Okay, go ahead and set the scene for your Cauldron Festival, Seira.
Twin dragons soar throughout the Cauldron, entwined, as they bear Amaryl and Seira's colors. The animated statues follow predetermined paths to the keen-eyed observer, though paying so much attention to them means looking away from the open air stalls lining the Cauldron's inner walls, accessible through both the terraces and via flight. In fact, flying down the main shaft is allowed almost all the way down, except the three bottom layers.
"The magma imports are closer to the bottom," Seira elaborates, gesturing below. "As for the bakeries, they've done their weird borrowing in stone thing so they're like hidden presents you need to track down and discover to purchase! I know a really good one two levels down, if you'd like to head over there first? Regular visitors need to look for disturbed earth and other signs to access them, so playing along might be fun too."
The caviar and other assorted delicacies will be a surprise, she thinks happily to herself.
Marie's in her humanoid-sized elf form, able to fly without wings since they're on the astral plane and better able to blend in with Antenora and Seira. "Looking for hidden presents sounds fun. Every one's like a mini-adventure!" she agrees brightly with that prospect, looking around and taking in the ambience.
Antenora walks along, taking it all in. She takes a deep breath and slowly exhales, "Do you want to play along, Marie? Also, I don't suppose there's anything lawfully inclined mixed into all of this?"
"Playing along suits me, we can explore and stretch out the fun that way," Marie says agreeably. "And Earth's a pretty lawful element, all solid and fixed, so you can't complain about that."
"Until some chaotically whirling and moving water starts to erode it," Antenora smiles slightly, "Or some wild and unpredictable wind does the same."
"Or a wild untamed fire does... well, pretty much nothing," Marie gives a lithe 'can't win 'em all' shrug. "Though I consider water more lawful than chaotic. It's a lot more predictable."
Seira nods her agreement. "True. It's the juxtaposition inherent in the situation that draws all to seek them out! What else... the flying dragons, maybe?" she muses. "I've heard someone claim one of them deviated from the pattern if you looked closely but I'm sure he was wrong. It'd take someone pretty dedicated to even try to prove this, there's tens of thousands of them!"
"It depends," Antenora admits, "A river is lawful, controlled, ordered. A rainstorm is much more chaotic."
"But the rain always goes down unless it's got the wind blowing it sideways," Marie shakes her head before she turns it Seira's way. "One dragon that's the odd one out? Does it have a treasure map engraved on its scales too? Or a key to treasure hidden inside one of its fangs?"
"It certainly doesn't exist," Seira insists. "Though if it did, I wouldn't be able to comment on such guesses out of a sense of fair play~"
Antenora merely smiles at that, "It is a mystery then, Marie. I wonder if an undisciplined mind like yours can solve it?"
"Might be a bit unfair to everyone else, but why not right?" Marie says with a cheerful grin. "But lets get something to eat first, fuel ourselves up for the puzzle!"
With matters decided for the time being, Seira leads the four of them down into terraces before picking a tunnel seemingly at random!
Aiming for anywhere in particular?
It was a chance for you to set up the scene! With some Elemental Fair stuff!
All around you are caves and stalls. Buying and selling happens all around you as you walk. Elementals wares are hawked by merchants, Waukeen's faithful, your own faithful and even a few elementals as...
Go ahead.
While most caverns allow a mishmash of experiences to better showcase the diversity of Cauldron's allies, the alley Seira picks to lead them into is focused on seafood. As expected, Water natives dominate the stalls, but there are notable selections from Fire and Air as well. One stall in particular sells lava-dwelling squids charred to perfection, while another glimpsed further on offers smokey shrimp, parts of which seem to fade in and out of solidity.
"Are we thinking snacks, or something more filling?" Seira asks, picking up skewers of octopus balls cooked in a batter shell and touched up with spices and sauce.
"I don't want anything too heavy," Marie says, patting her slender midsection. "Just a few nibbles... mmm, those shrimp look good, don't they?" she starts dragging Antenora off that way.
Seira offers a skewer to Oraga!
Antenora takes one without argument, smiling as Oraga takes his own as well. Once you all have food, "Nothing too heavy, eh?" Antenora asks Marie.
"Got to leave room in my stomach for visiting Balmuria later," she tells Antenora brightly. "I want to try that famous sweet shop of course. And see if they still do those garlic crab pots down near the harbour."
"Are we going as elves?" Seira muses. "I've been meaning to try the traveling minstrel disguise~"
"Well you are an elf aren't you? Among many other things?" Marie asks, gesturing vaguely to Seira with her smoke-shrimp before she takes a big bite, crunching into it.
Antenora smiles slightly, "Human, elf, dragon, celestial. Do you have any fey blood, or is that just Donald?"
"Probably! Who cares at this point, right? What I was asking was whether you were going as elves too so we could form an all-elf adventuring party!"
"I can," Antenora agrees as she nibbles on her own food. "Who covers what role?"
"No you can't," Marie nudges Antenora with her elbow. "Even if Alicia or Syala had a spare proxy slot you're ineligible for it now, remember?"
"You could watch all our antics, the way gods used to do to us?"
Antenora closes her eyes and sighs, "I still forget that sometimes. Often, I'll think of home and think of Alicia's house in Balmuria, even now." A fond smile crosses Antenora's face, "My apologies."
"It's alright," Marie leans up to kiss Antenora's cheek. "You'll have an avatar soon, Alicia says it's just as good as being there herself."
"How dare you be nostalgic about your old home?! Apology not accepted!" Seira tells her with a snort, trying one of the smokey shrimp herself.
Smiling more and giving Marie a little kiss back, "An avatar, hm?" Smiling broader at this, as people bustle about, enjoying the festivities, "More seriously, Lixer beat that time limitation. There has to be a way to do it ourselves."
"I mean if Lixer can do it you'd think anyone could," Marie says dismissively. "So why haven't they?"
"Because of Asmodad, of course," Seira states matter of factly. "That said, I'm going to bug Mystra about it in case she has an idea. She did have one about the other cheating thing Lixer did at his place, so it only follows, right?"
"It's something difficult, obscure or requires a greater power," Antenora lists off, "Likely something that Asmodeus enables, and those are the three most likely things I can think of." Ticking fingers off one by one, "It may also have to do with the bond of blood, thinking on it. We know little about actual divine children besides the Neverborn."
"It could be something to do with being Lord of the First?" Marie suggests. "What if Bel had an avatar that was nearly done and it just got converted into a Lixer avatar when he took over the office?"
"We can't discount that, either," Antenora agrees, as you pass by a stall offering fried bread filled with cheese, Antenora glancing at it before turning away. What looks to be a half dragon woman and a dwarf are sharing a meal of it, talking in low tones.
Nearby a Waukeenite in full robes and gear rings a handbell and calls, "Elysian and Arborea mixed wines for sale here. Mixed wines for sale, the best of two vintages! Mixed wines for sale here!"
"I don't think it works that way," Seira responds, shaking her head. "As a proud owner of an avatar, they're... really you. In every sense, they're you. Just like I get a tail if I transform into a dragon and gain the extra limb, or just like you get wings if you transform into a flying form and they're limbs just like your hands and feet? The avatar is just another body, and if you're a deity it just makes sense, same as having more limbs does with the base transformations. I just can't see myself using another's avatar even if it were possible to hijack them."
"It could be something more exotic," Antenora pauses, going over to that wine seller. "A moment, this would make a good gift for Alicia's parents."
Meanwhile another food seller - this one candied fruits - waves, "Lady Seira! Lady Seira! Come and taste my fruits! I profit greatly from them!"
"Not a complete avatar," Marie shakes her head to Seira as Antenora goes to do some bartering. "But before it finishes forming it's more like a mannequin isn't it? I had to dust Alicia's avatar often enough before it was ready."
Seira is more than happy to skip over to the seller, even as her magic ensures she can continue the conversation with Antenora and Marie while keeping it reasonably private!
"Speaking of Lixer, I'm pretty sure that rescuing Zariel made him quantifiably weaker, so what I think is happening is that you could use outside sources to have an artificially stronger divine spark. Maybe that's how you could lower avatar creation times? Just have a greater deity sponsor you for a week and you're all set?"
Of the seller, she asks, "You've got my attention! What sells best with elves?"
"Twenty gold? How about five?" Antenora bargains away, as meanwhile the seller is a happy looking human, albeit with a third eye. She smiles as she offers you up a plate of candied fruits, "What do you think? They benefit the orphanage I came from! The elves tend to like the candied apples and berries of all types the most."
"If it's a reasonable price, I'll buy the plate~" Seira responds, intending to make sure she's not being overcharged. It's a matter of principle!
To Marie, she responds with, "I honestly don't know if it's possible, but--" She glances at Oraga, and decides not to add that she thinks it would be creepy. It's all a matter of perspective, after all. "I suppose Lixer does give off this desperate vibe. He could've done it even if I wouldn't."
Oraga returns your look as he glowers at the wine seller, who quickly agrees, "Five gold is fine, Miss!"
Meanwhile the woman smiles, "It's free for you, of course."
As Antenora comes over with a bottle of wine, stashing it away, "Desperate isn't the word I'd use for Lixer."
"Have you met him?" Marie asks, before pointing at Seira. "Seira met him. I'll trust her judgement!"
Seira tries one!
"Met him, stabbed him, he threw a tantrum and ran away. He also fell for a really cheap scam and I got to overcharge him." She blinks. "You might say he paid me for the privilege of stabbing him."
The fruit is quite good. Sweet, though, almost too sweet.
"How about ten gold, to the orphan fund?" Seira voices. "What's the fruit?"
"That was an orange," The woman smiles, "Thank you, that'll really help."
Meanwhile Antenora comes over and murmurs to Marie, "I thought you'd be all over candied fruit, or still holding back?"
"Letting the shrimp taste sit on my tongue," Marie answers. "There'll be plenty of sweet things waiting for me in Balmuria!"
"Uh huh," Antenora says slowly, starting to smile. "I'm surprised you have the rigid, lawful discipline to hold out that long. I'm impressed."
"Oh, Antenora..." Marie rolls her eyes and reaches up to pat the newly ascended goddess on the cheek condescendingly. "How sad would it be if I did exactly what you expected every time? You need my chaotic unpredictability in your life."
Smiling right back as you pat her cheek, "I believe that's chaotic for 'I have no idea what I'm doing but they'll believe that, right?'" Antenora says.
Marie steps back, eyes widening. "That line used to always work! You've gotten smarter!"
"Where are you from?" Seira asks curiously, sending the purchased plate to Vayley and buying a second one to share with her friends.
With a smirk, "So I have, Marie. So tell me - shall we talk about a vacation to Mechanus now?"
As Marie faces unchecked horror, the woman smiles, "Lobanar." A small, poor nation on an unremarkable Prime, whom your faithful have aided, as you recall.
"Guh..." Marie makes a stricken noise, before she recovers and smiles. "Okay then," she hugs Antenora. "After I get back from seeing Mystra that's what we'll do."
Antenora better get in line to get approval for that if she wants it to happen that year, Seira muses.
"Ah, of course," she tells the seller. "I won't take any more of your time. Just don't forget to have some fun after you're all sold out~"
"Thank you, oh gracious lady!" As Seira gets bows Antenora smiles a bit, "Your next visit to Mystra, hm?"
"It's a very important one, I hope you're rooting for me," Marie says, nodding her head up and down as she parts from Antenora.
Nibbling on her purchase, Seira rejoins Oraga, Marie and Antenora and offers them a taste!
"Thanks Seira," Marie helps herself to some sweet fruit since it's offered, popping an orange segment into her mouth. "Mmm, quite nice."
Antenora takes one as well and smiles, then points, "Oh, look over there!"
A looming copper dragon has set up a stall of sorts, sized to him. He's selling copper scales, some bigger than Hanna herself. "Come one!" he roars, "Come call! Fine dragon scales, all without killing a dragon!"
"Just the sort of enterprise I like to support," Seira cheerfully agrees.
"That's making good use of what you're born with," Marie agrees, going over to the stall. "How's business?" she calls up at the looming wyrm.
"Oh! It's going great, thanks for asking," The copper dragon leans in, closer and closer, eye on the three of you. "So many adventurers want dragon scales for status but don't want the stigma of buying dragon scales taken from slain dragons. So there's a natural market here to take over."
"So all of these are your scales?" Marie asks, peering over the merchandise. "Do you store them up until you've got enough to be worth selling?"
"I do, and I use magic to help them keep growing after I shed them," The copper dragon says, "It's like I'm shedding money like a cat sheds hairs."
"Oh, that's really interesting!" Marie says, curiosity piqued by the spell-work used. "Do they just get bigger or do they gain strength and magical potency like they would from your own growth?"
"All of it, but I have to use my blood as the reagent. It's a tricky bit of necromancy - are you familiar with the clone spell? I can't manage it myself, but one of the primary functions of it is to regrow your body from a scrap of yourself. Essentially full body regeneration, yes? I used that principle to maintain a connection and a mystical link to them until I'm done with them growing. "
Antenora perks up a little now, "That would be difficult. There's a lot of symbolism in having the scales as fully part of you, and that could surely be abused if you've simulated it."
"Oh, that's a good point," Marie looks at Antenora before back at the dragon. "I mean already you can use scales for scrying focii, but with an active link like that it could be used to channel offensive magic too. I hope you dispelled them all before bringing them out for sale!"
"I've taken the precautions, yes," The dragon agrees, "I'm copper, not some gold too strong for common sense!"
"Well, I think we should pick up one of these for Latha, what do you think Antenora?" she asks before tapping one of the jumbo-sized scales. "How much for this one?"
"We should," Antenora says.
The dragon eyes both of you, eye taking you both in, bigger than Hanna for sure. "Three angel feathers from you and you? Do you make pixie dust or something similar?"
Marie glances over her shoulder at her currently wing-less back. Well he must have true-seeing. "Hah, I think you're reaching there. Goddess feathers and a goddess's familiar's parts won't go unless you've got Tiamat scales there. Even then we really don't want to be putting parts of ourselves on the market, too many enemies could grab hold of them eventually."
"It's bad for business," Seira agrees, telling the enterprising dragon, "Really terrible people will go after you if you have something like that. No reason to make yourself a target."
The two of you get a long look, "Oh! OH! A thousand pardons, it wasn't intended, I didn't realize Seira had such august company with her," the dragon blurts out, "I should have seen or smelled it on you."
"How about I cover it?" Seira offers. "With actual gold."
"Oh, that'll do," The copper dragon says lightning quick, "That'll do!"
Waukeen must be so proud of her! Seira pays the nice dragon for a shiny scale!
Done and done. You get one dragon scale.
In your minds, 'Let's go, no need to embarrass him any further.' Antenora says.
Marie is happy to leave the enterprising dragon to his business after all that. It wasn't her intention to be mean after all!
Seira agrees, starting to lead them back to the terraces.
What's y'all's next move, by the way?
Marie and Seiravatar go to Balmuria?
Plus Oraga, yeah. I'll pretend to be a bard!
Okay, gimme setup, disguise and where you're teleporting to.
Seira's handling transport. Marie just looks like a pretty elf girl with purple hair and really pointy ears. It's not much of a disguise.
Seira will use a Veil to disguise herself as an orange-haired elf in a minstrel's clothes. She'll make great use of Fancy of Music! Seira can also change the appearance of others if needed.
Let's appear just outside the view of the gate guards, I can look in with Scrying and ensure we get a chance to teleport over unseen.
Which gates, the southern gates into the Commerce Quarter or the western gates into the New City?
Let's say new city
Done.
The air is warm with a cool breeze. You appear in the shadow of a small grove not far from the gates into Balmuria proper. The roads are busy and well kept, cobblestone paths withstanding the passage of feet, wheels and hooves.
To the north are the gates into the city, busy as always. Traders and travelers come and go.
To the east you see men at work, slowly opening a new gate in the walls, while buildings are being constructed just beyond it.
"Always feels good to be back here, doesn't it?" Marie asks, having a stretch and breathing in that fresh nautical prime air!
"It is the Prime," Oraga says, "I smell mortals, mostly."
"A new gate, huh?" Seira muses, admiring the view as she heads for the existing gate. "Never thought I'd see it happen, for all that it's obvious in retrospect."
At Oraga's words, she wonders out loud, "How do mortals smell, anyway? Is it a different preference for soaps? That dragon said something too." Slightly worried, she asks, "Do I smell in a strange, divine way?"
"Mortals smell like fear, sweat, age and waste," Oraga says, "Of the earth and dust, of the sun and light. You smell like...you. You are. You smell of dragons and glory, the senses get confused and one experiences other sensations it could not otherwise.""
"Well, I don't like to be rude but you can smell toilets a lot more whenever you're in a prime city. I wouldn't know about smelling souls or concepts though," Marie says, starting to walk towards the city.
A girl should preen being told stuff like that, and Seira doesn't disappoint!
Then she keeps pace with Marie because the competition isn't very steep, apparently.
THere's something of a line ahead if you want to head inside. You'll be waiting a bit.
Just a chance to circumvent the line or play it out, stand pat if you want the latter and I'll move things on more.
Marie seems content to join the line and strike up friendly conversation with others waiting to get in so she can get a flavour for the local gossip!
Seira is content to wait in line herself, smelling subtly of lilies.
Ahead of you is a wagon, a family of farmers traveling. Sitting in the back is a young woman, perhaps 16 or 18. Somewhere around there. She smiles at you and says, "Oh, elves! Mamma always said elves are so pretty!" She herself is perhaps average - brown hair, a reasonable but blocky figure, a plain peasant dress, a bit too tall.
Behind you is a single warrior, in a heavy cloak and with the hilt of a heavy sword poking above his shoulders. He's dirty and travel stained, shaved bald and sweating nonetheless. He's a mass of solid muscle. Beneath is cloak you see heavy armor, blue-black and with a symbol of a skull with a parchment in its mouth. He looks the three of you over casually, but doesn't comment.
"You're pretty too!" Marie cheerfully returns the compliment. "It must be nice being tall, I always have trouble seeing over people. Humans have it lucky there! So are you all bringing produce in to the market?"
"Sure am," The young woman smiles, kicking her boot clad feet. "We live near the main road a few miles to the south, so we come up here to sell our excess crops. Pappa also has to get some nails and a new family book."
"Oh? What kind of books do you like?" Marie asks.
If a servant of Jergal wants to make his way to Balmuria, it isn't Seira's place to intervene. She does wonder whether he still exists. Did he ever do anything? Did Kelemvor actually do anything but fail first to Shar and then to Helm? Would this make the visitor a senechal of the senechal of failure?
It's impolite to stare, so she just gives the give ahead of them a cheerful wave!
"Oh, I can't read, Pappa can and reads to us," The young woman says, "Or sometimes Sterm reads to us. It's family stories about our family's past generations, like the time Pappa found and a dire wolf den when he was my age."
The muscled, armored man gives Seira the slightest nod to her wave.
"A dire wolf den? That must've been scary!" Marie seems more than happy to just talk about the random minutiae of this girl's life rather than get actual gossip. "How did he get out of that one?"
"Here on business?" Seira asks the muscled man behind them, dropping back past Oraga. Even though it was just her thoughts, she does feel bad about projecting her thoughts over Kelemvor onto someone twice removed that she'd never met before.
"Oh, it was! But Pappa poisoned the water there to get rid of them," she says, "It was really smart of him! He's smart, and so's Sterm." Her smile flickers a bit at that, "I wish I was smart, but I'm like my Mamma."
Meanwhile, the man nods, "Yeah. Looking for work," he says, hand going to adjust his blade, "You can guess what type. Always someone who needs a good killing."
"Even here in Balmuria?!" Seira exclaims in surprise.
That story already has a few holes in it, but it's just family entertainment to make the dull nights pass better so Marie doesn't pick at them. She knows what it's like to have people like Antenora try and unravel her own tall tales!
"You seem smart enough to me," Marie says. Sure she might not be literate but she can string a sentence together just fine. "So you planning on doing much while in the city or just helping your family at the market?"
The man gives you a dark smile, "'Course. They got here by the Crimson Guard killing the right people."
Meanwhile the farmer's daughter shakes her head, "Pappa tries to teach me to read, but I couldn't wrap my head around it. Gave me a headache."
"Some people just have trouble with letters. How are you with numbers?" Marie asks curiously, leaning towards the girl.
She laughs. "That sounds about right! But with the peace and prosperity that came after, doesn't that sound like all the right people around these parts were already killed?"
"Um, I can count up to ten. One, two, three," She ticks off fingers, all the way up to ten. "It gets hard with two numbers together, like ten."
Meanwhile the mercenary smiles darkly again, "Yeah, something like that. But there's always more, and Balmuria attracts Sharrans. They pay good money for them."
Seira makes a face at the mention. "Sharrans, right. They're such a menace and nobody likes them!"
"Ten's pretty good," Marie says. "So is Sterm your brother?"
