: STR 18(22) (+6) DEX 31(35) (+12) CON 26(30) (+10) INT 32(36) (+13) WIS 22 (+6) CHA 35(43) (+16)
Spells:
0th - 4/4 (DC 22)
1st - 6/7
2nd - 6/7
3rd - 6/7
4th - 7/7
5th - 6/6
6th - 6/6
7th - 5/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 7/8
5th - 8/8
6th - 7/8
7th - 6/6
8th - 3/4
Tapestry Buffs
[spoiler]
Elemental Body (fire) CL 28, 28 hour duration,
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Strength of the Dragon Princess, CL 28, 28 hour duration
Mind of the Dragon Princess, CL 28, 28 hour duration
Agility of the Dragon Princess, CL 28, 28 hour duration
Endurance of the Dragon Princess, CL 28, 28 hour duration
Beauty of the Dragon Princess, CL 28, 28 hour duration
Create Magic Tattoo, CL 24, 24 hour duration (+1 luck bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+2 morale bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+1 caster level)
Energy Immunity (x4) CL 26, 24 hour duration (Grants complete protection agianst: acid, cold, electricity, sonic)
Evacuation Rune, CL 25, 24 hour duration.
Spot.
[14:14] <Nephrite> roll 1d20+46 Rei-chan
[14:14] <Rei-chan> Nephrite rolled : 1d20+46 Rei-chan --> [ 1d20=1 ]{47}
You don't see where it comes from, but suddenly hellish flames surround the both of you!
Ref.
[14:47] <Nephrite> roll 1d20+66 evasion, Rei
[14:47] <Rei-chan> Nephrite rolled : 1d20+66 evasion, Rei --> [ 1d20=15 ]{81}
> roll 1d20+46 improved evasion master
<Serith> Kotono roll for Serith < 60 > [d20=14]
Fire erupts around you, but you are not there. You blur, a hastily uttered Word of Creation creating a burst of wind that shuttles you away from it. The Master is likewise unharmed, as suddenly you feel a pressure engulfing your body.
Fort.
[21:49] <Nephrite> roll 1d20+62 mettle
[21:49] <Serith> Nephrite roll for Serith < 76 > [d20=14]
Whatever it is, it passes in a moment, leaving you rattled but unharmed. Dizzy, nothing more.
Chance to react if you want, then onto the Master's turn.
"Someone's trying to snipe us with some other forms of magic -- be on your guard!" Moore calls out.
> roll 1d20+58
> roll 1d20+58
> roll 1d20+58
<Serith> Kotono roll for Serith < 64 > [d20=6]
<Serith> Kotono roll for Serith < 74 > [d20=16]
<Serith> Kotono roll for Serith < 74 > [d20=16]
> roll 1d20+53
<Serith> Kotono roll for Serith < 59 > [d20=6]
> roll 1d20+48
<Serith> Kotono roll for Serith < 55 > [d20=7]
> roll 1d20+43
<Serith> Kotono roll for Serith < 49 > [d20=6]
> roll 4d8+31
> roll 4d8+31
> roll 4d8+31
> roll 4d8+31
> roll 4d8+31
> roll 4d8+31
<Serith> Kotono roll for Serith < 47 > [d8=8,6,1,1]
<Serith> Kotono roll for Serith < 52 > [d8=2,6,7,6]
<Serith> Kotono roll for Serith < 46 > [d8=3,8,2,2]
<Serith> Kotono roll for Serith < 46 > [d8=6,2,6,1]
<Serith> Kotono roll for Serith < 44 > [d8=1,1,4,7]
Init is Moore (47) > Master (24) > Cornugon (22) > Malebranche (9)
Amid all of this another malebrache is steadily beaten down, body cracked and broken, yet it endures the assault as...
How many images do you have up, Moore?
8!
A burst of lightning hits you abruptly as the cornugon holds his blade, not attacking directly and instead...
First of all are you immune to electricity right now?
I am, in fact. Acid, cold, electricity and sonic, for your reference.
The lightning rolls right off you harmlessly, as...
> roll 4#1d20 20 fishing
<Kobot> Kotono rolled 4#1d20 20 fishing --> [ 1d20=8 ]{8}, [ 1d20=15 ]{15}, [ 1d20=4 ]{4}, [ 1d20=16 ]{16}
> roll 4#1d20 20 fishing second attack
<Kobot> Kotono rolled 4#1d20 20 fishing second attack --> [ 1d20=11 ]{11}, [ 1d20=8 ]{8}, [ 1d20=17 ]{17}, [ 1d20=5 ]{5}
> roll 4#1d20 20 fishing third attack
<Kobot> Kotono rolled 4#1d20 20 fishing third attack --> [ 1d20=13 ]{13}, [ 1d20=4 ]{4}, [ 1d20=13 ]{13}, [ 1d20=6 ]{6}
> roll 4#1d20 20 fishing fourth attack
<Kobot> Kotono rolled 4#1d20 20 fishing fourth attack --> [ 1d20=7 ]{7}, [ 1d20=13 ]{13}, [ 1d20=20 ]{20}, [ 1d20=14 ]{14}
> roll 4#1d20 20 fishing bite
<Kobot> Kotono rolled 4#1d20 20 fishing bite --> [ 1d20=14 ]{14}, [ 1d20=7 ]{7}, [ 1d20=6 ]{6}, [ 1d20=19 ]{19}
> roll 3d6+29
<Kobot> Kotono rolled 3d6+29 --> [ 3d6=7 ]{36}
From here you aren't sure what's happening in the Master's battle, but on it wages as...
Go.
But I'm like right next to him!
Anyway, are there portals nearby where we are right now?
Fair point.
The Master has a stab wound in his outer thigh, one of the devils managing a grazing hit against him. As they dance in the air, Moore can see no portals are within 20ft - the closest is about 25ft to the down/left.
There are too many portals for him to be able to reliably do anything, but for now...
He makes a quick incantation as snow begins to fall in the area around himself and The Master!
Snowsong. Relevant bits: Allies under the effect of the snow gain a +4 morale bonus to Charisma and attack rolls, and a +4 insight bonus to Armor Class. In addition, the snow imparts fast healing 1 and resistance to cold 15 to all affected allies. All melee attacks made by allies in the snowsong deal an additional 1d6 points of cold damage.
DC is 28 will so kind of pointless.
What's the Will save for?
The negative part of Snowsong for enemies.
You didn't note a negative part in your summary, Moore.
I didn't because, again, it's a Will 28 DC that I don't think anyone is going to actually fail.
As long as they remain in the area, they suffer a 20% chance of spell failure (for both divine and arcane spells) when casting any spells with a verbal component. Enemies can resist the effects of a snowsong with a successful Will saving throw.
Oh, okay. Irrelevant for them anyway. Anything else your turn or is that it?
That is it! Moore doesn't think The Master needs much more help than what he's got so far.
