Okay, OOC to begin with. What's your prep for this in the way of spells and the like?
I really need to come up with a list of ones I'm always going to be using for this sort of thing... I'll do that tonight.
Self Only:
Righteous Halo (CL19)
Fortunate Fate (CL19)
Foresight (CL30)
Self+Others:
Tyche's Touch (CL19)
Surge of Hope (CL30) (30m)
So this consumes: 5x Clr 2, 1x Brd 6, 1x Clr 7, 1x Brd 8, 1x Clr 8.
Let's have Jetina use Mass Energy Immunity (Fire) on everyone (Kaja doesn't need it but he gets it anyway)
Let's also have Jetina use Celestial Valor, since it lasts for 20 minutes, that should be more than enough time for our smash and grab operation.
Finally, let's throw in Web of Generosity in case we get split up.
So that's 1 Pal 8 and 2 Clr 13 spells from her in prep.
Moore will also get up his songs in advance for everyone:
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8d10 temp hp, competence +8 Attack rolls, +3 fort
+12 morale bonus to saves and +12 dodge to AC, this is being used twice to effect everyone.
+4 to attack and damage rolls, Improved Critical Feat, +15 to threat confirmation
This takes 6 of his bardic music uses to do. He will cast Refreshment to remove the nonlethal damage before he goes anywhere.
Once all the prep is done, the plan is to Greater Plane Shift... well, if they can, right into the building, or at least in front of it. The building in question being wherever Mr. Firebeared resides or gives orders from.
[blockquote]Rolled 8d10 : 6, 9, 5, 3, 10, 6, 3, 1, total 43[/blockquote] Temp HP
Jetina would suggest fortunate fate as well.
Fair enough, Moore will cover 2 extra and Jetina can cover 2. I'll make a note and subtract the spells.
EDIT: Since it might matter, Moore will use his on Kaja and Cresiel. CL19
Okay, be a few to set up spoiler blocks.
Okay, just decide where you're aiming your plane shift.
[spoiler]
Cresiel
HP: 680+42/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Jetina
HP: 467+28/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
Into Firebeard's office, if we can get that specific. Otherwise just in front of the building.
Your first attempt to greater plane shift into his office fails.
Kaja grunts, "We aren't that lucky, but most will pay for that sort of warding."
"It's fine." Moore says.
Let's go with in front of the building, then.
Again no good.
Cresiel speaks up, "It may be the range extends out to nearby his offices. I have a little experience with such devices, they operate on a pre set range rather than mold to the building."
Trying the center of Salty Pier, then!
Woosh. This time it works - the five of you appear in the town square. It's a rather large place, efreet and other creatures walking about here and there - and palanquins carry others, on the backs of slaves, while lines of slaves carry great sacks full of salt and other such things. It's only blazingly hot here, Water at least making the heat relatively bearable.
Your entrance gets a whole lot of eyes on the party, and...
Ball is in your court.
"We know what our mission is," Moore says to the others. "Let's carry it out."
With that, he casts Haste on everyone and begins to fly towards Firebearded's building!
I'm sure at some point someone's going to get in our way, but for now we have a Quest Objective.
Cresiel leaps to the air, following with his hammer and shield out.
Xandra follows, never touching the ground as she follows, eyes closed all the while.
Kaja barks out a laugh and follows as well, blades at the ready and a sharp-toothed grin seen.
Jetina follows, bringing up the rear.
As you fly on towards his office - a nice palatial estate is more accurate on a faraway glance - you go on. Yet one emerges - an efreet on a flying carpet, standing with his arms crossed, "Hold!" he demands, wearing a blue and gray vest and white pants, as well as a turban. A scimitar is at his side. "In the name of the Sultan, hold!"
Going in and making a public entrance...results in people noticing. Naturally.
"I'm going to make this really easy for you." Moore begins. "Get out of our way or you're going to get killed. We're not here for you, we're here for The Firebearded."
There's no malice -- no hate, just the truth.
Take 10 for 62 on Intimidate.
> roll 1d20+47 Cresiel Intimidate
<Rei-chan> Kotono rolled : 1d20+47 Cresiel Intimidate --> [ 1d20=18 ]{65}
Cresiel doesn't say a word, just glaring at the efreet.
The efreet's eyes widen like tiny black coals as he audibly gulps. "F-friends, friends," he rallies, "Come, let's go b-below and talk this over. I have a l-l-lovely vintage of w-w-wine from the Sultan's vineyards. Ah...t-that is, if I'm n-not interrupting something?"
[spoiler]
Cresiel
HP: 680+42/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Jetina
HP: 467+28/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
"Like I told you, we're not here for you. Is The Firebearded in his abode?" Moore asks, gesturing ahead.
"Ah...I don't know, he sometimes g-goes out to inspect things," The efreet says, then slowly guides his carpet to the side as Kaja glares at him. "G-good luck finding him!"
"You should leave town." Moore says as he resumes his flight.
Casting Greater Improvisation and Divine Insight as we go.
"Y-yes! Time to see how the City of Brass is!" The efreet flees, carpet flying away as swift as it can.
Kaja chuckles as you advance, "Just a little tinder to tide us over for the bonfire upcoming."
"It's amazing how quickly people will back off with a sharp word or two." Moore says.
"I prefer a sharp blade," Kaja deadpans as you fly along.
Perception all, note any other means of perception you have.
Take 10 for 66, true seeing
> roll 1d20+59 Xandra
<Rei-chan> Kotono rolled : 1d20+59 Xandra --> [ 1d20=5 ]{64}
As you fly closer, no others move to stop you. Instead, you see that the palatial grounds drain of servants, everyone rushing inside in an orderly fashion.
"It looks like they know what's about to happen." Moore says.
"This may not be the first time they've been smited," Cresiel remarks, "Let's make it the last."
The manor itself is four stories and massive, sprawling out. It sits in the northern part of the city, gardens of burning plants and strange flowers covering much of the ground. There's windows here and there, but shut with iron shutters.
Ball is in your hands for the approach, since they're going defensive.
"Azam the Firebearded!" Moore calls out. "You have two choices! Come out and face judgement for your crimes against creation, or we'll bring this inside!"
Just shouting out from above?
He'll even use Carrying Voice so that it can be heard further away. :D
Neat, how far does it project your voice?
300 feet.
Your voice booms out as everyone flies near you, at the ready. A booming, loud voice replies, masculine, "Come! Come and die as you seek what you can't have!"
Kaja smiles, not a kind smile at all. "Oh, that's an invitation for a lovely evening."
"Well then." Moore says with a gesture to his allies. "Forward!"
Is there a roof we can land on? We can just blast a hole in it.
There is indeed a roof, albeit sloped a bit.
"Can you make us an opening, Xandra?" Moore asks.
"I can. He's called Cresiel," Xandra says, looking over to him and pointing at the middle of the roof. "There."
> roll 1d20 obligatory 1 check
<Rei-chan> Kotono rolled : 1d20 obligatory 1 check --> [ 1d20=1 ]{1}
Cresiel charges forward and slams his hammer down - and the tiled, stone ceiling holds. With a grunt Cresiel swings down again.
> roll 1d20 obligatory 1 check
<Rei-chan> Kotono rolled : 1d20 obligatory 1 check --> [ 1d20=17 ]{17}
This time the roof gives way, a great hunk of it falling inward, followed by several more bits.
"You're really no fun when it comes to this sort of thing." Moore says.
Recasting Haste and also casting Recitation. It's only 19 rounds so I'll keep an eye on the duration.
"Let's go!" Moore shouts as he charges in through the opening.
Go check out nagging, Neph, it's 100% relevant to what you just did. If you could drop in summaries for those it would be really helpful.
[spoiler]
Cresiel
HP: 680+42/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used:
Jetina
HP: 467+28/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
[/quote]
Sure, let me give a summary of all the effects for right now, give me just a moment.
Sure, just waitin' on you.
I'm only including the descriptions for ones that affect everyone else, since I can handle the ones that affect me on my own.
Self+Others:
Tyche's Touch (CL19) (+4 sacred to saves, etc)
Surge of Hope (CL30) (30m) (+4 morale bonus to ability checks, there are other bonuses but the songs overwrite them for right now)
Haste (CL30) (+30 movement, +1 extra attack on full attacks, +1 attack bonus, +1 dodge bonus to reflex (the dodge to armor is overwritten by songs)
Recitation (CL30 (+2 luck bonus on attack rolls and saving throws, if they follow Erathaol they get +3)
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8d10 temp hp, competence +8 Attack rolls, +3 fort
+12 morale bonus to saves and +12 dodge to AC, this is being used twice to effect everyone.
+4 to attack and damage rolls, Improved Critical Feat, +15 to threat confirmation
+4 sacred bonus to attack rolls, weapon damage rolls, armor class and saving throws. (the saving throw part sort of gets muddied by Tyche's Touch, so you can probably just ignore TT for right now)
To Summarize, in total, everyone has:
+35 to attack rolls
+28 to weapon damage rolls
+16 to AC
+16 to Saves
If I missed anything let me know. I will take care of writing this sort of thing up better for the future.
Oh. Shit, shit, shit. I meant just the two new spells, that's my bad, since I already did spoiler blocks for all of the first batch. Sorry man.
The party leaps in. By chance, you're in a fairly large room, a table dominating the center of it with over a dozen chairs of iron, big enough for Hanna to sit in. There's a single door out of the room, as well as a cabinet in the corner, which has several bottles that can be seen. Wine bottles from the looks of it.
[spoiler]
Cresiel
HP: 680+42/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Jetina
HP: 467+28/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
Oh, no worries -- it's good to have it all written down anyway.
"Well, we're bound to find him somewhere." Moore says as goes to open the door!
Kaja has his scimitars out and at the ready, as you open the door and - !!!
Reflex save.
[blockquote]Rolled 1d20+60 : 1 + 60, total 61[/blockquote] evasion
Fire damage omitted.
> roll 10d6 sonic damage
<Rei-chan> Kotono rolled : 10d6 sonic damage --> [ 10d6=41 ]{41}
BOOOOOM! An explosion sends you rocketing back into Cresiel's stomach, getting a soft oof from him as your vision swims. OW!
Kaja is ahead of you, scimitars out, just in time. Rushing into the room is a pair of efreet, one with two scimitars and the other with a curved, red-hot wand. "Stop and surrender to the generous majesty of the Grand Sultan or be taken to him in chains!"
Suffice to say, init.
He has 30 resistance to sonic, so that does 11 total. I'm pretty sure sonic is covered, anyway? It's a 30 to all energy types resistance. Everyone gets +17 to initiative.
[blockquote]Rolled 1d20+40 : 10 + 40, total 50[/blockquote]
> roll 1d20+32 Cresiel
<Rei-chan> Kotono rolled : 1d20+32 Cresiel --> [ 1d20=15 ]{47}
> roll 1d20+21 Xandra
<Rei-chan> Kotono rolled : 1d20+21 Xandra --> [ 1d20=18 ]{39}
> roll 1d20+30 Kaja
<Rei-chan> Kotono rolled : 1d20+30 Kaja --> [ 1d20=8 ]{38}
> roll 1d20+20 Jetina
<Rei-chan> Kotono rolled : 1d20+20 Jetina --> [ 1d20=14 ]{34}
> roll 1d20+8 efreet 1
<Rei-chan> Kotono rolled : 1d20+8 efreet 1 --> [ 1d20=13 ]{21}
> roll 1d20+10 efreet 2
<Rei-chan> Kotono rolled : 1d20+10 efreet 2 --> [ 1d20=16 ]{26}
Init is Moore (50) > Cresiel (46) > Xandra (39) > Kaja (38) > Jetina (34) > Efreet 2 (26) > Efreet 1 (21)
Open.
"Drop your weapons." Moore says. "This is your only warning."
Take 10 for 75 on Intimidate, using Divine Insight.
No sense rolling for the one who can be feared, he can't make the check.
The one with the scimitars startles and stumbles back, something in Moore's voice enough. The other with the wand steps back carefully, brandishing it at the ready as...
Was that it this turn?
That's it!
Lemme level with you, running 4 NPCs is a bit much here. Do you wanna run a couple of them for combat here? I'm trying not to get stuck in 30 minute combat posts where I have to do entire turns in between yours.
i figured we could split up somewhere but that never happened. I'll handle Xandra and Jetina.
Sure. I thought it might too, but you choose th eroof and here we are.
Cresiel holds back, "Kaja, go," he says, "Through the door!"
Cresiel holds due not wanting to block the entire door up with his large sized body.
Xandra is up. Go.
Xandra will hold since there's no reason to waste perfectly good spells on chumps.
In a second Kaja is there, grinning viciously as his blades swirl, a slicing dance to rip deep into the wand-wielding efreet, matching his every move. "Too slow!" Kaja barks.
> roll 1d20+61 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Rei-chan> Kotono rolled : 1d20+61 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack) --> [ 1d20=3 ]{64}
> roll 1d6+102+2d6
<Rei-chan> Kotono rolled : 1d6+102+2d6 --> [ 1d6=3 2d6=6 ]{111}
A single slice tears the efreet's left arm off, fiery blood spraying from the almost casual wounding, Kaja's scimitar flickering through in a split-second. The wand wielder screams as he staggers back and...
Jetina.
[spoiler]
Cresiel
HP: 680+42/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Jetina
HP: 467+28/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
[/quote]
It took too long for me to decide on this, but Jetina will also hold.
Wounded and disarmed, the wand-wielding efreet stumbles back, gushing blood and screaming.
Withdrawl action, going out of sight down whatever's past this door.
The other efreet does the same, but goes in the opposite direction in a hurry.
Free act.
"Ridiculous." Moore says as he goes to fly around the corner, after the non-injured efreet! It would make sense that he'd be going to get reinforcements, so he may as well go the same way!
Kaja darts ahead, after the wounded one. Cresiel follows, while Xandra and Jetina go with you. In this direction is a short hallway ending in a door, just shutting as you come around.
It's a nice place, really. Thick carpets, high quality stonework on the walls, paintings hanging of fire and efreet and so on. Rich, really.
"We'll have plenty of wealth to share once this is all over." Moore says as he goes to throw open that next door!
Reflex save.
[blockquote]Rolled 1d20+60 : 12 + 60, total 72[/blockquote] evasion
Moore darts back at the last moment, a burst of acid missing him by inches. Whew! As the greenish liquid sizzles on the ground, you see an efreet within the room, 10ft ahead, barricaded behind an overturned desk. It's a room full of clutter, books and decorations, the efreet with several glass vials strapped to his tunic as...
Xandra sighs slightly, "It seems they mean to wish attrition and make us earn every victory."
Init, you three.
"It's pretty ridiculous." Moore says.
[blockquote]Rolled 1d20+40 : 2 + 40, total 42[/blockquote] Remember, everyone gets +17 to their roll.
> roll 1d20+23 Xandra
<Rei-chan> Kotono rolled : 1d20+23 Xandra --> [ 1d20=20 ]{43}
> roll 1d20+22 Jetina
<Rei-chan> Kotono rolled : 1d20+22 Jetina --> [ 1d20=15 ]{37}
> roll 1d20+10 efreet
<Rei-chan> Kotono rolled : 1d20+10 efreet --> [ 1d20=13 ]{23}
Init is Xandra (43) > Moore (42) > Jetina (37) > Efreet (23)
Xandra will hold, since Moore usually goes first and boost everyone. Go Moore.
"Where's your boss?" Moore asks.
It isn't so much a question, as a demand for information from a voice that strikes fear into the heart of evildoers.
Take 10 for 60 on Intimidate.
Are you using any of the epic skill usages for Intimidate? They're relevant.
Force Helpfulness.
The efreet scowls at you but his hand visibly shakes, "He's downstairs, now get back or choke on acid!"
"Where downstairs?" Moore presses.
60 om Intimidate again.
A firm point to the other way, "That way, this is a dead end. Use your eyes!"
"That's interesting, then where'd your friend go?" Moore asks. "You know, the one who came in here right before we did."
Would you believe he's taking 10 on Intimidate for 60 again???
A second head pokes up from behind the desk. "W-what?!" It's the efreet with the swords, giving you a cautious, wide-eyed look, shaking visibly.
"Hm. Very well. Don't be here when we get back. And don't destroy anything in here, either. I'll know if you did and will personally hunt you down." Moore says.
One last intimidate!!!
He then turns to go after Cresiel and Kaja.
Perception.
Take 10 for 70
Quietly, almost so quiet you can't hear it, you overhear words from behind you after you turn, Xandra and Jetina turning away from them.
"He's going, good work!"
"If you lied to me about anything, you're going to have to explain it people with less patience than me!" Moore calls out over his shoulder, but continues on.
That shuts them up cold, you find, Jetina smiling at that.
Going in the direction Cresiel and Kaja went?
Yessir.
The way ahead turns - and rich halls here are bloodstained, but no bodies. Stairs at the end, doors to the sides, with the sounds of combat coming from below. "Yah!" Kaja's voice is heard, followed by someone else screaming.
"Well, this doesn't take a seer to resolve." Moore says as he moves towards the stairs to go down after them.
The stairs come down in the middle of a hallway, winding down. On one side is Cresiel, steadily holding back a horde of efreet. On the other is Kaja, dancing and slicing through his own group of five, holding the other side. You barely have a chance to take it all in before..
Init.
[blockquote]Rolled 1d20+40 : 6 + 40, total 46[/blockquote] Moore, Xandra, then Jetina.
[blockquote]Rolled 1d20+6 : 20 + 6, total 26[/blockquote]
[blockquote]Rolled 1d20+5 : 13 + 5, total 18[/blockquote]
Also as a note, Xandra doesn't actually have any spells listed in her block, can she just cast any Sorc/Wiz of the appropriate level?
Init is Moore (46) > Kaja (29) > Xandra (26) > Efreet (25) > Jetina (18) > Cresiel (17)
Go Moore.
Xandra has access to spells on the warmage spell list. It's a base class in Complete Arcane. Additionally, for right now 10th+ level spells are any evocation spell on the sor/wiz list.
Moore casts a quick spell on himself for right now in case they get into any further engagements!
Casting Harmonize on himself.
"I see we've got quite the party!" Moore calls out.
He doesn't have anything else to meaningfully add right now.
"Working on it!" Kaja calls back with a bloodthirsty smile, "C'mon!"
> roll 1d20+61 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 67 > [d20=6]
> roll 1d20+61 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 63 > [d20=2]
> roll 1d20+56 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 60 > [d20=4]
> roll 1d20+56 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 72 > [d20=16]
> roll 1d20+51 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 70 > [d20=19]
> roll 1d20+51 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 66 > [d20=15]
> roll 1d20+46 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 47 > [d20=1]
> roll 1d20+46 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack)
<Serith> Kotono roll for Serith < 66 > [d20=20]
> roll 1d20+46 all of that bite
<Serith> Kotono roll for Serith < 56 > [d20=10]
> roll 1d20+56 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack) crit check 1
<Serith> Kotono roll for Serith < 67 > [d20=11]
> roll 1d20+51 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack) crit check 2
<Serith> Kotono roll for Serith < 59 > [d20=8]
> roll 1d20+51 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack) crit check 3
<Serith> Kotono roll for Serith < 53 > [d20=2]
> roll 1d20+46 (+18 morale, +4 sacred, +3 luck, +8 competence, +4 untyped, +1 haste, -30 power attack) crit check 4
<Serith> Kotono roll for Serith < 60 > [d20=14]
> roll 1d6+102+2d6 gem 1
<Serith> Kotono roll for Serith < 118 > [d6=4,6,6]
> roll 1d6+102+2d6 gem 2
<Serith> Kotono roll for Serith < 113 > [d6=1,4,6]
> roll 4d6+408+2d6 gem 3
<Serith> Kotono roll for Serith < 433 > [d6=1,6,6,2,6,4]
Not going to bother, the rest of the damage is grossly overkill. Groooooossly. May tone him down a bit, though admittedly this is under Moore conditions so to hit bonuses are plentiful and extreme.
What Kaja does is resemble a whirlwind with blades. It reminds Moore a bit of watching Westwind fight, more strikes but perhaps less power behind each one. Darting and moving around, the efreet opposing Kaja are sliced apart, blood and flaming guts spilling everywhere before they become heaps of basalt and obsidian, slaughtered.
"I see what you meant, Moore," Kaja calls back with a laugh, golden scales glistening with wet, red blood.
Xandra.
Xandra makes a gesture and sends a brilliant ray of frost energy at one of the efreet on Cresiel!
[22:08] <Nephrite> roll 1d20
[22:08] <Serith> Nephrite roll for Serith < 2 > [d20=2]
Polar Ray at the first Efreet in range. I'm pretty sure since it's touch I don't need to do math but let me know if this is not the case.
[22:11] <Nephrite> roll 25d6
[22:11] <Serith> Nephrite roll for Serith < 82 > [d6=4,4,2,5,4,1,2,1,6,5,4,6,3,2,6,2,3,1,6,6,4,1,1,2,1]
Since half of this is divine damage, does that mean that only half of it is increased? I am presuming they have a weakness to frost damage. I also do not know what the fortitude save actually is for the dazzling effect, it also may not, uh, matter at all.
I'll sit down with you at a later time and get all these notes in order so this doesn't become a hassle.
Correct, no math needed. Correct, only half is multiplied.
Init is Moore (46) > Kaja (29) > Xandra (26) > Efreet (25) > Jetina (18) > Cresiel (17)
With a deft shot and quick aim, Xandra points and shatters the efreet. That's exactly what happens, the beam hitting the genie and causing him to flash-freeze and then shatter apart like a thousand shards of shining glass.
As this happens, the remaining handful of efreet begin to withdraw, gushes of flames covering their retreat as...
Enemy is in disarray and withdrawing. Go ahead and free act for the second.
[spoiler]
Cresiel
HP: 680+42/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 467+28/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
"Honestly, I was expecting a little bit more." Moore admits. "I certainly hope Mr. Firebearded is more of a challenge. Anyone have any idea where he actually is?"
Moore throws up a spell since they have some breathing room!
Haste on everyone again to refresh it. 30/r
"Down below," Xandra intones, "We keep on fighting."
Kaja laughs, "Good, I'm just getting started."
"There's plenty of stuff here that we can repurpose for much better causes." Moore agrees. "Let's keep going."
Do the stairs keep winding down? If so, we'll go down some more.
They do not, you'll need to explore in either direction.
Then let's proceed in the direction Cresiel was holding off, if possible.
Molre richness as the party hurries ahead. Down a lavish hall to a set of double doors leading further in, hastily closed shut and tight.
Cresiel advances, hammer already raised. "Be ready," he warns.
Moore nods to Cresiel.
"Let's show them our resolve." He says.
Under Cresiel's hammer the door breaks. Here is a small dance room, doors on the far side and the left wall as well. Tables and desks have been set up as barricades all about, spread apart and six total. Each one is manned by several efreets, some with bow and arrow, vial and spell or simply flames. They're using them as cover as...
"Kill them!" One calls, a tall, rangy specimen with a flaming glare, wearing flowing ember-red robes. "Kill them and present their heads to the Sultan!"
Init and K:P.
Take 10 for 89 on K:P
[blockquote]Rolled 1d20+40 : 17 + 40, total 57[/blockquote] Moore
[blockquote]Rolled 1d20+6 : 16 + 6, total 22[/blockquote] Xandra
[blockquote]Rolled 1d20+5 : 12 + 5, total 17[/blockquote] Jetina
Brain go dumb, what's your init boost again?
It's 17, and I don't know why those numbers don't match up. I am going to reroll them.
[blockquote]Rolled 1d20+6 : 14 + 6, total 20[/blockquote] Xandra
[blockquote]Rolled 1d20+5 : 7 + 5, total 12[/blockquote] Jetina
Okay, I have no idea why this isn't working... I'll just do a 1d20 and manually add afterwards because for some reason doing a 1d20+6+17 is coming up with the wrong numbers.
[blockquote]Rolled 1d20 : 17, total 17[/blockquote] Xandra (+23)
[blockquote]Rolled 1d20 : 19, total 19[/blockquote] Jetina (+22)
Okay, cool, gimme your totals then.
Xandra is 40 and Jetina is 41. I also learned how limited the diceroller is.
It's good for on the fly needs but yeah, it's not great for more complex rolls.
> roll 1d20+32 Cresiel
<Rei-chan> Kotono rolled : 1d20+32 Cresiel --> [ 1d20=10 ]{42}
> roll 1d20+32 Kaja
<Rei-chan> Kotono rolled : 1d20+32 Kaja --> [ 1d20=17 ]{49}
> roll 1d20+11 efreet
<Rei-chan> Kotono rolled : 1d20+11 efreet --> [ 1d20=13 ]{24}
Init is Moore (57) > Kaja (49) > Cresiel (42) > Jetina (41) > Xandra (40) > Efreet (24)
Open.
What did my K:P tell me?
Whoops, lost in the dice drama. Good catch.
The tall efreet rings a bell. A minor military official, Davoud Madan, once a rising star in the military, who lost rank over an incident between the efreet and the dao. Apparently he was too aggressive and massacred a dao trading company, leading to a diplomatic incident.
"Davoud Madan, you have two options today." Moore says, turning his gaze in that direction. He speaks with a voice stronger than normal. "You either lay down your arms and surrender, or you die."
