For minor NPCs, aids and other people who aren't directly part of the node.
Grias
Lantern Archon 5//Healer 5
Size/Type: Small Outsider (Archon, Good, Lawful)
Hit Dice: 5d8+10 (36 hp)
Initiative: +6
Speed: Fly 70ft (perfect)
Armor Class: 21 (+1 size, +2 dex, +7 natural, +1 dodge)
Base Attack/CMB/CMD: +5/+1/14
Attack: Light ray+8 (2d6)
Full Attack: 2 light rays+8 (2d6)
Space/Reach: 5ft/5ft
Special Attacks: Spell-like abilities, spells, channel energy 5/day.
Special Qualities: Damage reduction 10/evil and magic, immunity to electricity and petrification, divine grace, darkvision 60ft, aura of menace, magic circle against evil, teleport, tongues, healing hands, aura of protection, effortless healing.
Saves: Fort +8, Ref +8, Will +8 (+4 vs poison)
Abilities: Str 3, Dex 14, Con 14, Int 7, Wis 14, Cha 14
Skills: Concentration+10, Diplomacy+10, Heal+10, Knowledge(Planes)+6, Knowledge(Religion)+6, Listen+10, Sense Motive+10, Spellcraft+6, Spot+10, Survival+10
Feats: Improved Initiative(1), Skill Focus(Heal)(H2), Dodge(3)
Epic Feats: -
Alignment: Lawful Good
Racial powers:
Spell-Like Abilities
At will-aid, calm emotions, cure minor wounds, death ward, detect evil, continual flame, sheltered vitality, telekinesis, vision of heaven. Caster level 4th. The save DCs are 12 + spell level.
Aura of Menace (Su)
Will save DC 14 negates.
Light Ray (Ex)
A soul guardian's light ray deals 2d6 damage and overcomes any damage reduction.
Divine Grace (Su)
The protections of Mount Celestia shield soul guardians. This is identical to the paladin ability of the same name.
Gear: [spoiler]
None.