> roll 1d20+60
> roll 1d20+60
> roll 1d20+60
<Kobot> Kotono rolled 1d20+60 --> [ 1d20=19 ]{79}
<Kobot> Kotono rolled 1d20+60 --> [ 1d20=18 ]{78}
> roll 1d20+55
<Kobot> Kotono rolled 1d20+60 --> [ 1d20=17 ]{77}
<Kobot> Kotono rolled 1d20+55 --> [ 1d20=1 ]{56}
> roll 1d20+50
<Kobot> Kotono rolled 1d20+50 --> [ 1d20=14 ]{64}
> roll 1d20+45
<Kobot> Kotono rolled 1d20+45 --> [ 1d20=7 ]{52}
> roll 3d8+33
> roll 3d8+33
<Kobot> Kotono rolled 3d8+33 --> [ 3d8=11 ]{44}
<Kobot> Kotono rolled 3d8+33 --> [ 3d8=16 ]{49}
> roll 3d8+33
<Kobot> Kotono rolled 3d8+33 --> [ 3d8=5 ]{38}
> roll 3d8+33
<Kobot> Kotono rolled 3d8+33 --> [ 3d8=17 ]{50}
> roll 3d8+33
<Kobot> Kotono rolled 3d8+33 --> [ 3d8=14 ]{47}
The Master continues to fight - the second malebranch goes down, the other struck as they dart about the skies. As this happens, the cornugon rushes you anew and...
> roll 1d20+59 (+2 ????, +5 ????) Kobot
<Kobot> Kotono rolled 1d20+59 (+2 ????, +5 ????) Kobot --> [ 1d20=2 ]{61}
> roll 1d20+59 (+2 ????, +5 ????)
<Kobot> Kotono rolled 1d20+59 (+2 ????, +5 ????) --> [ 1d20=7 ]{66}
<Serith> Kotono roll for Serith < 63 > [d20=4]
> roll 1d20+59 (+2 ????, +5 ????) Kobot
<Kobot> Kotono rolled 1d20+59 (+2 ????, +5 ????) Kobot --> [ 1d20=2 ]{61}
<Serith> Kotono roll for Serith < 79 > [d20=20]
> roll 1d9
<Kobot> Kotono rolled 1d9 --> [ 1d9=8 ]{8}
<Serith> Kotono roll for Serith < 9 > [d9=9]
> roll 1d20+59 (+2 ????, +5 ????) cleave
<Kobot> Kotono rolled 1d20+59 (+2 ????, +5 ????) cleave --> [ 1d20=4 ]{63}
<Serith> Kotono roll for Serith < 60 > [d20=1]
> roll 1d20+59 (+2 ????, +5 ????) cleave Kobot
<Kobot> Kotono rolled 1d20+59 (+2 ????, +5 ????) cleave Kobot --> [ 1d20=2 ]{61}
<Serith> Kotono roll for Serith < 65 > [d20=6]
> roll 1d8 great cleave
<Kobot> Kotono rolled 1d8 great cleave --> [ 1d8=6 ]{6}
<Serith> Kotono roll for Serith < 5 > [d8=5]
> roll 1d8 great cleave Kobot
<Kobot> Kotono rolled 1d8 great cleave Kobot --> [ 1d8=1 ]{1}
<Serith> Kotono roll for Serith < 5 > [d8=5]
An image is cut in half before the blade hits you - but your spells hold, forcing the blade back safely. The cornugon is right on top of you, overshadowing you as...
> roll 3#1d20 fishing
<Serith> Kotono roll for Serith < 16, 4, 18 >
> roll 3#1d20 fishing
<Serith> Kotono roll for Serith < 12, 11, 6 >
> roll 3#1d20 fishing
<Serith> Kotono roll for Serith < 1, 4, 16 >
> roll 3#1d20 fishing
<Serith> Kotono roll for Serith < 5, 16, 6 >
> roll 3#1d20 fishing bite
<Serith> Kotono roll for Serith < 5, 9, 18 >
As the Master dodges he calls out, "Do you need aid, Moore?"
Go.
"This idiot can't even tell my mirror images apart." Moore says, scoffing. He gestures and flings a bolt of energy at the cornugon!
[14:17] <Nephrite> roll 1d20 ranged touch
[14:17] <Serith> Nephrite roll for Serith < 16 > [d20=16]
Bolt of Glory.
[14:17] <Nephrite> roll 15d6
[14:17] <Serith> Nephrite roll for Serith < 45 > [d6=3,3,5,4,5,1,1,1,5,6,1,4,3,2,1]
That is way too many 1's for my taste.
You forgot spell resistance.
[22:03] <Nephrite> roll 1d20+28 SR
[22:03] <Serith> Nephrite roll for Serith < 36 > [d20=8]
The bolt hits the cornugon, momentarily staggering him as holy power wracks his body. His scales glow white before it fades away and...
Anything else this round or is that it?
He's just keeping up his Inspire Courage so that's it.
As you keep your song up, suddenly a column of fire erupts overhead, slamming down into you.
Ref.
[blockquote]Rolled 1d20+66 : 15 + 66, total 81[/blockquote]
You nimbly dodge the column of fire, avoiding it altogether. It came from above but no one's there as...
> roll 1d20+60
> roll 1d20+60
> roll 1d20+60
> roll 1d20+55
<Rei-chan> Kotono rolled : 1d20+60 --> [ 1d20=9 ]{69}
<Rei-chan> Kotono rolled : 1d20+60 --> [ 1d20=16 ]{76}
<Rei-chan> Kotono rolled : 1d20+60 --> [ 1d20=20 ]{80}
<Rei-chan> Kotono rolled : 1d20+55 --> [ 1d20=4 ]{59}
> roll 1d20+50
<Rei-chan> Kotono rolled : 1d20+50 --> [ 1d20=4 ]{54}
> roll 1d20+45
<Rei-chan> Kotono rolled : 1d20+45 --> [ 1d20=13 ]{58}
> roll 1d20+60 crit checkorama
<Rei-chan> Kotono rolled : 1d20+60 crit checkorama --> [ 1d20=6 ]{66}
> How demonic.
> roll 3d8+33
<Rei-chan> Kotono rolled : 3d8+33 --> [ 3d8=14 ]{47}
> roll 3d8+33
<Rei-chan> Kotono rolled : 3d8+33 --> [ 3d8=13 ]{46}
> roll 6d8+66
<Rei-chan> Kotono rolled : 6d8+66 --> [ 6d8=24 ]{90}
> roll 3d8+33
<Rei-chan> Kotono rolled : 3d8+33 --> [ 3d8=13 ]{46}
> roll 3d8+33
<Rei-chan> Kotono rolled : 3d8+33 --> [ 3d8=13 ]{46}
As the Master fights, the third malebranche going down?
'Moore, disengage and redeploy to the gates of the Fallen Throne, Mirima needs boosts there for her troops.' Sage Vul'lath sends.
Enemies pending your reply.
'Understood. The Master should have this under control now, but make sure someone keeps an eye out -- we've got some long-range spell-casters harrying us here.'
How far, approximately, is it to that location?
About 500ft down and 1500ft away. You also have a cornugon still trying to kill you.
Yeah, well, fuck that guy.
'Master, I'm leaving this one to you -- you have about a minute's worth before my songs stop working after I leave. I could also take you along.' Moore sends to him.
He is going to try and just Dimension Door all the way over there. Presuming The Master wants to stay here (which I am guessing he will) he will go and can make 1520 ft with one Dimension Door. He is not concerned about the cornugon's attempt at killing him for various reasons.
