Thus the four of you wait.
Empress Sulia turns to you now, "You've grown strong, Alicia. Are you ready for this?"
Donald just waits while Latha says, "She is more than ready."
[spoiler]
Donald
HP: 543+20/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Alicia drops the following on everyone
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
And on herself
Dance of the Unicorn (150 foot radius cloud, negates nonmagical contaminants/poisons, negates magical if my level exceeds the creators CL (or HD in the case of dragonbreath, grants +4 untyped on saves if they're above me)
Greater Visage of the Deity (bunch of untyped stat boosts)
Repelling shield (shield that knocks back anyone attacking me)
Master's touch (+4 insight to skills)
Sensual blessing (all the perceptions)"I think so," Alicia answers, tense and expectant. "But with you three at my side I'm certain we'll succeed at our aim. The crux really lies with Seira's side of it."
Alicia: 624+20/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30)
Defences: AC 73 (touch 37), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/5/8/6/8/7/5/5/4
Duskblade spell slots: 6/12/11/10/9/4
"Waiting is the worst," Donald murmurs, "Ugh."
Latha merely nods to that, "It is, but Alicia is sufficient. We all are. We WILL triumph."
"I've done this a few times," Empress Sulia admits, "Going to wage war on another plane always brings butterflies to my stomach."
[spoiler]
Donald
HP: 543+20/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
"Avernus is good and bad for that. It gets attacked all the time and usually the high up demons are able to comfortably retreat and lick their wounds for another try. But even so, the devils here are hardened... though the change in power has probably thrust a few unready devils into positions based on loyalty rather than merit," Alicia says, encouraging their confidence.
"There is another benefit - any devils slain here are dead for good," Empress Sulia says, "So even if we slay only common devils, it is still something of worth."
"Yeah," Donald grins, "We have this as long as we get our chance."
"The ones that come to engage us will be anything but common," Alicia says. "I remember Abigor's elites from last time we were here, the crusade against Agares. Of course they've all been swept away by now, it'll be new faces. Necromancers and undead."
Speaking of, alter reality for ghost-touch weapon on everyone
Alicia: 624+20/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30)
Defences: AC 73 (touch 37), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/5/8/6/8/7/5/5/4
Duskblade spell slots: 6/12/11/10/9/4
Latha makes a gentle noise of encouragement. "We've grown so much. We can begin to face down the true threats against Creation now, one step at a time. Perhaps today we can eliminate Lixer from Creation, once and for all."
"I'll settle for coming home to Elle with some new stories," Donald says, glancing over at you. "Geez, you and Seira make battle preparation look so effortless now."
[spoiler]
Donald
HP: 543+20/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
"And I thought Zariel had an embarrassingly short reign," Alicia smiles at Latha before she nods to Donald. "It really is effortless. I have to use my magic for anything serious, but for little things? The weave just flows to what I desire."
Sulia murmurs, "It's what magic always should have been," she says, "Will working, rather than complex formula and arcane incantations. Goodness, it's rewarding to use."
"Yeah?" Donald says, "All I know is that I have a couple hundred spell formula and diagrams to draw for my next spell." He sighs long, "I'm going to have to recalculate the entire definition of magma and numerologically connect it to Oghma and Raziel as safe channels."
"Magic is fine the way it is. That sort of work is how you know you've earned the power to... blast your enemies with a cone of holy magma?" she guesses as to what Donald's working on. Because of course she'd stick up for orthodox magic, it's the way Mystra wants it!
"No, a touch spell. Something like holy magma grasp," Donald says, "But that name's terrible."
"Golden Magma Touch?" Latha suggests, "It would fit Seira's style."
Another head shake, "Nah, she does the gold thing better than I do. I need to sound respectable. Like all the named spells have good names. I don't want to be the Donald known as The Donald With The Shitty Spell Name!"
"Don't name it after yourself, the name just gets taken off by everyone else that ends up using it anyway," Alicia tells Donald, recalling the tale of Marie's Marvelous Missile. "What about Volcanic Reach? Or Touch of Deep Fire?"
"Or something that's a signature but not your name. That opal spell of Antenora's does that," Latha speaks up now, "Besides, there are many Donalds. Surely others that could have made the spell may claim it, too."
Donald grunts at that, rubbing his chin, "How about Big Fire Touch? ...no, doesn't feel right. Volcano Grab. Oh, I like that one!"
"Volcano grab's good but doesn't really bring forward the holy aspect," Alicia muses, rolling around ideas in her head. "Purifying Pyroclasm?"
"No, too much alliteration," Empress Sulia laughs, a light and airy thing, "Dearies, we're arguing about spell names potentially moments before we go and challenge a Lord of the Nine in his own abode. How surreal."
"Better than focusing on pre-fight jitters," Latha says, voice going gentler, "Even the most hardened warrior can succumb to them if left fallow too long."
"I like pyroclasm anyway, it sounds very destructive and forceful," Alicia insists. "All we can really do is wait until we hear word from Seira, so better to keep our minds busy than run around in circles. At least our part's easy, we just need to be extremely loud and destructive."
'Lixer contacted me, and can apparently follow where I'm going,' Seira sends back to her friends still waiting on Astral. 'Taking a glance at his gift.'
"Pyroclasm Grasp," Donald says, "I can work with that."
"Anything that helps," Latha remarks.
As all that happens, a particular prayer catches your attention. 'Alicia,' Hell Striker prays. 'Hear my prayer and reply, if it is your will, for I bear news of my wielder.'
A prayer from her old sword? How novel! Also alarming, Alicia listens intently, an altered reality sending letting her reply to Hell Striker. 'I'm listening.'
Of course she's busy, but her avatar is free!
'Alicia, paladin Benyen chases Shadale, a ultroloth information broker. Right now he is pursuing one of his agents, a succubus named Jintorax who has fled to a kingdom named Langersun.' Hell Striker sends, 'Yet I fear he walks into a trap, for I have heard murmurings of darker forces at work here. Suggestions of Imix being involved, for reasons I know not. Something bigger than expected seems in the looming here.'
Seira thinks to the others, 'Recording in a crystal shows Lixer annihilating Bel with Daddy's powers and approval. I'm inclined to buy this.'
Langersun? Alicia recalls from Ebony's reports that one of Aurora's officers was a princess from there, but that's about it, she doesn't have any other following there. Still though, what does this even have to do with her? She wracks her brain for anything useful to tell Hell Striker.
I'll take 10 for 73 on planes with divine insight applied to know more about Shadale and Jintorax.
She also replies to Seira, 'Are you compromised? Is the plan still viable?'
Shadale is a utroloth information broker. A nasty piece of work who has done a lot of evil by selling the wrong information to the wrong people. His agents also viciously deal with loose ends, usually through blackmail or mass murder. If he wasn't a 'loth and extremely good at hiding, he'd probably have been smited countless times until dead. You know one thing - when his name comes up, horrible things happen and innocent people die. It's only a matter of time.
Meanwhile, Jintorax is a succubus who specializes in sorcery and soul pacts. She's a free agent, working for whomever has the coin. A rising name in Abyssal circles, she's collected more than a fair share of souls as well as done all manners of dirty business for pay. It's said Malcanthet herself has her eye on her these days.
Alicia's still pretty confused. Hell Striker never acted like this when he was her sword, he just... stabbed things. Set them on fire. None of this chattiness about conspiracies or going over his wielder's head to pray for... help? Does he want help? Why isn't Benyen dealing with it then?
She decides to try and get more info out of her old sword while he's being so talkative. 'Have you shared your concerns with Benyen? What is he planning?'
'He believes he can handle it.' A pause, a longer pause, '...I have a bad feeling, Alicia. Something is wrong here. My mind keeps coming back to Shar, but I know not why.'
'Inform him that support is on the way, then. That should keep him from doing anything rash,' Alicia sends.
Meanwhile back in Sylica? Alicia's avatar fills Marie in on the details and sends her off to Aurora so she can draft Ebony and see if Ebony can recruit Dana to go with her to Langersun and help deal with this yugoloth conspiracy.
'Plan isn't viable,' Seira thinks to her companions. 'Lixer is showing off. My only shot of getting inside is relying on stealth if you violently catch his attention.'
Done and done. That'll show up in Tryll's thread later, obviously.
Replying to Seira, 'Can you evade his notice enough to sneak in now that subterfuge is broken?'
To Alicia, Seira sends, 'If you catch his attention, possibly. I'm willing to try.'
"So the optimal plan's out. He'll be looking for some sort of subterfuge now so the best we can hope is that we're sufficiently distracting," Alicia says. "I think it'd be best if we gate in separately so he has to split his focus on both of us, giving Seira a window to move before we group up together to press our assault. Latha with me, Donald with Sulia. Are you all willing to try?"
She also alters reality so everyone's armour gains the ghost touch property.
ghost touch armour of course.
Alicia: 624+20/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30)
Defences: AC 73 (touch 37, incorp touch 56), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/5/8/6/8/7/5/5/4
Duskblade spell slots: 6/12/11/10/9/4
Donald grins at that, looking down at his groin. "Yep, they're still there and they're still the size of boulders. I'm in."
Empress Sulia gives Donald a look, but lets it go as she merely says, "Dangerous, but possible. Let's make an impact."
Latha stands before you, "Let's remind Hell what the sun looks like."
[spoiler]
Donald
HP: 543+20/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
"Latha, Legions Gates?" Alicia asks. "Set them just over a mile apart on the Gehenna-ward side a quarter a mile clear of first defence line?"
Not getting into too much detail there but assume we have enough knowledge of hellish topography to pick a good entry spot even bearing in mind the change in regime."As soon as we arrive we'll wipe out any nearby devils then converge together to assault the fortress itself. We just need to be apart initially to give Seira a better chance of slipping notice, we'll still want to stay close for the actual fighting and our exit."
As Latha creates the gates for them to go, Alicia provides one more defence via alter reality, warding them from the danger of being turned into undead.
Basically making something between spawn screen and consecrate as a multi-target spell that allows healing of vile damage and prevents the target from being turned into an undead on death. Both are 2nd level spells so should be do-able here. Call it consecrated ward CL 31?Then she nods to Sulia and Donald before she and Latha go through their gate. 'Gating in now,' she sends to Seira.
Alicia: 624+20/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 73 (touch 37, incorp touch 56), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/5/8/6/8/7/5/5/4
Duskblade spell slots: 6/12/11/10/9/4
So just to be clear here, you want the gates about a quarter mile past the border between Gehenna and Hell and the first line of defense there?
No, Gehenna-ward was me being clever because North/South/East/West don't make sense in an infinite plane.
We're aiming for just outside Noir Jardin on its side facing towards where Avernus would eventually bleed into Gehenna. Call it East if that makes life easier.
So basically gating in as close as you can get then? Okay. It'll be a little more than that as noted in Seira's thread. Chance to reply in case this changes planning aspects.
Yeah I'm not sweating the details. As stated, Alicia knows more about geography and defences around there than I do. The intent is I hope clear nonetheless.
Far ahead you see it as you step through the portal. Noir Jardin, a fortress covered in gloom. Deep and powerful, your divine senses glazing over it, seeing nothing within. You can feel power there, strong and potent indeed. It throbs with the breath of Avernus, each moment another pulse-breath of it.
At your side is Latha, mace and shield at the ready. She shines brightly, covered in sunlight head to toe.
For but a moment, you have peace in Avernus - then they begin to emerge from the ground in coffins that shatter apart. Necrolytes, arms crossed as if in rest, eyes opening as the coffins break. Pale and pallid vampires, blood red gazes boring into you. Bony, horrid liches, rods and staves in hand already, profane uttrances of the Dark Speech intoned even over the shattering of coffins. Tightly sealed urns rise, clay shattering as barbazu emerge from them. Hamatula follow, skeletons rising around them.
A deathly cold voice sounds in your mind, 'Alicia Reynes, there is only one fate for you. Prepare to die.'
You're surrounded on all sides by the wicked, Latha's sunlight already beginning to burn them. You know what you must do.
Init. Lixer's willing to parley with most, but you're on Hell's special shit list.
[spoiler]
Donald
HP: 543+20/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
[/quote]
[17:17] <@Ebiris> roll 1d20+24
[17:17] <Kobot> Ebiris rolled 1d20+24 --> [ 1d20=5 ]{29}
Alicia: 624+20/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 73 (touch 37, incorp touch 56), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/5/8/6/8/7/5/5/4
Duskblade spell slots: 6/12/11/10/9/4
> roll 1d20+12 Latha init
<Kobot> Kotono rolled 1d20+12 Latha init --> [ 1d20=1 ]{13}
> roll 1d20+9 Hell's Legions
<Kobot> Kotono rolled 1d20+9 Hell's Legions --> [ 1d20=2 ]{11}
Init is Alicia (29) > Latha (13) > Hell's Legions (11)
Open.
"With me, Latha," Alicia says, raising a hand above her head as a lance of sunlight appears and she hurls it down at an unlucky lich, starting to fly towards Noir Jardin!
vivacious sunlance
[17:39] <@Ebiris> roll 1d20+46 ranged touch
[17:39] <Kobot> Ebiris rolled 1d20+46 ranged touch --> [ 1d20=12 ]{58}
[17:39] <@Ebiris> roll 1d20+31 SR
[17:39] <Kobot> Ebiris rolled 1d20+31 SR --> [ 1d20=5 ]{36}
[17:39] <@Ebiris> roll 30d6
[17:39] <Kobot> Ebiris rolled 30d6 --> [ 30d6=109 ]{109}
[17:40] <@Ebiris> roll 6d6 non-undead
[17:40] <Kobot> Ebiris rolled 6d6 non-undead --> [ 6d6=24 ]{24}
[17:40] <@Ebiris> roll 25d6 undead
[17:40] <Kobot> Ebiris rolled 25d6 undead --> [ 25d6=68 ]{68}
Damage is doubled versus undead and evil outsiders (and doubled again vs creatures that sunlight is anathema to). DC 36 ref or blinded, saving halves the 6d6/25d6 damage.'Far better than you have tried, Lixer. Lets see if you're worthy of Avernus, shall we?' she sends back to the neophyte planar lord, a pair of brightly coloured radiant assaults consuming clusters of necrolytes as they emerge.
2x quickened vivacious radiant assault
[17:41] <Kobot> Ebiris rolled 2#1d20+31 SR --> [ 1d20=7 ]{38}, [ 1d20=9 ]{40}
[17:42] <@Ebiris> roll 15d6
[17:42] <Kobot> Ebiris rolled 15d6 --> [ 15d6=51 ]{51}
[17:42] <@Ebiris> roll 15d6
[17:42] <Kobot> Ebiris rolled 15d6 --> [ 15d6=59 ]{59}
[17:42] <@Ebiris> roll 1d6 dazed duration #1
[17:42] <Kobot> Ebiris rolled 1d6 dazed duration #1 --> [ 1d6=1 ]{1}
[17:42] <@Ebiris> roll 1d6 dazed duration #2
[17:42] <Kobot> Ebiris rolled 1d6 dazed duration #2 --> [ 1d6=2 ]{2}
Damage is doubled vs undead/evil outsiders. DC 32 will or dazed for duration. Saving halves damage and inflicts dazzled rather than dazed.
Alicia: 624+20/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 73 (touch 37, incorp touch 56), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/5/8/6/8/5/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
"With you, Alicia," Latha concurs, the light of the sun an inferno around her as...
> roll 7d6 Aura
<Kobot> Kotono rolled 7d6 Aura --> [ 7d6=23 ]{23}
> roll 20d6
<Kobot> Kotono rolled 20d6 --> [ 20d6=64 ]{64}
Vivacious fire storm, deals double to the undead and evil outsiders.
> roll 1d20+18 evasion vs Alicia's sunlnace
<Kobot> Kotono rolled 1d20+18 evasion vs Alicia's sunlnace --> [ 1d20=8 ]{26}
> roll 1d20+18 will vs Alicia's radiant assaults
<Kobot> Kotono rolled 1d20+18 will vs Alicia's radiant assaults --> [ 1d20=3 ]{21}
> roll 1d20+18 evasion vs Lathat's fire storm
<Kobot> Kotono rolled 1d20+18 evasion vs Lathat's fire storm --> [ 1d20=10 ]{28}
Fire. Sunlight. Radiance.
Before you the armies of the damned are shattered. Necrolytes are immolated, vampires reduced to dust in seconds. Liches cry out profane protections that shatter before your deific power, your stride forward unchallenged as foes ahead of you are massacred. Barbazu are obliterated by the dozen, other devils reeling or shattered like glass.
Yet more come. They emerge seconds later, endless. Howling spirits from burial shawls, flickering images of demons great and small. As they rise up, horror all around you, spells rain down. Spell-like abilities strike, a barrage that...
> roll 1d20+28 SR
<Kobot> Kotono rolled 1d20+28 SR --> [ 1d20=13 ]{41}
Does that penetrate your SR?
[spoiler]
Donald
HP: 543+20/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
[/quote]
[/quote]
SR 45, it's in my spoiler block.
Yet the spells crumble before the two of you. Not a one touches you, as ghastly green rays fire from the flank, a dozen liches coming together and chanting at once, firing at you.
> roll 1d20+41 touch AC vs Alicia
<Kobot> Kotono rolled 1d20+41 touch AC vs Alicia --> [ 1d20=13 ]{54}
Hit. Are you immune to negative energy damage and nausea?
Excuse the questions, running multiple combat fronts so taking it in slow bites when needed.
Immune to negative energy damage via death ward.
Nothing for nausea, though I am immune to disease and poison if it triggers off either of them. I also have spell turning.
The beam hits you...and reflects back. Then back at you, back and forth as...
Both of you have spell turning, so time to roll how it resolves.