Going for Intimidate, using 15 Greater Improv points for 75.
Aiming it solely at him and trying default Intimidate or using any epic usages? Matters here.
He is indeed just aiming it directly at him. Technically he could do Mass Terror, but it feels cheap to retroactively change it.
Okay, no roll here since he can't beat that result.
Davoud glares at you from his position, "And be disgraced a second time?" he calls back.
"The fervor that you fight with can be put to better use against better foes than innocent people who have been forced into slavery." Moore says. "This is your only chance to do something better with your life other than waste it."
Make a Perception check.
Take 10 for 70.
To the side, you notice the slight gleam of something metallic being subtly poked out of a barricade, aimed right at the party.
"Well..." Davoud hesitates a moment, taking a shaky breath as he considers.
The briefest of glances in that direction, before he clears his throat.
"If your friend decides to try and attack us while we're parleying like this, then I will consider your answer to be that you and everyone in this room wants to die." Moore, as he folds his arms.
"I promise you, it'll miss anyway." He adds.
"Yeah," Kaja says, hefting a scimitar. "Efreet bleed good if nothing else. Let me show you."
Davoud scowls darkly at this - but it is paused as there's a loud THUMP that shakes the house like a leaf.
"Do we have more guests?" Moore asks aloud. "We'll deal with it momentarily. Your answer." His gaze returns and settles on Davoud.
"You should surrender," Davoud calls back, "Our glorious Sultan, may he reign eternal in his mercy to his subjects, even now prepares a masterstroke that will bring you to justice!"
"Sounds like a no to me," Kaja hefts his weapons. Beware, the greater challenge is outside, as is your quarry.
"This is a distraction," Xandra declares, pointing at Davoud, "Petty little genies trying to stall us for time."
Moore lets out a breath. "You're right. What we want is outside." He takes a breath.
"We can't really afford to have anyone attacking us from behind though, can we?" He asks with a glance at Xandra, as if waiting for confirmation.
A nod from her, "Split up," she says tersely, blade in hand.
"Then I'll leave this in your hands, along with Kaja." Moore says with a grin.
"Cresiel, Jetina, come on, we're going back outside." Moore adds and goes to turn around.
Thus the three of you hurry out, the sounds of battle behind you, of curses and bloodshed.
"What are they planning?" Cresiel asks, plainly. "This was stalling for time. They likely have dealt with attacks before and have some manner of champion."
"It's probably a dragon or something stupid." Moore says as he goes back up towards the entrance they originally made. "I think we're as prepared and protected as we can be. My songs should linger long enough that we can deal with this."
As you fly up, there's another shaking and then another yet. "Whatever it is, it's big. Also, why a dragon?" Jetina asks.
"People always like to rely on dragons for this sort of thing." Moore says with a sigh. "Be ready for anything, regardless."
Gimme another Perception.
Take 10 for 70!
Out! Out and free!
You fly up through the roof and you see it. A vast giant with beard and armor, taller than several Hannas. He holds an enormous club in hand and is looking in your direction, "Who dares attack this house under the protection of the Grand Sultan?" he booms.
"Ah, I should've guessed." Moore says.
He clears his throat to call out to the giant. "Moore, Duke of Songs of Celestia! I am here for Azam the Firebearded and have no quarry with you! If you stand in my way, know that the fury of Mount Celestia will be upon you!"
"Ah, a giant," Cresiel says, "This may be interesting."
There's more, too. Two more giants - one with an eyepatch and lighter armor, just oversized leathers. He carries a jagged, primitive looking knife still bigger than a normal man's greatsword. The other is wearing robes and colorful face paint, beard knotted up over and over, carrying a mace big enough to smash Hannas like flies.
"Oh ho, the little troublemakers is going to try and fight me!" The first giant laughs, "This is rich! Little pixie make a little puddle, at least your friends make a bigger puddle!"
Moore shakes his head. "You of all people should know not to underestimate people by their size. I'll be charitable and give you an opportunity to leave. If you choose to not take it, understand that the only puddle today will be of your own blood."
He's going for Intimidate again but I realize this may not work for obvious reasons.
Giant is warded against fear regardless so it's a no go.
The giant throws his head back and laughs, "Stupid little pixie. Get 'em, boys!"
Init here.
[blockquote]Rolled 1d20+40 : 11 + 40, total 51[/blockquote] Moore
[blockquote]Rolled 1d20+22 : 5 + 22, total 27[/blockquote] Jetina
+17 to rolls. If you want I'll still handle Jetina and Xandra since I am presuming Kaja and Xandra will be joining shortly.
> roll 1d20+32 Cresiel
<Kobot> Kotono rolled 1d20+32 Cresiel --> [ 1d20=17 ]{49}
> roll 1d20+7 club giant
<Kobot> Kotono rolled 1d20+7 club giant --> [ 1d20=9 ]{16}
> roll 1d20+9 knife giant
<Kobot> Kotono rolled 1d20+9 knife giant --> [ 1d20=12 ]{21}
> roll 1d20+13 (+5 nerveskitter) mace giant
<Kobot> Kotono rolled 1d20+13 (+5 nerveskitter) mace giant --> [ 1d20=17 ]{30}
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Jetina (27) > Knife Giant (21) > Club Giant (16)
Open.
Moore just shakes his head as he gestures at the giant with the mace.
Reaving Dispel. What are we looking at here?
12.
I have a feeling this isn't going to work but I'll give it a whirl.
[blockquote]Rolled 12d20+20 : 10, 8, 1, 18, 19, 7, 6, 19, 2, 12, 12, 16 + 20, total 150[/blockquote]
I'll just add them manually -- 30. 28, 21, 38, 39, 27, 26, 39, 22, 32, 32, 36. I'll take whatever spells I can.
You get the following spells:
Bull's Strength
Death Ward
Greater Heroism
Greater Resistance
Arcane Sight
Resist Energy (Cold)
Resist Energy (Acid)
Anything else?
That's it! He'll just look super smug.
Cresiel stands besides you, ready to protect you on a moment's notice. His expression is grim and serious as...
You're under the protection of his shieldmate feats, which gives you a +12 shield bonus to armor class, reflex saves and the evasion special quality. Mace giant is up.
The giant with a mace scowls deeply and bites off in Infernal, "Magic thief! All the gods will curse you for this, craven coward!" He chants and motes of dark light surround you as...
> roll 1d20+24
<Kobot> Kotono rolled 1d20+24 --> [ 1d20=2 ]{26}
Which do nothing at all, as you fly above the manor and the giants come stomping on in, closer and closer.
Jetina.
"You'll have to do better than that!" Moore shouts.
Jetina meanwhile tries to undo the magic surrounding the club giant!
Greater Dispel magic!
10 rolls.
[blockquote]Rolled 10d20+20 : 5, 4, 20, 13, 13, 4, 13, 20, 2, 13 + 20, total 127[/blockquote]
Could you tally those, please?
Yep, sorry. Should've done that. 25, 24, 40, 33, 33, 24, 33, 40, 22, 33.
What in the world is up with the 13s...
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Jetina (27) > Knife Giant (21) > Club Giant (16)
The flaming sky above burns bright as magic around the club giant shatters, a different fire raining down on Salty Pier. Below you can see slaves running and efreet running as well, everyone clearing the area. At the same time the knife giant is fast, leaping up and hurling a pair of daggers at the party, thrusting through them.
> roll 1d20+48 vs party's AC 1
<Kobot> Kotono rolled 1d20+48 vs party's AC 1 --> [ 1d20=20 ]{68}
> roll 1d20+48 vs party's AC 2
<Kobot> Kotono rolled 1d20+48 vs party's AC 2 --> [ 1d20=20 ]{68}
> roll 1d20+48 vs party's AC 1 crit check 1 geez
<Kobot> Kotono rolled 1d20+48 vs party's AC 1 crit check 1 geez --> [ 1d20=10 ]{58}
> roll 1d20+48 vs party's AC 1 crit check 2 geez
<Kobot> Kotono rolled 1d20+48 vs party's AC 1 crit check 2 geez --> [ 1d20=11 ]{59}
ACs, Moore?
Moore's is 89 and he's immune to crits, though it's sort of a moot point with these rolls.
Jetina's is... 69, it looks like. She is not immune to crits as far as I know, unless she gets it in a class feature?
Okay, none of you get crits, just two normal hits. Horrid luck. Any miss chances here?
I have 20%! I don't think Jetina has any. It's all good, this is why we brought a healer. :)
> roll 1d100 vs 20 1
> roll 1d100 vs 20 2
<Kobot> Kotono rolled 1d100 vs 20 1 --> [ 1d100=41 ]{41}
<Kobot> Kotono rolled 1d100 vs 20 2 --> [ 1d100=91 ]{91}
> roll 3d6+41
> roll 3d6+41
<Kobot> Kotono rolled 3d6+41 --> [ 3d6=16 ]{57}
<Kobot> Kotono rolled 3d6+41 --> [ 3d6=10 ]{51}
DR applies to each.
Flying blades slash adn thrust through all of you - Cresiel just grunts as his blood is not spilled, the impacts minor to him. Jetina's arm is torn open, a gasping cry as it's already rebuilding and healing itself. Moore himself is bashed by the blades, no blood by rattled, body throbbing in pain as...
Club Giant is up.
"Oh ho! Time to show you the Smasher of the Hillsland!" The giant declares as magic fizzles out around him as well, rushing in and bringing his club down on all of you, as well as the roof of the manor.
> roll 1d20+76 (+12 smite good, +8 ????, +2 ???, +2 ???)
<Kobot> Kotono rolled 1d20+76 (+12 smite good, +8 ????, +2 ???, +2 ???) --> [ 1d20=17 ]{93}
> roll 1d20+76 (+12 smite good, +8 ????, +2 ???, +2 ???) crit threat
<Kobot> Kotono rolled 1d20+76 (+12 smite good, +8 ????, +2 ???, +2 ???) crit threat --> [ 1d20=11 ]{87}
This is not your day for crits.
> roll 1d100 vs 20
<Kobot> Kotono rolled 1d100 vs 20 --> [ 1d100=40 ]{40}
Or for miss chance.
> roll 6d6+93+4d6+12d6+1d8
<Kobot> Kotono rolled 6d6+93+4d6+12d6+1d8 --> [ 6d6=15 4d6=13 12d6=46 1d8=1 ]{168}
Moore damage.
> roll 12d6+186+4d6+12d6+1d8
<Kobot> Kotono rolled 12d6+186+4d6+12d6+1d8 --> [ 12d6=42 4d6=12 12d6=40 1d8=5 ]{285}
Cresiel and Jetina damage.
Gimme an HP update after that since OW. DR applies.
[spoiler]
Cresiel
HP: 680+42 (333)/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 123/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
Moore is at 205/408. Did you need me to do Cresiel and Jetina or just Moore there?
Pain.
You see the club go down and brace, then your world is stars and pain. Your entire body throbs, ribs screaming at you. You lie face down in rubble, the roof sagging beneath you. Your ears ring, something wet and warm trickles down your side. Reality is out of sorts, disrupted, hazy. It's hard to think, your thoughts disconnected and discordant as...
Go Moore, you're up and also knocked prone.
I'm keeping their HP in the spoiler block, go check it in my previous post.
I see it.
Moore pulls himself back up and shakes his head clear.
"Nice try, but you'll have to do better than that!" Moore shouts.
Just getting up from prone. That'll do it for his turn since Jetina can just heal everyone on hers.
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Jetina (27) > Knife Giant (21) > Club Giant (16)
You rise and get up - only for the club to come down at yo uagain, fast and hard. "Stay down!" The giant barks.
He has a special ability that causes this to provoke an AoO from him. An unfortunate and unpleasant surprise.
> roll 1d20+64 (+8 ????, +2 ???, +2 ???)
<Kobot> Kotono rolled 1d20+64 (+8 ????, +2 ???, +2 ???) --> [ 1d20=15 ]{79}
Gimme everyone's ACs, please.
Jetina's AC is 69, Moore's is 89.
Minor correction, since Jetina's still prone, I guess that makes it 65.
> roll 6d6+53+4d6+12d6+1d8
<Kobot> Kotono rolled 6d6+53+4d6+12d6+1d8 --> [ 6d6=21 4d6=13 12d6=39 1d8=5 ]{131}
WHAM! Another blow slams into all of you. Moore somehow glides to the side, enough to get under Cresiel's shield. He lifts it up, pushed down and smashed, but giving you time.
Jetina reduced to -8 HP, which trips fortunate fate or you can also use a burst of emergency healing to cast a heal spell, your call.
[spoiler]Cresiel
HP: 680+42 (464)/680
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: -8/467
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 13 spells.
Let's have Jetina use Emergency Healing to cast Mass Heal for 275, if that's all right.
Also, you forgot Jetina's damage reduction. Did you remember it when you originally subtracted her HP the first time she took damage?
I did. I'll edit in 7 HP on top of the emergency healing add on, she'd still be a -1 so it isn't immediately relevant.
Remember all her adds on - panacea and the fast healing to everyone. Check out healer's writeup if yo uneed to know more, she gets panacea on everything now for free thanks to an epic feat.
Yet as it lands, Jetina lets out a cry of, "Raziel!" Healing soothes all of you, chasing away the wounds even as you're injured, then...
Cresiel.
Cresiel becomes a star, a mote of light shining intensely bright against the evil around you. It highlights a problem - efreet on magic carpets far up, flying in your direction and above you. Not that you have time to deal with it as sheer valor fills all of you.
Mass Valiant Fury.
+6 morale Strength and Constitution, +2 morale Will saves, grants you an extra attack on a full attack like haste, but doesn't stack.
Also divine succor on Jetina for 70 points of healing.
Then, with the roof groaning beneath you, Cresiel stands up.
"Stay down or be dead!" The giant roars, as...
> roll 1d20+64 (+8 ????, +2 ???, +2 ???)
<Kobot> Kotono rolled 1d20+64 (+8 ????, +2 ???, +2 ???) --> [ 1d20=11 ]{75}
Jetina hit, Moore missed, Cresiel hit.
> roll 6d6+53+4d6+12d6+1d8
<Kobot> Kotono rolled 6d6+53+4d6+12d6+1d8 --> [ 6d6=23 4d6=7 12d6=39 1d8=2 ]{124}
Cresiel is back to being prone.
Another smash sags the roof even more, the impact jarring bones and bodies, yet Moore again dodges as...
Mace giant.
"Yah! Force boulder!" The mace giant cries, swinging his mace down hard, a huge, boulder shaped sphere of force flying dead on at Moore. "He said stay down, pixie!"
> roll 1d20+40 touch AC
<Kobot> Kotono rolled 1d20+40 touch AC --> [ 1d20=10 ]{50}
Touch AC?
[spoiler]
Cresiel
HP: 770+42 (277)/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 317/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 1 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
I ought to know off the top of my head but it's higher than that for sure.
For the sake of DMing, take a sec and do the math here.
Sure, apologies. I have it saved but not here. 74, with all bonuses factored in.
Yet Moore leaps to the side, dodging that as well. It flies past and away, denoting in the sky above as...
Jetina.
Mass heal for 275 again. Unfortunately panacea doesn't remove prone, which is lame!!! Also the fast healing 10 and all that jazz.
She'll stay down as to avoid provoking another AoO.
With another cry to Raziel, the party heals further, as Jetina stays in the pool of her own blood, wounds mending.
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Jetina (27) > Knife Giant (21) > Club Giant (16)
"We're winnin'! Lemme finish them!" The knife thrower leaps up high, flinging knives down on the party again.
> roll 1d20+48 vs party's AC 1 Kobot
<Kobot> Kotono rolled 1d20+48 vs party's AC 1 Kobot --> [ 1d20=5 ]{53}
> roll 1d20+48 vs party's AC 2 Kobot
<Kobot> Kotono rolled 1d20+48 vs party's AC 2 Kobot --> [ 1d20=10 ]{58}
Yet knives miss en masse, whizzing by the sagging roof as again the club comes down, "Just die, little men!"
> roll 1d20+76 (+12 smite good, +8 ????, +2 ???, +2 ???) Kobot whoops
<Kobot> Kotono rolled 1d20+76 (+12 smite good, +8 ????, +2 ???, +2 ???) Kobot whoops --> [ 1d20=11 ]{87}
Hits everyone but Moore.
> roll 6d6+93+4d6+12d6+1d8 Kobot
<Kobot> Kotono rolled 6d6+93+4d6+12d6+1d8 Kobot --> [ 6d6=19 4d6=15 12d6=51 1d8=6 ]{184}
With a heavy blow, the roof collapses in, sending Jetina and Cresiel plunging down in the rubble.
Acrobatics checks for both. I'll handle Cresiel's, gimme one for Jetina.
[spoiler]
Cresiel
HP: 770+42 (166)/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 380/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
She doesn't have Acrobatics so I subbed in a plain dexterity check.
[22:37] <Nephrite> roll 1d20+5+13+4 dex check kobot
[22:37] <Kobot> Nephrite rolled 1d20+5+13+4 dex check kobot --> [ 1d20=20 ]{42}
> roll 1d20+42 baseline Kobot will do math if it's a low roll
<Kobot> Kotono rolled 1d20+42 baseline Kobot will do math if it's a low roll --> [ 1d20=12 ]{54}
Yet both seem to land alright, atop the rubble for the moment as...
Go Moore.
Is there any way I can quickly determine if there's still a teleportation block or what have you in the general area?
Not really under the circumstances, barring something extreme. A wish or miracle could probably do it.
Oh, yeah, that's not happening.
"Honestly, we haven't even gotten started yet and you think you're winning?" Moore quips.
Regardless, he should move somewhere so he stops subjecting the rest of them to a rain of blows from that club, so he's willing to try something!
"You seem to like knocking people down, so..." With a gesture, Moore tries to even the odds!
He's casting Earthquake, with the hopes that it's going to knock all of these fools down on top of each other or something equally hilarious. He's centering the effect around them.
Where are you positioning it?
Around the three giants, assuming the radius is large enough to hit them -- he'd like to avoid hitting the house they're in if possible.
Okay, scratch my previous post(s). I thought Earthquake would afford me a neat way to knock them down, but there's no way they're going to fail the DC 15 reflex the spell has unless they all roll 1s, which I'm not counting on.
"Heh, is that the best you can do?" Moore quips. With a gesture...!
He's going to try and Dimension Door about 40 feet behind the club giant. If this fails (which he thinks it might) he will have other plans in mind.
It does fail, so unfold the rest of your plans.
What I'd like to do is move in such a way that Mr. Prone Asshole can't hit everyone with his weapon anymore, can I move into his face in order to do so?
I don't mind if I provoke an AoO as long as it's not one that would hit the other two again.
You could try, sure. Going to flutter on up, right into his face?
Yes, that is indeed correct. We'll see if the plan works out.
You fly right on up, the giant laughing, a wind that almost checks you, "Come then and splatter, pixie!" He swings his club at you, trying to hit you dead on.
> roll 1d20+64 (+8 ????, +2 ???, +2 ???)
<Kobot> Kotono rolled 1d20+64 (+8 ????, +2 ???, +2 ???) --> [ 1d20=8 ]{72}
Swing and a miss. Anything else this turn besides going into his face?
"You're really going to regret this." Moore promises with a bright and cheery smile as he raises his voice! "I admit you're strong, but you're not very bright!"
He's using his Swift action to cast Sing the Holy Choir. His next Inspire ability will give whomever hears it the Holy Power weapon property, but that'll have to be on the next turn.
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Jetina (27) > Knife Giant (21) > Club Giant (16)
Cresiel again heals Jetina and then attempts to rise once more. This time, with the roof collapsed, he is able to stand up, recovering in the ruin of the building.
Mace giant.
Above you there are more efreet on magic carpets, gathering about 500ft above the combat. As this happens, the mace-wielding giant scowls, "Stay still!" he barks, hurling another force boulder at you.
> roll 1d20+40 touch AC
<Kobot> Kotono rolled 1d20+40 touch AC --> [ 1d20=5 ]{45}
Which you dodge and nearly smacks the clubbing giant in the face, getting a growl, "Watch it!"
Jetina.
70 more points of healing to her.
[spoiler]
Cresiel
HP: 770+42 (150)/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 455/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
I am confused about Cresiel's current hit points. Are you listing how much HP damage he has as opposed to how much HP he has? Because I feel like with the two mass heals from Jetina he should be higher on HP than he currently is, if I'm reading it right.
The (150) is nonlethal damage since they aren't overcoming his regeneration.
Thank you, I'm just bad with numbers lately.
Jetina moves to stand herself!
Standing and casting Sublime Revelry on herself and Cresiel. I am guessing Moore is too far away at this point -- remind me to use this spell more often, on that note.
I'll have her cast first then stand in case whatshisass gets an AoO again.
Anyway, immune to mind effecting and take half damage from melee and ranged attacks. CL30.
Perception, Moore.
Take 10 for 70!
You can see hints of something above - lightning if you don't miss your guess. Lightning and fire, gathering above the carpet riders.
Meanwhile, the dagger throwing giant steps back, the gardens on the grounds below being crushed underfoot. "Bah, stupid pixie!" he growls, lumbering on over to the other giant's side, taking a stab directly at you.
> roll 1d20+48
<Kobot> Kotono rolled 1d20+48 --> [ 1d20=15 ]{63}
Guh! You dodge as the dagger shaves off a few beard hairs from your main problem, getting a glare from him and a snapped, "Don't fucking swing at me like that!" he growls, tossing him his club. "Hold it!" he snaps, bringing his hands together to try and crush you like a fly.
> roll 1d20+71 (+12 smite good, +8 ????, +2 ???, +2 ???)
<Kobot> Kotono rolled 1d20+71 (+12 smite good, +8 ????, +2 ???, +2 ???) --> [ 1d20=5 ]{76}
SLAM! As the dagger-tosser drops a knife to catch the club, the giant's hands come to gether. But you're too fast, dodging and darting in front of his face, avoiding being smashed together.
Go. Adding carpets to init now.
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Carpets (29) > Jetina (27) > Knife Giant (21) > Club Giant (16)
"Kaja, I hope you're watching...!" Moore opens his mouth as words of power spill out, bolstering himself and his allies! Then, he flies right into the giant's face and starts taking some stabs (literally) at harming him!
This is going to be a long one.
First, Moore is using a Move action (via Harmonize) to use Inspire Greatness. +8d10 temp hp, +8 Attack rolls, +3 fort, the bonuses are all still active, but everyone gets a refresh on the temporary HP.
Doing so is causing Moore, Jetina and Cresiel to now have their next weapon attack augmented with Holy Power.
This is where I'm being punished for never figuring out what Moore's actual damage is with Refrain. Fuck me, I have no idea how to calculate this. Well, whatever, in for a penny, in for a pound.
Anyway, Haste and also Valiant Fury give Moore an extra attack.
This is going to look ugly but hopefully it works. So he's going for a full attack on the giant with this. His normal BAB is 24, so I think he should be able to get all the hits in.
[blockquote]Rolled 1d20+62 : 10 + 62, total 72[/blockquote] [blockquote]Rolled 1d20+62 : 2 + 62, total 64[/blockquote] [blockquote]Rolled 1d20+57 : 8 + 57, total 65[/blockquote] [blockquote]Rolled 1d20+52 : 8 + 52, total 60[/blockquote][blockquote]Rolled 1d20+47 : 18 + 47, total 65[/blockquote]
Oh, the 18 is a crit threat, go me.
[blockquote]Rolled 1d20+62 : 14 + 62, total 76[/blockquote] crit confirmation.
They all hit and it's a crit. Go for damage.
This is going to take me some time to figure out. You may need an abacus for this.
Thankfully, I already calculated the extra weapon damage from all the buffs, so that's easy...
I really hope the forum dicebot can handle this.
[blockquote]Rolled 1d6+38 : 2 + 38, total 40
Rolled 3d6 : 1, 3, 6, total 10[/blockquote] and one negative level
[blockquote]Rolled 1d6+38 : 1 + 38, total 39
Rolled 3d6 : 6, 2, 6, total 14[/blockquote] and one negative level
[blockquote]Rolled 1d6+38 : 3 + 38, total 41
Rolled 3d6 : 3, 6, 5, total 14[/blockquote] and one negative level
[blockquote]Rolled 1d6+38 : 5 + 38, total 43
Rolled 3d6 : 2, 6, 1, total 9[/blockquote] and one negative level
[blockquote]Rolled 2d6+76 : 3, 3 + 76, total 82
Rolled 6d6 : 6, 4, 1, 1, 1, 5, total 18[/blockquote] and two negative levels
That looks right to me.
> roll 40+10+39+14+41+14+43+9+82+18
<Kobot> Kotono rolled 40+10+39+14+41+14+43+9+82+18 --> {310}
Everything right? It's the first time doing this so I wanna give you a chance to double check it.
You betcha.
You only have one choice. You have to go for it. You lunge in and plunge into the giant's eye, horrid sounds as you stab it, pierce it, holy power running through your blade. A scream from the giant as he rears back, a hand slamming to his face, a juke from you letting you dodge that as, "You're DEAD for that, kill him! SMASH HIM!" the club giant bellows, as....