Indeed, as you do that, the cornugon snarls and fire erupts around you.
Ref on its turn, since it just can't seem to touch you.
[13:04] <Nephrite> roll 1d20+66 evasion
[13:04] <Rei-chan> Nephrite rolled : 1d20+66 evasion --> [ 1d20=13 ]{79}
I forgot the dice bot doesn't include extra lines again, sorry about that.
In a blink you're there. Castle gates are held by Mirima and the Graceful Blow, defending against a tide of devils, thick and relentless. They're holding the line but visibly pressed, and from here, you can see a vast wedge of devils is funneling towards this.
He doesn't even need to say anything, he will just raise his voice and the inspiration will come.
[13:15] <Nephrite> roll 3d4 nonlethal
[13:15] <Rei-chan> Nephrite rolled : 3d4 nonlethal --> [ 3d4=7 ]{7}
Inspirational Boost as a Swift, +1 morale bonus to Inspire Courage.
Inspire Courage, everyone gets +17 to all their stuff to make people hit gud.
That will do it for his turn, as he used his standard to get here then his movement to use IC.
EDIT: Master will also still have the effects of Snowsong on him since it's localized to an area and doesn't follow the caster. Not that he's in any real danger anyway, but the extra cold damage and fast healing might help!Active Spells: mind blank (CL17), fortunate fate (CL15), planar tolerance (CL7) and greater mage armor(CL5), Superior Resistance (CL 24), True Seeing (CL10), Bibliotecha Arcana (CL27), Harmonize (CL28), Righteous Halo (CL17), Foresight (CL28), Tapestry Buffs
HP: (52)417/417
AC: 62(72)(84), 46 (56) touch, 52 (62) flatfooted 20% miss chance, SR 41, 30 resist all to elements
20/32 Bardic music uses 3/3 Refrain
Saves: Fort +36(48), Ref +40(54), Will +41(51) (+6 due to Superior Resistance)
Stats: STR 18(22) (+6) DEX 31(35) (+12) CON 26(30) (+10) INT 32(36) (+13) WIS 22 (+6) CHA 35(43) (+16)
Spells:
0th - 4/4 (DC 22)
1st - 5/7
2nd - 6/7
3rd - 6/7
4th - 5/7
5th - 6/6
6th - 6/6
7th - 5/6
8th - 4/5
9th - 1/1
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 8/8
4th - 7/8
5th - 8/8
6th - 7/8
7th - 6/6
8th - 3/4
Tapestry Buffs
[spoiler]
Elemental Body (fire) CL 28, 28 hour duration,
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Strength of the Dragon Princess, CL 28, 28 hour duration
Mind of the Dragon Princess, CL 28, 28 hour duration
Agility of the Dragon Princess, CL 28, 28 hour duration
Endurance of the Dragon Princess, CL 28, 28 hour duration
Beauty of the Dragon Princess, CL 28, 28 hour duration
Create Magic Tattoo, CL 24, 24 hour duration (+1 luck bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+2 morale bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+1 caster level)
Energy Immunity (x4) CL 26, 24 hour duration (Grants complete protection agianst: acid, cold, electricity, sonic)
Evacuation Rune, CL 25, 24 hour duration.
Your song spreads over the Graceful Blow, Mirima calling, "Push them back to Hell!"
> roll 1d100 luck
<Rei-chan> Kotono rolled : 1d100 luck --> [ 1d100=8 ]{8}
> roll 1d20+40 Mirima
<Rei-chan> Kotono rolled : 1d20+40 Mirima --> [ 1d20=1 ]{41}
> roll 1d20+38 ?>>
<Rei-chan> Kotono rolled : 1d20+38 ?>> --> [ 1d20=1 ]{39}
You can see the devils being pushed back, slowly but firmly. The line is holding!
Chance to act.
"Strike!" Moore affirms!
If it's a "He can take an actual action" act then he'll throw in a Recitation for everyone. Otherwise it's just a fluff 'gogogogogogo' turn for him.
The spell affects all allies within the spell's area at the moment you cast it. Your allies gain a +2 luck bonus to AC, on attack rolls, and on saving throws, or a +3 luck bonus if they worship the same deity as you.
Mark off the spell. That it for the turn?
Yep, just maintaining Inspire Courage and that spell.
As you sing and stand firm, a barrage of lightning bolts, waves of darkness and fireballs explode around you!
Ref first of all, see if I even need to roll anything else.
[13:58] <Nephrite> roll 1d20+66 evasion
[13:58] <Rei-chan> Nephrite rolled : 1d20+66 evasion --> [ 1d20=7 ]{73}
Yet you smoothly move out of the way, dodging again as...
Listen.
[14:11] <Nephrite> roll 1d20+38 hearing good
[14:11] <Rei-chan> Nephrite rolled : 1d20+38 hearing good --> [ 1d20=13 ]{51}
You hear a faint whoosh above you, rapidly becoming louder and sounding like it's coming closer.
'We've got something incoming! Above!' Moore sends to Mirima! He may not be able to actually -do- anything about it, but he can be aware of it...!
Are you actually looking up or holding your position? Matters.
He would look up, yes.
Above you a tall, broad humanoid in full plate armor dives down like the wind, greatspear aimed right at you. The spear splits into three as it plunges at you, as if attacking thrice.
It doesn't matter for him, but do you still have MI up?
It is still in existence. I lost 3 images so I have 5 left. AC is still currently 84.
> roll 1d20+72 (+?? ????)
> roll 1d20+72 (+?? ????)
> roll 1d20+72 (+?? ????)
<Serith> Kotono roll for Serith < 92 > [d20=20]
<Serith> Kotono roll for Serith < 92 > [d20=20]
<Serith> Kotono roll for Serith < 80 > [d20=8]
> roll 1d20+72 (+?? ????) crit 1
<Serith> Kotono roll for Serith < 73 > [d20=1]
> roll 1d20+72 (+?? ????) crit 2
<Serith> Kotono roll for Serith < 86 > [d20=14]
> roll 1d20+72 (+?? ????)
> roll 1d20+72 (+?? ????)
> roll 1d20+72 (+?? ????)
<Serith> Kotono roll for Serith < 92 > [d20=20]
<Serith> Kotono roll for Serith < 92 > [d20=20]
<Serith> Kotono roll for Serith < 80 > [d20=8]
> roll 1d20+72 (+?? ????) crit 1
<Serith> Kotono roll for Serith < 73 > [d20=1]
> roll 1d20+72 (+?? ????) crit 2
<Serith> Kotono roll for Serith < 86 > [d20=14]
> roll 2d8+67+3d6+2d6+1d6
<Serith> Kotono roll for Serith < 100 > [d8=6,4][d6=5,5,6,4,2,1]
> roll 6d8+201+3d6+2d6+1d6
<Serith> Kotono roll for Serith < 252 > [d8=5,5,8,5,2,1][d6=5,4,6,6,1,3]
What's your HP after that, since you just got megasmacked.
I'm immune to crits.
Lemme reroll the crit then.