"I do," The mercenary says, "They pay well when you turn them in. I could use a few to pay for getting my armor redone."
Meanwhile the farm girl nods, "My older brother. He's going to take the farm after Pappa dies, he's meeting his fiancee here, too. She's a seamstress and making good marks here, Sterm says."
"Oh that's nice. Have you got a special someone?" Marie asks inquisitively.
"I can only wish luck to your endeavors," Seira tells him sincerely.
"Not yet, but maybe here," The farmgirl blushes warmly at that, hands to her cheeks, "I need to get married already. That's what Mamma keeps telling me."
Meanwhile, the mercenary nods to you, the line slowly moving forward.
"Here's hoping you find someone then!" Marie says supportively.
"Thanks!"
Then the wagon moves forward, to the gates. It's not long and soon enough you're through the gates, into Balmuria proper. The Commerce Quarter is busy, a bustle of people coming and going as...
Ball is in your court.
Seira is content to move forward with the line. It would not do to stay too long in one place, or lilies would blossom all around her! Better to wait until they emerge after a day has passed, following her footsteps.
"So I want to hit up Whimsical Sweets first," Marie says to Seira and Oraga once they're in the city. "Stock up on candy and have a little nose around, see if anyone's heard from Sylvie lately, how her kid's getting on, that stuff."
"That's where we can find Marianne, too," Seira agrees. "Let's do that. We can see how Mia's doing after."
Since she hadn't prayed to Seira again, probably good! But why guess when she can take a look herself?
> roll 1d100
<Serith> Kotono roll for Serith < 90 > [d100=90]
The trip to Whimsical Sweets is uneventful. Business looks brisk enough, people coming and going from the outside. A banner levitates above the door that reads, '25% off everything today! A splendid special selection!'
"Wonder what the occasion is for the sale?" Marie looks up at that banner. Hopefully not a going out of business one! Anyway, she'll see more inside than out, so she joins the flow of customers heading inside.
You don't know, but it does smell great out here. You can smell sweet things of all kinds. Inside the shop is bustling, a fat half elf in a suit that looks like a bowl of creamy custard. "Come one, come all, come to our wonderful display of sugary surprises and confectionery completion, where from the lowest of us to the highest of us can enjoy a deep and fulfilling taste of things above and beyond the normal foods of our world, yes, let us all come together in shared appreciation for the goods and glories that rival even the brighest, most nostalgic memories of childhood, let us come together to appreciate these things, big and small!"
Marie has a browse around, filling a basket with various confections to enjoy for herself and to share out back home before she winds up near the custard elf. "So say, what's the occasion for the sale?" she asks him.
The owner makes Seira get a custard craving and she looks around for suitable treats!
There's virtually anything Seira cares to have, a vast selection indeed.
"Ah, a splendid and glorious day to you, fair elven lass, for the occasion is simply to celebrate the great glories of bakery and candymancy, to show those from the farthest reaches of wild Kesse to the salty shores of the Southern Confederation, to the eastern reaches of the Free Cities, to the ruined heart of the once great Malmuthian Empire; yea, the purpose it itself, for let candy and sugared joy ring from sea to sea, from land to sky, from human to elf, from goblin to dragon." The half elf explains, waving grandly about as he gives his speech.
"What would you recommend?" Seira asks perkily, approaching.
"Ah, you look to be an elf of discerning taste and magnificent hair color, so I can only recommend the honeyed almonds, such a sweet treat of soft and softened nuts cannot be under recommended." The elf says, smiling all the while.
"Sure thing, I'll get them. How about something with custard to round my purchase out?"
"I think the custard rounds will do," The elf says, going and getting them together. As he does, "So, what brings the three of you to this fair city, for you hardly look like natives to such a place."
That still doesn't sound like a special occasion to Marie. "Uh huh," she says, nodding along. "Actually we wanted to check in here and see how business is going. You still doing the troubleshooting thing? And see if anyone's heard from Sylvie lately. My name's Marie by the way, a friend of Andrea's," she says to introduce herself.
He'd be surprised! Though technically it's true, given that Balmuria was only their adoptive home and not the one where they were born.
"It's been a while since I visited, and I figured it was time," Seira muses. "One time we got talking and it turned out Marie was nostalgic as well, so we figured we might as well stop by. Of course," she continues, nodding in Marie's direction, "we did have a specific reason for paying you a visit."
"Ah! What good fortune," Josa bows his head, "May Andrea rest in peace, a terrible and tragic tragedy that befell her for such valor." A moment's silence, "We are in that business, and if I may ask, how do you know Sylvie and when is the last time you saw her?"
"On Lifasa," Seira answers curtly, for her part. "Mind if I ask who's on the team these days?"
"I've never actually met her myself, but a friend of mine fought with her on the crusade to free Lifasa. Her name's Ebony and she's still over there helping with Aurora," Marie explains. "Last I heard Sylvie vanished abruptly when Hell's forces were banished from that world. Andrea's doing fine now though, you'll be glad to know."
A blink at that then another, "Ah, I see, I see, what fortutious circumstances have brought you hear, nay, what fortune has arrived at our doorstep; come, come, let us go upstairs and discuss this, discuss this change of fate and how the winds of Beshaba and Tymora buffet us so, adrift on the sea of life and of chance, where all is laid bare before such whimsical means."
Assuming that he wants to discuss her question in private, Seira smiles in agreement.
"Sure!" Marie chirps, hefting her basket of goodies (that she will pay for!) and following the half-elf upstairs.
Ah, upstairs. The legendary supply closet is there, along with several chairs and a currently empty fire place. Josa sits, "Then please, illuminate me to who you are and your presence, and allow me to answer these questions as befits who you are and why you are asking them."
"I'm Marie," Marie repeats, switching to her coure form (and having to hold the basket with both hands, beating her wings mightily to stay up with it). "I mean I'm not that famous for who I am as opposed to who I'm the familiar of, but I think you get it right?"
A gasp.
"What a wondrous day, what a fabulous day has come to us, for courre royalty visits us with good tiding and glad salutations, coming to sample our wares and bring us news of those lost to us by the ravages of vile Sharrans, truly today is a wondrous day and let me greet you properly, Miss Marie!"
"I'm Seira," she tells Josa, gesturing at their last member. "This is my bodyguard, Oraga. As you can see, we've decided to indulge our nostalgia while checking in on the recent generation of heroes."
Marie switches back to her elf-sized version. "Please you don't need to make a fuss, we're trying to be a little bit subtle here. Just telling you who we are makes it easier so you know we're on the level."
"Ah! Ah! Ah!" Josa claps, "Then allow me to introduce myself, I am Josa Confector." Bowing deeply to the two of you before gesturing, "Please, have a seat and join me, and allow me to answer your questions."
Oraga looms behind you, expression neutral, cool and composed.
Marie claims a seat and puts her basket down by her feet, listening attentively!
Seira pulls a chair and flips it around, sitting with her arms resting on top of its back. Her purchases are next to her, though a part of her was tempted to get Oraga to carry them instead.
"Go on, Josa," she invites him to speak. "We're all ears."
"Of course, of course, I am all ears for your questions; please, ask away," Josa declares, "And I shall answer to the utmost of my ability."
Oh, she thought he was going to answer her earlier question. This is awkward! "So... any word from Sylvie lately to start with?"
"And I asked who was on the team at present," Seira reminds him.
"No, not since she vanished and Calley gained his remarkable abilities and development," Josa shakes his head and then sighs, "I spoke to Balyss recently, and she informed me that Selune told her to expect to never see her again. I fear she has moved beyond us once and for all, drawn to events beyond my mere ken as a candymaker, beyond the reach of all but those with the power to shake reality like a bowl of jelly, and alas I can do nothing but hope she returns well one day, even if I fear that day shall not come."
After that he says, "Right now it is myself, Veserya, Yuria, Marianne, Lyris, Aaeru, Arachiel and Whirric."
Seira nods slowly. "In case she does end up contacting you, please let her know that Alicia and I would like to have a word? So would Celestia, but a whole mountain is less personal than either of us, wouldn't you say?"
"I see," Marie says, a bit disappointed that there's no immediate leads on Sylvie, but she did have another reason to come here! "To be honest I'm a little worried for Calley. A child with that much power is going to look like a tempting pawn for a lot of people. You're all keeping a close eye on him, right?"
"Ah yes yes, I will be glad to," Josa says, "Should that fortunate and fortuitous event come to pass, I shall contact you as you wish; please, tell me how I can contact you swiftly in the event this comes to pass and our gloomy evening becomes a glorious sunset once more?"
After that he says, "Ah, Calley! Truly his mother's son, for he grows and learns like her now. We are keeping him safe and quiet, but his talent cannot be fully hidden, for he is still a child and wishes what a child wishes, at times simply doing by whim and power rather than wisdom and foresight, yet he speaks of things and secrets in ways only Sylvie could, knowledge and power earned and yet given to him freely, such means are beyond my ken, beyond the ken of men and women like myself and my fair companions, but perhaps not beyond your ken?"
"Well we can try!" Marie chirps, more likely she'll have to ask help from someone else to interpret for her. "What sort of things has he been saying?"
Isn't he a wizard, and running the group of the strongest heroes on this Prime?
"Praying would work. Just communicate your thoughts clearly," Seira tells him, since that's an easy enough method, before nodding in agreement with Marie's words.
It's Josa. He's flowery, it's what he does.
He'd also be second behind the Crimson Guard.
"Of course, of course," Josa agrees, "He-"
A pause, a voice calling up from the stairs, "Josa? There's someone down here asking about Sylvie."
Marie glances at Seira and Oraga. "That's funny timing, isn't it?" she remarks.
"I'm not laughing."
Oraga frowns at this, "Shall I?" he asks, leaving the question unspoken.
Josa glances at the two of you, "A moment, Missy!" he calls. In a lower voice, "Is this something unexpected or possibly dangerous to us, a peril creeping up from behind?"
"It's better to have them come here, where there wouldn't be any bystanders," Seira decides. "How about you call them over, Josa?"
"Of course, of course," Josa agrees, "Missy, bring them up here, please."
Could today be a day where Marie gets to use some of the fearsome battle-magic Alicia has granted her?! She tries to play it cool though, but it's pretty exciting!
Soon enough Missy returns with your visitor.
Go ahead, Moore.
I'm going to be a few, so you all post but don't get too far ahead, okay?
Moore flies along inside, raising a hand in greeting to everyone assembled.
"Good afternoon everyone -- it... looks like I may be interrupting something, my apologies. Should I come back later?" He offers an apologetic smile to those gathered.
"Ah. It's you," Seira notes, looking him over. "Traveling alone?"
"You know each other?" Marie looks between Seira and the pixie, a curious expression on her wide-eyed elfin features, long purple hair falling over the sides of her face interrupted by the long points of her ears poking out.
"No, I have a friend of mine upstairs in case anyone is dumb enough to try and jump us on our way." Moore explains. "Apparently he likes sweets more than I realized. Dragons." He offers a shrug and a smile.
He turns to Marie and tips an invisible hat to her. "My name is Moore, formerly of Aurora. I work with Celestia at the moment. It's nice to meet you."
"It's Moore, originally from Aurora but currently serving Celestia," Seira fills her in. "Romiel introduced us recently."
"Oh, I've read the reports," Marie nods and smiles, put at ease by that. "Nice to meet you Moore. I'm Marie, I'm a friend of Ebony's. So what brings you to Balmuria?"
"Ah, you worked with Aurora as well! Welcome, welcome," Josa bids, as Kaja catches up. He looms behind Moore - though as he's carrying several boxes of candy rather than his scimitars, it's a different look.
Moore clears his throat, considering for a moment.
"If Seira is here, then I think it's safe for me to fully disclose why I'm here. My apologies if I 'spill the beans' on something that I shouldn't, but I think this situation warrants a complete understanding." He says with a smile.
"I need to find 21 and Sylvie. I have a few theories as to where she is... but I am led to understand that something has happened with her son that has given him a similar amount of power akin to the same type of sudden excelling that my group has noticed. My guess is it's something to do with Io's return. I think he can help find her." Moore explains.
"Ah... that's the secondary thing -- it's my understanding that 21 can be used to find Io." He adds.
"Hello," Seira greets Kaja, lacking in wings but still pretty recognizable as herself. "We meet again! Just the two of you, this time around?"
Marie cocks her head as she parses that. "Uh... you need 21 to find Io, and you need Io to find 21? That's what you're telling us?"
A nod from Kaja, "Dragon Princess," he greets her in Draconic.
"Ah, news and progress," Josa claps his hands together, "I bid you well, please continue!"
"No, Sylvie and 21 are necessary to find Io." Moore explains. "Though if I did find Io, that could probably find 21 also... well, I guess that's a theory. Anyway, no, it's Sylvie and 21 lead to Io. I am guessing the both are together, but it's entirely possible that Sylvie and 21 aren't together." He says.
Seira smiles at Kaja, though when she speaks it is to agree with Marie. "A circular reasoning, aggravated by the pair of them missing at present. Still, you believe you can track Sylvie down from here?"
Moore nods. "Yes, that's correct. I think there's a link to her via the power her son has."
"It's possible," Seira allows. "How were you planning on looking into it without troubling him?"
"Unfortunately, it's just a matter of being direct and asking if he knows where she is or has a gut feeling." Moore says. "If that particular subject troubles him..." A frown and a shake of his head. "There's nothing I can do except apologize and hope for the best."
"I think we can all agree, though perhaps we shouldn't crowd him?" Seira muses, glancing over at Josa. "You were going to tell us what he had been talking about, in case we can recognize the significance, I believe?"
"Ah yes, arcane secrets great and small. Secrets Sylvie would know, but that a mere child would have no business or providence knowing," Josa says, "Such as the structure of greater magic or the finer points of channeling divine energy."
"Anything specific, in case we can resolve this without troubling him?"
Josa goes to the closet, "I have notes," he says, "Here."
"Oooh, lets have a look?" Marie leans forward, pulling a little pair of spectacles from a pocket in her dress and settling them over her nose for a properly studious look over any sort of paperwork.
Moore will go over to look too!
K:A checks, all.
[19:24] <@Ebiris> roll 1d20+39 arcana
[19:24] <Kobot> Ebiris rolled 1d20+39 arcana --> [ 1d20=9 ]{48}
Take 10 for 95.
EDIT: My math was wrong, it's 105.
Calling upon the Guidance of the Avatar, Seira examines the notes at length!
21:32 <Lucille> roll 1d20+53+20+16+15
21:32 <Kobot> Lucille rolled 1d20+53+20+16+15 --> [ 1d20=9 ]{113}
53+20guidance+16improvisation+15bibioteca
It looks like various magical diagrams, formula and lore to Marie. She doesn't see anything revealing.
It's the same for Seira and Moore at first, but you both notice something else. The magic is absolutely refined, the sort of work you'd expect from an archmages with countless years to hone magic to its finest mastery. The difference between a mere mastery and the grandmaster of grandmasters, really. It's unbelievably well done stuff, by and large.
What does it actually do? What is his magical thesis equivalent?
"Hm." Moore taps his chin with a glance at Seira. "I'm guessing you're of the same opinion, that this isn't just knowledge that got dumped on him, it's an actual fastidious understanding of that knowledge. Hey, Kaja."
Moore turns and looks back. "Can you describe the knowledge you gained when you joined our group? The actual learning process?"
It's broadly assorted lore. It doesn't seem to be forming towards anything and yet...
Hm. There's something there and...
Spellcraft, Seira. You asked the right question.
Kaja nods, "It's like I learned fast, and I learned things in moments, in swings of the blade," he describes, "Years of work in a few hours of practice."
After taking a few moments to concentrate and refresh her spells, Seira attempts to analyze the lore! If it's a puzzle, then once properly assembled....
21:40 <Lucille> roll 1d20+53+20+16+15
21:40 <Kobot> Lucille rolled 1d20+53+20+16+15 --> [ 1d20=1 ]{105}
Moore nods and looks back at the diagrams.
"Is... this a spell, though? I mean..." Moore scratches his head as he looks at the diagrams. "Or maybe something even more than that...?"
He's going to attempt to at least see if there's any kind of procedural logic to the diagrams -- do they start and end, or just start in the middle of something?
It does look like part of some grander ritual. Incomplete for sure, but part of it. At the same time...
Gimme spellcraft, Moore.
Take 10 for 100, using GI points and Divine Insight. A nice, orthodox number.
"It's a ritual," Seira declares, frowning now. "Is this everything, Josa? It's lacking some key parts."
Moore can tell it's a ritual as well, incomplete, but building towards something.
"It's everything he's said on it," Josa says, "Unfortunately he has not said more in a little while, being lost in his own workings and interests."
"What sort of interests?" Marie seizes on a more mundane topic like a lifeline. Hopefully they're wholesome childhood interests!
"Playing, enjoying candy, doing all the things a child does," Josa says, "Backed by the magic of an archmage. It's keeping is dreadfully busy."
"Prestidigitation's good for keeping your teeth clean so at least he's okay there, but make sure he gets lots of exercise!" Marie recommends, heartened by that summary.
"He's fine at that," Josa shakes his head, "He's developing well and strongly - why, being hit by him was like being hit by a raging minotaur," Josa recounts, "Ah, the growth of youth, it's quite remarkable."
"With your permission?" Seira glances at Josa for confirmation, before making three copies of the notes.
The copies are made without incident.
Seira floats them towards Marie's, Oraga's and Kaja's hands. "We might be able to figure out the missing pieces on our own, so this should be helpful," she voices. "Ah, we've gotten a bit distracted here, but where is your team, Josa?"
"Out and around on various cases," Josa says, "Ah, but recalling them can be done, if you need any of them, of course, for some things surely come first."
Oraga takes his own copy, while Kaja puts it atop his boxes of candy.
Marie rolls hers up and slides it into the little knapsack hanging off her shoulder, taking off her glasses as well. She's basically completed what Alicia sent her here for, but she'll keep Seira company while she looks in on Marianne!
"I wanted to have a word with Marianne and Lyris," Seira admits. "I think it's about time for that. If they are planning on returning soon, perhaps I could simply be back? As for Calley...." She trails off, considering whether meeting him in person would be helpful or disruptive.
Kaja adds at this, "Meeting Calley is the point of our trip, we'll do that regardless."
Moore nods. "But you all were here first, so if you intend to meet him we can wait."
"Another time, then," Seira decides, since he's still a child and there is no need to crowd him. "I believe we'll be off, then. Josa, please contact me once Marianne and her friend are back. Moore and Kaja, I wish you a pleasant stay in Balmuria."
Let's go see Mia until Marianne arrives!
"Yeah, try the fish!" Marie agrees with Seira, picking up her basket. "I'll just pay for these downstairs," she tells Josa, heading down to the shop-floor.
"We'll let you know if we uncover anything from the notes." Moore promises. "It was good to see you again, Lady Seira."
He gives Marie a wave as well.
Okay, I'm going to move Moore back to his own board, unless you have anything to add here, y'all?
"I will show you the same courtesy," Seira promises, following Marie downstairs. "And send you information on 21 or Io if it comes up, since it is to our benefit to share in that."
That was it! Mia and seafood! We could grab her and go eat!
After a brief trip to see Moore off, "Ah, Marianne and Lyris. Let me get them for you first," he says, "Please wait, this surely will not be long."
Well then, Seira doesn't really mind the order in which things are done!
It's not long before a familiar figure comes up. Lyris is clad in leathers and trots on up, "Okay, who are you and why does Josa want you to see us?" she asks, no sign of Marianne quite yet.
"My name is Seira, and these are my bodyguard Oraga and my friend Marie," she responds, smiling at Lyris in welcome. "We've met, some time ago, though you and Marianne may not remember that part?"
"Hi," Marie raises a hand to wave as she's introduced. "I mostly just teleported around and got dunked into lava, but I helped!" she says, proud of her contribution to such a battle out of legend.
It even cost her her nice robes from Empress Sulia while other people got nice tarrasque-scale equipment!
Lyris stiffens slightly, going rigid, but goes to a chair nonetheless. "Charmed," she says, "Marianne will be along shortly."
"Just to get this out of the way, it's nothing bad. I wanted to talk, and it's best to do it in person, won't you agree?"
A terse nod to that and then, "Alright. We're aware of the situation, so..." A trail off as she glances back and then calls, "Hurry up, Marianne!"
Seira waits, the very image of calm!
It's not long for Marianne to sweep on up, in a pretty but practical dress. She saunters in, "Why, hello there," she greets, a polite smile on her face. "Josa said you wanted to meet us?"
Marie does her best to project the very image of a cute and inoffensive elf!
Slowly her hand dips into the basket of candy she purchased, and then just as slowly raises a boiled sweet to her mouth.
"Hi!" she then adds as Marianne enters, cheek bulging as she talks around the candy. "I'm Marie. I'm just keeping Seira company she's the one you want to talk to."