> roll 1d100 new roll type, scary!
<Kobot> Kotono rolled 1d100 new roll type, scary! --> [ 1d100=94 ]{94}
Both spell turnings are inoperable for 1d4 minutes.
> roll 1d4
<Kobot> Kotono rolled 1d4 --> [ 1d4=1 ]{1}
One minute.
The spell is shot back and forth before ultimately fading away entirely. Vampires rush you only to retreat back, smoking and smouldering from Latha's aura. They surround you instead, recoiling from your assault as they appear. Eight liches appear in a circle, and within that circle is a ninth. A figure robed entirely in black, face hidden by a hood. He carries a staff with a black gem atop it, raising it up as you realize what you face.
Before you is an avatar of Lixer, Lord of the First. "You wish to die? Your challenge will only lead to ruin!"
They're joining init.
> roll 1d20+18 Lixer's Liches
<Kobot> Kotono rolled 1d20+18 Lixer's Liches --> [ 1d20=13 ]{31}
Init is Avatar of Lixer (Supreme Init) > Lixer's Liches (31) > Alicia (29) > Latha (13) > Hell's Legions (11)
Chance to react while I catch up on other threads.
Alicia salutes him with her blade. "An avatar already? Someone got a head start on things."
Back in Sylica Alicia's own avatar stews jealously over her one year creation time.
'Lixer has sent an avatar to deal with Latha and I. How are things on your end, Sulia?' she sends telepathically. Only the first part of that goes to Seira to keep her updated as well.
'Attempting plan b,' is Seira's curt response.
Lixer raises his staff, as a sheer, horrid wave of cold and malaise hits you and Latha, protections bursting alight.
Okay, you're getting dispelled. List the spells you have in play.
Hold on a second! One of my spells is Greater Anticipate Teleportation!
So we should've got 3 rounds notice of Lixer and his goon squad teleporting on top of us.
Okay, strike all that then.
As you advance forward, more phantasms rising from the ground? You feel it. An avatar of Lixer and liches, coming and held only by your magic as...
Init is Lixer (Supreme Init) > Alicia (29) > Latha (13) > Hell's Legions (11)
Lixer isn't above being a bit pissy, though. He's up.
The sky above you darkens, as a wave of rot-smelling green hellfire cascades down from above.
Evasion you two. At least you're tying up his attention even more this way.
[19:00] <@Ebiris> roll 1d20+54 no evasion sadly
[19:00] <Kobot> Ebiris rolled 1d20+54 no evasion sadly --> [ 1d20=12 ]{66}
She also broadcasts into their telepathic link, 'Avatar of Lixer inbound on my location. Also the green hellfire's getting more intense around here.'
> roll 1d20+54 Latha evasoin
<Kobot> Kotono rolled 1d20+54 Latha evasoin --> [ 1d20=10 ]{64}
100 vile damage to Alicia after the successful save is added in
The unnatural flames burn you, lapping at your soul with a barbed tongue. You shudder at the contact, knowing full well Hell's power, for you have faced it many times before. As you recoil from that...
Go.
[spoiler]
Donald
HP: 543+20/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
[/quote]
'Fifteen seconds till Lixer's arrival, be ready!' Alicia sends to Latha. 'Eight liches inbound with him.'
Positioning herself over the avatar's expected arrival point, she prepares to do something about those flames as well as clear the area a bit more of remaining undead.
Taking 10 for 62 on arcana/planes/religion - is the green hellfire stoppable by mundane barriers/antimagic?
Alicia: 544/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 73 (touch 37, incorp touch 56), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/5/8/6/8/5/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
It is not - it is the direct magic of a planar lord. You're pretty sure most barriers just aren't going to be meaningful against it and anti magic's irrelevant to it.
Do I have any reason to think shooting blasts down with silver fire would do any good?
Paste me silver fire?
SILVER FIRE
The deity can emit the silver fire that Mystra uses, as a gift from her.
Prerequisite: Magic Domain, must serve Mystra or otherwise have her favor
Benefit: Silver fire has several abilities as described below.
- At will, the deity may emit a beautiful beam of silver fire. This beam has a range of 70ft and has laser precision, able to turn corners and strike as as much as little of the target as desired. This attack deals 40d10 points of damage, with a Reflex save (DC 10 + 1/2 hit dice + your Charisma modifier + divine rank) for half damage. No mortal means of defense can stop this ability, as it destroys barriers as a divine blast does.
- Once per minute the deity can bestow a Heal, Greater Restoration or Regenerate spell with a touch.
- Silver fire also can be activated within the body of the deity (triggering automatically as a free action, once per round) to completely purge all external magical, supernatural or psionic compulsions from them as a greater dispel magic (caster level equal to the deity's hit dice and with no cap).
Suggested Portfolio Elements: Magic.
It might. Being something with healing properties and considering what Lixer is, it may. It's one of those in theory things you'd have to simply try out.
At least her earlier spell will ensure healing magic will work regardless of the damage being vile or not. She casts a quickened ray deflection and drops another radiant assault onto a cluster of liches while preparing to counter the next green hellfire with her own divine silver fire!
Readied action for that.
Quickened/vivacious radiant assault
[20:14] <@Ebiris> roll 1d20+31 SR
[20:14] <Kobot> Ebiris rolled 1d20+31 SR --> [ 1d20=2 ]{33}
[20:14] <@Ebiris> roll 15d6
[20:14] <Kobot> Ebiris rolled 15d6 --> [ 15d6=47 ]{47}
[20:14] <@Ebiris> roll 1d6 dazed duration
[20:14] <Kobot> Ebiris rolled 1d6 dazed duration --> [ 1d6=4 ]{4}
Damage is doubled vs undead/evil outsiders. DC 32 will or dazed for duration. Saving halves damage and inflicts dazzled rather than dazed.
T minus 2 rounds to Lixervatar arrival.
Alicia: 544/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 73 (touch 37, incorp touch 56), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/4/8/6/8/4/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
> roll 1d20+18 will vs Alicia's radiant assaults
<Kobot> Kotono rolled 1d20+18 will vs Alicia's radiant assaults --> [ 1d20=19 ]{37}
This one isn't as effective, resisted. Blocked in some cases, but devils are still reduced by it. As this happens...
'Shall I protect you while you prepare for Lixer, Alicia?'
'Thin the horde first, less distractions later the better,' Alicia sends. 'I'm going to try and stop the next hellfire pulse.'
> roll 7d6 aura
<Serith> Kotono roll for Serith < 23 > [d6=4,1,1,2,4,6,5]
Latha continues to grow as the skies above you fill - spirits emerging, darkness rising faster and faster yet. She raises her hand up, grabbing sunbeams that forge into a lance too bright to look at. "The Morninglord rejects you! Never again know another dawn!" Latha calls out as she flings the sunlance into the gathering liches.
> roll 1d20 1 check, mostly, will do the math if it's close
<Serith> Kotono roll for Serith < 10 > [d20=10]
The joy of ranged touch. Anyway, energized sunlance.
> roll 1d20 1 check, mostly, will do the math if it's close
<Serith> Kotono roll for Serith < 10 > [d20=10]
> roll 30d6
<Serith> Kotono roll for Serith < 100 > [d6=4,6,1,1,1,2,6,3,3,6,5,2,2,2,3,5,2,4,5,5,5,1,5,5,4,5,2,2,2,1]
> roll 100+50
<Serith> Kotono roll for Serith < 150 >
> roll 1d20+30 rolling SR would help, too, sleepy this morning
<Serith> Kotono roll for Serith < 44 > [d20=14]
> roll 25d6 undead central here
<Serith> Kotono roll for Serith < 84 > [d6=3,1,5,2,5,1,2,3,1,2,3,6,1,4,6,1,4,3,3,6,6,1,3,6,6]
> roll 84+42
<Serith> Kotono roll for Serith < 126 >
Init is Lixer (Supreme Init) > Alicia (29) > Latha (13) > Hell's Legions (11)
Liches burn. Lesser devils are incinerated, glowing with holy radiance as a sunburst explodes over that part of the line. The liches are devastated, Hell's forces momentarily checked as you attack. Then, like a vast tidal wave, they pour over. As they brave Latha's glow and attack en masse, like a coordinated tsunami, the water itself is wretched from the two of you as...
> roll 1d20+25
<Serith> Kotono roll for Serith < 38 > [d20=13]
Tinks on your SR.
...With a pulse of power, you shatter the spell against yourself, no longer subject to such mortal magic. You feel the Weave exulting at your touch, the power of all magic momentarily felt by you. Latha merely glows brighter, the magic crumbling before her glow. Then absolute darkness envelops all of you, a greasy miasma that seeks to drown the two of you eternal night.
> roll 1d20+24
<Serith> Kotono roll for Serith < 36 > [d20=12]
Once you would have feared a volley of unholy blights, much in the same way that a fifth circle spell was a lifetime's achievement for you. Now they dare not touch you, not as you are now. Then you are dodging, parrying and fighting, attention focused wholly on the battle and the battle alone.
> roll 1d20+54
<Serith> Kotono roll for Serith < 66 > [d20=12]
AC, Alicia?
[spoiler]
Donald
HP: 508/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505+20/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
ac 73
Alicia is like the wind, dodging. Some blows simply are pushed away from hers, others she parries with Bonds. Yet others are sidestepped, a great dance that she is part of and part of alone. As this happens Latha blocks the same, spectral arrows pepper the both of you, as inhuman howls of fury follow, assaulting your eardrums.
> roll 1d20+51 arrows
<Serith> Kotono roll for Serith < 55 > [d20=4]
Ghost touching your armor helped here. Okay, the sonic attack isn't subject to SR, so I need a Fort save, Alicia and Latha. This is a sonic attack for resistances.
[17:05] <@Ebiris> roll 1d20+63 mettle
[17:05] <Rei-chan> Ebiris rolled : 1d20+63 mettle --> [ 1d20=7 ]{70}
Alicia: 544/624
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 73 (touch 37, incorp touch 56), CMD 85, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/6/5/4/8/6/8/4/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
> roll 1d20+40 Latha Fortitude
<Rei-chan> Kotono rolled : 1d20+40 Latha Fortitude --> [ 1d20=7 ]{47}
> roll 20d6 sonic Alicia none, Latha half
<Rei-chan> Kotono rolled : 20d6 sonic Alicia none, Latha half --> [ 20d6=81 ]{81}
Yet Alicia is not harmed. She resists, sloughs it off and pushes forward. From there the green hellfire comes again and...
Take your held action.
[spoiler]
Donald
HP: 508/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 485/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
Alicia gestures up and a wide beam of silver fire lances from her hand into the sky to core through the green hellfire that descends upon them!
No attack roll required, does 40d10 damage if that matters like for cancelling out the hellfire's damage.
Sure, go ahead and roll it real quick for reference.
[17:25] <@Ebiris> roll 40d10
[17:25] <Rei-chan> Ebiris rolled : 40d10 --> [ 40d10=252 ]{252}
Silver fire and green hellfire meet in the sky, beauty and nightmares waging war. The blasts meet...meet and meet and ultimately...
With a woosh of air, the green hellfire is negated. Your silver fire is gone as well, the two canceling out or close enough.
Alicia, go.
2 rounds for Lixervatar arrival, I can spend this one freely, next one has to be spent readying to full attack when he pops in.Having moved to near the spot Lixer will teleport in, Alicia suddenly
looms over the battlefield, standing as tall as a mountain on Avernus! Her castle sized blades sweep through the battlefield, focused primarily on liches but few are spared her wrath!
Swift to increase in size to colossal(+). Assuming all targets are undead for sake of bane/vivacious effects (note I can crit undead)
[17:44] <@Ebiris> roll 1d20+76 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+76 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=4 ]{80}
[17:44] <@Ebiris> roll 1d20+76 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+76 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=5 ]{81}
[17:44] <@Ebiris> roll 1d20+71 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+71 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=11 ]{82}
[17:44] <@Ebiris> roll 1d20+71 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+71 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=19 ]{90}
[17:44] <@Ebiris> roll 1d20+66 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+66 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=10 ]{76}
[17:44] <@Ebiris> roll 1d20+66 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+66 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=19 ]{85}
[17:44] <@Ebiris> roll 1d20+61 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+61 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=2 ]{63}
[17:44] <@Ebiris> roll 1d20+61 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+61 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=3 ]{64}
[17:44] <@Ebiris> roll 1d20+56 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+56 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=14 ]{70}
[17:44] <@Ebiris> roll 1d20+56 9th level arcane strike, channelled maximised/vivacious combust
[17:44] <Rei-chan> Ebiris rolled : 1d20+56 th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=19 ]{75}
[17:44] <@Ebiris> roll 1d20+71 9th level arcane strike, channelled maximised/vivacious combust crit check
[17:44] <Rei-chan> Ebiris rolled : 1d20+71 th level arcane strike, channelled maximised/vivacious combust crit check --> [ 1d20=1 ]{72}
[17:44] <@Ebiris> roll 1d20+66 9th level arcane strike, channelled maximised/vivacious combust crit check
[17:44] <Rei-chan> Ebiris rolled : 1d20+66 th level arcane strike, channelled maximised/vivacious combust crit check --> [ 1d20=14 ]{80}
[17:44] <@Ebiris> roll 1d20+56 9th level arcane strike, channelled maximised/vivacious combust crit check
[17:44] <Rei-chan> Ebiris rolled : 1d20+56 th level arcane strike, channelled maximised/vivacious combust crit check --> [ 1d20=20 ]{76}
I don't autofail on a 1 so I'll assume all those crits landed.
[17:47] <@Ebiris> roll 6d6+40+3d6+1d8+9d4+160
[17:47] <Rei-chan> Ebiris rolled : 6d6+40+3d6+1d8+9d4+160 --> [ 6d6=14 3d6=10 1d8=1 9d4=27 ]{252}
[17:47] <@Ebiris> roll 6d6+40+3d6+1d8+9d4+160
[17:47] <Rei-chan> Ebiris rolled : 6d6+40+3d6+1d8+9d4+160 --> [ 6d6=26 3d6=11 1d8=6 9d4=27 ]{270}
[17:47] <@Ebiris> roll 6d6+40+3d6+1d8+9d4+160
[17:47] <Rei-chan> Ebiris rolled : 6d6+40+3d6+1d8+9d4+160 --> [ 6d6=13 3d6=13 1d8=8 9d4=20 ]{254}
[17:47] <@Ebiris> roll 12d6+80+6d6+1d8+9d4+240
[17:47] <Rei-chan> Ebiris rolled : 12d6+80+6d6+1d8+9d4+240 --> [ 12d6=43 6d6=30 1d8=3 9d4=20 ]{416}
[17:47] <@Ebiris> roll 6d6+40+3d6+1d8+9d4+160
[17:47] <Rei-chan> Ebiris rolled : 6d6+40+3d6+1d8+9d4+160 --> [ 6d6=25 3d6=16 1d8=3 9d4=21 ]{265}
[17:47] <@Ebiris> roll 12d6+80+6d6+1d8+9d4+240
[17:47] <Rei-chan> Ebiris rolled : 12d6+80+6d6+1d8+9d4+240 --> [ 12d6=41 6d6=20 1d8=3 9d4=22 ]{406}
[17:47] <@Ebiris> roll 6d6+40+3d6+1d8+9d4+160
[17:47] <Rei-chan> Ebiris rolled : 6d6+40+3d6+1d8+9d4+160 --> [ 6d6=21 3d6=16 1d8=3 9d4=21 ]{261}
[17:47] <@Ebiris> roll 6d6+40+3d6+1d8+9d4+160
[17:47] <Rei-chan> Ebiris rolled : 6d6+40+3d6+1d8+9d4+160 --> [ 6d6=19 3d6=12 1d8=1 9d4=26 ]{258}
[17:47] <@Ebiris> roll 6d6+40+3d6+1d8+9d4+160
[17:47] <Rei-chan> Ebiris rolled : 6d6+40+3d6+1d8+9d4+160 --> [ 6d6=20 3d6=10 1d8=2 9d4=19 ]{251}
[17:47] <@Ebiris> roll 12d6+80+6d6+1d8+9d4+240
[17:47] <Rei-chan> Ebiris rolled : 12d6+80+6d6+1d8+9d4+240 --> [ 12d6=45 6d6=23 1d8=2 9d4=16 ]{406}She then hurls her sword out in the direction of a cluster of necrolytes, the titanic weapon cutting through ranks of devils like a buzz-saw before returning to her hand!
Quickened whirling blade, 60 foot line, presumably it's 30 feet wide with me being colossal. Assuming all devil targets for bane/vivacious effects.
[17:49] <@Ebiris> roll 1d20+76 quickened whirling blade, 9th level arcane strike, channelled maximised/vivacious combust
[17:49] <Rei-chan> Ebiris rolled : 1d20+76 quickened whirling blade, 9th level arcane strike, channelled maximised/vivacious combust --> [ 1d20=7 ]{83}
[17:50] <@Ebiris> roll 6d6+42+3d6+2d6+9d4+160 and 1 negative level
[17:50] <Rei-chan> Ebiris rolled : 6d6+42+3d6+2d6+9d4+160 and 1 negative level --> [ 6d6=22 3d6=10 2d6=7 9d4=24 ]{265}All around her is ruin and true death, and she calls out with her voice carrying for miles at her current stature, "This is what it is when Gods do battle, Lixer! Is your avatar ready? Are you?" she challenges. "Be grateful I am here to educate you!"
Alicia: 784/884
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/5/4/4/8/6/7/4/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
From here you can see it all.
You can see Noir Jarden, teeming with activity.
You can see Sulia and Donald waging war, back to back as they defend themselves from the onslaught.