Will save, fear effect so note if immune.
I am indeed immune to fear. Jetina is too if it matters.Active Spells: Superior Resistance (CL 30), True Seeing (CL10), Bibliotecha Arcana (CL30), Righteous Halo (CL19), Fortunate Fate (CL19), Foresight (CL30), Greater Improvisation (CL30), Tyche's Touch (CL19), Surge of Hope (CL30), Energy Immunity (Fire) (CL30), Celestial Valor (CL30), Web of Generosity (CL30), Valiant Fury (CL30)
(Reaved)
Bull's Strength
Death Ward
Greater Heroism
Greater Resistance
Arcane Sight
Resist Energy (Cold)
Resist Energy (Acid)
HP: 408+47 (468)
AC: 64(66)(78)(82)(89), 47 touch, 54 flatfooted 20% miss chance, SR 45, 30 resist all to elements
35/35 Bardic music uses 3/3 Refrain
Spells:
Bard
0th - 4/4 (DC 22)
1st - 8/8
2nd - 7/7
3rd - 7/7
4th - 7/7
5th - 7/7
6th - 5/6
7th - 6/6
8th - 4/6
9th - 5/5
10th - 2/2
Favored Soul:
0th - 5/5
1st - 9/9
2nd - 9/9
3rd - 9/9
4th - 9/9
5th - 3/8
6th - 8/8
7th - 5/8
8th - 7/8
9th - 6/6
[18:18] <Nephrite> roll 12d4 nonlethal
[18:18] <Kobot> Nephrite rolled 12d4 nonlethal --> [ 12d4=34 ]{34}
Nonlethal damage from WoC Inspire Greatness.
[18:18] <Nephrite> roll 8d10 temp HP
[18:18] <Kobot> Nephrite rolled 8d10 temp HP --> [ 8d10=47 ]{47}
Temp HP from Inspire Greatness.
Okay, one point I realized after I last posted: You did a move action, so how did you also full attack?
I figured since I moved right next to him on my previous turn it was okay since I didn't have to move at all to stab him.
Okay, that's not how it works. A move action is a move action, be it moving or something else. A full round action prevents taking a move action and a standard action, it replaces both. Full attacking is the most common full round action.
Okay. In that case, we'll have to more or less redo all of this. We'll keep the Inspire Greatness part of things on everyone since that's assuredly not changing.
"Kaja, this will be really good, just you wait...!" Moore mumbles to himself as his voice energizes all of his allies again -- their weapons glowing with a holy strength that seems to come from Celestia itself!
"I'm not done with you yet!" Moore shouts as he gestures briefly.
Many Moments of Prescience on himself.
Alright then, that it for your turn?
Yes! I used my movement and standard this time. :)
Cresiel rises up, charging right at the club giant uncaringly, unstoppable, steady. He makes himself a target, shield up as he returns towards Moore as he weaves magic around himself.
Brazenly provokes an AoO. Uses divine shield for +4 AC vs this attack.
> roll 1d20+64 (+8 ????, +2 ???, +2 ???)
<Serith> Kotono roll for Serith < 76 > [d20=12]
Miss, finally.
But Cresiel is a hair faster, his shield out and brushing the very edge of giant's fists aside. He darts in next to Moore, protecting him, "Surrender," he intones to the giant, as...
Mace giant is up.
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Carpets (29) > Jetina (27) > Knife Giant (21) > Club Giant (16)
"Just DIE and remember to duck, brother!" The giant throws yet another boulder, getting a loud curse from the club giant as...
> roll 1d20+40 touch AC
<Serith> Kotono roll for Serith < 47 > [d20=7]
Miss! It sails high as...
Go, Jetina.
[spoiler]
Cresiel
HP: 770+42 (134)/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 455/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 2 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
Jetina stays where she is in the rubble of the rooftop and raises a hand to heal her allies!
Might as well top everyone off with another mass heal.
"Raziel's light!" Jetina cries, as healing again fills everyone from below, as she stands on the shuddering roof.
Carpets are up, forgot to do them, that's my bad.
From above a bombardment comes down at the party - lightning and fire, mixing and swirling together, a blazing storm assaulting the three of them, seeking them. As it gets closer, the fire twists into leering faces, the lightning becoming cackling, devouring maws.
Reflex saves, you three. Fire and lightning, you're off the hook on the save if you're immune to both.
[spoiler]
Cresiel
HP: 770+42/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 557/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 3 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
[22:39] <Nephrite> roll 1d20+61 evasion moore
[22:39] <Serith> Nephrite roll for Serith < 69 > [d20=8]
[22:39] <Nephrite> roll 1d20+39+18 jetina evasion (wow she finally got it)
[22:39] <Serith> Nephrite roll for Serith < 64 > [d20=7]
> roll 1d20+38
<Serith> Kotono roll for Serith < 47 > [d20=9]
Cresiel, didn't add in everything by mistake (hit enter early) but he's gonna make the save with that roll. Also evasion.
Yet the fury is blocked, shield and speed saving the day. Amid this storm you hear the knife giant grunting, "Well, get your fat ass out of the way!" he snaps, "I'm gonna spear me some annoying raiders!" He comes in and shoulder checks the club giant aside, before taking a stab down at Moore.
> roll 1d20+48
<Serith> Kotono roll for Serith < 53 > [d20=5]
Yet you are like a fly, dodging the stab as Cresiel brings his shield up, covering you with it and meeting the dagger head on. Abbey Veil holds as the club giant roars in annoyance, "That's it! You die, you die...all of you DIE!" He roars in fury, "Lord Bane, STRIKE THEM DOWN!" he bellows, as above him a symbol of a black fist appears, green rays coming from it. These green rays fire out at the party, striking again and again.
> roll 1d20+60 touch AC vs all of you
<Serith> Kotono roll for Serith < 63 > [d20=3]
Touch ACs?
Moore's is 74. Jetina's is... likely not higher than 63? 53 - 15 + 12 dodge... yeah, I think hers is 50. But hopefully this is just a negative energy attack and she's immune to it anyway!
Cresiel and Jetina hit, though Jetina is immune.
> roll 40d6
<Serith> Kotono roll for Serith < 125 > [d6=4,1,2,4,6,3,2,4,3,1,5,3,5,6,2,5,2,2,4,1,1,3,5,5,3,2,4,3,1,1,4,5,3,4,6,1,6,1,1,1]
Deals lethal damage to Cresiel.
The blasts strike true...yet Jetina isn't phased and Cresiel merely grunts lightly, the blasts not taking either down as you dodge and...!
Go.
[spoiler]
Cresiel
HP: 697/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 557/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 3 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
EDIT: It helps if I actually include the math for the hits, doesn't it.
[23:15] <Serith> Nephrite roll for Serith < 77 > [d20=15]
[23:15] <Nephrite> roll 1d20+62
[23:16] <Serith> Nephrite roll for Serith < 65 > [d20=3]
[23:16] <Nephrite> roll 1d20+57
[23:16] <Serith> Nephrite roll for Serith < 67 > [d20=10]
[23:16] <Nephrite> roll 1d20+52
[23:16] <Serith> Nephrite roll for Serith < 72 > [d20=20]
[23:16] <Nephrite> roll 1d20+47
[23:16] <Serith> Nephrite roll for Serith < 48 > [d20=1]
[23:16] <Nephrite> roll 1d20+52 crit again yes?
[23:16] <Serith> Nephrite roll for Serith < 72 > [d20=20]
[23:16] <Nephrite> yes that does look like a crit
One less hit than before, so that's ok.
[23:18] <Nephrite> roll 3#1d6+38+3d6
[23:18] <Serith> Nephrite roll for Serith < 55, 49, 55 >
[23:18] <Nephrite> roll 2d6+76+6d6
[23:18] <Serith> Nephrite roll for Serith < 104 > [d6=6,1,2,5,5,1,2,6]
263 Damage by my count and 5 negative levels.
Moore darts in, blade a lance as he plunges into the giant's cheek. He tears in and up, through flesh, holy power running in rivulets up the giant's body. He screams, shaking his head and trying to get you out, "BASTARD!" he roars, staggering about wildly.
Init is Moore (51) > Cresiel (49) > Mace Giant (30) > Carpets (29) > Jetina (27) > Knife Giant (21) > Club Giant (16)
"Can you hang on?" Cresiel shouts to you as you strike.
Cresiel is up, action depends on this reply.
"Stop worrying so much about me! I'll be fine!" Moore shouts.
Cresiel then turns his attention to the giant, hammer hefted as he swings, swings and swings again, a speedy blur.
> roll 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 1
<Rei-chan> Kotono rolled : 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 1 --> [ 1d20=9 ]{69}
> roll 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 2
<Rei-chan> Kotono rolled : 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 2 --> [ 1d20=9 ]{69}
> roll 1d20+55 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 3
<Rei-chan> Kotono rolled : 1d20+55 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 3 --> [ 1d20=3 ]{58}
> roll 1d20+50 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 4
<Rei-chan> Kotono rolled : 1d20+50 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 4 --> [ 1d20=9 ]{59}
> roll 1d20+45 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 5
<Rei-chan> Kotono rolled : 1d20+45 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 5 --> [ 1d20=19 ]{64}
> roll 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA, +15 confirm) 5 crit
<Rei-chan> Kotono rolled : 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA, +15 confirm) 5 crit --> [ 1d20=4 ]{64}
> roll 2d6+43+2d6
> roll 2d6+43+2d6
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=7 2d6=9 ]{59}
> roll 2d6+43+2d6
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=5 2d6=5 ]{53}
> roll 2d6+43+2d6
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=8 2d6=7 ]{58}
<Rei-chan> Kotono rolled : 2d6+43+2d6 --> [ 2d6=5 2d6=3 ]{51}
> roll 6d6+129+2d6
<Rei-chan> Kotono rolled : 6d6+129+2d6 --> [ 6d6=11 2d6=10 ]{150}
Cresiel's hammer slams into the giant's forehead again and again and again. Each blow rocks him back, splashes of blood following. He's reeling, reeling...until the last lands and there's a loud, horrible CRACK and the giant's eyes roll up, his body falling bonelessly to the ground and landing there with a loud thump.
"BROTHER!" The mace giant howls, "KILL THEM!" he screams, clawing his hand forward, a slash of pure force ripping into Moore and Cresiel.
> roll 1d20+40 touch AC
<Rei-chan> Kotono rolled : 1d20+40 touch AC --> [ 1d20=20 ]{60}
> roll 1d20+40 touch AC critski?
<Rei-chan> Kotono rolled : 1d20+40 touch AC critski? --> [ 1d20=2 ]{42}
Crit or not, Moore?
[spoiler]
Cresiel
HP: 697/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 557/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 3 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
Moore's immune to crits regardless, but that isn't a crit anyway.
> roll 25d6 force damage
<Rei-chan> Kotono rolled : 25d6 force damage --> [ 25d6=89 ]{89}
> roll 1d100 vs 20
<Rei-chan> Kotono rolled : 1d100 vs 20 --> [ 1d100=3 ]{3}
You're off the hook, Cresiel needs fort.
> roll 1d20 this is a 1 check
<Rei-chan> Kotono rolled : 1d20 this is a 1 check --> [ 1d20=5 ]{5}
The slash cuts into you -b ut your cloak lets you fade away a moment, the force slicing through you harmlessly.
Jetina.
[spoiler]
Cresiel
HP: 697 (89)/770 regen 16
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30), Mass Valiant Fury (CL27)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used:
Xandra
HP: 510+56/510
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 8th level spell, 1 9th level spell.
Kaja
HP: 500+51/500
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves.
Negative Conditions:
Resources Used: 1 dervish dance
Jetina
HP: 557/557 fast healing 5
Spells Active: Tyche's Touch (CL19), Surge of Hope (CL30), Mass Energy Immunity (CL30), Celestial Valor (CL30), Web of Generosity (CL27), Fortunate Fate (CL30)
Bonuses: +4 luck saves (-1 each save), +4 morale attack rolls, saving throws, ability checks, skill checks, immunity to fear, immunity to fire, +8 sacred fear and negative emotions, +4 sacred attack rolls, weapon damage rolls, armor class, saving throws, +2d6 non stacking holy to weapons, aware of everyone as if by greater status, cast spells of up to 6th level through the link, +18 morale attacks, weapon damage rolls and vs charm, +8 competence attack rolls, +3 fort saves, +12 morale to saves and +12 dodge to AC, +4 attack and weapon damage rolls, +15 to crit thread comfirmations, improved critical feat gained, +1 attack rolls, reflex and attack on a full attack, +30 enhancement movement, +2 luck attacks and saves, +6 morale Strength and Constitution, +2 morale Will, extra attack on full attack.
Negative Conditions:
Resources Used: 1 pal 8 spell, 3 healer 9 spell, 2 healer 13 spells, 1 emergency healing.
What does Web of Generosity say about Kaja and Xandra's current status? I am guessing neither one has approached anything other than 'wounded,' but if this is not the case let me know.
They're both fine.
Well then they better fucking hurry up and get here soon!
Just in case, Jetina wards herself against Lightning!
Energy Immunity (Lightning) on Jetina.
The knife giant stares at his felled brother, before screaming and stabbing down at Moore and Cresiel, attacking all over.
> roll 1d20+48 vs party's AC 1
> roll 1d20+48 vs party's AC 2
<Rei-chan> Kotono rolled : 1d20+48 vs party's AC 1 --> [ 1d20=5 ]{53}
<Rei-chan> Kotono rolled : 1d20+48 vs party's AC 2 --> [ 1d20=16 ]{64}
Yet the party dodges, as above the carpets are gathering power again. This time green flashes of light are seen as...
Go.
"You'll suffer the same fate if you continue this folly!" Moore shouts.
Is Moore close enough to full attack the knife giant?
Yes.
"I'll give you one chance to leave with your life, if not your dignity! If you stay any longer you'll lose both!" Moore shouts as he stabs at the giant!
[blockquote]Rolled 1d20+62 : 3 + 62, total 65[/blockquote]
[blockquote]Rolled 1d20+62 : 15 + 62, total 77[/blockquote]
[blockquote]Rolled 1d20+57 : 1 + 57, total 58[/blockquote]
[blockquote]Rolled 1d20+52 : 19 + 52, total 71[/blockquote]
[blockquote]Rolled 1d20+47 : 2 + 47, total 49[/blockquote]
[blockquote]Rolled 1d20+52 : 12 + 52, total 64[/blockquote] crit confirm
I am guessing 2 hits and a crit, but I'm not sure if that 49 also hit.
All hit.
Man, giant AC sucks ass.
[blockquote]Rolled 1d6+38 : 6 + 38, total 44[/blockquote][blockquote]Rolled 1d6+38 : 5 + 38, total 43[/blockquote][blockquote]Rolled 1d6+38 : 1 + 38, total 39[/blockquote][blockquote]Rolled 2d6+76 : 2, 4 + 76, total 82[/blockquote]
208 by my count. No negative levels this time.
Make a Fort save.
[blockquote]Rolled 1d20+61 : 13 + 61, total 74[/blockquote] mettle
You fly in and stab, poking the face and neck, drawing blood. The power of your magic turns little pokes into bleeding holes, the giant stumbling back and crying out in dismay.
Cresiel merely stands there, "Retreat or die," he commands, waiting one moment before no reply, at which point he begins to swing once more.
> roll 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 1
<Serith> Kotono roll for Serith < 71 > [d20=11]
> roll 1d20+60 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 2
<Serith> Kotono roll for Serith < 64 > [d20=4]
> roll 1d20+55 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 3
<Serith> Kotono roll for Serith < 64 > [d20=9]
> roll 1d20+50 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 4
<Serith> Kotono roll for Serith < 69 > [d20=19]
> roll 1d20+45 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 5
<Serith> Kotono roll for Serith < 58 > [d20=13]
> roll 1d20+50 (+18 morale, +4 sacred, +8 competence, +4 bard, +1 haste, +3 strength, -20 PA) 4 crit check
<Serith> Kotono roll for Serith < 57 > [d20=7]
> roll 2d6+43+2d6
<Serith> Kotono roll for Serith < 58 > [d6=4,3,4,4]
> roll 2d6+43+2d6
<Serith> Kotono roll for Serith < 52 > [d6=1,4,1,3]
> roll 2d6+43+2d6
<Serith> Kotono roll for Serith < 52 > [d6=1,6,1,1]
> roll 2d6+43+2d6
<Serith> Kotono roll for Serith < 61 > [d6=3,5,6,4]
> roll 6d6+129+2d6
<Serith> Kotono roll for Serith < 156 > [d6=6,3,4,4,3,2,1,4]
This time it's one massive blow, SHATTERING the knife giant's forehead. Blood, bone and other things best not thought about fly out as he falls, hitting the ground, the front of his head crushed in. Cresiel stays there, undaunted a moment, before a great torrent of green rain falls from above, sizzling on all of you.
Fort, all.
[blockquote]Rolled 1d20+61 : 14 + 61, total 75[/blockquote] mettle, Moore
[blockquote]Rolled 1d20+57 : 12 + 57, total 69[/blockquote] mettle, Jetina
> roll 1d20 1 check Cresiel mettle
<Serith> Kotono roll for Serith < 18 > [d20=18]
Yet the rain comes to naught as...
Jetina.
Mass Death Ward, I think she can hit Cresiel Moore and herself with it. Immunity to energy drain and negative energy. if she needs to fly up to hit all three she can do so.
Okay.
The mace giant, staring at this...stumbles back. More and more. He turns tail and runs, footsteps shaking the earth. But not before giving you a glare, looking back as he runs, until he's off the grounds and fleeing away.
You did it. You survived. Well, besides all the efreet above and whatever other responses are coming.
Free act.
"The rest of you have a choice!" Moore shouts, his voice carrying all the way into the sky.
"Leave, and no more harm shall come to you. Azam!" Moore shouts, louder. "Your precious giants lay dead before us, show yourself and stop hiding like a coward! Or are you going to make such a shameful showing in front of all of your troops and the entire town of Salty Pier?!"
Gimme Intimidate here, +4 circumstance bonus.
Does this count as an opposed check for the purposes of Moment of Prescience?
It does.
Well then! I will use one of my shots of it and take 10 for 94. BOO!
You see the carpet bombers above starting to disperse - by your words or simply by ineffectiveness, you don't know. For the moment, the efreet seem to be retreating.
"Well!" Moore shouts, his arms on his hips. "Since I hear no objections from the so-called leader of Salty Pier himself, I will make this decree! If you are a slave, if you are poor, destitute and need a new life, we will save you. Any and all who wish to accept this kindness will be saved today -- I will even allow those of you efreet and those natives who no longer wish to be part of this brutality that same chance."
His words carry across only a few hundred feet, yet he hopes the message will spread just as quickly through the rest of the town. "We will save you today if you wish to be saved. We will take care of the remaining forces within this abode and return to the gates of this city, where we will await you." Moore shouts, but he holds up one small hand and gestures around the ruins of the building.
"Know this! If even one slave comes to any further harm after you hear this message, whosoever commits that crime will be brought to the very highest of the heavens to face judgement. I will not repeat myself on this." Moore shouts, before he turns to the others and nods.
"Let's go see what the other two have been up to. We probably don't have much time before they send something else, but we should have time enough to collect valuables and other information." Moore says.
Cresiel nods as Jetina gets herself together, rubbing her arm with a wince. "Let us. We defeated one threat, but more will be mobilized. The speed at which the efreet fled and refused to engage us suggests this is not the first time they have dealt with it, and they prefer crushing us with powerful opponents rather than true attrition.""
"It's not worth the time to call in help from Celestia to try and hold this place." Moore agrees. "An excellent job, both of you. I know it was touch-and-go there for a little bit."
"Yeah, that giant was brutal," Jetina says, "Let's get this going fast. We don't have much time."
Plan here?
Find the others, Take 10 on Appraise for 67 for valuable things, keep an eye out for magic nonsense. Their target will be Azam's office chiefly, but anything of any value over like 1,000 gold goes into Moore's portable hole or other carrying containers that anyone else has.
Relevant checks:
Spellcraft: 84
Perception: 79
Appraise: 67
He'll keep recasting Haste if it wears out to keep everyone going quickly.
You have to fly down and around, but you get in. The lower floors are damanged but intact, bloodstains on the wall. You soon come on Kaja coming down a hall, blood splattered and still going. "Moore," his face is savagely smiling, "We found the coward had already escaped, ran off down a tunnel that lead past the bounds of the teleportation interdictions. Xandra's found that and taken it for her own use when we leave. The slaves are gathering, he had a lot here."
"You missed us killing two giants, I want you to know." Moore says. "All right. I'm not too worried about their reprisal right now, so I think we have time to make this worth it for ourselves as well as the slaves. Can you show me where his office is? We don't actually need him to find out the information he had."
He claps his hands together once. "Jetina, Cresiel, can you two go outside and make sure any slaves can get in here? Then we can set up a gate in the tunnel so they'll be protected in case we get attacked in the process."
Easily enough done. As you're lead back, the halls empty save for blood, "I'd expect we have a half hour or so," Kaja says, "Maybe more on the outside. Those giants must have been their problem solvers and now they're getting bigger sticks to hit us with."
"The anti-teleportation here is actually more helpful to us than to them." Moore agrees. "It's rather funny. We could make another showing, but that wasn't really the goal of today's operation anyway. There's always tomorrow, and everyone in this town knows not to trouble us if we come back, so we've made several statements today."
Moore will give Azam's room a onceover and just stuff everything in there in his bag. He's also going to Hindsight twice -- once for 31 days and once for 31 months for any and all important information that transpired in the room. Specifically, he's looking for the following:
Names, locations of slave traders
Names, locations of other slavers
Anything else useful (locations of weapons, treasuries that the efreet have, important news, etc).
Okay, do you want all this information right now? I don't have much more in me before weekend, so it's mostly a question if I start this and get it done over the weekend, or if we do wrapup first. Assuming the efreet aren't playing any more cards, anyway.
I don't need any specifics right now. I'm fine with looting, scooting, saving slaves and we can handle all the information later.
EDIT: I can outline a general plan of action if you'd like.
Go ahead and do that.
Okay.
Relevant checks:
Spellcraft: 84
Perception: 79
Appraise: 67
Moore's going to grab anything and everything he can. Notes, documents, whatever. He will fill his bag as much as he can with as much as he can. He will look for hidden safes and whatever. He's basically playing the role of the party thief.
While he's doing that, Kaja and Jetina are tasked with getting the slaves out and into the office to start leading everyone to the secret passageway. Once they get a few people going they won't need to guide anyone since it'll be a steady stream. Cresiel stays there and maintains a Gate, or Legion's Gates if there get to be too many slaves. Xandra stays with him in the tunnel in case any bad folks show up. We'll know if there are any problems via the Status spell.
As you search...the slaves come. The office is rich, big, luxurious. Yet they come. Clad in worn but well kept clothes, shambling along. Gaunt, wide eyed. Creatures of all kinds, humans, goblins, dwarves, a satyr, a wolf of all things, a shambling earth elemental. More and more and more, all going out, hurrying to all of you, more and more, no sign of them stopping.
They can't save every single slave in every single world, but this will be a good start.
Will there be a single efreet who's changed today? Maybe not. But in time, there will be.
Every so often, Moore checks in on the wave.
It won't be long before there's a reprisal, but he can meet it head on to buy time if needed.
Dozens and dozens. More. No, a hundred. More than a hundred. All fleeing, all hurrying through, some carrying treasure or goods looted. As you work, , more and more taken -
Roll 1d100.
[20:43] <Nephrite> roll 1d100
[20:43] <Serith> Nephrite roll for Serith < 67 > [d100=67]
One of these days, I will get a 77.
As everyone gets in, Kaja returns, "They're mustering around the place, a few slaves and escapees made it before that," he reports, "We need to get out of here, fast."
You're about halfway with searching the room, finding things and passing it on through. You need more time for certain, unless you want to leave some of the things unexplored here.
You said trashing, I assume you mean searching?
"I hate to leave things undone." Moore says with a frown as he taps his chin. "But I've overextended myself too many times and... I have others to think about now." He offers a grin. "What kind of leader would I be to make some sort of heroic last stand to keep looking for things? Come on, let's go." he agrees.
Thus the party hurries out through the portal and...
Where precisely did you aim the portal?
I figured Lunia made the most sense. Around Moore's base more specifically, it's the best place to try and sort everything out.
Thus you have a rather large gathering on Lunia, people all about as...
What are you going to do with them here?
"Everyone!" Moore calls out to get their attention.
"It is going to take some time to return you all to where you came from. Rest assured, we will provide for you here and give you all time to rest before we ask anything of you." He says, a smile on his face. "I will talk to all of you and find out where you're from and what we can do for you. You're welcome to stay here as long as you like. For right now, don't worry about anything except relaxing."
Intent will be to let them rest, heal anyone who needs it and slowly but surely get information out of them. I.e. do they have a home to go back to, if they don't what do they want to do, how exactly they ended up being captured, that sort of stuff. We don't want to just dump people back off in a hovel somewhere if they're just going to get kidnapped again.
It will be time-consuming but it's important to do. If there's issues with food, Moore will cast both Heroes' Feast as well as Mage's Magnificent Mansion to feed them.