"Hello, Marianne," Seira greets her, smiling at her in welcome just as she had for Lyris. "I figured it was a good time to stop by and talk to you, though it seems I got to see your overprotective friend first."
"Ah, I see, I knew this day would come," Marianne concurs, having a seat. She sits primly and smiles, hands in her lap.
"It was pretty obvious," Seira agrees, nodding her head for good measure. "Before anything else, I'd like to ask the two of you this. Are you happy? I'm not talking about living a gilded life of sunshine and rainbows, but are you happy with your lives, right where it counts?"
A pause at that, but Lyris speaks first. "Of course we are. If we weren't, why would we still be here? Honestly." Lyris exhales, "That's obvious."
Marianne smiles faintly, "Lyris speaks truly. We could forge a new life if we needed to."
"I'm glad to hear it! And with the most important thing out of the way, do the two of you have any questions for me, first, before I get into the rest?"
"Why?" Marianne says, "To everything. That's the question we'd like answered most of all."
"Your past selves committed atrocities and had to be stopped," Seira responds. "Since it didn't quite take the first time, we did it more thoroughly. But then I was touched by your bond. I can't speak for Alicia, but I thought that the way you two cared for each other showed you weren't beyond redemption. Since some of the root causes were with your upbringing, we decided to offer the two of you the chance to be reincarnated and grow up again together, in a much more ordinary setting."
Her smile is wry as she goes on to say, "I didn't truly doubt that you would seek out power once more, and Balmuria is hardly a distant farm in the middle of nowhere, but we hadn't interfered directly. That was, in part, a concession to keeping you safe from outside influence on the same level, even though that bitch Shar tried anyway. Still, you made your choices, and I'm happy with them."
Just as with Oraga and Antenora, it is important when someone turns away from a bad path and chooses something better for themselves of their own will. More important than even a martial defeat of a tarrasque. Seira can only hope Marianne and Lyris understand that.
"Of course," Marianne smiles at that, "These times have been instructive, if nothing else."
Lyris nods a bit, "Yeah, I'm still cleaning up Marianne's messes," she chimes on in.
Seira grins at that. "The people that support us make all the difference, don't they?"
Shaking her head in amusement, she continues, "I think that's your question answered, and we can proceed to the other reason I wanted to see you. Even here on a Prime, you might've seen a change is coming to the Planes?"
"Yes, sadly so. I do miss dear Balyss," Marianne says, "But events got away from her, Simmer as well. Not to mention Sylvie - our band depletes itself through demise or ascension, and is there truly much difference?"
"They aren't beyond you if all you want is a visit," Seira muses. "Except, perhaps, Sylvie, who chose to stay away. Still, it would only be a visit. Your group's been staying within the limitations placed upon Prime-based powers. You could stay where you are and be a force for Good in Balmuria and its surroundings, or you could step onto the planar stage. But they are mutually-exclusive, as you've seen from the departure of your friends."
She snorts all of a sudden. "I wish someone had told me all that clearly before my ascension, so I wouldn't have been caught off guard the way I was. Still, might I inquire as to your future plans?"
The two exchange a look, before Lyris says, "It sounds like you have heady plans for us, so why not tell us that first?"
"My plans for you... were to let you have a normal childhood, grow up happy and have the freedom to choose the lives you want to live!" Seira announces, throwing her arms wide to the sides in celebration. "That's it! That was the plan, and now the plan is done." She shrugs after that. "Don't get me wrong, I would be happy if you chose to take a stand against Shar and other evils out there with me, where the stakes are higher, but you have absolutely no obligation to do that. And if you do want to make a big difference but don't want to leave Balmuria, there's an interesting opportunity I could offer you as well."
"Go on," Marianne invites, "What about you, Marie, you're representing Alicia here?"
"Once you leave the Prime Material behind, you will gain in power," Seira elaborates. "We'll need that, because Shar's endgame is the destruction of everyone through torture and degradation. Everyone across the planes is moving ahead with their plans, and we're getting a sense that confrontation is fast approaching. Beyond the immediate goal, the Hells haven't been quiet, either, while the Abyss had been, which automatically makes anyone sane nervous. I could talk about glory until I'm blue in the face, but in the end opposing these threats and making sure the future is free of them is the right thing to do. If you agree, I would love to have you at my side."
"Oh, no!" Marie shakes her head, coughing and patting her chest as she swallows a sweet. "Alicia has no idea about any of this. I was mostly here to investigate Sylvie and keep Seira company, this is all her."
"We'd like time to talk about this and consider this, privately," Marianne says, "You're offering an awful lot, not to mention leaving our friends behind."
As Marianne sighs at that, Lyris adds, "We've lost a bunch already, we don't like losing more, or only seeing them on vacation. Balyss talks about how important Aurora's Crusade was, but we just know she's not here anymore. She's not here to do this or that, to help us explore or fight."
"She was instrumental in saving an entire world," Seira says quietly. "Nevermind the good Aurora's Crusade had accomplished beyond that."
She nods, then. "I understand the difficulty of the choice. Feel free to think it over, and once you've reached a decision, just contact me."
Of course, many of those friends could well apply, given their accomplishments, but she'll just leave that offer unsaid and see if any show interest.
"Small consolation when you miss her," Lyris says, but Marianne reaches over, places a hand on hers.
"We'll think about it," Marianne says, "You understand that we've suffered various kinds of loss. We need to talk to the others about it as well."
"I've always held that bad communication kills," Seira agrees, standing up. "Your friends should be kept in the loop."
She glances over at Marie, suggesting, "How about some early lunch? We've taken up enough of Marianne and Lyris's time, not to mention Josa's."
"Sure," Marie picks up her basket and rises from her chair. "It was really nice meeting you both!"
Next move, you two?
Marie's ready to go home but she'll accompany Seira more places if needed.
Seafood and Mia!
Marie'll just go home actually.
Okay. I'll split Alicia back off on her node in a sec.
Mia isn't hard to find - she's in the temple of Waukeen, wearing rich golden robes. Age wears on her but not too heavily, a spring still in her step as yo umeet her.
"Seira," she says, "It's been too long." She's smiling, voice strong despite the passage of time.
"So it has," Seira agrees, making introductions between Mia and Oraga. "I take it the Sharran thing went better than expected?"
Oraga simply looms as Mia giggles. "It went well, yes. But say hello, tall, dark and Oragaish." She bats her eyelashes at her, "You do feel rather masculine despite the body. I have to say, Seira, where were you hiding him?" She licks her lips.
"If you'd bothered to visit, you would've met much earlier~"
Oraga continues to loom, impressive considering he's in the body of an elf woman.
"My mistake," Mia laughs, "I beg your forgiveness, Seira."
"You're forgiven," Seira tells her magnanimously. "Now then, how are things? I'm naturally worried about all the reports of Sharrans nearby recently--" She winks, adding, "--but some local gossip is fine too."
"How about we talk about this over a meal?" Mia suggests, "Somewhere private?"
"Sure, lead the way?"
It's a nice place in the Old City, private and near the docks. The seafood is so fresh that you swear it's still twitching, laid out before you along with fresh bread and a salad. The two of you are in a private room after Mia throws a few gold coins down to a waitstaff that knows her by name.
Oraga just stands protectively behind Seira as Mia smiles, "So! Where were we? Talking about gossip, hm?"
"Gossip's good! And who better to know it all than you?"
"Well, the biggest story is news Commander Oberuth's starting to seriously decline," Mia says, "Which I have fairly good intelligence is false, but everyone's talking about it. He's had a hell of a run, people think it's his time. It is a human in the end, or at least once was. Who can tell these things anymore?"
"Who can indeed?" Seira asks with a sly grin. "How's the Guard? I've tried to stay hands off, but I'm curious about the current generation."
"Oh, they're doing fine overall. It's expanded as Balmuria and the United Baronies have," Mia waves a hand, then pauses for a bite of her food. "We're a strong bulwark, and the Commander believes on keeping us hungry. We have local peace. Malmuth has dissolved, Pallanth is an ally, the Fiefdoms aren't an immediate threat. He worries that a generation brought up in peace will become a dull blade, so he's making sure that new, strong generations are forged.""
"Anyone in particular making a name for themselves? Or any candidates for the leader slot once Oberuth has decided to pass on the torch?"
"Probably Eudard, he's capable," Mia says, "That's where the smart money lies. Oberuth himself is playing it close to his vest." A pause there, another bite and then a coy smile, "There's a few others mentioned, but all of them don't quite fit for one reason or another. Now, as for the newer generation? Are you familiar with any of them?"
"Like I said, I've been trying to give them their space, so no. I just kept abreast of the candy group."
"Oh, Whimsical Sweets!" Mia says, "I've used them a few times, they're fairly reliable." A pause as a waitress comes, freshening your wine and bread. Once gone Mia continues, "Cormac with a last name I can never remember shows promise. He's paired with Kema and Alice Aluth, a warrior and a healer, respectively. They make a fine team and report to Captain Annalee Mailuth, who's an up and comer herself. They're probably the brightest stars right now, but early going. They need time, seasoning."
A long sip of wine, "Sammas Masterson's from Tauret, came this way to find fortune and ended up joining the Crimson Guard. He has potential but he's strictly a lone wolf. Too good at doing his own thing, too good at moving fast for most others to keep up. I don't think he has high leadership in him, he doesn't have the social tools for it, but he's a dagger that's getting sharper and sharper. He dispatched a troublesome cult of Beshaba that was causing problems in Valandia. The word I've heard used for it is surgical. Like a healer purging the tumor and leaving the healthy flesh beyond it untouched. I think his real problem is that he grew up alone, never developed the ability to talk to others. He has all the social graces of an annoyed dire bear."
"An interesting diversion from our original path," Seira muses. "Does the Guard need to call on you at times, or have they remained self-sufficient?"
"Oberuth's become even more pragmatic as he gets older," Mia remarks, pausing for more wine, then to dab her lips clean with her napkin. With a coy smile, "He's made the Guard largely self-sufficient, though with links all about the city. Virtually every group or temple of note has ties to the Guard, even if it's just a liaison and an ear willing to listen if trouble comes. You can teach an old dog new tricks, at least that dog - or bear, as it is." Chuckling to herself and having a larger drink of wine, "Have you seen him recently?"
"Yes, actually," Seira responds, dipping the octopus slice in the sauce before chewing on it. "He might be angling to retire soon."
"Mm," Mia considers, "That would fit into everything else. He get a job offer higher up?"
"You could say that," Seira agrees with a sly grin. "I'm always on the lookout for talent, especially those exceptional people who feel they've done all the can locally and are ready for something bigger in scale."
"Oh, good for you," Mia titters, "How is your corner of the planes, Seira? The traders talk of delights and goods unimaginable."
"Pretty good right now. Amaryl's just ascended so we're celebrating for the entire week. Otherwise, doing what I can to make the Inner Planes a better place."
"Oh, Amaryl ascended!" Mia gasps, "I had heard of course, but...tell me more!"
"She was pretty close so we visited Arvandor and got a few tips. It was actually magical, the way she meditated to make the attempt and how I received the recent prayers. I decided to intervene in one directly, and following it back to the source found that it was from her! Then I managed to help her pull the rest of the way across, and the rest is history, as they say."
"Prayer has...fascinating. That confirms so many theories and disproves others!" Mia says, a hand to her mouth. "I could make fortunes selling that bit of gossip wisely."
"Oh?" Seira asks, pausing to sprinkle some grated cheese over her shrimps. "Which part is fascinating? That gods really do hear prayer? Or that they respond to it?"
"No, that about the process of ascending," Mia says, "Who knows anything about it but the wisest and maddest sages?"
"It's probably a bad idea to make it public," Seira muses. "There are dangers with ascension, as you might recall. And if a dutiful servant wishes to ascend, their sponsoring deity would handle the complicated details as it is."
At this Mia sighs, "Of course I won't spread it - you're a friend, and that's bad business. Still, one can dream of mountains of gold and treasure."
"Why aren't you filthy rich by now, anyway?" Seira asks teasingly. "You're plenty capable, so adventuring a bit should serve you well~"
"Seira, Seira, Seira," Teasing right back with a wink, "Who says I'm not already filthy rich?"
"You, just now! By complaining of not already being filthy rich!"
Waggling a finger, "I said I could make fortunes, not that I wasn't already rich." Mia says with a little smirk.
"You should've been a lawyer, but you make an acceptable merchant," Seira says with approval, taking the time to eat again. "Is there more gossip to fill me in on? I know my inn is doing well, at least, but has anyone established a valuable magic shop?"
"Elle keeps a strangle on that market, even after her first shop flew off," Mia remarks, "But there's even more demand now, and while Luna Del Stronger has the reputation, plenty of others are getting into it. Plus, others are often selling magical goods in private sales, even when it's against the law." A shrug and a smile, "Commerce finds a way. Do you need names in particular?"
"Not right now. I'd just appreciate you taking keeping an ear out for anyone wanting to do more, either locally or out there in the planes. I'm expanding right now, and I hope to sponsor as many idealistic heroes as flock to my banner."
Leaning closer to Mia across the table, Seira says, "We're going to do a great many things on this world, but the top project is eliminating global hunger. After... perhaps we'll be able to move past scarcity altogether. Can you imagine it? A world where commerce deals with luxuries and indulgences rather than violent struggles for survival?"
"Well, as long as there's a good bottom line in it," Mia agrees. "Can you actually do that, though?"
"I could do it myself," Seira allows. "But then Shar and every shitty deity out there will go out of their way to ruin it. Plagues, famines, demon armies, you name it. If I merely guide mortals, it will take longer but we can still do it. And only Shar will oppose us directly, since the others won't risk breaking the rules of the Competition and what that entails."
"That sounds a little too easy," Mia says, "I haven't heard of any other Primes that well off for food. Got a secret you aren't telling me?" A winsome smile at that, "Don't worry, I won't spill it."
"You've heard of Primes ascending to become parts of a heaven? Or of Primes being lost to fiendish powers?" Seira shrugs. "It's the same thing. In the end, Mia, the truth is rather sad. It's not that such feats are beyond mortals on any number of worlds. It's that the evil powers are far more active normally, and work tirelessly to counter such efforts. This world already has a leg up due to our efforts, and I'm well-established here. I've got plans to advance my hold over the world even more, and then my ability to aid the locals against such outside threats will grow."
"Well then, don't get lazy," Mia says, "What other plans do you have?"
"I've got to keep some cards close to the chest," Seira says coyly. "But find someone serious who's interested and I'll share more. Or if you feel up to it yourself...?"
"I'll think about it," Mia says, "And consult with my Golden Lady, too. I'll be in touch with your temple here once I have decided." Finishing the last of her food, "Now then, shall we...?"
Anything else to do here?
It's cool! I'd like to tour my inn (and Elle's shop near it) and then check in on Alicia's place.
I'd mostly leave the Inn to your discretion, as that was always your enterprise and I tried to respect that. Do you have anything in particular you want to see there or just the basics?
Just look at it from the outside and see how it's treated. An actual inn, a nightclub, point of pilgrimage, any combination of factors? Then I'd like to see Elle's store and head off to Alicia's place.
Your inn is busy.
That's the first thing you note. People are constantly coming and going, heading in and out. It's well kept and looks nice - from the outside everything looks good, really, Elle's shop nearby. A sign hanging has the inn's name and then the following words, 'Food * Inn * Drinks * Entertainment.'
Another sign reads, 'Created and blessed by Seira, the Dragon Princess'.
"I was just starting out in the military when I bought the property and renovated," she recalls, speaking to Oraga. "Only a captain, if the youngest one in the history of the Baronies. I wonder whether someone's broken my record?"
"How young?" Oraga says, a rumbling tone as he keeps his gaze sweeping about. "20? 21?"
"A while past seventeen," Seira reminisces. "I took advantage of how sheltered the humans were here back then and enlisted at... thirteen, was it? They had troubles interpreting elf years or realizing half-elves aged differently. Still, things worked pretty well for me, I think! And this inn? I came up with the design before I even had a drop of draconic blood in me, because dragons were impressive, legendary beings!"
"That may be unbeatable," Oraga agrees, "Few mortals have the strength of clarity and purpose at such a young age."
"If it serves to drive others to excel, it's all good," she muses, heading for the top of the hill and Elle's shop. "And in any case, we took in walk-ins even during my time, so conceivably someone like Sylvie's kid could join up and shoot through the ranks without spending years training to become a cadet."
"A strong child like that is unnatural," Oraga says, "I would think him demon blooded if I did not know otherwise."
"Demon blood won't account for much, he's practically an avatar," Seira mutters. "Seriously, I'm more in awe that his body can contain the power safely. Still, if the local archmages don't see a danger he should be fine."
"It is unnatural," Oraga seconds. "The norms are broken. Chaos reigns. The chidl may well be an instrument of Chaos, no matter what the mortal locals think."
"Speaking of Chaos, I had an artifact that was a shard of Chaos given form as a warhammer. It makes me wonder about how hard it would be to forge one that's a shard of Good. Have you run across any such artifacts at some point, Oraga? Or been privy to methods for their making?"
"Not directly," Oraga begins, people passing by as you hear it.
'Seira,' The solemn but kind voice of Pistis Sophia sounds in your mind. 'I am impressed with Xera's progression and growth.'
Raising a finger to signal to Oraga that something is occupying her attention, Seira responds! 'I'm honored to hear such praise from you, Pistis Sophia. And I apologize for recalling her, though you must've heard it was for a good cause.'
'May you be guided wisely ahead,' Pistis Sophia concurs. 'Xera has great potential, I wish to see her live up to it.'
Emily being on the rocks and Xera being the praised one. Did not see that coming in game prep.
It happens!
'Thank you! Amaryl and I wish the same for both our children.'
'Come to my realm when you have time,' Pistis Sophia invites, 'We can walk the mists and spar together. I am certain you will find it enlightening. Xera has.'
'Thank you for the invitation," Seira responds quite happily. 'I'll do it as soon as I am able!'
'Until then,' Pistis Sophia's voice says, then silence once more.
"Sorry, I had to take that," Seira apologizes to Oraga. "We got an invitation to Celestia, although it's nothing we have to move on immediately. "Now, you were saying not directly, so you do have some second-hand knowledge of the process?"
"I have seen things," Oraga says, "Works wrought by others, rituals performed by others."
"Any good leads for us?" she asks. "I've been thinking, and I would like to outfit you better."
A pause here, "I would need time," Oraga says, "To see if a ritual is acceptable and can be converted."
"Sure thing! Take your time," Seira agrees, proceeding to take a glance in the magic shop.
Elle's shop is as it always is - stuffed with various magical items and people shopping, well trained staff seeing to them. It's bigger than it was in your time, of course, but it still feels pleasantly nostalgic.
Seira browses through the wares, to try and estimate the level of goods being sold in Balmuria. And, at the same time, she checks out the serving staff to see who Elle relies on for this important venture!
You have decent ranks in Appraise and K:A?
Yeah, they're maxed out. I have pretty epic ones.
The goods are fairly high quality and well made. It's all fine magic items, from across the known world and more besides.
I was more interested in the level!
Humming to herself, Seira decides to visit Alicia's old house.
Like the spell level?
Level-appropriate stuff! Are they selling boots of elvenkind or swords of devilslaying +9?
The range is generally from 50 gold to about 50000, with a few elite items higher.
Right-o! Let's go sight-see at Alicia's old place.
Alicia's old house is as you've seen it before - converted, a shrine next to it. It's part of the city and yet calmer here - and the entire thing shines with an opal blue glow, spectators taking it all in.
Seira goes to mingle! And to see how Alicia's followers are celebrating this momentous event!
The people outside are talking - it's easy to hear the various conversations. A few examples:
"I can't believe it - I met her, once. Stern, strong, but not...that." An old man says.
A younger woman adds, "It's another blessing on our city. She'll protect us for sure."
A middle aged man, well dressed and considering, "It's only natural. The Baronies will grow and expand. We have the blessings of the divine."
Sounds like things are doing well! And thus reassured, Seira seeks out Abagail!
Gimme a quick d100.
21:44 <Lucille> roll 1d100
21:44 <Rei-chan> Lucille rolled : 1d100 --> [ 1d100=97 ]{97}
Dragon!
Abagail is in her home - a private estate not far into the Western Reaches. It is fenced in, a narrow building with three stories, almost like a tower that couldn't quite cut it. Oddly, you notice there's a pen full of cows in the acres beyond it, as well as a barn.
"Seira," Abagail greets you warmly. "Welcome, welcome."
"Thanks! How's things?" Seira asks, making the introductions with Oraga.
Oraga merely looms behind you, Abagail giving him a short look. Inside it's all clutte r- scrolls and books, beakers and shelves, runes and diagrams, floating brooms and flying dustpans. Yet it's all organized neatly, smoothly.
"Well. Between my magic, my duties and my hobbies, I'm always working on something worthwhile."