You can see your foes, cut down by your oversized blade. In a few swipes everything within your immediate reach is wiped out, then the liches are cleaved through as you stand there, momentarily triumphant. For this moment the battlefield is cleared, even as you can feel the infernal power gathering, more and more intense by the moment.
In your mind as you stand there that moment, 'Do you need support, Alicia?' Latha asks.
'Lixer's avatar is seconds out, along with eight liches. Prepare to disable or kill the liches while I handle the avatar.'
Latha has one round to spend freely and then her next round needs to be spent readying an action to do something about the incoming teleport. Depending on how Lixer and the liches are positioned she could maybe drop a prismatic sphere where the liches are inbound so they'll be trapped inside of it? Either that or buff or heal...
When they do pop in I'd like her to either drop a sunbeam or righteous smite to blind the liches or try to get a final blow in on the avatar if I fail to kill it.
With the current threat momentarily held at bay, Latha intones a Word of Creation, healing magic passing through the both of you.
Mass Heal, topping the two of you up before Lixer shenanigans.
More. More come, coffins erupting out, spirits summoned. By the hundreds - no, thousands. Skeletal wyrms appear in the air, vast structures of bone with ribcages full of smaller undead, fleshy, horrid things that scream for your blood. Vampires emerge in swarms, like bats gathering around. Great hounds of bone and flesh emerge, big enough to come up to your knee, snarling and drooling acid onto the ground.
But for the moment, they are hanging back out of your immediate range, gathering.
Baddies needed a regroup round. Alicia.
[spoiler]
Donald
HP: 508/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
Mental note to acquire combat reflexes.Alicia keeps an eye on the reinforcements, but one particular reinforcement is more important than any other, and so she tenses in preparation to unload on Lixer's avatar the moment he appears!
He appears next round so I'm readying myself to full attack as soon as he does.
Alicia: 884/884
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/5/4/4/8/6/7/4/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
Latha holds as well, ready to smash as needed.
Above you they come. The dead rise, the bone wyrms emitting cones of pure cold and death, right at you, sailing in as their ribs open up, dropping the tiny, fleshy blobs of undeath on you, gnawing at your body.
Reflex save for the breath weapons. Cold and negative energy damage in case you immune one or both.
> roll 1d20+42 bombs away en masse
<Rei-chan> Kotono rolled : 1d20+42 bombs away en masse --> [ 1d20=20 ]{62}
> roll 1d20+42 bombs away en masse crit?
<Rei-chan> Kotono rolled : 1d20+42 bombs away en masse crit? --> [ 1d20=1 ]{43}
Do you have any miss chance? Just making sure since this is your first combat in years.
I immune both cold and negative energy (divinity for cold, death ward for negative energy) so won't bother with reflex. No miss chance.
> roll 6d8+35+3d6+1d6 does not beat your SR
<Rei-chan> Kotono rolled : 6d8+35+3d6+1d6 does not beat your SR --> [ 6d8=25 3d6=7 1d6=4 ]{71}
By SR I mean damage reduction. So that applies. There's a save effect attached, but you can't fail the save even with a 1, so no save needed.
Yet the breath is meaningless to you as you stand there and endure, bitten all over. With such a large form perhaps it is inevitable, dozens of them tasting your divine blood, exploding in instants from it - but leaving wounds nonetheless, as the new liches begin to chant, a scything wave of force slashing into your legs.
> roll 1d20+38 touch AC
<Rei-chan> Kotono rolled : 1d20+38 touch AC --> [ 1d20=4 ]{42}
Hit.
> roll 25d8 force damage
<Rei-chan> Kotono rolled : 25d8 force damage --> [ 25d8=128 ]{128}
Blood is drawn from your legs, slashed open as the ground cracks and writhes when your blood touches it. The entire land shudders from the contact as another sonic howl echos from the disembodied spirits here.
Fort you two.
Was that force thing a ray? I have ray deflection.
[18:39] <@Ebiris> roll 1d20+71 mettle
[18:39] <Rei-chan> Ebiris rolled : 1d20+71 mettle --> [ 1d20=1 ]{72}
Being a deity is pretty great at times like this.
Alicia: 700/884
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/5/4/4/8/6/7/4/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
No, it was not a ray. However, I should've skipped the save since you can't fail it. I'm still getting a handle on that aspect of running you two, I'm so used to stopping on a save call.
> roll 1d20+40 Latha Fortitude
<Rei-chan> Kotono rolled : 1d20+40 Latha Fortitude --> [ 1d20=16 ]{56}
> roll 20d6 sonic Alicia none, Latha half
<Rei-chan> Kotono rolled : 20d6 sonic Alicia none, Latha half --> [ 20d6=67 ]{67}
Yet you endure the sonics as well as last time, simply surviving it as forces rally to rush you again, but not yet as...
Abruptly the avatar begins to appear, but a second before that, a renewed double blast of green hellfire rockets down, aimed at obliterating you.
Reflex, Alicia and Latha, Lixer was holding too. Then your held action and then the avatar, if it survives.
[spoiler]
Donald
HP: 428/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 472/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
[18:49] <@Ebiris> roll 1d20+52 reflex
[18:49] <Rei-chan> Ebiris rolled : 1d20+52 reflex --> [ 1d20=3 ]{55}
> roll 1d20+55 Latha evasion
<Rei-chan> Kotono rolled : 1d20+55 Latha evasion --> [ 1d20=19 ]{74}
Latha takes none while Alicia takes 200 vile damage after the successful save.
Oh, the flames hurt. They burn you, violate your spirit, taint you with undeath.
But you endure as the avatar and liches appear, right on time and ready as...
Go, Alicia.
As Alicia's blades descend on Lixer's avatar she makes sure to dispel his protections before they strike!
Quick Cast Superb Dispelling. How many checks?
Alicia: 500/884
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/5/4/4/8/6/7/4/5/4/4
Duskblade spell slots: 6/12/11/10/9/4
45.
[19:08] <@Ebiris> roll 23#1d20+32
[19:08] <Rei-chan> Ebiris rolled : 23#1d20+32 --> [ 1d20=19 ]{51}, [ 1d20=4 ]{36}, [ 1d20=20 ]{52}, [ 1d20=13 ]{45}, [ 1d20=12 ]{44}, [ 1d20=10 ]{42}, [ 1d20=12 ]{44}, [ 1d20=16 ]{48}, [ 1d20=17 ]{49}, [ 1d20=19 ]{51}, [ 1d20=8 ]{40}, [ 1d20=5 ]{37}, [ 1d20=10 ]{42}, [ 1d20=4 ]{36},
[19:08] <Rei-chan> [ 1d20=12 ]{44}, [ 1d20=10 ]{42}, [ 1d20=6 ]{38}, [ 1d20=19 ]{51}, [ 1d20=8 ]{40}, [ 1d20=17 ]{49}, [ 1d20=10 ]{42}, [ 1d20=13 ]{45}, [ 1d20=14 ]{46}
[19:08] <@Ebiris> roll 22#1d20+32
[19:08] <Rei-chan> Ebiris rolled : 22#1d20+32 --> [ 1d20=1 ]{33}, [ 1d20=7 ]{39}, [ 1d20=18 ]{50}, [ 1d20=5 ]{37}, [ 1d20=5 ]{37}, [ 1d20=7 ]{39}, [ 1d20=9 ]{41}, [ 1d20=10 ]{42}, [ 1d20=12 ]{44}, [ 1d20=6 ]{38}, [ 1d20=13 ]{45}, [ 1d20=13 ]{45}, [ 1d20=17 ]{49}, [ 1d20=9 ]{41},
[19:08] <Rei-chan> [ 1d20=10 ]{42}, [ 1d20=2 ]{34}, [ 1d20=12 ]{44}, [ 1d20=18 ]{50}, [ 1d20=13 ]{45}, [ 1d20=14 ]{46}, [ 1d20=19 ]{51}, [ 1d20=13 ]{45}
Posting this now so you can figure that all out while I figure out my attack routine.
So noted, working that out. Just post your attack routine when it's all rolled out.
As her dispel takes apart the avatar's protections, her blade follows, lined with acid that even Bwimb would have no choice but to respect as it carves into the avatar, proceeding to rend apart any liches should he fall before her onslaught!
[19:13] <@Ebiris> roll 1d20+82 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:13] <Rei-chan> Ebiris rolled : 1d20+83 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=16 ]{98}
[19:13] <@Ebiris> roll 1d20+82 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:13] <Rei-chan> Ebiris rolled : 1d20+83 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=6 ]{88}
[19:13] <@Ebiris> roll 1d20+77 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:13] <Rei-chan> Ebiris rolled : 1d20+78 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=11 ]{88}
[19:13] <@Ebiris> roll 1d20+77 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:13] <Rei-chan> Ebiris rolled : 1d20+78 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=5 ]{82}
[19:13] <@Ebiris> roll 1d20+72 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:13] <Rei-chan> Ebiris rolled : 1d20+73 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=9 ]{81}
[19:13] <@Ebiris> roll 1d20+72 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:13] <Rei-chan> Ebiris rolled : 1d20+73 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=10 ]{82}
[19:14] <@Ebiris> roll 1d20+67 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:14] <Rei-chan> Ebiris rolled : 1d20+68 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=1 ]{68}
[19:14] <@Ebiris> roll 1d20+67 channelled vivacious flux grasp, 13th level arcane strike, divine might
[19:14] <Rei-chan> Ebiris rolled : 1d20+68 channelled vivacious flux grasp, 13th level arcane strike, divine might --> [ 1d20=20 ]{87}
[19:14] <@Ebiris> roll 1d20+62 channelled vivacious flux grasp, 13th level arcane strike, divine might - if Lixer is still alive add 30 to this for moment of prescience, won't bother if it hits a lich instead
[19:14] <Rei-chan> Ebiris rolled : 1d20+63 channelled vivacious flux grasp, 13th level arcane strike, divine might - if Lixer is still alive add 30 to this for moment of prescience, won't bother if it hits a lich instead --> [ 1d20=12 ]{74}
[19:14] <@Ebiris> roll 1d20+62 channelled vivacious flux grasp, 13th level arcane strike, divine might - if Lixer is still alive add 30 to this for moment of prescience, won't bother if it hits a lich instead
[19:14] <Rei-chan> Ebiris rolled : 1d20+63 channelled vivacious flux grasp, 13th level arcane strike, divine might - if Lixer is still alive add 30 to this for moment of prescience, won't bother if it hits a lich instead --> [ 1d20=16 ]{78}
[19:14] <@Ebiris> roll 1d20+67 channelled vivacious flux grasp, 13th level arcane strike, divine might crit check
[19:14] <Rei-chan> Ebiris rolled : 1d20+68 channelled vivacious flux grasp, 13th level arcane strike, divine might crit check --> [ 1d20=11 ]{78}
[19:17] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:17] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=32 3d6=11 2d6=4 13d4=26 30d12=211 ]{550}
[19:17] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:17] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=15 3d6=11 2d6=11 13d4=34 30d12=221 ]{568}
[19:17] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:17] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=17 3d6=12 2d6=9 13d4=33 30d12=196 ]{518}
[19:17] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:17] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=22 3d6=14 2d6=9 13d4=25 30d12=190 ]{505}
[19:17] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:18] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=23 3d6=3 2d6=6 13d4=31 30d12=212 ]{542}
[19:18] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:18] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=13 3d6=11 2d6=3 13d4=34 30d12=232 ]{580}
[19:18] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:18] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=18 3d6=12 2d6=8 13d4=26 30d12=202 ]{523}
[19:18] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:18] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=21 3d6=14 2d6=5 13d4=30 30d12=191 ]{507}
[19:18] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12
[19:18] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 --> [ 6d6=19 3d6=9 2d6=3 13d4=27 30d12=161 ]{435}
[19:18] <@Ebiris> roll 6d6+55+3d6+2d6+13d4+2*30d12 this is if that 20/79 didn't crit
[19:18] <Rei-chan> Ebiris rolled : 6d6+55+3d6+2d6+13d4+2*30d12 this is if that 20/79 didn't crit --> [ 6d6=22 3d6=7 2d6=4 13d4=40 30d12=212 ]{552}
[19:18] <@Ebiris> roll 12d6+110+6d6+2d6+13d4+2*60d12 this is if that 20/79 did crit
[19:18] <Rei-chan> Ebiris rolled : 12d6+110+6d6+2d6+13d4+2*60d12 this is if that 20/79 did crit --> [ 12d6=36 6d6=19 2d6=6 13d4=36 60d12=325 ]{857}
[19:19] <@Ebiris> roll 1d20+1 rank check to see if I can inflict negative levels on Lixervatar past his divine immunity
[19:19] <Rei-chan> Ebiris rolled : 1d20+1 rank check to see if I can inflict negative levels on Lixervatar past his divine immunity --> [ 1d20=7 ]{8}
If that passes each hit delivers 1 negative level (2 on the crit).
Anyone hit needs to make a DC 37 fort save or suffer -10 to both armour and natural armour. It's a penalty so doesn't stack with itself.
I have a swift action left to spend depending on how things look at the end of that. Let me know if I had to expend those moments of prescience too?
Alicia: 500/884
Active spells: Extended nondetection (CL 31), many moments of prescience (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/5/4/4/8/6/7/4/4/4/2
Duskblade spell slots: 6/12/11/10/9/4
Even with his magic crumbling, spells fading as others stay up, Lixer's robed avatar moves deftly. His staff lashes out to parry away one blow, as another hits a glimmering field of force. Yet you push, and with a sudden kick, catch him in the chest. It's enough to knock him a step back and deliver a massive, double handed swing that goes from head to middle, black blood falling from the sound. Yet in spite of that massive blow, the avatar is still up, half blindingly parrying another attach, as another and another is deflected.
> roll 1d20+5 rank check
<Rei-chan> Kotono rolled : 1d20+5 rank check --> [ 1d20=19 ]{24}
Take your swift.
Edit: Flux grasp is an autopass.
For reference his avatar would be making rank checks at +0, right?Stepping back after her sole hit of that exchange, Alicia whips her sword out of her hand and sends it whirling through Lixer's avatar and his entourage of liches in a final attempt to clear them out of her way!
Quickend whirling blade to cut through all the assholes. 60 ft line, should be 30 ft wide and enough to cover all enemies in front of me.
[19:37] <@Ebiris> roll 1d20+129 whirling blade, smite evil, 13th level arcane strike, channelled flux grasp, moment of prescience (last one)
[19:37] <Rei-chan> Ebiris rolled : 1d20+129 whirling blade, smite evil, 13th level arcane strike, channelled flux grasp, moment of prescience (last one) --> [ 1d20=1 ]{130}
[19:37] <@Ebiris> Again, being a deity is great.
[19:38] <@Ebiris> roll 6d6+60+3d6+2d6+13d4+2*30d12
[19:38] <Rei-chan> Ebiris rolled : 6d6+60+3d6+2d6+13d4+2*30d12 --> [ 6d6=23 3d6=12 2d6=5 13d4=31 30d12=187 ]{505}
DC 37 fort save that the liches have to make assuming they don't all die from that.
Alicia: 500/884
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/4/4/8/6/7/4/4/4/2
Duskblade spell slots: 6/12/11/10/9/4
Correct, thank you. Academic due to the rolls, but good to be reminded of.
This time Alicia steps back, body burning with unholy energies. She braces and hurls her blade, holy energies coruscating through it. Bonds flies through the avatar of Lixer's middle, cutting it in half. Both halves fall to the ground, bursting into green hellfire. They burn away in instants as the liches are overwhelmed, a single black robe left behind by the avatar. You did it!
A moment later the ground begins to quake, the temperature dropping a hundred degrees in an instant. Dark, thick clouds are starting to form in the air above as...
Latha's up, but chance for you to react first.
"A truly impressive avatar, Lixer! All the moreso for how you shouldn't have even had time to make one!" Alicia calls out as her titanic blade returns to her hand. "How does it feel to lose it, though?"
'Clear the fodder around us Latha, worse is yet to come.'
'We good?' Seira sends to Alicia and Sulia.
'We're holding,' Sulia sends, 'But we're busy! Good, Alicia, keep pressing him!'
'Lixer's avatar is slain, he'll have felt that,' Alicia's telepathic voice sends, rich with satisfaction. 'After clearing the current area we'll push on to the fortress itself.'
'I'll be waiting for you inside it,' Seira relays cheerfully.
'Do you need healing yet?' Latha asks.
'There is a complication,' Sulia sends, 'Donald and I are facing an avatar of Glasya, who has chosen to take the field. With her is Duke Malphas of Avernus, who is deploying some fashion of hellfire weapon.'
Well if Latha insists, she is fairly bruised up. 'Please!'
"Sun, heal us!" Latha prays, as healing energy washes over the two of you.
Mass Heal, +250 HP.
As warmth washes away your wounds and cures what ails you? 'You will pay in blood for that,' Lixer vows in your mind, voice cold.
Chance to react before the baddies go and strike again.
[spoiler]
Donald
HP: 313/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
"Try!" Alicia shouts back. "Prove Avernus was earned and not gifted!" she challenges, provoking him.
"Then PERISH!" Lixer's voice booms loud and powerfully, shaking the freezing hellscape before you. Beneath you the ground begins to crack wide open, Latha taking to the air as great rents appear. Below is a great sea of churning ice and green hellfire, countless within. The living dead, the damned who wail and gnash their teeth, the devils who torment them and all of Creation. Hideous dragons as alive as they are dead, giants of dead flesh and living hatred. Nightmares and those condemned away from the light, burning and freezing at once. Those who cannot rest, will not rest and who will not repent. Hear me.