This doesn't have to be done on-camera, as it were, just a general explanation of the goal.
Very good. Anything else beyond that like sorting treasure and that manner of thing?
We'll go through all the treasure and information as we can with the rest of the business of sorting these folks out, yes.
It is going to take time, no doubt about it. Time and effort, effort and time. That evening you've begun to make a dent in it, but only barely, as celebrations occur.
Food isn't a problem - for celestials bring it for all, the liberated slaves celebrating. During this...
Go ahead and set up what you'd be doing during this, it'll impact the scene you get.
Moore will leave the slaves to a night of celebration -- there's time enough for questioning all of them further if information is an issue.
Ah... yes, information.
Moore starts to go through the papers he took as well as the information he gathered via magic from Azam's room. The treasures and valuables won't be going anywhere, but the information's value may be decreasing over time, so it's important to spend time to review all of it.
Okay, what are you looking for in particular?
Names, locations of slave traders
Names, locations of other slavers
Anything else useful (locations of weapons, treasuries that the efreet have, important news, etc).
You can be general / generic about the information, he's basically looking for 'where did the slaves come from' and that sort of thing. Any efreeti treasuries and that sort of thing would also be good.
Most of the slavers are efreeti, though some are devils, dao, mercane and more assorted things yet. An aboleth or two, a couple of gith factions, one particular slaad group - they deal in a lot of slaves. Locations vary as well, but you get them.
I'll go into more detail there later, but it takes prep time I'll spend on it tonight or tomorrow.
As you finish that sweep and move to weapons, the door opens. Kaja comes in, carrying a mug in hand. "Off studying rather than celebrating, Moore?"
"I've had enough celebrations for one mortal lifetime, probably two." Moore admits with a smile. "I'm not much for alcohol either, I always preferred fruit juices. I know, I'm boring." A laugh at that.
"I'll admit, we didn't manage to do everything I wanted to do there... but it isn't like Salty Pier is going anywhere." Moore says with a smile. "You did a really great job, by the way."
"So did you," Kaja comes in and sits against the wall, having a pull from his drink. "Aaaah. That's good. Have to admit, you're better than I thought you were."
"I haven't perfected the art of getting people to look at me and be awed." Moore admits. "Regardless, I've found what I am good at and I know I do it well. I'm really happy to have you as part of our team and I'm glad to hear that you know I'm not just a bag of hot air, to excuse the pun considering where we just were."
"Hah!" Kaja throws his head back and laughs. "No you aren't."
That's when you feel it. A connection, a bond between you and Kaja. It's stirring.
Node update.
"...There it is again." Moore says with a smile. "No, I don't know what that was either." He admits. "It seems to keep happening as I grow closer in understanding to everyone here."
"There's even more to you than it seems," Kaja finishes his drink off and gives you a long look, "Eh?"
"It's got something to do with bonds." Moore says. "I don't know how or why, but that's my current gut feeling on the matter. There are a lot of pieces moving here and there all over Creation and it seems like forming bonds with people has some sort of tangible impact."
He shakes his head. "We can worry about it later, the mystery's not going to get solved today. Everything going all right down there? I've got a few more locations for us to hit going forward, I think we can put a real dent in their operations and probably uncover a lot more leads on Sharrans by doing so. Slavery is really up her alley, I think... the despair and loss you feel from being made a slave... ugh." He almost spits in disgust. "It's revolting that anyone would ever feel like they get to treat someone else that way."
"Yeah," Kaja agrees, "You know what else I've learned traveling?" After a beat he goes on, "People are unbelievable. Just when you think someone won't go lower, you find slavers."
"There's worse out there, I admit." Moore says with a frown. "Even so, I think this is a worthy investment of our time. You turn over one rock and find all sorts of refuse living under it."
"That's us, cosmos garbage men," Kaja shakes his head as he stands, "Also, I heard about your swordsmanship. Where'd you learn moves like that?"
"I think you're overselling it." Moore says with a laugh. "I'm just able to motivate myself the same way as I do you all. Maybe I picked up a few things from watching Afina take several stabs at devils." He smiles a little at that. "It's the first time I've had to do anything like that... maybe it was just instinct."
"Hell of an instinct," Kaja says before heading out, "I'm going to go get another drink, have fun back here. Find some devils for us to hit next time."
"You got it." Moore agrees as he goes back to the paperwork and his memories.
Perhaps a half hour passes before Cresiel comes in. He knocks before entering, "Moore, I've received a message from my father. Our attack was fortunately timed in many ways. Seira Aryn has contacted Celestia, seeking to begin an effort against slavery in the Inner Planes. He wishes to know if we are interested in being Celestia's agents here."
"It's funny how this sort of thing comes together." Moore says, smiling all the while. "Sure, I think that sounds like a fine venture to put our weight behind."
Cresiel nods, "She aided Aurora and has proven to be a true and righteous champion," he says, "This is a Crusade that will do us good and see much good done. Who shall handle the diplomacy of it?"
"It would, under the circumstances, make the most sense for me to go, but..." Moore taps his fingers on his desk. "Perhaps someone else should see some experience in how things are done. Mm... No, I feel like the best way to handle this would just be for me to go and bring one or two of us to give a better idea of what makes our group a whole. Do you have any objections to that?" Moore asks.
"None," Cresiel says, "I will send work back to my father, and he will send word to the Cauldron to sort the meeting. Now...it is time to advance forward, Moore."
"Haha." Moore just smiles. "We've got a lot on our plate to accomplish, I think we're up for it, though. We may not be deities just yet, but... I think we can alter reality in our own way, don't you?"
Cresiel just smiles to that, then heads out.
"Did you see all of this happening in the river?" Moore asks no one in particular with a glance out his window.
He shakes his head. "The third use... is it to speak with the same power as the gods themselves? Or to simply channel their divine power...?" Moore muses to himself as he goes back to the paperwork.
"...What do we even do with all that treasure, anyway? Hum..."
The path ahead is a little brighter, thanks to your gallantry.
As you ruminate, there's another knocking on your door.
He smiles for some reason, a goofy thing that's a little lopsided for whatever reason, as if he was caught off guard by embarrassment.
"Come in!" He calls.
Xandra enters this time, smiling. "Moore," she greets, "Come and celebrate."
"I don't really have an option, do I?" Moore says as he puts a paper down. "Fine, fine, let's go. Hey, am I allowed to ask you if that thing you did when we were in Lathander's realm was the 'third' way? You know, where you... uh... spoke, like someone was speaking through you."
Link me to what you mean, just so I'm clear? This one matters.
http://www.soulriders.net/forum/index.php/topic,104159.msg1115291.html#msg1115291
"That was my ability as a seer," Xandra explains, "I do not use it lightly, but our business is our business and best not wasted, for our time can be used better."
A beat, "Though in the future I hope the power will warn us when Moonlight needs to cover up."
"It probably doesn't see things like that as important." Moore says with a smile. "But I think I understand what the third use is, though I admit I'm not sure I know how to put it into words -- ironic, isn't it? We can worry about it later." He says the last part as he gets up to fly to the door.
"I won't be drinking, just in case you were hoping to see some Celestian Scandal." He warns her.
"Goodness no, Grias will try and ground you to here for a century if you," Xandra chuckles warmly, "There are more places to bring the light of Celestia to, Salty Pier is but one. So-"
You feel it. A shining resonation between yourself and Xandra, a sensation of the bond between the two of you. You feel it as...
Node update.
Refrain's enhancement bonus rises by two.
Moore smiles. "Is there a deity blossoming somewhere that has power over the bonds of people?" He asks.
A breath in. "Let's go celebrate a job well done."
"Let's go," Xandra says, and from there...
Expect a loot post shortly.
Roger dodger.
Posted.
As was stated in loot, Moore is happy to use some part of the money to help the slaves out depending on what wants to be done there (i.e. do they want to return or stay in Celestia, etc.), he's unsure exactly how to sort that part out on his own so is happy to defer that up the chain, otherwise he'll do his best to sort it out on his own.
Money's fine in the node topic.
That's pretty much offscreen stuff, anyway. Are you going to want to deal with that first thing, I presume?
That is likely the most pressing thing to deal with.
The simple question is - now what? You have over a hundred slaves of all sorts of types, providing for them and offering them money. How are you going to try and sort this out?
The best thing to do is find out whether or not they have homes to return to. That'll be a process that likely will involve needing information on the planes they came from originally.
If they do want to return, we'll do our best to facilitate that with an understanding that we'e not just going to drop them back off into a hovel. If they were poor or whatever and came from bad places, we won't return them there unless they really really want to go.
For those that don't want to return, Moore would like to better understand what Celestia's rules on that are. Can they just stay in Celestia if they so choose? Should they?
If they don't want to stay in Celestia and don't want to return home, he'll likely see about getting them to Lifasa. He knows that's going to be a safe place for them and knows they can make a life for themselves there. If it's a matter of working with Aurora to help do this, Moore's happy to send money along to pay for whatever they need until they can establish themselves.
To your question as you talk it over with your node, "It depends," Cresiel says, "Some can hear the call of the mountain and stay. Some will find only emptiness when they hear it, they are not ready and will leave of their own volition. It is not their time to climb higher. Generally, anyone who wants to stay after this can stay, so that they can be guided to righteousness. Be it into the afterlife or to leave as a crusader to avenge wrongs like they themselves suffered."
"All right, then it'll be up to each person individually." Moore nods. "That's fine. From there we can handle the rest."
So with that in mind, whoever can stay gets to do their own thing. Whoever wants to return to where they came from, we'll do the best we can to help out, and those that don't want either of those can get taken to Lifasa to help make it a better place. Funds can be used for any of these purposes as needed.
-49000 gold for that. More.
It takes a few days, but people are sorted out. Treasure is moved, people go...and you still have one problem. "Moore," Grias flies into your room, "A few of the liberated slaves have come here and they want to talk to you."
"Oh?" He nods. "Very well, then."
Do they want to just stay here, here?
Moore will go out to see them!
Done and done. A handful are out here.
A middle aged female dwarf, wearing scale armor and carrying a warhammer on her back.
A janni with dark skin and features, wrapped in white save for a slit for his eyes, in loose and flowing clothes. He is tall, lean.
A human with a limp, young but still moving carefully, and wearing well made and comfortable clothes.
They are lead by a kobold, who bows deeply to you, "Sir Moore," he says, "We would like to serve you. The four of us have little to return to and much to repay you for."
"There's no need to call me anything other than Moore." He says with a bright smile.
He nods to each one of them in turn. "You're all welcome here for as long as you wish to stay. There's plenty that needs doing and I'm always happy to add more to our group. Please, think of this place as your new home. We'll find things for you all to do within reason."
Hmm, that limp, though...
Would that be something that can be magic'ed? I presumed they all got basic healing and things if they needed it but it may not have been extensive enough to cover things like that.
Certainly so, yes, unless it's a result of unhealed vile damage or something unusual.
"One moment." Moore says as he flies over to the young man and places a hand in him.
Heal, as in the spell. He has access to regenerate too if it'll take something like that.
The young man moans in relief, "Oh. Oh!" He takes a step and another, limp gone. "My limp is healed!"
"Sir Moore is too kind," The kobold says quickly.
"It seems like a miracle, but it's really just magic. ...Well, I guess Miracle is magic, but... ah, don't worry about the semantics." He waves his hand dismissively like the topic is just going to bore them.
"Anyway, you're all welcome here. Grias, can you help them find roles that will suit their talents?" He asks.
"I'm Eranide," The dwarf introduces herself, "Give me a forge and I can craft, or a quarry and I can carve."
"Windel," The janni says, voice soft, "I am a trained scout and fleet of foot to support bigger forces."
"Riverson," The human says, "I'm a fisher by trade and have some militia training."
"Plus I'm Raldare," The kobold pipes up, "A librarian by trade."
Moore smiles and nods to them.
"Eranide, I think we can find plenty of work for you. I think your best role will be with the quarry, there are plenty of places on the Mountain that you'll find. Windel, you'll be very useful in the upcoming days, as we'll have need of someone to relay information. Riverson, as you can probably tell, we're surrounded by a copious amount of water here, so feel free to fish as you need, though I may reassign you to do some training with anyone new we recruit."
He taps his chin a few times. "Raldare, we don't have much in terms of books yet, but if you'd like to open a library here, you're more than welcome to."
Nods all around at that, as you establish yourself. Grias sniffs from behind you, "Very good, Moore. We need more help. All of you, come with me and I'll help you sort it all out."
"If any of you need more amenities, let me know. We can easily build out more space... which we probably ought to anyway." Moore nods to himself.
Now, if that's all handled...
He doesn't have anything specific plan-wise to do, though maybe meeting with Romiel wouldn't be a bad idea.
Sure. Your next thing is with Seira most likely, but right now it's an odd situation of her needing a bit of time first, so yeah.
Who would go to that meeting?
With Romiel? Let's bring Kaja and Cresiel if he wants to see pops.
Sounds good. Any prep?
We're staying in Celestia, so no need for anything fancy.
Moore will keep his usual spells:
Righteous Halo
Biblotecha Arcana
Greater Improvisation
Cresiel's fortress is rather like yours, but more and bigger, celestial battalions at practice outside. Cresiel leads the two of you along, "This way," he says, "Father awaits us."
Moore follows along as he takes a look around.
Hmm, he'll have to do something to make his a bit more unique so it isn't just more of what's already here.
It is a big, pragmantic fortress, albeit with open air courtyards to allow angels and archons to pass about freely. It's well built and sturdy, full of people coming and going.
You are taken inside, and as you pass through guarded hallways, sentries standing aside when they see Romiel...
Perception.
Take 10 for 66.
Odd. For a moment, you swore you smelled the faintest whiff of brimstone.
Is he like Ebony...?
Moore shakes his head. If that's something that comes up in conversation, he can ask. Otherwise, it's none of his business.
Moore raises a hand in greeting as he gets closer, going in for a handshake.
> roll 1d20+45 Cresiel
<Rei-chan> Kotono rolled : 1d20+45 Cresiel --> [ 1d20=2 ]{47}
> roll 1d20+37 Kaja
<Rei-chan> Kotono rolled : 1d20+37 Kaja --> [ 1d20=1 ]{38}
Romiel is tall and blonde, a solar in the full light of majesty. He stands in a room at the window, looking upward and turning to you. "Welcome, Duke M-"
> roll 1d20+53
<Rei-chan> Kotono rolled : 1d20+53 --> [ 1d20=13 ]{66}
> roll 1d20+45 Cresiel
<Rei-chan> Kotono rolled : 1d20+45 Cresiel --> [ 1d20=2 ]{47}
> roll 1d20+37 Kaja
<Rei-chan> Kotono rolled : 1d20+37 Kaja --> [ 1d20=1 ]{38}
> roll 1d20+53
<Rei-chan> Kotono rolled : 1d20+53 --> [ 1d20=13 ]{66}
> roll 1d8+35+12d6+3d6 and fort incoming
> roll 1d20
<Rei-chan> Kotono rolled : 1d8+35+12d6+3d6 and fort incoming --> [ 1d8=5 12d6=39 3d6=11 ]{90}
<Rei-chan> Kotono rolled : 1d20 --> [ 1d20=3 ]{3}
His modifier is +37 after the celestial racial bonus against poison for a total of 40.
> roll 2d6
<Rei-chan> Kotono rolled : 2d6 --> [ 2d6=4 ]{4}
> roll 1d6 shorted it a d6 on the SA damage
<Rei-chan> Kotono rolled : 1d6 shorted it a d6 --> [ 1d6=4 ]{4}
Romiel gasps.
Cresiel roars in alarm, great hammer out.
Kara bares his teeth and draws his scimitar in a pair of smooth moves.
For poking out of Romiel's chest is a blade, thrust into him from behind. It shows for just one moment as it appears. A silent shadow-thing, face a rictus of needle-teeth and empty shadows, a horror that stands all the darker in the light of faraway Chronias.
Romiel is strong. Strike!
Fort saves against disease, the three of you - but not Romiel. +7 circumstance bonus.
[blockquote]Rolled 1d20+50 : 14 + 50, total 64[/blockquote] mettle
> roll 1d20+30 Cresiel
<Rei-chan> Kotono rolled : 1d20+30 Cresiel --> [ 1d20=19 ]{49}
> roll 1d20+23 Kaja
<Rei-chan> Kotono rolled : 1d20+23 Kaja --> [ 1d20=8 ]{31}
+7 more to both, dur.
Init and K:N if you're gonna identify the creature.
[blockquote]Rolled 1d20+36 : 11 + 36, total 47[/blockquote] Everyone gets +13 to their rolls.
Take 10 for 89 on K:N.
> roll 1d20+32 Cresiel
<Serith> Kotono roll for Serith < 38 > [d20=6]
> roll 1d20+32 Kaja
<Serith> Kotono roll for Serith < 50 > [d20=18]
> roll 1d20+27 Romie
<Serith> Kotono roll for Serith < 29 > [d20=2]
> roll 1d20+36 ???
<Serith> Kotono roll for Serith < 42 > [d20=6]
Init is Kaja (50) > Moore (47) > ??? (42) > Cresiel (38) > Romiel (29)
We'll resolve the knowledge check first.
The creature is a gloom. They are humanoids who undergo dreadful rites of ascension provided by yugoloths, becoming cannibalistic nightmares that can live forever by devouring other humanoids whole. They are virtually undetectable, making them excellent spies and assassins. The mere sight of one can poison a soul with a disease that rots the spirit and turns the victim into a faceless nightmare. Be wary, for they are lethal foes.
Moore clicks his tongue once.
"How did a gloom manage to make it into Celestia!? I'll keep you both safe, now let's go!" Moore shouts at his allies.
> roll 1d20+56
<Serith> Kotono roll for Serith < 64 > [d20=8]
Kaja is a dart, slashing out quicker than the eye can see. Gem slices at the gloom, but is deflected away with a loud humming sound.
Moore.
"You're not getting away with this!" Moore shouts.
Harmonize, lets him do bardic music as a move action.
Inspirational Boost as a swift, +1 to inspire courage
Inspire Courage +17 morale bonus on saving throws against charm and fear effects and a +17 morale bonus on attack and weapon damage rolls
[22:12] <Nephrite> roll 3d4 nonlethal
[22:13] <Serith> Nephrite roll for Serith < 6 > [d4=3,1,2]
Anything else?
Alas, Moore has not yet perfected the art of the celerity spell.
The creature leers at all of you as Romiel gasps, pulling out his blade and gliding backwards. He passes through the wall as if it wasn't there, Romiel falling to a knee, a hand to his chest.
Cresiel.
"An attack to inspire fear," Cresiel's voice is grim, "We will not tolerate it." He goes to the window and flies out and through the glass, uncaring as he does his best to follow.
Romiel holds his hand to his chest and...
> roll 1d20+28
<Serith> Kotono roll for Serith < 41 > [d20=13]
The wound does not heal. A murmured prayer and yet the wound does not heal as Kaja follows, "Watch him!" he snaps back to Moore, already leaping out the window, following.
Archon guards rush in at the same time, Romiel says, "A creature called a gloom attempted to assassinate me. Full alert! Find it and capture it if possible, slay it otherwise-guh!"
> roll 1d20+37
<Serith> Kotono roll for Serith < 55 > [d20=18]
Romiel coughs up blood but stands steadfast as...
Go.
Take 10 on Heal for 54 if appropriate here, using 15 Greater Improvisation points. Do I know enough to say if something like a Wish spell could get rid of the poison as opposed to a standard healing spell? 10 on Spellcraft for 69 if that answer comes via magical knowledge instead.
This is a cursed poison, Rot of the Mires. It destroys the ability to move and has been highly refined for added toxicity. The fact that Romiel's fighting it off is remarkably fortunate. Augmented like this, it usually strikes again and again until it leads to permanent, full body paralysis.
Curing it requires holy ground and a lot of magic power. A heal, wish or miracle would suffice.
Moore takes a breath. If there ever was a time to finally do this...!
"ERATHAOL!"
Using Wish to try and get rid of the poison.
CL check.
[22:53] <Nephrite> roll 1d20+30
[22:53] <Serith> Nephrite roll for Serith < 41 > [d20=11]
Here's hoping it gets a small bonus because of using wish and not just heal!
There is a sharp gasp from Romiel as stinking black water leaks from his wound, dissolving in the air. The wound then rapidly begins to close, Romiel rising with a wince. "Cursed poison," he murmurs, "Cresiel may have the right of it in part, for that attack was so forward as to suggest terror as a motive as much as lethality."
Outside you can hear commotion, guards hurrying about. A squad of seven astral devas hurry in, establishing a perimeter around the room and covering the windows.
"I will not hide," Romiel declares, "I will command from the courtyard. Come." He heads to the window as well, and with a smile that makes him seem far more youthful than his countless years, "My son's always needed someone who can help when he gets a bit impulsive and charges ahead."
"His mother thought we were lovers." Moore responds, almost immediately, as if the severity of the situation was entirely dispersed now.
"My magic won't be useful for a while, but I can do a lot of other things without it." Moore says.
A sidelong glance, "Cresiel is not interested in men," he says, "She should know better." That's all he says as he flies along, hurrying.
Following?
"Yes, she thought he was gallivanting as a woman." Moore explains as he goes after him.
Following.
[23:07] <Nephrite> roll 1d100 it's above 50 that matters right?
[23:07] <Serith> Nephrite roll for Serith < 26 > [d100=26]
An attempt at a Haste Spell was made.
Perception too.
Take 10 for 66.
You fly down, the courtyard in organized chaos, soldiers moving about, the gates shut. "Report!" Romiel declares as he lands.
> roll 1d100 higher the better
<Rei-chan> Kotono rolled : 1d100 higher the better --> [ 1d100=98 ]{98}
"Sir," A trumphet archon kneels, "Sir Cresiel and his companion are leading a chase after the assassin, as Sir Cresiel was able to prevent extraplanar means of escape."
"I have means of teleportation." Moore says. "What direction? Perhaps we can catch him from two sides."
"We're applying dimensional locks to prevent possible escape," The archon says, Romiel nodding once. "They are below in the basements, sir."
"Come," Romiel declares, "I know the fastest ways."
Good idea, but they're being extra prudent since no one wants him to get away.
[blockquote]Rolled 1d100 : 97, total 97[/blockquote] Trying Haste again. Mainly for the +30 movement
A quick spell works and thus the two of you fly off and ahead, back into the fortress. "Reveal!" Romiel declares once inside, a stairway appearing where there was just floor before, a path below.
Moore takes a mental note to install cool hidden staircases.
He rushes along with Romiel!
As you rush down the stairs...
Perception.
Take 10 for 66
You smell a whiff of brimstone, again.
Are glooms normally invisible?
Not normally, no, though it's a common trick to pic up since it fits them so well.
"Look out!"
Invisibility Purge, negates all invisibility within 90 ft if it works.
[blockquote]Rolled 1d100 : 11, total 11[/blockquote] spell failure
Romiel steps to the side just in time, a blur past him that sprints past, past the two of you and up the stairs.
Towards waiting archon guards, fortunately, "HOLD RANKS!" Romiel shouts, "Block everything!"
Alas, your spell failed.
Wish was a good call, but yeah, the price of.
Its all good. Do I see anything special via true seeing?
Moore flies right after, regardless!
You did not. Does that change any actions?
Nope. He can't risk a stone wall without potentially cutting them off, so he's just going to follow!
You follow out. The gloom is visible, a slash of his blade scying through a pair of hound archons, cutting them deeply and forcing them away as...
Init here.
[blockquote]Rolled 1d20+36 : 16 + 36, total 52[/blockquote] anyone else gets +15
> roll 1d20+27 Romiel
<Rei-chan> Kotono rolled : 1d20+27 Romiel --> [ 1d20=4 ]{31}
> roll 1d20+36 ???
<Rei-chan> Kotono rolled : 1d20+36 ??? --> [ 1d20=20 ]{56}
My dice are red hot today all over.
Init is Gloom (56) > Moore (52) > Romiel (31)
Gloom opens.
The gloom glances back, his horrid face as...
Fort you two. Disease, Romiel is immune.
[blockquote]Rolled 1d20+50 : 10 + 50, total 60[/blockquote] mettle
Yet you resist as the assassin darts forward and goes unseen again, past the two archons he slashed apart, as he throws something back. A black little dot, flying right at the two of you.
> roll 1d20 1 check
<Rei-chan> Kotono rolled : 1d20 check --> [ 1d20=20 ]{20}
Nuclear hot dice today. The crit doesn't matter here, though.
Black gas erupts once the dot hits the ground, a smoke that...
Fort save. Pierces poison immunity but you get a +5 bonus to the save if you're immune.
I don't think I am. [blockquote]Rolled 1d20+50 : 18 + 50, total 68[/blockquote] mettle
> roll 1d20+37 Romiel
<Rei-chan> Kotono rolled : 1d20+37 Romiel --> [ 1d20=16 ]{53}
Yet you blow away the smoke with a quick word of power, enduring as...
Go.
There's not much to do but follow!
double move to try and keep up. 180 feet
The courtyard.
You rush back as - !!! In the light of Chronias, you see it as the faintest outline. The gloom is taking to the air, leaping up and starting to fly away. Yet you're just able to keep up going full out, Romiel slowly pulling ahead as the gloom looks back and sees you, before grabbing a handful of powder from within his clothes and hurling it back at you.