"And how are those?" Seira inquires. "Your magic, your duties and your hobbies?"
"Excellent all around. To start with the easiest - I've taken to making my own cheeses as a hobby, after one of my summons found it adored cheese," Abagail leads you deeper in, through a larger room still stacked with things, and out to the back. Here you can see hundreds of cows, workers tending to them. "Barony Blue and Barony Redrind, cream and fresh cheeses, aged cheeses as well." She gestures out at them, "It's rewarding, to take something with your own two hands and make something worthwhile from it."
"I won't leave without a sample for Amaryl~"
Leading you back inside now, "I work with the Guard as needed, often helping Eudard with mystical matters. He's a strong blade and a pious one, but he'll never be an arcane savant." A smile crosses her face, "Of course, the bindings and summonings I manage can cover that, but not as well as he can."
"Sounds like you compliment him," Seira notes, glancing at Abagail sideways. "Is it just professional between you two, or should I offer my congratulations?"
"It's nothing like that," Abagail shakes her head softly, "Eudard is married to his duties. Perhaps in his next life, but not this one. I think it could work, but I do not press it when I know it to be folly."
"It takes all kinds," Seira agrees. "He always was wound tightly. Any other prospects?"
"None," Abagail says, "I'm so busy, I hardly have time for a husband."
"You should find the time! Trust me, you'll be much happier!" Seira insists. "And it's in your best interests, at that, or your friends might decide to play matchmaker~"
A snort at that, "Who are you thinking of, Seira?"
"Oh, I'm not there just yet! But I think I could make a few introductions. A dashing prince, a wise king, a warlord without equal, a partner who understands the arcane enough to complete you?" Snickering, Seira says, "Even though I'm mostly surrounded by talented women my path still crosses a lot of competent men."
"Like shooting stars, soon forgotten?" Abagail banters back, "Really Seira, I'm fine as I am. I have more than I could hope to do as it is. Maybe I'll get a cat."
"It's okay so long as you don't summon one, I suppose? Since you're happy as you are, how about chatting about work a bit?" Seira proposes. "I'm curious to know where we are on mapping out the world. I'm seeking to introduce detailed maps of this Prime to libraries established throughout it, and use the knowledge for further development. Not directly, to avoid others taking an increased interest in things, but as more of a guiding hand."
"Alright," Abagail agrees, leading you to a table and seats. She waves her hand, a few scrolls flying to her hand. "Are you familiar with anything beyond the older boundaries of our knowledge? The jungles and Kesse to the west, the wastelands to the south and west, the ocean to the south past the Southern Confederation and the Lost Eastlands far past the Amaryl Ranges?"
"I presume there's something past the ocean, given Febras claimed to be from there. Of course, he lied all the time...." Seira purses her lips, drawing a map in the air above them with flames that burn without catching anything else on fire. "Balmuria," she points out, using it as the center of the map. "The United Baronies, including Valandia, the old Malmuth past it to the south, now split up into the core of the empire and several breakaway states in the format of the Baronies, the Barbarian Lands neighboring both to the east -- actually I own a lot of land there, so it might be time for development -- and with Pallanth beyond them. At the outer limits of that is the Amaryl mountain range, and past that lies Kascha, Marianne and Lyris's old homeland. I suppose we're calling it and the empire we made contact with further still the Lost Eastlands?"
She shrugs, not really having any issue with it so long as the actual maps reflect their own name for their lands to avoid a diplomatic incident. "Then, going in the other direction to the west we have the deserts, the Desert Fiefdoms being the undisputed power there amidst assorted nations, one of which being Kelara, and further on there are the Wastelands. Much farther lies a jungle, and then Kesse and its neighbors. Then we have the sea elf nation in the bay, and the aforementioned but unexplored by myself lands past the ocean." She blinks all of a sudden. "Wait, the ocean you mentioned to the south of the Confederation is a different one than the Bay leads out to and connects to ports in Pallanth? And the Southern Confederation is the current name for all that was Malmuth, sans Valandia?"
"One at a time," Abagail begins, "In which direction of the ocean?"
"Wait, wait. It's getting back to me." Seira frowns. "I never really got why they were different oceans despite flowing into one another, but that doesn't matter. The three are basically circling the land, don't they?" A burst of blue flames that still don't give off any heat surges out of the Bay of Sparkling Stars and rushes to the east to go all the way around the landmass, while another, smaller burst heads west until it crashes against the shores of Kesse.
"Oh, that? It's easy. Remember, no one really know what was past the eastern mountains until you ventured past," Abagail says, "Research and magic show that they connect around our continent - which seems to be a peninsula on a far larger continent incidentally - but that wasn't known at the time. It was assumed they were simply different oceans altogether. The Pasatic and the Maluth Oceans can be considered divided by the Shivering Ocean, which has radically different animals and growths in it."
"So it's grandfathered in?" Seira asks with a snort. "I suppose that's fine. Either reason, in fact. Before we get farther into the map, I wanted to ask if you've been up to date on the reclamation efforts in the Wastelands." Given that earth elementals are carrying out the task, and Abagail is a summoner as well as her apprentice, it should be right up her alley.
"Of course I am," Abagail says, "I was there not three months ago." Another wave of her wand and plate flies from...somewhere, along with a pair of wine glasses. The latter are filled to the brim with a dark red wine, sloshing but not spilling out, while the plate has cheese on it. One is tiny slices of a cheese with a bright red rind, a pale yellow-white color. The other is a creamier white with veins of dark blue throughout it. "Help yourself, since I think you want to hear my report."
"Thanks, I believe I shall," Seira responds, offering a glass of wine to Oraga while trying the red cheese curiously.
Oraga takes it and drinks deep - the red cheese is sharp but not too sharp, as well as pleasantly salty.
Think a sharp cheddar.
Nodding slowly to herself, Seira savors the cheese and has another piece.
As you do, "Even in the height of the Malmuth empire, traveling from north to south and seeing both seas was rare. Without magic, a simple disease can and often did prove fatal to travelers. Geography was and still largely is the province of the rich, powerful or magical. Geographical traditions are largely inherited from the Malmuthian Empire, which never seriously entertained the idea the two oceans were connected."
"It makes sense, especially given they have different flora and fauna," Seira agrees. "Still, not only are we making travel more accessible and cheaper, but a great deal of land is slowly coming within reach."
"Frankly, it's a matter of quiet political discussion." Abagail says, "Some in the Baronies are interested in expanding - many are still old bloodlines from the old Empire, even if they rebelled." Here she pauses as Oraga grabs some of the other cheese, chewing silently. A faint smile, "I hope you enjoy it, that's my best Barony Red Rind and Barony Blue. Anyway, some people are thinking expansion, but the Fiefdoms are considered to culturally distinct and warfare there is more trouble than it's worth for an invader, though magic is changing that. To the east? Pallanth is too tightly allied. So it's either absorbing more of the old Empire and taking over where it left off or looking for colonies. The wastelands will help feed that more and more in time, but people are looking beyond that, too."
"Beyond that?" Seira asks in surprise. "The Wastelands are larger than Malmuth, the Baronies and the Fiefdoms come together, and the Eastern reaches are vast as well, while their original inhabitants are too few in number to settle all of that land. What more could people want? And where would they be looking at?"
Said surprise doesn't prevent Seira from trying Barony Blue, of course.
It's an extremely strong taste, dominating your mouth.
Think blue cheese, if you've ever had it.
To this Abagail shakes her head, "The Baronies are blessed unlike any other country. When all goes well for you, do you wisely count your blessings or do you seek more? Not all of the Baronies are wise, though Commander Oberuth has generally used his influence to keep them in check. Relatedly, do you remember the annexation of Valandia?""
"I aimed for it to provide the Baronies with a buffer while simultaneously warning Malmuth of what will happen if they don't change their course."
"I remember there being a lot of mixed feelings," Abagail says, "But the Empire is no more. The Baronies have no more real enemies locally. Personally, I think that's important and why the Commander is intent on the Guard staying strong."
Seira can't believe anyone would assault Balmuria itself, but she does remember fears that the Baronies will continue to expand, slowly becoming the new Malmuth empire. Then, the right sort of spark would set off a fresh civil war.
"I've often wondered what would've happened had I simply seized control of the Empire," she muses out loud. "Well, no matter. You were about to tell me how much of the Wastes we've managed to restore from the damage deities fighting on Prime caused during the God-King war?"
"It depends on how you classify it," Abagail says, "If by reclaim you mean it's theoretically habitable, about 30%. By fully restored, 10%, with the other 20% in varying stages of recovery. We're focusing on steady, slow expansion since there are still monsters and difficulties to become overcome. Shocker lizards are common, be it in the wasteland or in the restored land. Dire animals seem to occur there with a far greater regularity as well as strange animal and creature births that are aberrations. Fortunately, sentient creatures seem immune to this phenomenon. It means we're taking it slow, making sure new settlements are properly protected. It's very much a frontier. Additionally, forests have to be raised and grown, which takes time, so that there's basic things like wood available without importing."
Oraga then adds, rumblingly, "But you tame the land."
"We tame the land," Abagail agrees. "The Archbaron was convinced to give tax exemptions to settlers there as they establish themselves, which helps ensure more settlers."
"Do you need any help from me? At the very least, I could have Elle upgrade the global transportation network and tie up the frontier to it."
"That's a good idea. We have a regional capital developing as a city, it's name Salman." Abagail says. "A portal there would help, as well as help supplies reach the frontier."
"Sure thing. Draw up a list of places that you think will benefit from a portal. I've got a great new spell that streamlines travel, too!"
The pace of reclamation is fairly slow, Seira reflects but abstains from saying. Still, if Abagail doesn't ask for more help on that front, then Seira herself will just have to be patient.
"What about the eastern reaches? I remember deferring the formal establishment of relations until they managed to recover from their Crusades, and I do receive my share of prayers from there, but it doesn't really serve to give me a proper idea about their relations with the Baronies and Pallanth."
"I visited there a few years ago," Abagail says, "They're recovering from an unthinkable cultural and social freeze. They're very much distant and only the domain of mages to explore for now. They'll be spending more time introspective yet, but the mood is hopeful. They're free, and that's the important thing. I know a few are in the Baronies and Balmuria, if you want to meet one."
"I want to have a reason to visit again soon, so that's when I'll do it," Seira responds, getting another slice of Barony Red Rind. She's in the mood for a milder taste. "Should we connect them to the rest of the world? Or establish a colony over, with their permission?"
"Informally, I'd talk to them and let them choose," Abagail says thoughtfully, "There's a lot of space and a lot of history there."
"The choice should be theirs," Seira agrees, "although if they still haven't broken free of the past in one generation, an outside boost might do them some good. After all, even Kesse and its neighbors are turning around, if reluctantly at times."
A nod to that and...
Ball is in your court, go ahead and move the conversation to the next thing or move on as you please.
I think I'll revisit some of this stuff another chance! For now I'll get some of the cheese as souvenirs for Amaryl and go see Tynave and Oolu!
Okay.
Chyral is bigger. If nothing else, the sea elf village has grown, prospered. The fields of seaweed and kelp are larger, the elves more numerous. Merely approaching you can see more and...
Go ahead and set yourself up.
Her magic has altered her form and Oraga's slightly into sea elf bodies, but that is the only change Seira makes. It is interesting to visit Chyral after all this time, as she hadn't kept as close an attention on it as she had with the surface world. Still! Oolu shouldn't be too hard to find, and she could always make a stop at Tynave's house. Worst case, she'll examine the gate to Water and ask around near it if all else fails.
You notice something right off - the water around Oraga lightly boils, heat coming from it. Yet no steam or bubbles escape far from it.
You don't see Oolu outside, but a few sea elves are waving. "Traveler, traveler," one burbles, "Deep Sashelas commands us to be hospitable, come and rest, friend."
Why do I think that is? Knowledge/Arcana, Knowledge/Planes and Knowledge/Religion taking 10 are at 82.
"Sure thing!" Seira readily agrees. "I was hoping to see Oolu, do you know if he's around?"
It's simply the rules of hospitality for travelers. Nothing too special about it. Trips through the sea can be long and dangerous, sea elves watch out for each other.
"Oolu is here," The elf agrees, "Did you come to meet or see him?"
No, why do I think Oraga is steaming?
"I came to meet him! We're old friends!" Seira responds quite cheerfully.
Ooooh. Just a reflection of his nature.
"Yes and - ma'am?" The sea elf peers at Oraga, "Is everything alright?"
"I'm fine," Oraga says shortly, water bubbling around him.
"Oraga is just a bit fiery," Seira tells them. "It's nothing harmful!"
"Well." The elf eyes Oraga some more, but lets it go. "Magic? Is she a wizard?"
"I'm a wizard," Seira responds. "Oraga is my bodyguard. The root cause of the observed condition is magic, yes!"
You are lead along - and there's something new. A classical, pillared temple has been added past all the caves, white stone lightly crusted with algae and other sea growths.
As you go to that, you hear a particular prayer. 'Seira, guide my blade, for I go into the night knowing I may never again see the dawn.' Yegola, a warrior sworn to your name. A hunter of the dead and darkness, an exterminator of no small skill. He works in Kesse, exploring Sanaxt and Evrai as well to eliminate the places dark creatures spawn. 'I see the sign of Shar in the darkness ahead. Protect me, amen.'
A spell of ghost touch for Yegola's weapon is her first response, while a similar spell settles over his armor and shield. 'I am with you,' her voice brushes against his thoughts. 'Shar must not regain a foothold in these parts. My trust rests with you.'
What's his level, btw, give or take?
"How curious!" she chirps, just short of gawking as she looks around the temple. "Oolu's been busy! Who is it for? Deep Sashelas?"
Actually, can I automatically tell by stepping into a temple? From a feeling, not a knowledge check?
From what you know IC, he's reasonably strong. OOC, you'd parse that to 10-12, give or take a bit. Mechnically something like fighter//rogue/skullclan hunter, ala Rosa but without a defensive focus.
'Thank you, my lady! I will be triumphant or lay my life down trying.'
"Yes, his priesthood came recently and instructed us,' the elf says, "You can go in, Oolu should be inside."
"Sure thing. Thanks!" Seira skips inside, even as she leaves a portion of her mind focused on Yegola. He's not dying on her watch if she can help it.
He's facing off against minions for now - zombies lead by a minor necromancer. He's bulling through them, barely challenged. Until you feel it, a miasma of darkness around the skeletons, empowering them. Claws that strike surer and with darkness, the touch of Shar on them.
Within is largely wide corridors with sea elves - and by the altar deep within are two. One is a pretty sea elf, blushing as Oolu chats with her. "So," he says, "Really, she was pretty but you? Even better!"
They've both aided their sides, except the difference is that Yegola is a person and her spiritual presence can give him comfort and hope. Whereas Shar could be there in person and her skeletons will still not care one bit, not capable of it.
"Oh, really? Thank, I do try!" she responds cheerfully to Oolu, skipping over.
"Ah! Seira!" Oolu turns right around, smiling. "Good to see you."
Oraga just follows, as the female sea elf watches, still blushing. "Ah....wait, did you say Seira?!"
"Hey there!" Seira greets, drawing closer. "This is Oraga," she introduces next, with a graceful gesture at her side. "We were in the neighborhood, and no visit is complete without seeing my friends~"
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=66 ]{66}
Yegola's doing fine - these are still far weaker than he is, and the undead are falling, the necromancer next as he plunges deeper into the caverns ahead.
"Well, good timing," Oolu says, "I was just talking to Iridansa here, she's a servant of Deep Sashelas."
"Pardon the intrusion," Seira says cheerfully. "And I bet you were~"
'Ah!" Iridansa gasps, a hand to her mouth as she stammers.
"Ahhahahahaa," Oolu laughs, floating up now in the waters. He speaks perfect Aquan, going on as, "How's Balmuria? I haven't looked in lately."
"Expanding again," Seira responds, matching the language. "I might need to tweak the Mythal if it grows too far, but it should be good for now. I did get a glimpse of the future here and there before, after all. Oh! If you do stop by, there's a sweets shop filled with delicious candy and beautiful adventurers. Maybe take the kids over as a school trip?"
"Maybe I will," Oolu agrees, "Whimsical Sweets, right?"
"So you do know them!" Seira burbles in Aquan. "And yes, it's quite the experience. You should do it!"
With the necromancer and minions down, the way onwards is cleared. Seira waits patiently to see whether it would be to a cleric of Shar, or one of her necromantic constructs.
Yegola continues to advance deeper in, seeking the source of the rot.
Meanwhile Oolu agrees, "Then I will. I've met a few of them before, they're good at what they do."
She nods, having looked in herself now and then. "So there's that. I see you're doing quite well for yourself! How's Tynave? I was hoping to say hi to her as well. And are you interested in a link to the global portal network? We're going to be renovating it fairly soon, and it won't be too hard to put in a connection."
Perception real quick.
21:09 <Lucille> roll 1d20+57
21:09 <Rei-chan> Lucille rolled : 1d20+57 --> [ 1d20=15 ]{72}
You hear a soft movement of water behind you. Subtle, but Oraga's starting to turn to something, slowly and subtly.
Seira decides to take a look herself, glancing in that direction with a raised eyebrow.
Another sea elf is there - female, long blue hair and giving you a cool look. She looks unimpressed, arms crossed. "So," she says, "Seira, hm? Iridansa, hm?"
"Oh, there you are," Oolu says smoothly, "I was just looking for you."
"Really, Oolu? You don't say!"
"I do say!" Oolu says quickly, "Come on, how about I take all of us for a nice lunch, my treat?"
The woman's expression turns downright frosty as her eyes narrow. "I think it looks like you weren't going anywhere," she retorts. "Were you?"
"I see you're doing well," Seira says with a snort. "It's like time stood still! Hey, see if you have the time to visit? We're celebrating this week."
With a friendly wave at Oolu, she decides to swim off in search of Tynave.
As he gets glared at, "Oh yes, you're looking for Tynave? She's out of town right now," Oolu calls.
"Aww, really?" Seira sighs. "Give her my love, then." Pursing her lips, she focuses on the area surrounding Oberuth. If there is a spot she can teleport herself and Oraga over without being overseen, that would work better than a great deal of swimming.
Looking to go visit, then?
I'll conclude my visit by talking to Oberuth, yes.
Oberuth is not on the Prime at all. He floats in the misty realm of dreams, the Deep Ethereal all around him. His blade is out as he wanders it, Aegis of the Tarrasque readied as well.
Raising an eyebrow, Seira shifts herself and Oraga to the Deep Ethereal far enough from Oberuth so that he won't be too surprised by their appearance and lash out.
It's chilly here, a faint breeze stirring the ever present winds. Oberuth turns as you approach, "Seira," he says.
"I must admit," she voices, floating opposite him, "that having seen you adventuring on your own through the Deep Ethereal, I've wondered whether you were sleep-walking due to our lich friend's influence. Might I inquire as to the nature of your quest here, and whether you require any aid?"
"Not sleeping walking." A yawn follows, "Wandering. Seeing what strange things I see here, it seems to help."
"The dreamless sleep bed Amaryl arranged for didn't help, then?" Seira asks sympathetically.
"It looks like it does but it doesn't. Sylian did something that breaks the rules," Oberuth shakes his head. In this moment he looks weary, "But here? I can confront some of the phantasms. That helps, fighting them, seeing them."
Then maybe the answer can be found outside Creation, Seira muses.
"How about Ajan?" she asks rather than pursue that thought at present. "Have you met with him? Does he know anything about Io?"
Gimme Perception.
19:42 <Lucille> roll 1d20+57
19:42 <Rei-chan> Lucille rolled : 1d20+57 --> [ 1d20=1 ]{58}
You hear something - the sound of scales, wetness, dripping. All coming from below you. You see it a moment later - a thing, a horrid thing of teeth and scaled and water, twisting in on itself impossibly, looping around and around. A spiral, seeming to connect front to end, yet diving into smaller paths, into recursions of itself. It forms from nothing, appearing below and coming up towards the three of you.
"Want to deal with it?" Seira asks Oraga to give him a chance for some excitement. Meanwhile, she waits for Oberuth's answer, since she took it upon herself to find out all she can about Io during their division of labor with Alicia and she's already behind!
> roll 1d20+33
<Rei-chan> Kotono rolled : 1d20+33 --> [ 1d20=13 ]{46}
Oraga just rumbles and nods.
Oberuth starts to reply, but looks down and readies himself. "Another one," he says, and...
Init. Amazingly, a horror coming at you means combat, not conversation. Scary!
20:12 <Lucille> roll 1d20+16
20:12 <Rei-chan> Lucille rolled : 1d20+16 --> [ 1d20=16 ]{32}
Knowledge 10 for 82 on K:A, K:P, K:R and K:D. If it's a more esoteric knowledge, let me know, I have them all!