> roll 2d8+67+3d6+2d6+1d6
<Serith> Kotono roll for Serith < 89 > [d8=5,4][d6=2,2,3,3,2,1]
HP after that?
Also to speed it along, three Fort saves.
> roll 1d100 vs 1
<Serith> Kotono roll for Serith < 23 > [d100=23]
> roll 1d100 vs 2
<Serith> Kotono roll for Serith < 29 > [d100=29]
No joy on the quilium cloak. Saves, Moore?
[21:44] <Nephrite> roll 3#1d20+60 mettle
[21:44] <Serith> Nephrite roll for Serith < 69, 67, 65 >
I forgot the +2, so that's not included if that matters.
HP is 328
You are stabbed, three blades coming down at once. Yet you endure the blow, grazing your sides and drawing blood, but little more. The injuries feel wrong to , burning hot and icy cold at the same time. The figure looms over you, armor well made but worn, dents and repairs showing the signs of many battles. Then...
Init.
[22:01] <Nephrite> roll 1d20+44 init, beat that you asshole
[22:01] <Serith> Nephrite roll for Serith < 59 > [d20=15]
Mirima gets +16 if she's included.
> roll 1d20+23
<Serith> Kotono roll for Serith < 25 > [d20=2]
Mirima's currently otherwise occupied. Open.
Any K check to identify if this is an Important Person?
K:P.
Take 10 for 75
The spear rings a bell. The Three-Fold Spear, an artifact from hundreds of thousands of years ago. It was lost in a crusade into Avernus and...oh, you remember now. It was made by Gond, who decided why have a greatspear that hits once when you can have one that hits three times?
The wielder less so, but old dented armor isn't much of a tell, unfortunately.
'I could use some assistance with someone wielding Gond's Three-Fold Spear. I'll be fine for right now, but anyone who can spare themselves, I'm right near Mirima, but she's got her hands full! I'm going to open a gate' Moore sends to anyone listening.
He can't really fight toe-to-toe with someone like this, but...
Would Greater Blink work here at all? I forget the rules on it...
Details on Greater Blink?
I will just paste the text since I'm sure I'll explain it wrong even if I try to.
This spell functions like blink (PH 206), except that you have control over the timing of your "blinking" back and forth between the Ethereal Plane and the Material Plane. You can also ready an action to blink away from any physical or magical attack. The attack misses automatically unless it also affects ethereal targets (as a force effect does). While blinking, you have no chance of interfering with your own attacks or your own spells. When moving through solid objects, you do not risk materializing inside one unless you actually end your movement there, in which case you materialize and are shunted off to the nearest open space, taking 1d6 points of damage per 5 feet traveled in this manner.
This is the material plane so it would work - unless he can damage ethereal creatures, at which case all bets are off.
Would my knowledge of Gond's Spear give me a good reason to assume it could damage ethereal creatures?
K:A followup.
Take 10 for 75 again!
You don't recall it having that ability by itself.
For now, then, he's just going to buy himself some time for his allies -- if he's tying whoever this up, then that means they're not harrying anyone else!
With that, Moore attempts to make himself even more difficult to hit!
"We won't lose to the likes of devils like you, even ones with stolen arms from other gods!" Moore shouts.
Greater Blink as Standard. Using his movement to just maintain inspire courage for the benefit of Mirima and anyone else within 500ft of himself.
Spot, would you?
Take 10 for 61 if possible.
The figure looms above you and raises one hand up, a piercing cone of bright light coming from his hand, scouring your body.
Meanwhile the battle below rages on and...
> roll 1d100 luck
<Serith> Kotono roll for Serith < 26 > [d100=26]
> roll 1d20+44 Mirima (+4 Moore)
<Serith> Kotono roll for Serith < 61 > [d20=17]
> roll 1d20+38 the opposition
<Serith> Kotono roll for Serith < 58 > [d20=20]
The Graceful Blow is holding, the wedge stymied for now. Aurora's forces are advancing into the flank of it, aerial forces being slowly parted around it.
How many spells are active on you, Moore?
22 currently by my count.
List them along with CL?
mind blank (CL17)
fortunate fate (CL15),
planar tolerance (CL7)
greater mage armor(CL5)
Superior Resistance (CL 28),
Bibliotecha Arcana (CL27),
Harmonize (CL28),
Righteous Halo (CL17),
Foresight (CL30),
Greater Blink (CL28),
Elemental Body (fire) CL 28, 28 hour duration,
Surraruthru's Stupendous Dragonskin, CL 28, 28 hour duration
Strength of the Dragon Princess, CL 28, 28 hour duration
Mind of the Dragon Princess, CL 28, 28 hour duration
Agility of the Dragon Princess, CL 28, 28 hour duration
Endurance of the Dragon Princess, CL 28, 28 hour duration
Beauty of the Dragon Princess, CL 28, 28 hour duration
Create Magic Tattoo, CL 24, 24 hour duration (+1 luck bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+2 morale bonus to attack)
Create Magic Tattoo, CL 24, 24 hour duration (+1 caster level)
Energy Immunity (x4) CL 26, 24 hour duration (Grants complete protection agianst: acid, cold, electricity, sonic)
Evacuation Rune, CL 25, 24 hour duration.
Excuse me, it looks like it's actually 25, since the Energy Immunity is actually cast a total of 4 times.
> roll 22#1d20+24
<Serith> Kotono roll for Serith < 25, 31, 41, 31, 27, 42, 33, 34, 27, 31, 36, 35, 34, 35, 30, 29, 40, 31, 38, 26, 37, 25 >
> roll 1d20+24 the last one
<Serith> Kotono roll for Serith < 29 > [d20=5]
Run these dispel checks down one by one. It needs a total of 11 + the caster level to dispel a spell. Let me know what's dispelled?
Just so I do it correctly then, for the first spell, CL17, 11 + 17 = 28 > 25, so it doesn't get dispelled, is that correct?
Correct.
It gets the following: fortunate fate (CL15), planar tolerance (CL7) greater mage armor(CL5), Bibliotecha Arcana (CL27), Energy Immunity (Acid) and Energy Immunity (Electricity)
Okay, go ahead and go then.
"Is that it?" Moore asks. "Fine, then." He points a finger and a ray springs out and travels at his opponent!
[13:20] <Nephrite> roll 1d20 touch, but I have a feeling I'll have to actually math this one out
[13:20] <Serith> Nephrite roll for Serith < 13 > [d20=13]
He's using Antimagic Ray -- I can calculate the touch AC if necessary, not sure what sort of badass I'm dealing with here.
Calculate away.
It should work out to be... 65, I believe, presuming my calculations are correct. If I'm on the cusp or something let me know but that should be right.
Do confirm, it may matter.
Okay. BAB is 20, Dex bonus is 12, my Inspire Courage Bonus totals 19, with the +3 from Surru's songs... oh and my own marshal aura of +1, the roll is 13... ah, I forgot my harp's other bonus to attack rolls, which is an extra +2... ah, and I forgot the size modifier, So it appears to actually be 68.
By the barest bit, the warrior twists out of the way of the beam, missing him by the slightest inch. His posture stiffens up at that near miss, regarding you anew, all attention on you.
Anything else this round?
