Spell-Like Abilities
1/day-daylight. Caster level 38th. The save DCs are 16 + spell level.
Dana manifests as a 38th level psychic warrior. The save DCs are 21 + power level. All powers are manifested with a -2 point reduction (minimum 1 power point spent).
Power points: 719
Concentration+46
[1 pp]1: Defensive PrecognitionA, Offensive PrescienceA, VigorA.
[3-2 pp]2: Body AdjustmentA, Dimension SwapA, Strength of My EnemyA.
[5-2 pp]3: Breath BarrierA, Dimension SlideA, Greater Concealing Amorpha.
[7-2 pp]4: Energy AdaptationA, Psionic Freedom of Movement, Steadfast Perception.
[9-2 pp]5: Dana's Concussive MovementA, Empower Weapon, Perfect RiposteA
[11-2 pp]6: Breath of the Black DragonA, Form of DoomA, Inconstant LocationA, Personal Mind Blank, Stygian TouchA
[13-2 pp]7: Dana's AdjustmentA, Dana's CounterA
[15-2 pp]8: Dana's EnduranceA, Dana's Fuck You BreathA
[17-2 pp]9: Dana's LeapA, Dana's Stygian BodyA
[21-2 pp]10: Becklee's Brilliant BlastHome, Dana's Get Your Shit TogetherA
[24-2 pp]11: Becklee's Exasperated RevengeHome
A - Power can be augmented.
Dana's Concussive Movement
Psychokinesis [Force]
Level: Psychic Warrior 5
Display: Auditory
Manifesting Time: 1 standard action
Range: Personal; see text
Target: You; see text
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Power Resistance: Yes; see text
Power Points: 9
This spell unleashes a burst of concussive force 15ft in radius, centered on you. All creatures within it suffer 9d6 points of force damage and are knocked back 15ft. A successful Fortitude save halves the damage and negates the movement.
You are subject to this spell, except you are not allowed a saving throw or power resistance. However, you can use the force to move 50ft in any direction. If you collide with an object, you take 5d6 points of damage, while if you collide with a creature, you and the creature both take this damage. You can move less than 50ft if you wish, but you must move at least 10ft.
Augment
If you spend 6 additional power points, you can manifest this power as a swift action.
Dana's Adjustment
Psychometabolism (Healing)
Level: Psychic Warrior 7
Display: Auditory and material
Manifesting Time: 1 round
Range: Personal
Target: You
Duration: Instantaneous
Power Points: 13
Dana's vigorous studies in her own body and ways to damage it have given her great insight. She can channel this insight into a powerful restorative burst that heals almost any malady. By manifesting this power, she heals 6d12 points of damage. She recovers any lost extremities as if she was subject to restore extremity. Her overall health is restored, giving her the benefits of psionic restoration.
Augment
For every 2 additional power points Dana spends, this power heals an additional 1d12 points of damage.
Dana's Counter
Clairsentience
Level: Psychic Warrior 7
Power Points: 13
As perfect riposte, except as noted here. You can make the attack of opportunity even if the attack hits you. You gain a +1 bonus to the attack roll and weapon damage roll per 10 points of damage you suffered from the attack (maximum +5). Resolve the attack of opportunity after the attack that triggers it deals damage to you.
Augment
If you spend 6 additional power points, you can manifest this power as a swift action.
Dana's Endurance
Psychometabolism (Healing)
Level: Psychic Warrior 8
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/level
Power Points: 15
You manifest a burst of power that grants you 75 temporary hit points, fast healing 8 and a +5 bonus to Fortitude saving throws. As an immediate action, you can end this spell to gain mettle for a Fortitude save. You must do this after the Fortitude save is called for but before you roll it.
You retain the +5 bonus to Fortitude saves for the save you gain mettle for.
Augment
For every additional power point you spend, the number of temporary hit points you gain increases by 5 and the fast healing increases by 1.
Dana's Fuck You Breath
Psychometabolism [Sonic]
Level: Psychic Warrior 8
Display: Auditory and visual
Manifesting Time: 1 standard action
Range: Close (25ft + 5ft 2/levels)
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex halves
Power Resistance: Yes
Power Points: 15
You emit a cone of pure sonic scorn that deals 17d6 sonic damage to any targets within the area.
Augment
For every additional power point you spend, this power's damage increases by 1d6.
Dana's Stygian Body
Psychometabolism
Level: Psychic Warrior 9
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None
Power Resistance: Yes
Power Points: 17
Your entire body and all your possessions become as pitch black as you make yourself a conduit for the forces of death. Any creature that touches you or strikes you in combat with a melee weapon suffers a negative level. For each negative level you bestow with this power, you gain 5 temporary hit points. These hit points lasts until expended or for one hour, whichever comes first. Negative levels bestowed by this power expire after 20 hours and never become permanent negative levels.
Undead creatures that strike you heal 5 points and you take 5 hit points of damage.
Augment
For every 10 additional power points you spend, you increase the negative levels you bestow by one.
Dana's Leap
Psychoportation (Teleportation)
Level: Psychic Warrior 9
Display: Visual
Manifesting Time: 1 standard action
Range: Personal and touch
Targets: You and up to one touched willing creature/3 levels
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Power Points: 17
This power allows teleportation identical to greater teleport, except as noted here.
Augment
If you spend 4 additional power points, you can teleport between planes, as if by a gate spell.
Dana's Get Your Shit Together
Psychometabolism (Healing)
Level: Psychic Warrior 10
Display: Auditory and material
Manifesting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will negates (harmless)
Power Resistance Yes (harmless)
Power Points: 21
When manifested, this power heals the target 10d12 points of damage and negates the following conditions: ability damage, ability drain, blinded, dazed, deafened, exhausted, fatigued, nauseated, sickened and stunned. Any fear effect on the target is negated, including the effects of the Intimidate skill.
Augment
For every 2 additional power points you spend, this power heals an additional 1d12 points of damage.
Becklee's Brilliant Blast
Psychometabolism
Level: Psychic Warrior 10
Display: Auditory
Manifesting Time: 1 standard action
Range: Medium (100ft + 10ft/level)
Area: Cone-shaped burst
Duration: Instantaneous
Saving Throw: Reflex half
Power Resistance: Yes
Power Points: 21
This power creates a massive cone of raw force that deals 21d6 points of damage. This power damages any unattended objects within it, including walls. This power can burrow up to 20ft into solid walls, stone and other such things. Creatures and objects protected by more than 20ft of a wall or similar object do not take any damage from this power.
Augment
For every additional power point you spend, this power's damage increases by 1d6.
Becklee's Exasperated Revenge
Psychometabolism [Force]
Level: Psychic warrior 11
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 hour/level
Power Points: 24
When you manifest this power, a barely visible red aura of ectoplasm surrounds you. Should you be reduced to zero or less hit points while under the effects of this power by a creature, this creature immediately suffers 24d6 points of force damage and you heal hit points equal to the damage dealt. This healing can save you from death, and if the hit points recovered leave you in negative hit points but still alive, you are automatically disabled instead of dying or stable.
This power unerringly seeks the source of damage. A ranged attack or spell does not fool it and it strikes at the creature the attack originated from. This power cannot strike beyond planar boundaries, except for ethereal creatures, but can strike the creature over any distance, so long as they are on the same plane.
Augment
For every additional power point you spend, this power's damage increases by 1d6.