> roll 1d20+10 Oraga
<Rei-chan> Kotono rolled : 1d20+10 Oraga --> [ 1d20=20 ]{30}
> roll 1d20+9 Oberuth
<Rei-chan> Kotono rolled : 1d20+9 Oberuth --> [ 1d20=15 ]{24}
> roll 1d20+13 Horror
<Rei-chan> Kotono rolled : 1d20+13 Horror --> [ 1d20=6 ]{19}
Init is Seira (32) > Oraga (30) > Oberuth (24) > Horror (19)
Open.
Incidentally, you can tell it's not something natural. It's horrifying, wrong alien. Beyond or Beyond related, no doubt about it.
If the creature is born of his nightmares, perhaps that's also a twisted path to divinity?
Still, she might as well ask later. In the meantime, Seira uses her divine power to enforce a local ban on recursions. A hundred feet radius around her should do it. Meanwhile, Oraga and Oberuth feel invigorated, even as their weapons burn with golden flames!
Burning Spirit for the 15 goldenfire to melee damage, quickened Arcane Spellsurge, Alter Reality/Miracle for the realty shaping
Just for reference here, any particular spell in mind or making it up entirely?
Making it up, but I was thinking both of Limbo/Beyond reality reshaping and the antimagic aura, so a combination of both?
Okay, fair warning - the Beyond resists divine power and you'd know this IC.
In case that impacts your action, I should have mentioned that first thing, but I'm out of it today.
I'll take my chances and see how hard this would be. I've seen reshaping Beyond succeed before, so might as well use this as a test case.
Gimme a rank check here.
21:45 <Lucille> roll 1d20+1
21:45 <Rei-chan> Lucille rolled : 1d20+1 --> [ 1d20=19 ]{20}
Whatever this is, it resists. It resists, repulses. It's like trying to move a twisting, writhing pile of living clay - yet you do it. You establish the zone, the horror recoiling back from it endlessly.
Init is Seira (32) > Oraga (30) > Oberuth (24) > Horror (19)
"Good." Oraga says that and opens his hand. A great mass of writhing flames appears within his hand, growing larger and larger. He looms over the recoiling, watery thing and declares, "Cease!"
> roll 1d20 1 check touch AC
<Serith> Kotono roll for Serith < 7 > [d20=7]
> roll 31d10
<Serith> Kotono roll for Serith < 184 > [d10=7,3,7,6,9,2,9,3,10,10,9,6,3,8,7,6,1,2,4,5,7,8,2,5,5,6,9,8,6,9,2]
Oraga's flames erupt around the thing, burning it before your eyes. Scales become kindling and water becomes steam, the entire thing twisting and writhing at the edge of your spell, just beyond it. At the same time Oberuth dives down - fast. For a moment you remember, fighting with him at mere human speeds. At the speed of steel and sword, of the tang of the sea air as you sparred at the garrison.
Yet as that is merely a memory, so is human speed. Oberuth barrels down in a blink, a headlong charge to part the horror before him down the center.
> roll 1d20+38 (+2 charge, +4 favored enemy, smite from Second Resort, dire charge, -20 PA)
<Serith> Kotono roll for Serith < 40 > [d20=2]
> roll 6d8+128+1d6+6d8
<Serith> Kotono roll for Serith < 181 > [d8=3,6,7,1,6,7][d6=1][d8=6,7,2,1,2,4]
The endless recursion is blurred through. In it you see Oberuth, slashing again and again. Thousands of him, slashing through just as many recursions. Inversion, many becoming few becoming none. Before you the beast twists in on itself, the nightmare ending before your eyes. You won!
Oberuth lowers his blade, calling up, "One of the weaker ones I've met."
"Also a fake. Creatures of Beyond damage the world around them." Oraga rumbles. "I see no such thing."
"I know," Oberuth says, "I've seen no sign of that in fighting them, even those in longer battles. They look like what you described your previous encounter with one as, but there's no destruction here. I didn't expect anything else. Sylian has his own stake in this, one not wasted by risking everything."
Free act.
"He's training you to fight the denizens of Beyond," Seira states flatly. "Lovely. Have you discerned an improvement of your skills when it comes to facing them, if I might ask?"
"Yes," Oberuth's expression becomes a dark scowl, "That...makes perfect sense. Damn and blast."
"That is not bad," Oraga interjects here, "Slaying creatures of Beyond is everyone's duty, lest all ends. Skill and practice here are to Creation's improvement."
"Just because Sylian is a shitty lich doesn't make his every action worthless," Seira agrees with Oraga. "That said, if Oberuth burns out it will all be for nothing. You need to maintain a proper balance between training and rest."
"Right now, I'm fine," Oberuth says, "Tired, but my vigor's doing better as I battle here."
"I'll look into this," Seira promises. "For now, want to tell me about the ruins and Ajan? And with luck, we might find a stronger figment to fight here!"
I forgot to make a precise DM todo of this, so what was your exact advice/request to talk to Ajan about? Want to make sure I have it right.
I want to learn the following:
Who Oberuth plans to take with him into the gnomish ruins to battle the God-King.
Has he recovered all the Resorts (aside from the Final Resort which is with Daa'vid?
Does Ajan know anything about Shar or about Primus's prophecy, and does he have any advice?
Does Ajan know about Io? Does he know whether Io has any business on Alyssa's world (I presume that between Elle and Waukeen that assumption of mine has been confirmed off-screen)?
"Ajan knows Shar is strong and about the Prophecy of Primus," Oberuth begins. "His task isn't tied to them, but he worries about her growing strength, with what he knows. He also knows of Io's return, he felt it. That he knew more about than anything else," A pause, a glance to the side before turning his attention back to you. "Io is active, but subtly and hiding himself."
"Do we have confirmation that he was the one responsible for Songsteel's elevation several years ago?"
"Ajan thinks so," Oberuth frowns, glancing aside again. You see it. Forming to the right. A squared cherry, a fruit that bears blossoms of steel and swords, twisting together into a repetition of tomorrow, a day's dawn horizon spread all about it.
"Another one," Oraja says, smiling grimly. "Your turn, Seira."
Despite this, Oberuth momentarily smiles as he faces it. "Whatever Io is doing, Ajan is fairly certain he's helping out."
Init.
20:59 <Lucille> roll 1d20+15
20:59 <Kobot> Lucille rolled 1d20+15 --> [ 1d20=17 ]{32}
> roll 1d20+10 Oraga
<Kobot> Kotono rolled 1d20+10 Oraga --> [ 1d20=1 ]{11}
> roll 1d20+9 Oberuth
<Kobot> Kotono rolled 1d20+9 Oberuth --> [ 1d20=5 ]{14}
> roll 2d10+12+1d4 horror
<Kobot> Kotono rolled 2d10+12+1d4 horror --> [ 2d10=5 1d4=2 ]{19}
Init is Seira (32) > Horror (19) > Oberuth (14) > Oraga (11)
Go Seira.
Seira flicks her right arm at the beast, then her left, but as her will imposes itself upon her magic it is not unicorns that fly through the air towards the cherry they turn into worms seeking to bite deeply into its very core!
Alter Reality/Miracle:
21:17 <Lucille> roll 1d20
21:17 <Kobot> Lucille rolled 1d20 --> [ 1d20=4 ]{4}
Twinned Unicorn Arrow x2:
21:19 <Kobot> Lucille rolled 10#1d20+47 --> [ 1d20=6 ]{53}, [ 1d20=18 ]{65}, [ 1d20=7 ]{54}, [ 1d20=10 ]{57}, [ 1d20=16 ]{63}, [ 1d20=2 ]{49}, [ 1d20=11 ]{58}, [ 1d20=9 ]{56}, [ 1d20=17 ]{64}, [ 1d20=3 ]{50}
21:19 <Lucille> roll 10#1d20+47
21:19 <Kobot> Lucille rolled 10#1d20+47 --> [ 1d20=6 ]{53}, [ 1d20=4 ]{51}, [ 1d20=14 ]{61}, [ 1d20=18 ]{65}, [ 1d20=8 ]{55}, [ 1d20=7 ]{54}, [ 1d20=12 ]{59}, [ 1d20=10 ]{57}, [ 1d20=9 ]{56}, [ 1d20=16 ]{63}
Damage:
21:21 <Lucille> roll 10#1d8+8+14d6
21:21 <Kobot> Lucille rolled 10#1d8+8+14d6 --> [ 1d8=8 14d6=55 ]{71}, [ 1d8=1 14d6=44 ]{53}, [ 1d8=7 14d6=51 ]{66}, [ 1d8=3 14d6=49 ]{60}, [ 1d8=5 14d6=53 ]{66}, [ 1d8=5 14d6=43 ]{56}, [ 1d8=8 14d6=47 ]{63}, [ 1d8=2 14d6=55 ]{65}, [ 1d8=6 14d6=44 ]{58}, [ 1d8=6 14d6=42 ]{56}
21:21 <Lucille> roll 10#1d8+8+14d6
21:21 <Kobot> Lucille rolled 10#1d8+8+14d6 --> [ 1d8=6 14d6=44 ]{58}, [ 1d8=3 14d6=40 ]{51}, [ 1d8=1 14d6=47 ]{56}, [ 1d8=3 14d6=52 ]{63}, [ 1d8=3 14d6=45 ]{56}, [ 1d8=2 14d6=44 ]{54}, [ 1d8=6 14d6=44 ]{58}, [ 1d8=6 14d6=32 ]{46}, [ 1d8=8 14d6=35 ]{51}, [ 1d8=3 14d6=51 ]{62}
With reality as yours, you cause the worms to twist and devour it all. Before your eyes the nightmare is torn apart, Oberuth watching dispassionately as...
Free act. Ow.
"That was mine," she affirms, turning back towards Oberuth. "Does Ajan think Io elevated others throughout the recent years? Or have any idea how we could get in contact with Io? I'd like to have a brief chat."
"He thinks it's possible - whatever Io's brought, he thinks it's outside ofw hat was expected," Oberuth says. "His words exactly. Wherever Io is, however, he doesn't know."
"Does he know how to contact Io in such a way that he would respond? Or have any idea why Io has started moving lately after millennia of absence?"
"Send messages to him, but he fears Io won't respond so easily," Oberuth says, "I doubt he will, have you tried?"
"Didn't want to do it too early, in case it was my one chance," Seira responds with a shrug. "I don't suppose he had any ideas about 21?"
"Nothing helpful," Oberuth says, "Whatever 21 is, it wasn't something he knew much about."
"Did Ajan know why Io withdrew from Creation in the first place? Or has any idea why Io is working from behind the scenes like that?" Seira asks curiously, returning to the important topic.
A glance above this time, Oberuth's gaze - hm. You can see it, the dark rings less now. As if slowly fading, his gaze sharper, more alert.
"On that he told me much," Oberuth says, "He said that a dragon that dies ceases to grow, and only reflects on the perfection it sought in life. This is Io's great quest, perfection above all and all others. He believes Io left in pursuit of perfection and self growth, is certain of it."
"Alright," Seira concludes, having gotten enough information to keep going for the time being. "We'll revisit the matter of the God-King later, then. I hope you'll be able to make advances there soon, Oberuth, but if you need a more direct intervention from me, just say the word and I'll be there."
"Are you going back to the Cauldron?" Oberuth asks, "I need to rest, no matter how much I don't need to. Maybe something will work after all this carnage."
"I'm thinking of trying something new," Seira responds, planning on paying a visit to Zaaman Rul.
"I'll return home, then," Oberuth says, raising his sword in salute to you. "Keep going, Seira."
Seira returns that salute, and then she and Oraga are gone off to the entrance to Zaaman Rul's realm.
This time it is far simpler. You are taken into the realm of flames, not a one burning you. 'Come forward,' Zaaman Rul's voice is in your mind. 'The way will reveal itself.'
Seira is all too happy to step into the flames, seeking out the path!
Amid the flames Zaaman Rul sits on a throne, reclined back and with head resting on his hand. "Seira," he rises to his feet, "Welcome! I heard of what you to that bastard Lixer."
"He had it coming, though I'm more proud of getting Zariel out. Actually, I'm looking for proxies of Shar to take out, in case you've heard of any out there?"
"I've heard of one - the Gloom Eye." Zaaman Rul says, "You know a gloom is?" After a reply to that, "It is one that is also a skilled arcanist and unholy paladin of Shar. Have you dealt with him before?"
"Right, I see," she muses. "Never had the pleasure of running into him before. Do you know where I could catch him, then?"
Also, is Yegola victorious? Or is there more to his quest?
What was the last update you got on him?
"It's said he's sometimes seen in Dis," Zaaman Rul says, "Obviously that's not a good choice for you. I've heard he lurks in the Crawling City, in some sort of tavern centered around the profane and unholy. He owns it and shows what abominations catch his eye."
here (http://www.soulriders.net/forum/index.php/topic,104175.msg1120585.html#msg1120585)
"Quite a few who I'd rather take out live in inconvenient places," Seira laments. "This actually brings me to the main reason I wanted to see you, Zaaman Rul. I want to kill Akil bin Faheem for his many crimes, and I'm hoping there is a better way than striking at his residence in the City of Brass."
Ah, there he goes. You see Yegola, having taken some time to dispatch of various minions and clear out complications. He's advancing deep now, deep towards a dark temple of Shar. Ahead of him it lies - a dragon of darkness and stone, looming above him. You feel it - Shar's power caressing it, bestowing it defense, endurance, power.
"The Princess of Dragons is with me!" Yegola declares, before charging the dragon.
Meanwhile?
Zaaman Rul breaks into a smile, "I'd hope there's a better way, but I like your plans. I'm actually waiting on a report from the City of Brass, since there's been movement in court. I'm hoping that sheds light on what's happening there. That should include Faheem, as between Jaela's attentions and now Moore of Aurora's, he's had a difficult time lately."
"Duke Moore of Celestia," Seira corrects him with a sly grin. "While I've asked for general secrecy, it might serve you to know that he is aware of my plans. Celestia has offered me the use of his forces to support a larger campaign seeking to eliminate slavery across Fire and the rest of the Inner Planes."
The portion of her mind responsible for keeping track of Yegola empowers him to better face dragons. Given Shar's efforts, she would be remiss in failing to even the field of battle.
Antidragon Aura for +5 luck to AC and saves vs anything draconic, Fell the Greatest Foe for +1d6 damage for every size category the foe is larger than Yegola.
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=33 ]{33}
Painful but not disastrous.
"Great," Zaaman Rul grins at that, "You should have come to me earlier, Seira. Nonetheless, this sounds like a plan I want to be a part of."
Meanwhile Yegola is being pushed hard, the dragon's breath injuring him and pushing him back - but not out.
"You were always part of the plan, since I had no doubt about your intentions regarding Fire," Seira responds, her smile turning genuine. "In short, my idea boils down to a multi-pronged approach where I take out the worst offenders head on, forces officially unrelated to me establish underground routes for slaves to run away towards freedom and safety, and pressure is brought to bear upon slavers and slave traders by the major trading houses across the planes. Toss in an increase in attacks on slave camps and we'll see some real change before long. I'm fine with it being gradual, so long as we keep it going in the right direction."
Frowning mentally at Yegola's setback, Seira reaches out to channel one more spell. Shar used three, so her third should be fair, shouldn't it? She certainly thinks so! And thus Yegola's body adopts the roughness of his opponent!
Stone Body. DR 10/adamant. You are immune to blindness, extra damage from critical hits, ability score damage, deafness, disease, drowning, poison, stunning, and all spells or attacks that affect your physiology or respiration, because you have no physiology or respiration while this spell is in effect. You gain a +4 enhancement bonus to Strength, but you take a –4 penalty to Dexterity (minimum Dexterity 1). Your speed is reduced to one-half normal, and your weight increases by a factor of three.
"We already have some routes for that," Zaaman Rul says, "I'll have you informed of them to help, but the efreet try and destroy them whenever they track one down," he says, "Including sending fake escaped slaves to use them, ones magically programmed to be loyal to them."
Seira nods gratefully. "Thanks. Having more won't hurt, either. Lumenbur is doing a lot of liaising work on this, actually." At the mention of programmed slaves, she purses her lips. "What measures have you tried to deal with such magical programming? How about antimagic?"
"Antimagic usually works, but it just suppresses it, and if done properly, they don't realize it," Zaaman Rul says, "There's an entire industry around slave control, some of the methods are insidious. Programmed suggestions and triggers, so that when conditions are filled it happens and changes them. What's worse at the ones secretly loyal, and smart and good enough to fool our frontliners and send word back. We've lost entire rings to that."
Here the Prince of Elemental Good stands, a sweep of his hands, "We can't reliably stop our escape routes from being stopped, so we move them, alter them. The efreet do their best to counter them and eliminate agents. What's worse is that we need sympathetic people inside, and when they're caught, we lose a valuable resource. If we're lucky they flee here for sanctuary, knowing they're to face the headsman's scimitar otherwise."
"I understand. I'm not looking for some quick fix, either. I do plan, however, to become more involved and I've got more resources these days. At the end of the day, a minority of efreet have actually built their lives around reliance on slaves. Most could make the transition to paid servants fairly painlessly, especially when the alternative would be an effective embargo or high tariffs and taxes on goods. But I'd need to encourage them properly. I believe it all hinges on whether I'll be able to deal with Bin Faheem, and whether economic pressure will do its job."
"Then problem is that it's well off and rich efreet who do, who hold all the power. If a common efreet is too poor to own a slave, they're too poor to affect policy," Zaaman Rul says. "Make it expensive more than anything else. Make them lament the coin they're losing." A smile comes at that, "Make the greedy bastards hurt for what they've done."
"And do it gradually enough they don't rebel, thoroughly enough they don't have another recourse," Seira continues. "I think that should work, and those who are the worst of the lot are a finite amount. If they refuse to change, we'll take them off the board entirely. Which does bring me back to my original question of whether you had an idea where we could catch Akil bin Faheem outside the City of Brass."
"Let me wait for my report, because it should concern him in part," Zaaman Rul says, "He's slippery, tricky and strong. I'll not give you possibly outdated information when new information is coming."
> roll 1d100
<Kobot> Kotono rolled 1d100 --> [ 1d100=72 ]{72}
!
Yegola leaps up over a swipe from the dragon, bringing his blade down like a saw. It severs the entire claw off, the dragon bellowing in pain, as Yegola advances in. He's winning!
Seira keeps her attention on any signs of cheating from Shar, even as she cheers on her champion! Privately, lest he be distracted. There's a time and place for everything, after all.
"Of course," she voices in response to Zaaman Rul.
"When?" Oraga rumbles.
"Soon," Zaaman Rul says, then smiles, "Is now soon enough?"
A figure walks through the flames -an efreet. He wears a vest, white pants and is bare headed. He kneels before Zaaman Rul, "My master," he intones. He is broad, a bit short, but pure muscle. Not a hint of weakness on him, a hard, unyielding face.
"Rise, we have questions of you," Zaaman Rul smiles, "Welcome back. Rest." A chair appears, to which the efreet shakes his head.
"I am not weary. There is still much to do."
That is a sad state of affairs given their enemies are legion, Seira muses. "Conserving your strength is a good thing from a tactical perspective," she notes. "Resting while we can sometimes lets us fight a little bit harder during the times we must do so."
A pause at that and the efreet sits. "Princess," he nods to you, "Not all of our kin agree with the dark pacts and infernal slavery our race practices."
"To which we are grateful," Zaaman Rul says, "Tell us, what is going in court? What prompted a private meeting of court?"
"The Aurora did," The efreet says, curtly. "One of Aurora's officers have struck against the slave operations of the efreet, again. Jaela did some time ago, and now Moore has. The Grand Sultan does not intend to take this lightly, something Baatorian diplomats are all for supporting. The devils were surprisingly generous with offers of support as well, they make no bones about wishing to smother every last spark of Aurora. Additionally...the Nemesis of the Heavens was in attendance, my liege."
"Eblis?" Zaaman Rul's attention becomes sharper, hotter, a palpable thing. "Why was he attending court?"
"I know not," The efreet says, taking a long breath out, "The Grand Sultan had to invite him, though it is not unheard of him to see court when he visits, as you know, my liege."
"Was anyone else notable attending?" Zaaman Rul says, "Any other diplomats or people who shouldn't be there?" He gestures sharply, waving him along, "What else, Atesh?"
"The entire diplomatic corps of Baator was in attendance, including Imperial Ambassador Hasalur. He was unusually assertive, he's largely maintained the status quo since recently obtaining the position." Jann grunts after it, "His masters want Aurora crushed. The Firelord had a delegation in attendance, though they did not participate beyond court courtesies. The Dao High Faris was in attendance and supported the action, though more guardedly. A tyrant of Bane was there as an observer for reasons unknown, along with a dark...thing that watched with the Sultan's blessing. Human in shape, but not. We were forbidden from addressing it by the Sultan's decree, and it never spoke."