"Well, now that I've got your attention, you have to realize you're losing this battle, right?" Moore asks. "I mean, look behind you. But if you think you're going to best me right now, then by all means, come at me again."
and no, he has nothing else to do except maintain his song, which he'll do.
"Tch," A vague sound of annoyance, the voice deep. A pause - and he jets down into the battle below, aiming right for Mirima!
Chance to react and do anything.
"Hey, I'm not done with my witty banter yet!" Moore shouts.
'Mirima, you've got one coming for you!' Moore sends to her! Hopefully it doesn't catch her off guard!
He's got nothing else to do except hope they've got someone(s) coming for reinforcements per his request.
'Who - ah!'
> roll 1d20+72 (+?? ????)
> roll 1d20+72 (+?? ????)
> roll 1d20+72 (+?? ????)
<Serith> Kotono roll for Serith < 87 > [d20=15]
<Serith> Kotono roll for Serith < 83 > [d20=11]
<Serith> Kotono roll for Serith < 76 > [d20=4]
> roll 2d8+67+3d6+2d6+1d6
> roll 2d8+67+3d6+2d6+1d6
> roll 2d8+67+3d6+2d6+1d6
<Serith> Kotono roll for Serith < 98 > [d8=7,3][d6=1,4,6,3,2,5]
<Serith> Kotono roll for Serith < 104 > [d8=7,8][d6=4,6,3,1,6,2]
<Serith> Kotono roll for Serith < 101 > [d8=6,5][d6=5,6,1,3,6,2]
You see it happen below - Mirima reacts but he's too fast, too powerful. She is impaled thrice, stiffening on three spears as one before sliding off. She's on her knees, one hand cupping her ruined stomach as warriors surround her, defend her.
Chance ot act.
He's not going to let this guy win... not today, not ever!
how far away is she? His intent is to go heal her if possible.
About 100ft down or so.
okay. I'll handle this when I'm no phone posting since it'll be a doozy
Cool.
His first action will be to use his boots of temporal acceleration -- does this yahoo have the trick of being able to move in a time stop, before I do anything else?
He does not.
Fantastic.
Okay, so I have so far used a Swift action for the round outside of Time Stop.
Time Stop Round 1:
Move: 60 ft.
Standard: Wall of Stone around This Asshole to box him in, creating a cube with the stone walls. He's got 85 ft of wall to work with and each wall is 4 inches thick. He's Basically going to put 4 walls around, 1 on top and repeat that as many times as he has walls for so it'll hopefully buy a turn. Of course the asshole can probably just teleport, but whatever.
Swift: Nothing good to use here since no one can be affected by his songs, so whatever.
Time Stop Round 2: Move next to Mirima.
Standard: Another Wall of Stone on top of / around the first one. Guess who he's borrowing the idea from??
Swift: Nothing good to use here since no one can be affected by his songs, so whatever.
Normal Time:
Standard: Heal Mirima for 150 HP.
Movement: Inspire Greatness.
[13:20] <Nephrite> roll 12d4 nonlethal
[13:20] <Serith> Nephrite roll for Serith < 28 > [d4=1,1,1,2,1,4,3,3,1,4,4,3]
Mirima, Moore and 3 other random nameless people get +8d10 temp hp, +8 Attack rolls, +3 fort.
Time resumes a second later, healing watching over everyone. A flash of light as you heal, stone entombing your opponent. A flash as Afina and friends appear, the walls shuddering from the inside as battle rages just below and...
Init, everyone.
[13:29] <Nephrite> roll 1d20+40 init
[13:29] <Serith> Nephrite roll for Serith < 45 > [d20=5]
[18:29] <@Ebiris> roll 1d20+32+14
[18:29] <Serith> Ebiris roll for Serith < 66 > [d20=20]
Afina 383+20/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), strength of dragon princess (CL 28), mind of dragon princess (CL 28), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 24), magic tattoo (CL 24), magic tattoo (CL 24), energy immunity (sonic) (CL 26), energy immunity (acid) (CL 26), sublime revelry (CL 27)
defences: AC 102 (touch 64), spell resistance 42, immunity to fire, water, earth, cold, sonic, acid, disease, poison, fear, mind-affecting, critical hits, 25% spell failure
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/7/4/9/9/6/8/7/5/4/3
2 moments of prescience left.
> roll 1d20+21 Dana
<Serith> Kotono roll for Serith < 29 > [d20=8]
> roll 1d20+41 Sylvie
<Serith> Kotono roll for Serith < 49 > [d20=8]
> roll 1d20+25
<Serith> Kotono roll for Serith < 42 > [d20=17]
Init is Afina (66) > Sylvie (49) > Moore (45) > Armored Knight (42) > Dana (29)
Afina and friends, you're 25ft away and just behind the Graceful Blow lines. Afina opens.Note the enemy is currently trapped between many walls of stone by Moore.
Afina attempts to do a time stop!
[18:42] <@Ebiris> roll 1d100 7th level slot time stop spell failure
[18:42] <Serith> Ebiris roll for Serith < 68 > [d100=68]Which succeeds! She then hastes herself and casts shadow form...
[18:43] <@Ebiris> roll 1d100 haste spell failure
[18:43] <Serith> Ebiris roll for Serith < 80 > [d100=80]
[18:43] <@Ebiris> roll 1d100 shadow form spell failure
[18:43] <Serith> Ebiris roll for Serith < 44 > [d100=44]Three for three! Where was this focus when she was facing Tiamat? Next she flies into the cube of stone Moore's captured the enemy inside (her eyes are good enough for her to have seen that from Aurora earlier so she's not confused) and creates some fire seeds which she drops by his feet.
SLA for fire seeds so no spell failure. Shadow form lets me phase through walls with my epic escape artist check.Then as time restarts she stabs him twice in the back of the head before she flies back out of the cube next to Mirima and her holly berry bombs detonate!
He should definitely be flat-footed for this, but if he has uncanny dodge my last d6 is the sneak attack damage.