Reflex.
[blockquote]Rolled 1d20+50 : 16 + 50, total 66[/blockquote] evasion, using +8 improv points
Yet Moore rolls and dives out of the way, not even losing speed as...
Go.
Does it look like Romiel could get to the gloom if he could take a move action?
Yes, he's slowly pulling ahead of it.
Okay.
Standard - Grant Move Action to Romiel.
Swift - Sing the Holy Choir, this gives Romiel the Holy Power bonus on his next attack.
Movement, via Harmonize - Inspire Greatness, 8d10 Temp HP, +8 competence to attack, and +3 competence to fortitude saves.
[blockquote]Rolled 1d100 : 75, total 75[/blockquote] Spell failure for Sing the Holy Choir. Even if it fails he's doing the rest of his action string here.
Then Romiel is there, weapon glowing with holy power as he thrusts, meeting the gloom in midair. A clash of light against the dark figure before you as...
> roll 1d20+63 (+13 smite evil)
<Serith> Kotono roll for Serith < 76 > [d20=13]
> roll 1d20+63 (+13 smite evil) haste bonus
<Serith> Kotono roll for Serith < 78 > [d20=15]
> roll 1d20+58 (+13 smite evil)
<Serith> Kotono roll for Serith < 76 > [d20=18]
> roll 1d20+53 (+13 smite evil)
<Serith> Kotono roll for Serith < 56 > [d20=3]
> roll 1d20+48 (+13 smite evil)
<Serith> Kotono roll for Serith < 52 > [d20=4]
> roll 1d20+58 (+13 smite evil) crit check
<Serith> Kotono roll for Serith < 72 > [d20=14]
> roll 3d6+110+3d6 and 1 negative level
<Serith> Kotono roll for Serith < 131 > [d6=5,2,6,4,3,1]
> roll 3d6+110
<Serith> Kotono roll for Serith < 116 > [d6=3,2,1]
> roll 6d6+220 crit
<Serith> Kotono roll for Serith < 240 > [d6=2,6,3,1,4,4]
The two meet in mid-air, a momentary clash that sees Romiel glide through the gloom, who shudders. His entire body catches ablaze in bright light, the same light as above. Before your eyes the gloom's body falls in two flaming pieces, severed through the middle. Those pieces fall to the ground below and burn, faster and faster before your eyes. You did it. You won!
Free act. You got him the one free shot at the gloom that he needed.
Moore lets out a breath. Whew!
"Romiel, are you all right? I didn't have a chance to make sure that my magic was able to fully remove that poison." Moore says. "I'm guessing it did, I just want to make sure."
Romiel is already descending, holy smites blasting what's left of the assassin. Romiel's power savages it, leaving no part untouched as he lands before the burning corpse halves. "I'm fine, thanks to you."
"You can do a lot of things if you're willing to gamble with your magic." Moore says as he flies down with him. "Was this someone trying to send a message to say 'you're no longer safe in Celestia,' you think?"
"That or killing me," Romiel says blandly, dryly. As the pieces of the assassin burn to ash and less in holy flames, "Both and more. It was a suicidal attack, though he gave it a good effort at getting away. It was a message - probably from Hell over the Crusade there a few decades ago, but it could be other enemies." Kneeling and checking over what little is left, "If you stand for what is right, you make many enemies in Creation."
"Hm. Suicidal, yes, but... if that was really all there was, or all he wanted to do was try and kill you, I think he'd have just tried something else after the first stab." Moore says. "Though they had to expect that strong enough magic could undo it... you can't just come to a place like Celestia and not expect someone to know a healing spell."
He shrugs and gestures upwards. "I'm sure someone's already trying to figure how they even got here and why, out up there, anyway."
"Which is why I wonder if there was more to it," Romiel rises, nothing left of the assassin. "It will give the diviners a task to work on."
Moore nods. "There may be. I have a feeling I'll get tasked with investigating it." A smile and a shrug. "We'll see, I suppose. Well, once the others are able to get back, I hope we can return to the original reason for my visit."
Still, though... this whole scenario... isn't it really up Shar's alley? To try and inflict despair and loss in such a brazen way... Moore frowns inwardly. It will have to be investigated at length later.
Wise, but not every evil is Shar, nor Hell or any other single enemy.
Meanwhile you see them flying from the fortress - Cresiel and Kaja, along with a small battalion of celestials.
Inwardly, there is a huff. Just spit it out!
Moore waves at the two incoming. "We're all good here!" he shouts at them.
He takes in air through his nose. "Fine, too!" He follows up.
Cresiel lands in a crouch, standing after. "Good," he says, a look shared between father and son.
Kaja lands, "Nice hunt," he says, "Bastard's slippery, or was slippery. The hell was that?"
"Are you familiar with glooms?" Moore asks. "They're people who went some sort of transformation from yugoloths."
"And now he's dead, good enough," Kaja shakes his head, "Brazen bastard, that sort of assassination's one the assassin rarely walks away from."
"They either overestimated the poison or..." Moore shakes his head. "We can investigate the why, later. We should move on to somehow a less pleasant topic."
Moore turns to Romiel and offers him a bow and holds his hand out again. "I think we were interrupted before the official introductions. Sir Romiel, it is a pleasure to meet you. I can imagine you're not one for formalities, but if there is another title I should refer to you as, please let me know."
"Romiel is fine," Romiel says, "Let's return now and talk within. I fear our original conversation will be delayed a little while."
Moore nods and will follow along. "Of course. I'm glad we arrived when we did, though."
From there it's a few hours of mundanity. Clean up from the battle, organizing that, giving accounts of what happens.
"Yeah, we pinned it down, but it had some clone that fooled Cresiel's true seeing," Kaja explains, "He came prepared. By the time we realized it, he'd had enough time to get out of our immediate grasp."
You hear this near the end, everyone explaining what happened. "We're lucky you caught him where you did or he'd have gotten away."
"It reminds me of the paragon we had to fight in Benfal." Moore says. "Regardless, you all did well to keep him from just plane shifting out of here."
"A close run thing," Romiel agrees, "We killed him near the edge of what we were able to set up. Any father and we probably lose him."
Cresiel says, "Regardless....have the diviners found anything?"
"Not yet. Give it time, but it may well be obscured to them. We may need more exhaustive measures." Leaning back in his chair, "Have patience."
"I can ask Lord Erathaol if we have need of it." Moore says. "Xandra might be able to help, too."
"Do so," Romiel says, "But for now...the original purpose of this meeting, yes?" Romiel says.
Moore nods. "Yes. As you may have heard, we recently had a sojourn to Salty Pier. We were moderately successful there, enough to hopefully send a message." He smiles at Cresiel and Kaja. "With that in mind, it sounds to me like the deity Seira is taking the matter of slavery in a more personal fashion to deal with? Can you tell me more about that?"
"Yes. I have an avatar of Seira who wishes to discuss it. She will be here shortly," Romiel smiles a bit, "Seira has always been fairly hands on."
Go ahead Cor.
I'm not having the best day, so delegating this to two PCs chatting instead.
A swish of her cloak greets Romiel first, black dragon scales on the outside and red one facing towards her. Seira is dressed in her usual adventuring outfit, its gems glittering with stored arcane might, yet what draws the eye is the vibrant orange shade her hair has taken on.
"A lot of commotion outside," she notes, waving at Romiel in proper greeting. "Did something happen?"
"An assassination by a gloom. He failed," Romiel says, "Hardly the first and hardly the last time someone will try. Seira, this is Duke Moore, my son Cresiel and finally Kaja. Everyone, this is Seira Aryn of the Cauldron."
Moore offers a bow. "Lady Seira, let me thank you again for the aid you offered to Aurora during our campaign on Lifasa."
Seira gives Romiel a worried look, though ends up accepting his reassurance after a bit of scrutiny. Her eyes don't spot any foreign magic upon him, after all.
She perks right back up at Moore's words, grinning at him. "Punching Bel in the face was its own reward, almost as good as seeing Lifasa restored through your actions. Nice to meet you in person, and hey, I remember the name. Cresiel? Kascha's mentioned you." Looking over to the draconic member, she muses, "Kaja? Also from the Crusade?"
"No, from a Prime," Kaja mentions, "I was recovering from a cursed wound during the entire Crusade."
Cresiel nods and rises, a bow to Seira before he returns to sitting.
"If you'll allow me, I will explain." Moore says. "After Aurora, I was called here and recently given a task of growing a group, not unlike Aurora itself, to battle Shar as well as other evils across the planes. I have a base of operations on Lunia -- you or any of the Cauldron are welcome to visit to discuss business." Moore explains. "Kaja is part of the force that I have collected for that matter. That's also how we became embroiled at Salty Pier -- it was an exercise to test our muscle out on a target for a good reason."
A clear of his throat. "Also, just as a point of consideration, since we've been doing that, we've been seeing some sort of... spark? It's a difficult thing to explain, the way I see it is a tangible form of bonds between people. There also seems to be something that is accelerating the growth and experience of people. Ah... please forgive me if you're already aware of these things, Lady Seira." He offers an apologetic smile afterwards.
"Nasty business, that," Seira commiserates. With the introductions over with, she nods to herself. "Well, shall we begin? In short, I will soon take Akil bin Faheem off the board. It would eliminate a close tie between the efreet and the devils, while serving as a show of force to suggest a change in the other efreet. This alone will not free the slaves on Fire, but financial pressure will be brought on against slave traders and slavers from as many merchant concerns as I can reach, including, of course, Celestia's own venture. And finally, I want to advance abolitionism on Fire, through any means necessary. Some like-minded denizens exist, and will receive covert support, while safe houses and routes will be established for runaway slaves. Someone will need to run that part of the operation, and I naturally thought of Celestia first."
Moore nods along with Seira's proposal. "I think that's an easy enough thing to establish for us. We're happy to help support such in whatever capacity we can manage."
Seira nods. "I originally thought it would be good to have my friends from Celestia free the slaves directly, but on reflection it would have the best impact were natives like Zaaman Rul directly involved in such a change. And with that taken off the table, it occurred to me that we share a penchant for undercover work. I will draw all the hate and animosity of the scum native to Fire, while you will work behind the scenes to establish a network that capitalizes on the way Fire will be destabilized. Then, once things come to a head, there will be glory enough for all, and an end to slavery across Fire. As leader of your outfit, do you find this a viable plan, Moore? Is it within your capabilities? It hasn't advanced so much that we couldn't put changes into it."
Moore nods. "Yes, I have some diplomatic ties to other agencies that would be happy to support these sorts of endeavors. I'm sure Crystalle of Mineral would be happy to give a black eye to the machinations of Fire." A small smile after that.
"We have ways and means of sheltering the slaves here until they can decide for themselves how they want to re-establish their lives. I actually just recently was able to send some back to Lifasa to help it foster. So, yes, I think it's perfectly viable. We actually have a surprising amount of ability for hit-and-run operations since our organization is on the smaller side, so I think that will be especially beneficial to your plan. Please feel free to coordinate things as you like going forward, as I said earlier, you or yours are always welcome. I'd like to further establish diplomatic relations with other planes and this is an excellent way to proceed with that."
"The Cauldron will, of course, be ready to shield and resettle any freed slaves," Seira states. "Lifasa, too, is ideal for that purpose."
She nods to herself. "So it seems we are in agreement? Celestia will establish the abolitionist underground on Fire, and lead ostensibly random and unaffiliated raids on the worst of the slavers to take them out? We'll trade information about targets and other relevant intelligence." Snapping her fingers, she turns to Romiel and asks, "This reminds me, any leads on a proxy of Shar's? I haven't come across one yet, which is frankly ridiculous for a go-getter like Shar."
Moore nods with a smile. "Yes, of course. Please let me know if there's anything else. Ah... right, If The Cauldron happens to come across the same phenomenon with the, ah... tangible effects from the bonds of people, please do let me know as well. My understanding is that there are five total groups somewhere out there that seem... I suppose 'blessed' is the right word for it, I'd love to find out if we all share any common bond, as it were."
"I see," Seira drawls. "Alright, then. I'll have Lumenbur coordinate the specifics on this end." She pauses to allow Romiel to answer her question, intending to take her leave afterwards.
Moore nods his thanks!
"Yes, actually," Romiel says, "We've found news of one who is currently a guest of Graz'zt. We're working on verifying it first, if possible."
"Drop me a line when you have confirmation so I could make their day a whole lot worse?" Seira asks with a grin. "Also, you're all invited to the Cauldron. We have cause to celebrate~"
And then she's off, plane shifting home!
Once Seira is gone, Cresiel merely says, "Things proceed apace."
Go ahead and reply Moore, gonna get you moving now.
Moore nods. "It was good to have an official invitation over there. I think we should return and prepare for what's to come."
In that case, next move?
Is Raquiel (is that her name? The Incarnation of rebirth) available? That kind of got lost in the shuffle.
You mean the Authority of Rebirth? But yes, you could go find out, certainly.
Let's go visit, then. Anyone can come along who'd like to. Moore would invite Jetina specifically.
Jetina will come along. We'll keep it to that.
Any prep for the trip?
Based on the last trip, yes!
Righteous Halo is still on, so we're good there.
Recast Greater Improvisation
Surge of Hope (+4 morale to attack, skills and saving throws) (CL30) (30m) (Jetina gets this too)
That'll be it.
What lies ahead of you is a golden palace, a keep of airy gold and woven stone, braided like hair. Great stone braids and walls of gold soar together, forming a palace closer to a tower, rising high and higher yet into the sky, towards the endless light of Chronias above. Delicate towers of stone and gold weave amid one another, twisting about and around, ever higher and every further, the occasional walkway between towers glimpsed.
A vast, arching gate leads within, manned by celestial soldiers.
"I keep feeling inadequate whenever I see these sorts of things. Maybe one day." Moore says, laughing a small amount as he proceeds forward towards the gates.
He raises a hand in greeting. "Hello! I'm Moore, this is Jetina. We're here to see Lady Raquiel, is she available?"
Jetina lingers, watching and taking it all in with wide eyes. "How would you even build this? Magic?"
The guards are trumpet archons, dressed in beautiful armor and bowing. "Duke Moore, you are invited. Enter."
Jetina hums at this, "No offense, but isn't guard duty below a trumpet archon?"
"This is a position of great honor," The archon replies, skin green and with matching hair. "As well as little difficulty, making it an honored posting as well as a rest from more vigorous duties."
"Magic and time." Moore agrees.
He nods to the trumpet archon and offers a bow himself. "Thank you."
He will proceed ahead!
Within is a small courtyard. Here are stables as well as various stairways going up into the palace and towers, winding around and around, like strands of hair braided about.
"Sir, ma'am."
A dwarf is here - a bit on the tall side for a dwarf, clean shaven and wearing plain, well spun clothes. He favors soft, baby blue and his hair is midnight black. "Duke Moore of Lunia in particular and the Lady Jetina of Raziel. I am Crodas, a servant of Moradin currently serving under Authority Raquiel." His voice carries easily without being strong, just projected well.
"It's a pleasure to meet you, Crodas. Do you mind if I ask how you came to be serving here?" He asks, stopping a few feet in from of him regardless.
"Exchange programs," Crodas says, a dour look. "It is a tremendous opportunity, and in exchange we are taught secrets of rebirth."
Moore nods. "That makes a lot of sense. I'm glad to see paths cross like that. Do you mind pointing me in the direction for Raquiel?" Moore asks. It seems like this one may not want to chat endlessly with them.
"Can both of you fly," the dwarf asks right back.
"We can." Moore says.
Thus the dwarf manifests angelic wings of glistening light, taking to the air and ascending. Jetina begins to follow, "Exchange programs, huh?"
"It makes a lot of sense. There's interconnections in a lot of ideas, so I'm surprised it's been this long since we've seen anything official." Moore says.
"Yeah, and we show her smiths how to smith better than a 6 year old goblin still sucking on his momma's teats," Crodas adds in, "Cooperation, that's the lesson."
Moore laughs at that as they fly along. "It's always good to improve when you work together. Two's better than one and so on, if you ask me."
On and on you fly, higher and higher. Amid the towers, coming to one in the center. Here an archway leads in, "Here," he says, "You'll find the path here."
Transitional post to get us moving again.
"Thank you. If you ever need anything from us, I'm sure you can find the base." Moore says.
He will go with Jetina into the archway!
Inside is a room of gold and stone, a path leading inward. The walls are full of murals, if you care to look, or you may merely follow along.
Moore will look at the murals as they go to see if they have some sort of theme (like Rebirth?) or perhaps tell stories of individual rebirths -- something like that.
You look at the murals and they twist before your eyes.
A pixie, awakening in a land of light with a few others. New born and yet old, adjusting as a talking cat - !
This looks rather familiar.
Moore glances back at Jetina. "What do you see?"
After a slow, thoughtful pause, "Women giving birth. You?" Jetina says.
"So it's different for each person... interesting." Moore turns and will continue down. "I think each one of these shows a history of the individual who watches them, or periods of their rebirths. Something like that."
"I'm seeing boys AND girls being born," Jetina says, "So that doesn't fit."
"That's really weird, since all I saw was me waking up in the Lost Realm." Moore says. "Oh... oh, I know why. I think. Maybe. Weren't you... born there? I guess we can keep watching, except we're both definitely seeing other things."
"I was," Jetina says as she watches the images, "Did you just...? Again?"
"Huh? Did I what?" Moore asks.
Jetina considers, "Never mind," she finally says.
Moore nods. "All right. Well, we can ask Raquiel herself what these show." He says as he turns to continue along.
You walk on. On and on and on, past the paintings and to a winding stair. Here a bald, slender human awaits - yet angelic wings rise from his back. "Duke Moore," he greets you, "Thank you for Lifasa."
Moore raises a hand in greeting. "It was a collaborative effort. Nonetheless, you are welcome. Were you a native?" He asks, a glance at the wings briefly -- he asks the question in a manner that would imply the obvious, considering this person is not currently on Lifasa!
"No," he shakes his head, "But I still thank you for saving everyone there. Raquiel awaits you, please follow me."
Moore can't help but smile and offer a nod. "I'm glad to have been a positive impact there. Of course, by all means."
He will follow along!
Up the stairs, up and up. Into light, into radiance. Light seems to come from all - and within that light is a woman. Surrounded by the light., radiant with it. It's hard to make out her features, but you can see golden armor.
"Moore," she greets, a room atop the stairs, features hard to make out. "Welcome, champion of the Lost Realm and protector of Lifasa."
"Lady Raquiel." Moore says with a smile -- a nostalgic one, for some reason.
No, he knows the reason. Of course.
He gestures to Jetina as well and nods to her. "It's a pleasure to meet you. Thank you for taking the time."
"Likewise..." Jetina looks at her long, "You're...you're from there, aren't you?"
Authority Raquiel smiles right back, the same sort of wistful look as you perhaps wear. "No, but as the Authority of Rebirth, I have some influence there. Is it not a place of rebirth?"
"Do you determine who is... mm, is the right term 'selected,'?" Moore asks.
"No," she says, smiling. Warmth fills you, a gentle kindness that emanates from her, a feeling you sense merely looking over her. You feel rested already, refreshed, renewed. "That is left to the powers and deities to sponsor those that feel deserve a second chance."
"Then I never saw you or your influence?" Jetina asks.
"You did not. You were true born to the Lost Realm, your soul on its first chance and not in need of my services." Now, Raquiel's gaze travels from Jetina to you, "Congratulations on your rank, Moore."
Moore takes a breath, as if he just woke up from a long nap and smiles with a nod. "I've made a lot of mistakes on my way, and will likely continue to do so. I like to think the 'old' me would've managed to make it the same way, but... that Moore died."
He takes a breath in and out. "Whatever those circumstances were, or however long I stayed there... ultimately, it gave me an opportunity and I'm glad to have been given it. So, to whatever I owe you thanks, thank you." He says. He clears his throat afterwards. "It's funny, I think a long time ago I would've tried to bombard you with questions about the place... but I think I'm confident in what I've accomplished since then to just be happy that we all made it through as a group."
"You've been reborn and stand on your own," The Authority concurs, turning to walk, walk ahead to another stair winding up, of woven gold and stone. "You have my congratulations on that as well." She walks slowly, hands behind her back.
"I couldn't have done it without people around me." Moore says as he follows along with her. "One is a powerful number, but it stands by itself."
"A good piece of wisdom," The Authority concurs. As you walk the stairs, up and up a golden tower, shining with light, "I don't have any plan for this, I just wanted to meet you," she confesses. "Our duties may bring us in contact in the future. A personal touch helps so much with that."
"It's good to meet your neighbors." Moore says with a warm smile. "You and yours are always welcome to visit as well, and if you ever have matters that you'd like me to investigate, please don't hesitate. Oh... I do have a question." He smiles sheepishly at this. "The paintings? Do they show different things?"
Pausing as a landing is in sight, the top of the stairs ahead, "Yes, they do." A faint smile is discerned amid the light, "Especially if you're from the Lost Realm."
Moore nods. "I suppose it's only natural. I'll have to come back to experience them on my own time."
From here you walk to the top. The highest tower, a view of everything below. The beach is far below here, the view excellent. You can see the dark seas around Celestia stretching far and to the horizon and beyond.
Authority Raquiel sits on the edge here, looking out over the oceans beyond. "It's a monumental time. From one great task to another, hm?"
"Something happened somewhere." Moore says, then can't help but start laughing. "That couldn't have been more generic if I'd tried. You know what I mean, though." He gestures up at the light above them. "That doesn't just start for no reason. A monumental time indeed... one I intend to see through until whatever end waits for all of us."
"What does await us?" Jetina asks, "When this is all over, when we finally win? I've heard the legends of the trumpet and key, but then what?"
Raquiel looks upward, towards the ever-glowing sky of Celestia. "Then we are complete, happy, fulfilled. We are, in a way we can't yet fully appreciate. When Chronias is unlocked, all shall be reborn in the light of Chronias. We need not seek it anymore, because Chronias is with us and we are enlightened by it."
Moore nods. "It will be interesting to see how much brighter Creation is without Shar in it."
"Without Shar, without Asmodeus, without Bane, without Malar, without Auril, without evil," Raquiel concludes, "One day where at last rebirth is no longer needed. A day when suffering is finally at an end." Her voice is wistful, "I only hope I am here to see it, though in my heart I know I will travel to Chronias before that day comes."
Moore smiles at Raquiel at that. "I hope you'll at least be around when we finally remove Shar. If not, then I'll trust you'll be watching from beyond the gate."
A smile at that, "You speak of heavy things," Raquiel says, gaze still skyward.
"I've picked up a few things here and there." Moore admits. "I'm still working on a solution to being able to truly remember things that We aren't meant to remember. A... rebirth in the way one recalls that sort of knowledge, if you'll allow." He adds the last part with a bit of what he hopes is levity.
"You mean anathemic knowledge?" Raquiel asks, ""Ah, a fine subject of study. How far have you progressed?"
Jetina meanwhile looks up, lost in her own thoughts at the moment.
"I..." He takes a breath. "It's funny, actually. I couldn't remember anything that happened There for the longest time, but it slowly started coming back. I made a promise to myself that I wouldn't forget anything. Well, I... did something. I..." Another breath. "Was... doing something. I must've found something I was looking for. Then I just forgot it. There's this gap in my memory from a time where I know something happened." Moore explains.
"Every now and again I think about it, and feel like I'm getting closer. So... every day I think I progress a bit closer to it." He smiles at that, gazing up himself. "It's kind of like finding a hidden message underneath some sand -- the ocean will eventually reveal it."
"A remarkable willpower to make it that far," Raquiel says, "Or perhaps it's your destiny to remember, one day."
Moore smiles a bit and nods to Raquiel at that. "I've had some help. I haven't quite pinpointed where it's coming from, but... I have a few ideas." He just smiles at that.
"Then may I give you a word of advice?" Raquiel asks.
"By all means." Moore says, his attention on Raquiel.
"Be prepared," Raquiel says, "You may only have a moment with much of it."
Moore smiles and bows his head in a nod.
"I understand." He turns to Jetina and clears his throat. "Jetina? Ready to go? I have a few other people I'd like you to meet."
Jetina rises and...
This was mostly just a meet and greet sorta deal to mill a bit of time. Next move?
He'd like to go visit the folks he met a looooooooooooooong time ago!
He'd like to visit Sun's Rise -- for your reference, that would be http://www.soulriders.net/forum/index.php/topic,103687.0.html the first person he met here.
Okay, cool. Who's going besides you?
He's taking anyone who'd like to go -- but if no one wants to go, he'll at least take Xandra.
Oh! He's also going to tell everyone to make sure none of them go off alone anymore.
Easily done. Xandra'll go. Jetina too since you basically invited her. Cresiel will watch over the keep and Kaja isn't really up for a random excursion right now. Anything else for prep?
I don't think any of Moore's standard spells have worn off yet or are 24 hours, so nope.
Thus the three of you depart and...
Where precisely are you trying to find him?
He's going to head for Venya and see if he can just get back to where he originally woke up -- that seems like a good enough place to start.
Thus the three of you are on Venya, the Pearly Heaven cool and chilly. Jetina looks around and adds, "So where did you first appear here?"