"The dao?" Seira asks in surprise. "I know they've been having their own problems with the xorn--" She pauses, glancing at Atesh. "Actually, is there often a dao representative at the Court, or is it as rare for them as it is for Eblis?"
"They keep some relations, they are not the marid or djinn," Atesh replies, then glances at Zaaman Rul.
"I trust Seira. Speak to her in confidence," Zaaman Rul commands, "She is a bright flame."
"There's an official ambassadorship, but they're not too involved with the court beyond functions. Dao and efreeti relations are long established by ancient rules. It's unusual, but not unheard of. Most diplomacy between the two take place on higher levels. The High Faris is currently Ataman, a stodgy and traditional fellow. Unbending, though strong and intelligent." Atesh explains.
Seira nods slowly. "I see. It makes sense, looking at things like that. Back to the events of the private meeting, it seems as if devils will be appearing more frequently on Fire? Is the Sultan alright with this?"
It also means that her plan to eliminate the diplomatic link between the efreet and the devils is even more important, now.
"It's hardly unusual, but they'll be aiding them more against Aurora for certain. They have common cause now," Atesh exhales, "I hope they're as powerful as the stories make them out to be. Regardless, the Sultan has no problem, they've cooperated for far too long for that to be a problem - and devils that step out of line are properly punished. Death or worse if you overplay your position as a diplomat or attache is a known risk of taking this posting."
Zaaman Rul adds in here, "The Treaty of Flamesky is ancient. They know the game and the limits. Not that it can't be used to a better end, a few nudges in the right ways and a devil suddenly seems guilty of crimes against the Grand Sultan."
"From my understanding, Akil bin Faheem tends to get the better of any recent deals with devils due to his counterpart still learning the ropes?"
"That's the assumption," Zaaman Rul says, "Information that's leaked has suggested that."
Atesh nods and rest backs, exhaling, "Hasalur's smart, capable but still remaking his bureau in his image. He's proven capable when pushed, most Baatorian diplomats stay semi-passive if conditions permit for 9 or 18 years. He's holding the status quo. Watch out for that one, he's a good talker. He'll be dangerous once he's settled."
"What would happen were he offered a tempting chance to make waves before he was ready? Would the nobles of the Court scheme to make him out to be guilty of crimes against the Grand Sultan?"
"Possibly, but it's not likely unless he seriously offends someone," Zaaman Rul, "We use it more to discredit devils when we can. He'd have to make a big misstep for the nobles to act against him that directly. Blackmail's more likely for leverage."
Atesh clears his throat, "What sort of tempting chance?"
"If suddenly his counterpart were no longer a factor, I imagine even a recent devil appointee will find the opportunity to tilt the scales too much to be able to restrain himself."
"If you can eliminate Akil bin Faheem?" Atesh says, "Everything would be wide open while people adjust," he whistles, "I like it."
"So do I. Seira has promise," Zaaman Rul says, "That circles back around to the main point of this: What's Faheem doing right now?"
"I can face him in the City of Brass, but in the current climate it might be best to have the confrontation out of sight," Seira elaborates on that. "If I knew where he would be, it would give me a better chance."
"Right now, he's been in the City of Brass as far as I know. He's been less eager to explore his holdings lately," Atesh says, "But I can ask and send word back. Someone in his household owes me a huge favor."
"If it won't take too much time, I could delay."
"Give me three days," Atesh says, "If I haven't gotten it by then, I'm not able to." He bows his head to you, "Kill Akil bin Faheem. Too many have suffered for his glory and comfort."
"I'll make a good effort at it," Seira promises. And given the team she intends to take against him, it should work!
"That is all I can ask of you," Atesh replies. "Can I answer any more of your questions?"
"Not at present, thank you," Seira responds, "though once we manage to narrow down Bin Faheem's whereabouts, information about his defenses and the area itself would become important."
"I will provide all I can," Atesh agrees.
Quick check for the new week: Anything else to do in this conversation?
No. I'll keep on following Yegola's quest and go talk to the astral red dragons while I wait on a response from anyone.
> rolll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=35 ]{35}
As you make your farewells to Zaaman Rul, you note Yegola has finished the dragon, heading deeper in, towards the fortress proper. He's bleeding, wounded, but still going.
Seira sends her encouragement, keeping a clear watch!
Before Yegola is the unholy sanctum. Priests of Shar, her vile faithful. Looming over it all is Shar's eye, the symbol of black and purple that looms over all.
Unholy power comes flowing. Shar's power sweeps her minions, empowering them even further, yet Yegola does not relent. "Come!" Yegola challenges, "Even if I am to fall, my life shall cost you more than you can afford!"
19:38 <Lucille> roll 1d4+1
19:38 <Rei-chan> Lucille rolled : 1d4+1 --> [ 1d4=1 ]{2}
A pair of large fire elementals walk at Yegola's side from one step to the next, covering his flanks, while his wounds are healed. There is no need to overdo it the way Shar is, for merely evening out the odds a bit is enough for Seira to give Yegola his shot at success!
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=12 ]{12}
It's brutal. Yegola is fighting valiantly, bravely. But wounded and even with aid, he's simply being outmatched here. One priestess goes down, head rolling along the floor. Another is impaled, kicked away and gasping - but more come. He's being peppered with spells, bleeding badly from a dozen wounds. He's wobbling on his feet, the elementals occupied.
Here another fool will perish, Seira. Are you proud of him for offering his life up for nothing?
In ragged Draconic, Yegola murmurs under his heavy, pained breathing, "Then...now and forever...shall I stand...for a better tomorrow! I can't forget...the way...because you're showing the way!"
Watch. Watch as he perishes. Watch as entropy swallows another life whole. It is your fate to join him one day, Seira. It is everyone's fate.
"There is no fate," Seira speaks up in that sanctum. "Of course I'm proud of Yegola, Shar!"
He can still do! Seira had pulled off bigger upsets than this, and just as she provides a path to victory, however unlikely, so must she give her faithful the chance to follow down the same path. Even now, brought down like that, Yegola is still trying rather than ask her for help!
> roll 1d100
<Rei-chan> Kotono rolled : 1d100 --> [ 1d100=1 ]{1}
Today: Rei's tragic struggle with bitchiness.
You watch - and Yegola hangs on, parrying, blocking, slicing - and it's really just a fluke blow. A priest goes to engage him, an unthrown chakram in hand. He slips on a bit of blood, chakram in hand as he turns it into a lunge - right into Yegola's throat. He drops his sword and falls to his knees as a mace slams into his head. The sound of it is horrid, a CRACK that echos as surely as his skull is shattered.
You feel's Shar's triumph, dark and horrid. You feel Yegola's spirit emerge from his body, a black hand reaching for it.
No. This one's path does not lead to you, Shar. Stand aside. It is my duty to see him to eternity.
The voice you hear is one you known - the voice of Helm.
Chance to react. That was horrible luck.
Fucking Shar! Seira slaps at that reaching hand, welcoming Yegola to her. Normally, she wouldn't have much luck with that, but given Helm's taken over this task he hadn't failed in it yet!
There is a moment - a dreadful moment. Raw duty and overwhelming oblivion face one another down. You feel it as one feels an earthquake - deep and in your bones, powers surging together.
Leave!
The hand withdraws, no resistance as you pull Yegola to you. His soul is in your hand, a radiant thing unbowed by the struggles of life.
Your duty shall not shield you forever, Watcher.
Die trying, for I shall stand until the end.
Two can be spiteful, and Seira detonates Goldenfire over Yegola's body and effects! Considering how disgustingly creepy Shar's followers are, she won't leave a piece for them to desecrate.
Plus it'd be nice if some of them die in a fire.
"You've worked very hard," Seira tells Yegola, withdrawing from that spot on Prime. "If we managed to win every time, we would be out of our jobs, eh?"
You have him? Helm's voice is heard to you, as Yegola's body burns away into goldenfire, surviving cultists burnt, a few falling as others retreat from it.
Yegola glows gently in your palm, a sense of peace and wonder from him. ']I fought until the end. I have no regrets.'
"Nor should you have any," Seira tells Yegola. "You've fought well and never gave up."
She pauses, before telling him, "Under the circumstances, I wouldn't be allowing for your resurrection. You may pass on to live your afterlife peacefully in the Cauldron, seek out promotion to fight in the Crimson Legion, or... if your attachment to your land of birth remains strong, I could reincarnate you into a celestial and assign you to that land for the coming generation. Which one will you choose?"
'Let me protect my homeland,' Yegola says without hesitation, 'Trouble plagues it, even now.'
Seira grins. "The choice I would've made, in your place. Very well! Don't let Shar and other setbacks stop you from remembering what's truly important, and keep on acting as you have been. I have no complaints."
With that, Yegola's soul is allowed to express itself! Guided by Seira, it becomes a movanic deva, and she deposits him on the outskirts of Kesse, out of immediate sight.
She responds to Helm, then, with a gratefulness that comes through easily in her voice. "I did, thank you for your vigilance."
I will stand my duty. If you see Shar try this again outside of the rules and her follows doing it with magic, call on me. My duty will not allow her to take such liberties.
Of course. One day I'll be able to stop her on my own, but I'm not ashamed to call for help when it's needed.
Meanwhile you feel Yegola form, appearing within Kesse. He lingers but a moment, before taking to the air and flying onward.
He fought well. Are you coming home now or do you have more business to do? Amaryl's voice now.
I'm trying to prepare as much as possible, Seira responds to Amaryl. I was thinking of making a visit to our dragon neighbors unless you needed me back?
Not urgently, my love.
Smiling happily, Seira transports herself and Oraga towards their next destination!
As you go, "Will they be hostile?" Oraga asks.
"I don't see a reason for it," Seira responds. "We haven't parted on bad terms or anything of the sort."
Within the Astral you appear, the presence of the dragons around you. You feel them, distant and yet here as you appear and...
Go ahead.
"It's been some time, hasn't it?" Seira asks, floating in the Silver Sea.
"You've grown, Seira." The voices echo around you, many speaking at once. "You've taken what you wanted and grown strong."
That's how it's going to be, is it? It takes a simple act of mental flexibility to adjust her voice as she responds. "I've worked hard and then spent the time to consolidate my gains. But I can't be resting on my laurels forever, and so I've begun to act again. As I go, I don't intend to forget anyone, be they allies or enemies of mine."
"You will not," The dragons agree, "Our agreements have been profitable. Continue."
"It is of interest to us all that Io has started moving again behind the scene," Seira notes calmly. "I was wondering whether you had any insights into this matter.
"The Perfect One returns?"
"I have felt it."
"Io returns. Prophecies and omens must follow. A time of reckoning and change has come for dragon kind. Nothing else could come with his return."
"Does he come for Baleruk, or is Baleruk his minion?"
"This bodes many things for the future."
Voices all speak at once, overlapping, yet easily sorted to your divine hearing.
"I'm trying to make contact, but one thing I would appreciate learning of is the past. Why did he leave, and under which circumstance? Why have you settled here on Astral, and was it related?"
A pause, silence amid them all.
At last one speaks, a voice old and creaky as forgotten leather.
"Io left because it is said he could not grow more perfect as he was here, or so I have read in forbidden lore."
"Left for Beyond, you think?"
Murmurs at that, but it is the same voice that replies. "It may be. We are Io's children, and what are we? We are proud, we are powerful, we are arrogant. What are we but perfection over lesser races? You are Io's child, look at what you did to gain more, to become more. Io is the father of rising above what you are and ascending."
Seira nods slowly as she takes that in. "And you reside here," she decides to ask again, "because after Io left to seek further perfection, you have decided on attempting to do the same on this ageless plane?"
"It is the nature of dragons to seek more. More treasure, more power, more perfection. What is our hoard but a reflection of that?" The dragon speaks.
Oraga rumbles softly, "Perfection, a false dream. None can achieve it."
"The pursuit of perfection is one of the best out there, I believe," Seira muses. "Making the attempt and bettering yourself is quite worthwhile."
Deciding she loses nothing by making the proposition, she voices, "Another reason I wondered about your reasons for settling here was whether you would be interested in making another change and allying more closely with the Cauldron. If we did that, the Gith would no longer be the undisputed power on Astral. That nicely handles the power aspect, while the realm's position and my planar ties will lead to an increase in trade, which brings wealth with it. As for the pursuit of perfection, the Cauldron is where the latest advances in magical theory have come from, and there, too, we are not resting upon our laurels."
"Show us something worthy of those words." The voice that speaks is stronger, louder than the others. "Prove your advancement."
"The Cauldron now boasts a trinity of deities," Seira tells the dragons. "You've seen the signs as Amaryl ascended recently, and she will not be the last. Where Ao had blocked such matters in the past, we stay the course undaunted and deliver results."
She assumes her combat form, and after summoning a target conveniently to the side where none will be harmed, calls upon her Three-Fold Breath!
'Research into the arcane to advance our innate talents continues apace, and this is just one small fruit of its labors,' Seira speaks directly into their minds. 'What took Tiamat divinity and Io's direct gift to attain will one day be available to all of our allies through our research and their innate power.'
As the cacophony of goldenfire fades, Seira is once more floating in the Silver Sea with her usual adventuring outfit, cloak fluttering dramatically behind her! She breathes fire anew, and in those flames come vivid images of the mighty clash of elements as she forms the All Elemental, then offers her hand for him to take. The image changes, and now it shows Afina instead in all her prismatic glory!
"The power of the prismatic spectrum, that of the elementals, the primal forces of life-- we advance it all, and without crossing forbidden boundaries. You've spoken of Baleruk, yet this same power was attained by the Cauldron without crossing Io's edicts. You are not lacking in imagination, so you can see how all of us can benefit from this proposed partnership," she concludes, awaiting their answer.
Gimme a Diplo check, +6 bonus.
21:49 <Lucille> roll 1d20+52+4+6+15
21:49 <Rei-chan> Lucille rolled : 1d20+52+4+6+15 --> [ 1d20=20 ]{97}
Silence. Dead silence after your words and magic.
"You can create prismatic dragons?" Dozens of voices speak at once, undercurrents asking much the same in different words.
"I'm not the Perfect One, so it takes more than just snapping my fingers or twitching my nose, but yes. We have the means for becoming prismatic dragons, if the dragon is strong enough."
"Then a pact can be made. Give this to us, offer it to us and we will do as you wish."
Seira inclines her head. "Join me, join Cauldron and follow my path," she offers, "and I will have Sanzha present each of you so interested with the opportunity."
The pact is a basic one, but that very simplicity will serve to keep it foolproof. And in the end, beyond help with advancing her goals on the side of Good and universal harmony, Seira doesn't desire servitude or riches from her draconic allies. Perhaps, in the end, following such a path will even show them the value in Good?
"Bring it to us and we will agree."
Go ahead and sketch out OOC-wise what you want this pact to cover real quick?
Right! So they're scary powerful and probably-evil-by-nature-but-not-actually-acting-evil-for-real ancient dragons. I'd like them to join my forces! The exact means are however is comfortable for you, like whether they are an army, or there is a named squad of cool dragons while the rest serve as home defense in the background, whether we get a lot more dragons all over the Cauldron in a bunch of areas like finance/trade/research and so on. I think it'd boost my home a great deal, and all of my Node's people can benefit from strong, cool dudes helping them out. Maybe there's even a Tepen dragon (more likely Vul'lath but still).
Aside from having more options, it'd allow us to project our power better across the planes and even on Primes, since even if all the dragons can't go to a Prime their mere presence would free the rest of our forces who can. As stated, it should also give us some semblance of parity with Vla'akith without being too confrontational given she has her own alliances with dragons and can't begrudge me the same.
Sanzha will also gain a lot of volunteers who would be happy to go prismatic (or maybe one of the other options we have, since the behemoth stuff is pretty cool!) Of course, this also means they will have to do it in order and with delays to follow the Afina model, but they're immortal anyway.
Perhaps it will even push me over, DvR-wise. Who knows? It's certainly the fulfillment of a cool goal and the advancement of my cause.
One thing that wouldn't be in the pact itself but I hope comes as a consequence of it is that if cooperation and mutual advancement helps them, they'll give Good a chance or at least be firmly Neutral, and we'll rehabilitate the reputation of red dragons. I'd like that a lot! But I'd settle for the pact preventing some douchebag evil acts in non-offensive language that will be palatable.
Now, I have a question of my own! I can't 'bring it to them' because it's like a process that happens in Sanzha's labs. If 'have a prismatic template' was a thing I could just give to people left and right I would've done it already! I told them as much, albeit in IC language. Why are they telling me to bring it anyway?
To be clear, you're asking this OOC, right? Okay.
They're telling you to produce. Who doesn't want to be a prismatic dragon or grow more powerful. How you handle this will be up to you there.
So there wasn't a misunderstanding, they got what I was saying but greed/desire/whichever is making them go 'do it now anyway'? Right, thanks.
They are dragons and they see a huge prize. See the previous discussion of how they work.
Okay. Does that change how you want to present this pact to them?
An amused look appears on Seira's face, and she says, "I see. At present, the process is lengthy and must be undergone in the Cauldron under careful observation by our top mages. In that case, I need three candidates. Three volunteers to return with me to the Cauldron, where they'll work with Sanzha to prepare for the transformation. I'll form the pact with those three, and once the rest of you see the results we could expand it to cover all those interested."
I'm proposing a more limited pact only with my volunteers at this time, but the concept behind it remains the same.
Give me one more Diplo check, this is mostly a formality, but it may impact things.
17:38 <Lucille> roll 1d20+71+10
17:38 <Rei-chan> Lucille rolled : 1d20+71+10 --> [ 1d20=13 ]{94}
Weekly bonus was a go~
"You shall have three."
The dragons that appears are each red dragons, mountainous and looming.
One is scarred and with only a single eye, empty eye leaking flames with every breath.
The second is the biggest, untouched and with scales polished to a red, mirror-like finish. They're a deep red, the red of blood and dying fire.
The last is simply a large red dragon, yet wears a crown of gold atop its head, one that seems to boil, the occasional droplet of molten gold trailing down the side of its head.
"Let us go," Seira tells the trio of dragons. "I will take you to meet Sanzha."
If the pact as specified is considered handled for these three, that's cool. Otherwise, please let me know and I'll make the IC nudges to have it happen.
Gimme a quick summary of it in the next post to make sure we're both on the right page.
"I am Golorodalas," The scarred dragon rumbles, "The champion of the Eldass Mountains and ravager of the Heartlands of Dwarva."
Oraga meets the dragon's gaze, glaring at him, two eyes meeting one.
"I am the Red Mountain," The huge dragon declares, leaning in towards Seira, "I have seen worlds rise and fall, ages pass and the march of time continue endlessly. Thus I shall see all of it until Creation is no more."
Oraga doesn't spare that one a look, in a stare down with Golorodalas.
"I am the Crowned Wyrm," The last declares, "The king of the Telamarinar Empire, protector of the Silver Throne, holder of the Ebon Honors and rightful wearer of the Soulcrown."
Seira, Marianne and Lyris are here, along with with a child. Calley, I think. It sounds like he decided to spontaneously follow them. Dawnhope's with Calley, she seems to have been roped into watching him. Amaryl's voice is heard to you.
She has many titles, and like these dragons, she's also earned them all. Unlike them, she didn't spend several eternities doing so, and despite her age she was occupying a space above them even before the formed pact. Posturing or alluding to it in some other way would cause needless strife, and so Seira smiles at the three in greeting. "A pleasure to meet you in a more individual setting."
To Amaryl, she relays, 'Returning with three volunteers from the Astral dragons. Please have Sanzha meet me at the entrance, so that I could make the introductions and join you.'
For the pact, perhaps this will suffice? I don't really want to paraphrase it a third time, so if anything is unclear let me know.
http://www.soulriders.net/forum/index.php/topic,104175.msg1121426.html#msg1121426
Thus with a bit of divine will the four of you are before the Cauldron.
Lady Sanzha stands in waiting, uncaring of being dwarfed by the three dragons. "Welcome," she greets, "If you could take more modest forms, that would speed this along."
"Thank you for meeting us here to promptly, Sanzha," Seira voices, filling her friend in telepathically in the relevant details.
The Crowned Wyrm shifts, a half elven form with burning red hair. He wears royal clothes and cape, striding ahead with the same crown worn, only sized down. "I will tolerate it, for now."
Golorodalas is too tied up in a staring contest with Oraga to reply.
The Red Mountain shifts, becoming a black haired dwarf in armor, following along with his gaze on Lady Sanzha.
"I believe I can spare you for this, since it means so much to you," Seira tells Oraga. She'll be safe enough in her inner sanctum, and the staring contest looks fun!
Thus, trusting that the dragons are good in Sanzha's hands, she transports herself towards Amaryl!
There are four guests here.
Before them drinks and snacks are laid out.
Marianne is here, sipping a glass of tea and slowly savoring it. She sits primly, awaiting.