[18:49] <@Ebiris> roll 1d20+66
[18:49] <Serith> Ebiris roll for Serith < 84 > [d20=18]
[18:49] <@Ebiris> roll 1d20+61
[18:49] <Serith> Ebiris roll for Serith < 75 > [d20=14]
[18:49] <@Ebiris> 8th level arcane strike on those
[18:49] <@Ebiris> Also +4 more from dread weapon
[18:50] <@Ebiris> roll 1d4+31+3d6+3d6+4d6+6d6+2d6+8d4+1d6
[18:50] <Serith> Ebiris roll for Serith < 119 > [d4=4][d6=4,3,2,5,2,2,3,5,5,5,4,1,4,5,3,1,1,5][d4=2,4,2,2,4,4,3,1][d6=2]
[18:50] <@Ebiris> roll 1d4+31+3d6+3d6+4d6+6d6+2d6+8d4+1d6
[18:50] <Serith> Ebiris roll for Serith < 124 > [d4=3][d6=4,1,5,4,3,3,6,6,2,2,6,1,3,1,6,4,5,5][d4=4,2,2,2,3,4,1,4][d6=1]
[18:50] <@Ebiris> And 2 negative levels per hit
[18:51] <@Ebiris> roll 8d8+216 holly berry DC 36 ref half, fire damage ignores resistance, half vs immune
[18:51] <Serith> Ebiris roll for Serith < 251 > [d8=2,5,4,6,4,4,4,6]
Afina 383+20/383
active spells: glaciante's spiteful ward (CL 29 attached to epic mage armour), heroes feast (CL 20), mind blank (CL 17), fortunate fate (CL 15), planar tolerance (CL 7), epic mage armour (CL 27), many moments of prescience (CL 29), greater heroism (CL 25), afina's perfect vision (CL 27), shield (CL 27), interplanar telepathic bond (CL 26), strength of dragon princess (CL 28), mind of dragon princess (CL 28), agility of dragon princess (CL 28), endurance of dragon princess (CL 28), beauty of dragon princess (CL 28), magic tattoo (CL 24), magic tattoo (CL 24), magic tattoo (CL 24), energy immunity (sonic) (CL 26), energy immunity (acid) (CL 26), sublime revelry (CL 27), haste (CL 27)
defences: AC 103 (touch 65), spell resistance 42, immunity to fire, water, earth, cold, sonic, acid, disease, poison, fear, mind-affecting, critical hits, 25% spell failure, 50% miss chance, freedom of movement
perceptions: blindsight 200, low-light vision, darkvision 60, all-around vision, see invisible/ethereal, spot +70, listen +70
spell slots: 6/9/10/6/4/8/9/5/7/7/5/4/3
2 moments of prescience left.
Afina blurs into the walls of stone and through them, stabbing at the knight. The first manages to penetrate but the second slides off his armor, as a moment later...
He's pretty restricted thanks to the walls of stone, so -6 circumstance penalty to his Ref saves.
> roll 1d20+41-6
<Serith> Kotono roll for Serith < 47 > [d20=12]
The walls of stone sag, half melting into magma from AFina's intense heat. Within there is...
Sylvie's up, but she'll hold pending Moore. Go Moore.
"Thanks for the assistance!" Moore calls out. His words then inspire everyone around him first before he heals Mirima's wounds a second time!
Inspire Courage, +16 blahblahblah. He's also going to recast Righteous Halo. Mirima seems to be out of danger so he doesn't think he needs to heal her right now. Righteous Halo wasn't borked when he got dispelled, so scratch that. He'll just heal Mirima just to be safe.
"Is he dimensionally anchored in there?" Sylvie asks quickly.
"Nope, I'm honestly surprised he's still in there." Moore responds.
Heal as in a heal spell on her, Moore?
Yes, I'm sorry.
Sylvie will hold pending the knight doing anything and react as needed.
As Mirima's wounds heal and the Graceful Blow battles just below your feet, warfare of all kinds clashing as the devils are pushed back on all sides, being enveloped as the line holds. Then...nothing happens, at least that you can see.
Init is Afina (66) > Sylvie (49) > Moore (45) > Armored Knight (42) > Dana (29)
Dana holds. Afina.
Now further bolstered by Moore's song, Afina turns invisible in case the trapped figure is bracing to retaliate on her while she zips through and she repeats her maneuver this time without any further spells, becoming visible afterwards.
[17:51] <@Ebiris> roll 1d20+74
[17:51] <Serith> Ebiris roll for Serith < 77 > [d20=3]
[17:52] <@Ebiris> roll 1d20+69
[17:52] <Serith> Ebiris roll for Serith < 89 > [d20=20]
[17:52] <@Ebiris> roll 1d20+69 crit?
[17:52] <Serith> Ebiris roll for Serith < 77 > [d20=8]
[17:52] <@Ebiris> roll 1d4+47+3d6+3d6+4d6+6d6+2d6+1d6 normal damage on #1
[17:52] <Serith> Ebiris roll for Serith < 119 > [d4=2][d6=4,1,5,5,6,1,3,3,1,1,6,6,3,4,4,5,6,4,2]
[17:52] <@Ebiris> roll 1d4+47+3d6+3d6+4d6+6d6+2d6+1d6 normal damage on #2 if the crit fails to confirm
[17:52] <Serith> Ebiris roll for Serith < 111 > [d4=1][d6=1,1,5,2,2,5,4,6,3,6,5,2,1,4,6,5,1,2,2]
[17:53] <@Ebiris> roll 3d4+141+9d6+9d6+4d6+6d6d+2d6+1d6 #2 if it's a crit
[17:53] <Serith> Ebiris roll for Serith < 258 > [d4=3,1,1][d6=3,2,2,5,5,2,2,5,5,1,1,6,4,2,6,4,3,2,4,5,3,3,6,6,5,4,2,2,1,6,5]
[17:53] <@Ebiris> 4 negative levels if it's 2 hits, 8 negative levels if it's a hit and a crit
Afina quickly goes in and finds the knight within is gone.
Free act, he teleported away and isn't immediately evident.
"He teleported out," Afina reports on the other side once she reappears.
"I don't know who he was, but he had a spear Gond made and seemed to be quite evasive." Moore reports. "He managed to evade an antimagic ray of mine." He harrumphs at that.
"Dodged one of my stabs as well, even caught off guard," Afina agrees with that assessment before she joins the melee alongside the graceful blow. She's here she may as well kill some devils even if they're only fodder.
Below the battle rages - but the devils are being pinned from all directions. The gate of the Fallen Throne holes, while Aurora's forces move to envelop from the flanks and rear: What do you do?
Moore will defer to Afina's judgement, so for now maintains his song for all their allies!
Afina? ?Looking for something more precise than a general kill devils statement.
Basically support the forces we have holding the gate and keep the devils tied down as they're enveloped, then return to Aurora once things settle down.
Make a round's attacks, Afina.
[17:08] <@Ebiris> roll 1d20+74
[17:08] <Rei-chan> Ebiris rolled : 1d20+74 --> [ 1d20=1 ]{75}
[17:08] <@Ebiris> roll 1d20+69
[17:08] <Rei-chan> Ebiris rolled : 1d20+69 --> [ 1d20=15 ]{84}
[17:09] <@Ebiris> roll 1d4+47+3d6+3d6+4d6+6d6+2d6
[17:09] <Rei-chan> Ebiris rolled : 1d4+47+3d6+3d6+4d6+6d6+2d6 --> [ 1d4=3 3d6=15 3d6=16 4d6=12 6d6=19 2d6=5 ]{117}
War.
Afina dives between it all, a blur as she slices and stabs. An arrow rains on her as she does, an errant volley in the right place at the right time. Even as a barbazu's leg is sliced wide open...
> roll 1d20 Afina 20 check
<Rei-chan> Kotono rolled : 1d20 Afina 20 check --> [ 1d20=13 ]{13}
Afina jets past it, as meanwhile above, a burst of screaming flames engulf Moore, as Sylvie meanwhile casts, supporting Mirima as Dana wades into the melee and...
Ref, Moore.
[12:16] <Nephrite> roll 1d20+66 evasion
[12:16] <Rei-chan> Nephrite rolled : 1d20+66 evasion --> [ 1d20=13 ]{79}
Yet Moore dodges - as the devils are pushed back.