Ahead, Noir Jardin is growing darker, devils within rising up, as you glance the gate within breached, a glimpse of Seira standing amid a broken field of devils, the shattered toys of war gravestones for all that opposes her. But only a glance. Stand.
Empress Sulia and Donald fight, back to back still. They are surrounded by the broken bodies of the wicked, twin points of ever-glowing light amid the darkness. A woman, a dreadful thing that is both more and less than you can imagine, battles them with a blade of death while hellfire comes. But you only get a glimpse of them. This is your first test. Become my hope. Stand against Hell. Asmodeus will not interfere, not in this, for it is our Competition. Victory is not the key, but defiance. In defiance against the wicked hearts, we find hope.
In a tidal wave of ice and hellfire, the dead and the damned, a torrent comes forth, threatening to engulf both yourself and Latha.
Ref saves, you two.
[17:29] <@Ebiris> roll 1d20+52 ref
[17:29] <Kobot> Ebiris rolled 1d20+52 ref --> [ 1d20=2 ]{54}
[17:29] <@Ebiris> +2 more for 56
Alicia: 884/884
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/4/4/8/6/7/4/4/4/2
Duskblade spell slots: 6/12/11/10/9/4
> roll 1d20+55 Latha evasion
<Kobot> Kotono rolled 1d20+55 Latha evasion --> [ 1d20=20 ]{75}
Latha knows when not to fuck around.
> roll 30d6 piercing cold damage, half to immune and ignores resistance
<Kobot> Kotono rolled 30d6 piercing cold damage, half to immune and ignores resistance --> [ 30d6=110 ]{110}
> roll 30d6 hellfire, ignores fire resistance/immunity
<Kobot> Kotono rolled 30d6 hellfire, ignores fire resistance/immunity --> [ 30d6=105 ]{105}
> roll 30d6 negative energy damage
<Kobot> Kotono rolled 30d6 negative energy damage --> [ 30d6=89 ]{89}
Latha takes none, Alicia full. Update HPs and let me know how much total you take from it?
160 damage taken
Alicia: 724/884
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/4/4/8/6/7/4/4/4/2
Duskblade spell slots: 6/12/11/10/9/4
As great torrents surround the two of you, thick around you? They continue to weave together, taking the armies into them, becoming a great thing attacking you from all directions. Larger than you are, a vast thing surrounding you as...
Alicia, go.
It's not a test, it's a mission! One Alicia is determined to carry out. Still, that last attack smarted, she can only hope it cost Lixer to use. It doesn't stop her from taunting him though. "Yes! This is no quiet tomb for you to study necromancy in the dark, this is Avernus! This is a battleground like none other!" her voice booms out as the congealed cold/hellfire/devil/undead thing weaving around her simplifies matters by offering her a single target to rend. "Now understand that to approach my blades is death!"
'Do you need help, Sulia? We can be there shortly - Malphas is a key target though. Golems and undead have fearsome synergy, losing him will hurt Lixer greatly.'
Quickened Many Moments of Prescience, quickened keen edge, full attack with maximised/vivacious combust channelled.
[18:04] <@Ebiris> roll 1d20+81 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+81 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=3 ]{84}
[18:04] <@Ebiris> roll 1d20+81 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+81 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=13 ]{94}
[18:04] <@Ebiris> roll 1d20+76 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+76 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=19 ]{95}
[18:04] <@Ebiris> roll 1d20+76 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+76 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=6 ]{82}
[18:04] <@Ebiris> roll 1d20+71 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+71 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=2 ]{73}
[18:04] <@Ebiris> roll 1d20+71 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+71 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=8 ]{79}
[18:04] <@Ebiris> roll 1d20+66 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+66 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=2 ]{68}
[18:04] <@Ebiris> roll 1d20+66 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:04] <Kobot> Ebiris rolled 1d20+66 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=16 ]{82}
[18:05] <@Ebiris> roll 1d20+61 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:05] <Kobot> Ebiris rolled 1d20+61 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=12 ]{73}
[18:05] <@Ebiris> roll 1d20+61 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds)
[18:05] <Kobot> Ebiris rolled 1d20+61 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) --> [ 1d20=13 ]{74}
[18:05] <@Ebiris> roll 1d20+76 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) crit check
[18:05] <Kobot> Ebiris rolled 1d20+76 channelled maximised/vivacious combust, 12th level arcane strike, divine might, blinding speed (1/5 rounds) crit check --> [ 1d20=10 ]{86}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=20 3d6=10 2d6=10 1d8=2 12d4=30 ]{287}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=18 3d6=14 2d6=5 1d8=1 12d4=35 ]{288}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=25 3d6=6 2d6=10 1d8=4 12d4=29 ]{289}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=25 3d6=12 2d6=9 1d8=8 12d4=32 ]{301}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=12 3d6=10 2d6=5 1d8=5 12d4=31 ]{278}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=24 3d6=12 2d6=7 1d8=1 12d4=26 ]{285}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=22 3d6=12 2d6=9 1d8=4 12d4=31 ]{293}
[18:05] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160
[18:05] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 --> [ 6d6=19 3d6=12 2d6=9 1d8=4 12d4=38 ]{297}
[18:06] <@Ebiris> roll 12d6+110+6d6+2d6+1d8+12d4+320 if that 95/86 was a crit
[18:06] <Kobot> Ebiris rolled 12d6+110+6d6+2d6+1d8+12d4+320 if that 95/86 was a crit --> [ 12d6=44 6d6=30 2d6=6 1d8=1 12d4=28 ]{539}
[18:06] <@Ebiris> roll 6d6+55+3d6+2d6+1d8+12d4+160 if it wasn't
[18:06] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+1d8+12d4+160 if it wasn't --> [ 6d6=20 3d6=14 2d6=10 1d8=5 12d4=24 ]{288}
Alicia: 724/884
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/3/4/8/6/7/4/4/4/1
Duskblade spell slots: 6/12/11/10/9/3
You strike the mass again and again and again. Hot flames and arcane power savage it, ripping through the flow. Great torrents of it are torn away, splattering about the battleground. As you clear out a space around you Sulia responds, 'Some aid would be appreciated, darlings. I think Malphas is some manner of projection, but I haven't had leisure to study him.'
Chance to react in case you wanna give a reply and/or tell Latha to do something.
That robe the avatar dropped is certainly a lost cause. 'Defend for now Latha, I'll teleport us closer to Sulia and Donald in a moment.'
Latha quickly defends herself - as again, the hellscape rises before you, lashing you in hellfire and death, cold and darkness. The two of you endure as...
Reflex you two.
[18:35] <@Ebiris> roll 1d20+54 ref
[18:35] <Kobot> Ebiris rolled 1d20+54 ref --> [ 1d20=18 ]{72}
> roll 30d6 piercing cold damage, half to immune and ignores resistance
<Kobot> Kotono rolled 30d6 piercing cold damage, half to immune and ignores resistance --> [ 30d6=106 ]{106}
> roll 30d6 hellfire, ignores fire resistance/immunity
<Kobot> Kotono rolled 30d6 hellfire, ignores fire resistance/immunity --> [ 30d6=99 ]{99}
> roll 30d6 negative energy damage
<Kobot> Kotono rolled 30d6 negative energy damage --> [ 30d6=104 ]{104}
Alicia half and Latha none. Update HP and I'll move you on.
Alicia: 649/884
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/3/4/8/6/7/4/4/4/1
Duskblade spell slots: 6/12/11/10/9/3
Amid the firestorm and cold the two of you stand, dodging and enduring as the cries of the damned echo around you. As this happens...
Alicia.
Looking over at where Sulia and Donald are fighting to get the lay of the land, Alicia shrinks back down to her normal size, grabs Latha's arm, and then teleports them over to about four hundred feet away from Sulia's location behind the best available cover she can spot.
Alicia: 649/884
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 73 (touch 37, incorp touch 56), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/3/4/8/6/7/4/4/4/1
Duskblade spell slots: 6/12/11/10/9/3
There's not really any cover besides some bodies, but needs must. Before you is a massive circle of devils and undead, keeping Sulia and Donald in. You can see a beautiful woman there, skin the color of light caramel fencing with Donald, slowly pushing him back more and more. Sulia flings magic around, healing and protecting both, as hellfire comes from a figure sheathed in it, features hidden.
Free act at the second.
Alicia heals herself with spellfire since no one's paying them any immediate attention! She doubts she has time for more than that though. 'Latha, bring down Malphas, I'll focus on Glasya.'
Alicia: 624/884
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 73 (touch 37, incorp touch 56), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/3/4/8/6/7/4/4/4/1
Duskblade spell slots: 6/12/11/10/9/3
Uh, your HP there went down, not up.
I forgot to amend the max HP figure as well, but that's because going from colossal to medium loses me 16 con
Alicia: 624/624
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 73 (touch 37, incorp touch 56), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/9/8/4/4/3/4/8/6/7/4/4/4/1
Duskblade spell slots: 6/12/11/10/9/3
Latha nods slightly, 'Then shall we join this fight?'
'Yes, we're going to help them,' Alicia confirms. 'I only teleported at a distance to avoid suffering the same fate as Lixer's avatar. Now lets go!'
She flies up and into battle!
As you fly in, the battle comes to a pause. The avatar of Glasya waves cheerfully as you do, voice booming over the icy battlefield. "Alicia Reynes! It's good to meet you! I know you couldn't resisting seeing how my dear brother has made an impact on Avernus, could you?"
"Took you long enough," Donald calls over, "I've been saving you a few devils to kill!"
"I see you can't resist either!" Alicia calls back, content to banter a bit with the arch-devil as it serves to buy time for all concerned. "Of course he doesn't have the same advantages you do further down on Malbolge, but that should only encourage him to try harder!"
You feel Glasya's will, unhidden. Silence surrounds the six of you, as helflire curls around Duke Malphas, cloaking him.
"Well, my brother is always trying so hard and can't quite succeed," she smiles sweetly, all sugar. Beautiful. Absolutely stunning, alluring and intoxicating. "But you don't choose the family you're born with, you know?"
"How droll," Empress Sulia remarks coolly, "So I presume you're at least one step above Belial and Fierna?"
"Many steps, do keep up," Glasya retorts with a sharp smile, sharp as a dagger's blade. "Really now, I'm sure even my brother can handle Seira Aryn inside of his stronghold. Really, what do you think that dog and pony show there accomplished? You two are as thick as thieves, one follows the other."
That diabolical beauty does remind her a little of Antenora, though Alicia doesn't get nostalgic over it. She deals with enough overly pretty faces hiding monstrous hearts not to be too swept away, for all that she can't deny it is easier to converse when they're like this.
"He hasn't had that long to properly decorate his stronghold, even if I do spy him cheating the clock on things like avatars... it reminds me of when I was first establishing myself in Sylica, so much work to do getting everything ready to entertain guests. It's important to set the proper tone from the outset, wouldn't you agree?"
Glasya sits back, floating on empty air, dress white and gauzy, virtually see through. It only draws the eye to her more as she says, "Oh, how is Sylica? I've heard you've entertained a few flies there," The Princess of Hell says breezily. "But I hope you decorate better than them. Flies are always so...so....unfocused. They start one thing and move on, but I suppose you benefited this time from it, hm? It's alright to need his help of course, not everyone can overthrow a previous ruler and take over."
Alicia floats in the air herself, though she's more poised about it, as if ready to lunge at a moment's notice. Not that she doubts Glasya's the same, but that sort of relaxed confidence takes work. "Well you know what they say, perfect is the enemy of good. Though help was in short supply during its time as a furnace before I made it my own; Mystra likes me, but not enough to gift me my own plane after all. These things have to be earned or they don't really matter, do they?"
"Oh, absolutely," Glasya continues, her smile sweet as sugar and twice as tempting. "You really do have to stand on your own, without a patron guiding you by the hand, hm? Or a lover, I suppose. Oh, and speaking of, how is Syala? I was hoping she would be with you, but Empress Sulia's a pleasant surprise."
"If only I could say the same thing about you, but I so dislike lying," Empress Sulia retorts, "Oh! Speaking of such matters, tell Kaessa that if she ever wants to discuss what happened on Falinor, she can drop into Brightwater any time. Martan makes a wonderful conversational companion, I'd be glad to invite him."
Alicia smiles as Sulia gets her barbs in. "It's not even any kind of surprise, actually. For all you two bicker and snipe, it would be so sad if you didn't have your brother there to spar with. What loving sister would miss out on cheering for him as he fights for his new domain? Still though, you've put in a good showing, might be time to make a graceful exit before things turn costly?"
"Funny," Glasya smiles, making your knees momentarily weak. "I was going to suggest the same thing to you. Seira's forfeited her life, she has no hope now. But you can walk away, you've made your showing. Return to your Syala, your pet erinyes and all your friends there. Have a tea party, pat yourselves on the back for a job well done."
Then with a sidelong glance at Empress Sulia, "Oh, I heard all about that. Your little Martan was so terrified of Kaessa that he plane shifted himself to Brightwater instead of face her. I suppose not everyone has brave, strong men drawn to them. Oh! Unless Alicia counts."
Stupid knees. She wonders if she or Sulia have that sort of effect on Glasya, but then they're not really trying as hard are they? "Aren't we all being so generous with our merciful offers here? But I suppose none of us will be satisfied without blood, so lets get back to the festivities shall we?"
Banter stage is done, rolling init.
[17:10] <@Ebiris> roll 1d20+25 init
[17:10] <Kobot> Ebiris rolled 1d20+25 init --> [ 1d20=15 ]{40}
[spoiler]
Alicia: 624/624
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 73 (touch 37, incorp touch 56), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/8/8/4/4/3/4/8/6/7/4/4/4/1
Duskblade spell slots: 6/12/11/10/9/3
Modify message
[/spoiler[
> roll 1d20+8 LAtha
<Kobot> Kotono rolled 1d20+8 LAtha --> [ 1d20=7 ]{15}
> roll 1d20+5 Donald
<Kobot> Kotono rolled 1d20+5 Donald --> [ 1d20=18 ]{23}
> roll 1d20+11 Sulia
<Kobot> Kotono rolled 1d20+11 Sulia --> [ 1d20=10 ]{21}
Init is Glasya (Supreme Initiative) > Alicia (40) > Duke Malphas (25) > Donald (23) > Sulia (21) > Latha (15)
Glasya opens.
"Alicia, Alicia, Alicia," Glasya tsk-tsks, "I gave you a chance. Now...come here, I'll instruct you personally."
Opposed rank check to push past your immunity to mind-affecting, any other immunity she has a bypasser for. Make a rank check, Alicia.
[spoiler]
Donald
HP: 313/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal.
Sulia
HP: 714+20/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
[17:40] <@Ebiris> roll 1d20+1
[17:40] <Kobot> Ebiris rolled 1d20+1 --> [ 1d20=5 ]{6}
> roll 1d20
<Kobot> Kotono rolled 1d20 --> [ 1d20=7 ]{7}
You get a +4 bonus since the avatar is only DvR0 and a strata below you, so your resistances hold.
Yet nothing happens as you clash with Glasya, a moment of divine power meeting before you shrug it off.
With a little smirk, "Come then, Alicia. Show me how strong and mighty you are. You look and act mannish, prove it to me."
"Says the tomboy fighting her," Donald cat calls, bracing his shield for more.
You're up.
Current distance from Glasya?
20ft.
The whole 'haha you're man-like' routine is bad enough from tavern drunks, but coming from a planar lord it just feels especially petty, and Alicia's opinion of Glasya lowers commensurately.
'How is Glasya in a fight Donald? She doesn't look injured,' she tries to get some further details from her allies before she commits to action, recalling how difficult it was to lay her blade on Lixer's avatar.
'She's good and her wounds don't stick. They just vanish,' Donald sends back.
Okay, metagamey but I've seen Glasya's statblock and I know about the passing onto minions bit.
Would that be overcome with a rank check? I can take 10 for 62 on planes.
You've heard of it but don't know details, but know that you've never heard of it being overcome. Glasya isn't in combat often, admittedly, so you don't have much info to work with.
Then perhaps it's best to just put her in time out for now.
Quickened Time Stop. Any countermeasures or spell-stowaways?
[18:21] <@Ebiris> roll 1d4+1
[18:21] <Kobot> Ebiris rolled 1d4+1 --> [ 1d4=2 ]{3}
Alicia: 624/624
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 73 (touch 37, incorp touch 56), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +4 Str, +2 Dex, +4 Con, +2 Int, +4 Wis, +4 Cha, +1 natural armour, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/8/8/4/4/3/4/8/6/7/4/3/4/1
Duskblade spell slots: 6/12/11/10/9/3
Yes.
Thus you cat. At the same time a ring of Glasya's finger glows bright, radiant. The Lord of the Sixth chuckles, "Ah, a private battle?" she asks, as everything else goes still around you. She slowly saunters forward, "You goodly types, always getting into fights you can't hope to win. It's endearing."
Continue the rest of your turn.
So... other creatures can't be affected during time stop. So time-stopped devils would be safe from having damage deflected onto them?"It shortens things a lot, but I expect you're used to that," Alicia retorts, figuring she's got no choice but to focus on defeating Glasya now. But... she recalls Taelfagn's last battle, the reports she read of it. If Glasya is using a similar method to avoid injury, she's just signed her own death warrant.
The next thing that happens is Alicia looms over Glasya and the stilled battlefield of Avernus, her sword whirling down to slice into the Lord of Hell over and over much as happened to Lixer. Only this time she front-loads her assault rather than holding it back.
Swift to go colossal+, full attack. Will have a swift left over depending on how this plays out.