Moore looks around. "You know... that's a great question." He taps his chin a few times.
"I remember I was surrounded by mountains... incredibly tall ones." He nods, as if his memory of the time is coming back. "I don't know that I was anywhere with any actual name given to it, but if we look around, I just have a feeling we'll get back to where I was. Now, whether or not the person I'm looking for is still there... ah, that's a detail we don't have to worry about just yet." He smiles. "I just want to find him and offer him my thanks... and find out exactly who he is, since I never had a chance to before. Anyway..."
Moore looks around again -- maybe there are some mountains he can see from where they're at! Other than the obvious one...
Perception. Also, make a K:Geography check.
Take 10 for 66 on Perception and 72 on Geography.
That narrows it down somewhat, but there's lots of place sit could fit on Venya (and more unknown besides, the nature of infinite planes). If you can teleport freely that would help narrow down to a reasonable number, otherwise it's a looooot of traveling to check them until you get lucky.
Well, it isn't exactly freely, but they can teleport three times, at least!
He'll just use the helm of teleportation and see if they do, in fact, get lucky.
Okay, roll 1d100 first of all for teleportation miss chance as by teleport (unless the helmet's greater teleport in which case ignore it) and then a second 1d100.
It is in fact normal teleport. Note to self, get that upgraded.
[13:03] <Nephrite> roll 1d100
[13:03] <Nephrite> roll 1d100
[13:03] <Serith> Nephrite roll for Serith < 8 > [d100=8]
[13:03] <Serith> Nephrite roll for Serith < 48 > [d100=48]
You appear in the first location - it's nice and beautiful, but doesn't seem right at all.
"Pretty... but no." Moore shakes his head. So he tries again!
[blockquote]Rolled 1d100 : 24, total 24[/blockquote]
[blockquote]Rolled 1d100 : 3, total 3[/blockquote]
Your lucky day, apparently. This looks like it. As Jetina looks around, "I think you are guided," Xandra murmurs, floating above the ground.
Moore starts to fly down. "Now, what I'm rather curious about is whether this place has any significance, or... if it's just where my tomb was."
Xandra follows in her descent, "I don't know," she confesses, "But I could ask."
"I'll just ask Sun's Rise when we find him." Moore says. "Though, doesn't that name kind of explain the whole thing? I admit, someone named that... I wonder if he was 'on-loan' from Lathander."
"I don't think that sort of person would be entrusted with this," Jetina speaks up, voice sure. "I...just know."
"Interesting." Moore says as he flies along, keeping an eye out for any others. "I wonder if he's one of Raquiel's, then. That would make sense, too."
"He's one of the Mountain's, as we all are," Xandra speaks up, "Let us not forget that, no matter who precisely he serves."
Jetina ducks her head at that, ask if taking a chastisement. After, "Why do you think Raquiel's? The timing and position of it?"
"Well, his name is 'Sun's Rise,' right? Like the dawning of a new day?" Moore suggests. "To me, that seems to indicate at least something to do with her portfolio -- a lot of people associate the rise of a sun with a refreshing possibility, or a rebirth. I also think it means something that he was there to greet me when I woke up."
"The logic's sound," Xandra concurs to that, "So lead us on."
"Right." Moore agrees, heading ever onward, though he starts to head down once he gets the sense that he's closer to his original point of waking up. "It should be right around here..."
It's really just a place.
A single rock sits nearby, the grassy field chilly and icy.
Yet it speaks to Moore, reminding him. It all began here, like coming home in a way.
He smiles, taking a look around as he lands in the grass.
"I remember... the first thing I could manage to ask was 'am I dead?'" He says, as he closes his eyes.
How did the response go? Something like... 'That is how most people end up here, but you yet draw breath,' ...
He takes in a breath again as he closes his eyes, remembering the confusion as well as the relief when he started to figure things out.
He opens his eyes at that.
Now, to find him again.
Xandra and Jetina wait, letting you do your thing.
Ball is in your court here.
"Let's look around and see if we happen upon him. If not, it's iust not meant to be today."
Intent is to just fly around for an hour or so and see if they spot him or anyone else.
Gimme the fine art of Perception here.
Take 10 for 66!
You spy fish and deer, rabbits and birds. No sign of celestials here, just the gentle peace of Venya. The air is chilly-cold, the occasional rill of ice forming here and there.
Moore nods to himself.
"All right, I'll send him a message later and ask if he can come visit. That may be an easier way to handle this, actually." Moore taps his chin. "Do you all mind waiting a moment?"
Moore is going to cast Sending to Sun's Rise. 'Hello, this is Moore. I am in Venya with some comrades, do you have time to talk?'
'Come ahead. I'm waiting for you,' Sun's Rise sends right back.
"I really should consider that sort of thing ahead of time." Moore says. "You two don't have to put up with my dawdling, you know." He says as he continues along and ahead!
"Eh," Jetina smiles, "It's still nice sightseeing. Besides, you usually have a reason for this, don't you?"
"I need to remember that it's easy enough to communicate with people with magic." Moore says with a laugh. "Maybe I can develop a spell that's like Sending, but a lot faster..."
He taps his chin at that.
"Tepen probably already did that, I'll just ask him." Moore says as he laughs a bit.
"Oh, they used those orbs in Aurora," Jetina perks up, "They're really useful. It's so incredibly convienent being able to talk to someone who isn't right next to you. No finding people, no going to trouble, and it can make doing things so much easier to organize. I wanted to have Afina make me a portable one, but I never had a chance."
"I'm sure we can commission one from them." Moore agrees as he continues along.
"Could we?" Jetina asks, "Thank you, Moore." She comes forward and pulls you into a warm hug, "I'd love one!"
Xandra watches, smiling as Moore is squeezed and glomped.
"Woah!" Moore cries out with a laugh. "Having one for our base as well as a portable one to use in the field would be really handy. I'll see what they can manage once we get back. I was actually going to see if it was possible to utilize Aurora's portal magic to make a two-way portal between here and Lifasa, too... uh, for... admittedly personal reasons." He clears his throat after that.
Jetina spins you around and around, Venya whirling before you. She laughs, a pure and sweet sound, "Let's do all of it and more! It all sounds great, Moore!"
"What in the world's gotten into you?" Moore cries out while he's spun around. "You're normally not this... jovial!"
"Sorry," Jetina puts you down gently, blushing. "That was just so nice of you for a luxury. I didn't think you'd get it because we can do without it, really."
Moore smiles. "It's a luxury, but it's one I think we can make use of. Come on." He gestures as he continues along!
Ahead is something new. A comfortable looking house of rustic stone stands ahead, an old farmhouse you swear wasn't here before. It's pleasant, smoke rising from the chimney and the promise of warmth and food within.
Moore opens his mouth to say something, then just flies up to knock on the door! Though he's also expecting the door to just open...
Gimme Perception in that case.
Take 10 for 66!
You can hear a chime within, gentle and beautiful. Like the tinkling of bells, really.
Moore glances over at Xandra to see if it looks like she noticed anything.
Xandra is looking at you and nods slightly, "It's a sign. Go."
Moore attempts to open said door!
Amazing! The door opens. As it does, "Come in," A man's voice calls, beckoning you within.
"It's been a while." Moore says as he goes within the house. "I hope I'm not intruding."
Jetina and Xandra follow. "You aren't," the voice calls, "I'm back here."
"I swear this wasn't here the last time. Is it new, or... was I just not ready to see it yet?" Moore asks as he proceeds further inside!
"It's new, I think. Things can come here swiftly, when it is needed," Xandra remarks, "How fast do you think your fortress was made?"
"I don't think it's quite earned the name 'fortress' yet." Moore corrects with a smile. "We'll get there, though, once we need to. You're right, though, it was pretty much there in a flash."
In the back is a kitchen, where a young man stirs a pot of stew. He glances over and smiles - in the full flower of young adulthood, charming and well formed, wearing a simple tunic and hose. "Good morning," he greets all of you, "Hungry?"
Does everyone in Venya cook??
Moore merely smiles and nods. "It'd be rude to refuse a gracious host. I fear I wasn't much of a good guest the first time around, I hope you'll forgive me for that."
Xandra merely nods to you, and in a sidebar as you take a seat at a nearby table, "Cooking brings people together, a ritual that means much. A meal can bridge divides and make friends, can it not? It is a sign of hospitality, of welcoming and good graces."
"There's a lot of social factors that go into food... as well as a lot of scientific ones, too." Moore agrees. "Some people enjoy more tart flavors, whereas others enjoy sweeter ones. Knowing how to approach someone with words can be much easier if you also know what type of food they enjoy."
"That and being hungry is no fun," Jetina observes, as the three of you get comfortable.
Your host serves a savory mushroom and meat stew that smells good and looks richer, generous portions joined with bread on the side. As he serves, "So you finally came back, Moore."
"It sounds like you were expecting me eventually." Moore says with a smile. "I've been taking time to go back through the people I met when I first came through here... before I knew anything about anything to both thank them and seek out their guidance and offer my services in return. Should I always address you as 'Sun's Rise?'" He asks, while he dips some of his bread into the stew to let it soak for a moment.
"Sun's fine," The man says, tucking in. The meal's quite good - simple and hearty fare, really. Warming, restoring. "You seem to have a bit of a heavy destiny, or were around someone with a heavy destiny."
"It's entirely possible that was the case before I ended up in the Lost Realm." Moore admits. "I kind of feel like I'm like a ball of sticky glue that rolls down a hill and carries things that I encounter with it as it goes along, building and building into a larger force."
Moore clears his throat. "Do you mind if I ask what exactly it is you... do? Is part of it watching over those of us who happen to wake up here?"
"Partly," Your host says, "Mostly I simply live, what I did was a favor because I was in the right place at the right time. Naturally, it was always meant to be that way."
Moore laughs a little bit at that. "Well, in that case, I'll offer you a formal invitation in return for the favor." He clears his throat. "I am currently seeking allies for my own group to fight against the atrocities and deplorable ways of Shar. Do you have any interest in aiding a group like that?"
"Shar, huh?" The man pauses, putting down his spoon. "I dreamed of someone fighting her not long ago."
"Really?" Jetina says, perking up. "Was it anyone you know?"
"By all means, this does seem relevant." Moore agrees.
"She seemed distant," The man says, "She didn't have much emotion and I remember she had blonde hair."
That's... not... a lot to go on.
Moore blinks and rubs his chin for a moment. "Well, that's... admittedly not the best starting point, but it doesn't mean it's impossible. Anything else you can remember, Sun?"
Jetina hmms at that as Xandra merely watches, calm.
"She seemed...resigned, in a way," He finally says. "Like she accepted something was coming."
I know it's a long shot, but that didn't match anyone from Aurora, right?
Blonde hair and resigned at the end matches Sylvie, you'd think.
For some reason I always thought she had brown hair...
Moore blinks.
Then he blinks again.
"...I know who it is." Moore says, a look -- resignation turned into conviction on his own face. "...And I know where she is, too. Now, the hard part of getting there..."
Jetina looks up, "Who is it?"
Meanwhile your host merely nods, "I thought you might. It felt like the sort of thing I was meant to reveal to you when the time was right."
"You remember Sylvie, right?" Moore asks over the table.
"Near the end of the battle for Lifasa, she... vanished. I'm pretty sure I know why and where." Moore explains, though his face has the marked look of concern. "But maybe now's the right time that I can finally get to where she is." He furrows his brow as he looks at his stew. "The trouble is, I probably have to overcome anathemic knowledge before I can remember how to get there..."
Before we go too further, would Moore be aware that 21 was made by the Incarnations to study good and evil? I feel like that must've come up at some point in his conversations with Sylvie.
http://www.soulriders.net/forum/index.php/topic,103836.msg1074724.html#msg1074724
Here. In case you want to review and revise. If not, let me know and I'll line.
Nope, that jives with my memory, I just wanted to make sure he knew that and I wasn't just from me cheating by reading the Guardian of 21 conversation.
Jetina sits back, stirring her soup as she considers that. "I remember her. She looked so detached during the battle for Lifasa. Like she was doing something that had to be done, it got worse as the battle went on."
Moore nods. "She herself has..." He looks up and over at Sun's Rise, pointedly. "...a heavy destiny on her shoulders." He leans back for a moment, his hand on his chin. "...Hm. All right. Now that I know that... I know what the next step is. Sun, if you'd ever like to come visit me in Lunia, you're more than welcome. If you ever need anything yourself, don't be a stranger."
Your host merely takes that gaze, unblinking. "I will," he says, "Like many things here, it'll happen if the time is right. It was right for you to find me twice. We may indeed meet a third time."
Moore lets out a breath, almost exasperated but not quite, more like humored.
"Would that I could be so sure of everything the way you all are around here." Moore just smiles as he pushes away from the table and offers a bow. "Thank you, the food was delicious. But you knew that." A laugh afterwards.
"There's one place that I think I need to go to figure this out... who's up for a trip to a library?" Moore asks.
"The question is which library," Xandra speaks up now.
"Yeah, which one?" Jetina asks, going and having a few more spoonfuls before pushing her bowl away.
"Well, we're already in Venya, aren't we?" Moore says with a smile. "I think that's the best one for us to use, unless directed by someone or something to try somewhere else."
So going on over to Xiranthador?
You betcha! Intent is to just... go there, since that's how it ends up working usually if you're meant to be there.
Through water and caves, to the deep palace of Xiranthador.
Even here, the waters glow with the light of Chronias, radiant with refracted light.
Ball is in your court here, go ahead.
Moore takes a breath and just picks a direction and starts going down it.
His goal is to look for books that contain anathemic knowledge. His hope is that by being exposed to more and more of it, he might be able to figure out some secret to overcoming it.
He also has no idea where books like that actually are, and rather than ask anyone (which would just defeat the whole point!) he's just going to go along with the flow.
Cool. Roll and post 1d100.
[blockquote]Rolled 1d100 : 11, total 11[/blockquote]
You wander a time. The long paths below the water, the book-lined shelves. The smell of time, books and reading, of a library maintained, are all around you.
As you walk, "Say Moore, you spend some time here after Aurora's Crusade?" Jetina pipes up.
"I did." Moore agrees. "I learned a lot while I was here."
"Really, what did you learn?" Jetina asks.
Feel free to elaborate a bit as you see fit, this is mostly a chance to fill in some flavor.
"Hmm..." He taps his chin as a hand goes up to trace along the spines of some of the books.
"The most important thing I think I discovered is that I'm unique. I know that's... kind of strange to say, we're all unique, right? But what I do... the way I bring people together, the way I inspire people, it's me. No one else does it the same way." He looks out to a window briefly.
"All the more reason that I need to be more careful and not take my life for granted and do foolish things with it." He takes in a breath. "I've thankfully been able to come back from several scenarios where I probably should've died... that's the sort of life experience you can't really find in a library, admittedly. ...You know, I wonder if there are any books on Medi here..." He trails off as he gently taps the spine of a random book.
"That's a thought," Jetina says, humming to herself. "Even with the stories Elena told, we don't know much about him."
"I'm sure someone like him had some ideas on anathemic knowledge." Moore says with a nod. "Maybe that's the key. You know, I never bothered to actually learn how these books are organized. I'm a really terrible library patron."
"Well, let's try then and..."
Going to keep wandering or search for something in particular now?
Intent is now anathemic knowledge but also Medi, either or or both.
Okay, roll 1d100.
[blockquote]Rolled 1d100 : 69, total 69[/blockquote]
You wander a time, coming to a quiet, forgotten little hallway that leads to a dead end room. The back wall is nothing but water - a faintly shimmering field of force keeping it from flooding in. The light of Chronias illuminates the entire room, bookshelves lining the walls. Comfortable seats and a table are here.
"It seems like what I'm looking for must be here." Moore says as he flies over to touch a random book on the shelf.
He does have Biblotecha Arcana on, so my understanding is that he can just touch the book to find whatever information is in it. This may involve a lot of book-touching.
This first book happens to be a study of Medicant, of Medi's doings and written before Aurora emerged. It's nothing too interesting to you, under the circumstances.
Moore will pick another!
"I know it doesn't look like I'm doing anything." He admits with a quiet laugh.
Xandra merely selects a book and sits down, opening it to read.
Jetina stays close, "That one spell that the library group made, right?"
"You got it." Moore says as he touches another book. "It does take the fun out of things, but this isn't something I think I can dawdle on."
This seems to be a biography of Medi. Is there anything in particular you're interested in about his life?
Anything in there about his struggles with anathemic knowledge?
It doesn't mention anathemic knowledge.
Ever onward, he'll try another book! Maybe the one right next to it...?
Though, would that sort of knowledge even be able to be recorded, Moore wonders? Hm... the knowledge that it exists isn't anathemic in and of itself, so... here's hoping!
A study of Medicant's magic, a series of lectures about Medi's downfall.
Jetina grabs a book of her own, going to read away.
A collection of stories about Medicant.
Read in the light.
"I should've figured as much." Moore says quietly as he takes the book on the stories about Medicant and goes to sit down near the barrier with it.
You read.
The story of Medi and the Dragon. How long do dragons sleep after it is all done, never improving but pondering the perfection they sought in their mortal lives?
The story of Medi and the Realm of Dreams. He dreamed the entire time.
The story of Medi and the Five Angels. But his rest was not to be forever. Everyone will have a role in this.
The story of Medi and the Restoration. Find him.
Would a K:P check here be appropriate to try and suss out what this might be pointing to, understanding that it's pretty unlikely?
It would not be.
Moore taps his fingers on the book.
Well, if it's that particular subject, there's one individual that would know without so much as a second thought.
He looks up at the other two. "Who's up for a trip to meet the Dragon of Dragons?"
"Hm?" Jetina looks up, "Bahamut?"
Xandra is already closing her book as you speak, "I believe that is the path forward."
"It's no fun if you hear the conversations too, Xandra." Moore says, grinning as he puts the book back on the shelf.
He turns to glance back at the light outside in the water for a moment. The power of that voice can be read as well as heard, now... how interesting.
Moore will give Jetina a chance to put her own book away before he gestures back the way they came -- confident that a path to Bahamut's Palace will likely be waiting for them around a corner if he chooses to look for it and pay attention.
So off to visit Bahamut then, eh?
Ironically, not on either of the actual dragonborn characters! On the plus side, Moore doesn't have a big FUCK DRAGONS tattoo stamped on his forehead!
Erad is giving you the look right now.
The only downside is that by the time you're back above water, no path to Bahamut's Palace has magically presented itself. Looks like you'll need to get there the hard way.
Or the easy way!
Since Moore can traverse the different layers now, would he have any sense of whether Greater Plane Shift would work to take him there?
It should.
Let's give it a shot! Worst case scenario, they get some exercise. Greater Plane Shift, intent is to go to Bahamut's Palace.
Woosh.
It's chilly, as it tends to be.
Atop a great cliff sits a palace, a palace of gleaming blue and steel, of gold and silver. A palace seemingly huger than you can grasp, rising broad and tall. In the air are metallic dragons of all kind, along with celestials, dragonborn and other dragon-kin.
"Hopefully Gold put in a good word or two for me in passing..." Moore says as he starts up and towards the palace itself!
"Is it weird that Bahamut's Palace is both a place as well as a thing?" Moore asks as he flies along. "I probably shouldn't ask him about that."
"It loses something in translation," Xandra mentions, "Name and place is more majestic and meaningful in Draconic, as dragons place a great deal of value on the individual dragon."
"Really?" Jetina asks, "I thought dragons were all...ah..."
"Greedy?" Moore asks as he goes along. "You're not wrong from a very 'at a glance' perspective, but it's a lot deeper than that."
"I was going to say like Baleruk," Jetina coughs, looking aside.
"Oh, absolutely not." Moore says firmly. "There are of course similarities -- intensity, pursuit of goals, that sort of thing. But no, absolutely not. Also, you probably shouldn't mention him while we're here. It's, uh... a delicate subject."
Xandra smiles at that, flying on.
"I got the impression," Jetina agrees, as...
Plan here?
Head up and to wherever the most obvious 'main' entrance is, if there is one. He's expecting someone's going to probably stop him at some point between now and then but that's his goal!
There's two 'main' entrances to choose from.
There's a great gate at the base of the castle, a wall surrounding the palace proper. It's manned by dragonborn guards.
There's a vast balcony a few stories up, where dragons land and take off from. Even from here, you can see space ripple, dragons larger than it landing and only taking up a small part of it.
Although he could manage something impressive with magic, the whole point of this is to beg a favor from the Dragon God. With that in mind...
"Over there." Moore points towards the gate at the base of the castle as he starts to fly there.
The dragonborn guard this gate, open and yet with a large force defending it. As you approach, a dragonborn in polished armor and a careful gaze approaches. "Hail, those who approach the palace of Bahamut."
Moore raises a hand in greeting and switches to Draconic to be respectful. "Greetings, noble dragonborn. We seek an audience with the King of Good Dragons." Moore says, as he flutters in place.
The dragonborn has a bronze cast to his scales, a metallic gleam that mixes and reflects the light of Chronias from above. "Then come, any can petition Bahamut so long as they are brave and forthright. Who are you, good sir?"
"My name is Moore, Duke of Songs of Celestia." Moore answers. "These are my comrades, Jetina of Raziel and Xandra of Celestia." He gestures to them each in turn.
"I am Ixen," The dragonborn introduces himself, "You may come with me, Duke Moore."
Jetina falls in with you as Xandra hovers along.
"Thank you, Ixen." Moore says. "By all means, please lead the way."
Anything you wanna do here or just along for the ride?
He will just follow along and take in the sights since it's his first visit!
Okay, Perception.
Take 10 for 66!
Past this is a great courtyard, paths leading into the palace. You go down the center, past a guard of dragonborn again, deeper within.
Within the palace are dragons and dragonborn, mortals and celestials. Dragons loom over humans, solars loom over dwarves and yet none truly are bigger than the other. All pass through the halls, seeming to ignore such petty problems.
As if anticipating the question, "All are equal in Bahamut's gaze, so long as they are righteous." Ixen explains.
Moore tilts his head as he glances across, back and forth.
"Ah... the size of the soul is paramount." Moore says with a nod. "A place where all are equal and can accept such things."
"Well said," Xandra murmurs.
"All shall be equal before Bahamut," Ixen agrees. "You grasped the truth of that swiftly."
Moore smiles. "I've been underestimated because of my size enough times to have a grasp of that. It's probably not so different for a dragon to learn the same lesson, though on a matter of overestimation."
"Aye." That's the only reply you get, the conversation stalling as you proceed deeper in.
On and ahead you go. Past all of this to a single room, where an old, ragged looking dwarf sits. She wears a plain dress and looks utterly unremarkable - plain features, weathered by age. Yet Ixen bows deeply to her, "Ma'am, Duke Moore and companions are here to petition Bahamut."
Moore follows suit with Ixen, offering the same sort of deep bow.
If they need a specific reason he'll supply it, but there's no reason to even try and figure out of this is the customary thing to do -- it was told to him plain as day that no one is too big or small, after all, and so he bows.
Jetina follows suit with Xandra merely giving the dwarf a long look.
"Ah, this one I like. Polite." The dwarf's voice is not that of a dwarf, but of something far larger, rattling the walls of the room. "Moore of Aurora, if I don't miss my guess? You've moved up in the world. It's good to see you're willing to humble yourself in front of someone that seems like nothing. Pride is an ugly sin."
In the dwarf's place is now a golden dragon, big enough to fill the room a hundred times over and yet barely taking up any more space than the dwarf. It leans forward, head close to you, eyes somehow as large as they should be, taking up your entire field of vision. "Yes, yes, you're familiar with this, too. The prismatic dragon's fond of this?"
Moore can't help but break into a grin as he stands there -- tall as a mountain and yet small as a mouse. "You are indeed correct, and thank you for your kind words. I've gotten used to it in time. The first time it was pretty scary, I'll admit!" He clears his throat after that. "It's the draconic way of... mm... being someone's equal for a moment, right? I never saw it as intimidation, more... curiosity, if that makes sense. I think the phrase I might use is 'putting yourself in the other person's shoes,' but I realize that lacks a certain... draconic panache. I also realize it loses a certain meaningfulness when performed outside of here."
"Some use it to intimidate, some use it to be closer as you said. Draconic vision is also good enough to see even more up close, that's another reason," The dragon says. "I am Aurixanila." The dragon retreats back after that, "Bahamut will see you soon, Duke Moore."
Moore nods, and then taps his chin once.
"Aurix... gold, yes?" Moore asks. "Is it not true that it's the name of some of the spirits around here? Ah, my apologies, I mean no offense to your name, Lady Aurixanila. I had a great deal of time to read in Xiranthador -- there were several books on the... neighbors, if I may be so boring." He says the last bit with an apologetic smile. "It would just seem that your name holds a great deal of significance, even with your obvious station here."
"It may, but ti is only my name," The dragon says, "Yes, the dragonborn aurix. Are you learned of the dragonborn?"
"I only know what is likely rather common knowledge -- they are born anew from whatever path they led before... ah, a matter that makes so much more sense being here." Moore says, as if some sort of realization dawned on him as he gestures around the room. "It is no easy life they choose for themselves... but in that lies their true strength, to be so willing to sacrifice one's self for others in such a way is a truly noble act."