There's no one cry. No reaction when Mirima cuts another devil down, or a surge of archons push back the devil attack from behind. It's smooth, synchronized retreat, devil after devil disengaging and teleporting away. They're falling back!
Afina is happy to allow the devils to retreat, flying up and looking over the area between the Throne and Aurora to see if any opposition remains. 'Hanna, the devils are retreating again. How does it look inside?' she asks Hanna since she was in charge of scouring the interior and dealing with all those hidden passages and things.
"Great job, everyone!" Moore calls out as he takes a moment to tend to his own wounds -- just to be safe.
Even so... now what? Are they regrouping to strike another place?
He's using another Heal (the spell) on himself to top himself off and get rid of all the nonlethal damage he's picked up.
'We're progressing,' Hanna sends back. 'Stopped that wave? Good work.'
The devils are falling back, gone, leaving the ground broken and empty again.
Moore meanwhile heals himself as Sylvie lands, as the Graceful Blow celebrates. "Moore! Moore! Afina! Afina! Mirima! Mirima!" Chants go up amid the warriors, calling your names over the battlefield. "With our great champions, we are invincible!"
Afina raises her sword at those chants as she flies back to Mirima and the others. "Moore, Mirima, keep maintaining the perimeter until Hanna gives the all clear. Dana and Sylvie, we'll return to Aurora to act as a reserve if anywhere else needs us," she says.
Moore gives Afina a salute. "Yes ma'am. Mirima, do you need any further healing or are you all right?"
"I'm well," Mirima raises Woven Gold to match your salute. "For Lifasa!"
The cheer erupts through the soldiers, deep and loud.
So Moore's staying here and Afina's going back to base?
That's the plan.
"I'm uninjured. Dana, Sylvie?" she asks the other two at the offer of healing.
"I'm fine, healing anyway," Dana says as the three of you go to fly back. "Finally some fuckin' action."
"A shame that elite teleported away," Afina says. "Killing him would've been a benefit, next time I'll coordinate to better interrupt teleports out instead."
"Yeah, more dimensional anchors," Sylvie concurs. "Still, a win is a win right now. Have you heard from the team in Gar Malleos?"
"No updates since we left," Afina shakes her head, the tails of her hat flapping in the breeze.
Back to the Aurora thread, meanwhile Moore in here in the next post.
The Graceful Blow is healing, combat medics seeing to things. As you settle in, "Well timed," she remarks, "Who was that warrior, Moore?"
"I didn't get a name and nothing springs to mind." He answers with a huff. "It was odd, though... There can't be that many full-clad devil warriors like that."
"It is strange," Mirima says, "It may be someone or something ancient and forgotten. Hell's fond of pulling things long past being worthwhile," With a glower out at the horizon, "Such a mannish point of view, unable to see the new and focus only on the old, dusty things they have." The way she says it implies certain meanings, ones left to the imagination.
"His... body movements seemed to indicate he was pretty taken off-guard by a few of the spells I sent his way, so I think you're right on the money with that." Moore concurs. "Even now, though... I don't know. I'm thinking too much about what we can't see -- where is Bel? Why isn't he simply leading an offensive somewhere, for example? This entire thing was his gambit, he's surely not getting cold feet now."
"He's probably softening us up," Mirima says, "Waiting until he can strike, prepared to the gills like the cowardly dog he is." She scowls at that, "Nothing but cheats, bastards and cowards. Just like home, only devils instead of humans and dwarves."
Moore nods. "He'll have to show up sooner or later, unless they want to just take their loss here after all this time."
"He-"
Darkness. Absolute darkness surrounds you and...
What means of seeing in the dark do you have?
I have True Seeing.
'Moore, check in?' Afina is heard through telepathy right after darkness blankets everything.
Not enough, you're still in the dark. Go ahead and act, Moore.
'Uh... well, I can tell you that True Seeing doesn't seem to be having any kind of effect on this, which is rather alarming...' Moore answers. 'But I seem to still be here, just... in the dark.'
He will first try and cast a spell to see if there's any impact to that, then try and possibly identify what's going on!
He's casting Divine Insight first then trying to Spellcraft, but... he obviously can't see anything, so you know. Also I presume the light from his Righteous Halo is also just gone, but the spell is still there?
'Devils can see even in magical darkness, let us know if you find a countermeasure.'
Afina's next words go to Moore and everyone else in the telepathy circuit. 'Anyone that can cast sunbeam or has someone nearby that can, cast it to see if that dispels the darkness.'
Spells's still there, you can Spellcraft if you want, Moore.
Afina, you're going back to your thread now.
Take 10 for 96, burning that Divine Insight on it.
It's an utterdark spell, scaled up to a higher level with a larger radius. Not a ritual, just a powerful epic magic spell.
Is it something that can be dispelled, like, in an area or do you have to overcome it all at once?
It can be dispelled potentially, yes.
Okay. I'm going to take 10 for 96 again to achieve the DC 85 to identify the spellcaster.
Lixer, Prince of Hell.
oh god damnit
'That spell was cast by Lixer.' Moore announces. He leaves it to the others to decide how to handle that.
"Mirima, if anything happens here my plan will be to Plane Shift everyone away and then back to Aurora." Moore says.
Cries of alarm, confusion. "Rally! Rally and hold!" Mirima calls, "I hear you, Moore!"
There's not much he can do except pray that their allies may help to intervene. The light of Mount Celestia... ...hm, would that work? He could open a gate, but... That ocean of light sure would come in handy right about now, wouldn't it...
Listen check.
What is the light of Celestia but eternal hope?
Take 10 for 48.
Is it time to openly hope?
You can't hear anything but the silence of the darkness.
That is your choice. The light of Celestia's hope is always your choice to embrace or deny.
'Tryll! Can you hear me!? I think it's time for that book we bought!' Moore sends to him.
You got a reply in the other room, going to do anything with that or just wait?
For now he'll just wait. ...WAIT!
WAIT!
He is going to cast Glibness for +30 to bluff, then take 10 on a Bluff check for 95 (using Greater Improvisation points) to assume a false alignment as a lawful evil character. :D
Cool. Holding you for a moment then in case it wasn't obvious.
Also sneaky trick. That'll let you see in the utterdark, but before that? Do you have any gear on that changes effects if you are evil aligned or damages you?
I thankfully do not have anything of that sort!
Thus Moore can see. Shapeless phantasms, hungry mouths, reaching hands. They all emerge, coming towards the living. Thousands of them, ghost silent and drifting towards those that live, inexorably seeking them. Like an army of dead memories, of phantasms lost and found at the worst possible time.
Moore takes a breath. "Mirima, I can see them -- and everyone else. I tricked the spell so I can see within this darkness. We've got... countless undead of various types closing in on us. There's no way for you all to fight them like this, but I may be able to block them off or... something." He says, hesitantly. "I think we also have a solution for this coming soon, but in the meantime it would be best to pull back towards Aurora, I think."
He adds to the telepathic link for everyone's benefit: 'I've managed to trick the spell for right now -- we have thousands of undead creatures out here bearing down on the soldiers. I would suggest we have them pull back to Aurora for now.'
'The book refuses to open, Moore.' Tryll replies.