Lyris sits back, an arm over her chair as she foregoes a snack, saying, "About as much good as telling a cat to roll over."
Calley is here, nibbling on some sugar and cream confectionery. "Mom was right about willpower. Otherwise you get rolled over."
"Oh?" Amaryl asks, "What did your Mom say about willpower, Calley dear?" She sits next to him, smiling as she wipes his nose clean of cream with a kerchief.
Dawnhope happily gnaws on some apple slices, giving you a wave as you appear.
"That it could drive you to ridiculous feats, I'd wager?" Seira voices, nodding at Dawnhope. A cup of tea sounds perfect after her busy day, and she comes over to pour one for herself.
"Mom's really strong and stubborn, smart too, but she's really kind of dumb." Calley says. "Has Imix ever confronted you over the Cauldron, Seira? He isn't the type to like to share, is he?"
"Sorry," Dawnhope pipes in, "I can't do much when he's throwing around powerful magic. I'm supposed to keep an eye on him."
Marianne dabs her lips clean with a napkin and clears her throat. "Mentioning we were going out to Anna while in earshot of Calley was a tactical misstep. I declare, such magic in such hands."
Amaryl smiles at Calley, "Really? Well, we can handle Imix, even if he wants to be a bully."
"It's a problem for Imix, because while he's not the sharing type, to bring it up now would be the same as publicly digging up his past failures," Seira responds to Calley. "That means it's not a black and white choice for him. He's also aware that while at present he's stronger than I am, victory is undecided given the disparity in the allies we both could bring to the table. From his perspective, why bother betting everything on a point of contention outside Fire?"
Turning towards Marianne, Seira tells her with a shrug, "It happens, best to just roll with it."
That just leaves Dawnhope, and she asks curiously, "Powerful magic? Like what?"
"That's stupid. Imix is stupid," Calley declares, with total certainty.
"Um, he's close to the end of mortal magic," Dawnhope says, "If not past it. Both arcane magic and divine magic, and I've seen him smite evil too."
"Imix is not stupid," Amaryl chides gently, "He's cruel, hateful but he's intelligent. Don't underestimate your opponents, Calley."
"If you're going to use little kid words, wouldn't lazy work better here?" Seira proposes. "It would be too much work for an uncertain reward, so Imix doesn't want to bother. That's laziness right there!"
"Yeah, I'd be really happy if you can tell Calley more about laziness," Dawnhope calls. "PLEASE."
Meanwhile, Lyris clears her throat loudly.
Seira looks at Lyris over her tea cup, having taken a sip.
"We're interested," Lyris says, "As long as we can spend a good deal of time home."
"Quite so," Marianne smiles, "Everything else being equal, we have roots there we don't want to lose. With what's happened to so many from Whimsical Sweets, we don't want to hurt our friends by losing more."
A difficult proposition, but not an impossible one. And Seira does have an idea, given what happened on Lifasa....
"I'm glad to hear it," she tells the pair with an answering smile. "I don't think this would be a problem, and furthermore, you girls can hit the ground running. What do you know about the gnomish ruins near Balmuria?"
"Enough," Marianne says, "We've heard things, the stories of the previous Guard."
Calley perks his head up, "They're the ones you want to challenge it, Seira?"
"Together with Oberuth, that makes three very capable people. We were three when we made our run at it. It's a good number."
Deciding to expand on her request, Seira says, "The gnomes on our Prime of birth were at one point in time lead by a mad king that attained the power of divinity. Rather than use it for the betterment of the world or even of his own people, he chose to kill all dissenters and form the rest into a xenophobic army that warred against the other races to exterminate them while he challenged the gods themselves. The wastelands we are hard at rehabilitating came as the result of divine clashes on Prime, spiritual wounds on a grand scale. Eventually, however, he was defeated and sealed within the ruins, while the Overdeity declared that only mortal hands may decide his fate. Regrettably, my ascension prevented me from finishing the job, but I certainly can and will sponsor those capable of following through and protecting Creation. And, as a nice bonus, upon success you would be able to strengthen my power over our world of birth while choosing to exile Shar from it!"
"It always comes back to that, doesn't it? Mortal hands, the tools of greater powers to find resolution and answers," Calley says. "Does power make you dumber?"
"Shh," Amaryl murmurs, "We'll talk about that afterwards, and have another pastry." She smiles radiantly as meanwhile Marianne and Lyris listen.
"Well, striking back against Shar is a lovely idea. We all owe her a great deal of revenge," Marianne says, glancing sidelong at Calley. "You'd have a step dad right now if not for Shar, Calley."
"I know. It's a shame," Calley remarks, blowing out a breath and kicking his legs in the air after, a little too short to reach the ground from his chair. "I think Moms need Dads to keep from doing stupid things, like meddling with artifacts of the Incarnations."
"Wow, you're the rudest kid I've ever met, and I grew up as a half-elf among elves," Seira says in awe. "Did you come here because everyone is stepping on eggshells around you and you're looking for someone brave enough to spank you?"
"Adults are boring and can be stupid," Calley says, "Alicia was nice, though. Mom gave me all this power and knowledge, even knowing when I'm not acting like a kid thanks to it." He looks down at that, voice lowering. "No one takes a kid seriously until they do something they're not supposed to."
"Ahem!" Marianne loudly clears her throat, "Regardless, striking back against Shar is something both of us are interested in. How powerful a trial will we face?"
"Everyone can be stupid, even kids who insult their hosts by calling them dumb, accuse them of seeing mortals as tools or tell them that they need husbands instead," Seira tells Calley with an amused smile. "Rudeness is a valid tactic in combat or hostile negotiations, but not when you want someone decent to take you seriously. You think I'd let it slide if an adult does it to me? It's up to you if you want to keep at it or observe some basic courtesy. So which is it? Do you want me to listen and talk to you, or do you want to be shushed like a kid and get talked at from above?"
Whiny, emotional kids with a chip on their shoulder she can deal with. Same is with exceptionally intelligent ones. Offensive kids who are guests at her home and ignore her rules will just be shown to the door, however. She's sure she knows better than Amaryl in this case, given their respective upbringings.
Nodding at Marianne, Seira says, "One which is within your abilities, since I wouldn't send you on some suicide mission. The difficulty is artificial, for the whole thing is a test arranged by the Overdeity. The God-King of the gnomes, Daavid, fought evenly with multiple divine avatars and even slew a deity wholesale in the past war. Expecting to match that would be folly, so since I have it on good authority success is possible, the wound he had received at the end of the war from Talinn must be keeping him in a weakened state. The aid of the Resorts, artifacts from that era, would further even the odds. When I was roughly in your spot, I believed I could manage this together with Alicia and Demedais. I can and will give you specific advice regarding what we faced there, but the very concept of the ruins means that things might be changed by Ao to adjust for fresh challengers."
"Adults don't say things they should say because they're concerned about being polite," Calley counters. "'Like if someone had really talked to my Mom before she left, I might still have a Mom."
"Calley," Marianne glances, a single word full of gentle reproach. "Forgive him, this is the reason why children do not have the range of knowledge of adults. Then in that case, we'll be in contact with Commander Oberuth."
"Really, I think part of the problem is that because the kid was dealt a bad hand in life people around him make excuses for that," Seira tells Marianne, pursing her lips. "And he does insist on being taken seriously, so I shall do my best." She turns towards the child, addressing him in a neutral tone of voice, "Calley, do tell me something since you appreciate bluntness so much. From all accounts your mom was selfish and it hurt you, but if someone had forced her to ignore what she wanted and had her live her life solely for your sake, would that have been better for the two of you? Would you have been happy, even if she weren't? And does any of that excuse you to come into my house uninvited and talk that way to your hosts? Does that excuse you to ignore my chiding about the very specific points I've made which were offensive to me?"
Seira nods to herself. "My mother died before I had any conscious memories of her, and then my father abandoned me when I was a couple years older than you. I was pretty smart even as a kid, if you'll forgive the boasting, and left in a society that didn't know what to do with me because I was different. Instead of caring adults, I was in the care of a literally evil impostor posing as my aunt who was busy stealing my family's fortune, and in the end I had to leave home altogether to find a place for myself. Does all of that give me leeway to make all those around me walk on eggshells around me while I say whatever pops up into my mind, without care of how it might hurt them? Do educate me with your unique point of view on this matter."
Calley frowns and listens, Marianne and Lyris sharing a look.
"Why'd your Dad leave you? Aren't Dads supposed to be the good ones?" Calley asks. Then he adds, "Aren't you also saying exactly what you think right now? It's just..." A frown, a deeper one. "I want people to do better and not be dumb. Being dumb hurts people and makes people lonely. Like people who follow Shar, they're dumb. So are people who follow devils or demons, they're dumb. So are stupid aunts who steal family fortunes, aren't they? None of it's fair, Seira. How come telling people they're being dumb doesn't work? You're good at telling people that, but a lot of them still worship Shar and get killed."
Looking down at his feet, "Sorry. I was being like Mom there, wasn't I? I try not to be."
"I'm trying to give you a taste of bluntness that offends the person I'm addressing so that you'll understand why people have a filter between their brains and their mouths," Seira responds. "I'm not normally this blunt, but I believe this is something you need to understand early on. The other reason is to show you that when you drive people into an adversarial position in a conversation, they often get defensive and respond in kind. That makes it harder to find common ground, and thus harder for you to actually achieve your goals. From an objective standpoint, it means that adversarial conversation outside of adversarial situations, in other words situations when you seek to hurt others for an advantage, leads to negative gains and so is pointless. I believe this is where the 'If you don't have something nice to say, don't say anything at all' proverb comes from."
She shrugs. "Of course it's a gross oversimplification. Sometimes you need to give constructive criticism, and that might be hard for people to hear. Sometimes people really are idiots and you may want to tell it to them to their face. But you would usually do that intentionally, thus when I informed you of the problem, continuing in the same vein means embracing that offense on your part. Do you understand it, put this way?" She pauses, adding then, "Now I can also apologize for it, since I believe the point took."
Taking a breath and letting it out in a sigh, Seira shrugs. "Why did dad leave? He was on a journey to advance magical theory, and to give him credit for that, he succeeded in advancement unseen on our Prime for millennia. Magic thought lost was brought back through his intervention. I do believe he loves me, but he simply wanted this more. It's fairly likely your mother was in the same situation, although the scale is obviously different given she is the host for 21. He made his share of bad decisions, and so did she. But does it make them dumb? I think selfish is a better term. It's because they fully understand that what they are choosing is wrong, but do it anyway because they want to."
As she mulls over his next question, Seira finds herself cracking a grin. "I'll agree with you that people falling to Evil are dumb. I've been saying it since I was a kid myself! Objectively speaking, your mortal life is finite and nothing in it is worth an eternity of suffering. Subjectively speaking, people form cooperative societies for a reason, and by turning their backs on that people literally harm themselves for what is often immediate gratification. And they often say kids are the ones who have that problem, but really it's the adults who have it far worse!"
Her amusement fades away as she shakes her head. "See, this ties the first and last points I've made here together. The amount of people simply born wrong is really small, roughly similar to the amount of born champions and saints, I suspect artificially so. That means the vast majority of people are neither. I try to educate people where I can, but I can't reach everyone, and the Heavens don't share my belief that this sort of education is paramount. I can't really oppose all on the side of Evil that send agents to seduce and subvert mortals with my efforts alone, and I don't think our side does enough to counter theirs. But even with that out of the way, a lot of people seek instant gratification. They can't grasp the concept of eternity, or they think themselves exceptional enough to beat the odds, even though there are no odds to beat here. And finally, there are the people who instantly get defensive when you're blunt or offensive with them, in word or tone, and as they grow defensive they find reasons to counter yours. That leads to them being entrenched in these opinions. It's unfortunate, but another proverb goes 'You can catch more flies with honey than with vinegar'. Metaphorically, it refers to how engaging people in conversation and forming bonds with them is the superior method of conversation to shouting or arguing past each other."
Suddenly having an idea, Seira adds, "Let's walk you through a tangible example, shall we? Recently, a powerful Sharran lead an invading force against Sylica. Alicia managed to talk her down, defeating the invasion with kindness. I suspect that in that situation, I would have dealt with things more violently, but that wouldn't have lead me to learn that the woman was groomed by Shar. Shar's priests found her at a low point of her life and slowly filled her head with lies, while Shar herself manufactured the low point in the first place by working her power behind the scenes. The forces of Evil try to bring us down indirectly, by arranging for situations where we are at our weakest, emotionally and mentally. They send their agents to try and form bonds with these victims, and sink their hooks into them. That's often why bluntness will fail, because people will only listen if they believe you can understand them and their troubles. So who would they listen to, someone that shows up and calls them dumb, or someone who pretends to be their friend and tells them that their troubles will lessen if only they do something bad? And then these bad things pile up and escalate, and they are truly caught."
Calley takes that all in, "Because they can't stop and realize they're taking a lot of little steps to doing something dumb? So when you call them on it, they're too far gone on it?"
"Your mistake is looking at a single factor," Seira responds, shaking her head. "Small steps that are difficult to see as dumb but add up is one aspect, but it often joins with how they're goaded by enablers or actual agents of Evil who pretend to identify with them. And finally, there is the problem that calling someone dumb sets you in an adversarial relationship with them, and people have an aversion to not just that, but also to you and to anything you say. They can often take opposite positions or double down on dumb things just from that, which means you gain the opposite result from the intended one. After all, what you want to achieve is helping people see they've made a mistake. That's far more important than calling them stupid to their face, whether they are being stupid or not."
"Ooooh..." Calley murmurs, rather thoughtfully. "Mom would just beat them up to solve them being adversarial, wouldn't she?"
"If she needed to," Lyris says, "The problem is that a lot of people need to be beaten up."
"I'm sorry, while I looked in on the premier players in Balmuria from time to time to make sure there was no excessive foul play, I don't know your mother personally," Seira tells Calley. "In any case, you probably need to think about our conversation some, first. I don't expect you to agree with everything, so if you think of more questions or counter arguments, I'll be here to discuss those."
She cracks a grin again. "There are indeed a great many people who need to be beaten up. I'm afraid that doesn't change, regardless of the circles you travel in."
"The Incarnations made it that way," Calley grumbles, "It's not fair at times, is it? They use us like I said - of course it's mortals seeking answers, to the God-King or to their questions of ethos and ethics. Why can't someone just give them an answer already?"
At this Marianne clears her throat. "Ahem. Before we go - and we really should be going - is there anything else we need to know, Seira?"
"I'm working on the answer," Seira speaks for Calley's ears alone. "I'm not restricted from action on that front nor am I alone, so the mortals aren't left abandoned in the trenches."
"Talk to Oberuth about the Resorts and about gnomish society," Seira instructs Marianne. "Those are the most important things. Read our old reports and try to go into some of the auxiliary ruins. Be wary of other mortal players that move on behalf of Shar, Bane and the rest. We've tried to keep those at bay during my time, but it's an ongoing issue. Above all else, don't compromise with them on this, because it decides not only the Prime's fate, but also affects Creation itself. It might chaff us to play by these imposed rules, but the result of breaking them or letting someone vile win are nothing short of apocalyptic. Finally, a word of advice on the ruins themselves. They hold within them untold riches, unique magical knowledge and the opportunity to find your limits. Much of that changes with you, so always trust that if a challenge feels dangerous, it really might be. You could be putting your life on the line with every trap, with every obstacle, with every opportunity for improvement. Treat them all seriously and don't let up, and you will be victorious."
"At least the job's gonna pay well," Lyris says, "The bad guys snuck anyone in to try the ruins themselves?"
"That is a concern, I presume Oberuth watches for that?" Marianne adds, taking her tea and having another sip. "Mmm. The man's competent from all I've seen. I can't imagine he wouldn't guard it properly."
"He does, and they try. Since there are other ruins around the world, they even succeed at times, but not with the all-important Balmuria ruin," Seira responds. "Also, don't hesitate to talk to me if you need to learn something about our past efforts." Snapping her fingers, she adds, "Oh, and to make it easier for you to commute I'll put in a portal to the Cauldron's entrance in Balmuria. Ask Josa if he'd want it placed at the Whimsical Sweets property, and whether he's confident of keeping it protected on his end?"
"We'll let you know," Marianne smiles and rises, "It's good to work with you, Seira. I understand last time it was far less fun for all of us."
Lyris snorts at that. "Honestly!"
Seira grins her agreement. "Yeah, you can say that again. Going to enjoy the celebration outside, or want me to send you directly back?" She glances over at Dawnhope. "Actually, would you be going with the three of them?"
"I am," Dawnhope says, "Alicia has me watching Calley."
"I see. It sounds like a good idea, I'll think about it. Calley, if you need a teacher for something your knowledge doesn't cover, let me know, alright?"
"I will," Calley says, as thus...
Okay, this chat is winding down. Next move?
Let's see what you have for me?
Soon enough a message comes to the Cauldron. A fire elemental, carrying a sealed scroll, sealed with powerful divine magic. "From the Resilient Ember."
Seira decides to peruse it together with Amaryl, her recent souvenirs of Abagail's cheeses and Josa's sweets serving as a light snack for the two of them.
"I'm so going to regret these later," Amaryl murmurs, as she nibbles on cheeses.
The message reads:
Seira, I've received word from Atesh. As of right now, Faheem is keeping to himself and staying in his palace by request of the Grand Sultan. Additionally, the Grand Sultan paid him a visit today. Right now Faheem is tied directly into the political situation, as such, Atesh believes we must do something that will lure him out. Do not believe slave raids will directly lure him out at this time, it has to be more personal to risk defying the Grand Sultan. Two paths present themselves.
1. Draw him out through Razalim, the magic sword he currently carries. Are you familiar with it? If you need more information, contact me. If the sword is cursed, it may well prompt him to investigate and come to his hopeful doom.
2. Draw him out through information on the Crimson Firebrand, the first Grand Sultan who established the City of Brass. It is known that he has quietly been researching the Crimson Firebrand for a long time. If you need more information on the Crimson Firebrand, contact me.
If you have a third idea that may draw him out, suggest it. The sooner he is eliminated, the better Fire will be.
"I don't really know what he means by drawing him out through Razalim," Seira admits to Amaryl. "Got a clue, or do you want to visit Zaaman Rul?"
"I am not certain," Amaryl says, "Let me ask him, I want to try."
A moment and then...
Ah, Seira and Amaryl. My message reached you?
It has. While I'm aware of the history of the First Sultan and of the rumors surrounding Razalim, I'm not sure how using the latter should work.
Thank you for replying so quickly.
Akil bin Faheem is aware of them as well. We tempt him with a way to overcome or master Razalim, escape his fate and become the fated hand.
Interesting. I doubt he will be lured off Fire, however, so what would you propose? I don't want to allude to the Sultan in case he's still alive somewhere and takes offense.
Cautious but wise. If the Crimson Firebrand still lives, he is not one to trifle with. The day of his cleansing from Fire is far away, for he is not a foe to be taken lightly.
Then Razalim?
Razalim. It is said it will continue until it finds the destined hand. Anything that promises that would draw him in.
What are you proposing? That we spread rumors of how I'm that destined hand?
Yes.
Could Seira be the destined hand? I think she could do it if anyone could.
I don't know. Perhaps Kassim of the Honored Flame does, but he refuses to speak of Razalim. He has refused to take the blade back when offered and laid a dreadful curse on the fool who tried to force it on him.
Would he speak with us if we were to approach him? Could you arrange that, Zaaman Rul?
He might. He values his privacy.
Let's give it a try. Where do you suggest we go? And are you going to come as well?
This must not be told to others. It was entrusted to me and is not for mortal ears. I must have your word you will keep this to yourself.
Amaryl and I are the only ones here. You have my word.
You have mine as well.
Kassim is a proxy of Kossuth. He does much and his motives are unknown to me, but he has no loyalty in Fire save to the Firelord. He is under Kossuth's protection in addition to his own magic, which is breathtaking in scope and knowledge. To see him we must petition Kossuth.
Then that's what we'll do.
Then do we go in person or merely contact him, Seira?
When asking for a favor, going in person works best.
I can send an avatar with you as well.
Plan here?
Let's go talk to Kossuth, the three of us.
Cool. Any prep.
Just my usual spells except the epic ones, which will be shared with Amaryl.
Reference: http://www.soulriders.net/forum/index.php/topic,104109.msg1115887.html#msg1115887
Great. Got an approach here or want to rely on Zaaman Rul?
I'll rely on him.
You meet Zaaman Rul in his realm.
"Welcome back again," he greets, "We of Fire have a place to privately meet Kossuth. While you aren't of Fire fully by that reckoning, I believe I can show it to you and avoid much of the normal difficulties of meeting him."
Seira had hoped as much! "Is it open to anyone of Fire, or just those sufficiently powerful to be granted entrance?" she asks curiously to improve her knowledge of the customs surrounding this method.
