New Demiplane: SylicaIt is a realm of paradise.
It is where wounds are a passing memory.
It it where angels tread.
Sylica is a finite demiplane of many sections, mimicking various good aligned planes. The high mountains and fjords of Ysgard can be found next to the cities of Brightwater and Dweomerheart, while the planes of Elysium are a few miles away, with sylvan forests around the next bend in the road. Each realm is represented in it's way, all merging together to form a complete world of paradise.
More than anything else, Sylica is a place of glory and peace.
Sylica Traits- Normal gravity
- Normal time
- Finite size: Sylica is a circular realm about 300 miles in diameter. It's edges are a sea of brilliant light that block all attempts to go further. As Alicia and Syala grow into their divine power, the demiplane will likely increase in size as they perfect their divine realm.
- Divinely morphic : Certain powerful creatures (Alicia and Syala) can alter Sylica with a thought. Normal creatures find Sylica as easy to alter as the Prime Material Plane.
- No elemental traits
- Minor positive dominant: Pain and suffering is a passing memory in Sylica. All creatures within the demiplane gain fast healing 2.
- Mildly good aligned: Evil creatures in Sylica suffer a -2 penalty to all Charisma based checks.
- Enhanced magic: Spells and spell-like abilities from the healing subschool are cast at +1 caster level. Spells or spell-like abilities with the good descriptor gain the same benefit. This bonuses rises to +3 total for a spell or spell-like from the healing subschool with the good descriptor.
- Impeded magic: Spells and spell-like abilities from necromancy school are cast at -1 caster level. Spells or spell-like abilities with the evil descriptor suffer the same penalty. This penalty rises to -3 total for a necromantic spell with the evil descriptor.
Sylica LinksSylica borders Ysgard as an attached demiplane. The only entrance is a single, semi hidden portal on Ysgard. At the sea of light at the edges of Sylica, it is possible to plane shift out, but not in.
Sylica InhabitantsSylica is dominated by celestial wild animals of all types, as the realm's development is largely centered on Mercia. Celestials of all types can be found, as well as mortals exploring the realm. There is a smattering of odder creatures yet, including a rather large colony of phase spiders. These spiders were aided and rescued by Alicia and Syala, an unlikely addition to the realm that has borne fruit. Phase spiders since born in Sylica have the celestial creature template and are more pleasing to look at than a typical spider.
Movement and CombatMovement on Sylica is the same as on the Prime Material Plane, as is combat. The only exception is that the realm's fast healing can prolong battles.
Features of SylicaMercia
The only true city in Sylica, Mercia is an open city of wide roads and expansive plazas, most structures lying low to the ground with the exception of the occasional tower built either for defense or aesthetic. A wide and fast river cuts through the middle of the city, spanned by several arcing bridges - boat races are a common pastime for the inhabitants, and they're often joined by celestial dolphins who gambol playfully in the waters and are quick to come to the aid of any who fall overboard. The palace of Liberton lies near the East bank of the river, set apart from its surroundings by a large courtyard where parades and celebrations are often held. Most of Alicia and Syala's court reside here, and they are generally quite available to petitioners.
Opal Mountain
The tallest mountain in Sylica, this striking peak stabs into the sky almost like a needle, it's summit perpetually wreathed in opalescent magical fire that gives it it's name. Many archons have made their homes here since moving to Sylica, dividing the peak into layers that imitate the holy mountain of Celestia. Antenora, the Opal Angel of Redemption holds dominion over the summit, safeguarding newly arrived souls before they fall down onto the surrounding landscape like shooting stars upon their rebirth.
Wychwood
The largest forest in Sylica, covering several thousand square miles, this trackless forest is mostly uninhabited except by celestial wildlife. A single elder treant has made his home deep in the forest, enjoying the chance for silent contemplation in this new realm after tiring of his more populated forest in Elysium. A band of enterprising fairies have set themselves to the task of exploring and mapping the forest, but careful observers note their maps change constantly - whether this is due to the whimsical nature of the explorers or of the forest's shifting nature is left unanswered.
Felic Gate
At present the only portal to and from Sylica, this sixty foot wide gateway is set into the sheer cliff-face of an upthrust mountain, surrounded by a gently curved valley that slopes downwards, framing a view of Mercia in the near distance and the surrounding plains and rivers, with the Opal Mountain clearly visible on the horizon. Befitting Sylica's welcoming nature, the valley is well traveled with a clearly laid out path guiding those coming or going from the plane from Mercia to the Gate itself. However, it is also well defended against attack, with a Grandchild of Jormugandr making his lair here and the area frequently patrolled by the Felis Knights, a group primarily made up of bralani eladrin who ride celestial tigers - individuals can generally pass unopposed unless they appear clearly hostile, but larger groups can expect to be approached by the guardians to determine their intentions.
Notable People of SylicaAlicia Reynes: Queen
Alicia is the unmistakable ruler of Sylica. She has the final say in all that transpires there and maintains an active presence to see to those who dwell under her rule. She is a ruler unafraid to involve herself and strives to improve both Sylica and those that follow her. As her divine realm is new, she seeks to bolster it whenever possible. Her dedication has lead to her being a respected queen.