'No, fortify yourselves at the Throne, you'll be slaughtered running blind through that back to Aurora,' Afina refuses Moore's suggestion for everyone to try and make their way back to Aurora through the darkness. 'I've located the origin point of the spell and will attempt to dispel it.'
'It probably has to be opened out here. Don't worry about it for right now, if it's an emergency we'll have someone bring the book up into the darkness if Afina can't dispel it.' Moore replies.
Going to hold here then and try and survive, pixie?
Yes. His idea is going to try and hold them off with various walls and he'll try and shout out commands to the other soldiers to hopefully have them cast some spells to help, like Magic Circle Against Evil and so on and so forth. Or just have people use things like channel energy which should work fine even without them being able to see.
It'll matter, so lay out a round by round strategy of what you're doing, I'll interject as needed and we can mark off resources used.
"Anyone who can cast Magic Circle against Evil, please do so! I'm going to lay down cover in front of everyone and will communicate with you! I'll be your eyes, so listen to my voice!" Moore calls out. "We're going to use indiscriminate healing against them!"
First order of business is to drop a Wall of Stone about 10 ft ahead of the soldiers. I'm guessing there has to be existing stone around somewhere close so he'll try and cover as much as he can forward. He's aware that it isn't going to do a lot against the incorporeal creatures, of course. He's got 85 feet of wall to work with and each wall is 4 feet thick.
You form the wall as casters cry out, surely managing the spell you ask. They're coming closer now - about 20ft to 40ft away, almost to your wall. The soldiers are stumbling about blind, doing the best they can to close ranks.
Go.
Quick question: I know we don't use death spells for the most part, but is http://www.d20srd.org/srd/spells/disruptingWeapon.htm fair game?
It is not.
Note to self, pick another spell for that level later.
Moore gestures and springs up a wall of dispelling magic right behind the wall of stone! If they get through the first, they still have to pass through the second!
170 ft of Wall of Greater Dispel Magic along the wall and anywhere extra that he can see the undead advancing from. Ideally he wants it so they can't just go around it, but that may be impossible from their vantage point.
Spot check. Also, note what modes of vision you have beyond the usual.
Take 10 for 63. He has True Seeing currently. If that doesn't work then I don't think he's got much else besides low light vision which probably will not help.
You can see it. It's not light. It's still dark. An illusion of light floods over everything, covering the intact utterdark, the phantasms still approaching, going through your wall.
An illusion of it being fine... how despicable!
"Don't be fooled by the illusion -- it is still completely dark! The fiends are coming, prepare yourselves!" Moore shouts to everyone.
The best they can do for now is to hold out until a solution can be found... Maybe some of them will be dispersed by the wall -- he's not really equipped to deal with massive amounts of undead creatures, but he'll hold his ground for now!
He's going to cast Life's Grace on Mirima to give her ghost touch on her armor and immunity to death effects and ability drain since he's pretty sure regardless of what happens there's going to be some fighting.
'There is an illusion of the darkness being gone on top of the utterdark spell, please do not be fooled!' Moore sends to everyone.
"Rally! Defend!" Mirima calls out as the ghosts reach all of you and...
> roll 1d20+34 Mirima (+4 Moore, -10 trickery)
<Rei-chan> Kotono rolled : 1d20+34 Mirima (+4 Moore, -10 trickery) --> [ 1d20=5 ]{39}
> roll 1d20+40 ghosts
<Rei-chan> Kotono rolled : 1d20+40 ghosts --> [ 1d20=13 ]{53}
It's bad. They're defending but the ghosts are heavily at the advantage, some able to see...absolute darkness past the illusion, the forces fighting blindly, desperately. You see warriors touched, withered, falling. The lne is being pressed hard, and at this rate it won't last long.
"Continue to use positive energy to heal yourselves and harm the undead! Use it indiscriminately if you must!" Moore calls out.
It's times like this he really regrets not having more in the way of healing magic...
'It's impossible for anyone to fight like this -- we're rapidly losing ground. We either need a solution to this problem or some sort of immediate reinforcements who can cast wide-ranged healing magic to help us and also damage the undead at the same time!' Moore will send along to the others.
Feel free to cross post that one, Moore.
'We're working on it,' Sage Vul'lath sends back.
As you talk, you see it. A point of light ont he battlefield, shining amid the dark. Sunfire rises from the sunfire purifier, glowing brighter and brighter in the meantime, clashing with the oppressive darkness.
Moore clicks his tongue, as there isn't much else he can do right now.
"Keep channeling positive energy, everyone!" Moore shouts.
> roll 1d20+34 Mirima (+4 Moore, -10 trickery)
<Rei-chan> Kotono rolled : 1d20+34 Mirima (+4 Moore, -10 trickery) --> [ 1d20=3 ]{37}
> roll 1d20+40 ghosts
<Rei-chan> Kotono rolled : 1d20+40 ghosts --> [ 1d20=16 ]{56}
> roll 1d100 luck
<Rei-chan> Kotono rolled : 1d100 luck --> [ 1d100=33 ]{33}
Those who can channel energy do so. But it's not enough. The line's crumpling, soldier after soldier falling. Some of those that die twist before your eyes, rising as horrid, screaming ghosts as...
Situation bad. Act, Moore.
"Mirima, we can't stay here like this, regardless of our orders! They're killing and turning the soldiers!" Moore shouts. "I think all the spellcasters who can need to just take as many people and plane shift out of here immediately! I can muster something for you and the rest of the Graceful Blow, but staying here is madness!"
Going to wait on her reply before actually doing anything.
'Agreed!' Mirima sends back, a single strangled word.
"Anyone who can cast Plane Shift, use it immediately and take as many as you can to Elysium! If you can cast Greater Plane Shift, use it to get back to Aurora immediately! Otherwise use Teleport to go there now!" Moore calls out. "If you can only do Plane Shift, then use it and get out of here and we'll come find you!"
His voice still carries 500 feet, so everyone in the immediate vicinity should be able to hear him. How many members of The Graceful Blow are there?
Waiting a sec to hash out the time stop of Afina's, since that'll impact this.
As you speak, the darkness flickers. The sunfire of the sunfire golem flares and begins to devour through it, spreading throughout the battlefield. The utterdark is destroyed, light returning, burning the spirits. They howl in a discordant agony, retreating away, into the earth, fading away.
"What...?" Mirima breathes, "Did you do that, Moore? Have the golem do that?"
OOC - It was a mix of Afina dispelling shit above and the sunfire pouncing on the weakened utterdark.
"It... must've been Afina, she must've dispelled it!" Moore says. He shakes his head. Even still, so many lost...
He turns to Mirima. "We should collect the bodies of who we can and see if there's any way to restore them back on Aurora. I think we also need to rotate back to Aurora from here... we need some fresh forces after all of that."
"I agree," she says wearily, issuing the commands.
Now what, Moore?
He'll stick with Mirima for right now barring orders to the contrary.
Soon enough? 'Pull back, Moore. We're rotating you out to conserve your resources and give you a chance to rest.' Sage Vul'lath says, 'General Gisfal's orders.'
'So noted.'
Even so, they're all going to need at least a day's rest soon, but is that even likely to happen?
He will go back as ordered!
Returning you to the Lifasa topic.