"Those of us who rule in Fire - the Archomentals, the Grand Sultan and other similar figures," Zaaman Rul says, "It's not about power, it's about authority."
"Oh, that makes sense," Amaryl pipes up, "Like a noble being able to talk to the king directly."
"Anything we need to remember while there?"
"Be respectful. The Fire Lord is not overly interested in formalities but he will not be disrespected. Have you met him before?" Zaaman Rul asks.
"He taught me a lot about fire," Seira responds.
"Then you are ready. Let him see your spirit!" Zaaman Rul smiles, flames burning around his body.
"We'll show him what he needs to see," Amaryl murmurs, "Let's."
Any prep or ready to move on?
My mind is ready!
Around you are mountains. Mountains of burning basalt and constantly rising and crumbling heaps of volcanic glass. Lava swirls and shimmers here constantly, the occasional burst of blue flames erupting out, scorching everything around them to ash. The air is thick with ash, Zaaman Rul striding along.
"The air here alone would kill any mortal," Zaaman Rul says, "Save those native to places like Fire. Tiny fragments of sharp volcanic glass shred the lungs of any who breathe here who are not of the purest Fire."
You appear and stride amid the mountains, a singular path hidden within the heart of them. It's coming ahead to a stone circle, pure red stones unburning and unmelting amid the inferno. "Any who are not divine will be incinerated should they dare step beyond those stones, unless they are taken by a deity of Fire. The Blueflames will reduce them to ash, no matter how they are protected."
Amaryl looks around, taking in the growth and collapse, the rain of embers and ash, the view. "How otherworldly," she murmurs, a hand to her mouth. "What are the Blueflames?"
"So bringing Oraga with me would've had unfortunate consequences?" Seira muses.
"Yes, unless Kossuth chose to spare him. He may have, if he thinks well of you. It is a defense against mortals seeking what they have no right to seek," he gestures ahead, as in the center of the stones stands a rippling red portal. "For Kossuth vowed that any mortals who reach him through this portal shall have their requests considered fairly by him and any reasonable boon granted, so long as it is not against the interests of Fire. My Mother said that it was the will of the Incarnation of Balance that this condition be made, unthinkable ages ago."
As Blueflames erupt nearby, "Flames change color depending on how hot they are. It is said that some of the hottest flames burn blue. Flames so hot as to resemble searing fire, created by the will of Kossuth."
"Do you know of any other such impositions by the Incarnations?" Seira asks curiously. "And on the subject of fire, how do the different types rate against each other? Rimefire, goldenfire, hellfire, blueflames? Did I miss any type of note?"
"Most superior flames share an underlying trait," Zaaman Rul pauses here, gesturing, "They are connected to an idea or concept. Goldenfire is Creation. Hellfire is the flames of Baator. Blueflames burn hot as possible without magic. They use that to overcome, to rise above, to cleanse anything they touch - or profane it."
"Wait, so you're saying that after I perfect my goldenfire, I can still improve upon them by bolstering the pre-magical fire aspect? In essence, by using the blueflames as the basis before adding the concept of Creation to them?"
"Blueflames is still an idea - the hottest flames possible without magic. If you add magic, they aren't blueflames," Zaaman Rul shakes his head.
"Interesting," Seira murmurs, wondering whether compatible ideas could be merged. Perhaps the concepts of 'burning' and 'lingering'?
"My Mother," Zaaman Rul pauses just outside of the circle of stones, looking ahead. "She passed on much to me. One of the wisest things she did was to tell me that Creation's greatest power is ideals and concepts. The greatest flames are ideals. The forces that can cleanse Fire are ideals and the concept of purification. Fire is sick and unclean because of the ideals and concepts those like Imix promote."
"Yes, that's something I'm hoping we'll be able to slowly change," Seira agrees with him.
"I see another example of it. That library spell Aurora made - it taps into the ideal of a library. That must be why it's so powerful," Amaryl says, snapping her fingers. "It's one of the best mental enhancement spells that I know. No wonder it's so good."
"I don't know if I quite agree," Seira admits. "The best mortal transformative magic turns you into a bear-like being of unstoppable carnage. Nothing can compete, not even becoming a planetar with transcendent magic. That whole spell line doesn't really tap into the idea of a bear or just animals in general, either. Just because ideas often lead to the strongest effects doesn't mean that anything sufficiently strong is based on a powerful concept, that's a logical fallacy."
"Of course," Amaryl agrees, "But I do see it as something there, don't you?"
Seira waggles her hand. "From a certain perspective. That said, I have a distinct feeling we're shoehorning one plausible explanation into it just because we've heard it now. It's far more likely that they tried to emulate the way their library normally worked and succeeded rather well. Since they were patterning it after the effects of a real and existing library, it would obviously 'tap' into the idea of one as that is how inspiration works."
"Regardless," Zaaman Rul says, "Come with me now. The Guardians will come forth and we will approach Kossuth."
Seira nods at Zaaman Rul, ready to follow.
Thus you step into the circle of stones.
Four new mountains rise, one in each cardinal direction. Massive fire elementals, big and broad enough to dwarf mere hills, loom above. Yet not a one acts, Zaaman Rul not even glancing at them as he walks to the portal.
Taking Amaryl's hand in hers, Seira follows!
Thus you pass into Fire. More fire, the portal burning.
Then you stand in a palace of stone and flame, where in ahead sits a throne. A throne on a raised platform of stairs, atop it a robed figure of pure fire sitting. He simply watches you as Zaaman Rul kneels where he is, "Kossuth," he says, bowing his head momentarily.
"Fire Lord," Seira greets Kossuth, curtsying. Showing respect and deference is important, yet there's more than one way to do it. She might as well get an early start on distinguishing herself from her ally in Kossuth's presence.
Amaryl does the same, keeping her eyes downcast as she does.
Well met, Lord of Flames.
"Thus as it is and it always will be," The crackle of flames hiss those words out, rising from cracks in the stones, arching into the existing flames like spiderwebs.
Zaaman Rul. Seira Aryn. Amaryl Gaial. Speak.
Kossuth watches, expression unchanging, distant.
"I came to make a request, Lord of Flames," Seira says in a respectful tone of voice. "I wish to see whether I am a worthy wielder for Razalim. Towards that goal, I thought to consult with Kassim of the Honored Flame about the requirements."
To seek Kassim is to seek the mastery of forging. You must undergo a trial for it. Show me a weapon made by your own hand, worthy of your desires to meet with Kassim.
I could design a weapon with no equal through the aid of magic, where my talents lie, but I doubt this is the point of the trial. Unless I match the skill of a master of the craft reknown across the planes, I cannot talk to Kassim?
Amaryl frowns at that, but pauses. Firelord, let me ask something slightly different. Why? Why the trial? You know that we are worthy!
Here Kossuth burns brighter, hotter. The flames ripple across the room, more and more forming, leaking out from the stone, devouring it.
It is not my requirement. It is Kassim's. Know that he is a wizard of great skill, and cares little if you make it with a hammer or magic, so long as it is your own magic. He grows tired of those who seek him, who seek to learn from him because of his name. He seeks to purify those who want to meet him through trial.
So it doesn't have to be a physical, permanent sword? One made briefly with magic is sufficient, if the skill in making it was high enough?
Yes.
Here Zaaman Rul speaks, "Do not fear the challenge, Seira. All in Fire must be purified. It is the true nature of fire to burn away impurities and leave strength."
In that case, I will design it. A unique sword.
Here and now? I would see it.
There is no library or helpful automata to aid in the process, but Seira is undaunted by that! She summons golden flames in the shape of Dragon's Grace, and as they constantly seek to escape the artificial bounds they have been placed within, she draws upon the fierceness of Fire and the goodness of Creation to give the sword its basic meaning. Then, rather than continuing to constrict the flames, Seira gives them free reign as they coil around her in a whip, contract into a dagger too bright to look at directly, enlarge until they become a greatsword, which blade thins as it curves into a scimitar....
"This is my sword, Fire Lord," Seira announces serenely. "The bane of all that fear Fire, and anti-thesis of Evil, it reflects the ever-changing nature of the flames to become the melee weapon best suited for the wielder with buy a thought. It will always, in any configuration, draw upon that ability to prove its strength, maintaining optimal reach and coverage. Its very touch burns tirelessly, as eternal as the very concept of Goldenfire."
At the start of each round as a free action, the wielder can choose the shape of any melee weapon for the weapon to take. The wielder is always considered proficient with the weapon. The weapon's features draw upon the best advantages available to the wielder (for medium-sized wielders, it would mean having the damage of a greatsword, the critical range of a rapier and critical multiplier of a scythe, the reach of a spiked chain and so on). The weapon is a +5 'sword', +2 to attack/+2+2d6 damage vs Cold-subtype or Evil-subtype creatures (effective bane vs both, ignores resistance and halves damage with immunity). Any wounds dealt with it linger and keep on causing further damage of 2 additional hit points each round. Such wounds do not heal naturally and resist healing spells. They can be negated by a Heal spell or stronger on consecrated ground, and require a DC 30 caster level check.
That's pretty awesome. What spell level were you aiming for, just looking for a ballpark real quick.
Hard to say! I used the lvl4 Frost Blade from the Spell Collection as basis for an elemental blade with decent damage and bane, and then added stuff. The instant mastery and changing form is fairly cheap, but the best qualities of the available weaponry make it pretty neat. Given that it's an effective +7 weapon vs its intended targets, it'd probably be even with Shardread which is lvl11 (it's bane and not dread, but it does have other cool stuff as stated). Then there's the not!Infernal Wound power, which... does actually happen with fire already with existing stuff, except weaker. Probably 12th level? In the end, it's a gimmick, given damage at our level an extra +2 damage per round is no longer crucial, even if you deal like 10 wounds.
We'll call it that for now and pretty it up later.
Kossuth examines the blade and nods.
Go.
In an instant you stand outside in Fire. On a single, large, flat black rock amid an ocean of lava. It sizzles and burns, the air thick with volcanic gasses. Far ahead lies a large house, topped with towers with minarets, a polished golden color that does not blacken or melt from the intense heat here.
Seira is certainly happy that the library spell graces her with eidetic memory! She could recreate the spell later, once she's safely home.
"Still need a name for it," she muses, heading for the house. "It was just a half-formed idea until now, when I was put on the spot like that. Any suggestions? My first thought was Purify Influence Flame, which is... yeah."
Amaryl is with you, but Zaaman Rul is not.
"Terrible," Amaryl says, smiling nonetheless as you fly on. The house's door opens as you approach, as if inviting you in. "How about Flaming Glory?"
"Definitely closer to the finished product," Seira agrees with a grin, pausing at the threshold. "Hello?" she calls out.
The figure that approaches is a muscular dwarf-like creature, clad in leathers and an apron, all of it flame scorched. An azer, something your knowledge trivially tells you.
"Ah. Seira. Amaryl." He says, sounding officious, "You are here to meet Master Kassim?"
"Quite so!"
With a sniff as both of you are looked over, "Very well, the Master will see you." he says, turning and leading you within. "Don't mind the dimensional folding."
"I never do!" Seira cheerfully agrees, stepping inside with Amaryl.
A step forward and the house expands, changes. In an instant you are atop a burning vista, all the sky flames and a single, jagged cliff rising from a vast inferno. Here a figure, of flame and red, of fire and wielding a simple but heavy iron hammer, stands atop the cliff and pounds. The dimensions fold again and you see it. A fist larger than a thousand Hannas, some vast thing of pure, gleaming steel being worked.
From your planar knowledge, you can tell you've stepped into a demiplane.
You walk on a path amid the flame, a path made of a thousand forge hammer heads, all smooth and worn. "Master Kassim," The azer calls, "Seira Aryn and Amaryl Gaial are here to see you." He speaks casually, voice barely carrying far at all, but the pounding stops, even at a far distance.
"It is an honor to meet you," Seira greets him on approaching. "I'm Seira Aryn, and this is my wife Amaryl."
Kassim turns and is there, a single step. He now looms over both of you, powerfully built. His arms are like tree trunks, his entire body rippling with muscles. He wears worn leather pants, a leather apron and little else. His face has a beard and his eyes are sharp and keen, a certain diabolical cast to his features with the beard.
HE does not greet you. Rather, he asks, "Have you heard the legend of the Calamity?" He gestures ahead, as you momentarily glimpse something gigantic, a ripple in the dimensional fabric. Something impossibly huge, like a mountain of pure steel. "Said lost or hidden away as a treasure, much as Medicant was viewed until recent times. I will not waste my time searching in vain, I will build a superior Calamity instead."
Have I heard the legend of Calamity? I think this needs a proper answer, and I have ridiculously high knowledge skills. Taking 10 for 82.
You are. Do you need information on it OOC?
I can't recall the relevant info, so lay it on me.
http://www.soulriders.net/forum/index.php/topic,103072.msg1050955.html#msg1050955
Just go ahead and read the flavor for it, you aced the check and the flavor doesn't really spoil anything, since the point is that no one really knows for sure IC.
As Seira considers Calamities, she receives a message from her good friend Alicia!
I have captured an abyssal divine spark for Zariel.
"As much as anyone can be about something so shrouded in mystery," she voices, even as she responds to Alicia with, 'Great news! I'll clear my schedule and get back to you on proceeding with the ritual?'
Kassim merely considers, "I haven't decided yet. It won't be done for millions of years," he declares, "Even if I worked on it more than occasionally."
"Millions of years?" Amaryl murmurs, a hand to her mouth.
"You are not yet inured to eternity?" Kassim glances at his servant, who bows and goes off. Another fold, a sense of space changing, and you stand on a green, grassy hill. Here rolling hills can be seen, the one you are atop of the tallest. A covered pavilion is here, food and drink at the ready on a table within, as well as long lounge chairs. "Power you have like a bonfire, but you are not yet grown to it."
"Everyone starts somewhere," Seira responds with a shrug. "We're used to a faster pace of change, given our upbringing."
"You'll learn," Is all Kassim says in reply. He wordlessly gestures at the refreshments, going to sit. The chair changes for him and his size, the covers above shifting to suit him as well. "But I have little time for small talk. To the point of this."
"Of course." Seira busies herself pouring a drink for Amaryl, and then another for herself. Sipping it, she says, "To cut straight to the chase, I want to challenge Razalim. According to planar gossip you've refused to speak of the curse, but would you be willing to give me advice on how to properly challenge it to accept myself as its true owner?"
"I will not speak of it, save to tell you one thing," Kassim says, "I do not know who the destined hand is," His expression is stony, gaze boring into you. "That, Seira Aryn, is the only truth I will speak of that accursed blade. Put it aside. Let it tear down those fools who seek to use it. Nothing good will come of it."
"Still!" Amaryl presses forward, sipping a goblet of chilled wine. "Do you know what will happen if they wield it? You turned your back on the Grand Sultan and struck out on your own, serving Kossuth. Surely you have no great loyalty to the efreet, who seem to wield it more often than others."
"I've always been partial to redemption stories," Seira tells Kassim. "I used to have better success with objects rather than people, but I've been missing that in my life. You say it's accursed? In that case, you have a specialist in removing such curses right in front of you. I've dealt with vileness from the Pit, with curses laid by Shar... perhaps that's just what needed, here."
That's an interesting approach to it and got his attention. Gimme a Diplomacy check.
22:07 <Lucille> roll 1d20+54+4+10+15
22:07 <Kobot> Lucille rolled 1d20+54+4+10+15 --> [ 1d20=10 ]{93}
"If you are the destined hand, you may yet redeem it. If you are not, your efforts are meaningless," Kassim finally says, a glass of steaming wine in hand when one was not seconds before. He drinks deeply, "Choose wisely."
"What did you try to make, if I might ask? Amaryl noted recently that aritfacts and spells alike are stronger if they try to encompass an idea or a concept, so which one was the ideal for Razalim?"
Kassim watches you over the rim of his wine glass, "A sword." A beat at that, "At the time I sought to try different processes purely to making a sword, to find which are the most superior. Razalim was the second best sword I made during that time."
"Oh?" Seira voices, happy to have Kassim talk about this even as she wonders what was his best creation.
And my 82 knowledge might know?
Of Kassim's publically known works, the best is considered to be Nahas Alnahas, one of the legendary swords of the Grand Sultan. Nahas Alnahas was capable of slaying a Padisha of the Marid in the climatic Battle of the Blazing Shore to end Hasim's War.
It's worth noting that Kassim is considered to keep his best weapons secret, so that's relative.
"It was made at the same time as Nahas Alnahas?" she confirms, ready to correct her lapse in knowledge if necessary. "How did the processes differ, if I might inquire?"
"No, I made that blade later," Kassim says, finishing his wine and putting it aside. His gaze is intent on you, like the burning coals of a forge. "Fire Lotus was lost when the wielder and his demiplane were destroyed, that was the strongest sword I made at that time."
"Interesting," Amaryl murmurs, "You've made a lot of weapons and armor?"
"Countless," Kassim says, "Each one is a new effort to make a perfect weapon. Some are competent. Some are exceptional, such as Nahas Alnahas. Razalim is a cursed blade, a failure. Most never leave here, unless they are meant to."
"Did the curse stem from the different process?" Seira inquires. "Any information you may give us about it would help in the goal of eliminating the curse."
"Have you heard the myths of how I made Razalim?" Kassim asks right back, "Of breathing in smoke and pounding it into a sword?"
"My knowledge of the rumors surrounding the scimitar amount to the following," Seira responds, before listing them. "It was an early work of yours, and the base of the blade is said to be a tongue.If true, the two main sources suggested by legend are a charismatic red dragon and a pit fiend. Apparently, you tossed it into a boiling vat of silver mined deep in Fire, then superheated the pair so that the tongue and metal turned into a cloud of smoke." She pauses here. "Breathing in this smoke and blowing it out is indeed how you're said to have forged it, by pounding this smoke into the shape of a large scimitar."
"I made Razalim from silver mined from the heart of Fire," Kassim says, "I did breathe it in, but no tongue was involved." A dry snort at that, "An embellishment because of the blade's abilities, I have no doubt."
"It does provide a plausible explanation for a curse," Seira muses. "Silver, huh? Forgive my ignorance in this, Kassim, but is it different when mined from the heart of Fire?"
"I think I see," Amaryl murmurs, "If Fire tilts towards evil and you took it from Fire itself...?"
To this Kassim nods, "It may be so," he says, "It's one of the ideas I have. The blade came out wrong, distorted. I had no great plan in mind for it when I made it, yet it took on a shape and form of its own."
"In that case, why isn't it happy with evil owners who are of Fire? Assuming the curse is causing Razalim to change hands due to misfortune falling upon the bearer."
"I don't know," Kassim says, "Many have assumed much, and the few that know the truth disagree as to the cause." Pointing one flame-scarred finger at you, "The fools who come to ask of it I brush away, because they meddle and lust for a treasure best left forgotten." His expression turns to a smile, "A truly wise soul asked me for a blade I made instead, so that he would have a worthy weapon and could forsake his interest in Razalim."
"I really would like that," Seira admits. "Still, managing to turn Razalim around would be a victory on the most important level that exists in Creation. If Fire is twisted right now, as Amaryl suggested, then fixing even the small portion of it reflected in Razalim would be priceless to both Fire and I."
"That's if that's right. Razalim may have been a mistake. Tainted metal, an errant thought of mine, the actions of a greater power." The efreet says, "I know my blades to the last detail." Leaning in here, jabbing a finger at you, "I know nothing of Razalim, save that it is dangerous and powerful. Do not seek it so far that it makes you its next victim. Life is worth more than one sword, no matter how alluring what it can be is."
Seira nods. "If I try and fail, I'll bring it to you so you could destroy it. Would I be correct in assuming that so long as I don't intend to waste your time, I could return to your demiplane?"
"No. I will have nothing to with Razalim," Kassim shakes his head, "No. Bring it here and you waste my time."
Give me diplo, +5 bonus.
"I understand," Seira responds, nodding. "I'll deal with it myself, while taking care not to turn it into an obsession."
20:48 <Lucille> roll 1d20+54+4+10+15+5
20:48 <Kobot> Lucille rolled 1d20+54+4+10+15+5 --> [ 1d20=6 ]{94}
"Bring something worthy," Kassim says, "And you shall see something worthy."
"I'll do my best to surprise someone who has seen it all before," Seira tells Kassim with a grin.
It seems like a polite dismissal, so if I'm right we'll be leaving to see Alicia.
Yes, but one quick observation first.
As you go out, you hear Amaryl's voice in your mind. 'I was possibly right, but Razalim...what is it? It seems far more than even a weapon made by the Honored Flame.'
'Hard to say,' Seira admits. 'It could be anything. For all we know, it could house the spirit of the first Sultan! Still, I think this is enough for us to get going, so could you lay the foundation for our rumors with Zaaman Rul's help? I want to follow up on Zariel since Alicia hit on a breakthrough.'
Okay, I'm going to move you over to Alicia's board now.