[18:39] <@Ebiris> roll 1d20+81+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience
[18:39] <Kobot> Ebiris rolled 1d20+81+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience --> [ 1d20=4 ]{115}
[18:39] <@Ebiris> roll 1d20+81+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience
[18:39] <Kobot> Ebiris rolled 1d20+81+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience --> [ 1d20=6 ]{117}
[18:39] <@Ebiris> roll 1d20+76+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience
[18:39] <Kobot> Ebiris rolled 1d20+76+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience --> [ 1d20=9 ]{115}
[18:39] <@Ebiris> roll 1d20+76+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience will smite for +20 more if previous attacks failed
[18:39] <Kobot> Ebiris rolled 1d20+76+30 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds), moment of prescience will smite for +20 more if previous attacks failed --> [ 1d20=10 ]{116}
[18:39] <@Ebiris> roll 1d20+71 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds)
[18:39] <Kobot> Ebiris rolled 1d20+71 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds) --> [ 1d20=1 ]{72}
[18:39] <@Ebiris> roll 1d20+71 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds)
[18:39] <Kobot> Ebiris rolled 1d20+71 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds) --> [ 1d20=14 ]{85}
[18:39] <@Ebiris> roll 1d20+66 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds)
[18:39] <Kobot> Ebiris rolled 1d20+66 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds) --> [ 1d20=7 ]{73}
[18:39] <@Ebiris> roll 1d20+66 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds)
[18:39] <Kobot> Ebiris rolled 1d20+66 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds) --> [ 1d20=15 ]{81}
[18:40] <@Ebiris> roll 1d20+61 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds)
[18:40] <Kobot> Ebiris rolled 1d20+61 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds) --> [ 1d20=8 ]{69}
[18:40] <@Ebiris> roll 1d20+61 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds)
[18:40] <Kobot> Ebiris rolled 1d20+61 channelled vivacious flux grasp, 12th level arcane strike, divine might, blinding speed (2/5 rounds) --> [ 1d20=11 ]{72}
[18:40] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:40] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=19 3d6=10 2d6=5 12d4=33 30d12=206 ]{534}
[18:40] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:40] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=26 3d6=10 2d6=8 12d4=26 30d12=185 ]{495}
[18:40] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:40] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=20 3d6=11 2d6=8 12d4=25 30d12=177 ]{473}
[18:40] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:40] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=28 3d6=12 2d6=8 12d4=38 30d12=220 ]{581} +5 more damage if smite applied
[18:40] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:40] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=23 3d6=13 2d6=8 12d4=36 30d12=173 ]{481}
[18:40] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:40] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=18 3d6=16 2d6=7 12d4=30 30d12=199 ]{524}
[18:40] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:41] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=16 3d6=9 2d6=8 12d4=35 30d12=205 ]{533}
[18:41] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:41] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=19 3d6=5 2d6=12 12d4=24 30d12=192 ]{499}
[18:41] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:41] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=22 3d6=11 2d6=6 12d4=23 30d12=205 ]{527}
[18:41] <@Ebiris> roll 6d6+55+3d6+2d6+12d4+2*30d12
[18:41] <Kobot> Ebiris rolled 6d6+55+3d6+2d6+12d4+2*30d12 --> [ 6d6=14 3d6=10 2d6=6 12d4=26 30d12=150 ]{411}
Alicia: 624/624
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/8/8/4/4/3/4/8/6/7/4/3/3/0
Duskblade spell slots: 6/12/11/10/9/3
Glasya is like smoke - impossible to touch, blurring as your blade comes close to dodge. You can't lay a hand on her - until you channel pure holy power into it. That is enough for one moment, a slash across her face. Her dress glows as she glares, the wound mostly healed in an instant, just a few droplets of blood marring her face.
"Oh, that was amusing," Glasya says, as...
Glasya used an immediate there. Anything else or is your turn done?
The smite hit but the others didn't. She didn't come in unprepared.
That really did not go as well as she'd hoped. Still, she'll make use of her sword while it's still full of divinely charged acid - she won't be good for another of those today after all, so she quickly whips her arm out and sends the titanic Bonds scything through Glasya and back again!
[19:01] <@Ebiris> roll 1d20+83 quickened whirling blade please crit
[19:01] <Kobot> Ebiris rolled 1d20+83 quickened whirling blade please crit --> [ 1d20=6 ]{89}
Alicia: 624/624
Active spells: Extended nondetection (CL 31), extended greater anticipate teleportation (CL 31), foresight (CL 31), true seeing (CL 31), mass death ward (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x5 (CL 31), spell turning (CL 31), fortunate fate (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), righteous wrath of the faithful (CL 30), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), extended repelling shield (CL 31), master's touch (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), ghost touch armour (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 77 (touch 28, incorp touch 46), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (all), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, death effects, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +3 morale damage, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +7 shield AC, +4 insight skills, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +83
Sorcerer spell slots: 6/8/8/4/3/3/4/8/6/7/4/3/3/0
Duskblade spell slots: 6/12/11/10/9/3
Your blade is blurred past, Glasya moving to the side fast as the wind. "You're good," Glasya admits, "I'd have use for someone like you. But someone like you isn't going to be interested, are you?"
"I've had offers before, yours are no different," Alicia returns, bracing herself for the counterattack.
Glasya's wound heals the rest of the way as she asks, "What drives you so, Alicia? You know this is suicidal." Her voice is back to being sweet, "Tell me what motivates you." Her voice is heard easily, despite the size difference, as...
How many things do you have up to dispel and the CL on them? She's dispelling you.
Has it been long enough for spell turning to be functional again?
Yes.
Well that applies here?
Assuming she gets past it here's the list.
27 spells in total
18 at CL 31, 9 at CL 30
Extended nondetection (CL 31)
extended greater anticipate teleportation (CL 31)
foresight (CL 31)
true seeing (CL 31)
mass death ward (CL 31)
greater heroism (CL 31)
miracle (diseaseimmunity, CL 31)
vision of the omniscient eye (CL 31)
energy resistance fire (CL 31)
energy resistance cold (CL 31)
energy resistance electricity (CL 31)
energy resistance acid (CL 31)
energy resistance sonic (CL 31)
spell turning (CL 31)
fortunate fate (CL 31)
interplanar telepathic bond (CL 31)
good hope (CL 31)
righteous wrath of the faithful (CL 30)
dance of the unicorn (CL 30)
recitation (CL 30)
greater visage of the deity (CL 30)
extended repelling shield (CL 31)
master's touch (CL 30)
sensual blessing (CL 30)
ghost touch weapon (CL 30)
ghost touch armour (CL 30)
consecrated ward (CL 31)
oh, time stop (cl 30) would be up for being dispelled too. Didn't think to put it on the list but it's affecting me by making me super fast not freezing time around us.
Luckily, dispelling is a bit off brand for Glasya.
<Kobot> Kotono rolled 10#1d20+25 --> [ 1d20=14 ]{39}, [ 1d20=18 ]{43}, [ 1d20=11 ]{36}, [ 1d20=14 ]{39}, [ 1d20=19 ]{44}, [ 1d20=10 ]{35}, [ 1d20=5 ]{30}, [ 1d20=9 ]{34}, [ 1d20=4 ]{29}, [ 1d20=5 ]{30}
> roll 10#1d20+25
<Kobot> Kotono rolled 10#1d20+25 --> [ 1d20=7 ]{32}, [ 1d20=19 ]{44}, [ 1d20=15 ]{40}, [ 1d20=15 ]{40}, [ 1d20=11 ]{36}, [ 1d20=20 ]{45}, [ 1d20=6 ]{31}, [ 1d20=17 ]{42}, [ 1d20=9 ]{34}, [ 1d20=8 ]{33}
> roll 8#1d20+25
<Kobot> Kotono rolled 8#1d20+25 --> [ 1d20=9 ]{34}, [ 1d20=19 ]{44}, [ 1d20=19 ]{44}, [ 1d20=14 ]{39}, [ 1d20=5 ]{30}, [ 1d20=17 ]{42}, [ 1d20=6 ]{31}, [ 1d20=8 ]{33}
Needs 40 or 41, depending on level. The following spells take it in the neck: Greater Anticipate Teleport, Mass Death Ward, Energy Resistance (Acid), Fortunate Fate, Righteous Wrath of the Faithful, Repelling Shield, Master's Touch, Ghost Touch Armor.
Go ahead and adjust your spells and tell me when done, since that'll take a sec.
Magic crumbles around you at Glasya's words, several of your protective spells collapsing. You feel the Weave, grasping which ones instantly as...
Go.
Well she didn't lose anything critical but it's still not ideal, all the moreso in that she's exhausted her most powerful magic so doesn't have the chance of prevailing with a couple of lucky hits any more. Still, she'll spare a word or two for Glasya while she's being inquisitive.
"That's a long discussion best left for another time, but I think we both understand what it is to have something to prove," she answers, hefting her sword up. It's a bit embarrassing really that she has to grow so large to fight Glasya, but even if this size makes her a bit less coordinated leverage is still a thing that matters! "You've proven enough for me not to take you lightly - I never thought I'd have to use this spell today, but that's more on your brother's hobbies than its efficacy," she says as her sword's blades are enveloped in a brilliant blue light, obscuring the metal beneath as she strikes in a lethal flurry!
Quickened brilliant aura, quick-cast many moments of prescience (oh duskblade you are a life-saver!)
[18:23] <@Ebiris> roll 1d20+81+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC
[18:23] <Kobot> Ebiris rolled 1d20+81+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC --> [ 1d20=2 ]{113}
[18:23] <@Ebiris> roll 1d20+81+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC
[18:23] <Kobot> Ebiris rolled 1d20+81+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC --> [ 1d20=10 ]{121}
[18:24] <@Ebiris> roll 1d20+76+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+76+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC --> [ 1d20=20 ]{126}
[18:24] <@Ebiris> roll 1d20+76+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+76+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC --> [ 1d20=18 ]{124}
[18:24] <@Ebiris> roll 1d20+71 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+71 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC --> [ 1d20=13 ]{84}
[18:24] <@Ebiris> roll 1d20+71 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+71 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC --> [ 1d20=17 ]{88}
[18:24] <@Ebiris> roll 1d20+66 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+66 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC --> [ 1d20=20 ]{86}
[18:24] <@Ebiris> roll 1d20+66 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+66 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC --> [ 1d20=2 ]{68}
[18:24] <@Ebiris> roll 1d20+61 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+61 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC --> [ 1d20=16 ]{77}
[18:24] <@Ebiris> roll 1d20+61 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC
[18:24] <Kobot> Ebiris rolled 1d20+61 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC --> [ 1d20=8 ]{69}
[18:24] <@Ebiris> roll 1d20+76+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC crit check
[18:25] <Kobot> Ebiris rolled 1d20+76+30 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), moment of prescience, attack ignores armour/shield bonuses to AC crit check --> [ 1d20=3 ]{109}
[18:25] <@Ebiris> roll 1d20+66 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC crit check
[18:25] <Kobot> Ebiris rolled 1d20+66 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC crit check --> [ 1d20=12 ]{78}
[18:25] <@Ebiris> roll 1d20+33 SR
[18:25] <Kobot> Ebiris rolled 1d20+33 SR --> [ 1d20=9 ]{42}
[18:25] <@Ebiris> +1 more for 43
Presumably SR dinged so I won't bother rolling rank checks to bypass her immunity to ability drain.
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=17 3d6=15 2d6=7 12d4=26 ]{117}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=18 3d6=5 2d6=4 12d4=33 ]{112}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=18 3d6=11 2d6=6 12d4=31 ]{118}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=26 3d6=14 2d6=7 12d4=25 ]{124}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=17 3d6=12 2d6=8 12d4=24 ]{113}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=22 3d6=4 2d6=6 12d4=23 ]{107}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=17 3d6=15 2d6=10 12d4=25 ]{119}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 --> [ 6d6=13 3d6=10 2d6=3 12d4=27 ]{105}
[18:28] <@Ebiris> roll 12d6+104+6d6+2d6+12d4 if crit landed
[18:28] <Kobot> Ebiris rolled 12d6+104+6d6+2d6+12d4 if crit landed --> [ 12d6=36 6d6=20 2d6=8 12d4=29 ]{197}
[18:28] <@Ebiris> roll 12d6+104+6d6+2d6+12d4 if crit landed
[18:28] <Kobot> Ebiris rolled 12d6+104+6d6+2d6+12d4 if crit landed --> [ 12d6=33 6d6=21 2d6=6 12d4=35 ]{199}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4 if crit didn't confirm
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 if crit didn't confirm --> [ 6d6=25 3d6=9 2d6=7 12d4=36 ]{129}
[18:28] <@Ebiris> roll 6d6+52+3d6+2d6+12d4 if crit didn't confirm
[18:28] <Kobot> Ebiris rolled 6d6+52+3d6+2d6+12d4 if crit didn't confirm --> [ 6d6=19 3d6=15 2d6=7 12d4=32 ]{125}
Also each hit inflicts 1 negative level (2 for crits) but that requires an opposed rank check to beat her divine immunity. Let me know how many to roll!
Alicia: 624/624
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 70 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +79
Sorcerer spell slots: 6/8/8/4/3/3/4/8/6/6/3/2/2/0
Duskblade spell slots: 6/12/11/10/9/3
4.
[18:55] <@Ebiris> roll 4#1d20+1+4
[18:55] <Kobot> Ebiris rolled 4#1d20+1+4 --> [ 1d20=1 ]{6}, [ 1d20=17 ]{22}, [ 1d20=18 ]{23}, [ 1d20=19 ]{24}
> roll 4#1d20
<Kobot> Kotono rolled 4#1d20 --> [ 1d20=18 ]{18}, [ 1d20=10 ]{10}, [ 1d20=5 ]{5}, [ 1d20=11 ]{11}
Three get through. Anything else?
I'm tapped out.
Despite the size difference it's close...until you break a parry with sheer strength and slash. AGain and again you hit her, wounds ripping along her body. Glasya staggers back, a moment when they all but heal entirely.
Another immediate used.
"Well, you're good at this," Glasya admits openly, "Let me show you how much better I am!" With a leap, Glasya comes at you and...
> roll 1d20+74
<Kobot> Kotono rolled 1d20+74 --> [ 1d20=6 ]{80}
> roll 1d20+69
<Kobot> Kotono rolled 1d20+69 --> [ 1d20=10 ]{79}
> roll 1d20+64
<Kobot> Kotono rolled 1d20+64 --> [ 1d20=17 ]{81}
> roll 1d20+59
<Kobot> Kotono rolled 1d20+59 --> [ 1d20=6 ]{65}
> roll 1d20+74 wing 1
<Kobot> Kotono rolled 1d20+74 wing 1 --> [ 1d20=2 ]{76}
> roll 1d20+74 wing 2
<Kobot> Kotono rolled 1d20+74 wing 2 --> [ 1d20=8 ]{82}
> roll 1d20+74 bite
<Kobot> Kotono rolled 1d20+74 bite --> [ 1d20=7 ]{81}
AC?
70, although we're 20 feet apart, does she have that much reach or means to move and full attack? I dunno if I can AoO her she probably has enough acrobatics for that.
She does have the means to do so through an item.
> roll 1d20+76
<Kobot> Kotono rolled 1d20+76 --> [ 1d20=9 ]{85}
Does that beat your CMD? If so, she's fine, if not, you get an AoO.
Good thing about being giant is CMD goes through the roof.
[19:31] <@Ebiris> roll 1d20+81 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC
[19:31] <Kobot> Ebiris rolled 1d20+81 channelled ravaging touch, 12th level arcane strike, divine might, blinding speed(3/25), attack ignores armour/shield bonuses to AC --> [ 1d20=16 ]{97}
Not that it matters when she's unhittable of course.
> roll 1d6+8+3d6+3d6
<Kobot> Kotono rolled 1d6+8+3d6+3d6 --> [ 1d6=6 3d6=11 3d6=11 ]{36}
> roll 1d6+8+3d6+3d6
<Kobot> Kotono rolled 1d6+8+3d6+3d6 --> [ 1d6=3 3d6=12 3d6=14 ]{37}
> roll 4d6+32+12d6+3d6
<Kobot> Kotono rolled 4d6+32+12d6+3d6 --> [ 4d6=15 12d6=39 3d6=11 ]{97}
> roll 1d6+8+3d6+3d6
<Kobot> Kotono rolled 1d6+8+3d6+3d6 --> [ 1d6=4 3d6=8 3d6=14 ]{34}
> roll 2d6+6
> roll 2d6+6
<Kobot> Kotono rolled 2d6+6 --> [ 2d6=10 ]{16}
<Kobot> Kotono rolled 2d6+6 --> [ 2d6=10 ]{16}
> roll 4d6+6
<Kobot> Kotono rolled 4d6+6 --> [ 4d6=12 ]{18}
Swordings beat your DR, wings and tail don't.
3d6 the first is unholy, 3d6 the second is negative energy.
Do you have anything but divine traits protecting you from poison and ability damage. Additionally, are you sneak-attackable right now for the crit, as she has Telling Blow?
I am sneak attackable, and only my divine nature protects me from poison and ability damage.
> roll 17d6 sneak attack
<Kobot> Kotono rolled 17d6 sneak attack --> [ 17d6=61 ]{61}
> roll 1d20 charisma damage sword 1
<Kobot> Kotono rolled 1d20 charisma damage sword 1 --> [ 1d20=17 ]{17}
> roll 1d20 charisma damage sword 2
<Kobot> Kotono rolled 1d20 charisma damage sword 2 --> [ 1d20=17 ]{17}
> roll 1d20 charisma damage + strength damage sword 3
<Kobot> Kotono rolled 1d20 charisma damage + strength damage sword 3 --> [ 1d20=2 ]{2}
> roll 1d20 charisma damage sword 4
<Kobot> Kotono rolled 1d20 charisma damage sword 4 --> [ 1d20=19 ]{19}
> roll 1d20 poison bite
<Kobot> Kotono rolled 1d20 poison bite --> [ 1d20=12 ]{12}
Also what about negative levels, forgot those? Anyway, make opposed checks.
