Okay, Seira avatar. Are you just tracing your steps back?
'Glasya's fled, we'll engage the fortress to keep a path out open for you,' she sends to Seira and her other allies inside.
SeirAvatar will have her six free images constantly try to find a better, safer path to Alicia and the others. Until and unless she comes up with one, we're retracing our steps at top speed, yes.
Okay, roll and post 1d100. Higher rolls are better here.
22:24 <Lucille> roll 1d100
22:24 <Serith> Lucille roll for Serith < 18 > [d100=18]
You run up the stair that goes through the anti magic, when you have to stop. The way ahead has caved in, blocked off completely. The stones sizzle green, hellfire of the same color leaking out amid cracks in the stone.
Seira's images push at the obstacle! One tries to drive the hellfire away so they could push through, while another attempts to tear a tiny hole in the dimensional anchoring and allow them their escape. A third attempts to consecrate the area, weakening Lixer's hold upon it, and a fourth works on strengthening the foundations of the immediate area. The other two not currently busy try to figure a path out of this trap!
Make a rank check.
22:42 <Lucille> roll 1d20
22:42 <Serith> Lucille roll for Serith < 11 > [d20=11]
> roll 1d20+4
<Serith> Kotono roll for Serith < 12 > [d20=8]
No good, you can't manage it. You feel Lixer's will, resisting.
"Xorn Movement or something similar to that, mimic it," Jessica says, "Or something to let us move through solid matter!"
Xorn movement it is! Seira makes it happen before taking the plunge!
Technically, Xorn Movement doesn't work on worked stone or brick, but a slight variant is trivial for alter reality.
You find it actually works - but the stone is churning ahead of you horribly, like seas smashing into each other. You can go through, but you can tell it's going to hurt. Your arcane knowledge can tell you that the wards around this place are crumbling, the magic that would normally prevent this twisting, writhing and slowly dying.
In other words, going through this way will work but you're going to bleed for it.
Seira's images all focus on countering Lixer's defenses in this area and driving the hostile magic infusing the stone in front of them away!
Seira herself leads the way through the shifting stone, firing disintegration rays into the dangerous spots as needed!
I have a ton of quickened maximized disintegrations loaded, and if the images won't be helpful they'll shoot their own beams of death.
Rank check, in case it helps!
16:23 <Lucille> roll 1d20
16:23 <Serith> Lucille roll for Serith < 9 > [d20=9]
This works just as well - you dissolve all the rock in the way, more falling that is incinerated by rushes of green and white flames, engulfing the three of you as...
At least the way's passable now. Ref save, Seira.
[18:51] <@UnacceptableMustard> roll 1d20+73 improved evasion
[18:51] <Serith> UnacceptableMustard roll for Serith < 77 > [d20=4]
Yet like this you are too fast. You blur ahead past the flames, leaping out and through. Back up to the room of many doors - and here flames dance in many of them. The entire ground quakes again and again, and as you glance up? The ceiling is just starting to collapse. MOVE!
Chance to react, be it moving or trying something more exotic.
Time itself shudders to a halt and Seira dashes outside at previously unseen speeds!
Swift time stop
[19:16] <@UnacceptableMustard> roll 1d4+1
[19:16] <Serith> UnacceptableMustard roll for Serith < 3 > [d4=2]
Okay, this goes into quirky rules interactions enough to where I feel it deserves an OOC warning rather than an IC spring on trap. You're carrying living creatures who would be still and unable to be moved in the time stop, which presents obvious problems. Do you still want to do it anyway or try something different?
I figured it'd be okay since I was carrying them. But if that's how it is, I'll just be really quick.
It's a stupid interaction to be sure, but I tend to take time stop's limitations very seriously, since eroding them isn't worth it to me.
In that case, make a Dex check. For every 10ft above 30ft your base speed is, you get a +4 bonus to this check.
I'm exceedingly fast even outside dragon form.
[20:18] <@UnacceptableMustard> roll 1d20+11+2+92 dex
[20:18] <Serith> UnacceptableMustard roll for Serith < 115 > [d20=10]
In a blur you rush out, faster and faster, reaching the courtyard. The ground is shaking terribly and...
'Up here!' Empress Sulia is above, as the sky gleams with green fire. 'Hurry!'
"Whew," Jessica says, "Thanks, Seira. Though I prefer to move by myself if it isn't an emergency."
"I'm afraid it was," Seira responds, zooming up into the sky towards Sulia. "Please endure the indignity of being carried like a princess by a lovely goddess a little longer~"
Okay, I'm going to merge you all into Alicia's thread shortly. This thread is locked.