"Yes, to give up an old life for a new one. Familiar, isn't it?" The golden dragon says.
"Bahamut looks upward, as do we all." Xandra speaks up now, "It is only natural."
Moore smiles and nods. "There's a lot I still have yet to do at the level I'm currently seeing on, so I feel like if I try and lift my head too high right now I may miss something right in front of me. There's a delicate balance there, I suppose."
A response is stopped, the dragon cocking her head to the side. "...Ah. The Platinum Dragon will see you now." A door appears ahead, open and inviting you further, one that wasn't there a moment ago.
"I'll come back to talk more." Moore promises.
He offers another bow to Aurixanila before he heads towards and into the door!
Within is...a simple tavern. Unremarkable, pleasant, dark and warm. Here an old man in robes and with a pointed hat eats a meal, standing out from the other patrons. He's old and with a long beard, seemingly content to enjoy his meat and potatoes.
"Oh," he says brightly, "My guests are here. Come over, come over!"
Moore flies over and pauses for a moment. "I'll admit, I was expecting to find myself on some small outcropping with you staring down from a throne of silver wings." He says with an awkward smile. "I suppose this does take your philosophy and distills it to its very core, Lord Bahamut." Moore says as he offers a deep bow.
"Thank you very much for taking the time for us." He adds. "Thank you also for aiding us on Lifasa. I don't want to derail this conversation too much, but I'm not naive enough to not realize that you supporting Aurora with 'that one' there was... how do I put it, exactly..." He pauses here to search for the right word. "A political mess, I suppose."
Jetina merely matches that bow, as does Xandra.
The old wizard sighs, "Aurora - foolish there is no doubt, but their hearts are in the right place, no matter how my duties from Io interfered." Waving a hand, "Politics of divinity aside, are you here about Gathgorian as well?"
Moore tilts his head slowly. "Hm? No, not at all." His face sours after a moment. "I have a feeling I don't want to know what that slimeball of a devil has done, but after his stunt with Yggdrasil I'm obligated to ask about him."
"According to Afina Devilsbane, he has been accepted and has become divine," Bahamut says, voice leaden with disgust. Unacceptable.
Xandra's eyes narrow, "Unacceptable."
Jetina looks up sharply, "No! I refuse to...such a vile thing! After what he did to Ilsenine?"
Moore takes in a breath through his nose. "Something like that doesn't just... happen."
He takes a breath. "I refuse to believe that happened through whatever the... normal channels are for this sort of thing. I..... hmph. There's got to be more to this story." He affirms.
"Ao's judgments are his alone," Bahamut intones darkly, "For every worthy one he allows to rise, such as Alicia or Empress Sulia, there is a darker one."
You are right. You must grow stronger. Io must be found. The 21 must found again - Sylvie must be found.
Moore glances over at Xandra as he takes a breath in.
"I have a suspicion that I can't confirm, but I think Ao had nothing to do with this." Moore says as looks him right in his eyes. "Lord Bahamut, I need to find someone that I think you must know about. I need to find the Dreaming Dragon."
...He really hopes that Bahamut's going to know what he's talking about.
Who do you mean by that?
Let me add a little more to it, since I just put something together that I didn't realize when I made the post.
"...Let me be more clear." Moore says, as he takes a breath. "Io... wa--...is. Io is above all dragons, right?"
There's hesitation, like he isn't sure if he's even allowed to say all of this. He closes his eyes for a moment and steels himself. "I think He never left. He's been dreaming since... whenever. He's awake now, and I need to find him."
Another breath in. "Please tell me where Io is."
Bahamut gives yo a long look, "You know he's awake?"
"Well either that or I'm trying to bluff a god, I mean, your pick really." Moore says with a handwave.
He suddenly turns to Xandra and snaps his fingers. "That's probably why the thing keeps hap--" He turns back to Bahamut. "Why it's ... ....augh!"
Another breath, deep and slow.
"Are you confirming the fact that YOU know he's awake or asking me if I'm sure that *I* know he's awake?" Moore asks. It seems like he's suddenly teetering on the edge of some sort of excitement and knowledge.
"And if it's the former, does everyone know?"
"It may be that Io has returned at long last," Bahamut finally says, "The signs are right, but I do not know where he is."
Moore takes in another breath. "Well, how about this... do you know where he was when he disappeared the first time? Is it even in Creation itself?"
Xandra just listens before she says, "I'm not sure anyone knew."
"We didn't," Bahamut finally says, "He left us final commands and departed."
Moore takes a breath in and out. "So no one knows where he is, but... someone knows he's awake. But..."
Moore turns to look at Xandra at this. "Maybe he's born, but not in a form anyone would realize was him...? But if that's the case, this becomes even more difficult. ..."
He snaps his fingers. "But 21 could find him. I'm sure of it. And then... to find that, we have to find Sylvie." Moore turns his attention back to Bahamut. "I don't know if you have the power to grant it, but I need to go to..." He takes a breath.
"I need to see Cantasa Alexandria."
Gimme Perception.
Take 10 for 66!
Bahamut regards you a time longer, "You cannot find Cantasa Alexandria unless she wishes to see you. What needs to you have of the Maiden of the Gate?"
"...You can probably see in my memories what I can't yet recall." Moore says, his face resolute -- determined. "There's... a connection between Cantasa Alexandra and 21. I don't... know why I think that, but I feel like there has to be. It's something I forgot... something I'm trying to remember. I know what 21 is, and I have a feeling I know what Sylvie had to do with it and where she is... and I think that place is beyond Cantasa Alexandra's gate." Moore says.
Here Bahamut's voice softens, as you notice Xandra and Jetina aren't reacting at all - still faced, quiet. "If she is, you'll never see her again, Moore. People do not return from past the gate, not until it's time for an Answer."
Moore clicks his tongue once. "It's... possible that it's just 21 that ended up there. But let me ask something: Can you say that with such certainty, now with Io returned? With this..."
He takes a breath.
"Let me ask you something since I have the opportunity to do so privately, and I think you would know more than anyone else in Creation. Are you aware of the tangible bonds that are forming between some groups right now? Do you think it's Io's influence on everything?"
"I've heard of something happening with that," Bahamut finally says, "You know of it as well?" The old wizard's humor is completely gone now, regarding you seriously.
"It seems I've been touched by its influence. I don't know who else is, but there are supposedly five groups." Moore says. "I'm working on finding them, but this... revelation about Io brought me here." He explains.
"Most would probably say it was Chronias... but there's no way that's possible, or else everyone in Celestia would be feeling it. So it isn't that." Moore says. "How or why I'm being affected... well, I have a guess, but it's just circumstantial. It's why I need to find Sylvie and find 21 again. I feel like Sylvie leads me to 21 and not the other way around."
"You have quite the quest ahead of you," Bahamut finally says, "If she truly is beyond the Gate, then your quest is futile. Only a Seraph can pass to and from the Gate."
Moore blinks once. ...once, twice.
"...The ones beyond Chronias." Moore says, his lip pulled up. "Then she can't be there. Maybe that's where 21 is... and if that's the case... well, that's it's own matter."
A deep breath.
"It's not so hard... find Sylvie, find 21, find Io." Moore says, a grin spreading across his face. "If there's anyone who can do it, it's me. Do all the deities know about Io?" Moore asks. "I'm going to have to go be very direct about this... It's not going to be seen as respectful, but hopefully they'll understand why I need to do it."
"Be brave and forthright," Bahamut agrees, "Be as a paladin is - brave, honest, noble. When you must speak your mind, speak your mind. Word of Io is spreading, but is not yet wide spread. Do you think the two are connected with Io, though? How?"
"21 is a tool of the Incarnations. It was made to study good and evil, things they didn't create." Moore explains. "I heard that... I heard that there was a voice, during the battle for Lifasa. It said '21 is a battle for a soul.'"
He takes a breath. "I had long thought that it must've been an Incarnation... but that's not possible. That's too linear. So it has to be something else. All of this talk... it's made me realize. Sylvie is... Sylvie is what Io was able to use to watch Creation while he was dreaming. No, not Sylvie... 21. Io's dreams were what 21 saw. Being unleashed against Levistus, against oppression... it must've been enough. It must've finally shown Io what 'good' is and why it's important. The 'soul' that was spoken about..."
Another breath.
"It's whoever is beyond Cantasa Alexadria's gate. Maybe it's even the voice... but maybe not. But... it's too many things that I think fit together to make this perfect tapestry. Considering everything that's at stake right now... I think it all makes sense. Sylvie is the only one who can use 21... and 21 is the only one who can find Io." Moore states.
"That's a lot of speculation to stake a quest on," Bahamut remarks, "Though there are passing few who could offer true insight to questions of such monumental importance. I presume Sylvie is beyond the reach of divinations?"
"She's not the type that that would work on on a normal day." Moore says with a grin. "After all, she was from Aurora. I was going to go from here to Oghma and more or less explain to him the same as I've explained to you. Sylvie was one of His, even after she became an outsider. I feel like if anyone could find her, it'd be him. I know... it's probably a very minor thing in the eyes of someone who's experience has spanned so many creations, but..."
Again, he takes a breath and a grin spreads out on his face. "You know we can be a stubborn lot."
"Aye, you can," Bahamut says, "Even when you ignore everything else and raise a prismatic dragon, much to my headache. But perhaps that is where all of our hopes lie in the end - stubborn mortals."
Moore smiles and holds a hand out. "Thank you for making the time for my selfish request. Please don't hesitate to call on me for anything you need, King of All Dragons. I'll make sure Kaja is well taken care of, as well."
"Lead him with a firm hand. His is a hard lot," Bahamut takes your hand, "But lead him with compassion most of all." Amen.
Moore smiles and nods. "Amen."
He turns his attention back to Jetina and Xandra as if nothing had happened. "So who's up for a trip to the House of Knowledge?"
"I am," Xandra says, "Come. That was not our conversation to intrude in, but our tasks rise ahead."
"Be well, Lord Bahamut." Moore says in Draconic beforeeeeeeee they're off!
Take 10 on K:P for 89 if there's a place more specific than 'House of Knowledge' that they'd likely find Oghma, or at least that would logically lead to a path to him. He's aware that this isn't going to be a 'show up on a doorstep' sort of trip.
Well, Oghma has all sorts of little hidey holes and personal spots in the House of Knowledge, as well as one simple fact - if he wants to meet you, you'll find him. If he wants to avoid you, you won't find him.
I can narrow things down more if you want exposition here, just let me know.
We can exposit as we explore!
In that case, Moore's goal/aim is simply wherever the most traditional 'opening' is. It's his first visit so he's fine starting off at the beginning and going from there.
You appear amid a ring of buildings, each one pillared and made of white colored stone. It's cloudy here, each building stretching far and long. People of all kinds come and go, many with their noses deep in a book or similar such things. Nearby sits a catfolk playing a flute - rather well, all told, a pretty melody.
"Places like this always pique my interests." Moore says as he starts to fly towards the catfolk. "You don't see a lot of mundane things in Celestia, except where you should. So it's always... mm... soothing? I guess, to see something that almost seems 'normal.'"
He approaches the catfolk and decides to just listen to the song, maybe he can identify it?
K:R.
Take 10 for 93!
Ah. It's a ballad to Gond, converted to a flute song. It catches the major notes, nothing too interesting about it otherwise.
"Pretty," Jetina murmurs, "Flute music is always so haunting."
"Wind instruments can be so easily haunting, as the wind carries mourning so long and so well," Xandra remarks, floating just off the ground. "If you listen to the wind on a Prime world, you can hear the regrets of those that are passing from mortality to immortality."
Moore nods and will just wait for right now until the ballad is done!
Unless, of course, it's one of those hours-long ones... if THAT's the case he'll have to figure something else out.
"Really?" Jetina turns, "I've never heard of that."
"One has to know how to listen to what cannot be heard," Xandra explains, as the flute ballad winds down.
"Ho there, donations appreciated if you liked the song," The catfolk says, a male with rakish brown hair/fur. He wears fairly simple clothes, just a tunic and thick, warm pants in neutral colors.
"Good day to you." Moore says. "I'll be happy to give you a donation, though less of a monetary variety and more of one to help you for a while."
Another kind smile afterwards. "We here would like to follow whatever the traditional path is through the House of Knowledge to learn and experience things. Our ultimate goal is to meet with Oghma, but I understand that if he does not wish to be found, he won't be. At the same time, I'm not so prideful as to put myself at the end of a path laid out in front of me." Moore explains. "Can you help us with that?"
The catfolk scratches at his chin, "Sounds an awful lot like you're stingy, but okay. Oghma has a knack at coming and going as he pleases. It's easier to find Gond and ask him where he is, or so I've heard. You can usually find Gond working on something or another in one of his forges."
"May I see your flute for a moment, please?" Moore asks with a smile.
"Break it and you bought it, and it's an expensive flute," He warns, giving you a long look and not handing it over.
Jetina says, "I'll pay for it myself if something happens."
Moore taps the flute a single time.
He's using Sculpt Sound, the idea is to change the quality of the normal flute music such that when he uses it for the duration of the spell it'll have a much higher acoustic quality. Basically he's trying to make it sound a lot better, presuming that's possible with the spell, which I think should be.
A few beats before he says, "...and?"
"Here you go." Moore says. "It'll only last for a little over a day, but it should sound better now. Also, just so you don't think I'm terribly miserly..."
He flies over to give the catfolk a gentle tap on his shoulder as well.
Shared Talents, the catfolk gets +2 to all skill checks for the next 5 hours.
He'll also Surge of Hope him, which gives him +4 morale attack rolls, weapon damage rolls, saving throws, ability checks, skill checks for 30 minutes. Actually, everyone gets that too if it matters. It probably won't, but there it is.
Oh, and just making a note he's changing his aura to the charisma one for right now.
"There you go. Have a pleasant rest of your day." With a smile and a bow, Moore turns and starts to fly off! He'll keep an eye out for a forge or something similar -- may as well see where that leads them!
Where precisely are you going?
He's just picking a direction people are walking towards and going that way. Let's say north.
Roll and post 1d100.
[blockquote]Rolled 1d100 : 3, total 3[/blockquote]
You walk a time, past the buildings. You wander in between buildings of all kinds, small cottages to massive halls. When you finally find something likely, it's...something. It's by a moving river, a vast waterwheel turning. A building of brick and bands of steel, sprawling and a whopping twelve stories tall. Vents all about emit smoke, steam and odder fumes ranging from pale green to a dark, deep turquoise. A fenced in yard surrounds it, littered with trash. A broken catapult, several rusted suits of armor, enough scrap to keep a smith happy for a year. Things like that, just laying about.
Moore blinks. "Hm... an inventor, you think?" Moore asks. He flies to the front of the fenced in area to look for a bell or something of that nature.
"Hold," Xandra says, as you go to fly in. "Be cautious, this is not as safe as it appears to be."
"It already looks like a madman's death trap," JEtina chimes in, "How less safe can it be?"
"Individuals?" Moore asks, with a look at Xandra.
"If it's something we're better off just passing, that's fine. At the same time... if there's something we should deal with, well, that's just being good neighbors, right?" Moore says.
"Several things," Xandra says, "If we go in, be wary."
"Well, it'd be rude to not try. If we're going to do something dangerous, then..."
Moore takes a breath.
We're going in for a litany of buffs here, so hang on tight.
Songs:
+18 morale bonus on saving throws against charm and fear effects and a +18 morale bonus on attack and weapon damage rolls
+8 Attack rolls, +3 fort
+12 morale bonus to saves and +12 dodge to AC
From Moore:
Haste (CL 30) +1 attack rolls, armor class and reflex saves, extra attack on a full attack, +30 enhancement bonus to movement speed. (30r)
Life's Grace (CL 19) Immunity to death effects and ability drain, treat armor as ghost touch - 190m
Surge of Hope (CL30): +4 morale bonus to attack, saves, skills - 30m
Fortunate Fate (CL19): Heal (150) cast if reduced to 0 or less hit points.
Jetina:
Celestial Valor (CL 30)
+8 sacred vs fear and emotion effects that would sap the will to fight, +4 sacred to attack rolls, weapon damage rolls, armor class and saving throws, weapons count as holy (30m)
Energy Immunity (Acid) (use mass energy immunity for this please)
In total:
Attack: +31
Weapon damage: +22
AC: +16 (4 sacred, 12 dodge)
Saving throws: +16 (4 sacred, 12 morale)
Let me know if I missed anything.
Jetina would suggest a fast healing spell if you're that worried.
Moore will cover that too!
He'll use his Singer of the Celestial Choir Song of Life to give everyone Fast Healing 11 for 10 minutes.
Thus prepared, all of you...
Ball is in your court.
Shoot, forgot a couple.
Righteous Halo on Moore
Foresight on Moore.
With those (and presuming Foresight doesn't tell him anything immediately)...
Moore will fly towards the entrance!
As you fly in, all the debris begin to move, clustering together to the sides of the three of you.
Jetina has her blade and shield ready, while Xandra looks on intently.
Take 10 on Spellcraft for 74. Is this magic!? Or is it a trash elemental??
Also, switching aura to dexterity.
It is magic. Something's animating the rubbish - the remnants of hundreds of spells, left to steep. The entire yard has a vague sort of sentience.
Do I have any idea if a dispel would just make all of this worse due to the number of spells that are currently in play?
K:A, this is pretty obscure stuff.
Take 10 for 90! Actually wait, no, 94!
Considering it's become sentient, merely dispelling won't get rid of it anyway.
Well, if it's sentient, then that means it can talk!
"Hello?" Moore calls out. He'll try the most basic of languages first - Common! Maybe there's a 'tongues' spell somewhere in there...
The clusters begin to spin together, gathering before your eyes. More and more of them, knotting together. No response to your call.
Well, it's easy enough to get back out of here if they need to -- and they're not on a hostile plane.
Moore simply stands there and waits -- though he's ready to cast something if he needs to in order to protect everyone.
With Xandra and Jetina flanking you, at the ready, you stand there and wait.
Before you the junk forms a vast face. A face of wood and metal, of rusting iron and splinters of stone. Rings of iron form lips and heavy, impure and foggy crystals serve as eyes. The entire thing hovers in place in spite of all logic as it slowly says, "Give. You. Me."
Moore nods, and opens his arms out in the most non-threatening way he can manage.
"Give? What?" Is the question he asks. Hopefully he gets a good answer...
"Give. You. Give. You. GIVE. YOU!" The voice is raspy, like iron grinding on stone, and gets louder and louder as it speaks.
"I think it wants you, Moore," Jetina calls, "Literally!"
"It sure seems like that." Moore agrees. "...This is the House of Knowledge, right? Maybe it doesn't want me, it wants..."
He tentatively flies forward a bit, maybe ten feet. "I wonder... You. Want. Magic?" Moore asks. "Knowledge?"
This is either going to work spectacularly or it isn't... so he may as well try!
So you're just flying up to it?
He's going to get within 20 feet or so of it, hopefully far enough back that he can get away if it just tries to eat him.
Are you mind blanked?
That's never a good question to answer 'no' to, is it? Thankfully the answer is 'yes.'
It rarely is.
The great mass of rubbish watches you but there's no immediate reaction.
How does one share knowledge with a great mountain of trash...? Maybe it wants... something shared? Something of his?
"...Hm." Moore reaches into his backpack and takes out a green stone. Well, it isn't -technically- his, but it was a gift...
"Me. Give. Share. Knowledge." Moore says as he gently tosses it towards the ground in front of the mass.
This is the green stone that 27 horked up on him way super long ago, for reference.
The stone is taken, brought into the rest of it. For several long seconds there is nothing, before the voice rasps out, "Hanna..." sadly and slowly crumbles, face becoming rubble once more.
"...Well I wasn't trying to kill it!" Moore exclaims. "...Now I feel bad!"
Xandra takes ten on Spellcraft.
A murmured word and a few moments, "It lives," Xandra says, "The spells are intact, so worry not of that."
"...Oh." He lets out a breath. Whew!
Moore gently pats one of the pieces of rubble. "We'll come back to share more knowledge with you, okay?"
He picks up and heads towards the front entrance now.
"What IS this place, though? Isn't it strange to just... be here?" Moore asks. "It's like if you were climbing Celestia and you found a giant ditch with a bunch of broken weapons in it or something."
"A junkyard?" Jetina offers, "Perhaps some strange wizard lies within and he cares not about his trash?"
"Well, sure..." Moore says as he continues on. "But is that acceptable? Maybe... it's the pursuit of knowledge that's paramount here and nothing else?"
"That and creation," Xandra says, "Is not Gond the Wonderworker?" She floats forward and adds, "To create and find new thing is being at the forefront of knowledge."
"One shouldn't neglect what's around them, though." Moore says. "Imagine what someone could create with just what's right here? Ah, but I shouldn't try and impose my version of what's good and right on someone else."
"Besides, he should magic this all away, unless he's scaring away visitors," Jetina waves her hand in front of her nose. "Whew."
"Maybe we can see what we can do to improve the disposition of whoever resides here." Moore says as he looks for a door. "Or... maybe it's a group of people."
Also I forgot, but everyone also gets 8d10 temp HP.
[blockquote]Rolled 8d10 : 6, 5, 5, 3, 6, 5, 9, 6, total 45[/blockquote]
There's a front door of solid steel, heavy and imposing. It's big enough for all of you to walk through side by side and tall enough for Hanna to get through without ducking.
Moore will fly up to bang on it a few times!
What's your alignment?
Neutral good, I think? ...
Yes! That's correct.
You bang on the door. Nothing happens.
Moore will wait a moment or two for someone to answer before he'll see what magic is afoot!
Spellcraft for 74.
There's magic that senses the alignment of anyone who touches the door. If non neutral in at least one aspect, it causes the door to shock them nonlethally.
By that logic, shouldn't the door have shocked him? Since he's non-neutral in at least one aspect (the good one).
If it's NOT non neutral, sorry. A word got lost there.
GOT IT!
"Well..." Moore murmurs before he looks to see if he can just open the door. "Sometimes, I really wish I knew disintegrate."
"Allow me," Xandra steps forward, "I shall handle it if nothing responds to knocking or less extreme efforts."
"Really? I was going to try my best Cresiel impression, but by all means." Moore says as he gets out of the way.
"I'm not usually one to try and break in unannounced... this has all the trappings of something that doesn't make sense and so I think it bears investigation." He adds.
As you talk, the door abruptly begins to open, a long, metallic creaking sound following.
"It's almost too cliche to be believable, isn't it?" Moore says as he patiently waits for the door to be opened.
Switching to charisma aura.
Jetina advances, shield ready, while Xandra floats behind you. The door opens just enough for a figure to emerge - a man carved of solid stone, bearded and in ceremonial armor. He moves with a grace and fluidity unlike stone at all as he says, "Visitors, what is your purpose here?"
"We originally came here in search of Oghma." Moore explains, honestly.
"We started to explore and happened to find this place. We had a run-in with the..." e gestures behind them. "The ambient magic that's made itself alive out here, so we wanted to talk to the owner to understand what goes on here to cause something like that to happen."
"So, you come to a random workshop and just hope Oghma's here, while butting into things that are not your business?" The golem asks, right to the point.
Moore offers a shrug and a smile. "Mm... to say we came here, specifically, hoping Oghma would be here isn't quite right." He corrects with one finger pointing up.
"We did happen upon this place by chance, I agree. Though there were several signs of danger present in it for some reason, so we, well, I suppose I, decided to investigate and see what was going on." Moore explains. "Is it customary to throw out magical junk into your yard, for example?"
"Peace," Xandra murmurs, coming forth, her voice carrying in spite of its low tone.
"Hmph," The stone man watches all of you with a vaguely unhappy frown, "And you're the type who charge into danger rather than prudently avoiding it? Especially if you can loot things from it after you kill it?"
"We're not the type of adventurers that just get blinded by treasure." Moore says. "You can take that at its face value or not, but I'd like to think the celestial company I keep proves I'm at least moderately truthy."
He offers a smile. "Truly, we'd just like to learn what's going on here. If you or your master choose to not divulge that information then we have no right to barge in further, unless whatever goes on here benefits those we do battle with, such as Shar and the forces of Hell."
"Gond save me," The stone man groans, "It's the morality guards, here to check if I have sufficient ideological purity. Good day." The stone man steps back, the door beginning to close itself firmly shut.
"At least try and clean up your yard so no one gets eaten by the sentient magical trash pile! Good luck with your... whatever it is you do!" Moore calls out as he turns away to start going back.
"There's no sense in pressing in unnecessarily. I don't think we have any reason to believe anything of ill-repute is happening here and we may as well just keep exploring." Moore says.
"There's grumpy people everywhere," Jetina says, "He really needs to do something about this yard, though."
"Still, it is not our ordeal, we have made our message clear," Xandra says. "Let us continue."
"It's fine. If we hear someone's being attacked by a giant trash face, we'll know where to go." Moore says with a grin and a laugh as he continues out and back down the street.
Still looking for workshops and the like?
Pretty much, or anything vastly unusual.
Gimme a d100.
[blockquote]Rolled 1d100 : 77, total 77[/blockquote]
That WOULD be what I'd get when I'm not where it should be...