I'm also vulnerable to negative levels barring divine defences, yes.
[19:54] <~Kotono> roll 1d20 poison bite
[19:54] <Kobot> Kotono rolled 1d20 poison bite --> [ 1d20=12 ]{12}
[19:56] <@Ebiris> roll 1d20+1+4 sword 1
[19:56] <Kobot> Ebiris rolled 1d20+1+4 sword 1 --> [ 1d20=9 ]{14}
[19:56] <@Ebiris> roll 1d20+1+4 sword 2
[19:56] <Kobot> Ebiris rolled 1d20+1+4 sword 2 --> [ 1d20=17 ]{22}
[19:56] <@Ebiris> roll 1d20+1+4 sword 3
[19:56] <Kobot> Ebiris rolled 1d20+1+4 sword 3 --> [ 1d20=4 ]{9}
[19:56] <@Ebiris> roll 1d20+1+4 sword 4
[19:56] <Kobot> Ebiris rolled 1d20+1+4 sword 4 --> [ 1d20=1 ]{6}
[19:56] <@Ebiris> roll 1d20+1+4 bite
[19:56] <Kobot> Ebiris rolled 1d20+1+4 bite --> [ 1d20=1 ]{6}
3 points of Charisma damage.
3 negative levels.
Make a Fort save against the poison.
[20:09] <@Ebiris> roll 1d20+72 fort mettle
[20:09] <Kobot> Ebiris rolled 1d20+72 fort mettle --> [ 1d20=19 ]{91}
Alicia: 401/609
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), many moments of prescience (CL 30)
Defences: AC 70 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4(-3) Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, 3 negative levels
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +79
Sorcerer spell slots: 6/8/8/4/3/3/4/8/6/6/3/2/2/0
Duskblade spell slots: 6/12/11/10/9/3
Pain. As you feel it, endure it? Your blood burns dreadfully. You endure it, and with a pulse of silver fire and arcane power, burn it from your blood in an instant.
Glasya leaps and slashes your enlarged body, landing as cuts open up over you. Nothing too serious, but you're bleeding, blood pooling on the ground, hissing in contact with it. "Oh, you're still alive? How novel!"
Go.
"We are just getting to know each other after all," she retorts, refusing to be thrown off her stride by Glasya's verbal sparring or her power.
Still, this is pretty bad. Time stop's about to end and then she'll be able to fight with support, but Glasya will also be able to offload her wounds again. She can't muster the same sort of prescience-fulled assault that's gotten her through the last couple of exchanges, so... throw out grace and go wild, she might land a hit through luck and it'd be telling, but still not enough to really matter. Still, it's the only way she has of making Glasya expend any resources before this just becomes a trivial exercise for her back in normal time.
Repelling shield cast, autoquickened from abjurant champion, assay spell resistance as the other swift.
[20:25] <@Ebiris> roll 1d20+46 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+46 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=3 ]{49}
[20:25] <@Ebiris> roll 1d20+46 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+46 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=3 ]{49}
[20:25] <@Ebiris> roll 1d20+41 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+41 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=18 ]{59}
[20:25] <@Ebiris> roll 1d20+41 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+41 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=16 ]{57}
[20:25] <@Ebiris> roll 1d20+36 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+36 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=10 ]{46}
[20:25] <@Ebiris> roll 1d20+36 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+36 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=1 ]{37}
[20:25] <@Ebiris> roll 1d20+31 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+31 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=8 ]{39}
[20:25] <@Ebiris> roll 1d20+31 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+31 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=6 ]{37}
[20:25] <@Ebiris> roll 1d20+26 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+26 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=8 ]{34}
[20:25] <@Ebiris> roll 1d20+26 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC
[20:25] <Kobot> Ebiris rolled 1d20+26 power attack -30, channelled vivacious frigid touch, 10th level arcane strike, blinding speed (4/25), attack ignores armour/shield bonuses to AC --> [ 1d20=1 ]{27}
Time stop ends after my turn, but I dunno if it lingers to let Glasya act here or if she gets to act in her own time stop for one more round or what? When the time stop ends I get my remaining swift/standard/move for the rest of turn one back in the real world.
Alicia: 401/609
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31)
Defences: AC 77 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4(-3) Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, 3 negative levels
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +79
Sorcerer spell slots: 6/8/8/3/2/3/4/8/6/5/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
Yet Glasya is just a little too fast. She weaves back and dodges as she laughs, "Oh, a lovely effort! I can't remember the last time someone's wounded me like this!"
With a negligent gesture, a beam of pink-red light flies, right for your center mass.
> roll 1d20+55 touch AC
<Kobot> Kotono rolled 1d20+55 touch AC --> [ 1d20=13 ]{68}
> roll 22d12
<Kobot> Kotono rolled 22d12 --> [ 22d12=134 ]{134}
Pain. That hits you and knocks you back, staggering you further - but you're still up as time resumes.
More, resetting init in the next post.
Init is Glasya (Supreme Initiative) > Alicia (40) > Duke Malphas (25) > Donald (23) > Sulia (21) > Latha (15)
As time resume, Glasya dusts herself off, "Full power, Malphas!"
At that hellfire comes and surrounds all of you, striking fast and hard as the devils watch and cheer, leering as...
Ref you four.
It is still my turn, unless he's using an immediate.
Here's the save anyway
[20:51] <@Ebiris> roll 1d20+49
[20:51] <Kobot> Ebiris rolled 1d20+49 --> [ 1d20=19 ]{68}
Alicia: 267/609
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31)
Defences: AC 77 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4(-3) Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, 3 negative levels
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +79
Sorcerer spell slots: 6/8/8/3/2/3/4/8/6/5/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
Fair enough, finish your turn then.
"A good spar," Alicia says, not wanting to seem like she came off the worst there. Even if she did.
'I could use some healing, we just tussled in time-stop. She's offloading her wounds like Taelfagn did on Lifasa - though she's perfectly able to heal herself too.'
Gesturing over at the hellfire-wreathed figure she unmakes all the magic around it.
Disjunction. How many checks?
Make one first and see how that goes, it'll matter about the rest.
[21:11] <@Ebiris> roll 1d20+29
[21:11] <Kobot> Ebiris rolled 1d20+29 --> [ 1d20=2 ]{31}
11 more, then.
[22:10] <@Ebiris> roll 11#1d20+29
[22:10] <Kobot> Ebiris rolled 11#1d20+29 --> [ 1d20=13 ]{42}, [ 1d20=2 ]{31}, [ 1d20=6 ]{35}, [ 1d20=17 ]{46}, [ 1d20=11 ]{40}, [ 1d20=17 ]{46}, [ 1d20=11 ]{40}, [ 1d20=12 ]{41}, [ 1d20=20 ]{49}, [ 1d20=18 ]{47}, [ 1d20=17 ]{46}
Spells fade from the figure, exploding in bursts of power, but some remain. IT is still wreathed in hellfire, if less impressive and slower moving as...
Malphas is up, now everyone make Ref saves.
I rolled it yesterday.
[20:51] <@Ebiris> roll 1d20+49
[20:51] <Kobot> Ebiris rolled 1d20+49 --> [ 1d20=19 ]{68}
> roll 1d20+52 Latha evasion
<Rei-chan> Kotono rolled : 1d20+52 Latha evasion --> [ 1d20=16 ]{68}
> roll 1d20+29 Donald
<Rei-chan> Kotono rolled : 1d20+29 Donald --> [ 1d20=18 ]{47}
> roll 1d20+49 Sulia
<Rei-chan> Kotono rolled : 1d20+49 Sulia --> [ 1d20=3 ]{52}
Alicia half, Latha none, Sulia and Donald half.
> roll 20d6 hellfire
<Rei-chan> Kotono rolled : 20d6 hellfire --> [ 20d6=72 ]{72}
Flames. Flames and pain spread amid all of you, but you endure. You hold the line as Glasya watches all of you dodge with unhidden amusement.
Init is Glasya (Supreme Initiative) > Alicia (40) > Duke Malphas (25) > Donald (23) > Sulia (21) > Latha (15)
Donald.
Donald spins Guardianil in his hand, "Hey Malphas! When Alicia says dispel, you dispel!"
Quick cast magic disjunction.
> roll 1d20+30
<Rei-chan> Kotono rolled : 1d20+30 --> [ 1d20=4 ]{34}
> roll 2#1d20+30
<Rei-chan> Kotono rolled : 2#1d20+30 --> [ 1d20=20 ]{50}, [ 1d20=20 ]{50}
The hellfire fads around the phantasm - for it is one, flickering and indistinct now that it is shorn of its hellfire cloak. A hunched over thing, a rooster's head glaring at you with a twisted body with corded muscle hinted at. Donald shakes his head, "Damn," he mutters, simply casting it again.
> roll 1d20+30
<Rei-chan> Kotono rolled : 1d20+30 --> [ 1d20=12 ]{42}
This time the phantasm vanishes altogether, banished from the battlefield. Donald grins, "Third time's the charm," he crows, as...
Chance to react as I do other posts, Sulia's up next.
Init is Glasya (Supreme Initiative) > Alicia (40) > Donald (23) > Sulia (21) > Latha (15)
[spoiler]
Donald
HP: 241/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 1 1st level spell, 4th 6th level spells, 2 9th level spell
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal.
Sulia
HP: 642/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.[/b]
"Nicely done Donald. Potent for a figment, though," Alicia says.
Alicia: 231/609
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31)
Defences: AC 77 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4(-3) Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, 3 negative levels
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +79
Sorcerer spell slots: 6/8/8/3/2/3/4/8/6/5/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
"I know!" Donald calls back, "Hey Glasya, when we capture you and unbrainwash you, tell us how to do that!" Donald calls, voice light.
Meanwhile Empress Sulia stands firm and tall, "They will not suffer, not now," she murmurs, healing power flowing through all of you. "And Donald, stop that!"
Mass Heal, +250 HP healed along with what heal fixes up.
Glasya just smiles a little more, "Oh, you'll make an entertaining thrall," she retorts, as...
Latha. Aura first.
> roll 7d6
<Rei-chan> Kotono rolled : 7d6 --> [ 7d6=19 ]{19}
A burst of sunlight settles over Glasya, powerful and glowing with Lathander's radiance.
> roll 1d20+30 seeing if she has a shot vs her SR
<Rei-chan> Kotono rolled : 1d20+30 seeing if she has a shot vs her SR --> [ 1d20=12 ]{42}
Let the light of the sun leaves her untouched as...
Glasya, who is in the next post. Chance to banter and react in the meantime.
[spoiler]
Donald
HP: 491/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 1 1st level spell, 4th 6th level spells, 2 9th level spell
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal, Vivacious Sunburst.
Sulia
HP: 714/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
That heal feels good at least, sensual blessing is such a nice spell! "Donald please don't ruin your credibility right after you gain it," she seconds Sulia's sentiments.
Alicia: 609/609
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31)
Defences: AC 77 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4(-3) Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, 3 negative levels
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +79
Sorcerer spell slots: 6/8/8/3/2/3/4/8/6/5/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
"Oh really, you want to play. Come then, Donald," Glasya gestures and...
> roll 1d20+51 will Donald
<Rei-chan> Kotono rolled : 1d20+51 will Donald --> [ 1d20=17 ]{68}
"Nah," Donald says, "You probably taste like Lixer, and I'm pretty sure Seira would say that no one should taste that."
Glasya's smile is just as sweet, yet her gaze burns as...
Go Alicia.
She has to deal with being energy drained from that unholy weapon of Glasya's, but a pulse of silver fire through her body handles that for her.
Then assay spell resistance focused on Glasya and a burst of radiance explodes around the arch-fiend just to keep her on her toes. She knows it'll get dumped on some other unfortunate devil but it at least keeps her busy.
Quickened radiant assault
[18:12] <@Ebiris> roll 1d20+44 SR
[18:12] <Rei-chan> Ebiris rolled : 1d20+44 SR --> [ 1d20=5 ]{49}
[18:12] <@Ebiris> roll 15d6
[18:12] <Rei-chan> Ebiris rolled : 15d6 --> [ 15d6=53 ]{53}
[18:12] <@Ebiris> roll 1d6
[18:13] <Rei-chan> Ebiris rolled : 1d6 --> [ 1d6=2 ]{2}
DC 32 will half, 2 rounds dazed on fail/dazzled on pass
Alicia: 624/624
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30)
Defences: AC 77 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/1/3/4/8/6/4/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
The attack doesn't lay a scratch on her, just as you imagined. Glasya makes a show of checking herself over, "What a lovely light show, Alicia!" she jibes.
Donald.
'We got a plan here?' Donald sends to you, 'Besides play fighting because hitting her's meaningless.'
[spoiler]
Donald
HP: 491/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 1 1st level spell, 4th 6th level spells, 2 9th level spell
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal, Vivacious Sunburst.
Sulia
HP: 714/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used:
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
'I'm not sure if her ability to transfer wounds is limited by distance or planar boundaries. Killing all the devils around might help but I'm not sure. Find other ways to hurt or inconvenience her than direct damage, or slaughter the masses,' Alicia says back.
'I'll keep Glasya busy,' Donald sends right back, pointing his sword at her. "Here I go, 'cause I know you want it," he smirks, charging in. Guardanial flashes as...
> roll 1d20 charge max PA ect will do the math if he 20s
<Rei-chan> Kotono rolled : 1d20 charge max PA ect will do the math if he 20s --> [ 1d20=13 ]{13}
Donald slashes hard at the Lord of the Sixth's avatar, yet the attack is parried, deftly deflected away as...
Init is Glasya (Supreme Initiative) > Alicia (40) > Donald (23) > Sulia (21) > Latha (15)
Empress Sulia is up.
Empress Sulia holds her ground now, floating off the ground, "Then burn in the light, as evil always does," she declares, as radiant assaults blast everywhere, a storm of them slamming into the fiends forming a circle around you.
> roll 1d20+23
<Rei-chan> Kotono rolled : 1d20+23 --> [ 1d20=10 ]{33}
Devils all around you screams as light blinds them, leaving them reeling and flash burned. Lesser devils are blasted apart or left charred husks that fade away, while stronger ones scream and clutch at their eyes as...
Latha.
'Alicia, are you able to smash the devils around us?' Latha asks.
[spoiler]
Donald
HP: 491/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 1 1st level spell, 4th 6th level spells, 2 9th level spell
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal, Vivacious Sunburst.
Sulia
HP: 714/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 3 14th
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
'I can put a dent in their numbers but my reach is limited,' Alicia responds.
Latha nods and gathers another sunlance, firing into the masses of screaming devils as...
> roll 30d6
<Rei-chan> Kotono rolled : 30d6 --> [ 30d6=113 ]{113}
> roll 1d20+30 SR whoops
<Rei-chan> Kotono rolled : 1d20+30 SR whoops --> [ 1d20=12 ]{42}
> roll 25d6
<Rei-chan> Kotono rolled : 25d6 --> [ 25d6=88 ]{88}
> roll 1d20+23
<Rei-chan> Kotono rolled : 1d20+23 --> [ 1d20=15 ]{38}
The blast of power decimates the devils around you further, all while Glasya laughs, "Aw, picking on targets your own size," she taunts, as...
Glasya is up in the next post, feel free to respond.
"Still means less sacrifices for you, doesn't it?" Alicia calls down. "I'm sure your brother will keep sending more out if you ask of course, you're already doing him a favour by being here."
Glasya dodges another swipe from Donald, smiling as she evades. "Says the person who is doing Seira a final favor as she goes off to her own funeral. Alicia, Alicia, Alicia." A gesture, almost casual, as suddenly your bodies shudder and...
Fortitude saves, all.
[22:27] <@Ebiris> roll 1d20+71 mettle
[22:27] <Serith> Ebiris roll for Serith < 84 > [d20=13]
Alicia: 624/624
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30)
Defences: AC 77 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +2 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/1/3/4/8/6/4/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
> roll 1d20+40 Latha
<Serith> Kotono roll for Serith < 57 > [d20=17]
> roll 1d20+43 Donald
<Serith> Kotono roll for Serith < 63 > [d20=20]
> roll 1d20+49 Sulia
<Serith> Kotono roll for Serith < 50 > [d20=1]
Alicia none, everyone else half.
> roll 20d6
<Serith> Kotono roll for Serith < 67 > [d6=6,1,4,5,6,4,4,1,2,2,6,1,5,1,4,1,2,3,5,4]
Around you the devils untouched cheer Glasya on as your very life force is stolen away, a shudder going throughout you as she giggles, "Come on, Alicia and Sulia. Let me show you that some divinity burns far brighter than others."
Alicia.
[spoiler]
Donald
HP: 458/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 1 1st level spell, 4th 6th level spells, 2 9th level spell
Latha
HP: 472/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal, Vivacious Sunburst.
Sulia
HP: 681/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 3 14th
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
"Most of us try to avoid burning in general," Alicia says, flying over the flank untouched by Sulia's earlier assault. "But I think we've heard enough from your sychophants here," she says, her sword flying out and churning through Avernus's landscape and devils alike before it comes back to her hand and she sends it off in the other direction to do the same, a beam of silver fire zig-zagging through the stragglers to deal with any survivors!