Syala: Queen-Consort
In contrast to Alicia, Syala prefers to let Alicia take the spotlight. She is the nurturing mother to Alicia's role of commanding father. When she is not away with Alicia, she focuses her attention on Sylica's defenses. Her long experience as guardian of the Tree of Idun gives her an appreciation for creatively vicious defenses. This appreciation extends far, as she is quite the capable warrior in spite of her more passive role.
Antenora: Warden of the Opal Mountain
Antenora is Alicia's most stalwart ally and serves as a strong symbol of the potential in all beings. Aside from her guardianship of the Opal Mountain, she acts as Alicia's personal bodyguard. She possesses the right abilities and tenacity to protect Alicia and thwart those would do her harm. She is a stern crusader who does not hesitate to vanquish evil - or to redeem it.
Latha: Marshall of the Diamond Armory
Latha serves as Sylica's armsmaster. Her role is to ensure that all who wish to serve Sylica are properly equipped for the battles ahead. Magical artisans from Dweomerheart and smiths from across the Heavens report to her. In turn she directs their efforts to craft the weapons and armor needed for Sylica's armies.
Marielle: Mistress of Liberton
As Alicia's familiar and proxy, Marie is uniquely placed to know the heart of Sylica's ruler. She uses this insight to efficiently run the royal palace and organize appointments, feast and parties as befits her whims. She is assisted by a small host of fairies and lantern archons who carry out her commands with a mixture of playfulness and diligence, even when Marie herself is dealing with business outside of Liberton.
Naeys: Keeper of the Amethyst Library
Naeys serves as an emissary of Mystra and adviser to Queen Alicia, a bridge between Alicia's new duties and her former service under the Mother of All Magic. He is recognized as the premiere archmage and lorekeeper in Sylica and oversees those departments. He rarely acts directly, as he prefers to use a soft touch and see to his own magical research in his free time, but his wisdom is respected by all when given.
Strength of Light: General of the Amber Army
While Sylica's army marches and fights at Alicia's command, and she is ever one to lead from the front, Strength of Light maintains the training and disposition of her forces. He frequently arranges mass mock battles across Sylica's plains, combined with the constant development of new tactics and strategies. He forges the various disparate new arrivals to the realm into a unified fighting force.
Sylica EncountersUse this tables to determine random encounters within Sylica. Random encounters do not occur in Mercia or Liberton, but can occur almost anywhere else.
d% | Encounter | Number |
1-10 | Felis knights* | 2d6 |
11-20 | Celestial template animal (1-4 HD) | 2d4 |
21-30 | Astral devas | 1d4+1 |
31-40 | Celestial template animal (5-8 HD) | 1d6 |
41-50 | Sylican phase spiders** | 4d4 |
51-60 | Celestial template animal (9+ HD) | 1d3 |
61-64 | Lantern archons | 1d6+1 |
65-67 | Cherubs | 1d6+1 |
68-70 | Courre eladrin | 1d6+1 |
71-80 | Mortal pilgrim*** | 1 |
81-90 | Lesser celestial**** (5-10 HD) | 1d6+1 |
91-95 | Celestial**** (11-20 HD) | 1d4 |
96-99 | Greater celestial**** (21+ HD) | 1 |
100 | Unique encounter***** | Special |
* Each Felis Knight is a bralani eladrin riding a trained celestial tiger.
** Sylican phase spiders are phase spiders with the celestial creature template.
*** Mortal pilgrims are mortals on a pilgrimage to Sylica. Typical examples are paladins or clerics of Alicia or Syala.
**** The DM chooses the particular type of celestial to use. If there is more than one, mixed groups can be encountered.
***** A unique encounter is one where a notable personalty of Sylica is met. As Sylica is a small and new realm, it's even possible to encounter Alicia and Syala in this manner.
Sylican Goods
New Optional Material Components
Component | Price |
Sunlight Diamond | 500 gp |
Sylican Opal | 300 gp |
Unbreakable Amber | 400 gp |
Sunlight Diamond
These small diamonds grow like plants on the surface of Sylica, in places where the light of the sun is particularly strong. When used with a daylight spell, the light generated by the spell counts as true daylight for the sake of creatures that are negatively affected by it.
Sylican Opal
This is an opal from the Opal Mountain of Sylica. When used with an atonement, break enchantment, dispel evil or similar spell to remove evil or redeem a creature, it grants a +2 bonus to the caster level of the spell.
Unbreakable Amber
This amber comes from trees deep in the Wychwood. When used with an abjuration spell (as well as mage armor, greater mage armor and other spells of that line), the spell grants a +1 sacred bonus to armor class in addition to whatever other defenses it offers. The spell also gains the good descriptor.
New Ravage
Poison | Type | Craft DC | Initial Damage | Secondary Damage | Price |
Sylican Phase Spider Venom | Injury DC 17 | 22 | 1d8 Con | 1d8 Con | 1,000 gp |
Sylican Phase Spider Venom
This venom comes from celestial phase spiders that reside in Sylica. It is a transparent and ghostly liquid that is tasteless, scentless and indistinguishable from water. A weapon coated in this poison is treated as having the ghost touch special property, this ends once the ravage has been used. This is a side-effect of the ethereal nature of phase spiders.