You're walking a time, through this town of sorts. That's when you see it -a poster on a wall. It reads, "GOND'S MAGNIFICENT WONDERWORKS COMPETITION! COME TO GEARSHOLM WITH SOMETHING IMPRESSIVE IN 4 DAYS AND BE JUDGED BY GOND HIMSELF! THE WINNERS RECEIVE PERSONAL TRAINING FROM THE WONDERWORKER!"
The number of days shimmers when you read it, smoothly morphing into a four.
Moore stops to look at the poster for a moment as he hums. "I'm sure I could come up with something that would be sufficient for this, but... four days is a long time to wait. We'll keep this in mind if we don't find any way to reach our goal today. With that in mind... maybe we should go to Gearsholm? That might be a more direct route." He says.
"Why not?" Jetina agrees, "Better than wandering right now, isn't it?"
Moore nods. "Agreed."
Can they just fly/walk there from where they are? He's guessing it works sort of like Celestia insofar as all the things generally connected in some manner of speaking.
If not they can just plane shift there.
Magic will do. What spells?
He'll just Greater Plane Shift to whatever the 'entrance' area is and go from there.
Gearsholm looms above the three of you as you appear. It is a massive castle-city, made of vast walls of moving gears. They constantly turn, a metal chorus in the air. You stand before the gates of this place, really just an archway through. People come and go, busy on a glance.
"Well, let's proceed." Moore says as he flies forward!
Take 10 for K:P (Or K:L (Gearsholm) if that's more appropriate) for 94 (K:L would be 72) if there's any decorum that would be appropriate to follow here if he wants to make a good impression / get to Gond faster if there's some bureaucratic/political nonsense he has to deal with.
It's really rather simple: Come bearing an invention of some kind or other creation. That'll get Gond's attention more than all the pretty words you can throw together.
Moore smiles a bit -- he has the perfect thing!
He just continues along for now, taking in the new sights of such a magnificent city.
What'cha got in mind?
He's going to introduce Gond to an actual physical manifestation of the newfound power from Io by bringing him his Refrain. :)
Inside the city is a city of gears, froming all the buildings. They whirl and click together, streets of solid, beaten iron that is rust-free. People come and go as...
Go ahead, take action.
"Gond." Moore says to no one in particular. He isn't speaking loud enough to be heard outside of maybe a few feet, but he can't hide his actions.
...Actually, he can hide his actions, but there's no point in doing so.
He withdraws Refrain and holds it up. "I wish to speak to you about what's caused this to become enchanted with newfound powers, though no smith nor wizard bestowed it. Only the power of bonds from __ allowed it. I have much to speak to you about in this regard, so please hear me."
Gimme a raw Charisma check.
Using 15 points from Greater Improvisation. As a reminder, he also has the charisma aura now.
[blockquote]Rolled 1d20+13 : 20 + 13, total 33[/blockquote]
Good time for a 20. Roll 1d20+33.
Wow, it didn't paste my extra math... hold on a second please.
Sure.
I forget that the dicebot has trouble. It should be 20 (the roll) +13+2+4+15+15 -- so in this case it would've been a total of 69, so do you want me to roll 1d20+69?
Please.
[blockquote]Rolled 1d20+69 : 10 + 69, total 79[/blockquote]
Refrain lifts up, beginning to move. You could reach out and grab it, stop this if you wish.
He'll let it go and try and follow if possible!
The weapon vanishes a moment later, a scrap of paper drifting into your hand in place of it.
Moore will take the piece of paper to read it!
It reads as follows. 'Interesting! Studying it now, I'll improve it too!'
Moore comes back down to the others. "Well, that was... easier than I thought it would be. I guess we're just waiting to hear back."
Xandra takes the note and takes a breath out, "Improving it, hm?"
"Well," Jetina smiles, "That actually worked. I suppose it is true, deities hear everything in their realm."
"It makes sense." Moore says with a nod. "I think it helps that we're... um... important dignitaries, as it is."
Paste me the stats for Refrain?
Refrain is a small rapier+4, keen. Whenever you use bardic music while holding or wielding Refrain, echos strengthen your music. Your bard level is considered 3 higher to determine the variable effects of your bardic music. Additionally, you may use bardic music an additional three times per day.
It's not long until Refrain reappears, just a few moments later. A note is attached.
You can note there are now four buttons on the lower blade.
Moore will look at the note!
IT reads, 'Added some functions to it. Try them out! Push buttons alone and together.'
Moore shrugs and decides to try pushing the first button first to see what happens, then push the first and second button together.
Huh. The first button causes tiny vents along the rapier to open up, venting hot steam from both sides. It lasts for several seconds before relenting.
The first and second button together causes the rapier to glow with bright light. It doesn't stop glowing.
Xandra looks on, "I fear his definition of improvements is...vast.":
"He is the wonderworker." Moore says. Moore holds the rapier up again, as if to showcase it.
"We are in seek of Oghma, Lord Gond. We need to speak to him about __ and his return." Moore says -- quietly, but with conviction. "You yourself can see His influence on this weapon already."
The weapon feels warmer in your hand and feels like it's pulling you towards the east.
"Refrain," The sword says, a clear and pleasant feminine voice, "Activating one time Oghma finder. Please follow the sword."
"Thank you, Wonderworker." Moore says as he offers a prayer and a bow. He turns to the east and starts walking.
"Okay, so I guess the sword talks now. Oh, I should... try and figure out how to turn off the glowing part at some point, huh..." Moore mutters.
"Including in depth instructions would be helpful," Jetina seconds, "What all can I do now?"
"Ah, he's probably not the type to spell everything out." Moore says with a laugh. "I'll figure out what all the buttons do once we get back... I don't want to interrupt its...uh... 'locator mode'."
It's pulling you steadily east, the streets full of people. Especially ahead, where a large crowd seems to be blocking the way. Nonetheless, your blade is taking you right in that direction.
"Excuse me! Pardon me! Coming through!" Moore will call out! If it seems like he may end up skewering someone, he'll try and fly up and over!
The crowd isn't really parting - you're gonna have to fly and fast.
Up he goes!
Switching to dexterity aura!
Gimme a quick Acrobatics check.
Take 10 for 69!
It's easy enough to fly up and over, your companions joining you. As you're lead on, "I hope it's in this city," Jetina says, "Or going through a solid wall of gears may be a problem."
"Have faith," Xandra says, "I would hope Gond would include directional adjustments for just such a thing."
"You hope?" Jetina glances over at her, "I was hoping for something more solid than that!"
Moore laughs a little bit. "He's not going to get something he just worked on destroyed. Think of it like that." He says as he continues to go along. "It's his way of keeping tabs on what's going on now, too."
"A fair point,' Xandra agrees, "We are being lead, to who knows what?"
"Hopefully a few answers." Moore says as he continues to go along with his new-found god detector.
Down another street and another, over the crowd and then back down. In a corner is a large, broad set of stairs going down, people coming and going. The sword's taking you right into it.
You note most of the people here are in a hurry, carrying this or that, or otherwise hustling. Sometimes golems and other such things follow them, carrying more, or bags and sacks follow them, floating along.
"Everyone here sure seems like they're busy." Moore says as they go along. "I guess we don't look that different at a glance as outsiders."
"Or they're self interested, self absorbed," Xandra says, "This may be a place of creators, who hear things of their own creativity, not of others." She follows along as you're lead to the steps.
"Perhaps that's why Gond was so interested in us." Moore says. "To have a creation from outside of the norm."
Down it goes! Down the stairs, people moving out of you way and shooting glares at you.
Jetina follows, "Sorry, sorry, magical invention of Gond, bear way, bear way. It's Gond's fault, not ours!"
"It could be a lot worse!" Moore calls out as he passes by. "Still, apologies! Excuse me! Coming through! Pardon me!"
Really, normally he'd just use his own charms to open up a path, but there's just no time right now!
Deep it goes and at the bottom? A set of mine carts come to and from, down a deep and dark mineshaft. They come back laden with ores and stones, taken out and handed out to any who are here, then return back empty. Notably, the blade is taking the three of you right to one of the mine carts.
"It looks like we're being invited." Moore says as he goes to get in the mine cart.
"I feel like we should be wearing helmets for this, though..."
Jetina hops in, Xandra following, floating just above it. You get some looks, a burly man racing over, "Hey, what do you two idiot heads think you're doing? No, three of you!"
"Well, it's a rather long story, but the short version is we're going to see Oghma." Moore explains. He holds up the rapier, which is probably still glowing at this point. "Gond was kind of enough to give us directions."
A smile afterwards. "Apologies for any inconveniences."
Switching aura to charisma
Yeah, gonna need a Diplo check here.
Ohohohoho!
Take 10 for 102.
Something in what you said seems to hit home, for the man grunts and turns away, as if washing his hands of it. Meanwhile the mine cart begins to move along, into the dark mineshaft ahead.
Moore just holds onto his new light source as they go!
"Still, though, this is pretty exciting!" Moore says to the others.
"It -" Is all Jetina gets out, as the cart begins to move faster - much faster. Xandra cries out as she desperately tries to keep up, flying along as the dark walls and passages become a blur around the two of you. Fearsome winds whip at you, blowing your hair back.
"Woaaaaaaaaaaahhhhhhhhh!" Moore yells as he holds on! Both to his sword and the cart!
Wooosh! You're racing along, looking out - and ahead the ceiling abruptly lowers.
"DUCK!" Jetina cries, as Xandra swoops lower.
Well, he's already short, but... he ducks anyway!
Ref save, then.
[blockquote]Rolled 1d20+56 : 19 + 56, total 75[/blockquote] evasion though I don't think it applies here
> roll 1d20+39 Jetina
<Serith> Kotono roll for Serith < 46 > [d20=7]
> roll 1d20+34 Xandra
<Serith> Kotono roll for Serith < 37 > [d20=3]
> roll 20d8 ow
<Serith> Kotono roll for Serith < 81 > [d8=8,1,5,5,3,5,5,8,1,1,3,8,7,3,3,5,2,1,6,1]
DUCK! You duck and so does Jetina, but you hear a loud CRASH and Xandra cry out, quickly growing faint as your mine cart races along.
"SORRY!" Moore shouts into the darkness.
Jetina yelps at that, glancing back and grimacing, "I hope she's okay!" Jetina shouts over the rattle of the cart, the howling of the winds. Then she turns around and calls, "LAVA!"
"I'm sure she's doing fine! ....WAIT, LAVA?!" Moore shouts as he peeks out to look.
Ahead is a massive waterfall of lava, taking up the entire tunnel ahead You're zooming to it, about to be dunked in mere seconds. Not good! Not good at all!
Moore gestures quickly to try and create a solution to this problem!
Wall of Stone up and around the cart to cover top and a bit of forward. He's hoping it'll hold long enough if they're just hurtling through the lava.v
Darkness falls, your stone quickly turning cherry red - but it holds. You have a half melted dome of stone above your cart as you race on - only for a loud CRACK to sound moments later as stone flies everywhere.
Fortunately you're tough enough to throw that off, but the ceiling's gone down again, a reddish glow in the stones. It's rather hot, the wind now like a scything heat that licks at you.
"Hey Jetina, can you do me a favor?" Moore calls out. "Make us both immune to fire?"
Surely, that'll work!
"Aaaah!" Jetina says, "Raziel, protect us most of all now!" Immunity to fire embraces both of you, as suddenly there's a sensation of flying and falling, as if your domed cart is no longer on solid earth at all.
"This is really exciting!" Moore shouts. "Are you having fun!?"
"As long a we don't get hurt!" Jetina calls back, as you hear a splash and hissing, the cart suddenly getting much cooler. Then...a stop. The cart's not moving anymore.
"I think we arrived." Moore says. He taps the stone on the cart to get it out of the way.
Stone Shape, he's basically just using it to push it off the cart so they can get out.
Done and done. The cart is floating in an icy underground lake, drifting inevitably towards the shore, where carts continue on at a slower pace. The door's dragging you towards the west now, off the cart altogether.
"...Huh, so the carts go through the lava, which probably fills up and then... hmm, I wonder if the lava itself crystalizes?" Moore says as he pulls himself up and out of the cart.
Moore continues to follow the sword -- confident that Xandra will catch up in due time.
"I hope Xandra's alright, Jetina notes as you get onto dry land, following it to the west. There's a little passage tucked into the west wall, well worn and supported by wooden timbers.
"She's made of tough stuff." Moore assures her as he flies along.
This passage leads on and deeper, the sword dragging you along. In the distance you hear rowdy singing, dozens of voices raised in song.
Moore follows, but makes an attempt to identify the song if possible!
It's in a variety of languages, but all the same bawdy song about loving and living. Ol' Betty down by the way or some such.
Moore continues along then!
The two of you follow the sound of song. Ahead is an opening into what looks to be a common room of sorts - chairs and tables, places to rest. The voices are lead in song by a burly, red haired man with a dark five o'clock shadow and wearing rich clothes of silk and velvet. He grins as he sings, leading them all along.
Is the sword tugging at the man?
Yes.
Moore will try and pull the sword back a bit so he doesn't just go flying -- hopefully it has some sort of proximity alert where it stops!
The sword is finally stopping at that, all the men here burly, beefy, muscled. Men of work, men of action. Men drinking amid verses, good and jolly cheer all about.
Jetina just looks around carefully, getting a few interested looks back.
Well, there's no point in ruining a good time, so Moore will join in the singing!
Take 10 on Perform (Oratory) for 107.
The song continues, your voice powerful and clear. The leader of it grins even more and matches you note for note, "And Betty was a good old lass, a good old lass!" He sings, "Chorus, everyone!"
"Betty was a good old lass, a good old lass!"
"Betty was a good old lass, a good old lass!"
"Betty was a good old lass, a good old lass!"
Jetina joins in as well, throwing her voice into the song. It ends with tankards raised and a cheer, most drinking to the end of it.
Moore offers a clap and a cheer himself, deciding to just be a good neighbor for right now. He's clearly got His attention, so it'd be rude to barge in!
"Everyone, a new round on me!" Cheers go up as the man hops up, "All you can drink!"
At the same time he speaks to you in a much quieter voice, "Ah, and what does Erathaol want with me?"
"I have need to speak to you of Io and 21, Lord Oghma." Moore says in a respectfully quiet voice.
Humming the tune of the song to himself, Oghma walks along, "Alright, let's get to it," he says, the hallway becoming indistinct, song distantly heard here and there. "Io's return has kicked over some nests, so which of yours got kicked over?"
"I've found myself blessed with his strength." Moore explains. He gestures with Refrain. "You can probably sense it on here, too. Somehow he's creating some sort of tangible bonds between people... anyway." He clears his throat.
"I need to get to the truth of the matter, which means 21. Which... well, I don't need to say it, but I will anyway. It means I need to find Sylvie." He smiles a bit and looks at Oghma. "It seemed appropriate that I come to you for that particular subject."
Oghma chuckles, "Sylvie, now that's a thing. But the truth is - I can't see anything about 21 or Sylvie, since she's attached to it. It's above my pay grade as the Lord of Knowledge. Pass that onto your boss the next time you see him, in case he isn't aware of it. I think he is, but things get fuzzy around 21."
"This wasn't a directive by Lord Erathaol." Moore says with a smile. "It's a personal matter. I probably could've saved a lot of time if I'd just asked him how to find her, but where's the fun in that?" A larger smile. "It's not the destination that's important, but the journey, right?"
He rocks back and forth for a moment. "Hmm... well, I..." He snaps his fingers. "Did Sylvie have any family?"
Jetina keeps her mouth shut here, respectful and following along.
"Yes, a mother and a son." Rubbing his chin, "The son's suddenly an archmage, accomplished cleric, master martial artist, a daring rogue and more than I care to think about. Funny, really, how many rules she broke with that. It has to be 21 somehow or another. You know, I like her for her relentless drive for knowledge and finding things out, but I'm glad I'm not the patron of mothers, or she'd get a smiting. Giving your child incredible powers like that is lousy parenting. She's never been big on actually being a mother, never really liked her child or the situation that lead to him being born. I'm guessing it's some bizarre attempt at a do over by proxy or some sort of attempt to make up for being a crummy Mom. Calley's grandmother essentially raises him like her own child."
"Isn't...that a lot to tell us that's rather personal?" Jetina pipes up. "Not that I'm not grateful, of course!"
Oghma laughs, "I'm the patron of knowledge, not of keeping secrets. If you want any of that, go find Mask or Shar. Besides, Moore cares about her - she doesn't have many people left who really do."
Moore nods along to the story and taps his chin. "I don't know that it's 21, necessarily. That sounds like a side effect of what Io is doing. The people who joined me said they became far more accomplished at what they had been previously, so... if he had even a little bit of talent for things, then that sounds like it got expanded on."
He hums once, as if to consider some options. "Or... maybe it's a little of both and that wasn't what she expected. Hmmmm. I suppose I'll just ask her once I find her... it isn't like she can evade the question."
Question?
Question her?
The person who can't tell lies?
Moore blinks once. Then again, as if some sort of realization just dawned. "...I never just thought to ask her where she is. Is it really that simple...?"
"Often the simplest answer is missed by the powerful," Oghma remarks, "Power makes you see things in terms of power, not in terms of results."
Jetina hums, "That assumes she hears it and answers, though."
"The simplest solution is usually the best." Moore agrees. He nods once afterwards.
"All right. I think we can handle things from here, then." Moore says. "If we can't reach her through normal means, her son probably has a way." He turns to Oghma and offers a bow. "Thank you for your time. Would you please do me a favor and make sure our celestial cohort gets back to Lunia safely? I fear we lost her on the cart ride over."
Oghma merely laughs, "Done."
Then you're back on Lunia. Jetina stands next to you on the shoreline, while Xandra lies face up on the ground, groaning.
Moore flies over to offer her a hand up.
"No more mine cart rides for you, miss." He snorts.
Xandra's face is a bruised mess, though fading already, healing. "Huuuh?" Xandra says slowly, voice irregular. "Mooooore?"
Moore tightens his lips up into a huge smile as he taps Xandra once to heal her.
Heal, 150 HP.
"Yes, sorry about the trouble." Moore says, still smiling.
She was in la-la land after that, yeah.
"What happened?" Xandra rubs her head with one hand, "I remember the minecart, then everything's blurry."
"You didn't duck when you should have ducked," Jetina offers her hand to Xandra, helping her up. "You survived, but I think you were badly concussed."
"We found Oghma." Moore says. "I'm going to try and just reach out to Sylvie the boring, standard way and if that doesn't work we have a lead on where to go. Let's go home for now, though, I think we've had enough excitement for one day."
Heading home, then?
Let's see what wild and wacky adventures have happened since we've been gone!
You return, finding something new - a tent sits just outside of your keep. A good, big tent, well kept, an empty firepit just in front of it.
Moore will fly over to see what's inside!
"Helloooo?" He calls out as he goes!
Sleeping within is a goblin - you've seen them before, after all. He's wrapped up in a blanket, only a big, warty nose seen.
Moore just laughs quietly and goes to leave to go back to his base. He'll ask Grias what's going on with this.
Gimme a d100 real quick.
[blockquote]Rolled 1d100 : 39, total 39[/blockquote]
Grias awaits in side, "Moore, welcome back," he says, "How was your trip out?"
"Enlightening." Moore answers. "Has anything happened since we've been gone? Also, what's up with the goblin?"
"Oh, he's just camping there, he's been waiting for someone," Grias says, bobbing in the air.
"Okay. So what else is going on?" Moore asks.
"Wood is keeping your bed warm," Grias says, "Quite ably. Cresiel and Kaja have been training, though neither is right now."
"Not other updates for right now, then?" Moore clarifies.
"If that's the case, I'll be in my room."
Any plans here or just resting?
He's going to try a Sending to Sylvie.
'Sylvie, this is Moore. It's time.'
You send the message.
There is no reply.
So is it that she can't hear him, or...
He sends another one!
'We're going to go find your son to find you. If you don't want to be found, tell me.'
There's still no reply.
One final one, then!
'I'm going to rescue you, Sylvie. I promise. Just hold on.'
With that done and out of the way....
He's going to wait until the next day to replenish spells and the like for anything else that happens today.
Before that, what's your plans for the next day? May matter.
General plan is to take one or two people (Probably Cresiel and Jetina this time) and go find Sylvie's son. Of course, technically Moore doesn't actually know... where her son is exactly... but surely that can't be hard information to obtain!
So find Sylvie's son and go wherever that happens to be is the actual plan.
Okay, how are you going to get that information, then?
Well, magic is one way, but Moore would probably just take the direct approach and go to Aurora to get the information, or send someone in his stead to ask.
Okay, short version since it's just sending someone and unremarkable: He's in Balmuria, a city on a Prime.
Then it's off to Balmuria they go! I'm guessing they can get a name from someone and then be off.
One problem: Balmuria is a prime, so Cresiel's a problem there. So's Jetina and Xandra. Kaja isn't by virtue of being a dragon.
Fair enough. In that case, Moore and Kaja can go.
Have you ever been before?
If not, are you just blind aiming or aiming for anywhere in particular there?
No. If we got any sort of directions within Balmuria (like a suburban neighborhood or whatever) we'll go there, otherwise we'll just go with the center of the city and rely on good old-fashioned talkies to find him.
Thus the two of you appear just outside of Balmuria.
The city itself is large and vast, a stout wall surrounding the outer reaches of a city to the north. The air is fresh and clean, far cleaner than you'd expect for a city. A sea breeze blows, the scent of the ocean in the air. Ahead buildings rise and farther away you can spot the masts of ships.
A road is nearby, people coming and going. Carts, wagons, horses and those on foot all proceed along to manned gates, where people are admitted.
Kaja takes a breath, "Tolerable," he remarks, "The last Prime city I was in stunk like shit and sweat."
Moore smiles and gives Kaja a nod. "I think this is one of the nicer ones. I'm not too intimate with the particular history of Balmuria, but I've heard it mentioned a few times."
A moment to consider before he nods and starts to head towards the gates. "I think we should just be upfront that we're here to see the child prodigy. If the guards don't know what we're talking about then we can ask around -- this can't exactly be a well-kept secret at this point." Moore ventures.
Gimme a d100 real quick.
[blockquote]Rolled 1d100 : 78, total 78[/blockquote]
The wait to get into the city is uneventful. The guards give the two of you a look, "Purpose for entering the city?" One asks, giving you a look but nothing more. You get more eyes from people in the line, some whispers but not much else, nothing overt.
"We're here to see the child prodigy who has mastered both magical as well as martial arts in the blink of an eye." Moore says.
"Huh, haven't heard that one, but it's not illegal," the guard says, standing aside.
"Thank you." Moore says as he passes on by.
He turns to Kaja. "Well, we'll probably have to do some digging, but leave that to me. I'm a pretty good investigator."
Intent will be to either GI by just asking around or doing digging via K:L (Balmuria) or whatnot.
Go ahead and make GI through a Diplo check.
Oh ho ho ho!
Take 10 for 111, using 15 Greater Improvisation points.
It takes some digging, but you hear a few whispers - all connected to something called Whimsical Sweets. That a child with great power is connected to them somehow.
Time to make a trip to a confectionmancer's!
"I feel like I've heard that name before, but... I don't know if it was just offhand from someone in Aurora or from something else." Moore says. "Either way, we have a solid lead."
If there aren't directions readily available he'll ask around.
The trip to Whimsical Sweets is uneventful. Business looks brisk enough, people coming and going from the outside. A banner levitates above the door that reads, '25% off everything today! A splendid special selection!'
Only 25%?
Deplorable!
Moore continues along to the entrance. Hopefully this won't be a terribly difficult conversation to try and have...
Alas, 80% off remains far away from vulnerable DMs.
It smells so sweet in here. Candy of all types is laid out, row after row and rack after rack. Customers mill about, shopping away. Kaja licks his lips slowly, "Well done for a Prime," he murmurs, going to shop.
Only a few saleswomen are around right now, herding the hordes of shoppers.
Moore will simply fly over and wait to be noticed, but turn his charisma on to hopefully get some attention!
The two of you get some looks indeed, soon a saleswoman - a bit frumpy but with a nice smile, a 30something human - approaches. "Good sirs," she says, "How can I help you?"
Moore smiles.
"Hello. I'm sorry to intrude and... I realize this is probably going to cause some issues, but I think honesty is the best policy." He clears his throat. "I'm a friend of Sylvie's."
"Oh! I'm sorry, but Sylvie hasn't been here for some time," The woman says.
"I know." Moore says with a reassuring smile. "I'm here because of her son, but I should probably speak to his guardian about this, who... I believe she is here as well?"
"Ah. I see. Wait here," The woman says, "I'll be right back."
Meanwhile Kaja's eyeing some sort of chocolate covered fruit, slowly licking his lips as he takes a few packages of it.
"We probably can't convince any of them to share their recipes, unfortunately." Moore says. "Well... maybe..." He taps his chin.
"I'll be right back," Kaja says, going to pay for his purchases, and also grabbing a few other boxes and bags of candy as he goes.
"A dragon with a sweet tooth... Who would've guessed." Moore muses to himself.
Sec here on the other topic.
So noted.
Kaja comes back with his purchases as the woman returns, "This way," she says, leading you to a stairway.
Merging you into the topic on Seira's node. Locking this one.