2 quickened whirling blades and Silver Fire
[22:49] <@Ebiris> roll 1d20+47 -20pa, divine might
[22:49] <Serith> Ebiris roll for Serith < 60 > [d20=13]
[22:49] <@Ebiris> roll 1d20+47 -20pa, divine might
[22:49] <Serith> Ebiris roll for Serith < 48 > [d20=1]
+2 more on those for bane, attacks ignore armour/shield bonuses to AC (and don't hurt undead/constructs at all)
[22:51] <@Ebiris> roll 6d6+109+3d6+2d6 and 1 negative level
[22:52] <Serith> Ebiris roll for Serith < 151 > [d6=4,5,4,2,4,1,5,5,1,5,6]
[22:52] <@Ebiris> roll 6d6+109+3d6+2d6 and 1 negative level
[22:52] <Serith> Ebiris roll for Serith < 139 > [d6=1,1,1,6,2,2,3,4,1,6,3]
And Silver Fire...
[22:52] <@Ebiris> roll 40d10
[22:52] <Serith> Ebiris roll for Serith < 233 > [40d10=233]
DC 41 ref half
Alicia: 864/864
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30)
Defences: AC 77 (touch 28), CMD 107, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/0/2/4/8/6/4/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
"Yeah!" Donald calls, "Geez, you need a lot of ego boosters, don't you? But women usually do, and if you're a big woman, that means you need more?"
Meanwhile your whirling blades rip through the enemy lines, tearing through wounded devils, clearing hunks and chunks of them away. Silver fire follows, wiping out more and more of the circle as...
> roll 1d20+23
<Serith> Kotono roll for Serith < 41 > [d20=18]
The devils are badly reduced but still many remain, as...
Donald in the next post. Feel free to react if you want.
No, no meaningful reaction right now.
Meanwhile Donald slashes at Glasya, struggling to keep her occupied, holding the line all the while.
> roll 5#1d20 swording Donald, will sort it all out if he gets any 20s
<Serith> Kotono roll for Serith < 11, 4, 14, 3, 18 >
> roll 1d20 bite since that's urely a good idea
<Serith> Kotono roll for Serith < 1 > [d20=1]
Yet Glasya is impossible to touch, moving with preternatural power, smiling after miss after miss. She holds her hands behind her back, "Does this help, big boy?" she giggles, as...
Init is Glasya (Supreme Initiative) > Alicia (40) > Donald (23) > Grandakalos (22) > Sulia (21) > Latha (15)
A ripple on the horizon. A twisting of air as Glasya looks up, "Oh, there's our next bit of entertainment. Alicia, Sulia, minions, it's been enjoyable. But let me introduce you to my Gradakalos."
It comes in as a ripple, air displacing a few thousand feet above you. Far above is a massive ship, long and narrow, made entirely of rich white bone. "The Hag Countess called it her spine, but well, she doesn't need it anymore."
From above bright green beams drift around, sweeping the battlefield with no immediate effect.
Sulia's up in the next post. Chance to react again if you like.
I've basically just been sticking to colossal as like 30-40 feet tall because that does the job and I don't get any mechanical bonuses for going higher. But if I did go to 1600 feet tall as per Alter Size's limit would I be able to reach Gradakalos?
If not it would be close and in reach of your weapon, sure.
"What interesting toys you have," Alicia says, looking up.
'I can handle that at least,' she says into their telepathic network.
"They won't avail you, Glasya," Empress Sulia declares, raising her quarterstaff up. "Not here, not ever." Spheres of glowing light surround her as she intones, "The seventh gate of the seventh sun shall open wide in my name! From them come 49 blessings that shall shine forever!"
Radiant assaults burst through the remaining devils around the party, slicing through them like glowing scythes.
> roll 1d20+34 Rei
<Rei-chan> Kotono rolled : 1d20+34 Rei --> [ 1d20=16 ]{50}
> roll 1d20+23 Rei again
<Rei-chan> Kotono rolled : 1d20+23 Rei again --> [ 1d20=5 ]{28}
Devils scream and howl as the light decimates them further. Well more than half are nothing but broken dust and glass of the wind, the howls of the infernal echoing across the battlefield.
Init is Glasya (Supreme Initiative) > Alicia (40) > Donald (23) > Grandakalos (22) > Sulia (21) > Latha (15)
"Everyone, keep going!" Latha calls, as celestial energies fill you, bolster you. She rises up, shedding light brighter and brighter, "Forward!"
Celestial Valor on all. +8 sacred vs fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, saving throws and armor class. Weapons are treated as holy, doesn't stack. Glasya.
"See?" Glasya purrs, eyes glowing brighter and brighter.
Glasya's doing something without obvious effects. Alicia, go.
[spoiler]
Donald
HP: 458/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 1 1st level spell, 4th 6th level spells, 2 9th level spell
Latha
HP: 472/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal, Vivacious Sunburst, Celestial Valor.
Sulia
HP: 681/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 4 14th
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Celestial Valor on all. +8 sacred vs fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, saving throws and armor class. Weapons are treated as holy, doesn't stack.
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
"Still, a creation of bone like that... maybe you should donate it to your brother?" Alicia suggests, looking up at the spine-ship in the sky. And then she gets bigger.
A lot bigger.
Stretching up into the sky of Avernus, devils and deities alike are reduced to the perspective of ants as Alicia grows like a titan out of legend, her enormous hand stretching to rake through the sky as the hulk of Grandakalos is enveloped in her fist and then hurled like a javelin down at Noir Jardin in the distance!
Does it count as a creature I have to grapple with or an object I can freely pick up?
Alicia: 864/864
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30)
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/0/2/4/8/6/4/2/1/0/0
Duskblade spell slots: 6/12/11/10/9/3
Gimme a CMB check for grapple, yeah. It feels reasonably warranted by the situation.
[16:24] <@Ebiris> roll 1d20+100 cmb, quickened true strike because missing the flying boat would be embarrassing and I have no idea what sort of stats it would have
[16:24] <Serith> Ebiris roll for Serith < 109 > [d20=9]
[16:26] <@Ebiris> roll 1d20+62 ranged attack with quickened true strike to throw at noir jardin and hit something fancy looking
[16:26] <Serith> Ebiris roll for Serith < 80 > [d20=18]
Alicia: 864/864
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30)
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/0/2/4/8/6/4/2/1/0/0
Duskblade spell slots: 6/12/11/8/9/3
With one massively over sized hand, Alicia grabs the ship above her as she looms over the battlefield. Grasping it in her hand, she feels a sphere of force surround it. Yet with her size and sheer power, she can keep a grip. She hurls it dead on at Noir Jardin, slamming into the courtyard and building proper. There is a tremendous screeching whine as the forcefield around the ship holds, flickering wildly as it plows through more and more of the fortress.
"Yeah!" Donald cheers below as Glasya stares on then to you, expression turning piqued. "That's my favorite ship, you bitch!"
Chance to react.
"I'm sure your brother will give it back if you ask nicely," Alicia retorts, glad her divine senses let her perceive well enough despite the distance between her head and Glasya.
"No more games, then," Glasya's voice is cooler now, full of pique as...
Init is Glasya (Supreme Initiative) > Alicia (40) > Donald (23) > Grandakalos (22) > Sulia (21) > Latha (15)
Donald is up.
"Yeah, you need a new one, you're losing this one pretty bad," Donald says, as he strikes and strikes again.
> roll 5#1d20 20 fishing will do the math if any come home
<Serith> Kotono roll for Serith < 2, 4, 4, 17, 9 >
As Donald brawls in vain with Glasya, going back and forth with her? The ship slowly tries to rise, more of Noir Jardin crumbling down, devils flying out from the wrecked courtyard, trying to flee the mess as...
'Sister, what happened?' Jessica sends to Alicia.
Sulia is up in the next post.
'I just threw Glasya's reinforcements at Noir Jardin,' Alicia sends back to Jessica. 'Hope it didn't cause you any trouble. We're holding ground for now - she's a tough opponent.'
Empress Sulia smiles coolly at this, "Do you see now, dear Glasya? You've lost the game rather resoundingly, have you not?"
At the same time, healing energy hits all of you, mending your wounds. No words, no prayer - just a pulse of divine will, healing your injuries completely.
Mass Heal SLA, in case she's going to drop something nasty. Latha.
Meanwhile Latha sees your weakness and weak spot, simply touching your massively oversized boot as sunlight settles in over you.
Latha's Sunmantle on you. Glasya is up.
Glasya holds her ground, eyes burning a bright orange color as Grandakalos rises up from Noir Jardin. It slowly turns towards Alicia, a pulsing orange glow coming from it, before firing right at her. Alicia can see it - the pointed prow of the ship focuses the light, gathering it up more and more before it fires, aimed right at her.
> roll 1d20+58 touch AC?
<Serith> Kotono roll for Serith < 65 > [d20=7]
Hit or miss? Mostly a break so I can do some other posts after a long one and segment this better.
[spoiler]
Donald
HP: 543/543
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 1 1st level spell, 4th 6th level spells, 2 9th level spell
Latha
HP: 505/505
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: Legion's Gate, Vivacious Fire Storm, Energized Sunlance, Mass Heal, Vivacious Sunburst, Celestial Valor, Latha's Sunmantle.
Sulia
HP: 714/714
Spells Active:
Bonuses:
Negative Conditions:
Resources Used: 4 14th
Never surprised or flat-footed (Foresight)
See through everything within 120ft (True Seeing)
Immunity to death effects, energy drain and negative energy/negative levels (Mass Death Ward)
Immunity to poison and fear (Heroes's Feast)
Immunity to disease (Miracle)
Gain 20 temp hp (Greater Heroism)
Immunity to dazzled and blinded (Vision of the Omniscient Eye)
Energy Res 30 (all)
1d4+6 spell levels are turned on original caster/spells that have you as a targets/not melee touch spells (Spell Turning)
Casts Heal on you if you are killed/taken to -30 or below (Fortunate Fate)
Interplanar Telepathic Bond (Miracle)
+15 insight to any single skill check (Divine Insight)
+25 to stealth (competence, circumstance, racial)
+20 to disguise (untyped)
+10 insight bonus to Perception (Vision of the Omniscient Eye)
+10 insight to all knowledge checks (Lore of the Gods)
+4 morale to all skill checks (Greater Heroism)
+4 competence bonus to Escape Artist (Shadow Form)
+4 untyped to init (Sign)
+2 insight to AC and Reflex (Foresight)
+5 sacred to AC and Reflex if you have and are using a shield (Shield of Warding)
+5 racial to natural armor (Spiderskin)
+4 morale on attack and immunity to fear and 20 temp hp (Greater Heroism)
+2 morale to damage/ability checks (Good Hope)
+5 morale to saving throws (Conviction)
Righteous Wrath of the Faithful (extra attack like haste, +3 morale to attack/damage), CL 31
Recitation (+2 luck to attacks/saves (+3 for Alicia worshippers), CL 31
Celestial Valor on all. +8 sacred vs fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, saving throws and armor class. Weapons are treated as holy, doesn't stack.
Speaking of, alter reality for ghost-touch weapon on everyone.
Ghost touch armour of course.
Touch AC is 32 so that hits, I'll use an immediate to cast greater mirror image, 8 images at my CL without rolling.
Alicia: 864/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30)
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/0/1/4/8/6/4/2/1/0/0
Duskblade spell slots: 6/12/11/8/9/3
> roll 1d9
<Serith> Kotono roll for Serith < 1 > [d9=1]
Alas. It has a gimmick with - oh never mind, it got lucky.
Despite your images, the blast flies right at the true Alicia, taking you right in the upper leg and...
> roll 30*8
<Serith> Kotono roll for Serith < 240 >
240 damage from a maximized attack. Ow.
The blast cores straight through your leg, leaving a new hole there as you stagger, bleeding. It feels warm but not painful, curiously painless as...
Alicia.
BattleWarBloodHateDestruction!
What was that?!
You feel it, throbbing in your mind and burning in your bones. Glasya whirls instantly towards Noir Jardin, turning her back on Donald entirely.
BattleWarBloodHateDestruction!
A force, a sensation, a feeling. Something, something powerful stirring. Something hateful? You feel such hate and loathing.
Alicia shrinks back down to more managable size and recasts Many Moments of Prescience.
Still colossal, just normal colossal."Well nevermind, your ship's just fine," she tells Glasya. "That Hag Countess had a firm spine alright."
'Someone try to dispel her? I'm going to try one last gamble to get her out of here,' she asks her allies.
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30)
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/0/1/4/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/9/3
"Well either Zquujaj had the same idea as I did... or is Bel not so dead as expected?" Alicia asks Glasya on feeling that pulse of bloodlust.
'Zariel's free!' Seira sends off, hoping it's not her final communique.
> roll 24#1d20+30
<Serith> Kotono roll for Serith < 43, 47, 37, 35, 49, 35, 46, 33, 45, 35, 37, 40, 33, 46, 31, 44, 35, 33, 32, 49, 46, 33, 48, 50 >
Donald chants, magic crumbling from Glasya. A few spells, jets of spellfire that twist green and white as the ground shakes. Donald brings his shield up as the sky shudders, Lixer's green hellfire clashing with white fire.
Free.
The pulse of thought hits all of you as Alicia feels it. Divinity, power, energy. It's coming from below Noir Jardin, so much that it's impossible to miss.
"We'll finish this later," Glasya glances back at all of you, the barest glimpse.
Sulia merely looks to Noir Jardin as well, as the remaining common devils collapse or flee. "What has awakened?" she murmurs, gaze on the crumbling, collapsing fortress ahead of you.
Sulia's up, chance to react.
While she could press the assault on Glasya, it wouldn't serve her that well just to kill an easily replaced avatar. "Lixer didn't have as firm a grip on Zariel as Bel did, then..." From the sounds of it Seira hadn't yet found where she was being chained so it's more like she was shaken loose.
"Fine then, go back to Malbolge or tend to your brother, there's no reason for you to get in the way of this," she tells Glasya.
Glasya gives you a look, smirking slightly. "Be grateful I have bigger problems now," she says, her ship wobbling in the air, tipping upwards and starting to free fall. She glares up at it and it rights itself, vanishing and her ship a moment later.
"Dire tidings, we have to hurry," Latha says, "If Zariel is free, haste is of the essence."
Free act, under the tone it was close as could be to a truce so Sulia took the unspoken assumption and held. Latha too. More descriptions coming in the next post due to time syncing with Seira.
"Press on to the fortress!" Alicia gestures ahead before she flies for the walls. "We'll make sure they have a clear path out!"
Unspoken assumption was correct, good coordination!
'Glasya's fled, we'll engage the fortress to keep a path out open for you,' she sends to Seira and her other allies inside.
Before you, Noir Jardin is ablaze. Green hellfire and white flames burn the stone just as readily, rapidly reducing it to sizzling magma. Blazes spread all over, burning devil and undead alike.
Empress Sulia approaches with you, "We have to stop the blaze so the others aren't consumed before they escape, or at least slow it enough," she says, "Will you join your will with mine, Alicia?" She offers you her hand with a calm, determined look.
Donald jets along as fast as he can, trying to keep pace, face all effort as Latha effortlessly keeps up. "The devils-"
That's all she gets out as the ground quakes again, a large part of the courtyard suddenly sagging downward, like an inside out crater.
Your supernatural senses can hear it below. Three gelugons, one snarling and leading the other two, wounded. "There! Take their heads for the Lord of the First!"
Alicia shrinks back down to normal human size and takes Sulia's hand in hers. "Donald, Latha? Show those idiot devils below why not to challenge the Gods," she gives the three gelugons a dismissive look before exerting her focus elsewhere. "It's not as easy as in our own realms, but lets," she agrees, working with Sulia to still the flames in the path of Seira and her allies.
Those divine senses coupled with sensual blessing are handy for knowing exactly where everything is within a mile.
Rank check here, both of you.
Sulia's hand is warm in yours as she smiles, "Let's," she concurs.
Donald grins, "Hey assholes," he calls, "You're nails and I'm the hammer of Seira's divine justice!"
Latha merely descends down, aura glowing brighter.
[20:38] <@Ebiris> roll 1d20+1 rank check
[20:38] <Serith> Ebiris roll for Serith < 14 > [d20=13]
>> roll 1d20+2 Sulia
<Serith> Kotono roll for Serith < 11 > [d20=9]
> roll 1d20+4 Lixer
<Serith> Kotono roll for Serith < 12 > [d20=8]
> roll 1d20+1 Zariel
<Serith> Kotono roll for Serith < 8 > [d20=7]
Sulia's will is warm. Warm, proud, strong, enduring. Any lingering pain from your wounds vanishes in that moment as you feel her, as you lead the way. You barely notice Donald cleaving through a mere gelugon and Latha smashing another's insectile head in, giving you the time and cover you need.
To your will the flames slowly lower around the courtyard, retreating to the edges of Noir Jardin.
She smiles and nods to Sulia, letting go and looking towards where she can sense her allies. "That's bought them some time from the flames, now we need to make sure they're clear of the rest."
A shifting. You see it, sense it. A creature coming from a chasm in the earth as you speak, charging towards Noir Jardin.
A hellcat, massive, larger than several Hannas. Standing atop it, arms crossed and gaze focused on the four of you, is a pit fiend in heavy armor, entire body clad in black plate. It looms, about 1500ft away and closing absurdly, supernaturally fast, hellcat taking to the air with massive leap after leap.
[03:16] <@Ebiris> roll 1d20+48 planes who are these guys
[03:16] <Serith> Ebiris roll for Serith < 61 > [d20=13]
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30)
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/8/8/3/0/1/4/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/9/3
The figure before you is Maldias, a powerful forward scout in Bel's army. He sees to the farthest, unknown reaches of Avernus, patrolling them for demonic invasion for thousands of years at a time. He holds the rank of Colonel and has the brevet rank of First Circle General. He rides on his massive hellcat and sees to this, granted near total freedom to execute his duties by Bel (and according to the stories, for Zariel and even Tiamat and others in the far past).
