Spell-Like Abilities
Always active-aid, animate rope, blade barrier, bless, bless weapon, bolt of glory, calm emotions, commune, consecrate, crown of glory, cure critical wounds, cure light wounds, cure moderate wounds, cure serious wounds, detect thoughts, dictum, discern lies, dismissal, dispel chaos, dispel evil, disrupt undead, endure elements, fantastic machine, fire seeds, fire shield, flame strike, forcecage, force shapechange, gate, greater dispel magic, greater fantastic machine, greater plane shift, greater teleport, heal, heat metal, helping hand, hold monster, holy aura, holy smite, holy sword, holy word, illusion purge, magic circle against chaos, magic circle against evil, major creation, mass cure critical wounds, mass cure light wounds, mass heal, mass true seeing, minor creation, miracle, order's wrath, prismatic sphere, protection from chaos, protection from evil, regenerate, searing light, see invisibility, shield of law, stone shape, summon monster 9 (lawful good only), sunbeam, sunburst, superb dispelling, true seeing, vision, wall of stone, wood shape, zone of truth. Caster level 38th. The save DCs are 33 + spell level.
Spells
Latha casts as a 38th level cleric (caster level 39th for spells with the good or lawful descriptor, or for conjuration (creation) spells, divinations or conjuration (healing) spells; +1 bonus to caster level checks) with access to the Good, Glory, Law, Sun and Zeal domains. The save DCs are 27 + spell level. Her metamagic options are Consecrate Spell (+1), Energize Spell (+1), Empower Spell (+1), Vivacious Spell (+1) and Maximize Spell (+1). Any spell Latha casts on a living ally heals 1d12 damage and cures 1 point of ability damage to all six ability scores. All spells Latha casts have the good descriptor. Latha may prepare spells from the sun domain as cleric spells. Spells from the sun domain may have vivacious spell spontaneously applied to them. 3/day Latha may declare a spell a sunweave spell, which adds the light descriptor, adds the bonus damage from sun devotion and allows vivacious spell to be spontaneously applied.
Latha casts spontaneously, but this is an example of the spells she favors.
Concentration+52.
[6/day]0: Detect Magicx3, Resistance, Guidance, Cure Minor Wounds
[9+1/day]1: (Protection from Chaos), Bless, Divine Favorx4, Entropic Shield, Guiding LightSC, Nimbus of LightSC
[9+1/day]2: (Bless Weapon), Close WoundsSC, Divine Insightx4SC, Divine Presencex2CC, Spiritual Weaponx2
[9+1/day]3: (Searing Light), Awaken SinSC, Continual Flamex2, Magic Circle against Chaos, Shield of Wardingx3SC, Soul of Lightx2DM
[8+1/day]4: (Fire Shield), Assay Spell Resistancex2SC, Dimensional Anchorx2, Light of Purityx2CC, Wall of Goodx2SC
[8+1/day]5: (Holy Sword), Condemnationx2PHB2, Life's Gracex3SC, Righteous Mightx3
[7+1/day]6: (Bolt of GlorySC), Healx4, Light of Couragex3CC
[7+1/day]7: (Energized Bolt of Glory), Energized Bolt of Gloryx2, Energized Lucent LanceSCx3, Consecrated Lucent Lancex2
[6+1/day]8: (Consecrated Energized Fire Seeds), Energized Consecrated Lucent Lancex6
[6+1/day]9: (Prismatic Sphere), Heavenly Host, Soul Bind, Storm of Vengeance, Undeath's Eternal Foex3SC
[6+1/day]10: (Maximized Empowered Vivacious Sunbeam), Celestial Valorx2Home, Miracle of HealthHome, Naeys' Life FontHome, Vivacious Empowered Righteous Smitex2BoED
[6+1/day]11: (Maximized Empowered Vivacious Sunburst), Latha's SunmantleHome, Superb Dispellingx3Home, Vivacious Empowered Fire Storm, Vivacious Empowered Heat DrainSC.
[5+1/day]12: (Empowered SunlanceHome), Legion's GatesHome, SunriseHome, Wrath of the Heavensx3Home.
[5+1/day]13: (Maximized Sunlance), Greater Fire Stormx3Home, Mass Energy Immunityx2Home
[5+1/day]14: (Maximized Empowered Burst of Glory), Empowered Maximized Vivacious Sunlancex2. Sunstormx3
[4+1/day]15: (Maximized Sunstorm), Call Primal ElementalHome, Solar Pulsex3Home
Sunstorm
Evocation [Light]
Level: Drd 14, Sun 14
Components: V, S, DF
Casting Time: 1 standard action
Range: Long (400ft + 40ft/level)
Area: 200ft radius burst
Duration: Instantaneous
Saving Throw: Ref half
Spell Resistance: Yes
This spell conjures a barrage of solar flares that explode out, dealing grievous damage to all within the burst. All creatures within the burst suffer 1d8 damage per caster level (maximum 40d8). Undead and creatures vulnerable suffer a -5 penalty to the Reflex save.
The area of this spell is suffused with light equal to daylight for 24 hours after this spell is cast. This light may be negated by a darkness spell of 14th level or higher. This light is treated as real sunlight for creatures vulnerable to it, such as vampires.