It's noted that this is on purpose, for his personality is as foul as he is talented. Too valuable to waste and too tiresome to keep around, he's sent to the hinterlands to deal with those.
His companion is Red Gale, said to be one of the greatest hellcats, or even possibly a paragon.
Regardless, what he's doing here is anyone's guess.
He might not actually be here to fight them in that case, it could be him wanting to report too an old leader?
Then again he might just fight them out of general principle, and she can't really fault him for that.
[14:10] <@Ebiris> roll 1d20+50 sense motive does he look like he wants to fight us
[14:10] <Serith> Ebiris roll for Serith < 61 > [d20=11]
You get the distinct feeling he's hostile, yes. But also curious, perhaps.
Well there's plenty to be curious about! "Sulia, cover the fortress-side and help maintain a path out for our friends? I'll watch your back," she says, raising her blade as she faces the onrushing devil.
A hellcat like that, it's going to go for a charge and pounce which she doesn't want to find herself on the receiving end, so she prepares to blunt it with a wall of force, then they can engage in melee more comfortably.
Init. It's just you and him right now, since Donald and Latha are sorting out one thing and Sulia's seeing to the flames.
[14:49] <@Ebiris> roll 1d20+23 nerveskitter
[14:49] <Serith> Ebiris roll for Serith < 28 > [d20=5]
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30)
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/7/8/3/0/1/4/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/9/3
> roll 1d20+13 hellcat
<Serith> Kotono roll for Serith < 25 > [d20=12]
> roll 1d20+20 Maldias
<Serith> Kotono roll for Serith < 27 > [d20=7]
Init is Alicia (28) > Maldias (27) > Red Gale (25)
Alicia opens.
1500 feet away is a fair distance alright... hellcats aren't that fast naturally, though this one's clearly a cut above, still Alicia won't worry about getting charged until they're within 500 feet. That means she's free to open right now with some long range bombardment, a flare of sunlight bursting over the pit fiend and hellcat.
Sunburst SLA
[17:00] <@Ebiris> roll 1d20+31 SR
[17:00] <Serith> Ebiris roll for Serith < 35 > [d20=4]
[17:00] <@Ebiris> roll 6d6
[17:00] <Serith> Ebiris roll for Serith < 18 > [d6=2,1,5,3,6,1]
DC 42 ref half, blinded if save fails.
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30)
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/7/8/3/0/1/4/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/9/3
!
He's good.
He thrusts his chest out and the spell batters against it, refusing to burn him or his hellcat. His armor glows brightly as it does, seeming to suck the spell into it.
Absorbed. Got any other actions this turn, Alicia?
I'll drop assay spell resistance on both the pit fiend and the cat with my two swifts.
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30), assay spell resistance (CL 30), assay spell resistance (CL 30),
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/7/8/3/0/0/3/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/9/3
In an instant the cat is within 600ft, clearing 900ft like it's nothing at all in great, leaping gallops. In a booming voice, "Intruder! There is only one penalty for defying the will of Baator, no matter who the Lord of the First is!"
Alicia, go.
Not yet close enough to charge by her reckoning, nor close enough for medium range spells unfortunately. "It's a rapidly rotating position, isn't it?" she says in a much softer voice as she debates how to stymie his rushing charge. He might just forgo the charge and move into melee with her, trusting that he can survive her initial attack and then counter? He's fast enough to cover the distance for sure even if perhaps not get an attack out of it.
Electing to be cautious, she braces her sword and prepares...
Readied action to drop a wall of force in front of him once he enters 25 feet of me (that distance also triggers an AoO which would resolve first)
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30), assay spell resistance (CL 30), assay spell resistance (CL 30),
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/7/8/3/0/0/3/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/9/3
Modify message
Red Gale continues the charge, leaping up at 50ft away and coming down right at you as...
Go ahead and position your wall.
Alicia's sword whips up, slashing at the hellcat's chest before an invisible wall of force flashes into place directly in front of it!
[18:01] <@Ebiris> roll 1d20+78 AoO 4th level arcane strike
[18:01] <Serith> Ebiris roll for Serith < 79 > [d20=1]
[18:01] <@Ebiris> roll 6d6+54+3d6+2d6+4d4 and 1 negative level
[18:01] <Serith> Ebiris roll for Serith < 108 > [d6=4,6,5,5,6,3,2,4,2,3,2][d4=2,4,2,4]
Wall is a square 50 feet long and 60 tall
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30), assay spell resistance (CL 30), assay spell resistance (CL 30),
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/7/8/3/0/0/2/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/8/3
You tear into the hellcat's body as the walls prings up a moment later. Blood is drawn, the cat slamming face first into it. '
> roll 9d6
<Serith> Kotono roll for Serith < 35 > [d6=5,6,4,5,5,2,1,6,1]
That seems to stun Red Gale a moment, but Maldias keeps his position, not budging.
Then the ground begins to quake even more violently, shaking out of control.
'Alicia!' Empress Sulia calls, 'Lixer's will is intensifying. We're on a time limit and that time's running out. Hurry and finish your battle.'
Maldias in the next post, chance to react.
'I can leave any time, we're waiting on Seira though!' Alicia replies, not particularly invested in fighting some random pit fiend no matter how impressive his cat.
Maldias's armor glows as he leaps up, flashing a dark red as he clears above the wall and then shoots as you, coming in like a meteor.
He provokes an AoO form you due to your huge reach as you're all grown up right now.
Fortunately I took my last AoO before my readied action so it's a new turn and a new AoO to use!
[18:14] <@Ebiris> roll 1d20+78 AoO 4th level arcane strike
[18:14] <Serith> Ebiris roll for Serith < 91 > [d20=13]
[18:14] <@Ebiris> roll 6d6+54+3d6+2d6+4d4 and 1 negative level
[18:14] <Serith> Ebiris roll for Serith < 93 > [d6=1,6,2,1,6,5,3,2,3,2,4][d4=1,1,1,1]
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30), assay spell resistance (CL 30), assay spell resistance (CL 30),
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/7/8/3/0/0/2/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/7/3
You cut deep into Maldias, yet that doesn't stop him. Even bleeding he leaps at you, fist first and aimed right at your head.
> roll 1d20+50
<Serith> Kotono roll for Serith < 61 > [d20=11]
AC?
81, it's in the spoiler block.
Yet you swing Bonds up, blocking his gauntlet clad punch, the two of you meeting there, his aerial descend stopped. Then he lands on a knee before you, rising up as...
Go.
With the hellcat temporarily out of the fight thanks to the wall of force, Alicia can devote herself fully to ending the pit fiend. "It was a mistake for you to have come here!" she tells him as her swords become a whirling cage around him, rending the fiend down to his constituent parts!
[18:44] <@Ebiris> roll 1d20+77 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:44] <Serith> Ebiris roll for Serith < 91 > [d20=14]
[18:44] <@Ebiris> roll 1d20+77 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:44] <Serith> Ebiris roll for Serith < 81 > [d20=4]
[18:44] <@Ebiris> roll 1d20+72 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 84 > [d20=12]
[18:45] <@Ebiris> roll 1d20+72 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 89 > [d20=17]
[18:45] <@Ebiris> roll 1d20+67 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 78 > [d20=11]
[18:45] <@Ebiris> roll 1d20+67 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 74 > [d20=7]
[18:45] <@Ebiris> roll 1d20+62 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 70 > [d20=8]
[18:45] <@Ebiris> roll 1d20+62 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 69 > [d20=7]
[18:45] <@Ebiris> roll 1d20+57 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 75 > [d20=18]
[18:45] <@Ebiris> roll 1d20+57 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed
[18:45] <Serith> Ebiris roll for Serith < 63 > [d20=6]
[18:45] <@Ebiris> roll 1d20+72 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed crit check
[18:45] <Serith> Ebiris roll for Serith < 87 > [d20=15]
[18:45] <@Ebiris> roll 1d20+57 channelled maximised/vivacious combust, divine might, 5th level arcane strike, blinding speed crit check
[18:45] <Serith> Ebiris roll for Serith < 61 > [d20=4]
[18:45] <@Ebiris> roll 1d20+44 SR
[18:45] <Serith> Ebiris roll for Serith < 46 > [d20=2]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <Serith> Ebiris roll for Serith < 96 > [d6=6,3,1,3,1,6,2,4,1,4,2][d4=2,4,1,3,1]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <Serith> Ebiris roll for Serith < 105 > [d6=6,6,4,2,4,4,1,2,2,6,1][d4=4,3,2,4,2]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <Serith> Ebiris roll for Serith < 108 > [d6=2,6,1,6,6,2,3,3,5,3,2][d4=2,3,4,4,4]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <Serith> Ebiris roll for Serith < 100 > [d6=3,6,4,4,1,5,5,6,1,4,3][d4=1,1,2,1,1]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <Serith> Ebiris roll for Serith < 104 > [d6=5,3,6,4,2,3,6,5,5,1,1][d4=1,2,3,3,2]
[18:47] <Serith> Ebiris roll for Serith < 105 > [d6=5,2,3,3,4,4,1,2,4,1,6][d4=4,4,3,4,3]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <Serith> Ebiris roll for Serith < 107 > [d6=2,3,2,4,2,5,4,5,5,4,4][d4=2,3,3,4,3]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level
[18:47] <Serith> Ebiris roll for Serith < 112 > [d6=2,5,6,6,3,3,6,5,3,5,5][d4=1,1,4,4,1]
[18:47] <@Ebiris> roll 6d6+104+6d6+2d6+5d4 and 2 negative level if 87 critted
[18:47] <Serith> Ebiris roll for Serith < 175 > [d6=5,2,1,2,6,6,6,6,5,6,2,2,3,6][d4=2,3,1,4,3]
[18:47] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level if 87 didn't crit
[18:47] <Serith> Ebiris roll for Serith < 111 > [d6=5,1,4,5,6,4,6,6,3,2,2][d4=2,2,3,4,4]
[18:47] <@Ebiris> roll 6d6+104+6d6+2d6+5d4 and 2 negative level if 61 critted
[18:47] <Serith> Ebiris roll for Serith < 161 > [d6=6,1,6,2,2,1,4,6,2,6,1,3,3,3][d4=2,1,3,3,2]
[18:48] <@Ebiris> roll 6d6+52+3d6+2d6+5d4 and 1 negative level if 61 didn't crit
[18:48] <Serith> Ebiris roll for Serith < 98 > [d6=1,6,5,1,1,1,5,2,3,2,6][d4=1,4,3,1,4]
Each hit does an additional 160 divine damage vs devils if I passed SR there. 320 on crits.
Alicia: 624/864, 8 images
Active spells: Extended nondetection (CL 31), foresight (CL 31), true seeing (CL 31), greater heroism (CL 31), miracle (diseaseimmunity, CL 31), vision of the omniscient eye (CL 31), energy resistance x4 (CL 31), spell turning (CL 31), interplanar telepathic bond (CL 31), good hope (CL 31), dance of the unicorn (CL 30), recitation (CL 30), greater visage of the deity (CL 30), sensual blessing (CL 30), ghost touch weapon (CL 30), consecrated ward (CL 31), extended repelling shield (CL 31), assay spell resistance (CL 30), celestial valor (CL 30), latha's sunmantle (CL 30), greater mirror image (CL 30), assay spell resistance (CL 30), assay spell resistance (CL 30),
Defences: AC 81 (touch 32), CMD 120, spell resistance 45, energy immunity (fire, cold, negative energy), energy resistance 30 (sonic/fire/cold/elec), status immunity (polymorph, petrification, disease, poison, stunning, sleep, paralysis, disintegration, energy drain, ability damage, ability drain, mind-affection, fear, dazzled, blinded), freedom of movement, nondetection (DC 46)
Stat buffs/penalties: +2 insight AC/reflex, +4 morale attack/skills/saves, +10 insight perception, +2 morale ability checks, +3 luck attack/saves, +36 Str, -2 Dex, +20 Con, +2 Int, +4 Wis, +4 Cha, +15 natural armour, -8 size AC/attack, +25 competence perception, +8 sacred fear/emotion saves, +4 sacred attack/damage/saves/AC
Perceptions: Darkvision, scent, low-light vision, blindsight, tremorsense 1 mile, true seeing, perception +82
Sorcerer spell slots: 6/7/8/3/0/0/1/8/6/4/2/0/0/0
Duskblade spell slots: 6/12/11/8/7/2
Before you the pit fiend has no chance. You slice through his armor like it isn't there, the fiend bisected, dissected and slain. Only his gear is left behind, armor hitting the ground. Meanwhile, "Alicia," Sulia calls, Seira's avatar, Elegy and Jessica with her.
"We're out," Jessica says, "But Seira herself stayed to try and reach Zariel."
"We're not leaving without them!" Alicia calls back, relieved to hear Jessica's voice.
There is still that paragon hellcat to worry about of course.
'Lixer's fled after facing me and Zariel,' Seira sends to the others. 'She is teleporting us. Wish me luck! I'm hopeful.'
"I trust myself, so let's head to the Cauldron," Seira's avatar helpfully suggests, letting Jessica and Elegy down at last.
The hellcat is still there, at least momentarily blocked by the wall as...
Plans here, y'all?
"On Astral. Go!" Seira's Avatar calls out a moment later, opening a Gate there!
"Everyone out then, we're done!" Alicia shrinks back down to normal size so she can fit through a gate, holding herself back for last once everyone else is safely through.
The ground shakes more, green hellfire erupting all over, consuming Noir Jardin as the others escape. At the same time, Maldias's armor glitters in the green light, reflecting it and catching Alicia's eye as...
Go ahead and go through the portal or whatever else.
A beam of spellfire darts out from her eyes, destroying the armour and coring through her wall of force to wound the hellcat before Alicia steps through the gate and out of hell, leaving it forever marked from her presence.
[19:20] <@Ebiris> roll 40d10 DC 41 ref half
[19:20] <Serith> Ebiris roll for Serith < 220 > [40d10=220]
Seira's avatar blasts the hellcat with beams of arcane might so powerful they can rightfully be called divine and then she's through the gate!
[21:18] <@UnacceptableMustard> roll 1d20+44+10+30 ranged touch on hellcat
[21:18] <Serith> UnacceptableMustard roll for Serith < 104 > [d20=20]
[21:18] <@UnacceptableMustard> roll 1d20+44+10+30 ranged touch on hellcat crit?
[21:18] <Serith> UnacceptableMustard roll for Serith < 96 > [d20=12]
[21:19] <@UnacceptableMustard> roll 1d20+31+30 SR
[21:19] <Serith> UnacceptableMustard roll for Serith < 73 > [d20=12]
[21:20] <@UnacceptableMustard> roll 60d6 twinned
[21:20] <Serith> UnacceptableMustard roll for Serith < 218 > [60d6=218]
436 damage, no save
[21:20] <@UnacceptableMustard> roll 15d6 SA
[21:20] <Serith> UnacceptableMustard roll for Serith < 54 > [d6=2,2,4,1,5,6,5,3,4,4,2,3,6,6,1]
[21:20] <@UnacceptableMustard> roll 15d6 SA
[21:20] <Serith> UnacceptableMustard roll for Serith < 45 > [d6=1,5,4,3,3,3,1,2,6,2,3,2,4,2,4]
Impromptu Sneak Attack (no dex) in case the hellcat is in range of SA. 535 damage if so.
[21:22] <@UnacceptableMustard> roll 6d6 sunburst
[21:22] <Serith> UnacceptableMustard roll for Serith < 19 > [d6=4,5,2,1,1,6]
Ref DC 36 for the sunburst part only
[21:23] <@UnacceptableMustard> roll 1d20+44+10+30 ranged touch on hellcat, bolt of glory
[21:23] <Serith> UnacceptableMustard roll for Serith < 104 > [d20=20]
[21:23] <@UnacceptableMustard> roll 1d20+44+10+30 ranged touch on hellcat, bolt of glory crit?
[21:23] <Serith> UnacceptableMustard roll for Serith < 102 > [d20=18]
[21:24] <@UnacceptableMustard> roll 1d20+31+20 SR
[21:24] <Serith> UnacceptableMustard roll for Serith < 56 > [d20=5]
[21:24] <@UnacceptableMustard> roll 30d12
[21:24] <Serith> UnacceptableMustard roll for Serith < 146 > [d12=2,6,10,8,6,3,1,2,8,3,2,7,7,5,3,4,6,5,2,9,4,12,1,10,2,3,9,3,1,2]
[21:24] <@UnacceptableMustard> roll 15d6 SA
[21:24] <Serith> UnacceptableMustard roll for Serith < 49 > [d6=6,2,1,4,6,1,5,2,5,1,4,2,2,2,6]
Impromptu Sneak Attack (no dex) in case the hellcat is in range of SA. 195 damage if so.
Okay, there's just one fly in that ointment - there's Alicia's wall of force in the way. You could stay and fire after she brings it down her divine blast, but you'd get out of here later and possibly be putting yourself at risk. It's your call here how you wanna do it.
Also, what precisely are you using there, in case it penetrates anyway and makes that moot?
My spellfire did leave a hole in the wall!
A beam of spellfire darts out from her eyes, destroying the armour and coring through her wall of force to wound the hellcat before Alicia steps through the gate and out of hell, leaving it forever marked from her presence.
Note me going a moment after Alicia. As for the spells, they are a Twinned Sunlance and a Bolt of Glory, both critted!
That's entirely valid then, good catch. No needs for saves since ouch at that crit.
The sunlance impales the cat as Seira flees, Alicia's blast flying and striking as it's already fading, Seira's perfect shot having done enough. You flee just in time, hellfire erupting everywhere as...
Everyone's getting moved to the other thread now.